[HN Gopher] I suspect many task deadlines are designed to force ... ___________________________________________________________________ I suspect many task deadlines are designed to force engineers to work for free Author : sT370ma2 Score : 222 points Date : 2020-09-16 19:05 UTC (3 hours ago) (HTM) web link (misc-stuff.terraaeon.com) (TXT) w3m dump (misc-stuff.terraaeon.com) | lisper wrote: | I think there is a better explanation here, one that does not | require such nefarious motives. If you're producing a physical | product, then there is usually a more or less linear relationship | between the amount of product you produce and the time and effort | you put into producing it. If you can make a widget in an hour, | then it probably will take you more or less two hours to make two | widgets. The constant of proportionality can change with practice | and according to skill, but there probably isn't an order of | magnitude of difference between an extraordinarily skilled | factory worker and a moderately skilled one. | | With engineering things are radically different. In engineering, | and particularly in software engineering, everything is easy once | you know how, otherwise it is borderline impossible. Most of the | effort involved in engineering work is not in the actual work, | but in the figuring-out-how. As a result, there can be multi- | order-of-magnitude differences between the effort required by | someone who already knows how to do something and someone who | still needs to figure it out for the first time. This difference | is most pronounced at the bleeding edge of theoretical research, | where it can literally take decades to figure out something for | the first time, after which the same problem (or variations on | the theme) can be solved in minutes or seconds. | | So the problem becomes: do you pay someone for their _efforts_ or | do you pay them for the _results_? Historically we 've paid | people for their effort because that was correlated with results, | but that is no longer the case. But people tend to bristle at | paying for results, particularly if they see that very little | (apparent) effort was involved in producing it. There's the old | chestnut about the plumber who charged $100 for banging on a | pipe. When challenged, the plumber produced an itemized invoice: | $5 for banging on the pipe and $95 for knowing where to bang. | | Engineering problems are often solved by taking a shower. But | Harvard MBAs don't like to pay people to take showers. We really | need a radical re-thinking of the whole compensation model for | this kind of work. | ineedasername wrote: | If this is true, it's too focused on engineering. This is project | management in general, not just for technical jobs. | | But I also think the author gives too much credit to management. | There's no conspiracy to tighten deadlines to get free work, at | least not in a vast majority of places. Hanlon's Razor comes in | to play here: don't attribute it to malice if it can also be | attributed to stupidity. | stefs wrote: | >It probably has something to do with the fact that large | engineering companies can afford to hire lobbyists and engineers | cannot. | | i'd lobbyists for employees are called unions. you can afford to | hire lobbyists by paying union dues. | duxup wrote: | I've no doubt some folks do that thing with the intent described | in the article "force engineers to work for free". | | But I also think people are really quick to imagine managers / | bosses to be Snidely Whiplash or something when really it's more | ignorance and bad choices and etc. | | I wonder if the introverted engineering culture has something to | do with it too? | | I used to work in other fields until I started coding later in | life. I've found a huge % of engineers asking about what to do | about situations and my first question is: | | "Wait ... have you talked to your manager about this yet?" | | And the answer very often is "no" and they're talking about | really strong feelings of pressure and rage quitting is pretty | shocking to me. This was very rare in other fields that I was in, | but in engineering it seems surprisingly common.... Let alone the | stories where it seems like the manager and the employee only | talk during quarterly meetings and that's it. | | I think without any kind of relationship with your manager, team | or employer can make a given situation seem like it is menacing, | manipulative.... but you really don't know. | | Granted, there are bad managers who do such things intentionally, | but if you talk to them you'll probably figure that out too. If | you don't, you don't know. | | I've worked with plenty of folks who were very sure / felt | strongly about some management manipulation and yet I saw no | reason to think it was occurring at all. | [deleted] | kache_ wrote: | Leverage is your tool. If you don't have enough, create more. You | won't get fired if they need you. You can always find a place | that compensates you enough for your work. Forget about what the | engineering managers want. What's in your power? If you're a | professional, give your stakeholders a meaningful time quote. If | they don't like it, they can try finding someone who can satisfy | their requirements. Or they can make sacrifices so that you can | satisfy their requirements, given the amount of workers they | have. | | If you were selling someone watermelons, yet your client wants to | pay you 50%, should you give it away for free? There are other | people that like watermelons. And if he's the only guy out there | that likes watermelons, it's time to start selling oranges. | | Start cooperating. If your stakeholders won't, find ones that do. | ipnon wrote: | We as laborers have cognitive bias towards the commodity we | sell: our time. | ChrisMarshallNY wrote: | Marketing and Sales don't seem to have much respect for the laws | of physics. They aren't deliberately assuming that engineers will | work for free; they just don't care. | | I removed an anecdote, here, to protect the guilty. | | Let's say that you talk to a marketing/sales person, and they | give an absurdly optimistic estimate for a significant project. | | So either they would deliver a steaming heap of garbage, at their | estimate, or (more likely), the project would take a lot longer | than the estimate. Since it is often a "cost plus" contract, we | are unlikely to be happy with the outcome. | | It would probably still be a steaming heap of garbage, but at a | much higher price and months late. | | The thing about late projects, is that there's this huge rush to | deliver all the features by the ridiculous date, and, when it | gets there, you have this horrendous Rube Goldberg device that is | a creaking, barely-usable bug farm. | | All the rest of the time is spent trying to get it working | properly[0]. It would consist of slapping kludge on top of | kludge, until the result is 90% cruft. | | Good estimation is a black art that no one I know has ever gotten | right. That includes Yours Truly. | | I have a friend that wants to do a fairly ambitious NPO project. | I was unsatisfied with the interactions he's been having with | potential contractors, and just started to do the project myself, | which includes adapting the backend (which I already wrote, | taking seven months), and writing one of the frontends (which | looks to be on track for a couple of months, at least). | | As usual, it's going about 50% slower than I had planned, but | it's definitely coming along. It will be really, really good, but | quality takes time. One of the things that I do, is have a very | loose project plan that solidifies as the project progresses. It | really requires me working alone. Doesn't scale well to teams. | | Since I'm working on it for free, I guess that I'm a chump, eh? | | [0] https://www.youtube.com/watch?v=NkQ58I53mjk | hevelvarik wrote: | Don't need to read the comments to know mine is redundant but | whatever drives one to leave comments on websites compels me. | | I have never worked in such an environment and don't see how one | could. | | You can demand someone jump off the building but not onto it. | | If there isn't enough time, then there isn't enough time. | supernova87a wrote: | I'm going to provide a contrarian opinion here: | | Managers do this because engineers can rarely be trusted to | estimate timelines properly, or at least communicate them. Or | it's a rare engineer who does this well. | | Either they don't even think about timelines, or they grossly | underestimate the amount of time that something will take, find | dependencies that add a week of unexplained time to fix, or | handwave off the parts with least clarity, assuming it will be | straightforward. And then you find out it actually takes double | the time to do it properly, or the original timeline produced an | output that was fully of bugs in the edge cases. | | So, what happens, managers start to not trust when engineers give | estimates, make up their own more "believable" estimates, and | also start to expect that if they compress the timeline, it won't | be a major issue because the engineering team is putzing around | with non-essential work anyway. | | So, if you want managers to respect and work with realistic | timelines, you'd better give them a solid track record of | delivering what you said you would in the past. | | There's blame to go around. | fishtoaster wrote: | There's a lot to unpack here. | | "So, the engineer makes a wild guess and his boss responds with, | "That's too long."" -> You have a dysfunctional relationship with | your boss. They don't trust your estimates - whether based on | their hubris, or your past results, or something else. You need | to either find a way to reset that trust or leave the company and | start anew with a new manager. Otherwise you'd going to have this | same problem forever and neither of you will be happy. | | "Very often, if he chooses to do a lousy job, everyone seems | happy that something was produced, even though what was produced | may have been total garbage that was good for absolutely | nothing." Reading between the lines here, this sounds like an | engineer who wants to satisfy requirements that the project | doesn't actually have. In my experience, this often looks like an | engineer who wants to add more adjectives (modifiability, | robustness, scalability, etc) than is actually needed. If you | delivered a result that the stakeholders are happy with, that's a | good outcome as an engineer. If you want to overengineer | something, consider either doing it on your own time or switching | to a job where, for example, more scalability, is actually a | requirement. | | "In other words, if a boss is not totally clueless (which some | seem to be), he knows an engineer can't complete a job in three | days that will take a month" -> the author clearly assumes their | boss has a ton more insight into the engineering work than most | do. Actual engineers working on a given project are usually | pretty bad at estimating how long tasks will take - a manager | (even a non-"clueless", technical one) generally has very little | idea how long something will actually take. Assuming that their | manager knows and is intentionally screwing you over is just | another sign that the author has a completely broken relationship | with their boss and is incredibly bitter about it. They would | probably benefit from a reset (eg at a new job). | pdonis wrote: | _> Reading between the lines here, this sounds like an engineer | who wants to satisfy requirements that the project doesn 't | actually have._ | | In my experience, this is one of the least understood aspects | of the engineer's job, often by engineers themselves. An | engineer's job is not to create the absolute highest quality | solution every time. The engineer's job is to match solutions | with requirements. Often that means _not_ implementing | something that, from a purely technical perspective, would be | an improvement, because it 's not needed to meet the actual | requirement, and would take time and effort from something that | _is_ needed. | gnusty_gnurc wrote: | I get frustrated when it seems like _no one_ is maintaining | requirements (or aware of them) and I 'm just expected to | make something work, as though I can read minds about what's | expected. | | I have no problem with developing solutions on my own with | the right accommodations and compensation - but stop handing | me sprints based on things where the greatest extent of | planning is a single sentence fragment of a Jira issue title. | pdonis wrote: | _> I get frustrated when it seems like no one is | maintaining requirements (or aware of them) and I 'm just | expected to make something work, as though I can read minds | about what's expected._ | | Yes, another (often frustrating) part of the engineer's job | is to try to get the client (or a manager or someone else | who is supposed to be communicating the client's | requirements to you) to understand what "requirements" | actually means and what does and doesn't count as actually | specifying a requirement so it can be met, or at least so | that a reasonable estimate of the time and resources | required can be given. | | As others in this thread have said, sometimes the only real | cure for this problem is to find a new job where you have | different, and more reasonable, clients and/or managers. | TeMPOraL wrote: | > _If you delivered a result that the stakeholders are happy | with, that 's a good outcome as an engineer. If you want to | overengineer something, consider either doing it on your own | time or switching to a job where, for example, more | scalability, is actually a requirement._ | | On the flip side, that sounds like a fast track to making | shitty products that cause financial losses to the users (or, | depending on industry, loss of life and limb). There are always | implicit requirements to balance that stakeholders don't think | of (or sometimes can't even conceptualize). Like, "satisfy the | obvious safety constraints despite them not being mentioned in | the spec", or "don't ship kludges that will slow everyone else | down later on". Sometimes, part of being an engineer is saving | stakeholders from themselves. | | Might depend on the company culture, but personally I do not | want to work in the place where the engineering culture is | "ours not to reason why, ours but to do and die". | fizixer wrote: | IMO, and this is what the engineers never get to find out, at the | managerial level, a big concern is to keep the 'labor' "fed" (fed | here means fed with list of tasks). Meaning, an ideal for a | manager in this aspect is to have tasks ready one after the | other, so that there is no time during the work week where the | engineer is under the impression that (s)he doesn't have anything | to do. | | This is actually not easy. Real work, and real productivity is | nonlinear. You have times of serious crunch, and times where | there really is not much to do. | | Entrepreneurs do this better, but in startups there is almost | never a time where there is not much to do (there is always | something to do). Or flat hierarchies, especially one where the | boss is also an ex-engineer, also do relatively better. | | This really gets worse in the case of org-chart hierarchies in | established/blue-chippy companies, where middle management, | especially one that has no clue of tech work, solves this problem | by creating pipelines of tasks that can safely be described as | "bullshit jobs". | | Some middle managers decide to use up the pipeline in a way so as | to keep the engineers occupied 60-70 hours a week, others 40-50 | hours a week, something that varies from team to team. | gwbas1c wrote: | I figured this out shortly before I started my career and screen | out these kinds of employers. | forgotmypw17 wrote: | I've seen this many places I worked. Probably most. | | It's especially prevalent in agencies, because the are two or | more layers of this crap happening simultaneously. | | First, the client does it to the agency, then the big boss does | it to the managers, then the managers do it to the programmers. | | I think it is also [connected with|the primary reason for] ageism | in the industry: | | As you gain experience, you learn to not fall for this kind of | crap anymore. | | When I was new and insecure, clinging to my job thinking no one | else will hire me, I put up with all sorts of crap I wouldn't put | up with later in my career. | OldHand2018 wrote: | This author is writing about a situation in which the employee is | earning a fixed salary but his time is billed out on an hourly | basis. That is very much a recipe for abuse, and may well have | been designed to be exploited from the very beginning. | | I'm curious to know how common this employment situation is in | engineering. Perhaps only in the large consulting firms? But... | aren't annual bonuses supposed to compensate for the "extra" | time? | moron4hire wrote: | It's every consulting firm. Given that consulting doesn't | scale, I would not be surprised if consulting firms represented | the majority of software engineering employment. | OldHand2018 wrote: | That's a good point. And except in fixed-price contracts, | there is no incentive to become more productive - they would | rather you work more hours. | moron4hire wrote: | I've also never worked at any consulting firm that gave an | annual bonus, except for one, and it was a joke. I think I | got $1.5k one year, after having worked 65hr weeks for the | entire year (and some part time while I was supposed to be | on family leave). | blnqr wrote: | I had a co-founder who really thrived on challenges. Not | impossible deadlines, but almost "I dare you to do this by | Monday" kind of thing. | darekkay wrote: | > The company wants the engineer working unpaid overtime, as much | unpaid over time as the engineer can possibly endure. This is why | so many engineers at some companies routinely work 70 hour weeks. | | I am fine doing (justified) overtime, but there's no way I will | do this from the goodness of my heart. Some additional work is | required for the upcoming release? No problem, but make sure to | plan some overtime reduction for me next month. | diogenescynic wrote: | It isn't just engineers--it's all employees. Deadlines are often | unrealistic or arbitrary. It's just something to use as a cudgel | to beat your employees over the head with. | mostlyghostly wrote: | It started well and devolved into a bitter rant about the | universe. So... here's some perspective from a career on both | sides of the table.... (manager and engineer) | | - For many teams and personalities, it is very hard to ship | anything without a deadline. (as a solo founder, I actually use | this psychology on myself to stay on track.) | | - Short chunks and deadlines work better than longer ones. | | - Peer pressure is a powerful stimulant. | | - Your time is not of equal value. You don't really have seventy | hours of quality work in a week. You've got maybe 15 "truly | inspired" hours, 25 "grind it out" hours, and a lot of filler, | face time, and paper shuffling after that. If you're smart, you | slip in some employer funded personal growth & education time | into that mix. | | The classic mistake is to screw up the mix. I actually run into | this as a freelancer. My rate for "truly inspired" time (real | thinking about theory, architecture, influencing others, | lecturing, or consulting on high level topics - eg. I must be | fully present and prepared) is between $150 - $500 per hour | (depending on the degree to which I'm inspired by the topic in | question; $500 if I couldn't give a crap, $150 if I'm truly | interested), "grind time" is $75 - $90 (you're paying for work | without face time or deep insights, done at my convenience), and | I'm unsure how to sell people filler, face-time, and paper | shuffling. My typical solution is to go take a nap. | | By the way... once you deduct pitching and running the business | (10 hours, mix of inspired & grind), that means a freelancer | REALLY has only 20 - 25 hours of useful time to sell in the | course of a week. Past that, you're either working much harder | than an employee or trying sub in filler and hoping your client | doesn't notice it... | | The typical employee is selling 15 - 25 hours of grind, perhaps 5 | of inspired time (if you're lucky) and as much filler and self- | directed time as you can get away with. From an employee | satisfaction perspective, inspired is a win, filler / self- | directed time is neutral to a win (depending on how well you | entertain yourself), grind is a negative. Grind time is less | onerous if you feel like you are accomplishing something in the | process. | | My goal as a boss is to get as much grind / inspired time for my | buck as possible, since that's what generates output. (employee | development matters but is a complex payback balancing future | productivity / retention / motivation; filler doesn't really help | me at all) The essential management challenge is spotting people | slipping filler into a day and telling them to get back to grind. | Good bosses protect your inspired time. Someday I'll hopefully | get to work for one again.... (LOL) | | There's nothing REALLY wrong with doing an 80 hour sprint one | week if you can engineer some paid downtime later. I have weeks | where I'm exploited and - to be fair - others where I'm massively | overcharging my employer. It evens out. | skwirl wrote: | The picture this paints of a career in software engineering is | utterly unrecognizable to me, someone who has worked in this | industry for well over a decade at this point. I can't tell how | much of this is pertains to whatever specific situation the | author finds himself in vs. how much of it relates to the | author's worldview. If I treated team members like this author | describes being treated, they would leave in an instant for any | of the myriad of companies hungry for engineers that will not | treat them like crap. | Animats wrote: | This is why film scheduling is a real discipline, while software | scheduling is not. Film production is unionized, and overtime | costs real money, at least time and a half, often more. | | As I've mentioned before, there's something called a "completion | bond" in the film industry.[1] A completion bond guarantees third | party investors that a completed, releasable film results, or | your money back. Completion bond companies will take a shooting | script and cost it out, then quote on what the bond will cost. | It's usually 3-5% of production cost. | | Completion bond companies are thus very good at cost estimation. | They keep records on what and who has overrun budgets in the | past, and by how much, and adjust their estimates accordingly. | | The completion bond company has several options when a film is in | trouble. They can put people on set to watch where the money is | going. They can put in more money, which is the first thing to be | paid back when the film releases. As a last resort, they can | _fire the director and producer_ and put their own people in, to | get something finished. That 's seldom done. "Bad Girls" (1994) | is a film where that happened. It's a terrible movie, but they | got half the production cost back, which beats zero. | | The threat of that happening keeps management in line. Big career | setback for a director and producer when that happens. | | [1] https://www.eqgroup.com/completion_bond/ | riazrizvi wrote: | Perhaps. But in my experience as an engineer, there is a | widespread human tendency to take requests into a cave and not | come out until something too 'opinionated' is built. When | creating for/with others, often what is preferred is a 'dialogue' | approach, because everyone has an opinion on what to build. If a | product manager asks you to build a Twitter clone, which you | reply would take a year, and they counter with 'you've got two | days', then make a 2-day Twitter clone. You might build just a | couple of key interactions, and it might only operate at toy- | scale, or you might just write a bunch of stubs that print out | what the system would do, but in general, if someone counters in | response to your estimate with a request to do it in 1/x of the | time, they are usually communicating "I don't need something | built to that level, I want a 1/x pass of what you imagine". | | So really these aggressive deadlines are more about project | stakeholder's desire to have more control over the design | process. Of course a creator might not want to share control, but | that is a different issue to 'being forced to work for free'. | zwieback wrote: | It's not like that where I work. Scheduling and tracking tasks is | hard but it sounds like the author needs to find a new job. | encoderer wrote: | Having a job is an abstraction. It allows you to trade | predictable effort for predictable pay. Deadlines are an | abstraction leak: Ultimately, market dynamics and business P&L | exists, it can't be totally ignored in a healthy organization. | [deleted] | curiousllama wrote: | This is interesting because one of the first project scoping | lessons I learned was that engineers rarely give accurate time | estimates. I would always go back to my boss having tacked on | 20-30% of the time and make sure it's clear that it's an estimate | and could take longer. | | Who wants a product that was rushed? If there's not enough time, | cut scope. | | As a Project/product/eng manager, it's my job to buy time, hit | the dates I set, and make my boss more $$$. If I'm saying stuff | like "a month is too long; you have until Friday," I screwed | something up or got screwed by someone else. Regardless, the | engineers should leave because it'll keep happening. | JJMcJ wrote: | Also has the effect of having most engineers with a track record | of "missed deadlines" and "failures". So they are continually in | fear of their managers and review time. | [deleted] | [deleted] | umvi wrote: | In my experience many (though not all) deadlines are simple | mitigation of Parkinson's Law[0], not exploitation of workers. I | don't work in the commercial game industry though, so YMMV. | | [0] https://en.wikipedia.org/wiki/Parkinson%27s_law | ghaff wrote: | There are a number of (good) reasons for deadlines--even | deadlines that are a bit of a stretch goal. | | - One is as you say. Absent a deadline, a lot of projects will | meander along forever iterating endlessly to refine and improve | or even just dither around. A deadline serves as a forcing | function to decide what's actually important and ship it. | | - Another is that projects often don't exist in isolation. Even | if they are somewhat standalone, like a game, they certainly | don't exist outside of revenue targets, big retail selling | seasons, advertising plans, etc. It often isn't practical to | say "It will be done when it's done and you'll be the first to | know." | irrational wrote: | I don't know if I agree with the word "design". In my experience | most managers aren't trying to design a way to force people to | work for free (though that may be the unintended result). Most | managers seem to fly by the seat of their pants and make up | deadlines based on what will make the client/stakeholders happy | and not as some sort of malicious design. | matheusmoreira wrote: | > Most managers seem to fly by the seat of their pants and make | up deadlines based on what will make the client/stakeholders | happy and not as some sort of malicious design. | | So developers must suffer because managers routinely make | promises they can't keep? | iamkroot wrote: | More like the managers make promises they don't understand. | matheusmoreira wrote: | Isn't understanding the capabilities of the people they | manage the job of the manager? I always thought that was | the whole point. If they don't know this, then maybe they | shouldn't be making any promises at all. | watwut wrote: | Making correct estimate on how much time feature will | take is something different then just understanding the | capabilities of the people. | | Even developers themselves are often unable to produce | good estimates. In fact, most developers tend to | systematically underestimate how much time they will need | for this or that task. | | I have seen management to even add padding to estimate | and it is still not enough in the end. | thelean12 wrote: | Isn't that up to the developers to provide reasonable | estimates? I regularly tell the higher ups estimates that are | 3x what I actually think because I know I suck at estimates. | | If the problem is that your manager isn't listening to your | estimates, then find a new manager. Plenty of fish in the | sea. | matheusmoreira wrote: | Can software development jobs actually be reliably | estimated though? It's not like other jobs where you can | statistically analyze the performance of workers and | estimate how long they take to perform tasks. There are too | many factors at work here, no doubt there's going to be | high variance from developer to developer, from project to | project, from team to team, from feature to feature. The | work isn't an uniform task. | Jiocus wrote: | Some say people from Sales are involved as well. "Follow the | money" :) | Clubber wrote: | "Never attribute to malice that which is adequately explained | by stupidity" | | -Hanlon's razor | liability wrote: | Advanced malicious actors often feign incompetence when | caught, to take advantage of the naive and forgiving. | lotsofpulp wrote: | Maybe one should assume the people who say the hanlon razor | saying are advanced malicious actors. | quickthrower2 wrote: | This is a basic part of the human OS. It's a skill that can | be seen from 4 years of age. It's the other way around: We | learn not to do this. | wdb wrote: | My pet peeve was managers that didn't ask for an estimation and | said to be done in Feb 2021 and then forced you to work late/do | overtime while they went home at 5pm every day. Long ago I | decided if the (project) manager can't be arsed to be around, to | answer questions, arrange dinner, why should I work late? If it's | not that important for the manager stay late too, even to give | moral support. | [deleted] | GoToRO wrote: | Here is the thing: most developers have very weak personalities. | So yes, the sociopaths figured out that by stressing the | engineers, they can get more work done, until they burnout at | least. | | You owe it to society to let a deadline slide by a large margin. | Justsignedup wrote: | This write-up indicates a serious problem in the org: | | - the tasks are not scoped and thus arbitrary dates are given | | - the tasks are not scoped and thus no trade-off discussions are | had | | Every time I had to work crazy hrs it was for a good reason in | decent companies. Examples being: We literally don't have the | money to operate if xyz doesn't get delivered by a specific date. | Cut what you can, but not what is critical. | | With good managers / execs you always debate between what they | want build, and what can be built given current realities. | | If your company just throws arbitrary dates and wants the perfect | product expecting you to work like mad... there is a problem in | that company. | maxharris wrote: | At a well-managed company that's growing properly, such as Apple | was from 1998-2012, this effect is employed in a way that | compensates engineers very well via the gains in stock price. | | If you're a great engineer, it behooves you to see yourself as an | investor in the company you end up choosing to work for. | | This means learning about things like the disruptive growth era | we're in, how monetary policy affects growth, etc. You should | know what an inverted yield curve is, and where to look to keep | up with those charts (https://fred.stlouisfed.org/series/T10Y2Y). | | It's important to read Clayton Christensen "The Innovator's | Dilemma". I also highly recommend reading ARK Invest's research | reports. They cost nothing but an email address, and I have found | these all to be enormously valuable in my own research on this. | If you just want to sit and watch some stuff on YouTube that can | help, give "Chicken Genius Singapore", "Dave Lee on Investing", | and "Solving the Money Problem" a whirl. | | Great management is incredibly rare. But it's on _you_ to learn | how to identify it. If you want to be paid the most, you have to | know more than just the field you specialize in! There is little | value in putting your head in the sand. | TuringNYC wrote: | Thanks for "Chicken Genius Singapore", "Dave Lee on Investing", | and "Solving the Money Problem" -- these look great! Do you | have any other recommendations? | maxharris wrote: | Cathie D. Wood, founder and CEO of ARK Invest, also does | periodic YouTube videos. I love her! | gowld wrote: | That seems not true. The slacker / incompetent gets the same | stock growth as the overworking genius. | bird_monster wrote: | This statement is a lot to unpack. | | > The slacker / incompetent | | Are organizations that are prone to dramatic underestimations | and overworking people also prone to keeping slackers or | incompetent developers on staff? But, also, is there a | scenario in which the work takes longer _because_ of the | incompetence? Meaning the competent developers are working | reasonable hours? | | > overworking genius. | | I'd again wager a guess that most of those struggling with | overworking at companies are not geniuses, as a legitimate | genius might be more inclined to just find a new job | [deleted] | htrp wrote: | > such as Apple was from 1998-2012, this effect is employed in | a way that compensates engineers very well via the gains in | stock price. | | As nice as equity compensation plans are, they definitely don't | make up for the gains. | | The divisional VP gets the lions share of the gains in stock | for properly managing/motivating the engineering talent (the | engineer is lucky to get a raise above inflation). | x87678r wrote: | > If you're a great engineer, it behooves you to see yourself | as an investor in the company you end up choosing to work for. | | That's great for Apple engineers but what if you work for | HP/Intel/IBM and just see a steady declining stock? | someguydave wrote: | they should realize their company business model sucks and | bail | rabidrat wrote: | It's easy to say that for one person, but these are some of | the largest tech companies around, and you're talking about | 10s of thousands of engineers. Where are they all supposed | to go? FAANG won't hire most of them, and it's not because | they're incompetent. | maxharris wrote: | I'm 39, and I didn't major in CS. FAANG wouldn't touch me | with a 10-foot pole. | | What to do? Take your skills and put them into your own | startup. I rolled with the times, hedged my bets and | invested my life savings, as documented here: | | https://news.ycombinator.com/item?id=22958528 | https://news.ycombinator.com/item?id=22970810 | | (The only thing I'd amend my 4-month old comments with, | is, chill out! The daily ups and downs are not important | compared to the Fed Put. And, long-term, watch out for | the ultimate decline of the dollar, the shift from fiat | to bitcoin. Palihapitiya has sage advice in keeping at | least 1% of your net worth in bitcoin.) | | Investing well is a mindset, and the essential thing to | do is focus on your methodology, and your connection to | the world around you. There is no substitute for | critical, rational, non-cynical thinking. | cryptica wrote: | >> Unfortunately, many of our companies appear to have become | Orwellian machines that put these people in power, and once | there, they create utter chaos for the rest of us. | | I keep saying this because it's relevant to so many topics and so | many problems that people talk about these days... | | The way all newly 'printed' money enters into our economy is | through big financial institutions - This means that the | financial institutions are in the position of choosing who will | get a share of that new money (which the Fed printed out of thin | air). Once you understand that the global monetary system is a | scam, you'll understand why psychopaths rise to the top; because | the psychopaths who run the world can't rely on altruists to keep | their mouths shut. | | If you don't believe me, just watch Hidden Secrets of Money: | https://www.youtube.com/watch?v=DyV0OfU3-FU&t=2s | | The good news is that this is likely a sign that the system is on | the brink of failure. | jchook wrote: | Hm this article describes a bureaucratic management nightmare | BUT, the opposite is also bad. | | Parkinson's Principle is real. | | If you give yourself a long time to complete a project, it will | take that long. Also many projects are a total waste of time. | It's often a good strategy to get the smallest possible | experiment (to test your hypothesis) in front of customers ASAP | and get the feedback loop rolling before you sink months into | something untested. | reillyse wrote: | Is this article set in the late 90's. Times have changed, get a | new job. | dorkwood wrote: | "My suspicion is that this interplay between engineering manager | and engineer is nothing but a game. Either to the manager, or to | the company. Either it is a show of power by the manager, or it | is a strategy for increasing the company's profits. In other | words, if a boss is not totally clueless (which some seem to be), | he knows an engineer can't complete a job in three days that will | take a month. But, he must appear to be playing the company's | game. The company wants the engineer working unpaid overtime, as | much unpaid over time as the engineer can possibly endure." | | At my last job, this was definitely the case. | | I'd come in with a realistic estimate, and everyone would be | shocked. This is too much time, they'd say. How can we cut this | down? There would be a discussion. We'd play a little game where | we'd pretend we could cut corners over here and find efficiencies | over there, and hey presto, we'd get it done in half the time. | Now everyone is happy. Except nothing has changed. The job ends | up taking as long, or longer, than the original estimate, but | everyone has to work overtime to reach the deadline. | | I suspect the same thing as the author; everyone knew we weren't | actually cutting the time down. We were just promising to get it | done faster for free. | cortesoft wrote: | This seems to be describing a particular problem of working at an | engineering consulting company. I have never had this experience | in my career. | jimbob45 wrote: | It goes both ways. Many weak deadlines allow engineers to slack | off when they otherwise might not have. | stephenboyd wrote: | I hope the author and the 200 upvoters find better employment | soon. The tone of the article suggests that this is assumed to be | the universal way of software development, but it's basically the | opposite of how things are done at my workplace. OP's company | sounds like it's run by some Charles Dickens villains. | | My manager only gives me a few tasks per year, mostly | administrative things like peer reviews that everyone at the | company needs to do. All my real work comes from my team's | product owner (not in my reporting chain, aka a product manager), | who defines objectives and sets priorities for my team. My fellow | developer teammates and I collaborate to give an estimate for the | objective, architect a plan for it, break it down into smaller | 'stories' that ideally take less than a week each to complete, | and then actually implement those stories with programming. If we | don't know enough to estimate something, we'll make a task | devoting some time to researching just enough for an estimate. | It's always collegial, often fun, and very efficient at producing | high quality software on a predictable timeline. | | But my employer's product is basically a SaaS and the author | works at a consulting company that rents our engineers by the | hour. Is this kind of dysfunction the norm at consulting | companies? | orf wrote: | If this is you, then quit. You're not cattle, and there are | better environments to spend your time in. | dboreham wrote: | Penny dropping.. | | Now to figure out how to set boundaries in the abusive | relationship. | TuringNYC wrote: | >>The engineer's boss, an engineering manager, asks him how long | a new task will take to complete. Sometimes the engineer has not | done this particular thing before, so he responds honestly that | he has no idea how long it will take. His boss will not accept | that answer. He asks again. So, the engineer makes a wild guess | and his boss responds with, "That's too long." Even if the | engineer knows how long a task will take to complete and gives a | realistic estimate, his boss often responds with, "That's too | long. You have until Friday." When the engineer asks how long his | boss has known about the task, the boss says he has known for a | month. When the engineer asks why he didn't tell him a month ago, | the boss just looks at the engineer like he doesn't understand | the question. | | If this describes your workplace, please find a better managed | workplace if you can. They are out there | | The correct way to do things here would be to: | | 1. Do a probe project to evaluate complexity and/or look at | similar projects | | 2. Trade time (deadlines) for scope and resources. Yes, we can | deliver in a month, but only if we cut scope and get 2 more QA | folks, etc. | | EDIT 2a: You can also negotiate to trade time for quality and/or | take on technical debt knowing it reduces future velocity. | | 3. If neither of the above happen, you should trade absurdity for | more salary/growth. I've seen this at places such as hedge funds | and consultancies and they compensate and "pay" for it with | better comp and growth. | KKKKkkkk1 wrote: | > _If neither of the above happen, you should trade absurdity | for more salary /growth. I've seen this at places such as hedge | funds and consultancies and they compensate and "pay" for it | with better comp and growth._ | | I traded stupidity for money. Don't do it. | TuringNYC wrote: | Highly recommended read: | https://www.joelonsoftware.com/2000/08/09/the-joel- | test-12-s... | | My recommendation: try to evaluate your employer on the | above. | | I've traded stupidity for money for money earlier in my life, | and it made sense. But people underestimate the break-even. | You deserve a lot of money (50% or 75% premium) for some of | the stupidity I've seen. | | On the flip side, i've also traded a salary discount for a | well-run org -- a job where i have 90min max meetings a day | with lots of good _ASYNC_ communications, good project | planning, estimation, and good sprint cadences. I work a lot, | but only when I want to (often late nights), bike outside | when I want to, work heads-down w /o disturbances, etc. | | Just be careful when headhunters come offering a 10 or 15% | increase in comp except w/ a very different culture. You have | to compare like to like. | jnwatson wrote: | I think the Joel test is table stakes now. I simple cannot | imagine working in a situation where they are not true. | kelnos wrote: | 1 through 4 and 11 are table stakes, but I think most | orgs are missing various bits from the other 7. | hobofan wrote: | > My recommendation: try to evaluate your employer on the | above. | | And better do it in a nuanced way, not the yes/no | checkmarks that Stackoverflow Jobs is using for those | points. I've worked for companies that were a mess and | would get 11/12, as they _technically_ were using source | control and tracking bugs etc., just in the most | unproductive/useless way. | WrtCdEvrydy wrote: | > I've worked for companies that were a mess and would | get 11/12, as they _technically_ were using source | control and tracking bugs etc., just in the most | unproductive/useless way. | | ie: Security Auditing Style... | Igelau wrote: | You didn't trade high enough! | binarytox1n wrote: | I agree with this wholeheartedly. The article seems to be | written by someone who has not yet learned the life lesson that | "everything is a negotiation". | | There's no such thing as a hard deadline. Everything is made | up. What your manager is saying is: "To be successful in the | market, I think I need to have X thing in Y days." | | It's the engineer's responsibility to provide information and | estimates that will shape the business's direction. If you | don't clarify or negotiate requirements based on your technical | knowledge and experience and just take requirements as law | written in stone you are not providing the true value of an | engineer. | | If you are doing that - pushing back and grounding requirements | in reality - and the business plows ahead with unrealistic | goals anyway, then that simply means the people you work with | are unreasonable and you should seek employment elsewhere. If | they're not even willing to listen to people they're paying to | have expertise then they're probably reading the market wrong | too and I wouldn't trust them to be around long anyway. | ip26 wrote: | _There 's no such thing as a hard deadline. Everything is | made up._ | | "This video processing software needs to be ready by the | Superbowl" or "This electronic voting software needs to be | done by election day" don't strike you as hard deadlines? | Igelau wrote: | When we can't change the deadline, it's obvious that we | should shift the scope. If that breaks down, the problem | becomes not losing your entire engineering team while the | deadline looms. | robocat wrote: | Often this video processing software wasn't ready by the | Superbowl, and this electronic voting software wasn't | completed by election day. | | You don't get sacked, you just get to work on the next | death-march project. And for your two examples, it might be | punted to the next Superbowl or election. | | Hard deadlines are not often deadly. | ip26 wrote: | So, what, it's only a _true_ Scottsman hard deadline if | missing it means the guillotine? | bradlys wrote: | > So, what, it's only a true Scottsman hard deadline if | missing it means the guillotine? | | I mean, honestly, yes. That's kinda the point of | "dead"lines, isn't it? | binarytox1n wrote: | I guess that depends on your definition of "hard". Will the | world end if you don't meet that regulatory deadline? No. | Will the company survive? Maybe. Will you lose your job? | Maybe. Are there other jobs for you? Yes. | m463 wrote: | I would also read books by steve mcconnell. The book on | software estimation is awesome with respect to schedule. Just | taking the quiz at the beginning of the book is eye-opening. | cwillu wrote: | For those interested in the quiz: https://books.google.ca/boo | ks?id=U5VCAwAAQBAJ&lpg=PP1&pg=PT5... | Zippogriff wrote: | What's supposed to be the take-away from this? Is it to | prove that knowing one or two bits of trivia and maybe a | formula, by rote, can make your (unaided) estimation of | related things vastly more accurate? That's all I'm getting | from it, but maybe that's what's intended. | | Examples: if I didn't happen to have an accurate-enough | figure for the diameter of the Earth in miles, plus a | formula for the surface area of a sphere, plus roughly the | proportion of the Earth's surface that's land, all in my | head, there's no chance at all I could produce a useful- | for-any-purpose-whatsoever estimate of "area of the Asian | continent" without researching it (at which point I could | just look up a fairly exact figure, without knowing any of | that). Year of Alexander the Great's birth, well I happen | to know roughly when Aristotle was active and that they | were alive at the same time. Otherwise, again, I'd produce | a useless-for-most-any-purpose guess. Total US currency, I | bet knowing something like the current annual GDP of the US | would at least narrow that down, and is something someone | might plausibly have at hand (I don't, my guessed range on | that would be hilariously bad). If you have a sense of | blockbuster movie budgets and/or returns, which one can | acquire from paying attention to entertainment headlines, | it's easy to come up with a reasonable range for Titanic's | box office receipts. And so on. | | Is the point that trivia's highly valuable, actually, if | you have to estimate a bunch of arbitrary stuff purely from | memory? | jpeloquin wrote: | The quiz asks for a range that will include the correct | answer 9/10 times. Not a point estimate. If you don't | have the relevant trivia in your head, broaden the range | proportionally. I think the intended point is that we're | bad at judging probabilities. Getting 100% right (within | range) is probably supposed to be as concerning as | getting 0% right. | depressedpanda wrote: | Continue reading, especially the part titled 'How | representative is this quiz of real software estimates?', | and you'll get to the author's point. | Zippogriff wrote: | Ah, right, I've always taken that effect in software | estimation to be a result of business people hating how | wide an actual "90% accurate" estimate is. Not many | managers will accept "8 to 30 months" as a 90% estimate | at the start of a project with a fairly typical set of | unknowns. Especially they seem to really hate ranges that | aren't quite a lot narrower than the size of the lower | bound. But maybe it's actually driven by the people doing | the estimating. | | For my part I definitely tend to squeeze my "90%"s down | to more like "30-40%" when asked for a "90%", for that | reason. I might try out an honest and accurate estimate | on someone I kinda know, and suspect won't quietly re- | evaluate me as a useless moron or "one of those asshole | 'programmer' types who doesn't get business" in response, | though. | kelnos wrote: | You're supposed to put down ranges such that you have a | 90% confidence that the correct answer is in that range, | and then can expect to get roughly 9 of them "correct" | (that is, the actual correct answer is included in your | range). | | The point of the test -- as shown by the response graph | after it -- is to show that when someone asks us for a | 90%-confidence estimate, we don't really understand what | that means, and end up giving 30%-confidence estimates. | The point is that people need to understand what they do | and don't know, and reflect their level of uncertainty | with the width of the range. | | If I have a trivial task that I've done a hundred times | before, I might say that it'll take me 45-60 minutes to | complete, and 90% of the time I'd be right. But if it's | something I've never done before, and I don't understand | the steps or complexity, I might say that it'll take me | between 30 minutes and 8 hours. | | This scales up, too. For a larger project that I | understand well, I might say 6-8 weeks, while for | something I don't understand, I might say 4-12 weeks. | | Over time, I can determine if I make good-enough | estimates by checking to see if 90% of the time the | actual time to delivery fell within the stated range. It | doesn't matter if it's at the beginning of the range, end | of the range, or right in the middle. I just need to hit | somewhere in the range, 90% of the time. | | For example, for the Alexander the Great question, I | don't have a clue. Your mention that he was a | contemporary of Aristotle actually made me realize I | believed he was much more modern-day than he is. So I | might give a range of like 1000BC to 0AD, because I | recall that Aristotle was definitely BC, but I don't | really have much confidence as to when. Looks like the | right answer is 356BC. So my estimate was correct, even | though it had a wide range. Giving people (like your | manager) a wider range also communicates your | uncertainty, which is a useful piece of information for | them to have. The issue is that I think many engineering | managers simply won't accept a true 90% estimate if it's | wider than they know what to do with from a planning | perspective. | tootie wrote: | I'm a manager who has to speak directly to paying customers | about how long they have to wait to get what they paid for and | even I will never give a deadline or date. Most customers are | actually pretty reasonable and know you can't predict | everything. Most are thoroughly aware of how terrible they are | at giving clear direction. It's important as a leader to | exactly why things take time or why timing is unclear. Risks, | uncertainty, quality takes time. There's also plenty of things | you can do as a manager to de-risk a delivery and avoid being | bottlenecked by risky tasks. It's also much easier (not easy, | but easier) to estimate larger buckets of tasks than individual | ones knowing that some will be harder than expected and some | will be faster. | chromedev wrote: | I feel like large companies see developers/engineers like a | commodity, give them a spoon and tell them to move a mound of | sand. As soon as you tell them you have a shovel, they'll | say... well we have spoons, we've always used spoons and you | need to continue to use a spoon. We have managers and vendors | that take them out golfing that we pay millions of dollars to | and we signed a 5 year contract to use spoons, so use a spoon. | temp667 wrote: | I traded absurdity for salary. | | I just said, I'll need to work Saturdays to make this happen, | and will need at least 2 others in on Saturdays (in office - | full day work). I asked for +50% and got it. | | It helped I'd been clear that my schedule was 8:30-5:00 M-F to | start and was younger at the time. | | Ironically - these days I just wish I had free time and curse | myself fairly often for being over-committed. So rarely worth | it even for more $ especially if you have kids and are a | stranger to them. While I'm paid extremely well QOL is WAY down | and stress is very high. | hkmurakami wrote: | This reads more like the"engineering manager" has had a sales | role for too long. I think most frequently this is at the VP | level. | | The direct eng manager (or PM sometimes) should be in a | position to fight against this sort of absurdity, give the IC a | few days to scope the project, etc. One of the eng managers at | a previous employer wasnt a great technical mind but was | stellar at playing defense against managament. We all had great | respect for him repeatedly taking it on the chin for his team. | babesh wrote: | Most tech companies are set up such that managers are not | incentivized to play defense for their team. Managers switch | teams too often (usually on an annual cycle). Teams get | reorganized almost as often. Managers have to please their | boss or someone higher up. | | The power the engineers have is to exit. In some | organizations, the engineers can exit to another part of the | organization. In others, they exit the organization entirely. | This does actually work in aggregate if you just look at it | on a longer timescale. | majormajor wrote: | Yeah, anyone who knows about a deadline for a project for a | month and hasn't bothered scoping it or estimating with their | team is massively failing at their job. | taigeair wrote: | do you have any career development book recommendations? | klmadfejno wrote: | Number 2 is very important and not obvious. Give your manager | options to choose from. It makes you a cooperative problem | solver rather than someone who is pessimistic and can't manage | deadlines. Shrugging and saying that scope management is the | manager's job is equally as bad as the manager shrugging and | saying implementation is the dev's job. | | Applies to non-dev work as well. | sidlls wrote: | And what happens when your manager's response is "you're the | expert, I expect you to decide these things?" | | This industry is like any (every?) other: a minefield of | incompetence and laziness interwoven with an unhealthy dose | of unjustifiable arrogance. | TuringNYC wrote: | In some ways, that might be a good situation -- it means | they are leaving all the trade-off decisions to you. If | they are only specifying time and resources, you can trade | scope, quality, debt. | | If they are freezing time and resources and scope, and you | dont have much room to move except with quality and debt. | But those catch up. If that is the consistent trade-off, | i'd go with my original recommendations: trade this | stupidity for more salary or find a new employer with | better management. Or seek the managerial position yourself | and do a better job at it. | nthj wrote: | Always provide options and a recommendation. | matheusmoreira wrote: | Why can't engineers simply tell managers that it can't be done | by the specified deadline? Why do managers even ask this | question if they're gonna ignore the answer and impose an | impossible deadline anyway? | | It looks like they're assuming we're all lazy. They think the | job isn't that hard. A fundamental lack of respect. | drdeadringer wrote: | Perhaps some managers think they are a clever Cpt Kirk who's | gotten wise to their Scotty's miracle-worker tactics, even | though they're a manager with an honest Geordi La Forge. | | No offence to Geordi La Forge. | blibble wrote: | mandatory clip: https://youtu.be/8xRqXYsksFg?t=9 | TeMPOraL wrote: | Related, from the newest member of Star Trek family: | | https://youtu.be/latWmQtm8fw?t=22 | | In your estimating, remember to always add _buffer time_. | PragmaticPulp wrote: | Managers don't operate like this at well-run companies. | | Any remotely healthy team will perform estimation and scoping | as a discussion with the developers involved. The author of | this post sounds like he has worked at an extremely | dysfunctional company, not a company that understands how to | develop software. | | This idea that managers are universally incompetent just | isn't true. The best thing you can do is refuse to support | incompetent managers. Change teams or change jobs if you | must. There are many, many great managers out there who won't | try to pull nonsense like this. | lhorie wrote: | > Why can't engineers simply tell managers that it can't be | done by the specified deadline | | They can. I've had a time where a project manager came by no | less than 3 times asking me to re-estimate the same project, | tweaked ever so slightly each time. Turned out that they had | made an impossible promise to the client. Upon learning that, | I just said, listen that can't be done within that budget, | end of story. You have to go reduce the scope. In the end, | they had to go back, loop in the account manager and have the | awkward conversation with the client. | watwut wrote: | Because in majority of the case engineers after manage to hit | the deadline. That is managerial experience. What management | learns over time is that engineers say it is impossible but | if you insist they will then do it. | | It is by trading quality pretty often, but that often is | exactly trade off managers want. It is often by trading | future productivity - engineers burning out or at least | having drop after deadline. | matheusmoreira wrote: | > It is often by trading future productivity - engineers | burning out or at least having drop after deadline. | | Future productivity? If engineers are burning out in an | attempt to meet otherwise impossible deadlines, it means | they're being placed under enough stress that it's | _threatening their mental and possibly physical health_. Is | employee health really something that can be traded away? | NortySpock wrote: | Yeah, you just hire a new employee. | matheusmoreira wrote: | This _is_ sarcasm, right? | TeMPOraL wrote: | > _Is employee health really something that can be traded | away?_ | | In theory? No. In practice? Very much yes. | | Health (particularly mental well-being) isn't readily and | reliably quantifiable. As a manager, you may think your | subordinate is happy and productive all the way up to the | point they hand you their resignation letter. Meanwhile, | employees have every reason to pretend everything is OK | up to the very moment they secure a new job elsewhere. | And to the extent they're becoming less productive due to | burnout, most software jobs has a lot of slack in it - | between high variance in problem solving and plenty of | bullshit tasks to juggle, someone working at 10% of their | normal capacity can stay unnoticed for a while. | | With no good feedback being available, it's hard to see | you're putting too much pressure on your employees, | particularly if you don't look for it (whether because | you're too busy or just don't care). | matheusmoreira wrote: | > Health (particularly mental well-being) isn't readily | and reliably quantifiable. | | There are resources which may help. Here's an article | that's specific to stress: | | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6345505/ | | > As a manager, you may think your subordinate is happy | and productive all the way up to the point they hand you | their resignation letter. | | This is the same problem we have with depression and | suicide. The answer is to actively look for it. | | > Meanwhile, employees have every reason to pretend | everything is OK up to the very moment they secure a new | job elsewhere. | | An evaluation of a person's mental health produces | medical information which should of course be | confidential. People will not open up if they think this | information will be shared with others, especially their | bosses or colleagues. | | > And to the extent they're becoming less productive due | to burnout, most software jobs has a lot of slack in it - | between high variance in problem solving and plenty of | bullshit tasks to juggle, someone working at 10% of their | normal capacity can stay unnoticed for a while. | | Many diseases also have a subclinical phase where they | show few or no symptoms. This is actually a good thing | since it allows you to intervene _before_ a complication | manifests itself. The answer is to actively look for | them. | | > it's hard to see you're putting too much pressure on | your employees, particularly if you don't look for it | (whether because you're too busy or just don't care). | | Hard, but not impossible. The answers won't be found if | the people responsible aren't looking for them. If | managers are too busy, maybe they should make the time. | If they don't care, they should straight up be fired for | gross negligence. | kelnos wrote: | > _An evaluation of a person 's mental health produces | medical information which should of course be | confidential. People will not open up if they think this | information will be shared with others, especially their | bosses or colleagues._ | | How would this information be useful if it's _not_ shared | with the boss? | | Regardless, I don't think the biggest issue is people are | afraid that the information will be shared, but that | there's a stigma around being associated with a mental | health issue that causes lower productivity in the | workplace. Employees are more likely to keep that kind of | thing a secret because they likely believe knowledge of | it will make it harder to get raises and promotions. | gorzynsk wrote: | Hanlon's razor is an aphorism, "Never attribute to malice that | which is adequately explained by stupidity" | pera wrote: | "Never attribute to stupidity that which is adequately | explained by greed" - an alternative formulation of the law of | parsimony (aka Occam's razor) | ouid wrote: | Hanlon's razor is a boundary condition. Over time strategies | improve, including malicious ones. | bravura wrote: | "Any sufficiently advanced incompetence is indistinguishable | from malice." - Grey's law | RankingMember wrote: | Is there a law yet that describes how, for any situation, | someone's created a law that applies to it? | | (tongue-in-cheek...I just feel like every day there's a new | law I learn that applies perfectly to a situation. I can't | keep track of them all!) | TeMPOraL wrote: | "Never attribute to stupidity that which can be adequately | explained by systemic incentives promoting malice." | | -- Yours Truly's Razor ;) (though I still prefer "Hanlon's | Handgun") | | https://news.ycombinator.com/item?id=21691718 | AnimalMuppet wrote: | I've quoted that before, but never heard it called "Grey's | law". Who is Grey? | ardit33 wrote: | Eh... you never lived in a corrupt state, have you? | | "Never attribute stupidity what can be explain as sheer | corruption, aka malice" | | That thin concrete that doesn't meet requirements, was put | there not b/c of stupidity, but because someone lined up their | pockets down the line, and the quality assurance people were | paid to look the other way. | | Mafia 101 | jopsen wrote: | Wow, I suspect milage may vary depending on where you work. | | I've only been at well run tech companies, and have a very | different experience. | | I would never refer to my manager as "boss". Lol, I've rarely | been told what to do next.. | | My current manager describes his job as "herding cats" :) | godot wrote: | This is how I feel as well, and I can't tell if the author has | only ever worked in really bad companies, or doesn't have the | maturity to understand his work relationships or how a business | runs. The anecdotes in the article also feel cliche, they feel | like something pulled out of generic articles about "bad | bosses". Are there actually many engineering managers like this | in tech companies in the modern day? Have I just been lucky in | the past 15 years in my career? | golemiprague wrote: | The main reason engineers work for free is immigration, there is | a lot of competition and if you refuse to work they will get a | slave from India who is willing to work even double the time for | free. Lawyers or doctors also have to do overtime but they get | payed for it because they have artificial barriers for bringing | too many immigrants into their industry. The problem is that most | SV types are pro immigration, legal and illegal. They didn't care | when it screwed up the working classes and they don't care now | when it screws certain white collar jobs. | kerblang wrote: | A lot of the comments on here seem to have missed the fact that | this is about _engineering firms_, not tech companies that | employee "software engineers" and what have you. It's not the | same world at all. | snarkypixel wrote: | The irony though is that the code that is written is shit and | will cost the company so much to maintain, which eventually leads | to that shitty manager being fired. The poor souls are the ones | who need to maintain that crap software after | crazygringo wrote: | As a former product manager with lots of experience with both | engineering and management: no, that's not what deadlines are | designed for. | | Deadlines exist because software doesn't exist in a vacuum, but | other people depend on it being delivered. Whether so it can be | sold to make money before someone goes out of business or a | partnership fails, or its features arrive on time as promised for | the start of the school year which can't be moved, or as the | foundation for another project that has its own equally valid | deadline later on. | | Deadlines exist because people need to make plans and be able to | rely on them, which is how our entire society and economy | function. | | People work overtime in _every_ industry to meet deadlines, it 's | not just engineers. The only question is whether or it's good for | you financially. | | Whenever you take a job, it's up to you to do your due diligence | in talking to other employees to find out what the working hours | and flexibility are like in practice, and judge that against the | salary, and decide if it makes sense for you. | | Fortunately, there is _huge_ variation in both salaries and | expectations of hours per week, and the best thing you can do | about places that pay little and work you long is to not take | their job offer, or leave. Then supply and demand can do its | thing and they 'll be forced to adjust or go out of business. | PragmaticPulp wrote: | Agreed. I feel for the author of this blog post, who apparently | has worked underneath some terrible managers. | | > Deadlines exist because people need to make plans and be able | to rely on them, which is how our entire society and economy | function. | | This is the core of it. When we're heads down working through | code, it's easy to forget that the end product is part of a | much bigger business. In most companies, operating without | deadlines or target dates is equivalent to expecting the rest | of the business to revolve around you. Doesn't work. | | That's not to say that deadlines can or should be arbitrary. | Healthy teams will sit down and discuss realistic deadlines | with engineers, not hide the tasks from engineers and give them | unreasonable deadlines without a hint of communication like | this blog post suggests. | | If you find yourself working for a manager or company that | resembles this blog post in any way: Get out! There are many | great companies and managers out there who would be more than | happy to add good talent to their teams. Mutual respect is the | norm at any halfway functional company. | | Any company operating like this is doomed to suffer massive | turnover, exodus of good employees, and slow descent into | failure. Don't let bad managers like this drag you down with | them, and don't let bad experiences make you permanently | cynical of the industry as a whole. | mekoka wrote: | > Software doesn't exist in a vacuum. | | Strip down everything to its bare essentials (i.e. just beyond | the vacuum) and you have: a Programmer, a Software and (maybe) | a User. The sentence above is a common trope that people | believe justifies all the friction added between the Programmer | and the Software, while attempting to optimize the process of | putting it in the hand of the User. But I contend that | deadlines are an unfortunate and provably unnecessary byproduct | (see many open source projects) of that often wasteful process. | | > Deadlines exist because people need to make plans and be able | to rely on them | | To make a plan you need a list of priorities and some time | _estimates_. Some people just have a knack for turning these | into artificial emergencies. The decision to build a new | software feature can be taken in an organization by | establishing how needed it is and vaguely describing the time | it would take to build in terms of days, weeks, months or | years. It 's enough to know whether you want to spend some | resources on it or not. Regardless of deadlines, people will | work toward those time frames. | | > which is how our entire society and economy function. | | Only the parts of our society where such engagements actually | matter function like this. In many other parts it's useless to | follow such a model. Unfortunately some people observe it in | one context and believe that it's a driver that can be blindly | transposed onto another. So they start fabricating urgency | where it doesn't belong. Meanwhile, _it 'll be ready when it's | ready_ remains a successful model for many, even in our society | and economy. | marcinzm wrote: | >Deadlines exist because software doesn't exist in a vacuum, | but other people depend on it being delivered. | | Exactly, even without external deliverables there are likely | other internal initiatives that depend on the project or tie | into it. Might even be something as simple as the QA team being | booked on another project in a month that does have a hard | deadline. So as long as something in the org has a hard | external deadline there are going to be ripples that touch all | projects in the org. | | Also, my experience is that if you communicate early that | features need to be cut to meet the deadlines most managers | will be happy. | thomas wrote: | Well put and fully agreed. I don't think engineers are in any | way a special case here. In fact it can be much worse for | people whose skillset is easier to replace. | ThePadawan wrote: | Usual disclaimer: does not apply to most civilized countries with | mandatory overtime pay (including nighttime and weekend | multipliers), maximum hours worked per week etc.. | | I'm still amazed that there is so much migration _into_ the US at | this point. (But I also do get it.) | pkaye wrote: | Then why do so many engineers come to work in the US? | irrational wrote: | Is this still the case? | MiroF wrote: | Yes? As long as the pay differences are what they are, why | wouldn't it be? | irrational wrote: | I thought the Trump administration was working overtime | to limit HB1, immigration,etc. | jamiequint wrote: | Then again, maybe the lack of insane regulations on labor | (amongst other things) is why the US has managed to produce | new, highly-valuable companies at a much higher clip than | Europe has, and is also the reason why software engineers in | Europe get paid far less than their counterparts in America. | kryptiskt wrote: | Maybe because we European software developers earn a small | fraction of what US ones do? | metacritic12 wrote: | Right -- in those "civilized" countries (you probably mean the | higher income European countries?) the total pay is just 20 | Euros an hour net of taxes, so software engineers' salaries | even with overtime don't match the US. But at least your boss | can't play these games. | orf wrote: | You're only fooling yourself if you look at the raw values | rather than quality of life and relative cost of living. | est31 wrote: | You could live in the US for a few years, and then come | back to Germany so that you can e.g. buy a house without | having to pay for it for decades. | fxtentacle wrote: | For skilled programmers, pay in Germany tends to be $5k to | $6k per month after all taxes and the highest level of health | insurance and a generous retirement insurance and disability | and private unemployment insurance (additional to the | government one). | | That is enough for an entire family to rent a house and live | a very comfortable life pretty much everywhere in Germany, | except maybe Munich city center. | | There are strong overtime protections, I've heard from people | who were paid 4x their regular salary because they were | called in on a Sunday. | | I'm sure the FAANG pay better, but maybe house + family + | free time is nicer than high numbers in your online banking? | lotsofpulp wrote: | The US is pretty awesome if you're in the top 10%. Of | course, more than 10% of the US population likes to believe | they are in the top 10% or have a chance at being in the | top 10% in the future. | est31 wrote: | Switzerland is kind of an exception to that, but their market | is pretty small. | onion2k wrote: | It happens in the UK. I know plenty of devs here who complain | about the "crunch" on projects that really don't need it. | | Mind you, I also think there's an element of developers | lowballing estimates and then putting in extra time to make | themselves much more productive than they actually are. I've | worked with a few people who management believed were fantastic | but who actually just worked 50% longer hours. I fight hard | against those kinds of people being on my team because it | destroys morale and absolutely ruins my burndown charts any | time they're not available. | m0zg wrote: | IMO the whole "we don't pay for overtime" thing with salaried | employees is a scam that needs to be made illegal. There were | times in my career (in the past now) where I had to put in 10-12 | hours a day, and often without weekends just to meet the | schedule, because some manager somewhere wanted the product for | the trade show. I don't see how this is reasonable, or why it | should be legal, yet under the current US labor laws it is legal. | | When I managed my own teams, the most I would ask folks to do is | to very rarely work a bit more for a day or two (there are | sometimes legitimate reasons why things need to be done by a | certain date, or crises to resolve ASAP), giving them days off | later to compensate. This was entirely voluntary, with NO | repercussions, career or otherwise, if they don't want to do it. | There always were 3-4 folks who were happy to oblige. I'm also | proud to say, that not once have I made anyone work over a | weekend. ___________________________________________________________________ (page generated 2020-09-16 23:01 UTC)