[HN Gopher] The Secret Origin of the Action RPG ___________________________________________________________________ The Secret Origin of the Action RPG Author : polm23 Score : 69 points Date : 2020-07-29 04:25 UTC (18 hours ago) (HTM) web link (medium.com) (TXT) w3m dump (medium.com) | zeroonetwothree wrote: | Zelda is definitely not an ARPG | anon73044 wrote: | Yeah, more on the Action/Adventure side than RPG. Though the | modern ones do have a lot more RPG elements than the old school | NES games. | bodhiandpysics1 wrote: | A good way of thinking about this is that the Zelda games are | genetically rpgs, in the sense that Miyamoto was doing his | spin on the style of game that Nihon Falcom had introduced. | Obviously, the absense of numerical character abilities in | LoZ makes it feel somewhat different than quintessential | Japanese ARPGs like YS or Seiken Denetsu (Legend of Mana). | mouyes wrote: | Zelda II can be considered an action RPG, but the rest of the | series is a bit light on RPG elements. | kbenson wrote: | Why don't you think it qualifies? You have an inventory, you | have money and buy items, you advance your character (not | through experience points, but through finding secrets and | beating major enemies). | | What specifically do you think it's missing? | henryfjordan wrote: | You don't really make choices in most Zelda game. All the | character advancement is coupled to story progression (you | get an item in the 1st dungeon that lets you access the 2nd | dungeon and so on). I think that reduces the "role playing" | that goes on and makes Zelda more of an Action/Adventure | series. | merb wrote: | not true for botw | whateveracct wrote: | I think some people think RPGs need to have numbers on the | screen? | bodhiandpysics1 wrote: | Those numbers are important! In classic rpgs, both western | and Japanese, skillful play consists in strategically | manipulating those numbers to defeat challenges. It's a | very different feeling than in an action game where | skillful play is about manipulating the virtual physics of | your avatar. | krapp wrote: | Zelda was pretty much the standard for "Action RPG" until the | Souls games overshadowed it. | skuthus wrote: | Anyone interested in an Action/rougelike from yesteryear should | check out Cave Noire for the original Gameboy. Surprisingly | comprehensive rougelike for the time. | subsubzero wrote: | So many great action role playing games, | | for NES all I played was Zelda, I felt like snes really turned | out alot of great titles, Lagoon, Wanders from Ys III, Secret of | Mana, possibly Equinox(maybe more puzzle than rpg) but all great. | jandrese wrote: | Caverns of Freitag was beaten by 2 years by Adventure on the | Atari 2600. | | It seems to me the definition of Action RPG is somewhat arbitrary | and where you draw the line determines who is first. The only | hard requirements being that it is not turn based and is role | playing in some respect. | pvg wrote: | Leveling/character progression of some sort would probably be | in most ARPG definitions and that's in CoF and not in | Adventure. | dragontamer wrote: | The Tower of Druaga was an arcade game, release in June 1984, | that has many action-RPG elements. No "stat points", but lots of | items, akin to Zelda. | | With this "Dragon Slayer" game from September 1984 being pushed | in this article... I'd argue that Tower of Druaga has the | realtime elements (being an arcade game), as well as being | released a few months earlier. | | I don't know if Tower of Druaga is the earliest "action RPG" | game, but... it has to be one of the earlier ones. Just a few | months predating Dragon Slayer. | | --------- | | Tower of Druaga as the nasty arcade game that was unbeatable if | you forgot to pickup items from earlier floors. Once you advance | to the next level, you can never return to an earlier level. If | you have an "unbeatable" scenario, then I guess try harder next | time, thank you for your $0.25. | | -------- | | EDIT: With that being said, this "The Caverns of Freitag" game is | 1982, predating both Dragon Slayer and Tower of Druaga. So | Caverns of Freitag sounds like the earliest known Action RPG. | | The article doesn't go into Freitag until a bit later. I guess I | read the lead and assumed it'd be about Dragon Slayer. | brootstrap wrote: | Hmm i thought dark souls was the best and only ARPG. | wcarss wrote: | Diablo was far from the first ARPG, but given how influential it | has been for the genre, I was floored to learn that it was | actually designed and implemented as a turn-based game, and only | turned into an Action RPG by request of folks at the main | Blizzard office. | | The founder of Blizzard North (David Brevik) thought it was a | dumb idea, and only agreed to do it because it seemed like a | large enough work item to justify requesting an additional budget | milestone from Blizzard, which his office was hurting for sorely. | | Brevik then got it working over the course of roughly an | afternoon, by just running the turn system automatically and | responding to clicks a little differently. It was only after | seeing the action-oriented click-walk-attack-click flow actually | work for the first time that he realized: they'd struck gold. | | He told this story (and lots of others!) in a pretty excellent | post mortem at GDC[1] a few years ago. | | 1 - https://www.youtube.com/watch?v=VscdPA6sUkc | iphone_elegance wrote: | It's a shame that when ever I hear of Blizzard all I can think | about is their anti-democracy shenanigans | | they did have some pretty cool days in the past though | tych0 wrote: | Thanks for the link! | | I spent thousands of hours playing Diablo 2 through middle | school-graduate school, developing bots, etc.; it's where I | really got interested in computers and reverse engineering. My | dad locked the disk in our family's safe at one point to | prevent me from playing, and I've had hundreds of cd-keys | banned from Battle.net. I'm sure many people out there are the | same, but it's hard to overstate how much that one game | influenced my life. Awesome to see that it was made by such a | great guy. | RobRivera wrote: | This post portem is gold. I recall seeing it before and | realizing how sometimes gold really is just a few brushes of | dust and dirt away, but you need to be diligent in testing out | new ideas for the sake of seeing a product in different | versions. Its an exciting process | jlawson wrote: | It must have been the original "time only moves when you do". | setgree wrote: | The part of the video discussing real-time vs turn-based begins | around 22:50 | [deleted] ___________________________________________________________________ (page generated 2020-07-29 23:00 UTC)