[HN Gopher] The Rapier Physics Engine
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       The Rapier Physics Engine
        
       Author : alex_hirner
       Score  : 18 points
       Date   : 2020-08-25 22:08 UTC (2 days ago)
        
 (HTM) web link (www.dimforge.com)
 (TXT) w3m dump (www.dimforge.com)
        
       | thecleaner wrote:
       | Very poor choice of name.
        
         | leephillips wrote:
         | Why?
        
         | DiabloD3 wrote:
         | Do you not like swords?
        
         | 0xdeadb00f wrote:
         | They more than likely mean Rapier, the sword.
         | 
         | But honestly, I agree. Why would you _choose_ a name that
         | sounds like this?
        
           | [deleted]
        
       | lago wrote:
       | rename: Crumble It's made of rust, it's physics-y: crumble.
       | 
       | I think 'rapier' is not a good name, for (I hope) obvious
       | reasons.
        
         | cfcosta wrote:
         | I'm not a native speaker, and searching on urban dictionary I
         | could not find anything. What's the problem with the name?
        
         | pastrami_panda wrote:
         | > I think 'rapier' is not a good name, for (I hope) obvious
         | reasons.
         | 
         | Fine I'll bite, why's it not a good name? I immediately thought
         | of the type of sword and the thrusting action it implies -
         | which feels apt in the context of physics engines... no?
        
       | ccvannorman wrote:
       | - cross platform bit level determinism
       | 
       | - fully serializable state
       | 
       | Wow! Sounds like a boon for Javascript game engines like Bevy. I
       | wonder if they'll support PlayCanvas as well.
        
         | Impossible wrote:
         | Bevy is a a Rust game engine https://bevyengine.org/, although
         | potentially it could be used with js when targeting WASM.
        
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       (page generated 2020-08-27 23:00 UTC)