[HN Gopher] WebGL Fluid Experiment (2014) ___________________________________________________________________ WebGL Fluid Experiment (2014) Author : maxraz Score : 182 points Date : 2020-08-05 11:57 UTC (11 hours ago) (HTM) web link (haxiomic.github.io) (TXT) w3m dump (haxiomic.github.io) | haxiomic wrote: | Hey, I feel bad for not updating this demo in 6 years! Back then | it wouldn't run on iOS, today it could run with no trouble | | For people on iOS, here's another version with rainbow colors and | multi-touch https://haxiomic.github.io/demos/rainbow- | fluid/index.html | | If you like this sort of thing and want to learn more about it I | recommend checking out https://www.shadertoy.com/ for more demos | and https://thebookofshaders.com/ for tutorials | | And if GPU simulations is your thing then I think you'll enjoy | what these two amazing guys are doing with shaders: | | - https://www.shadertoy.com/user/michael0884 | | - https://www.shadertoy.com/user/wyatt | seesawtron wrote: | This is beautiful. Can you say how this is different from [0] | if at all in terms of implementation? | | [0] https://paveldogreat.github.io/WebGL-Fluid-Simulation/ | haxiomic wrote: | Similar implementation from a physics perspective - Pavel | uses the same technique for simulating Navier-Stokes (Jo Stam | Real-Time Fluid Dynamics for Games [0]). Pavel's has an extra | step to enhance vorticity which gives you those higher detail | swirls and uses a slightly different approach for input | | The big difference is in the rendering however, Pavel has | added light shafts and bloom which are really neat effects. | Additionally, he actually got round to publishing a native | app which I think has been great for him! | | [0] https://pdfs.semanticscholar.org/847f/819a4ea14bd789aca8b | c88... | nitrogen wrote: | FWIW the rainbow link gives this console error in Firefox on a | Surface Book with Intel graphics: Uncaught | TypeError: rgHalfFloatLinear is null | | I assume that means it doesn't support 16-bit float pixel | formats; maybe this is something that could be detected and | shown as an error message in the page? | | The original HN link works great, though, very cool! | haxiomic wrote: | Ahh that's a shame, yeah looks like 16-bit float textures | aren't supported but 32 bit are. Thanks for the heads up - I | should really be checking if either are supported here! | monkeydust wrote: | Therapeutic... I mean really. | blauditore wrote: | Tangentially related: For a long time I've always been looking | for some software for particle simulations that is free or even | open source, easy to get started, and at least somewhat visual. | I'm not doing anything like that professionally, just want to | play around with a virtual wind tunnel for the fun of it. I'm | thinking of something like Blender where I would click together a | 3d mesh, "turn on" wind and see what happens. | | Does anyone have tips or hints? Are my expectations perhaps | unrealistic? I looked into OpenFOAM before but always eventually | gave up, as it seems quite heavy on headless, scripted | simulation, and would need some significant run-up time. | eric_t wrote: | Associate professor in fluid dynamics here. There is typically | a split between the people who want good looking simulations | for movies/games, and those who need accurate results for | engineering. For engineering, you need more effort on how you | resolve the complex geometry and how you model the turbulence | in the flow. This adds significant complexity both for problem | setup and solution time. The only product I'm aware of that is | built for real-time, 3D flow design is Ansys Discovery: | https://www.ansys.com/products/3d-design/ansys-discovery | | OpenFOAM is high quality, but as you've seen complex to use. | There is a web-based GUI that can lighten the burden to get | started somewhat: https://www.simscale.com/ I think they give | you ~3000 simulation hours for a trial. | vosper wrote: | I've been trying to figure out where I should place a shelter | belt on my property, as I've heard that the wind will rise up | over the belt and then "dump" downwards. I don't want to | position the belt so that the wind dumps on my house. I think | it's essentially a fluid dynamics problem (I say this as | decidedly not an engineer). | | I've only looked half-heartedly, but found nothing that can | help me. | jpm48 wrote: | Specifically for fluid (and similar) you could have a play with | mantaflow http://mantaflow.com/ it's relatively easy to build | (you will need Qt and Python). Houdini (free apprentice version | will work for fun) is great for particle effects and this sort | of stuff as well https://www.sidefx.com/ | jchw wrote: | There is also this one, and the corresponding iOS app (which I | have.) It seems to run a bit faster on my phone. | | https://paveldogreat.github.io/WebGL-Fluid-Simulation/ | jedimastert wrote: | The README links to the original as a reference! | utf_8x wrote: | Damn, the performance on that is really impressive. | imvetri wrote: | ha ha ha, outer space is a simulated fluid. | imvetri wrote: | with that assumption, it gets easier to build an eye observing | an eye....observing an eye observing a thing. | imvetri wrote: | Neural network learning models are good, but it scales well | only when NN watches a NN watching an NN being trained with a | data. | nullc wrote: | To be sure that you're not a NN yourself, I should require | you to draw a triangle. | exikyut wrote: | _[Triangle is distorted by unseen fluid]_ | inetsee wrote: | The title seems to imply that it needs a touch screen device. It | seems to work just fine on my desktop with a mouse. | suyash wrote: | beautifully made! | designium wrote: | That's very fun and relaxing! | holoduke wrote: | just out of curiousity, but how does the algorithm roughly works. | does every pixel/particle position gets calculated? or is it | optimized by smart grouping? is the GPU used for paralell | computing? very interesting stuff to heavily optimize I guess. | dang wrote: | Discussed at the time: | https://news.ycombinator.com/item?id=8502477 | | also https://news.ycombinator.com/item?id=8325700 | madjam002 wrote: | Nice, the effect reminds me of Powder Game (https://dan- | ball.jp/en/javagame/dust/) | otterpop wrote: | At least give me some warning before you link to it; I'm gonna | be playing it all day today :) | ljf wrote: | Man there was some game similar to this called Sand Sand | Sand, that I was totally addicted to. I showed my kid | recently and he loved it too, timeless fun! | thedrbrian wrote: | There's also the stand alone Powder Toy which has more | powders and saves and such | | https://powdertoy.co.uk/ | snazz wrote: | And the modern web-based incarnation Sandspiel, which was | extremely popular on HN a while ago: | https://news.ycombinator.com/item?id=18696291 | hansoolo wrote: | Awesome! | kipple wrote: | At first I expected this to be some new version, but nope, it's | the original. I love that this repo[0] hasn't been touched | significantly in 6 years and it's still going strong. | | [0] https://github.com/haxiomic/GPU-Fluid-Experiments | soylentgraham wrote: | Given that the original commit is clearly a giant copy&pasta | from somewhere else, not surprised there is little development | or changes as time goes on | soylentgraham wrote: | Oh, my bad, this the copy&pasta one | https://paveldogreat.github.io/WebGL-Fluid-Simulation/ | jchw wrote: | Trying to figure out what you are suggesting with the | copy/paste stuff. I looked at the first few commits in both | the PavelDoGreat repo and the haxiomic repo and see no | obvious signs of copypaste. PavelDoGreat's initial commits | start with initializing WebGL, seems reasonable. haxiomic's | starts with a README and then a code drop, again, doesn't | seem too unexpected. I also doubt one took from the other | since one is Haxe and the other is JS. | monkeydust wrote: | That's the one I was thinking of, thank you. | peacefulhat wrote: | iOS not supported. Ridiculous that iOS doesn't support WebGL 2.0 | ry4nolson wrote: | https://news.ycombinator.com/item?id=24062471 | Razengan wrote: | Would be even more fun if such things (including the Powder Game) | were also affected by device | orientation/gyroscope/accelerometers. | nemacol wrote: | This is fantastic. Runs really smooth, the color and design looks | wonderful. I could lose few afternoons playing with this thing. | | Looking forward to the app. Would be fun to manipulate the sim by | moving my iPad around. | | Potentially fun ideas... | | Allow me to place shapes/blocks down and lock them in place to | see how the fluid moves around them. | | Let me put a small 'pump' in the liquid to keep constant or | pulsed movement. add a couple dials for pump speed, etc. I want | to put two pumps facing one another and watch the interaction | where they meet. | | Different pool shapes - round, star, sphere? | | Allow for particles to reach the edge of the pool to fall off and | then let me drop new ones into flowing water. | | Loads of fun. Thank you! | _ZeD_ wrote: | It reminds me of http://minimal.be/lab/fluGL/index80000.html | codetrotter wrote: | Doesn't support iOS | lawlessone wrote: | Or does iOS not support it? | gen3 wrote: | Here's one that works on iOS. It also has an app. | https://paveldogreat.github.io/WebGL-Fluid-Simulation/ | Ataraxy wrote: | Very satisfying effect. | octernion wrote: | i'm constantly amazed at what can be done with webgl these day | (shame about the iOS support). surprised we don't see more | immersive games with this tech! | LoSboccacc wrote: | all these simulators out there and still not one remake of plasma | pong | tyingq wrote: | http://anirudhjoshi.github.io/fluid_table_tennis/ | | No good for mobile, but perhaps someone could fix that. | exikyut wrote: | There's a paid Android app linked from that page. You are | technically correct that the [free] webpage indeed not work | on mobile. | LoSboccacc wrote: | I'm fine with non free thanks both for the links and the | tips! | faitswulff wrote: | I truly miss this game sometimes. Is it still available | anywhere? | dspillett wrote: | The rights owners for pong (Atari?) had it and any mirrors | they could find taken down. | | A quick search suggests that there are downloadable copies | out there. 1.3c was the latest release. Check WayBackMachine | from 2007-Sep-13 (https://web.archive.org/web/20070913204145/ | http://www.plasma...) or older if you want more info, after | that the site is an "Atari told us to take this down" message | for a while and is currently held by someone else talking | about other games. ___________________________________________________________________ (page generated 2020-08-05 23:01 UTC)