[HN Gopher] When a customer refunds your paid app, Apple doesn't...
       ___________________________________________________________________
        
       When a customer refunds your paid app, Apple doesn't refund the 30%
       cut
        
       Author : tomduncalf
       Score  : 949 points
       Date   : 2020-07-29 15:20 UTC (7 hours ago)
        
 (HTM) web link (twitter.com)
 (TXT) w3m dump (twitter.com)
        
       | fizixer wrote:
       | "When you refund a customer in full, for an app they _returned_ ,
       | Apple doesn't refund you the 30% cut" ... ?
        
       | davidwhodge wrote:
       | This does not match my experience with my App, Nikola. I've been
       | able to match up the transactions and refunds as 1 to 1, price-
       | wise.
        
         | christefano wrote:
         | Thank you for weighing in. Hearing from more devs is what this
         | thread needs, IMO, not rumor mongering.
         | 
         | Great website, by the way!
         | 
         | https://www.nikolaapp.com/
         | 
         | Out of curiosity, can you say whether Tesla has approached you
         | for acquisition?
        
         | tomduncalf wrote:
         | Interesting. I wonder if it varies from region to region
         | perhaps? Going to do a bit more research as this guy seems
         | quite convinced they are taking the cut but evidently you've
         | experienced otherwise!
        
           | davidwhodge wrote:
           | Yeah I'm not sure what the discrepancy is. This afternoon I'm
           | going to dig a bit more into my records.
           | 
           | In my data right now I see a few examples of an $80 purchase
           | match to $56 in proceeds (70%) matched to $56 of a refund.
           | 
           | I can't say I think the 30% fee is appropriate anymore, but
           | this particular case being made about refunds does not appear
           | to be accurate for me at least.
        
             | ChrisMarshallNY wrote:
             | Sounds like the customer gets the $80 they paid to Apple,
             | you (the dev) are on the hook to Apple for the $56 that
             | Apple paid you, and Apple is responsible for sending the
             | additional $24 to the customer.
             | 
             | Sounds reasonable to me.
        
             | tomduncalf wrote:
             | Could be that this developer is confused, maybe the way
             | Apple represent the data is confusing in the records or
             | something... in which case my apologies for spreading false
             | information, but he seemed pretty convinced!
        
         | ntsplnkv2 wrote:
         | Thanks for a different perspective.
         | 
         | The group think on here always reaches a fever pitch when it
         | comes to Apple - HN is particularly susceptible to it
        
       | user123ae78 wrote:
       | Why is it we don't tax these companies in the same way. 30% on
       | all income in the country where the good/service was sold
        
       | bishalb wrote:
       | HNers don't seem very critical of Apple here. Imagine if
       | Microsoft did the same, all hell would break loose.
        
       | saagarjha wrote:
       | "Sorry, we already spent it."
        
       | valuearb wrote:
       | This isn't true. Source: me, I'm a developer who has been giving
       | customers refund instructions fir ten years.
        
       | jbob2000 wrote:
       | Well yeah, I still need to pay shipping for amazon to send me a
       | product even if I need to return it because it's broken. I would
       | have no product to return if I did not pay for the shipping to
       | receive the product.
       | 
       | Apple would justify that 30% being non-refundable by saying "you
       | would have never had that client to refund if you did not give us
       | that 30%". They did their job, they got you the client, you were
       | the one who did the bad job and made the client pursue a refund.
       | 
       | You pay a toll to cross a bridge, but it turns out to be the
       | wrong bridge. You don't get your toll back, you still crossed the
       | bridge.
        
         | hnxs wrote:
         | I've never had to pay shipping for an Amazon return.
        
         | samfisher83 wrote:
         | Except apple's marginal cost like 0.
        
           | glofish wrote:
           | That is not the right reason to refund. Price should have
           | nothing to do with marginal costs.
           | 
           | it has to do with who is being made to carry the cost, and
           | the griefing that can occur that way. Not worth the trouble
           | IMHO.
        
           | imoverclocked wrote:
           | Based on what?
        
           | ebg13 wrote:
           | Marginal cost is often not a good way to evaluate things.
           | 
           | A person who focuses only on marginal cost will say "It only
           | took you an hour to make that" while discounting the decades
           | of training it took to be able to.
           | 
           | A person who focuses only on marginal cost will say "I could
           | have made this at home" while discounting the reasons why
           | they didn't.
           | 
           | Prices relate to provided value, not just cost.
        
             | sukilot wrote:
             | How much value is provided for a refund?
        
               | ebg13 wrote:
               | The amount refunded minus the continuing value to the
               | user of the returned product (absent the value already
               | extracted from the product by the user), of course.
        
         | sleepydog wrote:
         | Apple is not giving a 70% refund when you refund an app. They
         | are giving a full refund and charging the seller for the 30%.
         | 
         | In your analogy, it would be like giving the toll back and
         | charging a portion of it to the bridge builder.
        
           | jbob2000 wrote:
           | Apple's responsibility is to the transaction. Their job as a
           | marketplace is to make transactions happen. By making the
           | initial transaction happen, they get their 30% cut (if you
           | think 30% is too high, that's fine, but that's not what we're
           | talking about here).
           | 
           | The customer's experience is now in the developer's hands. If
           | the experience is botched, somebody has to cover the _full_
           | refund. Since the bad experience happened _outside_ of the
           | transaction, it 's not Apple's responsibility, it's the
           | developer's; they need to shoulder the full refund. It wasn't
           | Apple that fucked up.
           | 
           | If the user didn't understand the app before buying, that's
           | still on the developer. If the app has issues because of some
           | dependency on wonky Apple implementations, that's up to the
           | developer to communicate to potential clients. The developer
           | is responsible for the experience after the purchase is made,
           | therefore they are responsible for the full refund if the
           | client wants one.
        
             | wolco wrote:
             | Isn't marketing Apple's job. If the message was
             | communicated it would be upto them.
             | 
             | The problem is Apple doesn't need paided third party apps
             | as much as they use to. The app store gave them runway to
             | develop important apps internally. Big name/vendor free
             | apps are welcome.
        
         | jayparth wrote:
         | Dude... what? Both of those are false analogies.
        
         | glofish wrote:
         | Where this analogy fails is that shipping is not a fixed
         | percent of a product cost.
         | 
         | And the cost of refund is the same to Apple for a product that
         | cost $1 just as it is for products that cost $100.
        
           | jbob2000 wrote:
           | My point is that the fee is about "delivering you the
           | customer". Apple delivered you the customer. That the
           | customer and you were unhappy is no bearing on their ability
           | to deliver that customer to you.
        
             | sukilot wrote:
             | They didn't deliver a customer. They delivered a non-
             | customer.
        
               | glofish wrote:
               | Exactly this.
               | 
               | Apple has all the reasons to entice the customer into
               | buying the product and encouraging them to do so by
               | offering a full refund, and they take none of the risks
               | because the make the same money either way.
               | 
               | I am surprised of how many people don't see the conflict
               | of interest here.
        
         | the_jeremy wrote:
         | I don't usually have to pay shipping with Amazon, so that
         | doesn't make sense.
        
       | jmull wrote:
       | I'm a little stuck on the terminology here.
       | 
       | Does "customer refunds your paid app" mean the customer requests
       | and gets a (full) refund from Apple for a prior app purchase?
       | 
       | (I would say "returns" not "refunds" ... Apple is the one
       | refunding, not the customer. The customer receives the refund.
       | But I guess this is some kind of regional/informal usage I'm not
       | familiar with.)
       | 
       | If so, that's BS. Apple could reasonably keep transaction costs
       | of something like 5%, but the full 30 is crazy.
        
         | sbarre wrote:
         | As per the thread:
         | 
         | You buy an app for $10, Apple gets $3, the developer gets $7.
         | 
         | You refund the app (through the Apple App Store), you get your
         | 10$ back, but that whole 10$ comes from the developer, unlike
         | the 7/3 split when you first purchased it.
         | 
         | So in the end, the developer has lost money due to the refund.
        
           | sercand wrote:
           | This is wrong.
           | 
           | I just looked at our app store connect Sales and Trends page
           | and for a $10 item: Apple proceeds $7 to developer and takes
           | back $7 again from the developer on a refund.
        
           | Spivak wrote:
           | This is just sales commission rules though.
           | 
           | If I get a 30% commission for a sale when the customer is
           | referred by me and at some point in the future the customer
           | asks for a refund I don't give my commission back. Our
           | transaction was done when the original sale was made.
        
             | LanceH wrote:
             | Apple doesn't refer a sale. Apple makes the sale. They are
             | the store, something they have set up and enforced.
             | 
             | The developer has no capacity to deny a customer, yet has
             | the responsibility for the bad customers shopping someone
             | else's store.
        
               | genidoi wrote:
               | Devils advocate argument: A refund (probably) reduces the
               | LTV of customers, and Apple has no control of the cause
               | of those refunds, whether it be a buggy app or
               | misrepresenting features.
               | 
               | The ethics of this scheme are debatable but it should be
               | assumed that some refunds are legitimate and Apple loses
               | tangible customer $LTV from some refunds.
        
             | sbarre wrote:
             | This is not a valid comparison, there is no referral or
             | commission happening here.
             | 
             | Compare it more to sales tax, which is a much closer
             | comparison because it is required as part of the
             | transaction in a monopoly ecosystem (much like a sales tax
             | is in a country).
             | 
             | If a vendor adds tax to a price, and then charges the
             | customer, and the customer gets a refund, the customer get
             | the sales tax back, but the vendor then doesn't have to
             | remit that tax to the government (and if they've already
             | remitted it, they can apply for a credit).
        
               | Spivak wrote:
               | I mean would it feel better if you got paid $10 but then
               | Apple immediately billed you $3 for marketing and sales
               | services?
               | 
               | Because that's basically Apple's whole thing. If you want
               | you can just ignore their existence. You can run a very
               | successful business on the web, Android, Windows. But
               | getting your app on iOS and in front of their customer
               | base is really valuable. Better than any billboard or FB
               | ad. They know that customer acquisition is hugely
               | expensive and that being able to sell on their platform
               | will make you more money than not and so they charge like
               | it.
               | 
               | The difference between having Spotify on iOS that can't
               | mention that premium exists (because that would be using
               | iOS as a marketing vector which Apple charges for) and
               | therefore has to do their own customer acquisition, and
               | being able to convert customers in-app makes a big
               | difference.
        
       | annoyingnoob wrote:
       | From the perspective of an iPhone user, Apple does a reasonable
       | job of keeping nefarious apps out of the app store (not prefect,
       | maybe not even great, but reasonable). Most apps that have a set
       | price and not a subscription are reasonably priced and one does
       | not feel/notice that Apple takes a 30% cut. The end user
       | experience is reasonable.
       | 
       | I feel like getting rid of the app store, or even just allowing
       | side loading, would open users up to a lot of nefarious software.
       | 
       | If we assume that consumers like the App store and that its not
       | going away, how do we satisfy developers but allow consumers the
       | comfort of the walled garden?
        
       | perfectstorm wrote:
       | People keep talking about 30% cut but it's actually more than
       | that if you look outside of U.S.
       | 
       | Apple takes more than 30% cut for in-app purchases made in other
       | countries. For example, an in-app-purchase (IAP) you sell in USD
       | for $15.99 is translated to 1249 Indian Rupees and you get a
       | proceed of 741 Rupees which is only 59%. So Apple keeps the rest
       | 41%. Today's (when I wrote this) exchange rate shows approx. 76
       | rupees for 1 USD so the amount they charge the user is pretty
       | accurate but Apple put so much wiggle room in their favor. This
       | is true for other currencies as well.
        
       | tomduncalf wrote:
       | Looks like the original tweet may be incorrect according to
       | replies on there, or at least this doesn't apply to every app,
       | for example:
       | https://mobile.twitter.com/LittleFinLLC/status/1288570444417...
       | 
       | Would be great if others could chime in with their experience if
       | they have records to check!
       | 
       | My apologies for posting this if it proves to be incorrect, hard
       | one to fact check weirdly.
        
       | chrisjarvis wrote:
       | Has anyone confirmed this is true (or is this tweet the only
       | source...)?
       | 
       | https://developer.apple.com/forums/thread/105454 "Apple has the
       | RIGHT TO withhold" https://news.ycombinator.com/item?id=23989256
       | 
       | It seems you can only get a refund by reporting a problem, which
       | means if your app works as described you shouldn't be able to
       | request a refund.
        
         | tomduncalf wrote:
         | One developer has said (below) this didn't seem to be the case
         | for him, so it's possible the original tweet poster was
         | confused.
         | 
         | I have heard this rumour before and it does sound like Apple
         | deserve the right to do this, so perhaps it varies on a case by
         | case or region by region basis? But seems to be hard to find
         | concrete information either way strangely!
        
         | [deleted]
        
         | gruez wrote:
         | Here's a second source:
         | https://techcrunch.com/2009/03/25/apples-iphone-app-refund-p...
        
         | juiyout wrote:
         | I have requested several refunds by reporting a problem saying
         | that the app didn't work the way I thought it would.
         | Automatically approved and refunded.
         | 
         | Takes like 10 seconds.
        
       | gnicholas wrote:
       | Stripe started doing this as well, as of a few months ago. Makes
       | it tougher to be generous with refunds for people, knowing that
       | we literally lose money doing so.
       | 
       | Fortunately their cut isn't the massive 30% that Apple takes.
        
       | andreasley wrote:
       | A Statement of Tim Cook for the House of Representatives claimed
       | that "For the vast majority of apps on the App Store , developers
       | keep 100% of the money they make." [1]
       | 
       | How can this be even remotely true if Apple takes a 30%
       | commission for every sale in the App Store?
       | 
       | [1]
       | https://docs.house.gov/meetings/JU/JU05/20200729/110883/HHRG...
        
         | ip26 wrote:
         | A statement from the IRS - "For the vast majority of Americans,
         | taxpayers keep 100% of their after-tax income"
        
         | mwest217 wrote:
         | He's referring to the fact that most commerce on the App Store
         | is for physical goods and services (Airbnb, Amazon, Uber, food
         | delivery, etc). Apple doesn't take a cut of those transactions.
        
           | quickthrower2 wrote:
           | Yeah, they also don't take a cut of the regular day job
           | salary of an app developer who writes an app on the side, or
           | his inheritance from his mother, or his niece's dog.
        
           | dgellow wrote:
           | They do if your service is subscription based.
        
         | lis wrote:
         | Two options:
         | 
         | 1) Free apps with advertisements. Paid apps are by far the
         | minority.
         | 
         | 2) I guess this statement is related to subscription models
         | like spotify. If you acquire the user outside of the apple
         | ecosystem and they subscribe on your own website and then
         | download your free app from the app store, you get to keep 100%
         | on the revenue that the user generates as well.
        
           | andreasley wrote:
           | Ah, the ad thing makes sense. It's technically true but the
           | meaning conveyed in the statement is quite different.
           | 
           | As for the subscription model, I've thought about that but
           | developers that aren't huge companies have a hard time NOT
           | integrating in-app purchases for cloud services (see "Hey",
           | which had to use social media to get their update approved
           | [1]), so it couldn't be the "vast majority of apps".
           | 
           | [1] https://www.theverge.com/2020/6/18/21296180/apple-hey-
           | email-...
        
         | amscanne wrote:
         | Perhaps he means that they keep 100% of their 70% ;)
        
         | crazygringo wrote:
         | Apple doesn't take a cut of your advertising revenue, and most
         | apps are ad-supported rather than paid.
         | 
         | That's why it's true.
        
           | t0ughcritic wrote:
           | No most apps aren't ad supported mostly games are. The ad
           | supported apps are not real business but side hustles or one
           | time, one hit apps that die quickly.
        
             | crazygringo wrote:
             | Most apps by app title, not by usage.
             | 
             | It's precisely the long tail of side hustles with ads that
             | make up most apps.
        
         | aripickar wrote:
         | Apple doesn't take a cut from advertising, which funds the vast
         | majority of apps.
        
           | jtsiskin wrote:
           | That's true, and makes a weird incentive for advertisements.
           | Ads revenue is apple-tax free
        
             | djrogers wrote:
             | No, you just aren't seeing the 'tax' the same way. Google
             | (and Facebook, and admob, etc) all take a cut of ad
             | revenue, and it's even higher than 30% - in some cases much
             | much higher.
             | 
             | [1] https://support.google.com/adsense/answer/180195?hl=en
        
         | kevin_b_er wrote:
         | Its wily political speak. The devs keep 100% of what they make.
         | What do they make? 70% of the price on app store.
         | 
         | They keep 100% of the 70% of the store price. Truthful
         | statement, just one that is designed to mislead you.
        
           | lucisferre wrote:
           | The idea that they could make less than 100% of the money
           | that they "make" under these terms reminds me of the Simpsons
           | episode where Bill Gates "buys out" Homer's fake business
           | Hyperglobalmeganet.
        
           | WA wrote:
           | This. Plus: most apps don't make money. It's easy to keep
           | 100% of zero.
        
           | tartrate wrote:
           | They also keep 100% of what they make after refunds have been
           | processed and yet another cut is taken.
        
         | [deleted]
        
       | chadlavi wrote:
       | Payment processors generally don't refund fees on payments when
       | the payments are refunded, this isn't new. It's remarkable mainly
       | because (a) it's 30%, not 3% and (b) the App store doesn't
       | position itself as a payments processor the way Stripe does, so
       | it sounds really weird that they would act like one.
       | 
       | If the app store took a 3% chunk and never refunded it regardless
       | of the ongoing status of the transaction, that would put them
       | right in line with other payment processors. It would also still
       | net them billions of dollars, I think!
        
         | grawprog wrote:
         | Payment processors also don't typically sell their own
         | hardware, then lock said hardware down so that the payment
         | processor's store is the only way to purchase things for the
         | hardware. Payment processors typically allow you to buy a range
         | of goods from a variety of storefronts. Comparing the Apple
         | store to something like stripe or PayPal seems pretty apple and
         | orangy to me.
        
         | chrischen wrote:
         | > Payment processors generally don't refund fees on payments
         | when the payments are refunded, this isn't new.
         | 
         | This is new, and in fact PayPal and Stripe enacted this policy
         | only this (or last year if I recall correctly).
         | 
         | Some payment processors like Affirm or Amazon Pay have not
         | changed their policy on this yet.
        
           | tdeck wrote:
           | Square used to refund the fees, they changed that policy when
           | I was there and the reason was just to lose less money on
           | refunds. I'm not sure whether they had to pay interchange on
           | refunds or not.
        
         | seancoleman wrote:
         | Stripe does refund their fees with a transaction refund. I
         | understand this may be novel for the payment processing
         | industry though.
        
           | seancoleman wrote:
           | I guess it's been a long time since I've been personally
           | responsible for the financial side of Stripe accounts. I
           | think it was 5 years ago when I used to run a lot of test
           | transactions and refund for net $0, but times change. Sorry
           | to lead anyone astray.
        
           | thoraway1010 wrote:
           | That's awesome! However, it WILL result in stripe attracting
           | a LOT of the crappy billers (ie, folks who mislead / make
           | customer unhappy etc). If your business is < 1% refunds, no
           | worry if fees stay. A fair number of business have just 1 or
           | 2 refunds PER YEAR.
           | 
           | Other business obviously have MUCH higher refund rates
           | (sneaky autobill businesses etc). For these loosing 5% on the
           | refunds matters if they have a lot of refunds, so they'll be
           | very tempted by no costs if you autobill and get caught.
           | They'll just autorenew everyone, autosign up and then be VERY
           | good about refunds to avoid chargebacks. Even if just 30% of
           | customers don't catch a few months you end up with real
           | money.
           | 
           | Of course, CUSTOMERS may hate these players, but stripe I
           | guess is focused on what works for the businesses generating
           | lots of refunds.
        
             | ben509 wrote:
             | Having a disincentive for merchants to have many refunds
             | makes a lot of sense.
             | 
             | The reasonable thing to do is to ramp up the fees based on
             | the number of refunds. You want to push away the crappy
             | billers, but not hammer developers that have the occasional
             | bad release.
        
           | astura wrote:
           | Not anymore
        
           | codegeek wrote:
           | No stripe doesn't. They used to but not for a while now. At
           | least not for our SAAS business where we do close to 1M ARR.
           | Am I missing something ?
           | 
           | https://stripe.com/docs/refunds
        
             | Cerium wrote:
             | Same here, they used to but stopped about a year ago.
        
               | mattferderer wrote:
               | Ditto. Helping some non-profits, we were really hurt by
               | people typo-ing a $10,000 donation when they meant to
               | only donate $100. We quickly learned from that mistake.
               | 
               | We also learned about how credit card thieves test credit
               | cards. We saw hundreds of donation attempts. Stripe had
               | us refund those that went threw, which costed us money in
               | fees. Fortunately we were able to put some quick measures
               | in place to stop them temporarily & then better measures
               | for long term success.
        
               | 42droids wrote:
               | I am curious what measures did you put in place?
        
               | slivanes wrote:
               | A common way to prevent that is to authorize only first -
               | settle/charge that payment at a later time when you think
               | it's not a typo.
        
           | fasicle wrote:
           | Is this true? From their docs [1]: "There are no fees to
           | refund a charge, but the fees from the original charge aren't
           | returned."
           | 
           | [1] https://stripe.com/docs/refunds
        
           | balls187 wrote:
           | That is not accurate. Stripe does not refund us the fees.
        
         | kemayo wrote:
         | The normal structure for credit card processing is a few cents
         | flat payment plus a percentage of the transaction[1].
         | 
         | Something like 5 cents + 1.5% would be a great deal on payment
         | processing, generally. (Apple is a juggernaut and may have been
         | able to negotiate something else, of course.)
         | 
         | That does mean that for a $0.99 app, keeping the fees would
         | still be more than that 3%, at ~$0.07... but not _wildly_
         | divergent from the 30% amount.
         | 
         | Where the 30% gets really abusive is for things like Codea, the
         | app being talked about in the Twitter thread. It costs $14.99.
         | So it had presumptive fees of ~$0.28, while Apple's keeping
         | $4.50. That's outrageous.
         | 
         | (Also, I see mixed reports on whether credit card refunds
         | refund the processing fees. It might be contract-dependent.)
         | 
         | [1]: https://www.fool.com/the-ascent/research/average-credit-
         | card...
        
           | hboon wrote:
           | Apple doesn't charge the user immediately. Instead it
           | consolidates over a few days. So, often, the card processing
           | fees are lower for Apple.
        
           | [deleted]
        
         | wwwwewwww wrote:
         | PayPal does refund the variable portion of the fee (e.g. 2.7%)
         | but not the fixed portion (e.g. 30 cents).
        
           | abc126589 wrote:
           | Not true anymore. Check their website
           | https://www.paypal.com/us/smarthelp/article/is-there-a-
           | fee-f...
        
         | dathinab wrote:
         | The 30% cut is not a payment process cut or else this would
         | fall under: usury, profiteering, rip-off.
        
         | abc126589 wrote:
         | PayPal also keeps the fees when a refund is issued
         | https://www.theverge.com/2019/9/20/20876570/paypal-refund-fe...
        
           | gamblor956 wrote:
           | Important difference: with Paypal, the _seller_ decides to
           | issue the refund, not Paypal unilaterally (except in cases of
           | alleged fraud), and the seller can determine how much of a
           | refund to provide.
        
           | edoceo wrote:
           | Hmm, when I use PP to refund to my clients, PP returns the
           | fees - it's a line item in the ledger.
        
             | poxrud wrote:
             | That cannot be true or maybe you have a grandfathered
             | account, as paypal absolutely does not refund the
             | percentage fee. Same with Stripe.
        
         | IshKebab wrote:
         | To be fair, Apple and Google do a fair bit more than a payment
         | processor does (basically nothing). Not 30pp more, but it
         | wouldn't be reasonable to expect 3% fees.
         | 
         | I'd guess 10-15% is what is actually reasonable. Microsoft has
         | settled for 15% in their store (because nobody was using it so
         | charging 30% is ridiculous).
        
           | feanaro wrote:
           | Yes, they do a lot, but not at the moment of, or as part of,
           | processing a transaction. What work do they do specifically
           | for a transaction so that they get to keep 30% of it?
        
           | lukeramsden wrote:
           | Apple and Google actually take 15% for subscriptions __after
           | the first year of consecutive subscription __.
        
           | norswap wrote:
           | For that low low price they'll also reject your app for
           | random reasons and make it impossible to find in their store.
        
             | AnthonyMouse wrote:
             | > For that low low price they'll also reject your app for
             | random reasons and make it impossible to find in their
             | store.
             | 
             | So much the same as the other stores then.
             | 
             | But the store feature I want to see from Apple is that if
             | you provide the customer referral to your app yourself,
             | Microsoft only takes 5%.
        
               | kshacker wrote:
               | Microsoft is not in the business of making money from
               | apps, right now they need growth, it might even be a
               | question of hey so we need to keep the store running. I
               | say only partly in jest but see them change colors if
               | they ever get a dominant share.
        
               | AnthonyMouse wrote:
               | So you're saying that companies who have to compete
               | charge less whereas companies with a dominant market
               | position can extract monopoly rents because they lack
               | competition? But people keep telling me that isn't the
               | case for Apple. Shouldn't they be doing the same thing to
               | try to get store market share from Google?
        
             | natch wrote:
             | Generally the reasons for rejection are not random except
             | as a matter of uninformed or misinformed perspective.
             | However, if you are saying they have made some mistakes at
             | times, I'd have to agree.
        
         | gamblor956 wrote:
         | Credit card companies (i.e., Visa, Mastercard) absolutely do
         | refund fees on payments when the retailer processes a refund.
         | This is why retailers generally require you to use the same
         | method of payment to get your refund.
         | 
         | It's uniquely _online_ processors that do not refund fees.
        
           | tyingq wrote:
           | _" It's uniquely online processors that do not refund fees"_
           | 
           | Uniquely those that provide some higher level thing, like
           | PayPal or Stripe. If you have a merchant account, you can get
           | an actual refund for online purchases.
        
           | stu2b50 wrote:
           | That's because they're not the same class of processor. The
           | chain is like
           | 
           | Your bank account -> visa/mastercard/discover -> PayPal's
           | merchant bank account -> the person you're paying bank
           | account
           | 
           | PayPal only replaces the ccs when you pay with their wallet.
           | Otherwise they're just orchestrating the money flow (because
           | integrating with the CC companies is a gigantic PITA)
        
             | syshum wrote:
             | PayPal is not a credit card processor, it is Money
             | transmitter, different legally
             | 
             | Stripe on the other hand is a credit card processor, and as
             | a merchant you get a Merchant account, the same like
             | Authorize.net who used to be the largest online processor
             | before Stripe.
             | 
             | Back in the day (and I have been out of that market for
             | over a decade) Authorize.net absolutely refunded processing
             | fees on refunds
        
               | leeoniya wrote:
               | Authorize.net is not a payment processor but a payment
               | gateway.
               | 
               | TSYS, Vantiv, PaymentTech are processors. your merchant
               | account is usually with (i think) the acquiring bank
               | that's part of the Visa/MasterCard/Amex/Discover network.
        
               | oneplane wrote:
               | Didn't PayPal get a bank license which also caused them
               | to close a lot of accounts that were created decades ago
               | by users that weren't old enough for back accounts back
               | then?
        
               | buildawesome wrote:
               | Just to add, PayPal is also most likely a credit card
               | processor, serving as a Payment Facilitator (PayFac),
               | which enables others to become CC Processors. It happens
               | that PayPal and Stripe are money transmitters, which may
               | come with being a PayFac.
               | 
               | Auth.net is a gateway/portal that facilitates CC
               | transactions, and while you may be refunded on processing
               | fees for the use of the gateway, someone, somewhere is
               | likely eating the interchange and most likely occurring
               | at the merchant level.
        
               | arcticbull wrote:
               | Notably, Square, founded in 2009 didn't become a money
               | transmitter until sometime in 2013, IIRC, and I think a
               | few laggard states in 2014. This was in service of Square
               | Cash, not the core payments business. They were, however,
               | merchant of record the whole time.
        
           | wrsh07 wrote:
           | Notably, it's a somewhat recent change for Stripe.
           | 
           | They had refunded fees but iirc it meant they were paying a
           | small fee per refunded transaction (which in a sense
           | subsidizes apps that incur frequent refunds) which they
           | wanted to stop doing.
           | 
           | A quick search showed they started refunding fees in 2012 and
           | stopped in 2017. Here's a discussion from the past couple
           | years: https://news.ycombinator.com/item?id=22371330
        
             | TAForObvReasons wrote:
             | They stopped doing it for new customers in 2017.
             | Grandfathered customers saw the policies change in March of
             | this year. My company's account saw the change in late
             | March, while we were all staying at home, so that felt like
             | a gut punch. https://news.ycombinator.com/item?id=22371330
             | was contemporaneous
        
           | BillinghamJ wrote:
           | That isn't true. They enable the return of the interchange
           | (from the issuing bank), they do not refund the scheme fees.
           | 
           | In fact, you will pay more on the scheme fees to process a
           | refund, as you need to send another message into the scheme's
           | network - often charged per message or per byte etc.
           | 
           | Interchange is not payment scheme revenue - it is just passed
           | through to the issuing bank.
        
           | kelnos wrote:
           | > _It 's uniquely online processors that do not refund fees._
           | 
           | It sorta makes sense, since the online processors are usually
           | middlemen that only make money on the fees they themselves
           | charge. I could see their perspective being "we provided the
           | service; that service is not un-provided because the customer
           | returned the item and you sent them a refund... in fact, you
           | used us even _more_ because we had to mediate the refund
           | transaction! "
           | 
           | I think if the fees were just a few percent, I wouldn't have
           | too much trouble accepting that logic, but from Apple, where
           | it's 30%... not so much.
           | 
           | The card issuers don't care quite as much about keeping the
           | fees in a refund scenario, I guess... though I believe you
           | don't get _everything_ back during a refund, regardless.
        
           | buildawesome wrote:
           | CC Processors like Visa and Mastercard do refund fees on CC
           | processing, but the interchange or % of return is smaller
           | than the actual gross. You don't necessarily get "all" of
           | your refund, if you're a merchant.
        
             | adrr wrote:
             | Only processing fees aren't refunded which is like 25 basis
             | points for a mid size business.
        
           | saurik wrote:
           | My experience with PayPal was that they almost always gave me
           | my fees back when I processed a refund (there were corner
           | cases where that didn't happen); it is possible the rules
           | changed or that I am misremembering the extent of the cases
           | when they don't, though (I haven't processed payments in a
           | year and a half).
        
             | theturtletalks wrote:
             | Paypal about a year ago changed their policy that they
             | would keep the credit card processing fees for refunded
             | orders.
        
             | erikrothoff wrote:
             | No, OP is just plain wrong.
        
       | bena wrote:
       | I don't think the issue is that Apple is keeping its fee even
       | with a return. That on some level is fair. They are providing a
       | service to the developer.
       | 
       | The bigger question is whether their cut should be 30% in the
       | first place.
       | 
       | 30% was chosen by the first store of this type and it's just
       | never been questioned by platforms. I just read that Valve
       | recently changed their agreement to be a sliding scale based on
       | sales (30% to start, falling to 20% if you hit certain numbers).
       | 
       | But as far as I know, Microsoft, Sony, Apple, and Google all do a
       | 30/70 split on digital sales.
        
         | Marsymars wrote:
         | Other than games, MS is a 15/85 (or 5/95 split if the customer
         | purchases via following a deep link from the publisher's site
         | or app) split on digital sales.
        
         | sukilot wrote:
         | > all do a 30/70 split on digital sales.
         | 
         | Consistency which is only possible in an environment of
         | collusion.
        
           | dogma1138 wrote:
           | Not as much collusion as simply lack of competition.
           | 
           | You don't have any other options for most of their respective
           | platform and there isn't enough incentive to compete on the
           | pricing.
           | 
           | Also even when there is competition there are rules that
           | prevent you from lowering pricing in one store vs the other
           | (there are some exceptions) so if you end up say selling a
           | game on the PC and you set the retail price as $60 and you
           | launch it on 3 different digital content distribution
           | platforms while you might make more money on one platform
           | than the other there is no difference for the end consumer so
           | there isn't an actual competitive incentive to reduce your
           | cut as a digital distributor unless you think you can get an
           | exclusivity deal.
        
             | bena wrote:
             | Yeah, I wouldn't call it out and out collusion.
             | 
             | If the first store did 20%, it's likely all the stores
             | would have followed suit on that price point.
             | 
             | 30% is likely the most they can take that people will
             | tolerate.
        
               | wolco wrote:
               | They could take 70% or 95% and there will still be posts
               | saying that the market is 3.5 billion people and 5% isn't
               | bad because Apple/Google do all of the marketing.
        
               | meed2000 wrote:
               | Please, be careful throwing this kind of idea out there,
               | people at Apple/Google, who obviously have run out of
               | ideas long ago, may be reading this.
        
       | wslh wrote:
       | I have mixed feelings about this and understand there are cases
       | where it is unfair and where it is a fair penalty.
       | 
       | I see the case where your child spend money via an in-app
       | purchase in Roblox. Where The kid buys USD 1k in robux and the
       | Roblox app never complain... Where we are using two factor
       | authentication and all kind of measures to protect credit card
       | purchases. So, I think you can blame Roblox or Apple for not
       | adding these measures. This is like a dark pattern hidden in the
       | "frictionless" payments via apps.
        
       | yannikyeo wrote:
       | PWA web app needs a store to be the distributor for small web
       | apps, making it easier for small developers to monetize more than
       | just ads. Where is Mozilla, MS, Google, Amazon?
        
       | m3kw9 wrote:
       | This probably lower incentives for App devs to create refund
       | situations. For example you attempt to get people to download
       | your app by misrepresenting it. Most will not get refunds, and
       | the Dev gains from such behaviour.
        
       | makecheck wrote:
       | The "cost" of refunding a $9.99 app is the same as the "cost" of
       | refunding a $0.99 app. Sure, let them keep _some_ amount for
       | payment processing but it should be a constant.
        
       | ljw1001 wrote:
       | This is Apple exploiting it near monopoly powers, plain and
       | simple.
        
       | bawana wrote:
       | What happens if I send somebody money with PayPal/cash app but
       | then reverse/undo the transaction? Are the fees kept?
        
         | lukeramsden wrote:
         | Most likely, but the fees are more like 30p + 2.9% (atleast in
         | the UK, on PayPal) or something similar, which on a 99p app
         | would be 30%, but on a $15 app it's obviously nowhere near 30%.
        
       | cosmodisk wrote:
       | It's not just Apple. Look at the state of business app stores:
       | appExchange (Salesforce), Slack, Jira plugin marketplace,and so
       | on. They are all milking as much as thry can.
        
       | toyg wrote:
       | App Stores are doing to software developers what supermarkets did
       | to food producers and most other manufacturers: moving all power
       | and profit to distributors.
       | 
       | It is somewhat ironic that so many people who helped so many
       | other sectors disintermediate again (by building websites), are
       | now busy actually intermediating their own.
        
         | cblconfederate wrote:
         | The Web isn't. Sir TBL doesnt get a cut from your sales.
         | 
         | Why developers even use the app stores baffles me
         | 
         | 97% of user's time is spent using the 10 top mobile apps
         | 
         | Average user downloads ~0 apps / month
         | 
         | PC sales are up last year and more this year with COVID
         | 
         | Who makes money?
        
           | oarsinsync wrote:
           | Assuming your numbers are accurate, 3% of users time is spent
           | on non-top-10 apps.
           | 
           | There are 3.5 billion smartphone users. [0] Smartphone usage
           | statistics suggest that an average person spends 2 hours and
           | 51 minutes per day on their mobile device. [1] This works out
           | to a cumulative total of 3.6 trillion hours of use per year.
           | 3% of that time is 109 billion hours a year in non-top-10
           | apps.
           | 
           | You might not become a millionaire with your app being part
           | of the 3%, but there's still real money there.
           | 
           | [0] https://www.statista.com/statistics/330695/number-of-
           | smartph...
           | 
           | [1] https://leftronic.com/smartphone-usage-statistics/
        
           | sukilot wrote:
           | Apple actively blocks non-app-store apps.
        
       | molszanski wrote:
       | How does it work in other stores? Like Google Play, Steam,
       | Microsoft Store, Playstation / Xbox / Nintendo / Switch stores?
       | Do they keep it?
        
       | tomduncalf wrote:
       | Had a look and it seems that Google do refund the transaction
       | fee, which I think adds weight to the argument that is unfair
       | behaviour by Apple:
       | 
       | https://support.google.com/googleplay/android-developer/answ...
       | 
       | "Google will return the transaction fee to you. You'll see the
       | returned transaction fee on your next earnings report."
        
         | hn_check wrote:
         | "which I think adds weight to the argument that is unfair
         | behaviour by Apple"
         | 
         | Apple takes back from the developer exactly what they gave the
         | developer. This has been verified by a number of people, and
         | this submission is just farcically wrong.
         | 
         | How is this nonsense front page on HN? Is this community this
         | clueless?
        
           | smarnach wrote:
           | Do you have any sources for your claim? The original claim -
           | i.e. developers lost money for each refund - is backed not
           | only by the original post, but also by several other sources
           | linked in the comments.
        
             | hn_check wrote:
             | Which sources would those be? Someone linking to
             | preliminary text of Apple's refund policy when they were
             | forming the app store in 2009? Because that is meaningless.
             | 
             | Apple takes back exactly what they gave the developer.
             | There are _zero_ sources demonstrating otherwise (and the
             | source of this links a basic sales chart -- guess what,
             | that doesn 't prove his point whatsoever). There are
             | literally a half dozen developers replying to him
             | countering his claim, yet it's remarkable seeing the
             | gullibility of this crowd regarding a simply absurd claim.
             | 
             | The guy's trump card is that they had "negative days". No
             | shit. One day they had more refunds than sales. That
             | doesn't mean Apple is taking an extra 30%.
             | 
             | EDIT: Even the Reddit story on this absurd tweet now has a
             | top comment refuting it, and a wide acknowledgment that
             | they need to be more discerning. HN -- all the top comments
             | are falling in line. My two comments are at -1. LOL. My bio
             | that this place is Dunning-Kruger demonstrated writ large
             | holds true. What an embarrassment.
        
         | benologist wrote:
         | On the Play Store there is a two hour window after purchasing
         | apps where you can simply return to the store and refund your
         | purchase yourself as the 'buy' button temporarily turns into a
         | 'cancel purchase' button. This feels like the future to me, not
         | some regressive scheme where refunds are discouraged and
         | 'taxed'.
        
           | tomduncalf wrote:
           | Absolutely - I don't want to feel bad for the developers of
           | apps I return either. Sometimes the app just isn't very good,
           | or doesn't do what I thought it would. I shouldn't have to
           | feel guilty about returning it.
        
       | gregoriol wrote:
       | Not saying it's exactly the same situation, but Stripe keeps
       | their fees when you refund a payment
        
         | gerbal wrote:
         | This is also common for most credit card processors. But
         | keeping 3% is very different from 30%
        
         | sukilot wrote:
         | It's not the same at all. Payment processing is work,
         | regardless of direction. Marketing fees for non-sales is
         | payment for nothing.
        
           | andrewxdiamond wrote:
           | ....but Apple processes payments for App Store purchases? And
           | they pay to maintain the store. Storage, bandwidth, updates,
           | those are all "work" as well. I do think 30% is quite high,
           | but this comment seems to consider Apple a charity house that
           | should provide these services for free
        
             | sushid wrote:
             | Why are there so many pro bono Apple defenders for this?
             | They literally are taking 30% when a user buys an app and
             | 30% when they are refunding it.
             | 
             | 30% is quite high? It's highway robbery!
        
               | tialaramex wrote:
               | People are powerfully invested in beliefs they have about
               | the world. Those beliefs become part of who they are.
               | Facts which contradict those beliefs may be interpreted
               | as an attack on _them_ as a person and so must be
               | rejected even though facts don 't give a shit what you
               | believe.
        
             | R0b0t1 wrote:
             | Despite the fluid nature of consideration in contract law
             | there are checks to ensure you can't demand $5000 for a
             | single aspirin. That seems like it'd come into play here.
             | The 30% only makes sense in the context of it paying for
             | more than payment processing, and consequently if the
             | marketing wasn't effective I'd not pay for it.
        
             | latortuga wrote:
             | Don't forget that Apple takes a yearly developer license.
             | You're claiming that the 30% cut that they keep on a refund
             | is used to cover payment processing (typically priced
             | around 3%) and the marginal cost of the bandwidth to
             | distribute that single copy of the app? Even for $0.99 apps
             | that price is outrageously expensive. AWS, notorious for
             | their high bandwidth pricing, costs ~2 cents per GB on S3.
             | This is 33 cents for a dozen MB.
             | 
             | Nobody is saying Apple shouldn't get paid here, but keeping
             | 30% is insane.
        
               | andrewxdiamond wrote:
               | A product or service is worth what people will pay, not
               | what it costs.
        
           | bzb3 wrote:
           | Pretty sure that 30% also covers payment processing
        
         | dawnerd wrote:
         | It's pretty common across the board. 30% is really high for
         | sure, but payment processors gotta get paid at some point.
         | 
         | I think Apple should split the fee up. Make a portion what they
         | charge for processing payments and the rest their commission.
        
           | glofish wrote:
           | correct, there is a huge difference between taking 3% and 30%
           | 
           | one is the cost of doing business, the other is predatory
        
             | briandear wrote:
             | You aren't required to sell apps for Apple platforms. Has
             | anyone even looked at what it takes to make and sell
             | console games?
             | 
             | Do you know how much manufacturers earn on products sold in
             | grocery stores? Far less than 50% of the retail price. When
             | distributors are involved, it's even less. The company that
             | makes a bar of soap might get paid $1, the distributor gets
             | $1 and the retailer sells it for $3 and has the right to
             | return unsold product. And shipping costs aren't included
             | in these amounts. The manufacturer gets $1 but also has to
             | pay shipping to the distributor.
             | 
             | People complaining about 30% have no idea how real world
             | businesses operate. They are in some kind of fantasyland.
             | Don't forget, the App Store also handles your worldwide
             | sales tax payments, fraud protection, chargebacks, hosting,
             | distribution, your storefront, your payment processing and
             | gives you worldwide availability for your app in the
             | specific local currencies.
             | 
             | If those services aren't of value to you, then don't sell
             | apps for iOS. Certainly Windows Phone has some users, or
             | perhaps create your own device and ecosystem that offers
             | terms you find more amenable. This is Hacker News, not
             | crybaby news: you don't like the status quo, then get some
             | friends, start making a better system, raise some money,
             | then compete. If you think 30% is predatory, then make a
             | system that only charges $what_you_think_is_fair.
             | 
             | As far as Stripe, they take more than 3%. And for connect
             | accounts, the percentage is closer to 3.5% not to mention
             | you get charged $15 or $20 for a chargeback. What's Apple
             | charge developers for chargebacks? Zero. How often do
             | developers have to challenge chargebacks with Apple? Zero.
             | If you are selling using Stripe, it can become a
             | significant expense, depending on your industry, especially
             | gaming.
             | 
             | It's my feeling that people complaining about 30% have no
             | idea of the expense of "doing it themselves."
        
               | thoraway1010 wrote:
               | Retail is crazy miserable for the person actually MAKING
               | the product.
               | 
               | Getting INTO stores is hard. The store can dump product
               | back onto you - so they have no risk. The price on shelf
               | has NOTHING to do with what you get, if you are small you
               | are already going through some intermediaries. Ie, person
               | making product, packing, shipping to distributor (some
               | make you pay cost to get it to them), then distribution
               | costs then retailer markups then return handling yadda
               | yadda. THEN retailers will ask you to run promos and give
               | them discounts or they will drop you.
               | 
               | 3%? EVERYONE would pay that. In retail I'd say person
               | making product gets maybe 20%? 80% is taken by others?
        
       | taylodl wrote:
       | Add this to the long list of how the App Store doesn't serve the
       | needs of application producers are their customers, and because
       | the needs of these very important members of the app ecosystem
       | aren't being served it really isn't serving Apple as well as it
       | could either.
        
         | ntsplnkv2 wrote:
         | Their customers are not developers, never have been, and never
         | will be.
         | 
         | We see what "serving developers" has done to the web in general
         | - a genuine mess. Perhaps the fee is a bit much and the refund
         | should come with a return, but as an apple product owner, I
         | like the general experience of my iPhone and its app stores,
         | and I don't want them to cater to devs over me.
        
       | lolsal wrote:
       | Apple is taking a cut for providing the store itself,
       | distribution, visibility, SDKs/frameworks, etc. Why would they
       | refund 30%?
        
         | symkat wrote:
         | Because the customer is getting a refund because they're asking
         | Apple to unwind the transaction. Apple makes the customer
         | whole, Apple makes Apple more than whole, and Apple makes the
         | developer less than whole.
        
         | raverbashing wrote:
         | Developers do have to pay an yearly fee to just be an iOS
         | developer, so the argument that's because of the SDKs is
         | incorrect
        
           | lolsal wrote:
           | Ok, what about everything else I said? Like distribution?
           | Millions of users?
        
         | onion2k wrote:
         | _Why would they refund 30%?_
         | 
         | Because they can afford it, and it's the right thing to do both
         | ethically and morally.
        
           | lolsal wrote:
           | Why is it the right thing to do morally and ethically? Didn't
           | they earn that money?
        
           | [deleted]
        
         | sp332 wrote:
         | Because if someone refunds the app, the visibility was
         | ineffective and the frameworks are not going to be used.
        
         | glofish wrote:
         | Perhaps the refund is caused by the store itself? Is it
         | inconceivable that the distribution, visibility and framework
         | caused the customer to misjudge the product?
        
           | lolsal wrote:
           | No, not inconceivable. But still not relevant to me.
        
       | cmurf wrote:
       | Purchase: Customer pays $10. Apple keeps $3. Developer gets $7
       | 
       | Refund should be: Developer has $7 deducted from current owed
       | "royalties" Apple refunds $10 to the customer.
       | 
       | Is Apple actually taking $10 from the developer and giving it to
       | the customer? That would be theft. The developer is not obligated
       | to cover refunds beyond the profit/royalty they originally made
       | on it.
        
         | philipodonnell wrote:
         | > Is Apple actually taking $10 from the developer and giving it
         | to the customer?
         | 
         | That is exactly what is happening.
        
         | RonanTheGrey wrote:
         | That's exactly what's happening. The developer actually loses
         | 30% of the purchase price due to the refund (they are now 30%
         | in the hole instead of break even).
         | 
         | Frankly from my point of view this is criminal. We kept
         | payments for our product outside the app for years, and now
         | Apple closes that ability too, by forcing any app that accepts
         | payments of any kind to also accept Apple Pay. We've had to
         | basically hide the ability to find it in the app so that people
         | will go to the website first.
         | 
         | Apple seriously needs to be regulated.
        
       | conductr wrote:
       | So, they do have an incentive to let the iTunes fraud continue.
       | Seems like a couple times a year one of my families accounts is
       | hacked, they spend $100s and we have to dispute. We get the money
       | back but it's costly to the devs at 30%
        
         | lukeramsden wrote:
         | I would assume fraud would be fully refunded, no? This is more
         | about legitimate Apple-sanctioned returns, not fraudulent
         | transactions. I may be wrong, but I hope I'm not lol
        
       | akerro wrote:
       | Can you buy and refund and buy and refund the same app multiple
       | times? Can you use this to ruin your competition?
        
       | lupinglade wrote:
       | It's a mess. In many ways, the App Store is nothing but trouble
       | for developers.
        
       | tkubacki wrote:
       | One more reason for society as a whole to get rid of greedy tech
       | monsters dependency like Apple in long term.
       | 
       | Remember You often have a choice to not support this platform and
       | move towards web by default even if it is not easy (Apple enforce
       | to use their web engine to make sure you are in a slave position
       | on iOS)
        
       | hn_check wrote:
       | This isn't correct at all.
       | 
       | This is a serious misunderstanding by someone in a pretty
       | incredible way. Literally a single person claiming this and
       | _multiple_ people refuting it from their own experience.
       | 
       | Yet it's top of HN. Amazing. A lesson to never, ever trust
       | anything here because the masses clicked an arrow.
        
       | curiousgeorgio wrote:
       | > When a customer refunds your paid app...
       | 
       | (nitpick) The use of the verb "refund" seems confusingly wrong in
       | this sentence. Neither the customer nor the paid app is paying
       | back any money. I know it's Twitter, but it'd make a lot more
       | sense to say "When Apple refunds a customer of your paid app..."
        
       | glofish wrote:
       | Reading the thread here is an interesting datapoint:
       | 
       | https://twitter.com/twolivesleft/status/1288491970248077314
       | 
       | - Since 2011 Codea has had 1,768 refunds
       | 
       | - Estimate it cost us ~$8,000 USD to pay Apple's 30%
       | 
       | - A single day in 2017 saw 193 returns and I have no idea why or
       | how that's possible
       | 
       | later:
       | 
       | > _Yes, we've had a few days of negative revenue in the last few
       | years due to people refunding Codea. Apple keeps their 30% no
       | matter what_
        
         | [deleted]
        
       | briandear wrote:
       | Previous story from 2009:
       | https://arstechnica.com/gadgets/2009/03/app-store-refunds-wi...
        
       | wlesieutre wrote:
       | Does this mean if there's a developer I don't like, I can buy
       | their stuff and refund it to arbitrarily cost them money at no
       | cost to myself and there's nothing they can do about it?
       | 
       | That seems ... not great, especially these days. What happens
       | when mobs of internet morons decide review bombing isn't
       | sufficient and realize Apple will help them cause direct
       | financial harm instead?
        
         | kumarvvr wrote:
         | It will not cost them money, per se. Apple is keeping money
         | from you.
        
           | wlesieutre wrote:
           | Per the linked twitter thread:
           | 
           |  _> Yeah Apple keeps their 30% no matter what. So if someone
           | refunds an app they get the whole amount back, Apple keeps
           | 30%, and the developer has to cover that extra amount_
        
           | jaywalk wrote:
           | Seems like a pointless technicality. If somebody refunds my
           | $100 app and Apple "keeps" $30 from me, that means the next
           | person who buys my app only earns me $40. I've lost $30
           | either way.
        
             | munk-a wrote:
             | Or if the same person buys the app again later (maybe using
             | a different Apple ID) then you lose 60$ out of the money
             | they would have paid for your app - to view it a different
             | way.
        
           | [deleted]
        
           | 0x0 wrote:
           | If your app costs $100, and you only sell 100 copies, and
           | they all ask for a refund, then at the end of the month you
           | owe Apple $3000?
        
         | RBerenguel wrote:
         | Returns are limited. At some point I returned 3 or 4 things
         | pretty quickly, because I had an old iPad and some apps didn't
         | advertise compatibility well enough and then you get put in a
         | "special" category of "you can't get a refund unless you are
         | very, very obnoxious or there is a very real reason".
        
         | zamadatix wrote:
         | If you do this often Apple will ban your account. If you don't
         | do this often it's not a problem.
        
           | pythonslayer wrote:
           | As described, it's just a lot of people doing it once.
        
           | ejolto wrote:
           | What if you have a big Twitter following and ask them to do
           | it?
        
             | azinman2 wrote:
             | Then you'd be a jerk. There are many, many ways to be a
             | jerk in life.
        
               | himinlomax wrote:
               | It's rather stunning how you took that rhetorical
               | question literally, and in the process missed the point
               | spectacularly.
        
               | tartrate wrote:
               | So all it takes is a jerk then..
        
               | lostcolony wrote:
               | Good thing there are so few of those. _/ sarcasm_
        
             | pantalaimon wrote:
             | Or have a botnet do it
        
               | underyx wrote:
               | Individual bots in a botnet usually don't have their own
               | credit cards.
        
             | SllX wrote:
             | Sounds like a lawsuit in the making if the harm is great
             | enough.
        
               | vageli wrote:
               | What laws would be broken in this case?
        
               | ralph84 wrote:
               | Tortious interference, also known as intentional
               | interference with contractual relations, in the common
               | law of torts, occurs when one person intentionally
               | damages someone else's contractual or business
               | relationships with a third party causing economic harm.
               | 
               | https://en.wikipedia.org/wiki/Tortious_interference
        
               | klank wrote:
               | How does that apply? In hypothetical this thread has been
               | discussing nobody is damaging the contractual
               | relationship itself nor is anybody preventing either
               | company from fulfilling their contractual obligations. In
               | fact, it's the strength and continued operation of the
               | contractual relationship that would cause the economic
               | harm. I don't think tortious interference applies here.
        
               | zodiac wrote:
               | I would guess that buying an app with the intention of
               | harming the app creator by doing a refund is against the
               | ToS, and I think that's fair (since the purpose of the
               | refund mechanism is to allow the buyer to change their
               | mind for some "good faith" reason - even something like a
               | change of mood is fine, but "to harm the creator" is
               | obviously not)
        
               | usefulcat wrote:
               | Good luck proving that intention in court!
        
               | Majromax wrote:
               | > Tortious interference, also known as intentional
               | interference with contractual relations
               | 
               | I think it would depend on the local jurisdiction's
               | definition of the tort. A purchase/refund scheme would
               | not induce Apple or the vendor to _breach_ their app
               | store contract, but it would deprive the vendor of its
               | expected economic benefit.
        
               | mellavora wrote:
               | Yes, but you need to serve notice to the offending party,
               | which might be hard if they are not a US person...
               | 
               | likewise collecting damages, etc
        
               | munk-a wrote:
               | There might be something subtly illegal here - but I
               | assume Apple would just refuse to honor the refund if
               | they thought it was fraudulent - so it wouldn't be up to
               | Apple to collect damages - it'd be up to the other party
               | to collect their refund (assuming they can legally compel
               | Apple to pay up)
        
               | vageli wrote:
               | I've heard of this but am curious, does this also apply
               | to people calling for boycotting companies?
        
               | [deleted]
        
               | [deleted]
        
               | im3w1l wrote:
               | Ianal but it might go under tortious interference?
        
               | klank wrote:
               | No, I don't believe it would apply. Tortious interference
               | is when you interfere with the contractual relationship
               | itself. In this case the continued obligations is what
               | would drive the economic harm, thus tortious interference
               | wouldn't apply.
        
               | vageli wrote:
               | I was thinking more along the lines of criminal laws, I
               | should have been more specific in my word choice.
        
               | barbecue_sauce wrote:
               | The word "lawsuit", at least in American english, has the
               | connotation of a civil rather than a criminal case.
        
               | jfk13 wrote:
               | Something about conspiracy to defraud, maybe?
        
               | vageli wrote:
               | How is that fraud? "Everyone, buy this product and return
               | it to the store for a full refund," doesn't sound like
               | fraud to me. It doesn't result in personal or financial
               | gain to the people perpetrating it, either.
               | 
               | edit: so who is in trouble here? The person calling for
               | people to do it with their twitter following or the
               | twitter followers? I'm not saying that buying the app and
               | returning it is not fraud if you entered into the
               | transaction in bad faith and with intent to cause damage
               | to the dev, I'm saying calling people to do that is not
               | fraud.
        
               | gambiting wrote:
               | You are entering into a purchase agreement without the
               | intention to actually purchase the item - that is most
               | definitely fraud. It's like ordering a brand new car
               | without the intention to actually ever pick it up, but
               | instead to cost the dealer money. If you're acting
               | maliciously that's definitely fraud.
        
               | vageli wrote:
               | I completely agree and understand. My statements were
               | about the person inciting others to commit the fraud
               | without so many words. Basically, I was saying it is not
               | fraud to tell your twitter followers to buy and return an
               | item. It may be conspiracy though.
        
               | munk-a wrote:
               | You would be fraudulently filling out the request form -
               | unless Apple has a "Reason for refund: For the Lulz" in
               | its drop down box. You would also probably committing
               | some sort of credit card fraud by enacting a transaction
               | in bad faith.
               | 
               | I think the form is definitely fraud but I wouldn't be
               | surprised if Visa went after you for something as well,
               | they need to actually process all those charges and
               | charge backs and it does cost them some amount of money
               | to do so.
        
               | Dylan16807 wrote:
               | If I say the product wasn't useful to me, that's going to
               | be completely true.
        
               | the_hoser wrote:
               | Lawsuits only really work if you know who to sue. And if
               | they live in a country that will honor your country's
               | court's decisions. And if they have money.
        
           | cortic wrote:
           | Source? Cause this sounds like wishful thinking.
        
             | zamadatix wrote:
             | https://qz.com/1683460/what-happens-to-your-itunes-
             | account-w...
             | 
             | https://support.apple.com/en-us/HT208856
             | 
             | https://discussions.apple.com/thread/250384392
        
               | cortic wrote:
               | https://qz.com/1683460/what-happens-to-your-itunes-
               | account-w... -fraudulent gift card
               | 
               | https://support.apple.com/en-us/HT208856 -a problem with
               | the payment method
               | 
               | https://discussions.apple.com/thread/250384392 -credit
               | card fraud
               | 
               | I asked for you to cite sources on Apple banning people
               | for repeatedly claiming a refund. Not for using a stolen
               | credit or gift card.
        
               | zamadatix wrote:
               | The theme is fraud which is what large amounts of refunds
               | are treated as.
               | 
               | Cite me that it's not fraud if that's not good enough for
               | you, I'm not really interested in proving fraud is not
               | just allowed to run rampant in a payment system in the
               | very thread about how doing this exact thing would be
               | abusive and need to be stopped somehow.
        
           | numpad0 wrote:
           | Apple will ban _adversary's_ account which could be fake ID
           | with balances loaded from iTS cards bought with stolen CCs.
        
           | wlesieutre wrote:
           | Will they? In some jurisdictions they are required by law to
           | grant refunds. In others, they still have very little
           | incentive to control refund fraud, what with the fact that
           | they're still making money rather than losing it.
           | 
           | It would be one thing if they said "We're keeping the credit
           | card processing fees so that _we_ don 't lose money," but to
           | keep the whole 30% cut is just petty.
        
             | asdfaoeu wrote:
             | I've never heard of any jurisdiction where unconditional
             | refunds are required. A lot do require refunds if the
             | product is faulty but that's different.
        
               | fnord123 wrote:
               | The jurisdiction that will come to most minds is the EU,
               | but it has exemptions for digitally downloaded content
               | and unsealed software.
               | 
               | https://europa.eu/youreurope/citizens/consumers/shopping/
               | gua...
        
               | wlesieutre wrote:
               | Apple explicitly does not claim that exemption, the 14
               | day no-questions-asked refund period is called out in
               | their terms and conditions.
               | 
               |  _> Right of cancellation: If you choose to cancel your
               | order, you may do so within 14 days of when you received
               | your receipt, without giving any reason_
        
               | avianlyric wrote:
               | Apple will start applying that exemption if you abuse
               | their refund process. One or two refunds in a short
               | period is usually enough to trigger it, and it disappears
               | again after some "good behaviour".
        
               | jahaja wrote:
               | In Sweden you have to explicitly waive your right to a
               | refund. Otherwise you can do it for 14 days.
        
               | dgellow wrote:
               | Europe does have 14 days refund for online orders,
               | without conditions.
               | 
               | https://ecommercenews.eu/online-returns-in-europe/
        
               | wlesieutre wrote:
               | https://europa.eu/youreurope/citizens/consumers/shopping/
               | gua...
               | 
               |  _> In the EU you have the right to return purchases made
               | online or through other types of distance selling, such
               | as by phone, mail order or from a door-to-door
               | salesperson, within 14 days for a full refund. You can do
               | so for any reason - even if you simply changed your
               | mind._
               | 
               | There is a potential exemption for digital content "if
               | you have already started downloading or streaming it and
               | you agreed that you would lose your right of withdrawal
               | by starting the performance," but Apple does not appear
               | to have its customers agree to that.
               | 
               | Specifically called out in their UK conditions:
               | 
               |  _> Right of cancellation: If you choose to cancel your
               | order, you may do so within 14 days of when you received
               | your receipt, without giving any reason._
               | 
               | https://www.apple.com/legal/internet-
               | services/itunes/uk/term...
               | 
               | Presumably in other European terms as well, I checked the
               | UK because it's in English.
        
               | p49k wrote:
               | > Apple does not appear to have its customers agree to
               | that
               | 
               | Actually, with an EU iTunes account, you have an
               | additional popup dialog you have to agree to with _every
               | in-app purchase_ where you have to agree that it does not
               | qualify for the exemption.
        
               | stordoff wrote:
               | FWIW, I don't recall ever seeing this in the UK - I've
               | just tried an in-app purchase, and it just gives the
               | "Double-Click to Pay" FaceID screen (which lists
               | description, account, and price, but no information about
               | refunds/exemptions).
        
             | R0b0t1 wrote:
             | Are they obligated to do business with you? Typically the
             | answer is no, but some countries (like Germany) stores
             | can't ban people if they're the only store in a town. I'm
             | not sure if this would work for Apple, but it might if you
             | already own an iDevice.
        
               | wlesieutre wrote:
               | I couldn't say. But here's the bit of their terms of
               | service (for USA) that mentions refunds:
               | 
               |  _> All Transactions are final. Content prices may change
               | at any time. If technical problems prevent or
               | unreasonably delay delivery of Content, your exclusive
               | and sole remedy is either replacement of the Content or
               | refund of the price paid, as determined by Apple. From
               | time to time, Apple may refuse a refund request if we
               | find evidence of fraud, refund abuse, or other
               | manipulative behavior that entitles Apple to a
               | corresponding counterclaim._
               | 
               | Which makes it sound like they aren't granting refunds at
               | all for anything except failure to deliver the product.
               | 
               | And yet when I look at their actual refund request form
               | it has options for "I did not mean to buy this, child
               | bought without permission, I did not mean to subscribe, I
               | did not mean to renew subscription, my purchase did not
               | work as expected, in-app not received." So clearly not
               | all purchases are final.
               | 
               | I don't think it's a good look for Apple to be issuing
               | refunds at their sole discretion and then turning around
               | and making someone else pay for it. You're just supposed
               | to trust them that the magic fraud prevention box is
               | doing its best?
        
               | zmk_ wrote:
               | As far as I know, in EU, you have a right to return
               | anything that you bought online, no questions asked.
        
             | avianlyric wrote:
             | > In some jurisdictions they are required by law to grant
             | refunds.
             | 
             | I think the jurisdiction you're talking about is the EU,
             | and it's not quite that clear cut.
             | 
             | As a general rule online merchants do need to provide
             | refunds, unless it's a digital good, and they provided an
             | explicit warning during the checkout flow that the sale
             | isn't refundable.
             | 
             | If you ask for refunds from Apple for apps they'll
             | introduce that warning into the checkout flow for future
             | app purchases, which will disappear again after enough
             | purchases.
             | 
             | So Apple do have some basic, compliant, controls that means
             | you can't just keep buying apps and getting refunds.
        
         | Thaxll wrote:
         | It's like credit card charge back, you will get banned for
         | abusing the system.
        
           | balls187 wrote:
           | It cuts the other way too--if you have too many charge backs
           | you can get das boot from your payment processor.
        
         | jclardy wrote:
         | I think this is part of what is holding back iPad software. You
         | can't charge $100 for Sketch and lose $30 when someone asks for
         | a refund. Apple designed this around $1-$10 apps where losing
         | $2 at volume is fine.
         | 
         | What is worse, is that Apple doesn't remove the app from the
         | user's device. When you get a refund of a paid app it is on the
         | honor system for them to delete it. It is removed from their
         | account, so they can no longer download/update, but the
         | installed binary is not affected.
        
           | baldajan wrote:
           | That's the problem with paid apps... but I also believe now
           | it's a problem with devs not validating the app receipt to
           | check for refunds and prevent access.
           | 
           | For in-app purchases, up until a few years ago, users would
           | always have access to them (even after a refund) then it
           | followed the same rules as paid apps - access always maintain
           | but one couldn't restore.
           | 
           | Subscriptions however are unique as a server would constantly
           | check the receipt from Apple, which would show a refund flag,
           | so you could block access. Now they even send you a push
           | notification to your server to indicate a refund.
           | 
           | With iOS 14, in-app purchases will get a "notification" when
           | a user receives a refund on device (with IAP encompassing
           | subscriptions).
           | 
           | So it's getting better. Not perfect. But better.
        
           | gerdesj wrote:
           | "where losing $2 at volume is fine."
           | 
           | Sorry, when is this fine?
           | 
           | A dev flogs an app at 10 and pays 3 to Apple. Then on a
           | refund they lose 3 and the end user has no incentive to even
           | delete the app. Nope, I won't entertain that nonsense.
           | 
           | The only way that I can see for that model to play out is for
           | the dev to factor in a lossrate x 1.3 uplift for their app.
           | That means owners of shiny iStuff are paying Apple an
           | additional unannounced "tax" based on their app churn. Use
           | and discard more apps, then you pay more for the privilege. A
           | dev would have to become a loss adjuster as well: "Hmm assume
           | a 10% return rate" - so the upcharge on my app will have to
           | be:
           | 
           | * My app should cost 10, assuming a fair market. * I lose 3
           | on a refund, which happens on 1/10 sales (I was paid 10 on
           | sale, I paid 3 to Apple, I refunded 10 and hence lost 3)
           | 
           | So my price adjustment would be 10 + (0.1 x 3) = 10.30. Yes,
           | it looks like a simple uplift will deal with this. Sales: x,
           | churn rate: c, Apple tax: a. => s' = s + (c.a)
           | 
           | That is anti-competitive behaviour on a gigantic scale. Apple
           | are making the apps that are developed for their platform
           | automatically more expensive by a process that looks
           | suspiciously like stealing.
           | 
           | I call that parasitic.
        
           | emtel wrote:
           | Can you explain that point a bit more? It doesn't seem to
           | make any sense to me. You revenue is going to be number of
           | sales * price - (number of refunds * price * 0.3). Factor,
           | and you get price * (sales - number of refunds * 0.3). Your
           | unit cost is 0, so the only thing that matters is if your
           | revenue exceeds your fixed costs.
           | 
           | I don't see how this would explain a disincentive to charge
           | higher prices.
        
             | esrauch wrote:
             | Perhaps the refund-rate is higher on $100 apps than $1
             | ones? If you find out your kid made an unauthorized
             | purchase of $2 you're not likely to refund it, if its $100
             | you definitely will.
        
             | nkrebs13 wrote:
             | I'm not the person you're asking, but I can probably try to
             | explain.
             | 
             | Take other payment processing platforms like Stripe as an
             | example. Stripe charges $0.30 + 2.9% to process a purchase.
             | 
             | To help build your (and my) mental model: Price of item ->
             | Stripe revenue (rounded)
             | 
             | $1 -> $0.33
             | 
             | $5 -> $0.45
             | 
             | $100 -> $3.20
             | 
             | Apple's 30% cut makes sense if they were expecting most
             | apps to be roughly $0.99 (anecdotally, I remember this
             | being true during the early days of the App Store) and the
             | (presumed) few apps that cost more than $1 would be the
             | "whale" developers that would subsidize Apple software
             | development. But nowadays apps are a lot more powerful,
             | feature-full, and development-intensive so higher prices
             | are required for any hope of profit.
             | 
             | So the math you have is right, it's just that the path to
             | profit is a lot harder when the ONLY way to sell your
             | product is to have >=30% cut out immediately upon sale.
             | Some stores set a minimum (e.g. $5) sale amount for using a
             | credit card and those payment processing platforms have
             | fees orders of magnitude less than Apple's App store
        
             | ivalm wrote:
             | Your profit (at 0 unit cost) will be
             | 
             | (Sales not refunded * 0.7-refunds * 0.3) * price
             | 
             | If
             | 
             | Sales not refunded/refunds<0.3/0.7 ~ 43%
             | 
             | Then profit can be negative (you lose money because more
             | people refund than not).
             | 
             | >57% refund rate literally makes you lose money from
             | listing. But even if just quarter of people refund that
             | eats almost half of profit.
        
           | KingOfCoders wrote:
           | Wow, well they got their money and don't care about
           | developers.
        
           | mywittyname wrote:
           | > What is worse, is that Apple doesn't remove the app from
           | the user's device.
           | 
           | This. Is. Ridiculous.
           | 
           | We all know this is an intentional design decision by Apple
           | and that they would absolutely not have designed the workflow
           | this way if they had to dogfood their own platform.
        
             | nvahalik wrote:
             | > if they had to dogfood their own platform.
             | 
             | But Apple does sell one app through the iTunes App Store
             | (Dark Sky, which they recently acquired). They sell several
             | through the Mac App Store.
             | 
             | So, they do dogfood, but obviously they are not depending
             | on revenue to survive here.
             | 
             | Side note: there are a bunch of apps listed under their
             | developer that I had not seen before: Music Memos, Indoor
             | Survey, Texas Hold'em, and Reality Composer.
        
               | pier25 wrote:
               | > So, they do dogfood, but obviously they are not
               | depending on revenue to survive here.
               | 
               | Their pro apps are almost given away for free.
               | 
               | You could argue that $200 for Logic is not free, but
               | similar DAW products costs 4-5 times more.
               | 
               | Not only that, but competitors need to charge you for
               | major updates every couple of years, like any developer.
               | Since Apple released Logic Pro X in 2013 it has kept
               | pushing updates without asking for money.
        
               | wlesieutre wrote:
               | There's also Apple's continued refusal to allow
               | devleopers to have separate pricing for updates vs new
               | purchases. It's either a free update to the existing app,
               | or it's an entirely new app listing with the same price
               | for new users and people who owned the previous one.
               | 
               | I've seen this circumvented by creating a package deal of
               | the old and new versions, which then gets discounted via
               | the "you already own part of this set" mechanism, but
               | it's a messy experience and not something that many
               | developers have done.
        
               | dathinab wrote:
               | This apps also can use internal APIs without faring to be
               | removed from the app store, they can also do UX practices
               | which are not super compatible with the guid lines and
               | they never need to fear an arbitrary ("accidental")
               | review block/take down.
               | 
               | So it's not at all feeding they own dogfood. Do do so
               | Apple would need to run separate finances and make sure
               | they don't get benefited in the review process.
        
             | nomel wrote:
             | > We all know this is an intentional design decision by
             | Apple
             | 
             | I see this as a good thing, since it probably means that
             | only the user is capable of removing apps, requiring
             | intent, and that Apple can never remove an app from _my_
             | device.
        
               | rzwitserloot wrote:
               | Leading to a _trivial_ solution.
               | 
               | Want a refund? Awesome. Delete the software from your
               | phone. Then, go to the appstore, find the app again, and
               | click 'request refund'. If apple wants to improve the
               | user experience, they can offer 'request refund' when
               | someone uninstalls a recently bought app.
        
               | [deleted]
        
               | dathinab wrote:
               | Apple is fully controlling your device, they can always
               | do so if they want to even if they currently have no
               | mechanism for it build-in.
               | 
               | (Except if your phone never connects to the internet or a
               | cell-phone at all ;=) )
               | 
               | Also apple could just require the user to remove the app
               | before requesting refund or at least putting it in a
               | partially removed state from which apple then can remove
               | if.
               | 
               | I.e. there is 0 benefit for any serious acting person.
               | Only people who try to rip of app publishing companies
               | profit from it.
        
               | neymgm wrote:
               | I saw it the same way. I'd be a terrible idea to let
               | Apple remove/install AppStore apps without the customer's
               | permission. I don't know if it already does something
               | similar but in the next OS update it could block the
               | usage and force to delete refunded apps.
        
             | [deleted]
        
             | chrisshroba wrote:
             | Serious question: Is this refund problem as big an issue as
             | commenters here are implying? Is there data that shows that
             | app developers are losing significant money due to Apple's
             | fees not being refunded? I would have guessed that very few
             | people ever request a refund on an app they purchase, but I
             | have no data to back this up.
        
               | wlesieutre wrote:
               | Original link includes this tweet estimating about $8000
               | cost from Codea: https://twitter.com/twolivesleft/status/
               | 1288491970248077314/...
               | 
               | Here's another example from Wil Shipley where someone
               | purchased 30 education copies and then refunded all of
               | them. Total for the day nets out to -18 purchases and
               | sales of $-360:
               | 
               | https://twitter.com/wilshipley/status/768540129203855360
               | 
               | If you made say a high profile game that a particularly
               | whiny subset of gamers took notice of, I imagine it could
               | be much worse, but I don't know that this has happened
               | yet. I'd bet money that it will though, and you have to
               | wonder what Apple will do about it.
        
           | snazz wrote:
           | I'm glad that Apple can't remotely delete apps from my
           | device. It would be somewhat dystopic if they had that
           | capability.
        
             | perfectstorm wrote:
             | actually they do have the ability to remotely wipe an app h
             | ttps://www.macworld.com/article/1134930/iphone_killswitch.h
             | ...
        
             | Dylan16807 wrote:
             | But they could make the refund wait until you do!
             | 
             | It wouldn't be foolproof in case of backups but it would be
             | a lot better than an honor system.
        
               | snazz wrote:
               | That's true; that would be the better solution.
               | Requesting a refund before deleting the app would give
               | the user an error message telling them to delete it.
        
               | tadfisher wrote:
               | With the corner case that if the user no longer has
               | access to a device with the app installed, they cannot
               | get a refund.
        
               | dathinab wrote:
               | If you lose the product you bought you can generally not
               | get an refound ;=)
               | 
               | And doesn't apple have some form of remote logout/factory
               | reset feature for lost devices?
               | 
               | EDIT: (Sure requiring remote factory reset for lost
               | devices would not work if it's a iPad which has not
               | internet connection and never gets one again in it's live
               | time, but that would be an acceptable corner case I
               | thing).
        
               | rzwitserloot wrote:
               | Of course they can.
               | 
               | If you no longer have access to a device you used to own,
               | you should use findmy to remote wipe it.
               | 
               | If you really didn't want that, then you should at the
               | very least go through the trouble of filing, with apple,
               | that the device is lost or stolen, so that any attempt to
               | return that device to an apple store or reseller to fix
               | it gets it flagged.
               | 
               | It seems bizarre in the extreme that you'd want to
               | somehow protect your privacy by not reporting your stolen
               | stuff as stolen with apple, but that you opt in to a
               | system where installing apps requires going through a
               | single vendor.
        
             | rand49an wrote:
             | They absolutely have the ability to do that though, they
             | clearly have the ability to shut a device down entirely too
             | based on the iOS activation system.
             | 
             | I probably wouldn't go as far as 'dystopic' either.
        
             | pier25 wrote:
             | Oh but they install apps with certificates that will expire
             | sooner or later.
        
             | efreak wrote:
             | There's more than one way to do this. If the purchase is
             | refunded on the device, the app can be uninstalled at the
             | same time; this is how Google does it. If the app is
             | refunded on another device or in the browser, then all it
             | takes is for the app store to keep track of app licenses
             | (which it already does) and remove apps when their license
             | disappears.
             | 
             | It seems odd, though, that Apple wouldn't have an API that
             | allows locking app functionally behind licenses; on Android
             | [1],
             | 
             | > With Google Play Licensing, your application can query
             | Google Play at run time to obtain the licensing status for
             | the current user, then allow or disallow further use as
             | appropriate. > ... > Note: The Google Play Licensing
             | service is primarily intended for paid applications that
             | wish to verify that the current user did in fact pay for
             | the application on Google Play. However, any application
             | (including free apps) may use the licensing service to
             | initiate the download of an APK expansion file.
             | 
             | In other words, the licensing service checks for both IAPs
             | as well as if you've paid for the app itself.
             | 
             | [1]: https://developer.android.com/google/play/licensing
        
               | nvahalik wrote:
               | > that Apple wouldn't have an API that allows locking app
               | functionally behind licenses;
               | 
               | This is what their subscription system does, though. I'm
               | not familiar with their for-pay app setup, but for
               | subscriptions you can monitor the receipt and see what
               | it's status is. Perhaps you can't do it from there, but I
               | know when even an free app is installed, you still get
               | receipt information written to the device.
        
             | dathinab wrote:
             | They can, just push a Apple update and wups done.
             | 
             | They could also make the removal part of the refound
             | process in which case the user would delete the app through
             | the refound process.
             | 
             | The idea that this is because it protects users isn't
             | holding up any closer inspection.
        
           | ChrisMarshallNY wrote:
           | If you charge $100, you get $70 from Apple (I'm an Apple
           | developer, so I know, but I don't sell anything that costs
           | $100).
           | 
           | Apple gets $30, and you never see it.
           | 
           | I believe that the $70 is taxed; not the $100.
           | 
           | I know that if a customer get a refund, the full Benjamin
           | comes back to them (I have received refunds).
           | 
           | So does that mean that Apple asks the developer to pay "back"
           | $100, when they only paid the developer $70?
           | 
           | I have never had to issue a refund, so I don't know.
        
             | balls187 wrote:
             | > So does that mean that Apple asks the developer to pay
             | "back" $100, when they only paid the developer $70?
             | 
             | Kind of, except Apple doesn't ask, instead Apple
             | automatically reconciles the balance debiting the $100 from
             | the payout balance Apple maintains.
        
               | ChrisMarshallNY wrote:
               | _> Apple automatically reconciles the balance debiting
               | the $100 from the payout balance Apple maintains._
               | 
               | That's the part that puzzles me. If there's a refund, and
               | they penalize me by charging $30 more than I was actually
               | paid, I see that as being problematic. Also, I suspect
               | that it would be illegal in some venues, unless clearly
               | spelled out in the contract. I'll have to spend some
               | quality time, reviewing my contract, to find that...
        
         | TheKarateKid wrote:
         | Getting a refund from Apple is really difficult, so I don't
         | think this would be a problem.
         | 
         | I once forgot to cancel a subscription, cancelled one day after
         | renewal, and they would NOT refund me. It was a time based
         | pricing model, so it's not like I could've used any in-app
         | credits.
        
           | stordoff wrote:
           | Not for apps, at least in the UK - I've had four different
           | apps (and one in-app purchase) refunded for a variety of
           | reasons[1] without an issue.
           | 
           | [1] One listed features that were actually (expensive) in-app
           | purchases, one didn't work, a new app had been released but
           | they were still selling the old non-updated one as well (and
           | I bought the wrong one), and one was just really clunky and
           | borderline unusable; the in-app purchase was purchased by
           | mistake (my thumb was resting on the home button and I hit
           | something that triggered a purchase in the app by mistake, so
           | it went straight through TouchID)
        
         | RobRivera wrote:
         | The fact that that is even a thought screams silly and childish
         | in my mind, but then again life has taught me that 'maturity'
         | really is a social construct and the rule of law and contracts
         | really should be the only baseline expectation of human
         | behavior from strangers.
         | 
         | Also - that plotline from SV where he just buys pizza from thd
         | pizza startup that is operating at a loss seems like the same
         | idea as this but just slightly different. Business is funny
        
           | munk-a wrote:
           | It's a bit different when a company is completely voluntarily
           | engaging in self-destructive behavior - when it comes to the
           | app store it is voluntary that folks post their apps there
           | but Apple has an absolute monopoly on the market.
        
             | RobRivera wrote:
             | That nuance makes a major difference for sure in the
             | situation. Mind I'm not rationalizing any behavior from
             | either party. It's more an observation on the state of
             | current affairs and how we've allowed it to come to this.
        
               | munk-a wrote:
               | Oh it's absolutely terrifying - I just think it's
               | important to highlight that in this situation there's a
               | large power inbalance that doesn't exist in the SV
               | example. It's likely most developers didn't walk into
               | having an App knowing how this weird refund rule worked,
               | so for most folks (if this is an issue) you've got the
               | sunk cost of building the app already and have the choice
               | of 1) putting up with Apple's arbitrary rules or 2)
               | unlisting your app from the store and accepting that
               | you'll never see another dime off your labour.
        
             | incelmods wrote:
             | that's kind of like saying walmart has a monopoly on who
             | sells what at walmart. you can buy your same exact plastic
             | garbage can at target instead, so there is no monopoly.
             | just you can buy the same app for a non-apple phone. so
             | there is no monopoly on the apps.
             | 
             | now as far as what you sell within your own store, digital
             | or brick store - that's not a market. in fact, the same
             | apps on google's store have a much larger marked due to
             | many more users. and amazon's store. and aptoide. and a
             | whole bunch of other stores, which all sell the same app.
             | 
             | so not only does apple not have a monopoly, they have a
             | small share of the app market for the apps they sell in
             | their store.
        
       | GoodJokes wrote:
       | Its kinda cute how tech people are just finding out about
       | capitalism now.
        
       | bronzeage wrote:
       | App stores need heavy regulations. It's not only Apple but Google
       | and even steam to a small extent. Apple is of course the biggest
       | offender as they heavily guard their monopoly with code signing
       | enforcement. This shouldn't have been legal. They are the very
       | definitions of predatory competition squashing monopolies.
        
         | simonh wrote:
         | The iPhone is an Apple product. The App Store is an Apple
         | product. The libraries and development tools needed to create
         | iOS apps are Apple products.
         | 
         | Traditionally the company that develops a product gets to
         | decide what features that product has. There are various laws
         | that require a product be safe to use, is not misrepresented
         | and does what it is advertised to do, but beyond that there are
         | very few actual features of products that they are required by
         | law to have. Maybe some standards they need to meet.
         | 
         | Sometimes companies will invite other companies to join them in
         | adding features to a product. A TV company might add licensed
         | audio technology from Dolby, a car company might add licensed
         | software for infotainment or navigation software, and they may
         | charge their customers for the added software features.
         | 
         | This is how games consoles work, you buy the console from the
         | manufacturer, who licenses other companies to write games for
         | their product as add-on modules. In the past CDs and cartridges
         | were used, but now this often happen via downloads. These games
         | are developed using the console manufacturers tools, run
         | against their code libraries on the device and are clearly an
         | extension of their product. This has been an established
         | approach for many decades. When my kids were toddlers I bought
         | an educational toy where you could buy little cartridges for it
         | that added educational features.
         | 
         | That's all the App Store is. It's a feature added by Apple to
         | their product for adding optional features to the device. As in
         | many cases in the past, across many types of device, this is a
         | feature added by the manufacturer and your relationship as a
         | customer remains with them.
         | 
         | There is no law requiring that a device containing a computer,
         | be it a car, TV, games console, phone or whatever have any
         | specific features to enable loading additional software. That's
         | just not a requirement that exists, and if a device does have a
         | mechanism to add or update its software, there are no laws
         | about how that must or must not be implemented, that I'm aware
         | of anyway.
         | 
         | If you disagree that this is the way it should be that's fine,
         | that's absolutely your right, but can you explain how such laws
         | should be drafted. What kinds of requirements should be put on
         | manufacturers? Under what criteria should they apply and to
         | what devices?
         | 
         | If you think Apple has failed to comply with some law in the
         | way they implemented their products, I'd appreciate some
         | clarity about exactly what you think Apple has done wrong, and
         | how that should be redressed.
        
           | hrhrhrd wrote:
           | Anti-monopoly legislation seems like a good starting place.
           | Game console app stores are, at least in my opinion, equally
           | exploitative, but Apple is one of the most problematic
           | publishers out there. Being able to run whatever software you
           | want on general purpose hardware isn't what this is about
           | (although you should be able to, as the FSF has been saying
           | for years). It's that Apple can't monopolise the market like
           | this, so the government should be able to force them to allow
           | competing app stores.
        
             | simonh wrote:
             | Apple has a monopoly on designing the features of it's
             | products and on deciding who they do business with and on
             | what terms, that's all. What other monopoly do they have?
             | 
             | Youre not actually answering my questions. Exactly what
             | features should Apple, Samsung, Pinephone, etc be required
             | to implement? How should we decide what products these new
             | requirements should apply to? Who gets to specify those
             | features and certify compliance?
        
               | hrhrhrd wrote:
               | I'm not a legislator, but I'd like to be able to run an
               | app store of my choosing. I'd like to be able to use my
               | general purpose computing device as a general purpose
               | computer, instead of Apple's business connections
               | deciding who I get to do business with. So far as not
               | implementing features, if the bare tech were exposed, I'm
               | sure people would be very happy to implement it outside
               | of Apple. Just because they perpetuate the platform
               | doesn't mean they should control how I use it. As to
               | implementation (i.e. enforcement), that's just
               | whataboutism because the government is more than capable
               | of regulation.
        
               | simonh wrote:
               | I think this is where we get into the weeds. How do we
               | specify what is a general purpose computer? How do we
               | specify a legally mandated mechanism for installing
               | software? I'm not expecting you to do so now obviously,
               | but isn't the fact that it's so hard part of the problem?
               | This is an incredibly tricky area to start legislating
               | about. Theres much more to this to hitting Apple with a
               | 'monopolist' stick.
        
               | newen wrote:
               | This is why there are regulatory bodies and people's
               | entire career devoted to this. The government can create
               | regulatory bodies to answer these questions and then
               | regulate companies.
        
               | simonh wrote:
               | I don't think saying it's someone else's problem to sweat
               | the details cuts it. It sounds too much to me like
               | wanting to wave a magic wand to make the problem go away,
               | but there is no magic wand. Never, in any of the debates
               | I've had on this, any of the blog posts a I've read about
               | it, even the EFF articles about this (and organisation I
               | have enormous respect for), has anyone actually tackled
               | this issue of saying how a law like this would work in
               | any specific way and what devices it should or should not
               | apply to, specifically.
        
               | rpdillon wrote:
               | I'd advocate for letting customers choose where they get
               | their software after they've bought a device.
               | Artificially coupling device and software repository
               | increases switching cost, stifling competition.
        
           | quotemstr wrote:
           | Power is power, and power needs to be accountable to those
           | subject to that power. A company that makes commodity screws
           | and bolts has no power over me: I can find a different
           | commodity screw and bolt company. A company providing key
           | tech infrastructure had quite a bit of power over me. We live
           | in an information society. Why should a few people in the bay
           | area unilaterally get to kick people out of that society?
           | 
           | Common carrier regulations on railroads provide a model for
           | regulating critical tech infrastructure that happens to be
           | privately held. I'm as big a fan as it gets of the capitalist
           | market-based way of organizing society, but even I
           | acknowledge that at large scales, companies need to play by a
           | different set of rules, one that makes them accountable to
           | the public. The alternative is essentially the subversion of
           | democracy. You can take a purist approach to corporate
           | autonomy all the way to its natural feudal end, but I'm not
           | going with you.
        
           | bambax wrote:
           | > _There is no law requiring that..._
           | 
           | So, let's make them!
           | 
           | Saying that there is "no law" is the weakest argument ever.
           | 
           | We the people make the laws, we can decide whatever we want,
           | and we can certainly vote into law the regulations we think
           | are necessary.
        
           | terrortrain wrote:
           | It's different when TV manufactures put Dolby in charge of
           | advertising and supporting the feature. Then charge them a
           | cut of their profit, with little to no recourse or dispute
           | mechanisms.
           | 
           | Besides that, it could be argued that running software is the
           | feature. What software does is not a feature of the iPhone.
           | Like a recipe is not a feature of a stove.
           | 
           | We are buying the device, it's a tool, and we should control
           | how it's used.
        
             | totalZero wrote:
             | A stove is not a satisfying example. The recipe in this
             | case is developed using Apple's kitchen utensils and
             | delivered in a recipe book printed by Apple. There are
             | entanglements between Apple and the Developer that go
             | beyond the "tool vs method" abstraction. Some of these are
             | forced on the Developer.
        
             | simonh wrote:
             | Apple's view is that the third party software that runs on
             | their phones, which they provide to you and which they
             | charge you for, very much is a feature of their phones.
             | 
             | I agree it's a tool and you should control how it's used,
             | but you're demanding that Apple implement specific features
             | for you that they don't want to implement. How do you
             | intend to coerce them into doing that? Who gets to specify
             | precisely how those features are implemented?
             | 
             | I agree that what you do with your phone after you bought
             | it should be up to you. If you can find a way to jailbreak
             | it, I think you should be allowed to do that. In fact I've
             | jai-broken iPhones and iPod Touches before. However I don't
             | think I have a right to tell apple how they make their
             | products, or to force them to implement features for me
             | that I get to specify.
        
               | [deleted]
        
           | peeters wrote:
           | OP didn't say Apple was breaking the law. They said that they
           | need to be regulated. There's a difference. Make all the
           | equivalences you want, at the end of the day the government
           | has a mandate to regulate business practice to benefit the
           | consumer. If that means treating a mobile phone as a platform
           | but not a game console, so be it.
        
         | bitexploder wrote:
         | I remember when we didn't have app stores. All we really need
         | is decentralized app publisher trust. Centralized app
         | publishing will always be abused by the publisher in the long
         | run. It's just too powerful and tempting to not stack the deck
         | in your favor as the app store owner.
        
           | hombre_fatal wrote:
           | What if the choice really is to only make things lucrative
           | for restrictive shop owners vs malware authors? So far those
           | have been the only two options.
        
             | bitexploder wrote:
             | I think Microsoft did a good job with its drivers program.
             | It was solving different (but similar) goals, and the bar
             | was kind of high, but they essentially did a good job with
             | their driver signing system. A web of trust approach is not
             | horrible. You should know the reputation of software
             | publisher before you install an app. App stores do a lot of
             | static analysis and screening, and they yank unsavory apps,
             | but their profit motive is suspect and inevitably biases
             | them towards maintaining that model rather than giving the
             | optimal environment that favors users and publishers.
        
             | shi314 wrote:
             | What if choice to maximize revenue by all means. Like
             | creating extra costs for developers or creating obstacles
             | for developers who have lucrative business and it wants to
             | control it too.
             | 
             | Btw, curating is basic responsibility of every storefront.
             | It's something even your Brick and Mortar Store does.
        
         | aww_dang wrote:
         | This will only increase the fees and introduce compliance costs
         | new entrants can't readily afford.
        
         | AnIdiotOnTheNet wrote:
         | I don't see what kind of regulation Steam needs. They are
         | hardly the only storefront on the platforms they support,
         | aren't the default one, have almost no exclusive content, and
         | don't even take a cut if you sell Steam keys on other stores.
         | 
         | What is there to regulate? If you don't like their terms you
         | can sell on a different store or distribute yourself, there's
         | nothing stopping you like there is on a typical iPhone or
         | Android device. And frankly their terms are pretty damned fair.
         | For the longest time they took such a hands-off approach to
         | their marketplace that people got angry about that instead!
        
           | erk__ wrote:
           | Steam did not offer refunds at all until they came into
           | trouble for it in Australia and the EU. That is what
           | regulations are for.
        
             | throwaway45349 wrote:
             | Other than lack of refunds and poor support for a decade,
             | Steam was still the most consumer friendly app store. They
             | got everything else _right_.
        
               | freehunter wrote:
               | My biggest complaint about Steam is Valve's retail sales.
               | They sell a DVD with the installer for Steam and then you
               | have to download from Steam even though you're holding a
               | physical DVD in your hands.
               | 
               | Me as a kid on Christmas morning 2004 unwrapping the Half
               | Life 2 disc only to realize it's a 6.5GB download over my
               | 14.4k dial-up connection. My parents bought the physical
               | disc for a reason, because we had a shitty Internet
               | connection.
               | 
               | They definitely did not get _everything else_ right.
        
               | ihuman wrote:
               | I'm surprised you couldn't install the game itself from
               | the disc. My physical copy of the orange box installed
               | steam, but it also game with the game data on multiple
               | discs.
        
               | jandrese wrote:
               | The family plan settings on an account are certainly not
               | an example of getting it right. You can share a library,
               | have multiple linked accounts, but the instant any one of
               | those accounts fires up a game all other accounts are
               | locked out of the entire library. Not just the game that
               | is currently running, but the everything. Valve missed
               | the entire point of having a family account setup and
               | every time I mention this I get "shut up pirate" as the
               | response because having kids isn't a valid use case.
        
               | kej wrote:
               | It's not close to an ideal solution, but I've started
               | working around this by distributing all new games I get
               | between three different accounts, all part of the same
               | family. That way playing a game only renders 1/3 of the
               | library unavailable to others, instead of all of it.
        
               | efreak wrote:
               | If the games you play are single-player (mine are), then
               | simply run steam in offline mode to play your games. That
               | way anyone sharing your account is unaffected. You can
               | also use shady steam_api.dll replacements to not tell
               | Steam you're playing at all (I'm actually quite glad
               | something like this exists, I've been locked out of
               | shutdown activation servers and other dead platforms in
               | the past)
        
               | AnIdiotOnTheNet wrote:
               | > The family plan settings on an account are certainly
               | not an example of getting it right.
               | 
               | What other stores have a family plan at all?
        
               | VRay wrote:
               | Basically every internet game/app store does this
               | differently. Google's, Apple's, Xbox, PlayStation
               | 
               | I think even the Nintendo Switch is more fair about it,
               | but I haven't checked it directly
               | 
               | This has burned me really badly. I had an account with
               | hundreds of Steam games, and then my dad got hooked on
               | some of the VR games I'd bought and set up on a Vive
               | machine in the living room upstairs. I had to make a new
               | account to be able to play new games. Then my nephew got
               | hooked on one of the games on the new account, so I ended
               | up giving it to him and making a third account for
               | myself. That one only has a couple of games on it, since
               | I've mostly just transitioned to playing stuff on GoG and
               | the Nintendo Switch
        
               | AlfeG wrote:
               | Play Store
        
               | jandrese wrote:
               | Netflix. Amazon Prime. HBO. Disney+. HULU. Epic.
               | Microsoft. GOG. Apple App Store. Google Play.
               | 
               | In most cases the regular plan is the family plan because
               | most people live in a family and the extra features don't
               | harm people with individual accounts at all.
        
               | benologist wrote:
               | Steam actively banned users for getting chargebacks and
               | defrauded ~20,000 Australians seeking refunds,
               | Australia's like 5% of their users so they probably
               | defrauded several hundred thousand more people worldwide.
               | They're not a consumer-friendly company at all they just
               | had an epiphany about their liability and updated their
               | refund policy while being sued for a little tiny fraction
               | of their thievery.
        
           | Andrew_nenakhov wrote:
           | Steam is not a monopoly. You can install other stores and you
           | can acquire and install software directly on your computer.
           | 
           | AppStore and, to lesser extent, Google Play _are_ monopolies,
           | that severely restrict rights of their users, no matter what
           | people say that  'Apple is not a monopoly because you can buy
           | another phone'
        
         | Consultant32452 wrote:
         | The only heavy regulation I need is the device is fully mine
         | after I buy it. I'll take care of the rest.
        
           | EdwinLarkin wrote:
           | Sure but you are still just "renting" the software.
        
           | HumblyTossed wrote:
           | Exactly. If anyone wants to run an app store, fine, but I
           | must be allowed to "side load" apps onto my device so that I
           | don't have to participate in the app store economy.
        
             | mensetmanusman wrote:
             | You can sideload on an iphone now without a developer
             | account.
        
         | centimeter wrote:
         | A simple regulation that would fix this without overbearing
         | price controls is to require manufacturers to allow users to
         | sideload their own app stores.
        
         | jfkebwjsbx wrote:
         | Steam is the very opposite of a walled garden.
         | 
         | Putting them in the list but leaving out all console
         | manufacturers and operating system devs? Strange.
        
           | bronzeage wrote:
           | I think all gaming consoles are similar. It's actually
           | because steam is something I use while consoles aren't that I
           | didn't think about that.
        
         | rabuse wrote:
         | This is specifically why I want web browsers to interface with
         | mobile devices better. The walled garden these stores are
         | absolutely infuriates me.
        
         | ryanlol wrote:
         | Why do app stores need separate regulations?
         | 
         | > They are the very definitions of predatory competition
         | squashing monopolies.
         | 
         | But they aren't, this is a rather competitive space.
        
           | bronzeage wrote:
           | The stock market is heavily regulated. Commodity markets are
           | regulated. It's actually the slowness and corruption of the
           | law makers that we're still without any regulations to
           | virtual markets.
        
             | ryanlol wrote:
             | How are app stores like stock markets or commodity markets?
        
           | simion314 wrote:
           | Competitive? How many places are where I can host a web page
           | and how many app stores ? The ratio is probably much larger
           | then 10000 : 1 .
        
           | _nalply wrote:
           | Competitive between developers and perhaps platforms but
           | absolutely a monopoly for iOS.
        
             | ryanlol wrote:
             | This is as nonsensical as complaining about Disney having a
             | monopoly in Disneyland.
        
               | jaywalk wrote:
               | Phones are not the private property of Apple and Google.
        
               | kube-system wrote:
               | That's true about the hardware.
        
               | ViViDboarder wrote:
               | It's not like that at all... Disneyland sells Disney IP.
               | These stores are marketplaces.
        
               | chownie wrote:
               | It is a false comparison to put Disney land (owned by
               | Disney) and iOS devices (owned by Apple customers) side
               | by side.
               | 
               | We already had battles on this front, Microsoft had to
               | offer competing browsers for some time at least in the
               | EU. Manufacturing the platform ceases to afford
               | dictatorship when the device reaches a large enough share
               | of the population imo.
        
           | lacker wrote:
           | It seems like a pretty clear duopoly to me, Apple and Android
           | are the only two mobile platforms, and rather than compete
           | with each other on price they are just both leaving their cut
           | at 30%. Personally it's not even the 30% I mind so much as,
           | maybe there are cool new products like new mobile browsers
           | that are just forbidden by the app stores and so we will
           | never get them.
        
             | ryanlol wrote:
             | Amazon appstore, F-droid, Huawei app store, Samsung Galaxy
             | Apps and so on.
        
               | kilo_bravo_3 wrote:
               | None of those matter.
               | 
               | Neither does the fact that you can buy a Linux phone,
               | today.
               | 
               | The people downvoting you just want to punish the wicked.
               | 
               | It's like the digital content distribution discussions
               | where even a single inconvenience or a perceived lack of
               | value is met with "YARR ME MATEY SAIL THE SEVEN SEAS".
               | 
               | When you point out that all of this (waves hand) is an
               | optional luxury and if they want open culture they can
               | choose to consume open (and public domain) culture you
               | are looked at like you are a goblin and downvoted.
               | 
               | They don't care about open culture they just want to
               | punish music and film distributors.
               | 
               | If they did care about open culture they would only
               | consume culture that had been voluntarily released as
               | free and open. There is plenty of creative commons,
               | public domain, open source, and other free content for
               | them to consume but they want the good stuff.
               | 
               | They don't care about competitive app stores they just
               | want to punish the app store owners.
               | 
               | If they did care about open app stores they would all buy
               | the PinePhone and support developers on that platform
               | MAKING MINOR PERSONAL SACRIFICES until it was a success.
               | 
               | But the people downvoting you don't care and will tie
               | themselves into knots and find every hollow and vapid
               | excuse why you are wrong and they are right.
        
               | mcherm wrote:
               | What is the market share of those?
               | 
               | Ideally measured two ways: in downloads and in dollars.
        
           | hugey010 wrote:
           | They enforce intentionally anti-competitive policies.
           | Referencing third party mobile platforms (Android) is not
           | allowed in iOS apps. See 2.3.10
           | https://developer.apple.com/app-
           | store/review/guidelines/#acc...
        
           | jlmorton wrote:
           | Competitive? It is an oligopoly with tacit collusion on price
           | fixing. This is the exact reason why anti-trust legislation
           | exists.
           | 
           | A competitive market would be one in which the platform
           | providers were forced to divest from the app markets, and
           | support competing app markets which meet requirements, and
           | which actively compete on features and price.
           | 
           | If cars only supported gasoline from manufacturer gas
           | stations, and 95% of the market was controlled by cars from
           | GM and Ford, and once you bought a GM car you could only buy
           | gasoline from a GM gas station, would you call the gasoline
           | market competitive?
           | 
           | To extend the metaphor, let's say it was technically possible
           | to use third-party gas stations, but the manufacturers had
           | hidden this ability, and it required a small amount of
           | mechanical knowledge to enable, and maybe voided your
           | warranty, would you then consider the market competitive?
        
             | PostThisTooFast wrote:
             | " once you bought a GM car you could only buy gasoline from
             | a GM gas station"
             | 
             | On a related note: This kind of scam was the reason for the
             | Magnuson-Moss Warranty Act. Carmakers actually attempted
             | this kind of crap, claiming that your warranty would be
             | "void" if you didn't use special Ford oil or Chevy tires.
             | 
             | The great thing is that the law extends to all products, so
             | all of those stickers saying "warranty void if removed" are
             | bullshit. You can modify the devices you own, and if the
             | manufacturer wants to deny you warranty service, it has to
             | prove that your modification caused the problem that you're
             | seeking service for.
        
             | briandear wrote:
             | Can you prove price fixing? Or collusion? If you want to
             | make the claim, then let's see the proof.
        
               | jlmorton wrote:
               | You don't have to prove active collusion. Tacit price
               | fixing is still anti-competitive behavior.
        
               | alias_neo wrote:
               | What options are there? Google Play, Apple App Store.
               | 
               | How much do they take? 30% and 30%.
               | 
               | Is there an option where they take less than 30% or where
               | someone can compete on that cut? No.
               | 
               | Is there a different store you can use with the same
               | privileges as these two stores? No.
               | 
               | Can you take your payments outside of the store and
               | manage payment fees yourself so as to not give them 30%?
               | No.
        
               | noisem4ker wrote:
               | I doubt it's news to you, but Android openly allows app
               | stores other than Google's.
        
               | alias_neo wrote:
               | It's does, but between Google's certification process
               | putting restrictions on device manufacturers and the fact
               | that usually those alternative app stores can't be
               | installed from Google Play, asking side the untrusted
               | sources scare tactic against users, and Google Play
               | protect so closely integrated in the OS now, theyre not
               | really viable market places.
               | 
               | At best I guess we could say Google has a carrot approach
               | where Apple prefers the stick.
        
           | arnvald wrote:
           | Not really, at least not in a sense that different products
           | and stores compete.
           | 
           | When I buy a phone I can choose from multiple models, then
           | once I choose a model I can choose a store where I want to
           | buy it. These 2 examples are competitive. Then I can choose
           | what app I want to buy, but I can't choose anymore where I
           | buy it (at least on IOS). There's no competition between
           | stores. There's just competition between phone manufacturers
           | that ends the moment you choose the phone, from then onwards
           | is a monopoly (or near monopoly in case of Android)
        
           | solarkraft wrote:
           | Oh, really? Which competitors to Apple are there on iOS?
        
             | briandear wrote:
             | What competitors are there for Nintendo? Or PlayStation? Or
             | XBox? Every one of those platforms tightly controls access
             | to their platforms.
        
               | maxsilver wrote:
               | > Every one of those platforms tightly controls access to
               | their platforms.
               | 
               | They actually can't. Not legally, anyway.
               | 
               | I am not a lawyer, but Nintendo famously _lost_ a
               | lawsuit, when attempting to block third-party software
               | distribution :
               | https://openjurist.org/16/f3d/1032/nintendo-of-america-
               | inc-v... Sega (back when Sega was a major console
               | competitor) _also lost_ a similar lawsuit, when
               | attempting to block third-party software distribution :
               | https://openjurist.org/977/f2d/1510/sega-enterprises-ltd-
               | v-a...
               | 
               | If we still had anti-trust enforcement, this should set
               | precedent against what Apple is doing here today. We
               | already decided this issue in the 80s and 90s, making a
               | specialized locked-down computer (i.e., a "game console")
               | does not entitle you to own the entire software market
               | for that device. And _so long as you don 't steal
               | copyrighted materials to do so_ (see Nintendo v Atari),
               | you are allowed to reverse engineer and sell your own
               | software for these devices, without any royalties or
               | licensing owed.
               | 
               | If you want iPhones to be treated like "gaming consoles"
               | instead of computers, then it is already legal to
               | jailbreak an iPhone, distribute your own apps (or entire
               | app store) and sell to iPhone users, without ever paying
               | Apple a single penny.
               | 
               | It's even legal by precedent to _modify other people 's
               | software_ when selling your own third-party software (see
               | Game Genie / GameShark lawsuit, it's legal to sell a
               | program that modifies someone elses copywritten software,
               | so long as you don't include or redistribute the original
               | copywritten code).
        
               | Spivak wrote:
               | Sure, but they are allowed to implement any technical
               | measures they want to block third-party software
               | distribution. If you can hack it to make it work Apple
               | can't sue you but they can definitely make it harder and
               | don't have to help or support you.
        
             | ryanlol wrote:
             | Which competitors to $car_manufacturer engines are there
             | for $car_manufacturer cars?
             | 
             | This is a stupid question. Whether or not there is
             | competition on iOS doesn't matter as long as there exists
             | viable competition on any viable platform.
        
               | ThrowawayR2 wrote:
               | > " _Which competitors to $car_manufacturer engines are
               | there for $car_manufacturer cars?_ "
               | 
               | Interesting and rather unfortunate that you should use
               | that example, since the landmark Magnuson-Moss Warranty
               | Act famously invalidated automakers attempts to revoke
               | their products' warranty if aftermarket parts were
               | installed. It's a clear example of a consumer-hostile
               | practice that was deemed to be unfair and regulated, even
               | though no monopoly was involved.
        
               | rcoder wrote:
               | ...and if all car manufacturers bought engines from the
               | same factory (TSMC), used the same satnav (except one
               | brand, who had a slightly-worse in-house clone), and an
               | accelerator and gearbox from exactly one source (Google
               | search) would you be more concerned about anticompetitive
               | behavior? What if the manufacturers were allowed to
               | produce "accessories" like batteries, tires, and child
               | seats that refused to work in any other car, and actively
               | sued repair shops that weren't official dealerships?
               | 
               | Apple and Google may be competitors, strictly speaking,
               | but the reality is they've pretty well carved up the
               | market between premium buyers mostly concerned with
               | fit+finish, prestige, and compatibility with other Apple
               | devices, and the operating system and network
               | infrastructure for, well, everything else.
               | 
               | It's absolutely a duopoly, and so minimally competitive:
               | either Google or Apple would happily claim leadership
               | status, but neither party really wants the other to go
               | away lest actual competition or government intervention
               | cause them to lose control of their patch of ground.
        
               | ryanlol wrote:
               | > Apple and Google may be competitors, strictly speaking,
               | but the reality is they've pretty well carved up the
               | market between premium buyers mostly concerned with
               | fit+finish, prestige, and compatibility with other Apple
               | devices, and the operating system and network
               | infrastructure for, well, everything else.
               | 
               | Somehow there are heaps of expensive android phones that
               | sell just fine. The flagship Samsung phones cost more
               | than any iPhone.
               | 
               | > It's absolutely a duopoly, and so minimally competitive
               | 
               | Well no, there are tons of smartphone manufacturers with
               | viable products.
        
               | solarkraft wrote:
               | > Well no, there are tons of smartphone manufacturers
               | with viable products
               | 
               | There are 2 viable software platforms.
        
               | TheOtherHobbes wrote:
               | There is no competition, because there are exactly two
               | viable platforms for mobile apps. All the others are
               | footnotes.
        
           | ViViDboarder wrote:
           | Huh? Which space is competitive? Apple and Google are pretty
           | much the only shows in town and even more restricted is that
           | the App Store is the exclusive store for iOS.
           | 
           | In fact, they don't even really compete with each other. Play
           | is only on Android and App Store is only on iOS.
           | 
           | You could say Android and iOS compete with each other, but
           | once someone has bought a phone, they do not have a choice of
           | where to buy apps.
        
         | cwhiz wrote:
         | >Apple is of course the biggest offender as they heavily guard
         | their monopoly with code signing enforcement.
         | 
         | What monopoly? Apple controls maybe 8% of the desktop/notebook
         | market and ~13% of the smartphone market. They don't even come
         | close to qualifying as a monopoly.
        
           | owenwil wrote:
           | Apple generates more than 50% of all smartphone App Store
           | revenue, so I'd argue it has a monopoly through that lens
           | https://appleinsider.com/articles/19/07/03/apples-app-
           | store-...
        
             | briandear wrote:
             | That doesn't mean that Apple has a monopoly, only that
             | Android users are typically cheap and don't pay for apps as
             | much.
        
               | PostThisTooFast wrote:
               | This is very likely true. The millions of no-name, rock-
               | bottom, cheap-ass phones all over Asia and the rest of
               | the world are running the free-to-implement OS: Android.
               | They can't run iOS.
               | 
               | Thus Android has a far bigger "market share" by sheer
               | numbers, but how many of their users are app buyers or
               | big spenders? Way, way fewer than iOS users.
        
             | cwhiz wrote:
             | That isn't how monopolies work or are defined or
             | classified. Revenue has nothing to do with market control.
             | 
             | Even if we rewrite the dictionary and legal texts, Apple
             | would be part of a duopoly, not a monopoly. If you try to
             | redefine monopoly to mean that Apple has a monopoly over
             | their own platform, then you better start lawyering up
             | because essentially every company in America has a
             | monopoly.
             | 
             | I think people want Apple to be classified as a monopoly
             | because they see their behavior as unfair. But they aren't
             | a monopoly and your recourse as a free American citizen is
             | to just not buy Apple products. The fact that you are able
             | to buy from a competitor with zero personal harm is
             | absolute indication that Apple is not a monopoly.
        
               | dragonwriter wrote:
               | > Even if we rewrite the dictionary and legal texts,
               | Apple would be part of a duopoly, not a monopoly.
               | 
               | If Apple has pricing power because people don't move to
               | competitors, they are a monopoly in the eyes of the law
               | no matter how many players are in the same commonly-
               | described market segment and what their sizes are.
               | 
               | > If you try to redefine monopoly to mean that Apple has
               | a monopoly over their own platform
               | 
               | If that platform is sufficiently sticky that pricing
               | changes don't induce people to switch to competitors,
               | that's exactly what the law already does, no redefinition
               | needed.
               | 
               | > then you better start lawyering up because essentially
               | every company in America has a monopoly.
               | 
               | No, most don't, though they tend to seek them (what do
               | you think a "moat" is?)
        
               | perl4ever wrote:
               | >If Apple has pricing power because people don't move to
               | competitors
               | 
               | I'm not taking sides, or claiming I'm an expert on
               | economics, but isn't the question with monopolies always
               | "what _is_ the market, and what _are_ the competitors "?
               | If you accuse someone of being a monopoly, they will
               | always define their market as widely as possible, but if
               | you are an antitrust lawyer trying to win a case against
               | them you will define it as narrowly as possible. There's
               | always a _sufficiently_ wide or narrow definition for
               | either side to win. And every business has _some_ pricing
               | power and _some_ friction for their customers. Everyone
               | talks about investing in companies that have a  "moat"
               | which seems to be understood as something more than many
               | companies have, but less than a monopoly.
        
               | dragonwriter wrote:
               | > I'm not taking sides, or claiming I'm an expert on
               | economics, but isn't the question with monopolies always
               | "what is the market, and what are the competitors"?
               | 
               | Pricing power is a key way in which that question is
               | answered: if an actor doesn't have it, the people to whom
               | business goes when they raise prices are the rest of the
               | market they are in. If they do have it, there are no
               | actual competitors.
        
               | cwhiz wrote:
               | Your argument here is basically that Apple charges a lot
               | so they must be a monopoly. Wanting something to be true
               | doesn't make it true. Apple's share of the smartphone
               | market is shrinking, not growing. The basic premise of
               | your argument is factually invalid.
               | 
               | The fact that Apple can charge a premium despite being a
               | minority player, and despite their marketshare shrinking,
               | is evidence of their excellent marketing, not a monopoly.
               | 
               | To be a monopoly you must either have a dominant position
               | in the market or your behavior must be such that you are
               | attempting to gain a dominant position in the market. Or
               | you can just make shit up because you don't like Apple.
        
               | dragonwriter wrote:
               | > Your argument here is basically that Apple charges a
               | lot so they must be a monopoly.
               | 
               | You are wrong in two respects.
               | 
               | First, I am not taking a position o whether Apple meets
               | the test for monopoly.
               | 
               | Second, the test is pricing power (the ability to raise
               | prices without defection to competitors) not "high
               | prices". This is more important than how many players
               | might be in any popular description of the market,
               | because it is test of whether those other players are in
               | fact competing with the player in question, or whether
               | they are in objectively separate markets even if the
               | usual popular description is of a single market.
               | 
               | > Wanting something to be true doesn't make it true
               | 
               | Correct, wanting "are there more players in what is
               | typically described in the press as the market in which
               | the actor is participating" to be the main legal test for
               | monopoly instead of pricing power does not make it so.
        
         | yurlungur wrote:
         | May be a stupid idea, but I always feel that appstores should
         | be independent from device and service providers. Consumers
         | should have the flexibility to not get tied to certain
         | distributors of software. Even if apple and Google are not
         | prevented from hosting appstores they should be required to
         | support third party ones as though they were native.
        
         | jedberg wrote:
         | But the regulations you are looking for should be on the device
         | manufactures not the app stores. Require Apple to allow other
         | app stores to be installed that has the same level of access to
         | the OS and APIs that their native app store has, as well as
         | direct app downloads from the internet with the same level of
         | access (maybe with some extra hoops for security controls).
         | 
         | That would solve the problem. Someone will spin up a better App
         | store. Someone already has in fact. If you jailbreak your
         | iPhone you get access to a second app store (https://cydia-
         | app.com) which has apps that Apple won't put in their regular
         | store.
        
         | indymike wrote:
         | App stores need competition, not regulation.
        
           | libraryatnight wrote:
           | I don't necessarily disagree but that's a tall order when
           | lots of users believe the app store default on their
           | respective device is the only option.
        
           | jonny_eh wrote:
           | In situations where competition is not possible, we need to
           | resort to regulation.
        
           | Sargos wrote:
           | In this case the economic conditions are a monopoly so
           | competition is impossible. That's why regulations exist, they
           | fix market failures.
        
             | indymike wrote:
             | Breaking the monopoly is the solution. Pouring regulatory
             | cement on just makes the monopoly legitimate and sanctioned
             | forever.
        
               | 8note wrote:
               | Breaking monopolies is a form of regulation
        
           | shi314 wrote:
           | To avoid unhealthy competition that endangers competition
           | itself, regulation is required. Humans have tendency to
           | monopolise.
           | 
           | Regulations makes competition important for benefit
           | maximization. Apple would have long bought and closed by
           | Microsoft if not for Regulation. AMD would have had suffered
           | end.
        
           | alewi481 wrote:
           | A positive aspect of Apple's model is that it's impossible
           | for a malicious ad to trick an unsuspecting user into
           | sideloading malware on their device.
        
             | terrortrain wrote:
             | A positive aspect of prison is that you won't crash your
             | car
        
               | jjk166 wrote:
               | If you want to spend $700 to go to prison for a while so
               | you don't crash your car, I don't think there should be a
               | law against it.
        
             | im3w1l wrote:
             | The vast majority of apps are malware. In both Apple's and
             | Google's app stores. It's gotten to the point that apps are
             | assumed to harvest all information they have access to,
             | store it permanently and sell it to anyone who asks.
        
             | SahAssar wrote:
             | You really think there is nothing in the app store that can
             | be called malware?
        
             | [deleted]
        
       | rhacker wrote:
       | This blew up, but like 5 comments down in twitter someone said it
       | wasn't true.
        
         | ladon86 wrote:
         | It is true, and I don't see anyone on that thread saying it's
         | not. I see a guy confused about whether it's the consumer or
         | developer that eats the fee - it's the developer.
         | 
         | This is exactly how it works:
         | 
         | * Customer pays $10
         | 
         | * Apple owes developer $7 (to be paid in 4-6 weeks)
         | 
         | * Customer asks for refund, Apple sends them $10 back
         | 
         | * Developer owes Apple $3
        
           | valuearb wrote:
           | It's not true, I've been selling apps on the App Store fir
           | ten years, never happened to me.
        
       | leptoniscool wrote:
       | Not surprising, since they have control of the platform and the
       | market. But it's ethically questionable.
        
       | moogleii wrote:
       | This policy apparently has been around since 2009:
       | https://arstechnica.com/apple/news/2009/03/app-store-refunds...
       | 
       | Of note is that the developer "protection" clause in the 2009
       | version doesn't seem to be in the current version ("Otherwise, no
       | refunds are available."): https://www.apple.com/legal/internet-
       | services/itunes/us/term...
       | 
       | My memory is fuzzy, but I recall there was pressure from the EU?
       | regarding lack of refunds, so I'm guessing this was Apple's
       | adaptation.
       | 
       | Regardless, it still clearly seems like the right thing to do is
       | to refund the developer the 30%.
        
       | bloomboom wrote:
       | It's amazing that a decade and a half later Apple still hasn't
       | fulfilled Steve Jobs' original dream of merging the web and apps.
       | 
       | He wasn't saying third party apps should be HTML5 just to stall
       | for time. He really believed it. And it was a good idea and still
       | is.
       | 
       | Processors, memory, bandwidth, and browsers have all advanced by
       | leaps and bounds and yet the dream remains unrealized and Apple
       | is the most to blame. They got addicted to the ill gotten gains
       | of their walled garden and can't bring themselves to kick the
       | addiction. Rent seeking is a powerful force.
       | 
       | It's pathetic for a company so good at being honest with
       | themselves and moving forward when they know what the best future
       | is.
       | 
       | The App Store shouldn't exist at this point. It has outlived its
       | usefulness. It's in their users' best interests to move beyond
       | it. And yet maybe it's too traumatic and daring a move for anyone
       | other than Steve Jobs to attempt.
       | 
       | Tim Cook could drop the headphone jack because it didn't damage
       | the bottom line but dropping the App Store would actually cost
       | something in the short term even if it is the right thing to do
       | for everyone in the long term.
        
         | dimitrios1 wrote:
         | > It's amazing that a decade and a half later Apple still
         | hasn't fulfilled Steve Jobs' original dream of merging the web
         | and apps.
         | 
         | Because Google exists, and is diametrically opposed to this
         | vision. The past decade have shown constant examples of these
         | two visions of the future clashing. Google wants more people on
         | the internet. Apple wants more people on their devices.
        
         | wolco wrote:
         | Apple has a history of pushing along after Steve left without
         | any true vision until he returns. If anyone will return from
         | the grave it's probably Steve. When he does he will probably VR
         | Apple phones and we'll be in a new era.
        
         | conductr wrote:
         | I think they were creating a walled garden and this was just
         | lip service. Blaming it on state of tech/HTML5/etc was easy.
         | The app store could be open from administration/censors and
         | thus would function exactly like the web even if native code
         | was required. The frustrating part of current state is they
         | censor who, what, and how can be brought to market and the 30%
         | cut is just egregious.
        
       | jedimind wrote:
       | Tim Sweeney @TimSweeneyEpic
       | 
       | This is a critical consideration in these 30% store fees. They
       | come off the top, before funding any developer costs. As a
       | result, Apple and Google make more profit from most developers'
       | games than the developers themselves. That is terribly unfair and
       | exploitative.
       | 
       | https://twitter.com/TimSweeneyEpic/status/128831577560707891...
        
       | josephagoss wrote:
       | According to the tweet, if a $1.00 app is refunded the customer
       | gets back $1.00 from the developer and Apple keeps $0.30.
       | 
       | So each refund costs the dev more than they took in for the sale
       | whilst Apple always pockets the 30%.
       | 
       | How can a refund cost the dev $1.00 if they only took $0.70 for
       | the sale?
        
       | monkey26 wrote:
       | This is unfortunate. I recently searched the App Store for "ssh
       | tunnel" and Prompt 2 came up. I bought it without much thought as
       | I heard about.
       | 
       | Now I should have done my research but it doesn't support
       | tunneling or I couldn't figure out. Some research told me that no
       | iOS ssh client will. So I requested a refund and got it.
       | 
       | In this case I think the blame was on Apple. Not the author of
       | the app.
        
         | Spooky23 wrote:
         | I don't know how you can blame either party.
         | 
         | If my kid wants a dvd about beetles (the bugs), and I click on
         | a Beatles (the band) documentary instead, that's neither the
         | seller or producers fault.
        
           | Brian_K_White wrote:
           | It's Apple's fault that they made a standard ssh feature
           | impossible on ios, yet still allow apps to be called "ssh".
           | 
           | No dvd player manufacturer created a dvd store where they
           | sell dvds called "The Beatles" but every Beatles dvd is
           | missing Ringo because their dvd store censors Ringo, but dvds
           | are still named The Beatles.
        
             | Spooky23 wrote:
             | So are you angry at the platform restrictions or the App
             | Store?
             | 
             | They are two different things.
        
       | fractal618 wrote:
       | That doesn't seem fair at all
        
       | arbuge wrote:
       | Of note: as of last October, if a PayPal merchant refunds a
       | customer for any reason, PayPal is no longer refunding their
       | payment processing fee. The merchant will need to refund that to
       | the customer at their own expense to grant the customer a full
       | refund.
        
       | atarian wrote:
       | I don't understand something here.. let's say I sold an app to
       | someone for $100.
       | 
       | 1. Someone pays me $100.
       | 
       | 2. Apple takes 30%, so I only get $70.
       | 
       | 3. Customer asks for refund and gets back $100.
       | 
       | 4. Apple takes back the $70 from me.
       | 
       | If Apple was skimming 30% off from the start, how does that
       | affect me during a refund?
        
         | FriendlyNormie wrote:
         | Relax and just go along with treating this random tweet like
         | it's proven to be undeniably true. We're trying to form a
         | libelous witch hunt against Apple to temporarily crash the
         | stock price. Buy the dip in 30 minutes, friendo.
        
         | fatnoah wrote:
         | What it means is that for Apple to retain its $30 commission,
         | they'll take $100 from you to refund the customer.
        
         | [deleted]
        
         | ShinTakuya wrote:
         | The answer is that you're thinking of it the wrong way. See it
         | this way:
         | 
         | You make 3 sales of $100. One gets refunded. You get paid $200
         | - $90 = $110 instead of $140, because in practice Apple pays
         | you in batches and doesn't pay immediately for each purchase.
        
           | rconti wrote:
           | Now I'm more confused. I get why it "should" be $140 but I
           | have no idea where the $90 came from.
        
             | wccrawford wrote:
             | 3 sales of $100 ($300) means 3x$30 ($90) in fees for Apple.
             | 
             | That should mean 3x$70 for you, $210.
             | 
             | But then one of those is refunded. Apple takes $100 from
             | your account and gives it back to the customer. You end up
             | with $110.
        
             | jmull wrote:
             | I think the previous posted got confused.
             | 
             | Should be like:
             | 
             | You make three sales of $100 each. One is returned. You get
             | $70 + $70 + $70 - $100 = $110. Apple gets $30 + $30 + $30 -
             | $0 = $90.
             | 
             | That is, you get $70 for each purchase but lose $100 for
             | each refund. Apple gets $30 for each purchase and loses $0
             | for each refund.
             | 
             | Apple has real costs for each transaction and the refund is
             | not really its problem so it makes sense that it keep those
             | transaction costs. But those aren't anywhere near 30%
             | (well, actually on a $1-$2 purchase it might be, but too
             | far beyond that).
        
         | jccalhoun wrote:
         | I am not a developer but I presume that Apple doesn't pay you
         | every single time someone buys your app. So they would take the
         | extra $30 out of your balance with them. Or, if there is no
         | balance they will just put you into negative balance so that
         | the next time you sell a $100 app you will only get $40 instead
         | of $70.
        
         | adrianmonk wrote:
         | I would guess what happens is actual money does not change
         | hands when a purchase is made.
         | 
         | Instead, Apple keeps records of what it owes each developer,
         | and at some later date (likely monthly), it makes one big
         | payment to the developer.
         | 
         | Thus at purchase time, Apple enters +$70 in the records it
         | keeps of what it owes a developer. And at refund time, it
         | enters -$100. So the net effect of a purchase and then refund
         | is +$70 + -$100 = -$30.
        
           | atarian wrote:
           | OK, this helped me understand things better. If true, I'm
           | surprised we're just hearing about this now.
        
         | marcinzm wrote:
         | Apple takes back $100 from you. You now owe them $30 more than
         | they ever paid you.
        
           | valuearb wrote:
           | Nope.
        
             | marcinzm wrote:
             | This is Apple's US terms for developers of paid apps:
             | 
             | > You shall reimburse, or grant Apple a credit for, an
             | amount equal to the price for that subscription. Apple will
             | have the right to retain its commission on the sale of that
             | subscription, notwithstanding the refund of the price to
             | the End-User.
             | 
             | If you disagree, please cite a source.
        
               | sercand wrote:
               | I just looked at our app store connect Sales and Trends
               | page and for a $100 item: Apple proceeds $70 to developer
               | and takes back $70 again from the developer on a refund.
        
         | sandyarmstrong wrote:
         | The tweet claims that step 4 is "Apples takes back $100 from
         | me." So you have to cover Apple's share in the refund.
        
           | valuearb wrote:
           | The tweets claim is false.
        
             | marcinzm wrote:
             | This is Apple's US terms for developers of paid apps:
             | 
             | > You shall reimburse, or grant Apple a credit for, an
             | amount equal to the price for that subscription. Apple will
             | have the right to retain its commission on the sale of that
             | subscription, notwithstanding the refund of the price to
             | the End-User.
             | 
             | If you disagree, please cite a source.
        
       | brokencode wrote:
       | Apple keeps on abusing their dominant market position to make
       | huge profits at the expense of small developers. They subject
       | apps to huge fees, then release competing apps at the same price
       | (such as Apple Music). They prevent companies from selling ebooks
       | on from their apps without taking a huge cut, again, despite the
       | fact that they have a competing app in iBooks. These are perhaps
       | the most egregious examples, but the list is very long of other
       | complaints.
       | 
       | How long will they get away with this before antitrust regulation
       | kicks in? They are so focused on extracting rent that they keep
       | on poking this sleeping bear, and it eventually will be a huge
       | problem for them. If they don't reverse course, expect to see
       | large reductions in their profits and stock price when this
       | happens.
        
       | chourobin wrote:
       | Dig a little deeper in the thread. I don't think this is
       | accurate.
        
       | monadic2 wrote:
       | Of all the chatter around anti-trust, has anyone broached the app
       | store and apple's monopoly on iOS software?
       | 
       | I am using the term in a colloiquial, non-legalistic sense.
       | 
       | My fear is that politicians are invested in tech stocks, like the
       | rest of us and pretty much anyone with a mutual fund, so they are
       | unlikely to act in a pro-consumer manner.
        
       | olliej wrote:
       | What the hell?
        
       | krick wrote:
       | I guess in Europe iStuff isn't as overwhelmingly popular as in
       | USA, so when I hear things like that I am always amazed at how
       | could anyone (a developer) in their mind ever cooperate with
       | Apple. Even writing and getting a new app to their store is a
       | huge feat, they take a huge cuts when you make money, and when
       | you don't they can charge you "30% of what you could make"
       | anyway. This is just absolute nonsense.
        
       | bronzeage wrote:
       | I also argue that it's the heavy commissions which push nearly
       | every App to an ad based model, or physical services Apps which
       | don't charge anything.
       | 
       | This in turn shifts more and more apps in the direction of
       | invading our privacy with invasive ads libraries, leading to also
       | worse privacy as a consequence. It's already pretty hard to
       | convince users to pay for an app, the 30% cut almost guaranties
       | it will be a bad business model.
        
       | [deleted]
        
       | 8ytecoder wrote:
       | A fair and equitable App Store model that also protects users
       | would be one where it's opt-in. Apple vetting an app should be
       | independent of distribution. Developers can then choose whether
       | they want to use the App Store or not.
        
       | oliverx0 wrote:
       | Seems fair to me. Apple provided with you a service and charged
       | your for it. It is a cost associated with distributing /
       | developing your product. Why should Apple be responsible for
       | refunding you? It was not their fault that the customer decided
       | their money back.
        
         | glofish wrote:
         | How do you know that?
         | 
         | The interface and what you can do/demonstrate in the store is
         | severely limited.
        
         | weaksauce wrote:
         | No it's not fair. This can be a tool that competitors use to
         | hurt you financially. If the customer gets a refund the slate
         | should be wiped clean. That's fair.
        
           | oliverx0 wrote:
           | It's easy to think it's fair because the cost to Apple is
           | low. But in principle, let's assume that it costs Apple a
           | significant amount of money and effort to make the
           | transaction happen, for which they charge you that 30%. Seems
           | unfair then that Apple has to be held responsible for
           | refunding a service they provided when it was not their fault
           | the customer wanted the money back for your product.
        
             | sukilot wrote:
             | Obviously, assuming wildly false claims can lead to
             | unreasonable conclusions.
        
         | saagarjha wrote:
         | Apple prices the exact same things into hardware distribution
         | too, but when you ask for your money back there they give it
         | back in full, not minus the "service" they already provided
         | you.
        
           | oliverx0 wrote:
           | And I think that's great! I just don't think they need to be
           | forced to do it. If I were Apple I would definitely refund.
           | But I don't agree that it should be an obligation for them to
           | do it.
        
         | alickz wrote:
         | > It is a cost associated with distributing / developing your
         | product.
         | 
         | On top of the non-negotiable $99/y developer account fee.
        
       | ikeboy wrote:
       | Amazon does the same thing. You can lose more on a return than
       | you make on a regular order. Amazon makes more on many orders
       | than sellers do.
        
         | ejo4041 wrote:
         | Amazon FBA seller here. I came to look for the Amazon comment.
         | Their returns are pretty messed up and hurt the sellers.
         | Customer can return for any reason and the seller has to eat
         | it. Often times it is very hard to track returns down if people
         | return the wrong stuff. If it's broken or damaged, amazon will
         | side with the customer 100% of the time. On top of all that, if
         | you dispose of a damaged, non-sell-able item, they will list it
         | in amazon warehouse, we agree to that in the TOS by having an
         | FBA account.
         | 
         | If someone knows how to work with their system better regarding
         | returns, let me know.
        
           | meed2000 wrote:
           | I stopped selling on Amazon nearly 10 years ago. FBA was a
           | newly introduced feature which was the trigger for me see
           | Amazon's disrespect for 3rd party sellers.
           | 
           | They skim the seller for the sale (because they do the
           | marketing for you). They skim on payment processing (it costs
           | them less than they charge) They skim for exposure (ads are
           | almost a must have to ever appear in search results). They
           | then skim on delivery via FBA (they charge more than it costs
           | them). And they skim on warehousing via FBA (the pricing was
           | already unbelievable back then).
           | 
           | Fast forward 10 years, they have started to skim sellers off
           | their business analysis and risk taking effort (They have the
           | data, and will compete with 3rd party sellers on products
           | that sell decently enough, and even place their product
           | before yours).
           | 
           | I've recently taken the time to edited and publish a book
           | that is in the public domain, on their KDP platform, a few
           | days later I see that Amazon is selling that same book and
           | even redirect customer clicks from my page description and
           | book cover to their line item to buy.
           | 
           | Amazon has no limit.
        
             | mthoms wrote:
             | >a few days later I see that Amazon is selling that same
             | book and even redirect customer clicks from my page
             | description and book cover to their line item to buy.
             | 
             | Can you expand on this? I'm not sure what you mean exactly.
             | Is Amazon redirecting direct links to your free book to a
             | non-free version?
        
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