[HN Gopher] Airbus pilot tries Microsoft Flight Simulator [video] ___________________________________________________________________ Airbus pilot tries Microsoft Flight Simulator [video] Author : doener Score : 86 points Date : 2020-08-23 19:53 UTC (3 hours ago) (HTM) web link (www.youtube.com) (TXT) w3m dump (www.youtube.com) | prennert wrote: | His voice is unbelievably recognizable a pilot voice. Is this | something (commercial?) British pilots learn during their | training? | bartvk wrote: | Authoritative and soothing at the same time. | thom wrote: | I assume it's not so much that, and more that it's another | industry with a sub-optimal diversity record. | thom wrote: | I appreciate the downvotes, but there is a reason that most | people in this job (that costs tens if not hundreds of | thousands of pounds to train for) sound reassuringly like a | middle class man. I am not trying to make anyone feel bad for | noticing the pattern, and certainly not for enjoying planes | or computer games, but given that the UK government, industry | groups like IATA, and several airlines all admit the issue, | let's all take a deep breath. | sk5t wrote: | A wide diversity of humans can and have learned to speak | the pilot/ATC dialect and cadence; and, English is the | generally accepted lingua franca for flight. | | I am not sure how class enters the equation, although it | seems to me likely that travelers would prefer to hear | neither George Plimpton nor an East-End eelmonger over the | intercom. | thom wrote: | There are probably thousands of people who would be | better pilots than the current average, who have no hope | of ever qualifying because of either the cost, or the | traditional hiring/training patterns of airlines. Maybe | that doesn't bother you as a passenger, but it does seem | to bother the airlines themselves, who keep introducing | programs to address the issue which everyone here clearly | knows better than them about. | sgt wrote: | What if I told you diversity record doesn't matter as much as | you think it does? You've been brainwashed by left-wing | media. | thom wrote: | In classic Hacker News style, you're now being downvoted | too. So clearly the truth is somewhere between "diversity | matters" and "diversity doesn't matter". Who knows?! Best | not talk about it. | antioink wrote: | For a site that supposedly prides itself on discussions | that gratify one's intellectual curiosity, there | certainly are some jarring taboos on acceptable topics to | be curious about. | [deleted] | duskwuff wrote: | Given how much pilots and ATCs talk among each other on the | radio, I suppose it isn't all that surprising that they would | develop an identifiable accent. | bredren wrote: | It is often said that many pilots emulate Chuck Yeager's | voice.[1] Yeager was a US test pilot and jet flying ace. | | Tom Wolfe has a great novel about Yeager and other test pilots | called "The Right Stuff." | | [1] https://www.wearethemighty.com/history/silky-smooth-chuck- | ye... | | https://www.youtube.com/watch?v=np272lmVRkU | FpUser wrote: | Have never heard of Yeager before but after quick reading of | Wikipedia ... OMG, what an amazing man and amazing life. | caspper69 wrote: | And he's still alive! Wow, 97 years old. | ojbyrne wrote: | The Right Stuff is non-fiction, not a novel. | bredren wrote: | Ah, I had remembered it written as a story. Presumed it | took some dramatic liberties / based on a true story. | HenryKissinger wrote: | From the blackbird copypasta: | | Now the thing to understand about Center controllers, was that | whether they were talking to a rookie pilot in a Cessna, or to | Air Force One, they always spoke in the exact same, calm, deep, | professional, tone that made one feel important. I referred to | it as the " Houston Center voice." I have always felt that | after years of seeing documentaries on this country's space | program and listening to the calm and distinct voice of the | Houston controllers, that all other controllers since then | wanted to sound like that, and that they basically did. And it | didn't matter what sector of the country we would be flying in, | it always seemed like the same guy was talking. Over the years | that tone of voice had become somewhat of a comforting sound to | pilots everywhere. Conversely, over the years, pilots always | wanted to ensure that, when transmitting, they sounded like | Chuck Yeager, or at least like John Wayne. Better to die than | sound bad on the radios. | bhupy wrote: | I think it's the subtle audio interference combined with the | distinctive commercial pilot vocal fry. | WalterBright wrote: | I usually fail miserably at driving simulators because I drive by | the "seat of the pants" feeling, and you get none of that with | the driving simulators. It's similar to how badly I do with | flight simulators, as I constantly overcontrol it because there's | no feedback to my body. | dmd wrote: | I'm guessing you're not a pilot, then, because the first thing | you learn is to absolutely NOT trust your body (by which I mean | your vestibular system) - you have to rely on your instruments | - your body will always lie to you and get you killed. | WalterBright wrote: | I presume you're right about that, but up to a point. My | father was a fighter pilot, and he said you live and die by | how tight you can turn without stalling out ('cuz then you'll | fly right into the crosshairs of the guy behind you trying to | line up on you). This is done by feeling in your seat and the | control column the minute trembling of the wings as they | reach the stall point, and that's exactly where you need to | place the airplane. | | I took a class in performance driving once. They say to cinch | the belt down as tight as you can so that your seat feels | every nuance of the road. And it does, and it works. With | some practice you can feel when the tires are right at the | limit of their grip. It's just like reaching the stall point | in an airplane when the wings lose their grip. | | Also, airplanes have a "feel" in the control column, and they | definitely fly by that pushback. It's so essential that | Boeing jets have a "feel computer" to push back on the stick | to simulate what the pilot would feel if he were directly | controlling the surfaces. There's none of that in the flight | simulator games. | olivermarks wrote: | The driving sims with feedback rams under moving seats are | amazing, this is how pretty well how all of the new generation | of racing drivers learn tracks and skills. Very expensive | though. https://youtu.be/X9PoorzvU2k | ourmandave wrote: | To compare, here's a real A320 landing in Nice France during the | day. | | It kind of has the same over the water coastline approach. | | https://www.youtube.com/watch?v=rjWG3WRM5yk | Nition wrote: | Imagine putting this much work into every detail of your | simulation, and then getting negative reviews on Steam because | there's background music during the initial download. | gambiting wrote: | tbf, the initial download screen is so bad I can't believe it | was actually coded by a microsoft studio. It's a 120GB | download, so I thought ok, I'll just play some other game in | the meantime, right? Nope, they forgot to check if the | application is in the foreground and check for button presses | even when the download window is minimized, meaning that when I | play something else pressing "A" on the controller presses the | "help" link on the download screen, opening a new browser | window and microsoft help page. So....nope, I can't play | something else while Flight Simulator is downloading its data, | because whoever coded it doesn't know basic principles of input | capture on MS platforms. | Nition wrote: | Yeah, it's bad, and it's the first thing you see as well. But | it's not "negative review for the whole game" bad. I just | muted it in Windows in the volume mixer (although I bet a lot | of people don't know you can mute individual apps). I didn't | notice your input problem but that sounds pretty annoying. | gambiting wrote: | No, of course, I wouldn't go an review the entire game | based on that one screen, but yeah, it's a pretty stupid | thing to have right at the beginning as every single player | will see it before trying the game. | Nition wrote: | Yeah for sure, even just _having_ a download inside the | game after downloading the "game" is pretty strange. | When you uninstall it via Steam, those files don't go | away automatically either, so now you mysteriously have | 90GB less hard drive space. Gives me the feeling that | things were pretty rushed up to release. | hirundo wrote: | I feel like learning to safely land whatever plane I'm flying in | is just due diligence. I wish each seat had a simulator for the | current aircraft available as an entertainment option, for me to | brush up on in case everyone else who could fly it chooses the | wrong entree for dinner. You know the toy steering wheels that | children play with in cars? Like that. | Svip wrote: | The pilot and co-pilot are not allowed to eat the same thing | for this reason. | gruez wrote: | >in case everyone else who could fly it chooses the wrong | entree for dinner. | | I thought modern airliners can auto-land? All you need is | someone to walk you through dialing in the numbers. | aaronmdjones wrote: | First you need to know how to use the radio to ask for that | help. Just putting the headset on isn't enough; finding the | microphone button is half the battle, and then you need to | know what frequency to tune to, and how. Then you need to | follow along with those instructions. | | Even assuming everything goes perfectly up to that point, the | plane can only /land/ itself -- assuming you're approaching | an ILS autoland-capable runway, in a plane with autoland | equipment installed. You still have to idle the engines on | touchdown and engage reverse thrust. You may have to keep the | aircraft on the runway centreline after touchdown. Then you | need to shut down the engines so emergency vehicles can | approach and passengers can evacuate safely. | | It's not as simple as "dialling in the numbers". | bleepblorp wrote: | In addition to that, you also need to know how to: | | Read the instruments. This is non-trivial with modern glass | cockpits as the readings on the screen don't necessarily | have labels. | | Set the flaps at the right time. Too soon and you'll tear | the wings off or run out of fuel before you make it to the | runway. Too late and you will be flying too fast to land. | | Lower the gear, again at the right time to prevent them | being torn off by airflow or not being down when you hit | the runway. | | Know that, once on the ground, the nose gear is steered | with the footpedals and not the sidestick (Airbus) or yolk | (Boeing). | | Set the autobrake so you don't need to brake manually at | touchdown. If you get this right, you don't need to mess | with reverse thrust. | | It would be helpful to know how to turn off the cabin | pressurization system so no one is blown out the doors when | they are opened. | | Even if you're lucky enough to get all this right, you're | only going to make a smoking hole somewhere near the runway | if there's any significant crosswind. | aaronmdjones wrote: | Right, my assumption up to the landing point was that the | radio help included the instructions for all of that. | | Note it's called a yoke. :) | paranoidrobot wrote: | Unfortunately this is typical "All you need is..." fallacy. | | Even assuming for a moment that yes, all you need to do is | dial in the numbers... | | Have you ever tried to run tech support over a dodgy phone | connection to someone who's never touched technology before? | Where one wrong button push turns off all of that automation? | Where there's no chance to go "Ooops, undo that!"? Where it's | a very high stress situation, involving a huge number of | acronyms? | | Even just managing radios could be a major problem - you may | quickly find yourself out of range of the controllers, and if | you haven't figured out how to ask for and change frequency, | well you're now not talking to anyone. | jacquesm wrote: | The salmon mousse strikes again... | disposedtrolley wrote: | That would be awesome, but it would also mean that IFE systems | would actually need to be made well! | | The current ones from Panasonic seem to have caught up to the | original iPad: https://www.panasonic.aero/our- | offerings/systems/x-series-bl... | niklasrde wrote: | It's hard! They're not slow by choice, they're slow because | of the years it takes for safety approvals, testing, and | certification to complete. I've met a creative director who's | responsible for Norwegian's IFE last year, and she was | telling me about some of the crazy challenges it is to try | and work with the hardware and software constraints they get. | The software teams certainly have the resources and knowledge | to build a great, modern platform. | jamiehall wrote: | > Nearly every element [of an airplane seat] undergoes a | safety-enhancing process called "delethalization": seats | have to withstand an impact equal to sixteen times the | force of gravity [and many other constraints] .... Largely | as a result, in-flight entertainment systems are almost | unbelievably expensive. The rule of thumb, I was told, is | "a thousand dollars an inch"--meaning that the small screen | in the back of each economy seat can cost an airline ten | thousand dollars, plus a few thousand for its handheld | controller. | | https://www.newyorker.com/magazine/2014/04/21/game-of- | throne... | galkk wrote: | There was a similar recording 2 years ago: retired soviet | military pilot (no piloting experience in 20yrs) is trying | simulator of MiG 29 (with VR helmet). He did some maneuvers and | even land the plane. | | https://www.youtube.com/watch?v=hEGH965Dvp8, | https://www.youtube.com/watch?v=zjDhZ2Qx2bw | sdfhbdf wrote: | I love his reference to feeling the texture of the seat just by | looking at it. Pretty relatable | fakwandi_priv wrote: | Does anyone have any insights regarding licensing? | | Is MS opening a big wallet or is it the other way around where | these companies want their newest planes in these type of games? | In the video you see "unbeatable fuel efficieny" and I remember | seeing Iberia on one of the boeings in the launch trailer, seems | like adverts to me. | bjarneh wrote: | That was unexpectedly interesting. | kergonath wrote: | The best kind of interesting! | js2 wrote: | Passenger[0] lands King Air, with his family aboard, when pilot | died shortly after take-off: | | https://youtu.be/aqPvVxxIDr0 | | The video is a reconstruction from the radio recordings. I | learned that air traffic controllers are rarely themselves pilots | and that finding someone with King Air experience during an | emergency isn't easy. This video is recent, but the incident | happened in 2009. News story from that year: | | https://www.aopa.org/news-and-media/all-news/2009/april/14/u... | | [0] He'd earned a private pilot's license 18 years prior, but had | quit flying shortly after with only 80 hours total time logged. | Waterluvian wrote: | 80 hours decades earlier is probably enough to have the | fundamentals down. Even just knowing how to use the radio puts | you quite far ahead. | | It's kind of the argument for basic first aid training and | other things like that. | js2 wrote: | He only knew how to use the radio because he'd had the pilot | show him before take off. He described the King Air as being | so different from the plane he'd learned on that it might as | well be the space shuttle. | | One of the controllers who helped get him down realized she | had to simplify the plane for him. He had been struggling | with the autopilot and she got him to turn it off and fly it | manually. He was fortunate to have some great controllers to | help him and a clear day with no wind. | | After the incident, he started flying again and went on to | become a rescue pilot. | Jerry2 wrote: | Just yesterday I watched a few "real X pilot flies X in a | simulator" videos. One of my favorites was a real Rafale pilot | flying a Mirage 2000C in a dogfight in DCS [1]. Amazing instincts | and skill. | | [1] https://www.youtube.com/watch?v=rlM53d9g9q4 | agumonkey wrote: | pretty strange slow pace and large landscape with a imposing | sense of death coming | rediguanayum wrote: | There's a Youtube channel with a former US submarine sonarman. | Here's his channel: | https://www.youtube.com/channel/UC9bMgCQyFNaMPsK9GtzM5dQ | Watching him play in a submarine video game as an Astute SSN is | interesting as he tries to dodge torpedoes using noise makers | and obstacles is interesting due his commentary and tactics: | https://www.youtube.com/watch?v=QHnt_uJqTUA | pmoriarty wrote: | Are there any good videos like this where the dogfights are | many-on-many instead of just one-on-one? | | I'm not a pilot, and my knowledge of dogfighting is next to | non-existent, so please correct me if I'm wrong, but I'd expect | that it would be much harder to utterly dominate one's | opponents when there are a lot of planes in the air, any one of | which could take you out when you think you've got an advantage | on someone else. | | A busy dogfight would probably be more exciting to watch, too. | Jerry2 wrote: | > _Are there any good videos like this where the dogfights | are many-on-many instead of just one-on-one?_ | | Something like this? | https://www.youtube.com/watch?v=WWa7NrSd55w | unoti wrote: | > Are there any good videos like this where the dogfights are | many-on-many instead of just one-on-one? | | Tons, yes, here's one to get your started: | | Superior Dogfight: 4 x Navy F-18 vs 4 x Air Force F-15 | https://www.youtube.com/watch?v=80rDX3pANeE | beobab wrote: | I have GamePass, so I thought: "I'll give this a go. How hard can | it be? I'm really good in Elite Dangerous." | | Turns out: Quite hard. I have a newfound respect for airline | pilots. | | On a related note, even my RAF cadet experience 20 years ago | counted for naught. Whilst I could keep the plane in the air, | landing proved the most difficult, and I crashed and bounced and | would not have survived without invulnerability switched on. | x86_64Ubuntu wrote: | I can only imagine what the features to implement spec sheet | looks like for creating a flight sim. | ygra wrote: | I certainly didn't think about that they would have to re- | implement the entire (or at least most of the) computer system | the pilot is interacting with as well. ___________________________________________________________________ (page generated 2020-08-23 23:00 UTC)