[HN Gopher] Microsoft to acquire ZeniMax Media and Bethesda Soft... ___________________________________________________________________ Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B Author : MaximumMadness Score : 934 points Date : 2020-09-21 13:29 UTC (9 hours ago) (HTM) web link (bethesda.net) (TXT) w3m dump (bethesda.net) | Aaronstotle wrote: | Here's hoping Microsoft can force Bethesda to make a good Fallout | game again | colesantiago wrote: | Seems like a better deal than the vapid fad that is TikTok, in | addition to them partnering with Oracle which looks like a | marriage made in a hellstew. | | Well done Microsoft and Bethesda. | toyg wrote: | TikTok is not an investment in tech, it's an investment in | relations with the US public sector. The fact that it comes | with an actual company attached is almost irrelevant for | Oracle. | throw_m239339 wrote: | MS has plenty of "relations with the US public sector" | already, they won the DOD JEDI contract. They didn't need to | spend anything on TikTok. | | TikTok is a fad, like Instagram and other social networks. | toyg wrote: | _> MS has plenty of "relations with the US public sector" | already_ | | Indeed, which is why in the end they didn't go for it and | oracle did: one of the two cared about improving the | relationship more than the other. | redisman wrote: | I'm not sure about this take. Are Facebook and Twitter fads | 15 something years later? | colesantiago wrote: | Sure, but we are talking about Microsoft here. | | You should look at the rumoured purchase price that Microsoft | was willing to pay for TikTok. | FloatArtifact wrote: | Bethesda was already trending this way however this has deep | implications. Ultimately I think it's going to slowly kill the | core of the modding community as modding is forced into the | platform and new users are displace the modding culture. | | The modding will no longer be able to truly edit the engine | itself through some reverse engineering and be forced to utilize | the APl/scripting framework. Third-party tools will be locked | out. Obviously this has happened already on the console platform. | There's still the PC platform but that could be locked down | further as well. | | Think about the time and fostered talent that it took to make | some of the communities amazing tools. For example script | extenders for elder scrolls series. As mods are now centralized | in official 'the store' the community grow around which will | never allow mods like the script extender for developers to make | advanced innovative mods. Even if other modding communities like | the Nexus allow for that It's going to continue to fragment the | community and the talent which is foster within the community. | Then you throw paid mods into the picture... Thus begins the | death of the open source pillar in modding. | CivBase wrote: | I'm not sure where this came from. Are you saying that | Microsoft is opposed to modding? | dschuetz wrote: | Nvidia buys ARM, Microsoft buys Zenimax and eats Bethesda. Next | thing: Tesla buys Intel. | paule89 wrote: | Nooooooooo! Not Bethesda. Why? I still have bad memories | regarding Rare and Lionhead. Although Rare redeemed itself with | Sea of Thieves. | chx wrote: | Where's the money? Wherever I look I can only find revenue for | the gaming industry but I can't find any profit forecasts. | Example: https://venturebeat.com/2020/01/02/superdata-games- | hit-120-1... or https://variety.com/2019/gaming/news/video- | games-300-billion... | | Does anyone have better data? | eezurr wrote: | That's funny, I watched Bethesda's history documentary by | noclip[1] last night. Bethesda studio is/was owned by ZeniMax[2], | which in recent history purchased/hostile-takeovered a bunch of | studios. ZeniMax's CEO is a lawyer, hence their long history of | litigation tactics. And according to the article, Microsoft | bought ZeniMax, so in theory it just bought a basket of gaming | studios. | | [1] https://www.youtube.com/watch?v=QKn9yiLVlMM [2] | https://en.wikipedia.org/wiki/Bethesda_Softworks | gigatexal wrote: | We'll never get a Doom game or any other games for that matter to | be first-class supported titles on Linux then. It'll have to be | Proton and Valve funding this and the community. I don't like | this. | afpx wrote: | If they make a Minecraft / Skyrim hybrid, I'm in. | ck425 wrote: | Please no. Isn't that what they tried when they made Fallout 4 | and it's easily the worst of the modern fallouts. | nottorp wrote: | Hmm, MS buying Obsidian was sad news, mainly because their titles | became inaccessible on Mac/Linux. | | This, not so much. Fallout 3 was the last great Bethesda title. | Well and New Vegas but that was Obsidian. | | Completely lost interest in them with Fallout 76. | | Edit: Oh wait, there's also Dishonored since Arkane is owned by | ZeniMax. But that was never available on non-windows OSes so it's | not much of a loss. | vwat wrote: | So this is it! Bethesda is officially dead. ESO was the early | prognosis and 76 was the death rattle. This is the funeral. | | Morrowind was a masterpiece of a game. Oblivion was amazing. | Skyrim was quite special and carried the genre forward but left | behind important bits from morrowind. The job of making the | spiritual successor to oblivion and morrowind is now officially | open to anyone because Bethesda will never do it. | cwxm wrote: | It's interesting. Despite all the money that these studios have, | my favorite games of the past few years have all been indie games | (Rimworld, Factorio) or smaller studios (Paradox Plaza games such | as EUIV, Stellaris). I understand that the majority of the | industry's revenue is generated from these bigger studios, but | acquiring first party developers doesn't make me as too | concerned. What I'm concerned about is distribution is controlled | by a few parties to a higher degree on desktop, like it is on | mobile. | gspr wrote: | Paradox are an absolute gem. My god, these people owe me | hundreds of hours of my life! And I'm not really into games. | burtonator wrote: | Serious question... have we just given up on modern anti-trust? | | We're going to have the US as one large corporation now? No | competition? | skohan wrote: | I believe it was in the 80's when they changed the | interpretation of monopoly to _only_ be illegal if it can be | proven that the consumer suffers. So in a way, yes we have | given up. | disease wrote: | Is there any chance future Fallout/Elder Scrolls game become XBox | exclusives that do not get ported to PC? | Tsiklon wrote: | I would hope this would not be the case - in the past few years | Microsoft have gone out of their way to build bridges with the | PC gaming community, bringing their traditional first party | titles (Forza, Halo, etc) to PC. | | With Fallout and The Elder Scrolls' history as PC only titles | in their early iterations I would suspect this bridge building | will continue | Ciantic wrote: | I doubt this. Microsoft has spent last years integrating PC | gaming under XBOX brand too. E.g. XBOX Game Pass for PC, or | adding controller support etc. | | They even promote so called "Xbox Play Anywhere", and tried to | make it normal for the new XBOX so that you can buy a single | game and play it on PC and XBOX. However the gaming studios | haven't yet to my knowledge approved it fully so they want to | sell you the game twice. | | After all the PC gaming benefits Microsoft too. | MaximumMadness wrote: | From a strategy perspective this is an absolutely massive win for | Xbox. Their entire strategy [1] for the next generation of | consoles is breadth vs depth, essentially saying they cant beat | Sony in exclusives so they'll offer way more value for a lower | price. | | What this acquisition means is that the gap between potential | Xbox exclusives/Day 1 releases and what Sony has is much smaller. | Realistically there is a very low chance that any of the IP from | this purchase becomes Xbox-exclusive, but even an early launch on | Xbox shifts momentum massively. | | [1] https://pausebutton.substack.com/p/level-69-the-next- | generat... | als0 wrote: | Microsoft bought the legendary game company Rare some time ago. | That acquisition didn't go well, so I hope this works out well | for Bethesda. | lewisj489 wrote: | How did it not go well? | | > Kinect Sports Rivals | | Great game | | > Sea of Thieves | | Another great title | wpdev_63 wrote: | If you played Rare games from the 90s you would understand. | | Also those games while not considered 'bad' weren't exactly | considered system sellers. | gimmeThaBeet wrote: | the things Rare has been known for were platformers (Banjo | Kazooie, Donkey Kong) and FPS games (Goldeneye, Perfect | Dark). | | Perfect Dark Zero in 2005 was probably the last title in | either of those veins, which was a launch title for the 360 | (soon to be 2 consoles ago!) | | Sea of Thieves is certainly a feather in their cap, it's just | a bit disappointing that we haven't been able to see Rare | take a modern crack at the things they were so known for, if | that's even possible now. | minimaxir wrote: | Most of the Rare staff responsible for those games have | left in the decades since (many of them formed Playtonic, | which was the pitch behind Yooka-Laylee) | MaximumMadness wrote: | To expect a company to produce the quality/type of games | that they made 20+ years ago is a bit unfair, don't you | think? I'd venture to guess that the folks behind those | games left the studio along time ago anyway. | carterklein13 wrote: | I hope that was long enough in the past where they've done | their DD and learned their very-much-needed lesson. | | Pre-MS Rare was my personal golden age of gaming. I don't | really play anymore, but man do I think fondly on those days. | AkelaA wrote: | That was more then 18 years ago though, back when Microsoft was | very new to the console game. They've had a lot of successes | and failures since then. A more recent example would be Mojang | which has gone extremely well for them - Minecraft is now the | best selling game of all time with 147m copies by 2019 compared | to around 14m back in 2014 when the company was acquired - | largely down to their successful pivot to mobile and console. | boltefnovor wrote: | The other end of this consolidation is that there is an | uncountable firehose of great indie games released all the time. | duxup wrote: | I got the impression that Bethesda was going full cash grab from | here on out ... I'm hopeful this opens a window to them stepping | back from that. | joeloya wrote: | This acquisition is good news for investors after publicly losing | to Oracle on the TikTok deal. | skohan wrote: | For investors maybe, but probably not for consumers. It seems | likely this will result in people having less choice about how | and where they can play the games they enjoy. | | I find it troubling that good news for the former group seems | to trump bad news for the latter. | francis_t_catte wrote: | Soon we'll just have Microsoft, Epic, and a conglomeration of EA, | Activision, and Ubisoft after Bobby Kotick forces them all to | merge. Facebook will bungle up any chance they have of capturing | the gaming market after writing a cryptic paragraph about their | legal right to request blood samples from all Oculous users in | the TOS. Valve will quietly exit software development altogether, | and pivot to building custom vanity knives using their hardware | manufacturing experience. Can't wait for the future GAAS market! | RobRivera wrote: | Where can I preorder the butterfly cloud9 knife? | dogma1138 wrote: | Microsoft and EA have some deal now revolving around Game Pass | Ultimate which grants you access to EA Play also. | vlunkr wrote: | As long as no one buys From Software everything will be ok. | Praise the Sun. | dijit wrote: | FWIW Ubisoft is very hostile to being acquired. | | I worked there for 6-7 years and the CEO fought off vivendis | acquisition. Which was not the first. | | He has even gone so far as to decentralise the Canadian studios | so that if the company was somehow acquired the aquirer could | not close down studios without heavy fines from the Canadian | government. | mcrider wrote: | Could you elaborate on that last point or share a source? I | don't doubt you but I don't understand the legal basis behind | that move (but sounds interesting)! | dijit wrote: | Standard: I am not a lawyer disclaimer here. | | The way it was described to me was that there's two major | types of fine that the canadian government will levy | against large companies that dump lots of workers at once. | | 1) More than 50 people within a 4week period. | | Usually this means that the company must continue paying | employment benefits on behalf of the company for a period | of a year (iirc). | | 2) More than x% of your company being closed down. | | You can get around #2 by claiming redundancies or claiming | that you've moved the job to another canadian state (or, | centralised a position), but once you give the studio its | own legal entity and place an MD in charge (who is legally | responsible for the studio) you can't do that any longer | because the parent company continues to have a legal | presence in the country, but operations are considered | separate/independent. | | Thus, if you close down the studio you've effectively | terminated 100% of employment there which will garner super | heavy fines. | | Also also: Ubisoft doesn't want to piss of the canadian | government either because nearly their entire profit exists | in the tax break that montreal gives game companies. | | .. but, like I said, this was told to me only a few times | by a few high level directors and it was when we were | talking about Vivendi trying to buy us, and they were also | not laywers, so it could be a lot of chinese whispers. | | But I've spoken to Yves, and while he's a really genuinely | nice person... he will salt the earth before he sells the | company. | sequoia wrote: | I'm guessing here but the Canadian gov't often subsidizes | tech & other engineering companies, so the strategy may be | "have the company avail itself of as many subsidies as | possible" with subsidies that commit the company to | continue operating in City X for Y number of years. | | example tech subsidy: https://en.wikipedia.org/wiki/Scienti | fic_Research_and_Experi... | criddell wrote: | If Epic is successful in their lawsuit against Apple, then I | think it's only a matter of time before the consoles will have | to allow alternate stores as well. | | The hardware-is-sold-at-a-loss argument that people like to use | to defend closed console stores isn't as convincing when the | console makers also own the biggest money making game studios | as well. | | Go Epic, go! | lapetitejort wrote: | Following from alternate stores on consoles, we're not far | away from Valve's SteamBox, i.e. prebuilt PCs marketed for | living room play. I'm disappointed the idea never took off. | | I would love the game industry to fully embrace Linux. If | cloud gaming gains more traction, the industry might just do | that. Why develop games to run on custom-built blades in a | data center when generic blades exist? | criddell wrote: | > prebuilt PCs marketed for living room play | | That's been a dream for a long time: | | https://en.wikipedia.org/wiki/MSX | andoriyu wrote: | > I would love the game industry to fully embrace Linux. | | Take a look at what all linux games are lacking and what | nearly all AAA game that aren't on linux have. | | ... | | DRM and Anti-Cheat. | | Let's forget that DRM is trash. Publishers want to have it, | and they don't care about our opinion of it. You can't | really "port" DRM, you have to develop a whole new one for | Linux and figure how to prevent easy-peasy eBPF programs to | make cracking it easy. | | Anti-Cheat is another story. Valve and Easy Anti-Cheat are | currently working on bringing it to Linux. You need that | and you want that for any online game. Probably not as hard | as DRM, but still requires a lot of linux specific work. | duncanawoods wrote: | > The hardware-is-sold-at-a-loss argument | | Kind of ironic how bad an argument that is when discussing | anti-trust. It's a form of dumping to distort the market. It | prevents new competitors becoming viable purely by selling | hardware. | me_me_me wrote: | Ouch! This cuts deep because of how close to actual future it | sounds. Especially | | > Valve will quietly exit software development altogether, and | pivot to building custom vanity knives using their hardware | manufacturing experience. | apatters wrote: | Sure, if you ate McDonald's every day you'd probably think that | there are no good restaurants anymore. | | My top 4 games by playtime in the last few years were Rimworld, | Oxygen Not Included, Dwarf Fortress and WoW Classic. Honorable | mentions go to Spelunky and Stellaris. It's to everyone's great | regret that a single one of these titles was purchased by one | of the shitty publishers you mentioned, fortunately it's the | one that's on its last legs. | ManBlanket wrote: | There's no end to enjoyable ways to waste your time when it | comes to enjoyable games across time and genre, plenty of | fish. Games media like all media loves hyperbole. Who cares | about Caves of Qud if you can get MAD about a GIRL fighting | in WW2? Fallout 75! For all I care the AAA industry can | cannibalize itself until there's only 1 studio left slaving | away in the Call of Duty mines. Games are made by people. | There will always be more games released every year by | middling and small studios than you have time. Now more than | ever if someone has thousands of hours to burn on an | autistically singular interest, we'll always have good games. | As I get older and the world sinks into a fervor of self- | preservation and tribalism, I realize the number of fucks I | have for Bobby Kotick or loot boxes has dwindled to none. In | fact, I'm running out of those real quick in general. So | congratulations on joining the Microsoft family Bethesda, I'm | sure your children will have non recessive genes and normal | sized heads. | shrimp_emoji wrote: | Europa Universalis 4 is way better than Stellaris, friend. | munk-a wrote: | It's interesting - they're very different. The historical | setting and investment into events to try and keep things | on a historical path add a lot to the game IMO by allowing | a mostly balanced but asymmetrical game - France can | usually ROFLstomp everyone but an overly aggressive France | can easily be ROFLstomped themselves. That said, I think | EU4 still falls on its face in the late game with mechanics | like Absolutism absolutely pulling the breaks off the train | and making Ulm WCs possible - in fact EU4 is sorta | confusing for that reason, there are essentially two (maybe | three if you want to count the reformation+counter | reformation) games there and a portion of that playthrough | may be more or less appealing to individual players. | Stellaris definitely has some distinct phases but without | trying to railroad players the mechanics flow from one | phase to the next in a much smoother manner. | epicide wrote: | You make a good point to bring up indie development (WoW | excluded), but I think looking at the storefronts is also | important. | | For these big conglomerates, the trendy thing is to have your | own games store. Complete with exclusivity deals, privacy | concerns, and plenty more. | | That's not to say that every game on a store has these | issues. However, I think the lesson from mobile app stores | is: don't discount the impact that a storefront can have on | what's allowed to succeed. Stores can exert their control | with more than just removals. | | Indies can't escape this. Even if they wanted to sell their | game independently, not being on one of the big stores hurts | visibility. Not all of them get the luxury to be able to | expect their users to follow them to their own | site/store/etc. | | Right now, Steam is still the leader and obvious home for a | lot of these otherwise-independent developers. Again, if the | big conglomerates get what they want, this won't always be | the case. | tinus_hn wrote: | > For these big conglomerates, the trendy thing is to have | your own games store. Complete with exclusivity deals | | How else are they going to get people to use these stores? | nonbirithm wrote: | Also the fact that the Epic Games Store exists is a step | towards countering Steam's monopoly on mainstream titles. | | People complain about the loss of functionality like | screenshots or the in-game browser when using Epic. And | there are exclusivity deals. Complaints against those | things are valid, and the actual implementation of the | storefront needs a lot of improvement, but I'm wondering | if a Steam monopoly would have been any better for | consumers and developers. | | To me it sounds like a lot of consumers were happy with | the monopoly and saw the exclusivity deals as disruptive | as they had to migrate their friends list and set up a | lot of things just to play that one hyped title. But when | it comes down to the hard issue of staying afloat I can | see how the money Epic offers to game studios is | enticing. | RealStickman_ wrote: | The exclusivity deals were disruptive because they took | games that were promised to come to steam and made them | exclusive. | | The customer has no benefit from the lower cut epic | charges. | | Epic doesn't treat everyone equally. Big games like | Cyberpunk 2077 are allowed to also sell on other | platforms, while smaller games either go exclusive or go | with everyone else. | | Competition is good, but I'd rather have GOG be that | competition to Steam than Epic purely based on their | anti-DRM stance. | eropple wrote: | I don't much care for EGS, but Epic is paying small | developers _a lot_ for that exclusivity. In the current | indie market, that chunk of change can be the difference | between profitability and failure. | johnnyanmac wrote: | Or, as the above user put it, the difference between | making a creative masterpiece or a clone made to exploit | the system. | munk-a wrote: | I have one particular example of this I love since it | happened _right_ on the borderline. I own Anno 1800 on | steam, but if you don 't you can't (at least for the | foreseeable and likely future) - Ubisoft pulled Anno from | the steam storefront shortly after launch _but_! Probably | due to some contract shinnanegans with steam, they | continue to offer expansions + DLC to users who own Anno | already on steam while new users remain locked out from | buying it anywhere except UPlay + EGS. Ubisoft has moved | a few things over to EGS but I love the Anno example | because it landed just as EGS was gaining fame so it sits | in the weird middle ground of technically being on steam | but not really. | dijit wrote: | Be a bit mindful blaming ubisoft for stuff vanishing from | Steam. | | A significantly large part of why Ubisoft started cozying | up to Epic was not because of the 5% stake tencent has in | it. | | It was because Steam pulls all kinds of nasty shenanigans | but ubisoft will not state any of it publicly because it | would hurt their relationship. | | Steam has outright pulled all ubisoft games before, and | ubisoft took the blame. People assumed it was because ubi | wanted to push uplay; but it was all about someone at | valve deciding that we'd violated some rule about content | distribution. | | We gave UK players of AC:Syndicate a country specific hat | which wouldn't have made sense to the global market. | | They didn't warn, we woke up to see that kotaku[0] had | run an article about it before we even knew ourselves. | | This is not an isolated incident, just a dramatic one | that I remember as my own personal shifting point w.r.t. | steam, because I'd only just started working at Ubisoft | and was hating on uplay and was quite fond of steam. | | [0]: https://kotaku.com/ubisoft-pulls-big-games-from- | steam-165567... | tubularhells wrote: | Steam has been good to me with their native Linux client, | Linux client support, proton compatibility tools and | community tool support (glorious eggroll proton version). | Epic has nothing to offer me. | | Furthermore, I know some gamedevs personally who release | an early access level title with exclusivity deal on | epic's playform just so that they gain access to further | funding to finish the game and release on Steam for the | actual shot at success. They take advantage of the money | to fund their work, but have said that the numbers do not | compare to that of Steam. | qchris wrote: | I began gaming for the first time (unless you count | playing on my roommates' XBox in college) this past week, | mostly for The Witcher 2/3--both on Linux. The Witcher 3 | was never supposed to run on my platform, but somehow | Steam and Proton/Wine made that not only possible but | actually enjoyable. | | I know technically they're doing it to make money, but I | can't help like feel it's also something of a labor of | love as well. It would have been much easier to leave | people in my (our?) position behind, so I appreciate the | heck out of Valve for putting in the effort. I imagine | they're going to have my goodwill for a long time as a | result. | johnnyanmac wrote: | If you want to be cynical, Proton was made from the | scraps of a contingency plan that was the Steam Machine. | When they realized that Microsoft wasn't going to force | their platform onto users, they gave up on Steam Machines | and I guess they leveraged the tech to something else. | sangnoir wrote: | That's not being cynical - that's just facts on how and | why SteamOS was conceived and developed | epicide wrote: | Yep, and Post-Its were made from the scraps of what was | supposed to be a really strong adhesive. | | It speaks more to me that they _released_ Proton rather | than shelving it after losing the original motive. | ntauthority wrote: | ... and unrelatedly, on the other side, the latest | appeasing thing called WSL was made from leftovers of a | plan to run Android on Windows Phones, which was dropped | when Google refused to allow Play Services run there. | b0rsuk wrote: | Phoenix Point was a game I cared about a lot. Then one | day, they announced they would not be making a Linux | version. Not long after they announced it will be Epic | exclusive for a year. | tubularhells wrote: | I feel ya, I dropped it so hard I even forgot the game | until reading your post. | sangnoir wrote: | > Steam has been good to me with their native Linux | client, Linux client support, proton compatibility tools | and community tool support (glorious eggroll proton | version) | | Reminder: Valve was _forced_ to double-down on SteamOS | /Linux by Microsoft's then-intention to shutdown 3rd- | party storefronts on Windows. I have a complicated | relationship with both Steam (as a Proton user) and Epic | (for pulling Linux support on a multiplayer game I | already own!), but I still appreciate more competition in | the arena: GOG alone won't cut it. | tubularhells wrote: | Yes, but they have been owning that decision ever since. | If that ever changes, I will reconsider. Until then they | have me as a customer. | grawprog wrote: | >if a Steam monopoly would have been any better for | consumers and developers. | | Well steam runs on and is actively supported on linux, | Epic takes games that used to support linux then removes | linux support and makes the games exclusive to their | store. | | So for me personally, a steam monopoly would be better. | The epic game store's existence has actually caused games | to be removed from the platform I use. It's taken away | choice from me. If it stopped existing, I'd be happy. | arrosenberg wrote: | Better customer service, user experience, and game | selection. All these various online game stores should be | required, by law, to allow any publisher to put their | games on the platform for a standard publishing rate. No | exclusivity, no special rate setting. Those are classic | anti-competitive tactics, and this is yet another front | to fight that battle on. | ehnto wrote: | I also quite like a lot of the blockbuster games as well as | the indie games. An indie dev will never release a game | like Red Dead 2, for one example. I definitely play more | indie games, but I would rather the blockbuster market be | healthy too. | cpach wrote: | I feel the same about the movie business. Indie films can | be awesome, but some kinds of movies are hard to do | without a large budget. | teddyh wrote: | Pyramids are hard to build without a super-feudal economy | and society. But we got rid of that, losing the practical | ability to make pyramids in the process, because we value | other things like democracy higher. | bobthebuild123 wrote: | Uhh we still build things like pyramids all the time - | Three Gorges Dam, Burj Khalifa, One World Trade Center - | it's just we don't build pyramids themselves anymore. | komali2 wrote: | Hm. The pyramids were an architectural and supply chain | genius stroke considering when they were made. It also | took fantastic human sacrifice to achieve that. One world | trade center was built with the assistance of trains and | semi trucks brining ore to smelters and steel to the | construction site, electricity, cranes etc. | | Minus the slavery, have we really expended that much | human effort and equivalent wealth and time on something | in the modern era? The only thing I can think of is Free | software products, shit like Linux. | maroonblazer wrote: | The Large Hadron Supercollider? | Const-me wrote: | Pretty sure Appolo or Space Shuttle both were more | expensive projects than the pyramids, even adjusted for | inflation. | TrevorFancher wrote: | This is only tangentially related, but because you are | all leaning on this pyramid analogy so hard, I thought I | would mention that many scholars now believe the pyramids | to have been built by some type of salaried (and very | skilled) labor. See https://en.m.wikipedia.org/wiki/Egypt | ian_pyramid_constructio... | ethbr0 wrote: | I don't think the Three Gorges Dam was built by something | most would call a democracy. | pengstrom wrote: | The Burj Khalifa was notoriously built with more or less | slave labour, so maybe not the best example. | kingbirdy wrote: | > Pyramids are hard to build without a super-feudal | economy and society | | [citation needed] | | The 10th-tallest pyramid was built in Memphis, TN 30 | years ago [0] and it's now used as a Bass Pro shop. Say | what you will about working conditions in the US in the | 90s, but I don't think it'd be fair to call it "a super- | feudal economy and society". | | [0]: https://en.wikipedia.org/wiki/Memphis_Pyramid | monadic2 wrote: | Yea building a pyramid is easy, you just need to invent | the internal combustion engine first. | | That said, pyramids seem to have been built with hired | labor so the point is pretty muddy regardless. | sildur wrote: | Call me skeptic, but I'm not really sure that pyramid | would be able to stand in place 4500 years. Same shape, | way less durability. | rodgerd wrote: | > Right now, Steam is still the leader and obvious home for | a lot of these otherwise-independent developers. | | HN: TEAR DOWN THE APPLE STORE MONOPOLY! Also HN: Steam is | cool and pulls 30% from developers. | pier25 wrote: | Steam does not control Windows, does it? | larssorenson wrote: | It's worth drawing the distinction that Steam, as opposed | to Apple and their app store, does not hold an exclusive | monopoly and cannot dictate where users can install | software from. If a Dev doesn't like Steam, there are | other publishers and store fronts that they can peddle | their wares through. Similarly users can go elsewhere to | buy and install, even direct from the manufacturer. | | Steam being the de facto choice is another issue | entirely, and yet another discussion for their fee | structure. | Angostura wrote: | > Right now, Steam is still the leader | | I wonder how they compare to Apple. | [deleted] | ineedasername wrote: | Apple probably doesn't have much revenue from the OS X | desktop store, but if we're talking about total gaming | revenue, Steam is around $5 billion/year and Apple is | around $20 billion/year. Although I'm pretty sure Apple's | # represents gross sales, not their 30% cut. I don't know | if Steam's # is the revenue they receive after their cut, | or if it's gross sales. If their # is the cut they take, | they'd be far ahead of the App Store in terms of gross | profit. | tubularhells wrote: | From a gamedev friend, there is no money on macOS. iOS | and apple arcade is a viable option, but on Steam, the | macOS sales are not worth the headache support and | development gives you. Lots of quirks to work around with | macOS, and more to come with the ARM transition as apple | will surely blame developers for performance problems | with x86 titles. Not to mention that the yearly developer | fees that you have to pay to keep a game's long tail on | the store. It eats into profits for Indies. | mcphage wrote: | > but on Steam, the macOS sales are not worth the | headache support and development gives you. [...] Not to | mention that the yearly developer fees that you have to | pay to keep a game's long tail on the store. | | What yearly developer fees do you need to pay to keep a | macOS game on Steam? Is it to Valve? | tubularhells wrote: | Nothing yearly for Steam, it's a one-off fee, I think | about 100 USD these days (it changed over the years). For | the macOS store it is a 100 USD a year or so, and of | course they take their cut from your sales. I prefer | Valve's way of doing business. | mcphage wrote: | Oh, okay. You started talking about whether it's worth | releasing a Mac game on steam, and then brought up a | yearly fee, so I was having trouble following where you | transitioned. | Macha wrote: | The mobile gaming market and PC/console gaming are | basically two distinct markets with very little overlap | though. | krzyk wrote: | Give Factorio a try | aplummer wrote: | We seem to have near identical taste so can I add: - they are | billions - Kerbal space program - faster than light To your | awesome indie games list | szundi wrote: | Kerbal is so awesome, it brought me back some authentic | gaming experience | Der_Einzige wrote: | For anyone into games like this, I also highly recommend | Cataclysm: DDA | alasdair_ wrote: | Isn't WoW Classic published by ActivisionBlizzard? | wwright wrote: | WoW Classic is Activision, isn't it? | xevrem wrote: | correct, Activision-Blizzard | shakezula wrote: | Stellaris wins hands down for me in most time played. | Honestly such a good game. | iaw wrote: | Dead Cells, Enter the Gungeon, Binding of Isaac, Papers | Please, Return of the Obra Dinn, Spelunky 2 | | All fantastic games better than most major studio titles. | intended wrote: | The absence of civ6 is lamentable, but then we do only have | so much time to find to pursue hobbies like work and careers. | Cthulhu_ wrote: | You could make the argument that because of Steam having such | reach / monopoly on the PC gaming market, Steam (and by | extension Valve) is effectively the publisher of games like | that, and a very large one at that. There's GoG that mostly | focuses on vintage games, and Epic that spends tons of money | to get (timed?) exclusives on indie games + free handouts, | but I'm not sure how well it's working for them to get market | share. | | But granted, the indie game market (and mid-sized publishers | like Paradox) are super important right now to fight against | the AAA / massive budget game devs and publishers. | | Mind you, ID has been a bit of an underdog for a long while; | their games are / were good, but did not become crazy big | like their EA / Activision counterparts; the 2009 Wolfenstein | sold poorly ("only" 100K units in the first month); The New | Order, its sequel, did a lot better (400K sold in about a | month and a half), and Doom 2016 was a hit. | kleiba wrote: | Correct me if I'm wrong, but was id actually involved in | the 2009 Wolfenstein or in New Order? I think not. However, | they did develop Doom 2016... | andoriyu wrote: | 2009 - they were producers, but the development was done | by Raven Software and published by Activision. So not | really involved other than owners of IP? | | New Order - not at all, maybe as engine developers. Right | for that IP were transferred to MachineGames in 2010 | right after ZeniMax got hold of them. | | As for Doom 2016 - they enlisted a lot of outside help | after Doom 4 was scraped. Bethesda's game directors | helped them a lot because they already figured how to | make "old ip" to sell well with modern gamers (see | Fallout 3). | | side note: | | I don't think id managed to get deliver a lot of good | games since John Romero left. (just like John Romero | didn't deliver many good games since the separation) | | John Romero and John Carmack were like a dream team, but | without each other it was meh. | DiabloD3 wrote: | They are involved for the technical aspects beyond merely | MachineGames using id engines. MachineGames in a lot of | ways acts like another id software studio, but it is free | to form its own flavor. | | MachineGames also has (uncredited?) work on Doom 2016 and | Doom Eternal. | kingtobbe wrote: | Wolfenstein was made by Machinegames. Though there is | quite a bit of overlap between the two studios during | production. | liability wrote: | FYI the 'id' in 'id Software' is lowercase. It's a word | (not an initialism or acronym) so 'Id' would be more | grammatically correct, though the name of the company is | nevertheless lowercase. | someperson wrote: | id Software -- the makers of Doom 2016 -- is owned by | ZeniMax Media, which has been acquired by Microsoft as per | the featured article we are discussing | pascah7 wrote: | GoG does have a bunch of new games though. And IIRC they | are owned by CD Project Red who are doing some big games | now :) | msikora wrote: | Both CD Projekt Red and GOG are actually just | subdivisions of CD Projekt. | WorldMaker wrote: | Yeah GOG hasn't "focused" on vintage games for at least | half a decade now (and the switch from GoG and the | original acronym to branding wise it's just GOG and its | own "word" these days) and while back compat remains a | core strength (though one as much exported at this point | as most Publishers have paid attention to what GOG was | doing and released many of the same games with the same | tricks [ScummVM, DOSBOX, etc] on Steam and other | platforms) has kept up with Steam (and Epic) on every | major AAA release and a large swath of Indies so long as | the publisher will allow a DRM Free release. Plus of | course CD Projekt Red's own AAA releases (Witcher series, | Cyberpunk) as obviously they want DRM Free publishing | where available. | munk-a wrote: | I'm not certain if you enjoy remakes or not - but I think | GOG is pretty much single handedly responsible for making | them a thing. Things like AoE2 (Age of Empires) HD & DE | probably wouldn't exist if AoE and AoM (Age of Mythology) | didn't get a bunch of surprise sales on GoG. I'm hoping | it'll also lead to some of the older IPs that died off | with the likes of SSI getting resurrected into new titles | - Imperialism 1 & 2 were pretty amazing games long before | the likes of Victoria 2 came about. | djsumdog wrote: | There are a lot of great Indie titles, and you can get a lot | of them DRM free on Humble or Gog. | | I've loved a lot of Devolver's stuff. The Red String Club, | Hotline Miami I/II, Katana ZERO .. all super incredible games | with gameplay and story that's just as fun as the any of the | big AAA shops. | msikora wrote: | I'm loving Annapurna Interactive, games like What Remains | of Edith Finch and Outer Wilds have been amazing. 'What | Remains of Edith Finch' feels like a (shorter) AAA title, | no compromise in production values whatsoever. | jyrkesh wrote: | Same, Devolver is phenomenal. Enter the Gungeon and Fall | Guys are both smash hits too | lapetitejort wrote: | Focus Home Interactive publishes some great AA games. I'm | very glad publishers like them continue to exist. | munk-a wrote: | Devolver is astounding, they really keep snapping up indie | projects that do exceptionally well - don't forget Reigns | in that list it's definitely on the lighter end but it's | very well put together. | throwaway13337 wrote: | This is absolutely right. The best games now are from | independent developers who are themselves barely making it. | The games you listed were some of the breakout successes of | indie games but there are a ton of fun, interesting indie | games out there that are dying from lack of revenue. | | There seems to be an overall issue now where the quality of | the good produced and the benefit to the consumer is divorced | from the value extracted by the producer. | | For instance, you can make a mobile game company that | aggressively monetizes re-hashed bubble-poppers or match | three games. With that, you focus not on innovation of | pleasing the customer but on making the most money per | customer so that you can feed it back into your marketing. | The most exploitative game wins. | | This is a more profitable strategy than simply trying to make | a fun game that people want to play. | | With most consumer markets, we find similar stories of | customer exploitation being a better play than simply making | a great product. This is not as much the case in B2B. | | How do we reign back in the markets? It doesn't seem like | consumer choice is working out very well. | | Maybe marketing is at the core of all of this malignment. | squarefoot wrote: | > The best games now are from independent developers who | are themselves barely making it. | | I wish it was true, at least for my favorite genre. | Technically speaking, a small team of developers can create | excellent games when it comes to creativity, design, | playability etc. but for some titles there is need for a | good story, then turning it into acceptable animations, | large worlds, complex graphics etc. that's where probably | only a major game house can deliver because of the number | of writers, developers, designers, actors needed. My | favorite games of all time were the Mass Effect trilogy; | they were technically great, but the writing, character | development, voicing and direction was their point of | excellence. I would take ME1-3 story arc over most recent | titles. Unfortunately many game studios think only in terms | of FPS and technical trivialities that cannot turn a dull | story plastered with FPS scenes into something that one | still remembers after 10 years. Not been a gamer for a | while, so I may have missed a lot lately and would love to | be proven wrong (details welcome!). | whynaut wrote: | take a look at Nier: Automata or Dragon Age (1-2, and/or | Inquisition). Both easily enjoyable if you like ME. | dcrn wrote: | Seconding Nier: Automata. Rarely have I been as blown | away by a game as I was with that one. | piti166 wrote: | Thirding (?) this. The integration of gameplay elements | into the story and the story itself are simply amazing. | It is similar to Undertale, in that the gameplay is | relatively shallow, but is paced perfectly with the | story. | shrimp_emoji wrote: | Might be apocryphal, but legend has it Bethesda escaped | bankruptcy by taking massive chances with Morrowind. They | wanted to go out with a bang, and, creatively, the result | was amazing. | | That success and the fortune they now had to protect seemed | to hemorrhage their creativity or vision or concern. After | that, we got Oblivion and Skyrim. Nice but very _safe_ and | uninspired games. And the best Fallout was the one from | Obsidian Entertainment, not Bethesda Game Studios. | | Success kills? Money kills? | ethbr0 wrote: | With limited resources, bad ideas are ruthlessly trashed. | | With limitless resources, all ideas are valid. | kridsdale1 wrote: | Squaresoft did the same thing. Their big creative "here | goes the company" game was to be their final project. | Final Fantasy. | psyc wrote: | Sixteen FF titles, a dozen spin offs, and two feature | films later... | madeofpalk wrote: | > The best games now are from independent developers who | are themselves barely making it. | | ....yayy? | johnnyanmac wrote: | How do we reign back in the markets? It doesn't seem like | consumer choice is working out very well. | | consumer choice is working as intended. They are fine | playing "free" games supported by the 1%, and many nowadays | won't pay >5-10 dollars for a game unless it's from a very | established IP. | | Even without the mobile market, The story isn't much | different. You either throw yourself out there in a sea of | indie games, or you find a publisher to pitch and give your | IP rights to in exchange for stability. The latter is just | harder to do nowadays | komali2 wrote: | If we're willing to regulate gambling (which we are, | because we do regulate it), then I don't think we can | simply wave our hands at mobile games and say "bah, | consumer choice. They play the games, don't they?" | dplavery92 wrote: | For what it's worth, the "Free to Play" sector that | dominates a lot of market share isn't just the gambling- | lite, pay-to-win mobile sector anymore. We're talking | about major titles like Fortnite, League of Legends, | DOTA2, Rocket League, Hearthstone, and Valorant, which | have millions of concurrent players, dominate streaming | services, and often have high-production e-sports events. | Even the latest title in the Call of Duty franchise | offers a Free to Play Battleground mode. | georgeecollins wrote: | Many indie developers are barely making it. Some are | killing it. New ideas come from indies, but sometimes from | big companies too. Big companies depend on distribution and | marketing, small companies depend on innovation. I have | been in video games for twenty five years. It has always | been like that. | ethbr0 wrote: | Where it seems to have broken down is via vertical | integration. | | When publishers were publishers and developers were | developers (80s and 90s), it seemed like there was | healthier competition. Even if there were a _lot_ of | abusive deals struck. | | Now that we have giant, integrated publisher + | development conglomerates, there's zero incentive to step | out of that structure to publish a popular indie game. | | It feels like news sites prohibiting links to external | sites, and the world's the poorer. | phone8675309 wrote: | It feels like the video games industry has done the | reverse of Hollywood. | | Hollywood went from a vertically integrated system that | handled production, distribution, and exhibition by a | single entity to a system where production, distribution, | and exhibition were done by separate entities. | | It feels like game development went the reverse way. | ethbr0 wrote: | Someone can correct me, but I'd put blame for the trend | on EA / Madden NFL (~1990?). | | It showed what kind of profits you could make off yearly | refreshes of software, while minimizing development | costs. | | Why would an MBA take a chance on new IP when they have | the above as an option? | quanticle wrote: | It's important to note that the only reason that | Hollywood went from a vertically integrated system to a | disaggregated one is because the US Government filed an | antitrust suit that forced the disaggregation [1]. And | now that that antitrust pressure is gone, we see | Hollywood slowly returning to a vertically integrated | system, where studios, distribution networks and theaters | are all operating in close conjunction to push movies | that "ought" to be profitable [2]. | | [1]: https://en.wikipedia.org/wiki/United_States_v._Param | ount_Pic.... | | [2]: https://mattstoller.substack.com/p/the-slow-death- | of-hollywo... | LMYahooTFY wrote: | I actually feel compelled to express an opinion regarding WoW | classic: | | It's a garbage money grab. | | The idea that there is a huge nostalgia fueled demand for the | original experience doesn't absolve a multi-billion dollar | developer from a complete lack of support or quality of life | improvements to the game. | | There is just too much overlap with the fact that they can | literally re-release a game with practically zero development | costs. | mdavidn wrote: | Blizzard did not charge for WoW Classic. It merely requires | an active subscription to the regular game. There's no | additional purchase or subscription. | | The company invested significant development into Classic. | The project started as a fork of Legion, in order to | benefit from a decade of anti-bot measures, compatibility | fixes, and Battle.net integration (auth and chat). They | then ported the original game forward and added "layering" | to avoid crashes that plagued the original game in 2004 and | 2005. | hn_acc_2 wrote: | That's not fair... | | 1) Costs were not zero for the re-release. The only version | of the game data (stats, items, enemy spawns etc.) was in | the form of an original database backup (from an old | employee's personal stash!). Classic runs on the modern WOW | engine, so work was required to shoehorn the old data in | and reimplement systems and interfaces which don't exist in | the current WOW engine. | | 2) Before Classic's release, by far the most vocal crowd | making demands of Blizzard were shouting their slogan "NO | CHANGES". I really don't find it surprising that Blizzard | has not made major changes since the majority of the player | base requested as such... | teawrecks wrote: | If you think wow classic had "practically zero development | cost", you don't know what you're talking about. | three_seagrass wrote: | Not to mention the biggest gaming phenomenon at the moment is | _Among Us_ , which was made by one developer and one artist. | metalliqaz wrote: | I've been playing a lot of great retro-inspired shooters from | the new 3D Realms and New Blood. Plenty of great indie stuff | on PC. | jugg1es wrote: | You should try Factorio! | 13415 wrote: | Well, not everybody has the same tastes. I mostly don't like | the aesthetics of indie games, especially not the "indie | feel" or any kind of pixelated or animation-style graphics. I | will not play anything that reeks of "design". | | Instead, I prefer realistic-looking graphics, with moving | trees and clouds. I've more often than not spent too much | money on new AAA just to look at the graphics and barely | play. Unfortunately, games with AAA-graphics with a good | story and great original gameplay (no sequels!) seem to get | rarer, and the disappearance of independent top-notch game | studios could be a reason for that. | Galaxity wrote: | Realistic graphics are no more AAA than well done "indie | feel" graphics. Realistic-looking games can just as much | "reek of design" as you put it. Many of those indie games | have AAA-graphics with good story and original gameplay. | harimau777 wrote: | Indy is great if you like one of the genres where they excel | (e.g. rogue like, deck builder, walking simulator, retro, | traditional RPG, etc.). However, if you are into genres like | modern FPS or open world action adventure then good indy | games are difficult to come by. | cheschire wrote: | It doesn't take many to saturate those markets though. | | If you're looking for a good indie shooter, look at | Diabotical[0]. It's more Quake than Quake Champions was, or | even Rocket Arena for that matter. There's plenty of pro- | level gameplay on Zoot's stream[1] as well. | | 0: https://www.diabotical.com/ | | 1: https://www.twitch.tv/thisiszoot | [deleted] | int_19h wrote: | Mount & Blade series is an interesting counterexample to | that, although I'm at a loss as to how define the genre | ("feudalism sandbox"?). The first games were very clearly | indy, but they capitalized on that success, and Bannerlord | is a much more ambitious and polished game. | Bayart wrote: | TaleWorlds were pretty lucky to stumble upon a community | that could keep their game running for over a decade. | munk-a wrote: | M&B is actually published by an arguably large company? I | don't know where folks put Paradox in the ranking but | they're certainly raking in the money with both internal | dev & publisher only projects. | | And they're making a new World of Darkness RPG for the | first time in forever. | int_19h wrote: | It was originally self-published indy, Paradox picked it | up sometime during their betas. In 2015, TaleWorlds | decided to return back to their indy roots, and got the | publishing rights (for all already-released games, as | well as M&B2: Bannerlord) back. | DubiousPusher wrote: | Yeah, open world games generally take a large team to | create tons of content and a large tools/pipeline team to | get said content in engine. So yeah, I doubt we'll see them | dominating that space any time soon. | | I can't think of a good reason though that there aren't a | few very successful indie shooters though. | aqme28 wrote: | Maybe not "indie," but you don't have to look to the big 4 | publishers for the best FPS and open-world action games | these days. | | Witcher 3 and Cyberpunk 2077 came out of CDProject Red. My | favorite FPS of the last few years (Hunt: Showdown) came | out of Crytek. | bhewes wrote: | Ha, in Demolition Man every restaurant became a Pizza Hut | after the corporate wars. | randito wrote: | Don't forget Factorio -- aka if Software Development were a | computer game with tech debt, copy/paste and literal bugs. | failuser wrote: | I wonder what Lucas Pope is up to. There have been no press | since Return of the Obra Dinn. | ionwake wrote: | Is it possible to play dwarf fortress on mobile yet ? | cyberpunk wrote: | Yes, see dfremote -- iOS only though I think but works | nicely with an iPad Pro and the pencil (provided you have a | machine capable of running docker somewhere) | tootie wrote: | My kids love Nintendo and Minecraft, but they also love | Untitled Goose Game, Factorio and Frog Detective. Indie games | are probably more available now than ever. | logicOnly wrote: | This is the inevitable trend of gaming since the 90s. | | Small team makes innovative and interesting game. Gets | bought, makes a good sequel, then milks IP forever. | | It's up to you to move on. | gabereiser wrote: | Bingo! CoD, Quake, Doom, Civ, Madden, Street Fighter, | Mortal Kombat, All of Nintendo... you can't fault them for | milking an IP though when fans vote with their wallets. I | would love new stories, new hero archetypes, new | consequences, in games and I think indie have done a decent | job at showing it can be done. But even indie suffers from | the "Hey! This worked! Let's just keep doing this!" IP | milkage. Game dev, like software dev, has gotten more and | more complex. What was once a vision of unity and standards | is now Unity3D or micro-fracture SDK's of the same graphics | pipeline concepts and a wasteland of bones from those who | came before you. | | I know from experience. The "I'll write my own engine" bug | bit me in 2005. I wrote Reactor3D on XNA in 2007. Worked | with Bill Reiss while he masterminded XNASilverlight which | eventually would become the basis for MonoGame, which we | all love and adore. | | What's interesting is the non-mention of itch.io | | I think if enough people want new and interesting games, it | will get done. Dev's are surprisingly open to ideas, it's | the publishers (money people) who have a problem with | change. | tmccrary55 wrote: | Look at when Blizzard tried starting new a new IP with | Overwatch, I'm sure they did okay but Overwatch doesn't | have the same legendary luster that Warcraft, Starcraft | and Diablo have (or had). | Gengar wrote: | Overwatch is pretty successful. | gabereiser wrote: | My daughter became an overwatch pro-am (she's in college | now). So I have a slightly different take. Overwatch was | extremely successful new IP. | munk-a wrote: | Overwatch is definitely a big success - it's not the | biggest competitive FPS on the market (probably fortnite | if you count that - otherwise _maybe_ CS:GO?) but it 's | up there. They also own Hearthstone which baffled me on | release since it's so far out of their wheelhouse - but I | believe they're making bucket loads of money off of that | still... it's a literal collectable card game ><. | shuntress wrote: | To directly name some of games you seem to be implying | are automatically bad; I'm personally very happy with | Doom (2016), Doom Eternal, Breath of the Wild, and Mario | Odyssey. I am glad that ID and Nintendo have been | "milking" these IPs. | gabereiser wrote: | Not implying any sense of quality, just naming some IP's | that have been milked. | mywittyname wrote: | I think there's a difference between continuing an IP and | milking one. | | When the same IP gets passed to a dozen different studios | who each create vastly different experiences, that's | milking and I generally don't like it. The whole point of | an IP is that you know what to expect, and having | different studios working on the same IP is contrary to | that goal. | | Nintendo does not milk IPs, IMHO. They actually put a lot | of though into their games and ensuring the the | experience is top-notch. Compare Nintendo Zelda games to | the few non-Nintendo variants: they've all been trash. | Which is exactly why Nintendo rarely outsources games. | WorldMaker wrote: | > When the same IP gets passed to a dozen different | studios who each create vastly different experiences, | that's milking and I generally don't like it. The whole | point of an IP is that you know what to expect, and | having different studios working on the same IP is | contrary to that goal. | | I think a distinction is if the Publisher treats the | individual development studies as functionally equivalent | black boxes. With Activision's brutal management of Call | of Duty as maybe the key example. Where CoD assigned | studios often go bankrupt after a couple games, and | several have spun off after great hardship and will | presumably never work with Activision again given the | choice. | | One fun exception from the more "indy" side of things | that comes to mind is the playfulness that resulted when | Croteam and publisher Devolver let a bunch of indy | developers play with the Serious Sam franchise and | created some fun games in a variety of styles outside of | the FPS the series is known for. | hueho wrote: | > why Nintendo rarely outsources games | | That's an overstatement: Nintendo co-develops a lot of | titles with other studios, outsource a lot of their | smaller IPs (mostly to Japanese studios), _and_ is being | rather friendly to letting people do smaller spinoffs of | their big properties. | | Examples of third-party colaboration, in no particular | order: | | - Koei Tecmo co-developed Fire Emblem: Three Houses, did | both Fire Emblem Warriors and Hyrule Warriors, which are | franchise spin-offs using their Dynasty Warriors engine | and gameplay, and Nintendo trust them so much that their | next canon Zelda game will be a Breath of the Wild | prequel developed by them, using the Hyrule Warriors | label. | | - Bandai Namco is more or less the main developer of | Super Smash Bros since the Wii U/3DS iterations, with | Sora Ltd being essentially just a consulting company run | by Masahiro Sakurai. Bandai Namco is also co-developing | the new Pokemon Snap, and developed Metroid: Other M. | | - Capcom developed both Oracle of Ages/Oracle of Seasons | and Minish Cap, two portable and very well regarded | entries in the Zelda Franchise. | | - On the Mario side, pretty much all of their Mario sport | titles are handled by Camelot, with the exception of the | Mario & Sonic Olympic series, which are published by Sega | direcly, and their highly praised portable RPG series | Mario & Luigi was developed by (sadly defunct) Alpha | Dream. | | - Then there was that time when they gave the Mario | franchise to Ubisoft and they made a Rabbids-crossover, | XCom-like game, which is just too goddamn funny to not | put in here separately (especially since it was also | fairly well received by critics). | | - Good-Feel, another Japanese developer, made entries to | both Kirby (Epic Yarn), WarioLand and more recently, | Yoshi franchises (Wooly World/Crafted World). | | - There is a metric shitton of Pokemon spinoffs (that's | probably where you will find the worst offenders of bad | outsourced games, to be quite honest, but even then there | are series like Pokemon Mistery Dungeon, by Spike- | Chunsoft, which are very well regarded). | | - And as a another Zelda example, Cadence of Hyrule, made | by the Crypt of the Necrodancer developers. | | There are more examples, but overall a large part of | their output nowadays is made by third-parties, with of | course a lot of their projects - big and small - being | handled by their in-house studios. That's not even | counting the fact that some studios readily associated | with Nintendo, like Intelligent Systems and HAL | Laboratory, are actually independent (they just like | working with Nintendo). | | Sorry for the large response, I was bored. | fedorareis wrote: | > The whole point of an IP is that you know what to | expect, and having different studios working on the same | IP is contrary to that goal. | | Is that actually the point of an IP? I would argue that | an IP is more like Star Wars where the games that can | come from it can vary in format and mechanics. And less | like Battlefront where the expectation is a specific set | of mechanics and game modes. I would argue that if | someone where to make a non RPG Mass Effect that would | still be within the IP and wouldn't go against the core | concept of IP. | gogopuppygogo wrote: | Change = risk | | If you want to build new IP and there isn't established | funding you can go start a Kickstarter campaign to raise | money from gamers to go build the game. | gabereiser wrote: | That's the crux of it right there. Funding. Studios that | have funding secured (or don't need it) should be the | ones taking those risks. But yes, it's risky to introduce | new IP, the results can be disastrous. Cliff Bleszinski | knows this. | leetcrew wrote: | if they would just keep cranking out sequels at the same | level of quality but no real innovation, I would be pretty | happy. mass effect 1 was pretty good, me2 was great, me3 | was still decent. why did they have to mess with the | program for andromeda? similar with far cry. fc2 was great, | but probably too unforgiving for the mainstream audience. | they dumbed it down a bit for fc3, and fc4 was more of the | same but with a couple pain points ironed out. then they | had to mess everything up for fc5, why? | | oddly enough, call of duty seems like a pretty good example | of how to do a AAA franchise. they hit a winning formula | with cod4, and they haven't really changed anything since. | I'm not a huge fan of the series, but if you loved cod4, | you'll love pretty much every game after that. | | or an even better example: counterstrike. hardcore cs | players will complain about subtle differences in the | engine/hitboxes/netcode over time, but the core mechanics | are exactly the same as in 1999. if it ain't broke... | WorldMaker wrote: | > why did they have to mess with the program for | andromeda? | | Obviously everyone has their opinions, but I thought | Andromeda the strongest sequel to ME1 story content wise. | Andromeda's failings weren't in the story or the content | (ME "B-Team" or not, thanks to Anthem's black hole, they | wrote most of the strongest story content in all four | games), they were technical. EA absolutely should not | have pushed BioWare to Frostbite without properly | productionizing Frostbite as if it were Unreal/Unity with | a dedicated team and possibly an honest attempt to sell | it as a product outside of EA's walls, instead of leaving | it as DICE's in house with BioWare struggling to keep up | with forked changes. Almost all of the technical problems | in DAI, MEA, and especially Anthem seem clearly the fault | of this broken engine relationship between DICE and | BioWare. If EA wants Frostbite to be the next Unreal (or | even just an okay competitor to Unreal) it needs to learn | (five years ago) the lessons from Unreal that you treat | even first and second party games as if they were third | party customers to get the best results. | leetcrew wrote: | I didn't actually finish the game, so I can't speak too | much to the story. for me it wasn't even about the bugs; | I just thought the andromeda open world was the blandest | of any I'd played at the time. it was like they looked at | the lunar rover minigame from me1 and decided to make it | the whole game. I wish they had just stuck to the | traditional rpg level design of the previous games. I | didn't much like the combat mechanics in andromeda | either, but that could just be personal taste. | WorldMaker wrote: | Well yeah, I loved the ME1 Mako and thought that very | "Star Trek exploration" concept something strong about | ME1 that I thought 2/3 deviated too far from, but I | realize how much of a personal taste issue that becomes. | MEA's open world could have used more time to bake (and | still seems as much a restrictions caused by the | Frostbite engine issue as anything, at least to my | outside perspective). Also, yes, I find that for an | FPS/3PS-focused engine, I don't entirely understand why | Frostbite feels so bad at FPS/3PS combat mechanics, but I | also have never played Battlefield/Battlefront games so I | don't know if that is a BioWare/Mirror's Edge fork(s) | specific problem or a general Frostbite problem. | apatters wrote: | Absolutely. It's fine for gamers to indulge in some | nostalgia, too. | | It'd be better for the industry if we all recognized that | the job of a guy like Bobby Kotick is to eat a steak every | so often, and then vomit it up for the next 25 years. | Someone has to drive a garbage truck and there's nothing | wrong with paying him for it. | Osiris wrote: | The trend is definitely moving away from many separate | games and toward "living" games. Look at how many games | these days end up just doing updates/DLCs over many years | rather than releasing whole new versions of the game. | | Look at Destiny, there was originally planned for Destiny | 3, but now the plan is just to make Destiny 2 the only game | for the next 10 years with constant content updates. Even | now, Destiny 2 of today is a significantly different than | Destiny 2 at release. | | Microsoft/343 have indicated that "Halo: Infinite" is | planned to be this way as well, a living game. | | Even indie games like Astroneer and Don't Starve are going | down this route of updating a single game over a long | period of time. | | I'm not sure if that should be considering "milking", but | it's definitely a change from how things used to be done. | mywittyname wrote: | It makes a lot of sense for most games to work like this: | once you have a core game, adding content to it is | comparatively cheap. Which means that the ROI can be | really high if a point release with new content causes a | spike in unit sales. | | This probably works better for indies than DLC because I | do think people have developed an aversion to DLC due to | the big publishers abusing it for cosmetic updates. | Personally, I'm very likely to pick up something like | Factorio at full price, knowing that the devs are going | to be adding "free" content to the base game over the | years. But I'll skip over games with "season passes" and | just wait for the complete edition to be released. | WorldMaker wrote: | > Look at Destiny, there was originally planned for | Destiny 3, but now the plan is just to make Destiny 2 the | only game for the next 10 years with constant content | updates. Even now, Destiny 2 of today is a significantly | different than Destiny 2 at release. | | Destiny seems to have gone through a lot of different | plans. The plan before Activision was seemingly to stop | after 1 and make that the live service game, though the | 1/2 break helped them hurdle a console generation gap so | Activision might not have been wrong to push for 2 at | least (but yeah was definitely trying to milk it with 3). | whynaut wrote: | Not that they were trying to milk it, but that they are | currently twisting 2 into something it wasn't. The game | was not originally written to support also being Destiny | 3. | WorldMaker wrote: | I'd argue that was always the Destiny plan to be a | constantly shifting MMO and Destiny 1 is the real outlier | at this point. The teething pains right now "twisting 2 | into something it wasn't" seem to be more somewhere | between "twisting 2 into what it was always meant to be" | and "Bungie is still learning how to run and build an MMO | the hard way by ignoring most of what worked for decades" | (for instance, relying so much on streaming from the | disc/hard drive over streaming from the server making it | real hard for them to keep all zones active at the same | time because they run against disc/hard drive size | limits; that's Ancient MMO Trade-Offs 101 that Bungie | seems dead set on doing the weirdest possible solutions, | though to Bungie's credit they aren't the only ones in | this current "live service" games era learning this old | lesson the hard way as games like Fallout 76 and Sea of | Thieves seem just as likely to hit the exact same wall if | they try to expand much more). | shagie wrote: | The "living game" approach has to do with the cost of the | DLC and the difficulty at moving the price point of a | game (while costs to build it go up). | | This allows the studio to make money on the game based on | the continued DLC which needs less development | investment. | | It isn't so much "milking" but rather "acknowledging a | change in the way games are monetized because the price | of the initial game isn't changing." | mrguyorama wrote: | No, the "living game" approach is because it turns out | taking a "hat" asset that took an artist like 2 days to | make (or you literally got for free from your fanbase!) | and selling it for $5 to the 10 million people playing | your game makes A FUCKLOAD of money. It's absolutely | milking. Games make more money now when they are "Oh woe | is me so expensive to make oh poor me feel pitty" then | they ever dreamed of even when a game could be made by | one person. | trevyn wrote: | The "Small team makes innovative and interesting X. Gets | bought" trend is hardly limited to gaming! Or the 90's. | gota wrote: | Have you watched Mythic Quest? There's a particular episode | touching this, that doesn't really require the rest of the | series and is very good. | | Check it out if you can - it' "Dark Quiet Death" from | Season one | racl101 wrote: | > Sure, if you ate McDonald's every day you'd probably think | that there are no good restaurants anymore. | | Brilliantly put. | balls187 wrote: | Deadcells ? | vorpalhex wrote: | Open source gaming is an option too - Cataclysm DDA as a | thriving example, Nethack, so on. | BadassFractal wrote: | Excellent taste in colony survival titles! | dragontamer wrote: | River City Girls (WayForward), Factorio, Two Point Hospital, | FTL. | | Plenty of games out there, no reason to keep buying the same | 3d-action RPG formula from the AAA-studios unless that's a | thing you like. | pc86 wrote: | Stellaris might be one of my favorite games in recent memory | (granted, I don't play that much). | kanox wrote: | A lot of people claim that this is reducing competition but the | gaming industry seems to be much less consolidated than many | others. | eunos wrote: | Don't forget Tencent. | actuator wrote: | Epic is partly owned by Tencent but yeah, they are a very big | fish, specially with their interests in mobile gaming. | gertrunde wrote: | And not just Tencent - there are also other companies, like | NetEase, which while smaller than Tencent at about 1/6th of | the size, still takes more annual revenue than EA. (Going by | figures on Wikipedia). | eunos wrote: | And also Bilibili might also join the industry with Fall | Guys mobile | https://twitter.com/ZhugeEX/status/1297205586350747648 | ineedasername wrote: | We still have large, amazing, original games coming out of | small studios. Kingdom Come: Deliverance is an excellent | example. | | We may get to a point where there are practically no "medium- | large" developers and only "massive" ones like Microsoft, but | I'm confident we'll still get great games from outside the | massive groups. | DubiousPusher wrote: | I don't think it's fair to include Microsoft in that list. They | buy game studios so they can close them and shelve their IP | after several attempts to turn beloved franchises into GAAS | products. They're less of a game studio conglomerator and more | of a recycling bin. | WorldMaker wrote: | Depends on which era of Microsoft Game Studios / Xbox Game | Studios you are talking about. Also, Microsoft has never | really shelved IP ever, even Flight Simulator is back out of | retirement! They've sold IP back to (nearly) the original | developers, which is somewhat unheard of outside of Microsoft | (Fasa's BattleTech/Mech Warrior and Shadowrun IP brands are | back in the "indy space" because Microsoft sold it back; you | rarely hear of an Activision or EA IP getting sold back to | small developers). Even Microsoft's worst turnover period of | developer subsidiaries had some interesting mitigating | circumstances: Bungie wanted to be independent again (and | again that's a weird case where you'd be surprise to see a | developer like Bungie spin back out of an Activision or an | EA; Bungie themselves had to do a ton of work on their | publishing contracts to avoid being swallowed up by | Activision with Destiny), and rumors are that whatever | happened to Lionhead may have been a suicide, though who | knows if the story will ever be substantiated one way or the | other (and Lionhead's IP hasn't been "shelved" for long | either with Playground Games working on a new Fable). | strikelaserclaw wrote: | In just a generation we will have our own version of zaibutsu | and chaebols, isn't that exciting ! | ArkVark wrote: | Because the 30% 'Standard' commission is fundamentally | uneconomic. Independent publishers cannot thrive, when they | could simply be acquired by a platform owner (ie. Microsoft) | and pay 0%. | SSLy wrote: | Nintendo is self-sustainable, Apple is exerting a lot of | influence among smaller studios with Arcade. Like Annapurna | Interactive (which is nota bene funded by Oracle). | wsc981 wrote: | _> Nintendo is self-sustainable, Apple is exerting a lot of | influence among smaller studios with Arcade. Like Annapurna | Interactive (which is nota bene funded by Oracle)._ | | I feel Apple Arcade sucks. I recently subscribed, cause I | thought maybe my daughter would enjoy it. But most of the | games are still too hard for her. So then I tried to play | some games on Arcade for myself, but can't say I enjoyed it. | Played a few games for 15 - 30 minutes then got bored. There | just seems to be very few -if any- really quality games on | Apple Arcade, at least from my point of view. | | A few days ago I ordered the Retroid Pocket 2 [0], I hope | this device will help me get my gaming fix. | | If the Retroid Pocket 2 provides me and my daughter with a | fun experience, then later I'll order a 2nd one for my | daughter. I believe old NES/SNES games are probably easier to | play for a 3.5 year old child compared to most of Apple | Arcade's offerings. My daughter can already handle a simple | gamepad, so as long as the game doesn't use too many buttons | (4 directions + A/B/X/Y), a game should be playable for her. | | --- | | [0]: https://www.goretroid.com/products/retroid- | pocket-2-handheld... | Wowfunhappy wrote: | Have you tried any NES games lately? They're super hard! | SNES games are better but they're still almost all very | difficult. | wsc981 wrote: | _> Have you tried any NES games lately? They 're super | hard! SNES games are better but they're still almost all | very difficult._ | | NES games might be hard. I never really had a NES while I | was young. But I do know for sure some SNES games that | will be easy to play. E.g. Mario Kart & Unirally. There's | some videos on YouTube that shows other games that are | playable by young children [0]. Super Double Dragon isn't | too complicated either I think and the Retroid Pocket 2 | can be connected to a tv using HDMI cable and can use BLE | to connect controllers. So that way I can play together | with my daughter at the same time, to make it even easier | for her. | | Here's a video that suggests some NES games for children | [1]. | | --- | | [0]: https://www.youtube.com/watch?v=Qwn1IM7GV10 | | [1]: https://www.youtube.com/watch?v=3dmF3FbZwlQ | myko wrote: | Apple's entire approach to gaming is broken. I tried to | play various games on my iPad Pro and AppleTV recently and | just getting a controller to work is a shitshow. Half the | games that work with controllers have weird moments where | you need to touch the screen. | | It's fine for extremely casual or touch based games but | doesn't work for anything serious. | Wowfunhappy wrote: | Annapurna Interactive has had their name on so many creative, | well-done projects recently. I had no idea they received | funding from Oracle, but quite frankly that just makes me | think (somewhat) better of Oracle, not less of Annapurna. | bananaoomarang wrote: | Annapurna was founded/is run by Megan Ellison, Larry | Ellison's daughter, if it seems curious! | MaximumMadness wrote: | I'd disagree here. Would recommend checking out this piece | [1] on Nintendo's failure to expand as an IP brand. | | https://www.matthewball.vc/all/onnintendo | actuator wrote: | I would never want it to happen because of how much I love | Nintendo. But I have always thought if there is any gaming | property Apple can really benefit from buying, it is | Nintendo. | gambiting wrote: | If I'm doing the maths correctly - Nintendo's current worth | is somewhere around $40BN? | | Like, that's a lot of money, even for Apple, and then I'm | not sure Nintendo would want to sell? | masklinn wrote: | > I'm not sure Nintendo would want to sell? | | Nintendo definitely wouldn't want to sell but it's | publicly traded so a hostile takeover is always in the | cards | gregjw wrote: | I mean, one of the founders (Megan Ellison) is Larry | Ellison's daughter, I'm sure he helped it get started, but | does Oracle as a company have any official activity with | Annapurna? | Andrex wrote: | Nintendo is just two bad generations of hardware from being | vulnerable enough to sell itself (IMO.) | | They had only $4.3 billion cash on hand as of 2018 (surely | more by now thanks to the success and maturation of the | Switch.) But Microsoft just dropped a little less than double | that on ZeniMax. | | I wish Nintendo were in such a rock-solid place where I'd | feel confident about them existing forever like Disney but I | don't think that's ever been the case. | | Edit- The people downvoting me have apparently already | forgotten about the Wii U. Imagine if they had two such | systems in a row, without the DS/3DS line as a profitable | fallback. Such are the possibilities of the future. | | When Nintendo's doing well, they're doing great, and everyone | seems to forget the bad times. The GameCube era wasn't much | better, but at least the GameCube and GBA were | profitable/break even from their launches, as opposed to the | Wii U and especially 3DS post-Ambassador price cut. | | Would be interested in a discussion or any kind of rebuttal | from others who are actually familiar with Nintendo's | financial history. | | To be clear: Nintendo as a company operated a loss from | 2012-2015. An incompetent CEO could easily exacerbate that | into a death spiral. Don't take Nintendo for granted, is all | I'm saying. | aikinai wrote: | Over $4 billion cash on hand is an insane amount of money | for such a small company. Nintendo is only about 4,000 | employees worldwide, so that cash will go a very long way. | Wowfunhappy wrote: | > But Microsoft just dropped a little less than double that | on ZeniMax. | | And there you have a key difference between Microsoft and | Nintendo. | staticman2 wrote: | Worst case scenario for Nintendo would likely be making | Xbox and PS5 games and PC games. I don't think they will | ever be for sale. | moomin wrote: | Yeah, I mean, Sega don't have the mindshare they used to | when they owned hardware, but they're very much still a | thing. | Andrex wrote: | (replying to both you and the parent) | | It's a possibility but pivoting to software isn't easy by | any stretch, and it wasn't something Sega should have | even been able to do (financially.) The only reason it | happened is because Sega's biggest debtor, Isao Okawa, | forgave that debt on his deathbed. | | https://www.nytimes.com/2001/03/17/business/isao- | okawa-74-ch... | | In a slightly altered timeline where Okawa didn't do | this, Sega would have went under and its IP's would have | been sold piecemeal to the highest bidders. | staticman2 wrote: | Nintendo has famously large cash reserves rich and a | quick Internet search suggests they have about 7 billion | in cash. Things would have to go very badly for them to | go out of business, especially as they can presumably | issue new stock to help raise money for a pivot in some | sort of doomsday scenario. | sylens wrote: | I wish Nintendo would just take some ideas from other | companies in the areas of online play and incorporate them | into their own products. My friends and I would love to | play Mario Kart on Switch with each other, but we can't be | bothered to setup an additional voice chat solution and use | the dumb lobby system. We also would like to play Mario | Party online, but Mario Party Switch doesn't even offer its | main game modes online, just a handful of mini games. | | It's frustrating because there's a lot of untapped | potential. | fomine3 wrote: | Wow you say "only $4.3 billion" for not huge company. | [deleted] | tmccrary55 wrote: | You make good points but Nintendo is such an iconic | Japanese brand, it seems like their government would get | involved if they were in dire straights. | | As a Nintendo baby, it'd be a dark day if some conglomerate | bought them. | | I was just thinking though, if they needed money they could | easily raise crazy amounts of cash from their fanbase via | crowdfunding. | dannyw wrote: | Their central bank is already buying Nintendo stock and | is the largest shareholder in Japan, I think. | LanceH wrote: | I was expecting you to finish with valve pivoting to hats. | akhilcacharya wrote: | I mean, the joke is funny but realistically it's clear that | Valve is getting back in the game, so to speak, and we're | probably going to see some VR followup to Alyx in the next | year or two. | dspillett wrote: | I'm not sure about that. I read Alyx as a very successful | tech demo intended to push the market sector out a bit and | make money off the platform and hardware, rather than a | renewed more games-centric direction for Valve. Much like | iD's output often being tech demos for the game engines | that they then license to other studios. | scollet wrote: | > very successful tech demo | | Can't think of a Valve game that doesn't fit this | description. | outworlder wrote: | Tech demo? Have you played it? | | It's a heck of a "demo". It's about the size of Half Life | 2. | me_me_me wrote: | I dunno about this. The current consensus of community is | that Dota 2 is dying and valve couldn't be bothered doing | anything about it. Just cashing in while they can. | | And Dota 2 is by far their biggest game. | dx87 wrote: | CS:GO is actually their biggest game now, but it does | look like Dota 2 is dying. From a business perspective, | they don't have any reason to try and save it though. | They've lost ~40% of their players over the past 4 years, | but are making more money than ever. The in-game | tutorials have been unfinished for years, their Dota+ | subscription service is all but abandoned (but still | bringing in millions of dollars a year), and even | cosmetics are mostly contained to a time-limited | battlepass to take advantage of FOMO. | me_me_me wrote: | CS GO was abandoned by valve, community picked up the | scene by creating their own leagues and tournaments. Only | then valve gracefully came back to support CS :( | murph-almighty wrote: | CS:GO is also going to trend downward soon with the | release of Valorant, which is basically the same game | with a few superpowers attached. All my friends who | played GO switched over, they're attracting a pro scene, | I think it's only a matter of time tbh. | tmccrary55 wrote: | I've avoided Valorant because it requires kernel drivers. | But I'm in the minority, most gamers don't even know | whats involved there. | overtonwhy wrote: | The International has been growing every year. | bootloop wrote: | I would say since it was made free to play CS:GO (also | Valve) surpassed Dota 2 and it is still rising. | nindalf wrote: | > Dota 2 is dying | | I'm old enough that I remember people saying this in | 2014. Actual data on active users - | https://steamcharts.com/app/570#All. This indicates that | it's far from it's peak of 1.2M active players but 700k | active is still respectable. | | > Dota 2 is by far their biggest game. | | Not by players. That would be CS:GO | (https://steamcharts.com/app/730) with 900k active | players. | pbhjpbhj wrote: | 900k active presumably includes the 50% of Deathmatch | players that are zombies? | | It's interesting to see there seems to be some | evolutionary pressures at play as a couple of new | routines are being used, not just 'rotate on the spot', | one or two shoot now (yes, I got shot by an XP farming | zombie) and one does epicycles which makes them | surprisingly hard to shoot. | de_watcher wrote: | They've managed to make a Dota 2 tutorial that's worse | than the 2014 one. And matchmaking for the new players is | just brutal, there is no retention. | me_me_me wrote: | Personal story time, few months back me and my buddy got | asked to help our non-dota friend get into the game. We | are both playing occasionally in lower brackets. | | Both of us created new account to so that noobie wouldn't | be thrown into deep water right away. Note that me and my | friend were 'baby sitting' - playing neutrally not trying | to win vs lower rated opponents. | | Out of 10 games 7 had hardcore smurfs in them. People in | stack dominating their lanes. I don't see how anyone new | and without any friends could possibly survived through | such acid pool. | | Imagine you are starting to play chess and 7/10 opponents | are rated master and will crush you. And its kind of | crush that you can't really learn from either. | | I really don't see how dota can grow when there are so | many alternatives. | Revery wrote: | Are you sure matchmaking didn't detect you were smurfing? | jay_kyburz wrote: | To fix that problem you have game systems that are more | random / forgiving in lower ranked games (remove the | skill). | | Then in the harder ranks you can dial back those | mechanics and make the game more skill based. | | Just a little tip for Valve there. I'm sure they're | reading. | [deleted] | 013a wrote: | People really need to watch (play?) (read?) The Final Hours | of Half Life Alyx. Its a documentary-like experience | available on Steam which dives in to the past decade or two | at Valve. | | From the outside, all we see is very few games being | produced. From the inside, its far more complex; something | like a Dark Decade for Valve where even they weren't sure | what they should be working on. Hundreds of failed | prototypes and ideas. Major technical issues with Source 2 | that took years to fix. L4D3 was under development, but ran | into huge scope creep (full open world with variable length | days depending on time of year and hemisphere, variable | tides based on moon cycle, crazy stuff like that). They | were working on a tech showcase codenamed ARTI/Artifact | using a brand new voxel-based game engine separate from | Source (and after the game was canceled, the name was taken | and used for the now-released Dota 2 Card Game). | mywittyname wrote: | When you hear stuff like this, the acquisition binge that | so many companies go on starts to make sense. | WorldMaker wrote: | When you hear stuff like this, you start to wonder if | Valve's management style is half as sustainable as they | would like to think. Without Steam and hats/knives they'd | be broke several times over with that sort of lack of | focus and inability to release games outside of what | seems a decadal cycle. (ETA: Which possibly makes a | "locusts of gaming" analogy relevant for Valve, hah.) | deadbunny wrote: | Except that out of that experimentation came Alyx. | Everything in that game is outstanding from a technical | perspective, the way you interact with the world feels | completely natural. | | Sure they could have pushed out a VR game every year for | the last 5 years to maybe get to the same level of | interaction fluidity but they would all feel subpar, not | quite there, like the vast majority of other VR games. | | Valves strength is that they a have a structure that | allows experimentation without a hard deadline, they can | afford to throw millions at the wall and see what sticks. | This allows themw to take a decade between large, ground | breaking projects. They're not beholden to YoY or QoQ | growth. | | They've had what? Two duds in 20+ years? Not bad when you | consider the rest of their output are beloved classics. | | Granted they have a good few money printing machines to | help them work like this but I would argue that they have | these money printing machines because they have the | ability to experiment, because of their structure. | Cthulhu_ wrote: | Sort of; unless they make more games, Alyx is "just" a tech | demo or an attempt to sell more of their VR kits. | | It's weird, they've got some seriously good franchises that | they haven't done anything with; Half-Life could use a | sequel every few years; Portal could become a massive | franchise; Team Fortress 2, CS:GO and DOTA 2 are huge money | makers but I think they're reluctant to make sequels to | those because of balancing and pissing off the existing, | invested player bases. (I think that may have happened when | they went from CS:S to CS:Go, where the latter had very | lucrative monetization options, lucrative but morally | dubious because of off-site trading and gambling) | deadbunny wrote: | Do we need sequels every few years? Don't get me wrong | I'll be the first I the queue for HL3 or Portal 3 but | only because historically it has been a fantastic set of | games. | leetcrew wrote: | as a player, I'm not really sure what would be gained | from a sequel to csgo. any big change to the mechanics | would just piss everyone off, and smaller changes can | just be done as updates to the existing game. csgo was | only ~$20 when it launched, and it's free now, so I don't | think there's much financial upside to selling a newer cs | title. they already make plenty of money off skins. | | the only thing I see that they could really change in a | new title would be the graphics, but I don't think that's | much of a selling point to the audience. cs players care | more about getting >100fps on their potato computer than | pretty graphics. | [deleted] | Kiro wrote: | Maybe I misunderstand what you mean but pretty sure the CS:GO | knife market is way bigger than the TF2 hat market, so knives | fit the joke better. | weregiraffe wrote: | >Soon we'll just have Microsoft, Epic, and a conglomeration of | EA, Activision, and Ubisoft | | And, you know, all the other independent developers. Of which | there are a legion. | klmadfejno wrote: | The barrier between what indie studios and big studios can | produce is increasingly shrinking. I'd say the market has never | been healthier. The sheer amount of content is still | constrained by some linear function of man hours but there's | enough crowdsourcing business models like kickstarter and early | access releases that even small shops can afford to show a cool | concept and get funded for its completion. | acolumb wrote: | I find that funny when Among Us (indie) and Fall Guys (also | indie) are some of the highest-trending games at the moment. | Noos wrote: | Both of them are free, though. The former one only got this | push due to streamers suddenly playing it together. These are | kind of "meme of the moment" games more than anything, in the | same way VR Chat was a bit ago, or Five Nights at Freddy's. | publicola1990 wrote: | I think Sega is also a major player, they have bought up many | studios in recent years including Relic, Creative Assembly and | Amplitude. | doomlaser wrote: | Unity just had its IPO, and the technology is powering a huge | fraction of games across all platforms, from recent hit Fall | Guys to Pokemon Go, to thousands of indie efforts, not to | mention wide adoption in both the AR software industry and as a | platform for many AI research projects. I don't know what its | financial future will be as the company has been focusing on | growth over profit, but it's a significant player. | | Tangentially, open-source game engine Godot keeps getting | better and better, and it's just a matter of time before a | significant game is made using its tools: | https://godotengine.org/ | pjmlp wrote: | According to Switch data, Unity powers about 50% of its | games. | | It is also the tier1 engine sponsored by Google and Microsoft | for their 3D offerings, Godot needs to grow a bit more to | reach that level of relevance for game studios, AR/VR | companies and Hollywood now looking at Unity. | tomc1985 wrote: | I wouldn't write off Godot, it may not have the hype or big | names but it is seeing swelling support from the indie and | garage developer side of things | logicOnly wrote: | Nintendo isn't really helpful to understand the greater | market. | | Most developers don't work with them, and their customers | represent a tiny less "gaming educated" population. It's | like using cellphone games as a gauge on the greater | market. | santoshalper wrote: | That's some impressive mental gymnastics to try to | redefine a market to be more like one you want it to be. | Here's a tip: Markets are defined by demand, not supply. | echelon wrote: | > Most developers don't work with them, and their | customers represent a tiny less "gaming educated" | population. | | That's a bit insulting. Mario and Zelda are a few of the | consistently best game franchises. Smash Bros gamers | aren't "uneducated" | | > It's like using cellphone games as a gauge on the | greater market. | | The mobile game market is bigger than the console and PC | market. | sleepybrett wrote: | The switch is also a huge market for indie devs now. Just | a crazy amount of indie games in the switch market. Hell | one company, Brace Yourself Games, leveraged their game | 'Crypt of the Necrodancer' into a connected zelda | licensed game called 'Cadence of Hyrule' that just won | some awards. | | The whole 'Nintendo is a thing unto itself' narrative is | fading quickly. | filoleg wrote: | >The whole 'Nintendo is a thing unto itself' narrative is | fading quickly. | | I fully agree with you, but that narrative has started | changing only in recent times. Not that long ago, I would | have mostly agreed with the premise that "Nintendo is a | thing unto itself." | | If my memory serves right, Nintendo was dipping feet into | it since at least GameCube/Wii era, but only with Switch | they started seriously being, in my eyes, a not "unto | itself" kind of an entity. | Noos wrote: | It still is, though. | | I mean, a part of the reason why indie titles work there | is that Nintendo is refusing to offer a AAA gamepass, is | using underpowered hardware and is charging a price | premium for it. They very much are resisting trends and | are their own thing, and it's kind of hard to really use | them as a long term market barometer because it can and | will backfire as often as it works. | | They also kind of are in uncharted waters too. This is | now the first time I think they don't have a dedicated | handheld and home console, and just have one platform. A | lot of why they were able to survive mistakes was having | the handheld market as an evergreen to fall back on. | pjmlp wrote: | If you so wish, | | https://developer.android.com/games/develop/build-in- | unity | | https://developers.google.com/ar/develop/unity/quickstart | -an... | | https://stadia.dev/blog/unity-production-ready-support- | for-s... | | https://docs.microsoft.com/en-us/windows/mixed- | reality/devel... | | Is it mobile enough? | the_hoser wrote: | That's silly gatekeeping bullshit. | | By the numbers, mobile gaming _is_ the greater market. It | 's traditional gaming that's becoming the niche. | [deleted] | doomlaser wrote: | Unity is definitely a big player on all platforms, but it's | probably strongest on smartphones / AR / simulation for AI | / and indie developers. Epic's niche with Unreal is more | high end AAA games / big studio console releases, and now | apparently Hollywood & VFX. Disney and ILM are using Unreal | for real-time on-set backdrops in shows like The | Mandalorian: https://venturebeat.com/2020/02/20/ilm- | reveals-how-it-used-u... | | https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games#U | n... | | The underlying C++ source code is available for both | commercial engines, but Unity charges high fees for source | access, and only on a direct per-studio basis, whereas | Unreal 4's source is available on GitHub if you pay $20/mo. | The vast majority of Unity developers work within its IDE | and C# API. There are definitely strong network effects | from the sheer number of developers using Unity, such as | the amount of documentation, tutorials, and C# code | available online. | | But again, Godot is fully open source and getting | consistently better as it evolves. It's C++ based, closing | in on competitive rendering, ported to every relevant | architecture, and has a full IDE and scripting system. It | reminds me a lot of the Blender project. At some point, | some significant video game IP will be built using it and | shake things up. It's just a matter of time. | Avery3R wrote: | > Unreal 4's source is available on GitHub if you pay | $20/mo | | Unreal 4's source has been free to access for a while | now. The $20/month thing was just when it first came out. | aikinai wrote: | How did you leave out Nintendo? :( | dragonsh wrote: | Probably missing the largest gaming company in the world | Tencent here. I believe they will still thrive. | fendy3002 wrote: | There are more: - paradox interactive - rockstar, which is | strong from gta v online and rdr - cd projeckt red, which also | get income from gog and hyped cyberpunk - valve won't exit | software devs in short time, their investment in vr is big. I | won't be surprised if they release vanity knives with lootbox | though | | IMO Bethesda decided to sell to MS because their recent games | cannot generate enough popularity. They can only hoped for | skyrim and are struggling with their old engine. | tormeh wrote: | > IMO Bethesda decided to sell to MS because their recent | games cannot generate enough popularity | | Truly mystifying why they'd want to create an MMO. It's as if | they hadn't been following the news. The success of WoW is | incredibly hard to repeat, and most studios who try fail, no | matter how much money they throw at it. | | The MMO space has been, WoW aside, a money bonfire for one | and a half decade at this point. | maxsilver wrote: | That, and also, Bethesda already owns the (3rd largest? | ish?) MMORPG on the planet, with Elder Scrolls Online. | mattmanser wrote: | ESO has been pretty successful, 15 million players: | | https://www.forbes.com/sites/davidjagneaux/2020/03/30/elder | -... | | I'd guess that the article has it wrong and they're mainly | on the free tier and that's not the subscriber count | though. | ekianjo wrote: | If Rockstar ever gets acquired, this will be one of the most | expensive deals ever. They routinely sell games in the dozens | of millions of units. | wtf_is_up wrote: | Rockstar is owned by Take Two Interactive. TTWO's entire | market cap (including Rockstar and 2K) is about half of EA. | Thaxll wrote: | EA is much bigger in terms of revenue. | tinus_hn wrote: | The people that made GTA great left so that well is going | to dry up pretty quick | LinuxBender wrote: | So more flying motorcycles that shoot rockets? :-) I | think they ran out of ideas some time ago unless you | count my example. | anbotero wrote: | How do you know? Do you have any source information? I | had not read of this before | Cthulhu_ wrote: | GTA V, mainly thanks to their online offering, has been the | 2nd best selling video game of all time, second only to | Minecraft... which Microsoft bought in 2014 for $2.5 | billion. | | Mind you, Minecraft's income comes from a lot of | merchandise and spinoffs, whereas GTA is mainly from the | game itself. | | I was curious; RDR 2, also a Rockstar game, is the #14 best | selling game of all time apparently; I didn't know it did | that good. The other GTA games are also in the top 50. | | Source: https://en.wikipedia.org/wiki/List_of_best- | selling_video_gam... | puranjay wrote: | It makes me happy to see RDR2 do well financially. It's a | breathtaking game that's not just about mindless fast- | paced action all the time. | mywittyname wrote: | I rarely buy new games at full price, but I bought RDR2 | twice: first for the PS4, the on the PC. | wasmitnetzen wrote: | Note that two thirds of the sales of Minecraft occured | after 2014[1]. | | [1]: | https://www.eurogamer.net/articles/2014-06-26-minecrafts- | con... | formerly_proven wrote: | Contrary to popular opinion, Rockstar is actually not a | competent game developer. | kevinlou wrote: | How do you define competency? Games sold, aggregate | review score, or some other arbitrary metric that you're | using to gatekeep on game quality? | recursive wrote: | I'm curious how you measure competence. | | Virtually every release Rockstar does sells millions. And | from my point of view their games are fun too. | mattmanser wrote: | Fallout 4 was a massive hit and they've got a new franchise | about to come out (Starfield). Wolfenstein + Dishonored have | consistently sold well. | | In May 2016, 5 years after Skyrim was released, it was valued | at $2.5 billion, now it's being bought 4 years later for $7.5 | billion. | | I appreciate some Bethesda fans have a weird agenda, but you | are wrong. Also, Starfield has been written in an overhauled | engine, so again, wrong[1]. Although to be honest, it's | probably the same engine with updates and they're just saying | that to try and stop the small minority of rabid fans that | keep on harping about their imagined deficiencies of the | creation engine with every new Bethesda game. That's then | always a massive hit. | | [1]https://bethesda.net/en/article/4IwKWIj174Cb2QNTTtBAEb/tod | d-... - paragraph 9 "[The new console cycle has] led to our | largest engine overhaul since Oblivion, with all new | technologies powering our first new IP in 25 years, | Starfield" | tmpz22 wrote: | Fallout 76 was an unmitigated disaster and absolute | embarrassment to the studio however [1]. | | [1]: https://m.youtube.com/watch?v=kjyeCdd-dl8 | mattmanser wrote: | So? Lots of studios have flops. The point is they've had | plenty more successes since Skyrim. I even forgot to | mention DOOM and Prey. And don't forget, FO76 wasn't even | made by the main studio. | | Adding the back catalogue to gamepass (and probably | taking it all off steam), is part of the price too. | | Hell, if the price was $7.5 billion even after the FO76 | flop, what would it have been if they'd pulled it off? | Making a whole new type of MMO. | WorldMaker wrote: | Fallout 76 is even the exact sort of "live service" game | that seems to do really well on Xbox Game Pass. (Sea of | Thieves is often mentioned by Microsoft as a gold | standard live service game that exceeds exceeds "sales | expectations" precisely because of Game Pass; it probably | wouldn't have sold as much as it has without Game Pass.) | Rumors are that when Bethesda put FO76 on Game Pass the | player count went way up, though Microsoft remains | mysterious about actual Game Pass numbers, and FO76 also | released a major expansion pack and cross-play at the | same time, so if those rumors are true it may not just | have been Game Pass but the confluence of things. | chillwaves wrote: | That video is a year and a half old. I hear the game has | improved since then, but I haven't tried it myself. | ohyeshedid wrote: | So was No Man's Sky when it came out. Though rare, | sometimes studios do the right thing over time. FO76 | seems to be having a better second act. | psyc wrote: | See also, Final Fantasy XIV. From disaster to IMO one of | the most magnificent games ever created. | shultays wrote: | I think comparison is a bit unfair since nms is (mostly) | single player while fo76 is not. If nms gets good (i | believe it is good btw, I play it regularly on VR) it | would still sell 5 years later but fo76 would be dead if | it can't keep up player count high. | | So yeah, a failed multiplayer/mmo game is a bigger | failure imo, because it is hard/impossible to recover | from | noncoml wrote: | > I appreciate some Bethesda fans have a weird agenda, but | you are wrong | | > small minority of rabid fans that keep on harping about | their imagined deficiencies of the creation engine | | You post comes across a bit aggressive and insulting. | RealStickman_ wrote: | > ... stop the small minority of rabid fans that keep on | harping about their imagined deficiencies of the creation | engine with every new Bethesda game. | | Seeing as there are still some ancient problems with | CreationKit (physics over 60fps, widescreen support, etc), | I'll be interested to see how much they will overhaul it | and how many old bugs will have to be fixed by the | community (see nexusmods "Universal Patch" for any CK | Bethesda game). | badsectoracula wrote: | FWIW the 60fps issue was introduced in Oblivion (it | didn't exist in Morrowind) and that was because of the | physics integration. However that is an integration issue | and something they have actually fixed - in other games | (e.g. Skyrim VR). | | Similarly with widescreen support, there isn't really an | issue with it, you can use any resolution by modifying | configuration files but they just... do not bother to | polish it up. | | (note that any bug that can be fixed with normal mods | isn't really an engine bug but a content bug - though | some mods do work by hooking the engine executable) | mattmanser wrote: | The creationkit games are one of the few that have the | two critical components that allow this, mod support and | extensive modding communities. | | It's easy to have no fixes, when it can't be fixed. | shakow wrote: | > their recent games cannot generate enough popularity | | I wouldn't be so sure. Sure, they are not GTA or CoD, but | Prey, Dishonored or Doom have all sold rather good. | aero-glide wrote: | Great, yet another acquisition. So eventually everything will | become one company or what? I like free markets, at least the | idea of competition. I hate conglomerates. Am I contradicting | myself? | ehnto wrote: | That depends on your definition of free market, but I think | everyone likes the golden-years of a free market. The long tail | of unhindered capitalism has some rough edges, we have some | laws to help but they're not much use if no-one uses them. | Covzire wrote: | RIP Bethesda. | emptyfile wrote: | Are you joking? What could Microsoft ever do that's as bad as | Fallout 76? | syshum wrote: | Honestly it is hard for me to see how Microsoft can ruin | Bethesda any worse than ZeniMax was already.... | | the new Doom was ok, but the new Fallout was TERRIBLE, as with | many other recent Bethesda ventures... | Trasmatta wrote: | I would say the new Doom was much more than okay. One of the | best playing FPS's I've played. And everything that Arkane | makes is gold. | weeeeelp wrote: | To add to the parent here, Doom was made by id Software, | which generally has a huge history of making very good FPS | games. I'm certain they were given a lot of leeway from the | producer. | | Arkane's 2016 Prey was just amazing... shame so few | immersive sims get made anymore. | syshum wrote: | One thing that confused me, is the Announcement says MS | is acquiring Doom IP, but from what I can tell they are | not acquiring id Software, so how is that going to work? | Trasmatta wrote: | They're acquiring Zenimax, and Zenimax owns id software. | So id is part of the deal. | syshum wrote: | That makes more sense, I now have read the MS Statement | it was more Clear than the one I read earlier that made | it seem like they were only buying Bethesda from ZeniMax | not buying all of ZeniMax... | Covzire wrote: | It's not looking good for another TES or FO game unless | they're already very well under development. | | EA has taught the industry that mega corps are where IP goes | to die a long, slow, cash-cow squeezing death. I'm actually | more disappointed in ZeniMax/Bethesda. In my mind, there is | absolutely no possibility that Bethesda will ever produce | another game on the level of FO3/NV now because corps do what | corps do which is A/B test and second guess every decision | until the product is a flavorless lump. | baq wrote: | waiting for announcement that facebook or netflix is buying valve | for an undisclosed $30b | rixrax wrote: | Does this mean that future versiona of Fallout will showcase Pip- | Boys runnig Microsoft Windows? | LandR wrote: | Visiting that site without JS enabled just triggers a constant | refresh loop! | dkersten wrote: | This (that Bethesda are selling, not that Microsoft are the | buyer) isn't really a surprise. It seems that everything they've | been doing for a few years now was to align themselves with a | sale. | | This YouTube video predicting that's what they were doing springs | to mind: https://youtu.be/qJt_i2_vsSw | mrfusion wrote: | How will this affect VR? | kar1181 wrote: | Microsoft now own Doom, Quake, Wolf, etc IP. They own id | software. | | 2020, I'm done. | r_police wrote: | Hey, at least we've got that RBG news last week so, not | everything has been bad this year. | Firebrand wrote: | Bethesda Games are not going not be exclusive to Xbox -- | Confirmed by Todd Howard: | | >Like our original partnership, this one is about more than one | system or one screen. We share a deep belief in the fundamental | power of games, in their ability to connect, empower, and bring | joy. And a belief we should bring that to everyone - regardless | of who you are, where you live, or what you play on. Regardless | of the screen size, the controller, or your ability to even use | one. | | https://bethesda.net/en/article/4IwKWIj174Cb2QNTTtBAEb/todd-... | bytematic wrote: | No way this stands | LGNUITLZCJ wrote: | Exclsuive to Xbox doesn't make sense given what Microsoft's | strategy these days but games might be exclusive to Xbox and | Microsoft Store on Windows. | m_a_g wrote: | This reminds how the Oculus founder said that logging into | Facebook to hop on VR would never be required. | 42656e wrote: | They will definitely also release on Windows PCs. But that | meaningless corporate speak doesn't really confirm that they | will stay true multi-platform and release games on PlayStation | and Switch as well. | fartcannon wrote: | From now until acquisition, the language internally will be 'we | have our own identity within Microsoft' and then 3 to 6 months | later, there will be these offhand remarks from senior | management about how nameless other employees are confused | about their place in the company. Then within 1 year, there | will be an email about how the CEO has decided to eleviate the | confusion among the staff and unite the company under one name. | And that name surely won't be Bethesda. | Pxl_Buzzard wrote: | You're right that can happen in most cases, but look at | Microsoft's recent acquistions: LinkedIn, GitHub, Xamarin, | and game studios like Mojang, Double Fine, Obsidian, and | inXile. All well-established brand names that have continued | to maintain their own identity and team culture, albeit like | any culture I'm sure they've evolved over time. | cogman10 wrote: | Lol, basically exactly what happened to the Palm group at HP. | Except, I believe they ended up firing the whole palm group. | Waterluvian wrote: | Todd has zero power to make that promise. In my opinion it's | irresponsible to make the claim. | selykg wrote: | Given Todd's history on, well, anything the past decade... | why would anyone believe literally a word out of his mouth? | | As a Playstation gamer, anything Todd Howard related can stay | on Xbox for all I care. What I will potentially miss are | games like Wolfenstein and Doom. | selykg wrote: | And as proof of why you should never listen to Todd Howard. | | https://twitter.com/jasonschreier/status/130806270290504499 | 3... | 83457 wrote: | With Doom and Quake, it would be a shock if that were the case. | tmpz22 wrote: | Ask Fallout fans what they think of Todd Howard and how he | disrespected gamers through the launch of Fallout 76. Better | yet see it in full comedic affect in an internet historian | video [1]. | | [1]: https://m.youtube.com/watch?v=kjyeCdd-dl8 | bitwize wrote: | You're right. They won't be just on Xbox. They'll be on Xbox | and Windows 10. | | In other news, the only 3D API that matters now for gaming is | DirectX. Which was kinda always the case, except now OpenGL and | VK fanboys can't go "but... idTech!" | throwaway17_17 wrote: | I think this will be one of the most interesting fallout | effects of this whole acquisition. Bethesda's tech stack, as | a developer, is basically worthless. But Id has plenty of | tech, both tooling and engine, that are viable going into | PS5/Xbox/new gen GPUs. If Microsoft does intend to push | heavily for Xbox/Windows exclusives from all the acquired | components the impact on DirectX as the standard 3D API is | going to be pretty large. Also the internal transitions from | current tooling and API will probably be prioritized to get | early day titles ready for spring 2021 sales season (but | surely for the holiday 2021 rush). | macspoofing wrote: | >Bethesda Games are not going not be exclusive to Xbox | | The biggest problem that Microsoft has with the Xbox is lack of | AAA exclusives. If the next Elder Scrolls game is going to be | released for Xbox and PS5 - what's the point of this exercise? | robertlagrant wrote: | "Not exclusive to XBox" could just be PC as well. | macspoofing wrote: | Yeah, you may be right. This may be the "sleight of hand" | happening here. | lifty wrote: | While statements like these are common when mergers/buyouts | happen, the final decision down the line will not be his to | make. Not saying that things will not happen as he states, but | it shouldn't be seen as a certainty. | TheKnack wrote: | When Facebook bought Oculus, Palmer Luckey said that a | Facebook login would never be required to use Oculus | products. The Oculus Quest 2 that comes out in October will | require a Facebook login. | | https://www.roadtovr.com/oculus-guarantee-promise- | facebook-l... | johnnyanmac wrote: | to be fair, Microsoft has been loosening up on exclusives | as of late. Minecraft is supported on all platforms, with | the dungeon side game coming to all consoles. Psychonauts 2 | is still slated to come to PS4 and Switch. Ori's 2 games | are multiplat (the sequel just now releasing on Switch). | | I don't doubt there will be timed exclusives, but at the | current moment it seems like they aren't opposed to | publishing on non-MS platforms. | curiousllama wrote: | Xbox won't even mean the same thing then as it does now. | | Would a platform agnostic game only available on the Xbox | online store count as "exclusive to xbox?" What if it | required an Xbox Live/GamePass subscription for significant | features - but not everything? Or they introduced super- | skewed pricing ($100 for ES6 w/ no sales vs. included with | GamePass)? | | My concern isn't that this won't be true (at the very least, | they release everything for Xbox on PC anyway), it's that the | platform will evolve so much that console lock-in won't | matter, so the promise will elide the real concern. | acruns wrote: | Why would they limit there revenue to a single platform? That | doesn't make sense to me. But I don't play videogames, | haven't since my kids were teenagers, think Call of Duty. I | have sold software to corporate, and I can say the revenue | from software sales far outweigh hardware revenues. | Voloskaya wrote: | Targeting all platforms means the Zenimax division within | Microsoft will make more money. Targeting only Xbox means | more Xbox will be sold, so Xbox division will make more | money. | | It's not clear which one is a better deal for MS. | kcb wrote: | Its not about selling Xboxs anymore. Its about Game Pass | subscribers. | freeone3000 wrote: | They promised with last-gen Xbox One, and have followed | it up, that all first-party games that launch for Xbox | will also launch for PC. (Originally this extended to all | games, but some late releases were xbox-only.) There are | no xbox-only games for Xbox Series announced, from any | publisher, that are not available for PC. | mywittyname wrote: | I think the multi-device strategy is a clear winner. The | lifetime value of a console itself is probably not | terribly high. After all, most game companies do not sell | hardware at all and a few who have eventually gave up | (Sega, Atari). | | Plus, the PC, Switch, and iPad markets are largely | orthogonal to the XB/PS ones. Content for the former | probably doesn't compete with the latter, so it makes | sense to sell in those markets. And lastly, could you | imagine how Sony execs would feel if their best selling | PS titles all came from MS studios? That would certainly | put them in an awkward position to suddenly be | financially dependent to some degree on MS. | coliveira wrote: | Of course, it won't be his decision. It will be Microsoft's | decision. | skohan wrote: | It also begs the question what MS has to gain by buying | Bethesda/ZeniMax _besides_ exclusivity. Given the fact that | they own the XBox /Windows gaming platform, would the revenue | they get selling Doom on PlayStation really be enough to | outweigh the potential of making it exclusive to drive more | people to their platform? | b3kart wrote: | Yep. Don't make promises when the outcome is not up to you. | See [1] for _many_ examples of acquired companies going back | on such statements. | | [1]: https://ourincrediblejourney.tumblr.com/ | superkuh wrote: | Yes. When Epic bought Psyonix for Rocket League there was | plenty of reassurance linux would remain supported. After | waiting the absolute minimum time for people to stop paying | attention Epic removed linux support and steam distribution. | dawnerd wrote: | I don't know why anyone would think Microsoft would be against | publishing on competing platforms. Minecraft is available on | Switch and PlayStation. It's all about that $$$ | nindalf wrote: | That's merely rhetoric. Reading between the lines, it's clear | Howard is saying "we're going to release Skyrim on XBox Series | X on launch day". | djhworld wrote: | > Bethesda Games are not going not be exclusive to Xbox -- | Confirmed by Todd Howard | | eh, I read this as games will still come out on PC and probably | the odd token Nintendo switch release here and there. | | I doubt there will be PS5 releases of Bethedsa games. | dkersten wrote: | Given how many times Todd has lied it went back on his word, I | don't put any weight in anything he has to say. | the_duke wrote: | This is a typical, vague PR statement that can mean anything | and nothing at all. | | Microsoft has decided that all their exclusives will also come | to PC anyway. So Windows, Xbox consoles and Xcloud (streaming | service) are a given. | | This doesn't promise in any way that games will come to | PlayStation. | masklinn wrote: | And even if it weren't a bullshit vague PR statement, once | the company is sold the original owners have no say over its | management. | slg wrote: | It specifically says "should bring" and not "will bring". | This is a philosophical statement and neither a promise nor | even a plan. | Cthulhu_ wrote: | They wouldn't; most of their games are PC games first and | foremost, with ports to other platforms. Sometimes painfully | complicated ports, like Skyrim's to the PS3 (due to memory | constraints). | ianhorn wrote: | I don't read that as saying Bethesda Games aren't going to be | exclusives. Or maybe it'll be xbox plus windows. Meanwhile, | there's this quote from Satya Nadella from press release at the | bottom of OP, speaking about this acquisition: | | > Quality differentiated content is the engine behind the | growth and value of Xbox Game Pass--from Minecraft to Flight | Simulator. | | "Differentiated content" sounds to me like exclusives. | anonymfus wrote: | I believe that he is talking about diversity of Microsoft's | platforms here and nothing else. | | Specifically: | | _> Regardless of the screen size, the controller, or your | ability to even use one._ | | "your ability to even use one" is clearly a reference to Xbox | Adaptive Controller | julius_set wrote: | People are forgetting that the original Zenimax Studios is not | exactly the most pro-gaming group of shareholders. Their original | motivations were to increase shareholder value (I imagine that | Fallout 76 decision was a factor among this). | | I think Microsoft's gaming vision aligns well with Bethesda's and | they probably have a better vision compared to Zenimax board of | directors. | birdyrooster wrote: | Best thing to ever happen to Bethesda Softworks and id. Zenimax | is a mess of a parent company and has underinvested in id and | hasn't gotten beyond letting Todd Howard keep going further and | further off target from what people want. | shmerl wrote: | This is an attack on Vulkan, since Bethesda were very strongly | pushing it. Guess what MS will tell them to do now. No doubt more | Xbox and DX-only stuff. | | So it's a lock-in move and again something that should have been | stopped by anti-trust, but of course, it's non existent these | days. | ck425 wrote: | Please please please tell me this doesn't mean ES6 will be an | Xbox exclusive! | patagurbon wrote: | It'll be on PC certainly, probably not on PS5... | binarymax wrote: | Unfortunately, it probably does mean that you won't be playing | ES6 on your PS5 | tinyhouse wrote: | I'm still buying PS5 :) | dustinmoris wrote: | > But the key point is we're still Bethesda. | | Day one post acquisition? For sure! | | A month later? Of course. | | 6 months later? Yes, ok. | | 1 year later? Maybe? | | 3 years later? Never! | KingOfCoders wrote: | Good move, Sony had up to now more exclusive titles for their | Playstation lines. Many people wrote off the new XBox because | there were not enough exclusive titles. Now perhaps next Doom | etc. will be time limited exclusive for the Xbox. | paul7986 wrote: | Cool and if Im not mistaken Zenimax Online's headquarters is down | the street from me in Hunt Valley, MD. Nice area with nice | housing that isn't crazy expensive, especially right on the | border of MD/PA. | | Any other Hacker Newers live close to there too? | javier10e6 wrote: | From Betheasda news press release: "And, we have a long history | of working with Microsoft. Our companies share many of the same | basic principles. We believe in a culture that values passion, | quality, collaboration, and innovation." | | Last week Microsoft was thanking Trump from giving them a chance | to acquire TikTok. It did not go well. | refracture wrote: | Great. Now that you have vast resources to work with start making | a new Quake based on Quake 1's themes. | abvdasker wrote: | This acquisition has interesting timing given that they acquired | Obsidian not long ago and we know Obsidian is developing a first | person fantasy RPG (Bethesda's bread and butter). Have to imagine | M$ execs will be thinking about further consolidation. | darknavi wrote: | We all know this was just because Todd Howard wanted Skyrim on | MORE platforms. | | Next week: "Now you can play Skyrim on your Android phones via | xCloud!" | screye wrote: | I genuinely think this is an amazing acquisition. | | Bethesda/Zenimax has arguably the longest lineup of critically | acclaimed franchises in the video game world. Additionally, | almost every franchise still feels fresh and has pulling power, | unlike ones like Halo and Assassins creed which have slowly lost | their thunder. | | Additionally, Bethesda had no idea what they were doing with | their 2 biggest properties - Fallout and Elder scrolls. Hopefully | with the MSFT acquisition, both will get some direction. | | For those that work at Obsidian and MSFT owned game studios, is | the Work-life-balance still terrible like most video-game studios | or is it more in line with the 'family frendly' pace at proper | MSFT ? Am I too naive to think that this might be a good thing | for the employees and their sanity. | [deleted] | tyleo wrote: | I worked at Turn 10 (the Xbox studio which makes Forza) about a | year and a half ago. Work life balance was amazing. The tech | director of the studio made it a huge point that staff get | adequate time off. He brought it up in almost every dev team | meeting, "Let me know if you don't feel like you can take time | off". He also made a huge point about having a sustainable | team. | | I don't know that this is a characteristic of all Microsoft | studios. Departments in Microsoft can almost be like little | companies all of their own. It _did_ leave a positive | impression on me though and I can see myself working at | Microsoft again in the future. | | I left on good terms to see what it was like to work at | startups. | screye wrote: | That's really interesting. Thanks for sharing your | experience. | dexwell wrote: | > Bethesda/Zenimax has arguably the longest lineup of | critically acclaimed franchises in the video game world | | Let me introduce you to a little company called Nintendo. | screye wrote: | I am kicking myself right now. | | I knew I should have added 'cross-platform'. You're correct | Nitendo certainly counts. Naughty dog would probably want to | contend my claim too. | antonyh wrote: | Bethesda has become formulaic, with the elements of gameplay | virtually the same amongst titles. Same across the board really, | not much genre-defying for quite a while. | | Outer Worlds, Fallout, and so on just differ by visuals and | story, the general jist is all samey samey. No innovation. No | just single series but across the estate. Nothings been as good | as Fallout 3 & Skyrim, just repetitions and echoes of greatness. | | Is this a good purchase for MS? Maybe, if it's for tech, IP, and | bringing talent on board. Hopefully they'll add some originality | in game play elements, not just reskinning. | scollet wrote: | > Nothings been as good as Fallout 3 | | The irony is beyond my mortal understanding, but NV certainly | flagships the IP today, behind maybe 2. | | Both different developers. | Trasmatta wrote: | Bethesda also includes id and Arkane. Arkane's games in | particular are incredibly unique and well designed. There's | still a lot of innovation happening under the Bethesda | umbrella, even if Fallout and Elder Scrolls are stale. | Tsiklon wrote: | The Outer Worlds was by Obsidian (founded by former Black Isle | developers), and was unrelated to Bethesda's games. | | Now of course with this announcement Obsidian and Bethesda are | sister studios. | ben_e wrote: | Outer Worlds and Fallout come from two different developers. | enahs-sf wrote: | I for one look forward to playing/streaming the next fallout over | a cold beer and microsoft teams. | blondie9x wrote: | Is the entire world to be run by a few companies? Amazon Alibaba | Microsoft Huawei Apple Tencent? | Danieru wrote: | Incredible that Fallout and Obsidian are now under the same roof | again. The Outer Worlds was fun, and I want to see Obsidians | efforts continue. Still, new Vegas 2 would be fine too. | bsagdiyev wrote: | How is The Outer Worlds? I heard it is basically space Fallout, | which if that is half as good as it sounds I am all over it. | lostmsu wrote: | I am not sure it is half as good as it sounds. Played through | a few first quests, and got more Borderlands feeling from it, | than Fallout. It was so gimmicky, I did not continue to play. | lazyjones wrote: | It feels like a 10-15 years old game, has no replayability | (unlike Fallout 3/4) but it's an unusual/interesting | experience. | ehnto wrote: | I think it has a few replays in it, there's heaps you can | do differently but I guess the question is would you want | to? I think it'll be a game I revisit, just not right away. | bzalasky wrote: | For me, The Outer Worlds was right there with Witcher 3 as | one of the best games this generation. It really does feel | like Fallout, but perhaps somewhat less open world when | you're actually on a planet b/c of map boundaries and enemies | too dangerous for your level to keep you on track. The | diverging story lines and open space travel (once you get the | requisite navkey to be able to land) compensate for that | somewhat. | TheRealDunkirk wrote: | While it IS a great game, it's REALLY short. I've been | hoping for a surprise DLC to expand the content. (There are | several other planets in the galaxy map you can't travel | to. Hint, hint.) I hope the game did well enough to get a | larger treatment in Outer Worlds 2. | mywittyname wrote: | It does feel more like a tech demo than a complete game. | | I thoroughly enjoyed it none-the-less. | chokolad wrote: | Have you seen this one https://www.microsoft.com/en- | us/p/the-outer-worlds-peril-on-... ? | TheRealDunkirk wrote: | NO! I didn't know this existed! Thanks for the heads up. | Turning on the PS4 to buy this right now... | bzalasky wrote: | Yeah, definitely looking forward to some DLC content. Did | you try it on Supernova difficulty? I beat it pretty | easily on the Hard setting, but had to completely change | my playing style to get anywhere on Supernova. Went from | going in guns blazing to a stealth run. | tschwimmer wrote: | It's definitely a spiritual successor to New Vegas, but | overall it's much smaller in scope and (in my opinion) has a | less satisfying progression system. | | Pros: 1. Solid Writing: I found the story to be interesting | and engaging. There's great ambient world building via notes | you find and the main story is fairly interesting with lots | of branching paths. 2. Flexible playstyles: they really | committed themselves to allowing you to play how you want to. | There are the standard melee and ranged playstyles, but | stealth and speed are also completely viable for the entire | game as well. 3. Combat: Combat is actually pretty good. They | replaced VATS with a time dilation mechanic that is basically | bullet time/slowmo. I played a ranged character so it felt | cool to slow down time and get headshots, etc. Maybe it feels | less good with melee characters, I don't know. | | Cons: 1. Limited loot: This was a big dissapointment. There | were only 2-3 weapons per category, plus a few special | weapons thrown in. I felt like I basically had 2 guns for the | entire game, which was a bit of a let down. It was | disappointing to get the same generic gun again and again | from enemies, especially compared to the huge variety of guns | in NV. 2. Less exciting progression: They changed the perk | system to be much simpler and there are many fewer perks to | choose from. Around the mid game I basically had selected all | the good perks and felt like there was no point in selecting | new ones. You also get perks from leveling up skills but I | found that those weren't well balanced and frequently the | first tier of perk unlocks were way better than the later | tiers, which didn't incentivize much specialization. 3. | Setting: This one definitely comes down to personal | preference but I was not a big fan of the aesthetic. They | swapped 1950s nuclear age with 1920s art deco. Some of the | environments and costumes look cool, but generally I found it | to be less compelling and exciting than Fallout. This is | arguably an unfair comparison because they had a big body of | existing Fallout lore to build on for NV but IMO it's a much | weaker universe - I can't see it being as interesting even | after they make a few games in this setting. | clay10 wrote: | About 1/100th of the content that New Vegas has. The map is | deceptive at the start making you think theres so much left | to do when in reality there is about 2 total worlds. The rest | of the planets are pretty tiny maps. It is a good game but | its incredibly short, especially when your expectations are | not managed. | ehnto wrote: | I was definitely surprised by the cue for the ending arc to | begin. I have gotten a fair bit out of the sidequests | though, so I've still got lots to do. | baud147258 wrote: | The writing (and especially the 'humor') was completely miss | for me, some of the visual was just ok and the gameplay was | so-so. Of course to each his own, you might enjoy it more | than I. | carlosf wrote: | I really enjoyed it, highly recommend. | curiousllama wrote: | Great game, but it's a 3+-hours-at-a-time kind of game. Hard | to play with lots of time constraints on your sessions. | ubercore wrote: | Huh, I kind of disagree with that. It's like Fallout in | that you can pop in and make some decent progress on a side | story or just poke around if you have limited time. I | definitely didn't do very many 3 hour sessions when I | played it. | ehnto wrote: | I get sucked in pretty easily and play for ages. I don't | feel satisfied if I only play for a short while, as I | feel like I've just completed a task rather than immersed | into a world. | algesten wrote: | I did two play throughs and was very entertained both. The | stories and humor is excellent and I like the combat system. | You can definitely chose play style, whether you're the | creepy sniper, rambo or hammer-in-the-head. It's just a solid | fun game. | gravypod wrote: | It's Fallout: Firefly. Space western fallout game with quirky | characters, hard moral dilemmas, and no one telling you | what's right/wrong. | nix23 wrote: | So it is a Lifesimulator? | mattmanser wrote: | It's fun, but it's pretty much on rails. It's not open | world. | | In terms of game area progression it's more like | Borderlands than Skyrim/Fallout. You can't just wander | around the map to a random town and possibly spend a | whole game mucking around in that area. | | But the quests are more like Fallout NV. | sbarre wrote: | I enjoyed the character writing a lot and the overall story | arc was interesting. The quests could be challenging without | being too grindy or obscure, but the moment-to-moment | gameplay was... just ok? It felt even clunkier than Fallout 4 | in terms of how an FPS plays.. | | The maps and environments looked good but were pretty generic | in terms of layout and variety. | | I don't regret buying it (on sale), but I haven't picked up | the DLC, and probably won't.. I had my fill with the base | game. | ehnto wrote: | I don't like combat in RPGs anyway, but it did feel like | less of a chore than combat in Fallout games. Maybe they | just got the "grind/success" ratio closer to what I prefer. | sbarre wrote: | I'm with you on that, but I still find the game forced | enough combat on you (especially the end game) and it | didn't feel good.. I felt like a lot of my deaths weren't | due to my mistakes but to the gameplay being janky. | | But of course I'd say that. ;-) | dkersten wrote: | It's ok. It scratched that "Bethesda fallout" itch better | than Bethesda did, but ultimately I found it got a bit | monotonous and dull after a little while. It's not a bad | game, but it's no masterpiece. | gravypod wrote: | I bought xbox game pass just to play The Outer Worlds. Best fun | I've had playing a game since FNV and watching Firefly. If they | pooled the resources for their studios it would be amazing. | mastax wrote: | For context: $3B more than Dismay paid for Star Wars. | jimbob45 wrote: | Heh they're our biggest customer. I sure hope MS doesn't force | them to use MS software instead _cue I'm in danger meme_ | acomjean wrote: | Microsoft bought Bungie in 2000. -(Halo was going to be for mac, | and demoed by Steve Jobs who I guess made it look so great Bungie | sold.) | | released a bunch of very successful games as xbox exclusives. | | 7 years later Bungie left microsoft as its own company again. | (not sure how that happened. | | https://en.wikipedia.org/wiki/Bungie | cwhiz wrote: | By 2007 Bungie had been fully absorbed into Microsoft. | Microsoft retained the rights to Halo and held a minority stake | in the "new" Bungie, LLC. I assume by 2007 any vesting periods | were over and MS came to a mutual agreement with the Bungie | shareholders to allow them to spin off. | Mobius01 wrote: | Also note they Microsoft mismanaged the Halo property royally. | The most recent failure the delay of Halo Infinite, that | allegedly has been in development for over 4 years and will | miss the launch of the new Xbox console due to poor quality. | Microsoft also run Rare almost into irrelevancy after the | acquisition. Not the greatest track record there. | ordinaryperson wrote: | Honestly Halo started to go off the rails at Halo 2 and that | silly cliffhanger ending. And I'm still not sure I understand | the plot of Halo 3. | | So I don't know if you can pin the blame for what happened to | the Halo franchise on MSFT. | hundchenkatze wrote: | > 7 years later Bungie left microsoft as its own company again. | (not sure how that happened. | | My guess is Microsoft got to keep what it really wanted, the | Halo brand. | scollet wrote: | Practically sold the xbox by itself. | [deleted] | liability wrote: | A lot of people dislike Bethesda's management, is there now any | risk of ex-Bethesda managers or executives poisoning the other | game studios Microsoft owns? | CivBase wrote: | Bethesda/Zenimax as a whole has had a very rough time of it | recently, but their IPs alone are ridiculously valuable and id | Software has been killing it lately. I wonder how much Microsoft | intends to shake things up. | | Also, if MS just wants development studios and IPs, I imagine a | lot of the publishing arm of the company will be redundant. I | wonder what MS intends to do about the publishing staff. | save_ferris wrote: | I really hope that they move away from the ESO/MMO format that | they've focused on the last few years in regards to Elder | Scrolls. I'm a huge fan of that series, but I just have zero | interest in playing MMOs, and it's clear that they've been | trying to push further into that space as opposed to shipping | high-quality single-player games. | redxdev wrote: | The team that works on the mainline Elder Scrolls games | hasn't so much as touched MMO or GAAS games - they've been | working on Starfield which we know next to nothing about, but | there's been no indication it's an online game. Even before | that they made Fallout 4 which was a traditional singleplayer | game. | | ESO is by ZeniMax Online Studios and FO76 is by a separate | studio inside Bethesda Game Studios. Nothing to do with the | team that works on mainline TES and FO games. | greenduck wrote: | All of these consolidations of power are nuts. Feels like we need | another round of trust busting in the next 10/20 years to help | introduce real competition back into the markets. | Cthulhu_ wrote: | For now I think we'll wait and see; while the big companies | slowly poison the well with microtransactions and live | services, ruining games to push for sales, the indie market is | massive, turning single developers pottering around in their | proverbial basements into millionaires and spawning franchises | left and right. | | I mean Minecraft started off like that. Terraria is following | behind it. Among Us, a $4 game on Steam released in 2018, | suddenly became a meme and huge out of nowhere. Fall Guys, made | by a small studio that mainly did web, Flash, Facebook and | mobile games for most of their existence, came out of left | field and created the top game of last month, which (if played | right) is an instant brand because of their simple yet | infinitely customizable cute characters. | | There is still real competition because the big publishers | cannot stop the small developers. | ketzo wrote: | I think the real worry would be Steam (Valve) being acquired. | Without such a ubiquitous and relatively open platform for | distribution, indie devs would have a much harder time making | any money. | zaptrem wrote: | Considering their flat structure and Gabe Newell's aversion | to outside control/anything that might compromise his | team's vision, I don't think Valve will be on the table for | many years. | CivBase wrote: | Normally I would 100% agree, but the barrier for entry is so | low that I'm not sure that consolidation in the video game | market. There are plenty of issues which plague the video game | market (software ownership rights, anti-competitive exclusivity | deals, workforce abuse, literal gambling for children, pre- | order "culture", etc), but I don't think this is one of them. | | That said, I don't know if this is necessarily a _good_ thing | either. Strictly as a video game publisher, Microsoft has been | doing pretty well for themselves over the last five years. They | 've definitely stood out as one of the more consumer-friendly | publishers, but the market is full of notoriously bad | publishers (Bethesda included) so being one of the better ones | isn't very praiseworthy. | | Microsoft also has their own jaded publishing history which | includes some pretty bad moves at the end of the 360 generation | and beginning of the Xbox One generation. The Kinect was a very | high-profile failure. The original Xbox One was met with a | strong backlash for lacking support for physical media. They | played a significant role in the integration of | "microtransactions" into full priced video games. Although they | have done many great things over the last few years, I'm still | weary of them as a publisher. | | I think the jury is still out on whether this is a net positive | for the video game market, but it will definitely make the | upcoming console generation very interesting. | d0gbread wrote: | I think you're right from a "person looking to play a good | video game" perspective but what's easily overlooked is the | data to be gained and who gains that data. | | Facebook, Google, Microsoft, Apple, and Amazon have | unprecedented insight into user behavior and that is power, | and that continues to consolidate. | holidayacct wrote: | What makes you believe this is a consolidation of power? Some | of these companies may not be able to survive a long term | recession. | didip wrote: | Now both Obsidian and Bethesda are under the same roof again. | Interesting turn of events. | Trasmatta wrote: | One weird thing is that Deathloop and Ghostwrite are timed | exclusives on PS5. I'm assuming that'll still happen because of | contracts, but I wonder if there will never be another Bethesda | game on PlayStation afterwards. | gerardnll wrote: | We are going to a world of very big corporations dominating the | industries. Market tendency is to concentrate capital. And I'm | not sure this is a good thing. | sbarre wrote: | The upside being that in the game industry overall, it's never | been easier to get started and to reach a wide audience. | | So while the inevitable trajectory of AAA gaming is | consolidation, we are still seeing more and more indie | developers break out and succeed at a larger scale, and there's | no reason why that phenomenon shouldn't continue (or even | grow). | aloisdg wrote: | _Laugh in cyperpunk_ | runevault wrote: | Something I'm curious about here is if MS will put in the effort | to fix the relationship with Carmack. Bethesda and he have been | on bad terms since he left fully to go over to Occulus. | bstar77 wrote: | This just further confirms that my energy and money is going to | the indie space. The level of enjoyment I get out of Factorio, | Cuphead, Cogmind, Crusader Kings III, Curious Expedition 2, EXA | Punks, Elite Dangerous, Kenshi, etc is so much greater than any | AAA title I've touched in the past 5 years, yet these games are | cheaper and most can run on a potato. I want to play games, not | interactive movies. | Medox wrote: | Speaking of punk and non-AAA, I'll throw in Frostpunk. Now, | speaking of winter survivals (and non-AAA), The Long Dark is | also a masterpiece. | dkersten wrote: | Speaking of Frostpunk, I would love to see more games set in | that world. I would love a Frostpunk RPG for example, | something a bit like Divinity Original Sin, or maybe Disco | Elysium, but in the Frostpunk world. Or maybe a Life is | Strange style story game. | sali0 wrote: | I recently got Frostpunk and love it. Beautiful, stressful | game | Server6 wrote: | I'm not sure why we can't have both. Indies aren't going away. | zeroonetwothree wrote: | Paradox isn't exactly an indie | masklinn wrote: | Yeah Paradox is a publisher so there are indie paradox games | (e.g. cities skyline) but CKIII is from one of their internal | studios so... not indie. | hundchenkatze wrote: | What does it mean to be an indie game developer? If you're | releasing with the help of a publisher you're no longer | independent. | masklinn wrote: | > If you're releasing with the help of a publisher you're | no longer independent. | | Dear diary, I was today years old when I learned that | Stardew Valley is not an indie game. | | > What does it mean to be an indie game developer? | | There's no hard-and-fast rule, but generally speaking it | means the devs are not subordinate to the publisher. | | There are games for which the publisher contracts a | studio, therefore the publisher decides and has the last | word, these are not indies. | | There are others where the publisher provides funding and | / or assistance (e.g. managing distribution channels), | but doesn't take much or any active part in the | development process. These are generally considered indie | games. | | There are also games which are entirely self-published. | These are also, obviously, indie games. | | Super Meat Boy, Shovel Knight, or The Witness are self- | published indie games. Fez[0], Stardew, or Bastion are | not (published respectively by Trapdoor, Chucklefish, and | Warner). | | Hell, World of Goo ultimately self-published because they | didn't manage to convince a publisher, would that have | made them "not indie"? | | [0] literally one of the subjects of Indie Game: The | Movie | hundchenkatze wrote: | > Dear diary, I was today years old when I learned that | Stardew Valley is not an indie game. | | The snark was unnecessary... Thanks for the rest though. | supuun wrote: | Since couple of years ago, Stardew valley at least on pc | is self-published | yxhuvud wrote: | On the other hand Paradox publishing parts grew out of | distributing their own games using IP that they have | developed themselves all the way back from the late 90s. | ram_rattle wrote: | This is honestly better acquisition than tiktok! | horsemessiah wrote: | Another example of capitalism tending towards monopoly. | ryneandal wrote: | Looks like the total being reported elsewhere is $7.5B. | | - https://www.gamasutra.com/view/news/370520/Microsoft_buys_Ze... | | -https://twitter.com/jasonschreier/status/1308028640488292352 | sgerenser wrote: | Even 7.5B is still only 15% of the failed TikTok deal. Seems | like a bargain in comparison. | ryneandal wrote: | 3x the Mojang purchase[1], and I still think it's worth it. | | 1: | https://twitter.com/jasonschreier/status/1308029942018510848 | [deleted] | jon-wood wrote: | 3x Mojang makes it sound like MS got a really good deal on | Bethesda, at the time they bought Mojang they were really | buying a single (very popular) game, while with Bethesda | they get a huge back catalogue, some really big franchises, | and ID with all their knowledge of engine development. | criley2 wrote: | FYI, Minecraft is the best selling game of all time and | has probably sold more copies than every game Bethesda | has ever made combined. | mrlala wrote: | And merchandise up the fucking wazoo... that's probably | where microsoft is getting a lot of minecraft money as | well. | MaximumMadness wrote: | I swapped my numbers, thanks for the heads up, fixed now. | stockerta wrote: | Damn, I really wanted to play Skyrim on the PS6. At least GTAV | will be on it. | rmrfrmrf wrote: | is no one else concerned that microsoft has been acquiring | literally everything? | skee0083 wrote: | Elder scrolls 6 literally when? | vaccinator wrote: | tiktok didn't work out and they had to do something with that | money... | sandworm101 wrote: | I was looking at my list of favorite games when I realized that | all my favorite games are indi, except for Fallout/Elder scrolls. | KSP, Subnautica, factorio, minecraft, papers please, FTL, EVE, | x-plane, city skylines ... they all at least started as indi | titles. Then I look at fallout and oblivion, the only non-indi | games I've really enjoyed in the last 10+ years. There is | something difference about them. So when I see microsoft buying | Bethesda, I worry. | swebs wrote: | Coincidentally, they're all games that work very well on Linux. | sandworm101 wrote: | True. And another reason to worry. Microsoft at large may be | less linux-hating than it once wase, but Microsoft games have | never been linux-friendly and show no substantial moves in | that direction of late. | coding123 wrote: | No mention of playstation says a lot... | munificent wrote: | Every time I see these posts, I think of Demolition Man: | | _> Now all restaurants are Taco Bell. Taco Bell was the only | restaurant to survive the franchise wars._ | | Out of all the dystopian sci-fi movies, who would have thought | Demolition Man would have it right? | genpfault wrote: | > Now all restaurants are Taco Bell | | Or was it Pizza Hut?[1] | | [1]: https://www.imdb.com/title/tt0106697/alternateversions | defterGoose wrote: | Or was it a combination pizza hut and taco bell? | | https://youtu.be/EQ8ViYIeH04 | DJBunnies wrote: | Maybe we'll get a followup to new vegas. | G4E wrote: | We had it, it's called The Outer World ;) | | (I know, I know...) | Tsiklon wrote: | Bethesda and Obsidian are now sister studios - it is | possible... | G4E wrote: | Yeah actually, I oversaw that. With the original dev from | Obsidian and the license from Bethesda, it is not that far | fetched. | throw_m239339 wrote: | How many writers who worked on New Vegas are still in the game | industry? Obsidian's latest games writing was pretty mediocre. | curiousllama wrote: | Microsoft is just trying to recreate console lock-in without | having to subsidize hardware so much. | | (1) Microsoft is trying to expand their gaming division, but | struggle with first-party games. This acquisition is an | acknowledgement that MSFT needs Bethesda creatives. | | (2) Microsoft's big strategy right now is to build their Xbox | ecosystem - they're pushing GamePass, Xcloud, etc. heavily, and | trying to become Netflix for games. | | I'd guess they're basically buying Bethesda's key franchises to | drive GamePass subs. They'll build them quick, lock you in with a | $10/month sub, and let Bethesda slowly merge with the mothership. | | Short term, I'm excited because I want these new games! Long | term, I fully expect Bethesda to get hollowed out. | QuixoticQuibit wrote: | I don't see how $10/mo is at all profitable with them adding | all these AAA games to it. | darknavi wrote: | Think of how many people have Netflix that don't even use it. | They want to get Game Pass to the point where it's a de facto | standard that a gamer has Game Pass. | ianhorn wrote: | Maybe $10/mo towards games from studios they own is more | profitable than $10/mo towards games from elsewhere? | curiousllama wrote: | 1 - They'll break the sub out into tiers. | | 2 - Netflix is around the same price - a big enough market | smooths it out. | | 3 - The press release defines their market as 3B people. I | wouldn't be surprised at all if their internal business cases | target 1B+ people. | the_duke wrote: | Microsoft has hinted that it's a financial success already. | | It's probably the gym membership model. Developers get money | for actual time played. The market of users that just play | from time to time and don't really care about the 10$s is | probably substantial. | | I fall into this category. I only really get an urge to play | every few months. And unless there is some specific game I'm | interested in, I just pick something from the Gamepass | catalogue, which is already pretty substantial. (it has/had | great games like RDR2, GTAV, Witcher 3, Subnautica, No Mans | Sky, ...) | | While cancelling the subscription and then re-subscribing | when needed is actually pretty smooth (re-subscribing takes | just 2 button presses), I don't care enough to do it. | | And all the "idle" revenue probably allows Microsoft to play | decent rates to publishers, so they actually incentivized | enough to put their games on the service. | save_ferris wrote: | I'd be curious to know what kind of impact that $10/mo/user | would have compared to the traditional game sales cycle from | a revenue stream perspective. | | Say that the system has a current-gen lifespan of 5 years and | users run their subscription throughout the duration of the | service, that's $600 per user assuming no price increases. I | don't game nearly as much as I used to, so that would cost me | way more than I've spent the last several years on games. | | The shitty thing about a model like this is that I can't just | power the system on after 6 months and just play without | turning the subscription back on. | unethical_ban wrote: | Netflix has something like 150,000,000 subscribers. $10-15/mo | adds up quickly. | MaximumMadness wrote: | What's your take on the potential long-term success of Game | Pass? | bnycum wrote: | I've been using Game Pass for roughly 18 months. Really like | it so far, though I've gotten it for "free" through MS | Rewards. I'd probably have a different opinion if I actually | paid for it monthly. | | The thing that is missing are the huge AAA games, but I | honestly can't see most of those coming to Game Pass. They | may come but like 1-2 years after initial release. | | Minus like the Forza and Halo series, most of the MS owned | studios developing games are fairly shorter in length. Don't | take that the wrong way though, even though they are shorter | some are real gems. Just don't expect to play every game on | there for 20+ hours or anything. | curiousllama wrote: | Definitely a winning move. Netflix beat Blockbuster, TiVO, | AND cable's on-demand video services with a worse content | library and harder UI (initially - those boxes sucked) - | because it was cheap, easy, and felt free. GamePass recreates | that, at least for casual gamers. | | Plus, GamePass locks you in like consoles once did. That | stickiness in recurring revenue is hugely valuable in itself, | and because it has a network effect (this was basically the | reason for the ongoing console wars). | | Combine that with cloud gaming, and the lock-in and UX just | gets better. | | Their main barrier is good content. Thus the splashy buy. | anonymfus wrote: | _" It's obvious that the current trend is creation of the one | single worldwide company owning all the businesses and all the | countries."_ | | Vladimir Lenin, 1915. | T3RMINATED wrote: | WE SAW What Happened to Lionhead Studios!! Fable is no more. | Thaxll wrote: | So the ps5 will never see a single Bethesda game? It's huge. | pier25 wrote: | Also iD, and Arkane? | _the_inflator wrote: | Wow, what a press release! | | Microsoft is serious about great content for its Xbox/Windows 10 | platform. | | The press note still caused some fear in me. Years ago (FASA?) | such a move meant closure, since MS was not really in the gaming | industry business content wise. | trey-jones wrote: | It's nothing but heebie jeebies for me. Just Anti-Trust issues. | I guess in 2020 we don't do exclusivity agreements, we just buy | the fuck out of you. | paulpan wrote: | Having just watched Netflix vs. the World documentary | (https://www.imdb.com/title/tt8407418/) last week, this | acquisition seems to be inevitable as game streaming is taking | off and will eventually become the defacto means of playing video | games. | | Microsoft's endgame is to increase the subscribers to its | GamePass subscription so akin to Netflix's insatiable appetite | for video content, Microsoft's will be for video games. But since | IP development for games is expensive, time-consuming and hard to | break into, it's arguably easier to acquire game studios | entirely. | | The impact is so wide-ranging: what becomes of Google Stadia and | Nvidia GeForce Now? Same goes for Sony and Nintendo. The most | interesting one could be Apple, who clearly does not want game | streaming to be the norm. | likeclockwork wrote: | I don't see how both game streaming and high resolution/high | refresh rate displays can both be the future. The bandwidth | requirements will keep going up and high resolution particle | effects can create terrible compression artifacts. | | Local processing power is also not standing still in time, the | capability a given price purchases is increasing year upon | year. Do you imagine a future where people have limitless | bandwidth, with low latency, and only use incapable thin | clients? | bytematic wrote: | Technology will catch up. Also inputs will be pre-processed | and rendered so latency can be minimized. | paulpan wrote: | Agreed that bandwidth and latency remains a challenge for | most people today, especially for non-urban dwellers. For | streaming to be the norm, there has to be a fundamental | change in how ISPs treat internet connectivity and how the | government regulates it. Maybe I'm overly optimistic in how | things will play on in this front - in addition to newer | technologies like SpaceX's Starlink platform. | | The main point is that Microsoft is pivoting its gaming | approach to the "gaming-as-a-service" and selling | subscriptions, rather than the previous one of selling | hardware and individual games. The digital-only editions of | both the upcoming new Xbox and Playstation underscore this - | plus you can even buy a subscription bundled with a console. | Buying up studios help them achieve this vision. | [deleted] | MrWiffles wrote: | This seems like an attempt to address the "Playstation has better | exclusives" argument. | | Still buying a PS5, not an Xbox Series X. I can (hopefully?) play | all Microsoft exclusives on PC. | mirko22 wrote: | Can we now have Obsidian and inXile work on Fallout? | wpdev_63 wrote: | Holy sh!t. Bethesda is huge! | | Well I was just thinking the other day that Microsoft really | doesn't have any first party studio that are really as good as | Sony's first party. IMO they didn't release a game 'this' gen | that makes picking up a xbox one worth it. This could change that | with fallout and doom. Also this allows them to bring the ID tech | engine under their stewardship.... | | I just hope that they don't trash the franchises in an attempt to | bolster game pass. | jhasse wrote: | ID tech is one of the biggest Vulkan users. I really hope they | don't port it to Directx 12 instead :( | bzb5 wrote: | When I saw Doom 2016 running on OpenGL I was shocked. I | would've never thought you could write an AAA game with it. | It made me wonder why game developers use DX instead. | MaxBarraclough wrote: | If you want to target Xbox, you need to write a D3D | renderer anyway (although the Xbox API has some significant | differences, if I understand correctly). There's little | point writing an OpenGL renderer if your target platforms | are Windows, Xbox, and PlayStation (which has its own | graphics API). | | Also, my understanding is that on Windows, OpenGL generally | runs into more issues with driver bugs than D3D does. | gambiting wrote: | I work for a large video games company and we usually | write two backends - DirectX for Windows and Xbox, and a | special one for PlayStation. That is changing _slightly_ | with Stadia, because that forces us to write a Vulkan | renderer too. But on the few games that have it, the DX12 | performance is better on windows than that of the Vulkan | renderer backend - so we haven 't released it to the | public. | KitDuncan wrote: | Please do release it to the public! Just for Proton and | to experiment/bechmark. | monsieurbanana wrote: | As much as I'd like that, I can hear from here the | outcries from the gaming community. | | "Your game is bugged! It doesn't work! I want a refund!" | | "But the vulkan renderer is only tested on Stadia, it's | not officially supported and the game is free." | | "I. Want. A. Refund." | MaxBarraclough wrote: | Put another way, then: doing so would mean taking on a | considerable support burden. | shrewduser wrote: | you should release vulkan for proton / linux users i | think | smileybarry wrote: | > Also, my understanding is that on Windows, OpenGL | generally runs into more issues with driver bugs than D3D | does. | | I'm not sure if that's the case anymore, but it | definitely has a bad rep on Windows. Initially | (throughout XP and maybe some of Vista) OpenGL support on | Windows was done by a OpenGL -> DirectX translation | layer, so performance was always worse in OpenGL mode | unless a game's Direct3D implementation was especially | awful. This stopped being the case when NVIDIA started | shipping a full OpenGL driver. (I'm not sure when AMD/ATI | started shipping theirs) | qayxc wrote: | > Initially (throughout XP and maybe some of Vista) | OpenGL support on Windows was done by a OpenGL | | Initially (Windows 95), OpenGL support was provided | directly by the OS. Starting with Windows 98, Microsoft | stopped updating the OGL version of their reference | driver, so users were stuck with OGL 1.1 unless the | graphics card driver shipped with a custom OpenGL | implementation. | | So whenever an application uses an OGL version higher | than v1.1, it is provided by the graphics card driver and | that has nothing to do with DirectX. There is no | translation layer in that case (unless of course, that's | what the driver does internally, but that's up to the | manufacturer). | | TL;DR Custom OGL drivers shipped with every graphics card | that supported OGL in Windows since 1998. | orclev wrote: | Because game developers mostly don't pick the backend, game | engine developers do. The vast majority of game developers | pick a game engine and that drives most of their other | technical decisions. There are really only a dozen game | engines that have enough market share to matter, and a | decent chunk of the biggest ones were built on top of DX | for various reasons. OpenGL, while a great concept, was a | fairly flawed execution for quite a while (its gotten a lot | better in the last 10 years or so), so I can at least | partially understand why in the past someone who doesn't | care at all about cross-platform support might have steered | clear of it. | MaximumMadness wrote: | This is right of nose and defines exactly why MSFT pivoted to | the Game Pass strategy - there were no console-moving titles | (besides Sea of Thieves, that game rocks) | | What we could see now is these games coming to Game Pass early, | or even getting Xbox exclusive content. Theres a low chance | they dont drop on other platforms (Skyrim on your Windows | phone?) but still a big chip for MSFT to have on hand. | theandrewbailey wrote: | > Also this allows them to bring the ID tech engine under their | stewardship. | | It doesn't have to be id tech, but can they make Todd Howard | use some other engine than whatever Gamebryo monstrosity | Bethesda Softworks been using for 20 years? | the_hoser wrote: | Only do that if you never want to see another Elder | Scrolls/Fallout game release again. | mhh__ wrote: | Combining Bethesda with Id could be a winning formula as long | as Bethesda is bullied into getting out of their comfort zone | redisman wrote: | That hasn't been true for a while now. Xbox Game Studios has | acquired Rare, Obsidian, Double Fine, Ninja Theory, Mojang... | actuator wrote: | If I am not mistaken they have some few PS5 exclusives under | development. Is there any new IP that Bethesda is working on, | which can be potentially a Xbox/PC exclusive? | iamericfletcher wrote: | Sans Socom 2 remake, PS5 is going to be absolute garbage. | dkersten wrote: | Given how many of the PS4 exclusives were absolutely | amazing (some of the best games in the last decade in my | personal opinion), I have no reason to think that PS5 won't | have some incredible games too. Hell, between Demons Souls | and the next Horizon Zero Dawn, there's enough there to | make me want one. | aixi wrote: | Demon Souls remake? | manojlds wrote: | Deathloop too, which was just shown off in the PS5 event. | Doches wrote: | Reading this the second time, I think it might be one of the | best "we're being acquired by X" announcements I've ever read. | Excited but restrained, and it acknowledges (somewhat | implicitly, but still) that there's going to be _quite a bit_ | of trepidation in Bethesda's fanbase over the change. | | "WHEN THE HELL WILL YOU TELL ME ABOUT STARFIELD?" and the rest | of that paragraph actually fills me with a pretty high degree | of confidence that this will go well. That, and Nadella-era | Microsoft's surprisingly good track record in recent | acquisitions. | IshKebab wrote: | Really? I was immediately unimpressed when they started | trying to claim they did it so they can make better games, | rather than because Microsoft offered them a boatload of | money. | darknavi wrote: | Why not both? So far Microsoft has been pretty "hands off" | with the development process of a lot of the IPs it has | acquired. | the_hoser wrote: | No, not at all. | | They've been pretty hands-off with their most recent | acquisition, but one studio does not a trend make. | SahAssar wrote: | Looking outside of the gaming space their recent | acquisitions seem to have gone fine, no? For example | Github seems to go well, Linkedin was always pretty shit | and unethical, so I'm not sure it's any better or worse. | Citus seems to still be going well and still offers on- | prem or enterprise versions on other clouds than Azure. | Xamarin is more open-sourced since Microsoft took over. | | IMO, (and if you told me I'd say this 10 years ago I'd | say you're crazy) of the big tech companies right now I | think MS might be the best steward. | ssalazar wrote: | Skype is a very loud example of a poorly handled | acquisition by Microsoft. | | The client has been turned into a real fan-spinner and it | seems like they sacrificed a great standalone service for | something that pushes consumer and business users towards | tight integration with Microsoft's platform. | | 2020 _could_ have been a banner year for Skype; instead | Zoom is now shorthand for any video meeting whatsoever. | SahAssar wrote: | Yes, Skype was handled incredibly bad. I don't think MS | knew what they bought and both the client and the | platform turned from being the kleenex of voip to similar | to seeing a yahoo email nowadays. | | I think MS'es ways have changed since then though, | looking at acquisitions since 2013 to 2015-ish they seem | to have been handled better IMO. | WorldMaker wrote: | Also, an argument can be made that some of Microsoft's | mess was being too hands off with Skype. A lot of Skype's | own development woes were projects they started back | while owned by eBay and simply finished in time for | Microsoft to get the blame. Also the whole "Skype for | Business isn't Skype and doesn't share anything but the | brand name" was a hands off decision that was dumb in | retrospect. | the_hoser wrote: | Maybe, but that really depends on how independent | Microsoft's gaming business is from the rest of the | company. | | I'm still waiting on the other shoe with github. | DominikD wrote: | No Microsoft game has monetization as bad as Fallout 76. So | whatever Bethesda does from now on can't be worse than what it | does today. ;) | gdulli wrote: | I only started Fallout 76 this summer so I can't speak to the | bad state it launched in. But the recent major update got | good word of mouth and it was on sale for $15. I haven't paid | a dime extra and I've had a full single player experience | that matches or succeeds Fallout 4. | | If you just want another single player Fallout game, this | game is a steal and has no monetization problem. What I can't | do is build up a camp using a lot of different trinkets from | the store, but luckily I don't care about that. | iruoy wrote: | What would you say is Microsoft's worst game for | microtransactions? | | I've played Forza Horizon 4 for a while and you can buy cars | in that game, but you earn enough points that they all become | pretty cheap after only a few hours in the game. | gambiting wrote: | The biggest issue for me was that certain in-game cars were | locked behind the spin-the-wheel game, and | while(thankfully) there was no way to spend real life money | for more spins, it still felt absolutely shit that I could | have 100+ in-game hours, hundreds of millions of in-game | currency, and yet no, I can't have that Mercedes E63 AMG, | because it can only be won through spins. In Horizon 3 you | could just buy any car at any point, it was just a matter | of getting enough currency. | WorldMaker wrote: | Thankfully Microsoft experimented with the real money | payment for sort of the "spin-the-wheel" equivalent in | the mainline Forza Motorsport series (off hand I can't | remember if it was 5 or 6 that was the absolute nadir), | and learned enough from that failed experience (and a | similar one in I think it was Gears 4 and Halo 5) that it | never infected the Horizon series. | djsumdog wrote: | Horizon 3 was a lot of fun, but 4 just got repetitive and | boring. It felt like the same game with really dumb | gimmicks like being able to buy houses. | gambiting wrote: | Agreed, I do actually think that 3 was a superior game, | even if 4 had a prettier map. | Aeronwen wrote: | You can't buy them in-game without buying them with real | money first. Once you unlock the car pack, or spend 1/3 as | much to unlock that particular car, you can buy as many | extras as you want with in-game money. | snuxoll wrote: | Halo 5, Warzone REQ packs could be a money sink for certain | kinds of players. Personally, I haven't spent a dime on the | game except the initial purchase - but it really soured the | community that one could spend real money on power weapons. | Given that many items in REQ packs are single-use rather | than permanent unlocks it can be a whale magnet as well, | and I absolutely do not think game developers should be | allowed to capitalize on people with addiction problems | like this. | DominikD wrote: | Forza Street probably. Anything with microtransactions is | bound to be bad for customers but FS is probably the most | criticized MS product to date (and yeah, it's a re-skinned, | acquired product but I'd still count it against Microsoft | since they attach themselves to it). | Whiteshadow12 wrote: | This should be filed under the "Tell me in 2 years" section. | Sebb767 wrote: | Let us hope, at least | DominikD wrote: | Sure thing. But this also changes the reference point. If | the entire video game industry is THAT predatory by 2022, | it's hard to single out Microsoft for that and hold me | responsible for my optimism today. ;) | ehnto wrote: | The weird thing about F76 is that the monetization doesn't | effect the game, it's just not very good. I have never | supported a game through microtransactions, but I actually | felt I wanted to for F76 as it seems like a candidate for a | "Forever Game" fallout world that gets expanded upon. But | they have nothing I would ever want to buy. | zamalek wrote: | I hope this acquisition will fix Bethesda. Skyrim was their | last game worth talking about, everything since then has | either been effectively a Skyrim mod or a cash grab. With | exception to Doom. | codezero wrote: | Just to double down on Skyrim - I paid for it at least | four times. | | Once on PC, once on Xbox, another time to get the | remastered special edition, and finally on Nintendo | Switch and I had zero regrets tbh. I even played switch | and xbox in parallel when I traveled more. | noncoml wrote: | I loved Fallout 4 | citizenkeen wrote: | Every game has somebody who loves it. Even that terrible | Superman game. Fallout 4 wasn't total garbage, but it was | huge step down from Fallout 3 or Skyrim. | noncoml wrote: | > it was huge step down from Fallout 3 or Skyrim | | In what way? | | And how is _your_ opinion better metric than _my_ | opinion? You have data to back it up? | codezero wrote: | How about comparing metacritic scores? | | https://www.metacritic.com/game/pc/fallout-3 | | https://www.metacritic.com/game/pc/fallout-4 | | One might slice and dice this by platform, but I think | there was a general consensus that 4 was not as good as 3 | both in meta score and user score. | ck425 wrote: | It was a huge step down if you liked RPG games, which | given Bethesda traditionally made rpg games and that | fallout was originally an rpg series is hugely important. | | Fallout 4 suffered from quest repetition/duplication, an | emphasis on combat over other rpg driven approaches to | play and a relatively low ability to effect the world as | the player. | | It's not a bad game per say but it's a mediocre rpg. It | was arguably more disappointing given how incredible an | rpg New Vegas was despite not having been finished | properly. | zamalek wrote: | Skyrim was a significant technical advancement of | Gamebryo, not just in terms of visual quality or so | forth, but also in terms of what was possible with the | engine. Fallout 4 was a minor upgrade and could have | easily been a total conversion mod for Skyrim - there was | no innovation and it did nothing new. Irrespective of | whether people enjoyed that re-skinned Skyrim, it was a | blatant cash-grab. | | The argument has nothing to do with anybody enjoying the | game, a metric that I did not mention _at all_ in my | comment, it has to do with a growing trend where Bethesda | has been doing the absolute bare minimum to cash in on | their fans ' good will. | phone8675309 wrote: | There's no way they could trash any franchise worse than | Bethesda has trashed Fallout. | macspoofing wrote: | I think that's overstating it. Fallout 4 was well received | even if it was a little disappointing. So it really is just | Fallout 76. They can recover from that, especially | considering that Fallout 76 wasn't even a proper mainline | sequel. | WorldMaker wrote: | A lot of people think that Fallout 76 did recover with the | last expansion pack (and cross-play and Game Pass). | Microsoft acquiring Bethesda even further insures at the | very least it will stay a Game Pass mainstay for some time | now. | | (Also, it is interesting to note that with the Bethesda | purchase, Microsoft will now own "all" of Fallout and the | "Fallout diaspora" caused by Interplay's death, as | Microsoft already owned development studios Oblivion [made | FO:Vegas, had developers involved with FO1 and FO2] and | inXile [had developers on FO1, FO2, and FO-predecessor | Wasteland 1/2/3, and was in a blood feud of sorts with | Oblivion].) | athms wrote: | >Oblivion | | Obsidian, the company is called Obsidian Entertainment. | | That said, the folks at Obsidian (especially the creators | of the original Fallout and New Vegas) have said they | have no interest in doing a Fallout game. Tim Cain | specifically mentioned during the Outer Worlds Q&A that | the Fallout ship had sailed. | WorldMaker wrote: | Hah, an easy typo/slipup to make when talking about | Fallout/Bethesda (due to ES: Oblivion). | | I think that Obsidian is better off doing non-Fallout | things (and personally Outer Worlds is so much "Fallout | Alternate Space Timeline" already that I'd much rather | see them continue with Outer Worlds as the closest thing | they ever again do to Fallout). It's just interesting to | point out how many of the "Fallout birds" will come home | to roost at Microsoft. | liability wrote: | Isn't Minecraft a bigger game than anything Sony makes? It's | owned by Microsoft but isn't an xbox exclusive. | dageshi wrote: | It was cross platform before the Microsoft acquisition. I | think Minecraft is sort of a special case, it's essentially | its own genre. | actuator wrote: | Minecraft is just a single game. Sony has a bunch of very | good console exclusives under its name. | liability wrote: | Yeah but that single game has sold as much as ten _' The | Last of Us'_es. Microsoft sells their best games on Sony's | platform too. | Cthulhu_ wrote: | And that's just the game itself, on top of that there's | millions of kids running around in Minecraft merchandise. | | (source: there's one in my house <_<) | [deleted] | basch wrote: | >Also this allows them to bring the ID tech engine under their | stewardship.... | | I'm surprised that isnt more commented on here. Everyone is | focused on creative IP. Owning id Tech 6 is or should be a play | against Epic, Unity, Crytek etc. 1-4 were open source, and | ZeniMax clamped down 5-6. I can see Microsoft marketing id | Tech's long open source history, and transforming it into an | Amazon Lumberyard competitor. | macspoofing wrote: | >Owning id Tech 6 is or should be a play against Epic, Unity, | Crytek etc. | | Does Microsoft even want to compete against their | customers/partners in this space? After all, MS may not want | to alienate them to the point they won't release their games | for the Xbox. | WorldMaker wrote: | Microsoft is a developer company and their oldest division | is developer tools. They've made several attempts into the | game engine / game engine adjacent space over the years, | though rarely saw wins outside of low level DirectX. (XNA | will be most remembered as an indie dev play, but a key | piece of XNA was its content pipeline and Microsoft tried | but didn't succeed that well at trying to replace the | mostly mish-mash of custom tools that most AAA studios use | for content pipelines for something somewhat more | standardized; though of course with the easy retrospect | failure of being hobbled by focusing on Xbox | first/primarily.) So productionizing id Tech 6 isn't an | entirely crazy idea for Microsoft in terms of something | that makes cultural sense for them. Game Engines can be an | important dev tool; especially in the increasing interest | in non-game capital-E Enterprise in game engines for | visualization tools (including AR/MR/VR). | | But yes, Microsoft seems to have a good working | relationship with Unity at this point and probably wants to | try to keep a good relationship with Epic, so I don't envy | whatever product strategist would have to figure out if | that minefield would be worth disturbing. | basch wrote: | I honestly don't see it being the kind of competition | that ruffles those feathers. Microsoft wants developers | developers developers to fill Game Pass and run their | Infrastructure on Azure, and Microsoft Hearts Open | Source. Microsoft open sourcing id Tech 6, and then | saying Azure/XboxStore is the best places to build your | game and host it, regardless of which engine you want, is | the cold war, mutually assured rising tide raises all | boats, kind of competition. | | What Microsoft doesn't want is Epic or Google getting all | the power, becoming the standard, and then being able to | strongarm them. Competition, especially open competition, | keeps the players more honest. | | It's just another entry on this page, albeit a strong | one. https://dotnet.microsoft.com/apps/gaming | WorldMaker wrote: | Though Epic being a very loud squeaky wheel right now | (versus Apple) is exactly why Microsoft may show concerns | of rocking the game engine boat right now. Xbox Game | Studios is using the Unreal engine in a lot of projects | (Rare's projects like Sea of Thieves; though divorced | from Epic for several years now, The Coalition still | sometimes seems to get "second party tech demo" support | from Epic on Gears) and probably couldn't quickly switch | everything to id Tech if Microsoft got into a showdown | with Epic like Epic has been fighting Apple lately. Which | partly means it is already too late for Epic getting "too | much" power to strong arm in the engine space (and thanks | to Fortnite increasingly having the confidence to use | it). | | I want to think that Microsoft can do it, regardless of | Epic (and even Unity), but I still think it is a | minefield. | partiallypro wrote: | Microsoft doesn't care about exclusives that much, imo. Sure, a | few here and there, but overall they just want people to use | their software. That's why their new "exclusive" titles are | also on Xbox One. Microsoft will make money by selling their | Bethesda titles to PlayStation users, etc. They might make a | few of their titles exclusive, but Fallout and Doom won't be | among them. | objclxt wrote: | What? They absolutely will make them exclusive. | | Can you play Halo on the PlayStation? No, for the same reason | you can't play Uncharted on the Xbox. | | Microsoft will happily support _Windows_ gaming, for obvious | reasons. But the PlayStation for a franchise like Fallout or | Elder Scrolls? | | I will believe it when I see it. It makes little strategic | sense to offer those titles on Sony hardware when Microsoft | have their own console. | WorldMaker wrote: | Microsoft's Mojang titles are still on PlayStation and with | the xCloud partnership with Sony, things are probably going | to get _weird_ on what is considered an "Xbox Exclusive" | to the point where "Xbox on PlayStation powered by xCloud" | sounds almost a reasonable expectation to happen this | console generation. | kwanbix wrote: | Isn't XBOX ONE from MS? | zacharycohn wrote: | I did the math - that is approximately 293,164 dump trucks full | of $100 bills. | dom96 wrote: | Wow, amazing to see Microsoft really being aggressive when it | comes to their games line up for Xbox. With the strong offering | they are showing with the Xbox All Access I am in general really | impressed with them. | tosh wrote: | Carmack on the acquisition: | | > Great! I think Microsoft has been a good parent company for | gaming IPs, and they don't have a grudge against me, so maybe I | will be able to re engage with some of my old titles. | | https://twitter.com/ID_AA_Carmack/status/1308069857913720832... | ysleepy wrote: | Interesting, didn't Rage pioneer the on-demand texture | streaming approach? It fits well with the DMA SSDs in the | coming console generation. | | Wow, that's now a decade ago. | dogma1138 wrote: | Texture streaming was a thing before Rage. | | ID tech implemented megatextures earlier also, Quake Wars | heavily relied on that feature. | michannne wrote: | I believe it did, in addition to mega-textures in video | games. | | What I am hoping for, and been hoping for a while, is for | game engines to start integrating AI into workflows. There | are some tools out there that do leverage machine learning to | some extent, but what I would love to see are tools for | instance that can take a video shot of an actor and then | infer the bone structure a decent degree and transfer that | animation into the model. Or a tool that allows style | transfer of an image onto a 3D model so we can have | realistically dynamic brush tools for environments, also | integrating Face generation GANs onto models to reduce | sculpting effort. Not to mention tools that can dynamically | and infinitely scale 3D models based on material information. | | I know some tools exist that can do some of these things at | an okay degree, but it can be taken even further. | | Truly the power of AI in video game tooling has yet to be | unlocked, but I believe video games as a medium is in the | position of being able to push for practical applications of | new and exciting research, second only to CGI films. It's | exciting what's in store for the future and I'm sure Carmack | can appreciate the kind of breakthroughs that Microsoft would | be able to foster | modeless wrote: | Carmack left Zenimax because they wanted him to work on sequels | instead of VR. They only started caring about VR once the $2B | Oculus acquisition was dangled in their faces, and then | scrambled to find a way to get a slice that they didn't earn. | | I didn't buy DOOM because I didn't support Zenimax's cynical | lawsuit/cash grab. Maybe now I'll get DOOM after the Microsoft | acquisition closes. | fireattack wrote: | I thought ZeniMax won in court? | modeless wrote: | They lost on their claims against Carmack, had their award | against Oculus reduced and injunction denied, and | ultimately settled out of court. I strongly disagree with | the magnitude of the damages sought. | | Carmack also sued them separately for failing to pay him | for part of their id software acquisition. They settled out | of court again, with Carmack saying the settlement "fully | satisfied their obligations" to him. | ketzo wrote: | I hope you do -- Zenimax aside, it's a damn good game. | flipgimble wrote: | The fact that Zenimax corporate, and likely some unknown exec | in that machine, had a long standing grudge against John | Carmack made me loose so much respect for them. I may not | always agree with Carmack from what I've read on twitter (he | works for Facebook now) but I have the utmost respect for him, | his transparency in his key note lectures, and his supremely | engineering focused priorities. His leadership at id Software | led to open sourcing of game engines and building modding | support in all their titles. This openness and community | building became a trend in the PC gaming industry though the | 90s and 2000s and ushered a creative golden age that | jumpstarted many game development studios and careers. It seems | like Zenimax took whatever excitement those early days of PC | gaming generated and started extracting consumer dollars with | over-produced sequels that treated PCs like another console. | They were able to make much more money, but we all came out | intellectually impoverished in my opinion. | macspoofing wrote: | >had a long standing grudge against John Carmack made me | loose so much respect for them. | | No kidding. You want to keep a guy like Carmack in the family | in whatever capacity you can, because he carries such deep | respect in the industry. It was a stupid thing for ZeniMax to | burn that bridge. | screye wrote: | Carmack's pull as an individual among tech folks, is | unrivaled in gaming. | | I can bet that many people would willingly taken pay cuts | (or more-likely skipped on pay bumps) to work for a team | led by Carmack. | | Almost all of the other pop-culture figures in game | development such as Todd Howard, Kojima and the like are | designers, producers or story writers. | | Carmack is the only one that is a proper coding guy. | | ______ | | Maybe Carmack comes back to lead Windows mixed reality | -\\_(tsu)_/- and PCVR ? True wishful thinking right here. | kridsdale1 wrote: | I think a few of Nintendo's star players are (and were) | coders as well as designers going back to the assembly | days. | NegatioN wrote: | Just wanted to point out a small discrepancy here: As his bio | on Twitter says, he's currently an independent AI researcher. | But also sometimes consults for Oculus VR, although not | actively employed there anymore. [0] | | It'd be very interesting to see if his return to Id might | spark some changes :) | | [0]: https://twitter.com/ID_AA_Carmack | dangoor wrote: | Carmack's Facebook Connect talk last week[1] sure made him | sound very plugged into what's happening at Oculus. I was | surprised, given that I, too, thought he had essentially | left for AI research. | | [1]: https://www.youtube.com/watch?v=sXmY26pOE-Y | swyx wrote: | yeah he sounded like he was tech lead for the project, i | am surprised to learn he's "independent" | TwoBit wrote: | Most of the higher level Oculus engineers are very in | tune with what is happening within Oculus and the | industry. There is constant discussion internally about | it, and Oculus still knows more about VR than anybody | else. Source: I was one of them. | one2know wrote: | I think every non-manager employee these days should be | "independent." Some may not have noticed, but tech | company managers have gone insane and turned their ego up | to 11 echoing the current political climate. Anyone who | is a famous dev or even a grunt that shows they have | basic competency is going to be an immediate management | target. | tdy_err wrote: | What grudge is he even talking about? The lawsuits? | | https://en.wikipedia.org/wiki/ZeniMax_v._Oculus | | https://techcrunch.com/2017/03/09/oculus-cto-john-carmack- | is... | badsectoracula wrote: | Perhaps, but also perhaps that recent thing where Nine Inch | Nails released an LP with the Quake 1 soundtrack [0], had | some notes from John Carmack and American McGee to be | included with the record and Zenimax forced NIN to remove | the notes [1]. Though of course people saved it [2]. | | [0] https://store.nin.com/products/quake-vinyl | | [1] https://twitter.com/ID_AA_Carmack/status/13062799814593 | 08546 | | [2] http://handscandance.com/quake/NINQuakeBooklet.pdf | abluecloud wrote: | microsoft are seeing that the money is going to be made in a | subscription model for games. by purchasing the studios it makes | it much easier for them to bundle games (possibly with | exclusivity) with their gamepass. | | i know i'm more likely to subscribe to gamepass (and keep it | running for years) vs. the 1/2 games i buy a year. | staticman2 wrote: | I wonder if they are moving to a subscription model because | players hate the Windows store and basically refuse to use it | instead of Steam when purchasing games. Having failed at | running a store I wonder if they've decided plan b is running a | rental service. | 013a wrote: | Well if nothing else, it makes people use their new React | Native Xbox app, which is quite possibly the worst windows | application Microsoft has ever produced (and they've produced | a lot of very bad ones). | iruoy wrote: | I think the Microsoft store is pretty good actually. I got 6 | months of game pass for PC and didn't encounter any problems. | staticman2 wrote: | When it works it's fine but sometimes the window store | breaks and you basically have to reinstall Windows- in | whole or in part- to get it running again. It also is | designed to prevent modding and doesn't work with Steam | Link for remote play even though normal non-steam games | work with Steam Link just fine. | mikewhy wrote: | GloSC[1] will get you steam controller mapping / | streaming for UWP apps (and more, but I've never had an | issue ie adding UPlay games as non-steam games). Here's | Minecraft Dungeons running on iOS via Steam Remote Play | that I just recorded[2]. | | Also, Windows Store / GamePass doesn't stop modding, as | Crusader King 3 proves. | | [1]: https://alia5.github.io/GloSC/ | | [2]: https://imgur.com/a/Zwz9yvV | MaximumMadness wrote: | I still have some trouble around the idea that hardcore | consumers will want a bundle that has maybe 2-5 games they | would have bought otherwise + 95 more they dont really care | about. | | Aren't consumers just going to buy what they want anyway? Plus | the Sony world just has so many more games worth playing | manojlds wrote: | If you look at the games shown for the next gen, it's MS is | not far away. They have acquired some serious studios and | reviving Fable, Halo Infinite hopefully lands, Hellblade 2 | looks truly next gen and there's Obsidian, The Initiative and | rumoured unannounced "AAAA" game | sequence7 wrote: | Doesn't the success of Netflix help convince you? | | That's the model Microsoft are going for with Game Pass, just | pay us a fixed monthly fee and play any of the hundreds of | games we have available on Android/PC/XBox. | ck425 wrote: | Not really. The alternative before Netflix was more | expensive cable/satellite tv. Netflix was both better and | cheaper. | | As a gamer I probably only spend ~PS150 a year on a few | really good big games and the odd cheap sale game. And I | prefer not to spend so much because it feels wasteful, | moreso than Netflix for reasons I can't figure. | | Paying PS15-20 a month is more money for something I feel I | should be spending less on. | Pandabob wrote: | Honestly, their investment into game pass and cloud streaming | is currently making me choose an Android phone over the new | iPhone. | | I feel like actual AAA gaming has never been more accessible | than it is now. | sbarre wrote: | I'm in the same boat. My current phone is a work-supplied | iPhone, but next time I have to buy my own cell phone it will | be an Android device for this reason. | | I've only ever owned iPhone smartphones, but unless Apple | changes their approach to game streaming services like xCloud | or Stadia, I won't continue to be a customer. | CyanLite2 wrote: | Can they fix Fallout76 now plz? | Ygg2 wrote: | Ye. You get Fallout 760 but with more spyware. | johnwayne117 wrote: | More games to gamepass, I see it as an absolute win... | foxdev wrote: | Today I learned: | | Microsoft is buying Bethesda | | Bethesda is owned by a company called ZeniMax Media | | It's actually Bethesda Softworks | | Bethesda is a place in Maryland | sitkack wrote: | Microsoft now "owns" Quake? That is ironic. | fuball63 wrote: | Can you clarify what you mean? I recently got into developing | on the Quake 2 engine, which I think is an amazing piece of | software, so I'm kinda obsessed with all things Quake right | now. | pjmlp wrote: | Carmack is the only reason why OpenGL is at all relevant in | PC gaming as it was miniGL that made it popular in first | place, against Glide. | | Later on he changed his mind regarding OpenGL vs DirectX, but | there are legions of wannabe game developers that worshiped | his opinions regarding OpenGL. | | See my sibling post regarding his change of opinion. | sitkack wrote: | Technical merits and discussions aside, without Carmack | keeping OpenGL alive, we wouldn't have gaming, engineering | and visualization support on GPUs to the level we do today | on non-windows platforms. | | If MS kills (migrates) Bethesda off of Vulkan, I'd like the | DOJ to censure them. | pjmlp wrote: | Contrary to urban myths consoles don't fully support | OpenGL, if at all, depending on the model. | | Good example of non-windows platforms. | | Which I would also add Mac OS, because the only reason it | supports OpenGL is Copland's failure, as it was going to | use Quickdraw 3D. | | And they are on the path to migrate off to Metal anyway. | | OpenGL portability on anger is like POSIX or Web | development, write once, debug everywhere, rince and | repeat. | | It is hardly any different than just defining an | abstraction layer and loading the best API for the job on | each platform. | | A 3D API is a tiny portion of a game engine. | | By the way, only DirectX works in all Windows modes and | Microsoft is keen to contribute to Mesa/Angle instead of | allowing ICD drivers on such contexts. | Goronmon wrote: | Quake is made by id Software. ZeniMax Media owns id Software. | Microsoft just aquired ZeniMax Media. | tehbeard wrote: | That's stating a chain of ownership, not why it's ironic.. | 013a wrote: | Its my understanding that, back in the day, Quake was | "the" poster child game for OpenGL's capabilities over | D3D. Similar to today, how Doom Eternal is "the" poster | child for Vulkan. And now Microsoft owns id software. | fuball63 wrote: | This makes sense, thanks. | pjmlp wrote: | Well, I find this even more ironic, giving how wannabe game | developers just blindly following Carmack's advises. | | > Speaking to bit-tech for a forthcoming Custom PC feature | about the future of OpenGL in PC gaming, Carmack said 'I | actually think that Direct3D is a rather better API today.' He | also added that 'Microsoft had the courage to continue making | significant incompatible changes to improve the API, while | OpenGL has been held back by compatibility concerns. Direct3D | handles multi-threading better, and newer versions manage state | better.' | | A few paragraphs below | | > 'It is really just inertia that keeps us on OpenGL at this | point,' Carmack told us. He also explained that the developer | has no plans to move over to Direct3D, despite its advantages. | | https://www.bit-tech.net/news/gaming/pc/carmack-directx-bett... | | And for a more up to date remarks | | > "Lets fix OpenGL" | http://cs.cornell.edu/~asampson/media/papers/opengl-snapl201... | some interesting thoughts, but the shading language is the | least broken part of OpenGL. | | > For everyone saying "Vulkan!", the conclusion is that there | is an opportunity for an API between Vulkan and the game | engines. I agree. | | https://twitter.com/id_aa_carmack/status/851397231320150017?... | | So I can definitely feel the irony. | PHGamer wrote: | smart move by microsoft. sony has been acquiring IP. microsofts | failure to get exclusives is whats hurting their xbox. | awill wrote: | It's unfortunate that the Xbox Series X and PS5 are so, so, so | similar. It seems stupid to have to purchase 2 nearly identical | boxes. It's not just the console. You then need multiple | controllers for each, and possibly other accessories (Sony has a | PS5 specific headset, camera, charger, will have a PS5 VR etc.) | | I've historically preferred PS exclusives (Uncharted, Spiderman, | God of War, Horizon Zero Dawn), and the cross platform stuff, was | a little worse than Xbox in the PS3 days, and a little better in | the PS4 days (at least prior to XoX). Speaking as a biased PS4 | owner, I'm happy with current layout of PS exclusives and cross | platform stuff. Each new announcement like this sucks. I like | DOOM and Dishonored. I liked being able to get them on PS4 and | expected to get them on PS5. I don't think this will make me get | an Xbox, but it sucks I'll likely be missing out on these games. | I suppose what Microsoft hopes is that people like me get a PS5 | and a cheaper Xbox Series S with Gamepass. | | I love that the Nintendo Switch exists. It's completely | different, and doesn't really compete with Playstation/Xbox. As a | gamer, it makes sense to purchase a Nintendo Switch and one of | either the Playstation/Xbox. I wish Xbox/Playstation | differentiated somehow. I suppose Microsoft tried to do that with | Kinect, but failed/gave up. | alexc05 wrote: | I've been a Playstation gamer since the PS2. I have multiple | PS4s and a library of over 1000 games in my digital account. | | With that context laid out that I am a big-time PS user, | looking at the XBOX game pass subscription model where you get | the console for free is _REALLY_ tempting. | | In every market I've looked at, there is a deal that works out | to about $30 a month for two years. They give you the console, | instant access to hundreds of really good games, day one access | to all microsoft first-party games included in the price, many | new release games from other publishers (for example EA ACCESS | titles). Free monthly titles on PC. | | AND all of that is actually _CHEAPER_ than buying the console | with the two years of subscription. | | Plus the XBOX is going to have a number of new features related | to second-screen-game-streaming that are also really exciting. | | I'm really torn here right now. I might move away from | playstation for this next generation - the XBOX is looking like | it is going to be a big deal this time round. | | OTOH - I really want to play the Miles Morales spider-man ... | so there are arguments on both sides. To say nothing of the | third option involving an Nvidia RTX3080... | | I honestly don't know what I'm going to do yet. | redisman wrote: | They're both basically a great value gaming PC at this point. | With a handful of hardware-level optimizations making them | cheap and powerful for the price. | seabrookmx wrote: | One really refreshing thing is that the Xbox Series S/X are | compatible with Xbox One controllers.. so you won't have to buy | a bunch of new controllers for it. | | That always drove me nuts. Controller design hasn't changed | that much since the mid 2000's.. there's zero reason for | breaking backwards compatibility other than to sell you more | hardware. | gregjw wrote: | The year is 2040. | | Gigaconglomerates Tencent, Activision Blizzard Ubisoft (ABU), | Microsoft and Apple gatekeep the entire gaming industry. | | Rebel guerilla groups of small publishers and indie developers | rise up to take control of their encampments. | rndgermandude wrote: | 2040 huh? I'd have guessed Tencent (incl subsidies Facebook, | Oracle, Microsoft, in order of acquisition) and Alphabet | Activision share the market 75%/25%, with Apple still | commanding a 30% sales tax in certain spaces. | throw_m239339 wrote: | I mean this is the future described in Cyberpunk novels. United | States of Coca Cola, Republic of Microsoft. Mega Corporations | will replace states in an era of neocorporatism (AKA something | else...), that's inevitable. | CivBase wrote: | I think you severely underestimate the piles of money Nintendo | is sitting on if you don't think they'll make it to 2040. Sony | is also big enough, diverse enough, and well-established enough | that I doubt they would have trouble weathering one or two bad | console generations back-to-back. | | And let's not forget 2K, 505 Games, Chucklefish, Bandai Namco, | Capcom, Deep Silver, Devolver Digital, EA, Epic Games, Focus | Home, Gearbox, Koei Tecmo, Paradox, Sega, Stardock, Square | Enix, Take-Two, Team17, THQ Nordic, Valve, Warner Bros, and | hundreds of other publishers that I can't even begin to list | here. | | 2040 is definitely too soon for the dystopian future you're | talking about. Maybe 2042. | redisman wrote: | I'm sure Disney will be there too. After they acquired Star | Wars it's been a looming presence ready to swallow and | regurgitate forever any entertainment properties. | mywittyname wrote: | NinDisney will be a thing. | | I'm astonished Disney hasn't yet acquired Nintendo. | madeofpalk wrote: | Where's Sony/Playstation in this? ___________________________________________________________________ (page generated 2020-09-21 23:00 UTC)