[HN Gopher] Over three billion people worldwide now play video g...
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       Over three billion people worldwide now play video games, study
       reports
        
       Author : Gamermeme
       Score  : 26 points
       Date   : 2020-08-21 21:50 UTC (1 hours ago)
        
 (HTM) web link (nintendosmash.com)
 (TXT) w3m dump (nintendosmash.com)
        
       | jpxw wrote:
       | If you count Candy Crush then sure
        
         | ashtonkem wrote:
         | And you should.
         | 
         | "Casual" video gaming, a term that carries unfortunate
         | dismissive undertones, represents the most common form of video
         | games played. The proliferation of the smart phone has
         | undoubtedly helped here.
         | 
         | Probably more so pre-pandemic. My observation when I lived in
         | Chicago is that many people played these games while commuting
         | via mass transit, I'm sure fewer are doing that now.
        
           | hindsightbias wrote:
           | Decades ago, people did crosswords or read the paper/books
           | while commuting.
           | 
           | Do see a bit of sudoku. It would be interesting if there are
           | music vs audiobooks metrics on today's commuters. I get the
           | commute escapism of candy crush but I've seen enough of that
           | in homes/work to wonder.
        
             | rsynnott wrote:
             | Podcasts would also be quite big, I'd expect.
        
         | superhuzza wrote:
         | Why wouldn't you count Candy Crush? It seems like it would fall
         | under any reasonable definition of video game.
        
           | harimau777 wrote:
           | I'd argue that ultra-casual games like Candy Crush have so
           | little in common with "core games" that it's not particularly
           | useful to consider them the same thing.
           | 
           | A similar situation:
           | 
           | If I was discussing "board game culture" I think that most
           | people would recognize that I'm referring the culture
           | associated with games like Catan or Pandemic as opposed to
           | people casually playing Tic Tac Toe.
        
             | rsynnott wrote:
             | > If I was discussing "board game culture"
             | 
             | No-one's talking about 'board game culture', though. This
             | is about whether people play video games. If you were
             | talking about the board games people play, Catan would be a
             | barely visible blip; it'd be all about things like
             | Monopoly. Now if you were talking about people who consider
             | playing games part of their identity, I'd be inclined to
             | agree (though there are edge cases; Pokemon Go falls into
             | both 'casual game' and 'game that people get a bit weird
             | about', for instance), but that's not at all what this
             | survey is about.
        
           | tialaramex wrote:
           | Right. I have some activities that are _way_ more dubious
           | than Candy Crush as to whether they are  "video games".
           | 
           | For example I played Love Letter on Board Game Arena on
           | Tuesday. Clearly if I played the "real" Love Letter that
           | isn't a video game, it's a card game. So maybe playing it on
           | BGA is still a card game, except the cards don't exist and
           | I'm on a web site?
           | 
           | Sometimes on Tuesday I play Through The Ages. TTA was created
           | as a board game, but obviously in the pandemic you can't
           | safely go to somebody's house and sit around playing board
           | games for hours. So there's a version that's a Steam game. Is
           | _that_ a video game? Or is that still just a board game I 'm
           | playing via Steam?
           | 
           | Sometimes we play D&D online instead. Is _that_ a video game?
           | Is it a video game if we 're doing a 4th edition combat
           | encounter, so that exact positions and movement matter? How
           | about if it's a roleplayed skill check scenario instead?
           | 
           | Is an Infocom text adventure game a video game? How about a
           | point-and-click like Monkey Island?
           | 
           | Is _designing_ courses in Mario Maker 2 a video game?
           | 
           | Is writing Python code for my Compact Claustrophobia
           | (Minecraft modpack) robot to more efficiently construct
           | things for my play a video game?
           | 
           | These are things that require some clear fundamental idea of
           | what video games are to guide principled decisions. Whereas
           | Candy Crush is just obviously a video game.
           | 
           | If Candy Crush isn't a video game then I'm pretty sure arcade
           | Space Invaders wasn't a video game either.
        
         | rsynnott wrote:
         | This is such a weird attitude. If someone was to say (figures
         | made up) "over two billion people worldwide now drink beer"
         | then "if you count Budweiser then sure", would be a bizarre
         | response. Candy Crush is clearly a game; this isn't really
         | ambiguous. It's a mass market game that game connoisseurs sneer
         | at, sure, but it's a game.
        
           | jpxw wrote:
           | I'm just saying that if you count anyone who has ever played
           | Candy Crush, your stats aren't going to be particularly
           | meaningful, and you'll end up with a number like "three
           | billion".
           | 
           | If the same number was cited for beer drinking, I'd be saying
           | "sure, if you count anyone who's ever had a Budweiser", and
           | it would be a valid criticism.
        
             | rsynnott wrote:
             | This would appear to be people who currently play games.
        
             | prophesi wrote:
             | I get what you're saying. It would be interesting to see
             | the statistics on how many people play non-casual
             | videogames. And how many people drink craft beer.
             | 
             | Though with videogames, it's still a meaningful statistic
             | to include "casuals" considering it used to be taboo to
             | play videogames at all as an adult.
        
         | happytoexplain wrote:
         | I know the comment I'm about to make isn't very substantive,
         | but oh man is "gamer" gatekeeping prevalent.
        
           | jpxw wrote:
           | I'm not a gamer, so it doesn't make sense for me to be
           | gatekeeping.
           | 
           | Edit; although this study would probably call me one, because
           | I picked up an Xbox controller one time.
        
       | thefounder wrote:
       | Looks like an addiction getting out of control.
        
       | m3kw9 wrote:
       | The a only significant when you factor in time played and
       | frequency.
        
       | bjo590 wrote:
       | > Analysts point out that almost half of the accounted three
       | billion are those who play only on smartphones or mobile devices.
       | This segment is also ahead of all others in terms of growth.
       | 
       | This segment is incredibly lucrative for the winners. Niantic has
       | an estimated revenue of 800 million dollars. Supercell's highest
       | reported revenue was just over 2 billion euros. King sold to
       | Activision Blizzard for 5.9 billion dollars in 2016. Epic is
       | going to war with Google and Apple over Fornite money. There's
       | Asian players that are also impressive, but I'm not familiar
       | enough to speak on that market. These revenues and valuations are
       | happening in a high growth market.
        
         | stickydink wrote:
         | That'll be Tencent, smartphone gaming revenue over $5bn USD in
         | Q2 alone
         | 
         | https://cdc-tencent-com-1258344706.image.myqcloud.com/upload...
        
         | DobryMorozov wrote:
         | Mobile legends does pretty well for Moonton and is extremely
         | popular in southeast Asia
        
       | op03 wrote:
       | Anything good on Linux these days?
        
         | solinent wrote:
         | I'm playing Civ 6 pretty frequently. Cross-platform multiplayer
         | as well!
        
         | bjo590 wrote:
         | https://store.steampowered.com/linux
         | 
         | If a game is going to support Windows + macOS than it isn't
         | much more work to also support Linux these days. There are many
         | games released on Linux every year.
        
           | glouwbug wrote:
           | That's right, Proton is amazing. I've been playing classics
           | like Rome Total War on my Linux setup
        
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       (page generated 2020-08-21 23:00 UTC)