[HN Gopher] What is 5D chess? ___________________________________________________________________ What is 5D chess? Author : searchableguy Score : 118 points Date : 2020-08-04 20:45 UTC (1 days ago) (HTM) web link (en.chessbase.com) (TXT) w3m dump (en.chessbase.com) | ThreeFx wrote: | This looks amazing! Although I wouldn't be surprised if this was | a forced first-player win. | BbzzbB wrote: | Perhaps at an expert level, but given theory debt of even | normal chess I hardly see how this could be an issue at very | expert level but that's not for some years (assuming it gets a | community but it clearly has a good start). It actually looks | really fun, hopefully there isn't a way to cheese-win as white, | but barring that it looks really fun and creative. | dihedral wrote: | We skipped right over the opportunity for non-integer fractal | dimensional chess! In all seriousness, this looks super | interesting. I'd love to see some live gameplay of it. | MereInterest wrote: | Hmm, fractal dimensional chess could perhaps be implemented as | having subboards within each tile of a standard chessboard. | Completely spitballing over lunch, I propose the following rule | set: | | * Every square of a chessboard is itself a chessboard. This | applies recursively. The top-level chessboard is named "Prime". | All other chessboards are named according to the subdivision of | Prime where they are located. So, the board located one level | deep at F3 is called "Prime-F3". The board located two levels | deep at A7 of Prime-F3 is called Prime-F3-A7. | | * All infinite chessboards start in the standard board starting | position. | | * Black and white alternate making moves. Each move consists of | moving a single piece within a single chessboard, following | standard chess rules. | | * The game is won when a player does not have a King located in | Prime. | | So far, this only introduces additional moves that can be made, | which have no impact on the Prime board. Apart from being | harder to force a draw, the subboards have no impact. Next up, | adding rules to allow boards to influence the boards | above/below them. | | * If player X has a piece on board Z in location Y, then all | pieces belonging to player X in board Z-Y may, in addition to | their normal move, also move like the piece in board Z. For | example, at the start of the game, white has a queen on Prime | at location D1. Therefore, in board Prime-D1 may move like a | queen, in addition to their normal movement. | | * If player X does not have a King in board Z-Y, then their | opponent may, as their move, move any piece from board Z-Y to | board Z in location Y. For example, if Black has captured | White's King on board Prime-D8, then Black may move any piece | on Prime-D8 to the Prime board at location D8. | | Now, there is an incentive to playing on the lower level | boards. Play here goes much faster, by virtue of having more | moves available. By investing time into the subboards, you can | gain additional pieces on the main board. If a subboard is | being used to funnel more pieces in, then it may be worth | investing in a subsubboard, in order to pull a king in from the | subsubboard to the subboard. | jerf wrote: | Arguably, that's what this is. The bifurcating timelines are | better thought of as n-dimensional space. Describing the | location of a piece requires a description of the bifurcations, | which won't be a fixed number of numbers but will go up as the | game progresses. Integer dimensions don't really cover this. | dihedral wrote: | Yeah, great point, the dimensionality of the game increases | as it progresses. I can't tell from the article, is there a | bound on the number of parallel board timelines that can run | simultaneously? Theoretically, without a bound, the | dimensionality could increase indefinitely (there could be | non-terminating paths that loop between the same game states | enabling an arbitrary number of bifurcations). | mxwsn wrote: | 'From my experience playing a few games on it against decently | strong opponents has been that at high levels it becomes "Chess, | but it's much much easier to checkmate, and 2~3 times a game some | time travel shenanigans happen." | | The main reason for that is time traveling and dimension hoping | come at a tempo disadvantage. When you create a new timeline, you | make 1 move, but give your opponent 2 moves. You used your turn | in the present, and created a new board where it's their turn in | the past. | | Any time travel or dimension hops need to be worth twice as much, | minimum, as a normal move to even consider making them. | | It does have more depth than normal chess, but it's not infinity | deep. I still love it. My biggest concern with high level chess | matches is that many, many games end in draws. It feels like it's | impossible to a draw a gam e in 5D chess' [0] | | [0] | https://www.reddit.com/r/Games/comments/hxqo6d/how_to_play_5... | Yhippa wrote: | I watched the video at the end three times and still couldn't | figure it out. | searchableguy wrote: | Try https://www.youtube.com/watch?v=eqMEiBu4M1c | fileeditview wrote: | Would love to see some GM stream this. Go Nakamura :) | miloignis wrote: | It looks amazing, and I really want to play it, but however I | count I only end up with 4 dimensions. A chess board is 2D, time | back-and-forth is 3D, and going up/down across universes is 4D. | What's the 5th? Are they counting real-life-time as the 5th? In | which case normal chess is 3D, which seems like an abuse of | terms. | Enginerrrd wrote: | I count it thusly: Ordinary chess is 2D. Adding in the ability | to bifurcate the timeline and play distinct possibilities in | parallel is 3D since it is a distinct degree of freedom. Adding | in the ability to go back and forth along a timeline is 4D. | Adding in the ability to also jump back and forth to ANY | timeline (sideways rather than strictly back and forth) | requires a fifth degree of freedom. So it's 5D as far as I'm | concerned. | miloignis wrote: | Hmm, I think I see what you're saying, but in my opinion the | way that one bifurcates the timeline is by traveling back and | forth in time, which is already counted, and moving back and | forth among bifurcated dimensions is already counted as well, | so there's not extra dimension there. | | For instance, if you have a stick you can push back and forth | in a groove and count that as one dimension, if you push hard | enough against an obstacle the stick might break and rotate | out into the plane, but that's still only two degrees of | freedom. | delgaudm wrote: | If the chess board is 2d, how does the Knight move, doesn't it | need the third dimension to go "over" other pieces? I assume, | graphics notwithstanding, the board is logically represented in | 3 dimensions. | sukilot wrote: | Knights tunnel. | throwaway744678 wrote: | I can't tell if this is sarcasm, but anyways: obviously an | actual chessboard is indeed 3d - as are all physical objects | in our world. Yet a chessboard is effectively a 2d space: any | piece position is completely defined by a row and a column. | dane-pgp wrote: | It's true that at the beginning and end of each move, every | piece has a specific coordinate in a 2D space, but it is | still nice to imagine that knights' moves (and castling) | involve travelling through a third spatial dimension. And | yes, the pieces themselves are conventionally thought of as | volumes in 3D space rather than areas of a 2D plane. | kanobo wrote: | I interpreted the description as normal chess board = 2 | dimensions. time = third dimension. moving on the x axis in the | multiverse as 4th dimension and moving on the y axis in the | multiverse as 5th dimension. So yes, in this wacky world a | standard game of chess in progress is 3D. | jjnoakes wrote: | Moving along the x axis is the same as time though. | kanobo wrote: | You're right, I was confused. This is like deciphering Dark | on netflix. | neop wrote: | It's only 4D. I believe they called it 5D chess because they | didn't want people to interpret this as 3D chess + time. If I | recall correctly, the tutorial mentions at some point that the | 5th dimension is "unused". | archgoon wrote: | The 5th dimension is just so tightly curled up that, after | discretization, just _looks_ like it 's not present. | thelastinuit wrote: | You. Nailed. It. | kmill wrote: | It would have been nice if 4D only ever meant four spatial | dimensions, and then we'd have (3+1)D for three spatial | dimensions and a time dimension. (And (2+2)D for two spatial | and two time dimensions :-)) | prionassembly wrote: | 2+2=4D could be for _position_ and _momentum_ in two | dimensions. | n3k5 wrote: | > I only end up with 4 dimensions | | I think you're right. Even if we classify classical Chess as 3D | (2D board + a time axis for game states), time travel re-uses | that same time dimension. | | If you wanted to shift the complexity into ludicrous speed | (this is inspired by archgoon's comment [0]), you could | introduce another dimension by putting a classical chess board | inside each square of the 4D board. The 4D move only succeeds | if you win the game on the mini-board. Just, please, don't | bring recursion into this, unless you're captain Kirk and | absolutely need to nerd-snipe a rogue AI. ("They've gone to | plaid!") | | There's another possibility I've hinted at by calling standard | Chess 'classical'. On second thought, let's not go to Quantum | Chess. 'Tis a silly place. (I tried to imagine what a | Schrodinger's king would look like. I've seen things you people | wouldn't believe. Queens checked en passant from the future. I | watched knigths glitter in the parallel time-line near the | Hadamard Gate. All those moments will be lost in time, like | tears in rain. Time to resign.) | | [0] https://news.ycombinator.com/item?id=24064974 | Arnavion wrote: | You are correct that the game is 4D. Every piece's coordinates | are made up of four numbers - x, y, turn number, and timeline | number. Depending on the piece, it can manipulate one or more | of these numbers to go up or down. [1] | | However, I would say that real chess is sort of "2.5" D by this | definition rather than full 3D, since the turn number | coordinate of every piece can only go up, not down. | | [1]: The game's formalism is slightly complicated by the fact | that a piece could make a move of (x, y, t, T) -> (x, y, t - 1, | T) which would count as moving one square in one dimension, but | then the game's "system" automatically transforms that move | into a (x, y, t - 1, T +/- N) move. (The choice of +/- depends | on which player made the move. The value of N depends on how | many other timelines there are at that t.) | zw123456 wrote: | I always thought a cool chess variant would be quantum chess | where you can move a piece to more than one square and assign a | probability to each position. Your opponent could do the same. | But I never worked out how it could work from there. | jaggirs wrote: | A players mental representation of the game is already that | (and you use this mental representation to predict future | outcomes). | | If you add probabilistic moves, the optimal way to play would | be to give each alternative move the same weight (ie | probability) that you think it will win you the game. You would | pull this probability out of your mental representation. | | Something like, "I think this is the best move, but this one is | really good too so I will do it as well". | | So I guess it could be fun to be able to try out all the moves | you think are good in this way. But then an easier way to | achieve this is to just play the game normally and go back to | an interesting previous position once you have won. | | But maybe a set of rules that will allow you to still win the | game 'in retrospect' after all the 'best' moves were played by | going through all the alternative superpositions as well. | | So basically just play normally, but when you doubt what move | is best, you make a superposition (and assign probabilities), | which means you will be going back to this position later. | | The winner would be the one who won most often, with each win | weighed by the probability of that outcome (calculated based on | the assigned probabilities along the game). | | Sounds like fun. | whelming_wave wrote: | There's a quantum chess game on Steam, titled Quantum Chess. | zitterbewegung wrote: | That's wrong you would have to add a fog of war where when the | pieces interact you reveal the state of the piece. You wouldn't | know where your pieces are until you move them so all your | pieces would Have be in a random order. | sp332 wrote: | There's a quantum tic-tac-toe variant which makes some | practical compromises to make the game playable and scoreable. | https://en.wikipedia.org/wiki/Quantum_tic-tac-toe | larryseinfeld wrote: | ALICE CHESS, through the looking glass we go | keyle wrote: | When I was learning about puzzle game making, one of the rules | was people don't like puzzles. They like puzzles but not the | feeling like they're doing one. | | This is kind of the opposite. So it really competes with Fall | Guys then... | nsilvestri wrote: | Outer Wilds does the whole "puzzle game without feeling like | one" better than any other game I know. | hokumguru wrote: | I bought this game a few weeks ago with a friend and we jumped in | without any prior knowledge about the game or how it worked. | After about 3 hours we were finally starting to understand the | basic principles and I have to say wow, it's an absolute blast to | play. Many hours in now we've finally begun developing our own | strategies and it's absolutely insane. I have to say that 5D | Chess is one of the most creative and innovative games that I've | played in recent memory and I highly recommend it. | pmarreck wrote: | Now I can "checkmate, bitches!" in another timeline... This is | tremendous | dane-pgp wrote: | I think that's called "Nothing personnel, kid". | | https://knowyourmeme.com/memes/teleports-behind-you-nothing-... | dilippkumar wrote: | I desperately want to go hang out on a forum where people are | building AI bots to play this game. | skavi wrote: | according to searchableguy, that's happening right here: | https://discord.gg/8kQhp6 | [deleted] | TheOtherHobbes wrote: | How do you know if you have won? Or is it about avoiding | checkmate in all possible timelines for all possible time | travelling moves? | treis wrote: | I'd think the same way you know you won regular chess. You | capture the opponent's king. Checkmate is just an | acknowledgement that the current player has no way of avoiding | their opponent from taking their king on the next move. | rcoveson wrote: | No, checkmate is the end state of the game, and the king | cannot be captured. Any action by a player that would allow | their king to be captured is an illegal move. When one player | has no more legal moves, the game is over. | aplummer wrote: | So checkmate in any one timeline counts? You couldn't do all | timelines. | n3k5 wrote: | > So checkmate in any one timeline counts? | | Yes. ( https://news.ycombinator.com/item?id=24065059 ) | | > You couldn't do all timelines. | | How do you reckon that? I mean, it makes sense on an | intuitive level; however, since now we're not talking about | Conor Petersen's 5D chess, but the vast space of possible | multiverse time travel chess variants, it's not obvious how | one could prove this to be impossible in a somewhat | rigorous way. For example, what if time-lines end when a | king is mated (or wioll fore-when haven been mote [0]), but | you only lose when you can't make a valid move in _any_ | time-line? | | [0] http://pages.cs.wisc.edu/~param/quotes/guide.html | learnstats2 wrote: | I suppose you would have to avoid the king escaping to | another timeline? | nsilvestri wrote: | You do , which is why it ends up being easier to attack | kings in the past. Because you can't change the past, | only create new timelines, attacking a king from any | previous board state means that the attacking piece must | be captured. | n3k5 wrote: | When there are multiple parallel time-lines, you have to input | a move for each one before you can advance to the next turn. | But to win, you have to mate just one of the opponent's kings. | One player can have multiple kings on one board, because they | can move through time and between time-lines. | | I have no idea what high-level play will end up looking like, | but the streamer from whom I learned the above [0] said that | the most common way to win is to mate a king on a board in the | past. Those already have their options of escaping an attack | restricted by ordinary chess rules; it gets worse when you can | make additional threats from the future. | | [0] https://youtu.be/LOotGsWbaeA | LegitShady wrote: | You only know when you've won or lost when the wavefront | collapses to a 3d point you can experience in a particular | time. | sixstringtheory wrote: | The video at the end reminded me of "Imagining the 10th | dimension" https://www.youtube.com/watch?v=8Q_GQqUg6Ts | | So is this basically visualizing the tree of possibilities from | any board configuration, overlaid on itself at nodes where | different sequences of moves can result in the same board | configuration, allowing you to "jump" to a different "timeline" | through the 5th dimension? | searchableguy wrote: | 3d chess is another popular variant: | https://wikipedia.org/wiki/Three-dimensional_chess | | Lot of games you could spin up in this manner. I wonder if we are | going to do that for all the board games with tried and old | strategies. HN has any suggestions on what those board games | should be? | | Game on steam: | https://store.steampowered.com/app/1349230/5D_Chess_With_Mul... | | There is a discord linked in the game help menu where people are | discussing lot of things including how to create a bot. | | For the lazy: https://discord.gg/8kQhp6 | | Edit: removed mobile url. | ansible wrote: | > _3d chess is another popular variant:_ | https://wikipedia.org/wiki/Three-dimensional_chess | | I was crazy enough as a high-schooler to actually build (with | the help of my father) a 3D chess "board". It was mostly | plywood, with eight 8x8 boards stacked vertically. I had | previously gotten a "3D" chess board which was just three 8x8 | boards. They weren't making Star Trek tri-dimensional chess | sets back then. | | With the 8x8x8 3D board, movement rules for 2D chess have a | "natural" expansion to 3D, with only a few corner cases. White | player's non-pawn pieces start out on the bottom board, with | the pawns on the next board up. | | In practice, it was hard to visualize how the game was going in | general. We were constantly standing up and crouching to see. | Only one of my friends wanted to play, and he only lasted about | half a game. :-( | | With the failure to interest my friends, I had intended to | write my own chess program to play it. I had started out with | the 2D version, and was then intending to expand it later. The | original was written in BASIC... and that did not go too well. | nicoburns wrote: | I imagine it'd be quite hard to trap your opponent with an | extra dimension to escape in. Perhaps the board should be | smaller to compensate. Regular (2d) Connect 4 is played on a | 6x7 board. But 3d Connect 4 is played on a 4x4x4 board. | LeoPanthera wrote: | Non-mobile URL: https://en.wikipedia.org/wiki/Three- | dimensional_chess | mey wrote: | Some people are currently playing it on Twitch | https://www.twitch.tv/directory/game/5D%20Chess%20With%20Mul... | throw1234651234 wrote: | 90 comments and no Putin joke yet? ___________________________________________________________________ (page generated 2020-08-05 23:00 UTC)