[HN Gopher] The Rapier Physics Engine ___________________________________________________________________ The Rapier Physics Engine Author : alex_hirner Score : 18 points Date : 2020-08-25 22:08 UTC (2 days ago) (HTM) web link (www.dimforge.com) (TXT) w3m dump (www.dimforge.com) | thecleaner wrote: | Very poor choice of name. | leephillips wrote: | Why? | DiabloD3 wrote: | Do you not like swords? | 0xdeadb00f wrote: | They more than likely mean Rapier, the sword. | | But honestly, I agree. Why would you _choose_ a name that | sounds like this? | [deleted] | lago wrote: | rename: Crumble It's made of rust, it's physics-y: crumble. | | I think 'rapier' is not a good name, for (I hope) obvious | reasons. | cfcosta wrote: | I'm not a native speaker, and searching on urban dictionary I | could not find anything. What's the problem with the name? | pastrami_panda wrote: | > I think 'rapier' is not a good name, for (I hope) obvious | reasons. | | Fine I'll bite, why's it not a good name? I immediately thought | of the type of sword and the thrusting action it implies - | which feels apt in the context of physics engines... no? | ccvannorman wrote: | - cross platform bit level determinism | | - fully serializable state | | Wow! Sounds like a boon for Javascript game engines like Bevy. I | wonder if they'll support PlayCanvas as well. | Impossible wrote: | Bevy is a a Rust game engine https://bevyengine.org/, although | potentially it could be used with js when targeting WASM. ___________________________________________________________________ (page generated 2020-08-27 23:00 UTC)