[HN Gopher] Apple Terminates Epic Games' Developer Account
       ___________________________________________________________________
        
       Apple Terminates Epic Games' Developer Account
        
       Author : tosh
       Score  : 158 points
       Date   : 2020-08-28 20:34 UTC (2 hours ago)
        
 (HTM) web link (www.macrumors.com)
 (TXT) w3m dump (www.macrumors.com)
        
       | grumple wrote:
       | > This is unfair to all other developers in the App Store and
       | makes users suffer from conflict.
       | 
       | Is this not a confession that paying Apple's cut makes
       | competitor's less competitive? Possibly hints that this is a
       | market, but not a free one? Seems like language you'd want to
       | avoid when facing anti trust cases.
        
       | dang wrote:
       | All: these Epic vs. Apple threads, and $BigCo vs. $BigCo threads
       | in general, have unfortunately been seeing more name-calling,
       | accusations of manipulation, flamebait/unsubstantive posts, and
       | other things that break the HN guidelines. If you comment, can
       | you please avoid that? Reviewing
       | https://news.ycombinator.com/newsguidelines.html would help.
       | 
       | The idea here is: if you have a substantive point to make, make
       | it thoughtfully; if you don't, please don't comment until you do.
       | Remember that every post you make has a non-negligible impact on
       | the community. If we all treat this place like the discussion
       | forum we'd like to have, eventually we'll have it.
        
         | DoofusOfDeath wrote:
         | I'm surprised this kind of topic inspires such discourse. I
         | wonder what makes it different than other topics.
        
       | umvi wrote:
       | Super glad I cut all ties with Apple a few years back. They make
       | great products for my parents, but they are increasingly hostile
       | toward developers and tech savvy users.
       | 
       | I made a free mobile game that's in both the iOS and Play store,
       | and after I realized the $99 fee is not just a one time fee but a
       | recurring fee to keep the app in the store, well of course I let
       | my developer account lapse. I'm not a charity, and it's not worth
       | it for me to pay $100/year just so friends and family can
       | download it. So, for now only Android users can play my game. And
       | same with all of my future free software - it will never
       | intentionally target Apple users, ever, unless Apple changes
       | their ways.
        
         | scarface74 wrote:
         | Problem solved? You made a choice that was best for you using
         | your own free will.
        
         | mushufasa wrote:
         | > They make great products for my parents, but they are
         | increasingly hostile toward developers and tech savvy users.
         | 
         | This is the opposite of a backhanded complement. The market for
         | your parents is orders of magnitudes greater than the market
         | for developers and technologists.
        
           | cnst wrote:
           | As a tech-savvy user, I may be asked which device I
           | recommend.
           | 
           | If I write OS-agnostic mobile apps for fun, and my apps can
           | be downloaded for Android easily, but cannot be downloaded
           | for iOS, guess which device I'll be recommending to my
           | "parents", friends and internet strangers?
        
         | cnst wrote:
         | The sad part is all the users who think that not providing the
         | folks who own the physical instances of hardware the choice to
         | install software from any location, is great for the end user.
         | 
         | This option is present in Android. And you can use it at any
         | time. Is it often that the option is used? Absolutely not, I've
         | never even used it myself. But I still think it's great that
         | it's available, and, if need be, I can easily install any app I
         | want from any source, even if Google doesn't approve of such
         | app or such source.
        
         | slovette wrote:
         | I'm also unsure how you can possess the skills to build an
         | entire app and not also posses the skills to read the "annual
         | fee" part of the developer program cost.
         | 
         | Not rooting for Apple, but the pretentiousness in the "I'm not
         | a charity" part seemed far removed from the humbleness required
         | to be unintentionally illiterate.
        
           | umvi wrote:
           | I was under the impression that the fee was only annual if
           | you wanted to continue developing. I didn't know the fee was
           | also tied to whether or not your existing apps would be taken
           | down. Clearly, this is confusing to other people as well:
           | https://stackoverflow.com/questions/5271418/will-my-app-
           | stay...
        
       | MBCook wrote:
       | I gotta say I really thought Epic would blink and comply. I guess
       | I underestimated their resolve.
       | 
       | It's not like their lawsuit wouldn't continue if they put
       | Fortnite back in the App Store.
        
         | yxhuvud wrote:
         | It was very obvious that the response from Apple was quite
         | expected so I don't understand why there would be any blinking
         | going on.
        
         | TheSpiceIsLife wrote:
         | Two things:
         | 
         | One: Epic Games is 40% owned by Tencent.[1] _I 'll reserve my
         | opinion here an suggest others use this as a point of
         | discussion to explore what we believe this might mean_.
         | 
         | Two: Media attention is _everything_ in the court of public
         | opinion.
         | 
         | 1. Tencent Holdings Ltd is a Chinese multinational conglomerate
         | holding company, founded in 1998, <snip> the world's largest
         | video game company, one of the world's most financially
         | valuable companies, one of the world's largest social media
         | companies, and one of the world's largest venture capital firms
         | and investment corporations.
        
           | gameswithgo wrote:
           | tim sweeny is 51%
        
             | TheSpiceIsLife wrote:
             | Tim Sweeny is one guy.
             | 
             | China has somewhere in the vicinity of ~250 nuclear
             | warheads.
             | 
             | Your move.
        
         | m3kw9 wrote:
         | You bet they are blinking right about now, looking at each
         | other. But I bet they've also planned for this scenario, and is
         | getting close to the worse case.
        
       | chmaynard wrote:
       | This is a blunder. Epic will do just fine without Apple, but
       | Apple is alienating people like me who use their products and are
       | predisposed to support them. Our eyes are opening to their true
       | nature. Full disclosure: I worked for Apple for almost 20 years.
        
         | HatchedLake721 wrote:
         | What true nature? Following their word and their terms for over
         | a decade for all developers worldwide?
         | 
         | Do you want to see side deals with your privacy too?
        
       | cocktailpeanuts wrote:
       | On one hand I really hope this breaks apart Apple and Google's
       | duoploy in mobile, basically acting as the gatekeeper to all
       | users around the world.
       | 
       | On the other hand, I don't feel good about the way Epic went
       | about this. Makes it hard to support them because they were the
       | ones who first started the war by deliberately breaking the terms
       | of service. There's gotta be a better way.
        
         | toast0 wrote:
         | Epic has a more clear case if Epic does what they want and
         | Apple takes action against it than if Epic doesn't do what they
         | want because they fear Apple will takr action against it. Now,
         | the actions have taken place, there's no hypotheticals that
         | courts dislike addressing.
        
       | MaximumMadness wrote:
       | Commented this in the other thread on this subject, but think
       | it's still relevant here.
       | 
       | Apple is truly doing themselves a disservice here, if Epic wins
       | this battle Apple will undoubtedly be painted as the bad guy, and
       | other major companies will smell blood in the water when it comes
       | taking down a competitor.
       | 
       | Case in point; Tinder, Microsoft, Facebook, Spotify have all
       | openly backed Epic and started to call attention to features that
       | are impacted by this 30% fee. Status quo isn't going to cut it,
       | and it would be in Apple's best interest to make a small
       | concession to look like they're not so evil.
        
         | [deleted]
        
       | Voliokis wrote:
       | What in god's name is with all the bootlickers in this thread? I
       | have no love for Apple or Epic. But if this lawsuit leads to
       | better treatment of third-party developers on the platform and
       | Apple not being able to arbitrarily control what apps consumers
       | get to download, I don't see why Epic is being painted as the
       | "bad guy" by so many people here. Apple has been behaving in
       | crazy anti-competitive ways (just look at how they historically
       | treated any developer that dared make an app that competed with
       | their own) for years now. It's time for the hammer to fall.
        
         | input_sh wrote:
         | I'm with you. They're both billions of dollars worth companies
         | arguing about who should get which percentage of additional
         | millions of dollars of profit.
         | 
         | I'm not invested at all in this debate, but I do silently hope
         | that Epic succeeds purely for the little guys who may benefit
         | from that.
        
         | nojito wrote:
         | They built the platform.
         | 
         | They maintain the platform.
         | 
         | They promote the platform.
         | 
         | What's arbitrary about that?
        
           | apazzolini wrote:
           | It's disingenuous to claim Apple built and promoted the
           | platform by themselves - third party developers are a _huge_
           | reason behind iOS 's success, and the iPhone wouldn't be what
           | it is today if it only had first-party apps.
        
             | buzzerbetrayed wrote:
             | And? Those third party developers have already been
             | compensated fully based on the terms they agreed to when
             | they contributed to the platform. Apple owes them nothing
             | at this point. Obviously it is probably in Apple's best
             | interest to treat them fairly, but that is up to Apple to
             | decide.
             | 
             | And to respond to GP. This has nothing to do with
             | "bootlicking". The same thing should apply regardless of
             | the company.
        
           | eganist wrote:
           | They're leveraging their control of a defacto standard
           | platform to steer business.
           | 
           | Android existing doesn't invalidate this claim.
        
             | DetroitThrow wrote:
             | Exactly: a market duopoly doesn't mean they don't have
             | disproportionate control over consumer choices especially
             | when there are feature and ecosystem differences between
             | the platforms.
        
           | DetroitThrow wrote:
           | Perhaps vindictive, heavy handed, preferential, and self
           | serving are more accurate terms to their app store curation?
        
           | cnst wrote:
           | I paid for my phone.
           | 
           | I can do whatever I want with my phone.
           | 
           | I don't require someone to tell me I'm not allowed to install
           | or provide app X because someone somewhere doesn't like the
           | idea of two consenting parties making an app transaction.
        
             | Dig1t wrote:
             | I don't understand this line of reasoning. Just because you
             | paid someone doesn't mean they are obligated to write
             | software to allow you to do something with the thing you
             | bought. If the thing you bought doesn't do what you want it
             | to do, then buy a different thing that lets you do what you
             | want. And in this case there are literally thousands of
             | other phones you can buy.
        
               | cnst wrote:
               | > doesn't mean they are obligated to write software to
               | allow you
               | 
               | Apple literally doesn't have to write any software! All
               | we're asking is for Apple to remove the software they've
               | written that intentionally blocks any other software from
               | working!
               | 
               | Android has a checkbox to install apps from any source.
               | Hardly anyone even knows about its existence, but it
               | means that we don't have to have a black market for
               | phones with a given app installed (context: iPhones with
               | Fortnite already installed were being sold for 2k+ per
               | pop on eBay when the app was blocked).
        
             | wilshire_nc wrote:
             | Yeah but you knew that's how it worked when you bought the
             | phone. If you didn't like the app store model you could
             | have bought an android right?
        
           | actuator wrote:
           | They control the distribution channels of a general computing
           | platform at their whim.
           | 
           | They push their own services like Apple Music by having pre
           | installed apps, free app store placement, not having to pay
           | the 30% cut over other competitors like Spotify. In a low
           | margin business that is live or die.
           | 
           | They force a browser like Firefox to not have its own engine
           | as well.
           | 
           | Looks quite anti competitive to me.
        
           | justicezyx wrote:
           | No, apple but the platform in the literal sense.
           | 
           | The platform was built by every consumer, app devs, hardware
           | vendors, and many others.
           | 
           | These players of the platform voluntarily cooperate with
           | apple, and allow apple the oversized power, because the
           | economic values of doing that is higher than other behaviors.
           | 
           | There isn't a moral high ground for apple, nor a particularly
           | outsized contribution by apple considering their profit from
           | the platform.
           | 
           | What you said is so superficial that it does not even refer
           | to the right topic.
        
           | quotemstr wrote:
           | When you build a platform and it becomes so successful that
           | it forms part of the foundation for an entire society's
           | technological existence, you lose the privilege of
           | arbitrarily controlling that platform. Electricity companies
           | don't get to skim 30% off of the revenue of any factory that
           | makes widgets using the electricity company's electricity.
           | Cell phone carriers don't get to skim 30% off of any orders
           | placed over their networks. Apple shouldn't be able to skim
           | 30% off of every transaction that happens to be made on an
           | iOS device. I don't give a damn about esoteric arguments
           | about Apple being a "private company" or whatever: it's
           | unacceptable for society to pay a 30% tax to Apple on a big
           | chunk of the economic activity of an entire society. No
           | taxation without representation, right?
        
         | dang wrote:
         | Please don't call names. Your comment would be fine without the
         | first sentence.
         | 
         | https://news.ycombinator.com/newsguidelines.html
        
         | xphilter wrote:
         | Honestly, what is the difference between the App Store and
         | Target? Why should a third party (or court) have any control in
         | what the retailer sells?
        
           | Hammershaft wrote:
           | Target might exist alongside several other competing
           | retailers on the same block. The friction for a customer to
           | leave and shop at a competing retailer is low. To extend this
           | analogy, The Apple store exists in a company town, and the
           | friction for a customer to leave 'Appletown' shop at
           | competing retailers in 'AndroidLand' is intentionally as high
           | as possible [1].
           | 
           | This is not an argument as for what (if any) kind of control
           | third parties should have over the App Store as retailer,
           | it's an argument for why this current arrangement is
           | exploitative, and not analogous to conventional retail
           | platforms like Target.
           | 
           | [1] - https://9to5mac.com/2020/07/30/internal-emails-show-
           | how-an-a...
        
             | scarface74 wrote:
             | iPhones exist right next Android phones in every carrier
             | store. The only place you will see that exclusively sells
             | iPhones are Apple stores.
        
           | my123 wrote:
           | Because you don't have switching costs if you want to shop at
           | another retailer than Target, at any time.
        
             | eternalban wrote:
             | Were you not aware of this fact when you chose iPhone over
             | Android?
        
               | Barrin92 wrote:
               | Android isn't much better in this regard. There is
               | realistic choice of two smartphone operating system
               | vendors, both of which exercise total and random control
               | over their stores. If you look at the frontpage of HN
               | today, several fediverse apps were just thrown off the
               | Google Play store, so it's a choice between pest and
               | cholera
        
               | eternalban wrote:
               | Ah, those are just pesky facts. It's so much more fun to
               | play partisan geek. Don't spoil the fun.
        
               | AnthonyMouse wrote:
               | Being aware of it doesn't mean it was your preference.
               | What if you want an iPhone for the hardware and bought it
               | in spite of rather than because of Apple's restrictions
               | on third party apps?
               | 
               | Moreover, the app you want may not have existed when you
               | bought your first iPhone and became locked into the
               | platform. Or it may have been on the iOS app store at
               | that time and was subsequently removed.
        
               | parsimo2010 wrote:
               | I wasn't aware that Apple would remove an extremely
               | popular app from the app store without giving users any
               | option to continue using it, no.
               | 
               | I'm not particularly invested in Fortnite, but if Apple
               | removes one of my favorite apps I'm going to get really
               | cranky at any friend that suggests that I should have
               | planned ahead for what to do if the app dev and the phone
               | maker got in fight years after I bought my phone.
        
               | my123 wrote:
               | Why would that even matter? People's opinions can change
               | over time.
        
               | eternalban wrote:
               | Of course they can. But he is -not- saying he is denied
               | the right to change his opinion:
               | 
               |  _" Because you don't have switching costs if you want to
               | shop at another retailer than Target, at any time."_
               | 
               | But this should not be a surprise to an Apple customer.
               | This is a 'feature' of Apple products.
        
           | gsich wrote:
           | You don't need Target to get your stuff. You can just buy
           | somewhere else. Try that on iOS.
        
           | 2OEH8eoCRo0 wrote:
           | This would be like if there were one single store on the
           | planet and if they don't want to sell your shit everyone just
           | says, "That's their right, shouldn't have gotten into the
           | business of selling things."
        
             | DivisionSol wrote:
             | But there are 2 stores, and you make the choice of
             | packaging for one or the other. You can also make your own
             | store, if you want. (In this analogy, that is. You cannot
             | make a store inside a store, that'd be silly.)
             | 
             | Basically, you can still sell on Android, or, make your own
             | phone/mobile operating system?
        
           | kxrm wrote:
           | Target doesn't have exclusive rights to control the the way I
           | accessorize products I buy from them.
        
           | renlo wrote:
           | What happens when Target is the only store that 13.5% of the
           | population can access? What happens if it become 25%? 50%?
           | 100%? At what threshold is it proper to put in restrictions
           | on Target?
        
             | microtherion wrote:
             | My understanding is that Walmart is effectively the only
             | retailer in many rural areas of the US (Though I don't know
             | about specific statistics).
        
               | DetroitThrow wrote:
               | This is true, and perhaps consumers in those areas should
               | have more control over the choices that business
               | provides. National corporations with local monopolies are
               | often the least critiqued anti-consumer actor.
        
           | gambiting wrote:
           | They shouldn't, but it's not about that. Apple can sell
           | whatever they like or don't on the Apple Store, that's fine.
           | The problem is that they sell consumers a "general computing"
           | device, and then enforcing that every single transaction on
           | said device goes through them. They are not only processing
           | those transactions, not only taking a cut, but also deciding
           | which ones are ok and which ones aren't. Meaning, that if you
           | and me wanted to do business together selling iOS apps, we
           | would need to get blessing from apple. The argument here is
           | that _maybe_ it shouldn 't be like this. After all, we don't
           | need to ask Microsoft for permission for the same thing, and
           | on Android if I don't like the rules established by Google, I
           | can put my app on the Amazon store, one of the many 3rd party
           | ones, or just send my customers the .apk directly - Google
           | cannot stop two parties from conducting business, they can
           | merely offer a convenient alternative that involves google
           | getting a cut. Of course apple will respond with argument
           | that this tight control is beneficial to customers - and they
           | are welcome to make such argument.
        
             | HatchedLake721 wrote:
             | We tried that with Windows Mobile, xda-developers and cab
             | files before. It didn't work.
        
           | jpambrun wrote:
           | For your analogy to make sense we would have to have
           | alternative stores to buy iOS apps from.
           | 
           | If target was the only store in the world it should not be
           | able to set itself whatever profit margin it wants..
        
         | abc-xyz wrote:
         | Epic might be painted in a bad light because they're 40%
         | Tencent owned, and they happen to purposely get banned and sue
         | Apple (in a PR campaign style) shortly after Trump sign an
         | executive order targeting Tencent's WeChat.
         | 
         | Or people might enjoy being able to use a device without having
         | to worry about viruses and whatnot.. a problem plaguing Windows
         | and slowly starting to affect many Android users as well. And
         | while they might feel comfortable being able to avoid such
         | viruses themselves, then they likely have friends and family
         | that will suffer from it (you might think it's easy not to
         | install a different App Store, just like you might think it's
         | easy not to click on phishing links in your mailbox.. but it
         | unfortunately isn't easy for the average user).
         | 
         | Or people might worry about losing all sorts of privacy as a
         | result of the Apple being forced to open up various parts of
         | their system.
        
         | kodt wrote:
         | I've noticed in gaming circles that people are very anti-Epic
         | Games and will take any opposing position no matter the facts.
         | 
         | Epic has been trying to position their own game store as a
         | competitor to Steam. One of the things they have been doing is
         | spending money paying for games to be exclusive to their
         | platform. This is seen as the ultimate evil by gamers who want
         | all of their games in one place (on Steam).
        
       | jtdev wrote:
       | Bye, Epic "I hardly new ya"
        
       | RivieraKid wrote:
       | I'm surprised there's no effort by companies to negotiate
       | collectively with Apple, as one entity. A single company means
       | nothing to Apple, the company often risks a big chunk of their
       | revenues, Apple risks basically nothing.
       | 
       | Surely there are things that such app developer organisation
       | could do to make Apple change their terms? Quick idea: motivate
       | users to switch to Android, by adding new features there first,
       | exclusive deals, etc.
        
         | CPLX wrote:
         | Paradoxically, if a group of small businesses being harmed by a
         | monopoly get together to do something about it, they can
         | themselves run afoul if antitrust regulation.
        
         | madeofpalk wrote:
         | That's basically illegal.
        
       | oneplane wrote:
       | Not sure why people are surprised or consider it giant news.
       | 
       | > The court recommended that Epic follow the App Store's
       | guidelines and policies while the case is in progress - the rules
       | they followed over the past ten years until they created the
       | current situation themselves. Epic refused.
       | 
       | Well duh, this is a show match court fight of Epic Games not
       | liking the rules and not getting the special treatment they want.
       | No matter what opinion one holds on mobile store rules, they are
       | their rules and so far you have the choice of following them
       | (which is also somewhat iffy) or not being on the store.
       | 
       | The whole goal of two post-capitalism enterprises having a fit is
       | for one or more of them to make more money. The whole "it is good
       | for consumers" or "good for developers" is just sprinkles and
       | marketing to appeal to the public. Separate the issues and angles
       | and see it for what it is: just a bunch of legal departments
       | having a fight.
        
         | akira2501 wrote:
         | > No matter what opinion one holds on mobile store rules, they
         | are their rules and so far you have the choice of following
         | them (which is also somewhat iffy) or not being on the store.
         | 
         | A valid opinion is that those rules are illegal under current
         | federal statue. Another one is that although they currently
         | aren't, they should be.
         | 
         | > Separate the issues and angles and see it for what it is:
         | just a bunch of legal departments having a fight.
         | 
         | Yes, but the only reason they get to adjudicate it in tax payer
         | funded courts is precisely _because_ the decision will have a
         | major impact on consumers and developers as as whole.
         | 
         | It's a surprise because typically these departments have a much
         | larger incentive to settle, and not to create new case law.
         | It's giant news because of the potential impact to many
         | individuals and to the industry as a whole.
        
         | gameswithgo wrote:
         | people familiar with Tim Sweeny's life and ideology know that
         | it is an actual important issues to him that platforms be open.
         | 
         | your cynical take is often very true but there are sometimes
         | real human ideals behind things.
        
           | xyproto wrote:
           | Why does Unreal Engine have its own marketplace? Is it still
           | an open platform?
        
             | gsich wrote:
             | Yes. You can import assets independently of that
             | marketplace.
        
           | chipotle_coyote wrote:
           | Tim Sweeney may be a wonderful man who loves open platforms,
           | apple pie, and kittens, but:
           | 
           | - Android is clearly more open than iOS, but Epic is also
           | suing Google. So is this really about sideloading? From that
           | suit, it sure doesn't sound like it.
           | 
           | - When you _do_ sideload Fortnite on your Android device,
           | from what I understand, you can 't actually sideload Fortnite
           | _directly._ Instead you have sideload... the Epic Games
           | Store!
           | 
           | It seems awfully clear that Epic's real goal here is to force
           | _both_ Apple and Google to let you install the Epic Games
           | Store from the iOS App Store and the Google Play Store. And
           | while I 'm not much of a gamer, the stories I recall about
           | Epic's store in the press... well, we'll just say they didn't
           | have a "so ideals! much open!" vibe to them.
           | 
           | I think there's a lot of valid criticisms to be made about
           | both the "app console" model that Apple is steadfastly
           | pushing and the specific ways in which they're running the
           | App Store, but I am skeptical that Epic is the general this
           | particular battle needs.
        
             | yyyk wrote:
             | The reality of the legal system is that all small companies
             | would just get worn out and forced to settle against Apple,
             | regardless of the justice of their complaint.
             | 
             | No company smaller than Epic could afford to file such a
             | case. I wonder whether any company could become large
             | enough without having some way for people to argue that "it
             | is not the general this particular battle needs".
        
             | jasonlotito wrote:
             | > Instead you have sideload... the Epic Games Store!
             | 
             | I remember when Valve did that with HL2 and Steam. The
             | outrage was similar [1]. Look how it turned out for Valve.
             | 
             | [1] https://games.slashdot.org/story/04/10/23/0812224/half-
             | life-...
        
               | filoleg wrote:
               | Valve was introducing a new kind of an experience with
               | their store, because there were no digital stores for
               | games before that (that were actually used; because no
               | doubt someone in the comments will point out to some
               | obscure digital game store that existed at that time, but
               | no one has heard of or used).
               | 
               | Valve was not fighting an existing store using "stores
               | are bad" as an argument, only to introduce another store.
               | Which is exactly what Epic is doing here.
        
               | ericflo wrote:
               | Epic has been very clear from the beginning that they
               | would like to viably run a store on the major mobile
               | hardware, they are not claiming that stores are bad in
               | general.
        
           | m3kw9 wrote:
           | Open and closed is relative, as nothing is completely open
           | unless it's open source. Epic game store isn't completely
           | open. He's just defining his version open to suit his bottom
           | line.
        
             | SXX wrote:
             | That's true, but Epic is more of a friend to open source
             | than Apple: they donated money to both Blender and Godot
             | Engine. Also Epic benefit from game development being more
             | open in general even if their own engine is not open
             | source.
             | 
             | If they gonna win in battle with Apple and will be allowed
             | to have their own store then it's also make it possible to
             | setup more of alternative stores for e.g open source
             | software without waiting for jailbreak.
        
           | DevKoala wrote:
           | Then why did he sign with Tencent? There is no open platform
           | competition in China.
        
           | aftergibson wrote:
           | This openness ideology hardly extends to the under the table
           | exclusivity deals Epic Store has with a number of titles?
        
             | esrauch wrote:
             | That seems meaningfully different. The openness here is you
             | own a piece of hardware, another company wants to sell you
             | software to run on your hardware; can that two-party
             | interaction complete without an adversarial third party
             | being involved?
             | 
             | The answer to that question on iOS is a "strong no", on
             | Android it's a "yes, but". On PC that answer is yes
             | regardless if the actions of Epic Store.
        
           | jmull wrote:
           | It doesn't look like the unreal marketplace is open. Nor the
           | unreal engine itself.
        
           | danbolt wrote:
           | I feel like his standards for openness are always up to where
           | Epic's business model is a best fit. I've never heard him
           | suggest something like letting me run my own Fortnite server
           | or something of the sort.
           | 
           | That said, you're right that he's consistent with these
           | views, especially how he was against UWP during its heyday.
           | [1]
           | 
           | [1] https://www.gamesindustry.biz/articles/2016-03-04-tim-
           | sweene...
        
           | 1_player wrote:
           | He likes his platforms to be so open he openly said he
           | doesn't care about porting his game store to Linux.
        
           | stock_toaster wrote:
           | > people familiar with Tim Sweeny's life and ideology know
           | that it is an actual important issues to him that platforms
           | be open.
           | 
           | I get that, but I admit to finding it hard to square with his
           | statements[1] that he is fine with game consoles not being
           | open. Seems a strange dichotomy.
           | 
           | [1]: https://webcache.googleusercontent.com/search?q=cache:og
           | lnAi...
        
             | SXX wrote:
             | I really not going to be surprised that in case Epic manage
             | to win over Apple they'll put pressure on console
             | manufacturers next.
        
               | stock_toaster wrote:
               | I would presume so as well. If Apple loses their case, I
               | imagine we will see big changes in many platforms. I
               | would also posit... much higher prices for hardware[1] to
               | make up for the "income gap" too, presumably.
               | 
               | [1]: hard to image game consoles being sold at a loss if
               | they couldn't make it up in fees on the other side.
        
           | n42 wrote:
           | interesting, then, that he is solely responsible for
           | introducing marketplace exclusivity deals to PC gaming.
        
             | wilshire_nc wrote:
             | If something is exclusive to a platform that's free to use,
             | who cares? It's not like xbox vs playstation where you have
             | to shell out a few hundred dollars to play an exclusive
             | title.
        
             | rsweeney21 wrote:
             | PAYING game developers for exclusivity is much different
             | than CHARGING game developers 30% of their revenue.
             | 
             | Also, the PC is an open platform. Game developers don't
             | have to use Epic's or anyone else' store to distribute
             | games on PC. With iOS you have no choice.
        
               | n42 wrote:
               | sure, there is a difference for the developer. anyone who
               | is deluding themselves into thinking that Epic is
               | fighting for the consumer here will be sorely
               | disappointed.
               | 
               | Epic recently raised $1.78 billion dollars in capital.
               | how do you think they intend to deliver a return on such
               | a massive investment?
               | 
               | anyone paying attention to their moves sees this as what
               | it is. Epic wants to be the exclusive destination to
               | build, buy and play video games.
               | 
               | they're fighting Apple because they beat them to the
               | punch. this is not some idealistic martyrdom. it's multi-
               | billion dollar company fights multi-trillion dollar
               | company for market share.
        
               | user5994461 wrote:
               | Indeed, it is paying in order to make sure that 100% of
               | developer revenues go through one platform... the
               | platform may or may not take a 30% cut.
        
               | judge2020 wrote:
               | > PAYING game developers for exclusivity is much
               | different than CHARGING game developers 30% of their
               | revenue.
               | 
               | It definitely is - one store, Epic, offers deals
               | publishers can't refuse to make a game exclusive to their
               | storefront which limits a consumer's ability to use a
               | platform of their choice to purchase a game. The other,
               | steam, puts no limits on where you can distribute your
               | game (unless you use assets from Valve's own games, but I
               | digress) and has done no exclusivity deals that would
               | force a game to only use their store. Publishers are free
               | to use steam if they want to have 30% taken, but
               | otherwise they can completely forego steam in their
               | distribution.
        
               | gsich wrote:
               | Can't refuse? Is this the Godfather now?
        
               | Cyph0n wrote:
               | Didn't you know that Epic holds developers hostage until
               | they agree to their terms? I thought this was common
               | knowledge!
        
               | DivisionSol wrote:
               | Just like Apple holds a gun to developer's heads to
               | develop for the iOS.
               | 
               | Epic is at least bringing the joy of console exclusives
               | to the desktop. Innovative!
        
               | judge2020 wrote:
               | https://screenrant.com/borderlands-3-sales-5-million-
               | unites-...
               | 
               | > a recent financial report suggested that Epic paid over
               | $10 million to get Control as an Epic Game Store
               | exclusive on PC, and it's possible the company has done
               | the same to snag some of the more important releases of
               | the year.
               | 
               | A little hard to turn down 10 million.
        
               | ericflo wrote:
               | And yet, today you can buy Control on Steam.
        
               | DaiPlusPlus wrote:
               | > A little hard to turn down 10 million.
               | 
               | What if the game would have made $20m if it was non-
               | exclusive?
               | 
               | Exclusivity deals mean both parties - or either party -
               | is making a huge risk _or_ there 's information-asymmetry
               | involved.
        
             | mxfh wrote:
             | Sure Origin was a failure, but that much of one? Anyone
             | remembers "only on Origin".
        
               | n42 wrote:
               | those were all EA titles, so EA had their own publisher
               | exclusive marketplace. Tim Sweeney introduced buying out
               | third-party publishers with exclusivity clauses.
               | 
               | edit: there's a good analogy in another thread -- only
               | being able to buy a Nintendo game at GameStop and not
               | Best Buy.
        
               | slavik81 wrote:
               | To be clear, you'd be perfectly happy if Epic bought the
               | developers outright and made the games exclusive to the
               | Epic store? To me, that seems like the same end result
               | for consumers.
        
             | john-shaffer wrote:
             | We've had decades of exclusivity deals for one console or
             | another. Those actually prevented people from playing the
             | games without shelling out for an extra console.
             | 
             | Total War: Troy is exclusive to Epic Games Store for one
             | year before it comes to Steam. If you got the game on its
             | release date, Epic gave it to you for free. To play it, you
             | need one more launcher to go along with Steam, Battle.net,
             | GOG, and various custom launchers. What is the harm being
             | done here?
             | 
             | I like Steam, but I doubt that it will be good in the long
             | term for it to be completely dominant. It needs a solid
             | competitor.
        
               | therouwboat wrote:
               | I dont care about free games, I have more money than free
               | time. All I want is that games work on my platform, which
               | is linux. They killed rocket league, because its not
               | worth it to support platform that is used by 0.3% of the
               | playerbase. Somehow they managed to do it before epic
               | monies, but now its just too expensive or something. So
               | fuck em.
        
               | MikeKusold wrote:
               | That's a false equivalency. A more apt comparison would
               | be if you could only buy a game at GameStop for one year,
               | while all the Best But shoppers weren't able to buy the
               | game from their preferred retail store.
        
               | jasonlotito wrote:
               | This is fairly common in retail. I've never heard a
               | complaint about it before in that regard.
        
               | mrgordon wrote:
               | Well not everyone wants to have to have ten game stores
               | with ten custom launchers if they only have ten games
               | installed
               | 
               | Also Epic may control the release in some ways. For
               | example, Civ 6 on Epic is PC only but on Steam it's PC &
               | Mac. So I bought it on Epic and then realized I can't
               | play with my friends who are on Macs.
               | 
               | Why would I want an entire new game store, an app that
               | they've chosen to make incompatible with one of the two
               | major computing platforms, and yet another thing to keep
               | updated, minimized, and logged into.
               | 
               | I'm all for competition but exclusivity deals are overall
               | negative for the consumer. It's worth $10 million to get
               | a new game exclusively for Epic to force everyone to use
               | a store they don't want to install or use because they'll
               | end up spending $100 million on other games. It's an
               | effective business tactic but it's not exactly in my
               | interest.
        
             | gsich wrote:
             | Which doesn't make the PC a closed platform.
        
         | CraigJPerry wrote:
         | >> The whole goal of two post-capitalism enterprises having a
         | fit is for one or more of them to make more money. The whole
         | "it is good for consumers" or "good for developers" is just
         | sprinkles and marketing to appeal to the public. Separate the
         | issues and angles and see it for what it is: just a bunch of
         | legal departments having a fight.
         | 
         | An upvote didn't seem like enough, that is a devastatingly
         | accurate appraisal IMO
        
         | TheSpiceIsLife wrote:
         | If Epic Games doesn't get it's way will China give Apple the
         | boot?
         | 
         | Are we watching a _cold war_ unfold in front of our eyes?
        
           | phatfish wrote:
           | If only it were really that interesting.
        
           | user5994461 wrote:
           | Highly unlikely, the iPhone is very common and a major status
           | symbol in China.
           | 
           | People making up the government are not gonna ban their
           | phones (or their son's and daughter's iPhones, considering
           | the 70 year old politicians might not be strong users of
           | smartphone themselves).
        
             | abc-xyz wrote:
             | They might if Apple is forced to ban WeChat and other
             | Chinese apps from the App Store worldwide (which is why
             | Tencent/CCP is having all these proxy wars targeting Apple,
             | with the one purpose of making it possible to side-load
             | apps so that Trump's executive orders will hurt
             | Tencent/Bytedance (and future Chinese companies) a lot
             | less). The timing of 40% Tencent-owned Epic Games' PR
             | lawsuit is no coincidence.
        
         | jacquesm wrote:
         | > just a bunch of legal departments having a fight.
         | 
         | At the _expense_ of the users, in both the figurative _and_ the
         | literal sense of the word.
        
           | chrisco255 wrote:
           | Ultimately if Apple bends if will be good for the users in
           | the long run. That's what matters.
           | 
           | And if Apple doesn't bend, we need antitrust action against
           | these monopolies anyways.
        
             | laumars wrote:
             | People keep making this argument regarding the App Store
             | but that's not how monopolies are defined. Apple might have
             | strict control over their walled garden but their walled
             | garden itself isn't the only walled garden. As such, people
             | can buy different handsets running different operating
             | systems and thus use a different repository on them. The
             | fact that Apple don't allow other repos on iOS doesn't make
             | it a monopoly in the legal sense because that would be like
             | walking into a high street supermarket and demanding they
             | stock a competitors own brand. If, however, that happened
             | to be the only (or within a slender margin of that)
             | supermarket chain in the country and they still refused to
             | work with a specific supplier who makes a competing
             | product, then there _might_ be grounds to file for
             | antitrust.
        
               | sjy wrote:
               | But Epic _did_ start an antitrust case, and so far a
               | judge has found that "serious questions do exist" and
               | granted a temporary restraining order. That wouldn't have
               | happened if Epic was as obviously wrong about the
               | monopoly question as you say. https://cdn.vox-
               | cdn.com/uploads/chorus_asset/file/21814075/c...
        
               | laumars wrote:
               | You've cherry picked a sentence there but the full
               | paragraph actually has a less optimistic tone:
               | 
               | > Epic brings ten claims for violations of Sherman Act,
               | the California Cartwright Act, and California Unfair
               | Competition. Based on a review of the current limited
               | record before the Court, the Court cannot conclude that
               | Epic has met the high burden of demonstrating a
               | likelihood of success on the merits, especially in the
               | antitrust context. However, the Court also concludes that
               | serious questions do exist.
               | 
               | So no, a judge hasn't suggested there is a winnable
               | antitrust case here but he has acknowledged there are
               | serious questions regarding unfair competition.
        
               | sydd wrote:
               | The current situation is called a duopoly. There are 2
               | walled gardens with approximately 50-50% revenue share in
               | the developed world. One makes it almost impossible to
               | distribute your own app on these, the other makes it just
               | very hard. Both should be broken up, it's a bleak
               | distopia that 2 companies headquartered a few miles from
               | eachother decide who can publish software on mobile
               | devices.
        
               | laumars wrote:
               | Indeed but that wasn't the point I was making. I was
               | saying those who argue the App Store as a monopoly (ie
               | because it's the only repository on iOS) miss the point
               | of what a monopoly legally means.
               | 
               | I agree what we have is a duopoly.
        
             | anonymousab wrote:
             | If Apple bends it will be to settle and cut a special deal
             | with Epic.
             | 
             | They will never let it go far enough to truly threaten
             | their walled garden.
        
               | TotempaaltJ wrote:
               | I don't know that that's gonna be enough for Sweeney at
               | this point.
        
               | AnthonyMouse wrote:
               | > If Apple bends it will be to settle and cut a special
               | deal with Epic.
               | 
               | But then who isn't going to want to take their place and
               | get their own "special deal"?
        
           | fooey wrote:
           | It's not even legal departments having a fight, it's Tim
           | Sweeney tilting at windmills
           | 
           | I 100% believe that 3rd party app stores is a hill Apple is
           | willing to die on. I would guess they're more likely to get
           | rid of "apps" entirely than open up their ecosystem.
        
             | TotempaaltJ wrote:
             | > would guess they're more likely to get rid of "apps"
             | entirely than open up their ecosystem.
             | 
             | You believe they'd rather give up the iPhone than
             | compromise on a more consumer-friendly ecosystem policy?
        
               | dandellion wrote:
               | Maybe. We're talking about the same company that only
               | allows their software to run on their own hardware. It
               | looks like having full control of the entire user
               | experience is a sacred rule that they must never break.
        
               | DaiPlusPlus wrote:
               | The iPhone had PWAs (under a different name) before it
               | had the App Store though.
               | 
               | I'd wager most App Store apps on the iPhone could be
               | ported-over to PWA and retain 90% of their functionality
               | - and people would still buy the iPhone.
               | 
               | Looking at my Settings > Screen Time history for the past
               | week, these are the apps I use the most (in no particular
               | order) and how I feel they would work as a PWA:
               | 
               | 1. Microsoft iOS Remote Desktop Client: this could be a
               | PWA with a WebSocket+<canvas>-based interaction surface.
               | 
               | 2. Twitter: there's nothing I use in the iOS native app
               | that can't be done in their web-app.
               | 
               | 3. Google Maps: I think I'd be okay if I had to use the
               | built-in Apple Maps instead.
               | 
               | 4. Telegram / WhatsApp / Slack etc: Apps like these can't
               | be used offline anyway, so being PWAs web-apps is also
               | fine. As Slack is an Electron App (on Windows at least)
               | then porting it over to a PWA is straightforward.
               | 
               | 5. Authy / Google Authenticator / Azure Authenticator:
               | I'll admit this is one that can't be done properly as a
               | PWA right now because there's no way to reliably and
               | securely persist client-side secrets.
               | 
               | 6. Star Walk: this is one that can't be PWA: while the 3D
               | world can be rendered in a WebGL <canvas>, it needs a
               | large offline data cache and PWAs can only store 50MB
               | presently (and that's 50MB as text, not binary data).
               | 
               | Most of the other apps I use are Apple's own or built-in
               | to the device (iWork, Notes, Camera, iMessage, Mail,
               | etc).
               | 
               | As for games: I stopped buying and installing iOS games
               | on my phone and iPad a few years ago because there's no
               | way to reliably download and "keep" games and apps you've
               | bought indefinitely (e.g. as IPA files). Once a publisher
               | removes an app or game from the App Store and you've
               | removed it from your phone then you're SOL - you will get
               | a refund if you contact iTunes Customer Support, but I
               | view games as art - and the idea for a games publisher to
               | unilaterally prevent me from accessing content I've paid
               | for is horrible and reeks of Orwell's Memory Hole.
               | 
               | (Besides games-as-art that I've bought... and lost, the
               | only other types of games I see in the stores are crass
               | freemium bollocks - and I won't let myself get hooked on
               | that business model).
               | 
               | (I think the last game I ever got from the App Store was
               | "Rainbrow" (
               | https://apps.apple.com/us/app/rainbrow/id1312458558 ) -
               | which was an experimental game using the then-new iPhone
               | X's face detection camera where you move a character on-
               | screen using your eyebrows - that was almost 3 years
               | ago).
        
           | shajznnckfke wrote:
           | Currently, Epic's existing users on iOS are able to make in-
           | app purchases without paying Apple's 30% fee, which is
           | literally saving them an expense. They are better off than
           | before. Epic being blocked from issuing updates may
           | eventually make them worse off (and it makes prospective new
           | users worse off).
        
             | [deleted]
        
           | oneplane wrote:
           | Perhaps, but that is nothing new, now is it? I'm not sure why
           | this case would be special... it's definitely not the scale,
           | numbers or competition, because those are practically the
           | same on plenty of other (non-IT) inter-corporate schemes.
           | Just because you don't hear about them as much doesn't mean
           | they aren't bigger or less relevant.
        
         | asdfasgasdgasdg wrote:
         | I know it's very fashionable on Twitter to say the word "post-
         | capitalism," but how is Epic in any way operating in a post-
         | capitalist environment? They face heavy, almost capitalist-
         | ideal levels of competition in every market where they compete.
        
         | colinmhayes wrote:
         | > The whole goal of two post-capitalism enterprises having a
         | fit is for one or more of them to make more money. The whole
         | "it is good for consumers" or "good for developers" is just
         | sprinkles and marketing to appeal to the public. Separate the
         | issues and angles and see it for what it is: just a bunch of
         | legal departments having a fight.
         | 
         | I don't think this means I shouldn't vehemently support
         | companies when their policy advances my interests.
        
           | oneplane wrote:
           | But do they? Or is that just a facade to influence public
           | opinion. Don't forget that all large companies like to
           | personify when it suits them, but are just legal entities
           | with the upsides or persons but none of the downsides or
           | actual accountability. That goes for Apple, Google, Epic and
           | all the other big ones all the same. It's also good to
           | remember that it's not "all the people that work at the
           | company", but mostly a bunch of legal people, and a small
           | blip on the calendar of the CEO.
        
       | MaximumMadness wrote:
       | Apple is truly doing themselves a disservice here, if Epic wins
       | this battle Apple will undoubtedly be painted as the bad guy, and
       | other major companies will smell blood in the water when it comes
       | taking down a competitor.
       | 
       | Case in point; Tinder, Microsoft, Facebook, Spotify have all
       | openly backed Epic and started to call attention to features that
       | are impacted by this 30% fee. Status quo isn't going to cut it,
       | and it would be in Apple's best interest to make a small
       | concession to look like they're not so evil.
        
         | vernie wrote:
         | Sweeney's doing a great job of portraying himself as an
         | insufferable tool on Twitter. Keep it up, Tim!
        
         | cnst wrote:
         | I'm actually happy Apple didn't make a small concession.
         | 
         | I can't quite have the resources to sue Apple by myself as a
         | small user being prevented from using the device I have paid
         | for the way I see fit. I'm very glad that EPIC is doing it on
         | my behalf. I'm also kind of glad that Apple didn't simply cut a
         | backroom deal with EPIC, but is instead going the full-monty on
         | this.
        
         | scarface74 wrote:
         | Microsoft explicitly did _not_ back Epic over the issue of the
         | 30% cut, just taking away their developer license to use the
         | Unreal engine.
        
         | microtherion wrote:
         | > Tinder, Microsoft, Facebook, Spotify have all openly backed
         | Epic
         | 
         | Oh, it's going to be so much fun when Epic wins and Taylor
         | Swift decides to apply the same legal reasoning to the cut she
         | pays Spotify for her music...
        
           | AnthonyMouse wrote:
           | Does Spotify control one of the two major mobile phone
           | platforms and use that control to require all their users to
           | use only their music service?
        
             | threeseed wrote:
             | Does Spotify control one of the two major music platforms
             | and use that control to require artists to use only their
             | music service (via exclusives)?
             | 
             | And can you explain how I am using Spotify on my iPhone if
             | Apple is "forcing" users to only use Apple Music ?
        
               | AnthonyMouse wrote:
               | > Does Spotify control one of the two major music
               | platforms and use that control to require artists to use
               | only their music service (via exclusives)?
               | 
               | Exclusives aren't mandatory. The artists get paid extra
               | for that and can decline it if they want to.
               | 
               | > And can you explain how I am using Spotify on my iPhone
               | if Apple is "forcing" users to only use Apple Music ?
               | 
               | The analogy to "their music service" is Apple requiring
               | iPhone users to use exclusively the iOS app store.
        
           | Gwypaas wrote:
           | The difference would be that the same iPhone has access to
           | Taylor Swift through Spotify, Apple Music, Play Music (does
           | that even exist anymore?) and so on.
           | 
           | Put the app store on the same level of competition and level
           | the playing field of Spotify vs Apple Music in regards to the
           | 30% subscription fee.
        
         | slivanes wrote:
         | I would like the developer to have the choice of what percent
         | Apple gets (e.g. slider from 10% -> 30%) and that also
         | determines the level of support (and discoverability on the App
         | store?) that Apple gives. Would that type of system work?
        
           | MaximumMadness wrote:
           | It certainly has the makings of a good idea.
           | 
           | There are lots of questions around compensation equality
           | (i.e. the big companies get richer, the poor get charged
           | more) but something besides the blanket 30% rule based on
           | some metric sounds feasible to me
        
           | shajznnckfke wrote:
           | Sure, if only Apple would itemize the support costs,
           | developers could see how much support each position on the
           | slider will earn us. Surely this won't reveal that it's
           | almost pure profit.
        
         | pjmlp wrote:
         | Microsoft is playing politics, they act just like Apple on
         | XBox.
        
           | radley wrote:
           | Really? That's so strange. I swear I thought I could buy XBox
           | games from other stores like Amazon, Target, and Walmart if
           | Microsoft were to kick them out of their store. I can even
           | buy used games on CraigsList.
           | 
           | How are they acting the same?
        
             | dogma1138 wrote:
             | Microsoft takes about the same cut regardless of the
             | distribution method.
        
               | Touche wrote:
               | Does Microsoft dictate what a publisher can charge for
               | games on other platforms? Because Apple does.
        
               | dogma1138 wrote:
               | I have no idea I know Steam is putting the same
               | limitation no differential pricing other than bundles and
               | sales.
               | 
               | I won't be surprised if Microsoft has some clauses with
               | their publishers not to have a game for cheaper on
               | competing platforms.
        
               | scarface74 wrote:
               | Apple does no such thing.
        
               | Touche wrote:
               | Yes, you can't charge more for an app on the App Store
               | than you charge on Android.
               | 
               | edit: this used to be the case, it's possible this has
               | changed and I didn't know it.
        
               | radley wrote:
               | Hrm, that's not what their website says:
               | 
               | > There are no fees to apply to ID@Xbox, to submit a game
               | to certification, publish, or update your games. There is
               | a very modest one-time cost associated with development
               | for the Universal Windows Platform.
               | 
               | https://www.xbox.com/en-US/developers/id
               | 
               | It looks like the big costs are insurance and the ratings
               | boards (but this post is 6 years old):
               | 
               | https://www.ign.com/articles/2014/07/30/launching-indie-
               | game...
        
               | dogma1138 wrote:
               | With severe limitations, you have to use all of the Xbox
               | Live features including having multiplayer.
               | 
               | You still need to pay for ESRB ratings and other things.
               | 
               | The SDKs that are available for this program are also
               | heavily limited it's basically only for UWP compatible
               | apps, and while they didn't put it yet it looks like
               | there will be further limitations down the line including
               | ensuring full cross platform compatibility including with
               | IOS and Android.
               | 
               | So yes if you build a game using their more limited SDK
               | and implement all Xbox Live features they won't take a
               | fee other than dev account fees.
               | 
               | And we aren't talking about indie devs we're talking
               | about fucking Epic Games.
        
         | dogma1138 wrote:
         | Microsoft takes 30% on Xbox plus its much more expensive to
         | develop and publish on that platform overall.
         | 
         | Neither Tinder nor Spotify will transfer any savings to the end
         | users.
         | 
         | Spotify has been ramping their sub costs considerably my sub
         | went up by like 150% in the UK over the past 3-4 years.
         | 
         | Tinder employs discriminatory pricing by charging certain
         | genders, age groups and sexual orientations more for their
         | premium services.
         | 
         | How Tinder hasn't been sued to oblivion I'm still not sure it
         | seems to violate even US anti discrimination laws, I guess were
         | lucky that they don't employ differential pricing based on race
         | yet.
        
           | MaximumMadness wrote:
           | To clarify, these companies are certainly not absolved of
           | doing the same exact thing, but the current news isn't about
           | them, it's about Apple, and they're going to make good use of
           | that
        
             | dogma1138 wrote:
             | These are all opportunistic companies that don't care about
             | consumers which have the same or worse overall practices
             | than Apple.
        
           | nojs wrote:
           | Do you have a source with more info about Tinder pricing
           | based on gender and sexual orientation?
        
           | chrisco255 wrote:
           | https://www.xbox.com/en-us/Developers/id
           | 
           | Indie devs can publish on Xbox for a token fee (no % of
           | revenue taken).
        
             | dogma1138 wrote:
             | See this https://news.ycombinator.com/item?id=24310823
        
           | simongr3dal wrote:
           | > Microsoft takes 30% on Xbox plus its much more expensive to
           | develop and publish on that platform overall.
           | 
           | And yet Epic has beef with Apple. So Microsoft must managed
           | their relationship better than Apple has done to make Epic
           | satisfied enough to not pull a stunt like they have with
           | Apple.
        
           | shajznnckfke wrote:
           | If you're claiming that Spotify would get all the benefit of
           | a break in the fee, you're implicitly claiming that it
           | currently bears all the economic burden of the fee (ie. it
           | doesn't pass on the fee to users). Spotify currently charges
           | $13 to sign up in iOS and $10 to sign up on the web. This is
           | strong evidence that Spotify is currently passing through the
           | fee to users. It seems much more likely that Spotify would
           | give iOS users a price break if the fee was cut. Music
           | streaming is a competitive market, so they don't have much
           | choice if everyone gets the same break.
        
       | xwdv wrote:
       | Supporting Epic in this fight is just setting a dangerous
       | precedent that big players should be able to just intimidate
       | platform owners into giving them whatever terms they want. Don't
       | do it.
        
         | dkarp wrote:
         | Epic is still the under dog here. They're nothing compared to
         | Apple.
         | 
         | Even if this is all in Epic's selfish best interest, that
         | doesn't matter if their interest is more aligned with smaller
         | app developers' interests.
         | 
         | The balance of power is still shifted well towards Apple.
        
           | gambiting wrote:
           | Weeeeell.....yes, except that Epic has Tencent behind their
           | back, and while Apple is still bigger, Tencent isn't that far
           | behind.
        
             | icebraining wrote:
             | True, but how much is Tencent really willing to dump behind
             | this fight? There's only so much upside for them even if
             | Epic wins.
        
               | stock_toaster wrote:
               | How much would the CCP be willing to dump behind a fight
               | to make one of the most valuable US company/brands in the
               | world look bad?
               | 
               | I'm betting.. a lot.
        
               | gambiting wrote:
               | I guess that's what remains to be seen. But Epic seems to
               | be throwing their most valuable property at it right now,
               | so they must have some degree of confidence that a larger
               | player will back them on this.
        
         | 8note wrote:
         | Apple seems to be the big player here, no?
         | 
         | And it seems like Apple has already given the big players
         | whatever terms they want, and epic is too small to get the same
         | treatment
        
         | gambiting wrote:
         | Absolutely disagree, this article made me really see both sides
         | and how apple is in the wrong here:
         | 
         | https://stratechery.com/2020/rethinking-the-app-store/
        
         | [deleted]
        
         | TheSpiceIsLife wrote:
         | How do you reconcile this opinion with the _glaringly obvious_
         | counter that Apple swings its weight around in _exactly that
         | fashion_?
        
           | xwdv wrote:
           | A company should have the right to enforce the terms for its
           | own platform.
        
             | gambiting wrote:
             | No, I think what they mean is that for instance, Apple
             | Music is on Android, but Apple takes payments through its
             | own platform, not through Google Play, therefore denying
             | Google their 30% cut on apple music payments. Many smaller
             | companies are not able to negotiate the same thing.
        
               | xwdv wrote:
               | Oh I didn't know. I guess supporting Epic means that kind
               | of behavior will just continue if they win...
        
               | icebraining wrote:
               | That's very unlikely, because the court can't force Apple
               | to provide a special deal to Epic. Whatever decision they
               | arrive at, it must be generally applicable.
        
               | TheSpiceIsLife wrote:
               | Massive off-topic aside: Would you mind stop referring to
               | me as _he_ , and more generally don't assume someones
               | gender identity. Sorry about it, just shitting me off a
               | bit lately.
        
               | gambiting wrote:
               | _Huge_ apologies, I normally just use  "they" when I
               | don't know the gender, honestly no idea why I didn't do
               | that here. Sorry about that.
        
             | [deleted]
        
             | yyyk wrote:
             | Not if they're anti-competitive, like selectively using
             | private APIs or forcing developers to use unrelated
             | services (i.e. Apple payment processors).
        
         | Jare wrote:
         | Wait, Epic is the big player in this fight?
        
         | tgb wrote:
         | I assume that the Epic supporters rather are hoping to get
         | Apple to reduce the 30% on all transactions (or on all
         | transactions of some type), not just to get Epic to be a
         | special case. I'm not sure they have a case, but I think you're
         | misrepresenting them.
        
           | m3kw9 wrote:
           | Is their way to cover them selves in court. Otherwise it
           | makes no difference to them. To ask for themselves or
           | everyone
        
             | icebraining wrote:
             | Well, of course; if someone is supporting a company's
             | position because of that company's "character", that would
             | be absurd indeed. Both sides are doing it for profit. That
             | doesn't mean we can't support one or the other on other
             | grounds.
        
         | gameswithgo wrote:
         | big players already get special terms from apple
        
         | methodin wrote:
         | With no skin in the game, I could just as easily counter with:
         | 
         | Supporting Apple in this fight is just setting a dangerous
         | precedent that big players should be able to just intimidate
         | platform developers into giving them whatever terms they want.
         | Don't do it.
         | 
         | Again I don't really have a concrete view but a lot of these
         | discussions tend to boil down to preference against one party
         | or the other and not objectively looking at the arguments from
         | both sides. Replace Epic with one of your critical apps.
         | Replace Apple with Google and the arguments are the same.
        
           | xwdv wrote:
           | It's a flawed argument, developers don't come saying "we'll
           | give you 30% of our revenue if you let us build on your
           | platform".
           | 
           | If they don't like the terms they can simply choose to not
           | develop there.
        
             | tortasaur wrote:
             | Or they can do what they're currently doing.
        
             | icebraining wrote:
             | And if Apple doesn't like US antitrust law, they can simply
             | not make the App Store available in the US.
        
             | gambiting wrote:
             | >>If they don't like the terms they can simply choose to
             | not develop there.
             | 
             | Sure, but sometimes, as a society, we decide that this is
             | simply not ok.
             | 
             | I know this is not a completely correct comparison, but the
             | main counter against forcing businesses to accept non-white
             | customers was "well, they can simply go somewhere else,
             | what's the big deal". We as a society decided that no,
             | actually, it is a big deal, and regardless of whether you
             | can "simply" go somewhere else or not, you shouldn't have
             | to.
             | 
             | I'm hoping that this will be the first victory in a string
             | of rulings forcing platform holders to open them up,
             | because we value that more than we value the platform
             | holders ability to keep them closed. Apple just happened to
             | be first.
        
             | yibg wrote:
             | This is like saying if you don't like how your government
             | is run, just move somewhere else. So basically never push
             | for improvements.
        
               | halocupcake wrote:
               | Yes, because buying an Android phone instead of an iPhone
               | is like moving to another country.
               | 
               | As a consumer, you can push for improvements by voting
               | with your wallet and flat out not buying Apple products.
               | As a developer, you can push for improvements by not
               | supporting that platform. Given that you have
               | alternatives to Apple both as a developer and as a
               | consumer, I don't think there's any justification for the
               | government to force Apple to accept Epic blatantly
               | breaking the terms they agreed to comply with.
        
       | system2 wrote:
       | I wish every damn micro transaction app gets removed one day. Of
       | course no one will do it but I simply hate everything about these
       | apps forcing parents to pay small fees for stupid pixels because
       | their kids begs them to do it.
       | 
       | Sorry, nothing else new to add to the topic, just venting and
       | have absolutely no sympathy to apps tricking kids to spend money
       | on tiny cellphone games.
       | 
       | My niece begged her mother to buy a roblox dress for $60, it is
       | in a game, not a real dress. Another neighbor's kid spent over
       | $600 for a game called soccer stars. The game is literally
       | gambling. When I hear gaming apps with micro transactions removed
       | I celebrate, no matter what the reason is.
        
         | jasonhansel wrote:
         | Ads are worse. Micro-transactions are the only viable funding
         | model that preserves some amount of user privacy.
        
           | scarface74 wrote:
           | Or you could actually sell the game for a one time fee.
        
           | fjdjsmsm wrote:
           | They could just charge a single upfront amount of money.
        
         | mrtksn wrote:
         | > I wish every damn micro transaction app gets removed one day.
         | 
         | What's the alternative? I'm in love with the micro transactions
         | model because the alternative is experience destroyed by ads or
         | high upfront fees.
         | 
         | On the games I play I rarely buy anything, don't see ads but
         | their business is healthy and the games are fantastic and
         | regularly updated with new content.
         | 
         | I casually play Asphalt 9, SimCity BuildIt and PUBG, probably
         | have hundreds if not thousands of hours on each and spent
         | probably less than $20 till now. If that's not a great deal, I
         | don't know what is.
         | 
         | I also bought games like Monument Valley or Limbo and similar.
         | While the experience is also top notch, the upfront payment
         | feels steep and the developers don't update the games so the
         | play time is considerably less.
        
           | TheNorthman wrote:
           | > I rarely buy anything, don't see ads but their business is
           | healthy
           | 
           | Where do you think the money comes from, then? Ultimately,
           | your `fantastic' experience comes at the cost of innumerable
           | singular sites of suffering from the children and addicts
           | _who do_ buy them.
        
             | mrtksn wrote:
             | Good for them. There are controls for kids and if some
             | people subsidize the rest, I don't have a problem with
             | that.
             | 
             | Some people taking the tab for the rest isn't new. Some
             | people have more money than sense, that's alright.
             | 
             | These games are high quality entertainment, if some people
             | want to spend money on them, that's not a bad thing.
        
         | saiya-jin wrote:
         | I see this as a huge failure in parenting - how come kids can
         | actually spend those money? Why in the heck would you put in
         | your credit card on a kids phone?
         | 
         | Heck, I never put in mine, I am perfectly fine with free apps
         | that cover vast array of my usage. I don't game on the phone
         | though. If my kids won't either, I can call it a small victory
         | in parenting. If they will, either they earn the money
         | themselves, receive gift (not from me that's for sure), or they
         | will have to suffer subpar free-to-play variant of the game.
         | Still a win.
         | 
         | I know, peer pressure and all that, but what happened to proper
         | parenting and guiding children a bit through life?
        
           | colinmhayes wrote:
           | Agreed, but it sounds pretty petty to say you surely won't
           | gift your kids money for apps. Why not let them do what they
           | want with your gift? Probably would end up a good lesson when
           | they realize how much of a waste the apps are when you have
           | limited resources.
        
         | ocdtrekkie wrote:
         | FWIW, Epic removing the gambling aspect to loot boxes a lot on
         | Fortnite: https://www.bbc.co.uk/newsround/47039090
         | 
         | I am alright with cosmetic microtransactions, but I think "loot
         | boxes" should be relegated to rewards for play.
         | Microtransactions should be to buy specific items... but leave
         | loot boxes as a way to get random ones for free through normal
         | play.
        
         | user5994461 wrote:
         | Be clear to the kids that they don't have permissions to spend
         | money in apps, then systematically request for refund and
         | charge back if the app doesn't refund you.
         | 
         | Apps have no basis to deceive children into spending money.
         | Most of their practices are outright illegal depending on the
         | jurisdiction (latin Europe), shouldn't have mercy on them.
        
           | csunbird wrote:
           | There are bad developers will not pay your money back and
           | keep their 5 bucks and only refund after a long, long
           | process. They feed on this behavior, for each customer do not
           | challenge those purchases they make free money.
           | 
           | When all the payments are forced to go through a trusted
           | processor with correct parental controls for all apps in the
           | platform, you guarantee that your kid will not make any
           | uninformed purchases.
           | 
           | The thing about fraud is, if you do not stop it completely,
           | it grows exponentially.
        
       | leptoniscool wrote:
       | Apple is a monopoly. When Microsoft was investigated and fined
       | for anti-trust behaviors, it hasn't engaged in this level of
       | abuse.
        
         | protomyth wrote:
         | _it hasn 't engaged in this level of abuse._
         | 
         | Well, I couldn't buy a computer from a major company with an
         | alternate operating system without paying Microsoft in the
         | 90's, so I'll say that's pretty damn abusive.
        
         | bitxbit wrote:
         | Might be an unpopular opinion but I don't think they are acting
         | to the level of MSFT in the 90s. What MSFT did would be
         | equivalent to Apple forcing everyone to use its apps and not
         | allow any competing apps. Also recall that Jobs was pretty
         | adamant about allowing third-party apps in the beginning. Now,
         | do I think 30% is ridiculous in 2020? Yes. But it made sense a
         | decade ago when having a half decent working app almost
         | guaranteed you revenue.
        
           | cnst wrote:
           | > What MSFT did would be equivalent to Apple forcing everyone
           | to use its apps and not allow any competing apps.
           | 
           | How many HTML/CSS/DOM/JavaScript rendering engines have been
           | available on iOS compared to Android?! Has Gecko or Presto
           | ever been available on iOS? What is the ONLY platform in wide
           | use today that does not support Gecko or Blink?
           | 
           | Apple's iOS is by far worse than the Microsoft with Windows.
        
           | jayd16 wrote:
           | Apple does ban apps that replace built in functionality.
        
             | scarface74 wrote:
             | That is a provably false claim.
             | 
             | Podcasts - Overcast, PocketCasts, etccc
             | 
             | Music - Spotify, Rhapsody, Amazon Music
             | 
             | Books - Kindle.
             | 
             | Maps - Google Maps
             | 
             | Mail - Gmail, Yahoo Mail
             | 
             | ...
        
               | AnthonyMouse wrote:
               | Signal can't send SMS on iPhones (it can on Android).
               | Firefox has to use Apple's browser engine. Just because
               | they don't do it in 100% of cases doesn't mean they don't
               | do it.
        
               | threeseed wrote:
               | Those are security restrictions.
               | 
               | Allowing apps to send SMS exposes users (think: kids) to
               | all sorts of headaches such as auto-signing them up for
               | premium content. And Apple has no mechanism to prevent
               | this.
               | 
               | And you can use a third party browser. You just can't be
               | dynamically compiling code at runtime which is needed for
               | JIT Javascript. Being able to do this defeats the purpose
               | of having an app curation process.
        
               | [deleted]
        
           | yyyk wrote:
           | >What MSFT did would be equivalent to Apple forcing everyone
           | to use its apps and not allow any competing apps.
           | 
           | There was never any limit on installing software. Any Windows
           | user could have easily installed Netscape.
           | 
           | Now, if we want to compare actual complaints, I recall that
           | the idea that MS used private APIs to get Word a leg up was
           | considered outrageous. These days, Apple uses private APIs to
           | help Apple Music, and not a peep (well, until the EU will
           | smack them down).
        
           | stale2002 wrote:
           | > hat MSFT did would be equivalent to Apple forcing everyone
           | to use its apps and not allow any competing apps
           | 
           | This is exactly what Apple is doing. Apple does not allow 3rd
           | party app stores on the iPhone. They are literally preventing
           | competitors on the platform, and forcing people to only use
           | the apple app store.
           | 
           | > about allowing third-party apps in the beginning.
           | 
           | No, they absolutely do not allow 3rd party app stores on the
           | iPhone. That is what this is all about. It is about Apple
           | preventing competing app stores on the iPhone.
        
           | pier25 wrote:
           | You can't uninstall Safari from iOS. In fact you can't even
           | browse the web without it as Apple prohibits any other
           | browsing engine (Chrome, FF, etc, are using WKWebView).
           | 
           | I don't know the numbers but I imagine there are more iOS
           | devices now than there were Windows PCs back in the 90s.
        
             | threeseed wrote:
             | Apple does NOT prevent other browsing engines.
             | 
             | It prevents you from dynamically compiling code at runtime
             | which is a needed rule because otherwise apps would just
             | run around the curation process.
        
             | bitxbit wrote:
             | Fair point but that's largely due to security not Apple's
             | desire to lockout other browsers.
        
               | flyingswift wrote:
               | That is a large benefit of the doubt...
        
               | criley2 wrote:
               | >Fair point but that's largely due to security not
               | Apple's desire to lockout other browsers
               | 
               | Lol, if I remember correctly Microsoft also used the
               | "security" angle to defend their monopolistic behavior
               | too.
        
               | pier25 wrote:
               | I seriously doubt it but I guess we'll never know.
        
               | Falell wrote:
               | Justify "largely", please.
               | 
               | I don't think Apple has demonstrated more commitment to
               | "building secure devices" than to "building a tightly
               | walled garden to maximize leverage over developers and
               | users".
               | 
               | Edit: grammar
        
           | amelius wrote:
           | But where is the equivalent of the browser-ballot screen? [1]
           | Why don't we apply the same principle to the App store?
           | 
           | [1] https://en.wikipedia.org/wiki/BrowserChoice.eu
        
             | scarface74 wrote:
             | From your article.
             | 
             |  _Competing browsers saw their traffic increase,[16]
             | suggesting that these smaller competing developers were
             | gaining users. However, long-term trends show browsers such
             | as Opera and Firefox losing market share in Europe, calling
             | into question the usefulness of the browser choice screen._
        
               | AnthonyMouse wrote:
               | > However, long-term trends show browsers such as Opera
               | and Firefox losing market share in Europe
               | 
               | To Chrome, not IE/Edge, which benefits from the browser
               | ballot as much as they do.
        
               | scarface74 wrote:
               | If that were the case, you would have seen Chrome's
               | market share increase faster in the EU than the US where
               | there was no browser ballot. That wasn't the case.
        
         | hnarayanan wrote:
         | In what metric is Apple a monopoly?
        
           | ahnick wrote:
           | Market share in the US mobile OS market.
           | 
           | https://gs.statcounter.com/os-market-share/mobile/united-
           | sta...
        
             | Matticus_Rex wrote:
             | Was that supposed to show Apple was a monopoly? Because
             | that's not what it shows.
        
           | yyyk wrote:
           | It's irrelevant whether Apple are technically a monopoly or
           | not; Apple abuses their iOS market power to force vendors to
           | use their payment system.
        
             | thrwn_frthr_awy wrote:
             | How should Apple get paid for a free app that has it's own
             | payment system? Apple created a phone, IDE, language and
             | entire ecosystem and from day 1 has charged 30%. They have
             | not increased that as their marketshare increased. Should
             | Apple be forced to allow an app to be released free and
             | then accept payments outside of Apple?
        
               | AnthonyMouse wrote:
               | Why shouldn't they? They got paid when the customer
               | bought the phone. If the "free" app is handling payment
               | processing and distribution itself, what is Apple doing
               | that justifies receiving any money at all?
        
               | yyyk wrote:
               | Oh, I don't know. They could ask the developer for a fee.
               | How about that?
               | 
               | To answer your question, yes, Apple should be forced to
               | allow other payment system. The current anti-competitive
               | arrangement both disadvantages non-Apple payment systems,
               | and prevents users from switching to Android if they wish
               | (since subscriptions are managed by Apple, and it
               | difficult to access that without an Apple device...).
        
               | thrwn_frthr_awy wrote:
               | > Oh, I don't know. They could ask the developer for a
               | fee. How about that?
               | 
               | Yes, they could do that. I just don't understand the
               | reason why they should be forced to.
        
             | jjtheblunt wrote:
             | Not being sarcastic, and I'm misunderstanding what you
             | mean: how can Apple abuse their market power over something
             | they alone created?
        
               | yyyk wrote:
               | Two reasons:
               | 
               | 1) They use their market power over something they
               | created in order to gain advantage in a market they did
               | not create (payment processors). There's no technical
               | reason to link the two except that's it's good for
               | Apple's bottom line.
               | 
               | 2) Apple's app store is like running a Mall where Apple
               | rents store, or Apple being a landlord renting
               | apartments. The agreement to receive rents comes with
               | implied duties like allow fair competition, and Apple
               | overtly giving themselves undue advantage violates that.
        
               | gpm wrote:
               | Very broadly speaking it's perfectly legal to have a
               | monopoly on something, and Apple has a monopoly on the
               | thing they created, and that's fine.
               | 
               | It's generally illegal to use a monopoly on one thing to
               | acquire a monopoly on another thing when that harms
               | society, and that is the claim here.
               | 
               | Microsoft alone created windows, that's fine. Microsoft
               | used their monopoly on windows to gain monopolies on
               | other pieces of software, and that was problematic.
        
             | Matticus_Rex wrote:
             | That... rather shifts the goalposts, no?
        
               | yyyk wrote:
               | No. Antitrust law doesn't apply to monopolies alone, and
               | the requirement to use Apple's payment system is a key
               | part of Epic's complaint.
        
             | bagacrap wrote:
             | Actually I do think it matters if Apple is technically a
             | monopoly, as laws are technical documents. If you agree
             | Apple is not a monopoly then the worst thing you can say
             | is, "I don't think Apple is being very nice."
             | 
             | And Apple is not forcing anyone to write ios apps. They are
             | curating a store. Should lawmakers dictate to Walmart which
             | products to stock or how much to buy and sell them for?
        
               | yyyk wrote:
               | Laws are technical document, and as I keep saying,
               | legally a company does not need to be a monopoly to get
               | the law to interfere against it. IIRC, the test in the US
               | is "market power" + "harm to customer welfare", and
               | there's a good case to be made that Apple meets it.
               | 
               | Apple is not forcing anyone to write iOS apps, Microsoft
               | and IBM did not force anyone either. Still, the law
               | acted, because anti-competitive market behaviour is
               | illegal.
        
               | sjy wrote:
               | The law (Sherman Act) does actually say that "Every
               | person who shall monopolize, or attempt to monopolize ...
               | any part of the trade or commerce among the several
               | States, or with foreign nations, shall be deemed guilty
               | of a felony." The test you mentioned is basically an
               | attempt to explain the meaning of this contentious word
               | "monopolize."
        
               | scarface74 wrote:
               | The IBM case was dropped after 13 years and nothing came
               | of up.
               | 
               | Microsoft was also cited for forcing OEMs to pay for a
               | license for Windows for each PC sold whether or not the
               | PC shipped with Windows.
        
               | yyyk wrote:
               | The legal proceeding terrified IBM to the point the PC
               | became an open system, so they definitely had a market
               | effect.
               | 
               | The MS case was different, but some elements are similar
               | (use of private APIs; ability to choose default apps
               | which is still not complete in iOS), and some are things
               | MS never dreamt they could do.
        
               | scarface74 wrote:
               | IBM didn't open up because of suit on mainframes. They
               | really didn't care about the personal computer market and
               | just got open source parts and paid MS a little money for
               | the operating system.
               | 
               | The use of "private APIs" is a red herring. _Every_
               | software developer for the last forty years knows about
               | the concept of a public interface that they promise not
               | to change and private implementation details. Some
               | languages force it and others do it by convention.
        
           | benologist wrote:
           | "The kind of common theme is the abuse of their market power
           | to maintain their market dominance, to crush competitors, to
           | exclude folks from their platform and to earn monopoly
           | rents."
           | 
           | - the antitrust committee investigating them
           | 
           | https://www.macrumors.com/2020/08/26/antitrust-
           | investigation...
        
           | IncRnd wrote:
           | Apple is a monopoly that controls what applications can run
           | on iPhones. Being a monopoly is not illegal in the US. What
           | is illegal is for a monopoly to engage in predatory
           | practices, which Apple clearly does.
        
             | misnome wrote:
             | I think that the word "clearly" isn't so obvious as you
             | seem to think.
        
               | IncRnd wrote:
               | I was referring to the specific point that is mentioned
               | in the article, that Apple demanded 30% from Fortnite
               | sales that had nothing to do with being listed in the
               | store. Sorry if that wasn't clear.
        
           | partyboy wrote:
           | every
        
           | [deleted]
        
           | madeofpalk wrote:
           | Epic asserts that they maintain an illegal monopoly of iOS
           | app distribution.
        
             | scarface74 wrote:
             | But surprisingly Epic didn't go after the console makers..
        
           | nobodyshere wrote:
           | In having App Store as the only way to install common apps
           | for their devices.
        
             | alpaca128 wrote:
             | But that also applies to every single current game console
             | and almost all other modern devices with app support,
             | ranging from smartwatches to home automation.
             | 
             | That doesn't seem like a monopoly to me. Apple has huge
             | competition on the mobile market. Windows Phone 8 only had
             | Microsoft's own app store, was that a monopoly with its <5%
             | market share? I think not.
        
               | gpm wrote:
               | > But that also applies to every single current game
               | console and almost all other modern devices with app
               | support, ranging from smartwatches to home automation.
               | 
               | That sounds like an argument that "every single current
               | game console and almost all other modern devices with app
               | support" are maintaining monopolies on app distribution
               | on their platform, what's your point? Epic Games is not
               | obligated in any way to sue every company breaking the
               | law just because they chose to sue one that is.
        
               | hnarayanan wrote:
               | His point is that it's like saying "Coke has a monopoly
               | on the sale and distribution of Coke."
        
               | [deleted]
        
               | anonymousab wrote:
               | Tim Sweeney has made some statements about this, to try
               | and walk a line where, while the situation is equally
               | true about game consoles, they shouldn't count/shouldn't
               | be forced to be open because their platforms are less
               | innately profitable. That is, consoles are sold at a loss
               | and have a lot of R&D costs, and so they have more rights
               | to maintain an exclusionary platform than Apple.
               | 
               | I can see the pragmatic sense in that argument, but I'm
               | pessimistic and see it more as Tim trying to avoid
               | destroying a relationship with strategically critical
               | partners while achieving new strategic goals on mobile.
               | Trying to have his cake and eat it too.
        
               | gpm wrote:
               | Let's assume your pessimistic case is exactly right, so
               | what? He's allowed to sue one person who is breaking the
               | law while not suing another one. He's allowed to eat the
               | console slice of cake and complain to the courts that the
               | apple slice of cake had the wrong color icing even if
               | they both have the wrong color icing.
               | 
               | He's also allowed to believe that there is a _stronger_
               | case against Apple and sue them first, and then sue the
               | other people later if he wins the first suit
               | convincingly, which is what I personally suspect is going
               | to happen.
        
           | echelon wrote:
           | iPhone is the only computer many Americans own.
           | 
           | Software development and access to American consumers is no
           | longer free and open.
        
         | nodamage wrote:
         | I am not sure why this fallacy continues to be repeated in
         | every Apple thread. Apple currently has 46% US market share [1]
         | and 14% global market share [2]. This is far from monopoly
         | power.
         | 
         | By contrast, Microsoft had 95% market share during their
         | antitrust suit. [3]
         | 
         | [1] https://www.counterpointresearch.com/us-market-smartphone-
         | sh...
         | 
         | [2] https://www.counterpointresearch.com/global-smartphone-
         | share...
         | 
         | [3]
         | https://scholar.google.com/scholar_case?case=179876183890909...
        
         | oneplane wrote:
         | Microsoft went from open options to package deals with no
         | options. iOS (and vendored Android) started out with nothing,
         | then added a store. There is no precedent on the platforms to
         | point to an "it got worse" scenario.
         | 
         | The best (far-fetched) comparisons would be the inability to
         | pick and choose TV packages from your local TV broadcast
         | supplier. Or not having a choice on what firmware your car's
         | infotainment system runs. Or what store you use on your
         | Xbox/PlayStation/Nintendo. And for all of them: you can't run
         | your own software of choice either.
         | 
         | While we might see a mobile phone as a collection of
         | Application SoC, Baseband SoC, firmwares, boot loaders, OS,
         | apps etc. the perspective of the actual markets where they sell
         | like the hotcakes they are see it as a 'thing', a 'device'.
         | There is no separation, no bundling and no concept of swappable
         | components. It's the same people that see computers that way.
         | There is no hardware + firmware + boot loader + OS +
         | applications, it's "the computer".
        
           | MereInterest wrote:
           | > There is no precedent on the platforms to point to an "it
           | got worse" scenario.
           | 
           | While not iOS, there was a discussion last week on how MacOS
           | has made things worse for independent developers, and is
           | laying the groundwork to continue restricting un-notarized
           | code.
           | 
           | https://news.ycombinator.com/item?id=24217116
        
           | 8note wrote:
           | It got worse by moving from laptops to phones? I used to use
           | a laptop for the things I use my phone for now
           | 
           | The benefit of phones over laptops is the mobility, and I see
           | no reason why the open options should go away for that
           | mobility
        
             | oneplane wrote:
             | From our perspective: yes. But legally and from the
             | perspective or the mass-marketed users there really isn't
             | much for them to think about or consider in terms of
             | flexibility of application installation. (freedom is such a
             | vague term to describe platform access - are you really
             | free if you don't harvest your self-grown silicon
             | chrystals, diffuse the chips yourself, write the firmware
             | and OS yourself etc?)
             | 
             | Ironically, we could turn this on it's head: when the iPad
             | came out people commented humorously "nobody asked for
             | this" but apparently it was a device we didn't know we
             | could use or enjoy. The same could be said for personal
             | platform access. But what shape or benefit (and downsides)
             | it gives to the mass market user eludes me so far.
        
         | coliveira wrote:
         | I don't know if you remember the 90s, but at the time MS was
         | the ONLY monopoly in personal computing. Intel was the other
         | big force, but even they had competition on AMD. All other
         | companies had not even a slim of hope of controlling the
         | ecosystem like MS had. Now we have Apple, but you still can buy
         | Google devices and do whatever you want outside their walled
         | garden.
        
           | 013a wrote:
           | I think its really important the narrative stays clear
           | concerning this: Its never been about users having choice
           | (because users do have choice): Its about Developers not
           | having a choice.
           | 
           | Refusing to release an iOS app for your web
           | application/game/etc is generally a death sentence, so much
           | so that oftentimes you see new services release as "Get it on
           | the iOS app store, Android coming soon."
        
             | judge2020 wrote:
             | Of course the argument for this is "why are iOS users more
             | inclined to purchase games and IAPs compared to Android
             | users?". I'm legitimately curious about this, but my first
             | guess is these two factors:
             | 
             | A. iOS is generally more expensive and thus users are more
             | likely to have disposable income
             | 
             | B. The IAP system means the only barrier to purchasing
             | stuff on a completely new app is performing touch/face ID
        
             | coliveira wrote:
             | I don't think this line of argument would fly, because
             | developers have actually a choice in developing for
             | Android. If they don't make as much money that is not
             | Google or Apple's fault.
             | 
             | What I think is an argument against Apple is that users
             | want to have access to apps that Apple doesn't want to
             | release on its store. In that case, they may be forced to
             | relax their rules on the Appstore.
        
               | AnthonyMouse wrote:
               | > I don't think this line of argument would fly, because
               | developers have actually a choice in developing for
               | Android.
               | 
               | This is much like saying that having a monopoly on retail
               | stores in California isn't a problem because producers
               | can just sell their product in New York. Obviously that
               | doesn't allow them to reach the same customers. They
               | aren't alternatives to each other because you need both
               | to reach your entire customer base. Compare to Walmart
               | where if you don't sell through them, the exact same
               | customers can easily walk across the street and buy your
               | product at Target.
        
               | coliveira wrote:
               | That's not the same. People living in California cannot
               | relocate to NY just to use a different store. iPhone
               | users can in fact buy an Android phone to escape Apple. I
               | think this line of argument is very weak and will never
               | succeed in an antitrust trial.
        
               | AnthonyMouse wrote:
               | > People living in California cannot relocate to NY just
               | to use a different store. iPhone users can in fact buy an
               | Android phone to escape Apple.
               | 
               | In what sense can people in California not relocate to NY
               | but people with iPhones can relocate to Android? In both
               | cases moving is possible but the cost is far in excess of
               | the cost of the typical product you'd buy in the store.
        
               | 013a wrote:
               | Ultimately, this isn't about App Store revenue. Yes, iOS
               | generates far more IAP revenue than Android, in general.
               | But, does this apply to Fortnite (maybe), xCloud (no),
               | Hey (no), and the many other apps which have been Banned
               | By Apple?
               | 
               | I'm not talking about writing an application for iOS and
               | Android, then selling it in the store. I do think that's
               | a separate case.
               | 
               | I'm talking about, as the best examples, xCloud and Hey.
               | Web services which need to offer a mobile experience.
               | Microsoft will be fine without Apple, but Hey faced
               | legitimate business issues when Apple kicked them out.
               | These companies are uninterested in the App Store
               | Economy: They just want distribution.
        
           | grumple wrote:
           | How were they a monopoly if Apple had their own OS? As did
           | many others?
           | 
           | Microsoft got hit for antitrust because of bundled software.
           | What Apple does is far worse imo, not just bundling software,
           | but the control over the store/devices is nuts.
        
             | coliveira wrote:
             | Apple had less than 5% of the desktop market. At some point
             | in the 90s Apple was going bankrupt quickly! MS had to step
             | in and invest in Apple so that it wouldn't close down
             | leaving MS as the only company in the personal computer OS
             | market.
        
               | scarface74 wrote:
               | This is not what happened.
               | 
               | Microsoft "invested" a token $250 million in Apple. The
               | same quarter, Apple spent $100 million to buy
               | PoweComputings Mac license. The $150 net did not save
               | Apple. Apple lost far more money than that before it
               | became profitable.
               | 
               | What MS did was promise to continue releasing both Office
               | and IE for the Mac.
        
         | godzillabrennus wrote:
         | Android is another phone platform with a larger market share.
         | This is hardly a monopoly.
         | 
         | Don't buy an ios device if you want apps from vendors who don't
         | play by apples rules.
         | 
         | I hate the 30% fee as a developer and a user.
         | 
         | I was an ios jail breaker before the App Store launched. I used
         | jailbreaking after the App Store launched to have a control
         | panel and fast app switching. All that got baked into ios but I
         | wish new innovations could make their way to the platform with
         | an unofficial store.
         | 
         | I think that would ultimately be better for consumers.
         | 
         | That's long term better for Apple.
        
           | grumple wrote:
           | Monopoly != anti-trust violator
        
           | cnst wrote:
           | You can install any other store on Android; you can enable
           | installation from any source on Android; you don't even need
           | to jailbreak to get this option on Android.
           | 
           | Not possible on iOS.
        
             | thrwn_frthr_awy wrote:
             | But does that make it a monopoly?
        
       | pier25 wrote:
       | I have zero sympathy for Apple and how they manage iOS, but I do
       | agree that banning Epic from the App Store is only logical.
       | 
       | OTOH I think it is outrageous that breaking the rules from the
       | iOS App Store now bans you from even having an Apple dev account.
       | Unless I'm mistaken, without an Apple dev account you can't even
       | sign a macOS app (different from notarization).
       | 
       | I'm so glad I decided to not make any new projects for an Apple
       | platform.
        
       | mrkramer wrote:
       | Is there any other example in the industry where you can not
       | install and use an application without approval of the operating
       | system creator and maintainer?
        
       | RightTail wrote:
       | Maybe Epic will have some breakthroughs in making Fortnite
       | browser based.
       | 
       | Not sure what would be needed to accomplish this.
       | 
       | Maybe better WebGL?
       | 
       | That would be amazing to help kids discover that the internet is
       | much larger than apps.
        
       | [deleted]
        
       | robertoandred wrote:
       | Good riddance. Epic is acting like spoiled brats.
        
         | linuxhansl wrote:
         | Huh? I don't play any Epic games... But just because they
         | refuse to pay a 30% fee?
         | 
         | Apple is only the distributor here. If they would charge a
         | reasonable processing fee (4-5% like credit card companies do)
         | nobody would have had - presumably - a problem.
         | 
         | Unlike with most (all?) other platforms there is no way to
         | install apps from any alternate sources.
         | 
         | 30% is the modern version of way-laying. (IMHO at least)
        
         | dang wrote:
         | Please don't call names or post unsubstantive comments to HN.
        
       | makecheck wrote:
       | Of all the things about this, the fact that the Fortnite
       | competitor PUBG is now being "featured" by Apple just ticks me
       | off so much. Talk about being petty. Are there school-aged
       | children running the App Store now (or the executive suite?).
       | 
       | I realize Apple has the right to decide who they feature but
       | _come on_. Being featured is _important_ , it's a _big deal_ and
       | it can make a serious difference to any developer's income and
       | notoriety. The fact that Apple can just deposit something at the
       | top of the list because they're in a bad mood really says
       | something about Apple: I don't know, maybe that they're a bit
       | isolated and immature about this whole thing?
        
         | fsiefken wrote:
         | It comes across as petty, certainly rubs me the wrong way to
         | the point I'm done with Apple. But could it just be a
         | coincidence of some sort and that we read some agency in that?
        
           | threeseed wrote:
           | Yes it's a coincidence since PUBG is about to release a major
           | new update:
           | 
           | https://www.pubgmobile.com/en/event/erangel
        
         | pier25 wrote:
         | This might be a desperate attempt at saying "hey but we do have
         | PUBG!" but OTOH 80% of Fortnite players are on console vs PUBG
         | has 40% of players on mobile [1].
         | 
         | My point being that if PUBG is much more popular that Fortnite
         | on iOS it would only be natural that Apple would want to
         | promote it. I have no idea if that's the case though.
         | 
         | [1] https://newzoo.com/insights/articles/newzoos-battle-
         | royale-s...
        
         | DivisionSol wrote:
         | Not to whataboutism too hard, but Epic made an animated short
         | mocking a past Apple advertisement. Further, tried to brew up a
         | hashtag shame campaign. And finally ending with a holier than
         | thou email over this whole ordeal.
         | 
         | Apple is just promoting an update for a popular game, around
         | the time it's going to be updated.
        
         | modeless wrote:
         | The App Store promotes PUBG constantly [1]. You're reading too
         | much into this. It would be silly for Apple to promote PUBG to
         | spite Epic because it's made with Unreal Engine.
         | 
         | [1]
         | https://twitter.com/search?q=from%3Aappstore%20pubgmobile&sr...
        
           | makecheck wrote:
           | Based on that thread, the last time they did it was in May,
           | and the latest was yesterday. Furthermore, they're promoting
           | a _sneak peek_ so they could have easily waited to promote
           | something that isn't even here yet. The timing makes it
           | pretty clear that they're just trying to beat up Epic, and
           | it's an immature thing for a company to do.
        
         | aero142 wrote:
         | This kind of thing is handled at the CEO level at Epic because
         | it is clearly part of a big strategy. This sounds to me like
         | two very wealthy CEOs got really pissed off at each other and
         | are going to all out war here. To me Apple's response only
         | makes sense if you see if as keeping a promise to do literally
         | everything possible to crush Epic in response. This seems very
         | transactional to me, not strategic.
        
         | ocdtrekkie wrote:
         | The irony here is that PUBG is made with the Unreal Engine,
         | which they're being _forced by a judge_ not to cut off from
         | their platform, and Epic still gets 5% of all revenue from
         | PUBG.
        
           | TheNorthman wrote:
           | They're not being forced to do anything, it's a temporary
           | injunction, i.e. just a remedy.
           | 
           | What's noteworthy here is that it's not a preliminary
           | injunction, meaning that Apple might not even have had the
           | chance to defend themselves in court yet.
        
             | gpm wrote:
             | > They're not being forced to do anything,
             | 
             | It's literally a court order forcing them to not do things
             | that they said they were going to do
             | 
             | A new court order will be issued in the future, but for at
             | least the next month this is the state of things.
             | 
             | > meaning that Apple might not even have had the chance to
             | defend themselves in court yet.
             | 
             | The hearing was literally livestreamed on zoom and
             | (illegally I might add) on youtube.
        
             | sjy wrote:
             | Apple had the chance to write and file this 34-page
             | response to the application (which partially succeeded).
             | https://regmedia.co.uk/2020/08/21/appleepic.pdf
        
         | NathanKP wrote:
         | To be honest Apple has to feature PUBG, because this fight with
         | Epic is hugely damaging to their reputation with the next
         | generation of kids who want devices.
         | 
         | The message that young preteens and teens are hearing is
         | "iPhones and iPads are wack because they don't have the cool
         | game". They don't care about the cost of v-bucks and who gets
         | what percentage of the money. They just care that they can't
         | play a game but their friend at school who has an Android can.
         | 
         | Apple has to feature PUBG because they have to show their
         | customers that they still have cool games to play. Otherwise
         | they run the risk of killing their iPhone gaming market just
         | like they did the Mac gaming market. When you think desktop
         | gaming its pretty likely that you think Windows first, because
         | Mac has a really weak selection of games and many of the
         | biggest titles are Windows only.
         | 
         | That's what Apple is now desperately trying to avoid happening
         | to iOS as well.
        
           | john-shaffer wrote:
           | Linux gaming is actually really solid now thanks to Lutris,
           | DXVK, WINE, Steam, etc. Lutris especially makes it all work
           | smoothly, and apparently it's Linux-only. Could Mac have
           | similar gaming support if it were less hostile to OSS?
        
           | austinheap wrote:
           | Apple featured PUBG numerous times before this. Conspiracy
           | theories not needed.
        
           | ralfn wrote:
           | >That's what Apple is now desperately trying to avoid
           | happening to iOS as well.
           | 
           | It took a court order to not cut off Epic's developer
           | liscence, which affects many other game vendors too.
           | 
           | That doesn't sound desparate. That sounds balsy and arrogant,
           | and considering the attitude of Epic somewhat called for.
           | It's almost like the gaming market on iOS is a only small
           | percentage of all the money Apple makes. We are talking about
           | a lot of money that Epic looses to them, but the same is not
           | true in reverse.
           | 
           | Apple will stick to its guns even if the whole gaming
           | industry would boycot them. They don't seem to care, and i
           | can understand why they don't. Mobile games is a very
           | profitable market, but one that makes money irregardless of
           | quality. Angry Birds will do for Apple. The assumption that
           | exclusive titles are platform drivers for mobile phones is
           | false.
        
       | glofish wrote:
       | Epic had a golden goose here that printed money for them.
       | 
       | Now they are shooting the goose because they want a bigger share
       | of the egg.
       | 
       | The goods are all digital with no lasting or intrinsic value to
       | speak of. The only reason Epic has the cash flow it has is that
       | people don't fully understand this yet. Instead of riding the
       | wave they are getting off of it.
       | 
       | Can people sell the goods that they buy from Epic? What will
       | happen to these goods ten year from now?
        
       | vernie wrote:
       | Cya bish
        
       | jacquesm wrote:
       | Remember this whenever you hear someone say their company is too
       | big to fail when dealing with the likes of Apple, Microsoft,
       | Google and others: no company is too big to fail.
        
         | oneplane wrote:
         | Just as important: they are companies, not people. We (or
         | perhaps: some of us) fall for the idea to personify the
         | companies or brands that we use(d) because that is what some of
         | the products might mean to use while we use them. But it's
         | still products and companies, and our interaction is often
         | limited to legal, retail and marketing.
        
         | 8note wrote:
         | Isn't this provably not true?
         | 
         | When the government decides a business is too big to fail,
         | it'll ensure that the company keeps running. Just look at 2008
        
           | jacquesm wrote:
           | I thought I wrote 'Apple, Google, Microsoft'. The government
           | is a different class of entity altogether and the logical
           | exception to that rule.
        
             | DetroitThrow wrote:
             | I don't think "too big to fail" is a phrase used outside
             | the context of government bailouts. The public is acutely
             | aware of the life and death of major companies and brands,
             | see GE or Ford nostalgia.
        
               | jacquesm wrote:
               | I've heard it used on more than one occasion by large eco
               | system players, just like in this case.
        
               | DetroitThrow wrote:
               | I'm sure you can find some exceptional abuse of
               | vernacular out there, but the term was coined for
               | something else and in this thread you are alone in using
               | it this way...
        
       | m3kw9 wrote:
       | Loving it
        
       | racl101 wrote:
       | Epic Games and Facebook will start a cabal of companies who hate
       | Apple soon.
        
       | jpambrun wrote:
       | IMO, Apple is acting like a bully. It's using its position of
       | power to coerce other into giving up a substantial amount of
       | revenue for very little effort.
       | 
       | If they want to keep this monopoly, they should make their cost
       | transparent and apply a reasonable markup. Otherwise they should
       | be forced to allow competing stores. Anything else is ripe for
       | abuse, as we can plainly see now.
        
         | scarface74 wrote:
         | And how much "effort" is it in selling virtual goods with zero
         | marginal costs?
        
           | jpambrun wrote:
           | I am not following. Are you saying apps development is free?
           | That the only cost is delivering the bytes?
        
             | scarface74 wrote:
             | I'm saying that selling costumes and Carlton dances at zero
             | marginal cost and loot boxes is not the hill to die on. If
             | every game that had micro transactions for consumables
             | disappeared tomorrow, nothing of value would be lost.
        
               | jpambrun wrote:
               | Epic is just an example, and a very marginal one at that.
               | I assume most app dev could really use fairer pricing
               | from Apple.
        
       | librish wrote:
       | Can someone who's on Apple's side here elaborate on why they
       | think the outcome for consumers would be worse if they're forced
       | to loosen some of their restrictions?
       | 
       | It's very unlikely that app developers choose to forgo the
       | AppStore since it will be driving the majority of app installs
       | even in a completely open world for years to come. And if they do
       | choose to forgo that distribution channel that should be seen as
       | a very strong signal of how unhappy developers are with the
       | current policies. So if you want to just keep doing what you've
       | been doing and just use the AppStore not much should change, but
       | at least now there's the possibility of competition.
        
         | WiseWeasel wrote:
         | I'm on weasel's side, but I can understand Apple wanting to
         | keep iOS "trusted" by its users by restricting unapproved
         | software coded to their current native app API layer. What I
         | can't understand is the harm for end users in software using
         | 3rd party payment processing without giving Apple a cut. That
         | restriction encourages a worse experience for users who now
         | have to go to the vendor's website to complete a purchase they
         | could be making in-app. Something went wrong when native apps
         | have less capabilities than web.
        
         | eknkc wrote:
         | They are not acting rational in these kind of discussions.
         | 
         | Most Apple users are deeply locked into the ecosystem. I guess
         | it is sunk cost fallacy, now even though the cracks are clearly
         | showing they don't want to see Apple fail in any way. You'll
         | see people rationalize anything Apple does without blinking.
         | 
         | And it makes sense too. If I use a mac, iphone, apple watch,
         | airpods, have all my photos on iCloud etc I would not want
         | Apple to face any hurdles.
        
         | zupa-hu wrote:
         | > Can someone who's on Apple's side here elaborate on why they
         | think the outcome for consumers would be worse if they're
         | forced to loosen some of their restrictions?
         | 
         | I don't see why this is relevant. Apple runs a business. If you
         | force it to walk away from income sources, you could just as
         | well force any other company to do the same. So even if
         | consumers would win, how would it justify the enforcement?
         | 
         | I win if I get your car. Now what?
         | 
         | (I'm on neither side.)
        
         | notfried wrote:
         | I don't need apps on my iPhone to do 100% of all things that
         | apps can do. I am fine with some restrictions, so long as
         | there's enough reliability, consistency, privacy and security.
         | 
         | If there are alternate app stores, I am sure others would make
         | their apps exclusive there and demand you download them through
         | these stores:
         | 
         | 1. Facebook will want a store that allows them to build an app
         | that has no ad or data collection restrictions. 2. Epic will
         | want a store that allows them to directly charge for in-app
         | purchases. 3. Google will want a store that allows them to
         | track your location in the background regardless of your
         | consent. 4. The New York Times will want a store where you
         | cannot find a way to cancel your subscription.
         | 
         | And so on... I end up having to download 5 or 10 stores, and
         | end up with a poor user experience.
         | 
         | And what do I get in return? As a consumer, I see no value for
         | me.
         | 
         | I spend a small fraction of what I spend to buy my iPhone on
         | apps per year. If their developers want to charge more to
         | recoup their 30%, I am fine with that.
        
       | Touche wrote:
       | IANAL and I cannot judge the legal merits of this case.
       | 
       | I did read Apple's response though and I found the argument not a
       | compelling justification for their practices.
       | 
       | A big part of their response is to justify the need for the 30%
       | as a mechanism to recoup costs. That sounds perfectly reasonable
       | until you realize that Epic is _not_ allowed to recoup its own
       | costs for the higher App Store cost by increasing their product
       | cost by 30%.
       | 
       | Instead it must take a loss on the product and charge the
       | customer the same price as app stores that do not take as large a
       | %. That makes little sense.
        
         | buzzerbetrayed wrote:
         | > Epic is not allowed to recoup its own costs for the higher
         | App Store cost by increasing their product cost by 30%
         | 
         | What are you talking about? Epic can price their product
         | however they want. Why do you think Youtube Premium costs more
         | on iOS than on any other platform?
        
           | Touche wrote:
           | Did they change this? They used to disallow charging more on
           | iOS.
        
             | SXX wrote:
             | They have exceptions for few kind of products and this is
             | exactly where Apple policy become some controversial. Since
             | they also allow video streaming, but banned game streaming
             | apps.
        
           | SXX wrote:
           | > What are you talking about? Epic can price their product
           | however they want. Why do you think Youtube Premium costs
           | more on iOS than on any other platform?
           | 
           | As far as I understand this is something Google was
           | specifically allowed to do because their nature as streaming
           | service. E.g most of companies are not allowed to sell
           | subscription or app options for 30% extra on iOS and make it
           | possible to pay for them on their own website for normal
           | price.
        
       | bitwize wrote:
       | Refuse to play by the rules, get banned.
        
         | [deleted]
        
         | failuser wrote:
         | Not all rules are legal. Apple can't demand your firstborn as
         | collateral. They have enough market share in the US to be under
         | scrutiny.
        
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