[HN Gopher] System UIcons - icons designed for products, no attr... ___________________________________________________________________ System UIcons - icons designed for products, no attribution Author : nabeards Score : 263 points Date : 2020-08-03 14:01 UTC (8 hours ago) (HTM) web link (systemuicons.com) (TXT) w3m dump (systemuicons.com) | ignoramous wrote: | I've used https://ikonate.com/, and this service looks pretty | similar and of equal quality if not better. | | > _Use how you want, without attribution_ | | This license reminded me of Sam Hocevar's [0] _do whatever the | fuck you want_ license [1]. | | [0] Probably one of the first to advocate DNS based ad-blocking | way back in _2002_ : | http://sam.zoy.org/writings/internet/doubleclick.html | | [1] https://en.wikipedia.org/wiki/WTFPL | Akcium wrote: | Looks pretty neat | | Though I'm always afraid of using icon sets (especially for a big | product) because if I couldn't find an icon I need then sometimes | it's not that easy to find this icon from another source with | similar styling | Andrew_nenakhov wrote: | I use materialdesignicons.com | | If I don't have a necessary icon, I just draw one, and | contribute it to them. | | The only problem is that Google lately seems to have abandoned | nice simple material icons in favour of rather ugly outlined | icons. Their current design with this fat new font is way worse | than it was when Material Design was introduced in Android 5.0 | bradstewart wrote: | So what do you do, design every icon you need yourself? | Akcium wrote: | I use noun project or flaticon. Though in order to get full | advantage you got to pay. So yeah, I'm actually looking | through tons of icons trying to find some with similar | styling | colinjoy wrote: | you could always bribe the author, I hear he's a nice guy :) | | worst case you might end up paying some other designer to | supply the icon you need in the desired style. shouldn't break | the bank, "especially for a big product". | grishka wrote: | Some of them are great, but some of them aren't aligned with the | pixel grid and thus look terrible. | jyrkesh wrote: | Icons look pretty good, always grateful for free stuff like this. | | Minor side: the first thing I typed into the filter box was | "save" because I wanted to see how the designer thought about the | whole "floppy disk == save" problem in a greenfield icon set. I | thought it was even more remarkable (or just notable, I guess) | that there's no Save icon at all, which really speaks to where | the world is at around cloud-based web apps. | | Why require someone to click Save at all, right? | allenu wrote: | This is all true, but there's also no cloud or sync icon. (I | suppose those only matter for native apps.) | rootusrootus wrote: | > Why require someone to click Save at all, right? | | It's like the 'close door' button on an elevator. Some people | just want to feel like they are doing something. | jeffhuys wrote: | The elevators I encounter daily have a working close button, | are there ones that don't work? | bussierem wrote: | Many elevators have placebo ones. It might behoove you to | test it out sometime - is the button actually working | immediately or is it taking time after pressing (or | multipressing) the button? Many elevators ignore the button | and close when they want but people still think/feel like | they were the cause. | dragonwriter wrote: | > Many elevators have placebo ones | | As I understand, basically _no_ elevators have placebo | close door buttons, but some have ones that only function | when the elevator has been placed in manual operation | mode, which requires a special key and is usually only | done for service, emergency operations, and other special | circumstances, and in which mode doors do not close | automatically. | marshmellman wrote: | Yes, I believe man are placebo buttons. | | https://en.wikipedia.org/wiki/Placebo_button | crooked-v wrote: | > Why require someone to click Save at all, right? | | Because you're making many changes to a large form and a | partial update could result in someone else using bad data. | PrimeDirective wrote: | It was a rhetorical question | com2kid wrote: | > Why require someone to click Save at all, right? | | Sometimes saving is a high latency operation. | | Sometimes you don't want to show others data as it is being | edited, think product data for an online story. Heck the | "reply" button beneath the text box I'm typing into right now | is a form of "save". | | Paradigms matter! Saving was necessary for all disk IO for a | long time due to technology limitations, but even now days it | is still the appropriate paradigm for certain circumstances. | derefr wrote: | > Sometimes you don't want to show others data as it is being | edited, think product data for an online story. | | In modern CMS workflows (used by e.g. newspapers), the | software will auto-save _draft versions_ ; while you then | explicitly _publish_ particular versions (or, more likely, | submit particular versions for the next stage of the | pipeline, e.g. editing) by changing your latest version 's | _state_ in a drop-down. | | This process really has no analogy with _saving_ per se. It | 's more like tagging a commit. | divbzero wrote: | I wonder how many HNers have never used a floppy disk. | bromuro wrote: | As i see it, modern OSs are trying to remove the idea of | "saving", which confuses most of non techies and it is actually | obsolete most of the time. | | I still Ctrl+S automatically though:( | bynormous wrote: | Thanks, I love me some icons. Looks like it could work well | stylistically along side those also using Github's recently | redesigned octicons (https://primer.style/octicons) | teddyh wrote: | I would prefer more usage of ISO 9995-7 symbols. They might be | equally inscrutable, but at least they are an international | standard. | duskwuff wrote: | As far as I'm aware, ISO 9995-7 only specifies symbols which | would be used on or in relation to a keyboard -- glyphs | representing functions like Shift, Control, Escape, Scroll | Lock, etc. Useful if you're trying to describe keyboard | shortcuts, useless if you're trying to describe a more concrete | operation like "zoom in", "add a comment", or "delete this". | falcolas wrote: | And in unicode, to boot. Though, I'd calls them slightly less | scrutable, as it were, than the ones presented here. Slightly. | rambojazz wrote: | What's the license? Are these in the public domain? And are the | source files somewhere? | edoceo wrote: | Bottom of the page says: | | ""Use how you want, without attribution"" | | And they are SVG, the display is the source. | [deleted] | mholt wrote: | Please though, if you ever use these (or any icons, frankly), | PLEASE accompany the icons with text so my aging parents -- and | heck, me too -- know what they mean. | | All too often I am helping my family members navigate UIs that | are "clean" yes (plenty of whitespace! too much) but with icons | that hide everything and don't mean anything. | | "Oh, to send it to your daughter? Click the 3 lines in the top | right corner, then click the two lines joined by a circle. Er, | the one that looks like a chart. Yeah, that means 'share' | apparently. You just have to know that." | | I kind of miss the days when software didn't change so much and | came with instruction manuals. | crazygringo wrote: | I mean, that's honestly really hard sometimes. | | On mobile you very often simply don't have the space for text. | | And if you say "well just make it a scrollable area for all the | options" let me tell you, many people will never realize there | are any further options to be scrolled to, especially if your | phone's height randomly happens to make it so that the viewport | area terminates between lines rather than in the middle of a | line. | | And just in case you say "well then you shouldn't have that | many options, simple is better", you're probably wrong. The | functionality is probably there because it's necessary for | certain users. | | I agree it's a little annoying to have to learn what the icons | mean. But they're also awfully standardized at this point. | There are a couple different common versions of menu and share | and link, and occasionally the context doesn't clarify among | search/find/zoom or back/undo... but otherwise it's pretty | good. A gear icon always means settings, a person icon always | means user/account, etc. | | For real -- every computing environment has common conventions | you just have to learn, whether Ctrl+Z/X/C/V, or pinch-to-zoom, | or what the Apple logo is for in your menu. Icons aren't | particularly worse here. | karmakaze wrote: | Those 'phone' icons are the most generic things. Maybe useful | to distinguish an iPhone vs iPhone X/11. If I was expecting | anything other than a phone there's a 50:50 chance I could | believe it was something else. | com2kid wrote: | They are a bit confusing since now days the microphone tends | to be on the bottom side of the phone and there is a notch of | some type on the top. | | My first thought was that the phone icon was upside down, | camera notch goes on the top! | vezycash wrote: | Even if there are no text, add tooltips. | | The crazy part is that apps without descriptions and tooltips | do not include help files. | | The worst offenders are electron apps from devs who use Macs | exclusively. | spankalee wrote: | A clever way that the Material Design icon font works is to | define ligatures for all the icon names, so the text in the | document is default readable by a screen reader. | | This only helps when the icon is used for something relevant to | its default name. I'm not sure how you opt-into a more | descriptive name because some alt-text on the containing | elements, ie <mwc-icon-button> has a label attribute for this. | henrikeh wrote: | That is clever for sure, but the comment replied to referred | to not understanding the symbols, despite being able to see | them. | benrbray wrote: | The symbols are pretty standardized these days. I am always | perplexed on the rare occasion I encounter a physical radio, | but I wouldn't ask them to waste space by adding text to the | buttons! On the web, hover text is probably good enough. | alxlaz wrote: | For the love of everything that is holy, if in your design | the icons for "Undo" and "Jump Backwards" are practically | identical -- as in this font, where only the outline of the | arrows differs -- , please, _please_ "waste space" by adding | text to the buttons. | | Don't make people discover which one's "undo" and which one's | "discard the current screen" by trying the buttons out. | That's not a friendly interface. An interface can be friendly | without looking like a five year-old's doodle. A wall of text | is intimidating and unfriendly, sure, but nobody older than | eight is intimidated by having to read six or seven words. | benrbray wrote: | Fair enough! I didn't look closely at this icon set, and | definitely agree that we should strive for high-clarity | icons if they're the only signal about what a button does. | falcolas wrote: | To abuse a different saying, "Space wasted for clarity is not | wasted space." | | At least make it configurable. | _Microft wrote: | _I don 't see three lines but there are three dots in the top | right corner..._ | | Yes, text labels please or at least tooltips if on a desktop | platform. | | Here is an example for icons that are saved by their labels: | the Windows 10 Mail app has a menu with _two_ magnifying glass | icons. One with the handle to the bottom left symbolizes | search, one with the handle to the bottom right is for zooming. | Now imagine that these would not have their accompanying text | labels. >< | tinus_hn wrote: | If it's a desktop, proper ui is a menu bar that has all the | actions listed. | | On touch platforms you're out of luck though because those | haven't had 30 years to settle down yet. | eplanit wrote: | It seems like when "UI" became "UX" is when that kind of design | arrogance started to be more common. | JimDabell wrote: | This isn't new at all; it has been commonplace for decades. | People have been complaining about this since at least 1998, | when the term "mystery meat navigation" was coined: | | https://en.wikipedia.org/wiki/Mystery_meat_navigation | eyelidlessness wrote: | UI never "became" UX, they are different but related with | overlapping concerns. Typically a person doing User Interface | work should have User eXperience considerations in mind. This | is not a thing that changed, it's always been the case (even | if there wasn't a name for it or it wasn't in common usage). | puranjay wrote: | I remember those dark days when everyone was using a different | icon for "share" and you never really knew what icon did what. | The icons even changed across Android/iOS versions, and there | was Microsoft in the corner tooting its own horn on Windows | Phone. | | I'm hardly tech illiterate, but the way apps use icons these | days makes me almost go into "those darn kids" mode. | ChrisMarshallNY wrote: | That's pretty cool! Thanks! | jkoberg wrote: | Tiny inscrutable icons are a terrible design fad. | | The solution isn't "yet another free icon collection" | _Microft wrote: | These do not have to be tiny as they are available as SVGs. | richardwhiuk wrote: | Just because a logo is a vector art doesn't mean you can just | naively scale it up. | Wistar wrote: | Yes. Line art can be tough to scale properly. | eyelidlessness wrote: | I don't know if this icon set provides this, but there's no | reason SVG can't provide different levels of detail for | different scaling factors. | _Microft wrote: | I'm aware, that's why I checked a few to make sure these | actually scale well. | richardwhiuk wrote: | Normally when you make a logo bigger, you'll increase the | level of detail, and tweak line widths. | myself248 wrote: | Obligatory: | https://www.youtube.com/watch?v=5AxwaszFbDw#t=17s | | (aside: These guys sound like Deep #800080 don't they?) | suby wrote: | Maybe it's just my particular setup, but these icons look blurry | to me, especially when you mouse over them. It looks as if there | is no antialiasing. I'm on Ubuntu with Firefox for whatever it's | worth. | | Other than that they look like nice icons and this is a nice | effort. | asutekku wrote: | It's your setup, those are svg icons so there should be no blur | on any display. ___________________________________________________________________ (page generated 2020-08-03 23:00 UTC)