[HN Gopher] Microsoft to acquire ZeniMax Media and Bethesda Soft...
       ___________________________________________________________________
        
       Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B
        
       Author : MaximumMadness
       Score  : 934 points
       Date   : 2020-09-21 13:29 UTC (9 hours ago)
        
 (HTM) web link (bethesda.net)
 (TXT) w3m dump (bethesda.net)
        
       | Aaronstotle wrote:
       | Here's hoping Microsoft can force Bethesda to make a good Fallout
       | game again
        
       | colesantiago wrote:
       | Seems like a better deal than the vapid fad that is TikTok, in
       | addition to them partnering with Oracle which looks like a
       | marriage made in a hellstew.
       | 
       | Well done Microsoft and Bethesda.
        
         | toyg wrote:
         | TikTok is not an investment in tech, it's an investment in
         | relations with the US public sector. The fact that it comes
         | with an actual company attached is almost irrelevant for
         | Oracle.
        
           | throw_m239339 wrote:
           | MS has plenty of "relations with the US public sector"
           | already, they won the DOD JEDI contract. They didn't need to
           | spend anything on TikTok.
           | 
           | TikTok is a fad, like Instagram and other social networks.
        
             | toyg wrote:
             | _> MS has plenty of  "relations with the US public sector"
             | already_
             | 
             | Indeed, which is why in the end they didn't go for it and
             | oracle did: one of the two cared about improving the
             | relationship more than the other.
        
             | redisman wrote:
             | I'm not sure about this take. Are Facebook and Twitter fads
             | 15 something years later?
        
           | colesantiago wrote:
           | Sure, but we are talking about Microsoft here.
           | 
           | You should look at the rumoured purchase price that Microsoft
           | was willing to pay for TikTok.
        
       | FloatArtifact wrote:
       | Bethesda was already trending this way however this has deep
       | implications. Ultimately I think it's going to slowly kill the
       | core of the modding community as modding is forced into the
       | platform and new users are displace the modding culture.
       | 
       | The modding will no longer be able to truly edit the engine
       | itself through some reverse engineering and be forced to utilize
       | the APl/scripting framework. Third-party tools will be locked
       | out. Obviously this has happened already on the console platform.
       | There's still the PC platform but that could be locked down
       | further as well.
       | 
       | Think about the time and fostered talent that it took to make
       | some of the communities amazing tools. For example script
       | extenders for elder scrolls series. As mods are now centralized
       | in official 'the store' the community grow around which will
       | never allow mods like the script extender for developers to make
       | advanced innovative mods. Even if other modding communities like
       | the Nexus allow for that It's going to continue to fragment the
       | community and the talent which is foster within the community.
       | Then you throw paid mods into the picture... Thus begins the
       | death of the open source pillar in modding.
        
         | CivBase wrote:
         | I'm not sure where this came from. Are you saying that
         | Microsoft is opposed to modding?
        
       | dschuetz wrote:
       | Nvidia buys ARM, Microsoft buys Zenimax and eats Bethesda. Next
       | thing: Tesla buys Intel.
        
       | paule89 wrote:
       | Nooooooooo! Not Bethesda. Why? I still have bad memories
       | regarding Rare and Lionhead. Although Rare redeemed itself with
       | Sea of Thieves.
        
       | chx wrote:
       | Where's the money? Wherever I look I can only find revenue for
       | the gaming industry but I can't find any profit forecasts.
       | Example: https://venturebeat.com/2020/01/02/superdata-games-
       | hit-120-1... or https://variety.com/2019/gaming/news/video-
       | games-300-billion...
       | 
       | Does anyone have better data?
        
       | eezurr wrote:
       | That's funny, I watched Bethesda's history documentary by
       | noclip[1] last night. Bethesda studio is/was owned by ZeniMax[2],
       | which in recent history purchased/hostile-takeovered a bunch of
       | studios. ZeniMax's CEO is a lawyer, hence their long history of
       | litigation tactics. And according to the article, Microsoft
       | bought ZeniMax, so in theory it just bought a basket of gaming
       | studios.
       | 
       | [1] https://www.youtube.com/watch?v=QKn9yiLVlMM [2]
       | https://en.wikipedia.org/wiki/Bethesda_Softworks
        
       | gigatexal wrote:
       | We'll never get a Doom game or any other games for that matter to
       | be first-class supported titles on Linux then. It'll have to be
       | Proton and Valve funding this and the community. I don't like
       | this.
        
       | afpx wrote:
       | If they make a Minecraft / Skyrim hybrid, I'm in.
        
         | ck425 wrote:
         | Please no. Isn't that what they tried when they made Fallout 4
         | and it's easily the worst of the modern fallouts.
        
       | nottorp wrote:
       | Hmm, MS buying Obsidian was sad news, mainly because their titles
       | became inaccessible on Mac/Linux.
       | 
       | This, not so much. Fallout 3 was the last great Bethesda title.
       | Well and New Vegas but that was Obsidian.
       | 
       | Completely lost interest in them with Fallout 76.
       | 
       | Edit: Oh wait, there's also Dishonored since Arkane is owned by
       | ZeniMax. But that was never available on non-windows OSes so it's
       | not much of a loss.
        
       | vwat wrote:
       | So this is it! Bethesda is officially dead. ESO was the early
       | prognosis and 76 was the death rattle. This is the funeral.
       | 
       | Morrowind was a masterpiece of a game. Oblivion was amazing.
       | Skyrim was quite special and carried the genre forward but left
       | behind important bits from morrowind. The job of making the
       | spiritual successor to oblivion and morrowind is now officially
       | open to anyone because Bethesda will never do it.
        
       | cwxm wrote:
       | It's interesting. Despite all the money that these studios have,
       | my favorite games of the past few years have all been indie games
       | (Rimworld, Factorio) or smaller studios (Paradox Plaza games such
       | as EUIV, Stellaris). I understand that the majority of the
       | industry's revenue is generated from these bigger studios, but
       | acquiring first party developers doesn't make me as too
       | concerned. What I'm concerned about is distribution is controlled
       | by a few parties to a higher degree on desktop, like it is on
       | mobile.
        
         | gspr wrote:
         | Paradox are an absolute gem. My god, these people owe me
         | hundreds of hours of my life! And I'm not really into games.
        
       | burtonator wrote:
       | Serious question... have we just given up on modern anti-trust?
       | 
       | We're going to have the US as one large corporation now? No
       | competition?
        
         | skohan wrote:
         | I believe it was in the 80's when they changed the
         | interpretation of monopoly to _only_ be illegal if it can be
         | proven that the consumer suffers. So in a way, yes we have
         | given up.
        
       | disease wrote:
       | Is there any chance future Fallout/Elder Scrolls game become XBox
       | exclusives that do not get ported to PC?
        
         | Tsiklon wrote:
         | I would hope this would not be the case - in the past few years
         | Microsoft have gone out of their way to build bridges with the
         | PC gaming community, bringing their traditional first party
         | titles (Forza, Halo, etc) to PC.
         | 
         | With Fallout and The Elder Scrolls' history as PC only titles
         | in their early iterations I would suspect this bridge building
         | will continue
        
         | Ciantic wrote:
         | I doubt this. Microsoft has spent last years integrating PC
         | gaming under XBOX brand too. E.g. XBOX Game Pass for PC, or
         | adding controller support etc.
         | 
         | They even promote so called "Xbox Play Anywhere", and tried to
         | make it normal for the new XBOX so that you can buy a single
         | game and play it on PC and XBOX. However the gaming studios
         | haven't yet to my knowledge approved it fully so they want to
         | sell you the game twice.
         | 
         | After all the PC gaming benefits Microsoft too.
        
       | MaximumMadness wrote:
       | From a strategy perspective this is an absolutely massive win for
       | Xbox. Their entire strategy [1] for the next generation of
       | consoles is breadth vs depth, essentially saying they cant beat
       | Sony in exclusives so they'll offer way more value for a lower
       | price.
       | 
       | What this acquisition means is that the gap between potential
       | Xbox exclusives/Day 1 releases and what Sony has is much smaller.
       | Realistically there is a very low chance that any of the IP from
       | this purchase becomes Xbox-exclusive, but even an early launch on
       | Xbox shifts momentum massively.
       | 
       | [1] https://pausebutton.substack.com/p/level-69-the-next-
       | generat...
        
       | als0 wrote:
       | Microsoft bought the legendary game company Rare some time ago.
       | That acquisition didn't go well, so I hope this works out well
       | for Bethesda.
        
         | lewisj489 wrote:
         | How did it not go well?
         | 
         | > Kinect Sports Rivals
         | 
         | Great game
         | 
         | > Sea of Thieves
         | 
         | Another great title
        
           | wpdev_63 wrote:
           | If you played Rare games from the 90s you would understand.
           | 
           | Also those games while not considered 'bad' weren't exactly
           | considered system sellers.
        
           | gimmeThaBeet wrote:
           | the things Rare has been known for were platformers (Banjo
           | Kazooie, Donkey Kong) and FPS games (Goldeneye, Perfect
           | Dark).
           | 
           | Perfect Dark Zero in 2005 was probably the last title in
           | either of those veins, which was a launch title for the 360
           | (soon to be 2 consoles ago!)
           | 
           | Sea of Thieves is certainly a feather in their cap, it's just
           | a bit disappointing that we haven't been able to see Rare
           | take a modern crack at the things they were so known for, if
           | that's even possible now.
        
             | minimaxir wrote:
             | Most of the Rare staff responsible for those games have
             | left in the decades since (many of them formed Playtonic,
             | which was the pitch behind Yooka-Laylee)
        
             | MaximumMadness wrote:
             | To expect a company to produce the quality/type of games
             | that they made 20+ years ago is a bit unfair, don't you
             | think? I'd venture to guess that the folks behind those
             | games left the studio along time ago anyway.
        
         | carterklein13 wrote:
         | I hope that was long enough in the past where they've done
         | their DD and learned their very-much-needed lesson.
         | 
         | Pre-MS Rare was my personal golden age of gaming. I don't
         | really play anymore, but man do I think fondly on those days.
        
         | AkelaA wrote:
         | That was more then 18 years ago though, back when Microsoft was
         | very new to the console game. They've had a lot of successes
         | and failures since then. A more recent example would be Mojang
         | which has gone extremely well for them - Minecraft is now the
         | best selling game of all time with 147m copies by 2019 compared
         | to around 14m back in 2014 when the company was acquired -
         | largely down to their successful pivot to mobile and console.
        
       | boltefnovor wrote:
       | The other end of this consolidation is that there is an
       | uncountable firehose of great indie games released all the time.
        
       | duxup wrote:
       | I got the impression that Bethesda was going full cash grab from
       | here on out ... I'm hopeful this opens a window to them stepping
       | back from that.
        
       | joeloya wrote:
       | This acquisition is good news for investors after publicly losing
       | to Oracle on the TikTok deal.
        
         | skohan wrote:
         | For investors maybe, but probably not for consumers. It seems
         | likely this will result in people having less choice about how
         | and where they can play the games they enjoy.
         | 
         | I find it troubling that good news for the former group seems
         | to trump bad news for the latter.
        
       | francis_t_catte wrote:
       | Soon we'll just have Microsoft, Epic, and a conglomeration of EA,
       | Activision, and Ubisoft after Bobby Kotick forces them all to
       | merge. Facebook will bungle up any chance they have of capturing
       | the gaming market after writing a cryptic paragraph about their
       | legal right to request blood samples from all Oculous users in
       | the TOS. Valve will quietly exit software development altogether,
       | and pivot to building custom vanity knives using their hardware
       | manufacturing experience. Can't wait for the future GAAS market!
        
         | RobRivera wrote:
         | Where can I preorder the butterfly cloud9 knife?
        
         | dogma1138 wrote:
         | Microsoft and EA have some deal now revolving around Game Pass
         | Ultimate which grants you access to EA Play also.
        
         | vlunkr wrote:
         | As long as no one buys From Software everything will be ok.
         | Praise the Sun.
        
         | dijit wrote:
         | FWIW Ubisoft is very hostile to being acquired.
         | 
         | I worked there for 6-7 years and the CEO fought off vivendis
         | acquisition. Which was not the first.
         | 
         | He has even gone so far as to decentralise the Canadian studios
         | so that if the company was somehow acquired the aquirer could
         | not close down studios without heavy fines from the Canadian
         | government.
        
           | mcrider wrote:
           | Could you elaborate on that last point or share a source? I
           | don't doubt you but I don't understand the legal basis behind
           | that move (but sounds interesting)!
        
             | dijit wrote:
             | Standard: I am not a lawyer disclaimer here.
             | 
             | The way it was described to me was that there's two major
             | types of fine that the canadian government will levy
             | against large companies that dump lots of workers at once.
             | 
             | 1) More than 50 people within a 4week period.
             | 
             | Usually this means that the company must continue paying
             | employment benefits on behalf of the company for a period
             | of a year (iirc).
             | 
             | 2) More than x% of your company being closed down.
             | 
             | You can get around #2 by claiming redundancies or claiming
             | that you've moved the job to another canadian state (or,
             | centralised a position), but once you give the studio its
             | own legal entity and place an MD in charge (who is legally
             | responsible for the studio) you can't do that any longer
             | because the parent company continues to have a legal
             | presence in the country, but operations are considered
             | separate/independent.
             | 
             | Thus, if you close down the studio you've effectively
             | terminated 100% of employment there which will garner super
             | heavy fines.
             | 
             | Also also: Ubisoft doesn't want to piss of the canadian
             | government either because nearly their entire profit exists
             | in the tax break that montreal gives game companies.
             | 
             | .. but, like I said, this was told to me only a few times
             | by a few high level directors and it was when we were
             | talking about Vivendi trying to buy us, and they were also
             | not laywers, so it could be a lot of chinese whispers.
             | 
             | But I've spoken to Yves, and while he's a really genuinely
             | nice person... he will salt the earth before he sells the
             | company.
        
             | sequoia wrote:
             | I'm guessing here but the Canadian gov't often subsidizes
             | tech & other engineering companies, so the strategy may be
             | "have the company avail itself of as many subsidies as
             | possible" with subsidies that commit the company to
             | continue operating in City X for Y number of years.
             | 
             | example tech subsidy: https://en.wikipedia.org/wiki/Scienti
             | fic_Research_and_Experi...
        
         | criddell wrote:
         | If Epic is successful in their lawsuit against Apple, then I
         | think it's only a matter of time before the consoles will have
         | to allow alternate stores as well.
         | 
         | The hardware-is-sold-at-a-loss argument that people like to use
         | to defend closed console stores isn't as convincing when the
         | console makers also own the biggest money making game studios
         | as well.
         | 
         | Go Epic, go!
        
           | lapetitejort wrote:
           | Following from alternate stores on consoles, we're not far
           | away from Valve's SteamBox, i.e. prebuilt PCs marketed for
           | living room play. I'm disappointed the idea never took off.
           | 
           | I would love the game industry to fully embrace Linux. If
           | cloud gaming gains more traction, the industry might just do
           | that. Why develop games to run on custom-built blades in a
           | data center when generic blades exist?
        
             | criddell wrote:
             | > prebuilt PCs marketed for living room play
             | 
             | That's been a dream for a long time:
             | 
             | https://en.wikipedia.org/wiki/MSX
        
             | andoriyu wrote:
             | > I would love the game industry to fully embrace Linux.
             | 
             | Take a look at what all linux games are lacking and what
             | nearly all AAA game that aren't on linux have.
             | 
             | ...
             | 
             | DRM and Anti-Cheat.
             | 
             | Let's forget that DRM is trash. Publishers want to have it,
             | and they don't care about our opinion of it. You can't
             | really "port" DRM, you have to develop a whole new one for
             | Linux and figure how to prevent easy-peasy eBPF programs to
             | make cracking it easy.
             | 
             | Anti-Cheat is another story. Valve and Easy Anti-Cheat are
             | currently working on bringing it to Linux. You need that
             | and you want that for any online game. Probably not as hard
             | as DRM, but still requires a lot of linux specific work.
        
           | duncanawoods wrote:
           | > The hardware-is-sold-at-a-loss argument
           | 
           | Kind of ironic how bad an argument that is when discussing
           | anti-trust. It's a form of dumping to distort the market. It
           | prevents new competitors becoming viable purely by selling
           | hardware.
        
         | me_me_me wrote:
         | Ouch! This cuts deep because of how close to actual future it
         | sounds. Especially
         | 
         | > Valve will quietly exit software development altogether, and
         | pivot to building custom vanity knives using their hardware
         | manufacturing experience.
        
         | apatters wrote:
         | Sure, if you ate McDonald's every day you'd probably think that
         | there are no good restaurants anymore.
         | 
         | My top 4 games by playtime in the last few years were Rimworld,
         | Oxygen Not Included, Dwarf Fortress and WoW Classic. Honorable
         | mentions go to Spelunky and Stellaris. It's to everyone's great
         | regret that a single one of these titles was purchased by one
         | of the shitty publishers you mentioned, fortunately it's the
         | one that's on its last legs.
        
           | ManBlanket wrote:
           | There's no end to enjoyable ways to waste your time when it
           | comes to enjoyable games across time and genre, plenty of
           | fish. Games media like all media loves hyperbole. Who cares
           | about Caves of Qud if you can get MAD about a GIRL fighting
           | in WW2? Fallout 75! For all I care the AAA industry can
           | cannibalize itself until there's only 1 studio left slaving
           | away in the Call of Duty mines. Games are made by people.
           | There will always be more games released every year by
           | middling and small studios than you have time. Now more than
           | ever if someone has thousands of hours to burn on an
           | autistically singular interest, we'll always have good games.
           | As I get older and the world sinks into a fervor of self-
           | preservation and tribalism, I realize the number of fucks I
           | have for Bobby Kotick or loot boxes has dwindled to none. In
           | fact, I'm running out of those real quick in general. So
           | congratulations on joining the Microsoft family Bethesda, I'm
           | sure your children will have non recessive genes and normal
           | sized heads.
        
           | shrimp_emoji wrote:
           | Europa Universalis 4 is way better than Stellaris, friend.
        
             | munk-a wrote:
             | It's interesting - they're very different. The historical
             | setting and investment into events to try and keep things
             | on a historical path add a lot to the game IMO by allowing
             | a mostly balanced but asymmetrical game - France can
             | usually ROFLstomp everyone but an overly aggressive France
             | can easily be ROFLstomped themselves. That said, I think
             | EU4 still falls on its face in the late game with mechanics
             | like Absolutism absolutely pulling the breaks off the train
             | and making Ulm WCs possible - in fact EU4 is sorta
             | confusing for that reason, there are essentially two (maybe
             | three if you want to count the reformation+counter
             | reformation) games there and a portion of that playthrough
             | may be more or less appealing to individual players.
             | Stellaris definitely has some distinct phases but without
             | trying to railroad players the mechanics flow from one
             | phase to the next in a much smoother manner.
        
           | epicide wrote:
           | You make a good point to bring up indie development (WoW
           | excluded), but I think looking at the storefronts is also
           | important.
           | 
           | For these big conglomerates, the trendy thing is to have your
           | own games store. Complete with exclusivity deals, privacy
           | concerns, and plenty more.
           | 
           | That's not to say that every game on a store has these
           | issues. However, I think the lesson from mobile app stores
           | is: don't discount the impact that a storefront can have on
           | what's allowed to succeed. Stores can exert their control
           | with more than just removals.
           | 
           | Indies can't escape this. Even if they wanted to sell their
           | game independently, not being on one of the big stores hurts
           | visibility. Not all of them get the luxury to be able to
           | expect their users to follow them to their own
           | site/store/etc.
           | 
           | Right now, Steam is still the leader and obvious home for a
           | lot of these otherwise-independent developers. Again, if the
           | big conglomerates get what they want, this won't always be
           | the case.
        
             | tinus_hn wrote:
             | > For these big conglomerates, the trendy thing is to have
             | your own games store. Complete with exclusivity deals
             | 
             | How else are they going to get people to use these stores?
        
               | nonbirithm wrote:
               | Also the fact that the Epic Games Store exists is a step
               | towards countering Steam's monopoly on mainstream titles.
               | 
               | People complain about the loss of functionality like
               | screenshots or the in-game browser when using Epic. And
               | there are exclusivity deals. Complaints against those
               | things are valid, and the actual implementation of the
               | storefront needs a lot of improvement, but I'm wondering
               | if a Steam monopoly would have been any better for
               | consumers and developers.
               | 
               | To me it sounds like a lot of consumers were happy with
               | the monopoly and saw the exclusivity deals as disruptive
               | as they had to migrate their friends list and set up a
               | lot of things just to play that one hyped title. But when
               | it comes down to the hard issue of staying afloat I can
               | see how the money Epic offers to game studios is
               | enticing.
        
               | RealStickman_ wrote:
               | The exclusivity deals were disruptive because they took
               | games that were promised to come to steam and made them
               | exclusive.
               | 
               | The customer has no benefit from the lower cut epic
               | charges.
               | 
               | Epic doesn't treat everyone equally. Big games like
               | Cyberpunk 2077 are allowed to also sell on other
               | platforms, while smaller games either go exclusive or go
               | with everyone else.
               | 
               | Competition is good, but I'd rather have GOG be that
               | competition to Steam than Epic purely based on their
               | anti-DRM stance.
        
               | eropple wrote:
               | I don't much care for EGS, but Epic is paying small
               | developers _a lot_ for that exclusivity. In the current
               | indie market, that chunk of change can be the difference
               | between profitability and failure.
        
               | johnnyanmac wrote:
               | Or, as the above user put it, the difference between
               | making a creative masterpiece or a clone made to exploit
               | the system.
        
               | munk-a wrote:
               | I have one particular example of this I love since it
               | happened _right_ on the borderline. I own Anno 1800 on
               | steam, but if you don 't you can't (at least for the
               | foreseeable and likely future) - Ubisoft pulled Anno from
               | the steam storefront shortly after launch _but_! Probably
               | due to some contract shinnanegans with steam, they
               | continue to offer expansions + DLC to users who own Anno
               | already on steam while new users remain locked out from
               | buying it anywhere except UPlay + EGS. Ubisoft has moved
               | a few things over to EGS but I love the Anno example
               | because it landed just as EGS was gaining fame so it sits
               | in the weird middle ground of technically being on steam
               | but not really.
        
               | dijit wrote:
               | Be a bit mindful blaming ubisoft for stuff vanishing from
               | Steam.
               | 
               | A significantly large part of why Ubisoft started cozying
               | up to Epic was not because of the 5% stake tencent has in
               | it.
               | 
               | It was because Steam pulls all kinds of nasty shenanigans
               | but ubisoft will not state any of it publicly because it
               | would hurt their relationship.
               | 
               | Steam has outright pulled all ubisoft games before, and
               | ubisoft took the blame. People assumed it was because ubi
               | wanted to push uplay; but it was all about someone at
               | valve deciding that we'd violated some rule about content
               | distribution.
               | 
               | We gave UK players of AC:Syndicate a country specific hat
               | which wouldn't have made sense to the global market.
               | 
               | They didn't warn, we woke up to see that kotaku[0] had
               | run an article about it before we even knew ourselves.
               | 
               | This is not an isolated incident, just a dramatic one
               | that I remember as my own personal shifting point w.r.t.
               | steam, because I'd only just started working at Ubisoft
               | and was hating on uplay and was quite fond of steam.
               | 
               | [0]: https://kotaku.com/ubisoft-pulls-big-games-from-
               | steam-165567...
        
               | tubularhells wrote:
               | Steam has been good to me with their native Linux client,
               | Linux client support, proton compatibility tools and
               | community tool support (glorious eggroll proton version).
               | Epic has nothing to offer me.
               | 
               | Furthermore, I know some gamedevs personally who release
               | an early access level title with exclusivity deal on
               | epic's playform just so that they gain access to further
               | funding to finish the game and release on Steam for the
               | actual shot at success. They take advantage of the money
               | to fund their work, but have said that the numbers do not
               | compare to that of Steam.
        
               | qchris wrote:
               | I began gaming for the first time (unless you count
               | playing on my roommates' XBox in college) this past week,
               | mostly for The Witcher 2/3--both on Linux. The Witcher 3
               | was never supposed to run on my platform, but somehow
               | Steam and Proton/Wine made that not only possible but
               | actually enjoyable.
               | 
               | I know technically they're doing it to make money, but I
               | can't help like feel it's also something of a labor of
               | love as well. It would have been much easier to leave
               | people in my (our?) position behind, so I appreciate the
               | heck out of Valve for putting in the effort. I imagine
               | they're going to have my goodwill for a long time as a
               | result.
        
               | johnnyanmac wrote:
               | If you want to be cynical, Proton was made from the
               | scraps of a contingency plan that was the Steam Machine.
               | When they realized that Microsoft wasn't going to force
               | their platform onto users, they gave up on Steam Machines
               | and I guess they leveraged the tech to something else.
        
               | sangnoir wrote:
               | That's not being cynical - that's just facts on how and
               | why SteamOS was conceived and developed
        
               | epicide wrote:
               | Yep, and Post-Its were made from the scraps of what was
               | supposed to be a really strong adhesive.
               | 
               | It speaks more to me that they _released_ Proton rather
               | than shelving it after losing the original motive.
        
               | ntauthority wrote:
               | ... and unrelatedly, on the other side, the latest
               | appeasing thing called WSL was made from leftovers of a
               | plan to run Android on Windows Phones, which was dropped
               | when Google refused to allow Play Services run there.
        
               | b0rsuk wrote:
               | Phoenix Point was a game I cared about a lot. Then one
               | day, they announced they would not be making a Linux
               | version. Not long after they announced it will be Epic
               | exclusive for a year.
        
               | tubularhells wrote:
               | I feel ya, I dropped it so hard I even forgot the game
               | until reading your post.
        
               | sangnoir wrote:
               | > Steam has been good to me with their native Linux
               | client, Linux client support, proton compatibility tools
               | and community tool support (glorious eggroll proton
               | version)
               | 
               | Reminder: Valve was _forced_ to double-down on SteamOS
               | /Linux by Microsoft's then-intention to shutdown 3rd-
               | party storefronts on Windows. I have a complicated
               | relationship with both Steam (as a Proton user) and Epic
               | (for pulling Linux support on a multiplayer game I
               | already own!), but I still appreciate more competition in
               | the arena: GOG alone won't cut it.
        
               | tubularhells wrote:
               | Yes, but they have been owning that decision ever since.
               | If that ever changes, I will reconsider. Until then they
               | have me as a customer.
        
               | grawprog wrote:
               | >if a Steam monopoly would have been any better for
               | consumers and developers.
               | 
               | Well steam runs on and is actively supported on linux,
               | Epic takes games that used to support linux then removes
               | linux support and makes the games exclusive to their
               | store.
               | 
               | So for me personally, a steam monopoly would be better.
               | The epic game store's existence has actually caused games
               | to be removed from the platform I use. It's taken away
               | choice from me. If it stopped existing, I'd be happy.
        
               | arrosenberg wrote:
               | Better customer service, user experience, and game
               | selection. All these various online game stores should be
               | required, by law, to allow any publisher to put their
               | games on the platform for a standard publishing rate. No
               | exclusivity, no special rate setting. Those are classic
               | anti-competitive tactics, and this is yet another front
               | to fight that battle on.
        
             | ehnto wrote:
             | I also quite like a lot of the blockbuster games as well as
             | the indie games. An indie dev will never release a game
             | like Red Dead 2, for one example. I definitely play more
             | indie games, but I would rather the blockbuster market be
             | healthy too.
        
               | cpach wrote:
               | I feel the same about the movie business. Indie films can
               | be awesome, but some kinds of movies are hard to do
               | without a large budget.
        
               | teddyh wrote:
               | Pyramids are hard to build without a super-feudal economy
               | and society. But we got rid of that, losing the practical
               | ability to make pyramids in the process, because we value
               | other things like democracy higher.
        
               | bobthebuild123 wrote:
               | Uhh we still build things like pyramids all the time -
               | Three Gorges Dam, Burj Khalifa, One World Trade Center -
               | it's just we don't build pyramids themselves anymore.
        
               | komali2 wrote:
               | Hm. The pyramids were an architectural and supply chain
               | genius stroke considering when they were made. It also
               | took fantastic human sacrifice to achieve that. One world
               | trade center was built with the assistance of trains and
               | semi trucks brining ore to smelters and steel to the
               | construction site, electricity, cranes etc.
               | 
               | Minus the slavery, have we really expended that much
               | human effort and equivalent wealth and time on something
               | in the modern era? The only thing I can think of is Free
               | software products, shit like Linux.
        
               | maroonblazer wrote:
               | The Large Hadron Supercollider?
        
               | Const-me wrote:
               | Pretty sure Appolo or Space Shuttle both were more
               | expensive projects than the pyramids, even adjusted for
               | inflation.
        
               | TrevorFancher wrote:
               | This is only tangentially related, but because you are
               | all leaning on this pyramid analogy so hard, I thought I
               | would mention that many scholars now believe the pyramids
               | to have been built by some type of salaried (and very
               | skilled) labor. See https://en.m.wikipedia.org/wiki/Egypt
               | ian_pyramid_constructio...
        
               | ethbr0 wrote:
               | I don't think the Three Gorges Dam was built by something
               | most would call a democracy.
        
               | pengstrom wrote:
               | The Burj Khalifa was notoriously built with more or less
               | slave labour, so maybe not the best example.
        
               | kingbirdy wrote:
               | > Pyramids are hard to build without a super-feudal
               | economy and society
               | 
               | [citation needed]
               | 
               | The 10th-tallest pyramid was built in Memphis, TN 30
               | years ago [0] and it's now used as a Bass Pro shop. Say
               | what you will about working conditions in the US in the
               | 90s, but I don't think it'd be fair to call it "a super-
               | feudal economy and society".
               | 
               | [0]: https://en.wikipedia.org/wiki/Memphis_Pyramid
        
               | monadic2 wrote:
               | Yea building a pyramid is easy, you just need to invent
               | the internal combustion engine first.
               | 
               | That said, pyramids seem to have been built with hired
               | labor so the point is pretty muddy regardless.
        
               | sildur wrote:
               | Call me skeptic, but I'm not really sure that pyramid
               | would be able to stand in place 4500 years. Same shape,
               | way less durability.
        
             | rodgerd wrote:
             | > Right now, Steam is still the leader and obvious home for
             | a lot of these otherwise-independent developers.
             | 
             | HN: TEAR DOWN THE APPLE STORE MONOPOLY! Also HN: Steam is
             | cool and pulls 30% from developers.
        
               | pier25 wrote:
               | Steam does not control Windows, does it?
        
               | larssorenson wrote:
               | It's worth drawing the distinction that Steam, as opposed
               | to Apple and their app store, does not hold an exclusive
               | monopoly and cannot dictate where users can install
               | software from. If a Dev doesn't like Steam, there are
               | other publishers and store fronts that they can peddle
               | their wares through. Similarly users can go elsewhere to
               | buy and install, even direct from the manufacturer.
               | 
               | Steam being the de facto choice is another issue
               | entirely, and yet another discussion for their fee
               | structure.
        
             | Angostura wrote:
             | > Right now, Steam is still the leader
             | 
             | I wonder how they compare to Apple.
        
               | [deleted]
        
               | ineedasername wrote:
               | Apple probably doesn't have much revenue from the OS X
               | desktop store, but if we're talking about total gaming
               | revenue, Steam is around $5 billion/year and Apple is
               | around $20 billion/year. Although I'm pretty sure Apple's
               | # represents gross sales, not their 30% cut. I don't know
               | if Steam's # is the revenue they receive after their cut,
               | or if it's gross sales. If their # is the cut they take,
               | they'd be far ahead of the App Store in terms of gross
               | profit.
        
               | tubularhells wrote:
               | From a gamedev friend, there is no money on macOS. iOS
               | and apple arcade is a viable option, but on Steam, the
               | macOS sales are not worth the headache support and
               | development gives you. Lots of quirks to work around with
               | macOS, and more to come with the ARM transition as apple
               | will surely blame developers for performance problems
               | with x86 titles. Not to mention that the yearly developer
               | fees that you have to pay to keep a game's long tail on
               | the store. It eats into profits for Indies.
        
               | mcphage wrote:
               | > but on Steam, the macOS sales are not worth the
               | headache support and development gives you. [...] Not to
               | mention that the yearly developer fees that you have to
               | pay to keep a game's long tail on the store.
               | 
               | What yearly developer fees do you need to pay to keep a
               | macOS game on Steam? Is it to Valve?
        
               | tubularhells wrote:
               | Nothing yearly for Steam, it's a one-off fee, I think
               | about 100 USD these days (it changed over the years). For
               | the macOS store it is a 100 USD a year or so, and of
               | course they take their cut from your sales. I prefer
               | Valve's way of doing business.
        
               | mcphage wrote:
               | Oh, okay. You started talking about whether it's worth
               | releasing a Mac game on steam, and then brought up a
               | yearly fee, so I was having trouble following where you
               | transitioned.
        
               | Macha wrote:
               | The mobile gaming market and PC/console gaming are
               | basically two distinct markets with very little overlap
               | though.
        
           | krzyk wrote:
           | Give Factorio a try
        
           | aplummer wrote:
           | We seem to have near identical taste so can I add: - they are
           | billions - Kerbal space program - faster than light To your
           | awesome indie games list
        
             | szundi wrote:
             | Kerbal is so awesome, it brought me back some authentic
             | gaming experience
        
           | Der_Einzige wrote:
           | For anyone into games like this, I also highly recommend
           | Cataclysm: DDA
        
           | alasdair_ wrote:
           | Isn't WoW Classic published by ActivisionBlizzard?
        
           | wwright wrote:
           | WoW Classic is Activision, isn't it?
        
             | xevrem wrote:
             | correct, Activision-Blizzard
        
           | shakezula wrote:
           | Stellaris wins hands down for me in most time played.
           | Honestly such a good game.
        
           | iaw wrote:
           | Dead Cells, Enter the Gungeon, Binding of Isaac, Papers
           | Please, Return of the Obra Dinn, Spelunky 2
           | 
           | All fantastic games better than most major studio titles.
        
           | intended wrote:
           | The absence of civ6 is lamentable, but then we do only have
           | so much time to find to pursue hobbies like work and careers.
        
           | Cthulhu_ wrote:
           | You could make the argument that because of Steam having such
           | reach / monopoly on the PC gaming market, Steam (and by
           | extension Valve) is effectively the publisher of games like
           | that, and a very large one at that. There's GoG that mostly
           | focuses on vintage games, and Epic that spends tons of money
           | to get (timed?) exclusives on indie games + free handouts,
           | but I'm not sure how well it's working for them to get market
           | share.
           | 
           | But granted, the indie game market (and mid-sized publishers
           | like Paradox) are super important right now to fight against
           | the AAA / massive budget game devs and publishers.
           | 
           | Mind you, ID has been a bit of an underdog for a long while;
           | their games are / were good, but did not become crazy big
           | like their EA / Activision counterparts; the 2009 Wolfenstein
           | sold poorly ("only" 100K units in the first month); The New
           | Order, its sequel, did a lot better (400K sold in about a
           | month and a half), and Doom 2016 was a hit.
        
             | kleiba wrote:
             | Correct me if I'm wrong, but was id actually involved in
             | the 2009 Wolfenstein or in New Order? I think not. However,
             | they did develop Doom 2016...
        
               | andoriyu wrote:
               | 2009 - they were producers, but the development was done
               | by Raven Software and published by Activision. So not
               | really involved other than owners of IP?
               | 
               | New Order - not at all, maybe as engine developers. Right
               | for that IP were transferred to MachineGames in 2010
               | right after ZeniMax got hold of them.
               | 
               | As for Doom 2016 - they enlisted a lot of outside help
               | after Doom 4 was scraped. Bethesda's game directors
               | helped them a lot because they already figured how to
               | make "old ip" to sell well with modern gamers (see
               | Fallout 3).
               | 
               | side note:
               | 
               | I don't think id managed to get deliver a lot of good
               | games since John Romero left. (just like John Romero
               | didn't deliver many good games since the separation)
               | 
               | John Romero and John Carmack were like a dream team, but
               | without each other it was meh.
        
               | DiabloD3 wrote:
               | They are involved for the technical aspects beyond merely
               | MachineGames using id engines. MachineGames in a lot of
               | ways acts like another id software studio, but it is free
               | to form its own flavor.
               | 
               | MachineGames also has (uncredited?) work on Doom 2016 and
               | Doom Eternal.
        
               | kingtobbe wrote:
               | Wolfenstein was made by Machinegames. Though there is
               | quite a bit of overlap between the two studios during
               | production.
        
             | liability wrote:
             | FYI the 'id' in 'id Software' is lowercase. It's a word
             | (not an initialism or acronym) so 'Id' would be more
             | grammatically correct, though the name of the company is
             | nevertheless lowercase.
        
             | someperson wrote:
             | id Software -- the makers of Doom 2016 -- is owned by
             | ZeniMax Media, which has been acquired by Microsoft as per
             | the featured article we are discussing
        
             | pascah7 wrote:
             | GoG does have a bunch of new games though. And IIRC they
             | are owned by CD Project Red who are doing some big games
             | now :)
        
               | msikora wrote:
               | Both CD Projekt Red and GOG are actually just
               | subdivisions of CD Projekt.
        
               | WorldMaker wrote:
               | Yeah GOG hasn't "focused" on vintage games for at least
               | half a decade now (and the switch from GoG and the
               | original acronym to branding wise it's just GOG and its
               | own "word" these days) and while back compat remains a
               | core strength (though one as much exported at this point
               | as most Publishers have paid attention to what GOG was
               | doing and released many of the same games with the same
               | tricks [ScummVM, DOSBOX, etc] on Steam and other
               | platforms) has kept up with Steam (and Epic) on every
               | major AAA release and a large swath of Indies so long as
               | the publisher will allow a DRM Free release. Plus of
               | course CD Projekt Red's own AAA releases (Witcher series,
               | Cyberpunk) as obviously they want DRM Free publishing
               | where available.
        
               | munk-a wrote:
               | I'm not certain if you enjoy remakes or not - but I think
               | GOG is pretty much single handedly responsible for making
               | them a thing. Things like AoE2 (Age of Empires) HD & DE
               | probably wouldn't exist if AoE and AoM (Age of Mythology)
               | didn't get a bunch of surprise sales on GoG. I'm hoping
               | it'll also lead to some of the older IPs that died off
               | with the likes of SSI getting resurrected into new titles
               | - Imperialism 1 & 2 were pretty amazing games long before
               | the likes of Victoria 2 came about.
        
           | djsumdog wrote:
           | There are a lot of great Indie titles, and you can get a lot
           | of them DRM free on Humble or Gog.
           | 
           | I've loved a lot of Devolver's stuff. The Red String Club,
           | Hotline Miami I/II, Katana ZERO .. all super incredible games
           | with gameplay and story that's just as fun as the any of the
           | big AAA shops.
        
             | msikora wrote:
             | I'm loving Annapurna Interactive, games like What Remains
             | of Edith Finch and Outer Wilds have been amazing. 'What
             | Remains of Edith Finch' feels like a (shorter) AAA title,
             | no compromise in production values whatsoever.
        
             | jyrkesh wrote:
             | Same, Devolver is phenomenal. Enter the Gungeon and Fall
             | Guys are both smash hits too
        
             | lapetitejort wrote:
             | Focus Home Interactive publishes some great AA games. I'm
             | very glad publishers like them continue to exist.
        
             | munk-a wrote:
             | Devolver is astounding, they really keep snapping up indie
             | projects that do exceptionally well - don't forget Reigns
             | in that list it's definitely on the lighter end but it's
             | very well put together.
        
           | throwaway13337 wrote:
           | This is absolutely right. The best games now are from
           | independent developers who are themselves barely making it.
           | The games you listed were some of the breakout successes of
           | indie games but there are a ton of fun, interesting indie
           | games out there that are dying from lack of revenue.
           | 
           | There seems to be an overall issue now where the quality of
           | the good produced and the benefit to the consumer is divorced
           | from the value extracted by the producer.
           | 
           | For instance, you can make a mobile game company that
           | aggressively monetizes re-hashed bubble-poppers or match
           | three games. With that, you focus not on innovation of
           | pleasing the customer but on making the most money per
           | customer so that you can feed it back into your marketing.
           | The most exploitative game wins.
           | 
           | This is a more profitable strategy than simply trying to make
           | a fun game that people want to play.
           | 
           | With most consumer markets, we find similar stories of
           | customer exploitation being a better play than simply making
           | a great product. This is not as much the case in B2B.
           | 
           | How do we reign back in the markets? It doesn't seem like
           | consumer choice is working out very well.
           | 
           | Maybe marketing is at the core of all of this malignment.
        
             | squarefoot wrote:
             | > The best games now are from independent developers who
             | are themselves barely making it.
             | 
             | I wish it was true, at least for my favorite genre.
             | Technically speaking, a small team of developers can create
             | excellent games when it comes to creativity, design,
             | playability etc. but for some titles there is need for a
             | good story, then turning it into acceptable animations,
             | large worlds, complex graphics etc. that's where probably
             | only a major game house can deliver because of the number
             | of writers, developers, designers, actors needed. My
             | favorite games of all time were the Mass Effect trilogy;
             | they were technically great, but the writing, character
             | development, voicing and direction was their point of
             | excellence. I would take ME1-3 story arc over most recent
             | titles. Unfortunately many game studios think only in terms
             | of FPS and technical trivialities that cannot turn a dull
             | story plastered with FPS scenes into something that one
             | still remembers after 10 years. Not been a gamer for a
             | while, so I may have missed a lot lately and would love to
             | be proven wrong (details welcome!).
        
               | whynaut wrote:
               | take a look at Nier: Automata or Dragon Age (1-2, and/or
               | Inquisition). Both easily enjoyable if you like ME.
        
               | dcrn wrote:
               | Seconding Nier: Automata. Rarely have I been as blown
               | away by a game as I was with that one.
        
               | piti166 wrote:
               | Thirding (?) this. The integration of gameplay elements
               | into the story and the story itself are simply amazing.
               | It is similar to Undertale, in that the gameplay is
               | relatively shallow, but is paced perfectly with the
               | story.
        
             | shrimp_emoji wrote:
             | Might be apocryphal, but legend has it Bethesda escaped
             | bankruptcy by taking massive chances with Morrowind. They
             | wanted to go out with a bang, and, creatively, the result
             | was amazing.
             | 
             | That success and the fortune they now had to protect seemed
             | to hemorrhage their creativity or vision or concern. After
             | that, we got Oblivion and Skyrim. Nice but very _safe_ and
             | uninspired games. And the best Fallout was the one from
             | Obsidian Entertainment, not Bethesda Game Studios.
             | 
             | Success kills? Money kills?
        
               | ethbr0 wrote:
               | With limited resources, bad ideas are ruthlessly trashed.
               | 
               | With limitless resources, all ideas are valid.
        
               | kridsdale1 wrote:
               | Squaresoft did the same thing. Their big creative "here
               | goes the company" game was to be their final project.
               | Final Fantasy.
        
               | psyc wrote:
               | Sixteen FF titles, a dozen spin offs, and two feature
               | films later...
        
             | madeofpalk wrote:
             | > The best games now are from independent developers who
             | are themselves barely making it.
             | 
             | ....yayy?
        
             | johnnyanmac wrote:
             | How do we reign back in the markets? It doesn't seem like
             | consumer choice is working out very well.
             | 
             | consumer choice is working as intended. They are fine
             | playing "free" games supported by the 1%, and many nowadays
             | won't pay >5-10 dollars for a game unless it's from a very
             | established IP.
             | 
             | Even without the mobile market, The story isn't much
             | different. You either throw yourself out there in a sea of
             | indie games, or you find a publisher to pitch and give your
             | IP rights to in exchange for stability. The latter is just
             | harder to do nowadays
        
               | komali2 wrote:
               | If we're willing to regulate gambling (which we are,
               | because we do regulate it), then I don't think we can
               | simply wave our hands at mobile games and say "bah,
               | consumer choice. They play the games, don't they?"
        
               | dplavery92 wrote:
               | For what it's worth, the "Free to Play" sector that
               | dominates a lot of market share isn't just the gambling-
               | lite, pay-to-win mobile sector anymore. We're talking
               | about major titles like Fortnite, League of Legends,
               | DOTA2, Rocket League, Hearthstone, and Valorant, which
               | have millions of concurrent players, dominate streaming
               | services, and often have high-production e-sports events.
               | Even the latest title in the Call of Duty franchise
               | offers a Free to Play Battleground mode.
        
             | georgeecollins wrote:
             | Many indie developers are barely making it. Some are
             | killing it. New ideas come from indies, but sometimes from
             | big companies too. Big companies depend on distribution and
             | marketing, small companies depend on innovation. I have
             | been in video games for twenty five years. It has always
             | been like that.
        
               | ethbr0 wrote:
               | Where it seems to have broken down is via vertical
               | integration.
               | 
               | When publishers were publishers and developers were
               | developers (80s and 90s), it seemed like there was
               | healthier competition. Even if there were a _lot_ of
               | abusive deals struck.
               | 
               | Now that we have giant, integrated publisher +
               | development conglomerates, there's zero incentive to step
               | out of that structure to publish a popular indie game.
               | 
               | It feels like news sites prohibiting links to external
               | sites, and the world's the poorer.
        
               | phone8675309 wrote:
               | It feels like the video games industry has done the
               | reverse of Hollywood.
               | 
               | Hollywood went from a vertically integrated system that
               | handled production, distribution, and exhibition by a
               | single entity to a system where production, distribution,
               | and exhibition were done by separate entities.
               | 
               | It feels like game development went the reverse way.
        
               | ethbr0 wrote:
               | Someone can correct me, but I'd put blame for the trend
               | on EA / Madden NFL (~1990?).
               | 
               | It showed what kind of profits you could make off yearly
               | refreshes of software, while minimizing development
               | costs.
               | 
               | Why would an MBA take a chance on new IP when they have
               | the above as an option?
        
               | quanticle wrote:
               | It's important to note that the only reason that
               | Hollywood went from a vertically integrated system to a
               | disaggregated one is because the US Government filed an
               | antitrust suit that forced the disaggregation [1]. And
               | now that that antitrust pressure is gone, we see
               | Hollywood slowly returning to a vertically integrated
               | system, where studios, distribution networks and theaters
               | are all operating in close conjunction to push movies
               | that "ought" to be profitable [2].
               | 
               | [1]: https://en.wikipedia.org/wiki/United_States_v._Param
               | ount_Pic....
               | 
               | [2]: https://mattstoller.substack.com/p/the-slow-death-
               | of-hollywo...
        
           | LMYahooTFY wrote:
           | I actually feel compelled to express an opinion regarding WoW
           | classic:
           | 
           | It's a garbage money grab.
           | 
           | The idea that there is a huge nostalgia fueled demand for the
           | original experience doesn't absolve a multi-billion dollar
           | developer from a complete lack of support or quality of life
           | improvements to the game.
           | 
           | There is just too much overlap with the fact that they can
           | literally re-release a game with practically zero development
           | costs.
        
             | mdavidn wrote:
             | Blizzard did not charge for WoW Classic. It merely requires
             | an active subscription to the regular game. There's no
             | additional purchase or subscription.
             | 
             | The company invested significant development into Classic.
             | The project started as a fork of Legion, in order to
             | benefit from a decade of anti-bot measures, compatibility
             | fixes, and Battle.net integration (auth and chat). They
             | then ported the original game forward and added "layering"
             | to avoid crashes that plagued the original game in 2004 and
             | 2005.
        
             | hn_acc_2 wrote:
             | That's not fair...
             | 
             | 1) Costs were not zero for the re-release. The only version
             | of the game data (stats, items, enemy spawns etc.) was in
             | the form of an original database backup (from an old
             | employee's personal stash!). Classic runs on the modern WOW
             | engine, so work was required to shoehorn the old data in
             | and reimplement systems and interfaces which don't exist in
             | the current WOW engine.
             | 
             | 2) Before Classic's release, by far the most vocal crowd
             | making demands of Blizzard were shouting their slogan "NO
             | CHANGES". I really don't find it surprising that Blizzard
             | has not made major changes since the majority of the player
             | base requested as such...
        
             | teawrecks wrote:
             | If you think wow classic had "practically zero development
             | cost", you don't know what you're talking about.
        
           | three_seagrass wrote:
           | Not to mention the biggest gaming phenomenon at the moment is
           | _Among Us_ , which was made by one developer and one artist.
        
           | metalliqaz wrote:
           | I've been playing a lot of great retro-inspired shooters from
           | the new 3D Realms and New Blood. Plenty of great indie stuff
           | on PC.
        
           | jugg1es wrote:
           | You should try Factorio!
        
           | 13415 wrote:
           | Well, not everybody has the same tastes. I mostly don't like
           | the aesthetics of indie games, especially not the "indie
           | feel" or any kind of pixelated or animation-style graphics. I
           | will not play anything that reeks of "design".
           | 
           | Instead, I prefer realistic-looking graphics, with moving
           | trees and clouds. I've more often than not spent too much
           | money on new AAA just to look at the graphics and barely
           | play. Unfortunately, games with AAA-graphics with a good
           | story and great original gameplay (no sequels!) seem to get
           | rarer, and the disappearance of independent top-notch game
           | studios could be a reason for that.
        
             | Galaxity wrote:
             | Realistic graphics are no more AAA than well done "indie
             | feel" graphics. Realistic-looking games can just as much
             | "reek of design" as you put it. Many of those indie games
             | have AAA-graphics with good story and original gameplay.
        
           | harimau777 wrote:
           | Indy is great if you like one of the genres where they excel
           | (e.g. rogue like, deck builder, walking simulator, retro,
           | traditional RPG, etc.). However, if you are into genres like
           | modern FPS or open world action adventure then good indy
           | games are difficult to come by.
        
             | cheschire wrote:
             | It doesn't take many to saturate those markets though.
             | 
             | If you're looking for a good indie shooter, look at
             | Diabotical[0]. It's more Quake than Quake Champions was, or
             | even Rocket Arena for that matter. There's plenty of pro-
             | level gameplay on Zoot's stream[1] as well.
             | 
             | 0: https://www.diabotical.com/
             | 
             | 1: https://www.twitch.tv/thisiszoot
        
             | [deleted]
        
             | int_19h wrote:
             | Mount & Blade series is an interesting counterexample to
             | that, although I'm at a loss as to how define the genre
             | ("feudalism sandbox"?). The first games were very clearly
             | indy, but they capitalized on that success, and Bannerlord
             | is a much more ambitious and polished game.
        
               | Bayart wrote:
               | TaleWorlds were pretty lucky to stumble upon a community
               | that could keep their game running for over a decade.
        
               | munk-a wrote:
               | M&B is actually published by an arguably large company? I
               | don't know where folks put Paradox in the ranking but
               | they're certainly raking in the money with both internal
               | dev & publisher only projects.
               | 
               | And they're making a new World of Darkness RPG for the
               | first time in forever.
        
               | int_19h wrote:
               | It was originally self-published indy, Paradox picked it
               | up sometime during their betas. In 2015, TaleWorlds
               | decided to return back to their indy roots, and got the
               | publishing rights (for all already-released games, as
               | well as M&B2: Bannerlord) back.
        
             | DubiousPusher wrote:
             | Yeah, open world games generally take a large team to
             | create tons of content and a large tools/pipeline team to
             | get said content in engine. So yeah, I doubt we'll see them
             | dominating that space any time soon.
             | 
             | I can't think of a good reason though that there aren't a
             | few very successful indie shooters though.
        
             | aqme28 wrote:
             | Maybe not "indie," but you don't have to look to the big 4
             | publishers for the best FPS and open-world action games
             | these days.
             | 
             | Witcher 3 and Cyberpunk 2077 came out of CDProject Red. My
             | favorite FPS of the last few years (Hunt: Showdown) came
             | out of Crytek.
        
           | bhewes wrote:
           | Ha, in Demolition Man every restaurant became a Pizza Hut
           | after the corporate wars.
        
           | randito wrote:
           | Don't forget Factorio -- aka if Software Development were a
           | computer game with tech debt, copy/paste and literal bugs.
        
           | failuser wrote:
           | I wonder what Lucas Pope is up to. There have been no press
           | since Return of the Obra Dinn.
        
           | ionwake wrote:
           | Is it possible to play dwarf fortress on mobile yet ?
        
             | cyberpunk wrote:
             | Yes, see dfremote -- iOS only though I think but works
             | nicely with an iPad Pro and the pencil (provided you have a
             | machine capable of running docker somewhere)
        
           | tootie wrote:
           | My kids love Nintendo and Minecraft, but they also love
           | Untitled Goose Game, Factorio and Frog Detective. Indie games
           | are probably more available now than ever.
        
           | logicOnly wrote:
           | This is the inevitable trend of gaming since the 90s.
           | 
           | Small team makes innovative and interesting game. Gets
           | bought, makes a good sequel, then milks IP forever.
           | 
           | It's up to you to move on.
        
             | gabereiser wrote:
             | Bingo! CoD, Quake, Doom, Civ, Madden, Street Fighter,
             | Mortal Kombat, All of Nintendo... you can't fault them for
             | milking an IP though when fans vote with their wallets. I
             | would love new stories, new hero archetypes, new
             | consequences, in games and I think indie have done a decent
             | job at showing it can be done. But even indie suffers from
             | the "Hey! This worked! Let's just keep doing this!" IP
             | milkage. Game dev, like software dev, has gotten more and
             | more complex. What was once a vision of unity and standards
             | is now Unity3D or micro-fracture SDK's of the same graphics
             | pipeline concepts and a wasteland of bones from those who
             | came before you.
             | 
             | I know from experience. The "I'll write my own engine" bug
             | bit me in 2005. I wrote Reactor3D on XNA in 2007. Worked
             | with Bill Reiss while he masterminded XNASilverlight which
             | eventually would become the basis for MonoGame, which we
             | all love and adore.
             | 
             | What's interesting is the non-mention of itch.io
             | 
             | I think if enough people want new and interesting games, it
             | will get done. Dev's are surprisingly open to ideas, it's
             | the publishers (money people) who have a problem with
             | change.
        
               | tmccrary55 wrote:
               | Look at when Blizzard tried starting new a new IP with
               | Overwatch, I'm sure they did okay but Overwatch doesn't
               | have the same legendary luster that Warcraft, Starcraft
               | and Diablo have (or had).
        
               | Gengar wrote:
               | Overwatch is pretty successful.
        
               | gabereiser wrote:
               | My daughter became an overwatch pro-am (she's in college
               | now). So I have a slightly different take. Overwatch was
               | extremely successful new IP.
        
               | munk-a wrote:
               | Overwatch is definitely a big success - it's not the
               | biggest competitive FPS on the market (probably fortnite
               | if you count that - otherwise _maybe_ CS:GO?) but it 's
               | up there. They also own Hearthstone which baffled me on
               | release since it's so far out of their wheelhouse - but I
               | believe they're making bucket loads of money off of that
               | still... it's a literal collectable card game ><.
        
               | shuntress wrote:
               | To directly name some of games you seem to be implying
               | are automatically bad; I'm personally very happy with
               | Doom (2016), Doom Eternal, Breath of the Wild, and Mario
               | Odyssey. I am glad that ID and Nintendo have been
               | "milking" these IPs.
        
               | gabereiser wrote:
               | Not implying any sense of quality, just naming some IP's
               | that have been milked.
        
               | mywittyname wrote:
               | I think there's a difference between continuing an IP and
               | milking one.
               | 
               | When the same IP gets passed to a dozen different studios
               | who each create vastly different experiences, that's
               | milking and I generally don't like it. The whole point of
               | an IP is that you know what to expect, and having
               | different studios working on the same IP is contrary to
               | that goal.
               | 
               | Nintendo does not milk IPs, IMHO. They actually put a lot
               | of though into their games and ensuring the the
               | experience is top-notch. Compare Nintendo Zelda games to
               | the few non-Nintendo variants: they've all been trash.
               | Which is exactly why Nintendo rarely outsources games.
        
               | WorldMaker wrote:
               | > When the same IP gets passed to a dozen different
               | studios who each create vastly different experiences,
               | that's milking and I generally don't like it. The whole
               | point of an IP is that you know what to expect, and
               | having different studios working on the same IP is
               | contrary to that goal.
               | 
               | I think a distinction is if the Publisher treats the
               | individual development studies as functionally equivalent
               | black boxes. With Activision's brutal management of Call
               | of Duty as maybe the key example. Where CoD assigned
               | studios often go bankrupt after a couple games, and
               | several have spun off after great hardship and will
               | presumably never work with Activision again given the
               | choice.
               | 
               | One fun exception from the more "indy" side of things
               | that comes to mind is the playfulness that resulted when
               | Croteam and publisher Devolver let a bunch of indy
               | developers play with the Serious Sam franchise and
               | created some fun games in a variety of styles outside of
               | the FPS the series is known for.
        
               | hueho wrote:
               | > why Nintendo rarely outsources games
               | 
               | That's an overstatement: Nintendo co-develops a lot of
               | titles with other studios, outsource a lot of their
               | smaller IPs (mostly to Japanese studios), _and_ is being
               | rather friendly to letting people do smaller spinoffs of
               | their big properties.
               | 
               | Examples of third-party colaboration, in no particular
               | order:
               | 
               | - Koei Tecmo co-developed Fire Emblem: Three Houses, did
               | both Fire Emblem Warriors and Hyrule Warriors, which are
               | franchise spin-offs using their Dynasty Warriors engine
               | and gameplay, and Nintendo trust them so much that their
               | next canon Zelda game will be a Breath of the Wild
               | prequel developed by them, using the Hyrule Warriors
               | label.
               | 
               | - Bandai Namco is more or less the main developer of
               | Super Smash Bros since the Wii U/3DS iterations, with
               | Sora Ltd being essentially just a consulting company run
               | by Masahiro Sakurai. Bandai Namco is also co-developing
               | the new Pokemon Snap, and developed Metroid: Other M.
               | 
               | - Capcom developed both Oracle of Ages/Oracle of Seasons
               | and Minish Cap, two portable and very well regarded
               | entries in the Zelda Franchise.
               | 
               | - On the Mario side, pretty much all of their Mario sport
               | titles are handled by Camelot, with the exception of the
               | Mario & Sonic Olympic series, which are published by Sega
               | direcly, and their highly praised portable RPG series
               | Mario & Luigi was developed by (sadly defunct) Alpha
               | Dream.
               | 
               | - Then there was that time when they gave the Mario
               | franchise to Ubisoft and they made a Rabbids-crossover,
               | XCom-like game, which is just too goddamn funny to not
               | put in here separately (especially since it was also
               | fairly well received by critics).
               | 
               | - Good-Feel, another Japanese developer, made entries to
               | both Kirby (Epic Yarn), WarioLand and more recently,
               | Yoshi franchises (Wooly World/Crafted World).
               | 
               | - There is a metric shitton of Pokemon spinoffs (that's
               | probably where you will find the worst offenders of bad
               | outsourced games, to be quite honest, but even then there
               | are series like Pokemon Mistery Dungeon, by Spike-
               | Chunsoft, which are very well regarded).
               | 
               | - And as a another Zelda example, Cadence of Hyrule, made
               | by the Crypt of the Necrodancer developers.
               | 
               | There are more examples, but overall a large part of
               | their output nowadays is made by third-parties, with of
               | course a lot of their projects - big and small - being
               | handled by their in-house studios. That's not even
               | counting the fact that some studios readily associated
               | with Nintendo, like Intelligent Systems and HAL
               | Laboratory, are actually independent (they just like
               | working with Nintendo).
               | 
               | Sorry for the large response, I was bored.
        
               | fedorareis wrote:
               | > The whole point of an IP is that you know what to
               | expect, and having different studios working on the same
               | IP is contrary to that goal.
               | 
               | Is that actually the point of an IP? I would argue that
               | an IP is more like Star Wars where the games that can
               | come from it can vary in format and mechanics. And less
               | like Battlefront where the expectation is a specific set
               | of mechanics and game modes. I would argue that if
               | someone where to make a non RPG Mass Effect that would
               | still be within the IP and wouldn't go against the core
               | concept of IP.
        
               | gogopuppygogo wrote:
               | Change = risk
               | 
               | If you want to build new IP and there isn't established
               | funding you can go start a Kickstarter campaign to raise
               | money from gamers to go build the game.
        
               | gabereiser wrote:
               | That's the crux of it right there. Funding. Studios that
               | have funding secured (or don't need it) should be the
               | ones taking those risks. But yes, it's risky to introduce
               | new IP, the results can be disastrous. Cliff Bleszinski
               | knows this.
        
             | leetcrew wrote:
             | if they would just keep cranking out sequels at the same
             | level of quality but no real innovation, I would be pretty
             | happy. mass effect 1 was pretty good, me2 was great, me3
             | was still decent. why did they have to mess with the
             | program for andromeda? similar with far cry. fc2 was great,
             | but probably too unforgiving for the mainstream audience.
             | they dumbed it down a bit for fc3, and fc4 was more of the
             | same but with a couple pain points ironed out. then they
             | had to mess everything up for fc5, why?
             | 
             | oddly enough, call of duty seems like a pretty good example
             | of how to do a AAA franchise. they hit a winning formula
             | with cod4, and they haven't really changed anything since.
             | I'm not a huge fan of the series, but if you loved cod4,
             | you'll love pretty much every game after that.
             | 
             | or an even better example: counterstrike. hardcore cs
             | players will complain about subtle differences in the
             | engine/hitboxes/netcode over time, but the core mechanics
             | are exactly the same as in 1999. if it ain't broke...
        
               | WorldMaker wrote:
               | > why did they have to mess with the program for
               | andromeda?
               | 
               | Obviously everyone has their opinions, but I thought
               | Andromeda the strongest sequel to ME1 story content wise.
               | Andromeda's failings weren't in the story or the content
               | (ME "B-Team" or not, thanks to Anthem's black hole, they
               | wrote most of the strongest story content in all four
               | games), they were technical. EA absolutely should not
               | have pushed BioWare to Frostbite without properly
               | productionizing Frostbite as if it were Unreal/Unity with
               | a dedicated team and possibly an honest attempt to sell
               | it as a product outside of EA's walls, instead of leaving
               | it as DICE's in house with BioWare struggling to keep up
               | with forked changes. Almost all of the technical problems
               | in DAI, MEA, and especially Anthem seem clearly the fault
               | of this broken engine relationship between DICE and
               | BioWare. If EA wants Frostbite to be the next Unreal (or
               | even just an okay competitor to Unreal) it needs to learn
               | (five years ago) the lessons from Unreal that you treat
               | even first and second party games as if they were third
               | party customers to get the best results.
        
               | leetcrew wrote:
               | I didn't actually finish the game, so I can't speak too
               | much to the story. for me it wasn't even about the bugs;
               | I just thought the andromeda open world was the blandest
               | of any I'd played at the time. it was like they looked at
               | the lunar rover minigame from me1 and decided to make it
               | the whole game. I wish they had just stuck to the
               | traditional rpg level design of the previous games. I
               | didn't much like the combat mechanics in andromeda
               | either, but that could just be personal taste.
        
               | WorldMaker wrote:
               | Well yeah, I loved the ME1 Mako and thought that very
               | "Star Trek exploration" concept something strong about
               | ME1 that I thought 2/3 deviated too far from, but I
               | realize how much of a personal taste issue that becomes.
               | MEA's open world could have used more time to bake (and
               | still seems as much a restrictions caused by the
               | Frostbite engine issue as anything, at least to my
               | outside perspective). Also, yes, I find that for an
               | FPS/3PS-focused engine, I don't entirely understand why
               | Frostbite feels so bad at FPS/3PS combat mechanics, but I
               | also have never played Battlefield/Battlefront games so I
               | don't know if that is a BioWare/Mirror's Edge fork(s)
               | specific problem or a general Frostbite problem.
        
             | apatters wrote:
             | Absolutely. It's fine for gamers to indulge in some
             | nostalgia, too.
             | 
             | It'd be better for the industry if we all recognized that
             | the job of a guy like Bobby Kotick is to eat a steak every
             | so often, and then vomit it up for the next 25 years.
             | Someone has to drive a garbage truck and there's nothing
             | wrong with paying him for it.
        
             | Osiris wrote:
             | The trend is definitely moving away from many separate
             | games and toward "living" games. Look at how many games
             | these days end up just doing updates/DLCs over many years
             | rather than releasing whole new versions of the game.
             | 
             | Look at Destiny, there was originally planned for Destiny
             | 3, but now the plan is just to make Destiny 2 the only game
             | for the next 10 years with constant content updates. Even
             | now, Destiny 2 of today is a significantly different than
             | Destiny 2 at release.
             | 
             | Microsoft/343 have indicated that "Halo: Infinite" is
             | planned to be this way as well, a living game.
             | 
             | Even indie games like Astroneer and Don't Starve are going
             | down this route of updating a single game over a long
             | period of time.
             | 
             | I'm not sure if that should be considering "milking", but
             | it's definitely a change from how things used to be done.
        
               | mywittyname wrote:
               | It makes a lot of sense for most games to work like this:
               | once you have a core game, adding content to it is
               | comparatively cheap. Which means that the ROI can be
               | really high if a point release with new content causes a
               | spike in unit sales.
               | 
               | This probably works better for indies than DLC because I
               | do think people have developed an aversion to DLC due to
               | the big publishers abusing it for cosmetic updates.
               | Personally, I'm very likely to pick up something like
               | Factorio at full price, knowing that the devs are going
               | to be adding "free" content to the base game over the
               | years. But I'll skip over games with "season passes" and
               | just wait for the complete edition to be released.
        
               | WorldMaker wrote:
               | > Look at Destiny, there was originally planned for
               | Destiny 3, but now the plan is just to make Destiny 2 the
               | only game for the next 10 years with constant content
               | updates. Even now, Destiny 2 of today is a significantly
               | different than Destiny 2 at release.
               | 
               | Destiny seems to have gone through a lot of different
               | plans. The plan before Activision was seemingly to stop
               | after 1 and make that the live service game, though the
               | 1/2 break helped them hurdle a console generation gap so
               | Activision might not have been wrong to push for 2 at
               | least (but yeah was definitely trying to milk it with 3).
        
               | whynaut wrote:
               | Not that they were trying to milk it, but that they are
               | currently twisting 2 into something it wasn't. The game
               | was not originally written to support also being Destiny
               | 3.
        
               | WorldMaker wrote:
               | I'd argue that was always the Destiny plan to be a
               | constantly shifting MMO and Destiny 1 is the real outlier
               | at this point. The teething pains right now "twisting 2
               | into something it wasn't" seem to be more somewhere
               | between "twisting 2 into what it was always meant to be"
               | and "Bungie is still learning how to run and build an MMO
               | the hard way by ignoring most of what worked for decades"
               | (for instance, relying so much on streaming from the
               | disc/hard drive over streaming from the server making it
               | real hard for them to keep all zones active at the same
               | time because they run against disc/hard drive size
               | limits; that's Ancient MMO Trade-Offs 101 that Bungie
               | seems dead set on doing the weirdest possible solutions,
               | though to Bungie's credit they aren't the only ones in
               | this current "live service" games era learning this old
               | lesson the hard way as games like Fallout 76 and Sea of
               | Thieves seem just as likely to hit the exact same wall if
               | they try to expand much more).
        
               | shagie wrote:
               | The "living game" approach has to do with the cost of the
               | DLC and the difficulty at moving the price point of a
               | game (while costs to build it go up).
               | 
               | This allows the studio to make money on the game based on
               | the continued DLC which needs less development
               | investment.
               | 
               | It isn't so much "milking" but rather "acknowledging a
               | change in the way games are monetized because the price
               | of the initial game isn't changing."
        
               | mrguyorama wrote:
               | No, the "living game" approach is because it turns out
               | taking a "hat" asset that took an artist like 2 days to
               | make (or you literally got for free from your fanbase!)
               | and selling it for $5 to the 10 million people playing
               | your game makes A FUCKLOAD of money. It's absolutely
               | milking. Games make more money now when they are "Oh woe
               | is me so expensive to make oh poor me feel pitty" then
               | they ever dreamed of even when a game could be made by
               | one person.
        
             | trevyn wrote:
             | The "Small team makes innovative and interesting X. Gets
             | bought" trend is hardly limited to gaming! Or the 90's.
        
             | gota wrote:
             | Have you watched Mythic Quest? There's a particular episode
             | touching this, that doesn't really require the rest of the
             | series and is very good.
             | 
             | Check it out if you can - it' "Dark Quiet Death" from
             | Season one
        
           | racl101 wrote:
           | > Sure, if you ate McDonald's every day you'd probably think
           | that there are no good restaurants anymore.
           | 
           | Brilliantly put.
        
           | balls187 wrote:
           | Deadcells ?
        
           | vorpalhex wrote:
           | Open source gaming is an option too - Cataclysm DDA as a
           | thriving example, Nethack, so on.
        
           | BadassFractal wrote:
           | Excellent taste in colony survival titles!
        
           | dragontamer wrote:
           | River City Girls (WayForward), Factorio, Two Point Hospital,
           | FTL.
           | 
           | Plenty of games out there, no reason to keep buying the same
           | 3d-action RPG formula from the AAA-studios unless that's a
           | thing you like.
        
           | pc86 wrote:
           | Stellaris might be one of my favorite games in recent memory
           | (granted, I don't play that much).
        
         | kanox wrote:
         | A lot of people claim that this is reducing competition but the
         | gaming industry seems to be much less consolidated than many
         | others.
        
         | eunos wrote:
         | Don't forget Tencent.
        
           | actuator wrote:
           | Epic is partly owned by Tencent but yeah, they are a very big
           | fish, specially with their interests in mobile gaming.
        
           | gertrunde wrote:
           | And not just Tencent - there are also other companies, like
           | NetEase, which while smaller than Tencent at about 1/6th of
           | the size, still takes more annual revenue than EA. (Going by
           | figures on Wikipedia).
        
             | eunos wrote:
             | And also Bilibili might also join the industry with Fall
             | Guys mobile
             | https://twitter.com/ZhugeEX/status/1297205586350747648
        
         | ineedasername wrote:
         | We still have large, amazing, original games coming out of
         | small studios. Kingdom Come: Deliverance is an excellent
         | example.
         | 
         | We may get to a point where there are practically no "medium-
         | large" developers and only "massive" ones like Microsoft, but
         | I'm confident we'll still get great games from outside the
         | massive groups.
        
         | DubiousPusher wrote:
         | I don't think it's fair to include Microsoft in that list. They
         | buy game studios so they can close them and shelve their IP
         | after several attempts to turn beloved franchises into GAAS
         | products. They're less of a game studio conglomerator and more
         | of a recycling bin.
        
           | WorldMaker wrote:
           | Depends on which era of Microsoft Game Studios / Xbox Game
           | Studios you are talking about. Also, Microsoft has never
           | really shelved IP ever, even Flight Simulator is back out of
           | retirement! They've sold IP back to (nearly) the original
           | developers, which is somewhat unheard of outside of Microsoft
           | (Fasa's BattleTech/Mech Warrior and Shadowrun IP brands are
           | back in the "indy space" because Microsoft sold it back; you
           | rarely hear of an Activision or EA IP getting sold back to
           | small developers). Even Microsoft's worst turnover period of
           | developer subsidiaries had some interesting mitigating
           | circumstances: Bungie wanted to be independent again (and
           | again that's a weird case where you'd be surprise to see a
           | developer like Bungie spin back out of an Activision or an
           | EA; Bungie themselves had to do a ton of work on their
           | publishing contracts to avoid being swallowed up by
           | Activision with Destiny), and rumors are that whatever
           | happened to Lionhead may have been a suicide, though who
           | knows if the story will ever be substantiated one way or the
           | other (and Lionhead's IP hasn't been "shelved" for long
           | either with Playground Games working on a new Fable).
        
         | strikelaserclaw wrote:
         | In just a generation we will have our own version of zaibutsu
         | and chaebols, isn't that exciting !
        
         | ArkVark wrote:
         | Because the 30% 'Standard' commission is fundamentally
         | uneconomic. Independent publishers cannot thrive, when they
         | could simply be acquired by a platform owner (ie. Microsoft)
         | and pay 0%.
        
         | SSLy wrote:
         | Nintendo is self-sustainable, Apple is exerting a lot of
         | influence among smaller studios with Arcade. Like Annapurna
         | Interactive (which is nota bene funded by Oracle).
        
           | wsc981 wrote:
           | _> Nintendo is self-sustainable, Apple is exerting a lot of
           | influence among smaller studios with Arcade. Like Annapurna
           | Interactive (which is nota bene funded by Oracle)._
           | 
           | I feel Apple Arcade sucks. I recently subscribed, cause I
           | thought maybe my daughter would enjoy it. But most of the
           | games are still too hard for her. So then I tried to play
           | some games on Arcade for myself, but can't say I enjoyed it.
           | Played a few games for 15 - 30 minutes then got bored. There
           | just seems to be very few -if any- really quality games on
           | Apple Arcade, at least from my point of view.
           | 
           | A few days ago I ordered the Retroid Pocket 2 [0], I hope
           | this device will help me get my gaming fix.
           | 
           | If the Retroid Pocket 2 provides me and my daughter with a
           | fun experience, then later I'll order a 2nd one for my
           | daughter. I believe old NES/SNES games are probably easier to
           | play for a 3.5 year old child compared to most of Apple
           | Arcade's offerings. My daughter can already handle a simple
           | gamepad, so as long as the game doesn't use too many buttons
           | (4 directions + A/B/X/Y), a game should be playable for her.
           | 
           | ---
           | 
           | [0]: https://www.goretroid.com/products/retroid-
           | pocket-2-handheld...
        
             | Wowfunhappy wrote:
             | Have you tried any NES games lately? They're super hard!
             | SNES games are better but they're still almost all very
             | difficult.
        
               | wsc981 wrote:
               | _> Have you tried any NES games lately? They 're super
               | hard! SNES games are better but they're still almost all
               | very difficult._
               | 
               | NES games might be hard. I never really had a NES while I
               | was young. But I do know for sure some SNES games that
               | will be easy to play. E.g. Mario Kart & Unirally. There's
               | some videos on YouTube that shows other games that are
               | playable by young children [0]. Super Double Dragon isn't
               | too complicated either I think and the Retroid Pocket 2
               | can be connected to a tv using HDMI cable and can use BLE
               | to connect controllers. So that way I can play together
               | with my daughter at the same time, to make it even easier
               | for her.
               | 
               | Here's a video that suggests some NES games for children
               | [1].
               | 
               | ---
               | 
               | [0]: https://www.youtube.com/watch?v=Qwn1IM7GV10
               | 
               | [1]: https://www.youtube.com/watch?v=3dmF3FbZwlQ
        
             | myko wrote:
             | Apple's entire approach to gaming is broken. I tried to
             | play various games on my iPad Pro and AppleTV recently and
             | just getting a controller to work is a shitshow. Half the
             | games that work with controllers have weird moments where
             | you need to touch the screen.
             | 
             | It's fine for extremely casual or touch based games but
             | doesn't work for anything serious.
        
           | Wowfunhappy wrote:
           | Annapurna Interactive has had their name on so many creative,
           | well-done projects recently. I had no idea they received
           | funding from Oracle, but quite frankly that just makes me
           | think (somewhat) better of Oracle, not less of Annapurna.
        
             | bananaoomarang wrote:
             | Annapurna was founded/is run by Megan Ellison, Larry
             | Ellison's daughter, if it seems curious!
        
           | MaximumMadness wrote:
           | I'd disagree here. Would recommend checking out this piece
           | [1] on Nintendo's failure to expand as an IP brand.
           | 
           | https://www.matthewball.vc/all/onnintendo
        
           | actuator wrote:
           | I would never want it to happen because of how much I love
           | Nintendo. But I have always thought if there is any gaming
           | property Apple can really benefit from buying, it is
           | Nintendo.
        
             | gambiting wrote:
             | If I'm doing the maths correctly - Nintendo's current worth
             | is somewhere around $40BN?
             | 
             | Like, that's a lot of money, even for Apple, and then I'm
             | not sure Nintendo would want to sell?
        
               | masklinn wrote:
               | > I'm not sure Nintendo would want to sell?
               | 
               | Nintendo definitely wouldn't want to sell but it's
               | publicly traded so a hostile takeover is always in the
               | cards
        
           | gregjw wrote:
           | I mean, one of the founders (Megan Ellison) is Larry
           | Ellison's daughter, I'm sure he helped it get started, but
           | does Oracle as a company have any official activity with
           | Annapurna?
        
           | Andrex wrote:
           | Nintendo is just two bad generations of hardware from being
           | vulnerable enough to sell itself (IMO.)
           | 
           | They had only $4.3 billion cash on hand as of 2018 (surely
           | more by now thanks to the success and maturation of the
           | Switch.) But Microsoft just dropped a little less than double
           | that on ZeniMax.
           | 
           | I wish Nintendo were in such a rock-solid place where I'd
           | feel confident about them existing forever like Disney but I
           | don't think that's ever been the case.
           | 
           | Edit- The people downvoting me have apparently already
           | forgotten about the Wii U. Imagine if they had two such
           | systems in a row, without the DS/3DS line as a profitable
           | fallback. Such are the possibilities of the future.
           | 
           | When Nintendo's doing well, they're doing great, and everyone
           | seems to forget the bad times. The GameCube era wasn't much
           | better, but at least the GameCube and GBA were
           | profitable/break even from their launches, as opposed to the
           | Wii U and especially 3DS post-Ambassador price cut.
           | 
           | Would be interested in a discussion or any kind of rebuttal
           | from others who are actually familiar with Nintendo's
           | financial history.
           | 
           | To be clear: Nintendo as a company operated a loss from
           | 2012-2015. An incompetent CEO could easily exacerbate that
           | into a death spiral. Don't take Nintendo for granted, is all
           | I'm saying.
        
             | aikinai wrote:
             | Over $4 billion cash on hand is an insane amount of money
             | for such a small company. Nintendo is only about 4,000
             | employees worldwide, so that cash will go a very long way.
        
             | Wowfunhappy wrote:
             | > But Microsoft just dropped a little less than double that
             | on ZeniMax.
             | 
             | And there you have a key difference between Microsoft and
             | Nintendo.
        
             | staticman2 wrote:
             | Worst case scenario for Nintendo would likely be making
             | Xbox and PS5 games and PC games. I don't think they will
             | ever be for sale.
        
               | moomin wrote:
               | Yeah, I mean, Sega don't have the mindshare they used to
               | when they owned hardware, but they're very much still a
               | thing.
        
               | Andrex wrote:
               | (replying to both you and the parent)
               | 
               | It's a possibility but pivoting to software isn't easy by
               | any stretch, and it wasn't something Sega should have
               | even been able to do (financially.) The only reason it
               | happened is because Sega's biggest debtor, Isao Okawa,
               | forgave that debt on his deathbed.
               | 
               | https://www.nytimes.com/2001/03/17/business/isao-
               | okawa-74-ch...
               | 
               | In a slightly altered timeline where Okawa didn't do
               | this, Sega would have went under and its IP's would have
               | been sold piecemeal to the highest bidders.
        
               | staticman2 wrote:
               | Nintendo has famously large cash reserves rich and a
               | quick Internet search suggests they have about 7 billion
               | in cash. Things would have to go very badly for them to
               | go out of business, especially as they can presumably
               | issue new stock to help raise money for a pivot in some
               | sort of doomsday scenario.
        
             | sylens wrote:
             | I wish Nintendo would just take some ideas from other
             | companies in the areas of online play and incorporate them
             | into their own products. My friends and I would love to
             | play Mario Kart on Switch with each other, but we can't be
             | bothered to setup an additional voice chat solution and use
             | the dumb lobby system. We also would like to play Mario
             | Party online, but Mario Party Switch doesn't even offer its
             | main game modes online, just a handful of mini games.
             | 
             | It's frustrating because there's a lot of untapped
             | potential.
        
             | fomine3 wrote:
             | Wow you say "only $4.3 billion" for not huge company.
        
               | [deleted]
        
             | tmccrary55 wrote:
             | You make good points but Nintendo is such an iconic
             | Japanese brand, it seems like their government would get
             | involved if they were in dire straights.
             | 
             | As a Nintendo baby, it'd be a dark day if some conglomerate
             | bought them.
             | 
             | I was just thinking though, if they needed money they could
             | easily raise crazy amounts of cash from their fanbase via
             | crowdfunding.
        
               | dannyw wrote:
               | Their central bank is already buying Nintendo stock and
               | is the largest shareholder in Japan, I think.
        
         | LanceH wrote:
         | I was expecting you to finish with valve pivoting to hats.
        
           | akhilcacharya wrote:
           | I mean, the joke is funny but realistically it's clear that
           | Valve is getting back in the game, so to speak, and we're
           | probably going to see some VR followup to Alyx in the next
           | year or two.
        
             | dspillett wrote:
             | I'm not sure about that. I read Alyx as a very successful
             | tech demo intended to push the market sector out a bit and
             | make money off the platform and hardware, rather than a
             | renewed more games-centric direction for Valve. Much like
             | iD's output often being tech demos for the game engines
             | that they then license to other studios.
        
               | scollet wrote:
               | > very successful tech demo
               | 
               | Can't think of a Valve game that doesn't fit this
               | description.
        
               | outworlder wrote:
               | Tech demo? Have you played it?
               | 
               | It's a heck of a "demo". It's about the size of Half Life
               | 2.
        
             | me_me_me wrote:
             | I dunno about this. The current consensus of community is
             | that Dota 2 is dying and valve couldn't be bothered doing
             | anything about it. Just cashing in while they can.
             | 
             | And Dota 2 is by far their biggest game.
        
               | dx87 wrote:
               | CS:GO is actually their biggest game now, but it does
               | look like Dota 2 is dying. From a business perspective,
               | they don't have any reason to try and save it though.
               | They've lost ~40% of their players over the past 4 years,
               | but are making more money than ever. The in-game
               | tutorials have been unfinished for years, their Dota+
               | subscription service is all but abandoned (but still
               | bringing in millions of dollars a year), and even
               | cosmetics are mostly contained to a time-limited
               | battlepass to take advantage of FOMO.
        
               | me_me_me wrote:
               | CS GO was abandoned by valve, community picked up the
               | scene by creating their own leagues and tournaments. Only
               | then valve gracefully came back to support CS :(
        
               | murph-almighty wrote:
               | CS:GO is also going to trend downward soon with the
               | release of Valorant, which is basically the same game
               | with a few superpowers attached. All my friends who
               | played GO switched over, they're attracting a pro scene,
               | I think it's only a matter of time tbh.
        
               | tmccrary55 wrote:
               | I've avoided Valorant because it requires kernel drivers.
               | But I'm in the minority, most gamers don't even know
               | whats involved there.
        
               | overtonwhy wrote:
               | The International has been growing every year.
        
               | bootloop wrote:
               | I would say since it was made free to play CS:GO (also
               | Valve) surpassed Dota 2 and it is still rising.
        
               | nindalf wrote:
               | > Dota 2 is dying
               | 
               | I'm old enough that I remember people saying this in
               | 2014. Actual data on active users -
               | https://steamcharts.com/app/570#All. This indicates that
               | it's far from it's peak of 1.2M active players but 700k
               | active is still respectable.
               | 
               | > Dota 2 is by far their biggest game.
               | 
               | Not by players. That would be CS:GO
               | (https://steamcharts.com/app/730) with 900k active
               | players.
        
               | pbhjpbhj wrote:
               | 900k active presumably includes the 50% of Deathmatch
               | players that are zombies?
               | 
               | It's interesting to see there seems to be some
               | evolutionary pressures at play as a couple of new
               | routines are being used, not just 'rotate on the spot',
               | one or two shoot now (yes, I got shot by an XP farming
               | zombie) and one does epicycles which makes them
               | surprisingly hard to shoot.
        
               | de_watcher wrote:
               | They've managed to make a Dota 2 tutorial that's worse
               | than the 2014 one. And matchmaking for the new players is
               | just brutal, there is no retention.
        
               | me_me_me wrote:
               | Personal story time, few months back me and my buddy got
               | asked to help our non-dota friend get into the game. We
               | are both playing occasionally in lower brackets.
               | 
               | Both of us created new account to so that noobie wouldn't
               | be thrown into deep water right away. Note that me and my
               | friend were 'baby sitting' - playing neutrally not trying
               | to win vs lower rated opponents.
               | 
               | Out of 10 games 7 had hardcore smurfs in them. People in
               | stack dominating their lanes. I don't see how anyone new
               | and without any friends could possibly survived through
               | such acid pool.
               | 
               | Imagine you are starting to play chess and 7/10 opponents
               | are rated master and will crush you. And its kind of
               | crush that you can't really learn from either.
               | 
               | I really don't see how dota can grow when there are so
               | many alternatives.
        
               | Revery wrote:
               | Are you sure matchmaking didn't detect you were smurfing?
        
               | jay_kyburz wrote:
               | To fix that problem you have game systems that are more
               | random / forgiving in lower ranked games (remove the
               | skill).
               | 
               | Then in the harder ranks you can dial back those
               | mechanics and make the game more skill based.
               | 
               | Just a little tip for Valve there. I'm sure they're
               | reading.
        
               | [deleted]
        
             | 013a wrote:
             | People really need to watch (play?) (read?) The Final Hours
             | of Half Life Alyx. Its a documentary-like experience
             | available on Steam which dives in to the past decade or two
             | at Valve.
             | 
             | From the outside, all we see is very few games being
             | produced. From the inside, its far more complex; something
             | like a Dark Decade for Valve where even they weren't sure
             | what they should be working on. Hundreds of failed
             | prototypes and ideas. Major technical issues with Source 2
             | that took years to fix. L4D3 was under development, but ran
             | into huge scope creep (full open world with variable length
             | days depending on time of year and hemisphere, variable
             | tides based on moon cycle, crazy stuff like that). They
             | were working on a tech showcase codenamed ARTI/Artifact
             | using a brand new voxel-based game engine separate from
             | Source (and after the game was canceled, the name was taken
             | and used for the now-released Dota 2 Card Game).
        
               | mywittyname wrote:
               | When you hear stuff like this, the acquisition binge that
               | so many companies go on starts to make sense.
        
               | WorldMaker wrote:
               | When you hear stuff like this, you start to wonder if
               | Valve's management style is half as sustainable as they
               | would like to think. Without Steam and hats/knives they'd
               | be broke several times over with that sort of lack of
               | focus and inability to release games outside of what
               | seems a decadal cycle. (ETA: Which possibly makes a
               | "locusts of gaming" analogy relevant for Valve, hah.)
        
               | deadbunny wrote:
               | Except that out of that experimentation came Alyx.
               | Everything in that game is outstanding from a technical
               | perspective, the way you interact with the world feels
               | completely natural.
               | 
               | Sure they could have pushed out a VR game every year for
               | the last 5 years to maybe get to the same level of
               | interaction fluidity but they would all feel subpar, not
               | quite there, like the vast majority of other VR games.
               | 
               | Valves strength is that they a have a structure that
               | allows experimentation without a hard deadline, they can
               | afford to throw millions at the wall and see what sticks.
               | This allows themw to take a decade between large, ground
               | breaking projects. They're not beholden to YoY or QoQ
               | growth.
               | 
               | They've had what? Two duds in 20+ years? Not bad when you
               | consider the rest of their output are beloved classics.
               | 
               | Granted they have a good few money printing machines to
               | help them work like this but I would argue that they have
               | these money printing machines because they have the
               | ability to experiment, because of their structure.
        
             | Cthulhu_ wrote:
             | Sort of; unless they make more games, Alyx is "just" a tech
             | demo or an attempt to sell more of their VR kits.
             | 
             | It's weird, they've got some seriously good franchises that
             | they haven't done anything with; Half-Life could use a
             | sequel every few years; Portal could become a massive
             | franchise; Team Fortress 2, CS:GO and DOTA 2 are huge money
             | makers but I think they're reluctant to make sequels to
             | those because of balancing and pissing off the existing,
             | invested player bases. (I think that may have happened when
             | they went from CS:S to CS:Go, where the latter had very
             | lucrative monetization options, lucrative but morally
             | dubious because of off-site trading and gambling)
        
               | deadbunny wrote:
               | Do we need sequels every few years? Don't get me wrong
               | I'll be the first I the queue for HL3 or Portal 3 but
               | only because historically it has been a fantastic set of
               | games.
        
               | leetcrew wrote:
               | as a player, I'm not really sure what would be gained
               | from a sequel to csgo. any big change to the mechanics
               | would just piss everyone off, and smaller changes can
               | just be done as updates to the existing game. csgo was
               | only ~$20 when it launched, and it's free now, so I don't
               | think there's much financial upside to selling a newer cs
               | title. they already make plenty of money off skins.
               | 
               | the only thing I see that they could really change in a
               | new title would be the graphics, but I don't think that's
               | much of a selling point to the audience. cs players care
               | more about getting >100fps on their potato computer than
               | pretty graphics.
        
               | [deleted]
        
           | Kiro wrote:
           | Maybe I misunderstand what you mean but pretty sure the CS:GO
           | knife market is way bigger than the TF2 hat market, so knives
           | fit the joke better.
        
         | weregiraffe wrote:
         | >Soon we'll just have Microsoft, Epic, and a conglomeration of
         | EA, Activision, and Ubisoft
         | 
         | And, you know, all the other independent developers. Of which
         | there are a legion.
        
         | klmadfejno wrote:
         | The barrier between what indie studios and big studios can
         | produce is increasingly shrinking. I'd say the market has never
         | been healthier. The sheer amount of content is still
         | constrained by some linear function of man hours but there's
         | enough crowdsourcing business models like kickstarter and early
         | access releases that even small shops can afford to show a cool
         | concept and get funded for its completion.
        
         | acolumb wrote:
         | I find that funny when Among Us (indie) and Fall Guys (also
         | indie) are some of the highest-trending games at the moment.
        
           | Noos wrote:
           | Both of them are free, though. The former one only got this
           | push due to streamers suddenly playing it together. These are
           | kind of "meme of the moment" games more than anything, in the
           | same way VR Chat was a bit ago, or Five Nights at Freddy's.
        
         | publicola1990 wrote:
         | I think Sega is also a major player, they have bought up many
         | studios in recent years including Relic, Creative Assembly and
         | Amplitude.
        
         | doomlaser wrote:
         | Unity just had its IPO, and the technology is powering a huge
         | fraction of games across all platforms, from recent hit Fall
         | Guys to Pokemon Go, to thousands of indie efforts, not to
         | mention wide adoption in both the AR software industry and as a
         | platform for many AI research projects. I don't know what its
         | financial future will be as the company has been focusing on
         | growth over profit, but it's a significant player.
         | 
         | Tangentially, open-source game engine Godot keeps getting
         | better and better, and it's just a matter of time before a
         | significant game is made using its tools:
         | https://godotengine.org/
        
           | pjmlp wrote:
           | According to Switch data, Unity powers about 50% of its
           | games.
           | 
           | It is also the tier1 engine sponsored by Google and Microsoft
           | for their 3D offerings, Godot needs to grow a bit more to
           | reach that level of relevance for game studios, AR/VR
           | companies and Hollywood now looking at Unity.
        
             | tomc1985 wrote:
             | I wouldn't write off Godot, it may not have the hype or big
             | names but it is seeing swelling support from the indie and
             | garage developer side of things
        
             | logicOnly wrote:
             | Nintendo isn't really helpful to understand the greater
             | market.
             | 
             | Most developers don't work with them, and their customers
             | represent a tiny less "gaming educated" population. It's
             | like using cellphone games as a gauge on the greater
             | market.
        
               | santoshalper wrote:
               | That's some impressive mental gymnastics to try to
               | redefine a market to be more like one you want it to be.
               | Here's a tip: Markets are defined by demand, not supply.
        
               | echelon wrote:
               | > Most developers don't work with them, and their
               | customers represent a tiny less "gaming educated"
               | population.
               | 
               | That's a bit insulting. Mario and Zelda are a few of the
               | consistently best game franchises. Smash Bros gamers
               | aren't "uneducated"
               | 
               | > It's like using cellphone games as a gauge on the
               | greater market.
               | 
               | The mobile game market is bigger than the console and PC
               | market.
        
               | sleepybrett wrote:
               | The switch is also a huge market for indie devs now. Just
               | a crazy amount of indie games in the switch market. Hell
               | one company, Brace Yourself Games, leveraged their game
               | 'Crypt of the Necrodancer' into a connected zelda
               | licensed game called 'Cadence of Hyrule' that just won
               | some awards.
               | 
               | The whole 'Nintendo is a thing unto itself' narrative is
               | fading quickly.
        
               | filoleg wrote:
               | >The whole 'Nintendo is a thing unto itself' narrative is
               | fading quickly.
               | 
               | I fully agree with you, but that narrative has started
               | changing only in recent times. Not that long ago, I would
               | have mostly agreed with the premise that "Nintendo is a
               | thing unto itself."
               | 
               | If my memory serves right, Nintendo was dipping feet into
               | it since at least GameCube/Wii era, but only with Switch
               | they started seriously being, in my eyes, a not "unto
               | itself" kind of an entity.
        
               | Noos wrote:
               | It still is, though.
               | 
               | I mean, a part of the reason why indie titles work there
               | is that Nintendo is refusing to offer a AAA gamepass, is
               | using underpowered hardware and is charging a price
               | premium for it. They very much are resisting trends and
               | are their own thing, and it's kind of hard to really use
               | them as a long term market barometer because it can and
               | will backfire as often as it works.
               | 
               | They also kind of are in uncharted waters too. This is
               | now the first time I think they don't have a dedicated
               | handheld and home console, and just have one platform. A
               | lot of why they were able to survive mistakes was having
               | the handheld market as an evergreen to fall back on.
        
               | pjmlp wrote:
               | If you so wish,
               | 
               | https://developer.android.com/games/develop/build-in-
               | unity
               | 
               | https://developers.google.com/ar/develop/unity/quickstart
               | -an...
               | 
               | https://stadia.dev/blog/unity-production-ready-support-
               | for-s...
               | 
               | https://docs.microsoft.com/en-us/windows/mixed-
               | reality/devel...
               | 
               | Is it mobile enough?
        
               | the_hoser wrote:
               | That's silly gatekeeping bullshit.
               | 
               | By the numbers, mobile gaming _is_ the greater market. It
               | 's traditional gaming that's becoming the niche.
        
               | [deleted]
        
             | doomlaser wrote:
             | Unity is definitely a big player on all platforms, but it's
             | probably strongest on smartphones / AR / simulation for AI
             | / and indie developers. Epic's niche with Unreal is more
             | high end AAA games / big studio console releases, and now
             | apparently Hollywood & VFX. Disney and ILM are using Unreal
             | for real-time on-set backdrops in shows like The
             | Mandalorian: https://venturebeat.com/2020/02/20/ilm-
             | reveals-how-it-used-u...
             | 
             | https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games#U
             | n...
             | 
             | The underlying C++ source code is available for both
             | commercial engines, but Unity charges high fees for source
             | access, and only on a direct per-studio basis, whereas
             | Unreal 4's source is available on GitHub if you pay $20/mo.
             | The vast majority of Unity developers work within its IDE
             | and C# API. There are definitely strong network effects
             | from the sheer number of developers using Unity, such as
             | the amount of documentation, tutorials, and C# code
             | available online.
             | 
             | But again, Godot is fully open source and getting
             | consistently better as it evolves. It's C++ based, closing
             | in on competitive rendering, ported to every relevant
             | architecture, and has a full IDE and scripting system. It
             | reminds me a lot of the Blender project. At some point,
             | some significant video game IP will be built using it and
             | shake things up. It's just a matter of time.
        
               | Avery3R wrote:
               | > Unreal 4's source is available on GitHub if you pay
               | $20/mo
               | 
               | Unreal 4's source has been free to access for a while
               | now. The $20/month thing was just when it first came out.
        
         | aikinai wrote:
         | How did you leave out Nintendo? :(
        
         | dragonsh wrote:
         | Probably missing the largest gaming company in the world
         | Tencent here. I believe they will still thrive.
        
         | fendy3002 wrote:
         | There are more: - paradox interactive - rockstar, which is
         | strong from gta v online and rdr - cd projeckt red, which also
         | get income from gog and hyped cyberpunk - valve won't exit
         | software devs in short time, their investment in vr is big. I
         | won't be surprised if they release vanity knives with lootbox
         | though
         | 
         | IMO Bethesda decided to sell to MS because their recent games
         | cannot generate enough popularity. They can only hoped for
         | skyrim and are struggling with their old engine.
        
           | tormeh wrote:
           | > IMO Bethesda decided to sell to MS because their recent
           | games cannot generate enough popularity
           | 
           | Truly mystifying why they'd want to create an MMO. It's as if
           | they hadn't been following the news. The success of WoW is
           | incredibly hard to repeat, and most studios who try fail, no
           | matter how much money they throw at it.
           | 
           | The MMO space has been, WoW aside, a money bonfire for one
           | and a half decade at this point.
        
             | maxsilver wrote:
             | That, and also, Bethesda already owns the (3rd largest?
             | ish?) MMORPG on the planet, with Elder Scrolls Online.
        
             | mattmanser wrote:
             | ESO has been pretty successful, 15 million players:
             | 
             | https://www.forbes.com/sites/davidjagneaux/2020/03/30/elder
             | -...
             | 
             | I'd guess that the article has it wrong and they're mainly
             | on the free tier and that's not the subscriber count
             | though.
        
           | ekianjo wrote:
           | If Rockstar ever gets acquired, this will be one of the most
           | expensive deals ever. They routinely sell games in the dozens
           | of millions of units.
        
             | wtf_is_up wrote:
             | Rockstar is owned by Take Two Interactive. TTWO's entire
             | market cap (including Rockstar and 2K) is about half of EA.
        
               | Thaxll wrote:
               | EA is much bigger in terms of revenue.
        
             | tinus_hn wrote:
             | The people that made GTA great left so that well is going
             | to dry up pretty quick
        
               | LinuxBender wrote:
               | So more flying motorcycles that shoot rockets? :-) I
               | think they ran out of ideas some time ago unless you
               | count my example.
        
               | anbotero wrote:
               | How do you know? Do you have any source information? I
               | had not read of this before
        
             | Cthulhu_ wrote:
             | GTA V, mainly thanks to their online offering, has been the
             | 2nd best selling video game of all time, second only to
             | Minecraft... which Microsoft bought in 2014 for $2.5
             | billion.
             | 
             | Mind you, Minecraft's income comes from a lot of
             | merchandise and spinoffs, whereas GTA is mainly from the
             | game itself.
             | 
             | I was curious; RDR 2, also a Rockstar game, is the #14 best
             | selling game of all time apparently; I didn't know it did
             | that good. The other GTA games are also in the top 50.
             | 
             | Source: https://en.wikipedia.org/wiki/List_of_best-
             | selling_video_gam...
        
               | puranjay wrote:
               | It makes me happy to see RDR2 do well financially. It's a
               | breathtaking game that's not just about mindless fast-
               | paced action all the time.
        
               | mywittyname wrote:
               | I rarely buy new games at full price, but I bought RDR2
               | twice: first for the PS4, the on the PC.
        
               | wasmitnetzen wrote:
               | Note that two thirds of the sales of Minecraft occured
               | after 2014[1].
               | 
               | [1]:
               | https://www.eurogamer.net/articles/2014-06-26-minecrafts-
               | con...
        
             | formerly_proven wrote:
             | Contrary to popular opinion, Rockstar is actually not a
             | competent game developer.
        
               | kevinlou wrote:
               | How do you define competency? Games sold, aggregate
               | review score, or some other arbitrary metric that you're
               | using to gatekeep on game quality?
        
               | recursive wrote:
               | I'm curious how you measure competence.
               | 
               | Virtually every release Rockstar does sells millions. And
               | from my point of view their games are fun too.
        
           | mattmanser wrote:
           | Fallout 4 was a massive hit and they've got a new franchise
           | about to come out (Starfield). Wolfenstein + Dishonored have
           | consistently sold well.
           | 
           | In May 2016, 5 years after Skyrim was released, it was valued
           | at $2.5 billion, now it's being bought 4 years later for $7.5
           | billion.
           | 
           | I appreciate some Bethesda fans have a weird agenda, but you
           | are wrong. Also, Starfield has been written in an overhauled
           | engine, so again, wrong[1]. Although to be honest, it's
           | probably the same engine with updates and they're just saying
           | that to try and stop the small minority of rabid fans that
           | keep on harping about their imagined deficiencies of the
           | creation engine with every new Bethesda game. That's then
           | always a massive hit.
           | 
           | [1]https://bethesda.net/en/article/4IwKWIj174Cb2QNTTtBAEb/tod
           | d-... - paragraph 9 "[The new console cycle has] led to our
           | largest engine overhaul since Oblivion, with all new
           | technologies powering our first new IP in 25 years,
           | Starfield"
        
             | tmpz22 wrote:
             | Fallout 76 was an unmitigated disaster and absolute
             | embarrassment to the studio however [1].
             | 
             | [1]: https://m.youtube.com/watch?v=kjyeCdd-dl8
        
               | mattmanser wrote:
               | So? Lots of studios have flops. The point is they've had
               | plenty more successes since Skyrim. I even forgot to
               | mention DOOM and Prey. And don't forget, FO76 wasn't even
               | made by the main studio.
               | 
               | Adding the back catalogue to gamepass (and probably
               | taking it all off steam), is part of the price too.
               | 
               | Hell, if the price was $7.5 billion even after the FO76
               | flop, what would it have been if they'd pulled it off?
               | Making a whole new type of MMO.
        
               | WorldMaker wrote:
               | Fallout 76 is even the exact sort of "live service" game
               | that seems to do really well on Xbox Game Pass. (Sea of
               | Thieves is often mentioned by Microsoft as a gold
               | standard live service game that exceeds exceeds "sales
               | expectations" precisely because of Game Pass; it probably
               | wouldn't have sold as much as it has without Game Pass.)
               | Rumors are that when Bethesda put FO76 on Game Pass the
               | player count went way up, though Microsoft remains
               | mysterious about actual Game Pass numbers, and FO76 also
               | released a major expansion pack and cross-play at the
               | same time, so if those rumors are true it may not just
               | have been Game Pass but the confluence of things.
        
               | chillwaves wrote:
               | That video is a year and a half old. I hear the game has
               | improved since then, but I haven't tried it myself.
        
               | ohyeshedid wrote:
               | So was No Man's Sky when it came out. Though rare,
               | sometimes studios do the right thing over time. FO76
               | seems to be having a better second act.
        
               | psyc wrote:
               | See also, Final Fantasy XIV. From disaster to IMO one of
               | the most magnificent games ever created.
        
               | shultays wrote:
               | I think comparison is a bit unfair since nms is (mostly)
               | single player while fo76 is not. If nms gets good (i
               | believe it is good btw, I play it regularly on VR) it
               | would still sell 5 years later but fo76 would be dead if
               | it can't keep up player count high.
               | 
               | So yeah, a failed multiplayer/mmo game is a bigger
               | failure imo, because it is hard/impossible to recover
               | from
        
             | noncoml wrote:
             | > I appreciate some Bethesda fans have a weird agenda, but
             | you are wrong
             | 
             | > small minority of rabid fans that keep on harping about
             | their imagined deficiencies of the creation engine
             | 
             | You post comes across a bit aggressive and insulting.
        
             | RealStickman_ wrote:
             | > ... stop the small minority of rabid fans that keep on
             | harping about their imagined deficiencies of the creation
             | engine with every new Bethesda game.
             | 
             | Seeing as there are still some ancient problems with
             | CreationKit (physics over 60fps, widescreen support, etc),
             | I'll be interested to see how much they will overhaul it
             | and how many old bugs will have to be fixed by the
             | community (see nexusmods "Universal Patch" for any CK
             | Bethesda game).
        
               | badsectoracula wrote:
               | FWIW the 60fps issue was introduced in Oblivion (it
               | didn't exist in Morrowind) and that was because of the
               | physics integration. However that is an integration issue
               | and something they have actually fixed - in other games
               | (e.g. Skyrim VR).
               | 
               | Similarly with widescreen support, there isn't really an
               | issue with it, you can use any resolution by modifying
               | configuration files but they just... do not bother to
               | polish it up.
               | 
               | (note that any bug that can be fixed with normal mods
               | isn't really an engine bug but a content bug - though
               | some mods do work by hooking the engine executable)
        
               | mattmanser wrote:
               | The creationkit games are one of the few that have the
               | two critical components that allow this, mod support and
               | extensive modding communities.
               | 
               | It's easy to have no fixes, when it can't be fixed.
        
           | shakow wrote:
           | > their recent games cannot generate enough popularity
           | 
           | I wouldn't be so sure. Sure, they are not GTA or CoD, but
           | Prey, Dishonored or Doom have all sold rather good.
        
       | aero-glide wrote:
       | Great, yet another acquisition. So eventually everything will
       | become one company or what? I like free markets, at least the
       | idea of competition. I hate conglomerates. Am I contradicting
       | myself?
        
         | ehnto wrote:
         | That depends on your definition of free market, but I think
         | everyone likes the golden-years of a free market. The long tail
         | of unhindered capitalism has some rough edges, we have some
         | laws to help but they're not much use if no-one uses them.
        
       | Covzire wrote:
       | RIP Bethesda.
        
         | emptyfile wrote:
         | Are you joking? What could Microsoft ever do that's as bad as
         | Fallout 76?
        
         | syshum wrote:
         | Honestly it is hard for me to see how Microsoft can ruin
         | Bethesda any worse than ZeniMax was already....
         | 
         | the new Doom was ok, but the new Fallout was TERRIBLE, as with
         | many other recent Bethesda ventures...
        
           | Trasmatta wrote:
           | I would say the new Doom was much more than okay. One of the
           | best playing FPS's I've played. And everything that Arkane
           | makes is gold.
        
             | weeeeelp wrote:
             | To add to the parent here, Doom was made by id Software,
             | which generally has a huge history of making very good FPS
             | games. I'm certain they were given a lot of leeway from the
             | producer.
             | 
             | Arkane's 2016 Prey was just amazing... shame so few
             | immersive sims get made anymore.
        
               | syshum wrote:
               | One thing that confused me, is the Announcement says MS
               | is acquiring Doom IP, but from what I can tell they are
               | not acquiring id Software, so how is that going to work?
        
               | Trasmatta wrote:
               | They're acquiring Zenimax, and Zenimax owns id software.
               | So id is part of the deal.
        
               | syshum wrote:
               | That makes more sense, I now have read the MS Statement
               | it was more Clear than the one I read earlier that made
               | it seem like they were only buying Bethesda from ZeniMax
               | not buying all of ZeniMax...
        
           | Covzire wrote:
           | It's not looking good for another TES or FO game unless
           | they're already very well under development.
           | 
           | EA has taught the industry that mega corps are where IP goes
           | to die a long, slow, cash-cow squeezing death. I'm actually
           | more disappointed in ZeniMax/Bethesda. In my mind, there is
           | absolutely no possibility that Bethesda will ever produce
           | another game on the level of FO3/NV now because corps do what
           | corps do which is A/B test and second guess every decision
           | until the product is a flavorless lump.
        
       | baq wrote:
       | waiting for announcement that facebook or netflix is buying valve
       | for an undisclosed $30b
        
       | rixrax wrote:
       | Does this mean that future versiona of Fallout will showcase Pip-
       | Boys runnig Microsoft Windows?
        
       | LandR wrote:
       | Visiting that site without JS enabled just triggers a constant
       | refresh loop!
        
       | dkersten wrote:
       | This (that Bethesda are selling, not that Microsoft are the
       | buyer) isn't really a surprise. It seems that everything they've
       | been doing for a few years now was to align themselves with a
       | sale.
       | 
       | This YouTube video predicting that's what they were doing springs
       | to mind: https://youtu.be/qJt_i2_vsSw
        
       | mrfusion wrote:
       | How will this affect VR?
        
       | kar1181 wrote:
       | Microsoft now own Doom, Quake, Wolf, etc IP. They own id
       | software.
       | 
       | 2020, I'm done.
        
         | r_police wrote:
         | Hey, at least we've got that RBG news last week so, not
         | everything has been bad this year.
        
       | Firebrand wrote:
       | Bethesda Games are not going not be exclusive to Xbox --
       | Confirmed by Todd Howard:
       | 
       | >Like our original partnership, this one is about more than one
       | system or one screen. We share a deep belief in the fundamental
       | power of games, in their ability to connect, empower, and bring
       | joy. And a belief we should bring that to everyone - regardless
       | of who you are, where you live, or what you play on. Regardless
       | of the screen size, the controller, or your ability to even use
       | one.
       | 
       | https://bethesda.net/en/article/4IwKWIj174Cb2QNTTtBAEb/todd-...
        
         | bytematic wrote:
         | No way this stands
        
         | LGNUITLZCJ wrote:
         | Exclsuive to Xbox doesn't make sense given what Microsoft's
         | strategy these days but games might be exclusive to Xbox and
         | Microsoft Store on Windows.
        
         | m_a_g wrote:
         | This reminds how the Oculus founder said that logging into
         | Facebook to hop on VR would never be required.
        
         | 42656e wrote:
         | They will definitely also release on Windows PCs. But that
         | meaningless corporate speak doesn't really confirm that they
         | will stay true multi-platform and release games on PlayStation
         | and Switch as well.
        
         | fartcannon wrote:
         | From now until acquisition, the language internally will be 'we
         | have our own identity within Microsoft' and then 3 to 6 months
         | later, there will be these offhand remarks from senior
         | management about how nameless other employees are confused
         | about their place in the company. Then within 1 year, there
         | will be an email about how the CEO has decided to eleviate the
         | confusion among the staff and unite the company under one name.
         | And that name surely won't be Bethesda.
        
           | Pxl_Buzzard wrote:
           | You're right that can happen in most cases, but look at
           | Microsoft's recent acquistions: LinkedIn, GitHub, Xamarin,
           | and game studios like Mojang, Double Fine, Obsidian, and
           | inXile. All well-established brand names that have continued
           | to maintain their own identity and team culture, albeit like
           | any culture I'm sure they've evolved over time.
        
           | cogman10 wrote:
           | Lol, basically exactly what happened to the Palm group at HP.
           | Except, I believe they ended up firing the whole palm group.
        
         | Waterluvian wrote:
         | Todd has zero power to make that promise. In my opinion it's
         | irresponsible to make the claim.
        
           | selykg wrote:
           | Given Todd's history on, well, anything the past decade...
           | why would anyone believe literally a word out of his mouth?
           | 
           | As a Playstation gamer, anything Todd Howard related can stay
           | on Xbox for all I care. What I will potentially miss are
           | games like Wolfenstein and Doom.
        
             | selykg wrote:
             | And as proof of why you should never listen to Todd Howard.
             | 
             | https://twitter.com/jasonschreier/status/130806270290504499
             | 3...
        
         | 83457 wrote:
         | With Doom and Quake, it would be a shock if that were the case.
        
         | tmpz22 wrote:
         | Ask Fallout fans what they think of Todd Howard and how he
         | disrespected gamers through the launch of Fallout 76. Better
         | yet see it in full comedic affect in an internet historian
         | video [1].
         | 
         | [1]: https://m.youtube.com/watch?v=kjyeCdd-dl8
        
         | bitwize wrote:
         | You're right. They won't be just on Xbox. They'll be on Xbox
         | and Windows 10.
         | 
         | In other news, the only 3D API that matters now for gaming is
         | DirectX. Which was kinda always the case, except now OpenGL and
         | VK fanboys can't go "but... idTech!"
        
           | throwaway17_17 wrote:
           | I think this will be one of the most interesting fallout
           | effects of this whole acquisition. Bethesda's tech stack, as
           | a developer, is basically worthless. But Id has plenty of
           | tech, both tooling and engine, that are viable going into
           | PS5/Xbox/new gen GPUs. If Microsoft does intend to push
           | heavily for Xbox/Windows exclusives from all the acquired
           | components the impact on DirectX as the standard 3D API is
           | going to be pretty large. Also the internal transitions from
           | current tooling and API will probably be prioritized to get
           | early day titles ready for spring 2021 sales season (but
           | surely for the holiday 2021 rush).
        
         | macspoofing wrote:
         | >Bethesda Games are not going not be exclusive to Xbox
         | 
         | The biggest problem that Microsoft has with the Xbox is lack of
         | AAA exclusives. If the next Elder Scrolls game is going to be
         | released for Xbox and PS5 - what's the point of this exercise?
        
           | robertlagrant wrote:
           | "Not exclusive to XBox" could just be PC as well.
        
             | macspoofing wrote:
             | Yeah, you may be right. This may be the "sleight of hand"
             | happening here.
        
         | lifty wrote:
         | While statements like these are common when mergers/buyouts
         | happen, the final decision down the line will not be his to
         | make. Not saying that things will not happen as he states, but
         | it shouldn't be seen as a certainty.
        
           | TheKnack wrote:
           | When Facebook bought Oculus, Palmer Luckey said that a
           | Facebook login would never be required to use Oculus
           | products. The Oculus Quest 2 that comes out in October will
           | require a Facebook login.
           | 
           | https://www.roadtovr.com/oculus-guarantee-promise-
           | facebook-l...
        
             | johnnyanmac wrote:
             | to be fair, Microsoft has been loosening up on exclusives
             | as of late. Minecraft is supported on all platforms, with
             | the dungeon side game coming to all consoles. Psychonauts 2
             | is still slated to come to PS4 and Switch. Ori's 2 games
             | are multiplat (the sequel just now releasing on Switch).
             | 
             | I don't doubt there will be timed exclusives, but at the
             | current moment it seems like they aren't opposed to
             | publishing on non-MS platforms.
        
           | curiousllama wrote:
           | Xbox won't even mean the same thing then as it does now.
           | 
           | Would a platform agnostic game only available on the Xbox
           | online store count as "exclusive to xbox?" What if it
           | required an Xbox Live/GamePass subscription for significant
           | features - but not everything? Or they introduced super-
           | skewed pricing ($100 for ES6 w/ no sales vs. included with
           | GamePass)?
           | 
           | My concern isn't that this won't be true (at the very least,
           | they release everything for Xbox on PC anyway), it's that the
           | platform will evolve so much that console lock-in won't
           | matter, so the promise will elide the real concern.
        
           | acruns wrote:
           | Why would they limit there revenue to a single platform? That
           | doesn't make sense to me. But I don't play videogames,
           | haven't since my kids were teenagers, think Call of Duty. I
           | have sold software to corporate, and I can say the revenue
           | from software sales far outweigh hardware revenues.
        
             | Voloskaya wrote:
             | Targeting all platforms means the Zenimax division within
             | Microsoft will make more money. Targeting only Xbox means
             | more Xbox will be sold, so Xbox division will make more
             | money.
             | 
             | It's not clear which one is a better deal for MS.
        
               | kcb wrote:
               | Its not about selling Xboxs anymore. Its about Game Pass
               | subscribers.
        
               | freeone3000 wrote:
               | They promised with last-gen Xbox One, and have followed
               | it up, that all first-party games that launch for Xbox
               | will also launch for PC. (Originally this extended to all
               | games, but some late releases were xbox-only.) There are
               | no xbox-only games for Xbox Series announced, from any
               | publisher, that are not available for PC.
        
               | mywittyname wrote:
               | I think the multi-device strategy is a clear winner. The
               | lifetime value of a console itself is probably not
               | terribly high. After all, most game companies do not sell
               | hardware at all and a few who have eventually gave up
               | (Sega, Atari).
               | 
               | Plus, the PC, Switch, and iPad markets are largely
               | orthogonal to the XB/PS ones. Content for the former
               | probably doesn't compete with the latter, so it makes
               | sense to sell in those markets. And lastly, could you
               | imagine how Sony execs would feel if their best selling
               | PS titles all came from MS studios? That would certainly
               | put them in an awkward position to suddenly be
               | financially dependent to some degree on MS.
        
           | coliveira wrote:
           | Of course, it won't be his decision. It will be Microsoft's
           | decision.
        
           | skohan wrote:
           | It also begs the question what MS has to gain by buying
           | Bethesda/ZeniMax _besides_ exclusivity. Given the fact that
           | they own the XBox /Windows gaming platform, would the revenue
           | they get selling Doom on PlayStation really be enough to
           | outweigh the potential of making it exclusive to drive more
           | people to their platform?
        
           | b3kart wrote:
           | Yep. Don't make promises when the outcome is not up to you.
           | See [1] for _many_ examples of acquired companies going back
           | on such statements.
           | 
           | [1]: https://ourincrediblejourney.tumblr.com/
        
           | superkuh wrote:
           | Yes. When Epic bought Psyonix for Rocket League there was
           | plenty of reassurance linux would remain supported. After
           | waiting the absolute minimum time for people to stop paying
           | attention Epic removed linux support and steam distribution.
        
         | dawnerd wrote:
         | I don't know why anyone would think Microsoft would be against
         | publishing on competing platforms. Minecraft is available on
         | Switch and PlayStation. It's all about that $$$
        
         | nindalf wrote:
         | That's merely rhetoric. Reading between the lines, it's clear
         | Howard is saying "we're going to release Skyrim on XBox Series
         | X on launch day".
        
         | djhworld wrote:
         | > Bethesda Games are not going not be exclusive to Xbox --
         | Confirmed by Todd Howard
         | 
         | eh, I read this as games will still come out on PC and probably
         | the odd token Nintendo switch release here and there.
         | 
         | I doubt there will be PS5 releases of Bethedsa games.
        
         | dkersten wrote:
         | Given how many times Todd has lied it went back on his word, I
         | don't put any weight in anything he has to say.
        
         | the_duke wrote:
         | This is a typical, vague PR statement that can mean anything
         | and nothing at all.
         | 
         | Microsoft has decided that all their exclusives will also come
         | to PC anyway. So Windows, Xbox consoles and Xcloud (streaming
         | service) are a given.
         | 
         | This doesn't promise in any way that games will come to
         | PlayStation.
        
           | masklinn wrote:
           | And even if it weren't a bullshit vague PR statement, once
           | the company is sold the original owners have no say over its
           | management.
        
           | slg wrote:
           | It specifically says "should bring" and not "will bring".
           | This is a philosophical statement and neither a promise nor
           | even a plan.
        
         | Cthulhu_ wrote:
         | They wouldn't; most of their games are PC games first and
         | foremost, with ports to other platforms. Sometimes painfully
         | complicated ports, like Skyrim's to the PS3 (due to memory
         | constraints).
        
         | ianhorn wrote:
         | I don't read that as saying Bethesda Games aren't going to be
         | exclusives. Or maybe it'll be xbox plus windows. Meanwhile,
         | there's this quote from Satya Nadella from press release at the
         | bottom of OP, speaking about this acquisition:
         | 
         | > Quality differentiated content is the engine behind the
         | growth and value of Xbox Game Pass--from Minecraft to Flight
         | Simulator.
         | 
         | "Differentiated content" sounds to me like exclusives.
        
         | anonymfus wrote:
         | I believe that he is talking about diversity of Microsoft's
         | platforms here and nothing else.
         | 
         | Specifically:
         | 
         |  _> Regardless of the screen size, the controller, or your
         | ability to even use one._
         | 
         | "your ability to even use one" is clearly a reference to Xbox
         | Adaptive Controller
        
       | julius_set wrote:
       | People are forgetting that the original Zenimax Studios is not
       | exactly the most pro-gaming group of shareholders. Their original
       | motivations were to increase shareholder value (I imagine that
       | Fallout 76 decision was a factor among this).
       | 
       | I think Microsoft's gaming vision aligns well with Bethesda's and
       | they probably have a better vision compared to Zenimax board of
       | directors.
        
       | birdyrooster wrote:
       | Best thing to ever happen to Bethesda Softworks and id. Zenimax
       | is a mess of a parent company and has underinvested in id and
       | hasn't gotten beyond letting Todd Howard keep going further and
       | further off target from what people want.
        
       | shmerl wrote:
       | This is an attack on Vulkan, since Bethesda were very strongly
       | pushing it. Guess what MS will tell them to do now. No doubt more
       | Xbox and DX-only stuff.
       | 
       | So it's a lock-in move and again something that should have been
       | stopped by anti-trust, but of course, it's non existent these
       | days.
        
       | ck425 wrote:
       | Please please please tell me this doesn't mean ES6 will be an
       | Xbox exclusive!
        
         | patagurbon wrote:
         | It'll be on PC certainly, probably not on PS5...
        
         | binarymax wrote:
         | Unfortunately, it probably does mean that you won't be playing
         | ES6 on your PS5
        
       | tinyhouse wrote:
       | I'm still buying PS5 :)
        
       | dustinmoris wrote:
       | > But the key point is we're still Bethesda.
       | 
       | Day one post acquisition? For sure!
       | 
       | A month later? Of course.
       | 
       | 6 months later? Yes, ok.
       | 
       | 1 year later? Maybe?
       | 
       | 3 years later? Never!
        
       | KingOfCoders wrote:
       | Good move, Sony had up to now more exclusive titles for their
       | Playstation lines. Many people wrote off the new XBox because
       | there were not enough exclusive titles. Now perhaps next Doom
       | etc. will be time limited exclusive for the Xbox.
        
       | paul7986 wrote:
       | Cool and if Im not mistaken Zenimax Online's headquarters is down
       | the street from me in Hunt Valley, MD. Nice area with nice
       | housing that isn't crazy expensive, especially right on the
       | border of MD/PA.
       | 
       | Any other Hacker Newers live close to there too?
        
       | javier10e6 wrote:
       | From Betheasda news press release: "And, we have a long history
       | of working with Microsoft. Our companies share many of the same
       | basic principles. We believe in a culture that values passion,
       | quality, collaboration, and innovation."
       | 
       | Last week Microsoft was thanking Trump from giving them a chance
       | to acquire TikTok. It did not go well.
        
       | refracture wrote:
       | Great. Now that you have vast resources to work with start making
       | a new Quake based on Quake 1's themes.
        
       | abvdasker wrote:
       | This acquisition has interesting timing given that they acquired
       | Obsidian not long ago and we know Obsidian is developing a first
       | person fantasy RPG (Bethesda's bread and butter). Have to imagine
       | M$ execs will be thinking about further consolidation.
        
       | darknavi wrote:
       | We all know this was just because Todd Howard wanted Skyrim on
       | MORE platforms.
       | 
       | Next week: "Now you can play Skyrim on your Android phones via
       | xCloud!"
        
       | screye wrote:
       | I genuinely think this is an amazing acquisition.
       | 
       | Bethesda/Zenimax has arguably the longest lineup of critically
       | acclaimed franchises in the video game world. Additionally,
       | almost every franchise still feels fresh and has pulling power,
       | unlike ones like Halo and Assassins creed which have slowly lost
       | their thunder.
       | 
       | Additionally, Bethesda had no idea what they were doing with
       | their 2 biggest properties - Fallout and Elder scrolls. Hopefully
       | with the MSFT acquisition, both will get some direction.
       | 
       | For those that work at Obsidian and MSFT owned game studios, is
       | the Work-life-balance still terrible like most video-game studios
       | or is it more in line with the 'family frendly' pace at proper
       | MSFT ? Am I too naive to think that this might be a good thing
       | for the employees and their sanity.
        
         | [deleted]
        
         | tyleo wrote:
         | I worked at Turn 10 (the Xbox studio which makes Forza) about a
         | year and a half ago. Work life balance was amazing. The tech
         | director of the studio made it a huge point that staff get
         | adequate time off. He brought it up in almost every dev team
         | meeting, "Let me know if you don't feel like you can take time
         | off". He also made a huge point about having a sustainable
         | team.
         | 
         | I don't know that this is a characteristic of all Microsoft
         | studios. Departments in Microsoft can almost be like little
         | companies all of their own. It _did_ leave a positive
         | impression on me though and I can see myself working at
         | Microsoft again in the future.
         | 
         | I left on good terms to see what it was like to work at
         | startups.
        
           | screye wrote:
           | That's really interesting. Thanks for sharing your
           | experience.
        
         | dexwell wrote:
         | > Bethesda/Zenimax has arguably the longest lineup of
         | critically acclaimed franchises in the video game world
         | 
         | Let me introduce you to a little company called Nintendo.
        
           | screye wrote:
           | I am kicking myself right now.
           | 
           | I knew I should have added 'cross-platform'. You're correct
           | Nitendo certainly counts. Naughty dog would probably want to
           | contend my claim too.
        
       | antonyh wrote:
       | Bethesda has become formulaic, with the elements of gameplay
       | virtually the same amongst titles. Same across the board really,
       | not much genre-defying for quite a while.
       | 
       | Outer Worlds, Fallout, and so on just differ by visuals and
       | story, the general jist is all samey samey. No innovation. No
       | just single series but across the estate. Nothings been as good
       | as Fallout 3 & Skyrim, just repetitions and echoes of greatness.
       | 
       | Is this a good purchase for MS? Maybe, if it's for tech, IP, and
       | bringing talent on board. Hopefully they'll add some originality
       | in game play elements, not just reskinning.
        
         | scollet wrote:
         | > Nothings been as good as Fallout 3
         | 
         | The irony is beyond my mortal understanding, but NV certainly
         | flagships the IP today, behind maybe 2.
         | 
         | Both different developers.
        
         | Trasmatta wrote:
         | Bethesda also includes id and Arkane. Arkane's games in
         | particular are incredibly unique and well designed. There's
         | still a lot of innovation happening under the Bethesda
         | umbrella, even if Fallout and Elder Scrolls are stale.
        
         | Tsiklon wrote:
         | The Outer Worlds was by Obsidian (founded by former Black Isle
         | developers), and was unrelated to Bethesda's games.
         | 
         | Now of course with this announcement Obsidian and Bethesda are
         | sister studios.
        
         | ben_e wrote:
         | Outer Worlds and Fallout come from two different developers.
        
       | enahs-sf wrote:
       | I for one look forward to playing/streaming the next fallout over
       | a cold beer and microsoft teams.
        
       | blondie9x wrote:
       | Is the entire world to be run by a few companies? Amazon Alibaba
       | Microsoft Huawei Apple Tencent?
        
       | Danieru wrote:
       | Incredible that Fallout and Obsidian are now under the same roof
       | again. The Outer Worlds was fun, and I want to see Obsidians
       | efforts continue. Still, new Vegas 2 would be fine too.
        
         | bsagdiyev wrote:
         | How is The Outer Worlds? I heard it is basically space Fallout,
         | which if that is half as good as it sounds I am all over it.
        
           | lostmsu wrote:
           | I am not sure it is half as good as it sounds. Played through
           | a few first quests, and got more Borderlands feeling from it,
           | than Fallout. It was so gimmicky, I did not continue to play.
        
           | lazyjones wrote:
           | It feels like a 10-15 years old game, has no replayability
           | (unlike Fallout 3/4) but it's an unusual/interesting
           | experience.
        
             | ehnto wrote:
             | I think it has a few replays in it, there's heaps you can
             | do differently but I guess the question is would you want
             | to? I think it'll be a game I revisit, just not right away.
        
           | bzalasky wrote:
           | For me, The Outer Worlds was right there with Witcher 3 as
           | one of the best games this generation. It really does feel
           | like Fallout, but perhaps somewhat less open world when
           | you're actually on a planet b/c of map boundaries and enemies
           | too dangerous for your level to keep you on track. The
           | diverging story lines and open space travel (once you get the
           | requisite navkey to be able to land) compensate for that
           | somewhat.
        
             | TheRealDunkirk wrote:
             | While it IS a great game, it's REALLY short. I've been
             | hoping for a surprise DLC to expand the content. (There are
             | several other planets in the galaxy map you can't travel
             | to. Hint, hint.) I hope the game did well enough to get a
             | larger treatment in Outer Worlds 2.
        
               | mywittyname wrote:
               | It does feel more like a tech demo than a complete game.
               | 
               | I thoroughly enjoyed it none-the-less.
        
               | chokolad wrote:
               | Have you seen this one https://www.microsoft.com/en-
               | us/p/the-outer-worlds-peril-on-... ?
        
               | TheRealDunkirk wrote:
               | NO! I didn't know this existed! Thanks for the heads up.
               | Turning on the PS4 to buy this right now...
        
               | bzalasky wrote:
               | Yeah, definitely looking forward to some DLC content. Did
               | you try it on Supernova difficulty? I beat it pretty
               | easily on the Hard setting, but had to completely change
               | my playing style to get anywhere on Supernova. Went from
               | going in guns blazing to a stealth run.
        
           | tschwimmer wrote:
           | It's definitely a spiritual successor to New Vegas, but
           | overall it's much smaller in scope and (in my opinion) has a
           | less satisfying progression system.
           | 
           | Pros: 1. Solid Writing: I found the story to be interesting
           | and engaging. There's great ambient world building via notes
           | you find and the main story is fairly interesting with lots
           | of branching paths. 2. Flexible playstyles: they really
           | committed themselves to allowing you to play how you want to.
           | There are the standard melee and ranged playstyles, but
           | stealth and speed are also completely viable for the entire
           | game as well. 3. Combat: Combat is actually pretty good. They
           | replaced VATS with a time dilation mechanic that is basically
           | bullet time/slowmo. I played a ranged character so it felt
           | cool to slow down time and get headshots, etc. Maybe it feels
           | less good with melee characters, I don't know.
           | 
           | Cons: 1. Limited loot: This was a big dissapointment. There
           | were only 2-3 weapons per category, plus a few special
           | weapons thrown in. I felt like I basically had 2 guns for the
           | entire game, which was a bit of a let down. It was
           | disappointing to get the same generic gun again and again
           | from enemies, especially compared to the huge variety of guns
           | in NV. 2. Less exciting progression: They changed the perk
           | system to be much simpler and there are many fewer perks to
           | choose from. Around the mid game I basically had selected all
           | the good perks and felt like there was no point in selecting
           | new ones. You also get perks from leveling up skills but I
           | found that those weren't well balanced and frequently the
           | first tier of perk unlocks were way better than the later
           | tiers, which didn't incentivize much specialization. 3.
           | Setting: This one definitely comes down to personal
           | preference but I was not a big fan of the aesthetic. They
           | swapped 1950s nuclear age with 1920s art deco. Some of the
           | environments and costumes look cool, but generally I found it
           | to be less compelling and exciting than Fallout. This is
           | arguably an unfair comparison because they had a big body of
           | existing Fallout lore to build on for NV but IMO it's a much
           | weaker universe - I can't see it being as interesting even
           | after they make a few games in this setting.
        
           | clay10 wrote:
           | About 1/100th of the content that New Vegas has. The map is
           | deceptive at the start making you think theres so much left
           | to do when in reality there is about 2 total worlds. The rest
           | of the planets are pretty tiny maps. It is a good game but
           | its incredibly short, especially when your expectations are
           | not managed.
        
             | ehnto wrote:
             | I was definitely surprised by the cue for the ending arc to
             | begin. I have gotten a fair bit out of the sidequests
             | though, so I've still got lots to do.
        
           | baud147258 wrote:
           | The writing (and especially the 'humor') was completely miss
           | for me, some of the visual was just ok and the gameplay was
           | so-so. Of course to each his own, you might enjoy it more
           | than I.
        
           | carlosf wrote:
           | I really enjoyed it, highly recommend.
        
           | curiousllama wrote:
           | Great game, but it's a 3+-hours-at-a-time kind of game. Hard
           | to play with lots of time constraints on your sessions.
        
             | ubercore wrote:
             | Huh, I kind of disagree with that. It's like Fallout in
             | that you can pop in and make some decent progress on a side
             | story or just poke around if you have limited time. I
             | definitely didn't do very many 3 hour sessions when I
             | played it.
        
               | ehnto wrote:
               | I get sucked in pretty easily and play for ages. I don't
               | feel satisfied if I only play for a short while, as I
               | feel like I've just completed a task rather than immersed
               | into a world.
        
           | algesten wrote:
           | I did two play throughs and was very entertained both. The
           | stories and humor is excellent and I like the combat system.
           | You can definitely chose play style, whether you're the
           | creepy sniper, rambo or hammer-in-the-head. It's just a solid
           | fun game.
        
           | gravypod wrote:
           | It's Fallout: Firefly. Space western fallout game with quirky
           | characters, hard moral dilemmas, and no one telling you
           | what's right/wrong.
        
             | nix23 wrote:
             | So it is a Lifesimulator?
        
               | mattmanser wrote:
               | It's fun, but it's pretty much on rails. It's not open
               | world.
               | 
               | In terms of game area progression it's more like
               | Borderlands than Skyrim/Fallout. You can't just wander
               | around the map to a random town and possibly spend a
               | whole game mucking around in that area.
               | 
               | But the quests are more like Fallout NV.
        
           | sbarre wrote:
           | I enjoyed the character writing a lot and the overall story
           | arc was interesting. The quests could be challenging without
           | being too grindy or obscure, but the moment-to-moment
           | gameplay was... just ok? It felt even clunkier than Fallout 4
           | in terms of how an FPS plays..
           | 
           | The maps and environments looked good but were pretty generic
           | in terms of layout and variety.
           | 
           | I don't regret buying it (on sale), but I haven't picked up
           | the DLC, and probably won't.. I had my fill with the base
           | game.
        
             | ehnto wrote:
             | I don't like combat in RPGs anyway, but it did feel like
             | less of a chore than combat in Fallout games. Maybe they
             | just got the "grind/success" ratio closer to what I prefer.
        
               | sbarre wrote:
               | I'm with you on that, but I still find the game forced
               | enough combat on you (especially the end game) and it
               | didn't feel good.. I felt like a lot of my deaths weren't
               | due to my mistakes but to the gameplay being janky.
               | 
               | But of course I'd say that. ;-)
        
           | dkersten wrote:
           | It's ok. It scratched that "Bethesda fallout" itch better
           | than Bethesda did, but ultimately I found it got a bit
           | monotonous and dull after a little while. It's not a bad
           | game, but it's no masterpiece.
        
         | gravypod wrote:
         | I bought xbox game pass just to play The Outer Worlds. Best fun
         | I've had playing a game since FNV and watching Firefly. If they
         | pooled the resources for their studios it would be amazing.
        
       | mastax wrote:
       | For context: $3B more than Dismay paid for Star Wars.
        
       | jimbob45 wrote:
       | Heh they're our biggest customer. I sure hope MS doesn't force
       | them to use MS software instead _cue I'm in danger meme_
        
       | acomjean wrote:
       | Microsoft bought Bungie in 2000. -(Halo was going to be for mac,
       | and demoed by Steve Jobs who I guess made it look so great Bungie
       | sold.)
       | 
       | released a bunch of very successful games as xbox exclusives.
       | 
       | 7 years later Bungie left microsoft as its own company again.
       | (not sure how that happened.
       | 
       | https://en.wikipedia.org/wiki/Bungie
        
         | cwhiz wrote:
         | By 2007 Bungie had been fully absorbed into Microsoft.
         | Microsoft retained the rights to Halo and held a minority stake
         | in the "new" Bungie, LLC. I assume by 2007 any vesting periods
         | were over and MS came to a mutual agreement with the Bungie
         | shareholders to allow them to spin off.
        
         | Mobius01 wrote:
         | Also note they Microsoft mismanaged the Halo property royally.
         | The most recent failure the delay of Halo Infinite, that
         | allegedly has been in development for over 4 years and will
         | miss the launch of the new Xbox console due to poor quality.
         | Microsoft also run Rare almost into irrelevancy after the
         | acquisition. Not the greatest track record there.
        
           | ordinaryperson wrote:
           | Honestly Halo started to go off the rails at Halo 2 and that
           | silly cliffhanger ending. And I'm still not sure I understand
           | the plot of Halo 3.
           | 
           | So I don't know if you can pin the blame for what happened to
           | the Halo franchise on MSFT.
        
         | hundchenkatze wrote:
         | > 7 years later Bungie left microsoft as its own company again.
         | (not sure how that happened.
         | 
         | My guess is Microsoft got to keep what it really wanted, the
         | Halo brand.
        
           | scollet wrote:
           | Practically sold the xbox by itself.
        
       | [deleted]
        
       | liability wrote:
       | A lot of people dislike Bethesda's management, is there now any
       | risk of ex-Bethesda managers or executives poisoning the other
       | game studios Microsoft owns?
        
       | CivBase wrote:
       | Bethesda/Zenimax as a whole has had a very rough time of it
       | recently, but their IPs alone are ridiculously valuable and id
       | Software has been killing it lately. I wonder how much Microsoft
       | intends to shake things up.
       | 
       | Also, if MS just wants development studios and IPs, I imagine a
       | lot of the publishing arm of the company will be redundant. I
       | wonder what MS intends to do about the publishing staff.
        
         | save_ferris wrote:
         | I really hope that they move away from the ESO/MMO format that
         | they've focused on the last few years in regards to Elder
         | Scrolls. I'm a huge fan of that series, but I just have zero
         | interest in playing MMOs, and it's clear that they've been
         | trying to push further into that space as opposed to shipping
         | high-quality single-player games.
        
           | redxdev wrote:
           | The team that works on the mainline Elder Scrolls games
           | hasn't so much as touched MMO or GAAS games - they've been
           | working on Starfield which we know next to nothing about, but
           | there's been no indication it's an online game. Even before
           | that they made Fallout 4 which was a traditional singleplayer
           | game.
           | 
           | ESO is by ZeniMax Online Studios and FO76 is by a separate
           | studio inside Bethesda Game Studios. Nothing to do with the
           | team that works on mainline TES and FO games.
        
       | greenduck wrote:
       | All of these consolidations of power are nuts. Feels like we need
       | another round of trust busting in the next 10/20 years to help
       | introduce real competition back into the markets.
        
         | Cthulhu_ wrote:
         | For now I think we'll wait and see; while the big companies
         | slowly poison the well with microtransactions and live
         | services, ruining games to push for sales, the indie market is
         | massive, turning single developers pottering around in their
         | proverbial basements into millionaires and spawning franchises
         | left and right.
         | 
         | I mean Minecraft started off like that. Terraria is following
         | behind it. Among Us, a $4 game on Steam released in 2018,
         | suddenly became a meme and huge out of nowhere. Fall Guys, made
         | by a small studio that mainly did web, Flash, Facebook and
         | mobile games for most of their existence, came out of left
         | field and created the top game of last month, which (if played
         | right) is an instant brand because of their simple yet
         | infinitely customizable cute characters.
         | 
         | There is still real competition because the big publishers
         | cannot stop the small developers.
        
           | ketzo wrote:
           | I think the real worry would be Steam (Valve) being acquired.
           | Without such a ubiquitous and relatively open platform for
           | distribution, indie devs would have a much harder time making
           | any money.
        
             | zaptrem wrote:
             | Considering their flat structure and Gabe Newell's aversion
             | to outside control/anything that might compromise his
             | team's vision, I don't think Valve will be on the table for
             | many years.
        
         | CivBase wrote:
         | Normally I would 100% agree, but the barrier for entry is so
         | low that I'm not sure that consolidation in the video game
         | market. There are plenty of issues which plague the video game
         | market (software ownership rights, anti-competitive exclusivity
         | deals, workforce abuse, literal gambling for children, pre-
         | order "culture", etc), but I don't think this is one of them.
         | 
         | That said, I don't know if this is necessarily a _good_ thing
         | either. Strictly as a video game publisher, Microsoft has been
         | doing pretty well for themselves over the last five years. They
         | 've definitely stood out as one of the more consumer-friendly
         | publishers, but the market is full of notoriously bad
         | publishers (Bethesda included) so being one of the better ones
         | isn't very praiseworthy.
         | 
         | Microsoft also has their own jaded publishing history which
         | includes some pretty bad moves at the end of the 360 generation
         | and beginning of the Xbox One generation. The Kinect was a very
         | high-profile failure. The original Xbox One was met with a
         | strong backlash for lacking support for physical media. They
         | played a significant role in the integration of
         | "microtransactions" into full priced video games. Although they
         | have done many great things over the last few years, I'm still
         | weary of them as a publisher.
         | 
         | I think the jury is still out on whether this is a net positive
         | for the video game market, but it will definitely make the
         | upcoming console generation very interesting.
        
           | d0gbread wrote:
           | I think you're right from a "person looking to play a good
           | video game" perspective but what's easily overlooked is the
           | data to be gained and who gains that data.
           | 
           | Facebook, Google, Microsoft, Apple, and Amazon have
           | unprecedented insight into user behavior and that is power,
           | and that continues to consolidate.
        
         | holidayacct wrote:
         | What makes you believe this is a consolidation of power? Some
         | of these companies may not be able to survive a long term
         | recession.
        
       | didip wrote:
       | Now both Obsidian and Bethesda are under the same roof again.
       | Interesting turn of events.
        
       | Trasmatta wrote:
       | One weird thing is that Deathloop and Ghostwrite are timed
       | exclusives on PS5. I'm assuming that'll still happen because of
       | contracts, but I wonder if there will never be another Bethesda
       | game on PlayStation afterwards.
        
       | gerardnll wrote:
       | We are going to a world of very big corporations dominating the
       | industries. Market tendency is to concentrate capital. And I'm
       | not sure this is a good thing.
        
         | sbarre wrote:
         | The upside being that in the game industry overall, it's never
         | been easier to get started and to reach a wide audience.
         | 
         | So while the inevitable trajectory of AAA gaming is
         | consolidation, we are still seeing more and more indie
         | developers break out and succeed at a larger scale, and there's
         | no reason why that phenomenon shouldn't continue (or even
         | grow).
        
         | aloisdg wrote:
         | _Laugh in cyperpunk_
        
       | runevault wrote:
       | Something I'm curious about here is if MS will put in the effort
       | to fix the relationship with Carmack. Bethesda and he have been
       | on bad terms since he left fully to go over to Occulus.
        
       | bstar77 wrote:
       | This just further confirms that my energy and money is going to
       | the indie space. The level of enjoyment I get out of Factorio,
       | Cuphead, Cogmind, Crusader Kings III, Curious Expedition 2, EXA
       | Punks, Elite Dangerous, Kenshi, etc is so much greater than any
       | AAA title I've touched in the past 5 years, yet these games are
       | cheaper and most can run on a potato. I want to play games, not
       | interactive movies.
        
         | Medox wrote:
         | Speaking of punk and non-AAA, I'll throw in Frostpunk. Now,
         | speaking of winter survivals (and non-AAA), The Long Dark is
         | also a masterpiece.
        
           | dkersten wrote:
           | Speaking of Frostpunk, I would love to see more games set in
           | that world. I would love a Frostpunk RPG for example,
           | something a bit like Divinity Original Sin, or maybe Disco
           | Elysium, but in the Frostpunk world. Or maybe a Life is
           | Strange style story game.
        
           | sali0 wrote:
           | I recently got Frostpunk and love it. Beautiful, stressful
           | game
        
         | Server6 wrote:
         | I'm not sure why we can't have both. Indies aren't going away.
        
         | zeroonetwothree wrote:
         | Paradox isn't exactly an indie
        
           | masklinn wrote:
           | Yeah Paradox is a publisher so there are indie paradox games
           | (e.g. cities skyline) but CKIII is from one of their internal
           | studios so... not indie.
        
             | hundchenkatze wrote:
             | What does it mean to be an indie game developer? If you're
             | releasing with the help of a publisher you're no longer
             | independent.
        
               | masklinn wrote:
               | > If you're releasing with the help of a publisher you're
               | no longer independent.
               | 
               | Dear diary, I was today years old when I learned that
               | Stardew Valley is not an indie game.
               | 
               | > What does it mean to be an indie game developer?
               | 
               | There's no hard-and-fast rule, but generally speaking it
               | means the devs are not subordinate to the publisher.
               | 
               | There are games for which the publisher contracts a
               | studio, therefore the publisher decides and has the last
               | word, these are not indies.
               | 
               | There are others where the publisher provides funding and
               | / or assistance (e.g. managing distribution channels),
               | but doesn't take much or any active part in the
               | development process. These are generally considered indie
               | games.
               | 
               | There are also games which are entirely self-published.
               | These are also, obviously, indie games.
               | 
               | Super Meat Boy, Shovel Knight, or The Witness are self-
               | published indie games. Fez[0], Stardew, or Bastion are
               | not (published respectively by Trapdoor, Chucklefish, and
               | Warner).
               | 
               | Hell, World of Goo ultimately self-published because they
               | didn't manage to convince a publisher, would that have
               | made them "not indie"?
               | 
               | [0] literally one of the subjects of Indie Game: The
               | Movie
        
               | hundchenkatze wrote:
               | > Dear diary, I was today years old when I learned that
               | Stardew Valley is not an indie game.
               | 
               | The snark was unnecessary... Thanks for the rest though.
        
               | supuun wrote:
               | Since couple of years ago, Stardew valley at least on pc
               | is self-published
        
             | yxhuvud wrote:
             | On the other hand Paradox publishing parts grew out of
             | distributing their own games using IP that they have
             | developed themselves all the way back from the late 90s.
        
       | ram_rattle wrote:
       | This is honestly better acquisition than tiktok!
        
       | horsemessiah wrote:
       | Another example of capitalism tending towards monopoly.
        
       | ryneandal wrote:
       | Looks like the total being reported elsewhere is $7.5B.
       | 
       | - https://www.gamasutra.com/view/news/370520/Microsoft_buys_Ze...
       | 
       | -https://twitter.com/jasonschreier/status/1308028640488292352
        
         | sgerenser wrote:
         | Even 7.5B is still only 15% of the failed TikTok deal. Seems
         | like a bargain in comparison.
        
           | ryneandal wrote:
           | 3x the Mojang purchase[1], and I still think it's worth it.
           | 
           | 1:
           | https://twitter.com/jasonschreier/status/1308029942018510848
        
             | [deleted]
        
             | jon-wood wrote:
             | 3x Mojang makes it sound like MS got a really good deal on
             | Bethesda, at the time they bought Mojang they were really
             | buying a single (very popular) game, while with Bethesda
             | they get a huge back catalogue, some really big franchises,
             | and ID with all their knowledge of engine development.
        
               | criley2 wrote:
               | FYI, Minecraft is the best selling game of all time and
               | has probably sold more copies than every game Bethesda
               | has ever made combined.
        
               | mrlala wrote:
               | And merchandise up the fucking wazoo... that's probably
               | where microsoft is getting a lot of minecraft money as
               | well.
        
         | MaximumMadness wrote:
         | I swapped my numbers, thanks for the heads up, fixed now.
        
       | stockerta wrote:
       | Damn, I really wanted to play Skyrim on the PS6. At least GTAV
       | will be on it.
        
       | rmrfrmrf wrote:
       | is no one else concerned that microsoft has been acquiring
       | literally everything?
        
       | skee0083 wrote:
       | Elder scrolls 6 literally when?
        
       | vaccinator wrote:
       | tiktok didn't work out and they had to do something with that
       | money...
        
       | sandworm101 wrote:
       | I was looking at my list of favorite games when I realized that
       | all my favorite games are indi, except for Fallout/Elder scrolls.
       | KSP, Subnautica, factorio, minecraft, papers please, FTL, EVE,
       | x-plane, city skylines ... they all at least started as indi
       | titles. Then I look at fallout and oblivion, the only non-indi
       | games I've really enjoyed in the last 10+ years. There is
       | something difference about them. So when I see microsoft buying
       | Bethesda, I worry.
        
         | swebs wrote:
         | Coincidentally, they're all games that work very well on Linux.
        
           | sandworm101 wrote:
           | True. And another reason to worry. Microsoft at large may be
           | less linux-hating than it once wase, but Microsoft games have
           | never been linux-friendly and show no substantial moves in
           | that direction of late.
        
       | coding123 wrote:
       | No mention of playstation says a lot...
        
       | munificent wrote:
       | Every time I see these posts, I think of Demolition Man:
       | 
       |  _> Now all restaurants are Taco Bell. Taco Bell was the only
       | restaurant to survive the franchise wars._
       | 
       | Out of all the dystopian sci-fi movies, who would have thought
       | Demolition Man would have it right?
        
         | genpfault wrote:
         | > Now all restaurants are Taco Bell
         | 
         | Or was it Pizza Hut?[1]
         | 
         | [1]: https://www.imdb.com/title/tt0106697/alternateversions
        
           | defterGoose wrote:
           | Or was it a combination pizza hut and taco bell?
           | 
           | https://youtu.be/EQ8ViYIeH04
        
       | DJBunnies wrote:
       | Maybe we'll get a followup to new vegas.
        
         | G4E wrote:
         | We had it, it's called The Outer World ;)
         | 
         | (I know, I know...)
        
           | Tsiklon wrote:
           | Bethesda and Obsidian are now sister studios - it is
           | possible...
        
             | G4E wrote:
             | Yeah actually, I oversaw that. With the original dev from
             | Obsidian and the license from Bethesda, it is not that far
             | fetched.
        
         | throw_m239339 wrote:
         | How many writers who worked on New Vegas are still in the game
         | industry? Obsidian's latest games writing was pretty mediocre.
        
       | curiousllama wrote:
       | Microsoft is just trying to recreate console lock-in without
       | having to subsidize hardware so much.
       | 
       | (1) Microsoft is trying to expand their gaming division, but
       | struggle with first-party games. This acquisition is an
       | acknowledgement that MSFT needs Bethesda creatives.
       | 
       | (2) Microsoft's big strategy right now is to build their Xbox
       | ecosystem - they're pushing GamePass, Xcloud, etc. heavily, and
       | trying to become Netflix for games.
       | 
       | I'd guess they're basically buying Bethesda's key franchises to
       | drive GamePass subs. They'll build them quick, lock you in with a
       | $10/month sub, and let Bethesda slowly merge with the mothership.
       | 
       | Short term, I'm excited because I want these new games! Long
       | term, I fully expect Bethesda to get hollowed out.
        
         | QuixoticQuibit wrote:
         | I don't see how $10/mo is at all profitable with them adding
         | all these AAA games to it.
        
           | darknavi wrote:
           | Think of how many people have Netflix that don't even use it.
           | They want to get Game Pass to the point where it's a de facto
           | standard that a gamer has Game Pass.
        
           | ianhorn wrote:
           | Maybe $10/mo towards games from studios they own is more
           | profitable than $10/mo towards games from elsewhere?
        
           | curiousllama wrote:
           | 1 - They'll break the sub out into tiers.
           | 
           | 2 - Netflix is around the same price - a big enough market
           | smooths it out.
           | 
           | 3 - The press release defines their market as 3B people. I
           | wouldn't be surprised at all if their internal business cases
           | target 1B+ people.
        
           | the_duke wrote:
           | Microsoft has hinted that it's a financial success already.
           | 
           | It's probably the gym membership model. Developers get money
           | for actual time played. The market of users that just play
           | from time to time and don't really care about the 10$s is
           | probably substantial.
           | 
           | I fall into this category. I only really get an urge to play
           | every few months. And unless there is some specific game I'm
           | interested in, I just pick something from the Gamepass
           | catalogue, which is already pretty substantial. (it has/had
           | great games like RDR2, GTAV, Witcher 3, Subnautica, No Mans
           | Sky, ...)
           | 
           | While cancelling the subscription and then re-subscribing
           | when needed is actually pretty smooth (re-subscribing takes
           | just 2 button presses), I don't care enough to do it.
           | 
           | And all the "idle" revenue probably allows Microsoft to play
           | decent rates to publishers, so they actually incentivized
           | enough to put their games on the service.
        
           | save_ferris wrote:
           | I'd be curious to know what kind of impact that $10/mo/user
           | would have compared to the traditional game sales cycle from
           | a revenue stream perspective.
           | 
           | Say that the system has a current-gen lifespan of 5 years and
           | users run their subscription throughout the duration of the
           | service, that's $600 per user assuming no price increases. I
           | don't game nearly as much as I used to, so that would cost me
           | way more than I've spent the last several years on games.
           | 
           | The shitty thing about a model like this is that I can't just
           | power the system on after 6 months and just play without
           | turning the subscription back on.
        
           | unethical_ban wrote:
           | Netflix has something like 150,000,000 subscribers. $10-15/mo
           | adds up quickly.
        
         | MaximumMadness wrote:
         | What's your take on the potential long-term success of Game
         | Pass?
        
           | bnycum wrote:
           | I've been using Game Pass for roughly 18 months. Really like
           | it so far, though I've gotten it for "free" through MS
           | Rewards. I'd probably have a different opinion if I actually
           | paid for it monthly.
           | 
           | The thing that is missing are the huge AAA games, but I
           | honestly can't see most of those coming to Game Pass. They
           | may come but like 1-2 years after initial release.
           | 
           | Minus like the Forza and Halo series, most of the MS owned
           | studios developing games are fairly shorter in length. Don't
           | take that the wrong way though, even though they are shorter
           | some are real gems. Just don't expect to play every game on
           | there for 20+ hours or anything.
        
           | curiousllama wrote:
           | Definitely a winning move. Netflix beat Blockbuster, TiVO,
           | AND cable's on-demand video services with a worse content
           | library and harder UI (initially - those boxes sucked) -
           | because it was cheap, easy, and felt free. GamePass recreates
           | that, at least for casual gamers.
           | 
           | Plus, GamePass locks you in like consoles once did. That
           | stickiness in recurring revenue is hugely valuable in itself,
           | and because it has a network effect (this was basically the
           | reason for the ongoing console wars).
           | 
           | Combine that with cloud gaming, and the lock-in and UX just
           | gets better.
           | 
           | Their main barrier is good content. Thus the splashy buy.
        
       | anonymfus wrote:
       | _" It's obvious that the current trend is creation of the one
       | single worldwide company owning all the businesses and all the
       | countries."_
       | 
       | Vladimir Lenin, 1915.
        
       | T3RMINATED wrote:
       | WE SAW What Happened to Lionhead Studios!! Fable is no more.
        
       | Thaxll wrote:
       | So the ps5 will never see a single Bethesda game? It's huge.
        
         | pier25 wrote:
         | Also iD, and Arkane?
        
       | _the_inflator wrote:
       | Wow, what a press release!
       | 
       | Microsoft is serious about great content for its Xbox/Windows 10
       | platform.
       | 
       | The press note still caused some fear in me. Years ago (FASA?)
       | such a move meant closure, since MS was not really in the gaming
       | industry business content wise.
        
         | trey-jones wrote:
         | It's nothing but heebie jeebies for me. Just Anti-Trust issues.
         | I guess in 2020 we don't do exclusivity agreements, we just buy
         | the fuck out of you.
        
       | paulpan wrote:
       | Having just watched Netflix vs. the World documentary
       | (https://www.imdb.com/title/tt8407418/) last week, this
       | acquisition seems to be inevitable as game streaming is taking
       | off and will eventually become the defacto means of playing video
       | games.
       | 
       | Microsoft's endgame is to increase the subscribers to its
       | GamePass subscription so akin to Netflix's insatiable appetite
       | for video content, Microsoft's will be for video games. But since
       | IP development for games is expensive, time-consuming and hard to
       | break into, it's arguably easier to acquire game studios
       | entirely.
       | 
       | The impact is so wide-ranging: what becomes of Google Stadia and
       | Nvidia GeForce Now? Same goes for Sony and Nintendo. The most
       | interesting one could be Apple, who clearly does not want game
       | streaming to be the norm.
        
         | likeclockwork wrote:
         | I don't see how both game streaming and high resolution/high
         | refresh rate displays can both be the future. The bandwidth
         | requirements will keep going up and high resolution particle
         | effects can create terrible compression artifacts.
         | 
         | Local processing power is also not standing still in time, the
         | capability a given price purchases is increasing year upon
         | year. Do you imagine a future where people have limitless
         | bandwidth, with low latency, and only use incapable thin
         | clients?
        
           | bytematic wrote:
           | Technology will catch up. Also inputs will be pre-processed
           | and rendered so latency can be minimized.
        
           | paulpan wrote:
           | Agreed that bandwidth and latency remains a challenge for
           | most people today, especially for non-urban dwellers. For
           | streaming to be the norm, there has to be a fundamental
           | change in how ISPs treat internet connectivity and how the
           | government regulates it. Maybe I'm overly optimistic in how
           | things will play on in this front - in addition to newer
           | technologies like SpaceX's Starlink platform.
           | 
           | The main point is that Microsoft is pivoting its gaming
           | approach to the "gaming-as-a-service" and selling
           | subscriptions, rather than the previous one of selling
           | hardware and individual games. The digital-only editions of
           | both the upcoming new Xbox and Playstation underscore this -
           | plus you can even buy a subscription bundled with a console.
           | Buying up studios help them achieve this vision.
        
       | [deleted]
        
       | MrWiffles wrote:
       | This seems like an attempt to address the "Playstation has better
       | exclusives" argument.
       | 
       | Still buying a PS5, not an Xbox Series X. I can (hopefully?) play
       | all Microsoft exclusives on PC.
        
       | mirko22 wrote:
       | Can we now have Obsidian and inXile work on Fallout?
        
       | wpdev_63 wrote:
       | Holy sh!t. Bethesda is huge!
       | 
       | Well I was just thinking the other day that Microsoft really
       | doesn't have any first party studio that are really as good as
       | Sony's first party. IMO they didn't release a game 'this' gen
       | that makes picking up a xbox one worth it. This could change that
       | with fallout and doom. Also this allows them to bring the ID tech
       | engine under their stewardship....
       | 
       | I just hope that they don't trash the franchises in an attempt to
       | bolster game pass.
        
         | jhasse wrote:
         | ID tech is one of the biggest Vulkan users. I really hope they
         | don't port it to Directx 12 instead :(
        
           | bzb5 wrote:
           | When I saw Doom 2016 running on OpenGL I was shocked. I
           | would've never thought you could write an AAA game with it.
           | It made me wonder why game developers use DX instead.
        
             | MaxBarraclough wrote:
             | If you want to target Xbox, you need to write a D3D
             | renderer anyway (although the Xbox API has some significant
             | differences, if I understand correctly). There's little
             | point writing an OpenGL renderer if your target platforms
             | are Windows, Xbox, and PlayStation (which has its own
             | graphics API).
             | 
             | Also, my understanding is that on Windows, OpenGL generally
             | runs into more issues with driver bugs than D3D does.
        
               | gambiting wrote:
               | I work for a large video games company and we usually
               | write two backends - DirectX for Windows and Xbox, and a
               | special one for PlayStation. That is changing _slightly_
               | with Stadia, because that forces us to write a Vulkan
               | renderer too. But on the few games that have it, the DX12
               | performance is better on windows than that of the Vulkan
               | renderer backend - so we haven 't released it to the
               | public.
        
               | KitDuncan wrote:
               | Please do release it to the public! Just for Proton and
               | to experiment/bechmark.
        
               | monsieurbanana wrote:
               | As much as I'd like that, I can hear from here the
               | outcries from the gaming community.
               | 
               | "Your game is bugged! It doesn't work! I want a refund!"
               | 
               | "But the vulkan renderer is only tested on Stadia, it's
               | not officially supported and the game is free."
               | 
               | "I. Want. A. Refund."
        
               | MaxBarraclough wrote:
               | Put another way, then: doing so would mean taking on a
               | considerable support burden.
        
               | shrewduser wrote:
               | you should release vulkan for proton / linux users i
               | think
        
               | smileybarry wrote:
               | > Also, my understanding is that on Windows, OpenGL
               | generally runs into more issues with driver bugs than D3D
               | does.
               | 
               | I'm not sure if that's the case anymore, but it
               | definitely has a bad rep on Windows. Initially
               | (throughout XP and maybe some of Vista) OpenGL support on
               | Windows was done by a OpenGL -> DirectX translation
               | layer, so performance was always worse in OpenGL mode
               | unless a game's Direct3D implementation was especially
               | awful. This stopped being the case when NVIDIA started
               | shipping a full OpenGL driver. (I'm not sure when AMD/ATI
               | started shipping theirs)
        
               | qayxc wrote:
               | > Initially (throughout XP and maybe some of Vista)
               | OpenGL support on Windows was done by a OpenGL
               | 
               | Initially (Windows 95), OpenGL support was provided
               | directly by the OS. Starting with Windows 98, Microsoft
               | stopped updating the OGL version of their reference
               | driver, so users were stuck with OGL 1.1 unless the
               | graphics card driver shipped with a custom OpenGL
               | implementation.
               | 
               | So whenever an application uses an OGL version higher
               | than v1.1, it is provided by the graphics card driver and
               | that has nothing to do with DirectX. There is no
               | translation layer in that case (unless of course, that's
               | what the driver does internally, but that's up to the
               | manufacturer).
               | 
               | TL;DR Custom OGL drivers shipped with every graphics card
               | that supported OGL in Windows since 1998.
        
             | orclev wrote:
             | Because game developers mostly don't pick the backend, game
             | engine developers do. The vast majority of game developers
             | pick a game engine and that drives most of their other
             | technical decisions. There are really only a dozen game
             | engines that have enough market share to matter, and a
             | decent chunk of the biggest ones were built on top of DX
             | for various reasons. OpenGL, while a great concept, was a
             | fairly flawed execution for quite a while (its gotten a lot
             | better in the last 10 years or so), so I can at least
             | partially understand why in the past someone who doesn't
             | care at all about cross-platform support might have steered
             | clear of it.
        
         | MaximumMadness wrote:
         | This is right of nose and defines exactly why MSFT pivoted to
         | the Game Pass strategy - there were no console-moving titles
         | (besides Sea of Thieves, that game rocks)
         | 
         | What we could see now is these games coming to Game Pass early,
         | or even getting Xbox exclusive content. Theres a low chance
         | they dont drop on other platforms (Skyrim on your Windows
         | phone?) but still a big chip for MSFT to have on hand.
        
         | theandrewbailey wrote:
         | > Also this allows them to bring the ID tech engine under their
         | stewardship.
         | 
         | It doesn't have to be id tech, but can they make Todd Howard
         | use some other engine than whatever Gamebryo monstrosity
         | Bethesda Softworks been using for 20 years?
        
           | the_hoser wrote:
           | Only do that if you never want to see another Elder
           | Scrolls/Fallout game release again.
        
           | mhh__ wrote:
           | Combining Bethesda with Id could be a winning formula as long
           | as Bethesda is bullied into getting out of their comfort zone
        
         | redisman wrote:
         | That hasn't been true for a while now. Xbox Game Studios has
         | acquired Rare, Obsidian, Double Fine, Ninja Theory, Mojang...
        
         | actuator wrote:
         | If I am not mistaken they have some few PS5 exclusives under
         | development. Is there any new IP that Bethesda is working on,
         | which can be potentially a Xbox/PC exclusive?
        
           | iamericfletcher wrote:
           | Sans Socom 2 remake, PS5 is going to be absolute garbage.
        
             | dkersten wrote:
             | Given how many of the PS4 exclusives were absolutely
             | amazing (some of the best games in the last decade in my
             | personal opinion), I have no reason to think that PS5 won't
             | have some incredible games too. Hell, between Demons Souls
             | and the next Horizon Zero Dawn, there's enough there to
             | make me want one.
        
             | aixi wrote:
             | Demon Souls remake?
        
           | manojlds wrote:
           | Deathloop too, which was just shown off in the PS5 event.
        
         | Doches wrote:
         | Reading this the second time, I think it might be one of the
         | best "we're being acquired by X" announcements I've ever read.
         | Excited but restrained, and it acknowledges (somewhat
         | implicitly, but still) that there's going to be _quite a bit_
         | of trepidation in Bethesda's fanbase over the change.
         | 
         | "WHEN THE HELL WILL YOU TELL ME ABOUT STARFIELD?" and the rest
         | of that paragraph actually fills me with a pretty high degree
         | of confidence that this will go well. That, and Nadella-era
         | Microsoft's surprisingly good track record in recent
         | acquisitions.
        
           | IshKebab wrote:
           | Really? I was immediately unimpressed when they started
           | trying to claim they did it so they can make better games,
           | rather than because Microsoft offered them a boatload of
           | money.
        
             | darknavi wrote:
             | Why not both? So far Microsoft has been pretty "hands off"
             | with the development process of a lot of the IPs it has
             | acquired.
        
               | the_hoser wrote:
               | No, not at all.
               | 
               | They've been pretty hands-off with their most recent
               | acquisition, but one studio does not a trend make.
        
               | SahAssar wrote:
               | Looking outside of the gaming space their recent
               | acquisitions seem to have gone fine, no? For example
               | Github seems to go well, Linkedin was always pretty shit
               | and unethical, so I'm not sure it's any better or worse.
               | Citus seems to still be going well and still offers on-
               | prem or enterprise versions on other clouds than Azure.
               | Xamarin is more open-sourced since Microsoft took over.
               | 
               | IMO, (and if you told me I'd say this 10 years ago I'd
               | say you're crazy) of the big tech companies right now I
               | think MS might be the best steward.
        
               | ssalazar wrote:
               | Skype is a very loud example of a poorly handled
               | acquisition by Microsoft.
               | 
               | The client has been turned into a real fan-spinner and it
               | seems like they sacrificed a great standalone service for
               | something that pushes consumer and business users towards
               | tight integration with Microsoft's platform.
               | 
               | 2020 _could_ have been a banner year for Skype; instead
               | Zoom is now shorthand for any video meeting whatsoever.
        
               | SahAssar wrote:
               | Yes, Skype was handled incredibly bad. I don't think MS
               | knew what they bought and both the client and the
               | platform turned from being the kleenex of voip to similar
               | to seeing a yahoo email nowadays.
               | 
               | I think MS'es ways have changed since then though,
               | looking at acquisitions since 2013 to 2015-ish they seem
               | to have been handled better IMO.
        
               | WorldMaker wrote:
               | Also, an argument can be made that some of Microsoft's
               | mess was being too hands off with Skype. A lot of Skype's
               | own development woes were projects they started back
               | while owned by eBay and simply finished in time for
               | Microsoft to get the blame. Also the whole "Skype for
               | Business isn't Skype and doesn't share anything but the
               | brand name" was a hands off decision that was dumb in
               | retrospect.
        
               | the_hoser wrote:
               | Maybe, but that really depends on how independent
               | Microsoft's gaming business is from the rest of the
               | company.
               | 
               | I'm still waiting on the other shoe with github.
        
         | DominikD wrote:
         | No Microsoft game has monetization as bad as Fallout 76. So
         | whatever Bethesda does from now on can't be worse than what it
         | does today. ;)
        
           | gdulli wrote:
           | I only started Fallout 76 this summer so I can't speak to the
           | bad state it launched in. But the recent major update got
           | good word of mouth and it was on sale for $15. I haven't paid
           | a dime extra and I've had a full single player experience
           | that matches or succeeds Fallout 4.
           | 
           | If you just want another single player Fallout game, this
           | game is a steal and has no monetization problem. What I can't
           | do is build up a camp using a lot of different trinkets from
           | the store, but luckily I don't care about that.
        
           | iruoy wrote:
           | What would you say is Microsoft's worst game for
           | microtransactions?
           | 
           | I've played Forza Horizon 4 for a while and you can buy cars
           | in that game, but you earn enough points that they all become
           | pretty cheap after only a few hours in the game.
        
             | gambiting wrote:
             | The biggest issue for me was that certain in-game cars were
             | locked behind the spin-the-wheel game, and
             | while(thankfully) there was no way to spend real life money
             | for more spins, it still felt absolutely shit that I could
             | have 100+ in-game hours, hundreds of millions of in-game
             | currency, and yet no, I can't have that Mercedes E63 AMG,
             | because it can only be won through spins. In Horizon 3 you
             | could just buy any car at any point, it was just a matter
             | of getting enough currency.
        
               | WorldMaker wrote:
               | Thankfully Microsoft experimented with the real money
               | payment for sort of the "spin-the-wheel" equivalent in
               | the mainline Forza Motorsport series (off hand I can't
               | remember if it was 5 or 6 that was the absolute nadir),
               | and learned enough from that failed experience (and a
               | similar one in I think it was Gears 4 and Halo 5) that it
               | never infected the Horizon series.
        
               | djsumdog wrote:
               | Horizon 3 was a lot of fun, but 4 just got repetitive and
               | boring. It felt like the same game with really dumb
               | gimmicks like being able to buy houses.
        
               | gambiting wrote:
               | Agreed, I do actually think that 3 was a superior game,
               | even if 4 had a prettier map.
        
             | Aeronwen wrote:
             | You can't buy them in-game without buying them with real
             | money first. Once you unlock the car pack, or spend 1/3 as
             | much to unlock that particular car, you can buy as many
             | extras as you want with in-game money.
        
             | snuxoll wrote:
             | Halo 5, Warzone REQ packs could be a money sink for certain
             | kinds of players. Personally, I haven't spent a dime on the
             | game except the initial purchase - but it really soured the
             | community that one could spend real money on power weapons.
             | Given that many items in REQ packs are single-use rather
             | than permanent unlocks it can be a whale magnet as well,
             | and I absolutely do not think game developers should be
             | allowed to capitalize on people with addiction problems
             | like this.
        
             | DominikD wrote:
             | Forza Street probably. Anything with microtransactions is
             | bound to be bad for customers but FS is probably the most
             | criticized MS product to date (and yeah, it's a re-skinned,
             | acquired product but I'd still count it against Microsoft
             | since they attach themselves to it).
        
           | Whiteshadow12 wrote:
           | This should be filed under the "Tell me in 2 years" section.
        
             | Sebb767 wrote:
             | Let us hope, at least
        
             | DominikD wrote:
             | Sure thing. But this also changes the reference point. If
             | the entire video game industry is THAT predatory by 2022,
             | it's hard to single out Microsoft for that and hold me
             | responsible for my optimism today. ;)
        
           | ehnto wrote:
           | The weird thing about F76 is that the monetization doesn't
           | effect the game, it's just not very good. I have never
           | supported a game through microtransactions, but I actually
           | felt I wanted to for F76 as it seems like a candidate for a
           | "Forever Game" fallout world that gets expanded upon. But
           | they have nothing I would ever want to buy.
        
             | zamalek wrote:
             | I hope this acquisition will fix Bethesda. Skyrim was their
             | last game worth talking about, everything since then has
             | either been effectively a Skyrim mod or a cash grab. With
             | exception to Doom.
        
               | codezero wrote:
               | Just to double down on Skyrim - I paid for it at least
               | four times.
               | 
               | Once on PC, once on Xbox, another time to get the
               | remastered special edition, and finally on Nintendo
               | Switch and I had zero regrets tbh. I even played switch
               | and xbox in parallel when I traveled more.
        
               | noncoml wrote:
               | I loved Fallout 4
        
               | citizenkeen wrote:
               | Every game has somebody who loves it. Even that terrible
               | Superman game. Fallout 4 wasn't total garbage, but it was
               | huge step down from Fallout 3 or Skyrim.
        
               | noncoml wrote:
               | > it was huge step down from Fallout 3 or Skyrim
               | 
               | In what way?
               | 
               | And how is _your_ opinion better metric than _my_
               | opinion? You have data to back it up?
        
               | codezero wrote:
               | How about comparing metacritic scores?
               | 
               | https://www.metacritic.com/game/pc/fallout-3
               | 
               | https://www.metacritic.com/game/pc/fallout-4
               | 
               | One might slice and dice this by platform, but I think
               | there was a general consensus that 4 was not as good as 3
               | both in meta score and user score.
        
               | ck425 wrote:
               | It was a huge step down if you liked RPG games, which
               | given Bethesda traditionally made rpg games and that
               | fallout was originally an rpg series is hugely important.
               | 
               | Fallout 4 suffered from quest repetition/duplication, an
               | emphasis on combat over other rpg driven approaches to
               | play and a relatively low ability to effect the world as
               | the player.
               | 
               | It's not a bad game per say but it's a mediocre rpg. It
               | was arguably more disappointing given how incredible an
               | rpg New Vegas was despite not having been finished
               | properly.
        
               | zamalek wrote:
               | Skyrim was a significant technical advancement of
               | Gamebryo, not just in terms of visual quality or so
               | forth, but also in terms of what was possible with the
               | engine. Fallout 4 was a minor upgrade and could have
               | easily been a total conversion mod for Skyrim - there was
               | no innovation and it did nothing new. Irrespective of
               | whether people enjoyed that re-skinned Skyrim, it was a
               | blatant cash-grab.
               | 
               | The argument has nothing to do with anybody enjoying the
               | game, a metric that I did not mention _at all_ in my
               | comment, it has to do with a growing trend where Bethesda
               | has been doing the absolute bare minimum to cash in on
               | their fans ' good will.
        
         | phone8675309 wrote:
         | There's no way they could trash any franchise worse than
         | Bethesda has trashed Fallout.
        
           | macspoofing wrote:
           | I think that's overstating it. Fallout 4 was well received
           | even if it was a little disappointing. So it really is just
           | Fallout 76. They can recover from that, especially
           | considering that Fallout 76 wasn't even a proper mainline
           | sequel.
        
             | WorldMaker wrote:
             | A lot of people think that Fallout 76 did recover with the
             | last expansion pack (and cross-play and Game Pass).
             | Microsoft acquiring Bethesda even further insures at the
             | very least it will stay a Game Pass mainstay for some time
             | now.
             | 
             | (Also, it is interesting to note that with the Bethesda
             | purchase, Microsoft will now own "all" of Fallout and the
             | "Fallout diaspora" caused by Interplay's death, as
             | Microsoft already owned development studios Oblivion [made
             | FO:Vegas, had developers involved with FO1 and FO2] and
             | inXile [had developers on FO1, FO2, and FO-predecessor
             | Wasteland 1/2/3, and was in a blood feud of sorts with
             | Oblivion].)
        
               | athms wrote:
               | >Oblivion
               | 
               | Obsidian, the company is called Obsidian Entertainment.
               | 
               | That said, the folks at Obsidian (especially the creators
               | of the original Fallout and New Vegas) have said they
               | have no interest in doing a Fallout game. Tim Cain
               | specifically mentioned during the Outer Worlds Q&A that
               | the Fallout ship had sailed.
        
               | WorldMaker wrote:
               | Hah, an easy typo/slipup to make when talking about
               | Fallout/Bethesda (due to ES: Oblivion).
               | 
               | I think that Obsidian is better off doing non-Fallout
               | things (and personally Outer Worlds is so much "Fallout
               | Alternate Space Timeline" already that I'd much rather
               | see them continue with Outer Worlds as the closest thing
               | they ever again do to Fallout). It's just interesting to
               | point out how many of the "Fallout birds" will come home
               | to roost at Microsoft.
        
         | liability wrote:
         | Isn't Minecraft a bigger game than anything Sony makes? It's
         | owned by Microsoft but isn't an xbox exclusive.
        
           | dageshi wrote:
           | It was cross platform before the Microsoft acquisition. I
           | think Minecraft is sort of a special case, it's essentially
           | its own genre.
        
           | actuator wrote:
           | Minecraft is just a single game. Sony has a bunch of very
           | good console exclusives under its name.
        
             | liability wrote:
             | Yeah but that single game has sold as much as ten _' The
             | Last of Us'_es. Microsoft sells their best games on Sony's
             | platform too.
        
               | Cthulhu_ wrote:
               | And that's just the game itself, on top of that there's
               | millions of kids running around in Minecraft merchandise.
               | 
               | (source: there's one in my house <_<)
        
             | [deleted]
        
         | basch wrote:
         | >Also this allows them to bring the ID tech engine under their
         | stewardship....
         | 
         | I'm surprised that isnt more commented on here. Everyone is
         | focused on creative IP. Owning id Tech 6 is or should be a play
         | against Epic, Unity, Crytek etc. 1-4 were open source, and
         | ZeniMax clamped down 5-6. I can see Microsoft marketing id
         | Tech's long open source history, and transforming it into an
         | Amazon Lumberyard competitor.
        
           | macspoofing wrote:
           | >Owning id Tech 6 is or should be a play against Epic, Unity,
           | Crytek etc.
           | 
           | Does Microsoft even want to compete against their
           | customers/partners in this space? After all, MS may not want
           | to alienate them to the point they won't release their games
           | for the Xbox.
        
             | WorldMaker wrote:
             | Microsoft is a developer company and their oldest division
             | is developer tools. They've made several attempts into the
             | game engine / game engine adjacent space over the years,
             | though rarely saw wins outside of low level DirectX. (XNA
             | will be most remembered as an indie dev play, but a key
             | piece of XNA was its content pipeline and Microsoft tried
             | but didn't succeed that well at trying to replace the
             | mostly mish-mash of custom tools that most AAA studios use
             | for content pipelines for something somewhat more
             | standardized; though of course with the easy retrospect
             | failure of being hobbled by focusing on Xbox
             | first/primarily.) So productionizing id Tech 6 isn't an
             | entirely crazy idea for Microsoft in terms of something
             | that makes cultural sense for them. Game Engines can be an
             | important dev tool; especially in the increasing interest
             | in non-game capital-E Enterprise in game engines for
             | visualization tools (including AR/MR/VR).
             | 
             | But yes, Microsoft seems to have a good working
             | relationship with Unity at this point and probably wants to
             | try to keep a good relationship with Epic, so I don't envy
             | whatever product strategist would have to figure out if
             | that minefield would be worth disturbing.
        
               | basch wrote:
               | I honestly don't see it being the kind of competition
               | that ruffles those feathers. Microsoft wants developers
               | developers developers to fill Game Pass and run their
               | Infrastructure on Azure, and Microsoft Hearts Open
               | Source. Microsoft open sourcing id Tech 6, and then
               | saying Azure/XboxStore is the best places to build your
               | game and host it, regardless of which engine you want, is
               | the cold war, mutually assured rising tide raises all
               | boats, kind of competition.
               | 
               | What Microsoft doesn't want is Epic or Google getting all
               | the power, becoming the standard, and then being able to
               | strongarm them. Competition, especially open competition,
               | keeps the players more honest.
               | 
               | It's just another entry on this page, albeit a strong
               | one. https://dotnet.microsoft.com/apps/gaming
        
               | WorldMaker wrote:
               | Though Epic being a very loud squeaky wheel right now
               | (versus Apple) is exactly why Microsoft may show concerns
               | of rocking the game engine boat right now. Xbox Game
               | Studios is using the Unreal engine in a lot of projects
               | (Rare's projects like Sea of Thieves; though divorced
               | from Epic for several years now, The Coalition still
               | sometimes seems to get "second party tech demo" support
               | from Epic on Gears) and probably couldn't quickly switch
               | everything to id Tech if Microsoft got into a showdown
               | with Epic like Epic has been fighting Apple lately. Which
               | partly means it is already too late for Epic getting "too
               | much" power to strong arm in the engine space (and thanks
               | to Fortnite increasingly having the confidence to use
               | it).
               | 
               | I want to think that Microsoft can do it, regardless of
               | Epic (and even Unity), but I still think it is a
               | minefield.
        
         | partiallypro wrote:
         | Microsoft doesn't care about exclusives that much, imo. Sure, a
         | few here and there, but overall they just want people to use
         | their software. That's why their new "exclusive" titles are
         | also on Xbox One. Microsoft will make money by selling their
         | Bethesda titles to PlayStation users, etc. They might make a
         | few of their titles exclusive, but Fallout and Doom won't be
         | among them.
        
           | objclxt wrote:
           | What? They absolutely will make them exclusive.
           | 
           | Can you play Halo on the PlayStation? No, for the same reason
           | you can't play Uncharted on the Xbox.
           | 
           | Microsoft will happily support _Windows_ gaming, for obvious
           | reasons. But the PlayStation for a franchise like Fallout or
           | Elder Scrolls?
           | 
           | I will believe it when I see it. It makes little strategic
           | sense to offer those titles on Sony hardware when Microsoft
           | have their own console.
        
             | WorldMaker wrote:
             | Microsoft's Mojang titles are still on PlayStation and with
             | the xCloud partnership with Sony, things are probably going
             | to get _weird_ on what is considered an  "Xbox Exclusive"
             | to the point where "Xbox on PlayStation powered by xCloud"
             | sounds almost a reasonable expectation to happen this
             | console generation.
        
           | kwanbix wrote:
           | Isn't XBOX ONE from MS?
        
       | zacharycohn wrote:
       | I did the math - that is approximately 293,164 dump trucks full
       | of $100 bills.
        
       | dom96 wrote:
       | Wow, amazing to see Microsoft really being aggressive when it
       | comes to their games line up for Xbox. With the strong offering
       | they are showing with the Xbox All Access I am in general really
       | impressed with them.
        
       | tosh wrote:
       | Carmack on the acquisition:
       | 
       | > Great! I think Microsoft has been a good parent company for
       | gaming IPs, and they don't have a grudge against me, so maybe I
       | will be able to re engage with some of my old titles.
       | 
       | https://twitter.com/ID_AA_Carmack/status/1308069857913720832...
        
         | ysleepy wrote:
         | Interesting, didn't Rage pioneer the on-demand texture
         | streaming approach? It fits well with the DMA SSDs in the
         | coming console generation.
         | 
         | Wow, that's now a decade ago.
        
           | dogma1138 wrote:
           | Texture streaming was a thing before Rage.
           | 
           | ID tech implemented megatextures earlier also, Quake Wars
           | heavily relied on that feature.
        
           | michannne wrote:
           | I believe it did, in addition to mega-textures in video
           | games.
           | 
           | What I am hoping for, and been hoping for a while, is for
           | game engines to start integrating AI into workflows. There
           | are some tools out there that do leverage machine learning to
           | some extent, but what I would love to see are tools for
           | instance that can take a video shot of an actor and then
           | infer the bone structure a decent degree and transfer that
           | animation into the model. Or a tool that allows style
           | transfer of an image onto a 3D model so we can have
           | realistically dynamic brush tools for environments, also
           | integrating Face generation GANs onto models to reduce
           | sculpting effort. Not to mention tools that can dynamically
           | and infinitely scale 3D models based on material information.
           | 
           | I know some tools exist that can do some of these things at
           | an okay degree, but it can be taken even further.
           | 
           | Truly the power of AI in video game tooling has yet to be
           | unlocked, but I believe video games as a medium is in the
           | position of being able to push for practical applications of
           | new and exciting research, second only to CGI films. It's
           | exciting what's in store for the future and I'm sure Carmack
           | can appreciate the kind of breakthroughs that Microsoft would
           | be able to foster
        
         | modeless wrote:
         | Carmack left Zenimax because they wanted him to work on sequels
         | instead of VR. They only started caring about VR once the $2B
         | Oculus acquisition was dangled in their faces, and then
         | scrambled to find a way to get a slice that they didn't earn.
         | 
         | I didn't buy DOOM because I didn't support Zenimax's cynical
         | lawsuit/cash grab. Maybe now I'll get DOOM after the Microsoft
         | acquisition closes.
        
           | fireattack wrote:
           | I thought ZeniMax won in court?
        
             | modeless wrote:
             | They lost on their claims against Carmack, had their award
             | against Oculus reduced and injunction denied, and
             | ultimately settled out of court. I strongly disagree with
             | the magnitude of the damages sought.
             | 
             | Carmack also sued them separately for failing to pay him
             | for part of their id software acquisition. They settled out
             | of court again, with Carmack saying the settlement "fully
             | satisfied their obligations" to him.
        
           | ketzo wrote:
           | I hope you do -- Zenimax aside, it's a damn good game.
        
         | flipgimble wrote:
         | The fact that Zenimax corporate, and likely some unknown exec
         | in that machine, had a long standing grudge against John
         | Carmack made me loose so much respect for them. I may not
         | always agree with Carmack from what I've read on twitter (he
         | works for Facebook now) but I have the utmost respect for him,
         | his transparency in his key note lectures, and his supremely
         | engineering focused priorities. His leadership at id Software
         | led to open sourcing of game engines and building modding
         | support in all their titles. This openness and community
         | building became a trend in the PC gaming industry though the
         | 90s and 2000s and ushered a creative golden age that
         | jumpstarted many game development studios and careers. It seems
         | like Zenimax took whatever excitement those early days of PC
         | gaming generated and started extracting consumer dollars with
         | over-produced sequels that treated PCs like another console.
         | They were able to make much more money, but we all came out
         | intellectually impoverished in my opinion.
        
           | macspoofing wrote:
           | >had a long standing grudge against John Carmack made me
           | loose so much respect for them.
           | 
           | No kidding. You want to keep a guy like Carmack in the family
           | in whatever capacity you can, because he carries such deep
           | respect in the industry. It was a stupid thing for ZeniMax to
           | burn that bridge.
        
             | screye wrote:
             | Carmack's pull as an individual among tech folks, is
             | unrivaled in gaming.
             | 
             | I can bet that many people would willingly taken pay cuts
             | (or more-likely skipped on pay bumps) to work for a team
             | led by Carmack.
             | 
             | Almost all of the other pop-culture figures in game
             | development such as Todd Howard, Kojima and the like are
             | designers, producers or story writers.
             | 
             | Carmack is the only one that is a proper coding guy.
             | 
             | ______
             | 
             | Maybe Carmack comes back to lead Windows mixed reality
             | -\\_(tsu)_/- and PCVR ? True wishful thinking right here.
        
               | kridsdale1 wrote:
               | I think a few of Nintendo's star players are (and were)
               | coders as well as designers going back to the assembly
               | days.
        
           | NegatioN wrote:
           | Just wanted to point out a small discrepancy here: As his bio
           | on Twitter says, he's currently an independent AI researcher.
           | But also sometimes consults for Oculus VR, although not
           | actively employed there anymore. [0]
           | 
           | It'd be very interesting to see if his return to Id might
           | spark some changes :)
           | 
           | [0]: https://twitter.com/ID_AA_Carmack
        
             | dangoor wrote:
             | Carmack's Facebook Connect talk last week[1] sure made him
             | sound very plugged into what's happening at Oculus. I was
             | surprised, given that I, too, thought he had essentially
             | left for AI research.
             | 
             | [1]: https://www.youtube.com/watch?v=sXmY26pOE-Y
        
               | swyx wrote:
               | yeah he sounded like he was tech lead for the project, i
               | am surprised to learn he's "independent"
        
               | TwoBit wrote:
               | Most of the higher level Oculus engineers are very in
               | tune with what is happening within Oculus and the
               | industry. There is constant discussion internally about
               | it, and Oculus still knows more about VR than anybody
               | else. Source: I was one of them.
        
               | one2know wrote:
               | I think every non-manager employee these days should be
               | "independent." Some may not have noticed, but tech
               | company managers have gone insane and turned their ego up
               | to 11 echoing the current political climate. Anyone who
               | is a famous dev or even a grunt that shows they have
               | basic competency is going to be an immediate management
               | target.
        
           | tdy_err wrote:
           | What grudge is he even talking about? The lawsuits?
           | 
           | https://en.wikipedia.org/wiki/ZeniMax_v._Oculus
           | 
           | https://techcrunch.com/2017/03/09/oculus-cto-john-carmack-
           | is...
        
             | badsectoracula wrote:
             | Perhaps, but also perhaps that recent thing where Nine Inch
             | Nails released an LP with the Quake 1 soundtrack [0], had
             | some notes from John Carmack and American McGee to be
             | included with the record and Zenimax forced NIN to remove
             | the notes [1]. Though of course people saved it [2].
             | 
             | [0] https://store.nin.com/products/quake-vinyl
             | 
             | [1] https://twitter.com/ID_AA_Carmack/status/13062799814593
             | 08546
             | 
             | [2] http://handscandance.com/quake/NINQuakeBooklet.pdf
        
       | abluecloud wrote:
       | microsoft are seeing that the money is going to be made in a
       | subscription model for games. by purchasing the studios it makes
       | it much easier for them to bundle games (possibly with
       | exclusivity) with their gamepass.
       | 
       | i know i'm more likely to subscribe to gamepass (and keep it
       | running for years) vs. the 1/2 games i buy a year.
        
         | staticman2 wrote:
         | I wonder if they are moving to a subscription model because
         | players hate the Windows store and basically refuse to use it
         | instead of Steam when purchasing games. Having failed at
         | running a store I wonder if they've decided plan b is running a
         | rental service.
        
           | 013a wrote:
           | Well if nothing else, it makes people use their new React
           | Native Xbox app, which is quite possibly the worst windows
           | application Microsoft has ever produced (and they've produced
           | a lot of very bad ones).
        
           | iruoy wrote:
           | I think the Microsoft store is pretty good actually. I got 6
           | months of game pass for PC and didn't encounter any problems.
        
             | staticman2 wrote:
             | When it works it's fine but sometimes the window store
             | breaks and you basically have to reinstall Windows- in
             | whole or in part- to get it running again. It also is
             | designed to prevent modding and doesn't work with Steam
             | Link for remote play even though normal non-steam games
             | work with Steam Link just fine.
        
               | mikewhy wrote:
               | GloSC[1] will get you steam controller mapping /
               | streaming for UWP apps (and more, but I've never had an
               | issue ie adding UPlay games as non-steam games). Here's
               | Minecraft Dungeons running on iOS via Steam Remote Play
               | that I just recorded[2].
               | 
               | Also, Windows Store / GamePass doesn't stop modding, as
               | Crusader King 3 proves.
               | 
               | [1]: https://alia5.github.io/GloSC/
               | 
               | [2]: https://imgur.com/a/Zwz9yvV
        
         | MaximumMadness wrote:
         | I still have some trouble around the idea that hardcore
         | consumers will want a bundle that has maybe 2-5 games they
         | would have bought otherwise + 95 more they dont really care
         | about.
         | 
         | Aren't consumers just going to buy what they want anyway? Plus
         | the Sony world just has so many more games worth playing
        
           | manojlds wrote:
           | If you look at the games shown for the next gen, it's MS is
           | not far away. They have acquired some serious studios and
           | reviving Fable, Halo Infinite hopefully lands, Hellblade 2
           | looks truly next gen and there's Obsidian, The Initiative and
           | rumoured unannounced "AAAA" game
        
           | sequence7 wrote:
           | Doesn't the success of Netflix help convince you?
           | 
           | That's the model Microsoft are going for with Game Pass, just
           | pay us a fixed monthly fee and play any of the hundreds of
           | games we have available on Android/PC/XBox.
        
             | ck425 wrote:
             | Not really. The alternative before Netflix was more
             | expensive cable/satellite tv. Netflix was both better and
             | cheaper.
             | 
             | As a gamer I probably only spend ~PS150 a year on a few
             | really good big games and the odd cheap sale game. And I
             | prefer not to spend so much because it feels wasteful,
             | moreso than Netflix for reasons I can't figure.
             | 
             | Paying PS15-20 a month is more money for something I feel I
             | should be spending less on.
        
         | Pandabob wrote:
         | Honestly, their investment into game pass and cloud streaming
         | is currently making me choose an Android phone over the new
         | iPhone.
         | 
         | I feel like actual AAA gaming has never been more accessible
         | than it is now.
        
           | sbarre wrote:
           | I'm in the same boat. My current phone is a work-supplied
           | iPhone, but next time I have to buy my own cell phone it will
           | be an Android device for this reason.
           | 
           | I've only ever owned iPhone smartphones, but unless Apple
           | changes their approach to game streaming services like xCloud
           | or Stadia, I won't continue to be a customer.
        
       | CyanLite2 wrote:
       | Can they fix Fallout76 now plz?
        
         | Ygg2 wrote:
         | Ye. You get Fallout 760 but with more spyware.
        
       | johnwayne117 wrote:
       | More games to gamepass, I see it as an absolute win...
        
       | foxdev wrote:
       | Today I learned:
       | 
       | Microsoft is buying Bethesda
       | 
       | Bethesda is owned by a company called ZeniMax Media
       | 
       | It's actually Bethesda Softworks
       | 
       | Bethesda is a place in Maryland
        
       | sitkack wrote:
       | Microsoft now "owns" Quake? That is ironic.
        
         | fuball63 wrote:
         | Can you clarify what you mean? I recently got into developing
         | on the Quake 2 engine, which I think is an amazing piece of
         | software, so I'm kinda obsessed with all things Quake right
         | now.
        
           | pjmlp wrote:
           | Carmack is the only reason why OpenGL is at all relevant in
           | PC gaming as it was miniGL that made it popular in first
           | place, against Glide.
           | 
           | Later on he changed his mind regarding OpenGL vs DirectX, but
           | there are legions of wannabe game developers that worshiped
           | his opinions regarding OpenGL.
           | 
           | See my sibling post regarding his change of opinion.
        
             | sitkack wrote:
             | Technical merits and discussions aside, without Carmack
             | keeping OpenGL alive, we wouldn't have gaming, engineering
             | and visualization support on GPUs to the level we do today
             | on non-windows platforms.
             | 
             | If MS kills (migrates) Bethesda off of Vulkan, I'd like the
             | DOJ to censure them.
        
               | pjmlp wrote:
               | Contrary to urban myths consoles don't fully support
               | OpenGL, if at all, depending on the model.
               | 
               | Good example of non-windows platforms.
               | 
               | Which I would also add Mac OS, because the only reason it
               | supports OpenGL is Copland's failure, as it was going to
               | use Quickdraw 3D.
               | 
               | And they are on the path to migrate off to Metal anyway.
               | 
               | OpenGL portability on anger is like POSIX or Web
               | development, write once, debug everywhere, rince and
               | repeat.
               | 
               | It is hardly any different than just defining an
               | abstraction layer and loading the best API for the job on
               | each platform.
               | 
               | A 3D API is a tiny portion of a game engine.
               | 
               | By the way, only DirectX works in all Windows modes and
               | Microsoft is keen to contribute to Mesa/Angle instead of
               | allowing ICD drivers on such contexts.
        
           | Goronmon wrote:
           | Quake is made by id Software. ZeniMax Media owns id Software.
           | Microsoft just aquired ZeniMax Media.
        
             | tehbeard wrote:
             | That's stating a chain of ownership, not why it's ironic..
        
               | 013a wrote:
               | Its my understanding that, back in the day, Quake was
               | "the" poster child game for OpenGL's capabilities over
               | D3D. Similar to today, how Doom Eternal is "the" poster
               | child for Vulkan. And now Microsoft owns id software.
        
               | fuball63 wrote:
               | This makes sense, thanks.
        
         | pjmlp wrote:
         | Well, I find this even more ironic, giving how wannabe game
         | developers just blindly following Carmack's advises.
         | 
         | > Speaking to bit-tech for a forthcoming Custom PC feature
         | about the future of OpenGL in PC gaming, Carmack said 'I
         | actually think that Direct3D is a rather better API today.' He
         | also added that 'Microsoft had the courage to continue making
         | significant incompatible changes to improve the API, while
         | OpenGL has been held back by compatibility concerns. Direct3D
         | handles multi-threading better, and newer versions manage state
         | better.'
         | 
         | A few paragraphs below
         | 
         | > 'It is really just inertia that keeps us on OpenGL at this
         | point,' Carmack told us. He also explained that the developer
         | has no plans to move over to Direct3D, despite its advantages.
         | 
         | https://www.bit-tech.net/news/gaming/pc/carmack-directx-bett...
         | 
         | And for a more up to date remarks
         | 
         | > "Lets fix OpenGL"
         | http://cs.cornell.edu/~asampson/media/papers/opengl-snapl201...
         | some interesting thoughts, but the shading language is the
         | least broken part of OpenGL.
         | 
         | > For everyone saying "Vulkan!", the conclusion is that there
         | is an opportunity for an API between Vulkan and the game
         | engines. I agree.
         | 
         | https://twitter.com/id_aa_carmack/status/851397231320150017?...
         | 
         | So I can definitely feel the irony.
        
       | PHGamer wrote:
       | smart move by microsoft. sony has been acquiring IP. microsofts
       | failure to get exclusives is whats hurting their xbox.
        
       | awill wrote:
       | It's unfortunate that the Xbox Series X and PS5 are so, so, so
       | similar. It seems stupid to have to purchase 2 nearly identical
       | boxes. It's not just the console. You then need multiple
       | controllers for each, and possibly other accessories (Sony has a
       | PS5 specific headset, camera, charger, will have a PS5 VR etc.)
       | 
       | I've historically preferred PS exclusives (Uncharted, Spiderman,
       | God of War, Horizon Zero Dawn), and the cross platform stuff, was
       | a little worse than Xbox in the PS3 days, and a little better in
       | the PS4 days (at least prior to XoX). Speaking as a biased PS4
       | owner, I'm happy with current layout of PS exclusives and cross
       | platform stuff. Each new announcement like this sucks. I like
       | DOOM and Dishonored. I liked being able to get them on PS4 and
       | expected to get them on PS5. I don't think this will make me get
       | an Xbox, but it sucks I'll likely be missing out on these games.
       | I suppose what Microsoft hopes is that people like me get a PS5
       | and a cheaper Xbox Series S with Gamepass.
       | 
       | I love that the Nintendo Switch exists. It's completely
       | different, and doesn't really compete with Playstation/Xbox. As a
       | gamer, it makes sense to purchase a Nintendo Switch and one of
       | either the Playstation/Xbox. I wish Xbox/Playstation
       | differentiated somehow. I suppose Microsoft tried to do that with
       | Kinect, but failed/gave up.
        
         | alexc05 wrote:
         | I've been a Playstation gamer since the PS2. I have multiple
         | PS4s and a library of over 1000 games in my digital account.
         | 
         | With that context laid out that I am a big-time PS user,
         | looking at the XBOX game pass subscription model where you get
         | the console for free is _REALLY_ tempting.
         | 
         | In every market I've looked at, there is a deal that works out
         | to about $30 a month for two years. They give you the console,
         | instant access to hundreds of really good games, day one access
         | to all microsoft first-party games included in the price, many
         | new release games from other publishers (for example EA ACCESS
         | titles). Free monthly titles on PC.
         | 
         | AND all of that is actually _CHEAPER_ than buying the console
         | with the two years of subscription.
         | 
         | Plus the XBOX is going to have a number of new features related
         | to second-screen-game-streaming that are also really exciting.
         | 
         | I'm really torn here right now. I might move away from
         | playstation for this next generation - the XBOX is looking like
         | it is going to be a big deal this time round.
         | 
         | OTOH - I really want to play the Miles Morales spider-man ...
         | so there are arguments on both sides. To say nothing of the
         | third option involving an Nvidia RTX3080...
         | 
         | I honestly don't know what I'm going to do yet.
        
         | redisman wrote:
         | They're both basically a great value gaming PC at this point.
         | With a handful of hardware-level optimizations making them
         | cheap and powerful for the price.
        
         | seabrookmx wrote:
         | One really refreshing thing is that the Xbox Series S/X are
         | compatible with Xbox One controllers.. so you won't have to buy
         | a bunch of new controllers for it.
         | 
         | That always drove me nuts. Controller design hasn't changed
         | that much since the mid 2000's.. there's zero reason for
         | breaking backwards compatibility other than to sell you more
         | hardware.
        
       | gregjw wrote:
       | The year is 2040.
       | 
       | Gigaconglomerates Tencent, Activision Blizzard Ubisoft (ABU),
       | Microsoft and Apple gatekeep the entire gaming industry.
       | 
       | Rebel guerilla groups of small publishers and indie developers
       | rise up to take control of their encampments.
        
         | rndgermandude wrote:
         | 2040 huh? I'd have guessed Tencent (incl subsidies Facebook,
         | Oracle, Microsoft, in order of acquisition) and Alphabet
         | Activision share the market 75%/25%, with Apple still
         | commanding a 30% sales tax in certain spaces.
        
         | throw_m239339 wrote:
         | I mean this is the future described in Cyberpunk novels. United
         | States of Coca Cola, Republic of Microsoft. Mega Corporations
         | will replace states in an era of neocorporatism (AKA something
         | else...), that's inevitable.
        
         | CivBase wrote:
         | I think you severely underestimate the piles of money Nintendo
         | is sitting on if you don't think they'll make it to 2040. Sony
         | is also big enough, diverse enough, and well-established enough
         | that I doubt they would have trouble weathering one or two bad
         | console generations back-to-back.
         | 
         | And let's not forget 2K, 505 Games, Chucklefish, Bandai Namco,
         | Capcom, Deep Silver, Devolver Digital, EA, Epic Games, Focus
         | Home, Gearbox, Koei Tecmo, Paradox, Sega, Stardock, Square
         | Enix, Take-Two, Team17, THQ Nordic, Valve, Warner Bros, and
         | hundreds of other publishers that I can't even begin to list
         | here.
         | 
         | 2040 is definitely too soon for the dystopian future you're
         | talking about. Maybe 2042.
        
         | redisman wrote:
         | I'm sure Disney will be there too. After they acquired Star
         | Wars it's been a looming presence ready to swallow and
         | regurgitate forever any entertainment properties.
        
           | mywittyname wrote:
           | NinDisney will be a thing.
           | 
           | I'm astonished Disney hasn't yet acquired Nintendo.
        
         | madeofpalk wrote:
         | Where's Sony/Playstation in this?
        
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