[HN Gopher] What is 5D chess?
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       What is 5D chess?
        
       Author : searchableguy
       Score  : 118 points
       Date   : 2020-08-04 20:45 UTC (1 days ago)
        
 (HTM) web link (en.chessbase.com)
 (TXT) w3m dump (en.chessbase.com)
        
       | ThreeFx wrote:
       | This looks amazing! Although I wouldn't be surprised if this was
       | a forced first-player win.
        
         | BbzzbB wrote:
         | Perhaps at an expert level, but given theory debt of even
         | normal chess I hardly see how this could be an issue at very
         | expert level but that's not for some years (assuming it gets a
         | community but it clearly has a good start). It actually looks
         | really fun, hopefully there isn't a way to cheese-win as white,
         | but barring that it looks really fun and creative.
        
       | dihedral wrote:
       | We skipped right over the opportunity for non-integer fractal
       | dimensional chess! In all seriousness, this looks super
       | interesting. I'd love to see some live gameplay of it.
        
         | MereInterest wrote:
         | Hmm, fractal dimensional chess could perhaps be implemented as
         | having subboards within each tile of a standard chessboard.
         | Completely spitballing over lunch, I propose the following rule
         | set:
         | 
         | * Every square of a chessboard is itself a chessboard. This
         | applies recursively. The top-level chessboard is named "Prime".
         | All other chessboards are named according to the subdivision of
         | Prime where they are located. So, the board located one level
         | deep at F3 is called "Prime-F3". The board located two levels
         | deep at A7 of Prime-F3 is called Prime-F3-A7.
         | 
         | * All infinite chessboards start in the standard board starting
         | position.
         | 
         | * Black and white alternate making moves. Each move consists of
         | moving a single piece within a single chessboard, following
         | standard chess rules.
         | 
         | * The game is won when a player does not have a King located in
         | Prime.
         | 
         | So far, this only introduces additional moves that can be made,
         | which have no impact on the Prime board. Apart from being
         | harder to force a draw, the subboards have no impact. Next up,
         | adding rules to allow boards to influence the boards
         | above/below them.
         | 
         | * If player X has a piece on board Z in location Y, then all
         | pieces belonging to player X in board Z-Y may, in addition to
         | their normal move, also move like the piece in board Z. For
         | example, at the start of the game, white has a queen on Prime
         | at location D1. Therefore, in board Prime-D1 may move like a
         | queen, in addition to their normal movement.
         | 
         | * If player X does not have a King in board Z-Y, then their
         | opponent may, as their move, move any piece from board Z-Y to
         | board Z in location Y. For example, if Black has captured
         | White's King on board Prime-D8, then Black may move any piece
         | on Prime-D8 to the Prime board at location D8.
         | 
         | Now, there is an incentive to playing on the lower level
         | boards. Play here goes much faster, by virtue of having more
         | moves available. By investing time into the subboards, you can
         | gain additional pieces on the main board. If a subboard is
         | being used to funnel more pieces in, then it may be worth
         | investing in a subsubboard, in order to pull a king in from the
         | subsubboard to the subboard.
        
         | jerf wrote:
         | Arguably, that's what this is. The bifurcating timelines are
         | better thought of as n-dimensional space. Describing the
         | location of a piece requires a description of the bifurcations,
         | which won't be a fixed number of numbers but will go up as the
         | game progresses. Integer dimensions don't really cover this.
        
           | dihedral wrote:
           | Yeah, great point, the dimensionality of the game increases
           | as it progresses. I can't tell from the article, is there a
           | bound on the number of parallel board timelines that can run
           | simultaneously? Theoretically, without a bound, the
           | dimensionality could increase indefinitely (there could be
           | non-terminating paths that loop between the same game states
           | enabling an arbitrary number of bifurcations).
        
       | mxwsn wrote:
       | 'From my experience playing a few games on it against decently
       | strong opponents has been that at high levels it becomes "Chess,
       | but it's much much easier to checkmate, and 2~3 times a game some
       | time travel shenanigans happen."
       | 
       | The main reason for that is time traveling and dimension hoping
       | come at a tempo disadvantage. When you create a new timeline, you
       | make 1 move, but give your opponent 2 moves. You used your turn
       | in the present, and created a new board where it's their turn in
       | the past.
       | 
       | Any time travel or dimension hops need to be worth twice as much,
       | minimum, as a normal move to even consider making them.
       | 
       | It does have more depth than normal chess, but it's not infinity
       | deep. I still love it. My biggest concern with high level chess
       | matches is that many, many games end in draws. It feels like it's
       | impossible to a draw a gam e in 5D chess' [0]
       | 
       | [0]
       | https://www.reddit.com/r/Games/comments/hxqo6d/how_to_play_5...
        
       | Yhippa wrote:
       | I watched the video at the end three times and still couldn't
       | figure it out.
        
         | searchableguy wrote:
         | Try https://www.youtube.com/watch?v=eqMEiBu4M1c
        
       | fileeditview wrote:
       | Would love to see some GM stream this. Go Nakamura :)
        
       | miloignis wrote:
       | It looks amazing, and I really want to play it, but however I
       | count I only end up with 4 dimensions. A chess board is 2D, time
       | back-and-forth is 3D, and going up/down across universes is 4D.
       | What's the 5th? Are they counting real-life-time as the 5th? In
       | which case normal chess is 3D, which seems like an abuse of
       | terms.
        
         | Enginerrrd wrote:
         | I count it thusly: Ordinary chess is 2D. Adding in the ability
         | to bifurcate the timeline and play distinct possibilities in
         | parallel is 3D since it is a distinct degree of freedom. Adding
         | in the ability to go back and forth along a timeline is 4D.
         | Adding in the ability to also jump back and forth to ANY
         | timeline (sideways rather than strictly back and forth)
         | requires a fifth degree of freedom. So it's 5D as far as I'm
         | concerned.
        
           | miloignis wrote:
           | Hmm, I think I see what you're saying, but in my opinion the
           | way that one bifurcates the timeline is by traveling back and
           | forth in time, which is already counted, and moving back and
           | forth among bifurcated dimensions is already counted as well,
           | so there's not extra dimension there.
           | 
           | For instance, if you have a stick you can push back and forth
           | in a groove and count that as one dimension, if you push hard
           | enough against an obstacle the stick might break and rotate
           | out into the plane, but that's still only two degrees of
           | freedom.
        
         | delgaudm wrote:
         | If the chess board is 2d, how does the Knight move, doesn't it
         | need the third dimension to go "over" other pieces? I assume,
         | graphics notwithstanding, the board is logically represented in
         | 3 dimensions.
        
           | sukilot wrote:
           | Knights tunnel.
        
           | throwaway744678 wrote:
           | I can't tell if this is sarcasm, but anyways: obviously an
           | actual chessboard is indeed 3d - as are all physical objects
           | in our world. Yet a chessboard is effectively a 2d space: any
           | piece position is completely defined by a row and a column.
        
             | dane-pgp wrote:
             | It's true that at the beginning and end of each move, every
             | piece has a specific coordinate in a 2D space, but it is
             | still nice to imagine that knights' moves (and castling)
             | involve travelling through a third spatial dimension. And
             | yes, the pieces themselves are conventionally thought of as
             | volumes in 3D space rather than areas of a 2D plane.
        
         | kanobo wrote:
         | I interpreted the description as normal chess board = 2
         | dimensions. time = third dimension. moving on the x axis in the
         | multiverse as 4th dimension and moving on the y axis in the
         | multiverse as 5th dimension. So yes, in this wacky world a
         | standard game of chess in progress is 3D.
        
           | jjnoakes wrote:
           | Moving along the x axis is the same as time though.
        
             | kanobo wrote:
             | You're right, I was confused. This is like deciphering Dark
             | on netflix.
        
         | neop wrote:
         | It's only 4D. I believe they called it 5D chess because they
         | didn't want people to interpret this as 3D chess + time. If I
         | recall correctly, the tutorial mentions at some point that the
         | 5th dimension is "unused".
        
           | archgoon wrote:
           | The 5th dimension is just so tightly curled up that, after
           | discretization, just _looks_ like it 's not present.
        
             | thelastinuit wrote:
             | You. Nailed. It.
        
           | kmill wrote:
           | It would have been nice if 4D only ever meant four spatial
           | dimensions, and then we'd have (3+1)D for three spatial
           | dimensions and a time dimension. (And (2+2)D for two spatial
           | and two time dimensions :-))
        
             | prionassembly wrote:
             | 2+2=4D could be for _position_ and _momentum_ in two
             | dimensions.
        
         | n3k5 wrote:
         | > I only end up with 4 dimensions
         | 
         | I think you're right. Even if we classify classical Chess as 3D
         | (2D board + a time axis for game states), time travel re-uses
         | that same time dimension.
         | 
         | If you wanted to shift the complexity into ludicrous speed
         | (this is inspired by archgoon's comment [0]), you could
         | introduce another dimension by putting a classical chess board
         | inside each square of the 4D board. The 4D move only succeeds
         | if you win the game on the mini-board. Just, please, don't
         | bring recursion into this, unless you're captain Kirk and
         | absolutely need to nerd-snipe a rogue AI. ("They've gone to
         | plaid!")
         | 
         | There's another possibility I've hinted at by calling standard
         | Chess 'classical'. On second thought, let's not go to Quantum
         | Chess. 'Tis a silly place. (I tried to imagine what a
         | Schrodinger's king would look like. I've seen things you people
         | wouldn't believe. Queens checked en passant from the future. I
         | watched knigths glitter in the parallel time-line near the
         | Hadamard Gate. All those moments will be lost in time, like
         | tears in rain. Time to resign.)
         | 
         | [0] https://news.ycombinator.com/item?id=24064974
        
         | Arnavion wrote:
         | You are correct that the game is 4D. Every piece's coordinates
         | are made up of four numbers - x, y, turn number, and timeline
         | number. Depending on the piece, it can manipulate one or more
         | of these numbers to go up or down. [1]
         | 
         | However, I would say that real chess is sort of "2.5" D by this
         | definition rather than full 3D, since the turn number
         | coordinate of every piece can only go up, not down.
         | 
         | [1]: The game's formalism is slightly complicated by the fact
         | that a piece could make a move of (x, y, t, T) -> (x, y, t - 1,
         | T) which would count as moving one square in one dimension, but
         | then the game's "system" automatically transforms that move
         | into a (x, y, t - 1, T +/- N) move. (The choice of +/- depends
         | on which player made the move. The value of N depends on how
         | many other timelines there are at that t.)
        
       | zw123456 wrote:
       | I always thought a cool chess variant would be quantum chess
       | where you can move a piece to more than one square and assign a
       | probability to each position. Your opponent could do the same.
       | But I never worked out how it could work from there.
        
         | jaggirs wrote:
         | A players mental representation of the game is already that
         | (and you use this mental representation to predict future
         | outcomes).
         | 
         | If you add probabilistic moves, the optimal way to play would
         | be to give each alternative move the same weight (ie
         | probability) that you think it will win you the game. You would
         | pull this probability out of your mental representation.
         | 
         | Something like, "I think this is the best move, but this one is
         | really good too so I will do it as well".
         | 
         | So I guess it could be fun to be able to try out all the moves
         | you think are good in this way. But then an easier way to
         | achieve this is to just play the game normally and go back to
         | an interesting previous position once you have won.
         | 
         | But maybe a set of rules that will allow you to still win the
         | game 'in retrospect' after all the 'best' moves were played by
         | going through all the alternative superpositions as well.
         | 
         | So basically just play normally, but when you doubt what move
         | is best, you make a superposition (and assign probabilities),
         | which means you will be going back to this position later.
         | 
         | The winner would be the one who won most often, with each win
         | weighed by the probability of that outcome (calculated based on
         | the assigned probabilities along the game).
         | 
         | Sounds like fun.
        
         | whelming_wave wrote:
         | There's a quantum chess game on Steam, titled Quantum Chess.
        
         | zitterbewegung wrote:
         | That's wrong you would have to add a fog of war where when the
         | pieces interact you reveal the state of the piece. You wouldn't
         | know where your pieces are until you move them so all your
         | pieces would Have be in a random order.
        
         | sp332 wrote:
         | There's a quantum tic-tac-toe variant which makes some
         | practical compromises to make the game playable and scoreable.
         | https://en.wikipedia.org/wiki/Quantum_tic-tac-toe
        
         | larryseinfeld wrote:
         | ALICE CHESS, through the looking glass we go
        
       | keyle wrote:
       | When I was learning about puzzle game making, one of the rules
       | was people don't like puzzles. They like puzzles but not the
       | feeling like they're doing one.
       | 
       | This is kind of the opposite. So it really competes with Fall
       | Guys then...
        
         | nsilvestri wrote:
         | Outer Wilds does the whole "puzzle game without feeling like
         | one" better than any other game I know.
        
       | hokumguru wrote:
       | I bought this game a few weeks ago with a friend and we jumped in
       | without any prior knowledge about the game or how it worked.
       | After about 3 hours we were finally starting to understand the
       | basic principles and I have to say wow, it's an absolute blast to
       | play. Many hours in now we've finally begun developing our own
       | strategies and it's absolutely insane. I have to say that 5D
       | Chess is one of the most creative and innovative games that I've
       | played in recent memory and I highly recommend it.
        
       | pmarreck wrote:
       | Now I can "checkmate, bitches!" in another timeline... This is
       | tremendous
        
         | dane-pgp wrote:
         | I think that's called "Nothing personnel, kid".
         | 
         | https://knowyourmeme.com/memes/teleports-behind-you-nothing-...
        
       | dilippkumar wrote:
       | I desperately want to go hang out on a forum where people are
       | building AI bots to play this game.
        
         | skavi wrote:
         | according to searchableguy, that's happening right here:
         | https://discord.gg/8kQhp6
        
         | [deleted]
        
       | TheOtherHobbes wrote:
       | How do you know if you have won? Or is it about avoiding
       | checkmate in all possible timelines for all possible time
       | travelling moves?
        
         | treis wrote:
         | I'd think the same way you know you won regular chess. You
         | capture the opponent's king. Checkmate is just an
         | acknowledgement that the current player has no way of avoiding
         | their opponent from taking their king on the next move.
        
           | rcoveson wrote:
           | No, checkmate is the end state of the game, and the king
           | cannot be captured. Any action by a player that would allow
           | their king to be captured is an illegal move. When one player
           | has no more legal moves, the game is over.
        
           | aplummer wrote:
           | So checkmate in any one timeline counts? You couldn't do all
           | timelines.
        
             | n3k5 wrote:
             | > So checkmate in any one timeline counts?
             | 
             | Yes. ( https://news.ycombinator.com/item?id=24065059 )
             | 
             | > You couldn't do all timelines.
             | 
             | How do you reckon that? I mean, it makes sense on an
             | intuitive level; however, since now we're not talking about
             | Conor Petersen's 5D chess, but the vast space of possible
             | multiverse time travel chess variants, it's not obvious how
             | one could prove this to be impossible in a somewhat
             | rigorous way. For example, what if time-lines end when a
             | king is mated (or wioll fore-when haven been mote [0]), but
             | you only lose when you can't make a valid move in _any_
             | time-line?
             | 
             | [0] http://pages.cs.wisc.edu/~param/quotes/guide.html
        
             | learnstats2 wrote:
             | I suppose you would have to avoid the king escaping to
             | another timeline?
        
               | nsilvestri wrote:
               | You do , which is why it ends up being easier to attack
               | kings in the past. Because you can't change the past,
               | only create new timelines, attacking a king from any
               | previous board state means that the attacking piece must
               | be captured.
        
         | n3k5 wrote:
         | When there are multiple parallel time-lines, you have to input
         | a move for each one before you can advance to the next turn.
         | But to win, you have to mate just one of the opponent's kings.
         | One player can have multiple kings on one board, because they
         | can move through time and between time-lines.
         | 
         | I have no idea what high-level play will end up looking like,
         | but the streamer from whom I learned the above [0] said that
         | the most common way to win is to mate a king on a board in the
         | past. Those already have their options of escaping an attack
         | restricted by ordinary chess rules; it gets worse when you can
         | make additional threats from the future.
         | 
         | [0] https://youtu.be/LOotGsWbaeA
        
         | LegitShady wrote:
         | You only know when you've won or lost when the wavefront
         | collapses to a 3d point you can experience in a particular
         | time.
        
       | sixstringtheory wrote:
       | The video at the end reminded me of "Imagining the 10th
       | dimension" https://www.youtube.com/watch?v=8Q_GQqUg6Ts
       | 
       | So is this basically visualizing the tree of possibilities from
       | any board configuration, overlaid on itself at nodes where
       | different sequences of moves can result in the same board
       | configuration, allowing you to "jump" to a different "timeline"
       | through the 5th dimension?
        
       | searchableguy wrote:
       | 3d chess is another popular variant:
       | https://wikipedia.org/wiki/Three-dimensional_chess
       | 
       | Lot of games you could spin up in this manner. I wonder if we are
       | going to do that for all the board games with tried and old
       | strategies. HN has any suggestions on what those board games
       | should be?
       | 
       | Game on steam:
       | https://store.steampowered.com/app/1349230/5D_Chess_With_Mul...
       | 
       | There is a discord linked in the game help menu where people are
       | discussing lot of things including how to create a bot.
       | 
       | For the lazy: https://discord.gg/8kQhp6
       | 
       | Edit: removed mobile url.
        
         | ansible wrote:
         | > _3d chess is another popular variant:_
         | https://wikipedia.org/wiki/Three-dimensional_chess
         | 
         | I was crazy enough as a high-schooler to actually build (with
         | the help of my father) a 3D chess "board". It was mostly
         | plywood, with eight 8x8 boards stacked vertically. I had
         | previously gotten a "3D" chess board which was just three 8x8
         | boards. They weren't making Star Trek tri-dimensional chess
         | sets back then.
         | 
         | With the 8x8x8 3D board, movement rules for 2D chess have a
         | "natural" expansion to 3D, with only a few corner cases. White
         | player's non-pawn pieces start out on the bottom board, with
         | the pawns on the next board up.
         | 
         | In practice, it was hard to visualize how the game was going in
         | general. We were constantly standing up and crouching to see.
         | Only one of my friends wanted to play, and he only lasted about
         | half a game. :-(
         | 
         | With the failure to interest my friends, I had intended to
         | write my own chess program to play it. I had started out with
         | the 2D version, and was then intending to expand it later. The
         | original was written in BASIC... and that did not go too well.
        
           | nicoburns wrote:
           | I imagine it'd be quite hard to trap your opponent with an
           | extra dimension to escape in. Perhaps the board should be
           | smaller to compensate. Regular (2d) Connect 4 is played on a
           | 6x7 board. But 3d Connect 4 is played on a 4x4x4 board.
        
         | LeoPanthera wrote:
         | Non-mobile URL: https://en.wikipedia.org/wiki/Three-
         | dimensional_chess
        
         | mey wrote:
         | Some people are currently playing it on Twitch
         | https://www.twitch.tv/directory/game/5D%20Chess%20With%20Mul...
        
       | throw1234651234 wrote:
       | 90 comments and no Putin joke yet?
        
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       (page generated 2020-08-05 23:00 UTC)