[HN Gopher] Arwes - Futuristic Sci-Fi / Cyberpunk Graphical User... ___________________________________________________________________ Arwes - Futuristic Sci-Fi / Cyberpunk Graphical User Interface Framework Author : keiferski Score : 950 points Date : 2020-08-26 13:31 UTC (9 hours ago) (HTM) web link (arwes.dev) (TXT) w3m dump (arwes.dev) | dvaun wrote: | This reminds me of an older sequence of space games titled | "FreeSpace" that were created by Volition. The interface | components are very nice! | | I might just use this for my blog... | | Edit: An additional framework that may pair well with this is | augmented-ui[0]. That received quite a bit of attention a year | ago[1]. | | Putting these two together could make a pretty neat interface! I | have another project (metareply.net) that I want to complete for | a smaller community, Subreply[2], which might be a good candidate | for this as well. | | Thanks for sharing this! | | [0]: https://augmented-ui.com/ | | [1]: https://news.ycombinator.com/item?id=20923792 | | [2]: https://subreply.com/ | solstice wrote: | Right! Freespace 2 was great and is still being worked on by a | dedicated community. Here's a reddit thread with a review and | more info on it: | https://www.reddit.com/r/Games/comments/9h30rn/why_you_shoul... | tetris11 wrote: | the battlestar galactica mod of Freespace2 was phenomenol, | and the first immersive space game I ever played | ticviking wrote: | Cool! that's actually a reason to unpack my HOTAS. Freespace | was kind of the last great space shooter of that era IMO. | dvaun wrote: | I actually used to lurk at hard-light for several years! It's | a great community with very dedicated people :) | | My father and I were huge fans of the Descent series and, | naturally, took up FreeSpace when it came out. Out of most of | the games I've played, FreeSpace has always had a unique draw | to it. | | If anyone happens to be reading this thread I definitely | recommend picking it up on Good old Games[0] if you feel that | you have the time to spare. It's best played with a joystick | and is very immersive. | | [0]: https://www.gog.com/ | vijayr02 wrote: | Absolutely seconded! | | Try out the knossos [0] front end to install the FreeSpace | Open mods. 4k support, up-ressed textures and one of the best | single player campaigns ever! And there's a bunch of user | created campaigns that rival AAA games [1][2] | | [0] https://fsnebula.org/knossos/ | | [1] https://www.kotaku.com.au/2019/09/get-freespace-2-for- | free-t... | | [2] http://coin-drop.com/freespace-blue-planet-masterclass- | video... | | [Edit: you do need the commercial Freespace release to get | the most of the mods. Get it from Good Old Games] | kthejoker2 wrote: | Reminded me of the UI for the questionnaire on Spaceship Earth at | Walt Disney World | | https://youtu.be/qFsd4xJKLEQ?t=702 | | Very cool! | petepete wrote: | It's very similar to the UI from the game Frozen Synapse. | shuringai wrote: | too bad it's abandonware | bufferoverflow wrote: | It might look fun for a couple of minutes, but it's extremely | annoying for the real world use. | runawaybottle wrote: | How so? On mobile swiping between pages felt very seamless and | a well executed transition. That by itself is something most | appy sites barely get right. | | Still checking it out, but at first glance it's obvious this | person gets the details right. | bufferoverflow wrote: | It's slow. That alone is extremely annoying. | | The high-pitched noise every time you click on a link will | get old very fast. | VectorLock wrote: | The zeep zoop sound with practically every element | interaction, for starters. | xwdv wrote: | This is great if you're building a web page as marketing for some | sci-fi game or movie. | | Don't use this for a real application. Real as in used for making | _real_ money. | asadlionpk wrote: | why not? | anonyfox wrote: | I basically want this but in pure css. Highlight aesthetically | pleasing! | [deleted] | ikealampe200 wrote: | Looks quite a lot like StarCitizen | (https://robertsspaceindustries.com/) | ivanceras wrote: | This is so cool. I made a simplified version[0] of the frame | component using only plain html,css,js | | [0]: https://github.com/ivanceras/futureostech | dusted wrote: | Looks beautiful. This is probably the first time I've seen a UI | framework for web that made me want to actually do something | _ANYTHING_ with it (short of using it for my own site, for | idealistic reasons). | | Some cyberpunk sci-fi online game... now I have to make one. | mikepurvis wrote: | Yeah, I'm getting serious Uplink vibes here: | https://en.wikipedia.org/wiki/Uplink_(video_game) | emteycz wrote: | Ha! I completely forgot I played that. But yes, this is what | the framework reminds me of. | badrequest wrote: | > This is probably the first time I've seen a UI framework for | web that made me want to actually do something _ANYTHING_ with | it | | I felt the same way! I wonder if there are other frameworks out | there that elicit this response. | jmnicolas wrote: | For the love of God will someone think of the people that don't | have fiber internet ? | | The carelessness of most web devs is infuriating. Don't you care | that a not insignificant portion of potential users / customers | will just close your website after waiting a few seconds as | nothing happens. | | To the author that thinks he's making the world a better place | with lines of code (written on his GitHub), then walk the walk | and actually make it a better place for everybody. | | Thank you. | | The irony that tomorrow a technician is coming to install fiber | internet to my home is not lost on me. | minimuffins wrote: | I'm sympathetic to this way of thinking but I'm not convinced | this is a real instance of web bloat. I didn't measure files or | anything, but I have a pretty terrible internet connection and | didn't experience any discernible latency. | | Don't give up the good fight but maybe spare this poor guy and | point your righteous indignation at the truly deserving. | rpdillon wrote: | I'm confused - the code for the landing page is about 690k, | with a 760k background image, and the code for the "Play" | section is another 333k. Are those the sizes you are thinking | of when you mention fiber internet? I've never had fiber | internet and the site loaded very well for me. Is there | something I missed? | prix wrote: | You must be fun at parties - I would enjoy your icebreaker on | how to not make the world a better place. | njsubedi wrote: | The author of the project seems to have built his personal | website with this framework, and it looks perfect! | https://romelperez.com/projects | | Like everyone else said, it's really one of the very few | frameworks I wanted to build something on top of as soon as I saw | it. Thanks for sharing! | ahpearce wrote: | Looks like you can even throw it on some reveal.js slides? | Unless he did the slides himself. | | https://romelperez.com/talks/javascript-animations | | Pretty neat. | rco8786 wrote: | This reminds me of 2advanced studios way back when. They built | crazy futuristic flash GUIs like this. | | Here's one from 2001: https://www.youtube.com/watch?v=UHbQmqmmIFk | nirv wrote: | Thank you for bringing up the name of the 2advanced studio! I | tried a couple of years ago, but could not remember it. In | 2003, their design[1] just blew my mind, they were way ahead of | their time. | | [1] https://www.youtube.com/watch?v=N-2sKZjawq4 | xyzzy_plugh wrote: | This takes me back. This was a big motivation to learn flash | and web development as a whole, and spurred a lot of deep | interest in programming for me. | warpech wrote: | 2advanced defined the whole generation of Flash productions | done by interactive agencies. Every ambitious studio I knew | admired 2advanced. | Winterflow3r wrote: | Wow! I really want to use this! Like some other commenters have | said, I finally feel inspired to work on some of my website | projects! | UI_at_80x24 wrote: | I really like the look of this. Kudos to the creator. It's | legible, fast, and doesn't make my eyes bleed from the | brightness. This is excellence in proper use of contrast. | | I'm tempted to use this on all my sites. | | Side note: I don't get any audio in Firefox. I had to load the | page in Chromium to hear audio. | Zardoz84 wrote: | android Firefox (yeah, the new Firefox for Android) plays it | flawless | skykooler wrote: | Works fine for me in Firefox on OSX. | ebg13 wrote: | > _and doesn 't make my eyes bleed from the brightness_ | | Some of the frequencies used in the audio do make my ears bleed | though. :\ | ocdtrekkie wrote: | > Side note: I don't get any audio in Firefox. I had to load | the page in Chromium to hear audio. | | This sounds like a feature rather than a bug. Website UI should | not make sounds. | inetknght wrote: | > _This sounds like a feature rather than a bug. Website UI | should not make sounds._ | | While I usually agree, the sounds that it does make are not | intrusive. They're only in response to user events (page | loading/loaded, something was clicked), aren't stupid-loud | (IMO), are very brief, and don't include any spoken words. | Think of hearing button feedback in sci-fi videos. | | For what it's worth, I'm also using Firefox 79 and the sounds | _do_ work after telling NoScript to enable Media from the | site. They're loaded as MP3s. | tandr wrote: | worked flawlessly in firefox (80), with ublock and dns adblock | enabled. | mikepurvis wrote: | I have audio in Firefox 79 / Win10. | SubiculumCode wrote: | Works for me in Firefox Android. | williamtwild wrote: | Reminds me of Ingress. Very well done. | inetknght wrote: | Great. Now make it work without javascript and you'll have me | sold. | anaganisk wrote: | Sure, hire him and get it done | neilpanchal wrote: | Based on the positive responses here, I think I might be the only | one who doesn't fancy decorations, whether it's sci-fi or in any | form in user interface design - victorian ornamentation, | steampunk brass, vaporware aesthetics, etc - they're all artistic | endeavors - I think it's fun to explore these and even use them | to achieve a particular objective, but I wonder how much of it | influences serious designers whose responsibility is to produce | functional, objective, straight forward UI that gets the job | done. For example, SpaceX cockpit design and the amount of sci-fi | influence with touchscreens vs. say F-15 Cockpit | (https://news.ycombinator.com/item?id=23702560) which I | personally consider as the epitome of interface design. Not | directly comparing them, but comparing the underlying philosophy | and approach towards UI. | | It's not to say that aesthetics itself is a problem, IMO when | aesthetics emerge automatically from solving a problem (F-15 | philosophy) is far more beautiful, appealing and pleasing, than | aesthetics that is forced by the designer's personal taste and | then trying to solve the UI problems within that framework | (biting on SpaceX again). | | Amazing work nevertheless in terms of its artistic appeal. | resu_nimda wrote: | It really depends on the context and the use cases. The F-15 | cockpit is an extreme example of a very complex interface that | needs to be highly performant under intense life-or-death | conditions. Most UIs that people design, including this | library, are not meant for anything remotely similar to those | situations. A lot of times it's mostly for consuming content. | | That video of the F-15 actually features a lot of overlay UI | elements that are very similar to this project's sci-fi style. | Did you lament that, or wonder if that functional uselessness | was influencing the designers of the airplane? Or did it make | for a better viewing experience than barebones labels with no | animations? | | I can't speak to the SpaceX cockpit and how well it performs | the job it was intended to, do you know of any testimony from | people who have used it? I have to believe that they would put | function over form for something like that, but that doesn't | mean that form has no place either, they are definitely aiming | for the lofty goal of achieving both. | rkagerer wrote: | As a user, I want all my UI's to be just as elegant, purpose- | driven and performant as whatever best of breed example you | can think of (perhaps to the point where, like the controls | of a cockpit, they feel like a natural extension of my body). | Imagine if all Palm or Apple had strived for was "good | enough". | jakear wrote: | Tesla's have a touchscreen instead of analog controls, | recently there was a case where a driver attempting to use | the touchscreen wiper rate changer got in a collision and was | deemed negligent. | | Based on them taking arguably the single most important | toggle in a car [1] and hiding it behind a touchscreen so | that when you already are in shitty conditions and you can't | see, you have to take your entire focus off the road and | navigate a touch screen interface, compared to every other | car on the market where you can do it subconsciously while | keeping your hands on the wheel... let's just say I don't | think Elon's companies care particularly much about creating | interfaces that are easy and safe to use if it means | sacrificing "aesthetic". | | https://www.businessinsider.in/thelife/news/german-court- | rul... | | [1] wipers and headlights are the 2 "I'm driving a massive | hunk of steel at 80mph down the highway and I can't see shit | I need to fix this immediately" controls, and wipers are more | likely to be needed at the spur of a moment, so I'd say it is | the single most important toggle in a car and replacing it | with navigating a touchscreen seems like it ought to be | grounds for not street-certifying a car. | tenuousemphasis wrote: | I have no experience with the S but I can say that every | Model 3 made has had light and wiper controls on the stalk. | ex3ndr wrote: | Tesla has very convenient wiper hardware button. | jakear wrote: | My understanding is that the button toggles enablement of | the sensor-driven wiper mode. If this is correct, it | means every Tesla driver is betting their life and the | lives of those around them that for every instance of | something on the windshield blocking their view, either | the sensor will accurately respond to it, or they will be | able to navigate the touchscreen to activate the manual | override before needing to react to developing conditions | on the road. Given the reliability of automotive grade | sensors (I'm not the only one who has paid mechanics a | lot of money to tell me the sensor was bad right?) and | the difficulty of interacting with touch screens, that's | not a bet I'd be willing to take. Looking at the German | case, I wish more people were unwilling to take that bet. | tensor wrote: | That button causes the wiper to wipe once, no matter | what. No sensors involved. Yes you might have to keep | hitting it but you aren't "betting anyone lives" on a | sensor or UI. | numpad0 wrote: | Driver ended up crashing the car, that's the result isn't | it. | jjcm wrote: | "Most UIs that people design, including this library, are not | meant for anything remotely similar to those situations." | | You would think that, but that isn't necessarily the case. I | worked for a Naval intelligence contractor back in 2007, and | I was surprised at the amount of times there were requests at | the top to "make it look cooler". War rooms at the time | tended to look exactly like the Hollywood depictions. Not | because Hollywood got it right, but because generals saw the | movies and said, "I want one that looks like that". Even in | the most functional of situations, flashy looks sell hearts. | resu_nimda wrote: | It wasn't my intent to say that people designing serious | systems don't like flashy things. More just that a lot of | UI designers and projects posted on HN are focused on | lower-stakes applications that can accommodate more | artistic license. | | But, my question is, did that actually make the war rooms | less functional? In what ways did Hollywood get it wrong | that they copied? Even a war room is a very different | application than literally flying a fighter jet, which is | arguably the most intense and demanding control experience | in existence. | ckozlowski wrote: | Without getting into specifics, this is absolutely the | case. | | There was one instance where, when the new ops center | opened, getting the tour of it was _the_ thing everyone | wanted. The brass thankfully obliged. Over a period of | weeks, small groups got to go over and the new center, with | it 's large blue display edge lighting, and electronically | frosting glass. I'll never forget this bemused airman, | pressing a button while a circle of us stood around in a | half circle, giving a very Simpsons-esq "Oooooooooohh!" as | the glass went transparent to opaque, and transparent | again. | | Was it necessary? Absolutely not. Was it cool? Hell yeah it | was. =D | neilpanchal wrote: | Not sure, but it is hard to deny that Elon's personal taste | in building everything "sexy" has something to do with it. | | I think you're delving into the details and you're making | valid points, I am mostly talking about the philosophy and | approach in an abstract sense. | | It's fine to use this library. Otherwise, the world would be | a totally unremarkable place. If you consider the central | point I was trying to make, to re-emphasize is that I wonder | how much of _influence_ do things like sci-fi aesthetics | makes in designing serious products [1][2] (I suspect that it | is widespread). | | [1] https://images-na.ssl-images- | amazon.com/images/I/61cGhQ0begL... | | [2] | https://miro.medium.com/max/800/1*eW4danopMOoMxEr5GBRZOA.png | resu_nimda wrote: | I think it's a somewhat orthogonal issue. I think you can | approach the design of a serious interface with the F-15 | philosophy while also incorporating aesthetic | sensibilities. Yes, some people may end up designing | serious interfaces that suffer from too much unnecessary | chrome (I've heard of a lot of frustration with | touchscreens in cars). | | But I don't think there is anything inherently wrong with | sci-fi aesthetics influencing interface design. What | arguments can actually be made against the functional | effectiveness of that oscilloscope or the SpaceX cockpit? | numpad0 wrote: | SpaceX touchscreen don't work under acceleration. | | F-15(or any other fighter) can be operated normally at | -12G to +12G for important or critical functions. | | Pretty stark contrast, oh, and Dragon LCD look so blurry | and washed out for aviation display btw. | fermienrico wrote: | But hey, we can't criticize SpaceX UI because we're not | astronauts and don't have first hand experience. That's | the pushback you're going to get for saying anything | against SpaceX's rampant disregard for basic aviation and | space UI concepts. Just because Doug and Bob doesn't have | problem with the UI/UX, doesn't mean that it isn't | terrible. | | Another example - the abort handle, instead of being | painted with a hazard yellow/black stripes or some | blaringly evident color scheme, it is painted matte black | just like the rest of the dashboard. | | Can you spot it in the center? https://cdn.shopify.com/s/ | files/1/0173/8204/7844/articles/IM... | neilpanchal wrote: | The question is the other way around, the onus is on the | designer that wants to add unnecessary decorations: What | arguments can be made to support adding of unnecessary | decorations? | | I really like HN design philosophy articulated by @dang | here: https://news.ycombinator.com/item?id=23199062 | | Quoting: > Move slowly and preserve things | | Everything should be questioned ruthlessly and UI is not | like fashion that needs to keep up with trends. Although, | if we are designing a website for a music band, all bets | are off :) | resu_nimda wrote: | _What arguments can be made to support adding of | unnecessary decorations?_ | | Because without them, the world would be a totally | unremarkable place. :) I think there is a lot of value to | the images of SpaceX astronauts in their sleek suits, and | the general flair with which they go about things. It | inspires and excites people, it sparks joy. | | I get what you're saying though and I also appreciate the | functional minimalist design of places like HN and | Craigslist (I much preferred the original purely text | GameFAQs forums vs. alternatives at the time that had a | lot of crazy stuff going on). I'm not saying at all that | form should step on function in serious UIs but I do | think both are important and aesthetics should not be | dismissed or lamented. | neilpanchal wrote: | It is also fun to question aesthetic choices for example | - children's iPad apps - why do they need to use | "friendly" and "fun" fonts, pastel colors, excessively | rounded corners, etc? Nothing in human psyche dictates | that children should be exposed to this particular type | of aesthetic. I can understand if they're physical | products and sharp corners for example need to be | blunted, but there is a _lot_ of excessive decoration. | Blue /pink color themes with boys and girls toys is a | whole another can of worms. I don't think children have | any sort of native affinity for soft and cuddly | aesthetics - probably the opposite from the evolutionary | standpoint and developing early survival instincts. | | Lol, I am not saying to develop iPad apps for children | that look like F-15 controls, but the society is full of | aesthetic subjectivity, noise, prejudices, norms, etc. | whatever you wanna call it. Some University's psychology | department should study this. | cpill wrote: | Really dude?! Your taking the "Futuristic Sci-Fi / Cyberpunk | Graphical User Interface Framework" seriously? | jayd16 wrote: | "I find running a k8s cluster on a raspberry pi to be | inconvenient. I prefer a desktop or server class CPU if | possible." | medium_burrito wrote: | I strongly agree. | | My ideal for user interfaces would be something where the user | can skin everything to look like they want it. For example, | imagine the web browser version of winamp... a page has text, | images, links, and that's it- the browser displays it according | to your skin. | pbronez wrote: | Isn't this the entire point of CSS? And perhaps Semantic HTML | as well? | itronitron wrote: | It's important to note that most popular 'sci-fi/futuristic' | styles aren't based on any perceptual studies so may be quite | bad choices from an artistic viewpoint of the UI itself. In | particular, blue text on a dark background requires much more | effort to read than white on dark. | | Most of the design choices for UIs in movies are made to ensure | they fit the overall aesthetic of the movie, and not because | they are good user interface design. | neilpanchal wrote: | Precisely. Those choices (made for entertainment purposes) | infiltrate into the general masses through insane popularity | of movies --> into the designer's personal taste through | exposure since childhood ---> then those designers get | employed at various medical, industrial, military, etc. | fields and they try to put aesthetics/taste before everything | else ---> decision makers in these companies also love it | because it appeals to their childhood influence and taste too | ---> sub-optimal UI goes into production which influences | more designers to follow the trend. We love shiny things. | | This strawman is pretty tall and perhaps I am just getting | old and grumpy :). | ChrisMarshallNY wrote: | This is great! Thanks for sharing it! | Andrew_nenakhov wrote: | The feel of this interface is incredible. What's most interesting | is that it evokes lots of memories from the games I played more | than 20 years ago, and yet it is very distinct and doesn't copy | any of them. Feels almost like something very familiar, but you | can't quite grasp where you saw it. | | This is incredible and I'll be following this project, and | probably will do something with this framework, too. | vanderZwan wrote: | This actually shows something interesting: that there is a | coherent visual language for interfaces within the sci-fi | subgenre of graphic design that just kind of appeared by | implicit consensus. Which I guess can be said for _many_ visual | design trends - many of us can guess both when and for what | purpose a product was designed based on its graphic design. | caycep wrote: | Of interest to me is that a lot of the graphics and sounds | are based on '70's and '80's tech with the constraints of the | circuits and display technology that were "state of the art" | then, but then "futurized". Such that advanced tech now | spends computer cycles simulating analog circuits, CRTs, etc, | for the purpose of nostalgia... | numpad0 wrote: | Also that coherency is probably why many Star Trek reboots | often look off | dvtrn wrote: | It definitely is for me. The LCARS interface is as much of | a character of the story as the as the Enterprise herself | (substitute with Voyager, Defiant, or Sao Paulo if you | wish) and I'd go a step further of saying ship interfaces | and systems inform us as much about the era of Star Trek | one is watching as does the plot and narrative at any given | moment to the discerning and attentive Trekkie :) | TeMPOraL wrote: | Strongly agreed. Which is why I was glad to see LCARS | returning in _Lower Decks_ , and the series is | experimenting with tweaking the design a little to | include some lessons in UI design learned over the past | decades. Despite being animated comedy, I like it better | than post-Enterprise installments, because it brings back | the design language of TNG/DS9/VOY/ENT era. | pseudalopex wrote: | That sounds really interesting! Could you share some | examples? | Andrew_nenakhov wrote: | Btw, the Holo interface we saw in Android 4 was very | influenced by this type of design. It was rather stylish, | even if difficult to use consistently. But of course since | then it was replaced by Material Design, starting with | Android 5.0 | pmlnr wrote: | God, I miss holo. It was so much nicer on the eyes. "Dark | Mode" is... ugly. I'm glad it exists, but it's still | uglier, than holo was. | Andrew_nenakhov wrote: | Problem with Holo it was hard to follow this concept and | create visually distinct apps. They would all be cold | white and blue. Material design gives for more | variability. | grishka wrote: | Some apps did change the accent color, but it was very | non-trivial. Material design comes with tintable controls | out of the box. | grishka wrote: | There were two Holo themes: dark and light. You'd pick | one and extend it with the style of your brand. My only | gripe with it was that there's no built-in mechanism to | add shadows to things -- you have to use pre-rendered | shadows as bitmaps or generate them on the fly. | | Anyway, "dark mode" is totally doable with Holo. | scrollaway wrote: | The UI reminds me a bit of a mix between the EoC:IW2 UI | (https://gamefabrique.com/games/independence-war-2-edge-of- | ch...) and the ingress web UI. The fonts are doing a lot of the | leg work for that. | | Maybe a bit of EVE Online too. | angryold wrote: | God I loved that game (IW2). Wasted so many hours just flying | around with the physics in that game. I'm in total agreement, | I get the same vibes. | scrollaway wrote: | Amen, my brother-in-space. It's the game that defined my | childhood. The game that made me wish Star Citizen would be | better managed. | | If I had infinite time I would fuck around Elite Dangerous | all day these days, with flight sticks and everything. | hosh wrote: | I got instant and intense flashbacks of Deus Ex. | hippospark wrote: | StarCraft | Andrew_nenakhov wrote: | more like Homeworld / Outpost / Ascendancy / Invisible Inc / | Mass effect 1 to me. But not direct ripoff any of them. | soapboxrocket wrote: | Invisible Inc, the sounds are even on point. | joycian wrote: | I think it's more Freelancer | contingencies wrote: | _Syndicate_ (1993). https://youtu.be/ACVZ5b8wW14?t=5954 | | _System Shock_ (1994). https://youtu.be/qKchS2GeimE?t=9 | cevn wrote: | The sounds are very Starcraftian | haolez wrote: | It's also cool that this is simply a web app. If I want the | full desktop experience, I can write the missing components | myself (lol) and make this app fullscreen. Nice! | bityard wrote: | Everything old is new again. | | If you take away some of the animations and sound, this looks | like around half of all the websites I visited in 1998. (Which | mainly revolved around hacking and Quake.) | pmlnr wrote: | Flash websites used to look incredible. Completely unusable, | and without accessibility, but they did look gorgeous. | [deleted] | cocktailpeanuts wrote: | Now this is what they mean when they say "Ideas are nothing, it's | all about execution". | | I admire that you actually went and built a full fledged | framework for this. Most people don't go that far. | keiferski wrote: | Just to clarify - I (link submitter) didn't make this. Just | found it on the web (/r/cyberpunk, actually.) | dropit_sphere wrote: | No joke, if your boss is not technical, I bet you could get a | raise if you started using this for internal tools. | pmlnr wrote: | Absolutely love the design!... but... it's not a progressive | option, which make it a big, bad nope for me. | ganonm wrote: | Very reminiscent of Neocron, my favourite game of all time. | Anyone in HN population a fan? | wissio wrote: | Buggy and unstable, but I loved it to death. I really miss the | atmosphere. | asah wrote: | This makes me wish for a nextgen CSS Zen garden with modern | layout, widgets, animation etc. | | http://csszengarden.com/ | m4tthumphrey wrote: | Ahh, I always enjoyed the Starwars and movie theatre designs. I | can't seem to find them on the site right now though.. | | Edit: Here is the movie theatre! [0] | | [0] http://www.csszengarden.com/202/ | Animats wrote: | Why does the future now have a pale blue glow? We're past the | pale blue glow of the CRT era. | flanbiscuit wrote: | This is influenced by the cyberpunk imagery from the 90s so it | makes sense. It says "future" but the cyberpunk aesthetic is | more of a Retrofuture aesthetic now. | Animats wrote: | Ah, what TVTropes calls "Zeerust". | | In the mainstream, of course, we have the square corners / | round corners cycle, and the grey/black/putty/chrome color | cycle for appliances. | sagebird wrote: | perfect for creating DOD dashboards to impress upper brass. | | Add a sweeping crosshair reticle animation, tOp seCReT labels and | a rotating bald eagle point cloud. | | (I wish this comment was satire...) | [deleted] | FanaHOVA wrote: | I used to play this online hacking game back in high school, I | think it's called "Mother"? Very similar interface. Brought good | memories :) | vich wrote: | I love the nostalgic feel to it. Can't quite put my finger on it, | but just reminds of me late 90's gaming. Looking forward to play | around with it! | m-p-3 wrote: | It feels quite smooth, that is impressive. | endlessvoid94 wrote: | I love it | kirillcool wrote: | This seems to be abandoned in the middle of the alpha cycle of | the very first release - https://github.com/arwes/arwes | kkotak wrote: | Yes, even the Copyright is for 2018. | gleapsite2 wrote: | > Since last year I have been delaying the development of the | project due to personal reasons. I plan to resume it soon. | | Posted 24 days ago by the author: | | https://github.com/arwes/arwes/issues/46 | 52-6F-62 wrote: | > _" I like to write the technical docs...so I'd be happy to | help with that too"_ | | That guy just met an angel. | hd4 wrote: | I love how this channels Syndicate Wars. That game probably | solidified the cyberpunk aesthetic better than any game before or | after it, possibly with the exception of Shadowrun (or the | upcoming cp2077). | wissio wrote: | This specifically reminded me of Syndicate Wars user interface. | Partly its the sounds that make it, I guess. I applaud the | author for an excellent interpretation. | longnguyen wrote: | Glad to see this posted on Hacker News. I used this for our | internal tool and the first time I showed it, almost the whole | company were in awe. I made a kind of public version here if | you're interested: https://scan-viewer.vercel.app/scans/1 | | Edit: Guess I should explain a bit more about this tool. Our main | product is a handheld scanner that can take an individual's body | measurements while they are fully clothed. You take a 360deg body | scan and get a few point clouds back. This tool is mostly for | debugging 3D reconstruction issues. | | Edit 2: You should open this in a desktop browser. In mobile view | some widgets are not showing. | lifeisstillgood wrote: | I have to ask, but how does the scanner work - if i am clothed | how does it reconstruct my underneath self? | | Or is it actually penetrating the cloth? | | BTW - great idea. It has to be the future of clothes shopping | longnguyen wrote: | Yeah the scanner has a radar sensor which can penetrate | clothes. We used multiple sensors and developed a "morphing" | algorithm to reconstruct the whole body accurately. | Qworg wrote: | I'd love to learn more about the company and technology! Using | radar is an interesting adaptation. Do you have a site? | longnguyen wrote: | Yes. Here is our website: https://bodidata.com | pugworthy wrote: | What widgets are you using for the gauge and line graph? They | integrate in well. | longnguyen wrote: | I use svg-gauge[1] and recharts[2]. I think any libs can do | the job, you just need some css with cyan on black background | | [1]: https://github.com/naikus/svg-gauge | | [2]: https://recharts.org | Nannooskeeska wrote: | I'm getting "An unexpected error has occurred." after a short | loading screen. Let me know if you need more info! | the_pwner224 wrote: | I had to enable webgl for it to not error | anigbrowl wrote: | I want to use it all the time for everything, including | desktop. | rkagerer wrote: | What's the elliptic, flat, angled disc near the kidney in the | radar reconstruction? | crooked-v wrote: | This is nice-looking, but wow, those loading times are painful. | There's also something weird going on in the transitions on the | 'Play' page - seems like it's re-routing between selections. | breakfastduck wrote: | Absolutely fantastic. As a previous commented mentioned, it would | be awesome to use this to build internal tools & dashboards. | | I actually think it would go down well with management as it | would appear 'futuristic' to those that are not tech savvy. | | The fact it comes with sounds included is the cherry on the cake! | [deleted] | nirav72 wrote: | Thanks for sharing. This might be a good option for building a UI | for a diy home automation project I'm currently tinkering with | using a raspberry pi and 7 inch lcd touch display (official | raspberry pi lcd). So far I've looked at Kivy and also JavaFX for | the UI. But would prefer it being a web frontend. So might have | look into this. | grogenaut wrote: | Why does it history jack? That makes no sense for a style | browser. | motohagiography wrote: | Love this stuff. I wonder what it's like for someone too young to | remember the constraints that the design references. | | Like the cyberpunk fast scrolling effect is a reference to | 300baud terminals being dog slow, and the idea that text could | zip in that fast implied something fast and powerful. The image | loading screens are complex and fast, like a kind of arpeggio of | the individual steps sped up. As though to say, "It's doing the | thing, fast, powerful, and specific." It's like old xterm boot | processes where by the time they finished, each step was | confidence that things were right in the world. What I love about | the whole retro cyberpunk aesthetic is it is essentially heroic, | with anti-hero origins, and the symbology bundles up so much of | what I hope the older generations of hackers are able to pass on. | breakfastduck wrote: | That's an interesting point - I know I got a huge nostalgia | blast looking at this. I also think it's awesome. | | Do you think someone who never played video games with menus | like this would feel the same? Or would it look outdated and | cliche... | SubiculumCode wrote: | Beautifully written. I just finished rewatching Halt and Catch | Fire. If you haven't watched it, I recommend for the C64 hype | and revisiting of the digital revolution. | vinny2020 wrote: | This is blade runner. I can finally have a blade runner interface | of my SF dreams. Thank you | OOPMan wrote: | It's nice enough...but when you say GUI Framework I think of | something like Qt. | zadkey wrote: | Kind of reminds me of the UI for the Star Citizen website. | tambourine_man wrote: | This looks great. | | The use of React components gives a post-apocalyptic feel to it. | [deleted] | rglover wrote: | Now we're talking! Love the sound effects. | miki123211 wrote: | Just FYI, played with this for a while with a screen reader, and | it even seems mostly accessible. If it has issues, they seem to | be fixable issues. I feared painting the whole UI with WebGL on | canvas, which would kill accessibility completely, but | fortunately we have none of that. | | Of course, a screen reader doesn't notice the sci-fi style | (except the sounds), but the framework seems usable. | jtolmar wrote: | This is super fun! I wouldn't want to see it on a serious | website, but for games and such it's a really nice toolkit. | | Some minor suggestions: | | - The table isn't animated. Bringing in the grid lines the same | way that HRs appear to be (like in the project example) would | make sense. Possibly cascading the cells like the text renderer. | | - The sounds (which are excellent and super nostalgic btw) would | be better with some variation. For example the author's portfolio | site plays the same chirp every time you scroll a new project in, | and sounds repetitive. Games will randomly pick from a set of | similar sounds, which are often just the same sound at different | pitches or different envelopes. That'd help here. | cordite wrote: | This really yanks at the human-to-computer latency. These | transitions are incredibly long. Though the execution is | delightful. | | It's better than Deus Ex 2. | omarhaneef wrote: | I like that this is also called "futuristic". | | This is the future if we projected it out in the 90s. (I think | the popularity says something about the average age of HN users). | | However, if we had projected the future in the 80s or 70s or 00s, | we would see different interfaces. | | Speaking of cyberpunk, I recommend the William Gibson short story | Gernsback Continuum that explores this "projected future" concept | in more detail. | pvg wrote: | A lot of the elements of 'the future' used are a lot older (and | weirdly persistent!) - the notions that a 'computer' or some | piece of gear outputs text slowly, makes noises while doing so | and prints in a special font were themselves once real | artifacts of what was then seen as futuristic technology. | j4pe wrote: | And in particular, the protagonist of that short story who is | so happy he lives in his grim and grotty but real cyberpunk | future, instead of the sterile, facile utopia imagined by the | retro-futurism aesthetic. | | It's an interesting idea! You can learn a lot about a decade by | studying what they thought their future would look like. And in | the 90s we were definitely thinking it would involve neon | translucency. | anthk wrote: | >This is the future if we projected it out in the 90s. | | I have to break some myths, but Mac OS9 in movies and MacOSX | specially since Panther was THE dreamt interface from the 90's. | | It was so sucessful that even Fluxbox nerds wrote OSX like | themes. Even for FVWM!!! | | Metallic themes were a thing in late 90's, among with the bloat | and bling bling from E16. But OSX was a mix between art, | skeumorphing and UNIX zealotism being built-in replacing the | OS9 ahem... scrap. | tiborsaas wrote: | The React version of Her would be a bit too minimalistic :) | | Edit: I wanted to check if I was right and it's all voice, and | found this playlist on Sci-fi UI: | | https://www.youtube.com/watch?v=m7WtNgesVbQ&list=PLAT7Dwp-tD... | rkagerer wrote: | This is neat, although I hate how contemporary UI libraries or | pages often miss basic features I had in my old favorites, such | as being able to adjust splitters. | troughway wrote: | 2advanced making a come back! | ceedan wrote: | Man this gives me some feels | indigochill wrote: | I may be bad at the internet, but how do people get *.dev domains | to load in their browser? Those always break in Firefox/Chrome | for me. I was under the impression Google had bought the TLD. | I've mostly been able to ignore it, but now I'd like to see this | but can't. | sarosh wrote: | You probably have an entry for *.dev; use scutil --dns Details | at: https://superuser.com/questions/1413402/i-cant-visit- | website... | jagraff wrote: | Works for me on chrome... try setting your DNS to 8.8.8.8? | dgellow wrote: | That's awesome. Of course not for standard web interface, I would | hate my bank to have something like this, but that would be | perfect to create a text adventure or other immersive | experiences! | atarian wrote: | You just reminded me of Citibank's virtual number UI. It had | sound effects and would play an animation that would show you a | temporary credit card number using a slot-machine-like | animation. It was hilarious but I would always dread using it | whenever I needed it. | dgellow wrote: | Do you have a screenshot or video? That sounds nightmarish! | elchin wrote: | This is just so cool! | whoisnnamdi wrote: | Love this, thanks for sharing!! | renewiltord wrote: | Haha, very entertainingly done! | anthk wrote: | This reminds me of sucky CD-ROM interfaces for software/knowledge | base given for free with magazines. | | Cool at first, but annoyingly slow and distracting in the next | interactions. | antihero wrote: | I am legit trying to get permission to use this to build internal | tools. | cacois wrote: | I want to sooooo much... | abraxas wrote: | I sense Sid Meier's Alpha Centauri vibes | wiradikusuma wrote: | Posts like this make me feel envy because it's not available in | <<favorite-UI-framework-here>>. People smarter than me seriously | need to separate design with framework and make combining them | more like changing clothes. | ncrmro wrote: | I started just using bootstrap css in the index.html and class | names in react. Much less headache (at least in POC stage) ___________________________________________________________________ (page generated 2020-08-26 23:00 UTC)