[HN Gopher] VTM: A Text-Based Desktop Environment ___________________________________________________________________ VTM: A Text-Based Desktop Environment Author : mssdvd Score : 413 points Date : 2020-08-22 11:53 UTC (11 hours ago) (HTM) web link (vtm.netxs.online) (TXT) w3m dump (vtm.netxs.online) | 29athrowaway wrote: | The source code is just a file named "not ready yet". How is this | open source? | Shared404 wrote: | Pretty sure that MIT doesn't mean that they have to put the | code in a repo. Have you tried emailing them? | | Edit: Presumably they plan to put the code in a repo, but it's | not ready yet. | mysterydip wrote: | Glad to see someone made this to save me the time! I've wondered | if a TUI could replace some desktops for low end or embedded | systems, or something to use on remoting into a datacenter etc. | z3t4 wrote: | Drawing text is the most expensive in a GUI. | stjohnswarts wrote: | I suggest running this on a server vs xfce/lxde/some other | low overhead windows environment and get back with us on the | overall load on the machine vs graphics. Holistically this is | going to be a much smaller footprint. | qayxc wrote: | That's only true for TrueType Fonts in graphical mode. | | In text-mode, characters are "drawn" by simply writing their | ASCII code point into VRAM and writing another byte (two | 4-bit values really) in an additional "attribute" buffer to | set the foreground and background colour. | | Programmers can swap out the default character set to provide | their own typeface and graphical characters for use as window | borders, shadows, etc. | | (S)VGA text-mode is as cheap as it gets in terms of | computational complexity. | ezoe wrote: | Come on. We had long past the ASCII only era. | FlyMoreRockets wrote: | ASCII is eternal | dividedbyzero wrote: | Tell that to the French, Germans, Russians, Chinese, | Japanese, Koreans, Spanish, Norwegians, etc. pp. | naikrovek wrote: | For people downvoting this guy, he's saying we're long | past the ASCII era, and he is NOT saying we're long past | the TEXT era. | | It's the America-centric ASCII stuff that we're past, not | plain text itself. | | UTF-8 forever! | iforgotpassword wrote: | Depends. If you render it yourself in a frame buffer with | anti aliasing and whatnot sure, but real text mode or using | bitmap fonts is dirt cheap. | Phil-bitplex wrote: | True in the general case - but a fixed size font drawn in a | grid over the screen? There's a lot you can to do make it | very cheap | rudolfwinestock wrote: | Related: The MGR Window System https://hack.org/mc/mgr/ | | "MGR provides each client window with: curses-like terminal | control functions, graphics primitives such as line and circle | drawing; facilities for manipulating bitmaps, fonts, icons, and | pop-up menus; commands to reshape and position windows; and a | message passing facility enabling client programs to rendezvous | and exchange messages." | | Essentially, each window was a souped up ASCII terminal with | extra escape sequences which implemented primitive graphics. It | competed with X-Windows on low-end workstations during the 1980s. | | Discussion: https://news.ycombinator.com/item?id=18742611 | ilaksh wrote: | Love it! I have a strange desire to try to make that work in | WASM over HTTP/2 and hack in MGR server hyperlinks. | 7thaccount wrote: | Is this running on top of Windows and just replaces the GUI? | ktpsns wrote: | Nope, I guess this is a Linux or at least platform-independent | command line interface program. | | You are probably confused by the powershell which seems to be | available for multiple platforms nowadays, see | https://aka.ms/pscore6 | moron4hire wrote: | There's also a window claiming to be Windows' CMD. As I can't | figure out how to enter text in any of these windows (I'm | assuming it's disabled, otherwise CHAOS) I can't tell if it's | just a vestigial window of if it's a true output. | | The topics on the Github repo list both Linux and Windows. | The Readme calls itself "aka Monotty Desktop". That makes me | think they may have written the code for the Mono runtime, so | I'm expecting it's C#. | | I had played around with a similar idea in C# some months | back, though I was targeting only Windows because it took | P-Invoking into some Win32 APIs to get most of the | functionality. | cstross wrote: | Powershell. But Microsoft ported Powershell to run on | UNIX/Linux, so ... | moron4hire wrote: | I know the difference between PowerShell and CMD. And I | know Microsoft ported PowerShell to Linux. You're not | paying attention. Command Prompt is _also_ on display: | https://dice.netxs.online/cloud/vtm/mde_banner.png | 7thaccount wrote: | Yep, I'm in the same boat as you. Part of it just looked | like Linux running Powershell, but CMD threw me off. | moron4hire wrote: | When PowerShell runs on Linux, it doesn't show a "C:/" | prompt. This is clearly running on Windows with WSL or | Cygwin for the Unix tools. | Abishek_Muthian wrote: | I've been thinking about such text-based DE for custom Raspberry | Pi nano based smartphone. Reason being, common mobile apps are | not going to arrive for Linux and Nano is not powerful enough to | run web browsers anyways; So why not a text-based DE or even just | a console which enables basic communication features and Lynx for | browsing? | | It would be great if we could get some GPU juice from Pi for text | rendering in such environment like how iTerm2 does on macOS. | ajford wrote: | Are you talking about a Pi Zero? That can totally run a desktop | environment and browser. Especially something light like XFCE | or Enlightenment. | submeta wrote: | I came here expecting an article about my beloved Emacs ;) | ravar wrote: | serious question about exwm, how do you deal with a broken | .emacs, and what about when you hang emacs? | stjohnswarts wrote: | I would suggest keeping around some versions :) I use git for | this very reason locally when I'm futzing with settings, it's | immeasurably handy for experimenters and config file junkies. | ajarmst wrote: | Same as any other WM (although I don't actually use exwm). | Enable ssh for troubleshooting or use boot flags to boot to | console. | maxpro wrote: | same here. didn't know there are other DEs besides Emacs | mr_spothawk wrote: | this is the maximalism that i come to hackernews to find. | jdormit wrote: | Might as well dive all the way in: | https://github.com/ch11ng/exwm | ajarmst wrote: | Stumpwm would probably be attractive as well, because Lisp. | http://stumpwm.github.io/ | ChrisMarshallNY wrote: | Reminds me of the first edition of MS Windows. | | A lot of firmware systems still do their "windowing" like this. | jefurii wrote: | I love the lines connecting all the windows to a single point. | Helps with the spatial relationships. | cientifico wrote: | Tip: If you want to escape from any ssh session you can press | this sequence: | | 1. <Enter> Press Enter. | | 2. ~ Press Tilde. | | 3. . Press dot. | | This disconnects from the remote host. | | If you want more: `man ssh` and look for "ESCAPE CHARACTERS" | rusk wrote: | You can do ? instead of . and it will tell you what else it can | do. Client side escape sequences. Handy to know! | afranchuk wrote: | I think the sequence is "<Enter>~.". I use it often. | cientifico wrote: | Thanks. Corrected. | 411111111111111 wrote: | why not use the logout shortcurt ^d ? this abort sequence is | so much move involved vs just ^c ^d -ing | rusk wrote: | C^D instructs the server to disconnect you. With these | tilde commands you are issuing client side instructions. | EE84M3i wrote: | This shortcut works even if the remote side isn't | responding to ^c and/or ^d. It's handled by the local | client. The two primary use cases I've found it useful are | when I accidentally wedge the remote box by using up all of | some resource or when some other event causes my network | connection to hang and I don't want to wait for a timeout. | 411111111111111 wrote: | yeah, i was specifically confused about him having to use | it often. it is sometimes useful, like when you're | connected to the demo site and cba to figure out how to | disconnect. | | but such situation are so rare that i was confused about | the remark how often he uses it. | EE84M3i wrote: | I use it pretty often because I have SSH sessions that | get messed up from (dis)connecting my VPN and I'm | impatient. | Ignacy-s wrote: | If you do the first connection with mosh instead of ssh, | it will survive vpn/wifi/4g roaming and even system | hibernation. Assuming that first hop is a vps in the | cloud with a stable connection, you can literally wake | your pc from hibernation and once you get any Internet | access, mosh will happily restore your "ssh" session for | you. | | mosh.org: >Mosh will log the user in via SSH, then start | a connection on a UDP port between 60000 and 61000. | | Needs at least a couple of ports in that range open, | because old sessions tend to block ports until they are | cleaned. | EE84M3i wrote: | I use mosh for personal stuff. My work does not allow | mosh. | dec0dedab0de wrote: | I love things like this. Is it not released yet? A glance at the | repo from my phone looks like there is no code yet. | | Does anyone remember Tandy Deskmate? | city41 wrote: | Here is a nice quick tour of Deskmate: | https://www.youtube.com/watch?v=mYHtojsaRkY&t=9m47s | Yuioup wrote: | Tried to connect with Juice SSH on mobile and it looked quite ... | abstract. | sfgweilr4f wrote: | Same with PuTTY on Windows. Its certainly colorful. | mpweiher wrote: | Also with Terminal.app from macOS...very..er..."colorful". | | https://www.dropbox.com/s/q52w26jsyv086hn/Screen%20Shot%2020... | reaperducer wrote: | Looks fun like that on iOS Prompt, too. | | Must be looking for ANSI instead of VT100. | | Mismatched emulator modes reminds me of BBS days. | agumonkey wrote: | I like that, a lot. For the low bandwidth only. | exikyut wrote: | > _" total sent: 56 878 123 bytes"_ | | :/ | agumonkey wrote: | aka one gif video on imgur | ashton314 wrote: | I once built something like this. There's a Perl library[1] that | lets you control windows, dialogues, etc. My grasp on concepts | like asynchronous programming, callbacks, process IO, etc. was | nascent at best, so naturally this UI that I built was pretty | terrible. I learned a ton though! | | [1]: https://metacpan.org/pod/Curses::UI | beojan wrote: | Not just Perl. Curses is what most TUIs on *nix are built in. | It's a C library with a few different implementations. | cycomanic wrote: | This looks quite cool, but I don't think it's open source? I | can't find any source code in the repository, there's just a | single file called not_ready_yet. | lokl wrote: | The source might not be there, yet, but the MIT License is in | the repo. | trenchgun wrote: | It is probably not ready yet. | _emacsomancer_ wrote: | I was at least hoping to see information about the language(s) | used. | [deleted] | colordrops wrote: | What's the point of overlapping windows in text? Seems that tmux | already fits the bill for this use case. | Skunkleton wrote: | Its good to see experiments like this. Maybe this project won't | be the next big thing, but maybe it will give someone an idea | of what the next big thing should be. | ajarmst wrote: | The width of the display used in the screenshot appears to be | less than 150 characters. Why would you add the clutter and | distraction of _transparent_ windows with frame decorations in | such a limited environment? 30% of the real estate is consumed by | elements that don 't present any information to the user. | | On a modern display, this could far more productively be replaced | with (1) any number of tiling WMs with console terminals in the | panes (I use stumpwm for this), or---and you don't even need a | GUI/WM for these---tmux or screen, or even emacs -nw, which give | you a much more configurable and robust text-only environment. My | normal working environment is a pretty heavily customized tmux | (including powerline and full 256-color/unicode support) running | on a machine that doesn't even have a GUI installed. (I do cheat | a bit by using kmscon---or fbcon in the past---to get colour and | font support on linux vttys.). | egypturnash wrote: | The demo video | (https://www.youtube.com/watch?v=fLumnSctakY&feature=youtu.be) | reveals that this is not just a traditional window manager for | a static screen, it's got a much larger virtual canvas that the | display can scroll around in. So there's a LOT more space to | make an aesthetic decision for big, character-wide window | frames. | | Seriously go watch the video, this thing feels like it's got a | foot in the realm of UI roads not taken like Raskin's zoomable | UI, text-mode is maybe more just a way to keep their focus on | thinking about the interactions without having to worry about | drawing a bunch of pretty widgets. | ajarmst wrote: | Yeah, I see it. I just don't get it. There's an awful lot of | UX work being done to preserve an illusion that you have a | bunch of fixed-size consoles that are arbitrarily arranged in | a 2d space. Which, I guess, is the defining metaphor of GUI | interfaces, but if that's what is desired, why create a | console-only (if only in appearance) GUI? Text buffers in | emacs or panes in screen or tmux can be made to have | arbitrary size and dimension if you want to turn off wrapping | and keep a longish scrollback. You can have as many buffers | as you want, as many as your screen can accomodate visible at | once and easily navigate them as you like. All you have to | give up is the conceit that windows have independent physical | size and location and embrace one that holds that you can | have an arbitrary number of text buffers available to | arrange, swap, hide, show, etc. Not trying to be nasty, but | this feels like a bit of a cargo cult: someone stuck in the | windows GUI metaphor trying to create a version of CLI | metaphor they don't fully grasp. Of course, the fact that | those of us who prefer the CLI metaphor are rapidly dying off | is relevant here---but seizing all of the disadvantages of an | all-text environment without any of the advantages seems ill- | advised. That said, no one needs my approval. If this works | for you (and I'll readily admit it's kind of cool), what do | you care that I don't get it. | z3t4 wrote: | Typing text into a terminal/buffer is easy. But remembering | all the shortcuts or cammands to resize and move windows in | termux et.al is hard. Resizing and dragging with a mouse is | easier (or fingers on a touch screen/interface) | irq-1 wrote: | Wow. The organizational lines and brightly colored windows | make it look like a flower. | subbz wrote: | 80x24 is the default terminal height. I mostly use this size on | all of my projects. It has many favors: compatibility | everywhere, tiny bandwidth, etc. | stjohnswarts wrote: | Yeah, why did we ever stop using it as default for | everything. I grow weary of graphics and options with said | graphics. | ajarmst wrote: | And, of course, ed is the default editor. :-) I exert geek | dominance over introduction to C students by demoing using ed | to modify a source file. After which I amuse myself for the | remainder of the term: "Source Control? Syntax highlighting? | Luxury! When I was young we had to hand-magnetize knitting | needles and edit files one bit at a time directly on a | Winchester drive!" | | More seriously, I think the 80 column width is just too | constraining with more modern languages that aren't remotely | as terse as C-not to mention a limit that aggressively | militates against in-line commenting. We also have monitors | and fonts with resolutions that permit easily reading much | denser use of the visual display. I mostly go with 120 chars | now (in practice, that means that lines still won't wrap when | I print source code files) and however many lines fit into | the display pane. | chrisseaton wrote: | Things like borders may be empty of content but that doesn't | mean they don't help you see and understand other content more | easily. | ajarmst wrote: | Agreed. But using an entire character-width for that purpose | is extravagant in this example (use of background colour | would be better. Right now, some of those windows are !0% | border). In a larger area, you can use unicode or even the | drawing characters in MS 8-bit ASCII for a single-pixel | hairline plus padding for both windows' text). I guess my | take is that this is sacrificing an awful lot of real-estate | to simulate overlapping windows, which is a feature of | dubious utility in a pure text environment. "Users expect | them" is probably the most common and egregious excuse for | bad UX design, but I do understand why. | throwawayForMe2 wrote: | Along with DESQView and IBM's TopView as already mentioned, this | reminded me of the first version of PC Smalltalk put out by | Digitalk that was called "Smalltalk Methods". It was a character | based windowed Smalltalk. | | This was quickly followed with the full bit mapped windowed | Smalltalk/V. I believe all of this was when MS Windows still only | had tiled windows without overlap. | deltron3030 wrote: | Isn't it similar to the rio windowing system from Plan 9?. | forgotpwd16 wrote: | rio is a graphical interface so not really. It is more like | acme itself but with floating windows and translucency. | lehi wrote: | Emulating stacked translucency in a terminal is pretty | interesting. | peterisza wrote: | Floating windows are worse than tiling imho | person_of_color wrote: | Until you want to work with media/creative apps. | nsxwolf wrote: | It looks like DESQView for MS-DOS. | jmclnx wrote: | I really liked DESQView, too bad the industry had to move to | GUIs :( | smusamashah wrote: | This is amazing. Has there been anything like this before? | DenisM wrote: | Norton Commander / FAR commander. | | The latter is still in use and actively developed: | https://www.farmanager.com/screenshots.php?l=en | mightybyte wrote: | Oh yeah. I'm going to date myself here, but I was just going to | say this reminds me a lot of Borland Turbo C++ way back in the | day. They had this thing called Turbo Vision for building text | UIs. It seemed super cool back then. | | https://en.wikipedia.org/wiki/Turbo_Vision | Phil-bitplex wrote: | It was super cool!!! I had so much fun emulating it drawing | single and double line text borders, with shadows. Oh ASCII | chart how I miss thee. | Minor49er wrote: | It definitely was super cool. The windows had types, could be | resized, had titles, dropdown menus, and form controls. The | editor had syntax highlighting. And most importantly (at | least for me at the time), there was a language reference | included with the help system which had hyperlinking, so you | could click through pages about the supported syntax and | various topics, gleaning a wealth of information. All on DOS! | makapuf wrote: | Hypertext integrated help has been available earlier than | turbo vision even. It has been available from turbo pascal | 3 at least. For a young like me who ... copied it on two | disks, it was awesome what you could learn. | badsectoracula wrote: | Turbo Pascal 3 didn't have integrated help (hypertext or | not), it was introduced in Turbo Pascal 4 (which itself | was AFAIK in general a big rewrite of the compiler and | IDE). | | Though the integrated help really improved with version 6 | (when Turbo Vision was also introduced) since you could | move a cursor freely inside the help window as if it was | an editor, select and copy text, the help text was much | more detailed and more organized and every | function/procedure also had a small example showing its | use (version 5.5 also had examples but the overall help | was much more terse). | makapuf wrote: | Ah, maybe version 4. 5.5 was my favourite with objects. | Later ones with turbo vision swapped on my 640k 8086. | dewlinedew wrote: | It had been open sourced i made a project using it: | | https://github.com/ivans5/BitMediaCentre | guerrilla wrote: | There are many tiling window managers for UNIXes and similar | such things. There's also Plan9 which is in a sense text based. | GrumpyNl wrote: | Yep, around 1990 | Stratoscope wrote: | 1985. | | https://en.wikipedia.org/wiki/IBM_TopView | | I had just started working at Gupta Technologies at the time, | and for a short while we seriously considered developing for | TopView instead of Windows. | reaperducer wrote: | Ashton-Tate did it with Framework in 1984. | | Though my memory is that it goes back a few years earlier | to Valdocs on CP/M machines, but I can't find any pictures | on the intarwebs. | Stratoscope wrote: | Framework was pretty great! My partner and I were working | on some similar ideas at the time, and we got together | with the Framework team to compare notes and brainstorm. | | The thing that stuck in my mind when Robert Carr took us | on a tour of their office was the printer lab. | | It was a full size conference room with floor-to-ceiling | shelves on every wall stacked with printers. | | Because back in those days, if you wanted to sell a DOS | application that could print anything more than plain | text, you had to write your own drivers for every printer | you wanted to support. Ouch! | | I've sometimes thought that the real innovation in | Windows 1.0 was having systemwide printer drivers so | every app didn't have to provide their own. | derefr wrote: | Windows 1.0, while having a framebuffer-based layout engine, | clearly evolved from a pure TUI, and retains elements (title | bars, scroll bars, etc.) whose drawing algorithm _emulates_ a | TUI within the framebuffer, by just drawing DOS-like lines or | grids of box-drawing characters. | | In fact, it's only window _content_ that is arbitrarily | graphical in Windows 1.0; if you only have DOS VMM windows | open, you're essentially seeing a TUI, just with extra steps. | Stratoscope wrote: | Windows 1.0 didn't actually use box-drawing characters for | any of this, of course. For example, the System menu in the | top left corner of each window was three horizontal lines, | just like a hamburger menu of today. Scrollbar buttons did | not look like any box-drawing character. | | The Maximize button in the top right did look like a box- | drawing character, but that's really about the only | resemblance I see. | | (I developed a DOS GUI for email, Transend PC, in the early | '80s that used box-drawing characters, and soon after started | writing SQLWindows for Windows 1.0, so pretty familiar with | both.) | derefr wrote: | Right, I'm not saying that the GUI was rendered using _the_ | DOS box-drawing characters, i.e. the monitor 's built-in | codepage 437 text mode; nor were they using a monospace | bitmap font _of_ codepage 437. | | What I'm saying, is that I'm pretty sure that a lot of the | Windows 1.0 GUI was drawn by emulating the "technique" TUIs | use to draw box-drawing characters, but on a framebuffer | and with a custom (monospace) bitmap font: | | 1. create any-and-all graphical detail you need on screen, | by repurposing the "leftover" parts of the bitmap font | you're using to draw control-label text to the screen, | adding a set of additional, custom symbol-drawing elements, | which are all 'characters' of that bitmap font, and so all | stuck being the same size+shape as the label text; | | 2. create a graphical "monospace text" drawing primitive, | that takes as input a pair of buffers representing the text | itself, and its hardware-text-mode-alike per-character | drawing attributes (i.e. FG + BG color); | | 3. implement your OS widget library almost entirely in | terms of calls into that graphical "monospace text" drawing | primitive, passing a static data-section buffer holding the | positional+attribute data for your box-drawing character. | | (For example, look at the drive icons in the File Manager. | Those are just clearly just "text" composed of four | drawing-element characters from the bitmap font, like this: | [-=-]. So the whole drive-chooser area can be drawn with a | single text-draw command, passing a string like "A[-=-] | C[-=-] C: \WINDOWS".) | | ----- | | You might say "but look at any screenshot of Windows 1.0 -- | the first thing you'll notice is that the menu-item labels | in each window's menu bar are offset by a _half-character- | width_ horizontally! And modal dialogs are, in their | entirety, offset by a half-character horizontally _and_ | vertically! How 's that possible?" | | Well, the GUI "monospace text"-drawing primitive might be | _drawing_ a grid of characters to the framebuffer; but it | 's not drawing them _to_ an imaginary grid _on_ the | framebuffer. It accepts an arbitrary pixel offset for where | it should start to draw the block of monospace text. | | So, with that in mind, the algorithm for drawing the menu | bar very likely has two passes: | | 1. render some box-drawing characters representing the | "background" of the menu (i.e. yellow with a black border) | | 2. render a layer of regular non-box-drawing characters on | top, offset by +4px on the X axis, in "black on | transparent", representing the menu-item labels. | | It's pretty clear (to me, at least) how a drawing algorithm | like this could be a natural _evolution_ and _outgrowth_ of | a TUI: first, replace the TUI 's backing text buffer with a | framebuffer, and the character-plotting calls with draw | calls to a "draw monospace text character at emulated-grid | position on framebuffer" primitive; then refactoring the | draw calls to use a window-local coordinate basis; and only | _then_ adding the ability to draw anything other than | monospace characters--but gradually, starting only with | defined grid-snapped "rich graphical content" regions | within windows (sort of like how Windows today has | "Direct3D drawing surface" regions); and then going back | and gradually enhancing the GUI widgets with little | flourishes like draw offsets. | | Within the Windows 1.0 codebase, I would bet money that--at | least in some previous revision in early development--there | was probably a #define flag for whether the "framebuffer | driver" was enabled; and that all these windowing-system | and common-controls drawing algorithms were written in a | "hybrid" way where, instead of one TUI-based and an | entirely-distinct framebuffer-based implementation, the | framebuffer-based implementation is just #ifdef'ed | ornamentation on top of the base TUI implementation. | Stratoscope wrote: | That's an interesting and creative theory. I have to | admire your putting so much detailed thought into it! I | mean this sincerely. | | Perhaps parts of the Windows 1.0 GUI _could_ have been | implemented like that, but the truth is much simpler and | more mundane. | | The bundled apps (including MS-DOS Executive) and the | window decorations generally used the same GDI (Graphics | Device Interface) calls as third party apps: | | Text was drawn with TextOut() or DrawText(). | | Bitmaps were copied to the framebuffer with BitBlt() or | StretchBlt(). | | Lines were drawn with MoveTo() and LineTo(). | | Rectangles were drawn with Rectangle() or RoundRect(). | | This is not an exhaustive list but should give you the | general idea. | | All of these functions operated on a "device context" | (DC) that you obtained with functions like GetDC() or | CreateCompatibleDC(). Some, like BitBlt(), used two DCs | for the source and destination. | | The MS-DOS Executive drive icons were bitmaps drawn with | BitBlt() with TextOut() for the drive letter. The | selected drive letter and icon were inverted with | InvertRect(), or possibly drawn with the DSTINVERT raster | operation code. | | These are the same functions that any Windows application | could use. The MS-DOS Executive was just another app. | | The non-client area of a window (titlebar and such) was | drawn with the same GDI calls as the client area. Your | app would get a WM_PAINT message to draw the client area | and a WM_NCPAINT for the non-client area. Most apps | passed WM_NCPAINT through to the default handler | DefWindowProc(). | | I was programming Windows apps starting with the first | release of Windows 1.0. I spent a fair amount of time | reverse engineering other Windows apps and Windows | itself, along with people like Matt Pietrek and Andrew | Schulman. | | Andrew in particular would have devoted an entire chapter | of his book _Undocumented Windows_ to the text-based | system you describe. It would be a field day for him! | | Also consider memory limitations and programmer time. | Remember that Windows 1.0 ran (slowly) on a machine with | 256KB memory and two floppy drives. | | Since they had to build GDI anyway, it would take more | memory to also include this text-based system. It also | would have taken more developer time, and provided less | testing of the public APIs. | | But again I do appreciate your interesting speculation! | edwinyzh wrote: | It's very cool! | ape4 wrote: | I just ssh-ed in, there are multiple users, its crazy! | blarglechien wrote: | same, but I will come back later to actually try it. Right now | it's displaying a bunch of colors and strobing really hard. Not | sure what's happening. | LukeShu wrote: | Try a different terminal. It does that for me in URxvt, but | works fine in xterm. | raintrees wrote: | This reminds me of the DOS menuing system we used to install on | clients' computers several decades ago. Cannot remember the name, | may have to dig out my old 5 1/4" floppy collection binder I used | to always carry with me if not remembering starts to drive me | crazy... | | That system remapped the function keys to launch batch files or | call up sub-menus... Easiest way (at the time) to "customize" | peoples' computers for them... | otoburb wrote: | VDOS/Norton Commander[1] jumps to mind when I read your | description, except that was more popular when everybody was | migrating to 3.5" floppies. | | [1] https://en.wikipedia.org/wiki/Norton_Commander | stjohnswarts wrote: | It was very common on some of the old vt220(etc) terminals to | have menus and windows and such. However I never saw anything | like this :) . Can't imagine those 9600 baud terminals having | fun with all of this haha | nocman wrote: | like Borland Sidekick? | | https://en.wikipedia.org/wiki/Borland_Sidekick | raintrees wrote: | Ah, SideKick... TSR hell days... | | No, went and looked through my little 5 1/4 binder, not sure | I still have the menu utility... | | But for those of you who were doing this back in 1991, here | is a list of the utils I carried on 5 1/4": | | Gibson's SpinRite | | MS-DOS 6.22 | | pcAnywhere 5.0 | | PKUnzip 2.04G | | Everex - The Edge Utility (BIOS settings app) | | Easy Data 286 Setup for 10-12MHz | | Laser Digital Phoenix Setup | | Wyse Tech - Setup & Test | | IBM Diags PC/AT | | Utron Inc - Neat 286 Setup Disk | | Misc. Novell files | | QEMM 386 5.10 | | Brief 2.0 | | SuperStor V2.04 | | XTreeGold | | Mountain Tape (tape backup) | | Norton Utils 5.0 | | ProComm Plus | | Intel Satisfaction | | MicroHouse IDE | | Diagnose | | DOS 5.0 | | DOS 3.3 | | Checkit 3.0 | | Scan80, Clean80, CPAV | | Norton Antivirus | | LapLink III | | And somewhere in my office I still have the multiple boxes of | 3 1/2" disks, both the 10 disks boxes, and bigger 100 Disk | box, that saw a lot of wear and tear in my backpack - I | skateboarded to clients around Santa Cruz, so everything had | to fit into my backpack at the time. | globuous wrote: | Insane. | | Well done brother ;) | didip wrote: | I am curious, how does it render images/videos? | mixmastamyk wrote: | Yes it does have some support, though the resolution is low. | emilfihlman wrote: | The demo doesn't seemt to work on putty | moron4hire wrote: | Worked fine for me in PuTTY. | sfgweilr4f wrote: | What settings? Mines more like an abstract color art piece | but not so much a desktop environment. | moron4hire wrote: | IDK, Default? I'm on PuTTY 0.73. I haven't changed anything | since I installed it. | xellisx wrote: | 0.74 is out | forgotpwd16 wrote: | Same on urxvt. Probably requires true color support. I had | the same issue with browsh, a text front-end to Firefox. | emilfihlman wrote: | Same here | bobuk wrote: | Looks like a modern version of twin | https://github.com/cosmos72/twin | exikyut wrote: | Ha, you beat me by a minute :D I agree! | exikyut wrote: | Reminds me of | https://en.wikipedia.org/wiki/Twin_(windowing_system), | https://github.com/cosmos72/twin/ ___________________________________________________________________ (page generated 2020-08-22 23:00 UTC)