[HN Gopher] Apple, Epic, and the App Store
       ___________________________________________________________________
        
       Apple, Epic, and the App Store
        
       Author : kaboro
       Score  : 311 points
       Date   : 2020-08-17 17:02 UTC (5 hours ago)
        
 (HTM) web link (stratechery.com)
 (TXT) w3m dump (stratechery.com)
        
       | cromwellian wrote:
       | "But Apple needs to fund the App Store. XCode, payment
       | processing, reviewers, it all costs money". Yes, very little in
       | comparison. Apple made $50 billion in revenue from the App Store
       | in 2019. $50 BILLION. The data centers costs to serve up this are
       | miniscule in comparison. Apple could build 50 datacenters PER
       | YEAR EVERY YEAR for that revenue.
       | 
       | Reviewers? A staff of 10,000 fulltime reviewers paid $200k per
       | year would cost $2 billion.
       | 
       | Sorry, I'm not buying this excuse. OSX/iOS is free for every
       | piece of HW, and it surely has much much larger costs to staff.
       | 
       | A $1250 iPhone had a $450 cost to make, giving Apple a staggering
       | 64% gross margin, and $800 gross profit.
       | 
       | The costs to run the Apple store should be _included_ as a sunk
       | platform cost of the phone just like OSX. The cost to run the
       | store is _marginal_. The cost to serve up an additional developer
       | app, to review an additional app, and to let someone buy one, is
       | an insignificant fraction.
       | 
       | It should be _free_ like the Web, or some extremely low cost to
       | cover CC processing fees (~3%) and electricity to keep the lights
       | on.
       | 
       | I'm shocked at the number of apologists who think this 30% cut is
       | somehow necessary for poor little Apple, with a hole in the
       | pocket, with living on their spare change. It's egregious and
       | unnecessary, and exists for one reason only: rent-seeking
       | behavior. iPhones are reaching saturation, and Apple can either
       | find ways to raise the price of the phone even more, lower the
       | costs more, or increase service revenues, in order to keep their
       | stock going up.
       | 
       | That's why you see focus on service revenues, because they can't
       | really lower costs much to make the devices, and they can't
       | really increase the price much more.
        
         | pwthornton wrote:
         | It doesn't cost $450 to make an iPhone. That's insane. It may
         | cost that in parts, but there are many, many highly paid
         | engineers, designers, product managers, etc. who worked on
         | those products. Those people's salaries must be accounted for
         | somehow.
         | 
         | This is something that a commenter on Hacker News should
         | understand!
         | 
         | All of those dumb cost breakdowns for what it "costs" to make
         | iPhones or whatever always miss the fact that you actually have
         | to design and build the software, hardware, and services that
         | makes it all work. Not to mention shipping and other retail
         | costs.
        
           | PaulDavisThe1st wrote:
           | The $450 is the marginal cost of an iPhone.
           | 
           | That's typically the normal number cited for the
           | "manufacturing cost" of a product, regardless of the level of
           | R&D and marketing that goes into it.
        
             | Terretta wrote:
             | GP claimed iOS was "free". Can't be both free, and the
             | phone only costs its parts.
             | 
             | GP also said to cover cost of app store in the phone,
             | despite only costing its parts.
        
         | Spivak wrote:
         | I don't really think it's about the number. I try not to think
         | about these kinds of things in terms of what different
         | companies "deserve." Apple can get away with demanding a 30%
         | cut on their platform and they do so without much arm twisting.
         | Nobody has to support macOS or iOS, and both developers and
         | customers can completely ignore their existence. They'll be
         | missing out on a lucrative customer base but that's true of
         | realestate in high-traffic areas as well.
         | 
         | Apple being able to pull off such huge margins in markets where
         | they have competition on every front I think paints a picture
         | of just how ahead they are. The fact that the gap is so big and
         | nobody has been able to step up and close it is mind-boggling
         | to me. You can only blame so much on slick marketing because
         | for 64% gross margins I think other companies would be happy to
         | put up the marketing cash.
        
           | ngold wrote:
           | A purse is a purse, do you think some purses are so ahead of
           | the curve that people pay thousands of dollars for one, or do
           | you think they are buying a brand name despite the cost?
        
             | Spivak wrote:
             | Like I get what you're saying but there's also lots of
             | luxury designer brands. The competition in that space isn't
             | about the margin on individual items. Like the market
             | thousand high-end bags, shoes, or even art is a whole other
             | world. Like do you think a Rembrandt is overpriced because
             | paint is only a few cents?
             | 
             | But that's so different from the smartphone space. Like
             | iPhones were really a status symbol like a decade ago but
             | you can get one now at like every price point and flagship
             | androids aren't much cheaper. You have threads full of
             | people on HN arguing that Apple is actually the budget pick
             | if you can afford to frontload the cost. I'm typing this on
             | a used iPhone X that cost less than $400.
             | 
             | Like have we all forgotten when Apple released FaceID and
             | then Samsung responded with the lamest front camera picture
             | match thing?
        
           | cromwellian wrote:
           | Is Nike so far ahead of every other shoe manufacturer? What's
           | the margin on a pair of Nikes? How many young kids waste
           | family money on a brand who makes the shoes for a fraction in
           | Southeast Asia. How about Christian Louboutain?
           | 
           | There's also the sunk cost for many people. If you've bought
           | tons of content in the App Store, you'd have to rebuy
           | everything if you switched to another ecosystem. For the same
           | reason, if you own proprietary camera lens for Camera Body A,
           | you are not likely to dump all your photo equipment even if a
           | Camera Body B comes out that is cheaper and better.
           | 
           | Path dependency. We learned this lesson once with the Wintel
           | duopoly. Then with the Web, from about 1994 to 2007, we had
           | broke the shackles. And now, people are happy to enslave
           | themselves again, and vigorously defend their servitude.
           | 
           | Apple makes great hardware and software. They don't need
           | this.
        
         | misnome wrote:
         | I don't understand these arguments either. It's not illegal to
         | have high product margins, right? Why can't they charge
         | whatever they want? It comes across as pure moral "I don't like
         | it" objection, which is fine, but don't use it as a legal
         | argument.
        
           | Jommi wrote:
           | High product margins are usually signs of monopolistic powers
           | used, otherwise profits would slowly move towards cost as
           | time goes forward.
           | 
           | This has not been the case with Apple.
        
           | yokto wrote:
           | It's about balancing the market. That's why anti-trust
           | exists. Would you want an insulin monopoly to be able to have
           | 95% margin? Probably not. That's why it's illegal.
           | 
           |  _Too_ many usinesses can 't live without access to iPhone
           | users.
        
             | kbutler wrote:
             | Epi-pen approx 97% $8/injector, so $16/two-pack, selling
             | for $700 in 2016
             | https://www.mercurynews.com/2016/10/01/epipen-outrage-
             | silico...
             | 
             | Of course, software sales have much higher margin of
             | production cost (every copy but the first is free-to-make).
        
               | [deleted]
        
         | bttrfl wrote:
         | Following your logic, Fortnite's add-ons should clearly be free
         | since the cost to make and sell them is minuscule in comparison
         | to 400M Epic made in April alone [0].
         | 
         | [0] https://venturebeat.com/2020/06/15/epic-games-
         | shareholders-s...
        
           | [deleted]
        
           | naikrovek wrote:
           | You may not know how to follow logic.
           | 
           | No one is saying that Epic are doing bad things in order to
           | maintain their monopoly position.
           | 
           | Epic doesn't _have_ a monopoly on any market.
           | 
           | People ARE saying that Apple are doing bad things to maintain
           | their monopoly position, and others are justifying that by
           | saying that "running a business is expensive" as if that
           | justifies a monopoly or monopolistic actions.
        
             | czhiddy wrote:
             | If Apple has a monopoly on the iOS App Store market, then
             | it follows that Epic has a monopoly on the Fortnite add-on
             | market, right?
        
               | yuvalr1 wrote:
               | The difference is that if Fortnite abuses its power, it
               | is relatively easy to build another MMORPG competitor. If
               | Apple abuses its power, it's practically impossible to
               | build another mobile platform to compete today. Even
               | Microsoft failed with that.
               | 
               | The bottom line is that Fortnight can have practical
               | competition (that for example offer 3rd party plugins or
               | lower prices), while the iPhone only has Android as
               | competition, which is taking the exact same 30% cut.
        
               | outworlder wrote:
               | > it is relatively easy to build another MMORPG
               | competitor.
               | 
               | Oh no it isn't. There are very few successful (and even
               | fewer wildly successful) MMORPGs and countless failed
               | attempts.
               | 
               | Games are not really fungible. It's not like I'm going to
               | go out of Fortnite to buy items in WoW instead and treat
               | them as the same. They are two completely different
               | markets.
               | 
               | > The bottom line is that Fortnight can have practical
               | competition (that for example offer 3rd party plugins or
               | lower prices)
               | 
               | No, unless things change, you need to use the Epic store.
        
               | sjy wrote:
               | No! This is explained right at the beginning of the
               | article:
               | 
               | > the question as to what is anticompetitive and what is
               | simply good business changes as a business scales. A
               | small business can generally be as anticompetitive as it
               | wants to be, while a much larger business is much more
               | constrained in how anticompetitively it can act
               | 
               | The word "monopolize" is used in a specialised way in
               | antitrust; it doesn't encompass every exclusive right of
               | sale, because that would disrupt many small businesses
               | and law is intended to prevent huge businesses from
               | dominating the economy.
        
             | misnome wrote:
             | > Epic doesn't have a monopoly on any market.
             | 
             | Epic has a monopoly on selling items inside Fortnite.
             | 
             | The problem is that as soon as you allow narrowing your
             | definition of words to whatever supports your argument,
             | then they become meaningless.
        
               | LexGray wrote:
               | It would be amusing if the outcome of this is that Epic
               | has to allow outside sources of content in their games
               | instead of having it in a vBuck walled garden. I'm sure
               | many developers would be happy get a part of a billion
               | dollar a year market without paying Epic a cut.
        
               | three_seagrass wrote:
               | Players don't pay $500 just to play fortnite.
        
               | naikrovek wrote:
               | > Epic has a monopoly on selling items inside Fortnite.
               | 
               | No one is MAKING you play Fortnite. 3rd party artists
               | can't create anything that can be used inside Fortnite,
               | neither inside the v-bucks store nor outside of it.
               | There's no 3rd party "market" at all.
               | 
               | Apple _has_ a market where third parties can market their
               | apps. Apple requires a cut of all purchases made through
               | that store, which alone is not monopolistic. Apple also
               | requires that you sell your app and any in-app purchases
               | _only_ in their marketplace. That 's the monopolistic
               | part.
               | 
               | This situation does not exist for Fortnite on PC,
               | Android, or Mac.
               | 
               | This situation does not exist in whatever Fortnite calls
               | their in-game store.
        
               | [deleted]
        
               | xuki wrote:
               | You can also buy vbucks outside of the App Store and use
               | them on your iOS devices. I'm not sure what's the
               | distinction here.
        
               | misnome wrote:
               | Ah, but that's outside of Fortnite. Inside Fortnite they
               | have a monopoly on selling items, right?
        
             | siruncledrew wrote:
             | Epic is not putting up some legal crusade for the "little
             | guy" competitors. Epic is putting up a fight for Epic.
             | 
             | It all comes down to money.
             | 
             | If Epic was running their own platform, and 3rd parties
             | didn't want to abide by their rules, then Epic would give
             | those 3rd parties the finger and tell them to F-off the
             | same as Apple.
             | 
             | Each is trying to grab as much profit as they can while
             | running into the issue of other hands grabbing from the
             | same basket.
             | 
             | The classic case of one's greed versus another's desire to
             | be greedy.
        
           | cromwellian wrote:
           | Games have a limited shelf life. I don't really care about
           | Epic. Fortnite won't be around much longer when the next big
           | game du jour comes out.
           | 
           | Whether or not Epic charges for their store is immaterial to
           | whether one of the largest and most important general purpose
           | computing platforms in the world is performing highway
           | robbery.
        
             | cromwellian wrote:
             | Not really sure why people are voting this down. It's self
             | evident that Fortnite's "platform" is far more ephemeral
             | than iOS. Team Fortress 2 is probably an example of a skins
             | market that has been around the longest (since 2007), but
             | very few games last this long and run a market that is
             | still selling a lot.
        
           | myhf wrote:
           | V-bucks should be banned completely, along with all other
           | illegal gambling.
        
             | acomjean wrote:
             | I don't follow. The game is free, "V-bucks" you buy, I
             | think you just get character/weapon skins that aren't
             | required. I don't love the setup, but since kids are
             | hanging out on fortnite having it free lets everyone who
             | wants into that world.
        
               | three_seagrass wrote:
               | I think they're referring to swapping in funny money to
               | obfuscate customer ability to estimate the costs.
               | 
               | It's similar to how slot machines require tokens, but I
               | don't think that's quite gambling. The gambling part
               | comes in with loot boxes, where you're essentially paying
               | to roll the dice to get something of value.
        
             | atom-morgan wrote:
             | Unlike CS:GO, Fortnite skins aren't gambling.
        
               | myhf wrote:
               | It takes work to implement an ingame premium currency.
               | The only reason to perform that work is because some
               | business person thinks they have discovered a new way to
               | claim that what they are doing "isn't gambling."
        
               | Jonnax wrote:
               | It's a currency. There's no lootboxes. There's premium
               | items you buy with that currency.
               | 
               | A microtransaction isn't gambling by default.
        
         | WWLink wrote:
         | I agree with the sunk cost - besides, who is the customer and
         | who is the product here?
         | 
         | The customer is supposed to be the one who bought the phone and
         | is using the OS in their best interest. Right?
         | 
         | This whole thing feels all wrong. Both Apple for "gatekeeping
         | OUR customers" and Epic for "Apple's stealing OUR money" (or
         | "Apple is making us pay 30% so we're going to charge you 30%
         | more")
         | 
         | Besides, it's not as if the Apple App Store is full of quality
         | apps. It's full of a lot of garbage. It's so full of garbage
         | that I have a hard time finding anything worth buying - because
         | almost all of it is ad-laden junk that tries to nickle and dime
         | you with in-app purchases. lol.
        
           | NorwegianDude wrote:
           | >Apple is making us pay 30% so we're going to charge you 30%
           | more
           | 
           | You would have to charge $142.86 for something you otherwise
           | could sell for $100 if it wasn't for Apple taking a 30 % cut.
           | So ~43 % more, not 30 % more. Apple sure is milking iOS users
           | for alot of money, without users knowing.
        
         | harryf wrote:
         | This is a great picking apart of Apples justification but I
         | think the issue that most irks everyone who's not apologizing
         | for Apple is where did this magic number 30% come from? Which
         | market forces created it?
         | 
         | Here on HN most of us probably feel that product manager at
         | Apple licked their finger, felt the wind and said "Yeah 30%
         | seems about the most we can get away with"
         | 
         | And what irks even more is once Apple set the precedent, as
         | their we're no outcries Google was like "Let's copy that!".
         | Let's hope there was no collusion ...
        
           | MobileVet wrote:
           | It is interesting that few people are recognizing that the
           | 30% buys you distribution on a billion devices.
           | 
           | Yes, I know, the web is free...and the App Store search is
           | broken so discovery isn't what it was... but still. Market
           | access is VERY significant and worth something and the
           | incremental cost to Apple has no bearing on what it is worth.
           | 
           | As discussed, prior mobile cuts were far more one sided. We
           | payed the carrier 50% and then Qualcomm 20% of what was left.
           | Bottom line, we walked away with 40% and we were happy.
        
           | geerlingguy wrote:
           | There is precedent; the rate was actually much higher in
           | previous mobile app stores (e.g. Symbian and ring tone
           | stores).
           | 
           | Additionally, there is related precedent in areas like
           | publishing (ebook stores usually charge 30% or more
           | commission).
           | 
           | I don't think 30% is outlandish, though I do think it would
           | be nice if Apple reduced that cut, especially if they wanted
           | to consider some form of graduated rate.
        
             | azinman2 wrote:
             | Don't forget that software publishers were an entire
             | industry previously.
        
       | zepto wrote:
       | Epic has billions of dollars and a lot of customers. Microsoft
       | has billions of dollars.
       | 
       | There are a wide range of other parties that dislike Apple's
       | policies.
       | 
       | Why don't they build their own platform with their own exclusive
       | and attractive content?
       | 
       | I can see two options:
       | 
       | 1. A full blown phone. Hard to do? Perhaps, but if Apple and a
       | Google really aren't competitive, then it should be possible to
       | take customers away from Apple over the next few years,
       | especially if your device has the games that teens want and can't
       | get from Apple.
       | 
       | 2. Don't start when a phone. Make a gaming handheld with
       | exclusive content - Epic's super popular titles, plus XBox
       | streaming. Sell it for $200. Basically an iPod for games, done
       | right. If Nintendo can sell handheld consoles it's obvious Epic
       | and Microsoft can.
       | 
       | Then just build this out with phone functions, and a great
       | browser for SPA's etc, leveraging flutter, and eat Apple's lunch
       | from the bottom up in classic low-end disruption style.
       | 
       | Bonus: have an open bootloader - bootcamp style so that
       | enthusiasts can hack the thing.
       | 
       | #2 seems like they could have a product on the market next year
       | if they wanted.
       | 
       | I could see this strategy easily forking the market into iPhones
       | for productivity and Epic devices for fun, and causing both
       | segments to improve at a greater pace.
       | 
       | Apple simply isn't unassailable if people are willing to put in
       | the sustained effort needed to compete with them, but to do so
       | will take a similar sustained effort over a similar time period
       | to what it took them to obtain their position.
        
         | lotsofpulp wrote:
         | >Why don't they build their own platform with their own
         | exclusive and attractive content?
         | 
         | They don't want to spend their cash to do the R&D, and build up
         | the network of stores and customer support required to be able
         | to compete with Apple.
        
         | hesarenu wrote:
         | A Nintendo like gaming device with decent phone can be a viable
         | alternative. Gaming i think generates a huge revenue for both
         | iOS and Play Store. Those powerful cpu/gpu are simply getting
         | wasted with current mobile games.
        
       | somethoughts wrote:
       | Its interesting if Epic's and Xbox's long term plan should be to
       | enable cloud gaming support via the browser. Basically the Google
       | Stadia approach (cloud based rendering and only
       | controls/decompression of the rendering down on the device).
       | 
       | Basically figure out how to make mobile gaming available via
       | Mobile Safari, Mobile Edge or Mobile Chrome browsers.
        
       | enra wrote:
       | While I don't like Apple's 30% cut on multiplatform/subscription
       | products, I think Epic's real motivation here is to run their own
       | App Store, build a bigger moat and get the profits themselves
       | (they take 12% cut, 5% if you use Unreal Engine, from developers
       | in their store). They also make exclusive deals, bribing
       | developers with funding/marketing support, so that the games can
       | only bought in their store for 6-12mo. Clearly they are not
       | welcoming to competition themselves.
       | 
       | Buying games on PC now means that you have to install 5 different
       | app stores which are usually slow, buggy and not that well
       | written cross-platform code (pretty much like Fortnite itself).
       | 
       | Tencent is also 40% shareholder in Epic, and there has been
       | criticism on Epic sending user data back to China.
       | 
       | > In early December 2018, Epic Games announced that it would open
       | a digital storefront to challenge Steam by using a 12% revenue
       | split rather than Steam's 30%.[20] Epic also said that it would
       | not impose digital rights management (DRM) restrictions on games
       | sold through its platform.[20] The store opened days later, on
       | December 6, 2018, as part of the Game Awards, with a handful of
       | games and a short list of upcoming titles.[21][22] The store was
       | open for macOS and Windows platforms before expanding to Android
       | and other platforms.[20] Epic aims to release a storefront for
       | Android devices, bypassing the Google Play Store, where it will
       | similarly only take a 12% cut compared to Google's 30%. While
       | Apple, Inc.'s monopoly on iOS currently makes it impossible for
       | Epic to release an App Store there, analysts believe that if
       | Google reacts to Epic's App Store by reducing their cut, Apple
       | will be pressured to follow suit.
        
         | username3 wrote:
         | Apple doesn't always get 30%. Retailers take a cut when they
         | sell iTunes gift cards. 15% discounts are common.
         | 
         | Epic should sell App Store gift cards.
        
         | danShumway wrote:
         | I'm going to heavy push back against both-sides-isms here.
         | 
         | > I think Epic's real motivation here is to run their own App
         | Store
         | 
         | Yeah, you're right. That is the outcome that we want. We want
         | multiple stores on iOS. I thought advocates for this position
         | had been really clear, but maybe we haven't been clear enough.
         | 
         | For the record, we want there to be multiple app stores on iOS.
         | 
         | > build a bigger moat and get the profits themselves
         | 
         | You're worried that Epic's store is going to eventually overrun
         | Apple's and then Epic will somehow prevent other stores from
         | being installed on iOS devices? You're worried that we'll get a
         | _bigger_ moat than literally not being able to run any code on
         | the device that doesn 't pass through Apple's review process?
         | 
         | What on earth would that theoretical bigger moat even look
         | like?
         | 
         | > and get the profits themselves (12% cut, 5% if you use Unreal
         | Engine)
         | 
         | I want to follow up on this in the context of your worry about
         | moats. We live in a world where Apple has complete control over
         | the app ecosystem, and you're frightened that another company
         | might get control and... offer better terms than we have right
         | now?
         | 
         | What specifically is the horror scenario that you're frightened
         | of?
         | 
         | > They also make exclusive deals, where the games can only
         | bought in their store for 6-12mo.
         | 
         | I can only imagine how upset you're going to be when you learn
         | about how Apple Arcade works.
         | 
         | > Tencent is also 40% shareholder in Epic
         | 
         | Apple _actively_ censors thousands of apps in China from the
         | app store right now. You are worried about accidentally funding
         | censorship through indirect means, and your response to that is
         | to directly take the side of one of the censors.
        
           | lowbloodsugar wrote:
           | >you're frightened that another company might get control
           | and... offer better terms than we have right now?
           | 
           | While some people here might fall for this simple propaganda,
           | I doubt the courts will.
           | 
           | It is totally expected of Epic that they will at the same
           | time make the claim about "freedom" and "choice" while
           | signing exclusive deals so that customers are required to
           | install the Epic store if they wish to play certain games.
           | 
           | If the real issue is _my_ freedom, then let me play Fortnite
           | on the App store thanks. But it 's not about _my_ freedom. It
           | 's about your $$$.
           | 
           | You're certainly free to do so, and free to say whatever
           | bullshit you think will help you, but you're not going to get
           | a free pass from everybody here.
           | 
           | >What specifically is the horror scenario that you're
           | frightened of?
           | 
           | Really? What sort of horror scenarios have happened with game
           | installers on PCs and Android? Root kits. Spyware. Password
           | capture. Camera activation.
           | 
           | And you know this, so all you are doing is letting us know
           | that you think we are stupid.
        
             | danShumway wrote:
             | > while signing exclusive deals so that customers are
             | required to install the Epic store if they wish to play
             | certain games.
             | 
             | A surprising number of people on Hackernews don't
             | understand how Apple Arcade works.
             | 
             | This isn't just specific to the mobile market. As an Open
             | advocate and critic of DRM, it's been frustrating to watch
             | gamers suddenly get very concerned about store choice and
             | exclusives over the past few years, after over a decade of
             | watching them dismiss the same arguments against Steam.
             | 
             | I'm not going to read too far into that inconsistency,
             | because I feel like doing so would skirt HN policies. But I
             | will say that if you're worried about exclusives, giving
             | more platform control to users and developers _weakens_
             | exclusives, it doesn 't strengthen them.
             | 
             | > then let me play Fortnite on the App store thanks
             | 
             | Epic didn't take Fortnite off of the App store. If it's
             | about your freedom, then talk to the people who did take it
             | off.
             | 
             | > What sort of horror scenarios have happened with game
             | installers on PCs and Android? Root kits. Spyware. Password
             | capture. Camera activation.
             | 
             | If you're going to try and argue to me that the games PC
             | market would be _better_ if we had fewer stores, then I
             | need to see some seriously better arguments:
             | https://news.ycombinator.com/item?id=24153897
             | 
             | I do not believe reality in any way backs up the argument
             | that giving users control over what code runs on their
             | devices has hurt the games market or made it worse for
             | consumers -- even with the increased risk of bad actors.
        
               | colejohnson66 wrote:
               | > Epic didn't take Fortnite off of the App store. If it's
               | about your freedom, then talk to the people who did take
               | it off.
               | 
               | This isn't a good argument. Epic did something with the
               | _intention_ of getting removed from the store. Sure,
               | Apple was the one who removed them, but Epic violates
               | Apple's TOS.
        
               | Spivak wrote:
               | > If you're going to try and argue to me that the games
               | PC market would be better if we had fewer stores.
               | 
               | If you hang around gaming forums you'll see this echoed
               | plenty. If I could buy every single game ever through
               | Steam I would without hesitation. I don't want Origin or
               | the Epic store but I don't get the choice.
               | 
               | I mean this isn't a super uncommon sentiment. Everyone
               | has a preference but not everyone agrees. But regardless
               | fragmentation hurts everyone.
               | 
               | I would be totally fine with multiple stores on iOS
               | devices on the condition that every app is available on
               | every store for the same price-ish (like you can't snub a
               | store by making it 1000x because that effectively takes
               | away choice).
        
               | danShumway wrote:
               | > If I could buy every single game ever through Steam I
               | would without hesitation. I don't want Origin or the Epic
               | store but I don't get the choice.
               | 
               | I know that some gamers feel this way, but I
               | wholeheartedly disagree. Epic's entry into the market has
               | been good for the PC games industry[0]. We have more
               | games now from more developers covering more diverse
               | genres. We've even managed to pull a few exclusives off
               | of consoles and back onto PC.
               | 
               | As to your choice, I bring this up in another comment[1],
               | but people should focus less on the percentage of the
               | market they have access to, and more on the overall size
               | of the market itself.
               | 
               | You _do_ have a choice, you could buy all of your games
               | through Steam and ignore the games on every other store.
               | The only difference is that now you know what you 're
               | missing. Before, you couldn't see the games that weren't
               | being made or ported.
               | 
               | Yes, it stinks to have some games exclusive to one
               | storefront. I understand that, as someone who refuses to
               | install DRM on my computers, I have been struggling to
               | deal with Steam-exclusive games for a long time. I know
               | the pain.
               | 
               | But having a diverse market of storefronts means that
               | there are a ton of new games that exist that wouldn't
               | otherwise exist. And even if you only get access to
               | _some_ of those games, that 's still better than having
               | none of them.
               | 
               | Now, if you want to talk about ending exclusives
               | entirely, I'm game to have that conversation. But a
               | diverse market is a prerequisite for a federated market.
               | How do you feel today about the Android games that don't
               | come to iOS specifically because of Apple's terms? How do
               | you feel about the exclusives Apple is signing for the
               | Apple Arcade right now? Having one storefront doesn't get
               | rid of exclusives; it just means you've traded an
               | exclusive storefront problem for an exclusive market
               | problem.
               | 
               | [0]: https://www.pcworld.com/article/3487735/a-year-in-
               | the-epic-g...
               | 
               | [1]: https://news.ycombinator.com/item?id=24192204
        
               | lowbloodsugar wrote:
               | >Epic didn't take Fortnite off of the App store. If it's
               | about your freedom, then talk to the people who did take
               | it off.
               | 
               | Lol. Ok. Thanks for sharing your opinion of us, once
               | again.
        
           | enra wrote:
           | I think Apple clearly has their moat, but it's not the App
           | Store. The whole stack, from hardware and OS, is their moat
           | and one that makes them unique. Maybe I'm a fan, but the moat
           | actually makes the user experience better. Epic's Store moat
           | likely won't make anything better for anyone, expect for
           | Epic.
           | 
           | I personally don't enjoy the experience of managing my PC
           | games in 5 different libraries which all log out almost every
           | day, need to be updated every week, push ads, newsletters,
           | free stuff, crashes etc. So I'm not worried how Epic store
           | would somehow overrun App Store, I'm worried how it would
           | degrade the user experience. If people want to side load
           | apps, they can use Android. But even on Android, most people
           | are happy using the Google Play. As a consumer there isn't
           | much benefit for multiple app stores, since every app store
           | will be essentially exclusive to another, so don't really
           | have more choice, just more app stores to manage and get the
           | apps from.
           | 
           | My point was that Epic tries to make this some kind of
           | crusade of freedom and developer rights, while their clear
           | intention is actually get in to kingmaker position themselves
           | that they can strong arm developers and competition to play
           | by their rules (which they're already trying to do on the PC
           | market). This fight is different from Hey's fight, who just
           | wanted to have their app in the store and criticized the
           | rules and way Apple manages the store. So I have very little
           | sympathy for Epic in this and I hope the fail.
        
             | danShumway wrote:
             | > I personally don't enjoy the experience of managing my PC
             | games in 5 different libraries which all log out almost
             | every day, need to be updated every week, push ads,
             | newsletters, free stuff, crashes etc.
             | 
             | But, do you enjoy having 5 times as many games? Do you
             | enjoy having a ton of games from GoG updated and running on
             | modern Windows? Do you enjoy having DRM-free options for
             | many indie titles? Do you enjoy that it's at least
             | _possible_ now to buy some console-exclusive games like
             | Journey for the PC?
             | 
             | People get really bent out of shape about the idea that
             | sticking to one storefront means they might need to skip
             | games. But getting rid of the storefronts doesn't mean
             | you'll get all of the games. It means those games that were
             | made possible because of the other storefronts won't exist.
             | 
             | You are already skipping games on iOS, because those games
             | aren't being made.
             | 
             | > Epic tries to make this some kind of crusade of freedom
             | and developer rights, while their clear intention is
             | actually get in to kingmaker position
             | 
             | Correct, and my point was that these are not exclusive
             | goals. Allowing multiple stores to fight over users is
             | _explicitly the outcome that we want._
             | 
             | It's not a surprise to anyone advocating for developer
             | rights that Epic wants to make a store and compete with
             | Apple, because that is what we want them to do. None of us
             | care about whether or not Epic is going to make any money
             | in the process.
             | 
             | > which they're already trying to do on the PC market
             | 
             | I know that gamers hate Epic right now, but understand that
             | when you look at the overall market and you talk to the
             | developers themselves, Epic has been unambiguously good for
             | the PC games market.
             | 
             | You want to talk about kingmakers -- it is good that the
             | entire success or failure of a PC game doesn't need to rely
             | on Steam's decisions. It is good that Steam is being forced
             | to negotiate better terms for developers right now. It is
             | good that Epic is funding indie games that otherwise would
             | not have been made.
             | 
             | I don't like the exclusives either, neither as a developer
             | nor as a gamer. But the exclusives are nothing compared to
             | the amount of good Epic is doing right now for the PC
             | game's market. If you're an indie developer and suddenly
             | you can _halve_ the cut that storefronts are taking from
             | you? That 's huge.
             | 
             | But, to circle back around to my main point:
             | 
             | > So I have very little sympathy for Epic
             | 
             | You don't need to have sympathy, you need to have self-
             | preservation instincts. You don't get the luxury of
             | choosing who the champion is to take on Apple, nobody who
             | fits your moral criteria is powerful enough to do the work.
        
           | mstolpm wrote:
           | > For the record, we want there to be multiple app stores on
           | iOS.
           | 
           | Who is ,,we"? I know a lot of users that don't want or don't
           | feel a need for other app stores. Of course, most developers
           | would be glad to get alternatives or make more money.
           | 
           | > You're worried that Epic's store is going to eventually
           | overrun Apple's and then Epic will somehow prevent other
           | stores from being installed on iOS devices?
           | 
           | Not the original poster, but I would be worried that
           | alternate app stores would as well lead to even more apps not
           | honoring the user rights, spying on Location all the time,
           | selling and monetizing user data and pushing even more IAP
           | crap. Epic isn't really known as the Robin Hood of user
           | rights and promptly, Spotify and Facebook, two other big
           | players with black spots on their vests, called for the same.
           | I have a hard time believing that everything Epic wants is
           | just beneficial for the users.
        
           | ericmay wrote:
           | > Yeah, you're right. That is the outcome that we want. We
           | want multiple stores on iOS. I thought advocates for this
           | position had been really clear, maybe we haven't been clear
           | enough though.
           | 
           | Right, and the rest of us don't want that, and I also don't
           | want games or apps that don't adhere to Apple's rules. You
           | want another option of App Stores because you want don't want
           | to pay for the user base that Apple created and maintains.
           | You want to embed permanent location tracking in your apps,
           | abuse user data, and not have to have your crappy practices
           | out in the open when Apple shows the "nutrition scorecard"
           | for your app.
           | 
           | That's not what I want on my iPhone. If your app doesn't
           | conform to the App Store, then that's your problem, not mine.
           | I'll vote with my dollars here. I want the iPhone just the
           | way it is, even if that means fewer apps from bad actors.
           | 
           | > We live in a world where Apple has complete control over
           | the app ecosystem, and you're frightened that another company
           | might get control and... offer better terms than we have
           | right now?
           | 
           | Yes that's exactly what I want. I want Apple to have complete
           | control over the ecosystem. They've earned my complete trust.
        
             | emsy wrote:
             | You're certainly not speaking for me and the many many devs
             | that were harmed by Apple's arbitrary application of rules.
             | I also want so see people get wild and creative with apps.
             | This doesn't happen if you're pre-censoring because you're
             | unsure if Apple would allow the app.
        
             | danShumway wrote:
             | To be charitable:
             | 
             | If the only people arguing about this lawsuit fell into
             | either my camp or yours (ericmay's), I'd be a lot less
             | irritated about this whole debate.
             | 
             | I fundamentally disagree with you, but at least your
             | arguments are relatively internally consistent. At least I
             | understand where you're coming from.
             | 
             | Give me a hundred people saying, "I like Apple being a
             | dictator", just get rid of all the awful arguments about
             | how, "there is no right side, and both of them are in the
             | wrong."
             | 
             | I couldn't care less whether or not people _like_ Epic in
             | particular. If you spend all of your time getting picky
             | about who can and can 't advocate for you, then eventually
             | people will stop advocating for you altogether.
        
             | archagon wrote:
             | For someone who has a massive Steam library, why wouldn't
             | they want their Steam games to be available on iOS as well?
             | (For those games that have ports.) I think there's a huge
             | number of people in this boat.
        
             | dwild wrote:
             | And how does having multiple app store would stop anything
             | that you want? It wouldn't stop the Apple app store from
             | existing with theses restrictions, they would still be
             | there. You would still have access to the apps that Apple
             | consider fine for their stores, without installing another
             | app store. Win-win for everyone.
             | 
             | > You want to embed permanent location tracking in your
             | apps, abuse user data, and not have to have your crappy
             | practices out in the open when Apple shows the "nutrition
             | scorecard" for your app.
             | 
             | How about stopping theses practice on the OS side of the
             | device? Apple already do that there... I agree completely
             | that it's crazy when an OS allow stuff that we don't want
             | to allow, it's not curation that solve this, it's actually
             | a secure system that does.
        
             | Slartie wrote:
             | > Right, and the rest of us don't want that
             | 
             | Please stop speaking for others. I would certainly like to
             | have the ability to install other sources for apps. Since I
             | am part of "the rest of us", for any kind of "us" that came
             | to my mind while reading your posting ("iPhone users" or
             | "Apple customers" or "HN readers"), your statement is
             | patently false.
             | 
             | > That's not what I want on my iPhone.
             | 
             | Then don't install additional stores. I also don't want
             | most of the apps currently available in Apple's app store
             | on my iPhone, but I'm far from demanding that they are to
             | be banned and other people who want to use them should be
             | prevented from doing so.
             | 
             | Also it's too sad you conspicuously skipped over
             | danShumways question regarding the "bigger moat" - because
             | I indeed would be interested in what moat you are imagining
             | there, too.
        
               | ericmay wrote:
               | > Please stop speaking for others.
               | 
               | Same to you and the GP here. And last I checked there
               | aren't a lot of customers really complaining about the
               | App Store. It's just big companies who, although they
               | could have done this years ago, are now going against
               | Apple's customer protection because it degrades their
               | crappy business practices.
               | 
               | > Then don't install additional stores
               | 
               | Then buy a different phone?
               | 
               | I want any app that doesn't follow Apple's guidelines to
               | be completely banned. Goodbye Epic. Nice knowing you.
               | Don't care. I don't want apps spying on me, engaging in
               | shitty business practices, scamming customers, and doing
               | bad things. Apple is working to protect my privacy and
               | safety. They're not perfect, but that's why I buy an
               | iPhone and I want it to stay that way. If I wanted
               | another App Store I'd buy a different phone, like you
               | should.
        
               | three_seagrass wrote:
               | A world where you have to buy a different phone just to
               | use a different app store sounds pretty terrible.
               | 
               | It would be like having to buy a different laptop to use
               | Amazon or Ebay.
        
               | enragedcacti wrote:
               | Are you incapable of self control to the point of not
               | being able to stop yourself from using a different app
               | store? Or is it that you know Apple's cut is onerous
               | enough that given competition, most the apps would leave?
               | It feels like you want other users to suffer on the basis
               | that your values happen to align with Apple's avenue for
               | generating profit. If Apple were in it for your privacy
               | and safety they could drop their cut substantially and
               | kneecap most of the controversy.
        
             | rndgermandude wrote:
             | >Right, and the rest of us don't want that, and I also
             | don't want games or apps that don't adhere to Apple's
             | rules.
             | 
             | Then don't install them? But I fail to see why you (or
             | Apple) should be in a position to tell other users what
             | they can install or not.
             | 
             | >You want another option of App Stores because you want
             | don't want to pay for the user base that Apple created and
             | maintains.
             | 
             | lolwat Honestly, I don't even know what this is supposed to
             | mean.
             | 
             | >You want to embed permanent location tracking in your
             | apps, abuse user data, and not have to have your crappy
             | practices out in the open when Apple shows the "nutrition
             | scorecard" for your app.
             | 
             | This is a typical "think of the children" argument once
             | more. Nobody forces you to install that tracking shit.
             | You're free to not use apps that do that - e.g. get your
             | apps from the Apple App Store, or make your own app if
             | there is no such tracking free alternative. But those Apple
             | App Store approved apps you seem to be so fond of... they
             | do track you already ;)
             | 
             | >That's not what I want on my iPhone.
             | 
             | Then don't put use it on your iPhone.
             | 
             | >Yes that's exactly what I want. I want Apple to have
             | complete control over the ecosystem. They've earned my
             | complete trust.
             | 
             | Good for you. Nobody is stopping you from exercising your
             | trust and only use Apple and/or Apple-approved software in
             | the future.
        
               | LexGray wrote:
               | I think a good option here would be for Apple to sell
               | jailbroken developer phones for say an additional 30% cut
               | up front and a nice DEV brand on the back for bragging
               | rights. The additional fee hurdle would discourage those
               | who just want a cheap way to get paid software and
               | whatever additional expenses from helping with malware.
        
               | ghostwriter wrote:
               | > But I fail to see why you (or Apple) should be in a
               | position to tell other users what they can install or
               | not.
               | 
               | Because it's their platform, they created it, they grew
               | it, they paid for its development out of their pocket,
               | and they offered it as a unique market proposition that
               | satisfies millions of users around the world. Apple
               | doesn't force anyone into their platform, everyone
               | involved are there voluntarily and solely because they
               | know that it's beneficial for them to be on the platform.
        
             | kelnos wrote:
             | I don't own an iPhone in large part because I cannot
             | install an alternative app store or install non-Apple
             | approved apps.
             | 
             | > _Right, and the rest of us don 't want that, and I also
             | don't want games or apps that don't adhere to Apple's
             | rules._
             | 
             | Why do you care? If you don't want to install a third-party
             | app store, then don't. The games available on Apple's store
             | will continue to adhere to Apple's rules, and if you want
             | that curation, you still get it.
             | 
             | > _They 've earned my complete trust._
             | 
             | This blind devotion to the Apple Way is baffling,
             | especially considering how Apple-approved apps are not free
             | of the tracking and user-data abuse you (correctly!) rail
             | against.
        
               | rched wrote:
               | > If you don't want to install a third-party app store,
               | then don't
               | 
               | I've been seeing this argument a lot and it makes the
               | assumption that allowing alternative app stores has no
               | impact on people who choose not to use them. I don't
               | think this is true.
               | 
               | An app developer may decide to only list their app on an
               | alternative store because they pay lower fees and they
               | can handle payments themselves. As a user you now need to
               | choose between not using the app or giving your credit
               | card information to the app developer you may not trust.
               | 
               | If you get value out of the current App Store rules, like
               | the person you replied to, then there is absolutely a
               | cost to allowing alternative stores.
        
               | kelnos wrote:
               | > _An app developer may decide to only list their app on
               | an alternative store because they pay lower fees and they
               | can handle payments themselves._
               | 
               | This is literally the point of allowing healthy
               | competition. If Apple wants these games on their app
               | store, they should offer terms that are competitive with
               | the hypothetical third-party app stores.
        
               | AnthonyMouse wrote:
               | > An app developer may decide to only list their app on
               | an alternative store because they pay lower fees and they
               | can handle payments themselves. As a user you now need to
               | choose between not using the app or giving your credit
               | card information to the app developer you may not trust.
               | 
               | But then this is competitive pressure for Apple to charge
               | lower fees and allow apps to handle payments themselves,
               | at which point the app would be back in Apple's store
               | because the customer prefers to buy it from there.
               | Everyone benefits (except Apple).
               | 
               | Meanwhile if you don't want to give the app your credit
               | card number, you still don't have to. Refuse until they
               | use Apple's payment method. If most users share your
               | unwillingness then developers will still have to use a
               | payment method you do trust. If they don't, what right do
               | you have to constrain the choices of the other users?
        
               | ghostwriter wrote:
               | > But then this is competitive pressure for Apple to
               | charge lower fees and allow apps to handle payments
               | themselves, at which point the app would be back in
               | Apple's store because the customer prefers to buy it from
               | there. Everyone benefits (except Apple).
               | 
               | No it isn't. The next moment Apple significantly lowers
               | its comission, the same people will start whining about
               | Apple "dumping the market" "to sink its competitors", and
               | that it should be prosecuted under the same flawed anti-
               | trust legislation. Been there, seen that: if your rates
               | are too high you are a monopolist; if your rates are low
               | you are dumping; and if your rates are the same as of
               | your competitors then there's a "collusion".
        
               | enragedcacti wrote:
               | This view is equally flawed in my opinion. How many apps
               | do you not have access to because their business model
               | doesn't align with giving 30% of the revenue away, or is
               | entirely banned a la XCloud?
        
               | 8note wrote:
               | You already have that problem: some apps only support
               | android and some only support iOS.
               | 
               | You need to choose between not using the app, or buying a
               | new phone and giving a developer you may not trust your
               | credit card information
        
               | jdminhbg wrote:
               | > Why do you care? If you don't want to install a third-
               | party app store, then don't. The games available on
               | Apple's store will continue to adhere to Apple's rules,
               | and if you want that curation, you still get it.
               | 
               | Apple users care because if non-App Store distribution
               | methods are banned, then developers are forced to go
               | through Apple's process to get access to them. You can
               | see complaints around this thread about how bad Epic's
               | store on PC is. On iOS, they're forced to use Apple's
               | purchase UI, subscription rules, privacy rules, etc.
        
               | kelnos wrote:
               | If Apple doesn't want competition, maybe they should
               | address the reasons why people _want_ that competition.
               | If the App Store 's terms and review policies were
               | attractive to these kinds of developers, they wouldn't
               | push so hard to have their own store.
               | 
               | And if the only policies that these developers had to
               | legitimately complain about were the ones that protect
               | users, they'd be laughed out of town. But that doesn't
               | seem to be the case.
        
               | enragedcacti wrote:
               | If it provides that much consumer value then people
               | shouldn't be worried about a little bit of competition.
               | This feels more to me like a certain subset of users
               | siding with Apple because their values happen to align
               | with Apple's avenue for generating profit from the App
               | Store.
               | 
               | If Apple's goal was protecting their consumers, they
               | could easily roll back the contested parts of their
               | policy while protecting consumers AND still make a
               | profit.
        
             | immigrantsheep wrote:
             | Instagram and TikTok have been found guilty on collecting
             | an absurd amount of data against user's wishes. How did
             | Apple's policy prevent that? Also I don't see Apple banning
             | TikTok or Instagram.
        
               | MR4D wrote:
               | Let's go with this for a start:
               | https://appleinsider.com/articles/20/07/30/facebook-says-
               | app...
               | 
               | Also, notice that FB has done everything possible to
               | gather information. Frankly, the NSA should just hire FB
               | to do their work - it'b be faster and cheaper.
               | 
               | Locking stuff down is hard. Doing it with multiple app
               | stores will be impossible.
        
               | sprafa wrote:
               | Isn't PRISM basically using FB to do NSA work for them
               | anyhow?
        
               | MR4D wrote:
               | Probably. Which was kinda my point - monitoring these
               | rule breakers is hard.
        
             | martin8412 wrote:
             | I can only say I agree. I don't want more actors in the
             | appstore market. I prefer quality over quantity.
        
             | enragedcacti wrote:
             | ...just don't use other app stores?
             | 
             | Honest question, what do you lose by other people having
             | the option?
        
               | [deleted]
        
               | y7 wrote:
               | Because it leads to fragmentation.
               | 
               | If developers have a choice of app stores, then users
               | have to install ALL app stores if they want access to the
               | entire market. This happened with streaming services as
               | well: when Netflix was the only prominent one, only that
               | subscription was enough. Now you also need Amazon, Hulu,
               | etc.
        
               | tveita wrote:
               | Apple could easily offer good enough terms on their app
               | store that app developers would use them by free choice.
               | 
               | Then you could personally keep using a single app store
               | and enjoy the non-monopolistic prices.
        
               | Spivak wrote:
               | That would never happen because there will always be a
               | market for other gatekeepers who want to try and build
               | their own lock-in even if Apple charged nothing.
        
               | enragedcacti wrote:
               | If enough users agree with the parent comment that the
               | app store is the best way get software then companies can
               | weigh that user base against the 30% cut. Why should we
               | force the users who don't like the App Store (or want
               | apps that are incompatible with Apple's business model)
               | to suffer on behalf of the users who don't?
        
               | ghostwriter wrote:
               | Nobody forces anyone into interaction with Apple
               | ecosystem. People want to get onto App Store because they
               | know they can benefit from it, financially big. And they
               | subscribe voluntarily by the most fair means of it, by
               | trading their money in exchange for the service under the
               | rules that are mentioned prior the transaction takes
               | place.
        
               | enragedcacti wrote:
               | By omitting details and framing each transaction as an
               | isolated incident, you can make almost any monopoly or
               | anti-consumer practice sound like just another business.
               | 
               | Nobody forces anyone into interaction with Carnegie
               | Steel. People want to use their steel because they know
               | they can benefit from it, financially big. And they
               | purchase it voluntarily by the most fair means of it, by
               | trading their money in exchange for the steel under the
               | rules that are mentioned prior the transaction takes
               | place.
        
               | danShumway wrote:
               | > then users have to install ALL app stores if they want
               | access to the entire market
               | 
               | You didn't have access to the entire market when Netflix
               | was the only store. You had access to Netflix's market,
               | and all of the other shows that are currently being
               | funded by competitors didn't exist.
               | 
               | You could still use only Netflix today if you wanted to.
               | The only difference is that now you are aware of what you
               | are missing.
               | 
               | How many developers have consciously chosen to abandon
               | the entire mobile market because of how toxic it is,
               | because of how tailored the market is to a very specific
               | sub-genre of mass-market apps and games? How many
               | developers have abandoned iOS because their games touched
               | on political or serious topics that Apple decided weren't
               | suitable for their store? Many of us are not interested
               | in creating the types of apps that thrive on the current
               | mobile app stores, so we've abandoned the mobile market
               | entirely.
               | 
               | When you can only see a tiny part of the world, you think
               | that you have access to all of it. Once the walls get
               | taken down and you realize how big the world is, then you
               | realize how much of it you didn't have.
               | 
               | I completely sympathize with the frustration of not being
               | able to get access to some of this stuff. I won't sign up
               | for Netflix because of their DRM and anti-consumer
               | practices. There are some shows I _can 't_ watch because
               | of that. Trust me, I get the pain.
               | 
               | But having only one streaming platform forever would have
               | been worse. So much of the original content that's coming
               | out on Netflix only exists because Netflix had to
               | compete. There are really good shows that are
               | HBO/Hulu/Disney+ originals. I want that media to exist,
               | even if I can't personally get at it right now.
        
             | strictnein wrote:
             | No corporation should ever have your "complete trust",
             | because they do not value you above themselves.
        
           | earhart wrote:
           | The problem is not that Epic would be able to prevent other
           | stores from being installed.
           | 
           | The problem is that if there are multiple app stores, it
           | encourages a race-to-the-bottom for the app stores -- why go
           | through Apple's store with all its vetting if you can release
           | to the Epic store instead?
           | 
           | So, yes, the worry is exactly that another company might
           | offer better terms to developers -- because sometimes, those
           | terms don't matter to users (e.g. the cut between the app
           | store and the developer), but other times, those terms are
           | absolutely at a cost to the users.
           | 
           | If Epic has a way of offering multiple stores, while
           | preventing that race-to-the-bottom from impacting the user
           | experience, it'd be wonderful. But that doesn't seem to be
           | what Epic is pushing for; Epic seems to be pushing for their
           | own profit at a cost to Apple (which is fine, IMHO -- it's
           | just business) and to the iOS ecosystem (which is much less
           | fine, IMHO).
        
           | MR4D wrote:
           | > We want multiple stores on iOS.
           | 
           | No no no no no no!!!!!!
           | 
           | It's this type of thinking that has caused me to have more
           | freaking messaging and video apps on my phone so I can talk
           | to everyone: Zoom, Skype, Meet, Meetings, Facetime,
           | Messenger, Chime,...etc, etc. etc.
           | 
           | NO. I ABSOLUTELY do not want that. Freaking nightmare.
           | 
           | When that happens I ditch my iPhone and buy a flip phone.
           | 
           | Seriously - stop the insanity. There is no "choice" when we
           | need to have every alternative installed in order to do the
           | things we need to do. That's not choice - it's insanity.
        
             | jonny_eh wrote:
             | > NO. I ABSOLUTELY do not want that. Freaking nightmare.
             | 
             | That's a bit extreme. It's less of a nightmare, and more of
             | an annoyance, that is paid in exchange for competition and
             | innovation.
        
               | MR4D wrote:
               | So, do you have a wallet with a dozen store credit cards
               | or a wallet with a visa and/or MasterCard.
               | 
               | Imagine the former. No thanks.
        
             | izacus wrote:
             | Are you also living in a crippling fear because you have
             | the ability to buy things in multiple stores in your city?
             | Is that a nightmare as well?
        
               | MR4D wrote:
               | Ha! That was pretty funny. :)
               | 
               | But actually, there is a big difference - I can buy jeans
               | anywhere. I can buy Levi jeans anywhere.
               | 
               | If I had to go to Macy's so that I could get a shirt
               | (with no alternative), and then had to go to Nordstrom to
               | get socks (with no alternative), and then..... then yeah,
               | that would be crippling.
               | 
               | There is a reason amazon and Walmart are so powerful -
               | you can get anything in one stop.
               | 
               | Bundling is important. It's why people buy Comcast
               | xfinity cable + internet or have all their family on one
               | cell phone plan - it's reduces effort, stress, and
               | cognitive load.
               | 
               | Apple vs Android is good choice. Having to go to ten app
               | stores to get my apps is not - it's just a pain in the
               | butt masquerading as "choice".
        
               | cycloptic wrote:
               | >it's just a pain in the butt masquerading as "choice".
               | 
               | It's not when they actually have to compete on price.
               | Then you pick the one which offers you the lowest price
               | for what you're looking for.
        
               | MR4D wrote:
               | So when a friend of yours wants to message you and you
               | don't have the same app, what happens?
               | 
               | Both apps are free. Now you have to download another App
               | Store to download the messaging app.
               | 
               | Price has no bearing here whatsoever.
        
               | cycloptic wrote:
               | >So when a friend of yours wants to message you and you
               | don't have the same app, what happens?
               | 
               | I tell the friend to call, text or email me. Price
               | doesn't have any bearing because the market on messaging
               | apps has bottomed out, in part due to Apple's app store
               | policies.
        
           | ghostwriter wrote:
           | We want a few more families to move into your house. We don't
           | like the fact that you have a complete control over your
           | home, and I think you're just frightened that other families
           | could run your house better than you. And by the way, you've
           | never invited us for a party, so it is extremely rude and
           | unfair, and just shows your monopolistic stance, so we expect
           | that other families will open the doors for anyone who needs
           | a full access to your fridge and amenities. But don't be
           | afraid, it's for the benefit of your neighbours that we all
           | care about, and eventually you will get used to it too.
        
             | danShumway wrote:
             | And if there were only two livable houses in the entire
             | world, then that would be a completely reasonable position
             | for someone to take.
             | 
             | Apple is one half of a duopoly. People keep on bringing up
             | these 'gotcha' arguments about, "how would you feel if
             | Walmart was forced to stock everybody's stuff?" And that
             | ignores the fact that it would be a serious problem if
             | there were only two supermarkets that I could buy from. I
             | would feel exactly the same way if one to two companies had
             | the kind of stranglehold over physical supermarket goods as
             | Apple has over the mobile app ecosystem.
             | 
             | A physical duopoly of that scale would very clearly call
             | for either breaking up the owners or regulating them to
             | ensure that everyone had equal access to the market.
             | Scenarios like that are why we have antitrust in the first
             | place, particularly around the kind of vertical integration
             | that Apple advocates hold in such high regard.
             | 
             | I don't think the people who put forward these arguments
             | have really thought them through. A duopoly is different
             | from a house.
             | 
             | If we could travel back 35-40 years through history, I have
             | no doubt there'd be no shortage of people arguing that
             | Bell's vertical integration of the Internet was the very
             | reason why their service was so good, and that allowing
             | people to hook their own 'unapproved' answering machines to
             | their phone lines would just ruin the entire network, and
             | that allowing one company to own all of the railroads would
             | just mean that shipping became that much simpler and
             | reliable for consumers.
             | 
             | So be careful about making analogies to the physical world
             | when you're supporting Apple, because people might just
             | take them at face value.
        
         | mdoms wrote:
         | > While I don't like Apple's 30% cut on
         | multiplatform/subscription products, I think Epic's real
         | motivation here is to run their own App Store, build a bigger
         | moat and get the profits themselves (they take 12% cut, 5% if
         | you use Unreal Engine, from developers in their store). They
         | also make exclusive deals, bribing developers with
         | funding/marketing support, so that the games can only bought in
         | their store for 6-12mo.
         | 
         | Sounds great to me. Truly. Who loses here, other than Apple,
         | one of the biggest, wealthiest companies on the planet?
         | 
         | > Buying games on PC now means that you have to install 5
         | different app stores which are usually slow, buggy and not that
         | well written cross-platform code (pretty much like Fortnite
         | itself).
         | 
         | It sucks that there's so much slow buggy software (with Steam
         | being, by far, the biggest offender), isn't it great that we
         | have such a thriving competitive market on PC? I think it's
         | awesome. I think the PC gaming market has never been better.
        
         | kartayyar wrote:
         | I don't get the whole objection to mutiple app stores.
         | 
         | Instead of clicking icon A, I click icon B and if I get a
         | cheaper game, all power to Epic.
         | 
         | I don't spend time in an app store. I spend time playing the
         | game.
        
           | tomc1985 wrote:
           | So I recently built a living room gaming PC. Installed Steam,
           | Epic Store, GOG, Origin, XBOX, Rockstar Social Club, even
           | Twitch. Pretty much anything where I have a library of games.
           | And let me tell you, what a pain in the ass it is!
           | 
           | I keep all the games organized in Playnite. If I try to
           | launch Epic games from Playnite, most of the time nothing
           | happens. So I start the epic client and... oh look, it logged
           | me out again. So now to play Maneater or whatever I have to
           | log into my password manager with its complicated passphrase
           | from a tiny HTPC keyboard, grab the password, paste it into
           | Epic, wait for Epic to update, click the game icon _again_ ,
           | and now it launches. Heaven forbid I actually set up 2FA,
           | cause then I'd have to go through that too!
           | 
           | To say nothing of the fact that the Epic store runs like ass
           | on a brand new third-gen six-core Ryzen CPU with an current-
           | gen GPU and 16gigs of RAM.
           | 
           | Some of the other game stores behave just as bad as this...
           | the only ones that actually seem to work reliably are Steam
           | and GOG, and they've been around a while. Origin constantly
           | nags about updates and "you logged in from another PC"
           | bullshit, Rockstar can't seem to hold on to a session cookie
           | to save its life, and the Twitch client is just a mess all
           | around. XBOX kind of sucked in Beta but they finally fixed
           | the worst issues there.
           | 
           | Multiple launchers is _NOT_ ideal. We all have this fantasy
           | idea that competition will make everything better but really
           | what it results in is now we have a bunch of garbage
           | launchers running on startup (and if you don 't have fun
           | waiting for them to update _every time you launch them_ ).
           | Just like with streaming... competition is making everything
           | worse
           | 
           | If you "don't spend time in an app store" you're either only
           | using one or two of those launchers or you're lying. The last
           | time things "just worked" was when Steam reigned supreme and
           | unchallenged. (And that's not necessarily a good thing,
           | nearly everyone knows that Valve is a good citizen solely
           | because of management, and I have no doubt that one day that
           | will change and Steam will suck.)
        
             | kelnos wrote:
             | > _Multiple launchers is NOT ideal._
             | 
             | Absolutely agreed, but consider what would happen if only
             | one of those game stores you mention were allowed to be
             | installed on your gaming PC. Then you'd have to go through
             | a single gatekeeper, and I bet you a bunch of the games you
             | like just wouldn't be available at all, because they'd
             | either have been capriciously rejected, or because their
             | developers can't make the terms work to their satisfaction.
             | But because this mythical single game store is the only
             | game in town (heh), there's no recourse.
             | 
             | Or maybe most, or even all, of those games you play might
             | be available on this single app store. But expect them to
             | be worse, because their developers have to pay a middleman
             | a larger fee for distribution, which leaves less money to
             | build the game itself. Expect them to be missing features,
             | because this gatekeeper makes it harder to build some
             | features, even if it's through well-meaning policies.
             | 
             | It absolutely floors me that people on a site called Hacker
             | News are praising the role of a gatekeeping corporation
             | that locks down devices they own to the point that they
             | don't even really own them.
        
               | com2kid wrote:
               | > Absolutely agreed, but consider what would happen if
               | only one of those game stores you mention were allowed to
               | be installed on your gaming PC.
               | 
               | That is how it was several years back with Steam and
               | everything was just fine. The new stores that popped up
               | are, with the exception of GoG and Itch.io, in the
               | service of large companies.
               | 
               | PC gaming wasn't a dystopia 5 years ago.
        
               | tomc1985 wrote:
               | > PC gaming wasn't a dystopia 5 years ago.
               | 
               | Indeed, it was glorious. Another golden age suffocated by
               | business interests
        
               | tomc1985 wrote:
               | You phrase this as an either/or proposition... either 1
               | app store with its gatekeepers and rules (and frankly,
               | the Steam supremacy was a good king to live under...)
               | 
               | The real answer is neither. Fuck all these proprietary
               | launchers and app stores. There are other answers....
               | personally I feel like these platforms need to be run and
               | controlled by a nonprofit, with a charter that holds
               | customers' and business' needs equally without a primary
               | duty to greedy shareholders. Either that or sideloading
               | 
               | edit- and I think most folks are OK with living under a
               | good , just king. Steam is this, and many argue that
               | Apple was this at some point in their past. Since we are
               | all apparently too stupid to handle a truly distributed
               | method of installing software like sideloading or old-
               | school brick and mortar retail, we have to learn to live
               | with a store of some kind, with all that entails. And in
               | that case, we're OK if the platform is fair and just
               | 
               | > because they'd either have been capriciously rejected,
               | or because their developers can't make the terms work to
               | their satisfaction
               | 
               | edit2- this never really happened with Steam, amazingly
               | enough. Surely there are edge cases, and there are
               | certainly reports of Steam staff working with devs to
               | ensure a positive release (which is a nice way of saying
               | they have probably forced developers to alter their
               | product), and Valve has certainly made some bad decisions
               | (which they thankfully backed down on). But Steam was
               | such an improvement over the old distribution model that
               | its downsides were almost unfairly outweighed by its
               | upsides. And now they own the market with such a large
               | competitive moat that Epic has to give away boatloads of
               | free games (and good ones too!) and a PR campaign of
               | trashing competitors just to seed their userbase.
        
               | kelnos wrote:
               | With Apple's ecosystem, it _is_ an either /or
               | proposition. Thy don't allow third-party stores, period,
               | so I don't see how my comparison is inadequate.
        
               | tomc1985 wrote:
               | You're not taking into account the differences in how App
               | Store and Steam _behaved_
               | 
               | App Store has a natural monopoly on the iDevices. (And I
               | would love to see this broken, a jailbroken iPhone in the
               | old days was a wondrous thing) This is because Apple owns
               | the platform and are heavily incentivized to use that
               | integration to maximize their own profit and growth.
               | 
               | There are no such incentives on an open platform like
               | Windows. Steam had to be better than the status quo and
               | it seems they took that to heart, so much that entire
               | ecosystems have built up around Valve's generosity --
               | ecosystems that compete with Steam itself -- and that
               | Valve could pull the plug on tomorrow. But I bet they
               | won't, because they seem to be interested in a vibrant
               | and healthy ecosystem, and because their attitude of good
               | stewardship is apparently quite rare these days, giving
               | them a significant competitive advantage with mindshare.
               | 
               | It's a totally different ballgame. Google uses
               | anticompetitive dealmaking and sheer force of will to try
               | and achieve a semblance of what App Store does, and up
               | until recently their success in that area was mixed at
               | best. Google Play is closer to Steam in that regard, but
               | their execution sucks.
               | 
               | But even if Steam was as vertically integrated as Apple
               | something tells me they would be a lot more permissive
               | and generous in how others sell on their platform. Steam
               | offers a _ton_ of value-add and, while I don 't hang out
               | in gamedev circles, the only bitching about price and
               | Steam's 30% cut I've seen comes from Tim Sweeney and
               | noone else
        
             | jonny_eh wrote:
             | No one wants multiple launchers, people want multiple
             | stores. They're very different.
             | 
             | Once the app is installed, it should be easy to start the
             | app.
        
           | abc-xyz wrote:
           | Having everything locked behind a single App Store is the
           | perfect way for the government to enforce bans without
           | building a "great firewall". It's no coincidence that a few
           | days after Trump signed an executive order to ban
           | TikTok/WeChat then Epic (heavily backed by Tencent) engaged
           | in a PR-focused lawsuit that would encourage Apple to allow
           | side-loading apps, which, if implemented, would allow Chinese
           | companies to easily bypass the ban. It's also worth noting
           | that apps are already violating people's privacy in so many
           | ways (the latest example is copying clipboard text while
           | running in the background) - without the App Store then
           | there's no doubt that the privacy violations would become
           | even worse.
        
           | earhart wrote:
           | It creates a race-to-the-bottom for app stores.
        
         | calcifer wrote:
         | > there has been criticism on Epic sending user data back to
         | China.
         | 
         | This sounds like one of those tinfoil conspiracy theories. Has
         | there been _any evidence whatsoever_ that confirms this?
        
       | caiobegotti wrote:
       | Unfortunately the App Store 30% cut is Apple's revenue cocaine
       | and it will be really hard for the rest of us to stop such
       | addiction without multi-national governments help.
        
       | ryantgtg wrote:
       | > Moreover, Amazon couldn't even tell users to visit Amazon.com,
       | much less offer a link or, as Android allows, a webview of the
       | store.
       | 
       | I was recently baffled by this on the Bandcamp app. You can't
       | purchase music through their iOS app, and there isn't even a link
       | to the website where you can purchase it. Instead there's just a
       | "purchasing music is not supported on this device" message.
       | 
       | Likewise, on my own app, I had a blog post (webview) about our
       | patreon (with a link, of course). And Apple flagged it during a
       | random bug fix app update. So I had to edit the blog post and
       | remove the link to our Patreon. And from what I could tell, there
       | isn't even a way to use the proper Apple Pay/whatever system with
       | Patreon subscriptions.
        
       | pier25 wrote:
       | Essentially, it's a win-win for Epic.
       | 
       | If they win the lawsuit they will (probably) be able to have more
       | control over how they want to distribute their iOS apps.
       | 
       | If they lose, they won't have to deal with iOS anymore. Free
       | players cost money too, and it's possible iOS is not so
       | interesting to Epic with the %30 Apple cut.
       | 
       | Also, since their business model is based on microtransactions,
       | most of their revenue must come from whales. These are committed
       | players who will most likely go get their Fornite fix somewhere
       | else. Specially if Apple wins. Most gamers will always side with
       | Epic here.
        
         | emsy wrote:
         | They made several million dollars daily. I think you severely
         | underestimate the gaming market.
        
           | pier25 wrote:
           | Yes, but those millions come from whales which will most
           | likely follow Fortnite to other platforms.
           | 
           | You think Epic would start a lawsuit without having done
           | their math and willingly decide to lose millions daily plus
           | the legal fees?
        
       | Despegar wrote:
       | >That means, for example, allowing purchases via webviews,
       | particularly for products and experiences that are not zero
       | marginal costs. Sure, that could mean less App Store revenue in
       | the short run, but Apple would be well-served having to build
       | more and better products to win developers over. At the end of
       | the day, squeezing businesses that can stomach the cost of Apple
       | development, both in terms of implementing in-app purchase and
       | that 30%, by definition has less ultimate upside than growing the
       | pie for everyone.
       | 
       | Apple shouldn't have to enable you to undermine their business
       | with their own property. And no court would ever require them to.
       | 
       | The fact is that Apple hasn't changed the terms. It's been the
       | same since the App Store began (technically it's become more
       | generous to developers with the reduction in the fee for
       | subscriptions after the first year). Meanwhile the iPhone
       | installed base is magnitudes larger than it was in 2008, making
       | it more lucrative for developers than ever. Apple would be well
       | within their right to _raise_ the fee, but the fee has only ever
       | gone down.
       | 
       | That's addressing the moral argument of their business model.
       | Legally, Epic has no case.
        
       | ecocentrik wrote:
       | Apple lost track of their value exchange proposition and has now
       | resorted to extortion. Yay 2020.
        
       | cschneid wrote:
       | The Hey saga emphasized that Apple has multiple products
       | interacting in a single app store.
       | 
       | * Screened apps - Apple only lets "safe" apps into the store. *
       | Discoverability - Apple in theory lets users find apps that they
       | didn't know about before. Customer Acquisition * Payments - Apple
       | makes it easy to accept payments, for their 30% fee.
       | 
       | One or all of those are useful and great. Where I have an issue
       | is when they use one (the required screened apps aspect) for
       | force you into the others.
       | 
       | Hey wanted an app on the store, as an extension to their
       | primarily web based experience. But they couldn't purchase just
       | the rubber-stamp that says they're not malware and the app store
       | hosting. They were being forced to buy into all 3.
       | 
       | That feels like using an existing monopoly (actually a duopoly w/
       | google's similar practices) to force developers to purchase
       | products they don't want. Hey didn't want to accept payments via
       | apple, but Apple's market power and decisions were focused on
       | forcing them to.
       | 
       | If Apple had a yearly fee of $1000 (arbitrary number, maybe pay
       | per download or device or whatever), for an app to simply be
       | reviewed & hosted, that would be reasonable. They provide a
       | service, businesses can opt into that. But they're taking their
       | core value prop of "closed app store helps customers" and forcing
       | their way onto "and now you have to pay us a portion of revenue".
        
         | jtsiskin wrote:
         | A $1000 fee, or fees per download, gets rid of hobbyists,
         | passion projects, and open source apps. For example
         | [Bookplayer.](https://github.com/TortugaPower/BookPlayer)
         | 
         | It should be worth it to Apple to review and host these apps
         | just to benefit the platform which leads to users purchasing
         | their products. The current $99 fee I imagine covers their
         | costs to review and host most of these types.
        
         | prvc wrote:
         | >Screened apps
         | 
         | Screened, primarily to be in agreement with Apple's business
         | interests. The user's concerns (privacy, functionality,
         | avoiding other types of malware) are given far less
         | (inadequate) consideration. Worse, they are lulled into a false
         | sense of security due to such memes.
        
         | vageli wrote:
         | > That feels like using an existing monopoly (actually a
         | duopoly w/ google's similar practices) to force developers to
         | purchase products they don't want. Hey didn't want to accept
         | payments via apple, but Apple's market power and decisions were
         | focused on forcing them to.
         | 
         | In order to sell goods in a place like Walmart, a manufacturer
         | is subject to onerous terms. Why is the app store different
         | than a retailer limiting access to their shelf space? I
         | personally feel they are different but I cannot put into words
         | why.
        
           | wmf wrote:
           | Target is across the street from Walmart. But if someone has
           | an iPhone they cannot shop at the Google Play store.
        
             | treis wrote:
             | And Android, the only other realistic option, has
             | effectively the same policies. Technically you can side
             | load or use an alternative app store, but that means you
             | don't get Play Services. And it's pretty impractical to
             | develop apps without using those services.
        
           | the8472 wrote:
           | Even a frequent walmart buyer can still order online. On the
           | other hand most people only own 1 phone and thus are a
           | captive audience which limits the ways developers can reach
           | them.
        
           | romanoderoma wrote:
           | Because you can buy the same exact item on Zalando and put it
           | on fire if you want to
           | 
           | Imagine if you could buy shoes only at Walmart because you
           | bought the shoe rack there.
        
             | cvs268 wrote:
             | That's some Ai-powered "Smart Shoe-Rack" with blockchain
             | technology, running on some kubernetes clusters with 5G
             | connectivity right there!
        
           | x3c wrote:
           | Because Walmart owns the physical space but apple doesn't own
           | the physical device.... Apple has set up shop on the real-
           | estate (the device) that it sold over to the user. I've seen
           | this argument plenty of times and it rings hollow to me every
           | time.
        
             | Someone wrote:
             | So, if they started renting the phone to you and everybody
             | else, having a single Apple-controlled App Store would be
             | acceptable?
             | 
             | (That may not even be 100% hypothetical. They have lots of
             | money, so can afford getting delayed payment for phones.
             | They might even be able to become a global phone company,
             | too, and rent you a phone and a network subscription)
        
           | TACIXAT wrote:
           | I don't own a Walmart. I do own a phone. I'm largely
           | restricted with what I can do on my phone.
        
           | SiVal wrote:
           | Suppose Apple and Google started making cars and put every
           | other car company out of business. Both made the rule that if
           | you bought their car, _every_ product or service that went
           | into the car also had to be purchased through them. You
           | preferred the Apple car world to the Google car world. (All
           | Google cars streamed your location and live video of you and
           | your facially recognized passengers back to Google for
           | analysis of who you did what with where and when, for your
           | "convenience", and Google was the only alternative to Apple.)
           | 
           | Avoiding Google surveillance meant you could only buy an
           | Apple car. You could then only buy gasoline at Apple gas
           | stations. People in your town who wanted to change your oil
           | had to pay an annual fee to Apple to even be considered,
           | would have to pay 30% of revenue to Apple if approved, and
           | could be put out of business at any moment with no recourse
           | by whatever happened in secret behind the Apple fortress
           | walls.
           | 
           | You as a car owner could not choose to buy tires or get
           | "your" car painted or even get your car washed by anyone
           | without going through Apple. You paid Apple for the car wash,
           | because (no matter what you or the people washing your car
           | would prefer) you were Apple's customer and the car you paid
           | for was Apple's car.
           | 
           | For your "safety", of course.
           | 
           | A phone is as fundamental to the infrastructure of your life
           | today as a car. Any company that could utterly control it
           | would probably become a trillion-dollar company.
        
       | jarvar wrote:
       | I think apple's 30% cut of app purchases is too much and I think
       | they know this. With that being said I think this is part of
       | apple for a long-term plan.
       | 
       | iPhones are getting more expensive to build considering all the
       | tech their cramming into each iPhone and other products.
       | eventually they might get so expensive that Apple would be forced
       | to sell them at a price that will not work well wih consumers. If
       | you think about how much apple has invested in services that only
       | function on their devices, I think apple will start selling
       | products at a loss, with the plan to make that money back and
       | more through services they offer on devices. In the same way that
       | Sony and Microsoft lose money with every console sold, but recoup
       | those loses many times over with games purchase fees.
        
       | modeless wrote:
       | It's a common meme that "With a free service you're not the
       | customer, you're the product." Well, you may be Apple's customer
       | at the beginning when you pay for the phone, but immediately
       | afterward you become their product. You're being sold for the 30%
       | tax. And to enforce that tax Apple maintains ultimate control
       | over the hardware you supposedly bought, blocking you from doing
       | things that would threaten Apple's revenue streams.
        
         | jagged-chisel wrote:
         | > "...immediately afterward you become their product. You're
         | being sold for the 30% tax."
         | 
         | I don't understand the argument you're attempting. Apple
         | doesn't sell my info "for the 30% tax." In fact, they charge
         | app developers that 30% and then _keep my data away from those
         | same developers._
        
           | modeless wrote:
           | Apple sells access to your wallet, not data, similarly to how
           | ad-supported services sell access to your eyeballs, not data.
           | 
           | To exclude other companies from accessing your wallet Apple
           | must control the software running on your phone, which means
           | blocking you from installing or modifying software on the
           | device you supposedly own.
        
           | unchar1 wrote:
           | The same way that GMail isn't really "free", that 30% tax
           | doesn't come from Apple or the Developer's pocket, it
           | ultimately comes out of your pocket.
        
             | colejohnson66 wrote:
             | But I don't pay for any Google product, so the comparison
             | isn't apt.
        
       | 627467 wrote:
       | > My preferred outcome would see Apple maintaining its control of
       | app installation. I treasure and depend on the openness of PCs
       | and Macs, but I am also relieved that the iPhone is so dependable
       | for those less technically savvy than me.
       | 
       | I think people overestimate the importance/benefit of such level
       | of control over instalation of apps. Yes, Wintel was plagued by
       | malware viruses but Mac/Linux/Unix wasn't. I don't think the
       | benefit (protecting users from threats) outweighs the drawbacks
       | (not having control of device, not allowing ecosystem of paid
       | thinkerers to help Muggles personalize their devices) of having
       | such closed approach.
        
       | haunter wrote:
       | People don't get the console difference
       | 
       | I have a PS4
       | 
       | I can buy the game digitally from Sony
       | 
       | I can buy the digital code which activates on PS4 from Amazon or
       | sometimes even straight from the publisher
       | 
       | I can buy a physical copy from countless retail stores both off
       | and online from Walmart to BestBuy to Amazon to Gamestop
       | 
       | I can sell my used physical copy on Facebook Marketplace, Ebay,
       | or Craigslist
       | 
       | This is the difference. And it's much bigger than people realize.
        
         | pwinnski wrote:
         | Every one of those other than the used physical copy involves a
         | large cut to Sony.
         | 
         | It is true, there is no physical media for Android or iOS
         | purchases.
        
         | lowbloodsugar wrote:
         | I have a PS4
         | 
         | I can pay Sony to take a cut from the developer.
         | 
         | I can pay Amazon _and_ Sony to take a cut from the developer.
         | 
         | I can pay retail stores to take a 50% or more cut, and then
         | Sony takes a cut.
         | 
         | I can regain some of the cut that I paid to a retail store, so
         | that the developer gets _nothing_ , by selling it on Ebay or
         | craigslist.
         | 
         | You are always buying the game from Sony, and Sony is always
         | getting their cut. Your options are whether to involve other
         | rent seekers or to just fuck over the developers completely.
        
       | kanobo wrote:
       | "This case asks us to draw the line between anticompetitive
       | behavior, which is illegal under federal antitrust law, and
       | hypercompetitive behavior, which is not."
       | 
       | I feel this contradiction within me when I find myself promoting
       | and praising the growth hacks and 'doing whatever it takes'
       | mentality startups employ and then subsequently realizing that at
       | the same time I would probably shame and criticize the same
       | tactics if the same company got large.
        
         | save_ferris wrote:
         | The problem is that we're terrible at assessing the morality of
         | companies. We tend not to care about what startups do, even
         | though the "doing whatever it takes" mentality sometimes leads
         | to deeply concerning behavior (i.e. Instacart/door dash tipping
         | dark patterns, Zoom security practices, online advertising
         | startups generally, etc.)
         | 
         | Part of it is that business models are getting increasingly
         | complex, and it's getting harder for laypeople to really grok
         | how a particular company makes money, especially when consumer
         | data is involved.
         | 
         | The public tolerates quite a bit of unethical behavior by
         | companies if they determine the value of the product to be
         | worth it (i.e. Facebook). And some entrepreneurs see these
         | examples and think that there are no consequences. There really
         | is no concrete mechanism to assess morality in companies.
         | Marketing gets to dictate most of that.
        
         | jgon wrote:
         | I think that's ok though. I think that we handicap ourselves by
         | trying to find universalizing systems and rules, and then
         | throwing our hands up when we can't do so. I also think that
         | this sort of thing is tacitly encouraged by incumbents because
         | usually giving up benefits them.
         | 
         | Size matters. If a child hits you, you scold them and tell them
         | not to do it, but you're likely no worse for wear. If an adult
         | hits you, they could kill you, we call it assault and it has
         | legal consequences.
         | 
         | The contradiction you feel is like saying "well I don't think
         | we should punish children the same way we punish adults, so
         | maybe we shouldn't punish anyone?". I know that when I put it
         | into this type of metaphor it seems obvious, I'm not trying to
         | be insulting, merely that when you change the context we
         | suddenly see that it does makes sense to weigh different
         | situations with different consequences differently.
         | 
         | Trying to find a common legal framework to cover a 2 person
         | ramen startup and the continent spanning wealth and power of
         | Jeff Bezos and Amazon, or Tim Cook and Apple is something that
         | seems fraught, and the consequences for the actions that each
         | group takes are vastly different. I think we shouldn't be
         | afraid to judge or regulate them differently as well.
        
         | baby wrote:
         | A lot of things are totally fine until they get too large
         | (cancer).
         | 
         | A lot of the time, the only rule for healthy ecosystem is that
         | players don't get too big. Players getting too big means
         | monopoly, cartel, etc.
        
         | debacle wrote:
         | You should not shame and criticize Apple for being
         | anticompetitive, you should lament that the US is not a fair
         | playing field when it comes to anti-trust investigations.
         | 
         | Apple is under no obligation to behave fairly. Many (not me)
         | would argue the opposite.
        
           | kanobo wrote:
           | That's why I try to reflect on my feelings when I can because
           | they aren't rational. I have to remind myself it's the
           | fiduciary duty of companies to take legal advantage of any
           | opportunity the law gives it.
        
             | macintux wrote:
             | I'm not confident that's an accurate description. Companies
             | are certainly beholden to their shareholders, but e.g.
             | there's no legal requirement to maximize profits.
             | 
             | https://skeptics.stackexchange.com/questions/8146/are-u-s-
             | co...
        
               | kanobo wrote:
               | Thanks for the link! Looks like I was holding on to an
               | assumption I never actually verified.
        
               | macintux wrote:
               | It's a common assumption.
        
           | blackoil wrote:
           | That is not a pragmatic view. Law works on assumption that
           | most of the society will follow them (under moral or social
           | pressure) and few rogue people will be punished
           | appropriately. If everyone starts breaking the law, no
           | Police/Govt will be able to contain it.
        
         | munchbunny wrote:
         | That gets at the crux of the problem: hyper-competitive
         | behavior can become anti-competitive when you are powerful
         | enough and have enough leverage to make anti-competitive
         | behavior part of your strategy. The line between "anti-
         | competitive" and "hyper-competitive" today isn't a line, it's a
         | big messy gray area.
         | 
         | It's pretty hard for an underdog or tiny startup to be anti-
         | competitive because they simply don't have the leverage to do
         | it. They can still be dishonest or immoral, it's just hard to
         | be monopolistic when you're not anywhere close to being a
         | monopoly.
        
         | jtokoph wrote:
         | Uber is the prime example of this. They broke many laws and
         | regulations in order to provide a better product/user
         | experience without much punishment to get to where they are
         | today. If Uber started breaking more laws today they would be
         | shot down very quick.
        
           | save_ferris wrote:
           | > If Uber started breaking more laws today they would be shot
           | down very quick.
           | 
           | Unfortunately, I don't see this as being true. I'd be willing
           | to bet they're still breaking laws and ordinances today and
           | we're just not aware of it.
           | 
           | Part of it is the news cycle today, we'd never see a story
           | about Uber breaking some municipal laws with the state of the
           | world as it is. And after all, they have tons of cash, which
           | is what breaking laws requires.
           | 
           | Until they suffer material operational pain from doing wrong,
           | they're not going to change.
        
           | rileymat2 wrote:
           | Besides for the employee/contractor stuff, I thought Uber was
           | mostly exploiting a legal loophole for cars for hire v.
           | hailed taxi distinction.
        
       | AcerbicZero wrote:
       | Apple has a monopoly on making apple products to sell in apple
       | stores? Quick call the feds!
       | 
       | Seriously, the game Apple/Google/etc have been playing has been
       | pretty anti-consumer at times, and downright unjust at other
       | times. That said, Epic's (cough cough tencent's) only move here
       | is to turn this dumpster into a dumpster fire and I don't see
       | that as a particularly helpful direction to go in.
        
         | Synaesthesia wrote:
         | Int the US, I believe it accounts for about 70% of ponds, which
         | is a lot. Globally not so much but still the biggest by
         | revenue, and has all the elites.
        
       | baby wrote:
       | A 30% just seems wrong to me. It just screams: we have a
       | monopoly, if you want to build something that everybody around
       | can you use, if you want to be a successful startup, you'll have
       | to give us a third of what you charge. There's no other way:
       | we'll be your middle man forever.
        
       | projektfu wrote:
       | I think it's absurd that you can neither buy a kindle book from
       | the iOS kindle app nor the Amazon app. How user unfriendly!
       | 
       | And yet, Apple runs their own digitsl bookstore... since there's
       | no way to remove 30% revenue from apple's own venture, they're
       | using a monopoly position to monopolize another market.
       | 
       | Oh, but Apple isn't a monopoly because there's Android.
       | 
       | Why did we think Microsoft was a monopoly? You could always buy a
       | Mac and avoid the MS tax. But in the end the courts decided that
       | MS was a monopoly unfairly restraining trade. We'll have to see
       | how this turns out. But by not allowing other app stores, Apple
       | has put themselves at risk here.
        
       | tc wrote:
       | Here's the thing. Even if you're OK with Apple (or whoever)
       | controlling what you can run on your computers, this is a
       | centralization of power that will be co-opted.
       | 
       | Let's say that Australia wants to ban consumer encryption. This
       | would currently be difficult to enforce for PC software. But on
       | mobile, this is easy. Just make Apple and Google enforce it! Make
       | them ban such apps from their stores. Now you've achieved perfect
       | enforcement on Apple hardware. Even on Android, where people
       | could in theory side-load the banned apps, this would prevent
       | those apps from achieving any scale or network effect.
       | 
       | That's what I think people are missing here. No matter how much
       | you trust Apple, once the mechanisms for this kind of power are
       | in place, you won't be able to control what happens next.
        
         | izacus wrote:
         | Apple already actively censors political content in apps and
         | actively works with Chinese government to censor content on
         | Chinese AppStore.
         | 
         | A private company is already put themselves in plate to control
         | software content that reaches millions of people without those
         | people having the ability to choose anything else on their
         | pocket computers.
        
           | wayneftw wrote:
           | > Apple already actively censors political content in apps...
           | 
           | This is true, which is why I surprised the other day when I
           | found this app called "BLMovement" when I was looking around
           | to see if anyone was making a completely distasteful joke...
           | 
           | https://apps.apple.com/uy/app/blmovement/id1517754969
           | 
           | As a "resource directory", it's not purely political but
           | surely it skirts the line.
           | 
           | I'm certain that if some political movement had popular
           | support Apple would forget the rules though.
           | 
           | (Although, I doubt they'd let this same app in the store if
           | it was called AntifaMovement, QAnonMovement or
           | NationalSocialistMovement.)
        
         | newyorker2 wrote:
         | I feel like the core point of several arguments ITT skew
         | towards the age old anti-trust laws without explicitly
         | referring to it _per se_.
        
         | zepto wrote:
         | This is a good argument for enforcing open hardware at the boot
         | loader level and requiring open driver specifications for the
         | hardware.
         | 
         | It is a strong counter argument for requiring openness at the
         | App store level.
        
         | darkwizard42 wrote:
         | I don't think you are using two points that are similar enough.
         | 
         | If Australia bans encryption, you as a consumer who resides in
         | Australia has a high switching cost (moving, new job,
         | residence, etc.) and thus the consumer loses out.
         | 
         | If Apple starts to use that power badly... you can switch to a
         | number of competitor feature phones with largely the same
         | feature and app capabilities (Android being the most obvious)
         | 
         | In a market with 2+ competitors and where its low switching
         | costs (moving contacts is quite easy these days, not a lot of
         | deep 2-year contracts for phones/providers) this point doesn't
         | hold true
        
           | simion314 wrote:
           | >If Australia bans encryption, you as a consumer who resides
           | in Australia has a high switching cost (moving, new job,
           | residence, etc.) and thus the consumer loses out.
           | 
           | >If Apple starts to use that power badly... you can switch to
           | a number of competitor feature phones with largely the same
           | feature and app capabilities (Android being the most obvious)
           | 
           | It depends, network are effects are strong on Apple
           | (iMessage) and maybe you already bought tons of apps and
           | software that you can't transfer to Android or Windows.
        
           | mdoms wrote:
           | It's rare to see someone so comprehensively miss the point.
           | Bravo.
        
           | hhjinks wrote:
           | I don't think getting a new phone necessarily has that low a
           | switching cost for many people.
        
           | ohazi wrote:
           | The points are not supposed to be similar... you're missing
           | the part of the parent's argument where one is used as a tool
           | to enforce the other, when otherwise it would be
           | difficult/impossible to enforce.
           | 
           | There is only one real competitor: Android. Google would very
           | much like to have the same degree of control that Apple does
           | over their ecosystem, but they're holding back for now so
           | that they can point to Apple as being worse when the
           | congressional inquiries heat up.
           | 
           | Feature phones are not real competitors to smartphones.
        
         | tantalor wrote:
         | > ban such apps from their stores
         | 
         | You could always use a website instead. Why is an app
         | necessary?
        
         | ucarion wrote:
         | Lest your comment suggest the _author_ of this article isn 't
         | aware of this point, he has made this argument precisely:
         | 
         | > Whereas China needed to control country-wide Internet access
         | to achieve its censorship goals, Apple and Google have
         | helpfully provided the Indian government with a one-stop shop.
         | This also, for better or worse, gives a roadmap for how the
         | U.S. government could respond to TikTok, if it chose to: there
         | is no need to build a great firewall -- simply give the order
         | to Apple and Google. Centralization, at least from a central
         | government's perspective, has its uses.
         | 
         | https://stratechery.com/2020/india-bans-chinese-apps-the-app...
        
       | noncoml wrote:
       | Not versed enough in law to argue about this, but from a customer
       | point of view, I hope that Apple wins as I would hate the iOS
       | ecosystem to end up being a Wild West like the Android.
       | 
       | I am happy to pay for a premium to have peace of mind. To give an
       | analogy it's kind of like gaming console vs PC gaming where I am
       | happy to sacrifice a bit of performance in exchange of getting
       | rid of all shady game-specific launchers
        
         | bluedevil2k wrote:
         | You're not addressing the real issue here though - should Apple
         | get a cut of the revenue from in game purchases? Once you
         | download the game and are looking to purchase more of the game
         | you've already let the app pass your "shady wild west" internal
         | warning system.
        
           | noncoml wrote:
           | Yes, for the simple reason that if they don't, it opens a
           | loophole for everyone to avoid the 30% cut altogether.
           | 
           | Also from customer prospective, I feel more comfortable
           | knowing the payment will go through Apple.
        
             | stale2002 wrote:
             | > , it opens a loophole for everyone to avoid the 30% cut
             | altogether.
             | 
             | But this is a good thing, not a bad thing. Literally the
             | purpose of all this, is to get around this cut. It is
             | better for developers and consumers, to take whatever
             | actions possible, to support loopholes, that get around
             | this 30% cut.
             | 
             | This is the explicit goal here, and the reasons why it is
             | good. The loophole would be a good thing.
        
       | quijoteuniv wrote:
       | Closed hardware should be opened when unsupported... meaning if
       | apple cannot support old hardware anymore they should open it by
       | law. There are so many ipads and phones that could still be in
       | use but arent because you need to run their software. We need to
       | stop the planet to be an electronics garbage bin. Same when they
       | start with the new chip on apple computers.
        
         | colejohnson66 wrote:
         | They're discontinued, but they don't prevent you from doing
         | what you want to those old devices. Sure, a first generation
         | iPhone/iPod touch only runs iPhone OS 3.1.3, but you can still
         | jailbreak it and do what you want.
        
       | aaanotherhnfolk wrote:
       | Simplest compromise I've heard so far is for Apple's cut to scale
       | with size of IAP/subscription.
       | 
       | 30% cut starting at $0.99 purchases. As mentioned this barely
       | covers processing fees.
       | 
       | 20% cut starting at $9.99.
       | 
       | 10% cut starting at $49.99.
       | 
       | Not only does this fix the Epic, Netflix, Hey, etc issue where
       | high value or high volume txns get unfairly middlemanned by
       | Apple. It also incentivizes developers away from the "race to the
       | bottom" effect that made everything a crummy $0.99
       | microtransaction in the first place.
        
         | huhtenberg wrote:
         | The simplest compromise is to let me easily install what I need
         | from whatever source I want on the goddamn hardware that I own.
         | The rest will follow from that.
        
       | lowbloodsugar wrote:
       | A lot of the posts here are making points that I don't think a
       | judge or jury will care for. This is clearly a case of two
       | companies trying to commoditize their complements. End of story.
       | 
       | Epic doesn't have a problem with Apple running an app store,
       | despite what their marketing on this legal issue makes out. Epic
       | has an app store and they charge ~12%. Given my experience with
       | Epic, I am certain that if they had gotten here first, they would
       | be charging the same 30% that Valve charges. Epic's problem is
       | that Apple wont let them run their app store on Apple's stack.
       | Epic wants to run their software everywhere, and commoditize the
       | platforms/OS/hardware.
       | 
       | Apple wants to do the opposite.
       | 
       | IANAL, but I haven't seen any evidence that Apple should not be
       | allowed to do so.
       | 
       | If Apple were the only mobile device available, then we might
       | have a monopoly conversation. But it isn't, so we wont. It isn't
       | even the majority platform in the US.
       | 
       | Where are these points coming from? They aren't from the
       | perspective of a customer.
       | 
       | I am a customer, and I will continue to buy iPhone _because_ of
       | their total integration. Android is a shitshow and you are
       | welcome to it.  "Well, I want iOS, except for..." yeah that is
       | Android.
       | 
       | So what is really underneath all this? The money. Epic wants to
       | make more money from Apple's customers. And it wants to do so by
       | destroying the value that Apple customers like me choose over
       | Android.
       | 
       | Samsung makes phones that are at least as good as iPhone.
       | 
       | Android is an OS that lets owners do all of the things that
       | people here are demanding Apple allow them to do.
       | 
       | Yet, strangely, rather than everyone here advocating that we all
       | move to Android, instead, we are demanding that Apple become like
       | Android.
       | 
       | Because nobody here is actually interested in what Apple
       | customers want. They just want access to those customers, even if
       | it means fucking those customers over.
        
       | Razengan wrote:
       | Does Epic allow players to buy Fortnite content from outside of
       | Fortnite, without giving Epic any money?
       | 
       | Do Microsoft, Sony or Nintendo allow other stores on their
       | consoles?
       | 
       | How much % do they take from console game sales?
        
       | jasode wrote:
       | In the spirit of this particular story, I'd like to ask HN the
       | following question: Should closed hardware (that owns its entire
       | stack) even be legal to sell?
       | 
       | Yes, it's legal today but _should_ we make it illegal?
       | 
       | To try another example besides Apple iPhone, consider the $35000
       | Prima Cinema movie server to play 1st run movies at home on day
       | of release:
       | https://www.google.com/search?q=%22prima+cinema%22&source=ln...
       | 
       | In many iPhone debates, we throw around phrases such as, _"
       | unlike a game console, it's a general computer"_ and _" I own the
       | device so I should be able to put any software I want on it"_.
       | 
       | Understandable sentiments. So the question is, should consumers
       | be able to _knowingly_ buy restricted hardware such as Prima
       | Cinema? They pay $35000 and own the computer but they _know_ they
       | _can 't sideload their own movies_. They _know_ can 't pick
       | another "movie store", or watch Youtube/Netflix on it, etc. The
       | hardware has _anti-tampering_ sensors so that it bricks itself if
       | the owner tries to open it. The hardware is a  "general pc". It
       | runs Wind River Linux. I think the cpu is x86 but it might be ARM
       | or something else.
       | 
       | You can't argue that Prima Cinema should not be locked down
       | (claiming anti-competitive behavior) because the paranoid film
       | studios wouldn't even license their content if it wasn't. If a
       | buyer wants to have 1st run movies at home, all those
       | restrictions in place is they only way to get it. It's more
       | restrictive than iPhone in that sense.
        
         | noncoml wrote:
         | Some customers buy into the Apple ecosystem _because_ of its
         | walled garden. Not despite of it.
        
           | bluedevil2k wrote:
           | The "walled garden" isn't really the issue most at stake
           | here, it's the in-app purchases. To me, it's hard to argue
           | against the benefits of having a one-stop-shop safe-and-
           | secure place to download apps on your phone which contains
           | all your personal information.
           | 
           | However, to me, it's hard to argue that Apple should _keep_
           | getting money from you once you 've established a loyal
           | customer base and they are giving you money.
           | 
           | And as a not-so-crazy take on this issue, why isn't Apple
           | insisting on taking a cut of, say, the check I'm depositing
           | into Chase and just uploaded a photograph of it. It's
           | revenue, it's in the app ... why isn't Apple taking a piece
           | of that?
        
             | Traster wrote:
             | If Apps are delivering new content and functionality in
             | response to users directly giving them money then in what
             | way is the walled garden walled? Just download the "door"
             | app - now you're downloading arbitrary apps from a 3rd
             | party. What happens when you download steam and suddenly
             | people are downloading totally arbitrary code. Oh and that
             | arbitrary code is hijacking whatsapp and sending itself to
             | all your contacts?
        
             | philwelch wrote:
             | The only people paying the cost of that are companies like
             | Epic, and if their games aren't available for iOS that will
             | affect the popularity of the iPhone. Maybe Apple backs down
             | on the in-app purchases, or maybe they don't and that
             | decision drives away developers followed by users. Until
             | then, we're just seeing them negotiate with each other via
             | PR.
        
             | fastball wrote:
             | Indeed, that is exactly the argument made by the article.
        
           | baby wrote:
           | Really? Who?
        
             | justwalt wrote:
             | To be fair, this is a somewhat common sentiment that I've
             | seen on HN. Similar is the "non tech oriented parent"
             | point, where you don't have to worry about your parents
             | phone getting a virus.
        
             | braythwayt wrote:
             | Not my sole reason, but since you asked, here I am. I give
             | my children iPhones. I like having certain family controls
             | over what they use, and further controls over what appears
             | in the app store to begin with.
             | 
             | I like having a single vendor for all my software
             | purchases, that I can trust to issue refunds and
             | discontinue subscriptions promptly.
             | 
             | I spend all day thinking about computers, I don't want to
             | also be my own IT professional and security team,
             | especially for a slab of glass I hold in my hand. I accept
             | that I have to do _some_ IT and security thinking about my
             | iOS devices, but the more the walled garden provides, the
             | less is on me.
             | 
             | I understand that with this "safety" comes a loss of
             | "liberty," but I find that an acceptable tradeoff for
             | consumer hardware in my personal life. I don't
             | automatically assume that the right tradeoffs for me are
             | also the right tradeoffs for everyone else.
             | 
             | If someone wants to sideload apps and/or develop their own
             | custom apps without some kind of special developer status,
             | I have no problem suggesting they buy something else.
             | 
             | I accept that I am not the typical HN reader.
        
               | philwelch wrote:
               | To your point, and more to the dispute with Epic:
               | 
               | I'm sure you also want to make sure your kids aren't
               | spending all your money on dumb in-app purchases. Having
               | a controlled mechanism for that provides an actual value
               | to you, and letting companies circumvent it would make
               | things harder for you. Are the fees for that mechanism
               | fair? That's a business negotiation.
        
               | kitsunesoba wrote:
               | > ...that I can trust to issue refunds and discontinue
               | subscriptions promptly.
               | 
               | This is a big one. I'm significantly more likely to
               | subscribe to a service/app if I'm able to do so through
               | iTunes, because it means the app developer can't directly
               | reach into my wallet. If I hit "Cancel Subscription" in
               | the iTunes subscription panel, it's canceled, no ifs,
               | ands, or buts, and no hidden unsubscribe links or
               | intentionally obtuse unsubscription processes to have to
               | contend with.
               | 
               | This is a huge thing for consumers to give up for the
               | sake of developer freedom. If Apple begins to allow third
               | party payment systems, developers should be required to
               | connect said payment systems to Apple-provided
               | standardized subscription control APIs so strong user
               | control is maintained.
        
               | baby wrote:
               | Should a parent really get their children iPhones?
        
               | braythwayt wrote:
               | If you are a parent, you decide for yourself.
               | 
               | I question the validity of presuming this question has a
               | correct answer for all parents under all circumstances.
        
               | [deleted]
        
               | reaperducer wrote:
               | _Should a parent really get their children iPhones?_
               | 
               | Not your kids. Not your business.
        
               | spanhandler wrote:
               | Maybe, maybe not, but by like 5th grade most of them seem
               | to have one regardless. Many younger kids have one. By
               | 7th it's practically all of them (a smartphone, that is,
               | though yeah, often an iPhone)
               | 
               | Our school assigns every kid an iPad. In Kindergarten.
               | Good idea? I kinda don't think so, though it's been
               | useful this year, of course. But it happens.
               | 
               | Increasingly parents have trouble letting kids wander the
               | neighborhood on their own without a
               | tracker/communication-device on them, and a smartphone's
               | really good at serving that role. There are other options
               | but kids _want_ to have their smartphone on them, and as
               | soon as you want them to be able to do one other
               | smartphone-thing any other option starts to look kinda
               | pointless.
               | 
               | (just relating observations of parenting in the wild, not
               | my own parenting approach)
        
               | Nullabillity wrote:
               | > I give my children iPhones. I like having certain
               | family controls over what they use, and further controls
               | over what appears in the app store to begin with.
               | 
               | Okay.. then their opinion is what's relevant here, not
               | yours.
               | 
               | > I like having a single vendor for all my software
               | purchases, that I can trust to issue refunds and
               | discontinue subscriptions promptly.
               | 
               | Weren't they in hot water recently for forcing developers
               | to use their deceptive subscription trial system?
        
               | [deleted]
        
               | tuscen wrote:
               | Why this can't be a part of parental control function
               | where you can restrict certain function on devices you
               | control?
        
               | bradlys wrote:
               | I will add to this: I wish my parents had stuck with
               | iPhones. The amount of IT support that I had to do
               | _after_ they switched went up quite a bit. It 's been a
               | few years so they've adjusted (and I've just ignored
               | their complaints and told them to fix it themselves) but
               | who knows what garbage they've installed on their phones!
               | They're not tech savvy. It would be quite nice if they
               | had stuck with iPhones.
               | 
               | I remember they got Samsung tablets and when I had looked
               | at them to see if I would like to buy one... I saw they
               | were completely full of - essentially - spyware and
               | malware.
        
             | barefoot wrote:
             | Me.
             | 
             | For some background, I'm a longtime hardware and (more
             | frequently) software developer. I also do quite a bit of ML
             | consulting.
             | 
             | I was gifted a MacBook Air many years ago. I was an avid
             | Ubuntu (and, to a much lesser extent, Windows) user and
             | developer at the time so I didn't know what to make of it.
             | I certainly didn't expect to be blown away and switch to
             | all Apple devices.
             | 
             | Eight years later and I'm solidly in the Apple ecosystem. I
             | have an open mind about switching but I love the
             | reliability and consistency of the user experience. I can
             | count on the core apps that I frequently reach for to just
             | work. And if they don't work there's almost always an
             | obvious, low-time, solution to fix them. I still do a great
             | deal of development in Windows, but it's exclusively in a
             | Parallels VM on a MacBook and I've long since abandoned my
             | desktop for development.
             | 
             | The Apple ecosystem has built up enough trust with me that
             | I also use it when flying (Foreflight on an iPad). You
             | couldn't pay me to switch to an android tablet as an
             | alternative for that use case.
             | 
             | My largest complaint is python development is not great on
             | OS X out of the box. But that's easy enough to work around.
        
             | badsectoracula wrote:
             | People who do not know better and people who make money out
             | of people who do not know better.
        
               | noncoml wrote:
               | People who don't want to exposed their non-technical
               | family to the Wild West of Android.
        
               | romanoderoma wrote:
               | That's just the tip of the iceberg
               | 
               | https://www.theguardian.com/money/2020/mar/11/my-kids-
               | spent-...
        
               | badsectoracula wrote:
               | Uh, that is about iPad, so Apple's walled garden didn't
               | help.
               | 
               | And kids shouldn't be able to buy things with their
               | parents' cards, which is something completely unrelated
               | to a platform being open or not.
        
               | romanoderoma wrote:
               | The problem is that once you go down the streets dressed
               | as a Batman to do justice, you'll find a villian dressed
               | as a penguin
               | 
               | Apple store is not more secure because it's a walled
               | garden, people will always find other ways to scam other
               | people
               | 
               | Apple could just make sideload possible declining
               | responsibility
               | 
               | It doesn't sound very hard to me, for a company like
               | Apple which employ some of the best talents in the World
        
               | badsectoracula wrote:
               | Right but i do not think it is really about Apple having
               | responsibility - it is about Apple being in control.
               | 
               | For example, see how Apple is in total control on when
               | iOS devices are obsolete by requiring some minimum
               | version. You can't keep your device usable and useful by
               | installing a program that supports it from another
               | source, you can only install it from Apple and Apple's
               | requirements limit the iOS versions you can target.
        
               | badsectoracula wrote:
               | This is common FUD for Android, but i have non-technical
               | family members and all of them use Android devices
               | (because they were cheaper). I never had any of them
               | complain about issues with their phones and Android
               | doesn't exactly let you download stuff out of the box,
               | you have to explicitly enable it and it pops up a scary
               | warning whenever you do so.
               | 
               | Yes, people can ignore that warning, but considering it
               | is there _and_ considering all the steps they have to
               | make, at that point it is up to personal responsibility,
               | not making the entire society worse to avoid telling non-
               | technical people that they screwed up.
        
               | braythwayt wrote:
               | Speaking of FUD, come now. Me choosing to buy an Apple or
               | recommend Apple to my family doesn't "make the entire
               | society worse."
        
               | badsectoracula wrote:
               | No, buying an Apple device doesn't make the entire
               | society worse, however supporting devices that take away
               | control from their users does make the entire society
               | worse.
               | 
               | After all that control doesn't disappear, it just moves
               | to someone else's hands - and guess who has no say whose
               | hands those will be.
        
               | braythwayt wrote:
               | I empathize with you. Certain products have network
               | effects, and therefore, if you personally prefer product
               | G to product A for whatever reason, the more people go
               | with G instead of A, the more value you obtain.
               | 
               | As a result, people often have a lot of incentive to try
               | to get other people to make the same choices they make.
               | This explains a lot of the jousting over frameworks: The
               | more people use the framework you use, the more bug
               | fixes, the more talent you can hire, the more courses,
               | books, and blog posts you can depend upon, &c.
               | 
               | Without agreeing with you that society as a whole is
               | better off without Apple selling me a locked down device,
               | I can certainly empathize with your desire for fewer
               | people to make the choice I'm making.
        
             | spanhandler wrote:
             | _Raises hand_.
             | 
             | I don't wanna have to worry about stupid computer shit when
             | I'm just trying to use my iPad or iPhone as a tool to
             | accomplish something else. Drawing, playing music, reading,
             | writing, edutainment for the kids, very occasionally a
             | game. Maybe the odd SSH session. If I decide I want some
             | software to help me with any of those things I just want it
             | to be in the App Store, and I just want it to use the App
             | Store payment system. I don't want competing app stores
             | because that might mean that sometimes what I want isn't on
             | the Apple one, following Apple's rules about spying on my
             | and otherwise behaving as badly as desktop software and
             | webapps do these days. It means I have to search more than
             | one store. Now we're veering into the stupid computer shit
             | I don't want to have to worry about, again.
        
               | romanoderoma wrote:
               | That doesn't address the issue: those who would can't.
               | 
               | You don't lose anything if you don't want to.
               | 
               | You should have to keep doing what you already do.
        
               | spanhandler wrote:
               | > That doesn't address the issue: those who would can't.
               | 
               | Then buy any other general computing product on the
               | market. I'd be more sympathetic to this concern if
               | Android didn't exist. Meanwhile it does, and the users
               | who picked Apple did it because they don't care about
               | this, they don't care _very much_ about this, or because
               | they actively _want_ the App Store restrictions and the
               | ecosystem that they create.
               | 
               | > You don't lose anything if you don't want to.
               | 
               | I very well might, though. Changes to rules change how
               | actors behave in a system. The way software developers
               | and publishers behave on iOS could change in ways that I
               | don't like if they're able to viably distribute software
               | outside the App Store. That might be OK, except forcing
               | developers and publishers to follow the App Store rules
               | is part of the appeal of the devices. If that'd been a
               | major sticking point for me, _I could have bought
               | Android_.
        
               | simion314 wrote:
               | >Changes to rules change how actors behave in a system.
               | The way software developers and publishers behave on iOS
               | could change in ways that I don't like
               | 
               | Probably most apps would still be on store and hopefully
               | you would get a cheaper version from the developer
               | website.
               | 
               | What is clear but you probably don't want to admit is
               | Apple is not fighting here for your safety but for
               | extracting mroe money, if they were not that greedy
               | Epic,Spotify would not have started this wars and you
               | would have been safe in the wallgarden and extremely
               | satisfied that the other people inside can't escape
               | either.
        
               | spanhandler wrote:
               | > What is clear but you probably don't want to admit is
               | Apple is not fighting here for your safety but for
               | extracting mroe money, if they were not that greedy
               | Epic,Spotify would not have started this wars and you
               | would have been safe in the wallgarden and extremely
               | satisfied that the other people inside can't escape
               | either.
               | 
               | Why wouldn't I admit that? Of course the situation
               | benefits them. I just doubt there's a way to give me all
               | the aspects of their devices & ecosystem that I value,
               | that _doesn 't_ also benefit them. I'd love to see them
               | drop the cut they take, for instance. That being so high
               | benefits me not at all, so far as I can tell.
               | 
               | ... and if someone comes out with devices that actually
               | compete with the specific sort of product they offer,
               | including the integrated & closed app store and
               | restrictions on what apps are allowed to do, and takes a
               | lower cut of app store sales, then Apple might have to
               | reduce their cut, too. Or this current scuffle might end
               | up not changing the app store rules much, but dropping
               | the cut they take substantially--personally, that's an
               | outcome I'd love.
        
               | simion314 wrote:
               | IMO the ideal situation for Apple fans is that Apple is
               | forced to offer a choice to developers, either pay a fair
               | fixed charge(like you would pay for webhosting, you have
               | different tiers or plans and fortuneteller with web
               | hosting you have true competition) or a developer could
               | decide to give Apple 30% cut. Probably most developers
               | would chose to pay the fixed fee and the Apple users will
               | have cheaper apps and subscriptions(in app payments)
               | while enjoying the restrictions that nobody can have the
               | option to escape the wallgarden(not sure how are you
               | happy with this though, say in a country Apple is forced
               | to remove all chat apps that are encrypted including
               | browsers and then Apple fans would just say `you should
               | have predicted this,sell the phone and use Android`)
        
               | romanoderoma wrote:
               | > Then buy any other general computing product on the
               | market
               | 
               | That's not how free market works.
               | 
               | And it's a very silly objection.
               | 
               | Android is a licensed platform.from Google, but Google
               | does not make the majority of devices.
               | 
               | Apple manufacturs the devices, but they sell them to me
               | locked in the ecosystem they profit from.
               | 
               | Imagine being unable of refueling because your car does
               | not work with standard oil pumps and you had to go to
               | Apple licensed gas station whom Apple charges 30% to.
               | 
               | They would be prohibited from selling the car.
               | 
               | > I very well might, though.
               | 
               | But you wouldn't if you don't change your behaviour.
               | 
               | > Changes to rules change how actors behave in a system
               | 
               | That's exactly what many want from Apple.
               | 
               | Change the rules.
               | 
               | Nobody is asking Apple to relax their safety rules inside
               | their walled garden.
               | 
               | If they can't allow sideloading, they're not as good as I
               | thought.
               | 
               | > I could have bought Android.
               | 
               | I don't buy it.
               | 
               | If Apple sold Android powered iPhones you would still buy
               | an iPhone, you're are buying the brand, not the product.
        
               | spanhandler wrote:
               | > That's not how free market works.
               | 
               | It... isn't? How not?
               | 
               | > Imagine being unable of refueling because your car does
               | not work with standard oil pumps and you had to go to
               | Apple licensed gas station whom Apple charges 30% to.
               | 
               | Then I'd probably buy a competing brand of car, if that
               | bothered me? You know, one of my other choices on the
               | market? Like how there are a bunch of Android device
               | vendors and a couple Linux mobile vendors that I could
               | choose if Apple's App Store model bothered me, rather
               | than being something I actively want? I am 100% not
               | following how this _isn 't_ a market working. The choices
               | people are making may not be the ones you prefer--happens
               | to me all the time with markets--but there are choices.
               | 
               | > That's exactly what many want from Apple.
               | 
               | > Change the rules.
               | 
               | Many developers and publishers, maybe. I'm very much
               | unconvinced that's what the subset of users who are aware
               | of this issue in the first place, want, for the most
               | part. I think if it were a major problem for them they'd
               | have bought an Android device, or something else.
               | 
               | > If they can't allow sideloading, they're not as good as
               | I thought.
               | 
               | They do allow sideloading, it's just fairly inconvenient.
               | They can't allow a form of it that's convenient enough to
               | allow other app stores to thrive, without changing the
               | character of the ecosystem for their users. I don't think
               | any amount of being "good" at what they do would change
               | that.
               | 
               | > If Apple sold Android powered iPhones you would still
               | buy an iPhone, you're are buying the brand, not the
               | product.
               | 
               | OK, cool, guess continuing this exchange is pointless.
        
               | romanoderoma wrote:
               | > Then I'd probably buy a competing brand of car, if that
               | bothered me?
               | 
               | But you also bought Apple approved tires, Apple approved
               | child seat, Apple approved free miles on the highway and
               | Apple approved breaking fluid
               | 
               | You can't use them anywhere else, maybe you can sell
               | them, but you have to reset the car to factory settings
               | 
               | Whatever you bought cannot be used anywhere else, except
               | another Apple car
               | 
               | That's how vendor lock in works, I'm European but I know
               | US laws don't appreciate when a company locks users in
        
               | izacus wrote:
               | Nothing what you say has absolutely ANYTHING to do with
               | you being locked out from ever running your own software
               | on Apple devices.
               | 
               | This is a completely false argument you're putting up -
               | you can HAVE all of those protections while STILL having
               | the option of replacing protected software with less safe
               | one.
               | 
               | Please stop peddling this false argument.
        
               | spanhandler wrote:
               | It's not false though? Games are a thing. In the sense of
               | how systems run and how actors make decisions in it, not
               | in terms of video games. Any change that makes it
               | convenient to run a competing app store will almost
               | certainly change the experience of using iOS, even for
               | those who choose not to use an alternative app store.
               | 
               | If there's a way to allow easily & conveniently running
               | one's own software without letting competing app stores
               | work, I'm all for it. In fact there _is_ a way to run
               | your own software, it 's just inconvenient, because time-
               | limited so you have to re-install it periodically, which
               | effectively kills any possibility of running a successful
               | app store via that method.
        
               | braythwayt wrote:
               | You're right in theory, but _possibly_ not in practice.
               | 
               | Consider two vendors: A and G.
               | 
               | A provides a full walled garden. G provides a walled
               | garden, but lets you side-load whatever you like, you can
               | ignore the apps in the garden.
               | 
               | Everyone making apps for A puts them in the walled
               | garden, so if you own an A, you buy an app from the
               | garden.
               | 
               | For G, vendors decide for themselves whether to use the
               | walled garden. Many choose to sell direct and avoid both
               | the markup and the hassle of getting their apps approved.
               | 
               | They also get to make even more money by embedding
               | surveillance capitalism into their apps if they sell
               | direct. Or include completely unmoderated and unregulated
               | adtech.
               | 
               | As a user, isn't G better than A, since I have the
               | choice?
               | 
               | It is better than A, _provided that every app in A 's
               | walled garden is also in G's walled garden._ However, if
               | in practice the apps I want to use are in A's walled
               | garden, but sold direct on G to avoid the 30% hit, then
               | in practice, as a user, I am better off with A if what I
               | want are apps from the walled garden.
               | 
               | Of course, I can always do my research to figure out
               | whether a side-loaded app on G is safe to use. But if
               | what I wanted was to buy apps without having to think
               | about them, then I can be better off with A in practice
               | even though in theory, G provides everything A provides,
               | and more.
               | 
               | Now, is there really a problem getting all the apps I use
               | on A from G's walled garden? I don't personally know,
               | since I don't want to go to the trouble of sorting out
               | what is available in G's store versus what I have to
               | sideload. So there's plenty of room to argue that in
               | practice, G is superior to A.
               | 
               | But I do not think it is _necessarily_ superior.
        
               | zaphoyd wrote:
               | On the Mac, where the App store is not required, a great
               | deal of software is not in the App store and as a result
               | the user does not benefit from App Store policies for
               | said software. By forbidding sideloading, it forces
               | developers to meet the App Store standards or not play at
               | all. There are developers whose software is present on
               | the iOS app store but the companion Mac app is not.
               | 
               | I don't like the complete lockout either. I like being
               | able to run my apps on my device. But it is most
               | definitely true that the ability to sideload apps
               | results, in practice, in some developers opting out of
               | providing App Store protected apps in favor of asking you
               | to sideload.
        
             | smnrchrds wrote:
             | On every discussion about this topic on HN, there has been
             | at least one but typically many more commenters saying they
             | love the walled garden and they would pay a premium for it.
             | They trust Apple so they are OK with paying them 30% more
             | instead of paying the app developers directly. They would
             | never dare recommend Windows or Linux or Android to their
             | parents but they would happily recommend them to get
             | iPhones and iPads because they would not end up with a
             | virus-ridden device.
             | 
             | Personally, this is so different from the way I think that
             | I find it utterly surprising, much more so from the tech
             | savvy audience of HN. But apparently preferring walled
             | gardens and being willing to pay extra to obtain one and
             | even more every time you buy something on it is not an
             | uncommon opinion to have.
        
               | mnem wrote:
               | Just to make a vast generalisation with no hard evidence:
               | I wouldn't be surprised if it often came down to age.
               | When I was younger, I had the desire, and more
               | importantly the time, to keep everything I used as open
               | source as I could afford.
               | 
               | Fast forward a decade (or maybe 2) and while I am still
               | very pro open-all-the-things, I am happy to pay more for
               | a controlled environment to run things I rely on but
               | don't care to spend time on maintaining and configuring.
        
               | pchristensen wrote:
               | I also like having a car with an automatic transmission
               | and engine instrumentation that tells me when to get the
               | oil changed and perform maintenance. My interaction with
               | my car is strictly monetary and burns none of my mental
               | cycles.
               | 
               | I have 4 other people in my house, plus I'm the "tech
               | guy" for maybe another dozen people. I appreciate how
               | simple that job is when everyone has iPhones.
        
               | arsenico wrote:
               | I'm curious, how many apps do you have installed on your
               | phone, and how many of them are paid ones? Especially,
               | ones using subscription models? Less than 10, or dozens?
               | 
               | I have over a dozen and I really appreciate the ability
               | to manage (or at least view) those in one place. Managing
               | my non-app (website) subscriptions is quite a mess.
               | 
               | And it is only one advantage of the walled garden. I
               | don't have to think much when I install an app - is it
               | from the developer, or someone has tampered with it?
        
               | reaperducer wrote:
               | _Personally, this is so different from the way I think
               | that I find it utterly surprising_
               | 
               | Seven billion people on the planet. It shouldn't be
               | surprising to learn that not everyone thinks the way that
               | you do.
               | 
               | I wonder if it's an age thing. When you're young and have
               | more time than money, tinkering with the technical
               | hassles of your phone is worth it to save a buck or two.
               | When you're older and have more money than time, you
               | happily pay $399 for an iPhone if it means getting hours
               | or days of your life to spend on other things.
        
               | spanhandler wrote:
               | Age was it, in part, for me. I used to do _lots_ of
               | hardware and OS tinkering. Now the last goddamn thing I
               | want to do is troubleshoot graphical glitches in
               | x-windows, or try to get my audio to handle changing
               | outputs correctly, or cross my fingers while  "dist-
               | upgrade" runs, or fix scaling and font rendering in GTK
               | apps, or whatever, when I'm just trying to do something
               | else.
               | 
               | At some point I became acutely aware of every time I was
               | doing something with a computer that was simply _fucking
               | with the computer_ , and not actually getting anything
               | that I wanted or needed to get done, except to the extent
               | that making my computer be not-broken is required for
               | those things. Around that time I was exposed to macOS and
               | iOS and finally had an actual choice to (mostly) not have
               | to do that when I don't want to, and if I decide I
               | _would_ like to tinker then I can use... any other option
               | on the market.
               | 
               | I'd probably be screwing around with trying to run NetBSD
               | on Android phones and turn them into mobile computers I
               | can plug monitors and keyboards into and embedding RPis
               | and Arduinos in all kinds of crap around the house, if I
               | were 16 again.
               | 
               | At the age I am now, though, you'd literally have to pay
               | me to even think about doing any of that. Even when I
               | screw around with getting allegedly set-it-and-forget-it
               | RPi media projects (think: kodi, lakka) working I usually
               | end up regretting it. I do know how to work with those
               | sorts of things. I also very much don't want to any more,
               | but do still want computer-things doing stuff for me with
               | few or no hassles. Luckily these days you can pay to get
               | that, in some categories at least. Largely from Apple, if
               | you want them to last a while--I do wish they had actual
               | competition _in that sense_. More options that don 't spy
               | (much) and Just Work (mostly), please.
        
               | nottorp wrote:
               | You just described why i switched to Mac OS from Linux :)
        
               | braythwayt wrote:
               | First, I embrace your choice to not go with a locked
               | down, un-free device. That is entirely within the spirit
               | of being a hacker.
               | 
               | Second, I very much argue that if there was no app store,
               | consumers would pay 30% less. The app store and ecosystem
               | provide something for developers, and if you remove the
               | app store, the developers either do it for themselves, or
               | pay somebody else to do it for them.
               | 
               | Of course, if there was meaningful competition, the fees
               | might be less, or the value provided to developers might
               | be more. But I doubt that prices would drop the full 30%.
               | 
               | I say this as someone who worked in tech distribution.
               | Great things can happen when you cut out a middleman, but
               | it's often surprising how difficult it is to replicate
               | the middleman's distribution advantages.
               | 
               | All that being said, I'm not here to debate whether
               | prices would fall 30%, 27.2%, or even 10%. I agree with
               | your basic premise: tech-savvy people have less upside
               | and more downside from owning locked-down devices.
        
               | codyb wrote:
               | Hmm... I'm pretty tech savvy I'd say, but I don't think
               | there's anyway the benefits I'd gain outside Apple's wall
               | garden would compare to the ecosystem I live in now.
               | 
               | Apple's rent seeking a bit with the App Store, but I have
               | faith in their privacy protections, that they'll continue
               | to support my devices for a long time after purchase, and
               | that they'll be fairly prompt with security updates to
               | all my devices.
               | 
               | And cobbling together the connections between ear phones,
               | watch, phone, computer and TV would be quite tedious,
               | probably no where near as smooth, and a pain in the ass
               | to upkeep.
               | 
               | At the end of the day, besides my computer, I don't
               | really give a hoot about side loading apps from different
               | app stores, or I dunno... customizing things more I
               | guess? I'm not really sure.
               | 
               | There is the possibility increased app store competition
               | (say, if it was ruled anti-competitive to only allow
               | Apple's App Store on Apple Products) would make Apple's
               | App Store better though. Discovery can be kind of a pain
               | in my opinion.
               | 
               | So, I'm not opposed to there being more app stores, but
               | it'd probably take a fair amount of nudging to get me to
               | actually try one.
        
             | darkwizard42 wrote:
             | Me for one. I don't want to deal with several different
             | terms of service, different ways of payment, lack of
             | clarity on if an app is trustworthy or not.
             | 
             | Apple is simple. I trust Apple to protect me and honestly
             | based on the stories I read about Google's Play Store I
             | feel more confident in Apple to do the right thing for
             | consumers in the long run. Their incentive is aligned to my
             | needs (good safe hardware that protects me from making
             | potentially poor choices -- even as someone who is in the
             | "tech" world)
        
               | damnyou wrote:
               | Anxiety is the dizziness of freedom, as Kierkegaard said.
               | But freedom is an incredibly worthwhile thing, so much so
               | that anxiety is the cost society should for it.
               | 
               | The costs of Apple's walled garden have become so obscene
               | at this point that I consider the pro-Apple position to
               | be immoral.
        
               | farisjarrah wrote:
               | Is Apple's app store actually protecting you from
               | anything, or do you just get the illusion that its
               | protecting you?
               | 
               | Although the situation has gotten much better the past
               | couple years, its still not uncommon to find apps on the
               | app store that charge like 10$ a month for some
               | wallpapers or something of a similar nature. Furthermore,
               | every few months there are new news articles coming out
               | about how ""XYZ"" app is collecting ""ABC"" data from
               | iPhone users(like apps scraping clipboard data, or apps
               | trying to access the microphone or camera when the user
               | thinks there should be no recording going on).
               | 
               | The claim that the iOS is actually protecting users seems
               | dubious at best. Apple tends to exert control over the
               | app store, but it always seems to be in response to users
               | finding out that some app is doing something evil rather
               | then Apple protecting users up front to begin with.
        
               | philwelch wrote:
               | "Apple does an imperfect job of delivering that value
               | proposition, therefore it should be illegal to even try"
               | is quite the take. Keep in mind that there are huge
               | confirmation biases here; when Apple blocks scammy or
               | insecure apps before they even come out, nobody notices,
               | but if they miss a single one, everyone notices.
        
               | darkwizard42 wrote:
               | iOS is protecting me WAY more than Google Play store. I
               | also read plenty about Apple being TOO strict on
               | developers more than I read them being loose. (which
               | sorry to the developers out there and definitely an area
               | that apple can and should improve on)
               | 
               | Your point that some bad actors get through doesn't
               | invalidate that Apple seems to be doing the best job of
               | keeping the app store secure and consumer friendly.
        
               | MrScruff wrote:
               | It's providing me with a unified experience, which is a
               | benefit. You might not value it but others do.
        
             | layoutIfNeeded wrote:
             | Me.
             | 
             | I buy Apple products not because it's a walled garden per
             | se, but because it's _Apple 's_ walled garden. Apple has
             | been the only vendor to provide me with a consistently top-
             | quality user experience, so I trust them to make decisions
             | that benefit me. I don't have the same trust relationship
             | with other software and hardware vendors, so _their_ walled
             | gardens I would protest against.
        
             | reaperducer wrote:
             | Me. My life is too full of other things to want to worry
             | about the latest bit of malware floating around on Android,
             | or whether my phone will stop getting updates a year or two
             | after I own it.
             | 
             | To me, a phone should work for me, not the other way
             | around. I'd rather spend my time living my life than
             | fussing with the technicalities of my phone. I'm willing to
             | pay extra for it.
             | 
             | I also went with iPhone because I trust Apple to vet its
             | apps better than any other vendor. When someone else does
             | as good a job, I'll head over there. But for now, iPhone is
             | where it's at.
        
             | asadlionpk wrote:
             | Me. It limits the attack surface and all the problems that
             | come with openness, very visible in the Android world.
             | 
             | The problem is that giving a choice to users is risky and
             | not acceptable at scale because people are not smart, they
             | do dumb things all the time; like pasting untrusted scripts
             | into devtools console and getting hacked. Or replying to
             | mail scams.
             | 
             | So I am happy I can hand an iPad to my parent and not be
             | there to secure all activities they do online.
        
               | braythwayt wrote:
               | We used to joke about the fact that no matter what you do
               | to educate users, if told that to see a video of funny
               | dancing pigs[1] all they have to do is give the installer
               | root privileges...
               | 
               | Users will give the installer root privileges.
               | 
               | History bore this out over and over and over again.
               | 
               | --
               | 
               | [1]: See also: Crapware-laden browser toolbars, Java
               | runtimes, Adobe Reader, Windows crapware, Smart TVs, ...
        
             | hombre_fatal wrote:
             | Me. I like the sandboxing. I like Apple Pay (especially for
             | subscriptions). I like the new random-gen email addresses
             | system. I like that apps have to use these things and can't
             | just opt-out, because I may have to use the app for work or
             | something.
             | 
             | It's not the only thing I care about, but it's not all just
             | strict downside.
        
             | lotsofpulp wrote:
             | Me also. I don't want to spend another second of my life
             | dealing with malware.
        
             | bhupy wrote:
             | Me, without a doubt. I'm too old and busy to worry about
             | configuring my phone or making sure that it's safe / clean.
             | 
             | I also buy it for my parents for the same reason.
        
         | loxs wrote:
         | > Should closed hardware (that owns its entire stack) even be
         | legal to sell?
         | 
         | I think the problem here arises not from the DRM (which I tend
         | to believe is OK for clear cut cases like the above movie
         | player), but from the universality of the smartphone device.
         | Because of this universality, the phone is in a way
         | "essential", so the "contract" you (as an end user) have with
         | Apple is not able to encompass every use case of the device.
         | 
         | In this particular case, you might have bought the phone/tablet
         | with the sole (or main - I know kids) purpose to play Fortnite
         | on it. Now, because of politics, you can no longer use the
         | phone for your initial intended purpose. Not because something
         | you did, but because of something Apple and Epic did.
         | 
         | So it should be either forbidden for Apple, or they should be
         | obliged to fully refund you, because the device is no longer
         | usable for the original purpose you used it.
         | 
         | In an "ideal" world (with much less regulation), Apple would
         | not be protected from such litigation (and now they are,
         | because of the fine print) where users demand refund because of
         | such things, but the world is not ideal. The regulation is
         | there, so we should extend it onto Apple, who need to be
         | "reduced" to something more like a utility company.
        
         | slowmovintarget wrote:
         | No, we should not make it illegal.
         | 
         | They maybe should have to say their product cannot be modified
         | on the tin. That'd let consumers choose. It'd also let
         | competitors advertise an advantage, if it is such.
         | 
         | I am in favor of right-to-repair, but that's a different
         | concern than what you're asking about.
        
         | mLuby wrote:
         | Would that apply to anything electrical, or with integrated
         | circuits, or with a port or antenna, or connected to the
         | Internet? Is there an exception for ROM? What about device-
         | specific IDs or keys?
         | 
         | And I wonder what test the courts would accept (which the
         | manufacturers would then build to): that the device can run
         | arbitrary code? That each feature of the device is easily
         | accessible via FOSS library or API? That access to each feature
         | in the device could theoretically be reverse-engineered by a
         | sufficiently motivated expert?
         | 
         | Interesting thought experiment.
        
         | harha wrote:
         | I'm not sure if all cases need to be handled this way, with the
         | Prima Server the main transaction seems to be the right to
         | access the movies.
         | 
         | With a device that needs to be used in every day life (proof:
         | smart phone penetration in many countries, more recently,
         | access to certain locations only with a Covid app) it makes
         | sense to have stronger protections for consumers and other
         | businesses.
        
         | arkanciscan wrote:
         | First of all; Yes in my opinion.
         | 
         | But just as a devil's advocate; what about rentals? You can't
         | just put new wheels on your ZipCar. If we made locked platforms
         | illegal, they would simply become rentals. But at least it
         | would be explicit then.
        
         | asutekku wrote:
         | I'm really happy with my closed hardware as the tightly
         | controlled environment promises the customer that the software
         | run in it will be high quality and on some level will be vetted
         | before allowed to the platform. This also attracts other
         | developers to create high-quality software, as those good
         | enough will be highlighted by the platform owner, which in turn
         | means increased sales.
         | 
         | And I really can't say the same about open platforms, which
         | usually UX-wise are awful and for that I'm willing to give away
         | the "freedom" some other platform might provide.
        
           | AshamedCaptain wrote:
           | > I'm really happy with my closed hardware as the tightly
           | controlled environment promises the customer that the
           | software run in it will be high quality and on some level
           | will be vetted before allowed to the platform. This also
           | attracts other developers to create high-quality software,
           | 
           | I am not sure whether this is sarcasm or not.
           | 
           | Since it seems like it is not, let me say that most closed
           | platforms are absolutely garbage. Let us not think only of
           | the iPhones and the Androids of the world, and instead focus
           | on everything else. Think industrial control. Even the cinema
           | stuff mentioned by the GP I'm sure contains software of the
           | worst quality.
        
             | jarvar wrote:
             | All you have to do is compare the Apple AppStore with the
             | Android AppStore. How many apps on Android have been found
             | to contain malware? also when it comes to quality and
             | design, Android AppStore is terrible compared to apple.
        
           | gameswithgo wrote:
           | i haven't found that utopia you describe on either the apple
           | of google play store.
        
         | AnthonyMouse wrote:
         | > Should closed hardware (that owns its entire stack) even be
         | legal to sell?
         | 
         | No.
         | 
         | > You can't argue that Prima Cinema should not be locked down
         | (claiming anti-competitive behavior) because the paranoid film
         | studios wouldn't even license their content if it wasn't.
         | 
         | You can actually. They demand this kind of DRM because they
         | know the customer would sooner say yes to it than not get the
         | movie. But that's only because they're in the better bargaining
         | position as the only source for the movie -- it's leveraging
         | the _copyright_ monopoly into perfidious control over the
         | device market. But they still, at the end of the day, want your
         | money. Which means that if the thing they 're insisting on is
         | prohibited, they'll make it work without it.
         | 
         | Consider the general argument you're making. It's basically
         | that if DRM was prohibited by law then Hollywood wouldn't
         | distribute movies at all. But that's farcical -- they would
         | have no revenue. Instead they would just distribute them
         | without it, because they'd have no other option.
         | 
         | Okay, but what about your edge case, the really fancy one with
         | the hardware anti-tampering. Wouldn't they at least not have
         | that one? Still no, because it's still the same thing. The only
         | point in having that is to try to push back the day when the
         | movie is on all the pirate sites. But it's only to push it back
         | while they're still distributing it using the higher margin
         | distribution channels. If DRM was prohibited whatsoever then
         | they couldn't use it there, so they would distribute it even
         | there without it because otherwise there is no high margin
         | early release market _to_ protect.
        
           | sudosysgen wrote:
           | Which makes me think, what prevents me from putting a lens in
           | front to the projector and directly imaging the projection
           | into a camera sensor? Modern cameras can record lossless
           | 48bpp equiv. video in 4K, it would pretty much be a 1:1 copy
           | given sufficiently sophisticated optics.
           | 
           | Which leads me to the conclusion that the only reason why no
           | one is ripping movies using Prima Cinema projectors and
           | commodity grade hardware is the price. If they removed DRM it
           | wouldn't make much of a difference, the limiting factor is
           | already the price of the projector.
        
             | weehoo wrote:
             | I would be surprised if there wasn't a theater
             | projectionist in the warez scene that has a setup like the
             | one you describe.
             | 
             | DRM is ridiculous because consuming the product is a side
             | channel.
        
             | kmeisthax wrote:
             | Well, there's some practical considerations - getting the
             | refresh rate sync'd up, avoiding or filtering moire
             | patterns out, getting the colors and such just right,
             | things like that. However, it's possible _enough_ that most
             | theater projectors already have DRM restrictions that shut
             | the system down if you start fiddling with the image path.
             | The password to authorize an image path change is only
             | handed out to supervisors. Evidently, access to such codes
             | were so uncommon that, during the 3D movies era of last
             | decade, most projectionists wouldn 't bother swapping out
             | 3D stereographic filters for 2D showings because it would
             | require getting management involved.
        
             | AnthonyMouse wrote:
             | I honestly think that DRM is very much like antivirus in
             | the sense that the only reason anybody buys into it is that
             | the companies who develop it pay sales reps to convince
             | corporations that it's something they need when it's really
             | just poisonous snake oil and paying money to someone to
             | shoot you in the foot.
        
             | josephcsible wrote:
             | The movies are probably watermarked, so they'd know who
             | leaked them, and then sue the leakers for all they're
             | worth.
        
               | weehoo wrote:
               | This is how some video game demos are managed. Subtle
               | color variations are used throughout the game window to
               | uniquely finger print each copy of the game during media
               | blackout.
        
         | 627467 wrote:
         | IMO, In most circumstances companies shouldn't need to document
         | their products to the point that anyone can recreate them or
         | modify them. But I don't think companies should actively create
         | mechanisms (legal or otherwise) that prevent tinkerers.
        
         | runako wrote:
         | > closed hardware (that owns its entire stack) even be legal to
         | sell?
         | 
         | Two thoughts:
         | 
         | 1 - As software goes into everything, keep in mind that the
         | universe of devices to which this applies will grow to include
         | the set of "non-organic physical objects."
         | 
         | 2 - And this will means that surprising outcomes could come of
         | requiring everything to be open. Who do you trust to verify the
         | software in your used car/refrigerator/lightswitch/water
         | heater/etc? For devices where physical safety is at play, how
         | do you verify that the (possibly aftermarket) software is up to
         | code or other certification? Imagine every car sale or home
         | inspection required a software assurance verification of every
         | embedded system. Closed systems implicitly provide some level
         | of assurance here.
        
           | gsich wrote:
           | >Closed systems implicitly provide some level of assurance
           | here.
           | 
           | No they don't as I can't verify any of that. A perfect
           | counterexample is the VW dieselsoftware.
        
             | runako wrote:
             | (Edit: I did not downvote, this is a legitimate
             | counterpoint.)
             | 
             | > perfect counterexample is the VW dieselsoftware
             | 
             | This is a great counterexample that inadvertently proves
             | the point because in that case a) the software in question
             | was exactly as delivered by the manufacturer so that b)
             | consumers were able to receive compensation from rich VW
             | for the faulty software.
             | 
             | If the software stack was open, a malfunction could be
             | caused by aftermarket software (think: downloaded from
             | Sourceforge) and therefore consumers would have no real
             | remedy.
             | 
             | I suppose I could have been clearer on what's being
             | assured. There is (obviously) value in being assured that
             | you are buying what the manufacturer intended!
        
               | gsich wrote:
               | With an open system, that flaw would have been detected
               | way earlier. Now the original post was about closed
               | hardware, so I'm not sure if this was the case here. I
               | have never tried flashing some motor control of a car,
               | but it's possibly not even restricted, so "open system"
               | would more likely refer to "open source".
               | 
               | While there might be an incentive to restrict
               | modifications (at least on a car, which is potentially
               | dangerous), I don't see counterpoints to open-sourceing
               | the software that runs on (the car in this example).
        
         | actuator wrote:
         | I think this comparison is in bad faith. I would put it like
         | this, it should definitely be illegal to be anti-competitive on
         | general computing devices once you hit a significant
         | revenue(the revenue bit only to allow small players to compete
         | first and not be stifled).
         | 
         | Devices like Kindle are one purpose devices. It is supposed to
         | be a replacement for a book. The integration with Kindle Store
         | for ebooks can be complained about, but Amazon gives you the
         | freedom to use ebooks from anywhere, infact if you can live
         | with the bad experience you can use the browser itself to
         | download them on the device.
         | 
         | iPhone is a different ballgame, it is an ecosystem creating
         | device. I have no problem with them restricting the APIs for
         | third party developers if it improves security on the device,
         | that's a good thing. But then the rent seeking on apps like
         | Spotify is just bad for upcoming companies and would be for
         | users in the end. This is not just limited to software, they
         | can use the same leverage to even kill companies in hardware
         | space.
         | 
         | Sure, Apple doesn't have a monopoly in terms of device share,
         | but they absolutely are in a position to kill a company.
        
         | zb1plus wrote:
         | Nope. If a person "owns" a piece of hardware, it should be
         | legal to jailbreak it without any consequences (except perhaps
         | lack of support for 3rd party software) and companies that sell
         | products that build off of jailbroken products should be 100%
         | legal. Edge case products like Prima Cinema can simply lease
         | the hardware with restrictions on how can be used under the
         | terms of the lease. If Apple feels so strongly about locking
         | down their platform, they can adjust their business model and
         | lease their hardware to customers. However, companies should
         | not be able to legally "sell" products that transfer ownership
         | if they are going to include "strings" restricting the usage of
         | the product.
        
           | Despegar wrote:
           | >Nope. If a person "owns" a piece of hardware, it should be
           | legal to jailbreak it without any consequences (except
           | perhaps lack of support for 3rd party software) and companies
           | that sell products that build off of jailbroken products
           | should be 100% legal.
           | 
           | All of those things are true today.
           | 
           | The question was: >Should closed hardware (that owns its
           | entire stack) even be legal to sell?
           | 
           | And the answer to that is: obviously it should be, if you
           | care about competition and innovation. The only people that
           | disagree with this are the tech people who have had problems
           | with Apple's business on ideological grounds for decades
           | (people like Richard Stallman and saurik).
           | 
           | But outside that one particularly small constituency, there's
           | no good public policy reason to actually make it illegal, and
           | plenty of reasons not to.
        
             | GeekyBear wrote:
             | Correct. It's been perfectly legal since 2010.
             | 
             | >The U.S. Librarian of Congress ruled on Monday that
             | consumers who circumvent digital protections on smartphones
             | to install unapproved applications--a practice often
             | colloquially known as "jailbreaking"--for noninfringing
             | reasons should be exempted from prosecution under the anti-
             | circumvention section of the Digital Millennium Copyright
             | Act (DMCA).
             | 
             | https://www.macworld.com/article/1152935/jailbreak_exemptio
             | n...
        
               | saurik wrote:
               | If you can figure it out, you can jailbreak it; but there
               | is no reason why jailbreaking a device is inherently
               | possible: jailbreaks for iOS are happening later and
               | later in the boot cycle and so are more and more limited,
               | and we have had a single bootrom exploit in like a
               | decade. If you want to be able to jailbreak a device it
               | must be illegal to lock it down like that, not merely
               | legal for someone to figure out how to maybe break the
               | lock after you build it.
        
               | GeekyBear wrote:
               | >If you want to be able to jailbreak a device it must be
               | illegal to lock it down like that
               | 
               | I'm not sure why you're putting this in terms of iOS,
               | since many Android devices also ship with a locked
               | bootloader.
               | 
               | >there is no reason why jailbreaking a device is
               | inherently possible
               | 
               | Any iDevice with an A11 or earlier has an unpatchable
               | bootloader flaw that absolutely makes it inherently
               | jailbreakable. Apple cannot prevent you from jailbreaking
               | those devices, nor can it patch the flaw with a future
               | version of the OS.
               | 
               | https://arstechnica.com/information-
               | technology/2019/09/devel...
        
               | syshum wrote:
               | That exception is for Smart Phones, and I think has
               | expired even
               | 
               | This would not apply to something like Prima Cimea, nor a
               | John Deere Tractor, or 1000's of other things.
               | 
               | Also the wording of the exception bu LoC was very open to
               | interpretation and not as powerful as people commonly
               | think
        
               | d1zzy wrote:
               | Yes, the "consumers" should be exempted, not anyone
               | selling solutions to do this or just giving them up for
               | free. Which essentially means that unless you are an uber
               | hacker that does this for their iPhones, nobody else can
               | do it. It's pretty pointless in practice.
        
               | GeekyBear wrote:
               | You don't have to be any sort of hacker. A jailbreaking
               | app like Checkra1n will step you through the process.
               | 
               | https://www.idownloadblog.com/2019/11/10/how-to-
               | jailbreak-wi...
        
           | wayneftw wrote:
           | At the beginning you said nope but based on your explanation
           | I feel like you meant to say yep... e.g. yes, we should make
           | it illegal.
           | 
           | Ahh, I see the problem - thanks Osiris - there are 2
           | questions, each of them opposite.
           | 
           | > Should closed hardware (that owns its entire stack) even be
           | legal to sell?
           | 
           | and
           | 
           | > Yes, it's legal today but should we make it illegal?
           | 
           | Good thing I'm not a lawyer!
        
             | Osiris wrote:
             | > Should closed hardware (that owns its entire stack) even
             | be legal to sell?
             | 
             | His answer: Nope.
        
               | [deleted]
        
         | blintz wrote:
         | I think that the right legal and political concept to
         | accomplish essentially the same goal is the "right to repair".
         | This is a concept that lots of people (outside of technology)
         | have an immediate connection to, and the downsides of not
         | having it are more clear (waste, less competition, bricking
         | when companies go out of business).
         | 
         | From a regulatory standpoint, it seems easier than attempting
         | to hand 'closed' hardware - less line drawing on what counts as
         | firmware and more focus on what consumers need to properly use
         | and maintain a device over a long period of time.
        
         | autosharp wrote:
         | > So the question is, should consumers be able to knowingly buy
         | restricted hardware such as Prima Cinema?
         | 
         | If this would be restricted then you should keep it legal to
         | buy but illegal to sell. Making the purchase illegal would only
         | further criminalize the consumer.
        
         | simion314 wrote:
         | As long I own it the vendor should unlock it, it the past the
         | phones were locked to work only with SIM cards from the
         | provider you bought the phone, when the contract expired the
         | phone still remained locked and you had to find someone to
         | unlock it for you, Then (hope my memory is not mistaken)
         | something changed(probably laws) so carriers had to provide you
         | with a code to unlock your phone when the contract was over. I
         | think should be the same with game consoles if and only if they
         | are subsidized , when I paid the full price then is my
         | hardware. Preventing piracy should not affect my property
         | rights and hardware should not brick itself if somehow detects
         | I want to use it as I want. If Sony does not like this they
         | could rent me the hardware for cheap or free because the
         | bastards are locking already online features behind
         | subscriptions.
        
         | gpm wrote:
         | > Should closed hardware (that owns its entire stack) even be
         | legal to sell
         | 
         | Yes (practically), but with a small exception.
         | 
         | If you are the only provider of the hardware. For example if
         | you own a single patent protecting any component of the
         | hardware. You are the sole manufacturer of any reasonably
         | unique component of the hardware. You are the only manufacturer
         | putting components together in this combination. Etc. Then it
         | should be illegal. It should be an anti-trust violation. You
         | are using your monopoly on the hardware to create a monopoly on
         | the software running on the hardware. Moreover attempting to do
         | so should constitute patent misuse and invalidate any patents
         | that you previously owned on the hardware [1].
         | 
         | If the hardware is completely commoditized, consumers have the
         | option to buy practically identical hardware from a competitor,
         | then it should not be illegal. It's hard to come up with
         | examples of such hardware
         | 
         | [1] Patent misuse is a doctrine where if you attempt to use a
         | patent to create a monopoly on something else, you lose the
         | patent. It is _rarely_ but not never used by the courts:
         | https://en.wikipedia.org/wiki/Patent_misuse
         | 
         | (I acknowledge this is a fairly extreme position, and that it
         | is partially created by motivated reasoning. But it is the most
         | principled position I can find to reach the conclusion that I
         | want)
        
         | Abishek_Muthian wrote:
         | No, Can you Imagine a consumer PC manufacturer demanding such
         | fee for Softwares using their hardware 10 years back and
         | getting away with it? But in the age of Appstore(s), it would
         | not be that alarming anymore if the computer manufacturer
         | suddenly decides to lock the computer for non-store softwares
         | instead of what's happening now(Warning, having to right-click
         | to open etc.).
         | 
         | But the thing is, Apple has been stomping little guys forever
         | and these Billion dollar gaming companies got benefited from it
         | and only when the 30% cut has become too big of a chunk of
         | their revenue; they are now making it as a David vs Goliath
         | story. I had a retro arachnoid type game in Appstore for years
         | which was under 'Arcade' category, when apple branded its
         | gaming subscription service as 'Arcade', it forced me to change
         | it to an irrelevant category.
        
         | oppositelock wrote:
         | What does banning closed hardware accomplish? It won't result
         | in equivalent open hardware, except at the margin where it
         | doesn't matter.
        
         | liability wrote:
         | > _" You can't argue that Prima Cinema should not be locked
         | down (claiming anti-competitive behavior)"_
         | 
         | Yes I can.
         | 
         | > _because the paranoid film studios wouldn 't even license
         | their content if it wasn't_
         | 
         | That's fine by me.
        
         | gsich wrote:
         | >In the spirit of this particular story, I'd like to ask HN the
         | following question: Should closed hardware (that owns its
         | entire stack) even be legal to sell?
         | 
         | You can have both ways. You can sell, but after 1 year (or 2)
         | it becomes open.
        
         | ericmay wrote:
         | > Should closed hardware even be legal to sell?
         | 
         | I don't see why not. If it's a problem, then either a
         | competitor will emerge, or people won't purchase the product.
         | 
         | If it's truly a bad business practice, it'll lose out in the
         | end. Besides that I actually love the closed system of the
         | iPhone + App Store, we can't just go around banning things
         | anytime we think we might not like them. Every time I see this
         | story it just annoys me. I want the iPhone and App Store to be
         | a closed system. Opening it up is the bad idea here.
         | 
         | Philosophically, amazon.com and Facebook are closed systems
         | too. As is Wal-Mart and UPS. I'm not sure why we're only
         | focused on hardware systems here, what's the meaningful
         | distinction?
        
           | sammorrowdrums wrote:
           | It seems worth considering startups and entrenched near-
           | monopoly situations differently. Competition is hard to bring
           | back in the latter, and certainly consumers might well
           | benefit from the right interventions. It doesn't mean a
           | purist law to prohibit proprietary closed devices is
           | necessary.
           | 
           | And I'd argue with your example of Facebook that they should
           | at minimum be compelled to enable universal linking so that
           | other app vendors can intercept outbound links directly, and
           | users can choose their web browser etc.
        
           | rowanG077 wrote:
           | Hardware is a physical product you buy. You don't buy Amazon
           | or Facebook. They are a service not a product. The meaningful
           | distinction is that you should OWN the hardware you buy and
           | thus it shouldn't be limited by the manufacturer except for
           | things that are vital for product function.
        
             | ericmay wrote:
             | We're mostly talking about the App Store, but even so I
             | don't think there's much of a meaningful distinction. I
             | can't choose to get a 12 pack of cola that's half Pepsi,
             | 1/4th Mountain Dew, and 1/4 Cherry Coke either.
             | 
             | I can't choose to use iMessage with my non-existent
             | Facebook account either. Why? Why are they allowed to lock
             | in their software?
             | 
             | Same argument.
        
               | rowanG077 wrote:
               | But I can choose to make myself a 12 pack of half Pepsi,
               | 1/4th Mountain Dew, and 1/4 Cherry. That's the entire
               | point. There is no artificial restriction that mixing
               | Pepsi with some other soft drink results in a toxic
               | mixture. But that is essentially what's happening on the
               | App store/Phone hardware space.
               | 
               | IMessage facebook messenger case is not an artificial
               | lock. They are fundamentally different protocols. It's
               | not like IMessage supports facebook messenger and Apple
               | just say no you can't use it. There is a real difference
               | here.
               | 
               | Apple is artificially restricting usage of it's phones
               | for no other reason then greed. If the app store would
               | actually protect against malware I would agree that it
               | might have some value but it really doesn't. The app
               | store is filled with mountains and mountains of malware.
               | But since it's malware that makes Apple money it's
               | completely fine.
               | 
               | Apple mobile hardware is really amazing. The best there
               | is in the world I think. But the software locks it down
               | so much that it's essentially a paper weight compared to
               | its potential.
        
               | ericmay wrote:
               | > It's not like IMessage supports facebook messenger and
               | Apple just say no you can't use it. There is a real
               | difference here.
               | 
               | You can make a protocol then and Facebook won't allow you
               | to use it. They're definitely artificially locking you
               | in. It's no different.
               | 
               | > Apple is artificially restricting usage of it's phones
               | for no other reason then greed.
               | 
               | Really? That's the only reason? Does it not seem odd to
               | you that iPhones are considered safe devices, and that
               | Apple goes to great lengths to protect them and user data
               | and now companies are complaining about the App Store?
               | Once they can circumvent the App Store, then can put all
               | sorts of garbage tracking and malware into applications.
               | iPhone and the App Store have been around for more than
               | 10 years, and then over the last two years Apple requires
               | no tracking, prompting of data usage, soon a data use
               | "nutrition scorecard" and now just this year all of these
               | companies are complaining about pricing? Give me a break.
               | If you want to call Apple greedy, then it's just a case
               | of pots calling kettles black. Notice how there aren't
               | any customers complaining about this oh so bad and greedy
               | practice? I don't care what developers want here. I want
               | my iPhone the way it is, and changing the App Store is
               | bad in my view. I'll vote with my wallet in this case. If
               | that means fewer applications because they want to
               | circumvent these things that I want Apple to do, then
               | that's fine, good riddance.
               | 
               | These companies can partner with Samsung or something and
               | make their own phones and app stores. That's fine. But
               | this isn't about that. It's about them wanting money and
               | to abuse user data on the platform that Apple built.
        
               | rowanG077 wrote:
               | > You can make a protocol then and Facebook won't allow
               | you to use it. They're definitely artificially locking
               | you in. It's no different.
               | 
               | If the technical requirements are met and Facebook won't
               | allow then it indeed is not an artificial lock in. But I
               | doubt that Facebook messenger can talk to IMessage right
               | now. It's not the responsibility of either Facebook or
               | Apple to make those two apps work together. The only
               | thing they should not do is go out of their way to not
               | allow them to interface. I.e. It should be possible for a
               | user to write a bridge between those two apps.
               | 
               | > Really? That's the only reason? Does it not seem odd to
               | you that iPhones are considered safe devices, and that
               | Apple goes to great lengths to protect them and user data
               | and now companies are complaining about the App Store?
               | Once they can circumvent the App Store, then can put all
               | sorts of garbage tracking and malware into applications.
               | iPhone and the App Store have been around for more than
               | 10 years, and then over the last two years Apple requires
               | no tracking, prompting of data usage, soon a data use
               | "nutrition scorecard" and now just this year all of these
               | companies are complaining about pricing? Give me a break.
               | If you want to call Apple greedy, then it's just a case
               | of pots calling kettles black. Notice how there aren't
               | any customers complaining about this oh so bad and greedy
               | practice? I don't care what developers want here. I want
               | my iPhone the way it is, and changing the App Store is
               | bad in my view. I'll vote with my wallet in this case. If
               | that means fewer applications because they want to
               | circumvent these things that I want Apple to do, then
               | that's fine, good riddance.
               | 
               | I don't consider Apple safe devices because of the App
               | store. Every single protection that is afforded by the
               | app store is actually provided by the OS. With the
               | exception of manual review and that is a subjective
               | process full of holes.
               | 
               | Can you explain to me, since you believe Apple is
               | actually not user hostile, why does it allow obvious
               | malware in the app store such as apps that appear to be
               | free but once you install them you end up in micro-
               | transaction hell? Why do they allow micro-transactions at
               | all? Micro-transactions are very rarely if ever
               | beneficial to the user. What's up with the apps that
               | promise a feature and don't deliver? I'm not joking when
               | I say that the quality of apps I can download for free on
               | my desktop is way higher then most stuff that is in the
               | app store. App stores have brought down the quality of
               | software significantly. It's so bad that my default
               | stance on anything on the app store is that it must be
               | trash because that's what it is usually.
        
           | glogla wrote:
           | Something can be both "good business" that is make you a lot
           | of money, and a terrible thing for society.
           | 
           | There's an incredible amount of effort to prevent that - we
           | can start with obligatory things like slavery, but there's a
           | lot more - safety regulation in cars or airplanes, food
           | safety, various environmental protections, employee
           | protections, and so on.
           | 
           | "I want the iPhone and App Store to be a closed system." is
           | kind of like saying "I want powerful car that doesn't have to
           | follow emission limits." - I believe you that you want it,
           | but you having it might hurt others, and that's why it's not
           | allowed.
        
           | diffeomorphism wrote:
           | > I don't see why not. If it's a problem, then either a
           | competitor will emerge, or people won't purchase the product.
           | 
           | Aka "the invisible hand will fix it". We have been waiting
           | quite a few years for this and it did not happen. Instead we
           | got the complete opposite: a duopoly of android and iOS which
           | nobody, not even Microsoft, can compete against. At this
           | point, we have to acknowledge that simply waiting is not
           | going to fix anything.
        
             | ericmay wrote:
             | It works most of the time, actually. I'm not against
             | regulation (I argue that companies like Facebook and other
             | social media companies shouldn't be able to merge or
             | acquire each other, for example), but it needs to be
             | sensible regulation.
             | 
             | I also don't think a duopoly is necessarily bad, and in
             | this case I think it's not even a duopoly long-term. It is
             | right now because Google and Apple are the leaders, but
             | it's only a matter of time until other large companies
             | (Samsung, Huawei, etc.) gain a foothold and market share.
             | Being a local duopoly (in the US) is one thing versus being
             | a global duopoly.
             | 
             | Further, I'm not really convinced that this duopoly we have
             | is even bad. Why is it bad that we have a duopoly? Is it
             | only acceptable if we have 3 large players? Why aren't we
             | complaining about the Microsoft and Apple duopoly with
             | computers? I think this is just arbitrary really and it
             | won't be long-lived anyway.
        
             | johncolanduoni wrote:
             | But Android in general doesn't have these restrictions.
             | Plenty of phones (including Google's flagships!) support
             | rooting, and you can install a third-party App Store like
             | F-droid even when they only support sideloading. So that's
             | not really a good example of market forces failing to solve
             | the unlocked hardware availability problem.
        
           | the8472 wrote:
           | > If it's truly a bad business practice, it'll lose out in
           | the end.
           | 
           | Many bad business practices only lose out because they're
           | made illegal. Protection rackets are great for the ones
           | running them. Although one could quibble that the police is
           | the cheapest universally available protection racket that
           | pushes out all the competition.
        
         | _jal wrote:
         | So, the core issue, it seems to me, is one of outcomes. Do we
         | want a locked down future? Or do we want an open one? Do we
         | even want to have a choice?
         | 
         | That last question is actually important - maybe "the market"
         | (meaning whoever is positioned at time) should decide. Maybe
         | "we" already have "decided" and the rest is just that decision
         | playing out.
         | 
         | But I don't think this discussion is that useful without
         | specifics. Imagine 10 years forward - Amazon, Facebook and
         | Google all require locked down (you do not have root) hardware
         | to access anything they store for you/to buy anything. Maybe
         | you can still give your Raspberry Pi an IP and send packets,
         | but interaction with any mainstream entity requires signing
         | your traffic with a key on a chip. ("To solve identity theft"
         | "for the children" "do you want the terrorists to win?")
         | 
         | Is that a world you want to live in?
        
         | bcrosby95 wrote:
         | What does the "entire stack" mean? Does it apply to e.g. cars?
        
         | philwelch wrote:
         | Back in the heyday of the Bell system, telephones were owned by
         | the phone company and you leased them as part of your phone
         | service. That's why they were made of indestructible steel and
         | you could hang up by slamming the handset down on the receiver
         | at full force if you were really ticked off at a telemarketer
         | or something. That also meant phone phreaks tampering with
         | their own phones were in dubious legal territory because they
         | didn't own the phones.
         | 
         | I think people should have the freedom to consent to buy
         | whatever products they like so long as the functionality of the
         | product is not kept secret. They also should (and do) have the
         | freedom to try and jailbreak it but not to the point of
         | obligating the manufacturer to produce an open system. But even
         | if there is some sort of law that you can't sell closed-stack
         | systems, you could just migrate everything to equipment leases.
         | IMO this would make matters much, much worse for the consumer
         | in terms of having control over their own equipment (though
         | maybe some equipment would be made to last again).
        
         | badsectoracula wrote:
         | > Yes, it's legal today but should we make it illegal?
         | 
         | IMO, yes. We make it illegal for someone to come into your home
         | and take your stuff, which ends up with you losing control over
         | it (you have no more access to your stuff), so it also makes
         | sense to make it illegal for someone to decide to not allow you
         | install or modify the stuff you have (again taking control away
         | from you).
         | 
         | The way most of these platforms run is like buying something
         | but by doing so you also give an implicit permission for the
         | seller to come in your house and modify or even forbid you from
         | using what you bought if they do not like what you are doing
         | with it.
         | 
         | Imagine if you bought an oven and you could only bake specific
         | recipes that the over manufacturer allowed. And when you
         | complained you had others telling you "just buy another oven"
         | (until all oven manufacturers were into the game because it
         | made them more money - especially those who are also into
         | selling ingredients - and you had no other options, except
         | perhaps a few cheap models that had a tendency to explode every
         | now and then and their only usefulness is to be used as
         | skapegoats whenever "monopoly" is brought up).
         | 
         | And yes, i know the above comparisons aren't 100% fitting,
         | software isn't a physical product, it is special, but it still
         | feels very wrong to buy a device (be it a phone, gaming
         | console, TV or whatever) and have no control over what you can
         | install or even -in some cases- do with it.
        
           | philwelch wrote:
           | From a legal perspective, you have complete control over what
           | you do with it. You just don't control what "it" is in the
           | first place.
        
           | gtsteve wrote:
           | > We make it illegal for someone to come into your home and
           | take your stuff
           | 
           | It's not illegal however if you signed a contract to that
           | effect, which is what you did when you started using the
           | platform.
           | 
           | A better analogy is that you're renting some furniture and
           | the furniture is found to be unsafe. The company can come and
           | take it away, either replacing it with something else or
           | refunding you.
           | 
           | In the software world nobody but the creators or IP holders
           | of the software actually owns the software. They just provide
           | you the license to use it.
           | 
           | It's illegal in many countries to modify the software so if
           | you had a closed-source word processing application it would
           | be illegal to mod it or to use it as part of a data
           | transformation pipeline. You can only use it for the purposes
           | stated when you bought it.
           | 
           | If there was a way to limit your oven to bake recipes the
           | manufacturer allowed or to use specific approved ingredients,
           | and would come with some sort of value-add to make consumers
           | ignore that as a problem, I'm sure someone would actually do
           | this.
           | 
           | (please note that I am stating facts as I see them and not
           | necessarily agreeing with the state of affairs)
        
             | gsich wrote:
             | >It's not illegal however if you signed a contract to that
             | effect, which is what you did when you started using the
             | platform.
             | 
             | Contracts are not above the law. Or: you can't contradict
             | laws with your contract.
        
               | colejohnson66 wrote:
               | Sure you can. Just look at arbitration. It's not right,
               | but it's incorrect to say that a contact can't remove
               | your rights.
        
               | sk5t wrote:
               | Only to the extent that the law permits arbitration
               | clauses.
        
             | badsectoracula wrote:
             | The question above was about if something should be made
             | illegal, not what the current state of affairs is.
             | 
             | Also i'm not arguing about who owns the software, i never
             | asked for ownership of the software, i ask for being able
             | to be in control of the software that runs in the hardware
             | i do actually own. This does not require me owning the OS
             | that runs in my hardware.
             | 
             | And yes, i'm sure someone would do the oven stuff if it was
             | possible and making that illegal would also be something
             | that would be needed.
        
           | johncolanduoni wrote:
           | The part of that argument I have trouble with is the "until
           | all oven manufacturer were into the game" part. Do you have
           | an example where an entire class of computer hardware became
           | impossible to buy without firmware restrictions? This alarm
           | bell has been sounded as "The War on General Purpose
           | Computing" for over a decade for different pieces of hardware
           | (laptops, desktops, routers, phones, etc.) but it still
           | hasn't really trended negatively (phones and routers in
           | particular have many more unlocked options today that they
           | did in the early 2000s), let alone come close to extinction
           | for any of them. The broadest category you could make a case
           | for is specifically x86 processors, but only the IME/PSP/SMM
           | components.
           | 
           | I think the reality is there just isn't as much business
           | incentive to do these kind of things to computing devices as
           | much as people imagine, and instead the arguments tend to
           | paint the would-be oppressors as cartoon villains that want
           | to remove these abilities from the world just because.
           | Android phones that can root or at least sideload have been
           | numerous forever; somehow nobody has bothered to create a
           | halfway serious Google Play Store competitor anyway. Why
           | would every business move to quash something which ultimately
           | isn't a universal threat? What Epic wants isn't sideloading
           | or rooting their way on to iPhones, they want Apple
           | themselves to have to let users install Epic's store through
           | normal channels.
        
             | easton wrote:
             | Game consoles, right? Back in the day things like the
             | Commodore were often sold as game systems and computers
             | (the NES wasn't but you could still run unlicensed
             | software). Nowadays, good luck running something on your
             | PS4/Switch that the company didn't approve (unless you have
             | a hackable switch I guess, but that's extremely fiddly).
        
               | johncolanduoni wrote:
               | That's a good point, but the incentives there make more
               | sense: game piracy has been a huge issue for publishers
               | on every gaming platform (PC included) that didn't put
               | serious hardware roadblocks to it. They also sell the
               | hardware at a loss, which means locking it down if you
               | don't want someone to build a supercomputer out of it on
               | your dime.
        
               | kmeisthax wrote:
               | The NES could not run unlicensed software. In fact, the
               | NES arguably invented the App Store licensing model.
               | Every console (save for the toploaders) has a lockout
               | chip that resets the CPU every second or so unless it's
               | able to exchange encrypted data with a companion lockout
               | chip in the cartridge. Nintendo used this to "protect"
               | the US gaming market from games they didn't approve of.
               | 
               | Technically, the Family Computer (Famicom) could run
               | unlicensed software. It even had a BASIC interpreter and
               | a keyboard controller. Nintendo realized their mistake
               | very quickly, however, which is why the NES has a lockout
               | chip and the disk add-on for the Famicom also locked out
               | third-party disks. (Note that part of the system was the
               | ability to buy blank disks and pay to download games onto
               | them via a Disk Writer kiosk, hence why the disks were
               | proprietary, not just the games.) A number of game
               | developers in Japan found that to be a bit of a shock,
               | from what I've heard.
        
           | Ma8ee wrote:
           | If it was clearly stated before I bought the oven that it was
           | limited to a certain number of recipes that the manufacturer
           | provided, I actually don't see the problem. You knew from the
           | start what you were paying for.
           | 
           | And for your complaint that all the other ovens are crap and
           | explode. Shouldn't you take that up with the people making
           | those ovens, not the one that made the locked oven? Maybe
           | it's very very hard to make ovens that don't explode from
           | time to time when people can cook whatever they want in them?
           | 
           | If someone came after you paid them and said, btw, you can't
           | make muffins in this oven, then I think it's fair to be
           | upset. But in the current situation, no.
        
         | jm4 wrote:
         | How about don't buy it? Here's another question. Is it
         | reasonable to buy a product, knowing that it works a particular
         | way, and then expect the law to change in order to change the
         | way that product works?
        
           | jcelerier wrote:
           | > Is it reasonable to buy a product, knowing that it works a
           | particular way, and then expect the law to change in order to
           | change the way that product works?
           | 
           | if we agree as a society that the way the product work does
           | not fit with our society ideals, then yes, definitely ?
           | Especially when the person buying it will likely not have a
           | lot of information / put a lot of thought in the issue. Laws
           | are meant to protect people from that.
        
         | wmf wrote:
         | There's nothing stopping you from putting a Blu-ray player in
         | your rack next to the Prima box and the cost is trivial.
         | 
         | There's a common-sense argument that a person is only going to
         | have one phone, one phone carrier, one ISP, etc. and thus those
         | companies shouldn't hold their customers hostage. Turning that
         | into a legal principle is left as an exercise for the reader.
        
           | reaperducer wrote:
           | _There 's nothing stopping you from putting a Blu-ray player
           | in your rack next to the Prima box and the cost is trivial._
           | 
           | There's nothing stopping an iPhone owner from also buying an
           | Android phone, and the cost is trivial.
           | 
           |  _There 's a common-sense argument that a person is only
           | going to have one phone, one phone carrier_
           | 
           | There are hundreds of thousands of people in the United
           | States, maybe even millions, who have more than one phone.
        
             | romanoderoma wrote:
             | This is a common argument, but it's wrong IMO
             | 
             | iPhone is not an Android competitor, iPhone is a
             | Samsung/Huawei/LG etc competitor
             | 
             | Android competes with iOS
             | 
             | If I could install iOS on a Samsung device or Android on an
             | iPhone that would be different
             | 
             | But I can't
        
               | reaperducer wrote:
               | _If I could install iOS on a Samsung device or Android on
               | an iPhone that would be different_
               | 
               | I'm with you there. I'm so mad that I can't install iOS
               | on any device I want. My Android phone? Nope. My HP
               | laptop? Nope. My car entertainment system? Nope. My
               | TRS-80? Nope. My waffle maker? Nope.
               | 
               | I even tried to install iOS on my cat, and she rebooted
               | all over the rug.
               | 
               | Clearly this is a massive conspiracy by the Apple
               | industrial complex to control what I do with the things I
               | bought and paid for with my own money.
        
         | FactolSarin wrote:
         | While I'm sympathetic to this idea, one thing that I get hung
         | up on is game consoles. I enjoy multiplayer shooters, and I
         | like knowing that none of my opponents are using bots. So the
         | fact that the console is locked down is _part_ of the value
         | proposition for me. It 's a pro, rather than a con.
        
           | liability wrote:
           | Or you can just play with friends who don't cheat. Cheaters
           | are only a problem if your friends are jackasses or you play
           | with strangers.
        
             | spanhandler wrote:
             | So... we're gonna throw out the freedom to play with non-
             | cheating strangers when your friends are all busy, in order
             | that _every_ computing device, instead of just _lots and
             | lots_ of them, can have arbitrary software installed on it?
             | 
             | This feels like losing options, not gaining them.
        
               | liability wrote:
               | > _we 're gonna throw out the freedom to play with non-
               | cheating strangers_
               | 
               | Freedom? No. Opportunity? Maybe. I think communities
               | would arise to fill the demand though. Pseudo-anonymous
               | reputation systems tied to matchmaking could fill the
               | roll. I have a group of pseudo-anonymous
               | friends/acquaintances I frequently play games with
               | online. None of us cheat and if any of us did, we'd stop
               | playing with them. We don't need big brother. We don't
               | need technical solutions to social problems.
        
               | spanhandler wrote:
               | Maybe they could form a company for this purpose, and
               | then sell a product that fills that need?
        
             | esrauch wrote:
             | That only works if you have friends to play both your
             | teammates and the enemy team which is a very tall order.
             | Most people play with strangers overall, and most people
             | who play with friends just have them as teammates against
             | stranger opponents.
        
             | Cederfjard wrote:
             | So then the value add is that you can play with orders of
             | magnitude more people than just the ones you happen to know
             | and won't cheat?
        
             | pb7 wrote:
             | Do you have 150 friends to play battle royale?
        
             | gsich wrote:
             | Have you played games before? Even in a 5vs5 game, it's
             | hard to gather 9 friends at the same time, with a similar
             | skill.
        
               | liability wrote:
               | Of course I have.
        
               | gsich wrote:
               | Then you should know that the option "just play with
               | friends" is not entirely realistic.
        
           | AnthonyMouse wrote:
           | > I enjoy multiplayer shooters, and I like knowing that none
           | of my opponents are using bots. So the fact that the console
           | is locked down is _part_ of the value proposition for me.
           | 
           | The issue here is that you're using "locked down" too
           | generically. What you actually want is something like remote
           | attestation. The device can assert with a signature that it's
           | running a particular version of the OS and a particular
           | version of the game and in so doing allows you to know that
           | the user isn't cheating by using some other software.
           | 
           | That has nothing at all to do with whether you can install
           | arbitrary software on the device or who gets a percentage of
           | what. Even if you could install the Amazon store on your
           | PlayStation and the install Cheat App from there, the device
           | wouldn't then assert that you're running the official game
           | (because you're not), and then the other players would know
           | that and be able to boot you out. You don't need the other
           | player's console to refuse to install an arbitrary app for
           | that, only for it to be able to tell you when that has
           | happened.
        
           | lozaning wrote:
           | FYI you can reboot every retail xbox into DEV mode and run
           | your own games and code:
           | 
           | https://docs.microsoft.com/en-us/windows/uwp/xbox-
           | apps/devki...
           | 
           | Switching back and forth between retail and DEV mode is as
           | easy as rebooting.
        
           | Cu3PO42 wrote:
           | I don't see a huge issue there. You need not necessarily be
           | able to run your code in parallel to game, the console could
           | provide the option to run either your game or other code.
           | 
           | Of course you can now make the argument that any form of code
           | execution increases the attack surface. And you're right but
           | hypervisors can be quite effective. Also the XBOX One can be
           | put in developer mode to run arbitrary UWP apps and has not
           | yet had any major exploits (to my knowledge), where the PS4
           | has no similar features, but has had several firmware
           | versions with significant security flaws.
        
       | fierarul wrote:
       | Fundamentally, scale does matter.
       | 
       | If you have a small pub in the middle of nowhere you can be a
       | selective as you want. If your pub chain feeds 50% of the people
       | in the country you damn right will have to be heavily restricted
       | in what you can do.
       | 
       | It doesn't matter if it's monopoly or not. After you cross a
       | threshold the rules should be different and it's just amazing
       | Apple has been allowed to grow so big with basically no
       | oversight.
        
         | kartayyar wrote:
         | Fully agree with this sentiment - if there is anything which
         | becomes so common place like say a road, then I think there
         | should be some kind of oversight.
         | 
         | Apple saying no to people being able to bring their own payment
         | provider feels akin to saying the road provider only allows
         | cars they vet, and then charge 30% car manufacturers 30% of the
         | price of the car.
        
       | maxdo wrote:
       | This particular company decided to grow financially by cutting
       | apple from a revenue stream. Apple invested billions of dollars
       | in rnd, PR , legal protection, security, servers etc... Behemoth
       | like Epic decided to ignore that, at the same time still using
       | apple services and platforms. Such a simple case to me. The funny
       | part is I never heard from small company that gain traction from
       | apple store that it's bad. It's a social lift for them. But once
       | you grow , you forget about it... and start complaining...
        
         | cmiller1 wrote:
         | And they didn't even start with the lawsuit, they just broke
         | the terms of service explicitly and then surprise pikachu faced
         | when Apple slapped them down.
        
           | gfosco wrote:
           | They were well prepared for this, with what must've taken
           | months of planning. They added the payment option, got
           | banned, filed the lawsuit and published their 1984 parody ad,
           | all within 24 hours.
        
           | bluedevil2k wrote:
           | They weren't surprised at all by the lawsuit. They wanted a
           | lawsuit. The only person who could change the TOS was a judge
           | and Epic could only sue if Apple enforced the TOS on them.
           | 
           | Plus, if you don't think Epic had already talked to lawyers
           | and lobbyists in Washington DC and already been given a
           | heads-up that they might win, then you don't know business
           | that well.
        
       | annexrichmond wrote:
       | I see streaming video games as simply videos that the user is
       | able to interact with. Perhaps this is a false comparison, but
       | does Apple collection commission on ad revenue from YouTube ads?
        
       | ngngngng wrote:
       | > but the benefit [the App Store arrangement gave] to developers
       | was much less clear cut.
       | 
       | I disagree, I think the fact that so many developers built apps
       | for iPhone supports my point. Apple gave developers everything
       | they needed, users with dollars to spend.
        
         | johnnyfaehell wrote:
         | Those users would always be there. If there was another App
         | Store instead they would be there. If there were app stores
         | competing there would be users with dollars to spend on both.
         | The App Store doesn't provide users because it does something
         | special, it provides them because there is no other option to
         | install apps on your expensive smart phone/tablet without using
         | it.
        
       | ntsplnkv2 wrote:
       | A pretty well-thought out article, given the inflammatory nature
       | of the subject matter.
       | 
       | I think Apple is right on the line. But I don't see a good
       | argument as to what their doing is being anti-competitive. ~2
       | million apps are on the app store. Charging a fee for giving
       | developers a huge market that spends money is not exactly unfair.
       | And the rules of engagement are generally applied equally to
       | everyone - the exceptions are noted by the guidelines.
       | 
       | What would make it fair? Lowering the fee? If that were the case,
       | then the problem isn't anti-competitive behavior. If it's the
       | rules, what would fair rules look like that don't harm the end
       | user or the product?
       | 
       | What actual harm is Apple inflicting on the market by their
       | behavior? Developers make less money? That isn't good enough.
        
         | appleflaxen wrote:
         | the solution is conceptually easy: carve the app store out of
         | apple, and make it a separate company
         | 
         | if there is no monopoly, then little will change.
         | 
         | if there is, then consumers will win.
        
           | [deleted]
        
         | bluedevil2k wrote:
         | actual harm => consumers end up paying more for the apps
         | because the app developers have to increase their price to
         | cover Apple's cut (which is more like a shakedown).
         | 
         | I don't see any reason why a company needs to pay _any_ percent
         | of their revenue instead of a flat fee. You pay a % of revenue
         | when someone is your partner or an investor in your company.
         | Apple is neither. In fact, they 've shown to be the opposite of
         | a trusted investor/partner as they've copied successful apps
         | and integrated them into their own platform.
         | 
         | The App Store should be a fixed fee, something like $19/month,
         | for your app to be on sale there.
         | 
         | On another note, regarding your first comments, in the late
         | 90's Microsoft went through DOJ depositions and demands for
         | breaking up simply because they bundled Internet Explorer with
         | their operating system. It didn't charge Netscape money for
         | access to Windows and IE wasn't generating any income. But the
         | furor at the time was huge and the anti-MSFT attitude has
         | prevailed to this day. Why not the same feelings for Apple
         | who's made this far more extreme and far more anti-competitive.
        
           | sercand wrote:
           | > consumers end up paying more for the apps because the app
           | developers have to increase their price to cover Apple's cut.
           | 
           | I don't think so. When we determined our app's monthly price
           | we have A/B tested several price like $5/month, $8/month,
           | $15/month. And we have chosen the one that we earned most (It
           | was the expensive one). If the Apple's cut will become 10%,
           | we won't change our price because would earn less. Therefore,
           | Apple's cut won't change most of the apps' price.
        
             | fungos wrote:
             | Nice to know, so they can happily charge 95% from your app?
        
               | sercand wrote:
               | Oh no, they should close the App Store where my business
               | lives and we should return to iPhoneOS 1 era.
               | 
               | When we returned to iPhoneOS 1 era, all of us should just
               | develop PWA websites without dealing with 30% cut.
        
           | ntsplnkv2 wrote:
           | > actual harm => consumers end up paying more for the apps
           | because the app developers have to increase their price to
           | cover Apple's cut (which is more like a shakedown).
           | 
           | So what? All markets work like this. Food prices go up
           | whenever there fuel prices increase, so the grocery store
           | increases the cost to cover the higher cut taken by the
           | supply chain. Apple created this entire market - they
           | could've been far more anti-competitive than they are. Why
           | should the free advertising, access to a market that has
           | users that spend more on average, be free to anyone?
           | 
           | > I don't see any reason why a company needs to pay any
           | percent of their revenue instead of a flat fee.
           | 
           | You're the one making the claim - you have to prove why it's
           | wrong to charge a percentage of revenue first.
           | 
           | The Internet Explorer argument just doesn't apply. They had
           | market dominance - Apple does not.
        
             | stale2002 wrote:
             | > So what? All markets work like this. Food prices go up
             | whenever there fuel prices increase
             | 
             | If it were a monopoly then anti-competitive practices, that
             | would result in price increases, would be illegal .
             | 
             | > Apple created this entire market
             | 
             | It doesn't matter if they created the whole market. That is
             | completely irrelevant to the legality of anti-competitive
             | practices. Now, they are a monopoly, and they are no longer
             | to allowed to engage in anti-competitive behavior.
             | 
             | > they could've been far more anti-competitive than they
             | are
             | 
             | The idea that they could do worse, is not an argument
             | against something as for why it is not bad.
             | 
             | Apple could do many things that are worse than what they
             | are doing now. Maybe, in the future they will hire
             | assassins to kill anyone who does not own an iphone. But
             | that hypothetical world, does not make the current world
             | any better. It is not an excuse.
             | 
             | > Why should the free advertising, access to a market that
             | has users that spend more on average, be free to anyone?
             | 
             | Because the purpose of laws are to help consumers, not to
             | protect apple. The reason why the law should force apple to
             | allow competitors, is because by doing this, this helps
             | consumers.
             | 
             | > They had market dominance - Apple does not.
             | 
             | Apple absolutely has market dominance over apps that are
             | sold on the iphone. They prevent competitors from running
             | app stores on that platform.
             | 
             | This is a huge market.
        
               | ntsplnkv2 wrote:
               | It's not a monopoly. There is an alternative which
               | dominates the market share. This simply is not a
               | monopoly.
               | 
               | > Apple absolutely has market dominance over apps that
               | are sold on the iphone.
               | 
               | This is just wrong. This would hold true if no
               | alternative exists. There currently is not an app the
               | iPhone offers that isn't matched in functionality
               | anywhere else.
               | 
               | This doesn't pass basic legal sniff tests.
        
               | stale2002 wrote:
               | > This is just wrong. This would hold true if no
               | alternative exists. There currently is not an app the
               | iPhone offers that isn't matched in functionality
               | anywhere else.
               | 
               | There is no alternative for buying apps on the iPhone.
               | 
               | > It's not a monopoly. There is an alternative which
               | dominates the market share.
               | 
               | Yes it is. There is not a single alternative, for buying
               | apps on the iPhone. They control that market, and have
               | 100% market share over the iPhone app store market.
        
             | bluedevil2k wrote:
             | > Apple created this entire market
             | 
             | Which market? 3rd party software on a computing device?
             | Sorry, that was dozens of years prior. Packaged apps on a
             | mobile device? Sorry, I had those on my Treo in 2001. They
             | haven't really created any market, they just created a
             | software monopoly on their hardware using existing ideas.
        
               | ntsplnkv2 wrote:
               | Aside from trying to be smug, I'm not sure the point of
               | this comment.
               | 
               | No one cares that a small handful of people owned a Treo
               | in 2001. It wasn't relevant then and it isn't now. In any
               | case, if it isn't a market, then there is no case here,
               | so not sure what your comment means for you.
               | 
               | > They haven't really created any market, they just
               | created a software monopoly on their hardware using
               | existing ideas.
               | 
               | The monopoly where the competitor has far, far higher
               | marketshare. I'm sorry, I've never read about that in the
               | history books.
        
           | Someone wrote:
           | _"consumers end up paying more for the apps because the app
           | developers have to increase their price to cover Apple 's
           | cut"_
           | 
           | I think it will be hard to defend that argument in court,
           | given the historical development of prices for apps.
           | 
           | Also, Apple will likely argue that prices could go down
           | because they provide developers a huge market relatively
           | cheaply, so that they can make up Apple's cut with increased
           | number of sales.
           | 
           | I also think one could argue Apple is your partner when you
           | publish on the App Store (evil partner, maybe, but developers
           | sign a contract with them)
        
           | chipotle_coyote wrote:
           | > actual harm => consumers end up paying more for the apps
           | because the app developers have to increase their price to
           | cover Apple's cut (which is more like a shakedown).
           | 
           | Out of all the arguments against Apple's App Store policies,
           | this has always struck me as the weakest. I remember app
           | prices for Palm Pilots, and for that matter, app prices in
           | general before the App Store came along -- and they were
           | _way, way higher._ In 2005, a program like Pixelmator for iOS
           | would have at least been $40; on iOS, it 's $5. And how much
           | do you think LumaFusion, a multitrack video editor, would
           | have gone for in 2005? If it had been under $200 reviews
           | would have been calling it a steal. It's $30. And that seems
           | _insanely high._
           | 
           | So the problem with the "Apple's cut artificially inflates
           | prices" argument is that prices have demonstrably been in
           | free fall during the app era. We can argue that LumaFusion
           | would be able to cut their price to $25, or Pixelmator to $4,
           | and that somehow "proves" that developers have to increase
           | their price, but it's not super compelling.
           | 
           | > I don't see any reason why a company needs to pay any
           | percent of their revenue instead of a flat fee. You pay a %
           | of revenue when someone is your partner or an investor in
           | your company. Apple is neither.
           | 
           | Well, Apple _is_ acting as a payment processor, and payment
           | processors charge you a percent of revenue. I don 't think
           | anybody's gonna run credit cards for you for a flat $19 a
           | month fee; if Apple charged only what Stripe did (30C/ +
           | 2.9%), LumaFusion's fees would be over $19 on their 11th copy
           | sold per month and Pixelmator would hit it on sale 65.
        
           | zepto wrote:
           | This isn't a clear argument.
           | 
           | Many customers and developers want the service the App Store
           | provides and are willing to pay for it.
           | 
           | I.e. it's not a shakedown, it's a service just like any
           | other.
           | 
           | But even if you argue that people should be allowed to have
           | someone else provide a different service (which is
           | technically problematic since they will still need to use
           | Apple's API's), there is no reason to presume that more
           | stores equates to lower prices.
           | 
           | It doesn't in streaming for example, because of exclusive
           | content.
           | 
           | It also means developers will need to support multiple stores
           | and pass that cost on to the customers.
        
             | bluedevil2k wrote:
             | They might want the App Store, we don't if they're willing
             | to pay for it because they have no choice.
             | 
             | And it's absolutely a shakedown. It's not a service, it's a
             | requirement. A service implies app developers have options.
             | They do not. Apple could raise the price to 70% of the
             | revenue and app developers would have no choice but to pay.
             | It's not much different than the mob saying "it'd be a
             | shame if this business went away for a while, wouldn't it"
             | and demanded protection money.
        
               | zepto wrote:
               | We know some of them want it because a lot of them say so
               | elsewhere in this threads.
               | 
               | Nobody is forcing developers to develop for iOS.
               | 
               | If Apple raised their rate to 70%, I'd build for the web
               | or Android in a heartbeat.
               | 
               | It can be both a service and a requirement for iOS
               | developers without being a shakedown.
        
               | ntsplnkv2 wrote:
               | The App Store is as much the product as the iPhone.
               | 
               | Without the app store the iPhone is literally just a
               | piece of hardware. The idea that the App Store isn't a
               | product in and of itself is a falsehood.
               | 
               | > A service implies app developers have options. They do
               | not.
               | 
               | They do - it's called Android.
        
               | bluedevil2k wrote:
               | I've heard this argument before...
               | 
               | Internet Explorer is as much the product as Windows.
               | 
               | Without Internet Explorer Windows is literally just a
               | piece of software.
               | 
               | They have options - it's called a Mac
        
               | ntsplnkv2 wrote:
               | Ah hah! I'm glad you brought this up.
               | 
               | What did Internet Explorer have? DOMINANT MARKETSHARE.
               | That was the problem - not that a program came bundled
               | with software. Such a basic fact conveniently ignored
               | because Apple Bad.
               | 
               | > Without Internet Explorer Windows is literally just a
               | piece of software.
               | 
               | A piece of software that can do many things - an iPhone
               | without apps just doesn't work. Apps run everything -
               | from making phone calls to keeping notes. Windows without
               | internet can still be used. Bad analogy.
        
               | chipotle_coyote wrote:
               | Internet Explorer didn't have dominant market share;
               | Windows did. You say the problem wasn't that a program
               | came bundled with software, but that was literally the
               | heart of the antitrust action: the government contended
               | that Microsoft was using their defacto operating system
               | monopoly of Windows to give IE a leg up on non-bundled
               | competitors.
               | 
               | > An iPhone without apps just doesn't work.
               | 
               | Sure, but an iPhone without an App _Store_ works fine --
               | that was literally the way the first iPhone shipped,
               | remember? -- so I 'm not quite sure your analogy is a
               | slam dunk here. :)
        
           | jVinc wrote:
           | Apple doesn't have a monopoly, people are free to chose other
           | platforms. You can't claim harm on end-users due to higher
           | costs when literally every single costumer of Apple chose
           | their product and ecosystem despite it being more expensive.
           | 
           | > Why not the same feelings for Apple who's made this far
           | more extreme and far more anti-competitive.
           | 
           | Because you can't abuse a monopoly when you don't have a
           | monopoly. Apple isn't being anti-competitive. In fact by the
           | very nature of your argument that they are hurting themselves
           | by having high prices and are welcoming competition as
           | consumers could chose cheaper alternatives, which most
           | actually do as Apple only sits on like 14% of the market.
           | Microsoft on the other hand tried to misuse their near 100%
           | position one market to corner a different one in order to
           | kill of competitors and take it for themselves.
        
           | giantrobot wrote:
           | I'm super amused by people bemoaning Apple's cut of sales on
           | the App Store. I remember mobile software before the App
           | Store. Buying software for a Palm or PocketPC device was a
           | fucking shit show.
           | 
           | There were multiple competing stores and sometimes even the
           | developer's own site. The prices were ridiculous, partly
           | because everyone had to implement their own payment and
           | distribution systems. If the software didn't work or there
           | was a problem it was rare to get a refund. Most of the time
           | your contact info was readily sold to "partners".
           | 
           | Apple's cut of sales for the service they provide is pretty
           | small compared to the costs of doing it yourself. There's
           | many of thousands of developers that are enabled by the fact
           | they don't need to host their apps, handle billing, or handle
           | user accounts and PII.
           | 
           | If you seriously think prices to end users would decrease if
           | Apple took a smaller cut you're deluding yourself. If
           | developers are making sales at current prices there's zero
           | reason for them to drop prices even if their overhead drops.
           | Prices are set by what the market will bear and only have
           | their lower bound set by the developer's overhead.
        
             | bluedevil2k wrote:
             | > Apple's cut of sales for the service they provide is
             | pretty small compared to the costs of doing it yourself
             | 
             | Pretty small? I think Epic, who makes billions and billions
             | of dollars in overall sales (though revenue is unknown
             | specific to Apple devices, but fair to say at least $100M),
             | would strongly disagree with this point.
        
             | dangoor wrote:
             | 2020 is very different from 2008. Palm and PocketPC devices
             | were "organizers" and not primary computing devices (as
             | smartphones are today, for some users), so there was a lot
             | less at stake back then.
             | 
             | Additionally, companies like Stripe have made integrating
             | payments _way_ easier than it was back then. Hosting
             | downloads is not difficult either. As noted in the
             | Stratechery article, developers not only give up 30%, but
             | give up a customer relationship and can't even issue
             | refunds! They can't do upgrades, either. It's not just the
             | 30%, it's the flexibility in payment models as well.
             | 
             | I don't know that prices would drop, but more developers
             | would have a sustainable business.
        
             | ahnick wrote:
             | _Prices are set by what the market will bear_
             | 
             | That's the entire issue right there. When Apple is the
             | market, then they can make it whatever they want. If Apple
             | has to legitimately compete with other "App Stores", then
             | the market will find a lower price than 30%.
        
               | ntsplnkv2 wrote:
               | Play charges 30% as well, it seems to be the market
               | price.
               | 
               | If that is exorbitant, what SHOULD the price be?
        
               | bluedevil2k wrote:
               | A flat monthly fee
        
               | ntsplnkv2 wrote:
               | That doesn't answer the question. A flat monthly fee
               | could be $1 dollar or $100,000.
        
               | ahnick wrote:
               | Play is also an anti-competitive monopoly as well. Google
               | was a bit smarter about avoiding potential anti-trust
               | though, because they at least give the illusion of choice
               | with 3rd party app stores.
               | 
               | There basically is not a competitive market for either
               | app marketplace right now, so an accurate price can't be
               | determined. Allow 3rd party marketplaces to be installed
               | as easily as any other app and I'm certain prices will
               | come down from where they are today.
        
               | ascagnel_ wrote:
               | > Google was a bit smarter about avoiding potential anti-
               | trust though, because they at least give the illusion of
               | choice with 3rd party app stores.
               | 
               | I'd argue the opposite -- one of Epic's allegations is
               | that Google scuttled a deal Epic had reached with OnePlus
               | to ship Epic's own Android app store.
        
         | stale2002 wrote:
         | > . ~2 million apps are on the app store.
         | 
         | Having a large customer base is not an argument against them
         | being a monopoly. Quite the opposite, it is evidence of it
         | being a monopoly.
         | 
         | > Charging a fee for giving developers a huge market that
         | spends money is not exactly unfair.
         | 
         | It is unfair if they are engaging in anti-competitive practices
         | to prevent competitions from competing.
         | 
         | > What would make it fair? Lowering the fee?
         | 
         | Allowing alternative apps stores to compete against apple's
         | would make it fair, and giving users the option and ability to
         | do this, easily. So, specifically I should be able to install a
         | Steam, or epic app store, on the iphone, without apple having
         | any ability at all to stop me, or take a cut.
         | 
         | > What actual harm is Apple inflicting on the market by their
         | behavior? Developers make less money? That isn't good enough.
         | 
         | Of course it is. If you have a monopoly, then the harm is on
         | the customers of the market. That includes both buyers and
         | sellers. That is how monopolies work.
         | 
         | And also, it is not just developers making less money. Instead,
         | the monopoly place in the market, prevents developers from
         | passing on the savings to the consumer.
         | 
         | So the fee would have to be literally 0%, for me to even accept
         | the idea that consumers aren't harmed by it.
        
           | ntsplnkv2 wrote:
           | A monopoly needs to dominate the market. Apple is not, it
           | does not dominate the smartphone or mobile OS market. People
           | on here can't get past this basic fact.
           | 
           | > It is unfair if they are engaging in anti-competitive
           | practices to prevent competitions from competing.
           | 
           | Which has been proven untrue - because there are 2 million
           | apps on the marketplace. The rules are out there. I haven't
           | seen a case where the rules were violated and nothing was
           | done.
           | 
           | > Allowing alternative apps stores to compete against apple's
           | would make it fair, and giving users the option and ability
           | to do this, easily. So, specifically I should be able to
           | install a Steam, or epic app store, on the iphone, without
           | apple having any ability at all to stop me, or take a cut.
           | 
           | This is a significant risk to the product. Opening it up
           | means that the quality of the product and consumer suffers.
           | The competing app store is the Play Store. Feel free to
           | switch to that OS.
           | 
           | > Of course it is. If you have a monopoly, then the harm is
           | on the customers of the market. That includes both buyers and
           | sellers. That is how monopolies work.
           | 
           | Sigh. It isn't a monopoly, but I'll humor you. Go ask any
           | iPhone user what they think about the app store. I highly
           | doubt you'll find any significant figure upset.
        
             | stale2002 wrote:
             | > This is a significant risk to the product. Opening it up
             | means that the quality of the product and consumer suffers.
             | 
             | Thats still a monopoly on apps sold on the iPhone.
             | 
             | You are just giving arguments as for why you support
             | Apple's monopoly on the iPhone app store market.
             | 
             | > A monopoly needs to dominate the market.
             | 
             | Also, related, there does not even need to be a monopoly
             | for anti-competitive practices to be illegal. Anti-
             | competitive behavior can still be illegal, even if there is
             | not monopoly.
             | 
             | > the competing app store is the Play Store
             | 
             | No, actually. The play store cannot install apps on the
             | iPhone. That is the market that Apple has a monopoly on.
        
         | partiallypro wrote:
         | At least in terms of their banning xCloud, they recently filed
         | a patent to make their own cloud gaming service. I would
         | definitely say that sounds anti-competitive to ban competitors
         | that are ahead of you from your store, so you have time to make
         | your own.
        
           | ntsplnkv2 wrote:
           | It depends on the reason for banning xCloud and if their
           | product becomes market dominant. The rules are there. It
           | seems unfair to punish Apple for someone else breaking an
           | agreement.
        
             | partiallypro wrote:
             | Ah, so the key to a monopolistic company being a monopoly
             | is that we have to wait for them to become a monopoly
             | elsewhere, after they've banned their own competitors from
             | the space they just entered/want to enter. Makes sense.
        
         | luplex wrote:
         | One problem is that Apple does not charge a 30% fee for its own
         | services.
         | 
         | Thus, Apple music can be offered cheaper than Spotify. I'm not
         | sure how exactly this applies to Fortnite, though.
        
       | [deleted]
        
       | turtlesdown11 wrote:
       | It's weird how Epic has no problem with closed hardware
       | consoles...
        
         | mthoms wrote:
         | The counter argument (from the article). Emphasis mine.
         | 
         | >[smartphones are] not a console you play to entertain
         | yourself, or even a PC for work: it is _the foundation of
         | modern life_
         | 
         | IMHO, this is a perfectly valid argument.
         | 
         | To be clear, I have no idea how that could be legislated, nor
         | do I _necessarily_ think it should be. I 'm only saying that
         | it's easy to see why they aren't the same thing.
        
         | baby wrote:
         | Do these take a 30% cut from online purchases as well?
        
           | wmf wrote:
           | Yes.
        
         | jayd16 wrote:
         | I'm sure they do but the situation is a bit different. Its a
         | bigger leap for the consoles to implement a third party store
         | than Apple. They don't allow unsigned code on consumer devices
         | and the cert process is even more entailed than Apple. There's
         | no tooling or infrastructure to install third party apps onto
         | the consoles outside of the first party store. Apple has a
         | ready made developer flow that is artificially blocked through
         | provisioning profiles and the like.
        
         | sdsvsdgggggg wrote:
         | How big of a cut do they have to pay on closed hardware
         | consoles?
        
           | pwinnski wrote:
           | 30%, amazingly enough.
        
         | wpurvis wrote:
         | If I wanted a PS4 game I could go to gamestop or walmart and
         | buy it. I can buy games used. As closed as consoles are there's
         | much more choice in where you get your software than iOS
         | devices.
        
           | pwinnski wrote:
           | Regardless of where you buy it, Sony takes a cut--unless you
           | buy used.
           | 
           | And IAP, which is the subject under discussion, is 100%
           | through Sony, and Sony still gets 30%.
        
         | AlexandrB wrote:
         | This is what screams "publicity stunt" to me. Especially the
         | 2-tier pricing in the iOS app, whereas on consoles _everyone_
         | [1] got the 20% discount even though Epic is still paying
         | Sony/Microsoft their 30% cut.
         | 
         | [1] https://www.epicgames.com/fortnite/en-US/news/the-
         | fortnite-m...
        
       | orliesaurus wrote:
       | Okay this is going to sound stupid but maybe someone else feels
       | like me about it: I don't understand why Apple has to take such a
       | big chunk from transactions of in-app purchases? Similarly
       | Google. Why 30%? Why not 5%? That feels like it would be more
       | honest.
       | 
       | Is it just because "they can"?
        
         | klelatti wrote:
         | When they launched the App Store Apple took a risk - invested
         | in the systems etc needed to support it and I think that at the
         | time it would be possible to justify 30% as reasonable given
         | these factors - and was comparable with other stores.
         | 
         | I think it would probably be hard to argue, given the market
         | structure now, that the return relative to risk is still
         | reasonable. Normally other entrants would join and exert some
         | degree of pricing pressure on theses fees. The Google / Apple
         | duopoly means that this isn't working.
        
         | philwelch wrote:
         | If I were an app developer who relied on in-app purchases, I
         | would probably care a lot more. But as a consumer, I don't, and
         | I suggest the only reason consumers have to care is because app
         | developers (understandably) want lower fees and are negotiating
         | terms via PR.
        
           | mahkeiro wrote:
           | You should care because in the end you are the one paying the
           | 30%.
        
         | wmf wrote:
         | Partly because they can but also to prevent developers from
         | gaming the system. Imagine a free app with an IAP to unlock
         | features but Apple only takes 5% from the IAP.
        
           | kentonv wrote:
           | So they should take 5% of regular app purchases, too. Problem
           | solved.
           | 
           | Would hardly even create a dent in Apple's revenue and they
           | apparently don't know what to do with the money anyway except
           | put it in a giant pile, so no loss for society.
        
           | lilyball wrote:
           | Exactly this. If IAP was a different cut, all apps would go
           | "free" overnight and require an IAP purchase to unlock most
           | of the app.
           | 
           | Apple could try something like giving "consumable" IAP a
           | different cut, but I'm sure devs would still try to game that
           | too (e.g. having a consumable that unlocks the app for a set
           | amount of time, rather than a permanent unlock).
        
             | rstupek wrote:
             | Most apps are free already and use ads to generate revenue
             | of which Apple gets $0.
        
             | wmf wrote:
             | BTW if Apple is protecting customers so much they should
             | ban consumable IAPs because they're being used to drain
             | money from people via addiction.
        
               | lilyball wrote:
               | Consumables are used for more than just freemium games.
        
         | benbayard wrote:
         | Part of the reason is that Apple & Google don't charge credit
         | card processing fees. So for a $1 app, 30% is ~ their cost. Of
         | course, that logic doesn't scale to things like $9.99/mo
         | subscriptions and the like.
         | 
         | Apple could take out credit card processing fees and then
         | charge 5%, but up until now they haven't had a reason to
         | change. Perhaps we will see change here, who knows?
        
           | x3c wrote:
           | That logic doesn't scale of for other countries that have
           | friendly micro transactions platforms..
        
         | nemothekid wrote:
         | I assume their costs are just, Credit Card Fees, Infrastructure
         | Fees (Bandwidth, Storage), Reviewers Salary. Not sure this adds
         | up to 30%.
         | 
         | I think the real reason is that when the Apple store was
         | started, they looked around at the current prices for "software
         | distribution". Retail was like 70%, and other app stores; for
         | example the Danger Hiptop / T-mobile Sidekick charged 60% for
         | their apps store, and the carriers were worse. At the time, 30%
         | was actually a lot cheaper than everyone else. Then I assume
         | Google just copied Apple.
        
           | eyesee wrote:
           | CC processing fees may exceed this. Just using Stripe [1] as
           | an example, 2.9% + 0.30 per transaction means $.329 for
           | retail CC pricing. Surely Apple gets a discount, but it's
           | price of competitive alternative that matters.
           | 
           | Part of the problem with this whole market is that we're
           | talking about zero marginal cost goods. Taking away
           | frictional costs of transaction, distribution and support,
           | the economic argument is for prices to trend towards $0.
           | Hence the "race to the bottom" once the App Store made
           | distribution "free" for free apps.
           | 
           | [1]: https://stripe.com/pricing
        
             | jagged-chisel wrote:
             | $0.329 for one dollar.
             | 
             | $0.59 in CC fees for ten dollars. That's 5.9%
             | 
             | $0.735 in CC fees for $15: 4.9%
        
             | kuschku wrote:
             | The German GiroCard payment system is 0.125%.
             | 
             | The EU just limited credit card inter bank exchange fees to
             | 0.2%.
        
             | x3c wrote:
             | What about other countries where micro transactions are not
             | that expensive... eg. UPI of India.
        
           | FireBeyond wrote:
           | The MAS fees add up to 3% with presumably similar service
           | costs.
           | 
           | 30% is just rent-seeking opportunism. 3% shows something far
           | closer to Apple's true costs for all this when faced with the
           | fact that the Mac App Store is (for now) not required.
        
           | wrkronmiller wrote:
           | Maintaining XCode, running iCloud app-facing services,
           | building/maintaining SDKs, etc...
           | 
           | Apple has to pay for these somehow. They can either get the
           | money by charging more for each iPhone or they can get the
           | money from the real end-users of these products: Developers.
        
             | yokto wrote:
             | Yes, I'm sure you would buy an iPhone if Xcode didn't
             | exist.
        
             | dzader wrote:
             | Or you know, they could get the money from the yearly fee
             | they charge developers for exactly these reasons
        
           | paulcole wrote:
           | > Not sure this adds up to 30%.
           | 
           | It absolutely shouldn't add up to 30% unless you believe
           | Apple should be using the App Store as a pseudo-loss-leader
           | for the iPhone.
        
         | zaksoup wrote:
         | This is something I hadn't thought about until the article
         | pointed it out. According to the first link in google
         | (https://www.braze.com/blog/in-app-purchase-stats/) the average
         | iOS IAP in 2017 was $1.08. If you compare that to Square and
         | Stripe's fee structure then the processing fees charged by the
         | credit card processors is about 25%. This means Apple's taking
         | for themselves much closer to a 5% cut which seems much more
         | reasonable for the services provided.
         | 
         | Why Apple doesn't switch to a 5% + $0.29 structure is anybody's
         | guess, however...
        
           | halter73 wrote:
           | Why compare to Square's or Stripe's fee structure? It's
           | ridiculous to claim "This means Apple's taking for themselves
           | much closer to a 5% cut" as if Apple is paying a $0.29
           | processing fee per IAP.
           | 
           | If developers had a choice in payment processors, they could
           | choose one with smaller minimum per-transaction fees,
           | aggregate multiple payments from the same customer, try out
           | subscriptions instead of microtransactions so the payment
           | processor takes a smaller cut, etc...
        
             | zaksoup wrote:
             | Sorry, I am not arguing that developers shouldn't be
             | allowed to pick their payment processor on iOS, just doing
             | some back-of-the-envelope math that tracked with the quote
             | from the original article that 30% is not much higher than
             | the processing fees in the first place on a $0.99
             | transaction. This was a surprising revelation to me since I
             | hadn't considered that there were often flat fees of ~30
             | cents from card processors.
        
               | bluk wrote:
               | Having worked at a payment processor, if you are a medium
               | to large business, you can cut deals with payment
               | processors for a much lower fee. They are very
               | competitive, and of course, Apple would be a special
               | customer given very generous terms (assuming Apple are
               | not processing the transactions themselves which is
               | possible). This does not even take into account Apple
               | store credit via gift cards and the like or purchasing
               | different apps in one transaction which eliminates or
               | lowers the fees.
        
           | donarb wrote:
           | Apple provides a ton of services besides the credit card
           | processing.                 - 24/7 worldwide availability,
           | instant payment/app download       - Easy re-install after
           | deletion, you still own the app even if deleted       -
           | Region restriction       - Separate app pricing by region
           | - Revenues paid to developer from multiple region currencies
           | without         conversion fees       - Tax calculation and
           | collection       - Customer refunds       - User rankings and
           | reviews       - App store advertising in category listings
           | - Video previews of the app in operation       - Packaging of
           | media content allowing developers the ability to load game
           | levels as needed. This allows a user to start playing your
           | game quickly.       - App sales stats
        
             | manuelabeledo wrote:
             | Most of them are there either because local laws, or purely
             | to benefit Apple, or both, e.g. region restriction helps
             | Apple add content to their store, and circumvent local
             | restrictions, if apply.
        
         | schoolornot wrote:
         | Call a spade a spade. Not even the mafia extorted businesses
         | for 30%. I'd argue an act of digital eminent domain is in
         | order. Imagine being a store owner and having to give a 30%
         | kickback to your landlord.
        
           | ladberg wrote:
           | Most shops do have to pay somewhere around 15% of the revenue
           | in rent. In addition to the flat cost, there are tons of
           | commercial leases that charge a percentage of profits on top
           | of that.
        
             | Barrin92 wrote:
             | well maybe the digital word needs Georgism too. The OP is
             | exactly right, what Apple is doing is nothing else than the
             | digital equivalent of extracting land rents.
             | 
             | If Apple, Google et al want to have control over their
             | digital domains honestly instead of breaking them up let's
             | just socialise the economic rents, or cap it at 2% or
             | whatever.
        
           | askafriend wrote:
           | > Call a spade a spade. Not even the mafia extorted
           | businesses for 30%.
           | 
           | What do you call Steam, Xbox, Nintendo, Best Buy, Game Stop,
           | Playstation, Microsoft...
        
         | pwinnski wrote:
         | At launch, Apple operated the App Store hoping to break even,
         | and 30% wasn't quite doing it at first.
         | 
         | On a $.99 app, they still might not. I mean, they might, given
         | economies of scale, but barely. Free apps incur costs with zero
         | compensation. If all apps cost 99 cents, I don't think we'd be
         | having this conversation. If Apple were still operating the App
         | Store at break-even, I don't think we'd be having this
         | conversation.
         | 
         | Apps with IAPs that are $9.99, that's a lot of extra profit.
         | Apple might argue that they help offset all of the free apps,
         | but obviously a company like Epic is going to feel singled out.
         | 
         | Apple is no longer only trying to break even with the App
         | Store. They have openly stated that it is profitable, and that
         | they want it to be more so. Epic and others with higher-
         | than-99-cents sales don't like giving up so much, and I can't
         | say I blame them.
        
         | kaiju0 wrote:
         | Yes the are providing an eco system, customers and payment
         | processing.
        
         | seanwilson wrote:
         | Don't they need to pay for and take care of country specific
         | sales tax for you? If you sold directly to customers within the
         | EU for example, you'd be liable to pay ~20% VAT for sales to
         | most countries as far as I understand.
         | 
         | I don't know if 30% is fair but there's value for sure in
         | making tax returns easier.
        
         | rhinoceraptor wrote:
         | Apple's share of the hardware market is practically fully
         | saturated. They're not going to sell 30% more phones or
         | computers. They need some place to expand and grow, and
         | services/payment processing is where they're doing it.
        
       | txr wrote:
       | I find the comparison that many people make to game consoles very
       | short minded.
       | 
       | It should be clear to everyone that the smartphone will become
       | more and more integrated into our lives to a point where at some
       | point you cannot participate in society without a phone. Sure,
       | many things have alternative options or are limited to tech
       | enthusiasts but other options become less favorable more and
       | more.
       | 
       | The alarm clock in the morning, communicating with friends and
       | family, paying for things, doing your taxes, unlocking your door.
       | Also unlocking your car is coming and there is even early talk of
       | putting your driver's license in your phone. Getting driving
       | directions, some people use their phone as an artificial pancreas
       | system. (https://androidaps.readthedocs.io/en/latest/)
       | 
       | The smartphone has become the personal computing device.
       | 
       | A gaming console is something completely different, there I'm
       | perfectly fine if a company wants to control the environment. I
       | would prefer an open system but Sony, Nintendo or Microsoft
       | controlling the games I can play is not even close to the
       | limitations apple creates with their ecosystems on society.
       | Google allows for third-party stores on their Android system, I
       | would be doable for Apple to allow the same.
        
       | williesleg wrote:
       | Epic = China Let the flame wars begin. Also, please post first if
       | you're a CCP member first, so we all know.
        
       | LockAndLol wrote:
       | Honestly, I don't see the big deal. You pay for vendor lock-in,
       | you get vendor lock-in. Apple doesn't have a "monopoly" on
       | smartphones. If anybody wants variety, they can get an android or
       | invest in a PinePhone or Librem5.
       | 
       | Epic complaining about being shut out of the App store is like
       | Dominoes complaining about being shut out of that private
       | university where all the rich kids go. They should just go over
       | to Android where, if they want to, they can make their own app
       | store.
       | 
       | > My preferred outcome would see Apple maintaining its control of
       | app installation. I treasure and depend on the openness of PCs
       | and Macs, but I am also relieved that the iPhone is so dependable
       | for those less technically savvy than me.
       | 
       | This, I certainly don't agree with. Android has more app stores
       | and is still quite easy to use and dependable for the less
       | technically savvy. Apple getting more App stores won't change how
       | "easy" the iPhone is to use.
        
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