[HN Gopher] Really Atari ST?
       ___________________________________________________________________
        
       Really Atari ST?
        
       Author : diffuse_l
       Score  : 86 points
       Date   : 2020-09-22 08:29 UTC (14 hours ago)
        
 (HTM) web link (www.os2museum.com)
 (TXT) w3m dump (www.os2museum.com)
        
       | Zenst wrote:
       | I vaguely recall that people used to get their atari floppies and
       | format in a MSDOS machine as it would yield a slightly bigger
       | capacity - something to do with default format on DOS using more
       | tracks. That was until alternative floppy formatting tools came
       | about on the Atari scene and there was one that was also great
       | for copying discs - going to bug me to recall it's name, but was
       | one of those utils that had a cult rep in its day in atari land.
       | 
       | [EDIT ADD] Ok had a dig around and the tool most used was
       | Fastcopypro - https://sites.google.com/site/stessential/disks-
       | tools, was useful to do fancy formats for extra capacity if you
       | had good quality discs as well as copying/backing up discs
        
         | rzzzt wrote:
         | I remember a tool called 2M on DOS, which allowed formatting
         | 1.44M disks to non-standard capacities, up to ~1800k or so...?
         | 
         | Edit: https://en.wikipedia.org/wiki/2M_(DOS)
        
         | bregma wrote:
         | Both DOS and Atari used FAT format. The capacity was identical,
         | but MS-DOS would have trouble reading Atari ST floppies because
         | Atari had followed the published standard and wrote two copies
         | of the allocation table to the disk, and MS-DOS would only
         | write one and overwrite the second one with data and corrupt
         | the disk. The 'extra space' was the space that was supposed to
         | be taken by the redundant file allocation table.
         | 
         | The rule was if you wanted to move files between systems, you
         | had to format the floppy on MS-DOS, then you can use it
         | everywhere. If you formatted on the Atari and used it on MS-
         | DOS, you would end up using it nowhere.
        
           | colejohnson66 wrote:
           | I didn't grow up with floppies, so pardon my ignorance, but
           | two questions: (1) _which_ FAT? I figure it can't be FAT32,
           | but that still leaves FAT12 and FAT16, both of which
           | Microsoft helped develop. And (2) since Microsoft helped
           | develop it, were they just not following their own spec?
           | Because that doesn't make sense (not that you're wrong).
        
             | Zenst wrote:
             | FAT afaik is also known as FAT12 - nice explanation in the
             | wiki over the differences and some history aspects:
             | https://en.wikipedia.org/wiki/Design_of_the_FAT_file_system
        
             | code_duck wrote:
             | Of course MS didn't care about their 'standard'. They
             | assumed they're the only ones using it and/or don't really
             | care about breaking other systems.
        
               | Miraste wrote:
               | Sometimes they broke other systems on purpose, e.g.
               | https://en.wikipedia.org/wiki/AARD_code.
        
         | tomxor wrote:
         | That screenshot of fastcopy just brought memories flooding
         | back! I was one of the strange kids in the 90's who had an
         | Atari while everything else in the world was windows, the FAT
         | format was invaluable for me as I could easily transfer files
         | between home, school and other kids computers... I didn't
         | appreciate at the time that this kind of compatibility wasn't a
         | given.
        
         | colejohnson66 wrote:
         | As someone who didn't grow up with many floppy disks, how was
         | one able to format a floppy to have a different capacity? I
         | know there's different "formats" such as DOS, C64, etc, but I
         | don't understand _why_?
         | 
         | I have heard about how formatting a floppy involved placing the
         | tracks and how modern hard drives have "hard sectors", but for
         | some reason, it's not "computing."
        
           | Zenst wrote:
           | Most discs were rated to format to 80 tracks but some you
           | could format with 81 or 82 and IIRC even 84 on some.
           | 
           | Then there was sectors, which was common to have 8, though
           | again you could with better quality discs (quality did get
           | better ahead of the standards) you could go with 9 sectors
           | and higher - https://www-user.tu-
           | chemnitz.de/~heha/basteln/PC/usbfloppy/f....
           | 
           | Of course, you could think of it as over-clocking - was no
           | guarantee you get that extra capacity, and the early days -
           | it was really luck, but like most things, quality improves
           | and such avenues of formatting became more accessible.
        
           | mytailorisrich wrote:
           | Basically your floppy disk is formatted on each side with a
           | number of tracks, each containing a number of sectors of a
           | given size. [1]
           | 
           | The standard 720KB 3.5' floppy disk as used by the Atari ST
           | used 80 tracks of 9 sectors.
           | 
           | With these tools you could format with, say 11 sectors
           | instead of 9 and boost capacity to 880KB (I think the Amiga
           | was doing that as standard).
           | 
           | [1] https://en.wikipedia.org/wiki/List_of_floppy_disk_formats
        
             | CWuestefeld wrote:
             | I seem to recall having a program called "Twister" that
             | could format disks like this.
        
             | foobarian wrote:
             | On top of that some tools (I used fdformat) shifted the
             | sectors to speed up sequential reads, i.e. have the first
             | sector of the next track rotate in under the r/w head right
             | as the head arrives.
             | 
             | Edit: another unrelated practice was buying up cheap(er)
             | single-density disks, which were distinguished by the lack
             | of a marker hole opposite the r/o protection slider, and
             | used only one side of the medium for data. By drilling it
             | out, one could trick the drives into using both sides,
             | which usually worked out just fine. Mentioned here [1]
             | 
             | [1] https://en.wikipedia.org/wiki/Double-sided_disk
        
               | 6581 wrote:
               | Single-density is not the same as single-sided. There are
               | single-sided double-density disks.
        
               | Zenst wrote:
               | Ah yes, interleaving of the sectors. More prominant with
               | early HD's and using tools like spinwrite to optimise the
               | interleaving. Today it's all 1:1 as processing from the
               | heads just been fast enough for decades to handle the
               | speeds.
               | 
               | Spinwrite still exists, though in the early days/versions
               | it was the golden tool for tuning up a system and could
               | make huge differences. Like double your drive speed and
               | more in some instances, but talking late 80's early 90's
               | here when interleaving was thing and mid 90's 1:1 became
               | the norm and made it moot.
               | https://www.grc.com/Spinrite.htm
        
           | NovemberWhiskey wrote:
           | The floppy drive has a stepper motor that controls the
           | placement of the read/write head above the disk.
           | 
           | In the ST era, the control of that motor was directly under
           | the control of the operating system. For an 80 track disk,
           | the movement required to step between tracks was a certain
           | known amount.
           | 
           | If you formatted the disk with the tracks spaced closer
           | together, by altering the stepper movement during that
           | process, you would 'magically' get more space.
        
             | prox wrote:
             | Weren't there special compression softwares that added even
             | more capacity?
        
               | Zenst wrote:
               | There was, can't recall the one that was popular prior to
               | Microsoft adding https://en.wikipedia.org/wiki/DriveSpace
               | MSDOS 6.0
        
               | simcop2387 wrote:
               | That'd probably be DoubleDisk or Stacker.
               | https://forum.winworldpc.com/discussion/10401/software-
               | spotl...
        
               | FilthyAnalyst wrote:
               | Stacker was pretty common in the early 90s.
        
               | NovemberWhiskey wrote:
               | I don't really remember any: my main recollection as an
               | ST user was the format programs that let you increase the
               | track count and the sector density.
               | 
               | I recall the default format was 9 sectors, 80 tracks, 2
               | sides with 512 bytes per sector = 720KB, and you could
               | push up to sometimes 82/83 tracks and maybe 10 or 11
               | sectors to get more out of a diskette.
               | 
               | Actually, I think my ST originally came with a single-
               | sided floppy drive and had to be upgraded.
        
               | Zenst wrote:
               | The initial release of Atari's has single sided drives, I
               | think the 1040ST had Double sided though, they did
               | upgrade that shortly afterwards I believe to enable the
               | marketing bods to show a larger number they could compare
               | to the Amiga. So was only early 512STFM systems and those
               | had a red drive light and the double sided had a green
               | one if my memory holds.
               | 
               | Sad thing was, due to the early single sided models, many
               | games would limit to 720k so as to not limit there
               | market. That saw games that would happily fit upon a
               | single double sided disc, cast upon two floppies forcing
               | switching. So that small batch of single sided initial
               | release systems, really did have a legacy impact that
               | lasted for years and did it no favours.
        
         | fullstop wrote:
         | I remember seeing a tool that could be used to punch a hole in
         | floppy disks in order to double the capacity. I didn't have
         | such a tool, but I did have a cheap soldering iron. I ended up
         | with a bunch of 3.5" floppy disks with holes melted through
         | them.
         | 
         | Thinking back on it now, I'm surprised that I didn't damage the
         | disk with the heat of the iron. Then again, maybe I did and
         | didn't notice because I was 12.
        
           | IncRnd wrote:
           | Flip-it?
        
             | [deleted]
        
             | fullstop wrote:
             | https://www.computerhistory.org/collections/catalog/1027113
             | 0...
             | 
             | Might have been that brand. I remember seeing what it did
             | and then figuring out how to get a hole in the 3.5" disk
             | without cracking the plastic.
        
           | bentcorner wrote:
           | I've seen it used - IIRC the problem is that the media isn't
           | rated for the storage that you're now asking of it, so while
           | it may survive being written/read a few times, it'd fail
           | sooner.
        
             | andrewf wrote:
             | You're basically overclocking your storage medium.
        
             | JohnBooty wrote:
             | Can confirm. I used to drill holes with a... well, a drill.
             | 
             | Totally worked. Capacity increased. Until one day your
             | files were corrupted. And that day often came soon!
        
             | monocasa wrote:
             | It might fail sooner, but you were banking on it
             | essentially just being a binning distinction, that they
             | didn't really do any testing either way and just stuck them
             | in cases with or without the hole depending on what they
             | thought they could sell at the time.
             | 
             | Did I lose files on fake doublesided disks? Yes. Did I lose
             | files on real doublesided disks? Also yes.
        
       | Sodaware wrote:
       | There are so many things the ST does badly - weak sound chip,
       | screen memory laid out like a Venetian blind (to quote Jeff
       | Minter I think), and a mouse that was designed in a universe
       | where ergonomics did not exist.
       | 
       | But I still love it. Without the ST I wouldn't have discovered
       | programming and all the highs (and lows) that it brings. Looking
       | back now, I'm surprised people were able to get as much out of it
       | as they did.
        
         | thorianus wrote:
         | Well, I'd argue about the music. The chiptune music from SID
         | and YM has aged very well, while Amiga sounds horrbile without
         | FM synth and 8-bit 11kHz samples.
         | 
         | Also memory was much better organized than Amiga - without the
         | speed penalty.
         | 
         | And the simplicity of Shifter (the "GPU") allowed for really
         | awsome 'beyond the dream' hacks, which were unavaliable on
         | Amiga due to much more capable - but limited in 'hacking' video
         | chip.
         | 
         | And then the first upgrade - Atari STE - amazes today with full
         | control 8-channel 50kHz MODs... While mc68k CPU stayed at 8MHz!
        
           | bbarnett wrote:
           | At it again, thorianus! Spreading anti-amiga propaganda,
           | lies, all pure, devilish, unvarnished lies!
           | 
           | I will follow you down the ages, through age extension tech,
           | uploading of consciousness, to the eventual universe spanning
           | one mind!
           | 
           | Always I will appear, always I will prevent your foolish,
           | unjust and untrue claims from spreading unchecked.
           | 
           | Amiga is better ; she is the best. Your Atari smells of
           | milk!! Amigas rule!
           | 
           | (what part of early computing culture did not have inane fan
           | wars?)
        
           | gallier2 wrote:
           | Atari STE had 2 channels 8 bit DAC a 25kHz on DMA.
           | 
           | It was the Falcon who had incredible sound capacity with its
           | matrix channel mixer and DSP.
        
             | Sodaware wrote:
             | I'd love to own a Falcon, but the prices on eBay make my
             | eyes water.
        
             | thorianus wrote:
             | Well, that's the HW. As with video, the 16-bits went on
             | further than just mere hardware limits.
             | 
             | When we talk software mixing, STE maxed out CPU at 8
             | channels 50kHz, here's an example:
             | http://yerzmyey.i-demo.pl/YERZMYEY-Octopush_ATARI_STe.mp3
             | 
             | Even plain 520 ST can do a lot on this YM chip.
             | 
             | Amiga 500 on the other had could a bit of this but only
             | with 12kHz samples, and no volume control per channel, also
             | those pesky filters.
             | 
             | Amiga 1200/4000 could do same - as per much faster CPU,
             | but... they still left the old audio 8-bit chip in it :/
        
               | egypturnash wrote:
               | All Amigas had a 6-bit volume control for each individual
               | sound channel.
               | 
               | All Amigas except the A1000 could turn the high-pass
               | filter off, and pretty much everything tended to do this.
        
               | alexisread wrote:
               | There's a package EPSS for the STE which allows using its
               | 8 channel DMA as a software synth, at the same time as
               | running other midi channels in Cubase. Makes for a very
               | tidy DAW:
               | 
               | https://youtu.be/OlspnqVcJho
               | 
               | Other packages (DBE tracker?) allow the STE to play
               | 32channel mods albeit not at 50Khz
        
         | aidenn0 wrote:
         | _Star Trek: The Rebel Universe_ looked far better on an ST than
         | on a PC.
         | 
         | [edit]
         | 
         | Compare:
         | 
         | http://www.atarimania.com/st/screens/star_trek_the_rebel_uni...
         | 
         | https://www.myabandonware.com/media/screenshots/s/star-trek-...
        
           | cptnapalm wrote:
           | I've never heard of this game before. Looking it up, its
           | impressive considering the capabilities of then current
           | hardware.
        
           | thorianus wrote:
           | Well, plain ol' Prince of Persia looked much better on ST -
           | if you compare PC/Amiga ports. Look at the torch animation.
        
           | jandrese wrote:
           | Everything that supported graphics looked better than CGA.
           | Even monochrome Hercules graphics.
           | 
           | Although to be fair CGA wasn't intended to be used on
           | monitors. It was intended to be used on smeary composite
           | video sources where you could expand the palette using
           | artifact colors. Even then the graphics were terrible, but
           | you could at least get a green.
        
       | UncleOxidant wrote:
       | > (ST refers to Sixteen/Thirty-two, referring to the 68k CPU's
       | external and internal data width)
       | 
       | I thought ST referred to Sam Tramiel - Jack Tramiel's son.
        
         | icedchai wrote:
         | Sixteen/Thirty-two seems to make more sense, especially if you
         | look at the TT, which is Thirty-two/Thirty-two.
        
       | rbanffy wrote:
       | The one thing I like the most about the ST (when compared to,
       | say, the Amiga) is its simplicity. It's vastly less capable, of
       | course, but, in the end, the simplicity pays back by allowing
       | easier expansion. The Amiga was a hard machine to evolve,
       | something that cost Commodore a lot.
        
         | icedchai wrote:
         | I think the Amiga was _much_ more expandable than Atari. Just
         | check out the variety of accelerator boards, RTG graphics
         | cards, serial boards, HD controllers, etc. available. The Atari
         | OS (TOS) was also very simple compared to Amiga OS.
        
           | cmrdporcupine wrote:
           | I think that's oversimplified. TOS was single tasking but two
           | things a) unlike the Amiga a proper 68000 syscall TRAP
           | mechanism was used meaning the OS etc ran using proper
           | supervisor / user separation and b) the application toolkit
           | (AES) built overtop supported message passing and multiple
           | application semantics and c) the graphics subsystem (VDI) was
           | also in theory abstracted away from the physical. In fact the
           | OS components themselves had originally been developed (by
           | Digital Research) for both x86 and 68000 and the original
           | work was done on the Lisa before it ever got put on a Atari
           | hardware. And DR's GEM had a life of its own on PC hardware
           | (see Ventura Publisher, etc.), though handicapped by the
           | Apple lawsuit and competition from Microsoft.
           | 
           | These things meant that later the Atari community and Atari
           | themselves were able to extend the OS in a proper
           | multitasking almost Unix-like direction (MiNT and MultiGEM)
           | and bring it to new hardware, and new display formats and
           | architectures, etc. Provided the applications being run were
           | cleanly written (well, that's a big caveat...). For example
           | -- we can now run TOS/GEM on an Amiga, that's pretty neat
           | (though totally pointless).
           | 
           | In true Tramiel fashion they shipped the cheapest simplest
           | thing they could. But it was something they were able to
           | iterate on -- unfortunately they just did this too slowly. As
           | others have pointed out, the Amiga had amazing hardware from
           | the go, but its architecture became somewhat tied to that
           | original hardware. It was more like a video games console
           | than a workstation. They had a few years headstart on
           | everyone else and then having (then dated) specialized
           | hardware became a liability, not an advantage.
        
             | rjsw wrote:
             | The Atari ST could do the same kind of cooperative
             | multitasking as GEM on a PC.
             | 
             | I built MicroGNUEmacs as a desk accessory so that I could
             | run it at the same time as other programs.
        
         | arexxbifs wrote:
         | I'd love to hear more about your thoughts on this because I'm
         | not sure if I understand what you mean.
         | 
         | My take is that both the Amiga and the Atari had a plethora of
         | expansions and, without having any numbers to show, I think the
         | Amiga won out in the expansion race, from 040 cards for the
         | A500 (AFAIK no 040 was available for any Atari until much
         | later) to the Video Toaster.
         | 
         | Both machines were hard to evolve because both their designs
         | encouraged software that was tightly tied to the hardware.
         | VIDEL and AGA were both desperate and, ultimately, fruitless
         | attempts at having the cake and eating it: sticking to custom
         | chips was needed to keep backwards compatibility, but they made
         | the machines both too expensive and too underpowered to be
         | competitive.
        
           | alexisread wrote:
           | The Amiga was much more closely tied to the hardware than the
           | ST, by dint of it's bus system sharing between the blitter
           | and CPU for chip RAM.
           | 
           | Additionally, having the copper, sprites, scrolling, HAM and
           | planar graphics modes meant that backwards compatibility is
           | harder - just look at the difficulty of emulation for both of
           | them.
           | 
           | The Amiga graphics layout is also (slightly) more difficult
           | to work with, there's a trick for the ST to do quick chunky-
           | to-planar (C2P) conversion, check out the texture mapping in
           | Thunderdome demo (http://www.pouet.net/prod.php?which=64503)
           | 
           | All said, yes the Amiga had more expansion cards for it, but
           | the central bus system was a bottleneck as for the majority
           | of Amigas, you had to use the built-in graphics, if you look
           | at the a1200, the AGA chipset was a poor upgrade over the
           | original chipset, hampered by backwards compatibility and the
           | expense to needing to add a separate (fastram) bank to bypass
           | the system bus for speed.
           | 
           | As far as retargetable graphics goes (ie. VGA-style cards),
           | the ST was ahead as GEM allowed this from the start. That
           | combined with the much simpler design allows a newer machine
           | to be much more powerful as it has to worry about backwards
           | compatibility less.
           | 
           | The Atari Falcon bears this out, a stock Falcon can manage to
           | run Quake2 at 10FPS odd, a stock a1200 even with fastram
           | can't get close. The Falcon was actually developed using an
           | ST with a processor socket, bearing out the simpler
           | architecture could be abused more :)
           | 
           | TBH the Falcon could have been much more, but Atari were
           | broke and cheaped out on the 16bit bus, could've had 24bit
           | VIDEL at 800x600 and run Quake2 at 15-20FPS for PS500 in
           | 1992. Add a cdrom with multiTos (effectively unix with a GEM
           | frontend) and you'd have a competitive machine even against
           | the PC of the time.
        
             | [deleted]
        
           | thorianus wrote:
           | Well, that was the problem. Atari had the MIDI (pro music)
           | and DTP from the start. The mono 640x400 monitor - ultra
           | sharp was a great gig.
           | 
           | Amiga went the road of being console turned computer, and the
           | expansions only created havok with support. Even A500 Plus
           | had issues.
           | 
           | Sadly - it also affects community - the IP rights for Amiga
           | are mess, the recent issue with Terrible Fire extensions -
           | for some reason a lot of bad blood in a very bold and
           | interesting system made by Atari engineers.
        
           | gallier2 wrote:
           | The question is also to consider when and at what price. A
           | Amiga 2000 had indeed quite the extension possibilities, but
           | they were expensive. An Amiga 500 was a whole other story.
           | The expandibility was limited and only in later times was it
           | possible to add a lot of RAM and disks, etc. and RAM it
           | needed a lot, much more than than Atari, but the Ataris
           | didn't need as much memory, but they were also less greedy
           | with it.
        
         | simonh wrote:
         | I got an Amiga and honestly while it was a great machine, a lot
         | of games were written to support the ST as well so didn't use
         | the Amiga's more advanced capabilities. If you were doing video
         | production and graphics work it paid off but frankly I probably
         | would have been just as happy with an ST.
         | 
         | Also the ST gets dinged for being less powerful, but it was
         | actually significantly faster than the Mac at the time and with
         | an add-on could even run Mac applications.
        
           | cmrdporcupine wrote:
           | ST and Amiga looked like competition to each other because of
           | the wider market they were situated in but they really had
           | different focus and points of success. The ST was a better
           | DTP and general productivity machine and really was a "rock
           | bottom price" competitor to the Macintosh; its gaming
           | capabilities were nothing compared to the Amiga, but I am not
           | sure that's where the Tramiels really wanted to focus
           | anyways.
           | 
           | I never even had a colour monitor for my ST. The paperwhite
           | monochrome screen was to die for back then, and sure beat the
           | interlace hi-rez experience on the Amiga.
           | 
           | And the ST was a few hundred bucks cheaper. Price per mhz, it
           | was a great machine.
        
         | gallier2 wrote:
         | Indeed. As a student (1987) I had an Amiga 500 and after a few
         | months I sold it and bought an Atari Mega ST2 in its place. The
         | Amiga was so unpleasant to use for programming. To be
         | confortably usable it required at least 2 floppy drives (a 3rd
         | one would even been useful) or a hard drive, expanding beyond 1
         | MB was also not cheap and the display was horrible. TV
         | resolution 576i (PAL) is inadequate for editing text. On the
         | Atari we had the cheap SM-124 fantastic monochrome 71Hz refresh
         | rate screen which allowed to stay for hours programming. All
         | compilers and editor I needed would fit in one 800K floppy and
         | the 2 mb of RAM would even allow to work from RAM disk. A
         | breeze. Gaming was still possible with the second cable
         | connected to the TV set (later I installed the PC-Speed
         | emulator in my Mega ST which transformed it in a very capable
         | XT PC (8Mhz V30, 704 kB DOS memory, with 640x400 Olivetti
         | graphics). The Amiga was better for gaming, no contest, for
         | serious stuff like porgramming, word processing (pixel perfect
         | Signum!) and stuff, it was so much better in lower budget.
        
           | thorianus wrote:
           | The Amiga's problem was expensive monitor, flickering screen
           | and... with such great video chip - the default color palette
           | was just abnomination. I know it was made for TV, but that
           | was the problem!
        
       | hinkley wrote:
       | Every time we talk of hardware from this era I'm reminded that I
       | was absolutely set on getting a Commodore 64 or even better, a
       | ColecoVision Adam computer, and my dad 'made me' get a Tandy
       | instead. Ugly tan box. Yuck.
       | 
       | My dad and I don't have what you might call compatible decision
       | making processes, so there were many times I was disappointed by
       | his decisions growing up. But that machine taught me DOS, the
       | next one got me onto Windows (answering the question, "How could
       | I possible fill up a 43 Megabyte hard drive?") and those got me
       | my foot in the door at one of the best jobs I ever had.
       | 
       | I'm still a little jealous of all of the Atari and Commodore fans
       | out there, that I didn't get to participate. But if I'd had my
       | way I would probably be worse off _and_ still not be able to
       | participate because I don 't think anyone but me has ever
       | mentioned the Adam unless I fished for it. Kids are dumb.
        
         | the_af wrote:
         | According to the 8 Bit Guy, the Tandy was actually a superb DOS
         | computer, maybe the best :)
        
           | chipotle_coyote wrote:
           | The Tandy 1000 line was a great DOS machine of its moment for
           | _games,_ because the 1000 wasn 't just a PC clone, it was a
           | better version of the PCjr -- it had better sound and
           | graphics out of the box compared to PCs, with better actual
           | PC software compatibility and without the horrible chiclet
           | keyboard. The 1000 was so successful for a while that games
           | that supported the PCjr's enhancements were marketed as
           | "Tandy-compatible".
        
       | [deleted]
        
       | pwdisswordfish4 wrote:
       | I love how every comment here is about the Atari ST instead of
       | what the post is about, which is where the 069H byte check
       | actually came from.
        
         | tus88 wrote:
         | Blame the title.
        
       | petercooper wrote:
       | I had a similar experience when going through the (MRI) Ruby
       | source code which contained conditional directives for Atari ST
       | compilation. Support was dropped only as recently as Ruby 2.4!
       | https://github.com/ruby/ruby/blob/c5eb24349a4535948514fe765c...
        
       | 08-15 wrote:
       | So the theory is that MSDOS tried to detect if a bootsector
       | contained executable 68k code, because if it did, the BPB was
       | valid and could be used to locate the FAT(s) and the master
       | directory?
       | 
       | That's triply dumb, because of the typo noted in the article, and
       | also because executable Atari ST bootsectors had a checksum that
       | should be computed instead of silly heuristics, but most
       | importantly because most Atari ST disks had no executable
       | bootsector, but the entries concerning disk layout were still
       | valid.
       | 
       | It sounds exactly like the fractal of incompetence Microsoft
       | would implement, and it would explain why we Atarians had to use
       | disks formatted on a PC for data transfer, even though the
       | formats were nominally the same. Funny to read about that,
       | because back in the day, I thought the ST somehow formatted disks
       | "wrong".
        
       | kebman wrote:
       | Is this a good time to post this video of the Union Demo Copy
       | Program tool[1] for the Atari ST? When it came to serious copy
       | jobs I used Fast Copy[2], though. But I'd heard rumours about
       | formatting disks on DOS.
       | 
       | [1]: https://www.youtube.com/watch?v=cf19uSe2UIA
       | 
       | [2]: https://www.youtube.com/watch?v=Libl3S9AaT8
        
         | tomxor wrote:
         | Gotta capture the floppy drive sound too!
         | 
         | https://www.youtube.com/watch?v=w7aogLweOac
        
         | TLightful wrote:
         | Oh. My. God ... just travelled in time back to my 14 year olds.
         | Thanks.
        
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