[HN Gopher] Over three billion people worldwide now play video g... ___________________________________________________________________ Over three billion people worldwide now play video games, study reports Author : Gamermeme Score : 26 points Date : 2020-08-21 21:50 UTC (1 hours ago) (HTM) web link (nintendosmash.com) (TXT) w3m dump (nintendosmash.com) | jpxw wrote: | If you count Candy Crush then sure | ashtonkem wrote: | And you should. | | "Casual" video gaming, a term that carries unfortunate | dismissive undertones, represents the most common form of video | games played. The proliferation of the smart phone has | undoubtedly helped here. | | Probably more so pre-pandemic. My observation when I lived in | Chicago is that many people played these games while commuting | via mass transit, I'm sure fewer are doing that now. | hindsightbias wrote: | Decades ago, people did crosswords or read the paper/books | while commuting. | | Do see a bit of sudoku. It would be interesting if there are | music vs audiobooks metrics on today's commuters. I get the | commute escapism of candy crush but I've seen enough of that | in homes/work to wonder. | rsynnott wrote: | Podcasts would also be quite big, I'd expect. | superhuzza wrote: | Why wouldn't you count Candy Crush? It seems like it would fall | under any reasonable definition of video game. | harimau777 wrote: | I'd argue that ultra-casual games like Candy Crush have so | little in common with "core games" that it's not particularly | useful to consider them the same thing. | | A similar situation: | | If I was discussing "board game culture" I think that most | people would recognize that I'm referring the culture | associated with games like Catan or Pandemic as opposed to | people casually playing Tic Tac Toe. | rsynnott wrote: | > If I was discussing "board game culture" | | No-one's talking about 'board game culture', though. This | is about whether people play video games. If you were | talking about the board games people play, Catan would be a | barely visible blip; it'd be all about things like | Monopoly. Now if you were talking about people who consider | playing games part of their identity, I'd be inclined to | agree (though there are edge cases; Pokemon Go falls into | both 'casual game' and 'game that people get a bit weird | about', for instance), but that's not at all what this | survey is about. | tialaramex wrote: | Right. I have some activities that are _way_ more dubious | than Candy Crush as to whether they are "video games". | | For example I played Love Letter on Board Game Arena on | Tuesday. Clearly if I played the "real" Love Letter that | isn't a video game, it's a card game. So maybe playing it on | BGA is still a card game, except the cards don't exist and | I'm on a web site? | | Sometimes on Tuesday I play Through The Ages. TTA was created | as a board game, but obviously in the pandemic you can't | safely go to somebody's house and sit around playing board | games for hours. So there's a version that's a Steam game. Is | _that_ a video game? Or is that still just a board game I 'm | playing via Steam? | | Sometimes we play D&D online instead. Is _that_ a video game? | Is it a video game if we 're doing a 4th edition combat | encounter, so that exact positions and movement matter? How | about if it's a roleplayed skill check scenario instead? | | Is an Infocom text adventure game a video game? How about a | point-and-click like Monkey Island? | | Is _designing_ courses in Mario Maker 2 a video game? | | Is writing Python code for my Compact Claustrophobia | (Minecraft modpack) robot to more efficiently construct | things for my play a video game? | | These are things that require some clear fundamental idea of | what video games are to guide principled decisions. Whereas | Candy Crush is just obviously a video game. | | If Candy Crush isn't a video game then I'm pretty sure arcade | Space Invaders wasn't a video game either. | rsynnott wrote: | This is such a weird attitude. If someone was to say (figures | made up) "over two billion people worldwide now drink beer" | then "if you count Budweiser then sure", would be a bizarre | response. Candy Crush is clearly a game; this isn't really | ambiguous. It's a mass market game that game connoisseurs sneer | at, sure, but it's a game. | jpxw wrote: | I'm just saying that if you count anyone who has ever played | Candy Crush, your stats aren't going to be particularly | meaningful, and you'll end up with a number like "three | billion". | | If the same number was cited for beer drinking, I'd be saying | "sure, if you count anyone who's ever had a Budweiser", and | it would be a valid criticism. | rsynnott wrote: | This would appear to be people who currently play games. | prophesi wrote: | I get what you're saying. It would be interesting to see | the statistics on how many people play non-casual | videogames. And how many people drink craft beer. | | Though with videogames, it's still a meaningful statistic | to include "casuals" considering it used to be taboo to | play videogames at all as an adult. | happytoexplain wrote: | I know the comment I'm about to make isn't very substantive, | but oh man is "gamer" gatekeeping prevalent. | jpxw wrote: | I'm not a gamer, so it doesn't make sense for me to be | gatekeeping. | | Edit; although this study would probably call me one, because | I picked up an Xbox controller one time. | thefounder wrote: | Looks like an addiction getting out of control. | m3kw9 wrote: | The a only significant when you factor in time played and | frequency. | bjo590 wrote: | > Analysts point out that almost half of the accounted three | billion are those who play only on smartphones or mobile devices. | This segment is also ahead of all others in terms of growth. | | This segment is incredibly lucrative for the winners. Niantic has | an estimated revenue of 800 million dollars. Supercell's highest | reported revenue was just over 2 billion euros. King sold to | Activision Blizzard for 5.9 billion dollars in 2016. Epic is | going to war with Google and Apple over Fornite money. There's | Asian players that are also impressive, but I'm not familiar | enough to speak on that market. These revenues and valuations are | happening in a high growth market. | stickydink wrote: | That'll be Tencent, smartphone gaming revenue over $5bn USD in | Q2 alone | | https://cdc-tencent-com-1258344706.image.myqcloud.com/upload... | DobryMorozov wrote: | Mobile legends does pretty well for Moonton and is extremely | popular in southeast Asia | op03 wrote: | Anything good on Linux these days? | solinent wrote: | I'm playing Civ 6 pretty frequently. Cross-platform multiplayer | as well! | bjo590 wrote: | https://store.steampowered.com/linux | | If a game is going to support Windows + macOS than it isn't | much more work to also support Linux these days. There are many | games released on Linux every year. | glouwbug wrote: | That's right, Proton is amazing. I've been playing classics | like Rome Total War on my Linux setup ___________________________________________________________________ (page generated 2020-08-21 23:00 UTC)