[HN Gopher] Apple: Person-to-person experiences do not have to u... ___________________________________________________________________ Apple: Person-to-person experiences do not have to use in-app purchase Author : BigBalli Score : 195 points Date : 2020-09-11 18:07 UTC (4 hours ago) (HTM) web link (developer.apple.com) (TXT) w3m dump (developer.apple.com) | zaphar wrote: | Here is a question I have not seen a satisfactory answer for. Why | is having an App on iOS a must have? It seems like any discussion | about the market fairness of Apples policies requires a shared | understanding of how necessary the ecosystem actually is. If you | can freely choose not to deploy to that ecosystem then you can | vote with your "wallet" so to speak. If you can't freely choose | however then there is an argument to be made regarding if they | distort the market unfairly. | itake wrote: | I own a small app and iOS's free organic app search results | drive 98% of my user base right now. I could see it being much | more challenging to build an app if you have to develop | alternative marketing channels. | | Personally, alternative marketing channels have yet to work for | me. | zaphar wrote: | Do you also have an android app? What I'm asking I guess is | not why do you need the AppStore when you are on iOS. But | more why do you have to be on iOS in the first place? | itake wrote: | I have a react native app and it runs in both stores. The | iOS users drive most of my revenue. My app could not | survive without the organic search traffic from Apple. | | I guess I was a bit misleading in my original comment. 98% | of my users come from iOS and Android organic search | results. I haven't been able to find any profitable non- | store marketing channels. | Qahlel wrote: | iPhone users tend to buy "more" from store. Android users | don't really care about apps. | | It's not Apple or Google. It's users who are paying. | TheSpiceIsLife wrote: | Checking multiple sources, Google Play store revenue was | a bit over half the Apple App Store last year, so around | the 8 billion mark for GPA and 14 billion for AAS. | 52-6F-62 wrote: | Do they have to be or want to be? | | If they want access to the market then it's a "Want to be" | not a "have to be" because of the opportunities apparent. | bitxbit wrote: | But that's something Apple can quantify. In your case it | appears paying 30% is justifiable. Why can't they just change | it to either pro-rata or flat fee based on active install | base? | pier25 wrote: | > _Why is having an App on iOS a must have?_ | | Because iOS represents about +60% of the revenue in the global | mobile market, probably even more in some countries where it | has a bigger market share. | | It's naive to think a business with a product/service can just | decide to not have a presence on iOS. | | It's not even completely about the iOS revenue either, but the | simple expectation from users that a service has to be on as | many platforms as possible. For example, I wouldn't be a | Spotify user if I couldn't use it on all my devices. | veilrap wrote: | I'm more willing to spend money on iOS than other platforms, | because of how Apple manages the platform. Forcing Apple to | change their platform away from the reasons why people like | it is absurd. | | Apple does not have the largest market share by OS, Android | does. Other app stores and sideloading are already very | widely available. | pier25 wrote: | > _I 'm more willing to spend money on iOS than other | platforms, because of how Apple manages the platform._ | | I've heard this argument from iOS users who have never | really used Android for a significant amount of time. | | I have been using both Android and iOS devices for almost a | decade now and there's not much of a difference. | | In fact I'd say the experience is better on Android. For | instance, if you uninstall a paid app you just recently | bought you get an automatic instant refund. Good luck | getting a refund on iOS. | Qahlel wrote: | Apple is doing nothing. They are just limiting the | experience. Devs are developing those apps and features not | Apple. | Razengan wrote: | > _Why is having an App on iOS a must have?_ | | This may be one possible reason: | https://i.imgur.com/kPXs9NO.png | zaphar wrote: | That is the most compelling answer I've seen so far. | Bud wrote: | Yes. And it also _proves_ beyond a shadow of a doubt that | Apple deserves its 30% cut and is offering substantial | value. | pier25 wrote: | It doesn't prove anything. | | Here's another interpretation: iOS devices are more | expensive hence people that use them can spend more money | on apps. | cma wrote: | Apple controls the browser and cripples it for app use, like no | multitouch in fullscreen pages. | isignal wrote: | You can't keep looking at everything through the narrow | definition of local choice. By that count, no anti trust action | was necessary against Microsoft - users were always free to | install Netscape. Comcast does not stop users from laying fiber | to their home, so what's wrong with Comcast? | | The issue is whether making your own hardware also allows you | to set policies on the software that can be run on it. One | viewpoint is that these are separate industries and a dominance | in one (smartphones) should not allow you to dominate the other | (software distribution). There can be a legitimate discussion | about what the boundaries are (operating system vs browser apps | in case of Microsoft) | nodamage wrote: | The anti-trust claims that succeeded against Microsoft | involved Microsoft _forcing other companies_ to ship IE | instead of Netscape. The coercion of third-parties is really | where the anti-trust violations came from. Microsoft also | held 95% of the operating system market at the time which was | a big factor in the outcome. | d0100 wrote: | My product needs to be in a user's device. It has to be there | to work. | | I don't care what device, it's features, security, app review, | privacy, it just has to be a device. | | My users also want my product in their device. They will | download it from the App Store or from my website | (sideloading). | | Apple has no business getting 30% from a business that happens | despite itself. Apple is just rent seeking and monopolizing | access to people. | | If Apple didn't gut their browser, it'd be fine. | | My users want push notifications. My users want to persist data | from my product in their device. They want to use their | device's features with my product. | | And they want native performance. | nodamage wrote: | It's not. People attempt to justify it by claiming "you will | make more money if you sell on iOS", but there are plenty of | Android-only apps that are doing just fine. | | At any rate, just because a platform is popular and will make | you more money doesn't mean you have a legal right to force | that platform owner to do business with you. | | (Unless it is ruled as an "essential facility", which is what | Epic claims, but I think is a huge stretch and not likely to be | accepted by the court.) | eadan wrote: | Relevant section: | | 3.1.3(d) Person-to-Person Experiences: If your app enables the | purchase of realtime person-to-person experiences between two | individuals (for example tutoring students, medical | consultations, real estate tours, or fitness training), you may | use purchase methods other than in-app purchase to collect those | payments. One-to-few and one-to-many realtime experiences must | use in-app purchase. | | This is huge news. Being able to use third-party payments methods | to bypass Apple's 30% charge is essential for service driven | marketplace apps. Classpass and AirBnB bumped into this issue | [0], but, I wonder if this exception will apply for them? | | [0] https://www.nytimes.com/2020/07/28/technology/apple-app- | stor... | | Edit: In excitement, I missed the last sentence; group services | aren't covered by the exception :( | blueicecubes wrote: | Is there a (business, legal, etc.) reason for the distinction | between one-to-few and one-to-many? Both are one to "more than | one". | matt_kantor wrote: | I assume the business case is mostly about PR. "Apple takes | 30% of my math tutor's income" sounds worse than "Apple | charges Epic Games 30%". | rvz wrote: | Once again Netflix is crowned as the biggest of the _Les | Incorruptibles_ on the App Store by Apple since they can get | away from not only the 30% charge as it is a reader app but is | able to roll their own payments on the web and still scale to | many users without in app purchases. | | There are probably more apps / companies who belong to this | group due to secret deals by Apple, but now Apple says: No 30% | charge for apps who's customers are 1-1. That's it. | | Charging at scale without the app store tax is disqualified. | But not for the _Les Incorruptibles_. | dmitriid wrote: | There's nothing "secret". Everybody can roll their own | payment in the web. They _cannot advertise alternative | payment methods in the app_. | | See Spotify as an example. | ffpip wrote: | Everybody can't. The Hey.com email guys did the same thing. | They allowed only signing into the up. No sign up. | | Then Apple made up another rule saying ''You download the | app and it does not work. Therefore it has to be removed'' | . | | Lets keep adding more rules and exclusions as time passes. | That's the Apple way of doing things. | nodamage wrote: | Hey is not a reader app, so the rule for reader apps does | not apply. | hu3 wrote: | Completely arbitrary rule btw. | | A segment gets free pass for lower fees because it is too | big to get kicked from iOS while others get shafted. | | Just because they can. | nodamage wrote: | I don't disagree that it's arbitrary, but the person I | replied to implied Apple changed the rules specifically | to block Hey's app, which is not correct. | dmitriid wrote: | That segment doesn't get a free pass lower fees. They get | the same fees. The only difference: they can provide a | log in without ability to sign up. | | Everything else is the same: the fees are the same, the | prohibition to use and/or advertise payment methods | outside AppStore is the same etc. | hu3 wrote: | https://www.theverge.com/2020/4/1/21203630/apple-amazon- | prim... | | > Apple on Wednesday confirmed the existence of a program | for streaming video providers that allows those platforms | to bypass its standard 30 percent App Store fee when | selling individual purchases, like movie downloads and TV | show rentals. The program first became public earlier | today when Amazon updated its Prime Video iOS and Apple | TV apps to allow in-app purchases for the first time. It | is not clear how long the program has existed, but there | are at least two other providers, Altice One and Canal+, | currently participating, Apple confirmed. | dmitriid wrote: | These examples are actually a good example of Apple | violating its own principles. Three out of a multitude of | reader apps that don't get this preferential treatment. | dmitriid wrote: | > Everybody can't. The Hey.com email guys did the same | thing. They allowed only signing into the up. No sign up. | | Yes. And that's the gray area that needs to be | challenged. Are email apps for private services reader | apps? Yes, they probably are. | | But the current guidelines specifically tell you what | reader apps are [1]. So, no, there's no "secret | agreement" between Netflix and Apple. They are a reader | app by Apple's definition. Same as Spotify, Kindle, etc. | etc. | | [1] https://developer.apple.com/app- | store/review/guidelines/#rea... | [deleted] | canofbars wrote: | The double standard is Netflix is able to provide an app | that does nothing out of the box until you register | elsewhere. Other apps would get booted because they don't | work without navigating elsewhere. | dmitriid wrote: | Other apps like Spotify, Kindle, all the music streaming | and audiobook etc.? Oh wait, they are not booted. | | > Other apps would get booted because they don't work | without navigating elsewhere. | | No. "Reader apps" get an exception to this. | canofbars wrote: | Those are all mega apps. If you try that as a small indie | dev it won't work that way. | dmitriid wrote: | The vast majority of those apps aka "all the music | streaming and audiobook etc" in my comment are not mega | apps and work that way. | jarjoura wrote: | > One-to-few and one-to-many realtime experiences must use in- | app purchase. | | WUT?! This is so arbitrary and petty. So we're supposed to feel | thankful that the all mighty Apple is allowing 1 on 1 personal | fitness trainers and tutors but not build something that is | scalable? | isatty wrote: | > build something that is scalable? | | That's probably the point - 1:1 experiences that are not | scalable is a drop in the bucket even if they charge a 30% | commission. | withinboredom wrote: | I beg to differ. I use a website to schedule our baby | sitter, but with this rule, it's possible to be an app. | rpdillon wrote: | Not to my reading. This rule only applies to real-time | experiences. | | > If your app enables the purchase of realtime person-to- | person experiences between two individuals (for example | tutoring students, medical consultations, real estate | tours, or fitness training)... | AnthonyMouse wrote: | . | mrpippy wrote: | Uber (and any other "real-world" service) does not (and I | believe are not even allowed to) use in-app purchases. This | rule only applies to "virtually-provided" services. | scarface74 wrote: | The Uber app actually lets you use Apple Pay (as opposed | to in app purchasing). Apple Pay charges standard credit | card rates that you would pay anywhere. | make3 wrote: | They created the store, how entitled are you. | AsyncAwait wrote: | Yes, I want my store on my hardware. Thank you. | Bud wrote: | I think you're confused. Of course you can build something | that is scalable. But if you do that, you will be relying on | all of the massive strengths of Apple's platform to make that | much, much easier for you to do. And so you will have to pay | for that. Of course. | reaperducer wrote: | _This is so arbitrary and petty_ | | It sounds like Apple is trying to keep from becoming the new | backpage.com. | bigtones wrote: | No, it's so that if Ticketmaster wants to do in-app | purchases for concert tickets, Apple gets 30% | drenvuk wrote: | Can you please explain? | conductr wrote: | This was local news for me. Basically, as a classified | platform they were a pimp and got shut down by feds | (granted they helped produce the ads, which is what a | digital pimp would do). Laws have been amped up as focus | on reducing sex/human trafficking. It's now similar to | the money laundering laws put in place in the big narco | cocaine days. If you're any type of legit business, or | prison fearing at all, you don't want to have any | relations with that type of 1:1 transaction | reaperducer wrote: | _Can you please explain?_ | | It doesn't want to handle the money when you rent a | hooker. | mynegation wrote: | But what if I want one-to-few or even one-to-many | experience? | sneak wrote: | If you're throwing a seminar or training, there are | witnesses that will likely reduce the chance of illegal | behavior. | | Unless, of course, you throw a gangbang, and Apple ends | up eating 30% of the price of admission. Imagine the | headline! | artursapek wrote: | That's just like Apple fucking its developers. One to | many. | drenvuk wrote: | Thanks. | mtgx wrote: | Exactly. Apple takes a lot from you, then gives you some | crumbs back, and everyone praises it for how "generous" it | is. | | Imagine if Microsoft decided to take 30% of all online | transactions that happen on Windows PCs...Pretty ridiculous | thought, right? | | That stuff Apple has gotten away with and continues to get | away with is beyond absurd. | Bud wrote: | If this is absurd, then Google taking 30% and Sony taking | 30% for Playstation and Microsoft taking 30% for Xbox is | also absurd, right? So why aren't you complaining about | that? | matsemann wrote: | That's whataboutism. In this post it's about Apple. That | others do it doesn't excuse it. | | And a big difference with Google is that you can sideload | or use other stores on Android. And same on Windows, you | don't have to use the store. | Bud wrote: | That's not a big difference, with Android, because nobody | is making any money doing that. It doesn't work. | | I didn't mention Windows. I was discussing platforms | where everyone takes a 30% cut. You may say this is mere | whataboutism, but anyone who reads Hacker News knows that | 99% of the anger and attacks on this practice are | directed at Apple. Nobody bitches at Google and Sony and | Microsoft for doing the exact same thing. | ksk wrote: | Google gets hit on the privacy front pretty regularly. I | guess it depends on the issue. But not to worry, I'm sure | there will be plenty of time and opportunity to complain | against injustices from all corporations in the future. A | significant chunk of early adopters for Apple/MS/Google | products were nerds who spread the good word. Its no | surprise that issues like privacy, developer freedom and | hacker-ethics will drive the conversation against these | companies. | matsemann wrote: | Because it's not the exact same thing. Context matters. | jedberg wrote: | Google provides side loading so I can avoid their fee. | Playstation and Xbox are not general computing devices. | scarface74 wrote: | Sure you can avoid their fee. See how many customers you | will get if you force them to side load - ask Epic. | simion314 wrote: | Funny, some Apple fanboys claim that if side-loading is | allowed the the Apple Store will get empty and you get 10 | new App Stores and others like you claim the reverse (I | agree with you, allowing side loading and other stores | will not empty the main store) | Bud wrote: | Who claims this? Nobody with any credibility claims this. | simion314 wrote: | I mean people here in HN, probably most of us here have | the same credibility , this person said | | "The problem with this logic is that every company is | going to set up their own App Store. Microsoft, Epic, | etc. Then for every app that I use right now on my iPhone | I would have to source from several App Stores. It will | make my experience very cumbersome. reply" | | And this is proven false since the Google Store is still | very popular and I don't see people having to source 5 | apps from Google store, 5 from Microsoft, 2 from Apple, 3 | from Adobe. With the Epic the situation is clear, this | giants are asking too much just for hosting your | application and the small guys had no chance to fight | this , lucky for the developers Epic started this and as | we can see from this article Apple is backing down one | step here, other step a month ago ... | 1f60c wrote: | > Pretty ridiculous thought, right? | | Yeah, because Apple isn't doing that at all. | | What's more, it seems like the fee Microsoft charges for | every sale in their Microsoft Store is also either 15% or | 30%. (Source: the App Developer Agreement, https://query.pr | od.cms.rt.microsoft.com/cms/api/am/binary/RE...) | [deleted] | toast0 wrote: | Using the Microsoft Store is totally optional. Selling | software for Windows has rarely required any coordination | with Microsoft other than maybe code signing with a cert | from an approved CA. Exceptions include drivers, and | Windows Phone/Windows Mobile 10 | syspec wrote: | Using Steam is even MORE optional. They're PC games! Yet | people still want to be on Steam even if you have to play | by their rules, because being on there creates value. | johnjj257 wrote: | Cool but there's tons of game outlets on pc, not on | iphone | damnyou wrote: | I'm really bothered by the whole notion of games as less | important and "[more] optional". Playing games is a | fundamental part of being human, and it is certainly more | important than capitalism. | ryanbrunner wrote: | I don't think that's the point that was being made - | Steam is optional not because the content on it is games, | but because the content is _PC_ games - i.e. content | where there 's no obstacles to distributing it yourself, | or through other stores. | | Any game developer could at any point opt out of using | Steam and accept payments on their own site, or go | through another store. Most developers don't bother | because Steam provides enough value to make it | worthwhile. | | It's impossible to determine if this is the case with the | App Store since competitors don't (and can't) exist. | est31 wrote: | They allow third party stores though, and even | installation without any store at all. Apple devices OTOH | are severely limited regarding sideloading. This leads to | Apple capturing a much larger percentage of transactions | pertaining software for their devices. | Razengan wrote: | > _They allow third party stores though, and even | installation without any store at all._ | | Not on the Xbox, which Epic doesn't seem to mind in | regards to Fortnite etc. | jkinudsjknds wrote: | https://www.amazon.com/Fortnite- | PlayStation-4/dp/B071JQTBFL?... | | I can buy fortnite for Xbox right here. | jfk13 wrote: | > Apple devices OTOH are severely limited regarding | sideloading | | Yes, but for many users this is a premium feature, not a | flaw. | netsharc wrote: | Hah, are you claiming people are that dumb and think | "please protect me from my own stupidity"? | | The enabling of sideloading on Android phones already | comes with warnings written in plain language, and even | if you want to install an app from e.g. the browser it | asks you to give the browser permission to install apps, | so it's pretty idiot-proof... | scarface74 wrote: | And so is UAC.... | cgriswald wrote: | That's an incredibly weak claim. The statement is | certainly true for some value of 'many', but then so is | its opposite. Unless many means, "the vast majority", | which certainly is not clear and definitely would need | some support, it is a meaningless claim. | | It is also difficult to see how it is a feature. In a | world where additional app stores or side-loading was | enabled for those that want it, it wouldn't somehow | remove the ability to use a single app store for those | that don't. | nodamage wrote: | I mean, presumably the people who _really_ cared about | side-loading decided to buy alternative phones instead. | | So, of iPhone buyers, you're left with two remaining | groups: | | 1. People who care a little bit about side-loading but | not enough to choose a difference device. | | 2. People who don't care about side-loading at all. | cgriswald wrote: | The assertion was that there is a group that values the | _lack_ of side-loading, which your post doesn 't really | address, so I'm not sure why you've responded to me. | | In any case: | | > the people who really cared about side-loading | | > 1. People who care a little bit about side-loading but | not enough to choose a difference device. | | This is not a useful model. If I choose feature X over | feature Y, all you can really tell from that is that | value(X) > value(Y). It doesn't tell you whether value(Y) | <<< value(X). It's also important to note that this is | vastly simplified, because there are many features and | issues that people must combine and weigh against each | other. | | To illustrate, if a product offers side-loading but kills | your mother on first use, if you choose a different | product it doesn't mean you don't "really" care about | side-loading. You might genuinely care a tremendous | amount, but sacrificing your mother isn't an option for | you. | | I differentiate between products that I buy because they | are a good option for me and products I buy because they | are the least bad product for me. Phones are currently in | the second group. It's not that I don't care about side- | loading. It's that all issues combined, IOS is less bad | for my purposes and preferences than Android. | d0100 wrote: | Ok, then put a premium price on that feature and see how | many actually pay for it | damnyou wrote: | I would fully support Apple charging, say, $50 extra to | lock down its devices to the current standard. That would | be a much better world and the users who desire the | "premium experience" still get to have it. | chinathrow wrote: | Of course it's arbitrary - the whole fee structure of the app | store (stores, to be fair) is arbitrary. 5% could be more | than enough for everyone, but no, it has to be 30%... | ancorevard wrote: | Just wait until you learn what % retail used to charge | developers for promoting, distributing, and selling | software. | | People quickly forget what a tremendous liberation the App | Store created for developers. | | It's also not about the developers, the success of the App | Store comes from Apple's users. They trust the App Store | because they trust Apple's curation/privacy/security. | That's what has caused this flood of software purchases | from consumers. Trust doesn't come cheap. | lapcatsoftware wrote: | > People quickly forget what a tremendous liberation the | App Store created for developers. | | People quickly forget that software was distributed on | the web long before the App Store existed. | | >That's what has caused this flood of software purchases | from consumers. | | No, that was caused by a billion people buying shiny new | mobile computers. They would have bought a lot of | software in any case, even without an App Store. New | platform, new software. | ben_w wrote: | > People quickly forget that software was distributed on | the web long before the App Store existed. | | I did that. Kagi.com was my payment... handler? | | https://web.archive.org/web/20100303221537/http://www.kag | i.c... | | $0.75 + (5...8)% | | So any transaction less than or equal to the $2.99 tier | would be just as bad (as in, it costs you at least 30% of | the list price), even if hosting was free. | | I'm also old enough to remember Apple getting involved in | the fight over the In App Purchases patent: | https://www.macrumors.com/2012/10/08/lodsys-offers- | update-on... | lapcatsoftware wrote: | > So any transaction less than or equal to the $2.99 tier | would be just as bad (as in, it costs you at least 30% of | the list price), even if hosting was free. | | It's true that App Store has the best deal for payment | processing for very low-priced apps. | | But that's not truly a win for developers when the App | Store itself caused the "race to the bottom". Who was | selling 99 cent apps before the crap store? | colejohnson66 wrote: | I remember that if I wanted to play anything other than | Snake on my Nokia, I had to pay like $5 a game. And those | games were even worse than the majority of 99C/ games on | the store. | | You can argue lower prices lead to more crap, but it also | encourages people to spend more. Most people would debate | a $4.99 purchase, but think nothing of 5 99C/ purchases | if done separately. | chipotle_coyote wrote: | I think I agree with Lap Cat here. There's a place for | cheap apps, but the problem comes for people developing | productivity (or worse, vertical market) software that's | going to sell "mere" thousands of copies, or tens of | thousands at best, rather than hundreds of thousands or | more. If you sell 10,000 copies at $50 a copy, you've | grossed well over a quarter-million even subtracting | Apple's 30% -- but if you're selling on a platform where | it's hard to price anything over $5, you may have a | problem, because one-tenth the price is probably _not_ | going to translate to ten times the sales. | DaiPlusPlus wrote: | Those kinds of apps today tend to be part of a SaaS | service and listed as Free in the App Store. Provided | it's B2B and not B2C - and you do signups and payments on | your own website - then you're exempt from the self- | service signup (and 30% tax) requirements. | | The catch is that as you get bigger and seem more B2C | than B2B then Apple might start to take notice (see: Hey | e-mail). | hn_check wrote: | "People quickly forget that software was distributed on | the web long before the App Store existed." | | Independent software development was an absolute | wasteland. It was _extremely_ hard to get a user to give | you money outside of a few extremely fortified ghettos | (Steam, for instance, which takes a 30% cut as well). | Begware was the most common tactic. | | Even now with multiple options, while everyone piles on | Apple, we should note that iOS was the single most | profitable platform for Epic, across all platforms. Apple | did more to liberate payments from a user than any other | platform. Through trust, through standardization and | normalization, and even through things like the wide | availability of App Store gift cards (which are often | heavily discounted - $85 for $100 of App Store gift cards | at Costco many times through the year). | | Elsewhere people are arguing that Windows is a wonderful | platform because look, it's so open. Okay, go and make | money from Windows users and see how great it is. Unless | your name is Microsoft or Adobe, you are in for a really, | really rough time of it. You'll get 100% of nothing. | | As always, of _course_ this is downvoted. Anyone looking | to HN for rational, reality-based discussion might find | it a bit disappointing. Here apparently the Windows ISV | market is a vibrant, lucrative market. Everyone here is | profiting from it, right? (LOL -- close to _none_ of you | are). This is farce. | monadic2 wrote: | Not sure why you're downvoted. | | It seems like the unavoidable conclusion is that there | are no longer _any_ good places to make or find decent | consumer software without having a corporate entity get | their undeserving cut. | pier25 wrote: | > _we should note that iOS was the single most profitable | platform for Epic, across all platforms_ | | Almost 80% of Fortnite players are on console, so I very | much doubt that's even remotely true. | | https://newzoo.com/insights/articles/newzoos-battle- | royale-s... | lapcatsoftware wrote: | > Independent software development was an absolute | wasteland. | | I had a 10 year career in that "wasteland". | | > we should note that iOS was the single most profitable | platform for Epic, across all platforms | | Citation? From what I've seen, that's not actually true. | | > Okay, go and make money from Windows users and see how | great it is. | | For a time, the Windows version of our product was my | company's biggest money-maker. It seems that in recent | years though Microsoft as a company has pivoted away from | Windows as their primary product. Away from desktop, | toward "the cloud". I personally find that unfortunate, | but I'm not a stockholder. | | > The whole torch mob anti-Apple angle seems entirely | detached from actual reality. | | I'm not anti-Apple, I'm pro-Macintosh. | hn_check wrote: | "I had a 10 year career in that "wasteland"." | | From your CV, apparently developing for the Mac. Actually | at a well known developer that probably had just a | handful of employees. It isn't really a counterpoint. | | "Citation? From what I've seen, that's not actually | true." | | Epic doesn't release these numbers, yet from third party | analysis in the 30 days before being kicked from the | respective stores, Fortnite made $43M on iOS, and a | paltry $3.3M on Android, worldwide. Those iOS numbers | would make it represent 40% of all Fortnite revenue, | which would already significantly over-represent the | userbase. | | Nonetheless, it's funny when someone demands a citation | and then gives their own belief minus citation as a | counterpoint. | lapcatsoftware wrote: | > Epic doesn't release these numbers, yet from third | party analysis in the 30 days before being kicked from | the respective stores, Fortnite made $43M on iOS, and a | paltry $3.3M on Android, worldwide. | | "Sensor Tower puts iOS spending in Fortnite at $1.2 | billion since it was launched on the App Store in early | 2018." That was from a month ago. | https://www.usgamer.net/articles/fortnite-ios-removal- | hurt-e... | | Fortnite total revenue was $2.4 billion in 2018, $1.8 | billion in 2019. Not sure we have figures to date for | 2020, but assuming it's approximately $1 billion, then | iOS would be ~23% of total Fortnite revenue. Is that the | largest platform? Maybe, maybe not. | TedDoesntTalk wrote: | > Independent software development was an absolute | wasteland. It was extremely hard to get a user to give | you money outside of a few extremely fortified ghettos | | Utter nonsense. Shrink-wrapped and downloadable software | in the Windows world was all over the place using | activation/serial codes either thru email or on a CD. | | Two examples: | | VueScan https://www.hamrick.com/ | | SnagIt screen capture (which is now cloud based, I think. | I still use an old version) | hn_check wrote: | Your two fringe examples hardly render that "utter | nonsense". | | There have been over a billion Windows devices in play | for 3+ decades. The average Window user has paid for at | most anti-virus, Word/Office, and sometimes Adobe. It is | rare to find someone who has paid a _penny_ for anything | else. | | Even critical software that people used day after day | like WinZip and WinRAR became a meme for being something | that went unpaid for. | | Yes, some guy bought an activation code, but that guy was | a serious exception. The pool of developers working on | commercial Windows software was absolutely minuscule. | | And today, with 1.5 billion Windows devices, how many | people are making commercial software for Windows, | outside of Adobe and Microsoft? That numbers is a | rounding error. Despite it being, conceptually, the most | amazing, incredible, liberating platform. | lapcatsoftware wrote: | > It is rare to find someone who has paid a penny for | anything else. | | Citation needed. Who are all those people attending the | Microsoft developers conference every year? Who were all | the people in the audience for Ballmer's infamous | "Developers, developers, developers" chant? | | You're claiming the nonexistence of something that | clearly exists. | hn_check wrote: | "You're claiming the nonexistence of something that | clearly exists." | | You have become incredibly insincere in your arguments, | or you are seriously misunderstanding this discussion. | | There are ARMIES of corporate developers making internal | apps for corporations around the globe. I, like probably | 80% of HN, spent much of our career doing this. That | isn't commercial software. It has zero relevance to any | App Store, Windows Store, or getting money from users. | Corporate developers make up the vast bulk of | participants at those conferences (based upon first hand | knowledge). | | We have MSDN subscriptions, go to conferences, and then | we make some internal timesheet app or glue with an | accounting system. | lapcatsoftware wrote: | > You have become incredibly insincere in your arguments, | or you are seriously misunderstanding this discussion. | | Please refrain from personal attacks. | | As you noted in another comment, I'm primarily a Mac | developer, and in my experience, the extent of the third- | party Mac software market has often been vastly | underestimated. Maybe it's just because people aren't | familiar with it. | | There are of course large numbers of users who never buy | third-party software, but with any large platform, such | as Mac or Windows, all it takes is a significant % of | users to buy software for the market to really add up. | Doesn't even have to be a majority of users. | | I haven't been a regular Windows users for many years, | but back when I was, there was a thriving consumer | software market on Windows. Again, it doesn't even have | to include the majority of users, because those who do | buy software are willing to pay good money for it. | ethbr0 wrote: | There's still a thriving market for Windows software. | | There's even a quote from Bill Gates in which he | dismisses someone (Facebook?) as a platform, because the | amount of revenue they skim is usurious. | | He specifically cites Windows as a platform model | _because_ they could have absorbed far more rent from | their developers, but chose not to. | hn_check wrote: | That wasn't a personal attack whatsoever. | | Saying that the market is a wasteland doesn't eliminate | the occasional tiny oasis. But compared to the size of | the userbase, the market was and remains tiny. People are | postulating about some magical greener pastures when the | evidence right in front of our eyes, and through the | history of the platform, is that it is a fantasy. | | Jobs is a good proxy. Through the entirety of my career, | internal or corporate solution development jobs have | outnumbered commercial, end-user development jobs at | _least_ 1000:1 if you aren 't directly beside Microsoft, | Adobe, or a handful of anti-virus firms. It was, and | remains, just a tiny, tiny market. Tiny, micro-boutiques | that are a little sliver of marginal prosperity in a | desolate wasteland of failure. | lapcatsoftware wrote: | > That wasn't a personal attack whatsoever. | | "You have become incredibly insincere in your arguments" | | > Tiny, micro-boutiques that are a little sliver of | marginal prosperity in a desolate wasteland of failure. | | I would rephrase this to say you're talking about small | businesses, which are not sexy or well known, but are | both widespread and crucial to the entire economic | foundation of the United States. | | Unfortunately, App Store revenue is very top-heavy. A few | big players, such as Epic, do extremely well on the App | Store, but small businesses tend to suffer in the App | Store. The total software revenue may be higher now, but | the distribution of revenue matters a lot. If the rich | get richer, and the rest are stagnant or get poorer, | that's only good for the rich, and I wouldn't call it a | healthy market, regardless of the totals. | | In the App Store era, it's "easier" than before to become | a wild success, like Epic. But it's a lot harder for | indie developers to make a living. You can't "make it up | in volume", and you don't have a huge marketing budget to | get to the top of the App Store charts, so you need to | charge sustainable prices for software. The App Store | "race to the bottom", as well as other business and | technical limitations, have really hurt smaller | developers. I'm not sure we can, or want to live in a | world with only BigCos. | lapcatsoftware wrote: | I would also say, since you mentioned developers making | internal corporate apps, that the App Store doesn't | really help them at all, and in fact makes their life | more difficult, especially on a locked down software | platform such as iOS, where you have to jump through all | of Apple's hoops just to get your software from one | computer to another. | | Remember how Apple temporarily shut down a lot of | Facebook by revoking their enterprise certificate? We can | quibble about whether Facebook "deserved" it, but why is | internal software even subject to those restrictions in | the first place. I certainly wouldn't call that | "liberation". | reaperducer wrote: | _People quickly forget that software was distributed on | the web long before the App Store existed._ | | He's talking about when you used to have to pay $50 to | $500 for software in a store, but the author was lucky to | see $5-$10 of that. | x0x0 wrote: | And now Apple generously gives you up to 85% of $1 to $5! | grumple wrote: | What do you mean? Microsoft was certainly seeing more | than 5-10$ per product sold. | ethbr0 wrote: | True, but today is mostly certainly not 1998. | lostlogin wrote: | > People quickly forget what a tremendous liberation the | App Store created for developers. | | We do, but at the same time, physical stores selling | software are now rare or non-existent. Apple is not | competing with them. | thewebcount wrote: | Right and that's partly because online store like Apple's | out-competed then on price by taking less than | traditional distributors. | ryanbrunner wrote: | Do you think the marginal cost of distributing software | for Apple even begins to approach the cost of housing it | in a retail store? | dragonwriter wrote: | > Just wait until you learn what % retail used to charge | developers for promoting, distributing, and selling | software. | | Zero %. | | Retail used to buy boxed software and sell it at risk. | Were Apple _buying_ units of software /service up front | and the taking a risk reselling it, it would be valid to | compare the split of end-user cost with classic retail, | but Apple's not doing that, so it isn't. | setpatchaddress wrote: | That is a historically inaccurate take. | s/retail/distributor/ if it helps. The point is that a | software developer would have been very lucky to earn a | significant fraction of the retail price. 70%? Not even | close. The App Store completely reversed this model. | | That said, it's valid to acknowledge this history and | still think 30% is too much for distribution overhead in | 2020. I do not have an opinion on the latter. | mthoms wrote: | What the parent said is 100% accurate. | | They pointed out that retailers would buy the software up | front (at wholesale price), and assume the rest of the | risk for "promoting, distributing, and selling" | themselves. Thus, the retailer did _not_ "charge | developers" for those things[0]. | | I realize this is a bit pedantic but it's not fair to say | the parent has said something "historically inaccurate". | | [0] There were special marketing or buyback arrangements | in some cases, but what's described above is the default | retail model. | dmitriid wrote: | They may have meant mobile marketplaces before AppStore. | Those charged anywhere up to 90%. | | And retail doesn't charge "0%" on boxed products, or they | would go out of business. Logistics, distribution, and | store markup all add up to the final price of the product | on the shelf. | dragonwriter wrote: | > And retail doesn't charge "0%" on boxed products | | Yes, they do, unless it's consignment model, which wasn't | usually the case for boxed software. The retail sale | happens after retail has made the purchase. It's | obviously usually at a higher price than the retailer | paid, but they don't take a cut of what the vendor is | asking for the software. They pay whatever the vendor | (or, often in real retail, a distributor that sits in | between) is offering to sell the product for, in advance, | and takes a risk that they will be able to sell the units | they have purchased at a higher price. | | It's structurally not at all the same as what an app | store does, where it pays no one, anything (indeed, often | charges an access fee up front to the seller) before a | sale is made, and then pockets a share of the sale at no | risk. | setpatchaddress wrote: | You seem to be getting stuck on the word "retail" | referring to point-of-sale-to-end-user, where other | people are using it to refer to the cost of the entire | retail model, which is the comparable thing in this | discussion. | dmitriid wrote: | What a simplistic view of the world. | | You, the seller of the product, have to decide what the | _final price_ is suitable for your product, among other | things. Oh, you want to earn $60 per box? Well, good luck | with that. After logistics, distribution, retailer (and | /or possibly multiple resellers in between) margins your | product will sell for, let's say $90. Good luck selling | that to customers. | | So, when you distribute your goods through the retailers, | you _will_ factor all those costs. You want to sell your | product for $60 to customers? Subtract all the costs I | listed, and you end up selling it to the retailer for a | significantly lower price. Hell, if you 're new to the | market, you may end up paying the retailer an upfront sum | to cover potential losses. | | But yeah, retailers get a "0% cut" on your money. | nodamage wrote: | This seems like splitting hairs. At the end of the day, | if the consumer buys an app for $10, the developer gets | some portion of that, and the retail store gets the | other. | | Whether that happens in one simultaneous transaction or | two different ones doesn't really make a difference to | how much the developer gets paid in the end, which is | less with the retail store model compared to the current | digital storefront model. | | Let's also not forget that Steam launched with a 30% cut | a full 5 years before the App Store ever existed, so it's | not like Apple dictated this price, they were following | industry norms at the time. | onion2k wrote: | Stores buy products wholesale and sell them on, and | accept the risk of the products not selling. | | Apple act as a middleman and and add on their fees, with | absolutely no risk to themselves. | | They're very different business models. | srtjstjsj wrote: | That's not how IP publishing works. | | https://en.m.wikipedia.org/wiki/Remaindered_book | | https://en.m.wikipedia.org/wiki/Cut- | out_(recording_industry) | dragonwriter wrote: | It's not how the mass market book and (I assumw from your | other link title) at least popular recording industries | work, but it's how lots of the rest of the physical | retail industries, including IP-based ones, work and have | worked, and a big part of why (for instance), TSR (the | original publishers of D&D), who sold IP-based products | (including books) outside of the mass book trade was | completely unprepared for the "success" of getting it's | books into the mass book trade, where failing to | adequately account for costs of remaindering almost drove | them out of business before Wizards of the Coast bought | them for the IP. | thewebcount wrote: | Right, but stores buy from distributors who take 50%+ of | the amount they make. So the developer is still getting | less than the App Store. | pkaye wrote: | > Retail used to buy boxed software and sell it at risk. | | I though they just returned unsold boxes back to the | vendor? | dragonwriter wrote: | > I thought they just returned unsold boxes back to the | vendor? | | Even in the cases where the vendor/distributor allowed | that (and discount bins were a thing because they often | did not, at least at no restocking fee), the retailer | still accepted the risk that the vendor or distributor | would be defunct. If they had a consignment model where | they only paid contingent on a retail sale, that was | different, but (at least AFAIK) that was never the norm | for boxed software. | reaperducer wrote: | The discount bins you mention illustrate the previous | poster's point: That developers used to get far less | before the App Store existed. | | If Electronics Boutique can dump a $50.00 game in a | discount bin for $3.00, how much do you think it paid for | that game in the first place? And how much of that amount | went to the author? | lenzm wrote: | The amount they spent in the first place is irrelevant, | that's the sunk cost fallacy. They sell it for three | dollars because that's their best expected return | (weighing in factors like opportunity cost of keeping the | box on the shelf). | wvenable wrote: | Wait till you learn how much Apple charges for app | promotion -- which the 30% cut has nothing to do with. | App promotion is a $500 million to $2 billion dollar | industry for Apple. | antibuddy wrote: | Apple does just the distribution. The promotion is still | on the developer and you may not even promote your own | services in your own app. It is also save to say that a | lot of developers would like to do the selling | themselves. Apple is not supposed to do the distribution | for free, but 30% is really a lot, especially when they | do unwanted stuff for you (the payment). | | Also the App Store really is the only way to get apps on | an iOS-device, so the user has no real choice anyway. | reaperducer wrote: | _The promotion is still on the developer_ | | Apple does plenty of app promotion, from promotions | inside its own store to multi-million dollar television | campaigns showcasing all the cool apps that are available | inside the App Store. | cgriswald wrote: | Is it really promotion if you pay the same 30% cut as | your competitor, but their app ends up on national TV and | yours doesn't? | srtjstjsj wrote: | People are confused because promotion is a separate | service that Apple charges separately from publishing. | ksk wrote: | >They trust the App Store because they trust Apple's | curation/privacy/security. That's what has caused this | flood of software purchases from consumers. Trust doesn't | come cheap. | | People buy way more on Amazon, and Amazon doesn't rob 30% | of your sales. | dvfjsdhgfv wrote: | > Just wait until you learn what % retail used to charge | developers for promoting, distributing, and selling | software. | | Well, that was before the Internet era, wasn't it. | Personally I'm buying macOS software outside of the | AppStore and I'm very happy with it. I also feel good | that I support the developers directly. | macinjosh wrote: | Clearly, Apple has been and still is in a long process of | seeing what they can get away with. It seems they thought | this was something they couldn't continue under new scrutiny. | compscistd wrote: | Do dating apps fall into this at all? | dragonwriter wrote: | On the face of the policy viewed in isolation, if they | facilitate paid one-on-one encounters, yes, if they | facilitate paid one-to-few or one-to-many encounters, no. | | But I'm pretty sure pay-per-date apps of either type have | bigger legal and App Store policy issues than whether the | payment must be made via IAP with the Apple Tax. | pantalaimon wrote: | Are you paying the person you date or are you paying the | dating app? | syspec wrote: | Only if they're paying for dates | escapecharacter wrote: | depends on whether they're person-to-person or person-to- | many. | ogre_codes wrote: | If you are doing person to person cash transactions via a | app, you aren't dating. | macinjosh wrote: | Not for throuples apparently. | emdowling wrote: | The bigger story here is for game streaming apps (section 4.9). | Previously Xbox game streaming and Stadia had been rejected as | they were a single app that provided access to multiple apps. | | tl;dr the new rules allow For games to be streamed, but each | title must be a separate app and run all in-game purchases | through in-app purchase. They've also explicitly allowed for game | streaming services to have catalogue apps that link to the | individual App Store listings. | | This is massive and strikes me as a great compromise solution. It | separates the technical implementation (streaming) from the | actual value proposition to users (the game itself). Essentially, | each individual game needs be a separate app in the store and be | reviewed individually. | | I think the xCloud team at Microsoft is about to pull a few late | nights to get this launched on iOS in the next few weeks. | igorstellar wrote: | I think it's great idea. This way we won't get any "bloatware" | in game launcher, promoted apps, ads or anything that is not | needed to play the game. | dindresto wrote: | I still wonder why games are often treated so much differently | than movies or shows today. They should've reached the same | cultural acceptance by now and are often as much art as their | non-interactive counterparts. | caleb-allen wrote: | Yes! Will Netflix's Bandersnatch require a separate | application? | floatingatoll wrote: | It's worth its own front page post, since that's popular for | these today. | nvrspyx wrote: | I disagree. This is an annoying compromise for something that | doesn't need compromising. My phone's home screen is cluttered | enough as it is and now I'll need separate apps for all the | games in my Xbox library and those on Game Pass? I'll also need | to download a redundant amount of code for each game and may | not be able to play certain games due to Apple's arbitrary | rulings? I'll have to dig through hundreds of games on | Microsoft's developer page just to peruse through Microsoft's | non-gaming apps to stumble upon something like Family Safety or | Math Solver? | | This sounds like a huge pain in the butt for users and kind of | loses some of the value proposition of game streaming: trying | games instantly, not needing to download anything, and not | taking up a bunch of space for your whole library. | dindresto wrote: | On a further note, what is preventing Stadia from running on | Safari on iPadOS right now? I suppose it's making use of some | non-standard Chrome only features? | easton wrote: | It is, the client won't launch in Firefox on Windows or | Linux (for me). | nvrspyx wrote: | I'm pretty sure it's using some Chromium-specific | functionality, but I can't say what exactly since it's not | publicly stated as far as I can tell. | makecheck wrote: | While iOS 14 will help somewhat (App Library to gather | things), I agree that one app per game is a big ask for | streaming. Furthermore, I can just imagine a lazy Electron- | type implementation making each "wrapper" steal much more | phone space than it has any right to. | Steko wrote: | _Games offered in a streaming game service subscription must be | downloaded directly from the App Store, must be designed to | avoid duplicate payment by a subscriber, and should not | disadvantage non-subscriber customers_ | | Imagine having to download every netflix movie separately from | itunes. Well some progress is better than none. | thewebcount wrote: | That would be great! I wouldn't need a Netflix account it | sounds like. All the movies would be in a single place | instead of spread around different apps. Honestly, I would | love that! I'm not signing up for anything from Microsoft or | Google, but I'd consider steaming a single game from Apple's | AppStore. | ranman wrote: | Apple should make a profit for providing the platform. That | profit shouldn't be 30%... as a business operator I wouldn't mind | paying ~3% | Qahlel wrote: | iPhones are not free. There are paid apps. | | Apple does not allow others to have a store in their platform, | so why doesn't Apple pay extra tax to keep others out rather | than taxing devs to be in Apple's store? | buzzerbetrayed wrote: | I wouldn't mind paying $100 for an iPhone either. | Unfortunately, you and I don't get to set the prices on the | products we buy. And if you don't find the price reasonable, | don't buy the product. Apple has no obligation to let you reach | all of its customers just because they are successful. | dozy wrote: | In case it's useful to any - here's a diff of what Apple changed | since the last update in March: | https://gist.github.com/samdozor/637d21424cc3240b25fe5cd7007... | nimish wrote: | This sort of arbitrary judgments-from-heaven is a sign of | monopolistic power. You only have a Hobson's choice when it comes | to the app store. | Bud wrote: | I've heard of this thing called "Android". From what I've | heard, and I know that this sounds crazy, but it reportedly has | _a larger market share than Apple_ does in the mobile space. | | So any arguments or comments here mentioning "monopolistic | power" are, well, I want to be nice about this, but they are a | complete fucking joke. | P_I_Staker wrote: | So there are two choices. That's not really that much better. | Bud wrote: | It's not a monopoly. By definition. It's not even close. | That's all I am saying. So we should stop with this | absurdity of talking about Apple having a monopoly. Apple | does not even have majority market share in _any_ of the | markets that it participates in. | bagacrap wrote: | If it's not a monopoly, there needs to be some other word | for it. It's not equivalent to retail stores, where if | you don't like Walmart's price you can shop at Target, | because the cost of switching from one phone to another | is prohibitively high. Until everyone walks around with | an iphone in one pocket and a Samsung in the other, it's | something akin to monopoly. | colejohnson66 wrote: | Oligopoly? | danShumway wrote: | s/monopoly/duopoly/g | | Nothing about the original argument changes, people are | just being pedantic about which word is used. Duopolies | can be just as dangerous as monopolies, and to the | original commenter's point, duopolies are definitely | capable of monopolistic behaviors. | | I advise people to just use 'duopoly' and to avoid | letting arguments like this distract from the main point, | which is that Apple has an outsized control over the | entire mobile market and uses its control to unfairly | prop up its own software offerings like Apple Music over | Spotify, to lock consumers into its ecosystem making it | difficult for them to move to other platforms, to force | third-party devs to give Apple a substantial cut of their | own profits even when they aren't interested in | leveraging Apple's services, and to outright shut down | competing mobile services that don't fit into Apple's | vision for what they want the mobile market to be (Google | Stadia, etc). | colejohnson66 wrote: | Depending on who you ask, Apple may or may not have a | monopoly on their App Store. I'm of the opinion that you | can't just redefine a "market" to be what you want that | would make someone a monopoly. Is Target a monopoly on | what it sells in its stores? | Bud wrote: | "Depending on who you ask"? Ok, sure, if you ask people | who have no clue what a monopoly is, you can get any | answer you want. | | But the idea of having "a monopoly on their App Store" is | laughable. By that standard, every single company has a | monopoly. | colejohnson66 wrote: | That was my point. But I've seen many comments here | saying some variation of "Apple has a monopoly on the App | Store" | AsyncAwait wrote: | It appears you didn't hear the biggest shocker of them all; | one does not need to have an outright monopoly to be in a | dominant position, able to abuse its power in a market. | | I know, shocker. | electriclove wrote: | Is Apple abusing its power by keeping its fee the same as | it has been forever? | [deleted] | Bud wrote: | As my words make quite clear (despite the downvotes), I'm | only talking about the use of the word "monopoly" in a | context where it should not be used. | | You want to gripe about supposed abuse of market power, | even though that's a weak argument that is not supported by | the facts? Go right ahead. | heavyset_go wrote: | From the government itself[1]: | | > _Courts do not require a literal monopoly before applying | rules for single firm conduct; that term is used as shorthand | for a firm with significant and durable market power -- that | is, the long term ability to raise price or exclude | competitors. That is how that term is used here: a | "monopolist" is a firm with significant and durable market | power._ | | [1] https://www.ftc.gov/tips-advice/competition- | guidance/guide-a... | eplanit wrote: | Yes. This kindly-worded "Our way or the highway" is a hallmark: | "If the App Store model and guidelines are not best for your | app or business idea that's okay, we provide Safari for a great | web experience too." | paxys wrote: | "We provide Safari for a great web experience too, but don't | implement any standard APIs like push notifications, data | persistence, bluetooth, NFC, add to homescreen prompt, icons, | launch screen, themes that would actually make it a | worthwhile alternative to the app store" is what they should | have said. | scarface74 wrote: | There has been the ability add to the home screen since day | 1. There were plenty of website that calculated where the | "share" button was in the browser app and had a pop up to | add to the home screen. | paxys wrote: | There is no option to do so from any other browser other | than Safari. And even in Safari, the most a website can | do is guide users through the open settings -> swipe -> | scroll -> click button -> enter title -> hit ok flow. | scarface74 wrote: | There is no "go to settings". | | Click the share button, Scroll up, click "Add to home | screen", click OK. The title is the title of the page. | paxys wrote: | And how do I do it from Chrome? | scarface74 wrote: | So now that you were factually proven to be incorrect you | want to move the goal posts? | | The initial post that we both responded to clearly stated | Safari. | | > We provide _Safari_ for a great web experience too, but | don 't implement any standard APIs like push | notifications, data persistence, bluetooth, NFC, _add to | homescreen prompt_ , icons, launch screen, themes that | would actually make it a worthwhile alternative to the | app store" is what they should have said. | reaperducer wrote: | All those little bits you stuffed onto the end of your | pretend quote negate the "great web experience" portion. | ogre_codes wrote: | This has nothing to do with monopolistic power. Apple has had | strongly opinionated/ arbitrary rules on the App Store way | before they had anything which resembled a monopoly. The only | difference is now that Apple has grown. | FreakyT wrote: | _> The only difference is now that Apple has grown._ | | I mean, that's the whole point. | | Now that Apple has the power to shut you out of nearly 50% of | the US market if you don't follow their rules, those rules | carry a lot more weight than it if was 5% of the market. | mthoms wrote: | Here's a diff of the document. I'm not sure if it works on | mobile: | | https://web.archive.org/web/diff/20200911173859/202009011909... | | What catches my eye, other than the "person to person | experiences" and game streaming changes is the complete removal | of the following clause in section 3.1.3(b) "Multiplatform | Services": | | >You must not directly or indirectly target iOS users to use a | purchasing method other than in-app purchase, and your general | communications about other purchasing methods must not discourage | use of in-app purchase. | | To me, this was the most draconian rule in the entire agreement | since it governed how you could communicate with your customers | _outside of your app_ (such as on your own website). IANAL, but | this change seems to allow mentioning the 30% Apple cut to your | users and nudging them towards alternatives. | summitsummit wrote: | (tangent) | | the diff feature looks awesome, and is definitely a massive | under-leveraged tool for us. respect for wmbs just went up. | | https://archive.org/donate/ if anyone else also feels the same | :) | megablast wrote: | It says you can not treat apple customers any different to | other customers. | cma wrote: | Does that mean no discount for buying off-App Store? | pier25 wrote: | Is this new? | Nextgrid wrote: | Just got an e-mail now about an App Store guidelines update. | There's more juicy stuff in there besides this. | scarface74 wrote: | There original stance was wrong on so many levels. With Covid, | plenty of people are having to go virtual. Before this change and | before Covid, you didn't have to pay to book a personal trainer | in person. Then when they went virtual, Apple asked for a cut. | This reverses their previous rule. | adamsmark wrote: | Platforms need to be regulated and not with the anti-trust laws | created to deal with industries before software even existed. | | We need a new Sherman or Clayton act specifically for platforms. | You can split them out, social media platforms over X users are | regulated in this way. Marketplaces over x users are regulated in | this way. | | We cannot rely on platform owners to update policy in response to | mounting public pressure. Because you get things like this - | rules on Apple's platform that won't be applied to significant | platforms, just the developers who are too small to have any | influence. | withinboredom wrote: | Cannot agree more, there's this in the guidelines: | | > Also avoid piling on to a category that is already saturated; | the App Store has enough fart, burp, flashlight, fortune | telling, dating, and Kama Sutra apps, etc. already. We will | reject these apps unless they provide a unique, high-quality | experience. Spamming the store may lead to your removal from | the Developer Program. | | I totally agree that there's enough of these types of apps, but | you'll need to convince a reviewer that your "special" if you | want to compete in that space. I'm torn between agreeing with | Apple and being disgusted at the anti-competitive nature | communicated. I just wonder if Apple uses this to say "oh, | there's already enough find-my type apps" "oh, there's already | enough music apps" "oh, there's already enough word processor | apps" and you're left holding the bag of software you've spent | the last year writing. | heavyset_go wrote: | I haven't seen a good reason for needing new laws. Seems like a | great way to carve out special rules for companies that think | they can skirt existing anti-trust laws. | ajhurliman wrote: | I've had this same thought for a while now, anti-trust is | completely tangential to the current situation; we need new | laws. I'm just worried that the new laws are generalizable | enough to serve their purpose without creating loopholes or | stifling innovation. | [deleted] | macspoofing wrote: | >Platforms need to be regulated | | No. God no. | | Regulation has its place. But regulation is also a slooow | bureaucratic process. Regulators have no incentive to change | with market conditions and in a fast moving industry will be a | hindrance in no time. They also increase the cost of | development benefiting the big guys that can afford an army of | HR, Regulatory and Legal people to handle compliance. | naringas wrote: | what about forcing them to be developed in the open? | (everybody get's to read and audit all their code and | processess) | clusterfish wrote: | We do need regulation that will protect developers and | consumers from the huge monopolistic power of platform owners | like Apple, Facebook, and Google. The regulation would be | targeted specifically at those behemoths and not at small fry | developers, since those don't have significant market power. | | Today you don't need an army of legal people to deal with | existing anticompetitive regulations if you're not a behemoth | yourself. To argue that regulation designed to protect from | monopolists will actually help those monopolists by its mere | existence is ridiculous. | michaelmarion wrote: | Ben Thompson has argued for this, but more in the abstract: | government is focusing too much on using preexisting legal | frameworks to handle these issues. In reality, the right | framework doesn't exist yet! | | In the States, this is on Congress: we need new laws and a new | process to sort out this flavor of antitrust issue. The current | stuff on the books doesn't cut it. | | Also of note: I'm also not saying we need _more_ laws. It 's | not a question of to what degree we do regulate this sort of | thing: my point is that we don't even have a process to think | about the issues! It's totally archaic. | konschubert wrote: | Apple should just be forced to allow alternative app stores. | | Yes, they will loose out on money and yes, this will dilute the | iPhone experience. | | But come on - That company is worth 2 trillion and it's holding a | whole economy hostage. | Razengan wrote: | > _a whole economy hostage._ | | iOS is not even near to the "whole economy" of mobile software. | | Companies should just stop being based in the US. | | With what's happening to TikTok and this ridiculous push for a | Communist-style reappropriation of Apple's platform, it seems | that the US may no longer be a safe place for businesses to | become _too big_ in (except of course, the ancient titans of | oil, guns, pharmaceuticals etc. that have been happily screwing | the planet since forever..) | | None of this indignation is really about protecting the people, | is it, but rather about taking a slice of the billion user pie, | which Apple has historically denied other companies ever since | they refused to put AT&T bloatware on the first iPhone. | konschubert wrote: | If a single company was putting up toll booths on every | intersection AFTER selling those roads to the public, then | yea, call me a communist but I don't think that's good for | the economy. | | And I don't care if that company single-handedly invented | roads - there should a limit to how far you can milk the | society you operate in. | reaperducer wrote: | _If a single company was putting up toll booths on every | intersection AFTER selling those roads to the public, then | yea, call me a communist but I don't think that's good for | the economy._ | | Interestingly, in recent years such things have happened. | In Chicago, the tolled Skyway has been leased to an | Australian company. And all the city's parking meters have | been sold to a Spanish company. | newbie578 wrote: | I love how people are completely missing your point and | introducing Nintendo to the discussion. | | Trying to equal a smartphone and a fucking gaming console | (Switch). | | A smartphone has become as you said an intersection, i.e. a | bridge to the digital world and has become an absolute | neccessity in today's world. And as such should also be | regulated. | | All these people who are comparing Nintendo to Apple, try | going a month without your Switch and then a Month without | using your Macbook, Ipad or iPhone. Hint:Good luck | Razengan wrote: | > _If a single company was putting up toll booths on every | intersection_ | | Again, Apple is not the only company in this space and iOS | is not the only intersection/road/whatever analogy you | want. | | There are alternatives and companies like Epic are | absolutely free to start their own platform. | | Honestly, all of this becomes much less complicated if you | think of the iPhone as an Xbox, PlayStation or Switch. | iPhone is not the entire mobile industry, it is one phone | among hundreds. | | Will you move for a forced break up of their exclusive | stores too if MS/Sony/Nintendo started allowing general- | purpose apps on those consoles? (They already have YouTube, | Netflix, etc.) | | iPads on the other hand may be a different story, given how | Apple likes to market them as general purpose computers, | and the reason why they forked iOS into iPadOS I think. | matsemann wrote: | > and companies like Epic are absolutely free to start | their own platform. | | But in practice, are anyone capable of that? It's a | winner-takes-it-all, and the winners are so huge it's | virtually impossible for anyone to upset them. You cannot | compete on price, features or anything without a hundred | billion investment. | colejohnson66 wrote: | Barrier to entry isn't necessarily part of antitrust. I | can't set up my own toll roads without billions of | dollars of investment, but a toll road company isn't | necessarily breaking the law. | grumple wrote: | This isn't about the iPhone, it's about iOS, which is one | os out of two. And they have an absolute monopoly within | iOS and on iPhones, while creating a market which can and | will be regulated and being a publicly traded company and | therefore subject to even more scrutiny and laws. | | And people care a lot less about the consoles because | they are a lot less important to the economy. This is | like McDonalds complaining about paying fair wages and | pointing to a two-location mom and pop shop and saying | "but they do it too!". Classic whataboutism. | scarface74 wrote: | Most people don't care about side loading apps on their | phone either... | electriclove wrote: | Epic is a mom and pop? Get outta here.. | electriclove wrote: | Their 30% has been their rule since the beginning. I could | see your point if they increased that but that isn't the | case. | Andrew_nenakhov wrote: | > _3.1.3(b): Multiplatform Services: Apps that operate across | multiple platforms may allow users to access content, | subscriptions, or features they have acquired in your app on | other platforms or your web site, including consumable items in | multi-platform games, provided those items are also available as | in-app purchases within the app._ | | This is worded so broadly, that it can perfectly be applied to | browsers and email clients. User plays a browser or PBEM game | that has subscriptions? _Ka-ching_ | thewebcount wrote: | They say: | | > Consider using Xcode to install your app on a device for free | or use Ad Hoc distribution available to Apple Developer Program | members. | | Can anyone explain this to me? I have some AppleTV apps I've | written for myself. I can run them on my AppleTV but I have to | reconnect to Xcode every 7 days to continue using them. It's a | pain in the butt. How can I install these apps without a dev | account and without having to reconnect to Xcode every 7 days? | andreasley wrote: | Here you go: | https://help.apple.com/xcode/mac/current/#/dev7ccaf4d3c | | Ad Hoc provisioning profiles are usually only used for testing, | since all of the target devices have to be registered in your | developer account before signing the app. Also, Ad Hoc profiles | expire after 12 months and the app needs to be re-signed and | installed again. | | You can install the signed app by using Xcode or Apple | Configurator or "over the air" (see | https://dev.to/gualtierofr/ad-hoc-distribution-for-ios-1524 for | an example). | ultrarunner wrote: | You could jailbreak. They actively work to prevent that, | though. | zaroth wrote: | You have a get a paid Developer account. It costs $99/year for | the Developer account which gets provisioning profiles that are | valid for a year at a time. | remram wrote: | You also have to own a Mac and either an Apple Watch or | iPhone to enable two-step verification. | heavyset_go wrote: | Their two-step verification only works with Apple products? | projektfu wrote: | Oh, so they're saying that they don't need a 30% cut of items | they neither created nor sold? How magnanimous. | ogre_codes wrote: | Seems like a lot of much overdue reform in here. In addition to | the PtP Fixes, they also fix some of the more egregious issues | we've seen this year which Hey and WordPress encountered. | | Still a lot of room for improvement, but good to see they are | moving in the right direction. | [deleted] | Qahlel wrote: | If Apple was a Chinese company, US would have "liberated" App | Store decades ago. | smnscu wrote: | Quickly changing the App Store guidelines is a great way to | appear innocent in their ongoing legal feud with Epic. | ogre_codes wrote: | From what I can tell, nothing here affects their legal dispute | with Epic. They aren't opening up third party app stores which | escape the 30% cut. | cma wrote: | Facebook joined in after Epic and talked about how it made | their one on one feature for tutoring/guitar lessons/etc. | infeasible. This seems targeted at allowing that, with the | one to many restriction still asking for 30% of school | tuitions if they have a remote classroom app and offer | payments through the app, or refuse to offer in app purchases | of tuition for a free app. | ogre_codes wrote: | Facebook's action wouldn't effect Epic and vice-versa. The | two are unconnected outside the fact that they relate to | the App Store. | monadic2 wrote: | Man I just want to have control over my phone is that too much to | ask? | newbie578 wrote: | But you don't understand, Apple hAs aLwAyS bEeN tHiS wAy and | don't forget my wAlLeD gArDeN. | | ( /s for the Apple cultists on HN) | scarface74 wrote: | Buy an Android.... | bsaul wrote: | don't understand why you got downvoted because ultimately it's | what it all boils down to.. | electriclove wrote: | You never had control with Apple. It didn't seem to matter to | many for the longest time. | fortran77 wrote: | Surface Duo! | ab_testing wrote: | Just as a data point, Wechat exists in the Chinese App store and | has its own payment system. So people and businesses can buy and | sell using Wechat in China on the iPhone while being in the Apple | App store and avoiding the 30% Apple cut. | bww wrote: | It seems to me like Apple has created the appearance of a new | exemption without actually changing anything. | | All of the example transactions in the guidelines ("tutoring | students, medical consultations, real estate tours, or fitness | training"), are for real-world services performed by people. In- | App Purchases have always been specifically and exclusively | intended for digital content. The introduction for the IAP | section explains: "If you want to unlock features or | functionality within your app [...] you must use in-app | purchase." | | Apple Pay is the Apple-provided payment mechanism that has always | been used for real world goods and services on the App Store, for | which all of the above examples would qualify. | BillinghamJ wrote: | I think they're highlighting that they're specifically exempt | when happening entirely within the app - e.g. if the app | provided the service via video chat. Makes sense given a lot of | those things are not currently happening in-person. | megablast wrote: | >are for real-world services performed by people | | but they can be done over the app. | dj_mc_merlin wrote: | > We will reject apps for any content or behavior that we believe | is over the line. What line, you ask? Well, as a Supreme Court | Justice once said, "I'll know it when I see it". And we think | that you will also know it when you cross it. | | This line makes my blood boil. Futhermore, later they define | disallowed sexual content as: | | > 1.1.4 Overtly sexual or pornographic material, defined by | Webster's Dictionary as "explicit descriptions or displays of | sexual organs or activities intended to stimulate erotic rather | than aesthetic or emotional feelings." | | Do they not know from which ruling that quote comes from? | npunt wrote: | Not sure if what you're arguing against is judgment calls, or | against the fallout of that supreme court ruling, but to | address the use of judgment, the nature of curation is that | it's not always something that can be put in a set of explicit | rules. | | There's always people that walk right up to and over the line | and generally push boundaries and find loopholes, no matter how | well written rules are. Human judgment needs to be a part of | the process if a good experience is desired. | | Now it can be argued that Apple doesn't execute on this | approach particularly well, but the idea that they want to be | able to make some judgment calls is perfectly valid and if done | right leads to the best experience. | theferalrobot wrote: | > Human judgment needs to be a part of the process if a good | experience is desired | | Yeah just to second this I think that a lot of us coming from | software backgrounds like to think of laws as being code, | fully definable, automatable and capable of covering all edge | cases. This isn't the case. Judgement is required. | | Not to ruin my own metaphor but I actually think there is a | lesson about software as well. Software is not something | capable of perfection. There is no perfect code, everything | is a bodge, some bodges are more useful than others. You | can't cover every edge case. Software evolves and has flaws | much like the product of natural evolution. | serf wrote: | >Yeah just to second this I think that a lot of us coming | from software backgrounds like to think of laws as being | code, fully definable, automatable and capable of covering | all edge cases. This isn't the case. Judgement is required. | | problem arises when the method for achieving Judgement | isn't codified. | | Meaning, while laws and punishment are open to | interpretation by the judges, the system by which we | appoint judges, their permissions and abilities, _are_ | strictly codified, and they must be in order to subdue and | reduce corruption. | | OK: Your company decides to stop producing specific | codified rules -- what is in place to prevent judgement | bias and fair interpretation of 'crossing the line'? | | The answer, in most cases, is that there is nothing to hold | the 'judges' accountable. Nothing to insure fair unbiased | decisions. Nothing to insure that they can't hold the | position indefinitely without malice. | | In other words : The shorter your Terms of Service become, | the longer the Employee Handbook must become to prevent | corruption and overall unfairness. | | Besides that problem, there is the problem where the | acceptable behaviors on a platform may wander with society | -- this leads to issues where developers may be barred from | a platform for behavior which was perfectly acceptable | earlier that year without any real warning. | | How does one avoid breaking rules if they can't know the | rules? | | Well, one might say "Play nice.", but the reality is that | we all interpret it differently. That's one of the many | nice features that comes along with codified law. | Wowfunhappy wrote: | One observation I've made about laws vs code is that the | former allows for the use of some very... convenient | descriptors. The best one is "reasonable". It's used all | the time in legal agreements, and it's exactly the type of | mushy concept you could never explain to a computer. | | And I think that's healthy. Laws are written for people, | not computers, and as far as I can (I'm very much not a | lawyer), everyone basically agrees on what "reasonable" | means. Furthermore, I'm not sure what we'd do _without_ | that word, because you can 't realistically outline every | possible scenario in advance. | npunt wrote: | Agree. Decision environments are high dimensional spaces | that human judgment can tap into. Laws and rules are ways | to compress that space, but the compression is lossy and | can lead to a divergence between the letter of the rule and | its intent. | | And to add more complexity to the situation, laws and rules | are but static snapshots within a dynamic system, and may | simply drift away from intent with the progression of time | and people's viewpoints. Kind of like a really old keyframe | in a compressed video that starts smearing from the | accumulation of too many changes. | LudwigNagasena wrote: | > a Supreme Court Justice once said, "I'll know it when I see | it". And we think that you will also know it when you cross it. | | I personally think this is the worst line that ever came out of | a Supreme Court decision because of how simple it is. It is | such a blatant low effort cop out that legitimizes arbitrary | rulings. At least usually they obfuscate it with legal jargon | and historical rulings. | elteto wrote: | That quote even has its own wiki page: | | https://en.m.wikipedia.org/wiki/I_know_it_when_I_see_it | megablast wrote: | > "I'll know it when I see it". And we think that you will also | know it when you cross it. | | Which means different app reviewers will have different | interpretations of it. A problem that exists now. | WilTimSon wrote: | They know this and they don't care. It's not like Apple users | can just go "well screw this" and download apps from a | different source easily. They'd have to switch to Android to | do it or have to be technologically inclined. | shaftway wrote: | I completely agree. When rules aren't codified it invites | biased interpretation of them. | | However.... | | I've worked on an internal communications platform. For some | reason people would forget that they were on a corporate site | with their corporate email linked to it and spew garbage that | any decent person would be embarrassed to say out loud. | | So we deliberately didn't codify our rules. We chose not to | because we were aware that if we did then people would | deliberately cozy up as close to the line as they could, and | that wasn't the kind of environment we wanted to foster. | | We avoided bias by removing information about the flagger or | flagee when content was flagged and judged it based on the | content ourselves. After we judged we'd look up who was | responsible for the content, and if we felt they were doing | some penetration testing to see exactly where those lines were | we would start to loop in their manager, HR, legal, and anyone | else we felt should be aware. Our escalation procedure went up | to banning, though nobody ever reached that point. And our | content improved. | | If the story ended there I would still be against not having | codified rules, but begrudgingly accept that it worked in that | situation. | | Unfortunately the story doesn't end there. Staff was hired so | that engineers wouldn't be responsible for this. The staff was | less familiar with the ecosystem and they proceeded to clamp | down more and more on acceptable content. They cozied up to HR | and legal who were never really comfortable with the | permissiveness of the platform, and received praise and | additional funding to grow the team for these clampdowns. | | I left the project and haven't looked back. | | You're right, "I'll know it when I see it" is a garbage | sentiment that at best is a cop out, but too often is used to | withhold rules and keep people in the dark as a power play, or | even squash dissenters with arbitrary and unbalanced | application of force. | sneak wrote: | Your codified rule was "don't habitually say stuff you don't | want to be attributed to you with your manager, HR, legal, | and anyone else at work you don't want reading it". | | Seems pretty straightforward to me. | baybal2 wrote: | To begin with, I think they made it to accommodate Tencent, | who once threatened to pull Wechat from App Store if they | don't let them use their own payments. | | First, they used them for transfers only, but later came | games, and etc. | Hokusai wrote: | Because it is not about fairness or rules. It is about | extracting as much values as possible from app developers. | | That made sense when the Apple store was a small kind of | start up enterprise. Nowadays, it should be regulated so | all developers can use the platform in a level field where | competition is real and it is not just a game for big | corporations. | AnthonyMouse wrote: | Regulating the app store is stupid. They should be able | to reject bad apps for being bad without having to go to | court over it. | | The problem is that they restrict the user from using any | other app store. So then when they get it wrong there is | nothing anybody can do. And then they have less incentive | not to get it wrong, because it's much harder for them to | lose users to a competitor, so they prohibit things the | user actually wants more often. | solidsnack9000 wrote: | Yeah, the thing is to have codified questions. Seems weird | but that's how the law does it. We are always asked to frame | things in terms of what a reasonable person would find | explicit, threatening, likely, implausible...basically, the | law asks you: can you answer this question with a straight | face? | modeless wrote: | Interesting that the film at issue in the Supreme Court case, | in which 6/9 justices disagreed about the reasons why it should | or shouldn't be censored, is today available on iTunes: | https://itunes.apple.com/fr/movie/les-amants/id1112874509?l=... | [deleted] | ciarannolan wrote: | I can't believe they were dumb enough to put that SCOTUS line | in this. | | It just plays into their current "meh, here's some rules but | we'll do whatever we want anyway" image. | ForHackernews wrote: | It's their treehouse; they can do what they want. None of | these platforms are your friend. Half the Apple devs I know | have some kind of stockholm syndrome, though. | scarface74 wrote: | Or just maybe they like making money on the mobile platform | where people will actually spend money? | dmonitor wrote: | The crazy part is the people who fly into fits of rage | when you suggest Apple could do something differently. | Changing the web browser on iOS was one that would get | tons of hate and responses like "you don't need that! it | would confuse people!" | | Then Apple lets people do it and now they're okay with it | ForHackernews wrote: | Then stop whining about Apple's stupid rules. Apple also | likes making money on their platform, and they're much | better at it than you are. | xnyan wrote: | Apple owns the platform. I'm still going to try and change | how they do business because that would be better for me. | Everyone is allowed to do that and there's nothing wrong | with it. If you want to give up your power as a person to | try to affect change, that's cool but I'm not giving up any | non-immoral tool I have. | Wowfunhappy wrote: | If I remember correctly, the SCOTUS reference dates back to | when Steve Jobs was CEO. I am, um, not at all surprised he | put that in the guidelines. | | The guidelines also used to say: | | > If your App looks like it was cobbled together in a few | days, or you're trying to get your first practice App into | the store to impress your friends, please brace yourself for | rejection. We have lots of serious developers who don't want | their quality Apps to be surrounded by amateur hour. | | You can tell this was personally written by Steve. | | --- | | Taken from https://web.archive.org/web/20140903022336/https:/ | /developer.... This is the earliest available in the Internet | Archive as far as I can tell; circa-2012 they were kept | behind an account login. | crehn wrote: | That sounds like a good guideline to be honest. Perhaps not | the best-worded one, but gets the point across and avoids | becoming another Google Play Store. | chipotle_coyote wrote: | I've heard anecdotally that Steve Jobs helped write those | guidelines, and the "amateur hour" line in particular sure | sounds like him. I don't mean that in a disparaging way; | Jobs could certainly be a jerk, but there are times I wish | more CEOs were willing to be that blunt in official | communication. | _jal wrote: | I'm really surprised. Did Apple shake up their PR or legal | flacks? The language they've used recently (I'm thinking of | the Epic stuff, too) feels different than their famously | cool, considered tone; looser, more assertive, and much | easier to argue with. | atombender wrote: | It's always been written in an oddly informal way. When I | first read it, I did a double take and had to check if I | was on the right domain, because I didn't expect it from | Apple, of all companies. Over the years, it has been | tightened a bit (the famous "If you run to the press and | trash us, it never helps" line is gone), but it's still | quite relaxed and personal, which is a tone that is | somewhat at odds with the strictness of the rules. | smnrchrds wrote: | I disagree. They have always been this arrogant. You are | just noticing it right now. Do you remember when they | essentially said _don 't run to the press if we don't allow | your app, it won't help you_, which I personally | interpreted as _or else_? Or how almost every time someone | criticizes Apple they sandwich a one-sentence criticism | between 50 sentences of praise because they know the cost | of not doing that could be their entire business? Since the | launch of iPhone, Apple has been the 800lb gorilla in the | room and has acted like it. | | EDIT: From App Store Review Guidelines on September 2014: | | > _" If your App is rejected, we have a Review Board that | you can appeal to. If you run to the press and trash us, it | never helps."_ | | https://web.archive.org/web/20140903022336/https://develope | r... | jjeaff wrote: | Which is such a lie, because going to the press is | exactly what gets a lot of apps re-evaluated and | accepted. | tpmx wrote: | I may be a partial reason for why that clause exists. | | I was running the development of the Opera Mini browser. | We started building an iOS version along all the other | platforms that existed at the time. I suggested to our | then brilliant PR team that we just sorta tell the world | that we're going to release Opera Mini for iOS at time X. | They fired on all cylinders and came up with a very | sophisticated PR campaign involving a public count-up | clock along with the usual stuff, showing off the browser | in private to trusted journalists etc. | | Sadly that first version was kinda crappy :(. I didn't | really really expect Apple to accept it. :) The next | version (6.0) was pretty good though. | | > Time since Opera Mini for iPhone was officially | submitted to Apple (opera.com)" | | https://news.ycombinator.com/item?id=1212855 | | > 19 days later, Apple still hasn't approved the Opera | Mini app (opera.com) | | https://news.ycombinator.com/item?id=1258137 | | > Opera Mini approved for iPhone (opera.com) | | https://news.ycombinator.com/item?id=1260748 | | > Opera Mini takes over the App Store Charts (apple.com) | | https://news.ycombinator.com/item?id=1265326 | dclowd9901 wrote: | Eh, it _can_ be a lie. This is some form of the quandary | "if you owe the bank a million dollars, you're in | trouble; if you owe the bank a billion dollars, the bank | is in trouble." | | 99% of app devs will not benefit from "running to the | press." Those that will will know it for certain. | rriepe wrote: | I think it's the power dynamic. The marketing material | doesn't need to be as good because they're (culturally) in | charge now at the company. | | It used to be that engineering/design led the company. Now | it's marketing and legal. | ardy42 wrote: | > It used to be that engineering/design led the company. | Now it's marketing and legal. | | Isn't that what people make fun or Oracle for? | pier25 wrote: | I agree. Sentences like "we think that you will also know | it when you cross it" are extremely arrogant. | scarface74 wrote: | Everything is a judgment call. You can no more spell out | everything that is considered explicit than your HR | department can spell out everything that might constitute | harassment. | madeofpalk wrote: | For what it's worth, I'm pretty sure that line's been in | there since the review guidelines were public, years ago. | input_sh wrote: | I found an article from 6 years ago that quotes that line, | so at least since then: https://www.theregister.com/Print/2 | 014/09/04/apple_new_app_s... | Shivetya wrote: | well at least he upheld the First Amendment when uttering that | statement but the rest of his text basically shows he knew that | First Amendment rights were more important than his moral code | and asked if he could define what would cross the line he could | not do so satisfactory. | | Now as to Apple, I don't have to buy their products and if I do | I know what to expect. If it really mattered or should I say | bothered me enough I certainly would buy a different product. | | Right now my Apple purchases are on hold for their virtue | signaling and effective turning their backs on abuses in China | and Hong Kong. | | Apple Human Rights Warranty, Void where prohibited by law. | Bud wrote: | Abuses in China? So what are you planning to purchase | instead? Because Apple is doing better with worker rights in | China than any competitor is. | AnthonyMouse wrote: | E.g.: https://puri.sm/products/librem-5-usa/ | scarface74 wrote: | So are you not going to buy any electronic items? ___________________________________________________________________ (page generated 2020-09-11 23:00 UTC)