[HN Gopher] Airbus pilot tries Microsoft Flight Simulator [video]
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       Airbus pilot tries Microsoft Flight Simulator [video]
        
       Author : doener
       Score  : 86 points
       Date   : 2020-08-23 19:53 UTC (3 hours ago)
        
 (HTM) web link (www.youtube.com)
 (TXT) w3m dump (www.youtube.com)
        
       | prennert wrote:
       | His voice is unbelievably recognizable a pilot voice. Is this
       | something (commercial?) British pilots learn during their
       | training?
        
         | bartvk wrote:
         | Authoritative and soothing at the same time.
        
         | thom wrote:
         | I assume it's not so much that, and more that it's another
         | industry with a sub-optimal diversity record.
        
           | thom wrote:
           | I appreciate the downvotes, but there is a reason that most
           | people in this job (that costs tens if not hundreds of
           | thousands of pounds to train for) sound reassuringly like a
           | middle class man. I am not trying to make anyone feel bad for
           | noticing the pattern, and certainly not for enjoying planes
           | or computer games, but given that the UK government, industry
           | groups like IATA, and several airlines all admit the issue,
           | let's all take a deep breath.
        
             | sk5t wrote:
             | A wide diversity of humans can and have learned to speak
             | the pilot/ATC dialect and cadence; and, English is the
             | generally accepted lingua franca for flight.
             | 
             | I am not sure how class enters the equation, although it
             | seems to me likely that travelers would prefer to hear
             | neither George Plimpton nor an East-End eelmonger over the
             | intercom.
        
               | thom wrote:
               | There are probably thousands of people who would be
               | better pilots than the current average, who have no hope
               | of ever qualifying because of either the cost, or the
               | traditional hiring/training patterns of airlines. Maybe
               | that doesn't bother you as a passenger, but it does seem
               | to bother the airlines themselves, who keep introducing
               | programs to address the issue which everyone here clearly
               | knows better than them about.
        
           | sgt wrote:
           | What if I told you diversity record doesn't matter as much as
           | you think it does? You've been brainwashed by left-wing
           | media.
        
             | thom wrote:
             | In classic Hacker News style, you're now being downvoted
             | too. So clearly the truth is somewhere between "diversity
             | matters" and "diversity doesn't matter". Who knows?! Best
             | not talk about it.
        
               | antioink wrote:
               | For a site that supposedly prides itself on discussions
               | that gratify one's intellectual curiosity, there
               | certainly are some jarring taboos on acceptable topics to
               | be curious about.
        
             | [deleted]
        
         | duskwuff wrote:
         | Given how much pilots and ATCs talk among each other on the
         | radio, I suppose it isn't all that surprising that they would
         | develop an identifiable accent.
        
         | bredren wrote:
         | It is often said that many pilots emulate Chuck Yeager's
         | voice.[1] Yeager was a US test pilot and jet flying ace.
         | 
         | Tom Wolfe has a great novel about Yeager and other test pilots
         | called "The Right Stuff."
         | 
         | [1] https://www.wearethemighty.com/history/silky-smooth-chuck-
         | ye...
         | 
         | https://www.youtube.com/watch?v=np272lmVRkU
        
           | FpUser wrote:
           | Have never heard of Yeager before but after quick reading of
           | Wikipedia ... OMG, what an amazing man and amazing life.
        
             | caspper69 wrote:
             | And he's still alive! Wow, 97 years old.
        
           | ojbyrne wrote:
           | The Right Stuff is non-fiction, not a novel.
        
             | bredren wrote:
             | Ah, I had remembered it written as a story. Presumed it
             | took some dramatic liberties / based on a true story.
        
         | HenryKissinger wrote:
         | From the blackbird copypasta:
         | 
         | Now the thing to understand about Center controllers, was that
         | whether they were talking to a rookie pilot in a Cessna, or to
         | Air Force One, they always spoke in the exact same, calm, deep,
         | professional, tone that made one feel important. I referred to
         | it as the " Houston Center voice." I have always felt that
         | after years of seeing documentaries on this country's space
         | program and listening to the calm and distinct voice of the
         | Houston controllers, that all other controllers since then
         | wanted to sound like that, and that they basically did. And it
         | didn't matter what sector of the country we would be flying in,
         | it always seemed like the same guy was talking. Over the years
         | that tone of voice had become somewhat of a comforting sound to
         | pilots everywhere. Conversely, over the years, pilots always
         | wanted to ensure that, when transmitting, they sounded like
         | Chuck Yeager, or at least like John Wayne. Better to die than
         | sound bad on the radios.
        
         | bhupy wrote:
         | I think it's the subtle audio interference combined with the
         | distinctive commercial pilot vocal fry.
        
       | WalterBright wrote:
       | I usually fail miserably at driving simulators because I drive by
       | the "seat of the pants" feeling, and you get none of that with
       | the driving simulators. It's similar to how badly I do with
       | flight simulators, as I constantly overcontrol it because there's
       | no feedback to my body.
        
         | dmd wrote:
         | I'm guessing you're not a pilot, then, because the first thing
         | you learn is to absolutely NOT trust your body (by which I mean
         | your vestibular system) - you have to rely on your instruments
         | - your body will always lie to you and get you killed.
        
           | WalterBright wrote:
           | I presume you're right about that, but up to a point. My
           | father was a fighter pilot, and he said you live and die by
           | how tight you can turn without stalling out ('cuz then you'll
           | fly right into the crosshairs of the guy behind you trying to
           | line up on you). This is done by feeling in your seat and the
           | control column the minute trembling of the wings as they
           | reach the stall point, and that's exactly where you need to
           | place the airplane.
           | 
           | I took a class in performance driving once. They say to cinch
           | the belt down as tight as you can so that your seat feels
           | every nuance of the road. And it does, and it works. With
           | some practice you can feel when the tires are right at the
           | limit of their grip. It's just like reaching the stall point
           | in an airplane when the wings lose their grip.
           | 
           | Also, airplanes have a "feel" in the control column, and they
           | definitely fly by that pushback. It's so essential that
           | Boeing jets have a "feel computer" to push back on the stick
           | to simulate what the pilot would feel if he were directly
           | controlling the surfaces. There's none of that in the flight
           | simulator games.
        
         | olivermarks wrote:
         | The driving sims with feedback rams under moving seats are
         | amazing, this is how pretty well how all of the new generation
         | of racing drivers learn tracks and skills. Very expensive
         | though. https://youtu.be/X9PoorzvU2k
        
       | ourmandave wrote:
       | To compare, here's a real A320 landing in Nice France during the
       | day.
       | 
       | It kind of has the same over the water coastline approach.
       | 
       | https://www.youtube.com/watch?v=rjWG3WRM5yk
        
       | Nition wrote:
       | Imagine putting this much work into every detail of your
       | simulation, and then getting negative reviews on Steam because
       | there's background music during the initial download.
        
         | gambiting wrote:
         | tbf, the initial download screen is so bad I can't believe it
         | was actually coded by a microsoft studio. It's a 120GB
         | download, so I thought ok, I'll just play some other game in
         | the meantime, right? Nope, they forgot to check if the
         | application is in the foreground and check for button presses
         | even when the download window is minimized, meaning that when I
         | play something else pressing "A" on the controller presses the
         | "help" link on the download screen, opening a new browser
         | window and microsoft help page. So....nope, I can't play
         | something else while Flight Simulator is downloading its data,
         | because whoever coded it doesn't know basic principles of input
         | capture on MS platforms.
        
           | Nition wrote:
           | Yeah, it's bad, and it's the first thing you see as well. But
           | it's not "negative review for the whole game" bad. I just
           | muted it in Windows in the volume mixer (although I bet a lot
           | of people don't know you can mute individual apps). I didn't
           | notice your input problem but that sounds pretty annoying.
        
             | gambiting wrote:
             | No, of course, I wouldn't go an review the entire game
             | based on that one screen, but yeah, it's a pretty stupid
             | thing to have right at the beginning as every single player
             | will see it before trying the game.
        
               | Nition wrote:
               | Yeah for sure, even just _having_ a download inside the
               | game after downloading the  "game" is pretty strange.
               | When you uninstall it via Steam, those files don't go
               | away automatically either, so now you mysteriously have
               | 90GB less hard drive space. Gives me the feeling that
               | things were pretty rushed up to release.
        
       | hirundo wrote:
       | I feel like learning to safely land whatever plane I'm flying in
       | is just due diligence. I wish each seat had a simulator for the
       | current aircraft available as an entertainment option, for me to
       | brush up on in case everyone else who could fly it chooses the
       | wrong entree for dinner. You know the toy steering wheels that
       | children play with in cars? Like that.
        
         | Svip wrote:
         | The pilot and co-pilot are not allowed to eat the same thing
         | for this reason.
        
         | gruez wrote:
         | >in case everyone else who could fly it chooses the wrong
         | entree for dinner.
         | 
         | I thought modern airliners can auto-land? All you need is
         | someone to walk you through dialing in the numbers.
        
           | aaronmdjones wrote:
           | First you need to know how to use the radio to ask for that
           | help. Just putting the headset on isn't enough; finding the
           | microphone button is half the battle, and then you need to
           | know what frequency to tune to, and how. Then you need to
           | follow along with those instructions.
           | 
           | Even assuming everything goes perfectly up to that point, the
           | plane can only /land/ itself -- assuming you're approaching
           | an ILS autoland-capable runway, in a plane with autoland
           | equipment installed. You still have to idle the engines on
           | touchdown and engage reverse thrust. You may have to keep the
           | aircraft on the runway centreline after touchdown. Then you
           | need to shut down the engines so emergency vehicles can
           | approach and passengers can evacuate safely.
           | 
           | It's not as simple as "dialling in the numbers".
        
             | bleepblorp wrote:
             | In addition to that, you also need to know how to:
             | 
             | Read the instruments. This is non-trivial with modern glass
             | cockpits as the readings on the screen don't necessarily
             | have labels.
             | 
             | Set the flaps at the right time. Too soon and you'll tear
             | the wings off or run out of fuel before you make it to the
             | runway. Too late and you will be flying too fast to land.
             | 
             | Lower the gear, again at the right time to prevent them
             | being torn off by airflow or not being down when you hit
             | the runway.
             | 
             | Know that, once on the ground, the nose gear is steered
             | with the footpedals and not the sidestick (Airbus) or yolk
             | (Boeing).
             | 
             | Set the autobrake so you don't need to brake manually at
             | touchdown. If you get this right, you don't need to mess
             | with reverse thrust.
             | 
             | It would be helpful to know how to turn off the cabin
             | pressurization system so no one is blown out the doors when
             | they are opened.
             | 
             | Even if you're lucky enough to get all this right, you're
             | only going to make a smoking hole somewhere near the runway
             | if there's any significant crosswind.
        
               | aaronmdjones wrote:
               | Right, my assumption up to the landing point was that the
               | radio help included the instructions for all of that.
               | 
               | Note it's called a yoke. :)
        
           | paranoidrobot wrote:
           | Unfortunately this is typical "All you need is..." fallacy.
           | 
           | Even assuming for a moment that yes, all you need to do is
           | dial in the numbers...
           | 
           | Have you ever tried to run tech support over a dodgy phone
           | connection to someone who's never touched technology before?
           | Where one wrong button push turns off all of that automation?
           | Where there's no chance to go "Ooops, undo that!"? Where it's
           | a very high stress situation, involving a huge number of
           | acronyms?
           | 
           | Even just managing radios could be a major problem - you may
           | quickly find yourself out of range of the controllers, and if
           | you haven't figured out how to ask for and change frequency,
           | well you're now not talking to anyone.
        
         | jacquesm wrote:
         | The salmon mousse strikes again...
        
         | disposedtrolley wrote:
         | That would be awesome, but it would also mean that IFE systems
         | would actually need to be made well!
         | 
         | The current ones from Panasonic seem to have caught up to the
         | original iPad: https://www.panasonic.aero/our-
         | offerings/systems/x-series-bl...
        
           | niklasrde wrote:
           | It's hard! They're not slow by choice, they're slow because
           | of the years it takes for safety approvals, testing, and
           | certification to complete. I've met a creative director who's
           | responsible for Norwegian's IFE last year, and she was
           | telling me about some of the crazy challenges it is to try
           | and work with the hardware and software constraints they get.
           | The software teams certainly have the resources and knowledge
           | to build a great, modern platform.
        
             | jamiehall wrote:
             | > Nearly every element [of an airplane seat] undergoes a
             | safety-enhancing process called "delethalization": seats
             | have to withstand an impact equal to sixteen times the
             | force of gravity [and many other constraints] .... Largely
             | as a result, in-flight entertainment systems are almost
             | unbelievably expensive. The rule of thumb, I was told, is
             | "a thousand dollars an inch"--meaning that the small screen
             | in the back of each economy seat can cost an airline ten
             | thousand dollars, plus a few thousand for its handheld
             | controller.
             | 
             | https://www.newyorker.com/magazine/2014/04/21/game-of-
             | throne...
        
       | galkk wrote:
       | There was a similar recording 2 years ago: retired soviet
       | military pilot (no piloting experience in 20yrs) is trying
       | simulator of MiG 29 (with VR helmet). He did some maneuvers and
       | even land the plane.
       | 
       | https://www.youtube.com/watch?v=hEGH965Dvp8,
       | https://www.youtube.com/watch?v=zjDhZ2Qx2bw
        
       | sdfhbdf wrote:
       | I love his reference to feeling the texture of the seat just by
       | looking at it. Pretty relatable
        
       | fakwandi_priv wrote:
       | Does anyone have any insights regarding licensing?
       | 
       | Is MS opening a big wallet or is it the other way around where
       | these companies want their newest planes in these type of games?
       | In the video you see "unbeatable fuel efficieny" and I remember
       | seeing Iberia on one of the boeings in the launch trailer, seems
       | like adverts to me.
        
       | bjarneh wrote:
       | That was unexpectedly interesting.
        
         | kergonath wrote:
         | The best kind of interesting!
        
       | js2 wrote:
       | Passenger[0] lands King Air, with his family aboard, when pilot
       | died shortly after take-off:
       | 
       | https://youtu.be/aqPvVxxIDr0
       | 
       | The video is a reconstruction from the radio recordings. I
       | learned that air traffic controllers are rarely themselves pilots
       | and that finding someone with King Air experience during an
       | emergency isn't easy. This video is recent, but the incident
       | happened in 2009. News story from that year:
       | 
       | https://www.aopa.org/news-and-media/all-news/2009/april/14/u...
       | 
       | [0] He'd earned a private pilot's license 18 years prior, but had
       | quit flying shortly after with only 80 hours total time logged.
        
         | Waterluvian wrote:
         | 80 hours decades earlier is probably enough to have the
         | fundamentals down. Even just knowing how to use the radio puts
         | you quite far ahead.
         | 
         | It's kind of the argument for basic first aid training and
         | other things like that.
        
           | js2 wrote:
           | He only knew how to use the radio because he'd had the pilot
           | show him before take off. He described the King Air as being
           | so different from the plane he'd learned on that it might as
           | well be the space shuttle.
           | 
           | One of the controllers who helped get him down realized she
           | had to simplify the plane for him. He had been struggling
           | with the autopilot and she got him to turn it off and fly it
           | manually. He was fortunate to have some great controllers to
           | help him and a clear day with no wind.
           | 
           | After the incident, he started flying again and went on to
           | become a rescue pilot.
        
       | Jerry2 wrote:
       | Just yesterday I watched a few "real X pilot flies X in a
       | simulator" videos. One of my favorites was a real Rafale pilot
       | flying a Mirage 2000C in a dogfight in DCS [1]. Amazing instincts
       | and skill.
       | 
       | [1] https://www.youtube.com/watch?v=rlM53d9g9q4
        
         | agumonkey wrote:
         | pretty strange slow pace and large landscape with a imposing
         | sense of death coming
        
         | rediguanayum wrote:
         | There's a Youtube channel with a former US submarine sonarman.
         | Here's his channel:
         | https://www.youtube.com/channel/UC9bMgCQyFNaMPsK9GtzM5dQ
         | Watching him play in a submarine video game as an Astute SSN is
         | interesting as he tries to dodge torpedoes using noise makers
         | and obstacles is interesting due his commentary and tactics:
         | https://www.youtube.com/watch?v=QHnt_uJqTUA
        
         | pmoriarty wrote:
         | Are there any good videos like this where the dogfights are
         | many-on-many instead of just one-on-one?
         | 
         | I'm not a pilot, and my knowledge of dogfighting is next to
         | non-existent, so please correct me if I'm wrong, but I'd expect
         | that it would be much harder to utterly dominate one's
         | opponents when there are a lot of planes in the air, any one of
         | which could take you out when you think you've got an advantage
         | on someone else.
         | 
         | A busy dogfight would probably be more exciting to watch, too.
        
           | Jerry2 wrote:
           | > _Are there any good videos like this where the dogfights
           | are many-on-many instead of just one-on-one?_
           | 
           | Something like this?
           | https://www.youtube.com/watch?v=WWa7NrSd55w
        
           | unoti wrote:
           | > Are there any good videos like this where the dogfights are
           | many-on-many instead of just one-on-one?
           | 
           | Tons, yes, here's one to get your started:
           | 
           | Superior Dogfight: 4 x Navy F-18 vs 4 x Air Force F-15
           | https://www.youtube.com/watch?v=80rDX3pANeE
        
       | beobab wrote:
       | I have GamePass, so I thought: "I'll give this a go. How hard can
       | it be? I'm really good in Elite Dangerous."
       | 
       | Turns out: Quite hard. I have a newfound respect for airline
       | pilots.
       | 
       | On a related note, even my RAF cadet experience 20 years ago
       | counted for naught. Whilst I could keep the plane in the air,
       | landing proved the most difficult, and I crashed and bounced and
       | would not have survived without invulnerability switched on.
        
       | x86_64Ubuntu wrote:
       | I can only imagine what the features to implement spec sheet
       | looks like for creating a flight sim.
        
         | ygra wrote:
         | I certainly didn't think about that they would have to re-
         | implement the entire (or at least most of the) computer system
         | the pilot is interacting with as well.
        
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       (page generated 2020-08-23 23:00 UTC)