[HN Gopher] When a customer refunds your paid app, Apple doesn't... ___________________________________________________________________ When a customer refunds your paid app, Apple doesn't refund the 30% cut Author : tomduncalf Score : 949 points Date : 2020-07-29 15:20 UTC (7 hours ago) (HTM) web link (twitter.com) (TXT) w3m dump (twitter.com) | fizixer wrote: | "When you refund a customer in full, for an app they _returned_ , | Apple doesn't refund you the 30% cut" ... ? | davidwhodge wrote: | This does not match my experience with my App, Nikola. I've been | able to match up the transactions and refunds as 1 to 1, price- | wise. | christefano wrote: | Thank you for weighing in. Hearing from more devs is what this | thread needs, IMO, not rumor mongering. | | Great website, by the way! | | https://www.nikolaapp.com/ | | Out of curiosity, can you say whether Tesla has approached you | for acquisition? | tomduncalf wrote: | Interesting. I wonder if it varies from region to region | perhaps? Going to do a bit more research as this guy seems | quite convinced they are taking the cut but evidently you've | experienced otherwise! | davidwhodge wrote: | Yeah I'm not sure what the discrepancy is. This afternoon I'm | going to dig a bit more into my records. | | In my data right now I see a few examples of an $80 purchase | match to $56 in proceeds (70%) matched to $56 of a refund. | | I can't say I think the 30% fee is appropriate anymore, but | this particular case being made about refunds does not appear | to be accurate for me at least. | ChrisMarshallNY wrote: | Sounds like the customer gets the $80 they paid to Apple, | you (the dev) are on the hook to Apple for the $56 that | Apple paid you, and Apple is responsible for sending the | additional $24 to the customer. | | Sounds reasonable to me. | tomduncalf wrote: | Could be that this developer is confused, maybe the way | Apple represent the data is confusing in the records or | something... in which case my apologies for spreading false | information, but he seemed pretty convinced! | ntsplnkv2 wrote: | Thanks for a different perspective. | | The group think on here always reaches a fever pitch when it | comes to Apple - HN is particularly susceptible to it | user123ae78 wrote: | Why is it we don't tax these companies in the same way. 30% on | all income in the country where the good/service was sold | bishalb wrote: | HNers don't seem very critical of Apple here. Imagine if | Microsoft did the same, all hell would break loose. | saagarjha wrote: | "Sorry, we already spent it." | valuearb wrote: | This isn't true. Source: me, I'm a developer who has been giving | customers refund instructions fir ten years. | jbob2000 wrote: | Well yeah, I still need to pay shipping for amazon to send me a | product even if I need to return it because it's broken. I would | have no product to return if I did not pay for the shipping to | receive the product. | | Apple would justify that 30% being non-refundable by saying "you | would have never had that client to refund if you did not give us | that 30%". They did their job, they got you the client, you were | the one who did the bad job and made the client pursue a refund. | | You pay a toll to cross a bridge, but it turns out to be the | wrong bridge. You don't get your toll back, you still crossed the | bridge. | hnxs wrote: | I've never had to pay shipping for an Amazon return. | samfisher83 wrote: | Except apple's marginal cost like 0. | glofish wrote: | That is not the right reason to refund. Price should have | nothing to do with marginal costs. | | it has to do with who is being made to carry the cost, and | the griefing that can occur that way. Not worth the trouble | IMHO. | imoverclocked wrote: | Based on what? | ebg13 wrote: | Marginal cost is often not a good way to evaluate things. | | A person who focuses only on marginal cost will say "It only | took you an hour to make that" while discounting the decades | of training it took to be able to. | | A person who focuses only on marginal cost will say "I could | have made this at home" while discounting the reasons why | they didn't. | | Prices relate to provided value, not just cost. | sukilot wrote: | How much value is provided for a refund? | ebg13 wrote: | The amount refunded minus the continuing value to the | user of the returned product (absent the value already | extracted from the product by the user), of course. | sleepydog wrote: | Apple is not giving a 70% refund when you refund an app. They | are giving a full refund and charging the seller for the 30%. | | In your analogy, it would be like giving the toll back and | charging a portion of it to the bridge builder. | jbob2000 wrote: | Apple's responsibility is to the transaction. Their job as a | marketplace is to make transactions happen. By making the | initial transaction happen, they get their 30% cut (if you | think 30% is too high, that's fine, but that's not what we're | talking about here). | | The customer's experience is now in the developer's hands. If | the experience is botched, somebody has to cover the _full_ | refund. Since the bad experience happened _outside_ of the | transaction, it 's not Apple's responsibility, it's the | developer's; they need to shoulder the full refund. It wasn't | Apple that fucked up. | | If the user didn't understand the app before buying, that's | still on the developer. If the app has issues because of some | dependency on wonky Apple implementations, that's up to the | developer to communicate to potential clients. The developer | is responsible for the experience after the purchase is made, | therefore they are responsible for the full refund if the | client wants one. | wolco wrote: | Isn't marketing Apple's job. If the message was | communicated it would be upto them. | | The problem is Apple doesn't need paided third party apps | as much as they use to. The app store gave them runway to | develop important apps internally. Big name/vendor free | apps are welcome. | jayparth wrote: | Dude... what? Both of those are false analogies. | glofish wrote: | Where this analogy fails is that shipping is not a fixed | percent of a product cost. | | And the cost of refund is the same to Apple for a product that | cost $1 just as it is for products that cost $100. | jbob2000 wrote: | My point is that the fee is about "delivering you the | customer". Apple delivered you the customer. That the | customer and you were unhappy is no bearing on their ability | to deliver that customer to you. | sukilot wrote: | They didn't deliver a customer. They delivered a non- | customer. | glofish wrote: | Exactly this. | | Apple has all the reasons to entice the customer into | buying the product and encouraging them to do so by | offering a full refund, and they take none of the risks | because the make the same money either way. | | I am surprised of how many people don't see the conflict | of interest here. | the_jeremy wrote: | I don't usually have to pay shipping with Amazon, so that | doesn't make sense. | jmull wrote: | I'm a little stuck on the terminology here. | | Does "customer refunds your paid app" mean the customer requests | and gets a (full) refund from Apple for a prior app purchase? | | (I would say "returns" not "refunds" ... Apple is the one | refunding, not the customer. The customer receives the refund. | But I guess this is some kind of regional/informal usage I'm not | familiar with.) | | If so, that's BS. Apple could reasonably keep transaction costs | of something like 5%, but the full 30 is crazy. | sbarre wrote: | As per the thread: | | You buy an app for $10, Apple gets $3, the developer gets $7. | | You refund the app (through the Apple App Store), you get your | 10$ back, but that whole 10$ comes from the developer, unlike | the 7/3 split when you first purchased it. | | So in the end, the developer has lost money due to the refund. | sercand wrote: | This is wrong. | | I just looked at our app store connect Sales and Trends page | and for a $10 item: Apple proceeds $7 to developer and takes | back $7 again from the developer on a refund. | Spivak wrote: | This is just sales commission rules though. | | If I get a 30% commission for a sale when the customer is | referred by me and at some point in the future the customer | asks for a refund I don't give my commission back. Our | transaction was done when the original sale was made. | LanceH wrote: | Apple doesn't refer a sale. Apple makes the sale. They are | the store, something they have set up and enforced. | | The developer has no capacity to deny a customer, yet has | the responsibility for the bad customers shopping someone | else's store. | genidoi wrote: | Devils advocate argument: A refund (probably) reduces the | LTV of customers, and Apple has no control of the cause | of those refunds, whether it be a buggy app or | misrepresenting features. | | The ethics of this scheme are debatable but it should be | assumed that some refunds are legitimate and Apple loses | tangible customer $LTV from some refunds. | sbarre wrote: | This is not a valid comparison, there is no referral or | commission happening here. | | Compare it more to sales tax, which is a much closer | comparison because it is required as part of the | transaction in a monopoly ecosystem (much like a sales tax | is in a country). | | If a vendor adds tax to a price, and then charges the | customer, and the customer gets a refund, the customer get | the sales tax back, but the vendor then doesn't have to | remit that tax to the government (and if they've already | remitted it, they can apply for a credit). | Spivak wrote: | I mean would it feel better if you got paid $10 but then | Apple immediately billed you $3 for marketing and sales | services? | | Because that's basically Apple's whole thing. If you want | you can just ignore their existence. You can run a very | successful business on the web, Android, Windows. But | getting your app on iOS and in front of their customer | base is really valuable. Better than any billboard or FB | ad. They know that customer acquisition is hugely | expensive and that being able to sell on their platform | will make you more money than not and so they charge like | it. | | The difference between having Spotify on iOS that can't | mention that premium exists (because that would be using | iOS as a marketing vector which Apple charges for) and | therefore has to do their own customer acquisition, and | being able to convert customers in-app makes a big | difference. | annoyingnoob wrote: | From the perspective of an iPhone user, Apple does a reasonable | job of keeping nefarious apps out of the app store (not prefect, | maybe not even great, but reasonable). Most apps that have a set | price and not a subscription are reasonably priced and one does | not feel/notice that Apple takes a 30% cut. The end user | experience is reasonable. | | I feel like getting rid of the app store, or even just allowing | side loading, would open users up to a lot of nefarious software. | | If we assume that consumers like the App store and that its not | going away, how do we satisfy developers but allow consumers the | comfort of the walled garden? | perfectstorm wrote: | People keep talking about 30% cut but it's actually more than | that if you look outside of U.S. | | Apple takes more than 30% cut for in-app purchases made in other | countries. For example, an in-app-purchase (IAP) you sell in USD | for $15.99 is translated to 1249 Indian Rupees and you get a | proceed of 741 Rupees which is only 59%. So Apple keeps the rest | 41%. Today's (when I wrote this) exchange rate shows approx. 76 | rupees for 1 USD so the amount they charge the user is pretty | accurate but Apple put so much wiggle room in their favor. This | is true for other currencies as well. | tomduncalf wrote: | Looks like the original tweet may be incorrect according to | replies on there, or at least this doesn't apply to every app, | for example: | https://mobile.twitter.com/LittleFinLLC/status/1288570444417... | | Would be great if others could chime in with their experience if | they have records to check! | | My apologies for posting this if it proves to be incorrect, hard | one to fact check weirdly. | chrisjarvis wrote: | Has anyone confirmed this is true (or is this tweet the only | source...)? | | https://developer.apple.com/forums/thread/105454 "Apple has the | RIGHT TO withhold" https://news.ycombinator.com/item?id=23989256 | | It seems you can only get a refund by reporting a problem, which | means if your app works as described you shouldn't be able to | request a refund. | tomduncalf wrote: | One developer has said (below) this didn't seem to be the case | for him, so it's possible the original tweet poster was | confused. | | I have heard this rumour before and it does sound like Apple | deserve the right to do this, so perhaps it varies on a case by | case or region by region basis? But seems to be hard to find | concrete information either way strangely! | [deleted] | gruez wrote: | Here's a second source: | https://techcrunch.com/2009/03/25/apples-iphone-app-refund-p... | juiyout wrote: | I have requested several refunds by reporting a problem saying | that the app didn't work the way I thought it would. | Automatically approved and refunded. | | Takes like 10 seconds. | gnicholas wrote: | Stripe started doing this as well, as of a few months ago. Makes | it tougher to be generous with refunds for people, knowing that | we literally lose money doing so. | | Fortunately their cut isn't the massive 30% that Apple takes. | andreasley wrote: | A Statement of Tim Cook for the House of Representatives claimed | that "For the vast majority of apps on the App Store , developers | keep 100% of the money they make." [1] | | How can this be even remotely true if Apple takes a 30% | commission for every sale in the App Store? | | [1] | https://docs.house.gov/meetings/JU/JU05/20200729/110883/HHRG... | ip26 wrote: | A statement from the IRS - "For the vast majority of Americans, | taxpayers keep 100% of their after-tax income" | mwest217 wrote: | He's referring to the fact that most commerce on the App Store | is for physical goods and services (Airbnb, Amazon, Uber, food | delivery, etc). Apple doesn't take a cut of those transactions. | quickthrower2 wrote: | Yeah, they also don't take a cut of the regular day job | salary of an app developer who writes an app on the side, or | his inheritance from his mother, or his niece's dog. | dgellow wrote: | They do if your service is subscription based. | lis wrote: | Two options: | | 1) Free apps with advertisements. Paid apps are by far the | minority. | | 2) I guess this statement is related to subscription models | like spotify. If you acquire the user outside of the apple | ecosystem and they subscribe on your own website and then | download your free app from the app store, you get to keep 100% | on the revenue that the user generates as well. | andreasley wrote: | Ah, the ad thing makes sense. It's technically true but the | meaning conveyed in the statement is quite different. | | As for the subscription model, I've thought about that but | developers that aren't huge companies have a hard time NOT | integrating in-app purchases for cloud services (see "Hey", | which had to use social media to get their update approved | [1]), so it couldn't be the "vast majority of apps". | | [1] https://www.theverge.com/2020/6/18/21296180/apple-hey- | email-... | amscanne wrote: | Perhaps he means that they keep 100% of their 70% ;) | crazygringo wrote: | Apple doesn't take a cut of your advertising revenue, and most | apps are ad-supported rather than paid. | | That's why it's true. | t0ughcritic wrote: | No most apps aren't ad supported mostly games are. The ad | supported apps are not real business but side hustles or one | time, one hit apps that die quickly. | crazygringo wrote: | Most apps by app title, not by usage. | | It's precisely the long tail of side hustles with ads that | make up most apps. | aripickar wrote: | Apple doesn't take a cut from advertising, which funds the vast | majority of apps. | jtsiskin wrote: | That's true, and makes a weird incentive for advertisements. | Ads revenue is apple-tax free | djrogers wrote: | No, you just aren't seeing the 'tax' the same way. Google | (and Facebook, and admob, etc) all take a cut of ad | revenue, and it's even higher than 30% - in some cases much | much higher. | | [1] https://support.google.com/adsense/answer/180195?hl=en | kevin_b_er wrote: | Its wily political speak. The devs keep 100% of what they make. | What do they make? 70% of the price on app store. | | They keep 100% of the 70% of the store price. Truthful | statement, just one that is designed to mislead you. | lucisferre wrote: | The idea that they could make less than 100% of the money | that they "make" under these terms reminds me of the Simpsons | episode where Bill Gates "buys out" Homer's fake business | Hyperglobalmeganet. | WA wrote: | This. Plus: most apps don't make money. It's easy to keep | 100% of zero. | tartrate wrote: | They also keep 100% of what they make after refunds have been | processed and yet another cut is taken. | [deleted] | chadlavi wrote: | Payment processors generally don't refund fees on payments when | the payments are refunded, this isn't new. It's remarkable mainly | because (a) it's 30%, not 3% and (b) the App store doesn't | position itself as a payments processor the way Stripe does, so | it sounds really weird that they would act like one. | | If the app store took a 3% chunk and never refunded it regardless | of the ongoing status of the transaction, that would put them | right in line with other payment processors. It would also still | net them billions of dollars, I think! | grawprog wrote: | Payment processors also don't typically sell their own | hardware, then lock said hardware down so that the payment | processor's store is the only way to purchase things for the | hardware. Payment processors typically allow you to buy a range | of goods from a variety of storefronts. Comparing the Apple | store to something like stripe or PayPal seems pretty apple and | orangy to me. | chrischen wrote: | > Payment processors generally don't refund fees on payments | when the payments are refunded, this isn't new. | | This is new, and in fact PayPal and Stripe enacted this policy | only this (or last year if I recall correctly). | | Some payment processors like Affirm or Amazon Pay have not | changed their policy on this yet. | tdeck wrote: | Square used to refund the fees, they changed that policy when | I was there and the reason was just to lose less money on | refunds. I'm not sure whether they had to pay interchange on | refunds or not. | seancoleman wrote: | Stripe does refund their fees with a transaction refund. I | understand this may be novel for the payment processing | industry though. | seancoleman wrote: | I guess it's been a long time since I've been personally | responsible for the financial side of Stripe accounts. I | think it was 5 years ago when I used to run a lot of test | transactions and refund for net $0, but times change. Sorry | to lead anyone astray. | thoraway1010 wrote: | That's awesome! However, it WILL result in stripe attracting | a LOT of the crappy billers (ie, folks who mislead / make | customer unhappy etc). If your business is < 1% refunds, no | worry if fees stay. A fair number of business have just 1 or | 2 refunds PER YEAR. | | Other business obviously have MUCH higher refund rates | (sneaky autobill businesses etc). For these loosing 5% on the | refunds matters if they have a lot of refunds, so they'll be | very tempted by no costs if you autobill and get caught. | They'll just autorenew everyone, autosign up and then be VERY | good about refunds to avoid chargebacks. Even if just 30% of | customers don't catch a few months you end up with real | money. | | Of course, CUSTOMERS may hate these players, but stripe I | guess is focused on what works for the businesses generating | lots of refunds. | ben509 wrote: | Having a disincentive for merchants to have many refunds | makes a lot of sense. | | The reasonable thing to do is to ramp up the fees based on | the number of refunds. You want to push away the crappy | billers, but not hammer developers that have the occasional | bad release. | astura wrote: | Not anymore | codegeek wrote: | No stripe doesn't. They used to but not for a while now. At | least not for our SAAS business where we do close to 1M ARR. | Am I missing something ? | | https://stripe.com/docs/refunds | Cerium wrote: | Same here, they used to but stopped about a year ago. | mattferderer wrote: | Ditto. Helping some non-profits, we were really hurt by | people typo-ing a $10,000 donation when they meant to | only donate $100. We quickly learned from that mistake. | | We also learned about how credit card thieves test credit | cards. We saw hundreds of donation attempts. Stripe had | us refund those that went threw, which costed us money in | fees. Fortunately we were able to put some quick measures | in place to stop them temporarily & then better measures | for long term success. | 42droids wrote: | I am curious what measures did you put in place? | slivanes wrote: | A common way to prevent that is to authorize only first - | settle/charge that payment at a later time when you think | it's not a typo. | fasicle wrote: | Is this true? From their docs [1]: "There are no fees to | refund a charge, but the fees from the original charge aren't | returned." | | [1] https://stripe.com/docs/refunds | balls187 wrote: | That is not accurate. Stripe does not refund us the fees. | kemayo wrote: | The normal structure for credit card processing is a few cents | flat payment plus a percentage of the transaction[1]. | | Something like 5 cents + 1.5% would be a great deal on payment | processing, generally. (Apple is a juggernaut and may have been | able to negotiate something else, of course.) | | That does mean that for a $0.99 app, keeping the fees would | still be more than that 3%, at ~$0.07... but not _wildly_ | divergent from the 30% amount. | | Where the 30% gets really abusive is for things like Codea, the | app being talked about in the Twitter thread. It costs $14.99. | So it had presumptive fees of ~$0.28, while Apple's keeping | $4.50. That's outrageous. | | (Also, I see mixed reports on whether credit card refunds | refund the processing fees. It might be contract-dependent.) | | [1]: https://www.fool.com/the-ascent/research/average-credit- | card... | hboon wrote: | Apple doesn't charge the user immediately. Instead it | consolidates over a few days. So, often, the card processing | fees are lower for Apple. | [deleted] | wwwwewwww wrote: | PayPal does refund the variable portion of the fee (e.g. 2.7%) | but not the fixed portion (e.g. 30 cents). | abc126589 wrote: | Not true anymore. Check their website | https://www.paypal.com/us/smarthelp/article/is-there-a- | fee-f... | dathinab wrote: | The 30% cut is not a payment process cut or else this would | fall under: usury, profiteering, rip-off. | abc126589 wrote: | PayPal also keeps the fees when a refund is issued | https://www.theverge.com/2019/9/20/20876570/paypal-refund-fe... | gamblor956 wrote: | Important difference: with Paypal, the _seller_ decides to | issue the refund, not Paypal unilaterally (except in cases of | alleged fraud), and the seller can determine how much of a | refund to provide. | edoceo wrote: | Hmm, when I use PP to refund to my clients, PP returns the | fees - it's a line item in the ledger. | poxrud wrote: | That cannot be true or maybe you have a grandfathered | account, as paypal absolutely does not refund the | percentage fee. Same with Stripe. | IshKebab wrote: | To be fair, Apple and Google do a fair bit more than a payment | processor does (basically nothing). Not 30pp more, but it | wouldn't be reasonable to expect 3% fees. | | I'd guess 10-15% is what is actually reasonable. Microsoft has | settled for 15% in their store (because nobody was using it so | charging 30% is ridiculous). | feanaro wrote: | Yes, they do a lot, but not at the moment of, or as part of, | processing a transaction. What work do they do specifically | for a transaction so that they get to keep 30% of it? | lukeramsden wrote: | Apple and Google actually take 15% for subscriptions __after | the first year of consecutive subscription __. | norswap wrote: | For that low low price they'll also reject your app for | random reasons and make it impossible to find in their store. | AnthonyMouse wrote: | > For that low low price they'll also reject your app for | random reasons and make it impossible to find in their | store. | | So much the same as the other stores then. | | But the store feature I want to see from Apple is that if | you provide the customer referral to your app yourself, | Microsoft only takes 5%. | kshacker wrote: | Microsoft is not in the business of making money from | apps, right now they need growth, it might even be a | question of hey so we need to keep the store running. I | say only partly in jest but see them change colors if | they ever get a dominant share. | AnthonyMouse wrote: | So you're saying that companies who have to compete | charge less whereas companies with a dominant market | position can extract monopoly rents because they lack | competition? But people keep telling me that isn't the | case for Apple. Shouldn't they be doing the same thing to | try to get store market share from Google? | natch wrote: | Generally the reasons for rejection are not random except | as a matter of uninformed or misinformed perspective. | However, if you are saying they have made some mistakes at | times, I'd have to agree. | gamblor956 wrote: | Credit card companies (i.e., Visa, Mastercard) absolutely do | refund fees on payments when the retailer processes a refund. | This is why retailers generally require you to use the same | method of payment to get your refund. | | It's uniquely _online_ processors that do not refund fees. | tyingq wrote: | _" It's uniquely online processors that do not refund fees"_ | | Uniquely those that provide some higher level thing, like | PayPal or Stripe. If you have a merchant account, you can get | an actual refund for online purchases. | stu2b50 wrote: | That's because they're not the same class of processor. The | chain is like | | Your bank account -> visa/mastercard/discover -> PayPal's | merchant bank account -> the person you're paying bank | account | | PayPal only replaces the ccs when you pay with their wallet. | Otherwise they're just orchestrating the money flow (because | integrating with the CC companies is a gigantic PITA) | syshum wrote: | PayPal is not a credit card processor, it is Money | transmitter, different legally | | Stripe on the other hand is a credit card processor, and as | a merchant you get a Merchant account, the same like | Authorize.net who used to be the largest online processor | before Stripe. | | Back in the day (and I have been out of that market for | over a decade) Authorize.net absolutely refunded processing | fees on refunds | leeoniya wrote: | Authorize.net is not a payment processor but a payment | gateway. | | TSYS, Vantiv, PaymentTech are processors. your merchant | account is usually with (i think) the acquiring bank | that's part of the Visa/MasterCard/Amex/Discover network. | oneplane wrote: | Didn't PayPal get a bank license which also caused them | to close a lot of accounts that were created decades ago | by users that weren't old enough for back accounts back | then? | buildawesome wrote: | Just to add, PayPal is also most likely a credit card | processor, serving as a Payment Facilitator (PayFac), | which enables others to become CC Processors. It happens | that PayPal and Stripe are money transmitters, which may | come with being a PayFac. | | Auth.net is a gateway/portal that facilitates CC | transactions, and while you may be refunded on processing | fees for the use of the gateway, someone, somewhere is | likely eating the interchange and most likely occurring | at the merchant level. | arcticbull wrote: | Notably, Square, founded in 2009 didn't become a money | transmitter until sometime in 2013, IIRC, and I think a | few laggard states in 2014. This was in service of Square | Cash, not the core payments business. They were, however, | merchant of record the whole time. | wrsh07 wrote: | Notably, it's a somewhat recent change for Stripe. | | They had refunded fees but iirc it meant they were paying a | small fee per refunded transaction (which in a sense | subsidizes apps that incur frequent refunds) which they | wanted to stop doing. | | A quick search showed they started refunding fees in 2012 and | stopped in 2017. Here's a discussion from the past couple | years: https://news.ycombinator.com/item?id=22371330 | TAForObvReasons wrote: | They stopped doing it for new customers in 2017. | Grandfathered customers saw the policies change in March of | this year. My company's account saw the change in late | March, while we were all staying at home, so that felt like | a gut punch. https://news.ycombinator.com/item?id=22371330 | was contemporaneous | BillinghamJ wrote: | That isn't true. They enable the return of the interchange | (from the issuing bank), they do not refund the scheme fees. | | In fact, you will pay more on the scheme fees to process a | refund, as you need to send another message into the scheme's | network - often charged per message or per byte etc. | | Interchange is not payment scheme revenue - it is just passed | through to the issuing bank. | kelnos wrote: | > _It 's uniquely online processors that do not refund fees._ | | It sorta makes sense, since the online processors are usually | middlemen that only make money on the fees they themselves | charge. I could see their perspective being "we provided the | service; that service is not un-provided because the customer | returned the item and you sent them a refund... in fact, you | used us even _more_ because we had to mediate the refund | transaction! " | | I think if the fees were just a few percent, I wouldn't have | too much trouble accepting that logic, but from Apple, where | it's 30%... not so much. | | The card issuers don't care quite as much about keeping the | fees in a refund scenario, I guess... though I believe you | don't get _everything_ back during a refund, regardless. | buildawesome wrote: | CC Processors like Visa and Mastercard do refund fees on CC | processing, but the interchange or % of return is smaller | than the actual gross. You don't necessarily get "all" of | your refund, if you're a merchant. | adrr wrote: | Only processing fees aren't refunded which is like 25 basis | points for a mid size business. | saurik wrote: | My experience with PayPal was that they almost always gave me | my fees back when I processed a refund (there were corner | cases where that didn't happen); it is possible the rules | changed or that I am misremembering the extent of the cases | when they don't, though (I haven't processed payments in a | year and a half). | theturtletalks wrote: | Paypal about a year ago changed their policy that they | would keep the credit card processing fees for refunded | orders. | erikrothoff wrote: | No, OP is just plain wrong. | bena wrote: | I don't think the issue is that Apple is keeping its fee even | with a return. That on some level is fair. They are providing a | service to the developer. | | The bigger question is whether their cut should be 30% in the | first place. | | 30% was chosen by the first store of this type and it's just | never been questioned by platforms. I just read that Valve | recently changed their agreement to be a sliding scale based on | sales (30% to start, falling to 20% if you hit certain numbers). | | But as far as I know, Microsoft, Sony, Apple, and Google all do a | 30/70 split on digital sales. | Marsymars wrote: | Other than games, MS is a 15/85 (or 5/95 split if the customer | purchases via following a deep link from the publisher's site | or app) split on digital sales. | sukilot wrote: | > all do a 30/70 split on digital sales. | | Consistency which is only possible in an environment of | collusion. | dogma1138 wrote: | Not as much collusion as simply lack of competition. | | You don't have any other options for most of their respective | platform and there isn't enough incentive to compete on the | pricing. | | Also even when there is competition there are rules that | prevent you from lowering pricing in one store vs the other | (there are some exceptions) so if you end up say selling a | game on the PC and you set the retail price as $60 and you | launch it on 3 different digital content distribution | platforms while you might make more money on one platform | than the other there is no difference for the end consumer so | there isn't an actual competitive incentive to reduce your | cut as a digital distributor unless you think you can get an | exclusivity deal. | bena wrote: | Yeah, I wouldn't call it out and out collusion. | | If the first store did 20%, it's likely all the stores | would have followed suit on that price point. | | 30% is likely the most they can take that people will | tolerate. | wolco wrote: | They could take 70% or 95% and there will still be posts | saying that the market is 3.5 billion people and 5% isn't | bad because Apple/Google do all of the marketing. | meed2000 wrote: | Please, be careful throwing this kind of idea out there, | people at Apple/Google, who obviously have run out of | ideas long ago, may be reading this. | wslh wrote: | I have mixed feelings about this and understand there are cases | where it is unfair and where it is a fair penalty. | | I see the case where your child spend money via an in-app | purchase in Roblox. Where The kid buys USD 1k in robux and the | Roblox app never complain... Where we are using two factor | authentication and all kind of measures to protect credit card | purchases. So, I think you can blame Roblox or Apple for not | adding these measures. This is like a dark pattern hidden in the | "frictionless" payments via apps. | yannikyeo wrote: | PWA web app needs a store to be the distributor for small web | apps, making it easier for small developers to monetize more than | just ads. Where is Mozilla, MS, Google, Amazon? | m3kw9 wrote: | This probably lower incentives for App devs to create refund | situations. For example you attempt to get people to download | your app by misrepresenting it. Most will not get refunds, and | the Dev gains from such behaviour. | makecheck wrote: | The "cost" of refunding a $9.99 app is the same as the "cost" of | refunding a $0.99 app. Sure, let them keep _some_ amount for | payment processing but it should be a constant. | ljw1001 wrote: | This is Apple exploiting it near monopoly powers, plain and | simple. | bawana wrote: | What happens if I send somebody money with PayPal/cash app but | then reverse/undo the transaction? Are the fees kept? | lukeramsden wrote: | Most likely, but the fees are more like 30p + 2.9% (atleast in | the UK, on PayPal) or something similar, which on a 99p app | would be 30%, but on a $15 app it's obviously nowhere near 30%. | cosmodisk wrote: | It's not just Apple. Look at the state of business app stores: | appExchange (Salesforce), Slack, Jira plugin marketplace,and so | on. They are all milking as much as thry can. | toyg wrote: | App Stores are doing to software developers what supermarkets did | to food producers and most other manufacturers: moving all power | and profit to distributors. | | It is somewhat ironic that so many people who helped so many | other sectors disintermediate again (by building websites), are | now busy actually intermediating their own. | cblconfederate wrote: | The Web isn't. Sir TBL doesnt get a cut from your sales. | | Why developers even use the app stores baffles me | | 97% of user's time is spent using the 10 top mobile apps | | Average user downloads ~0 apps / month | | PC sales are up last year and more this year with COVID | | Who makes money? | oarsinsync wrote: | Assuming your numbers are accurate, 3% of users time is spent | on non-top-10 apps. | | There are 3.5 billion smartphone users. [0] Smartphone usage | statistics suggest that an average person spends 2 hours and | 51 minutes per day on their mobile device. [1] This works out | to a cumulative total of 3.6 trillion hours of use per year. | 3% of that time is 109 billion hours a year in non-top-10 | apps. | | You might not become a millionaire with your app being part | of the 3%, but there's still real money there. | | [0] https://www.statista.com/statistics/330695/number-of- | smartph... | | [1] https://leftronic.com/smartphone-usage-statistics/ | sukilot wrote: | Apple actively blocks non-app-store apps. | molszanski wrote: | How does it work in other stores? Like Google Play, Steam, | Microsoft Store, Playstation / Xbox / Nintendo / Switch stores? | Do they keep it? | tomduncalf wrote: | Had a look and it seems that Google do refund the transaction | fee, which I think adds weight to the argument that is unfair | behaviour by Apple: | | https://support.google.com/googleplay/android-developer/answ... | | "Google will return the transaction fee to you. You'll see the | returned transaction fee on your next earnings report." | hn_check wrote: | "which I think adds weight to the argument that is unfair | behaviour by Apple" | | Apple takes back from the developer exactly what they gave the | developer. This has been verified by a number of people, and | this submission is just farcically wrong. | | How is this nonsense front page on HN? Is this community this | clueless? | smarnach wrote: | Do you have any sources for your claim? The original claim - | i.e. developers lost money for each refund - is backed not | only by the original post, but also by several other sources | linked in the comments. | hn_check wrote: | Which sources would those be? Someone linking to | preliminary text of Apple's refund policy when they were | forming the app store in 2009? Because that is meaningless. | | Apple takes back exactly what they gave the developer. | There are _zero_ sources demonstrating otherwise (and the | source of this links a basic sales chart -- guess what, | that doesn 't prove his point whatsoever). There are | literally a half dozen developers replying to him | countering his claim, yet it's remarkable seeing the | gullibility of this crowd regarding a simply absurd claim. | | The guy's trump card is that they had "negative days". No | shit. One day they had more refunds than sales. That | doesn't mean Apple is taking an extra 30%. | | EDIT: Even the Reddit story on this absurd tweet now has a | top comment refuting it, and a wide acknowledgment that | they need to be more discerning. HN -- all the top comments | are falling in line. My two comments are at -1. LOL. My bio | that this place is Dunning-Kruger demonstrated writ large | holds true. What an embarrassment. | benologist wrote: | On the Play Store there is a two hour window after purchasing | apps where you can simply return to the store and refund your | purchase yourself as the 'buy' button temporarily turns into a | 'cancel purchase' button. This feels like the future to me, not | some regressive scheme where refunds are discouraged and | 'taxed'. | tomduncalf wrote: | Absolutely - I don't want to feel bad for the developers of | apps I return either. Sometimes the app just isn't very good, | or doesn't do what I thought it would. I shouldn't have to | feel guilty about returning it. | gregoriol wrote: | Not saying it's exactly the same situation, but Stripe keeps | their fees when you refund a payment | gerbal wrote: | This is also common for most credit card processors. But | keeping 3% is very different from 30% | sukilot wrote: | It's not the same at all. Payment processing is work, | regardless of direction. Marketing fees for non-sales is | payment for nothing. | andrewxdiamond wrote: | ....but Apple processes payments for App Store purchases? And | they pay to maintain the store. Storage, bandwidth, updates, | those are all "work" as well. I do think 30% is quite high, | but this comment seems to consider Apple a charity house that | should provide these services for free | sushid wrote: | Why are there so many pro bono Apple defenders for this? | They literally are taking 30% when a user buys an app and | 30% when they are refunding it. | | 30% is quite high? It's highway robbery! | tialaramex wrote: | People are powerfully invested in beliefs they have about | the world. Those beliefs become part of who they are. | Facts which contradict those beliefs may be interpreted | as an attack on _them_ as a person and so must be | rejected even though facts don 't give a shit what you | believe. | R0b0t1 wrote: | Despite the fluid nature of consideration in contract law | there are checks to ensure you can't demand $5000 for a | single aspirin. That seems like it'd come into play here. | The 30% only makes sense in the context of it paying for | more than payment processing, and consequently if the | marketing wasn't effective I'd not pay for it. | latortuga wrote: | Don't forget that Apple takes a yearly developer license. | You're claiming that the 30% cut that they keep on a refund | is used to cover payment processing (typically priced | around 3%) and the marginal cost of the bandwidth to | distribute that single copy of the app? Even for $0.99 apps | that price is outrageously expensive. AWS, notorious for | their high bandwidth pricing, costs ~2 cents per GB on S3. | This is 33 cents for a dozen MB. | | Nobody is saying Apple shouldn't get paid here, but keeping | 30% is insane. | andrewxdiamond wrote: | A product or service is worth what people will pay, not | what it costs. | bzb3 wrote: | Pretty sure that 30% also covers payment processing | dawnerd wrote: | It's pretty common across the board. 30% is really high for | sure, but payment processors gotta get paid at some point. | | I think Apple should split the fee up. Make a portion what they | charge for processing payments and the rest their commission. | glofish wrote: | correct, there is a huge difference between taking 3% and 30% | | one is the cost of doing business, the other is predatory | briandear wrote: | You aren't required to sell apps for Apple platforms. Has | anyone even looked at what it takes to make and sell | console games? | | Do you know how much manufacturers earn on products sold in | grocery stores? Far less than 50% of the retail price. When | distributors are involved, it's even less. The company that | makes a bar of soap might get paid $1, the distributor gets | $1 and the retailer sells it for $3 and has the right to | return unsold product. And shipping costs aren't included | in these amounts. The manufacturer gets $1 but also has to | pay shipping to the distributor. | | People complaining about 30% have no idea how real world | businesses operate. They are in some kind of fantasyland. | Don't forget, the App Store also handles your worldwide | sales tax payments, fraud protection, chargebacks, hosting, | distribution, your storefront, your payment processing and | gives you worldwide availability for your app in the | specific local currencies. | | If those services aren't of value to you, then don't sell | apps for iOS. Certainly Windows Phone has some users, or | perhaps create your own device and ecosystem that offers | terms you find more amenable. This is Hacker News, not | crybaby news: you don't like the status quo, then get some | friends, start making a better system, raise some money, | then compete. If you think 30% is predatory, then make a | system that only charges $what_you_think_is_fair. | | As far as Stripe, they take more than 3%. And for connect | accounts, the percentage is closer to 3.5% not to mention | you get charged $15 or $20 for a chargeback. What's Apple | charge developers for chargebacks? Zero. How often do | developers have to challenge chargebacks with Apple? Zero. | If you are selling using Stripe, it can become a | significant expense, depending on your industry, especially | gaming. | | It's my feeling that people complaining about 30% have no | idea of the expense of "doing it themselves." | thoraway1010 wrote: | Retail is crazy miserable for the person actually MAKING | the product. | | Getting INTO stores is hard. The store can dump product | back onto you - so they have no risk. The price on shelf | has NOTHING to do with what you get, if you are small you | are already going through some intermediaries. Ie, person | making product, packing, shipping to distributor (some | make you pay cost to get it to them), then distribution | costs then retailer markups then return handling yadda | yadda. THEN retailers will ask you to run promos and give | them discounts or they will drop you. | | 3%? EVERYONE would pay that. In retail I'd say person | making product gets maybe 20%? 80% is taken by others? | taylodl wrote: | Add this to the long list of how the App Store doesn't serve the | needs of application producers are their customers, and because | the needs of these very important members of the app ecosystem | aren't being served it really isn't serving Apple as well as it | could either. | ntsplnkv2 wrote: | Their customers are not developers, never have been, and never | will be. | | We see what "serving developers" has done to the web in general | - a genuine mess. Perhaps the fee is a bit much and the refund | should come with a return, but as an apple product owner, I | like the general experience of my iPhone and its app stores, | and I don't want them to cater to devs over me. | lolsal wrote: | Apple is taking a cut for providing the store itself, | distribution, visibility, SDKs/frameworks, etc. Why would they | refund 30%? | symkat wrote: | Because the customer is getting a refund because they're asking | Apple to unwind the transaction. Apple makes the customer | whole, Apple makes Apple more than whole, and Apple makes the | developer less than whole. | raverbashing wrote: | Developers do have to pay an yearly fee to just be an iOS | developer, so the argument that's because of the SDKs is | incorrect | lolsal wrote: | Ok, what about everything else I said? Like distribution? | Millions of users? | onion2k wrote: | _Why would they refund 30%?_ | | Because they can afford it, and it's the right thing to do both | ethically and morally. | lolsal wrote: | Why is it the right thing to do morally and ethically? Didn't | they earn that money? | [deleted] | sp332 wrote: | Because if someone refunds the app, the visibility was | ineffective and the frameworks are not going to be used. | glofish wrote: | Perhaps the refund is caused by the store itself? Is it | inconceivable that the distribution, visibility and framework | caused the customer to misjudge the product? | lolsal wrote: | No, not inconceivable. But still not relevant to me. | cmurf wrote: | Purchase: Customer pays $10. Apple keeps $3. Developer gets $7 | | Refund should be: Developer has $7 deducted from current owed | "royalties" Apple refunds $10 to the customer. | | Is Apple actually taking $10 from the developer and giving it to | the customer? That would be theft. The developer is not obligated | to cover refunds beyond the profit/royalty they originally made | on it. | philipodonnell wrote: | > Is Apple actually taking $10 from the developer and giving it | to the customer? | | That is exactly what is happening. | RonanTheGrey wrote: | That's exactly what's happening. The developer actually loses | 30% of the purchase price due to the refund (they are now 30% | in the hole instead of break even). | | Frankly from my point of view this is criminal. We kept | payments for our product outside the app for years, and now | Apple closes that ability too, by forcing any app that accepts | payments of any kind to also accept Apple Pay. We've had to | basically hide the ability to find it in the app so that people | will go to the website first. | | Apple seriously needs to be regulated. | conductr wrote: | So, they do have an incentive to let the iTunes fraud continue. | Seems like a couple times a year one of my families accounts is | hacked, they spend $100s and we have to dispute. We get the money | back but it's costly to the devs at 30% | lukeramsden wrote: | I would assume fraud would be fully refunded, no? This is more | about legitimate Apple-sanctioned returns, not fraudulent | transactions. I may be wrong, but I hope I'm not lol | akerro wrote: | Can you buy and refund and buy and refund the same app multiple | times? Can you use this to ruin your competition? | lupinglade wrote: | It's a mess. In many ways, the App Store is nothing but trouble | for developers. | tkubacki wrote: | One more reason for society as a whole to get rid of greedy tech | monsters dependency like Apple in long term. | | Remember You often have a choice to not support this platform and | move towards web by default even if it is not easy (Apple enforce | to use their web engine to make sure you are in a slave position | on iOS) | hn_check wrote: | This isn't correct at all. | | This is a serious misunderstanding by someone in a pretty | incredible way. Literally a single person claiming this and | _multiple_ people refuting it from their own experience. | | Yet it's top of HN. Amazing. A lesson to never, ever trust | anything here because the masses clicked an arrow. | curiousgeorgio wrote: | > When a customer refunds your paid app... | | (nitpick) The use of the verb "refund" seems confusingly wrong in | this sentence. Neither the customer nor the paid app is paying | back any money. I know it's Twitter, but it'd make a lot more | sense to say "When Apple refunds a customer of your paid app..." | glofish wrote: | Reading the thread here is an interesting datapoint: | | https://twitter.com/twolivesleft/status/1288491970248077314 | | - Since 2011 Codea has had 1,768 refunds | | - Estimate it cost us ~$8,000 USD to pay Apple's 30% | | - A single day in 2017 saw 193 returns and I have no idea why or | how that's possible | | later: | | > _Yes, we've had a few days of negative revenue in the last few | years due to people refunding Codea. Apple keeps their 30% no | matter what_ | [deleted] | briandear wrote: | Previous story from 2009: | https://arstechnica.com/gadgets/2009/03/app-store-refunds-wi... | wlesieutre wrote: | Does this mean if there's a developer I don't like, I can buy | their stuff and refund it to arbitrarily cost them money at no | cost to myself and there's nothing they can do about it? | | That seems ... not great, especially these days. What happens | when mobs of internet morons decide review bombing isn't | sufficient and realize Apple will help them cause direct | financial harm instead? | kumarvvr wrote: | It will not cost them money, per se. Apple is keeping money | from you. | wlesieutre wrote: | Per the linked twitter thread: | | _> Yeah Apple keeps their 30% no matter what. So if someone | refunds an app they get the whole amount back, Apple keeps | 30%, and the developer has to cover that extra amount_ | jaywalk wrote: | Seems like a pointless technicality. If somebody refunds my | $100 app and Apple "keeps" $30 from me, that means the next | person who buys my app only earns me $40. I've lost $30 | either way. | munk-a wrote: | Or if the same person buys the app again later (maybe using | a different Apple ID) then you lose 60$ out of the money | they would have paid for your app - to view it a different | way. | [deleted] | 0x0 wrote: | If your app costs $100, and you only sell 100 copies, and | they all ask for a refund, then at the end of the month you | owe Apple $3000? | RBerenguel wrote: | Returns are limited. At some point I returned 3 or 4 things | pretty quickly, because I had an old iPad and some apps didn't | advertise compatibility well enough and then you get put in a | "special" category of "you can't get a refund unless you are | very, very obnoxious or there is a very real reason". | zamadatix wrote: | If you do this often Apple will ban your account. If you don't | do this often it's not a problem. | pythonslayer wrote: | As described, it's just a lot of people doing it once. | ejolto wrote: | What if you have a big Twitter following and ask them to do | it? | azinman2 wrote: | Then you'd be a jerk. There are many, many ways to be a | jerk in life. | himinlomax wrote: | It's rather stunning how you took that rhetorical | question literally, and in the process missed the point | spectacularly. | tartrate wrote: | So all it takes is a jerk then.. | lostcolony wrote: | Good thing there are so few of those. _/ sarcasm_ | pantalaimon wrote: | Or have a botnet do it | underyx wrote: | Individual bots in a botnet usually don't have their own | credit cards. | SllX wrote: | Sounds like a lawsuit in the making if the harm is great | enough. | vageli wrote: | What laws would be broken in this case? | ralph84 wrote: | Tortious interference, also known as intentional | interference with contractual relations, in the common | law of torts, occurs when one person intentionally | damages someone else's contractual or business | relationships with a third party causing economic harm. | | https://en.wikipedia.org/wiki/Tortious_interference | klank wrote: | How does that apply? In hypothetical this thread has been | discussing nobody is damaging the contractual | relationship itself nor is anybody preventing either | company from fulfilling their contractual obligations. In | fact, it's the strength and continued operation of the | contractual relationship that would cause the economic | harm. I don't think tortious interference applies here. | zodiac wrote: | I would guess that buying an app with the intention of | harming the app creator by doing a refund is against the | ToS, and I think that's fair (since the purpose of the | refund mechanism is to allow the buyer to change their | mind for some "good faith" reason - even something like a | change of mood is fine, but "to harm the creator" is | obviously not) | usefulcat wrote: | Good luck proving that intention in court! | Majromax wrote: | > Tortious interference, also known as intentional | interference with contractual relations | | I think it would depend on the local jurisdiction's | definition of the tort. A purchase/refund scheme would | not induce Apple or the vendor to _breach_ their app | store contract, but it would deprive the vendor of its | expected economic benefit. | mellavora wrote: | Yes, but you need to serve notice to the offending party, | which might be hard if they are not a US person... | | likewise collecting damages, etc | munk-a wrote: | There might be something subtly illegal here - but I | assume Apple would just refuse to honor the refund if | they thought it was fraudulent - so it wouldn't be up to | Apple to collect damages - it'd be up to the other party | to collect their refund (assuming they can legally compel | Apple to pay up) | vageli wrote: | I've heard of this but am curious, does this also apply | to people calling for boycotting companies? | [deleted] | [deleted] | im3w1l wrote: | Ianal but it might go under tortious interference? | klank wrote: | No, I don't believe it would apply. Tortious interference | is when you interfere with the contractual relationship | itself. In this case the continued obligations is what | would drive the economic harm, thus tortious interference | wouldn't apply. | vageli wrote: | I was thinking more along the lines of criminal laws, I | should have been more specific in my word choice. | barbecue_sauce wrote: | The word "lawsuit", at least in American english, has the | connotation of a civil rather than a criminal case. | jfk13 wrote: | Something about conspiracy to defraud, maybe? | vageli wrote: | How is that fraud? "Everyone, buy this product and return | it to the store for a full refund," doesn't sound like | fraud to me. It doesn't result in personal or financial | gain to the people perpetrating it, either. | | edit: so who is in trouble here? The person calling for | people to do it with their twitter following or the | twitter followers? I'm not saying that buying the app and | returning it is not fraud if you entered into the | transaction in bad faith and with intent to cause damage | to the dev, I'm saying calling people to do that is not | fraud. | gambiting wrote: | You are entering into a purchase agreement without the | intention to actually purchase the item - that is most | definitely fraud. It's like ordering a brand new car | without the intention to actually ever pick it up, but | instead to cost the dealer money. If you're acting | maliciously that's definitely fraud. | vageli wrote: | I completely agree and understand. My statements were | about the person inciting others to commit the fraud | without so many words. Basically, I was saying it is not | fraud to tell your twitter followers to buy and return an | item. It may be conspiracy though. | munk-a wrote: | You would be fraudulently filling out the request form - | unless Apple has a "Reason for refund: For the Lulz" in | its drop down box. You would also probably committing | some sort of credit card fraud by enacting a transaction | in bad faith. | | I think the form is definitely fraud but I wouldn't be | surprised if Visa went after you for something as well, | they need to actually process all those charges and | charge backs and it does cost them some amount of money | to do so. | Dylan16807 wrote: | If I say the product wasn't useful to me, that's going to | be completely true. | the_hoser wrote: | Lawsuits only really work if you know who to sue. And if | they live in a country that will honor your country's | court's decisions. And if they have money. | cortic wrote: | Source? Cause this sounds like wishful thinking. | zamadatix wrote: | https://qz.com/1683460/what-happens-to-your-itunes- | account-w... | | https://support.apple.com/en-us/HT208856 | | https://discussions.apple.com/thread/250384392 | cortic wrote: | https://qz.com/1683460/what-happens-to-your-itunes- | account-w... -fraudulent gift card | | https://support.apple.com/en-us/HT208856 -a problem with | the payment method | | https://discussions.apple.com/thread/250384392 -credit | card fraud | | I asked for you to cite sources on Apple banning people | for repeatedly claiming a refund. Not for using a stolen | credit or gift card. | zamadatix wrote: | The theme is fraud which is what large amounts of refunds | are treated as. | | Cite me that it's not fraud if that's not good enough for | you, I'm not really interested in proving fraud is not | just allowed to run rampant in a payment system in the | very thread about how doing this exact thing would be | abusive and need to be stopped somehow. | numpad0 wrote: | Apple will ban _adversary's_ account which could be fake ID | with balances loaded from iTS cards bought with stolen CCs. | wlesieutre wrote: | Will they? In some jurisdictions they are required by law to | grant refunds. In others, they still have very little | incentive to control refund fraud, what with the fact that | they're still making money rather than losing it. | | It would be one thing if they said "We're keeping the credit | card processing fees so that _we_ don 't lose money," but to | keep the whole 30% cut is just petty. | asdfaoeu wrote: | I've never heard of any jurisdiction where unconditional | refunds are required. A lot do require refunds if the | product is faulty but that's different. | fnord123 wrote: | The jurisdiction that will come to most minds is the EU, | but it has exemptions for digitally downloaded content | and unsealed software. | | https://europa.eu/youreurope/citizens/consumers/shopping/ | gua... | wlesieutre wrote: | Apple explicitly does not claim that exemption, the 14 | day no-questions-asked refund period is called out in | their terms and conditions. | | _> Right of cancellation: If you choose to cancel your | order, you may do so within 14 days of when you received | your receipt, without giving any reason_ | avianlyric wrote: | Apple will start applying that exemption if you abuse | their refund process. One or two refunds in a short | period is usually enough to trigger it, and it disappears | again after some "good behaviour". | jahaja wrote: | In Sweden you have to explicitly waive your right to a | refund. Otherwise you can do it for 14 days. | dgellow wrote: | Europe does have 14 days refund for online orders, | without conditions. | | https://ecommercenews.eu/online-returns-in-europe/ | wlesieutre wrote: | https://europa.eu/youreurope/citizens/consumers/shopping/ | gua... | | _> In the EU you have the right to return purchases made | online or through other types of distance selling, such | as by phone, mail order or from a door-to-door | salesperson, within 14 days for a full refund. You can do | so for any reason - even if you simply changed your | mind._ | | There is a potential exemption for digital content "if | you have already started downloading or streaming it and | you agreed that you would lose your right of withdrawal | by starting the performance," but Apple does not appear | to have its customers agree to that. | | Specifically called out in their UK conditions: | | _> Right of cancellation: If you choose to cancel your | order, you may do so within 14 days of when you received | your receipt, without giving any reason._ | | https://www.apple.com/legal/internet- | services/itunes/uk/term... | | Presumably in other European terms as well, I checked the | UK because it's in English. | p49k wrote: | > Apple does not appear to have its customers agree to | that | | Actually, with an EU iTunes account, you have an | additional popup dialog you have to agree to with _every | in-app purchase_ where you have to agree that it does not | qualify for the exemption. | stordoff wrote: | FWIW, I don't recall ever seeing this in the UK - I've | just tried an in-app purchase, and it just gives the | "Double-Click to Pay" FaceID screen (which lists | description, account, and price, but no information about | refunds/exemptions). | R0b0t1 wrote: | Are they obligated to do business with you? Typically the | answer is no, but some countries (like Germany) stores | can't ban people if they're the only store in a town. I'm | not sure if this would work for Apple, but it might if you | already own an iDevice. | wlesieutre wrote: | I couldn't say. But here's the bit of their terms of | service (for USA) that mentions refunds: | | _> All Transactions are final. Content prices may change | at any time. If technical problems prevent or | unreasonably delay delivery of Content, your exclusive | and sole remedy is either replacement of the Content or | refund of the price paid, as determined by Apple. From | time to time, Apple may refuse a refund request if we | find evidence of fraud, refund abuse, or other | manipulative behavior that entitles Apple to a | corresponding counterclaim._ | | Which makes it sound like they aren't granting refunds at | all for anything except failure to deliver the product. | | And yet when I look at their actual refund request form | it has options for "I did not mean to buy this, child | bought without permission, I did not mean to subscribe, I | did not mean to renew subscription, my purchase did not | work as expected, in-app not received." So clearly not | all purchases are final. | | I don't think it's a good look for Apple to be issuing | refunds at their sole discretion and then turning around | and making someone else pay for it. You're just supposed | to trust them that the magic fraud prevention box is | doing its best? | zmk_ wrote: | As far as I know, in EU, you have a right to return | anything that you bought online, no questions asked. | avianlyric wrote: | > In some jurisdictions they are required by law to grant | refunds. | | I think the jurisdiction you're talking about is the EU, | and it's not quite that clear cut. | | As a general rule online merchants do need to provide | refunds, unless it's a digital good, and they provided an | explicit warning during the checkout flow that the sale | isn't refundable. | | If you ask for refunds from Apple for apps they'll | introduce that warning into the checkout flow for future | app purchases, which will disappear again after enough | purchases. | | So Apple do have some basic, compliant, controls that means | you can't just keep buying apps and getting refunds. | Thaxll wrote: | It's like credit card charge back, you will get banned for | abusing the system. | balls187 wrote: | It cuts the other way too--if you have too many charge backs | you can get das boot from your payment processor. | jclardy wrote: | I think this is part of what is holding back iPad software. You | can't charge $100 for Sketch and lose $30 when someone asks for | a refund. Apple designed this around $1-$10 apps where losing | $2 at volume is fine. | | What is worse, is that Apple doesn't remove the app from the | user's device. When you get a refund of a paid app it is on the | honor system for them to delete it. It is removed from their | account, so they can no longer download/update, but the | installed binary is not affected. | baldajan wrote: | That's the problem with paid apps... but I also believe now | it's a problem with devs not validating the app receipt to | check for refunds and prevent access. | | For in-app purchases, up until a few years ago, users would | always have access to them (even after a refund) then it | followed the same rules as paid apps - access always maintain | but one couldn't restore. | | Subscriptions however are unique as a server would constantly | check the receipt from Apple, which would show a refund flag, | so you could block access. Now they even send you a push | notification to your server to indicate a refund. | | With iOS 14, in-app purchases will get a "notification" when | a user receives a refund on device (with IAP encompassing | subscriptions). | | So it's getting better. Not perfect. But better. | gerdesj wrote: | "where losing $2 at volume is fine." | | Sorry, when is this fine? | | A dev flogs an app at 10 and pays 3 to Apple. Then on a | refund they lose 3 and the end user has no incentive to even | delete the app. Nope, I won't entertain that nonsense. | | The only way that I can see for that model to play out is for | the dev to factor in a lossrate x 1.3 uplift for their app. | That means owners of shiny iStuff are paying Apple an | additional unannounced "tax" based on their app churn. Use | and discard more apps, then you pay more for the privilege. A | dev would have to become a loss adjuster as well: "Hmm assume | a 10% return rate" - so the upcharge on my app will have to | be: | | * My app should cost 10, assuming a fair market. * I lose 3 | on a refund, which happens on 1/10 sales (I was paid 10 on | sale, I paid 3 to Apple, I refunded 10 and hence lost 3) | | So my price adjustment would be 10 + (0.1 x 3) = 10.30. Yes, | it looks like a simple uplift will deal with this. Sales: x, | churn rate: c, Apple tax: a. => s' = s + (c.a) | | That is anti-competitive behaviour on a gigantic scale. Apple | are making the apps that are developed for their platform | automatically more expensive by a process that looks | suspiciously like stealing. | | I call that parasitic. | emtel wrote: | Can you explain that point a bit more? It doesn't seem to | make any sense to me. You revenue is going to be number of | sales * price - (number of refunds * price * 0.3). Factor, | and you get price * (sales - number of refunds * 0.3). Your | unit cost is 0, so the only thing that matters is if your | revenue exceeds your fixed costs. | | I don't see how this would explain a disincentive to charge | higher prices. | esrauch wrote: | Perhaps the refund-rate is higher on $100 apps than $1 | ones? If you find out your kid made an unauthorized | purchase of $2 you're not likely to refund it, if its $100 | you definitely will. | nkrebs13 wrote: | I'm not the person you're asking, but I can probably try to | explain. | | Take other payment processing platforms like Stripe as an | example. Stripe charges $0.30 + 2.9% to process a purchase. | | To help build your (and my) mental model: Price of item -> | Stripe revenue (rounded) | | $1 -> $0.33 | | $5 -> $0.45 | | $100 -> $3.20 | | Apple's 30% cut makes sense if they were expecting most | apps to be roughly $0.99 (anecdotally, I remember this | being true during the early days of the App Store) and the | (presumed) few apps that cost more than $1 would be the | "whale" developers that would subsidize Apple software | development. But nowadays apps are a lot more powerful, | feature-full, and development-intensive so higher prices | are required for any hope of profit. | | So the math you have is right, it's just that the path to | profit is a lot harder when the ONLY way to sell your | product is to have >=30% cut out immediately upon sale. | Some stores set a minimum (e.g. $5) sale amount for using a | credit card and those payment processing platforms have | fees orders of magnitude less than Apple's App store | ivalm wrote: | Your profit (at 0 unit cost) will be | | (Sales not refunded * 0.7-refunds * 0.3) * price | | If | | Sales not refunded/refunds<0.3/0.7 ~ 43% | | Then profit can be negative (you lose money because more | people refund than not). | | >57% refund rate literally makes you lose money from | listing. But even if just quarter of people refund that | eats almost half of profit. | KingOfCoders wrote: | Wow, well they got their money and don't care about | developers. | mywittyname wrote: | > What is worse, is that Apple doesn't remove the app from | the user's device. | | This. Is. Ridiculous. | | We all know this is an intentional design decision by Apple | and that they would absolutely not have designed the workflow | this way if they had to dogfood their own platform. | nvahalik wrote: | > if they had to dogfood their own platform. | | But Apple does sell one app through the iTunes App Store | (Dark Sky, which they recently acquired). They sell several | through the Mac App Store. | | So, they do dogfood, but obviously they are not depending | on revenue to survive here. | | Side note: there are a bunch of apps listed under their | developer that I had not seen before: Music Memos, Indoor | Survey, Texas Hold'em, and Reality Composer. | pier25 wrote: | > So, they do dogfood, but obviously they are not | depending on revenue to survive here. | | Their pro apps are almost given away for free. | | You could argue that $200 for Logic is not free, but | similar DAW products costs 4-5 times more. | | Not only that, but competitors need to charge you for | major updates every couple of years, like any developer. | Since Apple released Logic Pro X in 2013 it has kept | pushing updates without asking for money. | wlesieutre wrote: | There's also Apple's continued refusal to allow | devleopers to have separate pricing for updates vs new | purchases. It's either a free update to the existing app, | or it's an entirely new app listing with the same price | for new users and people who owned the previous one. | | I've seen this circumvented by creating a package deal of | the old and new versions, which then gets discounted via | the "you already own part of this set" mechanism, but | it's a messy experience and not something that many | developers have done. | dathinab wrote: | This apps also can use internal APIs without faring to be | removed from the app store, they can also do UX practices | which are not super compatible with the guid lines and | they never need to fear an arbitrary ("accidental") | review block/take down. | | So it's not at all feeding they own dogfood. Do do so | Apple would need to run separate finances and make sure | they don't get benefited in the review process. | nomel wrote: | > We all know this is an intentional design decision by | Apple | | I see this as a good thing, since it probably means that | only the user is capable of removing apps, requiring | intent, and that Apple can never remove an app from _my_ | device. | rzwitserloot wrote: | Leading to a _trivial_ solution. | | Want a refund? Awesome. Delete the software from your | phone. Then, go to the appstore, find the app again, and | click 'request refund'. If apple wants to improve the | user experience, they can offer 'request refund' when | someone uninstalls a recently bought app. | [deleted] | dathinab wrote: | Apple is fully controlling your device, they can always | do so if they want to even if they currently have no | mechanism for it build-in. | | (Except if your phone never connects to the internet or a | cell-phone at all ;=) ) | | Also apple could just require the user to remove the app | before requesting refund or at least putting it in a | partially removed state from which apple then can remove | if. | | I.e. there is 0 benefit for any serious acting person. | Only people who try to rip of app publishing companies | profit from it. | neymgm wrote: | I saw it the same way. I'd be a terrible idea to let | Apple remove/install AppStore apps without the customer's | permission. I don't know if it already does something | similar but in the next OS update it could block the | usage and force to delete refunded apps. | [deleted] | chrisshroba wrote: | Serious question: Is this refund problem as big an issue as | commenters here are implying? Is there data that shows that | app developers are losing significant money due to Apple's | fees not being refunded? I would have guessed that very few | people ever request a refund on an app they purchase, but I | have no data to back this up. | wlesieutre wrote: | Original link includes this tweet estimating about $8000 | cost from Codea: https://twitter.com/twolivesleft/status/ | 1288491970248077314/... | | Here's another example from Wil Shipley where someone | purchased 30 education copies and then refunded all of | them. Total for the day nets out to -18 purchases and | sales of $-360: | | https://twitter.com/wilshipley/status/768540129203855360 | | If you made say a high profile game that a particularly | whiny subset of gamers took notice of, I imagine it could | be much worse, but I don't know that this has happened | yet. I'd bet money that it will though, and you have to | wonder what Apple will do about it. | snazz wrote: | I'm glad that Apple can't remotely delete apps from my | device. It would be somewhat dystopic if they had that | capability. | perfectstorm wrote: | actually they do have the ability to remotely wipe an app h | ttps://www.macworld.com/article/1134930/iphone_killswitch.h | ... | Dylan16807 wrote: | But they could make the refund wait until you do! | | It wouldn't be foolproof in case of backups but it would be | a lot better than an honor system. | snazz wrote: | That's true; that would be the better solution. | Requesting a refund before deleting the app would give | the user an error message telling them to delete it. | tadfisher wrote: | With the corner case that if the user no longer has | access to a device with the app installed, they cannot | get a refund. | dathinab wrote: | If you lose the product you bought you can generally not | get an refound ;=) | | And doesn't apple have some form of remote logout/factory | reset feature for lost devices? | | EDIT: (Sure requiring remote factory reset for lost | devices would not work if it's a iPad which has not | internet connection and never gets one again in it's live | time, but that would be an acceptable corner case I | thing). | rzwitserloot wrote: | Of course they can. | | If you no longer have access to a device you used to own, | you should use findmy to remote wipe it. | | If you really didn't want that, then you should at the | very least go through the trouble of filing, with apple, | that the device is lost or stolen, so that any attempt to | return that device to an apple store or reseller to fix | it gets it flagged. | | It seems bizarre in the extreme that you'd want to | somehow protect your privacy by not reporting your stolen | stuff as stolen with apple, but that you opt in to a | system where installing apps requires going through a | single vendor. | rand49an wrote: | They absolutely have the ability to do that though, they | clearly have the ability to shut a device down entirely too | based on the iOS activation system. | | I probably wouldn't go as far as 'dystopic' either. | pier25 wrote: | Oh but they install apps with certificates that will expire | sooner or later. | efreak wrote: | There's more than one way to do this. If the purchase is | refunded on the device, the app can be uninstalled at the | same time; this is how Google does it. If the app is | refunded on another device or in the browser, then all it | takes is for the app store to keep track of app licenses | (which it already does) and remove apps when their license | disappears. | | It seems odd, though, that Apple wouldn't have an API that | allows locking app functionally behind licenses; on Android | [1], | | > With Google Play Licensing, your application can query | Google Play at run time to obtain the licensing status for | the current user, then allow or disallow further use as | appropriate. > ... > Note: The Google Play Licensing | service is primarily intended for paid applications that | wish to verify that the current user did in fact pay for | the application on Google Play. However, any application | (including free apps) may use the licensing service to | initiate the download of an APK expansion file. | | In other words, the licensing service checks for both IAPs | as well as if you've paid for the app itself. | | [1]: https://developer.android.com/google/play/licensing | nvahalik wrote: | > that Apple wouldn't have an API that allows locking app | functionally behind licenses; | | This is what their subscription system does, though. I'm | not familiar with their for-pay app setup, but for | subscriptions you can monitor the receipt and see what | it's status is. Perhaps you can't do it from there, but I | know when even an free app is installed, you still get | receipt information written to the device. | dathinab wrote: | They can, just push a Apple update and wups done. | | They could also make the removal part of the refound | process in which case the user would delete the app through | the refound process. | | The idea that this is because it protects users isn't | holding up any closer inspection. | ChrisMarshallNY wrote: | If you charge $100, you get $70 from Apple (I'm an Apple | developer, so I know, but I don't sell anything that costs | $100). | | Apple gets $30, and you never see it. | | I believe that the $70 is taxed; not the $100. | | I know that if a customer get a refund, the full Benjamin | comes back to them (I have received refunds). | | So does that mean that Apple asks the developer to pay "back" | $100, when they only paid the developer $70? | | I have never had to issue a refund, so I don't know. | balls187 wrote: | > So does that mean that Apple asks the developer to pay | "back" $100, when they only paid the developer $70? | | Kind of, except Apple doesn't ask, instead Apple | automatically reconciles the balance debiting the $100 from | the payout balance Apple maintains. | ChrisMarshallNY wrote: | _> Apple automatically reconciles the balance debiting | the $100 from the payout balance Apple maintains._ | | That's the part that puzzles me. If there's a refund, and | they penalize me by charging $30 more than I was actually | paid, I see that as being problematic. Also, I suspect | that it would be illegal in some venues, unless clearly | spelled out in the contract. I'll have to spend some | quality time, reviewing my contract, to find that... | TheKarateKid wrote: | Getting a refund from Apple is really difficult, so I don't | think this would be a problem. | | I once forgot to cancel a subscription, cancelled one day after | renewal, and they would NOT refund me. It was a time based | pricing model, so it's not like I could've used any in-app | credits. | stordoff wrote: | Not for apps, at least in the UK - I've had four different | apps (and one in-app purchase) refunded for a variety of | reasons[1] without an issue. | | [1] One listed features that were actually (expensive) in-app | purchases, one didn't work, a new app had been released but | they were still selling the old non-updated one as well (and | I bought the wrong one), and one was just really clunky and | borderline unusable; the in-app purchase was purchased by | mistake (my thumb was resting on the home button and I hit | something that triggered a purchase in the app by mistake, so | it went straight through TouchID) | RobRivera wrote: | The fact that that is even a thought screams silly and childish | in my mind, but then again life has taught me that 'maturity' | really is a social construct and the rule of law and contracts | really should be the only baseline expectation of human | behavior from strangers. | | Also - that plotline from SV where he just buys pizza from thd | pizza startup that is operating at a loss seems like the same | idea as this but just slightly different. Business is funny | munk-a wrote: | It's a bit different when a company is completely voluntarily | engaging in self-destructive behavior - when it comes to the | app store it is voluntary that folks post their apps there | but Apple has an absolute monopoly on the market. | RobRivera wrote: | That nuance makes a major difference for sure in the | situation. Mind I'm not rationalizing any behavior from | either party. It's more an observation on the state of | current affairs and how we've allowed it to come to this. | munk-a wrote: | Oh it's absolutely terrifying - I just think it's | important to highlight that in this situation there's a | large power inbalance that doesn't exist in the SV | example. It's likely most developers didn't walk into | having an App knowing how this weird refund rule worked, | so for most folks (if this is an issue) you've got the | sunk cost of building the app already and have the choice | of 1) putting up with Apple's arbitrary rules or 2) | unlisting your app from the store and accepting that | you'll never see another dime off your labour. | incelmods wrote: | that's kind of like saying walmart has a monopoly on who | sells what at walmart. you can buy your same exact plastic | garbage can at target instead, so there is no monopoly. | just you can buy the same app for a non-apple phone. so | there is no monopoly on the apps. | | now as far as what you sell within your own store, digital | or brick store - that's not a market. in fact, the same | apps on google's store have a much larger marked due to | many more users. and amazon's store. and aptoide. and a | whole bunch of other stores, which all sell the same app. | | so not only does apple not have a monopoly, they have a | small share of the app market for the apps they sell in | their store. | GoodJokes wrote: | Its kinda cute how tech people are just finding out about | capitalism now. | bronzeage wrote: | App stores need heavy regulations. It's not only Apple but Google | and even steam to a small extent. Apple is of course the biggest | offender as they heavily guard their monopoly with code signing | enforcement. This shouldn't have been legal. They are the very | definitions of predatory competition squashing monopolies. | simonh wrote: | The iPhone is an Apple product. The App Store is an Apple | product. The libraries and development tools needed to create | iOS apps are Apple products. | | Traditionally the company that develops a product gets to | decide what features that product has. There are various laws | that require a product be safe to use, is not misrepresented | and does what it is advertised to do, but beyond that there are | very few actual features of products that they are required by | law to have. Maybe some standards they need to meet. | | Sometimes companies will invite other companies to join them in | adding features to a product. A TV company might add licensed | audio technology from Dolby, a car company might add licensed | software for infotainment or navigation software, and they may | charge their customers for the added software features. | | This is how games consoles work, you buy the console from the | manufacturer, who licenses other companies to write games for | their product as add-on modules. In the past CDs and cartridges | were used, but now this often happen via downloads. These games | are developed using the console manufacturers tools, run | against their code libraries on the device and are clearly an | extension of their product. This has been an established | approach for many decades. When my kids were toddlers I bought | an educational toy where you could buy little cartridges for it | that added educational features. | | That's all the App Store is. It's a feature added by Apple to | their product for adding optional features to the device. As in | many cases in the past, across many types of device, this is a | feature added by the manufacturer and your relationship as a | customer remains with them. | | There is no law requiring that a device containing a computer, | be it a car, TV, games console, phone or whatever have any | specific features to enable loading additional software. That's | just not a requirement that exists, and if a device does have a | mechanism to add or update its software, there are no laws | about how that must or must not be implemented, that I'm aware | of anyway. | | If you disagree that this is the way it should be that's fine, | that's absolutely your right, but can you explain how such laws | should be drafted. What kinds of requirements should be put on | manufacturers? Under what criteria should they apply and to | what devices? | | If you think Apple has failed to comply with some law in the | way they implemented their products, I'd appreciate some | clarity about exactly what you think Apple has done wrong, and | how that should be redressed. | hrhrhrd wrote: | Anti-monopoly legislation seems like a good starting place. | Game console app stores are, at least in my opinion, equally | exploitative, but Apple is one of the most problematic | publishers out there. Being able to run whatever software you | want on general purpose hardware isn't what this is about | (although you should be able to, as the FSF has been saying | for years). It's that Apple can't monopolise the market like | this, so the government should be able to force them to allow | competing app stores. | simonh wrote: | Apple has a monopoly on designing the features of it's | products and on deciding who they do business with and on | what terms, that's all. What other monopoly do they have? | | Youre not actually answering my questions. Exactly what | features should Apple, Samsung, Pinephone, etc be required | to implement? How should we decide what products these new | requirements should apply to? Who gets to specify those | features and certify compliance? | hrhrhrd wrote: | I'm not a legislator, but I'd like to be able to run an | app store of my choosing. I'd like to be able to use my | general purpose computing device as a general purpose | computer, instead of Apple's business connections | deciding who I get to do business with. So far as not | implementing features, if the bare tech were exposed, I'm | sure people would be very happy to implement it outside | of Apple. Just because they perpetuate the platform | doesn't mean they should control how I use it. As to | implementation (i.e. enforcement), that's just | whataboutism because the government is more than capable | of regulation. | simonh wrote: | I think this is where we get into the weeds. How do we | specify what is a general purpose computer? How do we | specify a legally mandated mechanism for installing | software? I'm not expecting you to do so now obviously, | but isn't the fact that it's so hard part of the problem? | This is an incredibly tricky area to start legislating | about. Theres much more to this to hitting Apple with a | 'monopolist' stick. | newen wrote: | This is why there are regulatory bodies and people's | entire career devoted to this. The government can create | regulatory bodies to answer these questions and then | regulate companies. | simonh wrote: | I don't think saying it's someone else's problem to sweat | the details cuts it. It sounds too much to me like | wanting to wave a magic wand to make the problem go away, | but there is no magic wand. Never, in any of the debates | I've had on this, any of the blog posts a I've read about | it, even the EFF articles about this (and organisation I | have enormous respect for), has anyone actually tackled | this issue of saying how a law like this would work in | any specific way and what devices it should or should not | apply to, specifically. | rpdillon wrote: | I'd advocate for letting customers choose where they get | their software after they've bought a device. | Artificially coupling device and software repository | increases switching cost, stifling competition. | quotemstr wrote: | Power is power, and power needs to be accountable to those | subject to that power. A company that makes commodity screws | and bolts has no power over me: I can find a different | commodity screw and bolt company. A company providing key | tech infrastructure had quite a bit of power over me. We live | in an information society. Why should a few people in the bay | area unilaterally get to kick people out of that society? | | Common carrier regulations on railroads provide a model for | regulating critical tech infrastructure that happens to be | privately held. I'm as big a fan as it gets of the capitalist | market-based way of organizing society, but even I | acknowledge that at large scales, companies need to play by a | different set of rules, one that makes them accountable to | the public. The alternative is essentially the subversion of | democracy. You can take a purist approach to corporate | autonomy all the way to its natural feudal end, but I'm not | going with you. | bambax wrote: | > _There is no law requiring that..._ | | So, let's make them! | | Saying that there is "no law" is the weakest argument ever. | | We the people make the laws, we can decide whatever we want, | and we can certainly vote into law the regulations we think | are necessary. | terrortrain wrote: | It's different when TV manufactures put Dolby in charge of | advertising and supporting the feature. Then charge them a | cut of their profit, with little to no recourse or dispute | mechanisms. | | Besides that, it could be argued that running software is the | feature. What software does is not a feature of the iPhone. | Like a recipe is not a feature of a stove. | | We are buying the device, it's a tool, and we should control | how it's used. | totalZero wrote: | A stove is not a satisfying example. The recipe in this | case is developed using Apple's kitchen utensils and | delivered in a recipe book printed by Apple. There are | entanglements between Apple and the Developer that go | beyond the "tool vs method" abstraction. Some of these are | forced on the Developer. | simonh wrote: | Apple's view is that the third party software that runs on | their phones, which they provide to you and which they | charge you for, very much is a feature of their phones. | | I agree it's a tool and you should control how it's used, | but you're demanding that Apple implement specific features | for you that they don't want to implement. How do you | intend to coerce them into doing that? Who gets to specify | precisely how those features are implemented? | | I agree that what you do with your phone after you bought | it should be up to you. If you can find a way to jailbreak | it, I think you should be allowed to do that. In fact I've | jai-broken iPhones and iPod Touches before. However I don't | think I have a right to tell apple how they make their | products, or to force them to implement features for me | that I get to specify. | [deleted] | peeters wrote: | OP didn't say Apple was breaking the law. They said that they | need to be regulated. There's a difference. Make all the | equivalences you want, at the end of the day the government | has a mandate to regulate business practice to benefit the | consumer. If that means treating a mobile phone as a platform | but not a game console, so be it. | bitexploder wrote: | I remember when we didn't have app stores. All we really need | is decentralized app publisher trust. Centralized app | publishing will always be abused by the publisher in the long | run. It's just too powerful and tempting to not stack the deck | in your favor as the app store owner. | hombre_fatal wrote: | What if the choice really is to only make things lucrative | for restrictive shop owners vs malware authors? So far those | have been the only two options. | bitexploder wrote: | I think Microsoft did a good job with its drivers program. | It was solving different (but similar) goals, and the bar | was kind of high, but they essentially did a good job with | their driver signing system. A web of trust approach is not | horrible. You should know the reputation of software | publisher before you install an app. App stores do a lot of | static analysis and screening, and they yank unsavory apps, | but their profit motive is suspect and inevitably biases | them towards maintaining that model rather than giving the | optimal environment that favors users and publishers. | shi314 wrote: | What if choice to maximize revenue by all means. Like | creating extra costs for developers or creating obstacles | for developers who have lucrative business and it wants to | control it too. | | Btw, curating is basic responsibility of every storefront. | It's something even your Brick and Mortar Store does. | aww_dang wrote: | This will only increase the fees and introduce compliance costs | new entrants can't readily afford. | AnIdiotOnTheNet wrote: | I don't see what kind of regulation Steam needs. They are | hardly the only storefront on the platforms they support, | aren't the default one, have almost no exclusive content, and | don't even take a cut if you sell Steam keys on other stores. | | What is there to regulate? If you don't like their terms you | can sell on a different store or distribute yourself, there's | nothing stopping you like there is on a typical iPhone or | Android device. And frankly their terms are pretty damned fair. | For the longest time they took such a hands-off approach to | their marketplace that people got angry about that instead! | erk__ wrote: | Steam did not offer refunds at all until they came into | trouble for it in Australia and the EU. That is what | regulations are for. | throwaway45349 wrote: | Other than lack of refunds and poor support for a decade, | Steam was still the most consumer friendly app store. They | got everything else _right_. | freehunter wrote: | My biggest complaint about Steam is Valve's retail sales. | They sell a DVD with the installer for Steam and then you | have to download from Steam even though you're holding a | physical DVD in your hands. | | Me as a kid on Christmas morning 2004 unwrapping the Half | Life 2 disc only to realize it's a 6.5GB download over my | 14.4k dial-up connection. My parents bought the physical | disc for a reason, because we had a shitty Internet | connection. | | They definitely did not get _everything else_ right. | ihuman wrote: | I'm surprised you couldn't install the game itself from | the disc. My physical copy of the orange box installed | steam, but it also game with the game data on multiple | discs. | jandrese wrote: | The family plan settings on an account are certainly not | an example of getting it right. You can share a library, | have multiple linked accounts, but the instant any one of | those accounts fires up a game all other accounts are | locked out of the entire library. Not just the game that | is currently running, but the everything. Valve missed | the entire point of having a family account setup and | every time I mention this I get "shut up pirate" as the | response because having kids isn't a valid use case. | kej wrote: | It's not close to an ideal solution, but I've started | working around this by distributing all new games I get | between three different accounts, all part of the same | family. That way playing a game only renders 1/3 of the | library unavailable to others, instead of all of it. | efreak wrote: | If the games you play are single-player (mine are), then | simply run steam in offline mode to play your games. That | way anyone sharing your account is unaffected. You can | also use shady steam_api.dll replacements to not tell | Steam you're playing at all (I'm actually quite glad | something like this exists, I've been locked out of | shutdown activation servers and other dead platforms in | the past) | AnIdiotOnTheNet wrote: | > The family plan settings on an account are certainly | not an example of getting it right. | | What other stores have a family plan at all? | VRay wrote: | Basically every internet game/app store does this | differently. Google's, Apple's, Xbox, PlayStation | | I think even the Nintendo Switch is more fair about it, | but I haven't checked it directly | | This has burned me really badly. I had an account with | hundreds of Steam games, and then my dad got hooked on | some of the VR games I'd bought and set up on a Vive | machine in the living room upstairs. I had to make a new | account to be able to play new games. Then my nephew got | hooked on one of the games on the new account, so I ended | up giving it to him and making a third account for | myself. That one only has a couple of games on it, since | I've mostly just transitioned to playing stuff on GoG and | the Nintendo Switch | AlfeG wrote: | Play Store | jandrese wrote: | Netflix. Amazon Prime. HBO. Disney+. HULU. Epic. | Microsoft. GOG. Apple App Store. Google Play. | | In most cases the regular plan is the family plan because | most people live in a family and the extra features don't | harm people with individual accounts at all. | benologist wrote: | Steam actively banned users for getting chargebacks and | defrauded ~20,000 Australians seeking refunds, | Australia's like 5% of their users so they probably | defrauded several hundred thousand more people worldwide. | They're not a consumer-friendly company at all they just | had an epiphany about their liability and updated their | refund policy while being sued for a little tiny fraction | of their thievery. | Andrew_nenakhov wrote: | Steam is not a monopoly. You can install other stores and you | can acquire and install software directly on your computer. | | AppStore and, to lesser extent, Google Play _are_ monopolies, | that severely restrict rights of their users, no matter what | people say that 'Apple is not a monopoly because you can buy | another phone' | Consultant32452 wrote: | The only heavy regulation I need is the device is fully mine | after I buy it. I'll take care of the rest. | EdwinLarkin wrote: | Sure but you are still just "renting" the software. | HumblyTossed wrote: | Exactly. If anyone wants to run an app store, fine, but I | must be allowed to "side load" apps onto my device so that I | don't have to participate in the app store economy. | mensetmanusman wrote: | You can sideload on an iphone now without a developer | account. | centimeter wrote: | A simple regulation that would fix this without overbearing | price controls is to require manufacturers to allow users to | sideload their own app stores. | jfkebwjsbx wrote: | Steam is the very opposite of a walled garden. | | Putting them in the list but leaving out all console | manufacturers and operating system devs? Strange. | bronzeage wrote: | I think all gaming consoles are similar. It's actually | because steam is something I use while consoles aren't that I | didn't think about that. | rabuse wrote: | This is specifically why I want web browsers to interface with | mobile devices better. The walled garden these stores are | absolutely infuriates me. | ryanlol wrote: | Why do app stores need separate regulations? | | > They are the very definitions of predatory competition | squashing monopolies. | | But they aren't, this is a rather competitive space. | bronzeage wrote: | The stock market is heavily regulated. Commodity markets are | regulated. It's actually the slowness and corruption of the | law makers that we're still without any regulations to | virtual markets. | ryanlol wrote: | How are app stores like stock markets or commodity markets? | simion314 wrote: | Competitive? How many places are where I can host a web page | and how many app stores ? The ratio is probably much larger | then 10000 : 1 . | _nalply wrote: | Competitive between developers and perhaps platforms but | absolutely a monopoly for iOS. | ryanlol wrote: | This is as nonsensical as complaining about Disney having a | monopoly in Disneyland. | jaywalk wrote: | Phones are not the private property of Apple and Google. | kube-system wrote: | That's true about the hardware. | ViViDboarder wrote: | It's not like that at all... Disneyland sells Disney IP. | These stores are marketplaces. | chownie wrote: | It is a false comparison to put Disney land (owned by | Disney) and iOS devices (owned by Apple customers) side | by side. | | We already had battles on this front, Microsoft had to | offer competing browsers for some time at least in the | EU. Manufacturing the platform ceases to afford | dictatorship when the device reaches a large enough share | of the population imo. | lacker wrote: | It seems like a pretty clear duopoly to me, Apple and Android | are the only two mobile platforms, and rather than compete | with each other on price they are just both leaving their cut | at 30%. Personally it's not even the 30% I mind so much as, | maybe there are cool new products like new mobile browsers | that are just forbidden by the app stores and so we will | never get them. | ryanlol wrote: | Amazon appstore, F-droid, Huawei app store, Samsung Galaxy | Apps and so on. | kilo_bravo_3 wrote: | None of those matter. | | Neither does the fact that you can buy a Linux phone, | today. | | The people downvoting you just want to punish the wicked. | | It's like the digital content distribution discussions | where even a single inconvenience or a perceived lack of | value is met with "YARR ME MATEY SAIL THE SEVEN SEAS". | | When you point out that all of this (waves hand) is an | optional luxury and if they want open culture they can | choose to consume open (and public domain) culture you | are looked at like you are a goblin and downvoted. | | They don't care about open culture they just want to | punish music and film distributors. | | If they did care about open culture they would only | consume culture that had been voluntarily released as | free and open. There is plenty of creative commons, | public domain, open source, and other free content for | them to consume but they want the good stuff. | | They don't care about competitive app stores they just | want to punish the app store owners. | | If they did care about open app stores they would all buy | the PinePhone and support developers on that platform | MAKING MINOR PERSONAL SACRIFICES until it was a success. | | But the people downvoting you don't care and will tie | themselves into knots and find every hollow and vapid | excuse why you are wrong and they are right. | mcherm wrote: | What is the market share of those? | | Ideally measured two ways: in downloads and in dollars. | hugey010 wrote: | They enforce intentionally anti-competitive policies. | Referencing third party mobile platforms (Android) is not | allowed in iOS apps. See 2.3.10 | https://developer.apple.com/app- | store/review/guidelines/#acc... | jlmorton wrote: | Competitive? It is an oligopoly with tacit collusion on price | fixing. This is the exact reason why anti-trust legislation | exists. | | A competitive market would be one in which the platform | providers were forced to divest from the app markets, and | support competing app markets which meet requirements, and | which actively compete on features and price. | | If cars only supported gasoline from manufacturer gas | stations, and 95% of the market was controlled by cars from | GM and Ford, and once you bought a GM car you could only buy | gasoline from a GM gas station, would you call the gasoline | market competitive? | | To extend the metaphor, let's say it was technically possible | to use third-party gas stations, but the manufacturers had | hidden this ability, and it required a small amount of | mechanical knowledge to enable, and maybe voided your | warranty, would you then consider the market competitive? | PostThisTooFast wrote: | " once you bought a GM car you could only buy gasoline from | a GM gas station" | | On a related note: This kind of scam was the reason for the | Magnuson-Moss Warranty Act. Carmakers actually attempted | this kind of crap, claiming that your warranty would be | "void" if you didn't use special Ford oil or Chevy tires. | | The great thing is that the law extends to all products, so | all of those stickers saying "warranty void if removed" are | bullshit. You can modify the devices you own, and if the | manufacturer wants to deny you warranty service, it has to | prove that your modification caused the problem that you're | seeking service for. | briandear wrote: | Can you prove price fixing? Or collusion? If you want to | make the claim, then let's see the proof. | jlmorton wrote: | You don't have to prove active collusion. Tacit price | fixing is still anti-competitive behavior. | alias_neo wrote: | What options are there? Google Play, Apple App Store. | | How much do they take? 30% and 30%. | | Is there an option where they take less than 30% or where | someone can compete on that cut? No. | | Is there a different store you can use with the same | privileges as these two stores? No. | | Can you take your payments outside of the store and | manage payment fees yourself so as to not give them 30%? | No. | noisem4ker wrote: | I doubt it's news to you, but Android openly allows app | stores other than Google's. | alias_neo wrote: | It's does, but between Google's certification process | putting restrictions on device manufacturers and the fact | that usually those alternative app stores can't be | installed from Google Play, asking side the untrusted | sources scare tactic against users, and Google Play | protect so closely integrated in the OS now, theyre not | really viable market places. | | At best I guess we could say Google has a carrot approach | where Apple prefers the stick. | arnvald wrote: | Not really, at least not in a sense that different products | and stores compete. | | When I buy a phone I can choose from multiple models, then | once I choose a model I can choose a store where I want to | buy it. These 2 examples are competitive. Then I can choose | what app I want to buy, but I can't choose anymore where I | buy it (at least on IOS). There's no competition between | stores. There's just competition between phone manufacturers | that ends the moment you choose the phone, from then onwards | is a monopoly (or near monopoly in case of Android) | solarkraft wrote: | Oh, really? Which competitors to Apple are there on iOS? | briandear wrote: | What competitors are there for Nintendo? Or PlayStation? Or | XBox? Every one of those platforms tightly controls access | to their platforms. | maxsilver wrote: | > Every one of those platforms tightly controls access to | their platforms. | | They actually can't. Not legally, anyway. | | I am not a lawyer, but Nintendo famously _lost_ a | lawsuit, when attempting to block third-party software | distribution : | https://openjurist.org/16/f3d/1032/nintendo-of-america- | inc-v... Sega (back when Sega was a major console | competitor) _also lost_ a similar lawsuit, when | attempting to block third-party software distribution : | https://openjurist.org/977/f2d/1510/sega-enterprises-ltd- | v-a... | | If we still had anti-trust enforcement, this should set | precedent against what Apple is doing here today. We | already decided this issue in the 80s and 90s, making a | specialized locked-down computer (i.e., a "game console") | does not entitle you to own the entire software market | for that device. And _so long as you don 't steal | copyrighted materials to do so_ (see Nintendo v Atari), | you are allowed to reverse engineer and sell your own | software for these devices, without any royalties or | licensing owed. | | If you want iPhones to be treated like "gaming consoles" | instead of computers, then it is already legal to | jailbreak an iPhone, distribute your own apps (or entire | app store) and sell to iPhone users, without ever paying | Apple a single penny. | | It's even legal by precedent to _modify other people 's | software_ when selling your own third-party software (see | Game Genie / GameShark lawsuit, it's legal to sell a | program that modifies someone elses copywritten software, | so long as you don't include or redistribute the original | copywritten code). | Spivak wrote: | Sure, but they are allowed to implement any technical | measures they want to block third-party software | distribution. If you can hack it to make it work Apple | can't sue you but they can definitely make it harder and | don't have to help or support you. | ryanlol wrote: | Which competitors to $car_manufacturer engines are there | for $car_manufacturer cars? | | This is a stupid question. Whether or not there is | competition on iOS doesn't matter as long as there exists | viable competition on any viable platform. | ThrowawayR2 wrote: | > " _Which competitors to $car_manufacturer engines are | there for $car_manufacturer cars?_ " | | Interesting and rather unfortunate that you should use | that example, since the landmark Magnuson-Moss Warranty | Act famously invalidated automakers attempts to revoke | their products' warranty if aftermarket parts were | installed. It's a clear example of a consumer-hostile | practice that was deemed to be unfair and regulated, even | though no monopoly was involved. | rcoder wrote: | ...and if all car manufacturers bought engines from the | same factory (TSMC), used the same satnav (except one | brand, who had a slightly-worse in-house clone), and an | accelerator and gearbox from exactly one source (Google | search) would you be more concerned about anticompetitive | behavior? What if the manufacturers were allowed to | produce "accessories" like batteries, tires, and child | seats that refused to work in any other car, and actively | sued repair shops that weren't official dealerships? | | Apple and Google may be competitors, strictly speaking, | but the reality is they've pretty well carved up the | market between premium buyers mostly concerned with | fit+finish, prestige, and compatibility with other Apple | devices, and the operating system and network | infrastructure for, well, everything else. | | It's absolutely a duopoly, and so minimally competitive: | either Google or Apple would happily claim leadership | status, but neither party really wants the other to go | away lest actual competition or government intervention | cause them to lose control of their patch of ground. | ryanlol wrote: | > Apple and Google may be competitors, strictly speaking, | but the reality is they've pretty well carved up the | market between premium buyers mostly concerned with | fit+finish, prestige, and compatibility with other Apple | devices, and the operating system and network | infrastructure for, well, everything else. | | Somehow there are heaps of expensive android phones that | sell just fine. The flagship Samsung phones cost more | than any iPhone. | | > It's absolutely a duopoly, and so minimally competitive | | Well no, there are tons of smartphone manufacturers with | viable products. | solarkraft wrote: | > Well no, there are tons of smartphone manufacturers | with viable products | | There are 2 viable software platforms. | TheOtherHobbes wrote: | There is no competition, because there are exactly two | viable platforms for mobile apps. All the others are | footnotes. | ViViDboarder wrote: | Huh? Which space is competitive? Apple and Google are pretty | much the only shows in town and even more restricted is that | the App Store is the exclusive store for iOS. | | In fact, they don't even really compete with each other. Play | is only on Android and App Store is only on iOS. | | You could say Android and iOS compete with each other, but | once someone has bought a phone, they do not have a choice of | where to buy apps. | cwhiz wrote: | >Apple is of course the biggest offender as they heavily guard | their monopoly with code signing enforcement. | | What monopoly? Apple controls maybe 8% of the desktop/notebook | market and ~13% of the smartphone market. They don't even come | close to qualifying as a monopoly. | owenwil wrote: | Apple generates more than 50% of all smartphone App Store | revenue, so I'd argue it has a monopoly through that lens | https://appleinsider.com/articles/19/07/03/apples-app- | store-... | briandear wrote: | That doesn't mean that Apple has a monopoly, only that | Android users are typically cheap and don't pay for apps as | much. | PostThisTooFast wrote: | This is very likely true. The millions of no-name, rock- | bottom, cheap-ass phones all over Asia and the rest of | the world are running the free-to-implement OS: Android. | They can't run iOS. | | Thus Android has a far bigger "market share" by sheer | numbers, but how many of their users are app buyers or | big spenders? Way, way fewer than iOS users. | cwhiz wrote: | That isn't how monopolies work or are defined or | classified. Revenue has nothing to do with market control. | | Even if we rewrite the dictionary and legal texts, Apple | would be part of a duopoly, not a monopoly. If you try to | redefine monopoly to mean that Apple has a monopoly over | their own platform, then you better start lawyering up | because essentially every company in America has a | monopoly. | | I think people want Apple to be classified as a monopoly | because they see their behavior as unfair. But they aren't | a monopoly and your recourse as a free American citizen is | to just not buy Apple products. The fact that you are able | to buy from a competitor with zero personal harm is | absolute indication that Apple is not a monopoly. | dragonwriter wrote: | > Even if we rewrite the dictionary and legal texts, | Apple would be part of a duopoly, not a monopoly. | | If Apple has pricing power because people don't move to | competitors, they are a monopoly in the eyes of the law | no matter how many players are in the same commonly- | described market segment and what their sizes are. | | > If you try to redefine monopoly to mean that Apple has | a monopoly over their own platform | | If that platform is sufficiently sticky that pricing | changes don't induce people to switch to competitors, | that's exactly what the law already does, no redefinition | needed. | | > then you better start lawyering up because essentially | every company in America has a monopoly. | | No, most don't, though they tend to seek them (what do | you think a "moat" is?) | perl4ever wrote: | >If Apple has pricing power because people don't move to | competitors | | I'm not taking sides, or claiming I'm an expert on | economics, but isn't the question with monopolies always | "what _is_ the market, and what _are_ the competitors "? | If you accuse someone of being a monopoly, they will | always define their market as widely as possible, but if | you are an antitrust lawyer trying to win a case against | them you will define it as narrowly as possible. There's | always a _sufficiently_ wide or narrow definition for | either side to win. And every business has _some_ pricing | power and _some_ friction for their customers. Everyone | talks about investing in companies that have a "moat" | which seems to be understood as something more than many | companies have, but less than a monopoly. | dragonwriter wrote: | > I'm not taking sides, or claiming I'm an expert on | economics, but isn't the question with monopolies always | "what is the market, and what are the competitors"? | | Pricing power is a key way in which that question is | answered: if an actor doesn't have it, the people to whom | business goes when they raise prices are the rest of the | market they are in. If they do have it, there are no | actual competitors. | cwhiz wrote: | Your argument here is basically that Apple charges a lot | so they must be a monopoly. Wanting something to be true | doesn't make it true. Apple's share of the smartphone | market is shrinking, not growing. The basic premise of | your argument is factually invalid. | | The fact that Apple can charge a premium despite being a | minority player, and despite their marketshare shrinking, | is evidence of their excellent marketing, not a monopoly. | | To be a monopoly you must either have a dominant position | in the market or your behavior must be such that you are | attempting to gain a dominant position in the market. Or | you can just make shit up because you don't like Apple. | dragonwriter wrote: | > Your argument here is basically that Apple charges a | lot so they must be a monopoly. | | You are wrong in two respects. | | First, I am not taking a position o whether Apple meets | the test for monopoly. | | Second, the test is pricing power (the ability to raise | prices without defection to competitors) not "high | prices". This is more important than how many players | might be in any popular description of the market, | because it is test of whether those other players are in | fact competing with the player in question, or whether | they are in objectively separate markets even if the | usual popular description is of a single market. | | > Wanting something to be true doesn't make it true | | Correct, wanting "are there more players in what is | typically described in the press as the market in which | the actor is participating" to be the main legal test for | monopoly instead of pricing power does not make it so. | yurlungur wrote: | May be a stupid idea, but I always feel that appstores should | be independent from device and service providers. Consumers | should have the flexibility to not get tied to certain | distributors of software. Even if apple and Google are not | prevented from hosting appstores they should be required to | support third party ones as though they were native. | jedberg wrote: | But the regulations you are looking for should be on the device | manufactures not the app stores. Require Apple to allow other | app stores to be installed that has the same level of access to | the OS and APIs that their native app store has, as well as | direct app downloads from the internet with the same level of | access (maybe with some extra hoops for security controls). | | That would solve the problem. Someone will spin up a better App | store. Someone already has in fact. If you jailbreak your | iPhone you get access to a second app store (https://cydia- | app.com) which has apps that Apple won't put in their regular | store. | indymike wrote: | App stores need competition, not regulation. | libraryatnight wrote: | I don't necessarily disagree but that's a tall order when | lots of users believe the app store default on their | respective device is the only option. | jonny_eh wrote: | In situations where competition is not possible, we need to | resort to regulation. | Sargos wrote: | In this case the economic conditions are a monopoly so | competition is impossible. That's why regulations exist, they | fix market failures. | indymike wrote: | Breaking the monopoly is the solution. Pouring regulatory | cement on just makes the monopoly legitimate and sanctioned | forever. | 8note wrote: | Breaking monopolies is a form of regulation | shi314 wrote: | To avoid unhealthy competition that endangers competition | itself, regulation is required. Humans have tendency to | monopolise. | | Regulations makes competition important for benefit | maximization. Apple would have long bought and closed by | Microsoft if not for Regulation. AMD would have had suffered | end. | alewi481 wrote: | A positive aspect of Apple's model is that it's impossible | for a malicious ad to trick an unsuspecting user into | sideloading malware on their device. | terrortrain wrote: | A positive aspect of prison is that you won't crash your | car | jjk166 wrote: | If you want to spend $700 to go to prison for a while so | you don't crash your car, I don't think there should be a | law against it. | im3w1l wrote: | The vast majority of apps are malware. In both Apple's and | Google's app stores. It's gotten to the point that apps are | assumed to harvest all information they have access to, | store it permanently and sell it to anyone who asks. | SahAssar wrote: | You really think there is nothing in the app store that can | be called malware? | [deleted] | rhacker wrote: | This blew up, but like 5 comments down in twitter someone said it | wasn't true. | ladon86 wrote: | It is true, and I don't see anyone on that thread saying it's | not. I see a guy confused about whether it's the consumer or | developer that eats the fee - it's the developer. | | This is exactly how it works: | | * Customer pays $10 | | * Apple owes developer $7 (to be paid in 4-6 weeks) | | * Customer asks for refund, Apple sends them $10 back | | * Developer owes Apple $3 | valuearb wrote: | It's not true, I've been selling apps on the App Store fir | ten years, never happened to me. | leptoniscool wrote: | Not surprising, since they have control of the platform and the | market. But it's ethically questionable. | moogleii wrote: | This policy apparently has been around since 2009: | https://arstechnica.com/apple/news/2009/03/app-store-refunds... | | Of note is that the developer "protection" clause in the 2009 | version doesn't seem to be in the current version ("Otherwise, no | refunds are available."): https://www.apple.com/legal/internet- | services/itunes/us/term... | | My memory is fuzzy, but I recall there was pressure from the EU? | regarding lack of refunds, so I'm guessing this was Apple's | adaptation. | | Regardless, it still clearly seems like the right thing to do is | to refund the developer the 30%. | bloomboom wrote: | It's amazing that a decade and a half later Apple still hasn't | fulfilled Steve Jobs' original dream of merging the web and apps. | | He wasn't saying third party apps should be HTML5 just to stall | for time. He really believed it. And it was a good idea and still | is. | | Processors, memory, bandwidth, and browsers have all advanced by | leaps and bounds and yet the dream remains unrealized and Apple | is the most to blame. They got addicted to the ill gotten gains | of their walled garden and can't bring themselves to kick the | addiction. Rent seeking is a powerful force. | | It's pathetic for a company so good at being honest with | themselves and moving forward when they know what the best future | is. | | The App Store shouldn't exist at this point. It has outlived its | usefulness. It's in their users' best interests to move beyond | it. And yet maybe it's too traumatic and daring a move for anyone | other than Steve Jobs to attempt. | | Tim Cook could drop the headphone jack because it didn't damage | the bottom line but dropping the App Store would actually cost | something in the short term even if it is the right thing to do | for everyone in the long term. | dimitrios1 wrote: | > It's amazing that a decade and a half later Apple still | hasn't fulfilled Steve Jobs' original dream of merging the web | and apps. | | Because Google exists, and is diametrically opposed to this | vision. The past decade have shown constant examples of these | two visions of the future clashing. Google wants more people on | the internet. Apple wants more people on their devices. | wolco wrote: | Apple has a history of pushing along after Steve left without | any true vision until he returns. If anyone will return from | the grave it's probably Steve. When he does he will probably VR | Apple phones and we'll be in a new era. | conductr wrote: | I think they were creating a walled garden and this was just | lip service. Blaming it on state of tech/HTML5/etc was easy. | The app store could be open from administration/censors and | thus would function exactly like the web even if native code | was required. The frustrating part of current state is they | censor who, what, and how can be brought to market and the 30% | cut is just egregious. | jedimind wrote: | Tim Sweeney @TimSweeneyEpic | | This is a critical consideration in these 30% store fees. They | come off the top, before funding any developer costs. As a | result, Apple and Google make more profit from most developers' | games than the developers themselves. That is terribly unfair and | exploitative. | | https://twitter.com/TimSweeneyEpic/status/128831577560707891... | josephagoss wrote: | According to the tweet, if a $1.00 app is refunded the customer | gets back $1.00 from the developer and Apple keeps $0.30. | | So each refund costs the dev more than they took in for the sale | whilst Apple always pockets the 30%. | | How can a refund cost the dev $1.00 if they only took $0.70 for | the sale? | monkey26 wrote: | This is unfortunate. I recently searched the App Store for "ssh | tunnel" and Prompt 2 came up. I bought it without much thought as | I heard about. | | Now I should have done my research but it doesn't support | tunneling or I couldn't figure out. Some research told me that no | iOS ssh client will. So I requested a refund and got it. | | In this case I think the blame was on Apple. Not the author of | the app. | Spooky23 wrote: | I don't know how you can blame either party. | | If my kid wants a dvd about beetles (the bugs), and I click on | a Beatles (the band) documentary instead, that's neither the | seller or producers fault. | Brian_K_White wrote: | It's Apple's fault that they made a standard ssh feature | impossible on ios, yet still allow apps to be called "ssh". | | No dvd player manufacturer created a dvd store where they | sell dvds called "The Beatles" but every Beatles dvd is | missing Ringo because their dvd store censors Ringo, but dvds | are still named The Beatles. | Spooky23 wrote: | So are you angry at the platform restrictions or the App | Store? | | They are two different things. | fractal618 wrote: | That doesn't seem fair at all | arbuge wrote: | Of note: as of last October, if a PayPal merchant refunds a | customer for any reason, PayPal is no longer refunding their | payment processing fee. The merchant will need to refund that to | the customer at their own expense to grant the customer a full | refund. | atarian wrote: | I don't understand something here.. let's say I sold an app to | someone for $100. | | 1. Someone pays me $100. | | 2. Apple takes 30%, so I only get $70. | | 3. Customer asks for refund and gets back $100. | | 4. Apple takes back the $70 from me. | | If Apple was skimming 30% off from the start, how does that | affect me during a refund? | FriendlyNormie wrote: | Relax and just go along with treating this random tweet like | it's proven to be undeniably true. We're trying to form a | libelous witch hunt against Apple to temporarily crash the | stock price. Buy the dip in 30 minutes, friendo. | fatnoah wrote: | What it means is that for Apple to retain its $30 commission, | they'll take $100 from you to refund the customer. | [deleted] | ShinTakuya wrote: | The answer is that you're thinking of it the wrong way. See it | this way: | | You make 3 sales of $100. One gets refunded. You get paid $200 | - $90 = $110 instead of $140, because in practice Apple pays | you in batches and doesn't pay immediately for each purchase. | rconti wrote: | Now I'm more confused. I get why it "should" be $140 but I | have no idea where the $90 came from. | wccrawford wrote: | 3 sales of $100 ($300) means 3x$30 ($90) in fees for Apple. | | That should mean 3x$70 for you, $210. | | But then one of those is refunded. Apple takes $100 from | your account and gives it back to the customer. You end up | with $110. | jmull wrote: | I think the previous posted got confused. | | Should be like: | | You make three sales of $100 each. One is returned. You get | $70 + $70 + $70 - $100 = $110. Apple gets $30 + $30 + $30 - | $0 = $90. | | That is, you get $70 for each purchase but lose $100 for | each refund. Apple gets $30 for each purchase and loses $0 | for each refund. | | Apple has real costs for each transaction and the refund is | not really its problem so it makes sense that it keep those | transaction costs. But those aren't anywhere near 30% | (well, actually on a $1-$2 purchase it might be, but too | far beyond that). | jccalhoun wrote: | I am not a developer but I presume that Apple doesn't pay you | every single time someone buys your app. So they would take the | extra $30 out of your balance with them. Or, if there is no | balance they will just put you into negative balance so that | the next time you sell a $100 app you will only get $40 instead | of $70. | adrianmonk wrote: | I would guess what happens is actual money does not change | hands when a purchase is made. | | Instead, Apple keeps records of what it owes each developer, | and at some later date (likely monthly), it makes one big | payment to the developer. | | Thus at purchase time, Apple enters +$70 in the records it | keeps of what it owes a developer. And at refund time, it | enters -$100. So the net effect of a purchase and then refund | is +$70 + -$100 = -$30. | atarian wrote: | OK, this helped me understand things better. If true, I'm | surprised we're just hearing about this now. | marcinzm wrote: | Apple takes back $100 from you. You now owe them $30 more than | they ever paid you. | valuearb wrote: | Nope. | marcinzm wrote: | This is Apple's US terms for developers of paid apps: | | > You shall reimburse, or grant Apple a credit for, an | amount equal to the price for that subscription. Apple will | have the right to retain its commission on the sale of that | subscription, notwithstanding the refund of the price to | the End-User. | | If you disagree, please cite a source. | sercand wrote: | I just looked at our app store connect Sales and Trends | page and for a $100 item: Apple proceeds $70 to developer | and takes back $70 again from the developer on a refund. | sandyarmstrong wrote: | The tweet claims that step 4 is "Apples takes back $100 from | me." So you have to cover Apple's share in the refund. | valuearb wrote: | The tweets claim is false. | marcinzm wrote: | This is Apple's US terms for developers of paid apps: | | > You shall reimburse, or grant Apple a credit for, an | amount equal to the price for that subscription. Apple will | have the right to retain its commission on the sale of that | subscription, notwithstanding the refund of the price to | the End-User. | | If you disagree, please cite a source. | brokencode wrote: | Apple keeps on abusing their dominant market position to make | huge profits at the expense of small developers. They subject | apps to huge fees, then release competing apps at the same price | (such as Apple Music). They prevent companies from selling ebooks | on from their apps without taking a huge cut, again, despite the | fact that they have a competing app in iBooks. These are perhaps | the most egregious examples, but the list is very long of other | complaints. | | How long will they get away with this before antitrust regulation | kicks in? They are so focused on extracting rent that they keep | on poking this sleeping bear, and it eventually will be a huge | problem for them. If they don't reverse course, expect to see | large reductions in their profits and stock price when this | happens. | chourobin wrote: | Dig a little deeper in the thread. I don't think this is | accurate. | monadic2 wrote: | Of all the chatter around anti-trust, has anyone broached the app | store and apple's monopoly on iOS software? | | I am using the term in a colloiquial, non-legalistic sense. | | My fear is that politicians are invested in tech stocks, like the | rest of us and pretty much anyone with a mutual fund, so they are | unlikely to act in a pro-consumer manner. | olliej wrote: | What the hell? | krick wrote: | I guess in Europe iStuff isn't as overwhelmingly popular as in | USA, so when I hear things like that I am always amazed at how | could anyone (a developer) in their mind ever cooperate with | Apple. Even writing and getting a new app to their store is a | huge feat, they take a huge cuts when you make money, and when | you don't they can charge you "30% of what you could make" | anyway. This is just absolute nonsense. | bronzeage wrote: | I also argue that it's the heavy commissions which push nearly | every App to an ad based model, or physical services Apps which | don't charge anything. | | This in turn shifts more and more apps in the direction of | invading our privacy with invasive ads libraries, leading to also | worse privacy as a consequence. It's already pretty hard to | convince users to pay for an app, the 30% cut almost guaranties | it will be a bad business model. | [deleted] | 8ytecoder wrote: | A fair and equitable App Store model that also protects users | would be one where it's opt-in. Apple vetting an app should be | independent of distribution. Developers can then choose whether | they want to use the App Store or not. | oliverx0 wrote: | Seems fair to me. Apple provided with you a service and charged | your for it. It is a cost associated with distributing / | developing your product. Why should Apple be responsible for | refunding you? It was not their fault that the customer decided | their money back. | glofish wrote: | How do you know that? | | The interface and what you can do/demonstrate in the store is | severely limited. | weaksauce wrote: | No it's not fair. This can be a tool that competitors use to | hurt you financially. If the customer gets a refund the slate | should be wiped clean. That's fair. | oliverx0 wrote: | It's easy to think it's fair because the cost to Apple is | low. But in principle, let's assume that it costs Apple a | significant amount of money and effort to make the | transaction happen, for which they charge you that 30%. Seems | unfair then that Apple has to be held responsible for | refunding a service they provided when it was not their fault | the customer wanted the money back for your product. | sukilot wrote: | Obviously, assuming wildly false claims can lead to | unreasonable conclusions. | saagarjha wrote: | Apple prices the exact same things into hardware distribution | too, but when you ask for your money back there they give it | back in full, not minus the "service" they already provided | you. | oliverx0 wrote: | And I think that's great! I just don't think they need to be | forced to do it. If I were Apple I would definitely refund. | But I don't agree that it should be an obligation for them to | do it. | alickz wrote: | > It is a cost associated with distributing / developing your | product. | | On top of the non-negotiable $99/y developer account fee. | ikeboy wrote: | Amazon does the same thing. You can lose more on a return than | you make on a regular order. Amazon makes more on many orders | than sellers do. | ejo4041 wrote: | Amazon FBA seller here. I came to look for the Amazon comment. | Their returns are pretty messed up and hurt the sellers. | Customer can return for any reason and the seller has to eat | it. Often times it is very hard to track returns down if people | return the wrong stuff. If it's broken or damaged, amazon will | side with the customer 100% of the time. On top of all that, if | you dispose of a damaged, non-sell-able item, they will list it | in amazon warehouse, we agree to that in the TOS by having an | FBA account. | | If someone knows how to work with their system better regarding | returns, let me know. | meed2000 wrote: | I stopped selling on Amazon nearly 10 years ago. FBA was a | newly introduced feature which was the trigger for me see | Amazon's disrespect for 3rd party sellers. | | They skim the seller for the sale (because they do the | marketing for you). They skim on payment processing (it costs | them less than they charge) They skim for exposure (ads are | almost a must have to ever appear in search results). They | then skim on delivery via FBA (they charge more than it costs | them). And they skim on warehousing via FBA (the pricing was | already unbelievable back then). | | Fast forward 10 years, they have started to skim sellers off | their business analysis and risk taking effort (They have the | data, and will compete with 3rd party sellers on products | that sell decently enough, and even place their product | before yours). | | I've recently taken the time to edited and publish a book | that is in the public domain, on their KDP platform, a few | days later I see that Amazon is selling that same book and | even redirect customer clicks from my page description and | book cover to their line item to buy. | | Amazon has no limit. | mthoms wrote: | >a few days later I see that Amazon is selling that same | book and even redirect customer clicks from my page | description and book cover to their line item to buy. | | Can you expand on this? I'm not sure what you mean exactly. | Is Amazon redirecting direct links to your free book to a | non-free version? ___________________________________________________________________ (page generated 2020-07-29 23:00 UTC)