[HN Gopher] Apple, Epic, and the App Store ___________________________________________________________________ Apple, Epic, and the App Store Author : kaboro Score : 311 points Date : 2020-08-17 17:02 UTC (5 hours ago) (HTM) web link (stratechery.com) (TXT) w3m dump (stratechery.com) | cromwellian wrote: | "But Apple needs to fund the App Store. XCode, payment | processing, reviewers, it all costs money". Yes, very little in | comparison. Apple made $50 billion in revenue from the App Store | in 2019. $50 BILLION. The data centers costs to serve up this are | miniscule in comparison. Apple could build 50 datacenters PER | YEAR EVERY YEAR for that revenue. | | Reviewers? A staff of 10,000 fulltime reviewers paid $200k per | year would cost $2 billion. | | Sorry, I'm not buying this excuse. OSX/iOS is free for every | piece of HW, and it surely has much much larger costs to staff. | | A $1250 iPhone had a $450 cost to make, giving Apple a staggering | 64% gross margin, and $800 gross profit. | | The costs to run the Apple store should be _included_ as a sunk | platform cost of the phone just like OSX. The cost to run the | store is _marginal_. The cost to serve up an additional developer | app, to review an additional app, and to let someone buy one, is | an insignificant fraction. | | It should be _free_ like the Web, or some extremely low cost to | cover CC processing fees (~3%) and electricity to keep the lights | on. | | I'm shocked at the number of apologists who think this 30% cut is | somehow necessary for poor little Apple, with a hole in the | pocket, with living on their spare change. It's egregious and | unnecessary, and exists for one reason only: rent-seeking | behavior. iPhones are reaching saturation, and Apple can either | find ways to raise the price of the phone even more, lower the | costs more, or increase service revenues, in order to keep their | stock going up. | | That's why you see focus on service revenues, because they can't | really lower costs much to make the devices, and they can't | really increase the price much more. | pwthornton wrote: | It doesn't cost $450 to make an iPhone. That's insane. It may | cost that in parts, but there are many, many highly paid | engineers, designers, product managers, etc. who worked on | those products. Those people's salaries must be accounted for | somehow. | | This is something that a commenter on Hacker News should | understand! | | All of those dumb cost breakdowns for what it "costs" to make | iPhones or whatever always miss the fact that you actually have | to design and build the software, hardware, and services that | makes it all work. Not to mention shipping and other retail | costs. | PaulDavisThe1st wrote: | The $450 is the marginal cost of an iPhone. | | That's typically the normal number cited for the | "manufacturing cost" of a product, regardless of the level of | R&D and marketing that goes into it. | Terretta wrote: | GP claimed iOS was "free". Can't be both free, and the | phone only costs its parts. | | GP also said to cover cost of app store in the phone, | despite only costing its parts. | Spivak wrote: | I don't really think it's about the number. I try not to think | about these kinds of things in terms of what different | companies "deserve." Apple can get away with demanding a 30% | cut on their platform and they do so without much arm twisting. | Nobody has to support macOS or iOS, and both developers and | customers can completely ignore their existence. They'll be | missing out on a lucrative customer base but that's true of | realestate in high-traffic areas as well. | | Apple being able to pull off such huge margins in markets where | they have competition on every front I think paints a picture | of just how ahead they are. The fact that the gap is so big and | nobody has been able to step up and close it is mind-boggling | to me. You can only blame so much on slick marketing because | for 64% gross margins I think other companies would be happy to | put up the marketing cash. | ngold wrote: | A purse is a purse, do you think some purses are so ahead of | the curve that people pay thousands of dollars for one, or do | you think they are buying a brand name despite the cost? | Spivak wrote: | Like I get what you're saying but there's also lots of | luxury designer brands. The competition in that space isn't | about the margin on individual items. Like the market | thousand high-end bags, shoes, or even art is a whole other | world. Like do you think a Rembrandt is overpriced because | paint is only a few cents? | | But that's so different from the smartphone space. Like | iPhones were really a status symbol like a decade ago but | you can get one now at like every price point and flagship | androids aren't much cheaper. You have threads full of | people on HN arguing that Apple is actually the budget pick | if you can afford to frontload the cost. I'm typing this on | a used iPhone X that cost less than $400. | | Like have we all forgotten when Apple released FaceID and | then Samsung responded with the lamest front camera picture | match thing? | cromwellian wrote: | Is Nike so far ahead of every other shoe manufacturer? What's | the margin on a pair of Nikes? How many young kids waste | family money on a brand who makes the shoes for a fraction in | Southeast Asia. How about Christian Louboutain? | | There's also the sunk cost for many people. If you've bought | tons of content in the App Store, you'd have to rebuy | everything if you switched to another ecosystem. For the same | reason, if you own proprietary camera lens for Camera Body A, | you are not likely to dump all your photo equipment even if a | Camera Body B comes out that is cheaper and better. | | Path dependency. We learned this lesson once with the Wintel | duopoly. Then with the Web, from about 1994 to 2007, we had | broke the shackles. And now, people are happy to enslave | themselves again, and vigorously defend their servitude. | | Apple makes great hardware and software. They don't need | this. | misnome wrote: | I don't understand these arguments either. It's not illegal to | have high product margins, right? Why can't they charge | whatever they want? It comes across as pure moral "I don't like | it" objection, which is fine, but don't use it as a legal | argument. | Jommi wrote: | High product margins are usually signs of monopolistic powers | used, otherwise profits would slowly move towards cost as | time goes forward. | | This has not been the case with Apple. | yokto wrote: | It's about balancing the market. That's why anti-trust | exists. Would you want an insulin monopoly to be able to have | 95% margin? Probably not. That's why it's illegal. | | _Too_ many usinesses can 't live without access to iPhone | users. | kbutler wrote: | Epi-pen approx 97% $8/injector, so $16/two-pack, selling | for $700 in 2016 | https://www.mercurynews.com/2016/10/01/epipen-outrage- | silico... | | Of course, software sales have much higher margin of | production cost (every copy but the first is free-to-make). | [deleted] | bttrfl wrote: | Following your logic, Fortnite's add-ons should clearly be free | since the cost to make and sell them is minuscule in comparison | to 400M Epic made in April alone [0]. | | [0] https://venturebeat.com/2020/06/15/epic-games- | shareholders-s... | [deleted] | naikrovek wrote: | You may not know how to follow logic. | | No one is saying that Epic are doing bad things in order to | maintain their monopoly position. | | Epic doesn't _have_ a monopoly on any market. | | People ARE saying that Apple are doing bad things to maintain | their monopoly position, and others are justifying that by | saying that "running a business is expensive" as if that | justifies a monopoly or monopolistic actions. | czhiddy wrote: | If Apple has a monopoly on the iOS App Store market, then | it follows that Epic has a monopoly on the Fortnite add-on | market, right? | yuvalr1 wrote: | The difference is that if Fortnite abuses its power, it | is relatively easy to build another MMORPG competitor. If | Apple abuses its power, it's practically impossible to | build another mobile platform to compete today. Even | Microsoft failed with that. | | The bottom line is that Fortnight can have practical | competition (that for example offer 3rd party plugins or | lower prices), while the iPhone only has Android as | competition, which is taking the exact same 30% cut. | outworlder wrote: | > it is relatively easy to build another MMORPG | competitor. | | Oh no it isn't. There are very few successful (and even | fewer wildly successful) MMORPGs and countless failed | attempts. | | Games are not really fungible. It's not like I'm going to | go out of Fortnite to buy items in WoW instead and treat | them as the same. They are two completely different | markets. | | > The bottom line is that Fortnight can have practical | competition (that for example offer 3rd party plugins or | lower prices) | | No, unless things change, you need to use the Epic store. | sjy wrote: | No! This is explained right at the beginning of the | article: | | > the question as to what is anticompetitive and what is | simply good business changes as a business scales. A | small business can generally be as anticompetitive as it | wants to be, while a much larger business is much more | constrained in how anticompetitively it can act | | The word "monopolize" is used in a specialised way in | antitrust; it doesn't encompass every exclusive right of | sale, because that would disrupt many small businesses | and law is intended to prevent huge businesses from | dominating the economy. | misnome wrote: | > Epic doesn't have a monopoly on any market. | | Epic has a monopoly on selling items inside Fortnite. | | The problem is that as soon as you allow narrowing your | definition of words to whatever supports your argument, | then they become meaningless. | LexGray wrote: | It would be amusing if the outcome of this is that Epic | has to allow outside sources of content in their games | instead of having it in a vBuck walled garden. I'm sure | many developers would be happy get a part of a billion | dollar a year market without paying Epic a cut. | three_seagrass wrote: | Players don't pay $500 just to play fortnite. | naikrovek wrote: | > Epic has a monopoly on selling items inside Fortnite. | | No one is MAKING you play Fortnite. 3rd party artists | can't create anything that can be used inside Fortnite, | neither inside the v-bucks store nor outside of it. | There's no 3rd party "market" at all. | | Apple _has_ a market where third parties can market their | apps. Apple requires a cut of all purchases made through | that store, which alone is not monopolistic. Apple also | requires that you sell your app and any in-app purchases | _only_ in their marketplace. That 's the monopolistic | part. | | This situation does not exist for Fortnite on PC, | Android, or Mac. | | This situation does not exist in whatever Fortnite calls | their in-game store. | [deleted] | xuki wrote: | You can also buy vbucks outside of the App Store and use | them on your iOS devices. I'm not sure what's the | distinction here. | misnome wrote: | Ah, but that's outside of Fortnite. Inside Fortnite they | have a monopoly on selling items, right? | siruncledrew wrote: | Epic is not putting up some legal crusade for the "little | guy" competitors. Epic is putting up a fight for Epic. | | It all comes down to money. | | If Epic was running their own platform, and 3rd parties | didn't want to abide by their rules, then Epic would give | those 3rd parties the finger and tell them to F-off the | same as Apple. | | Each is trying to grab as much profit as they can while | running into the issue of other hands grabbing from the | same basket. | | The classic case of one's greed versus another's desire to | be greedy. | cromwellian wrote: | Games have a limited shelf life. I don't really care about | Epic. Fortnite won't be around much longer when the next big | game du jour comes out. | | Whether or not Epic charges for their store is immaterial to | whether one of the largest and most important general purpose | computing platforms in the world is performing highway | robbery. | cromwellian wrote: | Not really sure why people are voting this down. It's self | evident that Fortnite's "platform" is far more ephemeral | than iOS. Team Fortress 2 is probably an example of a skins | market that has been around the longest (since 2007), but | very few games last this long and run a market that is | still selling a lot. | myhf wrote: | V-bucks should be banned completely, along with all other | illegal gambling. | acomjean wrote: | I don't follow. The game is free, "V-bucks" you buy, I | think you just get character/weapon skins that aren't | required. I don't love the setup, but since kids are | hanging out on fortnite having it free lets everyone who | wants into that world. | three_seagrass wrote: | I think they're referring to swapping in funny money to | obfuscate customer ability to estimate the costs. | | It's similar to how slot machines require tokens, but I | don't think that's quite gambling. The gambling part | comes in with loot boxes, where you're essentially paying | to roll the dice to get something of value. | atom-morgan wrote: | Unlike CS:GO, Fortnite skins aren't gambling. | myhf wrote: | It takes work to implement an ingame premium currency. | The only reason to perform that work is because some | business person thinks they have discovered a new way to | claim that what they are doing "isn't gambling." | Jonnax wrote: | It's a currency. There's no lootboxes. There's premium | items you buy with that currency. | | A microtransaction isn't gambling by default. | WWLink wrote: | I agree with the sunk cost - besides, who is the customer and | who is the product here? | | The customer is supposed to be the one who bought the phone and | is using the OS in their best interest. Right? | | This whole thing feels all wrong. Both Apple for "gatekeeping | OUR customers" and Epic for "Apple's stealing OUR money" (or | "Apple is making us pay 30% so we're going to charge you 30% | more") | | Besides, it's not as if the Apple App Store is full of quality | apps. It's full of a lot of garbage. It's so full of garbage | that I have a hard time finding anything worth buying - because | almost all of it is ad-laden junk that tries to nickle and dime | you with in-app purchases. lol. | NorwegianDude wrote: | >Apple is making us pay 30% so we're going to charge you 30% | more | | You would have to charge $142.86 for something you otherwise | could sell for $100 if it wasn't for Apple taking a 30 % cut. | So ~43 % more, not 30 % more. Apple sure is milking iOS users | for alot of money, without users knowing. | harryf wrote: | This is a great picking apart of Apples justification but I | think the issue that most irks everyone who's not apologizing | for Apple is where did this magic number 30% come from? Which | market forces created it? | | Here on HN most of us probably feel that product manager at | Apple licked their finger, felt the wind and said "Yeah 30% | seems about the most we can get away with" | | And what irks even more is once Apple set the precedent, as | their we're no outcries Google was like "Let's copy that!". | Let's hope there was no collusion ... | MobileVet wrote: | It is interesting that few people are recognizing that the | 30% buys you distribution on a billion devices. | | Yes, I know, the web is free...and the App Store search is | broken so discovery isn't what it was... but still. Market | access is VERY significant and worth something and the | incremental cost to Apple has no bearing on what it is worth. | | As discussed, prior mobile cuts were far more one sided. We | payed the carrier 50% and then Qualcomm 20% of what was left. | Bottom line, we walked away with 40% and we were happy. | geerlingguy wrote: | There is precedent; the rate was actually much higher in | previous mobile app stores (e.g. Symbian and ring tone | stores). | | Additionally, there is related precedent in areas like | publishing (ebook stores usually charge 30% or more | commission). | | I don't think 30% is outlandish, though I do think it would | be nice if Apple reduced that cut, especially if they wanted | to consider some form of graduated rate. | azinman2 wrote: | Don't forget that software publishers were an entire | industry previously. | zepto wrote: | Epic has billions of dollars and a lot of customers. Microsoft | has billions of dollars. | | There are a wide range of other parties that dislike Apple's | policies. | | Why don't they build their own platform with their own exclusive | and attractive content? | | I can see two options: | | 1. A full blown phone. Hard to do? Perhaps, but if Apple and a | Google really aren't competitive, then it should be possible to | take customers away from Apple over the next few years, | especially if your device has the games that teens want and can't | get from Apple. | | 2. Don't start when a phone. Make a gaming handheld with | exclusive content - Epic's super popular titles, plus XBox | streaming. Sell it for $200. Basically an iPod for games, done | right. If Nintendo can sell handheld consoles it's obvious Epic | and Microsoft can. | | Then just build this out with phone functions, and a great | browser for SPA's etc, leveraging flutter, and eat Apple's lunch | from the bottom up in classic low-end disruption style. | | Bonus: have an open bootloader - bootcamp style so that | enthusiasts can hack the thing. | | #2 seems like they could have a product on the market next year | if they wanted. | | I could see this strategy easily forking the market into iPhones | for productivity and Epic devices for fun, and causing both | segments to improve at a greater pace. | | Apple simply isn't unassailable if people are willing to put in | the sustained effort needed to compete with them, but to do so | will take a similar sustained effort over a similar time period | to what it took them to obtain their position. | lotsofpulp wrote: | >Why don't they build their own platform with their own | exclusive and attractive content? | | They don't want to spend their cash to do the R&D, and build up | the network of stores and customer support required to be able | to compete with Apple. | hesarenu wrote: | A Nintendo like gaming device with decent phone can be a viable | alternative. Gaming i think generates a huge revenue for both | iOS and Play Store. Those powerful cpu/gpu are simply getting | wasted with current mobile games. | somethoughts wrote: | Its interesting if Epic's and Xbox's long term plan should be to | enable cloud gaming support via the browser. Basically the Google | Stadia approach (cloud based rendering and only | controls/decompression of the rendering down on the device). | | Basically figure out how to make mobile gaming available via | Mobile Safari, Mobile Edge or Mobile Chrome browsers. | enra wrote: | While I don't like Apple's 30% cut on multiplatform/subscription | products, I think Epic's real motivation here is to run their own | App Store, build a bigger moat and get the profits themselves | (they take 12% cut, 5% if you use Unreal Engine, from developers | in their store). They also make exclusive deals, bribing | developers with funding/marketing support, so that the games can | only bought in their store for 6-12mo. Clearly they are not | welcoming to competition themselves. | | Buying games on PC now means that you have to install 5 different | app stores which are usually slow, buggy and not that well | written cross-platform code (pretty much like Fortnite itself). | | Tencent is also 40% shareholder in Epic, and there has been | criticism on Epic sending user data back to China. | | > In early December 2018, Epic Games announced that it would open | a digital storefront to challenge Steam by using a 12% revenue | split rather than Steam's 30%.[20] Epic also said that it would | not impose digital rights management (DRM) restrictions on games | sold through its platform.[20] The store opened days later, on | December 6, 2018, as part of the Game Awards, with a handful of | games and a short list of upcoming titles.[21][22] The store was | open for macOS and Windows platforms before expanding to Android | and other platforms.[20] Epic aims to release a storefront for | Android devices, bypassing the Google Play Store, where it will | similarly only take a 12% cut compared to Google's 30%. While | Apple, Inc.'s monopoly on iOS currently makes it impossible for | Epic to release an App Store there, analysts believe that if | Google reacts to Epic's App Store by reducing their cut, Apple | will be pressured to follow suit. | username3 wrote: | Apple doesn't always get 30%. Retailers take a cut when they | sell iTunes gift cards. 15% discounts are common. | | Epic should sell App Store gift cards. | danShumway wrote: | I'm going to heavy push back against both-sides-isms here. | | > I think Epic's real motivation here is to run their own App | Store | | Yeah, you're right. That is the outcome that we want. We want | multiple stores on iOS. I thought advocates for this position | had been really clear, but maybe we haven't been clear enough. | | For the record, we want there to be multiple app stores on iOS. | | > build a bigger moat and get the profits themselves | | You're worried that Epic's store is going to eventually overrun | Apple's and then Epic will somehow prevent other stores from | being installed on iOS devices? You're worried that we'll get a | _bigger_ moat than literally not being able to run any code on | the device that doesn 't pass through Apple's review process? | | What on earth would that theoretical bigger moat even look | like? | | > and get the profits themselves (12% cut, 5% if you use Unreal | Engine) | | I want to follow up on this in the context of your worry about | moats. We live in a world where Apple has complete control over | the app ecosystem, and you're frightened that another company | might get control and... offer better terms than we have right | now? | | What specifically is the horror scenario that you're frightened | of? | | > They also make exclusive deals, where the games can only | bought in their store for 6-12mo. | | I can only imagine how upset you're going to be when you learn | about how Apple Arcade works. | | > Tencent is also 40% shareholder in Epic | | Apple _actively_ censors thousands of apps in China from the | app store right now. You are worried about accidentally funding | censorship through indirect means, and your response to that is | to directly take the side of one of the censors. | lowbloodsugar wrote: | >you're frightened that another company might get control | and... offer better terms than we have right now? | | While some people here might fall for this simple propaganda, | I doubt the courts will. | | It is totally expected of Epic that they will at the same | time make the claim about "freedom" and "choice" while | signing exclusive deals so that customers are required to | install the Epic store if they wish to play certain games. | | If the real issue is _my_ freedom, then let me play Fortnite | on the App store thanks. But it 's not about _my_ freedom. It | 's about your $$$. | | You're certainly free to do so, and free to say whatever | bullshit you think will help you, but you're not going to get | a free pass from everybody here. | | >What specifically is the horror scenario that you're | frightened of? | | Really? What sort of horror scenarios have happened with game | installers on PCs and Android? Root kits. Spyware. Password | capture. Camera activation. | | And you know this, so all you are doing is letting us know | that you think we are stupid. | danShumway wrote: | > while signing exclusive deals so that customers are | required to install the Epic store if they wish to play | certain games. | | A surprising number of people on Hackernews don't | understand how Apple Arcade works. | | This isn't just specific to the mobile market. As an Open | advocate and critic of DRM, it's been frustrating to watch | gamers suddenly get very concerned about store choice and | exclusives over the past few years, after over a decade of | watching them dismiss the same arguments against Steam. | | I'm not going to read too far into that inconsistency, | because I feel like doing so would skirt HN policies. But I | will say that if you're worried about exclusives, giving | more platform control to users and developers _weakens_ | exclusives, it doesn 't strengthen them. | | > then let me play Fortnite on the App store thanks | | Epic didn't take Fortnite off of the App store. If it's | about your freedom, then talk to the people who did take it | off. | | > What sort of horror scenarios have happened with game | installers on PCs and Android? Root kits. Spyware. Password | capture. Camera activation. | | If you're going to try and argue to me that the games PC | market would be _better_ if we had fewer stores, then I | need to see some seriously better arguments: | https://news.ycombinator.com/item?id=24153897 | | I do not believe reality in any way backs up the argument | that giving users control over what code runs on their | devices has hurt the games market or made it worse for | consumers -- even with the increased risk of bad actors. | colejohnson66 wrote: | > Epic didn't take Fortnite off of the App store. If it's | about your freedom, then talk to the people who did take | it off. | | This isn't a good argument. Epic did something with the | _intention_ of getting removed from the store. Sure, | Apple was the one who removed them, but Epic violates | Apple's TOS. | Spivak wrote: | > If you're going to try and argue to me that the games | PC market would be better if we had fewer stores. | | If you hang around gaming forums you'll see this echoed | plenty. If I could buy every single game ever through | Steam I would without hesitation. I don't want Origin or | the Epic store but I don't get the choice. | | I mean this isn't a super uncommon sentiment. Everyone | has a preference but not everyone agrees. But regardless | fragmentation hurts everyone. | | I would be totally fine with multiple stores on iOS | devices on the condition that every app is available on | every store for the same price-ish (like you can't snub a | store by making it 1000x because that effectively takes | away choice). | danShumway wrote: | > If I could buy every single game ever through Steam I | would without hesitation. I don't want Origin or the Epic | store but I don't get the choice. | | I know that some gamers feel this way, but I | wholeheartedly disagree. Epic's entry into the market has | been good for the PC games industry[0]. We have more | games now from more developers covering more diverse | genres. We've even managed to pull a few exclusives off | of consoles and back onto PC. | | As to your choice, I bring this up in another comment[1], | but people should focus less on the percentage of the | market they have access to, and more on the overall size | of the market itself. | | You _do_ have a choice, you could buy all of your games | through Steam and ignore the games on every other store. | The only difference is that now you know what you 're | missing. Before, you couldn't see the games that weren't | being made or ported. | | Yes, it stinks to have some games exclusive to one | storefront. I understand that, as someone who refuses to | install DRM on my computers, I have been struggling to | deal with Steam-exclusive games for a long time. I know | the pain. | | But having a diverse market of storefronts means that | there are a ton of new games that exist that wouldn't | otherwise exist. And even if you only get access to | _some_ of those games, that 's still better than having | none of them. | | Now, if you want to talk about ending exclusives | entirely, I'm game to have that conversation. But a | diverse market is a prerequisite for a federated market. | How do you feel today about the Android games that don't | come to iOS specifically because of Apple's terms? How do | you feel about the exclusives Apple is signing for the | Apple Arcade right now? Having one storefront doesn't get | rid of exclusives; it just means you've traded an | exclusive storefront problem for an exclusive market | problem. | | [0]: https://www.pcworld.com/article/3487735/a-year-in- | the-epic-g... | | [1]: https://news.ycombinator.com/item?id=24192204 | lowbloodsugar wrote: | >Epic didn't take Fortnite off of the App store. If it's | about your freedom, then talk to the people who did take | it off. | | Lol. Ok. Thanks for sharing your opinion of us, once | again. | enra wrote: | I think Apple clearly has their moat, but it's not the App | Store. The whole stack, from hardware and OS, is their moat | and one that makes them unique. Maybe I'm a fan, but the moat | actually makes the user experience better. Epic's Store moat | likely won't make anything better for anyone, expect for | Epic. | | I personally don't enjoy the experience of managing my PC | games in 5 different libraries which all log out almost every | day, need to be updated every week, push ads, newsletters, | free stuff, crashes etc. So I'm not worried how Epic store | would somehow overrun App Store, I'm worried how it would | degrade the user experience. If people want to side load | apps, they can use Android. But even on Android, most people | are happy using the Google Play. As a consumer there isn't | much benefit for multiple app stores, since every app store | will be essentially exclusive to another, so don't really | have more choice, just more app stores to manage and get the | apps from. | | My point was that Epic tries to make this some kind of | crusade of freedom and developer rights, while their clear | intention is actually get in to kingmaker position themselves | that they can strong arm developers and competition to play | by their rules (which they're already trying to do on the PC | market). This fight is different from Hey's fight, who just | wanted to have their app in the store and criticized the | rules and way Apple manages the store. So I have very little | sympathy for Epic in this and I hope the fail. | danShumway wrote: | > I personally don't enjoy the experience of managing my PC | games in 5 different libraries which all log out almost | every day, need to be updated every week, push ads, | newsletters, free stuff, crashes etc. | | But, do you enjoy having 5 times as many games? Do you | enjoy having a ton of games from GoG updated and running on | modern Windows? Do you enjoy having DRM-free options for | many indie titles? Do you enjoy that it's at least | _possible_ now to buy some console-exclusive games like | Journey for the PC? | | People get really bent out of shape about the idea that | sticking to one storefront means they might need to skip | games. But getting rid of the storefronts doesn't mean | you'll get all of the games. It means those games that were | made possible because of the other storefronts won't exist. | | You are already skipping games on iOS, because those games | aren't being made. | | > Epic tries to make this some kind of crusade of freedom | and developer rights, while their clear intention is | actually get in to kingmaker position | | Correct, and my point was that these are not exclusive | goals. Allowing multiple stores to fight over users is | _explicitly the outcome that we want._ | | It's not a surprise to anyone advocating for developer | rights that Epic wants to make a store and compete with | Apple, because that is what we want them to do. None of us | care about whether or not Epic is going to make any money | in the process. | | > which they're already trying to do on the PC market | | I know that gamers hate Epic right now, but understand that | when you look at the overall market and you talk to the | developers themselves, Epic has been unambiguously good for | the PC games market. | | You want to talk about kingmakers -- it is good that the | entire success or failure of a PC game doesn't need to rely | on Steam's decisions. It is good that Steam is being forced | to negotiate better terms for developers right now. It is | good that Epic is funding indie games that otherwise would | not have been made. | | I don't like the exclusives either, neither as a developer | nor as a gamer. But the exclusives are nothing compared to | the amount of good Epic is doing right now for the PC | game's market. If you're an indie developer and suddenly | you can _halve_ the cut that storefronts are taking from | you? That 's huge. | | But, to circle back around to my main point: | | > So I have very little sympathy for Epic | | You don't need to have sympathy, you need to have self- | preservation instincts. You don't get the luxury of | choosing who the champion is to take on Apple, nobody who | fits your moral criteria is powerful enough to do the work. | mstolpm wrote: | > For the record, we want there to be multiple app stores on | iOS. | | Who is ,,we"? I know a lot of users that don't want or don't | feel a need for other app stores. Of course, most developers | would be glad to get alternatives or make more money. | | > You're worried that Epic's store is going to eventually | overrun Apple's and then Epic will somehow prevent other | stores from being installed on iOS devices? | | Not the original poster, but I would be worried that | alternate app stores would as well lead to even more apps not | honoring the user rights, spying on Location all the time, | selling and monetizing user data and pushing even more IAP | crap. Epic isn't really known as the Robin Hood of user | rights and promptly, Spotify and Facebook, two other big | players with black spots on their vests, called for the same. | I have a hard time believing that everything Epic wants is | just beneficial for the users. | ericmay wrote: | > Yeah, you're right. That is the outcome that we want. We | want multiple stores on iOS. I thought advocates for this | position had been really clear, maybe we haven't been clear | enough though. | | Right, and the rest of us don't want that, and I also don't | want games or apps that don't adhere to Apple's rules. You | want another option of App Stores because you want don't want | to pay for the user base that Apple created and maintains. | You want to embed permanent location tracking in your apps, | abuse user data, and not have to have your crappy practices | out in the open when Apple shows the "nutrition scorecard" | for your app. | | That's not what I want on my iPhone. If your app doesn't | conform to the App Store, then that's your problem, not mine. | I'll vote with my dollars here. I want the iPhone just the | way it is, even if that means fewer apps from bad actors. | | > We live in a world where Apple has complete control over | the app ecosystem, and you're frightened that another company | might get control and... offer better terms than we have | right now? | | Yes that's exactly what I want. I want Apple to have complete | control over the ecosystem. They've earned my complete trust. | emsy wrote: | You're certainly not speaking for me and the many many devs | that were harmed by Apple's arbitrary application of rules. | I also want so see people get wild and creative with apps. | This doesn't happen if you're pre-censoring because you're | unsure if Apple would allow the app. | danShumway wrote: | To be charitable: | | If the only people arguing about this lawsuit fell into | either my camp or yours (ericmay's), I'd be a lot less | irritated about this whole debate. | | I fundamentally disagree with you, but at least your | arguments are relatively internally consistent. At least I | understand where you're coming from. | | Give me a hundred people saying, "I like Apple being a | dictator", just get rid of all the awful arguments about | how, "there is no right side, and both of them are in the | wrong." | | I couldn't care less whether or not people _like_ Epic in | particular. If you spend all of your time getting picky | about who can and can 't advocate for you, then eventually | people will stop advocating for you altogether. | archagon wrote: | For someone who has a massive Steam library, why wouldn't | they want their Steam games to be available on iOS as well? | (For those games that have ports.) I think there's a huge | number of people in this boat. | dwild wrote: | And how does having multiple app store would stop anything | that you want? It wouldn't stop the Apple app store from | existing with theses restrictions, they would still be | there. You would still have access to the apps that Apple | consider fine for their stores, without installing another | app store. Win-win for everyone. | | > You want to embed permanent location tracking in your | apps, abuse user data, and not have to have your crappy | practices out in the open when Apple shows the "nutrition | scorecard" for your app. | | How about stopping theses practice on the OS side of the | device? Apple already do that there... I agree completely | that it's crazy when an OS allow stuff that we don't want | to allow, it's not curation that solve this, it's actually | a secure system that does. | Slartie wrote: | > Right, and the rest of us don't want that | | Please stop speaking for others. I would certainly like to | have the ability to install other sources for apps. Since I | am part of "the rest of us", for any kind of "us" that came | to my mind while reading your posting ("iPhone users" or | "Apple customers" or "HN readers"), your statement is | patently false. | | > That's not what I want on my iPhone. | | Then don't install additional stores. I also don't want | most of the apps currently available in Apple's app store | on my iPhone, but I'm far from demanding that they are to | be banned and other people who want to use them should be | prevented from doing so. | | Also it's too sad you conspicuously skipped over | danShumways question regarding the "bigger moat" - because | I indeed would be interested in what moat you are imagining | there, too. | ericmay wrote: | > Please stop speaking for others. | | Same to you and the GP here. And last I checked there | aren't a lot of customers really complaining about the | App Store. It's just big companies who, although they | could have done this years ago, are now going against | Apple's customer protection because it degrades their | crappy business practices. | | > Then don't install additional stores | | Then buy a different phone? | | I want any app that doesn't follow Apple's guidelines to | be completely banned. Goodbye Epic. Nice knowing you. | Don't care. I don't want apps spying on me, engaging in | shitty business practices, scamming customers, and doing | bad things. Apple is working to protect my privacy and | safety. They're not perfect, but that's why I buy an | iPhone and I want it to stay that way. If I wanted | another App Store I'd buy a different phone, like you | should. | three_seagrass wrote: | A world where you have to buy a different phone just to | use a different app store sounds pretty terrible. | | It would be like having to buy a different laptop to use | Amazon or Ebay. | enragedcacti wrote: | Are you incapable of self control to the point of not | being able to stop yourself from using a different app | store? Or is it that you know Apple's cut is onerous | enough that given competition, most the apps would leave? | It feels like you want other users to suffer on the basis | that your values happen to align with Apple's avenue for | generating profit. If Apple were in it for your privacy | and safety they could drop their cut substantially and | kneecap most of the controversy. | rndgermandude wrote: | >Right, and the rest of us don't want that, and I also | don't want games or apps that don't adhere to Apple's | rules. | | Then don't install them? But I fail to see why you (or | Apple) should be in a position to tell other users what | they can install or not. | | >You want another option of App Stores because you want | don't want to pay for the user base that Apple created and | maintains. | | lolwat Honestly, I don't even know what this is supposed to | mean. | | >You want to embed permanent location tracking in your | apps, abuse user data, and not have to have your crappy | practices out in the open when Apple shows the "nutrition | scorecard" for your app. | | This is a typical "think of the children" argument once | more. Nobody forces you to install that tracking shit. | You're free to not use apps that do that - e.g. get your | apps from the Apple App Store, or make your own app if | there is no such tracking free alternative. But those Apple | App Store approved apps you seem to be so fond of... they | do track you already ;) | | >That's not what I want on my iPhone. | | Then don't put use it on your iPhone. | | >Yes that's exactly what I want. I want Apple to have | complete control over the ecosystem. They've earned my | complete trust. | | Good for you. Nobody is stopping you from exercising your | trust and only use Apple and/or Apple-approved software in | the future. | LexGray wrote: | I think a good option here would be for Apple to sell | jailbroken developer phones for say an additional 30% cut | up front and a nice DEV brand on the back for bragging | rights. The additional fee hurdle would discourage those | who just want a cheap way to get paid software and | whatever additional expenses from helping with malware. | ghostwriter wrote: | > But I fail to see why you (or Apple) should be in a | position to tell other users what they can install or | not. | | Because it's their platform, they created it, they grew | it, they paid for its development out of their pocket, | and they offered it as a unique market proposition that | satisfies millions of users around the world. Apple | doesn't force anyone into their platform, everyone | involved are there voluntarily and solely because they | know that it's beneficial for them to be on the platform. | kelnos wrote: | I don't own an iPhone in large part because I cannot | install an alternative app store or install non-Apple | approved apps. | | > _Right, and the rest of us don 't want that, and I also | don't want games or apps that don't adhere to Apple's | rules._ | | Why do you care? If you don't want to install a third-party | app store, then don't. The games available on Apple's store | will continue to adhere to Apple's rules, and if you want | that curation, you still get it. | | > _They 've earned my complete trust._ | | This blind devotion to the Apple Way is baffling, | especially considering how Apple-approved apps are not free | of the tracking and user-data abuse you (correctly!) rail | against. | rched wrote: | > If you don't want to install a third-party app store, | then don't | | I've been seeing this argument a lot and it makes the | assumption that allowing alternative app stores has no | impact on people who choose not to use them. I don't | think this is true. | | An app developer may decide to only list their app on an | alternative store because they pay lower fees and they | can handle payments themselves. As a user you now need to | choose between not using the app or giving your credit | card information to the app developer you may not trust. | | If you get value out of the current App Store rules, like | the person you replied to, then there is absolutely a | cost to allowing alternative stores. | kelnos wrote: | > _An app developer may decide to only list their app on | an alternative store because they pay lower fees and they | can handle payments themselves._ | | This is literally the point of allowing healthy | competition. If Apple wants these games on their app | store, they should offer terms that are competitive with | the hypothetical third-party app stores. | AnthonyMouse wrote: | > An app developer may decide to only list their app on | an alternative store because they pay lower fees and they | can handle payments themselves. As a user you now need to | choose between not using the app or giving your credit | card information to the app developer you may not trust. | | But then this is competitive pressure for Apple to charge | lower fees and allow apps to handle payments themselves, | at which point the app would be back in Apple's store | because the customer prefers to buy it from there. | Everyone benefits (except Apple). | | Meanwhile if you don't want to give the app your credit | card number, you still don't have to. Refuse until they | use Apple's payment method. If most users share your | unwillingness then developers will still have to use a | payment method you do trust. If they don't, what right do | you have to constrain the choices of the other users? | ghostwriter wrote: | > But then this is competitive pressure for Apple to | charge lower fees and allow apps to handle payments | themselves, at which point the app would be back in | Apple's store because the customer prefers to buy it from | there. Everyone benefits (except Apple). | | No it isn't. The next moment Apple significantly lowers | its comission, the same people will start whining about | Apple "dumping the market" "to sink its competitors", and | that it should be prosecuted under the same flawed anti- | trust legislation. Been there, seen that: if your rates | are too high you are a monopolist; if your rates are low | you are dumping; and if your rates are the same as of | your competitors then there's a "collusion". | enragedcacti wrote: | This view is equally flawed in my opinion. How many apps | do you not have access to because their business model | doesn't align with giving 30% of the revenue away, or is | entirely banned a la XCloud? | 8note wrote: | You already have that problem: some apps only support | android and some only support iOS. | | You need to choose between not using the app, or buying a | new phone and giving a developer you may not trust your | credit card information | jdminhbg wrote: | > Why do you care? If you don't want to install a third- | party app store, then don't. The games available on | Apple's store will continue to adhere to Apple's rules, | and if you want that curation, you still get it. | | Apple users care because if non-App Store distribution | methods are banned, then developers are forced to go | through Apple's process to get access to them. You can | see complaints around this thread about how bad Epic's | store on PC is. On iOS, they're forced to use Apple's | purchase UI, subscription rules, privacy rules, etc. | kelnos wrote: | If Apple doesn't want competition, maybe they should | address the reasons why people _want_ that competition. | If the App Store 's terms and review policies were | attractive to these kinds of developers, they wouldn't | push so hard to have their own store. | | And if the only policies that these developers had to | legitimately complain about were the ones that protect | users, they'd be laughed out of town. But that doesn't | seem to be the case. | enragedcacti wrote: | If it provides that much consumer value then people | shouldn't be worried about a little bit of competition. | This feels more to me like a certain subset of users | siding with Apple because their values happen to align | with Apple's avenue for generating profit from the App | Store. | | If Apple's goal was protecting their consumers, they | could easily roll back the contested parts of their | policy while protecting consumers AND still make a | profit. | immigrantsheep wrote: | Instagram and TikTok have been found guilty on collecting | an absurd amount of data against user's wishes. How did | Apple's policy prevent that? Also I don't see Apple banning | TikTok or Instagram. | MR4D wrote: | Let's go with this for a start: | https://appleinsider.com/articles/20/07/30/facebook-says- | app... | | Also, notice that FB has done everything possible to | gather information. Frankly, the NSA should just hire FB | to do their work - it'b be faster and cheaper. | | Locking stuff down is hard. Doing it with multiple app | stores will be impossible. | sprafa wrote: | Isn't PRISM basically using FB to do NSA work for them | anyhow? | MR4D wrote: | Probably. Which was kinda my point - monitoring these | rule breakers is hard. | martin8412 wrote: | I can only say I agree. I don't want more actors in the | appstore market. I prefer quality over quantity. | enragedcacti wrote: | ...just don't use other app stores? | | Honest question, what do you lose by other people having | the option? | [deleted] | y7 wrote: | Because it leads to fragmentation. | | If developers have a choice of app stores, then users | have to install ALL app stores if they want access to the | entire market. This happened with streaming services as | well: when Netflix was the only prominent one, only that | subscription was enough. Now you also need Amazon, Hulu, | etc. | tveita wrote: | Apple could easily offer good enough terms on their app | store that app developers would use them by free choice. | | Then you could personally keep using a single app store | and enjoy the non-monopolistic prices. | Spivak wrote: | That would never happen because there will always be a | market for other gatekeepers who want to try and build | their own lock-in even if Apple charged nothing. | enragedcacti wrote: | If enough users agree with the parent comment that the | app store is the best way get software then companies can | weigh that user base against the 30% cut. Why should we | force the users who don't like the App Store (or want | apps that are incompatible with Apple's business model) | to suffer on behalf of the users who don't? | ghostwriter wrote: | Nobody forces anyone into interaction with Apple | ecosystem. People want to get onto App Store because they | know they can benefit from it, financially big. And they | subscribe voluntarily by the most fair means of it, by | trading their money in exchange for the service under the | rules that are mentioned prior the transaction takes | place. | enragedcacti wrote: | By omitting details and framing each transaction as an | isolated incident, you can make almost any monopoly or | anti-consumer practice sound like just another business. | | Nobody forces anyone into interaction with Carnegie | Steel. People want to use their steel because they know | they can benefit from it, financially big. And they | purchase it voluntarily by the most fair means of it, by | trading their money in exchange for the steel under the | rules that are mentioned prior the transaction takes | place. | danShumway wrote: | > then users have to install ALL app stores if they want | access to the entire market | | You didn't have access to the entire market when Netflix | was the only store. You had access to Netflix's market, | and all of the other shows that are currently being | funded by competitors didn't exist. | | You could still use only Netflix today if you wanted to. | The only difference is that now you are aware of what you | are missing. | | How many developers have consciously chosen to abandon | the entire mobile market because of how toxic it is, | because of how tailored the market is to a very specific | sub-genre of mass-market apps and games? How many | developers have abandoned iOS because their games touched | on political or serious topics that Apple decided weren't | suitable for their store? Many of us are not interested | in creating the types of apps that thrive on the current | mobile app stores, so we've abandoned the mobile market | entirely. | | When you can only see a tiny part of the world, you think | that you have access to all of it. Once the walls get | taken down and you realize how big the world is, then you | realize how much of it you didn't have. | | I completely sympathize with the frustration of not being | able to get access to some of this stuff. I won't sign up | for Netflix because of their DRM and anti-consumer | practices. There are some shows I _can 't_ watch because | of that. Trust me, I get the pain. | | But having only one streaming platform forever would have | been worse. So much of the original content that's coming | out on Netflix only exists because Netflix had to | compete. There are really good shows that are | HBO/Hulu/Disney+ originals. I want that media to exist, | even if I can't personally get at it right now. | strictnein wrote: | No corporation should ever have your "complete trust", | because they do not value you above themselves. | earhart wrote: | The problem is not that Epic would be able to prevent other | stores from being installed. | | The problem is that if there are multiple app stores, it | encourages a race-to-the-bottom for the app stores -- why go | through Apple's store with all its vetting if you can release | to the Epic store instead? | | So, yes, the worry is exactly that another company might | offer better terms to developers -- because sometimes, those | terms don't matter to users (e.g. the cut between the app | store and the developer), but other times, those terms are | absolutely at a cost to the users. | | If Epic has a way of offering multiple stores, while | preventing that race-to-the-bottom from impacting the user | experience, it'd be wonderful. But that doesn't seem to be | what Epic is pushing for; Epic seems to be pushing for their | own profit at a cost to Apple (which is fine, IMHO -- it's | just business) and to the iOS ecosystem (which is much less | fine, IMHO). | MR4D wrote: | > We want multiple stores on iOS. | | No no no no no no!!!!!! | | It's this type of thinking that has caused me to have more | freaking messaging and video apps on my phone so I can talk | to everyone: Zoom, Skype, Meet, Meetings, Facetime, | Messenger, Chime,...etc, etc. etc. | | NO. I ABSOLUTELY do not want that. Freaking nightmare. | | When that happens I ditch my iPhone and buy a flip phone. | | Seriously - stop the insanity. There is no "choice" when we | need to have every alternative installed in order to do the | things we need to do. That's not choice - it's insanity. | jonny_eh wrote: | > NO. I ABSOLUTELY do not want that. Freaking nightmare. | | That's a bit extreme. It's less of a nightmare, and more of | an annoyance, that is paid in exchange for competition and | innovation. | MR4D wrote: | So, do you have a wallet with a dozen store credit cards | or a wallet with a visa and/or MasterCard. | | Imagine the former. No thanks. | izacus wrote: | Are you also living in a crippling fear because you have | the ability to buy things in multiple stores in your city? | Is that a nightmare as well? | MR4D wrote: | Ha! That was pretty funny. :) | | But actually, there is a big difference - I can buy jeans | anywhere. I can buy Levi jeans anywhere. | | If I had to go to Macy's so that I could get a shirt | (with no alternative), and then had to go to Nordstrom to | get socks (with no alternative), and then..... then yeah, | that would be crippling. | | There is a reason amazon and Walmart are so powerful - | you can get anything in one stop. | | Bundling is important. It's why people buy Comcast | xfinity cable + internet or have all their family on one | cell phone plan - it's reduces effort, stress, and | cognitive load. | | Apple vs Android is good choice. Having to go to ten app | stores to get my apps is not - it's just a pain in the | butt masquerading as "choice". | cycloptic wrote: | >it's just a pain in the butt masquerading as "choice". | | It's not when they actually have to compete on price. | Then you pick the one which offers you the lowest price | for what you're looking for. | MR4D wrote: | So when a friend of yours wants to message you and you | don't have the same app, what happens? | | Both apps are free. Now you have to download another App | Store to download the messaging app. | | Price has no bearing here whatsoever. | cycloptic wrote: | >So when a friend of yours wants to message you and you | don't have the same app, what happens? | | I tell the friend to call, text or email me. Price | doesn't have any bearing because the market on messaging | apps has bottomed out, in part due to Apple's app store | policies. | ghostwriter wrote: | We want a few more families to move into your house. We don't | like the fact that you have a complete control over your | home, and I think you're just frightened that other families | could run your house better than you. And by the way, you've | never invited us for a party, so it is extremely rude and | unfair, and just shows your monopolistic stance, so we expect | that other families will open the doors for anyone who needs | a full access to your fridge and amenities. But don't be | afraid, it's for the benefit of your neighbours that we all | care about, and eventually you will get used to it too. | danShumway wrote: | And if there were only two livable houses in the entire | world, then that would be a completely reasonable position | for someone to take. | | Apple is one half of a duopoly. People keep on bringing up | these 'gotcha' arguments about, "how would you feel if | Walmart was forced to stock everybody's stuff?" And that | ignores the fact that it would be a serious problem if | there were only two supermarkets that I could buy from. I | would feel exactly the same way if one to two companies had | the kind of stranglehold over physical supermarket goods as | Apple has over the mobile app ecosystem. | | A physical duopoly of that scale would very clearly call | for either breaking up the owners or regulating them to | ensure that everyone had equal access to the market. | Scenarios like that are why we have antitrust in the first | place, particularly around the kind of vertical integration | that Apple advocates hold in such high regard. | | I don't think the people who put forward these arguments | have really thought them through. A duopoly is different | from a house. | | If we could travel back 35-40 years through history, I have | no doubt there'd be no shortage of people arguing that | Bell's vertical integration of the Internet was the very | reason why their service was so good, and that allowing | people to hook their own 'unapproved' answering machines to | their phone lines would just ruin the entire network, and | that allowing one company to own all of the railroads would | just mean that shipping became that much simpler and | reliable for consumers. | | So be careful about making analogies to the physical world | when you're supporting Apple, because people might just | take them at face value. | mdoms wrote: | > While I don't like Apple's 30% cut on | multiplatform/subscription products, I think Epic's real | motivation here is to run their own App Store, build a bigger | moat and get the profits themselves (they take 12% cut, 5% if | you use Unreal Engine, from developers in their store). They | also make exclusive deals, bribing developers with | funding/marketing support, so that the games can only bought in | their store for 6-12mo. | | Sounds great to me. Truly. Who loses here, other than Apple, | one of the biggest, wealthiest companies on the planet? | | > Buying games on PC now means that you have to install 5 | different app stores which are usually slow, buggy and not that | well written cross-platform code (pretty much like Fortnite | itself). | | It sucks that there's so much slow buggy software (with Steam | being, by far, the biggest offender), isn't it great that we | have such a thriving competitive market on PC? I think it's | awesome. I think the PC gaming market has never been better. | kartayyar wrote: | I don't get the whole objection to mutiple app stores. | | Instead of clicking icon A, I click icon B and if I get a | cheaper game, all power to Epic. | | I don't spend time in an app store. I spend time playing the | game. | tomc1985 wrote: | So I recently built a living room gaming PC. Installed Steam, | Epic Store, GOG, Origin, XBOX, Rockstar Social Club, even | Twitch. Pretty much anything where I have a library of games. | And let me tell you, what a pain in the ass it is! | | I keep all the games organized in Playnite. If I try to | launch Epic games from Playnite, most of the time nothing | happens. So I start the epic client and... oh look, it logged | me out again. So now to play Maneater or whatever I have to | log into my password manager with its complicated passphrase | from a tiny HTPC keyboard, grab the password, paste it into | Epic, wait for Epic to update, click the game icon _again_ , | and now it launches. Heaven forbid I actually set up 2FA, | cause then I'd have to go through that too! | | To say nothing of the fact that the Epic store runs like ass | on a brand new third-gen six-core Ryzen CPU with an current- | gen GPU and 16gigs of RAM. | | Some of the other game stores behave just as bad as this... | the only ones that actually seem to work reliably are Steam | and GOG, and they've been around a while. Origin constantly | nags about updates and "you logged in from another PC" | bullshit, Rockstar can't seem to hold on to a session cookie | to save its life, and the Twitch client is just a mess all | around. XBOX kind of sucked in Beta but they finally fixed | the worst issues there. | | Multiple launchers is _NOT_ ideal. We all have this fantasy | idea that competition will make everything better but really | what it results in is now we have a bunch of garbage | launchers running on startup (and if you don 't have fun | waiting for them to update _every time you launch them_ ). | Just like with streaming... competition is making everything | worse | | If you "don't spend time in an app store" you're either only | using one or two of those launchers or you're lying. The last | time things "just worked" was when Steam reigned supreme and | unchallenged. (And that's not necessarily a good thing, | nearly everyone knows that Valve is a good citizen solely | because of management, and I have no doubt that one day that | will change and Steam will suck.) | kelnos wrote: | > _Multiple launchers is NOT ideal._ | | Absolutely agreed, but consider what would happen if only | one of those game stores you mention were allowed to be | installed on your gaming PC. Then you'd have to go through | a single gatekeeper, and I bet you a bunch of the games you | like just wouldn't be available at all, because they'd | either have been capriciously rejected, or because their | developers can't make the terms work to their satisfaction. | But because this mythical single game store is the only | game in town (heh), there's no recourse. | | Or maybe most, or even all, of those games you play might | be available on this single app store. But expect them to | be worse, because their developers have to pay a middleman | a larger fee for distribution, which leaves less money to | build the game itself. Expect them to be missing features, | because this gatekeeper makes it harder to build some | features, even if it's through well-meaning policies. | | It absolutely floors me that people on a site called Hacker | News are praising the role of a gatekeeping corporation | that locks down devices they own to the point that they | don't even really own them. | com2kid wrote: | > Absolutely agreed, but consider what would happen if | only one of those game stores you mention were allowed to | be installed on your gaming PC. | | That is how it was several years back with Steam and | everything was just fine. The new stores that popped up | are, with the exception of GoG and Itch.io, in the | service of large companies. | | PC gaming wasn't a dystopia 5 years ago. | tomc1985 wrote: | > PC gaming wasn't a dystopia 5 years ago. | | Indeed, it was glorious. Another golden age suffocated by | business interests | tomc1985 wrote: | You phrase this as an either/or proposition... either 1 | app store with its gatekeepers and rules (and frankly, | the Steam supremacy was a good king to live under...) | | The real answer is neither. Fuck all these proprietary | launchers and app stores. There are other answers.... | personally I feel like these platforms need to be run and | controlled by a nonprofit, with a charter that holds | customers' and business' needs equally without a primary | duty to greedy shareholders. Either that or sideloading | | edit- and I think most folks are OK with living under a | good , just king. Steam is this, and many argue that | Apple was this at some point in their past. Since we are | all apparently too stupid to handle a truly distributed | method of installing software like sideloading or old- | school brick and mortar retail, we have to learn to live | with a store of some kind, with all that entails. And in | that case, we're OK if the platform is fair and just | | > because they'd either have been capriciously rejected, | or because their developers can't make the terms work to | their satisfaction | | edit2- this never really happened with Steam, amazingly | enough. Surely there are edge cases, and there are | certainly reports of Steam staff working with devs to | ensure a positive release (which is a nice way of saying | they have probably forced developers to alter their | product), and Valve has certainly made some bad decisions | (which they thankfully backed down on). But Steam was | such an improvement over the old distribution model that | its downsides were almost unfairly outweighed by its | upsides. And now they own the market with such a large | competitive moat that Epic has to give away boatloads of | free games (and good ones too!) and a PR campaign of | trashing competitors just to seed their userbase. | kelnos wrote: | With Apple's ecosystem, it _is_ an either /or | proposition. Thy don't allow third-party stores, period, | so I don't see how my comparison is inadequate. | tomc1985 wrote: | You're not taking into account the differences in how App | Store and Steam _behaved_ | | App Store has a natural monopoly on the iDevices. (And I | would love to see this broken, a jailbroken iPhone in the | old days was a wondrous thing) This is because Apple owns | the platform and are heavily incentivized to use that | integration to maximize their own profit and growth. | | There are no such incentives on an open platform like | Windows. Steam had to be better than the status quo and | it seems they took that to heart, so much that entire | ecosystems have built up around Valve's generosity -- | ecosystems that compete with Steam itself -- and that | Valve could pull the plug on tomorrow. But I bet they | won't, because they seem to be interested in a vibrant | and healthy ecosystem, and because their attitude of good | stewardship is apparently quite rare these days, giving | them a significant competitive advantage with mindshare. | | It's a totally different ballgame. Google uses | anticompetitive dealmaking and sheer force of will to try | and achieve a semblance of what App Store does, and up | until recently their success in that area was mixed at | best. Google Play is closer to Steam in that regard, but | their execution sucks. | | But even if Steam was as vertically integrated as Apple | something tells me they would be a lot more permissive | and generous in how others sell on their platform. Steam | offers a _ton_ of value-add and, while I don 't hang out | in gamedev circles, the only bitching about price and | Steam's 30% cut I've seen comes from Tim Sweeney and | noone else | jonny_eh wrote: | No one wants multiple launchers, people want multiple | stores. They're very different. | | Once the app is installed, it should be easy to start the | app. | abc-xyz wrote: | Having everything locked behind a single App Store is the | perfect way for the government to enforce bans without | building a "great firewall". It's no coincidence that a few | days after Trump signed an executive order to ban | TikTok/WeChat then Epic (heavily backed by Tencent) engaged | in a PR-focused lawsuit that would encourage Apple to allow | side-loading apps, which, if implemented, would allow Chinese | companies to easily bypass the ban. It's also worth noting | that apps are already violating people's privacy in so many | ways (the latest example is copying clipboard text while | running in the background) - without the App Store then | there's no doubt that the privacy violations would become | even worse. | earhart wrote: | It creates a race-to-the-bottom for app stores. | calcifer wrote: | > there has been criticism on Epic sending user data back to | China. | | This sounds like one of those tinfoil conspiracy theories. Has | there been _any evidence whatsoever_ that confirms this? | caiobegotti wrote: | Unfortunately the App Store 30% cut is Apple's revenue cocaine | and it will be really hard for the rest of us to stop such | addiction without multi-national governments help. | ryantgtg wrote: | > Moreover, Amazon couldn't even tell users to visit Amazon.com, | much less offer a link or, as Android allows, a webview of the | store. | | I was recently baffled by this on the Bandcamp app. You can't | purchase music through their iOS app, and there isn't even a link | to the website where you can purchase it. Instead there's just a | "purchasing music is not supported on this device" message. | | Likewise, on my own app, I had a blog post (webview) about our | patreon (with a link, of course). And Apple flagged it during a | random bug fix app update. So I had to edit the blog post and | remove the link to our Patreon. And from what I could tell, there | isn't even a way to use the proper Apple Pay/whatever system with | Patreon subscriptions. | pier25 wrote: | Essentially, it's a win-win for Epic. | | If they win the lawsuit they will (probably) be able to have more | control over how they want to distribute their iOS apps. | | If they lose, they won't have to deal with iOS anymore. Free | players cost money too, and it's possible iOS is not so | interesting to Epic with the %30 Apple cut. | | Also, since their business model is based on microtransactions, | most of their revenue must come from whales. These are committed | players who will most likely go get their Fornite fix somewhere | else. Specially if Apple wins. Most gamers will always side with | Epic here. | emsy wrote: | They made several million dollars daily. I think you severely | underestimate the gaming market. | pier25 wrote: | Yes, but those millions come from whales which will most | likely follow Fortnite to other platforms. | | You think Epic would start a lawsuit without having done | their math and willingly decide to lose millions daily plus | the legal fees? | Despegar wrote: | >That means, for example, allowing purchases via webviews, | particularly for products and experiences that are not zero | marginal costs. Sure, that could mean less App Store revenue in | the short run, but Apple would be well-served having to build | more and better products to win developers over. At the end of | the day, squeezing businesses that can stomach the cost of Apple | development, both in terms of implementing in-app purchase and | that 30%, by definition has less ultimate upside than growing the | pie for everyone. | | Apple shouldn't have to enable you to undermine their business | with their own property. And no court would ever require them to. | | The fact is that Apple hasn't changed the terms. It's been the | same since the App Store began (technically it's become more | generous to developers with the reduction in the fee for | subscriptions after the first year). Meanwhile the iPhone | installed base is magnitudes larger than it was in 2008, making | it more lucrative for developers than ever. Apple would be well | within their right to _raise_ the fee, but the fee has only ever | gone down. | | That's addressing the moral argument of their business model. | Legally, Epic has no case. | ecocentrik wrote: | Apple lost track of their value exchange proposition and has now | resorted to extortion. Yay 2020. | cschneid wrote: | The Hey saga emphasized that Apple has multiple products | interacting in a single app store. | | * Screened apps - Apple only lets "safe" apps into the store. * | Discoverability - Apple in theory lets users find apps that they | didn't know about before. Customer Acquisition * Payments - Apple | makes it easy to accept payments, for their 30% fee. | | One or all of those are useful and great. Where I have an issue | is when they use one (the required screened apps aspect) for | force you into the others. | | Hey wanted an app on the store, as an extension to their | primarily web based experience. But they couldn't purchase just | the rubber-stamp that says they're not malware and the app store | hosting. They were being forced to buy into all 3. | | That feels like using an existing monopoly (actually a duopoly w/ | google's similar practices) to force developers to purchase | products they don't want. Hey didn't want to accept payments via | apple, but Apple's market power and decisions were focused on | forcing them to. | | If Apple had a yearly fee of $1000 (arbitrary number, maybe pay | per download or device or whatever), for an app to simply be | reviewed & hosted, that would be reasonable. They provide a | service, businesses can opt into that. But they're taking their | core value prop of "closed app store helps customers" and forcing | their way onto "and now you have to pay us a portion of revenue". | jtsiskin wrote: | A $1000 fee, or fees per download, gets rid of hobbyists, | passion projects, and open source apps. For example | [Bookplayer.](https://github.com/TortugaPower/BookPlayer) | | It should be worth it to Apple to review and host these apps | just to benefit the platform which leads to users purchasing | their products. The current $99 fee I imagine covers their | costs to review and host most of these types. | prvc wrote: | >Screened apps | | Screened, primarily to be in agreement with Apple's business | interests. The user's concerns (privacy, functionality, | avoiding other types of malware) are given far less | (inadequate) consideration. Worse, they are lulled into a false | sense of security due to such memes. | vageli wrote: | > That feels like using an existing monopoly (actually a | duopoly w/ google's similar practices) to force developers to | purchase products they don't want. Hey didn't want to accept | payments via apple, but Apple's market power and decisions were | focused on forcing them to. | | In order to sell goods in a place like Walmart, a manufacturer | is subject to onerous terms. Why is the app store different | than a retailer limiting access to their shelf space? I | personally feel they are different but I cannot put into words | why. | wmf wrote: | Target is across the street from Walmart. But if someone has | an iPhone they cannot shop at the Google Play store. | treis wrote: | And Android, the only other realistic option, has | effectively the same policies. Technically you can side | load or use an alternative app store, but that means you | don't get Play Services. And it's pretty impractical to | develop apps without using those services. | the8472 wrote: | Even a frequent walmart buyer can still order online. On the | other hand most people only own 1 phone and thus are a | captive audience which limits the ways developers can reach | them. | romanoderoma wrote: | Because you can buy the same exact item on Zalando and put it | on fire if you want to | | Imagine if you could buy shoes only at Walmart because you | bought the shoe rack there. | cvs268 wrote: | That's some Ai-powered "Smart Shoe-Rack" with blockchain | technology, running on some kubernetes clusters with 5G | connectivity right there! | x3c wrote: | Because Walmart owns the physical space but apple doesn't own | the physical device.... Apple has set up shop on the real- | estate (the device) that it sold over to the user. I've seen | this argument plenty of times and it rings hollow to me every | time. | Someone wrote: | So, if they started renting the phone to you and everybody | else, having a single Apple-controlled App Store would be | acceptable? | | (That may not even be 100% hypothetical. They have lots of | money, so can afford getting delayed payment for phones. | They might even be able to become a global phone company, | too, and rent you a phone and a network subscription) | TACIXAT wrote: | I don't own a Walmart. I do own a phone. I'm largely | restricted with what I can do on my phone. | SiVal wrote: | Suppose Apple and Google started making cars and put every | other car company out of business. Both made the rule that if | you bought their car, _every_ product or service that went | into the car also had to be purchased through them. You | preferred the Apple car world to the Google car world. (All | Google cars streamed your location and live video of you and | your facially recognized passengers back to Google for | analysis of who you did what with where and when, for your | "convenience", and Google was the only alternative to Apple.) | | Avoiding Google surveillance meant you could only buy an | Apple car. You could then only buy gasoline at Apple gas | stations. People in your town who wanted to change your oil | had to pay an annual fee to Apple to even be considered, | would have to pay 30% of revenue to Apple if approved, and | could be put out of business at any moment with no recourse | by whatever happened in secret behind the Apple fortress | walls. | | You as a car owner could not choose to buy tires or get | "your" car painted or even get your car washed by anyone | without going through Apple. You paid Apple for the car wash, | because (no matter what you or the people washing your car | would prefer) you were Apple's customer and the car you paid | for was Apple's car. | | For your "safety", of course. | | A phone is as fundamental to the infrastructure of your life | today as a car. Any company that could utterly control it | would probably become a trillion-dollar company. | jarvar wrote: | I think apple's 30% cut of app purchases is too much and I think | they know this. With that being said I think this is part of | apple for a long-term plan. | | iPhones are getting more expensive to build considering all the | tech their cramming into each iPhone and other products. | eventually they might get so expensive that Apple would be forced | to sell them at a price that will not work well wih consumers. If | you think about how much apple has invested in services that only | function on their devices, I think apple will start selling | products at a loss, with the plan to make that money back and | more through services they offer on devices. In the same way that | Sony and Microsoft lose money with every console sold, but recoup | those loses many times over with games purchase fees. | modeless wrote: | It's a common meme that "With a free service you're not the | customer, you're the product." Well, you may be Apple's customer | at the beginning when you pay for the phone, but immediately | afterward you become their product. You're being sold for the 30% | tax. And to enforce that tax Apple maintains ultimate control | over the hardware you supposedly bought, blocking you from doing | things that would threaten Apple's revenue streams. | jagged-chisel wrote: | > "...immediately afterward you become their product. You're | being sold for the 30% tax." | | I don't understand the argument you're attempting. Apple | doesn't sell my info "for the 30% tax." In fact, they charge | app developers that 30% and then _keep my data away from those | same developers._ | modeless wrote: | Apple sells access to your wallet, not data, similarly to how | ad-supported services sell access to your eyeballs, not data. | | To exclude other companies from accessing your wallet Apple | must control the software running on your phone, which means | blocking you from installing or modifying software on the | device you supposedly own. | unchar1 wrote: | The same way that GMail isn't really "free", that 30% tax | doesn't come from Apple or the Developer's pocket, it | ultimately comes out of your pocket. | colejohnson66 wrote: | But I don't pay for any Google product, so the comparison | isn't apt. | 627467 wrote: | > My preferred outcome would see Apple maintaining its control of | app installation. I treasure and depend on the openness of PCs | and Macs, but I am also relieved that the iPhone is so dependable | for those less technically savvy than me. | | I think people overestimate the importance/benefit of such level | of control over instalation of apps. Yes, Wintel was plagued by | malware viruses but Mac/Linux/Unix wasn't. I don't think the | benefit (protecting users from threats) outweighs the drawbacks | (not having control of device, not allowing ecosystem of paid | thinkerers to help Muggles personalize their devices) of having | such closed approach. | haunter wrote: | People don't get the console difference | | I have a PS4 | | I can buy the game digitally from Sony | | I can buy the digital code which activates on PS4 from Amazon or | sometimes even straight from the publisher | | I can buy a physical copy from countless retail stores both off | and online from Walmart to BestBuy to Amazon to Gamestop | | I can sell my used physical copy on Facebook Marketplace, Ebay, | or Craigslist | | This is the difference. And it's much bigger than people realize. | pwinnski wrote: | Every one of those other than the used physical copy involves a | large cut to Sony. | | It is true, there is no physical media for Android or iOS | purchases. | lowbloodsugar wrote: | I have a PS4 | | I can pay Sony to take a cut from the developer. | | I can pay Amazon _and_ Sony to take a cut from the developer. | | I can pay retail stores to take a 50% or more cut, and then | Sony takes a cut. | | I can regain some of the cut that I paid to a retail store, so | that the developer gets _nothing_ , by selling it on Ebay or | craigslist. | | You are always buying the game from Sony, and Sony is always | getting their cut. Your options are whether to involve other | rent seekers or to just fuck over the developers completely. | kanobo wrote: | "This case asks us to draw the line between anticompetitive | behavior, which is illegal under federal antitrust law, and | hypercompetitive behavior, which is not." | | I feel this contradiction within me when I find myself promoting | and praising the growth hacks and 'doing whatever it takes' | mentality startups employ and then subsequently realizing that at | the same time I would probably shame and criticize the same | tactics if the same company got large. | save_ferris wrote: | The problem is that we're terrible at assessing the morality of | companies. We tend not to care about what startups do, even | though the "doing whatever it takes" mentality sometimes leads | to deeply concerning behavior (i.e. Instacart/door dash tipping | dark patterns, Zoom security practices, online advertising | startups generally, etc.) | | Part of it is that business models are getting increasingly | complex, and it's getting harder for laypeople to really grok | how a particular company makes money, especially when consumer | data is involved. | | The public tolerates quite a bit of unethical behavior by | companies if they determine the value of the product to be | worth it (i.e. Facebook). And some entrepreneurs see these | examples and think that there are no consequences. There really | is no concrete mechanism to assess morality in companies. | Marketing gets to dictate most of that. | jgon wrote: | I think that's ok though. I think that we handicap ourselves by | trying to find universalizing systems and rules, and then | throwing our hands up when we can't do so. I also think that | this sort of thing is tacitly encouraged by incumbents because | usually giving up benefits them. | | Size matters. If a child hits you, you scold them and tell them | not to do it, but you're likely no worse for wear. If an adult | hits you, they could kill you, we call it assault and it has | legal consequences. | | The contradiction you feel is like saying "well I don't think | we should punish children the same way we punish adults, so | maybe we shouldn't punish anyone?". I know that when I put it | into this type of metaphor it seems obvious, I'm not trying to | be insulting, merely that when you change the context we | suddenly see that it does makes sense to weigh different | situations with different consequences differently. | | Trying to find a common legal framework to cover a 2 person | ramen startup and the continent spanning wealth and power of | Jeff Bezos and Amazon, or Tim Cook and Apple is something that | seems fraught, and the consequences for the actions that each | group takes are vastly different. I think we shouldn't be | afraid to judge or regulate them differently as well. | baby wrote: | A lot of things are totally fine until they get too large | (cancer). | | A lot of the time, the only rule for healthy ecosystem is that | players don't get too big. Players getting too big means | monopoly, cartel, etc. | debacle wrote: | You should not shame and criticize Apple for being | anticompetitive, you should lament that the US is not a fair | playing field when it comes to anti-trust investigations. | | Apple is under no obligation to behave fairly. Many (not me) | would argue the opposite. | kanobo wrote: | That's why I try to reflect on my feelings when I can because | they aren't rational. I have to remind myself it's the | fiduciary duty of companies to take legal advantage of any | opportunity the law gives it. | macintux wrote: | I'm not confident that's an accurate description. Companies | are certainly beholden to their shareholders, but e.g. | there's no legal requirement to maximize profits. | | https://skeptics.stackexchange.com/questions/8146/are-u-s- | co... | kanobo wrote: | Thanks for the link! Looks like I was holding on to an | assumption I never actually verified. | macintux wrote: | It's a common assumption. | blackoil wrote: | That is not a pragmatic view. Law works on assumption that | most of the society will follow them (under moral or social | pressure) and few rogue people will be punished | appropriately. If everyone starts breaking the law, no | Police/Govt will be able to contain it. | munchbunny wrote: | That gets at the crux of the problem: hyper-competitive | behavior can become anti-competitive when you are powerful | enough and have enough leverage to make anti-competitive | behavior part of your strategy. The line between "anti- | competitive" and "hyper-competitive" today isn't a line, it's a | big messy gray area. | | It's pretty hard for an underdog or tiny startup to be anti- | competitive because they simply don't have the leverage to do | it. They can still be dishonest or immoral, it's just hard to | be monopolistic when you're not anywhere close to being a | monopoly. | jtokoph wrote: | Uber is the prime example of this. They broke many laws and | regulations in order to provide a better product/user | experience without much punishment to get to where they are | today. If Uber started breaking more laws today they would be | shot down very quick. | save_ferris wrote: | > If Uber started breaking more laws today they would be shot | down very quick. | | Unfortunately, I don't see this as being true. I'd be willing | to bet they're still breaking laws and ordinances today and | we're just not aware of it. | | Part of it is the news cycle today, we'd never see a story | about Uber breaking some municipal laws with the state of the | world as it is. And after all, they have tons of cash, which | is what breaking laws requires. | | Until they suffer material operational pain from doing wrong, | they're not going to change. | rileymat2 wrote: | Besides for the employee/contractor stuff, I thought Uber was | mostly exploiting a legal loophole for cars for hire v. | hailed taxi distinction. | AcerbicZero wrote: | Apple has a monopoly on making apple products to sell in apple | stores? Quick call the feds! | | Seriously, the game Apple/Google/etc have been playing has been | pretty anti-consumer at times, and downright unjust at other | times. That said, Epic's (cough cough tencent's) only move here | is to turn this dumpster into a dumpster fire and I don't see | that as a particularly helpful direction to go in. | Synaesthesia wrote: | Int the US, I believe it accounts for about 70% of ponds, which | is a lot. Globally not so much but still the biggest by | revenue, and has all the elites. | baby wrote: | A 30% just seems wrong to me. It just screams: we have a | monopoly, if you want to build something that everybody around | can you use, if you want to be a successful startup, you'll have | to give us a third of what you charge. There's no other way: | we'll be your middle man forever. | projektfu wrote: | I think it's absurd that you can neither buy a kindle book from | the iOS kindle app nor the Amazon app. How user unfriendly! | | And yet, Apple runs their own digitsl bookstore... since there's | no way to remove 30% revenue from apple's own venture, they're | using a monopoly position to monopolize another market. | | Oh, but Apple isn't a monopoly because there's Android. | | Why did we think Microsoft was a monopoly? You could always buy a | Mac and avoid the MS tax. But in the end the courts decided that | MS was a monopoly unfairly restraining trade. We'll have to see | how this turns out. But by not allowing other app stores, Apple | has put themselves at risk here. | tc wrote: | Here's the thing. Even if you're OK with Apple (or whoever) | controlling what you can run on your computers, this is a | centralization of power that will be co-opted. | | Let's say that Australia wants to ban consumer encryption. This | would currently be difficult to enforce for PC software. But on | mobile, this is easy. Just make Apple and Google enforce it! Make | them ban such apps from their stores. Now you've achieved perfect | enforcement on Apple hardware. Even on Android, where people | could in theory side-load the banned apps, this would prevent | those apps from achieving any scale or network effect. | | That's what I think people are missing here. No matter how much | you trust Apple, once the mechanisms for this kind of power are | in place, you won't be able to control what happens next. | izacus wrote: | Apple already actively censors political content in apps and | actively works with Chinese government to censor content on | Chinese AppStore. | | A private company is already put themselves in plate to control | software content that reaches millions of people without those | people having the ability to choose anything else on their | pocket computers. | wayneftw wrote: | > Apple already actively censors political content in apps... | | This is true, which is why I surprised the other day when I | found this app called "BLMovement" when I was looking around | to see if anyone was making a completely distasteful joke... | | https://apps.apple.com/uy/app/blmovement/id1517754969 | | As a "resource directory", it's not purely political but | surely it skirts the line. | | I'm certain that if some political movement had popular | support Apple would forget the rules though. | | (Although, I doubt they'd let this same app in the store if | it was called AntifaMovement, QAnonMovement or | NationalSocialistMovement.) | newyorker2 wrote: | I feel like the core point of several arguments ITT skew | towards the age old anti-trust laws without explicitly | referring to it _per se_. | zepto wrote: | This is a good argument for enforcing open hardware at the boot | loader level and requiring open driver specifications for the | hardware. | | It is a strong counter argument for requiring openness at the | App store level. | darkwizard42 wrote: | I don't think you are using two points that are similar enough. | | If Australia bans encryption, you as a consumer who resides in | Australia has a high switching cost (moving, new job, | residence, etc.) and thus the consumer loses out. | | If Apple starts to use that power badly... you can switch to a | number of competitor feature phones with largely the same | feature and app capabilities (Android being the most obvious) | | In a market with 2+ competitors and where its low switching | costs (moving contacts is quite easy these days, not a lot of | deep 2-year contracts for phones/providers) this point doesn't | hold true | simion314 wrote: | >If Australia bans encryption, you as a consumer who resides | in Australia has a high switching cost (moving, new job, | residence, etc.) and thus the consumer loses out. | | >If Apple starts to use that power badly... you can switch to | a number of competitor feature phones with largely the same | feature and app capabilities (Android being the most obvious) | | It depends, network are effects are strong on Apple | (iMessage) and maybe you already bought tons of apps and | software that you can't transfer to Android or Windows. | mdoms wrote: | It's rare to see someone so comprehensively miss the point. | Bravo. | hhjinks wrote: | I don't think getting a new phone necessarily has that low a | switching cost for many people. | ohazi wrote: | The points are not supposed to be similar... you're missing | the part of the parent's argument where one is used as a tool | to enforce the other, when otherwise it would be | difficult/impossible to enforce. | | There is only one real competitor: Android. Google would very | much like to have the same degree of control that Apple does | over their ecosystem, but they're holding back for now so | that they can point to Apple as being worse when the | congressional inquiries heat up. | | Feature phones are not real competitors to smartphones. | tantalor wrote: | > ban such apps from their stores | | You could always use a website instead. Why is an app | necessary? | ucarion wrote: | Lest your comment suggest the _author_ of this article isn 't | aware of this point, he has made this argument precisely: | | > Whereas China needed to control country-wide Internet access | to achieve its censorship goals, Apple and Google have | helpfully provided the Indian government with a one-stop shop. | This also, for better or worse, gives a roadmap for how the | U.S. government could respond to TikTok, if it chose to: there | is no need to build a great firewall -- simply give the order | to Apple and Google. Centralization, at least from a central | government's perspective, has its uses. | | https://stratechery.com/2020/india-bans-chinese-apps-the-app... | noncoml wrote: | Not versed enough in law to argue about this, but from a customer | point of view, I hope that Apple wins as I would hate the iOS | ecosystem to end up being a Wild West like the Android. | | I am happy to pay for a premium to have peace of mind. To give an | analogy it's kind of like gaming console vs PC gaming where I am | happy to sacrifice a bit of performance in exchange of getting | rid of all shady game-specific launchers | bluedevil2k wrote: | You're not addressing the real issue here though - should Apple | get a cut of the revenue from in game purchases? Once you | download the game and are looking to purchase more of the game | you've already let the app pass your "shady wild west" internal | warning system. | noncoml wrote: | Yes, for the simple reason that if they don't, it opens a | loophole for everyone to avoid the 30% cut altogether. | | Also from customer prospective, I feel more comfortable | knowing the payment will go through Apple. | stale2002 wrote: | > , it opens a loophole for everyone to avoid the 30% cut | altogether. | | But this is a good thing, not a bad thing. Literally the | purpose of all this, is to get around this cut. It is | better for developers and consumers, to take whatever | actions possible, to support loopholes, that get around | this 30% cut. | | This is the explicit goal here, and the reasons why it is | good. The loophole would be a good thing. | quijoteuniv wrote: | Closed hardware should be opened when unsupported... meaning if | apple cannot support old hardware anymore they should open it by | law. There are so many ipads and phones that could still be in | use but arent because you need to run their software. We need to | stop the planet to be an electronics garbage bin. Same when they | start with the new chip on apple computers. | colejohnson66 wrote: | They're discontinued, but they don't prevent you from doing | what you want to those old devices. Sure, a first generation | iPhone/iPod touch only runs iPhone OS 3.1.3, but you can still | jailbreak it and do what you want. | aaanotherhnfolk wrote: | Simplest compromise I've heard so far is for Apple's cut to scale | with size of IAP/subscription. | | 30% cut starting at $0.99 purchases. As mentioned this barely | covers processing fees. | | 20% cut starting at $9.99. | | 10% cut starting at $49.99. | | Not only does this fix the Epic, Netflix, Hey, etc issue where | high value or high volume txns get unfairly middlemanned by | Apple. It also incentivizes developers away from the "race to the | bottom" effect that made everything a crummy $0.99 | microtransaction in the first place. | huhtenberg wrote: | The simplest compromise is to let me easily install what I need | from whatever source I want on the goddamn hardware that I own. | The rest will follow from that. | lowbloodsugar wrote: | A lot of the posts here are making points that I don't think a | judge or jury will care for. This is clearly a case of two | companies trying to commoditize their complements. End of story. | | Epic doesn't have a problem with Apple running an app store, | despite what their marketing on this legal issue makes out. Epic | has an app store and they charge ~12%. Given my experience with | Epic, I am certain that if they had gotten here first, they would | be charging the same 30% that Valve charges. Epic's problem is | that Apple wont let them run their app store on Apple's stack. | Epic wants to run their software everywhere, and commoditize the | platforms/OS/hardware. | | Apple wants to do the opposite. | | IANAL, but I haven't seen any evidence that Apple should not be | allowed to do so. | | If Apple were the only mobile device available, then we might | have a monopoly conversation. But it isn't, so we wont. It isn't | even the majority platform in the US. | | Where are these points coming from? They aren't from the | perspective of a customer. | | I am a customer, and I will continue to buy iPhone _because_ of | their total integration. Android is a shitshow and you are | welcome to it. "Well, I want iOS, except for..." yeah that is | Android. | | So what is really underneath all this? The money. Epic wants to | make more money from Apple's customers. And it wants to do so by | destroying the value that Apple customers like me choose over | Android. | | Samsung makes phones that are at least as good as iPhone. | | Android is an OS that lets owners do all of the things that | people here are demanding Apple allow them to do. | | Yet, strangely, rather than everyone here advocating that we all | move to Android, instead, we are demanding that Apple become like | Android. | | Because nobody here is actually interested in what Apple | customers want. They just want access to those customers, even if | it means fucking those customers over. | Razengan wrote: | Does Epic allow players to buy Fortnite content from outside of | Fortnite, without giving Epic any money? | | Do Microsoft, Sony or Nintendo allow other stores on their | consoles? | | How much % do they take from console game sales? | jasode wrote: | In the spirit of this particular story, I'd like to ask HN the | following question: Should closed hardware (that owns its entire | stack) even be legal to sell? | | Yes, it's legal today but _should_ we make it illegal? | | To try another example besides Apple iPhone, consider the $35000 | Prima Cinema movie server to play 1st run movies at home on day | of release: | https://www.google.com/search?q=%22prima+cinema%22&source=ln... | | In many iPhone debates, we throw around phrases such as, _" | unlike a game console, it's a general computer"_ and _" I own the | device so I should be able to put any software I want on it"_. | | Understandable sentiments. So the question is, should consumers | be able to _knowingly_ buy restricted hardware such as Prima | Cinema? They pay $35000 and own the computer but they _know_ they | _can 't sideload their own movies_. They _know_ can 't pick | another "movie store", or watch Youtube/Netflix on it, etc. The | hardware has _anti-tampering_ sensors so that it bricks itself if | the owner tries to open it. The hardware is a "general pc". It | runs Wind River Linux. I think the cpu is x86 but it might be ARM | or something else. | | You can't argue that Prima Cinema should not be locked down | (claiming anti-competitive behavior) because the paranoid film | studios wouldn't even license their content if it wasn't. If a | buyer wants to have 1st run movies at home, all those | restrictions in place is they only way to get it. It's more | restrictive than iPhone in that sense. | noncoml wrote: | Some customers buy into the Apple ecosystem _because_ of its | walled garden. Not despite of it. | bluedevil2k wrote: | The "walled garden" isn't really the issue most at stake | here, it's the in-app purchases. To me, it's hard to argue | against the benefits of having a one-stop-shop safe-and- | secure place to download apps on your phone which contains | all your personal information. | | However, to me, it's hard to argue that Apple should _keep_ | getting money from you once you 've established a loyal | customer base and they are giving you money. | | And as a not-so-crazy take on this issue, why isn't Apple | insisting on taking a cut of, say, the check I'm depositing | into Chase and just uploaded a photograph of it. It's | revenue, it's in the app ... why isn't Apple taking a piece | of that? | Traster wrote: | If Apps are delivering new content and functionality in | response to users directly giving them money then in what | way is the walled garden walled? Just download the "door" | app - now you're downloading arbitrary apps from a 3rd | party. What happens when you download steam and suddenly | people are downloading totally arbitrary code. Oh and that | arbitrary code is hijacking whatsapp and sending itself to | all your contacts? | philwelch wrote: | The only people paying the cost of that are companies like | Epic, and if their games aren't available for iOS that will | affect the popularity of the iPhone. Maybe Apple backs down | on the in-app purchases, or maybe they don't and that | decision drives away developers followed by users. Until | then, we're just seeing them negotiate with each other via | PR. | fastball wrote: | Indeed, that is exactly the argument made by the article. | baby wrote: | Really? Who? | justwalt wrote: | To be fair, this is a somewhat common sentiment that I've | seen on HN. Similar is the "non tech oriented parent" | point, where you don't have to worry about your parents | phone getting a virus. | braythwayt wrote: | Not my sole reason, but since you asked, here I am. I give | my children iPhones. I like having certain family controls | over what they use, and further controls over what appears | in the app store to begin with. | | I like having a single vendor for all my software | purchases, that I can trust to issue refunds and | discontinue subscriptions promptly. | | I spend all day thinking about computers, I don't want to | also be my own IT professional and security team, | especially for a slab of glass I hold in my hand. I accept | that I have to do _some_ IT and security thinking about my | iOS devices, but the more the walled garden provides, the | less is on me. | | I understand that with this "safety" comes a loss of | "liberty," but I find that an acceptable tradeoff for | consumer hardware in my personal life. I don't | automatically assume that the right tradeoffs for me are | also the right tradeoffs for everyone else. | | If someone wants to sideload apps and/or develop their own | custom apps without some kind of special developer status, | I have no problem suggesting they buy something else. | | I accept that I am not the typical HN reader. | philwelch wrote: | To your point, and more to the dispute with Epic: | | I'm sure you also want to make sure your kids aren't | spending all your money on dumb in-app purchases. Having | a controlled mechanism for that provides an actual value | to you, and letting companies circumvent it would make | things harder for you. Are the fees for that mechanism | fair? That's a business negotiation. | kitsunesoba wrote: | > ...that I can trust to issue refunds and discontinue | subscriptions promptly. | | This is a big one. I'm significantly more likely to | subscribe to a service/app if I'm able to do so through | iTunes, because it means the app developer can't directly | reach into my wallet. If I hit "Cancel Subscription" in | the iTunes subscription panel, it's canceled, no ifs, | ands, or buts, and no hidden unsubscribe links or | intentionally obtuse unsubscription processes to have to | contend with. | | This is a huge thing for consumers to give up for the | sake of developer freedom. If Apple begins to allow third | party payment systems, developers should be required to | connect said payment systems to Apple-provided | standardized subscription control APIs so strong user | control is maintained. | baby wrote: | Should a parent really get their children iPhones? | braythwayt wrote: | If you are a parent, you decide for yourself. | | I question the validity of presuming this question has a | correct answer for all parents under all circumstances. | [deleted] | reaperducer wrote: | _Should a parent really get their children iPhones?_ | | Not your kids. Not your business. | spanhandler wrote: | Maybe, maybe not, but by like 5th grade most of them seem | to have one regardless. Many younger kids have one. By | 7th it's practically all of them (a smartphone, that is, | though yeah, often an iPhone) | | Our school assigns every kid an iPad. In Kindergarten. | Good idea? I kinda don't think so, though it's been | useful this year, of course. But it happens. | | Increasingly parents have trouble letting kids wander the | neighborhood on their own without a | tracker/communication-device on them, and a smartphone's | really good at serving that role. There are other options | but kids _want_ to have their smartphone on them, and as | soon as you want them to be able to do one other | smartphone-thing any other option starts to look kinda | pointless. | | (just relating observations of parenting in the wild, not | my own parenting approach) | Nullabillity wrote: | > I give my children iPhones. I like having certain | family controls over what they use, and further controls | over what appears in the app store to begin with. | | Okay.. then their opinion is what's relevant here, not | yours. | | > I like having a single vendor for all my software | purchases, that I can trust to issue refunds and | discontinue subscriptions promptly. | | Weren't they in hot water recently for forcing developers | to use their deceptive subscription trial system? | [deleted] | tuscen wrote: | Why this can't be a part of parental control function | where you can restrict certain function on devices you | control? | bradlys wrote: | I will add to this: I wish my parents had stuck with | iPhones. The amount of IT support that I had to do | _after_ they switched went up quite a bit. It 's been a | few years so they've adjusted (and I've just ignored | their complaints and told them to fix it themselves) but | who knows what garbage they've installed on their phones! | They're not tech savvy. It would be quite nice if they | had stuck with iPhones. | | I remember they got Samsung tablets and when I had looked | at them to see if I would like to buy one... I saw they | were completely full of - essentially - spyware and | malware. | barefoot wrote: | Me. | | For some background, I'm a longtime hardware and (more | frequently) software developer. I also do quite a bit of ML | consulting. | | I was gifted a MacBook Air many years ago. I was an avid | Ubuntu (and, to a much lesser extent, Windows) user and | developer at the time so I didn't know what to make of it. | I certainly didn't expect to be blown away and switch to | all Apple devices. | | Eight years later and I'm solidly in the Apple ecosystem. I | have an open mind about switching but I love the | reliability and consistency of the user experience. I can | count on the core apps that I frequently reach for to just | work. And if they don't work there's almost always an | obvious, low-time, solution to fix them. I still do a great | deal of development in Windows, but it's exclusively in a | Parallels VM on a MacBook and I've long since abandoned my | desktop for development. | | The Apple ecosystem has built up enough trust with me that | I also use it when flying (Foreflight on an iPad). You | couldn't pay me to switch to an android tablet as an | alternative for that use case. | | My largest complaint is python development is not great on | OS X out of the box. But that's easy enough to work around. | badsectoracula wrote: | People who do not know better and people who make money out | of people who do not know better. | noncoml wrote: | People who don't want to exposed their non-technical | family to the Wild West of Android. | romanoderoma wrote: | That's just the tip of the iceberg | | https://www.theguardian.com/money/2020/mar/11/my-kids- | spent-... | badsectoracula wrote: | Uh, that is about iPad, so Apple's walled garden didn't | help. | | And kids shouldn't be able to buy things with their | parents' cards, which is something completely unrelated | to a platform being open or not. | romanoderoma wrote: | The problem is that once you go down the streets dressed | as a Batman to do justice, you'll find a villian dressed | as a penguin | | Apple store is not more secure because it's a walled | garden, people will always find other ways to scam other | people | | Apple could just make sideload possible declining | responsibility | | It doesn't sound very hard to me, for a company like | Apple which employ some of the best talents in the World | badsectoracula wrote: | Right but i do not think it is really about Apple having | responsibility - it is about Apple being in control. | | For example, see how Apple is in total control on when | iOS devices are obsolete by requiring some minimum | version. You can't keep your device usable and useful by | installing a program that supports it from another | source, you can only install it from Apple and Apple's | requirements limit the iOS versions you can target. | badsectoracula wrote: | This is common FUD for Android, but i have non-technical | family members and all of them use Android devices | (because they were cheaper). I never had any of them | complain about issues with their phones and Android | doesn't exactly let you download stuff out of the box, | you have to explicitly enable it and it pops up a scary | warning whenever you do so. | | Yes, people can ignore that warning, but considering it | is there _and_ considering all the steps they have to | make, at that point it is up to personal responsibility, | not making the entire society worse to avoid telling non- | technical people that they screwed up. | braythwayt wrote: | Speaking of FUD, come now. Me choosing to buy an Apple or | recommend Apple to my family doesn't "make the entire | society worse." | badsectoracula wrote: | No, buying an Apple device doesn't make the entire | society worse, however supporting devices that take away | control from their users does make the entire society | worse. | | After all that control doesn't disappear, it just moves | to someone else's hands - and guess who has no say whose | hands those will be. | braythwayt wrote: | I empathize with you. Certain products have network | effects, and therefore, if you personally prefer product | G to product A for whatever reason, the more people go | with G instead of A, the more value you obtain. | | As a result, people often have a lot of incentive to try | to get other people to make the same choices they make. | This explains a lot of the jousting over frameworks: The | more people use the framework you use, the more bug | fixes, the more talent you can hire, the more courses, | books, and blog posts you can depend upon, &c. | | Without agreeing with you that society as a whole is | better off without Apple selling me a locked down device, | I can certainly empathize with your desire for fewer | people to make the choice I'm making. | spanhandler wrote: | _Raises hand_. | | I don't wanna have to worry about stupid computer shit when | I'm just trying to use my iPad or iPhone as a tool to | accomplish something else. Drawing, playing music, reading, | writing, edutainment for the kids, very occasionally a | game. Maybe the odd SSH session. If I decide I want some | software to help me with any of those things I just want it | to be in the App Store, and I just want it to use the App | Store payment system. I don't want competing app stores | because that might mean that sometimes what I want isn't on | the Apple one, following Apple's rules about spying on my | and otherwise behaving as badly as desktop software and | webapps do these days. It means I have to search more than | one store. Now we're veering into the stupid computer shit | I don't want to have to worry about, again. | romanoderoma wrote: | That doesn't address the issue: those who would can't. | | You don't lose anything if you don't want to. | | You should have to keep doing what you already do. | spanhandler wrote: | > That doesn't address the issue: those who would can't. | | Then buy any other general computing product on the | market. I'd be more sympathetic to this concern if | Android didn't exist. Meanwhile it does, and the users | who picked Apple did it because they don't care about | this, they don't care _very much_ about this, or because | they actively _want_ the App Store restrictions and the | ecosystem that they create. | | > You don't lose anything if you don't want to. | | I very well might, though. Changes to rules change how | actors behave in a system. The way software developers | and publishers behave on iOS could change in ways that I | don't like if they're able to viably distribute software | outside the App Store. That might be OK, except forcing | developers and publishers to follow the App Store rules | is part of the appeal of the devices. If that'd been a | major sticking point for me, _I could have bought | Android_. | simion314 wrote: | >Changes to rules change how actors behave in a system. | The way software developers and publishers behave on iOS | could change in ways that I don't like | | Probably most apps would still be on store and hopefully | you would get a cheaper version from the developer | website. | | What is clear but you probably don't want to admit is | Apple is not fighting here for your safety but for | extracting mroe money, if they were not that greedy | Epic,Spotify would not have started this wars and you | would have been safe in the wallgarden and extremely | satisfied that the other people inside can't escape | either. | spanhandler wrote: | > What is clear but you probably don't want to admit is | Apple is not fighting here for your safety but for | extracting mroe money, if they were not that greedy | Epic,Spotify would not have started this wars and you | would have been safe in the wallgarden and extremely | satisfied that the other people inside can't escape | either. | | Why wouldn't I admit that? Of course the situation | benefits them. I just doubt there's a way to give me all | the aspects of their devices & ecosystem that I value, | that _doesn 't_ also benefit them. I'd love to see them | drop the cut they take, for instance. That being so high | benefits me not at all, so far as I can tell. | | ... and if someone comes out with devices that actually | compete with the specific sort of product they offer, | including the integrated & closed app store and | restrictions on what apps are allowed to do, and takes a | lower cut of app store sales, then Apple might have to | reduce their cut, too. Or this current scuffle might end | up not changing the app store rules much, but dropping | the cut they take substantially--personally, that's an | outcome I'd love. | simion314 wrote: | IMO the ideal situation for Apple fans is that Apple is | forced to offer a choice to developers, either pay a fair | fixed charge(like you would pay for webhosting, you have | different tiers or plans and fortuneteller with web | hosting you have true competition) or a developer could | decide to give Apple 30% cut. Probably most developers | would chose to pay the fixed fee and the Apple users will | have cheaper apps and subscriptions(in app payments) | while enjoying the restrictions that nobody can have the | option to escape the wallgarden(not sure how are you | happy with this though, say in a country Apple is forced | to remove all chat apps that are encrypted including | browsers and then Apple fans would just say `you should | have predicted this,sell the phone and use Android`) | romanoderoma wrote: | > Then buy any other general computing product on the | market | | That's not how free market works. | | And it's a very silly objection. | | Android is a licensed platform.from Google, but Google | does not make the majority of devices. | | Apple manufacturs the devices, but they sell them to me | locked in the ecosystem they profit from. | | Imagine being unable of refueling because your car does | not work with standard oil pumps and you had to go to | Apple licensed gas station whom Apple charges 30% to. | | They would be prohibited from selling the car. | | > I very well might, though. | | But you wouldn't if you don't change your behaviour. | | > Changes to rules change how actors behave in a system | | That's exactly what many want from Apple. | | Change the rules. | | Nobody is asking Apple to relax their safety rules inside | their walled garden. | | If they can't allow sideloading, they're not as good as I | thought. | | > I could have bought Android. | | I don't buy it. | | If Apple sold Android powered iPhones you would still buy | an iPhone, you're are buying the brand, not the product. | spanhandler wrote: | > That's not how free market works. | | It... isn't? How not? | | > Imagine being unable of refueling because your car does | not work with standard oil pumps and you had to go to | Apple licensed gas station whom Apple charges 30% to. | | Then I'd probably buy a competing brand of car, if that | bothered me? You know, one of my other choices on the | market? Like how there are a bunch of Android device | vendors and a couple Linux mobile vendors that I could | choose if Apple's App Store model bothered me, rather | than being something I actively want? I am 100% not | following how this _isn 't_ a market working. The choices | people are making may not be the ones you prefer--happens | to me all the time with markets--but there are choices. | | > That's exactly what many want from Apple. | | > Change the rules. | | Many developers and publishers, maybe. I'm very much | unconvinced that's what the subset of users who are aware | of this issue in the first place, want, for the most | part. I think if it were a major problem for them they'd | have bought an Android device, or something else. | | > If they can't allow sideloading, they're not as good as | I thought. | | They do allow sideloading, it's just fairly inconvenient. | They can't allow a form of it that's convenient enough to | allow other app stores to thrive, without changing the | character of the ecosystem for their users. I don't think | any amount of being "good" at what they do would change | that. | | > If Apple sold Android powered iPhones you would still | buy an iPhone, you're are buying the brand, not the | product. | | OK, cool, guess continuing this exchange is pointless. | romanoderoma wrote: | > Then I'd probably buy a competing brand of car, if that | bothered me? | | But you also bought Apple approved tires, Apple approved | child seat, Apple approved free miles on the highway and | Apple approved breaking fluid | | You can't use them anywhere else, maybe you can sell | them, but you have to reset the car to factory settings | | Whatever you bought cannot be used anywhere else, except | another Apple car | | That's how vendor lock in works, I'm European but I know | US laws don't appreciate when a company locks users in | izacus wrote: | Nothing what you say has absolutely ANYTHING to do with | you being locked out from ever running your own software | on Apple devices. | | This is a completely false argument you're putting up - | you can HAVE all of those protections while STILL having | the option of replacing protected software with less safe | one. | | Please stop peddling this false argument. | spanhandler wrote: | It's not false though? Games are a thing. In the sense of | how systems run and how actors make decisions in it, not | in terms of video games. Any change that makes it | convenient to run a competing app store will almost | certainly change the experience of using iOS, even for | those who choose not to use an alternative app store. | | If there's a way to allow easily & conveniently running | one's own software without letting competing app stores | work, I'm all for it. In fact there _is_ a way to run | your own software, it 's just inconvenient, because time- | limited so you have to re-install it periodically, which | effectively kills any possibility of running a successful | app store via that method. | braythwayt wrote: | You're right in theory, but _possibly_ not in practice. | | Consider two vendors: A and G. | | A provides a full walled garden. G provides a walled | garden, but lets you side-load whatever you like, you can | ignore the apps in the garden. | | Everyone making apps for A puts them in the walled | garden, so if you own an A, you buy an app from the | garden. | | For G, vendors decide for themselves whether to use the | walled garden. Many choose to sell direct and avoid both | the markup and the hassle of getting their apps approved. | | They also get to make even more money by embedding | surveillance capitalism into their apps if they sell | direct. Or include completely unmoderated and unregulated | adtech. | | As a user, isn't G better than A, since I have the | choice? | | It is better than A, _provided that every app in A 's | walled garden is also in G's walled garden._ However, if | in practice the apps I want to use are in A's walled | garden, but sold direct on G to avoid the 30% hit, then | in practice, as a user, I am better off with A if what I | want are apps from the walled garden. | | Of course, I can always do my research to figure out | whether a side-loaded app on G is safe to use. But if | what I wanted was to buy apps without having to think | about them, then I can be better off with A in practice | even though in theory, G provides everything A provides, | and more. | | Now, is there really a problem getting all the apps I use | on A from G's walled garden? I don't personally know, | since I don't want to go to the trouble of sorting out | what is available in G's store versus what I have to | sideload. So there's plenty of room to argue that in | practice, G is superior to A. | | But I do not think it is _necessarily_ superior. | zaphoyd wrote: | On the Mac, where the App store is not required, a great | deal of software is not in the App store and as a result | the user does not benefit from App Store policies for | said software. By forbidding sideloading, it forces | developers to meet the App Store standards or not play at | all. There are developers whose software is present on | the iOS app store but the companion Mac app is not. | | I don't like the complete lockout either. I like being | able to run my apps on my device. But it is most | definitely true that the ability to sideload apps | results, in practice, in some developers opting out of | providing App Store protected apps in favor of asking you | to sideload. | smnrchrds wrote: | On every discussion about this topic on HN, there has been | at least one but typically many more commenters saying they | love the walled garden and they would pay a premium for it. | They trust Apple so they are OK with paying them 30% more | instead of paying the app developers directly. They would | never dare recommend Windows or Linux or Android to their | parents but they would happily recommend them to get | iPhones and iPads because they would not end up with a | virus-ridden device. | | Personally, this is so different from the way I think that | I find it utterly surprising, much more so from the tech | savvy audience of HN. But apparently preferring walled | gardens and being willing to pay extra to obtain one and | even more every time you buy something on it is not an | uncommon opinion to have. | mnem wrote: | Just to make a vast generalisation with no hard evidence: | I wouldn't be surprised if it often came down to age. | When I was younger, I had the desire, and more | importantly the time, to keep everything I used as open | source as I could afford. | | Fast forward a decade (or maybe 2) and while I am still | very pro open-all-the-things, I am happy to pay more for | a controlled environment to run things I rely on but | don't care to spend time on maintaining and configuring. | pchristensen wrote: | I also like having a car with an automatic transmission | and engine instrumentation that tells me when to get the | oil changed and perform maintenance. My interaction with | my car is strictly monetary and burns none of my mental | cycles. | | I have 4 other people in my house, plus I'm the "tech | guy" for maybe another dozen people. I appreciate how | simple that job is when everyone has iPhones. | arsenico wrote: | I'm curious, how many apps do you have installed on your | phone, and how many of them are paid ones? Especially, | ones using subscription models? Less than 10, or dozens? | | I have over a dozen and I really appreciate the ability | to manage (or at least view) those in one place. Managing | my non-app (website) subscriptions is quite a mess. | | And it is only one advantage of the walled garden. I | don't have to think much when I install an app - is it | from the developer, or someone has tampered with it? | reaperducer wrote: | _Personally, this is so different from the way I think | that I find it utterly surprising_ | | Seven billion people on the planet. It shouldn't be | surprising to learn that not everyone thinks the way that | you do. | | I wonder if it's an age thing. When you're young and have | more time than money, tinkering with the technical | hassles of your phone is worth it to save a buck or two. | When you're older and have more money than time, you | happily pay $399 for an iPhone if it means getting hours | or days of your life to spend on other things. | spanhandler wrote: | Age was it, in part, for me. I used to do _lots_ of | hardware and OS tinkering. Now the last goddamn thing I | want to do is troubleshoot graphical glitches in | x-windows, or try to get my audio to handle changing | outputs correctly, or cross my fingers while "dist- | upgrade" runs, or fix scaling and font rendering in GTK | apps, or whatever, when I'm just trying to do something | else. | | At some point I became acutely aware of every time I was | doing something with a computer that was simply _fucking | with the computer_ , and not actually getting anything | that I wanted or needed to get done, except to the extent | that making my computer be not-broken is required for | those things. Around that time I was exposed to macOS and | iOS and finally had an actual choice to (mostly) not have | to do that when I don't want to, and if I decide I | _would_ like to tinker then I can use... any other option | on the market. | | I'd probably be screwing around with trying to run NetBSD | on Android phones and turn them into mobile computers I | can plug monitors and keyboards into and embedding RPis | and Arduinos in all kinds of crap around the house, if I | were 16 again. | | At the age I am now, though, you'd literally have to pay | me to even think about doing any of that. Even when I | screw around with getting allegedly set-it-and-forget-it | RPi media projects (think: kodi, lakka) working I usually | end up regretting it. I do know how to work with those | sorts of things. I also very much don't want to any more, | but do still want computer-things doing stuff for me with | few or no hassles. Luckily these days you can pay to get | that, in some categories at least. Largely from Apple, if | you want them to last a while--I do wish they had actual | competition _in that sense_. More options that don 't spy | (much) and Just Work (mostly), please. | nottorp wrote: | You just described why i switched to Mac OS from Linux :) | braythwayt wrote: | First, I embrace your choice to not go with a locked | down, un-free device. That is entirely within the spirit | of being a hacker. | | Second, I very much argue that if there was no app store, | consumers would pay 30% less. The app store and ecosystem | provide something for developers, and if you remove the | app store, the developers either do it for themselves, or | pay somebody else to do it for them. | | Of course, if there was meaningful competition, the fees | might be less, or the value provided to developers might | be more. But I doubt that prices would drop the full 30%. | | I say this as someone who worked in tech distribution. | Great things can happen when you cut out a middleman, but | it's often surprising how difficult it is to replicate | the middleman's distribution advantages. | | All that being said, I'm not here to debate whether | prices would fall 30%, 27.2%, or even 10%. I agree with | your basic premise: tech-savvy people have less upside | and more downside from owning locked-down devices. | codyb wrote: | Hmm... I'm pretty tech savvy I'd say, but I don't think | there's anyway the benefits I'd gain outside Apple's wall | garden would compare to the ecosystem I live in now. | | Apple's rent seeking a bit with the App Store, but I have | faith in their privacy protections, that they'll continue | to support my devices for a long time after purchase, and | that they'll be fairly prompt with security updates to | all my devices. | | And cobbling together the connections between ear phones, | watch, phone, computer and TV would be quite tedious, | probably no where near as smooth, and a pain in the ass | to upkeep. | | At the end of the day, besides my computer, I don't | really give a hoot about side loading apps from different | app stores, or I dunno... customizing things more I | guess? I'm not really sure. | | There is the possibility increased app store competition | (say, if it was ruled anti-competitive to only allow | Apple's App Store on Apple Products) would make Apple's | App Store better though. Discovery can be kind of a pain | in my opinion. | | So, I'm not opposed to there being more app stores, but | it'd probably take a fair amount of nudging to get me to | actually try one. | darkwizard42 wrote: | Me for one. I don't want to deal with several different | terms of service, different ways of payment, lack of | clarity on if an app is trustworthy or not. | | Apple is simple. I trust Apple to protect me and honestly | based on the stories I read about Google's Play Store I | feel more confident in Apple to do the right thing for | consumers in the long run. Their incentive is aligned to my | needs (good safe hardware that protects me from making | potentially poor choices -- even as someone who is in the | "tech" world) | damnyou wrote: | Anxiety is the dizziness of freedom, as Kierkegaard said. | But freedom is an incredibly worthwhile thing, so much so | that anxiety is the cost society should for it. | | The costs of Apple's walled garden have become so obscene | at this point that I consider the pro-Apple position to | be immoral. | farisjarrah wrote: | Is Apple's app store actually protecting you from | anything, or do you just get the illusion that its | protecting you? | | Although the situation has gotten much better the past | couple years, its still not uncommon to find apps on the | app store that charge like 10$ a month for some | wallpapers or something of a similar nature. Furthermore, | every few months there are new news articles coming out | about how ""XYZ"" app is collecting ""ABC"" data from | iPhone users(like apps scraping clipboard data, or apps | trying to access the microphone or camera when the user | thinks there should be no recording going on). | | The claim that the iOS is actually protecting users seems | dubious at best. Apple tends to exert control over the | app store, but it always seems to be in response to users | finding out that some app is doing something evil rather | then Apple protecting users up front to begin with. | philwelch wrote: | "Apple does an imperfect job of delivering that value | proposition, therefore it should be illegal to even try" | is quite the take. Keep in mind that there are huge | confirmation biases here; when Apple blocks scammy or | insecure apps before they even come out, nobody notices, | but if they miss a single one, everyone notices. | darkwizard42 wrote: | iOS is protecting me WAY more than Google Play store. I | also read plenty about Apple being TOO strict on | developers more than I read them being loose. (which | sorry to the developers out there and definitely an area | that apple can and should improve on) | | Your point that some bad actors get through doesn't | invalidate that Apple seems to be doing the best job of | keeping the app store secure and consumer friendly. | MrScruff wrote: | It's providing me with a unified experience, which is a | benefit. You might not value it but others do. | layoutIfNeeded wrote: | Me. | | I buy Apple products not because it's a walled garden per | se, but because it's _Apple 's_ walled garden. Apple has | been the only vendor to provide me with a consistently top- | quality user experience, so I trust them to make decisions | that benefit me. I don't have the same trust relationship | with other software and hardware vendors, so _their_ walled | gardens I would protest against. | reaperducer wrote: | Me. My life is too full of other things to want to worry | about the latest bit of malware floating around on Android, | or whether my phone will stop getting updates a year or two | after I own it. | | To me, a phone should work for me, not the other way | around. I'd rather spend my time living my life than | fussing with the technicalities of my phone. I'm willing to | pay extra for it. | | I also went with iPhone because I trust Apple to vet its | apps better than any other vendor. When someone else does | as good a job, I'll head over there. But for now, iPhone is | where it's at. | asadlionpk wrote: | Me. It limits the attack surface and all the problems that | come with openness, very visible in the Android world. | | The problem is that giving a choice to users is risky and | not acceptable at scale because people are not smart, they | do dumb things all the time; like pasting untrusted scripts | into devtools console and getting hacked. Or replying to | mail scams. | | So I am happy I can hand an iPad to my parent and not be | there to secure all activities they do online. | braythwayt wrote: | We used to joke about the fact that no matter what you do | to educate users, if told that to see a video of funny | dancing pigs[1] all they have to do is give the installer | root privileges... | | Users will give the installer root privileges. | | History bore this out over and over and over again. | | -- | | [1]: See also: Crapware-laden browser toolbars, Java | runtimes, Adobe Reader, Windows crapware, Smart TVs, ... | hombre_fatal wrote: | Me. I like the sandboxing. I like Apple Pay (especially for | subscriptions). I like the new random-gen email addresses | system. I like that apps have to use these things and can't | just opt-out, because I may have to use the app for work or | something. | | It's not the only thing I care about, but it's not all just | strict downside. | lotsofpulp wrote: | Me also. I don't want to spend another second of my life | dealing with malware. | bhupy wrote: | Me, without a doubt. I'm too old and busy to worry about | configuring my phone or making sure that it's safe / clean. | | I also buy it for my parents for the same reason. | loxs wrote: | > Should closed hardware (that owns its entire stack) even be | legal to sell? | | I think the problem here arises not from the DRM (which I tend | to believe is OK for clear cut cases like the above movie | player), but from the universality of the smartphone device. | Because of this universality, the phone is in a way | "essential", so the "contract" you (as an end user) have with | Apple is not able to encompass every use case of the device. | | In this particular case, you might have bought the phone/tablet | with the sole (or main - I know kids) purpose to play Fortnite | on it. Now, because of politics, you can no longer use the | phone for your initial intended purpose. Not because something | you did, but because of something Apple and Epic did. | | So it should be either forbidden for Apple, or they should be | obliged to fully refund you, because the device is no longer | usable for the original purpose you used it. | | In an "ideal" world (with much less regulation), Apple would | not be protected from such litigation (and now they are, | because of the fine print) where users demand refund because of | such things, but the world is not ideal. The regulation is | there, so we should extend it onto Apple, who need to be | "reduced" to something more like a utility company. | slowmovintarget wrote: | No, we should not make it illegal. | | They maybe should have to say their product cannot be modified | on the tin. That'd let consumers choose. It'd also let | competitors advertise an advantage, if it is such. | | I am in favor of right-to-repair, but that's a different | concern than what you're asking about. | mLuby wrote: | Would that apply to anything electrical, or with integrated | circuits, or with a port or antenna, or connected to the | Internet? Is there an exception for ROM? What about device- | specific IDs or keys? | | And I wonder what test the courts would accept (which the | manufacturers would then build to): that the device can run | arbitrary code? That each feature of the device is easily | accessible via FOSS library or API? That access to each feature | in the device could theoretically be reverse-engineered by a | sufficiently motivated expert? | | Interesting thought experiment. | harha wrote: | I'm not sure if all cases need to be handled this way, with the | Prima Server the main transaction seems to be the right to | access the movies. | | With a device that needs to be used in every day life (proof: | smart phone penetration in many countries, more recently, | access to certain locations only with a Covid app) it makes | sense to have stronger protections for consumers and other | businesses. | arkanciscan wrote: | First of all; Yes in my opinion. | | But just as a devil's advocate; what about rentals? You can't | just put new wheels on your ZipCar. If we made locked platforms | illegal, they would simply become rentals. But at least it | would be explicit then. | asutekku wrote: | I'm really happy with my closed hardware as the tightly | controlled environment promises the customer that the software | run in it will be high quality and on some level will be vetted | before allowed to the platform. This also attracts other | developers to create high-quality software, as those good | enough will be highlighted by the platform owner, which in turn | means increased sales. | | And I really can't say the same about open platforms, which | usually UX-wise are awful and for that I'm willing to give away | the "freedom" some other platform might provide. | AshamedCaptain wrote: | > I'm really happy with my closed hardware as the tightly | controlled environment promises the customer that the | software run in it will be high quality and on some level | will be vetted before allowed to the platform. This also | attracts other developers to create high-quality software, | | I am not sure whether this is sarcasm or not. | | Since it seems like it is not, let me say that most closed | platforms are absolutely garbage. Let us not think only of | the iPhones and the Androids of the world, and instead focus | on everything else. Think industrial control. Even the cinema | stuff mentioned by the GP I'm sure contains software of the | worst quality. | jarvar wrote: | All you have to do is compare the Apple AppStore with the | Android AppStore. How many apps on Android have been found | to contain malware? also when it comes to quality and | design, Android AppStore is terrible compared to apple. | gameswithgo wrote: | i haven't found that utopia you describe on either the apple | of google play store. | AnthonyMouse wrote: | > Should closed hardware (that owns its entire stack) even be | legal to sell? | | No. | | > You can't argue that Prima Cinema should not be locked down | (claiming anti-competitive behavior) because the paranoid film | studios wouldn't even license their content if it wasn't. | | You can actually. They demand this kind of DRM because they | know the customer would sooner say yes to it than not get the | movie. But that's only because they're in the better bargaining | position as the only source for the movie -- it's leveraging | the _copyright_ monopoly into perfidious control over the | device market. But they still, at the end of the day, want your | money. Which means that if the thing they 're insisting on is | prohibited, they'll make it work without it. | | Consider the general argument you're making. It's basically | that if DRM was prohibited by law then Hollywood wouldn't | distribute movies at all. But that's farcical -- they would | have no revenue. Instead they would just distribute them | without it, because they'd have no other option. | | Okay, but what about your edge case, the really fancy one with | the hardware anti-tampering. Wouldn't they at least not have | that one? Still no, because it's still the same thing. The only | point in having that is to try to push back the day when the | movie is on all the pirate sites. But it's only to push it back | while they're still distributing it using the higher margin | distribution channels. If DRM was prohibited whatsoever then | they couldn't use it there, so they would distribute it even | there without it because otherwise there is no high margin | early release market _to_ protect. | sudosysgen wrote: | Which makes me think, what prevents me from putting a lens in | front to the projector and directly imaging the projection | into a camera sensor? Modern cameras can record lossless | 48bpp equiv. video in 4K, it would pretty much be a 1:1 copy | given sufficiently sophisticated optics. | | Which leads me to the conclusion that the only reason why no | one is ripping movies using Prima Cinema projectors and | commodity grade hardware is the price. If they removed DRM it | wouldn't make much of a difference, the limiting factor is | already the price of the projector. | weehoo wrote: | I would be surprised if there wasn't a theater | projectionist in the warez scene that has a setup like the | one you describe. | | DRM is ridiculous because consuming the product is a side | channel. | kmeisthax wrote: | Well, there's some practical considerations - getting the | refresh rate sync'd up, avoiding or filtering moire | patterns out, getting the colors and such just right, | things like that. However, it's possible _enough_ that most | theater projectors already have DRM restrictions that shut | the system down if you start fiddling with the image path. | The password to authorize an image path change is only | handed out to supervisors. Evidently, access to such codes | were so uncommon that, during the 3D movies era of last | decade, most projectionists wouldn 't bother swapping out | 3D stereographic filters for 2D showings because it would | require getting management involved. | AnthonyMouse wrote: | I honestly think that DRM is very much like antivirus in | the sense that the only reason anybody buys into it is that | the companies who develop it pay sales reps to convince | corporations that it's something they need when it's really | just poisonous snake oil and paying money to someone to | shoot you in the foot. | josephcsible wrote: | The movies are probably watermarked, so they'd know who | leaked them, and then sue the leakers for all they're | worth. | weehoo wrote: | This is how some video game demos are managed. Subtle | color variations are used throughout the game window to | uniquely finger print each copy of the game during media | blackout. | 627467 wrote: | IMO, In most circumstances companies shouldn't need to document | their products to the point that anyone can recreate them or | modify them. But I don't think companies should actively create | mechanisms (legal or otherwise) that prevent tinkerers. | runako wrote: | > closed hardware (that owns its entire stack) even be legal to | sell? | | Two thoughts: | | 1 - As software goes into everything, keep in mind that the | universe of devices to which this applies will grow to include | the set of "non-organic physical objects." | | 2 - And this will means that surprising outcomes could come of | requiring everything to be open. Who do you trust to verify the | software in your used car/refrigerator/lightswitch/water | heater/etc? For devices where physical safety is at play, how | do you verify that the (possibly aftermarket) software is up to | code or other certification? Imagine every car sale or home | inspection required a software assurance verification of every | embedded system. Closed systems implicitly provide some level | of assurance here. | gsich wrote: | >Closed systems implicitly provide some level of assurance | here. | | No they don't as I can't verify any of that. A perfect | counterexample is the VW dieselsoftware. | runako wrote: | (Edit: I did not downvote, this is a legitimate | counterpoint.) | | > perfect counterexample is the VW dieselsoftware | | This is a great counterexample that inadvertently proves | the point because in that case a) the software in question | was exactly as delivered by the manufacturer so that b) | consumers were able to receive compensation from rich VW | for the faulty software. | | If the software stack was open, a malfunction could be | caused by aftermarket software (think: downloaded from | Sourceforge) and therefore consumers would have no real | remedy. | | I suppose I could have been clearer on what's being | assured. There is (obviously) value in being assured that | you are buying what the manufacturer intended! | gsich wrote: | With an open system, that flaw would have been detected | way earlier. Now the original post was about closed | hardware, so I'm not sure if this was the case here. I | have never tried flashing some motor control of a car, | but it's possibly not even restricted, so "open system" | would more likely refer to "open source". | | While there might be an incentive to restrict | modifications (at least on a car, which is potentially | dangerous), I don't see counterpoints to open-sourceing | the software that runs on (the car in this example). | actuator wrote: | I think this comparison is in bad faith. I would put it like | this, it should definitely be illegal to be anti-competitive on | general computing devices once you hit a significant | revenue(the revenue bit only to allow small players to compete | first and not be stifled). | | Devices like Kindle are one purpose devices. It is supposed to | be a replacement for a book. The integration with Kindle Store | for ebooks can be complained about, but Amazon gives you the | freedom to use ebooks from anywhere, infact if you can live | with the bad experience you can use the browser itself to | download them on the device. | | iPhone is a different ballgame, it is an ecosystem creating | device. I have no problem with them restricting the APIs for | third party developers if it improves security on the device, | that's a good thing. But then the rent seeking on apps like | Spotify is just bad for upcoming companies and would be for | users in the end. This is not just limited to software, they | can use the same leverage to even kill companies in hardware | space. | | Sure, Apple doesn't have a monopoly in terms of device share, | but they absolutely are in a position to kill a company. | zb1plus wrote: | Nope. If a person "owns" a piece of hardware, it should be | legal to jailbreak it without any consequences (except perhaps | lack of support for 3rd party software) and companies that sell | products that build off of jailbroken products should be 100% | legal. Edge case products like Prima Cinema can simply lease | the hardware with restrictions on how can be used under the | terms of the lease. If Apple feels so strongly about locking | down their platform, they can adjust their business model and | lease their hardware to customers. However, companies should | not be able to legally "sell" products that transfer ownership | if they are going to include "strings" restricting the usage of | the product. | Despegar wrote: | >Nope. If a person "owns" a piece of hardware, it should be | legal to jailbreak it without any consequences (except | perhaps lack of support for 3rd party software) and companies | that sell products that build off of jailbroken products | should be 100% legal. | | All of those things are true today. | | The question was: >Should closed hardware (that owns its | entire stack) even be legal to sell? | | And the answer to that is: obviously it should be, if you | care about competition and innovation. The only people that | disagree with this are the tech people who have had problems | with Apple's business on ideological grounds for decades | (people like Richard Stallman and saurik). | | But outside that one particularly small constituency, there's | no good public policy reason to actually make it illegal, and | plenty of reasons not to. | GeekyBear wrote: | Correct. It's been perfectly legal since 2010. | | >The U.S. Librarian of Congress ruled on Monday that | consumers who circumvent digital protections on smartphones | to install unapproved applications--a practice often | colloquially known as "jailbreaking"--for noninfringing | reasons should be exempted from prosecution under the anti- | circumvention section of the Digital Millennium Copyright | Act (DMCA). | | https://www.macworld.com/article/1152935/jailbreak_exemptio | n... | saurik wrote: | If you can figure it out, you can jailbreak it; but there | is no reason why jailbreaking a device is inherently | possible: jailbreaks for iOS are happening later and | later in the boot cycle and so are more and more limited, | and we have had a single bootrom exploit in like a | decade. If you want to be able to jailbreak a device it | must be illegal to lock it down like that, not merely | legal for someone to figure out how to maybe break the | lock after you build it. | GeekyBear wrote: | >If you want to be able to jailbreak a device it must be | illegal to lock it down like that | | I'm not sure why you're putting this in terms of iOS, | since many Android devices also ship with a locked | bootloader. | | >there is no reason why jailbreaking a device is | inherently possible | | Any iDevice with an A11 or earlier has an unpatchable | bootloader flaw that absolutely makes it inherently | jailbreakable. Apple cannot prevent you from jailbreaking | those devices, nor can it patch the flaw with a future | version of the OS. | | https://arstechnica.com/information- | technology/2019/09/devel... | syshum wrote: | That exception is for Smart Phones, and I think has | expired even | | This would not apply to something like Prima Cimea, nor a | John Deere Tractor, or 1000's of other things. | | Also the wording of the exception bu LoC was very open to | interpretation and not as powerful as people commonly | think | d1zzy wrote: | Yes, the "consumers" should be exempted, not anyone | selling solutions to do this or just giving them up for | free. Which essentially means that unless you are an uber | hacker that does this for their iPhones, nobody else can | do it. It's pretty pointless in practice. | GeekyBear wrote: | You don't have to be any sort of hacker. A jailbreaking | app like Checkra1n will step you through the process. | | https://www.idownloadblog.com/2019/11/10/how-to- | jailbreak-wi... | wayneftw wrote: | At the beginning you said nope but based on your explanation | I feel like you meant to say yep... e.g. yes, we should make | it illegal. | | Ahh, I see the problem - thanks Osiris - there are 2 | questions, each of them opposite. | | > Should closed hardware (that owns its entire stack) even be | legal to sell? | | and | | > Yes, it's legal today but should we make it illegal? | | Good thing I'm not a lawyer! | Osiris wrote: | > Should closed hardware (that owns its entire stack) even | be legal to sell? | | His answer: Nope. | [deleted] | blintz wrote: | I think that the right legal and political concept to | accomplish essentially the same goal is the "right to repair". | This is a concept that lots of people (outside of technology) | have an immediate connection to, and the downsides of not | having it are more clear (waste, less competition, bricking | when companies go out of business). | | From a regulatory standpoint, it seems easier than attempting | to hand 'closed' hardware - less line drawing on what counts as | firmware and more focus on what consumers need to properly use | and maintain a device over a long period of time. | autosharp wrote: | > So the question is, should consumers be able to knowingly buy | restricted hardware such as Prima Cinema? | | If this would be restricted then you should keep it legal to | buy but illegal to sell. Making the purchase illegal would only | further criminalize the consumer. | simion314 wrote: | As long I own it the vendor should unlock it, it the past the | phones were locked to work only with SIM cards from the | provider you bought the phone, when the contract expired the | phone still remained locked and you had to find someone to | unlock it for you, Then (hope my memory is not mistaken) | something changed(probably laws) so carriers had to provide you | with a code to unlock your phone when the contract was over. I | think should be the same with game consoles if and only if they | are subsidized , when I paid the full price then is my | hardware. Preventing piracy should not affect my property | rights and hardware should not brick itself if somehow detects | I want to use it as I want. If Sony does not like this they | could rent me the hardware for cheap or free because the | bastards are locking already online features behind | subscriptions. | gpm wrote: | > Should closed hardware (that owns its entire stack) even be | legal to sell | | Yes (practically), but with a small exception. | | If you are the only provider of the hardware. For example if | you own a single patent protecting any component of the | hardware. You are the sole manufacturer of any reasonably | unique component of the hardware. You are the only manufacturer | putting components together in this combination. Etc. Then it | should be illegal. It should be an anti-trust violation. You | are using your monopoly on the hardware to create a monopoly on | the software running on the hardware. Moreover attempting to do | so should constitute patent misuse and invalidate any patents | that you previously owned on the hardware [1]. | | If the hardware is completely commoditized, consumers have the | option to buy practically identical hardware from a competitor, | then it should not be illegal. It's hard to come up with | examples of such hardware | | [1] Patent misuse is a doctrine where if you attempt to use a | patent to create a monopoly on something else, you lose the | patent. It is _rarely_ but not never used by the courts: | https://en.wikipedia.org/wiki/Patent_misuse | | (I acknowledge this is a fairly extreme position, and that it | is partially created by motivated reasoning. But it is the most | principled position I can find to reach the conclusion that I | want) | Abishek_Muthian wrote: | No, Can you Imagine a consumer PC manufacturer demanding such | fee for Softwares using their hardware 10 years back and | getting away with it? But in the age of Appstore(s), it would | not be that alarming anymore if the computer manufacturer | suddenly decides to lock the computer for non-store softwares | instead of what's happening now(Warning, having to right-click | to open etc.). | | But the thing is, Apple has been stomping little guys forever | and these Billion dollar gaming companies got benefited from it | and only when the 30% cut has become too big of a chunk of | their revenue; they are now making it as a David vs Goliath | story. I had a retro arachnoid type game in Appstore for years | which was under 'Arcade' category, when apple branded its | gaming subscription service as 'Arcade', it forced me to change | it to an irrelevant category. | oppositelock wrote: | What does banning closed hardware accomplish? It won't result | in equivalent open hardware, except at the margin where it | doesn't matter. | liability wrote: | > _" You can't argue that Prima Cinema should not be locked | down (claiming anti-competitive behavior)"_ | | Yes I can. | | > _because the paranoid film studios wouldn 't even license | their content if it wasn't_ | | That's fine by me. | gsich wrote: | >In the spirit of this particular story, I'd like to ask HN the | following question: Should closed hardware (that owns its | entire stack) even be legal to sell? | | You can have both ways. You can sell, but after 1 year (or 2) | it becomes open. | ericmay wrote: | > Should closed hardware even be legal to sell? | | I don't see why not. If it's a problem, then either a | competitor will emerge, or people won't purchase the product. | | If it's truly a bad business practice, it'll lose out in the | end. Besides that I actually love the closed system of the | iPhone + App Store, we can't just go around banning things | anytime we think we might not like them. Every time I see this | story it just annoys me. I want the iPhone and App Store to be | a closed system. Opening it up is the bad idea here. | | Philosophically, amazon.com and Facebook are closed systems | too. As is Wal-Mart and UPS. I'm not sure why we're only | focused on hardware systems here, what's the meaningful | distinction? | sammorrowdrums wrote: | It seems worth considering startups and entrenched near- | monopoly situations differently. Competition is hard to bring | back in the latter, and certainly consumers might well | benefit from the right interventions. It doesn't mean a | purist law to prohibit proprietary closed devices is | necessary. | | And I'd argue with your example of Facebook that they should | at minimum be compelled to enable universal linking so that | other app vendors can intercept outbound links directly, and | users can choose their web browser etc. | rowanG077 wrote: | Hardware is a physical product you buy. You don't buy Amazon | or Facebook. They are a service not a product. The meaningful | distinction is that you should OWN the hardware you buy and | thus it shouldn't be limited by the manufacturer except for | things that are vital for product function. | ericmay wrote: | We're mostly talking about the App Store, but even so I | don't think there's much of a meaningful distinction. I | can't choose to get a 12 pack of cola that's half Pepsi, | 1/4th Mountain Dew, and 1/4 Cherry Coke either. | | I can't choose to use iMessage with my non-existent | Facebook account either. Why? Why are they allowed to lock | in their software? | | Same argument. | rowanG077 wrote: | But I can choose to make myself a 12 pack of half Pepsi, | 1/4th Mountain Dew, and 1/4 Cherry. That's the entire | point. There is no artificial restriction that mixing | Pepsi with some other soft drink results in a toxic | mixture. But that is essentially what's happening on the | App store/Phone hardware space. | | IMessage facebook messenger case is not an artificial | lock. They are fundamentally different protocols. It's | not like IMessage supports facebook messenger and Apple | just say no you can't use it. There is a real difference | here. | | Apple is artificially restricting usage of it's phones | for no other reason then greed. If the app store would | actually protect against malware I would agree that it | might have some value but it really doesn't. The app | store is filled with mountains and mountains of malware. | But since it's malware that makes Apple money it's | completely fine. | | Apple mobile hardware is really amazing. The best there | is in the world I think. But the software locks it down | so much that it's essentially a paper weight compared to | its potential. | ericmay wrote: | > It's not like IMessage supports facebook messenger and | Apple just say no you can't use it. There is a real | difference here. | | You can make a protocol then and Facebook won't allow you | to use it. They're definitely artificially locking you | in. It's no different. | | > Apple is artificially restricting usage of it's phones | for no other reason then greed. | | Really? That's the only reason? Does it not seem odd to | you that iPhones are considered safe devices, and that | Apple goes to great lengths to protect them and user data | and now companies are complaining about the App Store? | Once they can circumvent the App Store, then can put all | sorts of garbage tracking and malware into applications. | iPhone and the App Store have been around for more than | 10 years, and then over the last two years Apple requires | no tracking, prompting of data usage, soon a data use | "nutrition scorecard" and now just this year all of these | companies are complaining about pricing? Give me a break. | If you want to call Apple greedy, then it's just a case | of pots calling kettles black. Notice how there aren't | any customers complaining about this oh so bad and greedy | practice? I don't care what developers want here. I want | my iPhone the way it is, and changing the App Store is | bad in my view. I'll vote with my wallet in this case. If | that means fewer applications because they want to | circumvent these things that I want Apple to do, then | that's fine, good riddance. | | These companies can partner with Samsung or something and | make their own phones and app stores. That's fine. But | this isn't about that. It's about them wanting money and | to abuse user data on the platform that Apple built. | rowanG077 wrote: | > You can make a protocol then and Facebook won't allow | you to use it. They're definitely artificially locking | you in. It's no different. | | If the technical requirements are met and Facebook won't | allow then it indeed is not an artificial lock in. But I | doubt that Facebook messenger can talk to IMessage right | now. It's not the responsibility of either Facebook or | Apple to make those two apps work together. The only | thing they should not do is go out of their way to not | allow them to interface. I.e. It should be possible for a | user to write a bridge between those two apps. | | > Really? That's the only reason? Does it not seem odd to | you that iPhones are considered safe devices, and that | Apple goes to great lengths to protect them and user data | and now companies are complaining about the App Store? | Once they can circumvent the App Store, then can put all | sorts of garbage tracking and malware into applications. | iPhone and the App Store have been around for more than | 10 years, and then over the last two years Apple requires | no tracking, prompting of data usage, soon a data use | "nutrition scorecard" and now just this year all of these | companies are complaining about pricing? Give me a break. | If you want to call Apple greedy, then it's just a case | of pots calling kettles black. Notice how there aren't | any customers complaining about this oh so bad and greedy | practice? I don't care what developers want here. I want | my iPhone the way it is, and changing the App Store is | bad in my view. I'll vote with my wallet in this case. If | that means fewer applications because they want to | circumvent these things that I want Apple to do, then | that's fine, good riddance. | | I don't consider Apple safe devices because of the App | store. Every single protection that is afforded by the | app store is actually provided by the OS. With the | exception of manual review and that is a subjective | process full of holes. | | Can you explain to me, since you believe Apple is | actually not user hostile, why does it allow obvious | malware in the app store such as apps that appear to be | free but once you install them you end up in micro- | transaction hell? Why do they allow micro-transactions at | all? Micro-transactions are very rarely if ever | beneficial to the user. What's up with the apps that | promise a feature and don't deliver? I'm not joking when | I say that the quality of apps I can download for free on | my desktop is way higher then most stuff that is in the | app store. App stores have brought down the quality of | software significantly. It's so bad that my default | stance on anything on the app store is that it must be | trash because that's what it is usually. | glogla wrote: | Something can be both "good business" that is make you a lot | of money, and a terrible thing for society. | | There's an incredible amount of effort to prevent that - we | can start with obligatory things like slavery, but there's a | lot more - safety regulation in cars or airplanes, food | safety, various environmental protections, employee | protections, and so on. | | "I want the iPhone and App Store to be a closed system." is | kind of like saying "I want powerful car that doesn't have to | follow emission limits." - I believe you that you want it, | but you having it might hurt others, and that's why it's not | allowed. | diffeomorphism wrote: | > I don't see why not. If it's a problem, then either a | competitor will emerge, or people won't purchase the product. | | Aka "the invisible hand will fix it". We have been waiting | quite a few years for this and it did not happen. Instead we | got the complete opposite: a duopoly of android and iOS which | nobody, not even Microsoft, can compete against. At this | point, we have to acknowledge that simply waiting is not | going to fix anything. | ericmay wrote: | It works most of the time, actually. I'm not against | regulation (I argue that companies like Facebook and other | social media companies shouldn't be able to merge or | acquire each other, for example), but it needs to be | sensible regulation. | | I also don't think a duopoly is necessarily bad, and in | this case I think it's not even a duopoly long-term. It is | right now because Google and Apple are the leaders, but | it's only a matter of time until other large companies | (Samsung, Huawei, etc.) gain a foothold and market share. | Being a local duopoly (in the US) is one thing versus being | a global duopoly. | | Further, I'm not really convinced that this duopoly we have | is even bad. Why is it bad that we have a duopoly? Is it | only acceptable if we have 3 large players? Why aren't we | complaining about the Microsoft and Apple duopoly with | computers? I think this is just arbitrary really and it | won't be long-lived anyway. | johncolanduoni wrote: | But Android in general doesn't have these restrictions. | Plenty of phones (including Google's flagships!) support | rooting, and you can install a third-party App Store like | F-droid even when they only support sideloading. So that's | not really a good example of market forces failing to solve | the unlocked hardware availability problem. | the8472 wrote: | > If it's truly a bad business practice, it'll lose out in | the end. | | Many bad business practices only lose out because they're | made illegal. Protection rackets are great for the ones | running them. Although one could quibble that the police is | the cheapest universally available protection racket that | pushes out all the competition. | _jal wrote: | So, the core issue, it seems to me, is one of outcomes. Do we | want a locked down future? Or do we want an open one? Do we | even want to have a choice? | | That last question is actually important - maybe "the market" | (meaning whoever is positioned at time) should decide. Maybe | "we" already have "decided" and the rest is just that decision | playing out. | | But I don't think this discussion is that useful without | specifics. Imagine 10 years forward - Amazon, Facebook and | Google all require locked down (you do not have root) hardware | to access anything they store for you/to buy anything. Maybe | you can still give your Raspberry Pi an IP and send packets, | but interaction with any mainstream entity requires signing | your traffic with a key on a chip. ("To solve identity theft" | "for the children" "do you want the terrorists to win?") | | Is that a world you want to live in? | bcrosby95 wrote: | What does the "entire stack" mean? Does it apply to e.g. cars? | philwelch wrote: | Back in the heyday of the Bell system, telephones were owned by | the phone company and you leased them as part of your phone | service. That's why they were made of indestructible steel and | you could hang up by slamming the handset down on the receiver | at full force if you were really ticked off at a telemarketer | or something. That also meant phone phreaks tampering with | their own phones were in dubious legal territory because they | didn't own the phones. | | I think people should have the freedom to consent to buy | whatever products they like so long as the functionality of the | product is not kept secret. They also should (and do) have the | freedom to try and jailbreak it but not to the point of | obligating the manufacturer to produce an open system. But even | if there is some sort of law that you can't sell closed-stack | systems, you could just migrate everything to equipment leases. | IMO this would make matters much, much worse for the consumer | in terms of having control over their own equipment (though | maybe some equipment would be made to last again). | badsectoracula wrote: | > Yes, it's legal today but should we make it illegal? | | IMO, yes. We make it illegal for someone to come into your home | and take your stuff, which ends up with you losing control over | it (you have no more access to your stuff), so it also makes | sense to make it illegal for someone to decide to not allow you | install or modify the stuff you have (again taking control away | from you). | | The way most of these platforms run is like buying something | but by doing so you also give an implicit permission for the | seller to come in your house and modify or even forbid you from | using what you bought if they do not like what you are doing | with it. | | Imagine if you bought an oven and you could only bake specific | recipes that the over manufacturer allowed. And when you | complained you had others telling you "just buy another oven" | (until all oven manufacturers were into the game because it | made them more money - especially those who are also into | selling ingredients - and you had no other options, except | perhaps a few cheap models that had a tendency to explode every | now and then and their only usefulness is to be used as | skapegoats whenever "monopoly" is brought up). | | And yes, i know the above comparisons aren't 100% fitting, | software isn't a physical product, it is special, but it still | feels very wrong to buy a device (be it a phone, gaming | console, TV or whatever) and have no control over what you can | install or even -in some cases- do with it. | philwelch wrote: | From a legal perspective, you have complete control over what | you do with it. You just don't control what "it" is in the | first place. | gtsteve wrote: | > We make it illegal for someone to come into your home and | take your stuff | | It's not illegal however if you signed a contract to that | effect, which is what you did when you started using the | platform. | | A better analogy is that you're renting some furniture and | the furniture is found to be unsafe. The company can come and | take it away, either replacing it with something else or | refunding you. | | In the software world nobody but the creators or IP holders | of the software actually owns the software. They just provide | you the license to use it. | | It's illegal in many countries to modify the software so if | you had a closed-source word processing application it would | be illegal to mod it or to use it as part of a data | transformation pipeline. You can only use it for the purposes | stated when you bought it. | | If there was a way to limit your oven to bake recipes the | manufacturer allowed or to use specific approved ingredients, | and would come with some sort of value-add to make consumers | ignore that as a problem, I'm sure someone would actually do | this. | | (please note that I am stating facts as I see them and not | necessarily agreeing with the state of affairs) | gsich wrote: | >It's not illegal however if you signed a contract to that | effect, which is what you did when you started using the | platform. | | Contracts are not above the law. Or: you can't contradict | laws with your contract. | colejohnson66 wrote: | Sure you can. Just look at arbitration. It's not right, | but it's incorrect to say that a contact can't remove | your rights. | sk5t wrote: | Only to the extent that the law permits arbitration | clauses. | badsectoracula wrote: | The question above was about if something should be made | illegal, not what the current state of affairs is. | | Also i'm not arguing about who owns the software, i never | asked for ownership of the software, i ask for being able | to be in control of the software that runs in the hardware | i do actually own. This does not require me owning the OS | that runs in my hardware. | | And yes, i'm sure someone would do the oven stuff if it was | possible and making that illegal would also be something | that would be needed. | johncolanduoni wrote: | The part of that argument I have trouble with is the "until | all oven manufacturer were into the game" part. Do you have | an example where an entire class of computer hardware became | impossible to buy without firmware restrictions? This alarm | bell has been sounded as "The War on General Purpose | Computing" for over a decade for different pieces of hardware | (laptops, desktops, routers, phones, etc.) but it still | hasn't really trended negatively (phones and routers in | particular have many more unlocked options today that they | did in the early 2000s), let alone come close to extinction | for any of them. The broadest category you could make a case | for is specifically x86 processors, but only the IME/PSP/SMM | components. | | I think the reality is there just isn't as much business | incentive to do these kind of things to computing devices as | much as people imagine, and instead the arguments tend to | paint the would-be oppressors as cartoon villains that want | to remove these abilities from the world just because. | Android phones that can root or at least sideload have been | numerous forever; somehow nobody has bothered to create a | halfway serious Google Play Store competitor anyway. Why | would every business move to quash something which ultimately | isn't a universal threat? What Epic wants isn't sideloading | or rooting their way on to iPhones, they want Apple | themselves to have to let users install Epic's store through | normal channels. | easton wrote: | Game consoles, right? Back in the day things like the | Commodore were often sold as game systems and computers | (the NES wasn't but you could still run unlicensed | software). Nowadays, good luck running something on your | PS4/Switch that the company didn't approve (unless you have | a hackable switch I guess, but that's extremely fiddly). | johncolanduoni wrote: | That's a good point, but the incentives there make more | sense: game piracy has been a huge issue for publishers | on every gaming platform (PC included) that didn't put | serious hardware roadblocks to it. They also sell the | hardware at a loss, which means locking it down if you | don't want someone to build a supercomputer out of it on | your dime. | kmeisthax wrote: | The NES could not run unlicensed software. In fact, the | NES arguably invented the App Store licensing model. | Every console (save for the toploaders) has a lockout | chip that resets the CPU every second or so unless it's | able to exchange encrypted data with a companion lockout | chip in the cartridge. Nintendo used this to "protect" | the US gaming market from games they didn't approve of. | | Technically, the Family Computer (Famicom) could run | unlicensed software. It even had a BASIC interpreter and | a keyboard controller. Nintendo realized their mistake | very quickly, however, which is why the NES has a lockout | chip and the disk add-on for the Famicom also locked out | third-party disks. (Note that part of the system was the | ability to buy blank disks and pay to download games onto | them via a Disk Writer kiosk, hence why the disks were | proprietary, not just the games.) A number of game | developers in Japan found that to be a bit of a shock, | from what I've heard. | Ma8ee wrote: | If it was clearly stated before I bought the oven that it was | limited to a certain number of recipes that the manufacturer | provided, I actually don't see the problem. You knew from the | start what you were paying for. | | And for your complaint that all the other ovens are crap and | explode. Shouldn't you take that up with the people making | those ovens, not the one that made the locked oven? Maybe | it's very very hard to make ovens that don't explode from | time to time when people can cook whatever they want in them? | | If someone came after you paid them and said, btw, you can't | make muffins in this oven, then I think it's fair to be | upset. But in the current situation, no. | jm4 wrote: | How about don't buy it? Here's another question. Is it | reasonable to buy a product, knowing that it works a particular | way, and then expect the law to change in order to change the | way that product works? | jcelerier wrote: | > Is it reasonable to buy a product, knowing that it works a | particular way, and then expect the law to change in order to | change the way that product works? | | if we agree as a society that the way the product work does | not fit with our society ideals, then yes, definitely ? | Especially when the person buying it will likely not have a | lot of information / put a lot of thought in the issue. Laws | are meant to protect people from that. | wmf wrote: | There's nothing stopping you from putting a Blu-ray player in | your rack next to the Prima box and the cost is trivial. | | There's a common-sense argument that a person is only going to | have one phone, one phone carrier, one ISP, etc. and thus those | companies shouldn't hold their customers hostage. Turning that | into a legal principle is left as an exercise for the reader. | reaperducer wrote: | _There 's nothing stopping you from putting a Blu-ray player | in your rack next to the Prima box and the cost is trivial._ | | There's nothing stopping an iPhone owner from also buying an | Android phone, and the cost is trivial. | | _There 's a common-sense argument that a person is only | going to have one phone, one phone carrier_ | | There are hundreds of thousands of people in the United | States, maybe even millions, who have more than one phone. | romanoderoma wrote: | This is a common argument, but it's wrong IMO | | iPhone is not an Android competitor, iPhone is a | Samsung/Huawei/LG etc competitor | | Android competes with iOS | | If I could install iOS on a Samsung device or Android on an | iPhone that would be different | | But I can't | reaperducer wrote: | _If I could install iOS on a Samsung device or Android on | an iPhone that would be different_ | | I'm with you there. I'm so mad that I can't install iOS | on any device I want. My Android phone? Nope. My HP | laptop? Nope. My car entertainment system? Nope. My | TRS-80? Nope. My waffle maker? Nope. | | I even tried to install iOS on my cat, and she rebooted | all over the rug. | | Clearly this is a massive conspiracy by the Apple | industrial complex to control what I do with the things I | bought and paid for with my own money. | FactolSarin wrote: | While I'm sympathetic to this idea, one thing that I get hung | up on is game consoles. I enjoy multiplayer shooters, and I | like knowing that none of my opponents are using bots. So the | fact that the console is locked down is _part_ of the value | proposition for me. It 's a pro, rather than a con. | liability wrote: | Or you can just play with friends who don't cheat. Cheaters | are only a problem if your friends are jackasses or you play | with strangers. | spanhandler wrote: | So... we're gonna throw out the freedom to play with non- | cheating strangers when your friends are all busy, in order | that _every_ computing device, instead of just _lots and | lots_ of them, can have arbitrary software installed on it? | | This feels like losing options, not gaining them. | liability wrote: | > _we 're gonna throw out the freedom to play with non- | cheating strangers_ | | Freedom? No. Opportunity? Maybe. I think communities | would arise to fill the demand though. Pseudo-anonymous | reputation systems tied to matchmaking could fill the | roll. I have a group of pseudo-anonymous | friends/acquaintances I frequently play games with | online. None of us cheat and if any of us did, we'd stop | playing with them. We don't need big brother. We don't | need technical solutions to social problems. | spanhandler wrote: | Maybe they could form a company for this purpose, and | then sell a product that fills that need? | esrauch wrote: | That only works if you have friends to play both your | teammates and the enemy team which is a very tall order. | Most people play with strangers overall, and most people | who play with friends just have them as teammates against | stranger opponents. | Cederfjard wrote: | So then the value add is that you can play with orders of | magnitude more people than just the ones you happen to know | and won't cheat? | pb7 wrote: | Do you have 150 friends to play battle royale? | gsich wrote: | Have you played games before? Even in a 5vs5 game, it's | hard to gather 9 friends at the same time, with a similar | skill. | liability wrote: | Of course I have. | gsich wrote: | Then you should know that the option "just play with | friends" is not entirely realistic. | AnthonyMouse wrote: | > I enjoy multiplayer shooters, and I like knowing that none | of my opponents are using bots. So the fact that the console | is locked down is _part_ of the value proposition for me. | | The issue here is that you're using "locked down" too | generically. What you actually want is something like remote | attestation. The device can assert with a signature that it's | running a particular version of the OS and a particular | version of the game and in so doing allows you to know that | the user isn't cheating by using some other software. | | That has nothing at all to do with whether you can install | arbitrary software on the device or who gets a percentage of | what. Even if you could install the Amazon store on your | PlayStation and the install Cheat App from there, the device | wouldn't then assert that you're running the official game | (because you're not), and then the other players would know | that and be able to boot you out. You don't need the other | player's console to refuse to install an arbitrary app for | that, only for it to be able to tell you when that has | happened. | lozaning wrote: | FYI you can reboot every retail xbox into DEV mode and run | your own games and code: | | https://docs.microsoft.com/en-us/windows/uwp/xbox- | apps/devki... | | Switching back and forth between retail and DEV mode is as | easy as rebooting. | Cu3PO42 wrote: | I don't see a huge issue there. You need not necessarily be | able to run your code in parallel to game, the console could | provide the option to run either your game or other code. | | Of course you can now make the argument that any form of code | execution increases the attack surface. And you're right but | hypervisors can be quite effective. Also the XBOX One can be | put in developer mode to run arbitrary UWP apps and has not | yet had any major exploits (to my knowledge), where the PS4 | has no similar features, but has had several firmware | versions with significant security flaws. | fierarul wrote: | Fundamentally, scale does matter. | | If you have a small pub in the middle of nowhere you can be a | selective as you want. If your pub chain feeds 50% of the people | in the country you damn right will have to be heavily restricted | in what you can do. | | It doesn't matter if it's monopoly or not. After you cross a | threshold the rules should be different and it's just amazing | Apple has been allowed to grow so big with basically no | oversight. | kartayyar wrote: | Fully agree with this sentiment - if there is anything which | becomes so common place like say a road, then I think there | should be some kind of oversight. | | Apple saying no to people being able to bring their own payment | provider feels akin to saying the road provider only allows | cars they vet, and then charge 30% car manufacturers 30% of the | price of the car. | maxdo wrote: | This particular company decided to grow financially by cutting | apple from a revenue stream. Apple invested billions of dollars | in rnd, PR , legal protection, security, servers etc... Behemoth | like Epic decided to ignore that, at the same time still using | apple services and platforms. Such a simple case to me. The funny | part is I never heard from small company that gain traction from | apple store that it's bad. It's a social lift for them. But once | you grow , you forget about it... and start complaining... | cmiller1 wrote: | And they didn't even start with the lawsuit, they just broke | the terms of service explicitly and then surprise pikachu faced | when Apple slapped them down. | gfosco wrote: | They were well prepared for this, with what must've taken | months of planning. They added the payment option, got | banned, filed the lawsuit and published their 1984 parody ad, | all within 24 hours. | bluedevil2k wrote: | They weren't surprised at all by the lawsuit. They wanted a | lawsuit. The only person who could change the TOS was a judge | and Epic could only sue if Apple enforced the TOS on them. | | Plus, if you don't think Epic had already talked to lawyers | and lobbyists in Washington DC and already been given a | heads-up that they might win, then you don't know business | that well. | annexrichmond wrote: | I see streaming video games as simply videos that the user is | able to interact with. Perhaps this is a false comparison, but | does Apple collection commission on ad revenue from YouTube ads? | ngngngng wrote: | > but the benefit [the App Store arrangement gave] to developers | was much less clear cut. | | I disagree, I think the fact that so many developers built apps | for iPhone supports my point. Apple gave developers everything | they needed, users with dollars to spend. | johnnyfaehell wrote: | Those users would always be there. If there was another App | Store instead they would be there. If there were app stores | competing there would be users with dollars to spend on both. | The App Store doesn't provide users because it does something | special, it provides them because there is no other option to | install apps on your expensive smart phone/tablet without using | it. | ntsplnkv2 wrote: | A pretty well-thought out article, given the inflammatory nature | of the subject matter. | | I think Apple is right on the line. But I don't see a good | argument as to what their doing is being anti-competitive. ~2 | million apps are on the app store. Charging a fee for giving | developers a huge market that spends money is not exactly unfair. | And the rules of engagement are generally applied equally to | everyone - the exceptions are noted by the guidelines. | | What would make it fair? Lowering the fee? If that were the case, | then the problem isn't anti-competitive behavior. If it's the | rules, what would fair rules look like that don't harm the end | user or the product? | | What actual harm is Apple inflicting on the market by their | behavior? Developers make less money? That isn't good enough. | appleflaxen wrote: | the solution is conceptually easy: carve the app store out of | apple, and make it a separate company | | if there is no monopoly, then little will change. | | if there is, then consumers will win. | [deleted] | bluedevil2k wrote: | actual harm => consumers end up paying more for the apps | because the app developers have to increase their price to | cover Apple's cut (which is more like a shakedown). | | I don't see any reason why a company needs to pay _any_ percent | of their revenue instead of a flat fee. You pay a % of revenue | when someone is your partner or an investor in your company. | Apple is neither. In fact, they 've shown to be the opposite of | a trusted investor/partner as they've copied successful apps | and integrated them into their own platform. | | The App Store should be a fixed fee, something like $19/month, | for your app to be on sale there. | | On another note, regarding your first comments, in the late | 90's Microsoft went through DOJ depositions and demands for | breaking up simply because they bundled Internet Explorer with | their operating system. It didn't charge Netscape money for | access to Windows and IE wasn't generating any income. But the | furor at the time was huge and the anti-MSFT attitude has | prevailed to this day. Why not the same feelings for Apple | who's made this far more extreme and far more anti-competitive. | sercand wrote: | > consumers end up paying more for the apps because the app | developers have to increase their price to cover Apple's cut. | | I don't think so. When we determined our app's monthly price | we have A/B tested several price like $5/month, $8/month, | $15/month. And we have chosen the one that we earned most (It | was the expensive one). If the Apple's cut will become 10%, | we won't change our price because would earn less. Therefore, | Apple's cut won't change most of the apps' price. | fungos wrote: | Nice to know, so they can happily charge 95% from your app? | sercand wrote: | Oh no, they should close the App Store where my business | lives and we should return to iPhoneOS 1 era. | | When we returned to iPhoneOS 1 era, all of us should just | develop PWA websites without dealing with 30% cut. | ntsplnkv2 wrote: | > actual harm => consumers end up paying more for the apps | because the app developers have to increase their price to | cover Apple's cut (which is more like a shakedown). | | So what? All markets work like this. Food prices go up | whenever there fuel prices increase, so the grocery store | increases the cost to cover the higher cut taken by the | supply chain. Apple created this entire market - they | could've been far more anti-competitive than they are. Why | should the free advertising, access to a market that has | users that spend more on average, be free to anyone? | | > I don't see any reason why a company needs to pay any | percent of their revenue instead of a flat fee. | | You're the one making the claim - you have to prove why it's | wrong to charge a percentage of revenue first. | | The Internet Explorer argument just doesn't apply. They had | market dominance - Apple does not. | stale2002 wrote: | > So what? All markets work like this. Food prices go up | whenever there fuel prices increase | | If it were a monopoly then anti-competitive practices, that | would result in price increases, would be illegal . | | > Apple created this entire market | | It doesn't matter if they created the whole market. That is | completely irrelevant to the legality of anti-competitive | practices. Now, they are a monopoly, and they are no longer | to allowed to engage in anti-competitive behavior. | | > they could've been far more anti-competitive than they | are | | The idea that they could do worse, is not an argument | against something as for why it is not bad. | | Apple could do many things that are worse than what they | are doing now. Maybe, in the future they will hire | assassins to kill anyone who does not own an iphone. But | that hypothetical world, does not make the current world | any better. It is not an excuse. | | > Why should the free advertising, access to a market that | has users that spend more on average, be free to anyone? | | Because the purpose of laws are to help consumers, not to | protect apple. The reason why the law should force apple to | allow competitors, is because by doing this, this helps | consumers. | | > They had market dominance - Apple does not. | | Apple absolutely has market dominance over apps that are | sold on the iphone. They prevent competitors from running | app stores on that platform. | | This is a huge market. | ntsplnkv2 wrote: | It's not a monopoly. There is an alternative which | dominates the market share. This simply is not a | monopoly. | | > Apple absolutely has market dominance over apps that | are sold on the iphone. | | This is just wrong. This would hold true if no | alternative exists. There currently is not an app the | iPhone offers that isn't matched in functionality | anywhere else. | | This doesn't pass basic legal sniff tests. | stale2002 wrote: | > This is just wrong. This would hold true if no | alternative exists. There currently is not an app the | iPhone offers that isn't matched in functionality | anywhere else. | | There is no alternative for buying apps on the iPhone. | | > It's not a monopoly. There is an alternative which | dominates the market share. | | Yes it is. There is not a single alternative, for buying | apps on the iPhone. They control that market, and have | 100% market share over the iPhone app store market. | bluedevil2k wrote: | > Apple created this entire market | | Which market? 3rd party software on a computing device? | Sorry, that was dozens of years prior. Packaged apps on a | mobile device? Sorry, I had those on my Treo in 2001. They | haven't really created any market, they just created a | software monopoly on their hardware using existing ideas. | ntsplnkv2 wrote: | Aside from trying to be smug, I'm not sure the point of | this comment. | | No one cares that a small handful of people owned a Treo | in 2001. It wasn't relevant then and it isn't now. In any | case, if it isn't a market, then there is no case here, | so not sure what your comment means for you. | | > They haven't really created any market, they just | created a software monopoly on their hardware using | existing ideas. | | The monopoly where the competitor has far, far higher | marketshare. I'm sorry, I've never read about that in the | history books. | Someone wrote: | _"consumers end up paying more for the apps because the app | developers have to increase their price to cover Apple 's | cut"_ | | I think it will be hard to defend that argument in court, | given the historical development of prices for apps. | | Also, Apple will likely argue that prices could go down | because they provide developers a huge market relatively | cheaply, so that they can make up Apple's cut with increased | number of sales. | | I also think one could argue Apple is your partner when you | publish on the App Store (evil partner, maybe, but developers | sign a contract with them) | chipotle_coyote wrote: | > actual harm => consumers end up paying more for the apps | because the app developers have to increase their price to | cover Apple's cut (which is more like a shakedown). | | Out of all the arguments against Apple's App Store policies, | this has always struck me as the weakest. I remember app | prices for Palm Pilots, and for that matter, app prices in | general before the App Store came along -- and they were | _way, way higher._ In 2005, a program like Pixelmator for iOS | would have at least been $40; on iOS, it 's $5. And how much | do you think LumaFusion, a multitrack video editor, would | have gone for in 2005? If it had been under $200 reviews | would have been calling it a steal. It's $30. And that seems | _insanely high._ | | So the problem with the "Apple's cut artificially inflates | prices" argument is that prices have demonstrably been in | free fall during the app era. We can argue that LumaFusion | would be able to cut their price to $25, or Pixelmator to $4, | and that somehow "proves" that developers have to increase | their price, but it's not super compelling. | | > I don't see any reason why a company needs to pay any | percent of their revenue instead of a flat fee. You pay a % | of revenue when someone is your partner or an investor in | your company. Apple is neither. | | Well, Apple _is_ acting as a payment processor, and payment | processors charge you a percent of revenue. I don 't think | anybody's gonna run credit cards for you for a flat $19 a | month fee; if Apple charged only what Stripe did (30C/ + | 2.9%), LumaFusion's fees would be over $19 on their 11th copy | sold per month and Pixelmator would hit it on sale 65. | zepto wrote: | This isn't a clear argument. | | Many customers and developers want the service the App Store | provides and are willing to pay for it. | | I.e. it's not a shakedown, it's a service just like any | other. | | But even if you argue that people should be allowed to have | someone else provide a different service (which is | technically problematic since they will still need to use | Apple's API's), there is no reason to presume that more | stores equates to lower prices. | | It doesn't in streaming for example, because of exclusive | content. | | It also means developers will need to support multiple stores | and pass that cost on to the customers. | bluedevil2k wrote: | They might want the App Store, we don't if they're willing | to pay for it because they have no choice. | | And it's absolutely a shakedown. It's not a service, it's a | requirement. A service implies app developers have options. | They do not. Apple could raise the price to 70% of the | revenue and app developers would have no choice but to pay. | It's not much different than the mob saying "it'd be a | shame if this business went away for a while, wouldn't it" | and demanded protection money. | zepto wrote: | We know some of them want it because a lot of them say so | elsewhere in this threads. | | Nobody is forcing developers to develop for iOS. | | If Apple raised their rate to 70%, I'd build for the web | or Android in a heartbeat. | | It can be both a service and a requirement for iOS | developers without being a shakedown. | ntsplnkv2 wrote: | The App Store is as much the product as the iPhone. | | Without the app store the iPhone is literally just a | piece of hardware. The idea that the App Store isn't a | product in and of itself is a falsehood. | | > A service implies app developers have options. They do | not. | | They do - it's called Android. | bluedevil2k wrote: | I've heard this argument before... | | Internet Explorer is as much the product as Windows. | | Without Internet Explorer Windows is literally just a | piece of software. | | They have options - it's called a Mac | ntsplnkv2 wrote: | Ah hah! I'm glad you brought this up. | | What did Internet Explorer have? DOMINANT MARKETSHARE. | That was the problem - not that a program came bundled | with software. Such a basic fact conveniently ignored | because Apple Bad. | | > Without Internet Explorer Windows is literally just a | piece of software. | | A piece of software that can do many things - an iPhone | without apps just doesn't work. Apps run everything - | from making phone calls to keeping notes. Windows without | internet can still be used. Bad analogy. | chipotle_coyote wrote: | Internet Explorer didn't have dominant market share; | Windows did. You say the problem wasn't that a program | came bundled with software, but that was literally the | heart of the antitrust action: the government contended | that Microsoft was using their defacto operating system | monopoly of Windows to give IE a leg up on non-bundled | competitors. | | > An iPhone without apps just doesn't work. | | Sure, but an iPhone without an App _Store_ works fine -- | that was literally the way the first iPhone shipped, | remember? -- so I 'm not quite sure your analogy is a | slam dunk here. :) | jVinc wrote: | Apple doesn't have a monopoly, people are free to chose other | platforms. You can't claim harm on end-users due to higher | costs when literally every single costumer of Apple chose | their product and ecosystem despite it being more expensive. | | > Why not the same feelings for Apple who's made this far | more extreme and far more anti-competitive. | | Because you can't abuse a monopoly when you don't have a | monopoly. Apple isn't being anti-competitive. In fact by the | very nature of your argument that they are hurting themselves | by having high prices and are welcoming competition as | consumers could chose cheaper alternatives, which most | actually do as Apple only sits on like 14% of the market. | Microsoft on the other hand tried to misuse their near 100% | position one market to corner a different one in order to | kill of competitors and take it for themselves. | giantrobot wrote: | I'm super amused by people bemoaning Apple's cut of sales on | the App Store. I remember mobile software before the App | Store. Buying software for a Palm or PocketPC device was a | fucking shit show. | | There were multiple competing stores and sometimes even the | developer's own site. The prices were ridiculous, partly | because everyone had to implement their own payment and | distribution systems. If the software didn't work or there | was a problem it was rare to get a refund. Most of the time | your contact info was readily sold to "partners". | | Apple's cut of sales for the service they provide is pretty | small compared to the costs of doing it yourself. There's | many of thousands of developers that are enabled by the fact | they don't need to host their apps, handle billing, or handle | user accounts and PII. | | If you seriously think prices to end users would decrease if | Apple took a smaller cut you're deluding yourself. If | developers are making sales at current prices there's zero | reason for them to drop prices even if their overhead drops. | Prices are set by what the market will bear and only have | their lower bound set by the developer's overhead. | bluedevil2k wrote: | > Apple's cut of sales for the service they provide is | pretty small compared to the costs of doing it yourself | | Pretty small? I think Epic, who makes billions and billions | of dollars in overall sales (though revenue is unknown | specific to Apple devices, but fair to say at least $100M), | would strongly disagree with this point. | dangoor wrote: | 2020 is very different from 2008. Palm and PocketPC devices | were "organizers" and not primary computing devices (as | smartphones are today, for some users), so there was a lot | less at stake back then. | | Additionally, companies like Stripe have made integrating | payments _way_ easier than it was back then. Hosting | downloads is not difficult either. As noted in the | Stratechery article, developers not only give up 30%, but | give up a customer relationship and can't even issue | refunds! They can't do upgrades, either. It's not just the | 30%, it's the flexibility in payment models as well. | | I don't know that prices would drop, but more developers | would have a sustainable business. | ahnick wrote: | _Prices are set by what the market will bear_ | | That's the entire issue right there. When Apple is the | market, then they can make it whatever they want. If Apple | has to legitimately compete with other "App Stores", then | the market will find a lower price than 30%. | ntsplnkv2 wrote: | Play charges 30% as well, it seems to be the market | price. | | If that is exorbitant, what SHOULD the price be? | bluedevil2k wrote: | A flat monthly fee | ntsplnkv2 wrote: | That doesn't answer the question. A flat monthly fee | could be $1 dollar or $100,000. | ahnick wrote: | Play is also an anti-competitive monopoly as well. Google | was a bit smarter about avoiding potential anti-trust | though, because they at least give the illusion of choice | with 3rd party app stores. | | There basically is not a competitive market for either | app marketplace right now, so an accurate price can't be | determined. Allow 3rd party marketplaces to be installed | as easily as any other app and I'm certain prices will | come down from where they are today. | ascagnel_ wrote: | > Google was a bit smarter about avoiding potential anti- | trust though, because they at least give the illusion of | choice with 3rd party app stores. | | I'd argue the opposite -- one of Epic's allegations is | that Google scuttled a deal Epic had reached with OnePlus | to ship Epic's own Android app store. | stale2002 wrote: | > . ~2 million apps are on the app store. | | Having a large customer base is not an argument against them | being a monopoly. Quite the opposite, it is evidence of it | being a monopoly. | | > Charging a fee for giving developers a huge market that | spends money is not exactly unfair. | | It is unfair if they are engaging in anti-competitive practices | to prevent competitions from competing. | | > What would make it fair? Lowering the fee? | | Allowing alternative apps stores to compete against apple's | would make it fair, and giving users the option and ability to | do this, easily. So, specifically I should be able to install a | Steam, or epic app store, on the iphone, without apple having | any ability at all to stop me, or take a cut. | | > What actual harm is Apple inflicting on the market by their | behavior? Developers make less money? That isn't good enough. | | Of course it is. If you have a monopoly, then the harm is on | the customers of the market. That includes both buyers and | sellers. That is how monopolies work. | | And also, it is not just developers making less money. Instead, | the monopoly place in the market, prevents developers from | passing on the savings to the consumer. | | So the fee would have to be literally 0%, for me to even accept | the idea that consumers aren't harmed by it. | ntsplnkv2 wrote: | A monopoly needs to dominate the market. Apple is not, it | does not dominate the smartphone or mobile OS market. People | on here can't get past this basic fact. | | > It is unfair if they are engaging in anti-competitive | practices to prevent competitions from competing. | | Which has been proven untrue - because there are 2 million | apps on the marketplace. The rules are out there. I haven't | seen a case where the rules were violated and nothing was | done. | | > Allowing alternative apps stores to compete against apple's | would make it fair, and giving users the option and ability | to do this, easily. So, specifically I should be able to | install a Steam, or epic app store, on the iphone, without | apple having any ability at all to stop me, or take a cut. | | This is a significant risk to the product. Opening it up | means that the quality of the product and consumer suffers. | The competing app store is the Play Store. Feel free to | switch to that OS. | | > Of course it is. If you have a monopoly, then the harm is | on the customers of the market. That includes both buyers and | sellers. That is how monopolies work. | | Sigh. It isn't a monopoly, but I'll humor you. Go ask any | iPhone user what they think about the app store. I highly | doubt you'll find any significant figure upset. | stale2002 wrote: | > This is a significant risk to the product. Opening it up | means that the quality of the product and consumer suffers. | | Thats still a monopoly on apps sold on the iPhone. | | You are just giving arguments as for why you support | Apple's monopoly on the iPhone app store market. | | > A monopoly needs to dominate the market. | | Also, related, there does not even need to be a monopoly | for anti-competitive practices to be illegal. Anti- | competitive behavior can still be illegal, even if there is | not monopoly. | | > the competing app store is the Play Store | | No, actually. The play store cannot install apps on the | iPhone. That is the market that Apple has a monopoly on. | partiallypro wrote: | At least in terms of their banning xCloud, they recently filed | a patent to make their own cloud gaming service. I would | definitely say that sounds anti-competitive to ban competitors | that are ahead of you from your store, so you have time to make | your own. | ntsplnkv2 wrote: | It depends on the reason for banning xCloud and if their | product becomes market dominant. The rules are there. It | seems unfair to punish Apple for someone else breaking an | agreement. | partiallypro wrote: | Ah, so the key to a monopolistic company being a monopoly | is that we have to wait for them to become a monopoly | elsewhere, after they've banned their own competitors from | the space they just entered/want to enter. Makes sense. | luplex wrote: | One problem is that Apple does not charge a 30% fee for its own | services. | | Thus, Apple music can be offered cheaper than Spotify. I'm not | sure how exactly this applies to Fortnite, though. | [deleted] | turtlesdown11 wrote: | It's weird how Epic has no problem with closed hardware | consoles... | mthoms wrote: | The counter argument (from the article). Emphasis mine. | | >[smartphones are] not a console you play to entertain | yourself, or even a PC for work: it is _the foundation of | modern life_ | | IMHO, this is a perfectly valid argument. | | To be clear, I have no idea how that could be legislated, nor | do I _necessarily_ think it should be. I 'm only saying that | it's easy to see why they aren't the same thing. | baby wrote: | Do these take a 30% cut from online purchases as well? | wmf wrote: | Yes. | jayd16 wrote: | I'm sure they do but the situation is a bit different. Its a | bigger leap for the consoles to implement a third party store | than Apple. They don't allow unsigned code on consumer devices | and the cert process is even more entailed than Apple. There's | no tooling or infrastructure to install third party apps onto | the consoles outside of the first party store. Apple has a | ready made developer flow that is artificially blocked through | provisioning profiles and the like. | sdsvsdgggggg wrote: | How big of a cut do they have to pay on closed hardware | consoles? | pwinnski wrote: | 30%, amazingly enough. | wpurvis wrote: | If I wanted a PS4 game I could go to gamestop or walmart and | buy it. I can buy games used. As closed as consoles are there's | much more choice in where you get your software than iOS | devices. | pwinnski wrote: | Regardless of where you buy it, Sony takes a cut--unless you | buy used. | | And IAP, which is the subject under discussion, is 100% | through Sony, and Sony still gets 30%. | AlexandrB wrote: | This is what screams "publicity stunt" to me. Especially the | 2-tier pricing in the iOS app, whereas on consoles _everyone_ | [1] got the 20% discount even though Epic is still paying | Sony/Microsoft their 30% cut. | | [1] https://www.epicgames.com/fortnite/en-US/news/the- | fortnite-m... | orliesaurus wrote: | Okay this is going to sound stupid but maybe someone else feels | like me about it: I don't understand why Apple has to take such a | big chunk from transactions of in-app purchases? Similarly | Google. Why 30%? Why not 5%? That feels like it would be more | honest. | | Is it just because "they can"? | klelatti wrote: | When they launched the App Store Apple took a risk - invested | in the systems etc needed to support it and I think that at the | time it would be possible to justify 30% as reasonable given | these factors - and was comparable with other stores. | | I think it would probably be hard to argue, given the market | structure now, that the return relative to risk is still | reasonable. Normally other entrants would join and exert some | degree of pricing pressure on theses fees. The Google / Apple | duopoly means that this isn't working. | philwelch wrote: | If I were an app developer who relied on in-app purchases, I | would probably care a lot more. But as a consumer, I don't, and | I suggest the only reason consumers have to care is because app | developers (understandably) want lower fees and are negotiating | terms via PR. | mahkeiro wrote: | You should care because in the end you are the one paying the | 30%. | wmf wrote: | Partly because they can but also to prevent developers from | gaming the system. Imagine a free app with an IAP to unlock | features but Apple only takes 5% from the IAP. | kentonv wrote: | So they should take 5% of regular app purchases, too. Problem | solved. | | Would hardly even create a dent in Apple's revenue and they | apparently don't know what to do with the money anyway except | put it in a giant pile, so no loss for society. | lilyball wrote: | Exactly this. If IAP was a different cut, all apps would go | "free" overnight and require an IAP purchase to unlock most | of the app. | | Apple could try something like giving "consumable" IAP a | different cut, but I'm sure devs would still try to game that | too (e.g. having a consumable that unlocks the app for a set | amount of time, rather than a permanent unlock). | rstupek wrote: | Most apps are free already and use ads to generate revenue | of which Apple gets $0. | wmf wrote: | BTW if Apple is protecting customers so much they should | ban consumable IAPs because they're being used to drain | money from people via addiction. | lilyball wrote: | Consumables are used for more than just freemium games. | benbayard wrote: | Part of the reason is that Apple & Google don't charge credit | card processing fees. So for a $1 app, 30% is ~ their cost. Of | course, that logic doesn't scale to things like $9.99/mo | subscriptions and the like. | | Apple could take out credit card processing fees and then | charge 5%, but up until now they haven't had a reason to | change. Perhaps we will see change here, who knows? | x3c wrote: | That logic doesn't scale of for other countries that have | friendly micro transactions platforms.. | nemothekid wrote: | I assume their costs are just, Credit Card Fees, Infrastructure | Fees (Bandwidth, Storage), Reviewers Salary. Not sure this adds | up to 30%. | | I think the real reason is that when the Apple store was | started, they looked around at the current prices for "software | distribution". Retail was like 70%, and other app stores; for | example the Danger Hiptop / T-mobile Sidekick charged 60% for | their apps store, and the carriers were worse. At the time, 30% | was actually a lot cheaper than everyone else. Then I assume | Google just copied Apple. | eyesee wrote: | CC processing fees may exceed this. Just using Stripe [1] as | an example, 2.9% + 0.30 per transaction means $.329 for | retail CC pricing. Surely Apple gets a discount, but it's | price of competitive alternative that matters. | | Part of the problem with this whole market is that we're | talking about zero marginal cost goods. Taking away | frictional costs of transaction, distribution and support, | the economic argument is for prices to trend towards $0. | Hence the "race to the bottom" once the App Store made | distribution "free" for free apps. | | [1]: https://stripe.com/pricing | jagged-chisel wrote: | $0.329 for one dollar. | | $0.59 in CC fees for ten dollars. That's 5.9% | | $0.735 in CC fees for $15: 4.9% | kuschku wrote: | The German GiroCard payment system is 0.125%. | | The EU just limited credit card inter bank exchange fees to | 0.2%. | x3c wrote: | What about other countries where micro transactions are not | that expensive... eg. UPI of India. | FireBeyond wrote: | The MAS fees add up to 3% with presumably similar service | costs. | | 30% is just rent-seeking opportunism. 3% shows something far | closer to Apple's true costs for all this when faced with the | fact that the Mac App Store is (for now) not required. | wrkronmiller wrote: | Maintaining XCode, running iCloud app-facing services, | building/maintaining SDKs, etc... | | Apple has to pay for these somehow. They can either get the | money by charging more for each iPhone or they can get the | money from the real end-users of these products: Developers. | yokto wrote: | Yes, I'm sure you would buy an iPhone if Xcode didn't | exist. | dzader wrote: | Or you know, they could get the money from the yearly fee | they charge developers for exactly these reasons | paulcole wrote: | > Not sure this adds up to 30%. | | It absolutely shouldn't add up to 30% unless you believe | Apple should be using the App Store as a pseudo-loss-leader | for the iPhone. | zaksoup wrote: | This is something I hadn't thought about until the article | pointed it out. According to the first link in google | (https://www.braze.com/blog/in-app-purchase-stats/) the average | iOS IAP in 2017 was $1.08. If you compare that to Square and | Stripe's fee structure then the processing fees charged by the | credit card processors is about 25%. This means Apple's taking | for themselves much closer to a 5% cut which seems much more | reasonable for the services provided. | | Why Apple doesn't switch to a 5% + $0.29 structure is anybody's | guess, however... | halter73 wrote: | Why compare to Square's or Stripe's fee structure? It's | ridiculous to claim "This means Apple's taking for themselves | much closer to a 5% cut" as if Apple is paying a $0.29 | processing fee per IAP. | | If developers had a choice in payment processors, they could | choose one with smaller minimum per-transaction fees, | aggregate multiple payments from the same customer, try out | subscriptions instead of microtransactions so the payment | processor takes a smaller cut, etc... | zaksoup wrote: | Sorry, I am not arguing that developers shouldn't be | allowed to pick their payment processor on iOS, just doing | some back-of-the-envelope math that tracked with the quote | from the original article that 30% is not much higher than | the processing fees in the first place on a $0.99 | transaction. This was a surprising revelation to me since I | hadn't considered that there were often flat fees of ~30 | cents from card processors. | bluk wrote: | Having worked at a payment processor, if you are a medium | to large business, you can cut deals with payment | processors for a much lower fee. They are very | competitive, and of course, Apple would be a special | customer given very generous terms (assuming Apple are | not processing the transactions themselves which is | possible). This does not even take into account Apple | store credit via gift cards and the like or purchasing | different apps in one transaction which eliminates or | lowers the fees. | donarb wrote: | Apple provides a ton of services besides the credit card | processing. - 24/7 worldwide availability, | instant payment/app download - Easy re-install after | deletion, you still own the app even if deleted - | Region restriction - Separate app pricing by region | - Revenues paid to developer from multiple region currencies | without conversion fees - Tax calculation and | collection - Customer refunds - User rankings and | reviews - App store advertising in category listings | - Video previews of the app in operation - Packaging of | media content allowing developers the ability to load game | levels as needed. This allows a user to start playing your | game quickly. - App sales stats | manuelabeledo wrote: | Most of them are there either because local laws, or purely | to benefit Apple, or both, e.g. region restriction helps | Apple add content to their store, and circumvent local | restrictions, if apply. | schoolornot wrote: | Call a spade a spade. Not even the mafia extorted businesses | for 30%. I'd argue an act of digital eminent domain is in | order. Imagine being a store owner and having to give a 30% | kickback to your landlord. | ladberg wrote: | Most shops do have to pay somewhere around 15% of the revenue | in rent. In addition to the flat cost, there are tons of | commercial leases that charge a percentage of profits on top | of that. | Barrin92 wrote: | well maybe the digital word needs Georgism too. The OP is | exactly right, what Apple is doing is nothing else than the | digital equivalent of extracting land rents. | | If Apple, Google et al want to have control over their | digital domains honestly instead of breaking them up let's | just socialise the economic rents, or cap it at 2% or | whatever. | askafriend wrote: | > Call a spade a spade. Not even the mafia extorted | businesses for 30%. | | What do you call Steam, Xbox, Nintendo, Best Buy, Game Stop, | Playstation, Microsoft... | pwinnski wrote: | At launch, Apple operated the App Store hoping to break even, | and 30% wasn't quite doing it at first. | | On a $.99 app, they still might not. I mean, they might, given | economies of scale, but barely. Free apps incur costs with zero | compensation. If all apps cost 99 cents, I don't think we'd be | having this conversation. If Apple were still operating the App | Store at break-even, I don't think we'd be having this | conversation. | | Apps with IAPs that are $9.99, that's a lot of extra profit. | Apple might argue that they help offset all of the free apps, | but obviously a company like Epic is going to feel singled out. | | Apple is no longer only trying to break even with the App | Store. They have openly stated that it is profitable, and that | they want it to be more so. Epic and others with higher- | than-99-cents sales don't like giving up so much, and I can't | say I blame them. | kaiju0 wrote: | Yes the are providing an eco system, customers and payment | processing. | seanwilson wrote: | Don't they need to pay for and take care of country specific | sales tax for you? If you sold directly to customers within the | EU for example, you'd be liable to pay ~20% VAT for sales to | most countries as far as I understand. | | I don't know if 30% is fair but there's value for sure in | making tax returns easier. | rhinoceraptor wrote: | Apple's share of the hardware market is practically fully | saturated. They're not going to sell 30% more phones or | computers. They need some place to expand and grow, and | services/payment processing is where they're doing it. | txr wrote: | I find the comparison that many people make to game consoles very | short minded. | | It should be clear to everyone that the smartphone will become | more and more integrated into our lives to a point where at some | point you cannot participate in society without a phone. Sure, | many things have alternative options or are limited to tech | enthusiasts but other options become less favorable more and | more. | | The alarm clock in the morning, communicating with friends and | family, paying for things, doing your taxes, unlocking your door. | Also unlocking your car is coming and there is even early talk of | putting your driver's license in your phone. Getting driving | directions, some people use their phone as an artificial pancreas | system. (https://androidaps.readthedocs.io/en/latest/) | | The smartphone has become the personal computing device. | | A gaming console is something completely different, there I'm | perfectly fine if a company wants to control the environment. I | would prefer an open system but Sony, Nintendo or Microsoft | controlling the games I can play is not even close to the | limitations apple creates with their ecosystems on society. | Google allows for third-party stores on their Android system, I | would be doable for Apple to allow the same. | williesleg wrote: | Epic = China Let the flame wars begin. Also, please post first if | you're a CCP member first, so we all know. | LockAndLol wrote: | Honestly, I don't see the big deal. You pay for vendor lock-in, | you get vendor lock-in. Apple doesn't have a "monopoly" on | smartphones. If anybody wants variety, they can get an android or | invest in a PinePhone or Librem5. | | Epic complaining about being shut out of the App store is like | Dominoes complaining about being shut out of that private | university where all the rich kids go. They should just go over | to Android where, if they want to, they can make their own app | store. | | > My preferred outcome would see Apple maintaining its control of | app installation. I treasure and depend on the openness of PCs | and Macs, but I am also relieved that the iPhone is so dependable | for those less technically savvy than me. | | This, I certainly don't agree with. Android has more app stores | and is still quite easy to use and dependable for the less | technically savvy. Apple getting more App stores won't change how | "easy" the iPhone is to use. ___________________________________________________________________ (page generated 2020-08-17 23:00 UTC)