[HN Gopher] Apple Terminates Epic Games' Developer Account ___________________________________________________________________ Apple Terminates Epic Games' Developer Account Author : tosh Score : 158 points Date : 2020-08-28 20:34 UTC (2 hours ago) (HTM) web link (www.macrumors.com) (TXT) w3m dump (www.macrumors.com) | grumple wrote: | > This is unfair to all other developers in the App Store and | makes users suffer from conflict. | | Is this not a confession that paying Apple's cut makes | competitor's less competitive? Possibly hints that this is a | market, but not a free one? Seems like language you'd want to | avoid when facing anti trust cases. | dang wrote: | All: these Epic vs. Apple threads, and $BigCo vs. $BigCo threads | in general, have unfortunately been seeing more name-calling, | accusations of manipulation, flamebait/unsubstantive posts, and | other things that break the HN guidelines. If you comment, can | you please avoid that? Reviewing | https://news.ycombinator.com/newsguidelines.html would help. | | The idea here is: if you have a substantive point to make, make | it thoughtfully; if you don't, please don't comment until you do. | Remember that every post you make has a non-negligible impact on | the community. If we all treat this place like the discussion | forum we'd like to have, eventually we'll have it. | DoofusOfDeath wrote: | I'm surprised this kind of topic inspires such discourse. I | wonder what makes it different than other topics. | umvi wrote: | Super glad I cut all ties with Apple a few years back. They make | great products for my parents, but they are increasingly hostile | toward developers and tech savvy users. | | I made a free mobile game that's in both the iOS and Play store, | and after I realized the $99 fee is not just a one time fee but a | recurring fee to keep the app in the store, well of course I let | my developer account lapse. I'm not a charity, and it's not worth | it for me to pay $100/year just so friends and family can | download it. So, for now only Android users can play my game. And | same with all of my future free software - it will never | intentionally target Apple users, ever, unless Apple changes | their ways. | scarface74 wrote: | Problem solved? You made a choice that was best for you using | your own free will. | mushufasa wrote: | > They make great products for my parents, but they are | increasingly hostile toward developers and tech savvy users. | | This is the opposite of a backhanded complement. The market for | your parents is orders of magnitudes greater than the market | for developers and technologists. | cnst wrote: | As a tech-savvy user, I may be asked which device I | recommend. | | If I write OS-agnostic mobile apps for fun, and my apps can | be downloaded for Android easily, but cannot be downloaded | for iOS, guess which device I'll be recommending to my | "parents", friends and internet strangers? | cnst wrote: | The sad part is all the users who think that not providing the | folks who own the physical instances of hardware the choice to | install software from any location, is great for the end user. | | This option is present in Android. And you can use it at any | time. Is it often that the option is used? Absolutely not, I've | never even used it myself. But I still think it's great that | it's available, and, if need be, I can easily install any app I | want from any source, even if Google doesn't approve of such | app or such source. | slovette wrote: | I'm also unsure how you can possess the skills to build an | entire app and not also posses the skills to read the "annual | fee" part of the developer program cost. | | Not rooting for Apple, but the pretentiousness in the "I'm not | a charity" part seemed far removed from the humbleness required | to be unintentionally illiterate. | umvi wrote: | I was under the impression that the fee was only annual if | you wanted to continue developing. I didn't know the fee was | also tied to whether or not your existing apps would be taken | down. Clearly, this is confusing to other people as well: | https://stackoverflow.com/questions/5271418/will-my-app- | stay... | MBCook wrote: | I gotta say I really thought Epic would blink and comply. I guess | I underestimated their resolve. | | It's not like their lawsuit wouldn't continue if they put | Fortnite back in the App Store. | yxhuvud wrote: | It was very obvious that the response from Apple was quite | expected so I don't understand why there would be any blinking | going on. | TheSpiceIsLife wrote: | Two things: | | One: Epic Games is 40% owned by Tencent.[1] _I 'll reserve my | opinion here an suggest others use this as a point of | discussion to explore what we believe this might mean_. | | Two: Media attention is _everything_ in the court of public | opinion. | | 1. Tencent Holdings Ltd is a Chinese multinational conglomerate | holding company, founded in 1998, <snip> the world's largest | video game company, one of the world's most financially | valuable companies, one of the world's largest social media | companies, and one of the world's largest venture capital firms | and investment corporations. | gameswithgo wrote: | tim sweeny is 51% | TheSpiceIsLife wrote: | Tim Sweeny is one guy. | | China has somewhere in the vicinity of ~250 nuclear | warheads. | | Your move. | m3kw9 wrote: | You bet they are blinking right about now, looking at each | other. But I bet they've also planned for this scenario, and is | getting close to the worse case. | chmaynard wrote: | This is a blunder. Epic will do just fine without Apple, but | Apple is alienating people like me who use their products and are | predisposed to support them. Our eyes are opening to their true | nature. Full disclosure: I worked for Apple for almost 20 years. | HatchedLake721 wrote: | What true nature? Following their word and their terms for over | a decade for all developers worldwide? | | Do you want to see side deals with your privacy too? | cocktailpeanuts wrote: | On one hand I really hope this breaks apart Apple and Google's | duoploy in mobile, basically acting as the gatekeeper to all | users around the world. | | On the other hand, I don't feel good about the way Epic went | about this. Makes it hard to support them because they were the | ones who first started the war by deliberately breaking the terms | of service. There's gotta be a better way. | toast0 wrote: | Epic has a more clear case if Epic does what they want and | Apple takes action against it than if Epic doesn't do what they | want because they fear Apple will takr action against it. Now, | the actions have taken place, there's no hypotheticals that | courts dislike addressing. | MaximumMadness wrote: | Commented this in the other thread on this subject, but think | it's still relevant here. | | Apple is truly doing themselves a disservice here, if Epic wins | this battle Apple will undoubtedly be painted as the bad guy, and | other major companies will smell blood in the water when it comes | taking down a competitor. | | Case in point; Tinder, Microsoft, Facebook, Spotify have all | openly backed Epic and started to call attention to features that | are impacted by this 30% fee. Status quo isn't going to cut it, | and it would be in Apple's best interest to make a small | concession to look like they're not so evil. | [deleted] | Voliokis wrote: | What in god's name is with all the bootlickers in this thread? I | have no love for Apple or Epic. But if this lawsuit leads to | better treatment of third-party developers on the platform and | Apple not being able to arbitrarily control what apps consumers | get to download, I don't see why Epic is being painted as the | "bad guy" by so many people here. Apple has been behaving in | crazy anti-competitive ways (just look at how they historically | treated any developer that dared make an app that competed with | their own) for years now. It's time for the hammer to fall. | input_sh wrote: | I'm with you. They're both billions of dollars worth companies | arguing about who should get which percentage of additional | millions of dollars of profit. | | I'm not invested at all in this debate, but I do silently hope | that Epic succeeds purely for the little guys who may benefit | from that. | nojito wrote: | They built the platform. | | They maintain the platform. | | They promote the platform. | | What's arbitrary about that? | apazzolini wrote: | It's disingenuous to claim Apple built and promoted the | platform by themselves - third party developers are a _huge_ | reason behind iOS 's success, and the iPhone wouldn't be what | it is today if it only had first-party apps. | buzzerbetrayed wrote: | And? Those third party developers have already been | compensated fully based on the terms they agreed to when | they contributed to the platform. Apple owes them nothing | at this point. Obviously it is probably in Apple's best | interest to treat them fairly, but that is up to Apple to | decide. | | And to respond to GP. This has nothing to do with | "bootlicking". The same thing should apply regardless of | the company. | eganist wrote: | They're leveraging their control of a defacto standard | platform to steer business. | | Android existing doesn't invalidate this claim. | DetroitThrow wrote: | Exactly: a market duopoly doesn't mean they don't have | disproportionate control over consumer choices especially | when there are feature and ecosystem differences between | the platforms. | DetroitThrow wrote: | Perhaps vindictive, heavy handed, preferential, and self | serving are more accurate terms to their app store curation? | cnst wrote: | I paid for my phone. | | I can do whatever I want with my phone. | | I don't require someone to tell me I'm not allowed to install | or provide app X because someone somewhere doesn't like the | idea of two consenting parties making an app transaction. | Dig1t wrote: | I don't understand this line of reasoning. Just because you | paid someone doesn't mean they are obligated to write | software to allow you to do something with the thing you | bought. If the thing you bought doesn't do what you want it | to do, then buy a different thing that lets you do what you | want. And in this case there are literally thousands of | other phones you can buy. | cnst wrote: | > doesn't mean they are obligated to write software to | allow you | | Apple literally doesn't have to write any software! All | we're asking is for Apple to remove the software they've | written that intentionally blocks any other software from | working! | | Android has a checkbox to install apps from any source. | Hardly anyone even knows about its existence, but it | means that we don't have to have a black market for | phones with a given app installed (context: iPhones with | Fortnite already installed were being sold for 2k+ per | pop on eBay when the app was blocked). | wilshire_nc wrote: | Yeah but you knew that's how it worked when you bought the | phone. If you didn't like the app store model you could | have bought an android right? | actuator wrote: | They control the distribution channels of a general computing | platform at their whim. | | They push their own services like Apple Music by having pre | installed apps, free app store placement, not having to pay | the 30% cut over other competitors like Spotify. In a low | margin business that is live or die. | | They force a browser like Firefox to not have its own engine | as well. | | Looks quite anti competitive to me. | justicezyx wrote: | No, apple but the platform in the literal sense. | | The platform was built by every consumer, app devs, hardware | vendors, and many others. | | These players of the platform voluntarily cooperate with | apple, and allow apple the oversized power, because the | economic values of doing that is higher than other behaviors. | | There isn't a moral high ground for apple, nor a particularly | outsized contribution by apple considering their profit from | the platform. | | What you said is so superficial that it does not even refer | to the right topic. | quotemstr wrote: | When you build a platform and it becomes so successful that | it forms part of the foundation for an entire society's | technological existence, you lose the privilege of | arbitrarily controlling that platform. Electricity companies | don't get to skim 30% off of the revenue of any factory that | makes widgets using the electricity company's electricity. | Cell phone carriers don't get to skim 30% off of any orders | placed over their networks. Apple shouldn't be able to skim | 30% off of every transaction that happens to be made on an | iOS device. I don't give a damn about esoteric arguments | about Apple being a "private company" or whatever: it's | unacceptable for society to pay a 30% tax to Apple on a big | chunk of the economic activity of an entire society. No | taxation without representation, right? | dang wrote: | Please don't call names. Your comment would be fine without the | first sentence. | | https://news.ycombinator.com/newsguidelines.html | xphilter wrote: | Honestly, what is the difference between the App Store and | Target? Why should a third party (or court) have any control in | what the retailer sells? | Hammershaft wrote: | Target might exist alongside several other competing | retailers on the same block. The friction for a customer to | leave and shop at a competing retailer is low. To extend this | analogy, The Apple store exists in a company town, and the | friction for a customer to leave 'Appletown' shop at | competing retailers in 'AndroidLand' is intentionally as high | as possible [1]. | | This is not an argument as for what (if any) kind of control | third parties should have over the App Store as retailer, | it's an argument for why this current arrangement is | exploitative, and not analogous to conventional retail | platforms like Target. | | [1] - https://9to5mac.com/2020/07/30/internal-emails-show- | how-an-a... | scarface74 wrote: | iPhones exist right next Android phones in every carrier | store. The only place you will see that exclusively sells | iPhones are Apple stores. | my123 wrote: | Because you don't have switching costs if you want to shop at | another retailer than Target, at any time. | eternalban wrote: | Were you not aware of this fact when you chose iPhone over | Android? | Barrin92 wrote: | Android isn't much better in this regard. There is | realistic choice of two smartphone operating system | vendors, both of which exercise total and random control | over their stores. If you look at the frontpage of HN | today, several fediverse apps were just thrown off the | Google Play store, so it's a choice between pest and | cholera | eternalban wrote: | Ah, those are just pesky facts. It's so much more fun to | play partisan geek. Don't spoil the fun. | AnthonyMouse wrote: | Being aware of it doesn't mean it was your preference. | What if you want an iPhone for the hardware and bought it | in spite of rather than because of Apple's restrictions | on third party apps? | | Moreover, the app you want may not have existed when you | bought your first iPhone and became locked into the | platform. Or it may have been on the iOS app store at | that time and was subsequently removed. | parsimo2010 wrote: | I wasn't aware that Apple would remove an extremely | popular app from the app store without giving users any | option to continue using it, no. | | I'm not particularly invested in Fortnite, but if Apple | removes one of my favorite apps I'm going to get really | cranky at any friend that suggests that I should have | planned ahead for what to do if the app dev and the phone | maker got in fight years after I bought my phone. | my123 wrote: | Why would that even matter? People's opinions can change | over time. | eternalban wrote: | Of course they can. But he is -not- saying he is denied | the right to change his opinion: | | _" Because you don't have switching costs if you want to | shop at another retailer than Target, at any time."_ | | But this should not be a surprise to an Apple customer. | This is a 'feature' of Apple products. | gsich wrote: | You don't need Target to get your stuff. You can just buy | somewhere else. Try that on iOS. | 2OEH8eoCRo0 wrote: | This would be like if there were one single store on the | planet and if they don't want to sell your shit everyone just | says, "That's their right, shouldn't have gotten into the | business of selling things." | DivisionSol wrote: | But there are 2 stores, and you make the choice of | packaging for one or the other. You can also make your own | store, if you want. (In this analogy, that is. You cannot | make a store inside a store, that'd be silly.) | | Basically, you can still sell on Android, or, make your own | phone/mobile operating system? | kxrm wrote: | Target doesn't have exclusive rights to control the the way I | accessorize products I buy from them. | renlo wrote: | What happens when Target is the only store that 13.5% of the | population can access? What happens if it become 25%? 50%? | 100%? At what threshold is it proper to put in restrictions | on Target? | microtherion wrote: | My understanding is that Walmart is effectively the only | retailer in many rural areas of the US (Though I don't know | about specific statistics). | DetroitThrow wrote: | This is true, and perhaps consumers in those areas should | have more control over the choices that business | provides. National corporations with local monopolies are | often the least critiqued anti-consumer actor. | gambiting wrote: | They shouldn't, but it's not about that. Apple can sell | whatever they like or don't on the Apple Store, that's fine. | The problem is that they sell consumers a "general computing" | device, and then enforcing that every single transaction on | said device goes through them. They are not only processing | those transactions, not only taking a cut, but also deciding | which ones are ok and which ones aren't. Meaning, that if you | and me wanted to do business together selling iOS apps, we | would need to get blessing from apple. The argument here is | that _maybe_ it shouldn 't be like this. After all, we don't | need to ask Microsoft for permission for the same thing, and | on Android if I don't like the rules established by Google, I | can put my app on the Amazon store, one of the many 3rd party | ones, or just send my customers the .apk directly - Google | cannot stop two parties from conducting business, they can | merely offer a convenient alternative that involves google | getting a cut. Of course apple will respond with argument | that this tight control is beneficial to customers - and they | are welcome to make such argument. | HatchedLake721 wrote: | We tried that with Windows Mobile, xda-developers and cab | files before. It didn't work. | jpambrun wrote: | For your analogy to make sense we would have to have | alternative stores to buy iOS apps from. | | If target was the only store in the world it should not be | able to set itself whatever profit margin it wants.. | abc-xyz wrote: | Epic might be painted in a bad light because they're 40% | Tencent owned, and they happen to purposely get banned and sue | Apple (in a PR campaign style) shortly after Trump sign an | executive order targeting Tencent's WeChat. | | Or people might enjoy being able to use a device without having | to worry about viruses and whatnot.. a problem plaguing Windows | and slowly starting to affect many Android users as well. And | while they might feel comfortable being able to avoid such | viruses themselves, then they likely have friends and family | that will suffer from it (you might think it's easy not to | install a different App Store, just like you might think it's | easy not to click on phishing links in your mailbox.. but it | unfortunately isn't easy for the average user). | | Or people might worry about losing all sorts of privacy as a | result of the Apple being forced to open up various parts of | their system. | kodt wrote: | I've noticed in gaming circles that people are very anti-Epic | Games and will take any opposing position no matter the facts. | | Epic has been trying to position their own game store as a | competitor to Steam. One of the things they have been doing is | spending money paying for games to be exclusive to their | platform. This is seen as the ultimate evil by gamers who want | all of their games in one place (on Steam). | jtdev wrote: | Bye, Epic "I hardly new ya" | RivieraKid wrote: | I'm surprised there's no effort by companies to negotiate | collectively with Apple, as one entity. A single company means | nothing to Apple, the company often risks a big chunk of their | revenues, Apple risks basically nothing. | | Surely there are things that such app developer organisation | could do to make Apple change their terms? Quick idea: motivate | users to switch to Android, by adding new features there first, | exclusive deals, etc. | CPLX wrote: | Paradoxically, if a group of small businesses being harmed by a | monopoly get together to do something about it, they can | themselves run afoul if antitrust regulation. | madeofpalk wrote: | That's basically illegal. | oneplane wrote: | Not sure why people are surprised or consider it giant news. | | > The court recommended that Epic follow the App Store's | guidelines and policies while the case is in progress - the rules | they followed over the past ten years until they created the | current situation themselves. Epic refused. | | Well duh, this is a show match court fight of Epic Games not | liking the rules and not getting the special treatment they want. | No matter what opinion one holds on mobile store rules, they are | their rules and so far you have the choice of following them | (which is also somewhat iffy) or not being on the store. | | The whole goal of two post-capitalism enterprises having a fit is | for one or more of them to make more money. The whole "it is good | for consumers" or "good for developers" is just sprinkles and | marketing to appeal to the public. Separate the issues and angles | and see it for what it is: just a bunch of legal departments | having a fight. | akira2501 wrote: | > No matter what opinion one holds on mobile store rules, they | are their rules and so far you have the choice of following | them (which is also somewhat iffy) or not being on the store. | | A valid opinion is that those rules are illegal under current | federal statue. Another one is that although they currently | aren't, they should be. | | > Separate the issues and angles and see it for what it is: | just a bunch of legal departments having a fight. | | Yes, but the only reason they get to adjudicate it in tax payer | funded courts is precisely _because_ the decision will have a | major impact on consumers and developers as as whole. | | It's a surprise because typically these departments have a much | larger incentive to settle, and not to create new case law. | It's giant news because of the potential impact to many | individuals and to the industry as a whole. | gameswithgo wrote: | people familiar with Tim Sweeny's life and ideology know that | it is an actual important issues to him that platforms be open. | | your cynical take is often very true but there are sometimes | real human ideals behind things. | xyproto wrote: | Why does Unreal Engine have its own marketplace? Is it still | an open platform? | gsich wrote: | Yes. You can import assets independently of that | marketplace. | chipotle_coyote wrote: | Tim Sweeney may be a wonderful man who loves open platforms, | apple pie, and kittens, but: | | - Android is clearly more open than iOS, but Epic is also | suing Google. So is this really about sideloading? From that | suit, it sure doesn't sound like it. | | - When you _do_ sideload Fortnite on your Android device, | from what I understand, you can 't actually sideload Fortnite | _directly._ Instead you have sideload... the Epic Games | Store! | | It seems awfully clear that Epic's real goal here is to force | _both_ Apple and Google to let you install the Epic Games | Store from the iOS App Store and the Google Play Store. And | while I 'm not much of a gamer, the stories I recall about | Epic's store in the press... well, we'll just say they didn't | have a "so ideals! much open!" vibe to them. | | I think there's a lot of valid criticisms to be made about | both the "app console" model that Apple is steadfastly | pushing and the specific ways in which they're running the | App Store, but I am skeptical that Epic is the general this | particular battle needs. | yyyk wrote: | The reality of the legal system is that all small companies | would just get worn out and forced to settle against Apple, | regardless of the justice of their complaint. | | No company smaller than Epic could afford to file such a | case. I wonder whether any company could become large | enough without having some way for people to argue that "it | is not the general this particular battle needs". | jasonlotito wrote: | > Instead you have sideload... the Epic Games Store! | | I remember when Valve did that with HL2 and Steam. The | outrage was similar [1]. Look how it turned out for Valve. | | [1] https://games.slashdot.org/story/04/10/23/0812224/half- | life-... | filoleg wrote: | Valve was introducing a new kind of an experience with | their store, because there were no digital stores for | games before that (that were actually used; because no | doubt someone in the comments will point out to some | obscure digital game store that existed at that time, but | no one has heard of or used). | | Valve was not fighting an existing store using "stores | are bad" as an argument, only to introduce another store. | Which is exactly what Epic is doing here. | ericflo wrote: | Epic has been very clear from the beginning that they | would like to viably run a store on the major mobile | hardware, they are not claiming that stores are bad in | general. | m3kw9 wrote: | Open and closed is relative, as nothing is completely open | unless it's open source. Epic game store isn't completely | open. He's just defining his version open to suit his bottom | line. | SXX wrote: | That's true, but Epic is more of a friend to open source | than Apple: they donated money to both Blender and Godot | Engine. Also Epic benefit from game development being more | open in general even if their own engine is not open | source. | | If they gonna win in battle with Apple and will be allowed | to have their own store then it's also make it possible to | setup more of alternative stores for e.g open source | software without waiting for jailbreak. | DevKoala wrote: | Then why did he sign with Tencent? There is no open platform | competition in China. | aftergibson wrote: | This openness ideology hardly extends to the under the table | exclusivity deals Epic Store has with a number of titles? | esrauch wrote: | That seems meaningfully different. The openness here is you | own a piece of hardware, another company wants to sell you | software to run on your hardware; can that two-party | interaction complete without an adversarial third party | being involved? | | The answer to that question on iOS is a "strong no", on | Android it's a "yes, but". On PC that answer is yes | regardless if the actions of Epic Store. | jmull wrote: | It doesn't look like the unreal marketplace is open. Nor the | unreal engine itself. | danbolt wrote: | I feel like his standards for openness are always up to where | Epic's business model is a best fit. I've never heard him | suggest something like letting me run my own Fortnite server | or something of the sort. | | That said, you're right that he's consistent with these | views, especially how he was against UWP during its heyday. | [1] | | [1] https://www.gamesindustry.biz/articles/2016-03-04-tim- | sweene... | 1_player wrote: | He likes his platforms to be so open he openly said he | doesn't care about porting his game store to Linux. | stock_toaster wrote: | > people familiar with Tim Sweeny's life and ideology know | that it is an actual important issues to him that platforms | be open. | | I get that, but I admit to finding it hard to square with his | statements[1] that he is fine with game consoles not being | open. Seems a strange dichotomy. | | [1]: https://webcache.googleusercontent.com/search?q=cache:og | lnAi... | SXX wrote: | I really not going to be surprised that in case Epic manage | to win over Apple they'll put pressure on console | manufacturers next. | stock_toaster wrote: | I would presume so as well. If Apple loses their case, I | imagine we will see big changes in many platforms. I | would also posit... much higher prices for hardware[1] to | make up for the "income gap" too, presumably. | | [1]: hard to image game consoles being sold at a loss if | they couldn't make it up in fees on the other side. | n42 wrote: | interesting, then, that he is solely responsible for | introducing marketplace exclusivity deals to PC gaming. | wilshire_nc wrote: | If something is exclusive to a platform that's free to use, | who cares? It's not like xbox vs playstation where you have | to shell out a few hundred dollars to play an exclusive | title. | rsweeney21 wrote: | PAYING game developers for exclusivity is much different | than CHARGING game developers 30% of their revenue. | | Also, the PC is an open platform. Game developers don't | have to use Epic's or anyone else' store to distribute | games on PC. With iOS you have no choice. | n42 wrote: | sure, there is a difference for the developer. anyone who | is deluding themselves into thinking that Epic is | fighting for the consumer here will be sorely | disappointed. | | Epic recently raised $1.78 billion dollars in capital. | how do you think they intend to deliver a return on such | a massive investment? | | anyone paying attention to their moves sees this as what | it is. Epic wants to be the exclusive destination to | build, buy and play video games. | | they're fighting Apple because they beat them to the | punch. this is not some idealistic martyrdom. it's multi- | billion dollar company fights multi-trillion dollar | company for market share. | user5994461 wrote: | Indeed, it is paying in order to make sure that 100% of | developer revenues go through one platform... the | platform may or may not take a 30% cut. | judge2020 wrote: | > PAYING game developers for exclusivity is much | different than CHARGING game developers 30% of their | revenue. | | It definitely is - one store, Epic, offers deals | publishers can't refuse to make a game exclusive to their | storefront which limits a consumer's ability to use a | platform of their choice to purchase a game. The other, | steam, puts no limits on where you can distribute your | game (unless you use assets from Valve's own games, but I | digress) and has done no exclusivity deals that would | force a game to only use their store. Publishers are free | to use steam if they want to have 30% taken, but | otherwise they can completely forego steam in their | distribution. | gsich wrote: | Can't refuse? Is this the Godfather now? | Cyph0n wrote: | Didn't you know that Epic holds developers hostage until | they agree to their terms? I thought this was common | knowledge! | DivisionSol wrote: | Just like Apple holds a gun to developer's heads to | develop for the iOS. | | Epic is at least bringing the joy of console exclusives | to the desktop. Innovative! | judge2020 wrote: | https://screenrant.com/borderlands-3-sales-5-million- | unites-... | | > a recent financial report suggested that Epic paid over | $10 million to get Control as an Epic Game Store | exclusive on PC, and it's possible the company has done | the same to snag some of the more important releases of | the year. | | A little hard to turn down 10 million. | ericflo wrote: | And yet, today you can buy Control on Steam. | DaiPlusPlus wrote: | > A little hard to turn down 10 million. | | What if the game would have made $20m if it was non- | exclusive? | | Exclusivity deals mean both parties - or either party - | is making a huge risk _or_ there 's information-asymmetry | involved. | mxfh wrote: | Sure Origin was a failure, but that much of one? Anyone | remembers "only on Origin". | n42 wrote: | those were all EA titles, so EA had their own publisher | exclusive marketplace. Tim Sweeney introduced buying out | third-party publishers with exclusivity clauses. | | edit: there's a good analogy in another thread -- only | being able to buy a Nintendo game at GameStop and not | Best Buy. | slavik81 wrote: | To be clear, you'd be perfectly happy if Epic bought the | developers outright and made the games exclusive to the | Epic store? To me, that seems like the same end result | for consumers. | john-shaffer wrote: | We've had decades of exclusivity deals for one console or | another. Those actually prevented people from playing the | games without shelling out for an extra console. | | Total War: Troy is exclusive to Epic Games Store for one | year before it comes to Steam. If you got the game on its | release date, Epic gave it to you for free. To play it, you | need one more launcher to go along with Steam, Battle.net, | GOG, and various custom launchers. What is the harm being | done here? | | I like Steam, but I doubt that it will be good in the long | term for it to be completely dominant. It needs a solid | competitor. | therouwboat wrote: | I dont care about free games, I have more money than free | time. All I want is that games work on my platform, which | is linux. They killed rocket league, because its not | worth it to support platform that is used by 0.3% of the | playerbase. Somehow they managed to do it before epic | monies, but now its just too expensive or something. So | fuck em. | MikeKusold wrote: | That's a false equivalency. A more apt comparison would | be if you could only buy a game at GameStop for one year, | while all the Best But shoppers weren't able to buy the | game from their preferred retail store. | jasonlotito wrote: | This is fairly common in retail. I've never heard a | complaint about it before in that regard. | mrgordon wrote: | Well not everyone wants to have to have ten game stores | with ten custom launchers if they only have ten games | installed | | Also Epic may control the release in some ways. For | example, Civ 6 on Epic is PC only but on Steam it's PC & | Mac. So I bought it on Epic and then realized I can't | play with my friends who are on Macs. | | Why would I want an entire new game store, an app that | they've chosen to make incompatible with one of the two | major computing platforms, and yet another thing to keep | updated, minimized, and logged into. | | I'm all for competition but exclusivity deals are overall | negative for the consumer. It's worth $10 million to get | a new game exclusively for Epic to force everyone to use | a store they don't want to install or use because they'll | end up spending $100 million on other games. It's an | effective business tactic but it's not exactly in my | interest. | gsich wrote: | Which doesn't make the PC a closed platform. | CraigJPerry wrote: | >> The whole goal of two post-capitalism enterprises having a | fit is for one or more of them to make more money. The whole | "it is good for consumers" or "good for developers" is just | sprinkles and marketing to appeal to the public. Separate the | issues and angles and see it for what it is: just a bunch of | legal departments having a fight. | | An upvote didn't seem like enough, that is a devastatingly | accurate appraisal IMO | TheSpiceIsLife wrote: | If Epic Games doesn't get it's way will China give Apple the | boot? | | Are we watching a _cold war_ unfold in front of our eyes? | phatfish wrote: | If only it were really that interesting. | user5994461 wrote: | Highly unlikely, the iPhone is very common and a major status | symbol in China. | | People making up the government are not gonna ban their | phones (or their son's and daughter's iPhones, considering | the 70 year old politicians might not be strong users of | smartphone themselves). | abc-xyz wrote: | They might if Apple is forced to ban WeChat and other | Chinese apps from the App Store worldwide (which is why | Tencent/CCP is having all these proxy wars targeting Apple, | with the one purpose of making it possible to side-load | apps so that Trump's executive orders will hurt | Tencent/Bytedance (and future Chinese companies) a lot | less). The timing of 40% Tencent-owned Epic Games' PR | lawsuit is no coincidence. | jacquesm wrote: | > just a bunch of legal departments having a fight. | | At the _expense_ of the users, in both the figurative _and_ the | literal sense of the word. | chrisco255 wrote: | Ultimately if Apple bends if will be good for the users in | the long run. That's what matters. | | And if Apple doesn't bend, we need antitrust action against | these monopolies anyways. | laumars wrote: | People keep making this argument regarding the App Store | but that's not how monopolies are defined. Apple might have | strict control over their walled garden but their walled | garden itself isn't the only walled garden. As such, people | can buy different handsets running different operating | systems and thus use a different repository on them. The | fact that Apple don't allow other repos on iOS doesn't make | it a monopoly in the legal sense because that would be like | walking into a high street supermarket and demanding they | stock a competitors own brand. If, however, that happened | to be the only (or within a slender margin of that) | supermarket chain in the country and they still refused to | work with a specific supplier who makes a competing | product, then there _might_ be grounds to file for | antitrust. | sjy wrote: | But Epic _did_ start an antitrust case, and so far a | judge has found that "serious questions do exist" and | granted a temporary restraining order. That wouldn't have | happened if Epic was as obviously wrong about the | monopoly question as you say. https://cdn.vox- | cdn.com/uploads/chorus_asset/file/21814075/c... | laumars wrote: | You've cherry picked a sentence there but the full | paragraph actually has a less optimistic tone: | | > Epic brings ten claims for violations of Sherman Act, | the California Cartwright Act, and California Unfair | Competition. Based on a review of the current limited | record before the Court, the Court cannot conclude that | Epic has met the high burden of demonstrating a | likelihood of success on the merits, especially in the | antitrust context. However, the Court also concludes that | serious questions do exist. | | So no, a judge hasn't suggested there is a winnable | antitrust case here but he has acknowledged there are | serious questions regarding unfair competition. | sydd wrote: | The current situation is called a duopoly. There are 2 | walled gardens with approximately 50-50% revenue share in | the developed world. One makes it almost impossible to | distribute your own app on these, the other makes it just | very hard. Both should be broken up, it's a bleak | distopia that 2 companies headquartered a few miles from | eachother decide who can publish software on mobile | devices. | laumars wrote: | Indeed but that wasn't the point I was making. I was | saying those who argue the App Store as a monopoly (ie | because it's the only repository on iOS) miss the point | of what a monopoly legally means. | | I agree what we have is a duopoly. | anonymousab wrote: | If Apple bends it will be to settle and cut a special deal | with Epic. | | They will never let it go far enough to truly threaten | their walled garden. | TotempaaltJ wrote: | I don't know that that's gonna be enough for Sweeney at | this point. | AnthonyMouse wrote: | > If Apple bends it will be to settle and cut a special | deal with Epic. | | But then who isn't going to want to take their place and | get their own "special deal"? | fooey wrote: | It's not even legal departments having a fight, it's Tim | Sweeney tilting at windmills | | I 100% believe that 3rd party app stores is a hill Apple is | willing to die on. I would guess they're more likely to get | rid of "apps" entirely than open up their ecosystem. | TotempaaltJ wrote: | > would guess they're more likely to get rid of "apps" | entirely than open up their ecosystem. | | You believe they'd rather give up the iPhone than | compromise on a more consumer-friendly ecosystem policy? | dandellion wrote: | Maybe. We're talking about the same company that only | allows their software to run on their own hardware. It | looks like having full control of the entire user | experience is a sacred rule that they must never break. | DaiPlusPlus wrote: | The iPhone had PWAs (under a different name) before it | had the App Store though. | | I'd wager most App Store apps on the iPhone could be | ported-over to PWA and retain 90% of their functionality | - and people would still buy the iPhone. | | Looking at my Settings > Screen Time history for the past | week, these are the apps I use the most (in no particular | order) and how I feel they would work as a PWA: | | 1. Microsoft iOS Remote Desktop Client: this could be a | PWA with a WebSocket+<canvas>-based interaction surface. | | 2. Twitter: there's nothing I use in the iOS native app | that can't be done in their web-app. | | 3. Google Maps: I think I'd be okay if I had to use the | built-in Apple Maps instead. | | 4. Telegram / WhatsApp / Slack etc: Apps like these can't | be used offline anyway, so being PWAs web-apps is also | fine. As Slack is an Electron App (on Windows at least) | then porting it over to a PWA is straightforward. | | 5. Authy / Google Authenticator / Azure Authenticator: | I'll admit this is one that can't be done properly as a | PWA right now because there's no way to reliably and | securely persist client-side secrets. | | 6. Star Walk: this is one that can't be PWA: while the 3D | world can be rendered in a WebGL <canvas>, it needs a | large offline data cache and PWAs can only store 50MB | presently (and that's 50MB as text, not binary data). | | Most of the other apps I use are Apple's own or built-in | to the device (iWork, Notes, Camera, iMessage, Mail, | etc). | | As for games: I stopped buying and installing iOS games | on my phone and iPad a few years ago because there's no | way to reliably download and "keep" games and apps you've | bought indefinitely (e.g. as IPA files). Once a publisher | removes an app or game from the App Store and you've | removed it from your phone then you're SOL - you will get | a refund if you contact iTunes Customer Support, but I | view games as art - and the idea for a games publisher to | unilaterally prevent me from accessing content I've paid | for is horrible and reeks of Orwell's Memory Hole. | | (Besides games-as-art that I've bought... and lost, the | only other types of games I see in the stores are crass | freemium bollocks - and I won't let myself get hooked on | that business model). | | (I think the last game I ever got from the App Store was | "Rainbrow" ( | https://apps.apple.com/us/app/rainbrow/id1312458558 ) - | which was an experimental game using the then-new iPhone | X's face detection camera where you move a character on- | screen using your eyebrows - that was almost 3 years | ago). | shajznnckfke wrote: | Currently, Epic's existing users on iOS are able to make in- | app purchases without paying Apple's 30% fee, which is | literally saving them an expense. They are better off than | before. Epic being blocked from issuing updates may | eventually make them worse off (and it makes prospective new | users worse off). | [deleted] | oneplane wrote: | Perhaps, but that is nothing new, now is it? I'm not sure why | this case would be special... it's definitely not the scale, | numbers or competition, because those are practically the | same on plenty of other (non-IT) inter-corporate schemes. | Just because you don't hear about them as much doesn't mean | they aren't bigger or less relevant. | asdfasgasdgasdg wrote: | I know it's very fashionable on Twitter to say the word "post- | capitalism," but how is Epic in any way operating in a post- | capitalist environment? They face heavy, almost capitalist- | ideal levels of competition in every market where they compete. | colinmhayes wrote: | > The whole goal of two post-capitalism enterprises having a | fit is for one or more of them to make more money. The whole | "it is good for consumers" or "good for developers" is just | sprinkles and marketing to appeal to the public. Separate the | issues and angles and see it for what it is: just a bunch of | legal departments having a fight. | | I don't think this means I shouldn't vehemently support | companies when their policy advances my interests. | oneplane wrote: | But do they? Or is that just a facade to influence public | opinion. Don't forget that all large companies like to | personify when it suits them, but are just legal entities | with the upsides or persons but none of the downsides or | actual accountability. That goes for Apple, Google, Epic and | all the other big ones all the same. It's also good to | remember that it's not "all the people that work at the | company", but mostly a bunch of legal people, and a small | blip on the calendar of the CEO. | MaximumMadness wrote: | Apple is truly doing themselves a disservice here, if Epic wins | this battle Apple will undoubtedly be painted as the bad guy, and | other major companies will smell blood in the water when it comes | taking down a competitor. | | Case in point; Tinder, Microsoft, Facebook, Spotify have all | openly backed Epic and started to call attention to features that | are impacted by this 30% fee. Status quo isn't going to cut it, | and it would be in Apple's best interest to make a small | concession to look like they're not so evil. | vernie wrote: | Sweeney's doing a great job of portraying himself as an | insufferable tool on Twitter. Keep it up, Tim! | cnst wrote: | I'm actually happy Apple didn't make a small concession. | | I can't quite have the resources to sue Apple by myself as a | small user being prevented from using the device I have paid | for the way I see fit. I'm very glad that EPIC is doing it on | my behalf. I'm also kind of glad that Apple didn't simply cut a | backroom deal with EPIC, but is instead going the full-monty on | this. | scarface74 wrote: | Microsoft explicitly did _not_ back Epic over the issue of the | 30% cut, just taking away their developer license to use the | Unreal engine. | microtherion wrote: | > Tinder, Microsoft, Facebook, Spotify have all openly backed | Epic | | Oh, it's going to be so much fun when Epic wins and Taylor | Swift decides to apply the same legal reasoning to the cut she | pays Spotify for her music... | AnthonyMouse wrote: | Does Spotify control one of the two major mobile phone | platforms and use that control to require all their users to | use only their music service? | threeseed wrote: | Does Spotify control one of the two major music platforms | and use that control to require artists to use only their | music service (via exclusives)? | | And can you explain how I am using Spotify on my iPhone if | Apple is "forcing" users to only use Apple Music ? | AnthonyMouse wrote: | > Does Spotify control one of the two major music | platforms and use that control to require artists to use | only their music service (via exclusives)? | | Exclusives aren't mandatory. The artists get paid extra | for that and can decline it if they want to. | | > And can you explain how I am using Spotify on my iPhone | if Apple is "forcing" users to only use Apple Music ? | | The analogy to "their music service" is Apple requiring | iPhone users to use exclusively the iOS app store. | Gwypaas wrote: | The difference would be that the same iPhone has access to | Taylor Swift through Spotify, Apple Music, Play Music (does | that even exist anymore?) and so on. | | Put the app store on the same level of competition and level | the playing field of Spotify vs Apple Music in regards to the | 30% subscription fee. | slivanes wrote: | I would like the developer to have the choice of what percent | Apple gets (e.g. slider from 10% -> 30%) and that also | determines the level of support (and discoverability on the App | store?) that Apple gives. Would that type of system work? | MaximumMadness wrote: | It certainly has the makings of a good idea. | | There are lots of questions around compensation equality | (i.e. the big companies get richer, the poor get charged | more) but something besides the blanket 30% rule based on | some metric sounds feasible to me | shajznnckfke wrote: | Sure, if only Apple would itemize the support costs, | developers could see how much support each position on the | slider will earn us. Surely this won't reveal that it's | almost pure profit. | pjmlp wrote: | Microsoft is playing politics, they act just like Apple on | XBox. | radley wrote: | Really? That's so strange. I swear I thought I could buy XBox | games from other stores like Amazon, Target, and Walmart if | Microsoft were to kick them out of their store. I can even | buy used games on CraigsList. | | How are they acting the same? | dogma1138 wrote: | Microsoft takes about the same cut regardless of the | distribution method. | Touche wrote: | Does Microsoft dictate what a publisher can charge for | games on other platforms? Because Apple does. | dogma1138 wrote: | I have no idea I know Steam is putting the same | limitation no differential pricing other than bundles and | sales. | | I won't be surprised if Microsoft has some clauses with | their publishers not to have a game for cheaper on | competing platforms. | scarface74 wrote: | Apple does no such thing. | Touche wrote: | Yes, you can't charge more for an app on the App Store | than you charge on Android. | | edit: this used to be the case, it's possible this has | changed and I didn't know it. | radley wrote: | Hrm, that's not what their website says: | | > There are no fees to apply to ID@Xbox, to submit a game | to certification, publish, or update your games. There is | a very modest one-time cost associated with development | for the Universal Windows Platform. | | https://www.xbox.com/en-US/developers/id | | It looks like the big costs are insurance and the ratings | boards (but this post is 6 years old): | | https://www.ign.com/articles/2014/07/30/launching-indie- | game... | dogma1138 wrote: | With severe limitations, you have to use all of the Xbox | Live features including having multiplayer. | | You still need to pay for ESRB ratings and other things. | | The SDKs that are available for this program are also | heavily limited it's basically only for UWP compatible | apps, and while they didn't put it yet it looks like | there will be further limitations down the line including | ensuring full cross platform compatibility including with | IOS and Android. | | So yes if you build a game using their more limited SDK | and implement all Xbox Live features they won't take a | fee other than dev account fees. | | And we aren't talking about indie devs we're talking | about fucking Epic Games. | dogma1138 wrote: | Microsoft takes 30% on Xbox plus its much more expensive to | develop and publish on that platform overall. | | Neither Tinder nor Spotify will transfer any savings to the end | users. | | Spotify has been ramping their sub costs considerably my sub | went up by like 150% in the UK over the past 3-4 years. | | Tinder employs discriminatory pricing by charging certain | genders, age groups and sexual orientations more for their | premium services. | | How Tinder hasn't been sued to oblivion I'm still not sure it | seems to violate even US anti discrimination laws, I guess were | lucky that they don't employ differential pricing based on race | yet. | MaximumMadness wrote: | To clarify, these companies are certainly not absolved of | doing the same exact thing, but the current news isn't about | them, it's about Apple, and they're going to make good use of | that | dogma1138 wrote: | These are all opportunistic companies that don't care about | consumers which have the same or worse overall practices | than Apple. | nojs wrote: | Do you have a source with more info about Tinder pricing | based on gender and sexual orientation? | chrisco255 wrote: | https://www.xbox.com/en-us/Developers/id | | Indie devs can publish on Xbox for a token fee (no % of | revenue taken). | dogma1138 wrote: | See this https://news.ycombinator.com/item?id=24310823 | simongr3dal wrote: | > Microsoft takes 30% on Xbox plus its much more expensive to | develop and publish on that platform overall. | | And yet Epic has beef with Apple. So Microsoft must managed | their relationship better than Apple has done to make Epic | satisfied enough to not pull a stunt like they have with | Apple. | shajznnckfke wrote: | If you're claiming that Spotify would get all the benefit of | a break in the fee, you're implicitly claiming that it | currently bears all the economic burden of the fee (ie. it | doesn't pass on the fee to users). Spotify currently charges | $13 to sign up in iOS and $10 to sign up on the web. This is | strong evidence that Spotify is currently passing through the | fee to users. It seems much more likely that Spotify would | give iOS users a price break if the fee was cut. Music | streaming is a competitive market, so they don't have much | choice if everyone gets the same break. | xwdv wrote: | Supporting Epic in this fight is just setting a dangerous | precedent that big players should be able to just intimidate | platform owners into giving them whatever terms they want. Don't | do it. | dkarp wrote: | Epic is still the under dog here. They're nothing compared to | Apple. | | Even if this is all in Epic's selfish best interest, that | doesn't matter if their interest is more aligned with smaller | app developers' interests. | | The balance of power is still shifted well towards Apple. | gambiting wrote: | Weeeeell.....yes, except that Epic has Tencent behind their | back, and while Apple is still bigger, Tencent isn't that far | behind. | icebraining wrote: | True, but how much is Tencent really willing to dump behind | this fight? There's only so much upside for them even if | Epic wins. | stock_toaster wrote: | How much would the CCP be willing to dump behind a fight | to make one of the most valuable US company/brands in the | world look bad? | | I'm betting.. a lot. | gambiting wrote: | I guess that's what remains to be seen. But Epic seems to | be throwing their most valuable property at it right now, | so they must have some degree of confidence that a larger | player will back them on this. | 8note wrote: | Apple seems to be the big player here, no? | | And it seems like Apple has already given the big players | whatever terms they want, and epic is too small to get the same | treatment | gambiting wrote: | Absolutely disagree, this article made me really see both sides | and how apple is in the wrong here: | | https://stratechery.com/2020/rethinking-the-app-store/ | [deleted] | TheSpiceIsLife wrote: | How do you reconcile this opinion with the _glaringly obvious_ | counter that Apple swings its weight around in _exactly that | fashion_? | xwdv wrote: | A company should have the right to enforce the terms for its | own platform. | gambiting wrote: | No, I think what they mean is that for instance, Apple | Music is on Android, but Apple takes payments through its | own platform, not through Google Play, therefore denying | Google their 30% cut on apple music payments. Many smaller | companies are not able to negotiate the same thing. | xwdv wrote: | Oh I didn't know. I guess supporting Epic means that kind | of behavior will just continue if they win... | icebraining wrote: | That's very unlikely, because the court can't force Apple | to provide a special deal to Epic. Whatever decision they | arrive at, it must be generally applicable. | TheSpiceIsLife wrote: | Massive off-topic aside: Would you mind stop referring to | me as _he_ , and more generally don't assume someones | gender identity. Sorry about it, just shitting me off a | bit lately. | gambiting wrote: | _Huge_ apologies, I normally just use "they" when I | don't know the gender, honestly no idea why I didn't do | that here. Sorry about that. | [deleted] | yyyk wrote: | Not if they're anti-competitive, like selectively using | private APIs or forcing developers to use unrelated | services (i.e. Apple payment processors). | Jare wrote: | Wait, Epic is the big player in this fight? | tgb wrote: | I assume that the Epic supporters rather are hoping to get | Apple to reduce the 30% on all transactions (or on all | transactions of some type), not just to get Epic to be a | special case. I'm not sure they have a case, but I think you're | misrepresenting them. | m3kw9 wrote: | Is their way to cover them selves in court. Otherwise it | makes no difference to them. To ask for themselves or | everyone | icebraining wrote: | Well, of course; if someone is supporting a company's | position because of that company's "character", that would | be absurd indeed. Both sides are doing it for profit. That | doesn't mean we can't support one or the other on other | grounds. | gameswithgo wrote: | big players already get special terms from apple | methodin wrote: | With no skin in the game, I could just as easily counter with: | | Supporting Apple in this fight is just setting a dangerous | precedent that big players should be able to just intimidate | platform developers into giving them whatever terms they want. | Don't do it. | | Again I don't really have a concrete view but a lot of these | discussions tend to boil down to preference against one party | or the other and not objectively looking at the arguments from | both sides. Replace Epic with one of your critical apps. | Replace Apple with Google and the arguments are the same. | xwdv wrote: | It's a flawed argument, developers don't come saying "we'll | give you 30% of our revenue if you let us build on your | platform". | | If they don't like the terms they can simply choose to not | develop there. | tortasaur wrote: | Or they can do what they're currently doing. | icebraining wrote: | And if Apple doesn't like US antitrust law, they can simply | not make the App Store available in the US. | gambiting wrote: | >>If they don't like the terms they can simply choose to | not develop there. | | Sure, but sometimes, as a society, we decide that this is | simply not ok. | | I know this is not a completely correct comparison, but the | main counter against forcing businesses to accept non-white | customers was "well, they can simply go somewhere else, | what's the big deal". We as a society decided that no, | actually, it is a big deal, and regardless of whether you | can "simply" go somewhere else or not, you shouldn't have | to. | | I'm hoping that this will be the first victory in a string | of rulings forcing platform holders to open them up, | because we value that more than we value the platform | holders ability to keep them closed. Apple just happened to | be first. | yibg wrote: | This is like saying if you don't like how your government | is run, just move somewhere else. So basically never push | for improvements. | halocupcake wrote: | Yes, because buying an Android phone instead of an iPhone | is like moving to another country. | | As a consumer, you can push for improvements by voting | with your wallet and flat out not buying Apple products. | As a developer, you can push for improvements by not | supporting that platform. Given that you have | alternatives to Apple both as a developer and as a | consumer, I don't think there's any justification for the | government to force Apple to accept Epic blatantly | breaking the terms they agreed to comply with. | system2 wrote: | I wish every damn micro transaction app gets removed one day. Of | course no one will do it but I simply hate everything about these | apps forcing parents to pay small fees for stupid pixels because | their kids begs them to do it. | | Sorry, nothing else new to add to the topic, just venting and | have absolutely no sympathy to apps tricking kids to spend money | on tiny cellphone games. | | My niece begged her mother to buy a roblox dress for $60, it is | in a game, not a real dress. Another neighbor's kid spent over | $600 for a game called soccer stars. The game is literally | gambling. When I hear gaming apps with micro transactions removed | I celebrate, no matter what the reason is. | jasonhansel wrote: | Ads are worse. Micro-transactions are the only viable funding | model that preserves some amount of user privacy. | scarface74 wrote: | Or you could actually sell the game for a one time fee. | fjdjsmsm wrote: | They could just charge a single upfront amount of money. | mrtksn wrote: | > I wish every damn micro transaction app gets removed one day. | | What's the alternative? I'm in love with the micro transactions | model because the alternative is experience destroyed by ads or | high upfront fees. | | On the games I play I rarely buy anything, don't see ads but | their business is healthy and the games are fantastic and | regularly updated with new content. | | I casually play Asphalt 9, SimCity BuildIt and PUBG, probably | have hundreds if not thousands of hours on each and spent | probably less than $20 till now. If that's not a great deal, I | don't know what is. | | I also bought games like Monument Valley or Limbo and similar. | While the experience is also top notch, the upfront payment | feels steep and the developers don't update the games so the | play time is considerably less. | TheNorthman wrote: | > I rarely buy anything, don't see ads but their business is | healthy | | Where do you think the money comes from, then? Ultimately, | your `fantastic' experience comes at the cost of innumerable | singular sites of suffering from the children and addicts | _who do_ buy them. | mrtksn wrote: | Good for them. There are controls for kids and if some | people subsidize the rest, I don't have a problem with | that. | | Some people taking the tab for the rest isn't new. Some | people have more money than sense, that's alright. | | These games are high quality entertainment, if some people | want to spend money on them, that's not a bad thing. | saiya-jin wrote: | I see this as a huge failure in parenting - how come kids can | actually spend those money? Why in the heck would you put in | your credit card on a kids phone? | | Heck, I never put in mine, I am perfectly fine with free apps | that cover vast array of my usage. I don't game on the phone | though. If my kids won't either, I can call it a small victory | in parenting. If they will, either they earn the money | themselves, receive gift (not from me that's for sure), or they | will have to suffer subpar free-to-play variant of the game. | Still a win. | | I know, peer pressure and all that, but what happened to proper | parenting and guiding children a bit through life? | colinmhayes wrote: | Agreed, but it sounds pretty petty to say you surely won't | gift your kids money for apps. Why not let them do what they | want with your gift? Probably would end up a good lesson when | they realize how much of a waste the apps are when you have | limited resources. | ocdtrekkie wrote: | FWIW, Epic removing the gambling aspect to loot boxes a lot on | Fortnite: https://www.bbc.co.uk/newsround/47039090 | | I am alright with cosmetic microtransactions, but I think "loot | boxes" should be relegated to rewards for play. | Microtransactions should be to buy specific items... but leave | loot boxes as a way to get random ones for free through normal | play. | user5994461 wrote: | Be clear to the kids that they don't have permissions to spend | money in apps, then systematically request for refund and | charge back if the app doesn't refund you. | | Apps have no basis to deceive children into spending money. | Most of their practices are outright illegal depending on the | jurisdiction (latin Europe), shouldn't have mercy on them. | csunbird wrote: | There are bad developers will not pay your money back and | keep their 5 bucks and only refund after a long, long | process. They feed on this behavior, for each customer do not | challenge those purchases they make free money. | | When all the payments are forced to go through a trusted | processor with correct parental controls for all apps in the | platform, you guarantee that your kid will not make any | uninformed purchases. | | The thing about fraud is, if you do not stop it completely, | it grows exponentially. | leptoniscool wrote: | Apple is a monopoly. When Microsoft was investigated and fined | for anti-trust behaviors, it hasn't engaged in this level of | abuse. | protomyth wrote: | _it hasn 't engaged in this level of abuse._ | | Well, I couldn't buy a computer from a major company with an | alternate operating system without paying Microsoft in the | 90's, so I'll say that's pretty damn abusive. | bitxbit wrote: | Might be an unpopular opinion but I don't think they are acting | to the level of MSFT in the 90s. What MSFT did would be | equivalent to Apple forcing everyone to use its apps and not | allow any competing apps. Also recall that Jobs was pretty | adamant about allowing third-party apps in the beginning. Now, | do I think 30% is ridiculous in 2020? Yes. But it made sense a | decade ago when having a half decent working app almost | guaranteed you revenue. | cnst wrote: | > What MSFT did would be equivalent to Apple forcing everyone | to use its apps and not allow any competing apps. | | How many HTML/CSS/DOM/JavaScript rendering engines have been | available on iOS compared to Android?! Has Gecko or Presto | ever been available on iOS? What is the ONLY platform in wide | use today that does not support Gecko or Blink? | | Apple's iOS is by far worse than the Microsoft with Windows. | jayd16 wrote: | Apple does ban apps that replace built in functionality. | scarface74 wrote: | That is a provably false claim. | | Podcasts - Overcast, PocketCasts, etccc | | Music - Spotify, Rhapsody, Amazon Music | | Books - Kindle. | | Maps - Google Maps | | Mail - Gmail, Yahoo Mail | | ... | AnthonyMouse wrote: | Signal can't send SMS on iPhones (it can on Android). | Firefox has to use Apple's browser engine. Just because | they don't do it in 100% of cases doesn't mean they don't | do it. | threeseed wrote: | Those are security restrictions. | | Allowing apps to send SMS exposes users (think: kids) to | all sorts of headaches such as auto-signing them up for | premium content. And Apple has no mechanism to prevent | this. | | And you can use a third party browser. You just can't be | dynamically compiling code at runtime which is needed for | JIT Javascript. Being able to do this defeats the purpose | of having an app curation process. | [deleted] | yyyk wrote: | >What MSFT did would be equivalent to Apple forcing everyone | to use its apps and not allow any competing apps. | | There was never any limit on installing software. Any Windows | user could have easily installed Netscape. | | Now, if we want to compare actual complaints, I recall that | the idea that MS used private APIs to get Word a leg up was | considered outrageous. These days, Apple uses private APIs to | help Apple Music, and not a peep (well, until the EU will | smack them down). | stale2002 wrote: | > hat MSFT did would be equivalent to Apple forcing everyone | to use its apps and not allow any competing apps | | This is exactly what Apple is doing. Apple does not allow 3rd | party app stores on the iPhone. They are literally preventing | competitors on the platform, and forcing people to only use | the apple app store. | | > about allowing third-party apps in the beginning. | | No, they absolutely do not allow 3rd party app stores on the | iPhone. That is what this is all about. It is about Apple | preventing competing app stores on the iPhone. | pier25 wrote: | You can't uninstall Safari from iOS. In fact you can't even | browse the web without it as Apple prohibits any other | browsing engine (Chrome, FF, etc, are using WKWebView). | | I don't know the numbers but I imagine there are more iOS | devices now than there were Windows PCs back in the 90s. | threeseed wrote: | Apple does NOT prevent other browsing engines. | | It prevents you from dynamically compiling code at runtime | which is a needed rule because otherwise apps would just | run around the curation process. | bitxbit wrote: | Fair point but that's largely due to security not Apple's | desire to lockout other browsers. | flyingswift wrote: | That is a large benefit of the doubt... | criley2 wrote: | >Fair point but that's largely due to security not | Apple's desire to lockout other browsers | | Lol, if I remember correctly Microsoft also used the | "security" angle to defend their monopolistic behavior | too. | pier25 wrote: | I seriously doubt it but I guess we'll never know. | Falell wrote: | Justify "largely", please. | | I don't think Apple has demonstrated more commitment to | "building secure devices" than to "building a tightly | walled garden to maximize leverage over developers and | users". | | Edit: grammar | amelius wrote: | But where is the equivalent of the browser-ballot screen? [1] | Why don't we apply the same principle to the App store? | | [1] https://en.wikipedia.org/wiki/BrowserChoice.eu | scarface74 wrote: | From your article. | | _Competing browsers saw their traffic increase,[16] | suggesting that these smaller competing developers were | gaining users. However, long-term trends show browsers such | as Opera and Firefox losing market share in Europe, calling | into question the usefulness of the browser choice screen._ | AnthonyMouse wrote: | > However, long-term trends show browsers such as Opera | and Firefox losing market share in Europe | | To Chrome, not IE/Edge, which benefits from the browser | ballot as much as they do. | scarface74 wrote: | If that were the case, you would have seen Chrome's | market share increase faster in the EU than the US where | there was no browser ballot. That wasn't the case. | hnarayanan wrote: | In what metric is Apple a monopoly? | ahnick wrote: | Market share in the US mobile OS market. | | https://gs.statcounter.com/os-market-share/mobile/united- | sta... | Matticus_Rex wrote: | Was that supposed to show Apple was a monopoly? Because | that's not what it shows. | yyyk wrote: | It's irrelevant whether Apple are technically a monopoly or | not; Apple abuses their iOS market power to force vendors to | use their payment system. | thrwn_frthr_awy wrote: | How should Apple get paid for a free app that has it's own | payment system? Apple created a phone, IDE, language and | entire ecosystem and from day 1 has charged 30%. They have | not increased that as their marketshare increased. Should | Apple be forced to allow an app to be released free and | then accept payments outside of Apple? | AnthonyMouse wrote: | Why shouldn't they? They got paid when the customer | bought the phone. If the "free" app is handling payment | processing and distribution itself, what is Apple doing | that justifies receiving any money at all? | yyyk wrote: | Oh, I don't know. They could ask the developer for a fee. | How about that? | | To answer your question, yes, Apple should be forced to | allow other payment system. The current anti-competitive | arrangement both disadvantages non-Apple payment systems, | and prevents users from switching to Android if they wish | (since subscriptions are managed by Apple, and it | difficult to access that without an Apple device...). | thrwn_frthr_awy wrote: | > Oh, I don't know. They could ask the developer for a | fee. How about that? | | Yes, they could do that. I just don't understand the | reason why they should be forced to. | jjtheblunt wrote: | Not being sarcastic, and I'm misunderstanding what you | mean: how can Apple abuse their market power over something | they alone created? | yyyk wrote: | Two reasons: | | 1) They use their market power over something they | created in order to gain advantage in a market they did | not create (payment processors). There's no technical | reason to link the two except that's it's good for | Apple's bottom line. | | 2) Apple's app store is like running a Mall where Apple | rents store, or Apple being a landlord renting | apartments. The agreement to receive rents comes with | implied duties like allow fair competition, and Apple | overtly giving themselves undue advantage violates that. | gpm wrote: | Very broadly speaking it's perfectly legal to have a | monopoly on something, and Apple has a monopoly on the | thing they created, and that's fine. | | It's generally illegal to use a monopoly on one thing to | acquire a monopoly on another thing when that harms | society, and that is the claim here. | | Microsoft alone created windows, that's fine. Microsoft | used their monopoly on windows to gain monopolies on | other pieces of software, and that was problematic. | Matticus_Rex wrote: | That... rather shifts the goalposts, no? | yyyk wrote: | No. Antitrust law doesn't apply to monopolies alone, and | the requirement to use Apple's payment system is a key | part of Epic's complaint. | bagacrap wrote: | Actually I do think it matters if Apple is technically a | monopoly, as laws are technical documents. If you agree | Apple is not a monopoly then the worst thing you can say | is, "I don't think Apple is being very nice." | | And Apple is not forcing anyone to write ios apps. They are | curating a store. Should lawmakers dictate to Walmart which | products to stock or how much to buy and sell them for? | yyyk wrote: | Laws are technical document, and as I keep saying, | legally a company does not need to be a monopoly to get | the law to interfere against it. IIRC, the test in the US | is "market power" + "harm to customer welfare", and | there's a good case to be made that Apple meets it. | | Apple is not forcing anyone to write iOS apps, Microsoft | and IBM did not force anyone either. Still, the law | acted, because anti-competitive market behaviour is | illegal. | sjy wrote: | The law (Sherman Act) does actually say that "Every | person who shall monopolize, or attempt to monopolize ... | any part of the trade or commerce among the several | States, or with foreign nations, shall be deemed guilty | of a felony." The test you mentioned is basically an | attempt to explain the meaning of this contentious word | "monopolize." | scarface74 wrote: | The IBM case was dropped after 13 years and nothing came | of up. | | Microsoft was also cited for forcing OEMs to pay for a | license for Windows for each PC sold whether or not the | PC shipped with Windows. | yyyk wrote: | The legal proceeding terrified IBM to the point the PC | became an open system, so they definitely had a market | effect. | | The MS case was different, but some elements are similar | (use of private APIs; ability to choose default apps | which is still not complete in iOS), and some are things | MS never dreamt they could do. | scarface74 wrote: | IBM didn't open up because of suit on mainframes. They | really didn't care about the personal computer market and | just got open source parts and paid MS a little money for | the operating system. | | The use of "private APIs" is a red herring. _Every_ | software developer for the last forty years knows about | the concept of a public interface that they promise not | to change and private implementation details. Some | languages force it and others do it by convention. | benologist wrote: | "The kind of common theme is the abuse of their market power | to maintain their market dominance, to crush competitors, to | exclude folks from their platform and to earn monopoly | rents." | | - the antitrust committee investigating them | | https://www.macrumors.com/2020/08/26/antitrust- | investigation... | IncRnd wrote: | Apple is a monopoly that controls what applications can run | on iPhones. Being a monopoly is not illegal in the US. What | is illegal is for a monopoly to engage in predatory | practices, which Apple clearly does. | misnome wrote: | I think that the word "clearly" isn't so obvious as you | seem to think. | IncRnd wrote: | I was referring to the specific point that is mentioned | in the article, that Apple demanded 30% from Fortnite | sales that had nothing to do with being listed in the | store. Sorry if that wasn't clear. | partyboy wrote: | every | [deleted] | madeofpalk wrote: | Epic asserts that they maintain an illegal monopoly of iOS | app distribution. | scarface74 wrote: | But surprisingly Epic didn't go after the console makers.. | nobodyshere wrote: | In having App Store as the only way to install common apps | for their devices. | alpaca128 wrote: | But that also applies to every single current game console | and almost all other modern devices with app support, | ranging from smartwatches to home automation. | | That doesn't seem like a monopoly to me. Apple has huge | competition on the mobile market. Windows Phone 8 only had | Microsoft's own app store, was that a monopoly with its <5% | market share? I think not. | gpm wrote: | > But that also applies to every single current game | console and almost all other modern devices with app | support, ranging from smartwatches to home automation. | | That sounds like an argument that "every single current | game console and almost all other modern devices with app | support" are maintaining monopolies on app distribution | on their platform, what's your point? Epic Games is not | obligated in any way to sue every company breaking the | law just because they chose to sue one that is. | hnarayanan wrote: | His point is that it's like saying "Coke has a monopoly | on the sale and distribution of Coke." | [deleted] | anonymousab wrote: | Tim Sweeney has made some statements about this, to try | and walk a line where, while the situation is equally | true about game consoles, they shouldn't count/shouldn't | be forced to be open because their platforms are less | innately profitable. That is, consoles are sold at a loss | and have a lot of R&D costs, and so they have more rights | to maintain an exclusionary platform than Apple. | | I can see the pragmatic sense in that argument, but I'm | pessimistic and see it more as Tim trying to avoid | destroying a relationship with strategically critical | partners while achieving new strategic goals on mobile. | Trying to have his cake and eat it too. | gpm wrote: | Let's assume your pessimistic case is exactly right, so | what? He's allowed to sue one person who is breaking the | law while not suing another one. He's allowed to eat the | console slice of cake and complain to the courts that the | apple slice of cake had the wrong color icing even if | they both have the wrong color icing. | | He's also allowed to believe that there is a _stronger_ | case against Apple and sue them first, and then sue the | other people later if he wins the first suit | convincingly, which is what I personally suspect is going | to happen. | echelon wrote: | iPhone is the only computer many Americans own. | | Software development and access to American consumers is no | longer free and open. | nodamage wrote: | I am not sure why this fallacy continues to be repeated in | every Apple thread. Apple currently has 46% US market share [1] | and 14% global market share [2]. This is far from monopoly | power. | | By contrast, Microsoft had 95% market share during their | antitrust suit. [3] | | [1] https://www.counterpointresearch.com/us-market-smartphone- | sh... | | [2] https://www.counterpointresearch.com/global-smartphone- | share... | | [3] | https://scholar.google.com/scholar_case?case=179876183890909... | oneplane wrote: | Microsoft went from open options to package deals with no | options. iOS (and vendored Android) started out with nothing, | then added a store. There is no precedent on the platforms to | point to an "it got worse" scenario. | | The best (far-fetched) comparisons would be the inability to | pick and choose TV packages from your local TV broadcast | supplier. Or not having a choice on what firmware your car's | infotainment system runs. Or what store you use on your | Xbox/PlayStation/Nintendo. And for all of them: you can't run | your own software of choice either. | | While we might see a mobile phone as a collection of | Application SoC, Baseband SoC, firmwares, boot loaders, OS, | apps etc. the perspective of the actual markets where they sell | like the hotcakes they are see it as a 'thing', a 'device'. | There is no separation, no bundling and no concept of swappable | components. It's the same people that see computers that way. | There is no hardware + firmware + boot loader + OS + | applications, it's "the computer". | MereInterest wrote: | > There is no precedent on the platforms to point to an "it | got worse" scenario. | | While not iOS, there was a discussion last week on how MacOS | has made things worse for independent developers, and is | laying the groundwork to continue restricting un-notarized | code. | | https://news.ycombinator.com/item?id=24217116 | 8note wrote: | It got worse by moving from laptops to phones? I used to use | a laptop for the things I use my phone for now | | The benefit of phones over laptops is the mobility, and I see | no reason why the open options should go away for that | mobility | oneplane wrote: | From our perspective: yes. But legally and from the | perspective or the mass-marketed users there really isn't | much for them to think about or consider in terms of | flexibility of application installation. (freedom is such a | vague term to describe platform access - are you really | free if you don't harvest your self-grown silicon | chrystals, diffuse the chips yourself, write the firmware | and OS yourself etc?) | | Ironically, we could turn this on it's head: when the iPad | came out people commented humorously "nobody asked for | this" but apparently it was a device we didn't know we | could use or enjoy. The same could be said for personal | platform access. But what shape or benefit (and downsides) | it gives to the mass market user eludes me so far. | coliveira wrote: | I don't know if you remember the 90s, but at the time MS was | the ONLY monopoly in personal computing. Intel was the other | big force, but even they had competition on AMD. All other | companies had not even a slim of hope of controlling the | ecosystem like MS had. Now we have Apple, but you still can buy | Google devices and do whatever you want outside their walled | garden. | 013a wrote: | I think its really important the narrative stays clear | concerning this: Its never been about users having choice | (because users do have choice): Its about Developers not | having a choice. | | Refusing to release an iOS app for your web | application/game/etc is generally a death sentence, so much | so that oftentimes you see new services release as "Get it on | the iOS app store, Android coming soon." | judge2020 wrote: | Of course the argument for this is "why are iOS users more | inclined to purchase games and IAPs compared to Android | users?". I'm legitimately curious about this, but my first | guess is these two factors: | | A. iOS is generally more expensive and thus users are more | likely to have disposable income | | B. The IAP system means the only barrier to purchasing | stuff on a completely new app is performing touch/face ID | coliveira wrote: | I don't think this line of argument would fly, because | developers have actually a choice in developing for | Android. If they don't make as much money that is not | Google or Apple's fault. | | What I think is an argument against Apple is that users | want to have access to apps that Apple doesn't want to | release on its store. In that case, they may be forced to | relax their rules on the Appstore. | AnthonyMouse wrote: | > I don't think this line of argument would fly, because | developers have actually a choice in developing for | Android. | | This is much like saying that having a monopoly on retail | stores in California isn't a problem because producers | can just sell their product in New York. Obviously that | doesn't allow them to reach the same customers. They | aren't alternatives to each other because you need both | to reach your entire customer base. Compare to Walmart | where if you don't sell through them, the exact same | customers can easily walk across the street and buy your | product at Target. | coliveira wrote: | That's not the same. People living in California cannot | relocate to NY just to use a different store. iPhone | users can in fact buy an Android phone to escape Apple. I | think this line of argument is very weak and will never | succeed in an antitrust trial. | AnthonyMouse wrote: | > People living in California cannot relocate to NY just | to use a different store. iPhone users can in fact buy an | Android phone to escape Apple. | | In what sense can people in California not relocate to NY | but people with iPhones can relocate to Android? In both | cases moving is possible but the cost is far in excess of | the cost of the typical product you'd buy in the store. | 013a wrote: | Ultimately, this isn't about App Store revenue. Yes, iOS | generates far more IAP revenue than Android, in general. | But, does this apply to Fortnite (maybe), xCloud (no), | Hey (no), and the many other apps which have been Banned | By Apple? | | I'm not talking about writing an application for iOS and | Android, then selling it in the store. I do think that's | a separate case. | | I'm talking about, as the best examples, xCloud and Hey. | Web services which need to offer a mobile experience. | Microsoft will be fine without Apple, but Hey faced | legitimate business issues when Apple kicked them out. | These companies are uninterested in the App Store | Economy: They just want distribution. | grumple wrote: | How were they a monopoly if Apple had their own OS? As did | many others? | | Microsoft got hit for antitrust because of bundled software. | What Apple does is far worse imo, not just bundling software, | but the control over the store/devices is nuts. | coliveira wrote: | Apple had less than 5% of the desktop market. At some point | in the 90s Apple was going bankrupt quickly! MS had to step | in and invest in Apple so that it wouldn't close down | leaving MS as the only company in the personal computer OS | market. | scarface74 wrote: | This is not what happened. | | Microsoft "invested" a token $250 million in Apple. The | same quarter, Apple spent $100 million to buy | PoweComputings Mac license. The $150 net did not save | Apple. Apple lost far more money than that before it | became profitable. | | What MS did was promise to continue releasing both Office | and IE for the Mac. | godzillabrennus wrote: | Android is another phone platform with a larger market share. | This is hardly a monopoly. | | Don't buy an ios device if you want apps from vendors who don't | play by apples rules. | | I hate the 30% fee as a developer and a user. | | I was an ios jail breaker before the App Store launched. I used | jailbreaking after the App Store launched to have a control | panel and fast app switching. All that got baked into ios but I | wish new innovations could make their way to the platform with | an unofficial store. | | I think that would ultimately be better for consumers. | | That's long term better for Apple. | grumple wrote: | Monopoly != anti-trust violator | cnst wrote: | You can install any other store on Android; you can enable | installation from any source on Android; you don't even need | to jailbreak to get this option on Android. | | Not possible on iOS. | thrwn_frthr_awy wrote: | But does that make it a monopoly? | pier25 wrote: | I have zero sympathy for Apple and how they manage iOS, but I do | agree that banning Epic from the App Store is only logical. | | OTOH I think it is outrageous that breaking the rules from the | iOS App Store now bans you from even having an Apple dev account. | Unless I'm mistaken, without an Apple dev account you can't even | sign a macOS app (different from notarization). | | I'm so glad I decided to not make any new projects for an Apple | platform. | mrkramer wrote: | Is there any other example in the industry where you can not | install and use an application without approval of the operating | system creator and maintainer? | RightTail wrote: | Maybe Epic will have some breakthroughs in making Fortnite | browser based. | | Not sure what would be needed to accomplish this. | | Maybe better WebGL? | | That would be amazing to help kids discover that the internet is | much larger than apps. | [deleted] | robertoandred wrote: | Good riddance. Epic is acting like spoiled brats. | linuxhansl wrote: | Huh? I don't play any Epic games... But just because they | refuse to pay a 30% fee? | | Apple is only the distributor here. If they would charge a | reasonable processing fee (4-5% like credit card companies do) | nobody would have had - presumably - a problem. | | Unlike with most (all?) other platforms there is no way to | install apps from any alternate sources. | | 30% is the modern version of way-laying. (IMHO at least) | dang wrote: | Please don't call names or post unsubstantive comments to HN. | makecheck wrote: | Of all the things about this, the fact that the Fortnite | competitor PUBG is now being "featured" by Apple just ticks me | off so much. Talk about being petty. Are there school-aged | children running the App Store now (or the executive suite?). | | I realize Apple has the right to decide who they feature but | _come on_. Being featured is _important_ , it's a _big deal_ and | it can make a serious difference to any developer's income and | notoriety. The fact that Apple can just deposit something at the | top of the list because they're in a bad mood really says | something about Apple: I don't know, maybe that they're a bit | isolated and immature about this whole thing? | fsiefken wrote: | It comes across as petty, certainly rubs me the wrong way to | the point I'm done with Apple. But could it just be a | coincidence of some sort and that we read some agency in that? | threeseed wrote: | Yes it's a coincidence since PUBG is about to release a major | new update: | | https://www.pubgmobile.com/en/event/erangel | pier25 wrote: | This might be a desperate attempt at saying "hey but we do have | PUBG!" but OTOH 80% of Fortnite players are on console vs PUBG | has 40% of players on mobile [1]. | | My point being that if PUBG is much more popular that Fortnite | on iOS it would only be natural that Apple would want to | promote it. I have no idea if that's the case though. | | [1] https://newzoo.com/insights/articles/newzoos-battle- | royale-s... | DivisionSol wrote: | Not to whataboutism too hard, but Epic made an animated short | mocking a past Apple advertisement. Further, tried to brew up a | hashtag shame campaign. And finally ending with a holier than | thou email over this whole ordeal. | | Apple is just promoting an update for a popular game, around | the time it's going to be updated. | modeless wrote: | The App Store promotes PUBG constantly [1]. You're reading too | much into this. It would be silly for Apple to promote PUBG to | spite Epic because it's made with Unreal Engine. | | [1] | https://twitter.com/search?q=from%3Aappstore%20pubgmobile&sr... | makecheck wrote: | Based on that thread, the last time they did it was in May, | and the latest was yesterday. Furthermore, they're promoting | a _sneak peek_ so they could have easily waited to promote | something that isn't even here yet. The timing makes it | pretty clear that they're just trying to beat up Epic, and | it's an immature thing for a company to do. | aero142 wrote: | This kind of thing is handled at the CEO level at Epic because | it is clearly part of a big strategy. This sounds to me like | two very wealthy CEOs got really pissed off at each other and | are going to all out war here. To me Apple's response only | makes sense if you see if as keeping a promise to do literally | everything possible to crush Epic in response. This seems very | transactional to me, not strategic. | ocdtrekkie wrote: | The irony here is that PUBG is made with the Unreal Engine, | which they're being _forced by a judge_ not to cut off from | their platform, and Epic still gets 5% of all revenue from | PUBG. | TheNorthman wrote: | They're not being forced to do anything, it's a temporary | injunction, i.e. just a remedy. | | What's noteworthy here is that it's not a preliminary | injunction, meaning that Apple might not even have had the | chance to defend themselves in court yet. | gpm wrote: | > They're not being forced to do anything, | | It's literally a court order forcing them to not do things | that they said they were going to do | | A new court order will be issued in the future, but for at | least the next month this is the state of things. | | > meaning that Apple might not even have had the chance to | defend themselves in court yet. | | The hearing was literally livestreamed on zoom and | (illegally I might add) on youtube. | sjy wrote: | Apple had the chance to write and file this 34-page | response to the application (which partially succeeded). | https://regmedia.co.uk/2020/08/21/appleepic.pdf | NathanKP wrote: | To be honest Apple has to feature PUBG, because this fight with | Epic is hugely damaging to their reputation with the next | generation of kids who want devices. | | The message that young preteens and teens are hearing is | "iPhones and iPads are wack because they don't have the cool | game". They don't care about the cost of v-bucks and who gets | what percentage of the money. They just care that they can't | play a game but their friend at school who has an Android can. | | Apple has to feature PUBG because they have to show their | customers that they still have cool games to play. Otherwise | they run the risk of killing their iPhone gaming market just | like they did the Mac gaming market. When you think desktop | gaming its pretty likely that you think Windows first, because | Mac has a really weak selection of games and many of the | biggest titles are Windows only. | | That's what Apple is now desperately trying to avoid happening | to iOS as well. | john-shaffer wrote: | Linux gaming is actually really solid now thanks to Lutris, | DXVK, WINE, Steam, etc. Lutris especially makes it all work | smoothly, and apparently it's Linux-only. Could Mac have | similar gaming support if it were less hostile to OSS? | austinheap wrote: | Apple featured PUBG numerous times before this. Conspiracy | theories not needed. | ralfn wrote: | >That's what Apple is now desperately trying to avoid | happening to iOS as well. | | It took a court order to not cut off Epic's developer | liscence, which affects many other game vendors too. | | That doesn't sound desparate. That sounds balsy and arrogant, | and considering the attitude of Epic somewhat called for. | It's almost like the gaming market on iOS is a only small | percentage of all the money Apple makes. We are talking about | a lot of money that Epic looses to them, but the same is not | true in reverse. | | Apple will stick to its guns even if the whole gaming | industry would boycot them. They don't seem to care, and i | can understand why they don't. Mobile games is a very | profitable market, but one that makes money irregardless of | quality. Angry Birds will do for Apple. The assumption that | exclusive titles are platform drivers for mobile phones is | false. | glofish wrote: | Epic had a golden goose here that printed money for them. | | Now they are shooting the goose because they want a bigger share | of the egg. | | The goods are all digital with no lasting or intrinsic value to | speak of. The only reason Epic has the cash flow it has is that | people don't fully understand this yet. Instead of riding the | wave they are getting off of it. | | Can people sell the goods that they buy from Epic? What will | happen to these goods ten year from now? | vernie wrote: | Cya bish | jacquesm wrote: | Remember this whenever you hear someone say their company is too | big to fail when dealing with the likes of Apple, Microsoft, | Google and others: no company is too big to fail. | oneplane wrote: | Just as important: they are companies, not people. We (or | perhaps: some of us) fall for the idea to personify the | companies or brands that we use(d) because that is what some of | the products might mean to use while we use them. But it's | still products and companies, and our interaction is often | limited to legal, retail and marketing. | 8note wrote: | Isn't this provably not true? | | When the government decides a business is too big to fail, | it'll ensure that the company keeps running. Just look at 2008 | jacquesm wrote: | I thought I wrote 'Apple, Google, Microsoft'. The government | is a different class of entity altogether and the logical | exception to that rule. | DetroitThrow wrote: | I don't think "too big to fail" is a phrase used outside | the context of government bailouts. The public is acutely | aware of the life and death of major companies and brands, | see GE or Ford nostalgia. | jacquesm wrote: | I've heard it used on more than one occasion by large eco | system players, just like in this case. | DetroitThrow wrote: | I'm sure you can find some exceptional abuse of | vernacular out there, but the term was coined for | something else and in this thread you are alone in using | it this way... | m3kw9 wrote: | Loving it | racl101 wrote: | Epic Games and Facebook will start a cabal of companies who hate | Apple soon. | jpambrun wrote: | IMO, Apple is acting like a bully. It's using its position of | power to coerce other into giving up a substantial amount of | revenue for very little effort. | | If they want to keep this monopoly, they should make their cost | transparent and apply a reasonable markup. Otherwise they should | be forced to allow competing stores. Anything else is ripe for | abuse, as we can plainly see now. | scarface74 wrote: | And how much "effort" is it in selling virtual goods with zero | marginal costs? | jpambrun wrote: | I am not following. Are you saying apps development is free? | That the only cost is delivering the bytes? | scarface74 wrote: | I'm saying that selling costumes and Carlton dances at zero | marginal cost and loot boxes is not the hill to die on. If | every game that had micro transactions for consumables | disappeared tomorrow, nothing of value would be lost. | jpambrun wrote: | Epic is just an example, and a very marginal one at that. | I assume most app dev could really use fairer pricing | from Apple. | librish wrote: | Can someone who's on Apple's side here elaborate on why they | think the outcome for consumers would be worse if they're forced | to loosen some of their restrictions? | | It's very unlikely that app developers choose to forgo the | AppStore since it will be driving the majority of app installs | even in a completely open world for years to come. And if they do | choose to forgo that distribution channel that should be seen as | a very strong signal of how unhappy developers are with the | current policies. So if you want to just keep doing what you've | been doing and just use the AppStore not much should change, but | at least now there's the possibility of competition. | WiseWeasel wrote: | I'm on weasel's side, but I can understand Apple wanting to | keep iOS "trusted" by its users by restricting unapproved | software coded to their current native app API layer. What I | can't understand is the harm for end users in software using | 3rd party payment processing without giving Apple a cut. That | restriction encourages a worse experience for users who now | have to go to the vendor's website to complete a purchase they | could be making in-app. Something went wrong when native apps | have less capabilities than web. | eknkc wrote: | They are not acting rational in these kind of discussions. | | Most Apple users are deeply locked into the ecosystem. I guess | it is sunk cost fallacy, now even though the cracks are clearly | showing they don't want to see Apple fail in any way. You'll | see people rationalize anything Apple does without blinking. | | And it makes sense too. If I use a mac, iphone, apple watch, | airpods, have all my photos on iCloud etc I would not want | Apple to face any hurdles. | zupa-hu wrote: | > Can someone who's on Apple's side here elaborate on why they | think the outcome for consumers would be worse if they're | forced to loosen some of their restrictions? | | I don't see why this is relevant. Apple runs a business. If you | force it to walk away from income sources, you could just as | well force any other company to do the same. So even if | consumers would win, how would it justify the enforcement? | | I win if I get your car. Now what? | | (I'm on neither side.) | notfried wrote: | I don't need apps on my iPhone to do 100% of all things that | apps can do. I am fine with some restrictions, so long as | there's enough reliability, consistency, privacy and security. | | If there are alternate app stores, I am sure others would make | their apps exclusive there and demand you download them through | these stores: | | 1. Facebook will want a store that allows them to build an app | that has no ad or data collection restrictions. 2. Epic will | want a store that allows them to directly charge for in-app | purchases. 3. Google will want a store that allows them to | track your location in the background regardless of your | consent. 4. The New York Times will want a store where you | cannot find a way to cancel your subscription. | | And so on... I end up having to download 5 or 10 stores, and | end up with a poor user experience. | | And what do I get in return? As a consumer, I see no value for | me. | | I spend a small fraction of what I spend to buy my iPhone on | apps per year. If their developers want to charge more to | recoup their 30%, I am fine with that. | Touche wrote: | IANAL and I cannot judge the legal merits of this case. | | I did read Apple's response though and I found the argument not a | compelling justification for their practices. | | A big part of their response is to justify the need for the 30% | as a mechanism to recoup costs. That sounds perfectly reasonable | until you realize that Epic is _not_ allowed to recoup its own | costs for the higher App Store cost by increasing their product | cost by 30%. | | Instead it must take a loss on the product and charge the | customer the same price as app stores that do not take as large a | %. That makes little sense. | buzzerbetrayed wrote: | > Epic is not allowed to recoup its own costs for the higher | App Store cost by increasing their product cost by 30% | | What are you talking about? Epic can price their product | however they want. Why do you think Youtube Premium costs more | on iOS than on any other platform? | Touche wrote: | Did they change this? They used to disallow charging more on | iOS. | SXX wrote: | They have exceptions for few kind of products and this is | exactly where Apple policy become some controversial. Since | they also allow video streaming, but banned game streaming | apps. | SXX wrote: | > What are you talking about? Epic can price their product | however they want. Why do you think Youtube Premium costs | more on iOS than on any other platform? | | As far as I understand this is something Google was | specifically allowed to do because their nature as streaming | service. E.g most of companies are not allowed to sell | subscription or app options for 30% extra on iOS and make it | possible to pay for them on their own website for normal | price. | bitwize wrote: | Refuse to play by the rules, get banned. | [deleted] | failuser wrote: | Not all rules are legal. Apple can't demand your firstborn as | collateral. They have enough market share in the US to be under | scrutiny. ___________________________________________________________________ (page generated 2020-08-28 23:00 UTC)