[HN Gopher] Epic, Spotify, and Tinder form advocacy group to pus... ___________________________________________________________________ Epic, Spotify, and Tinder form advocacy group to push for app store changes Author : poorman Score : 717 points Date : 2020-09-24 11:29 UTC (11 hours ago) (HTM) web link (appfairness.org) (TXT) w3m dump (appfairness.org) | redsolver wrote: | I think a solution to the App Store problem is to decentralize | it, like the web. So I built a decentralized domain-based Android | App Store: https://skydroid.app | capableweb wrote: | If Apple wanted, they could release a decentralized app store | relatively quickly, by just allowing Cydia to exists and be | installed without having to require root access to the device | (actually don't know if Cydia still exists, basically a app for | listing/searching/installing/removing apps from any repository | online) | redsolver wrote: | Yep, that's basically what SkyDroid does, but it tries to be | more user-friendly. | danShumway wrote: | Can we just link directly to the advocacy group's page | (https://appfairness.org/)? I'm not certain the article is adding | anything. | | ---- | | I'm generally supportive of at least some of Epic's arguments | towards Apple, and I do believe that Apple (and multiple other | FAANG companies) are engaged in anti-competitive behavior that's | currently hurting the market. But a lot of the arguments I'm | reading on the App Fairness site in particular seem really poorly | phrased, almost to the point of being incoherent. | | From their objection on "user freedom": | | > Think about this a little differently: A box of Cheerios costs | about $3.00 at Kroger, but sometimes Cheerios offers a coupon | which lowers the price to $2.50 at any store that offers | Cheerios. What Apple is doing is basically like Kroger telling | Cheerios that they're not allowed to offer coupons, and if they | do, Cheerios is at risk of being kicked out of the cereal aisle. | Consumers wouldn't stand for this type of monopolistic behavior | over their cereal, so why should they allow it for the apps used | on their mobile devices? | | I had to think really hard what they mean by this and how it | actually relates to user freedom. Most resellers _are_ allowed to | choose their own prices for goods. I don 't think this analogy | corresponds at all to what Apple is doing. Apple is banning apps | from telling consumers _in app_ about other purchasing options. | That 's a totally different objection. | | I'm pleased to see developers banding together, but if this is | the result then I wish they'd spend more time making more | reasonable, understandable arguments. If this site was my first | introduction to the debate over app store policies, I think I'd | probably be on Apple's side. | graeme wrote: | Indeed, what is the cheerios example supposed to show? I don't | expect the discount coupon comes out of the store's cut. Tinder | or Epic are free to discount boosts or in game purchases, and | spotify can give free months. | | The cheerios example probably involves a fair bit of | negotiation between manufacturer and retailer. Whereas apps can | discount whenever they choose, without permission. | grawprog wrote: | > I don't expect the discount coupon comes out of the store's | cut. | | That's how it used to work at the grocery store I worked at. | The flyers were prepared a couple weeks in advance, the sales | matched up with every other store that ordered food from | loblaws, it was ordered down from loblaws to the stores that | carry the products they ship and sell what things would be on | sale on any given week throughout all the stores. | | This is why superstores, extra foods, the independent grocers | and super valus all have the same stuff on sale the same | weeks. | | The only things the store decided to put on sale was | clearance stuff getting close to the expiry date. | graeme wrote: | Those are loblaws sales. The argument was instead talking | about those little coupons you can clip out of cardboard in | the boxes. | | So like you physically cut up the cheerios box and can get | 50 cents off cheerios at participating retailers. | danShumway wrote: | Right. I'm honestly having a hard time thinking of situations | where a seller like Cheerios would be able to say, "no, | _everyone_ is going to offer our products at $2.50 for the | next week. " I'd be tempted to call that anticompetitive in | the opposite direction, of course a seller should be allowed | to set their own prices and decide for themselves whether | they want to participate in a promotion. | | It's not like there aren't at least somewhat better analogies | they could have used. Imagine if you bought an Apple Phone | from Best Buy and then that compiled version of iOS wasn't | allowed to mention anywhere that you could get support from | Genius Bars instead of Best Buy. Or imagine if you bought a | vacuum cleaner from Walmart, and the manufacturer wasn't | allowed to include any inserts inside of the box that linked | to their own store for replacement parts. | | But even with a better analogy, why is this argument being | brought up in this specific section? I expected their user | freedom section to talk more about sideloading, or right to | repair, or emulation, and they just _can 't_ stop fixating on | the 30% fee. | | From the same section: | | > Here's an example of how this problem manifests itself: | Epic produces once of the most popular video games of all | time, Fortnite. If a Fortnite player were to buy an upgrade | in the App Store, that individual might be charged $9.99. | However, that same upgrade costs only $7.99 when purchased | directly through Epic. | | Cool argument, but that has nothing to do with user freedom; | users are still perfectly free to buy upgrades from Epic | directly. | | It feels like they came up with one objection and then poorly | pasted it into 3 sections. | gowld wrote: | > having a hard time thinking of situations where a seller | like Cheerios would be able to say, "no, everyone is going | to offer our products at $2.50 for the next week." | | Because MRP (minimum resale price) is often illegal (bit | it's complicated https://www.ftc.gov/tips- | advice/competition-guidance/guide-a...) | | MAP (minimum advertised price) is more permitted, which is | why Amazon often makes you put items in your cart to see | the discounted price. | dpratt wrote: | This is a flawed analogy. The correct one would be Cheerios | printing "If you buy me at Costco, I cost $1 less" on the | outside of the box. No rational retailer that isn't Costco | would carry that product. | kevincox wrote: | However the flaw in your analogy is that there is very little | lock-in to particular retailers where is there is a huge | lock-in to a phone you just bought. | realusername wrote: | And additionally there's dozens of supermarkets, thin | margins and high competition. The mobile app market has | exactly two companies with the exact same fees... | danShumway wrote: | Eh. A better analogy would be Cheerios sticking an insert | inside their box of cereal that said, "save $1 at Costco". | That kind of behavior is pretty common with physical | retailers; most boxed products I buy will contain inserts | that advertise replacement parts and other products from | other sources. | | Apple isn't just banning apps from mentioning competing | stores in app descriptions, it's banning them from mentioning | competing stores _inside the app_. | jonny_eh wrote: | This! Even better would be an insert in the box saying "buy | future Cheerios from Cheerios.com at 30% off". | dingaling wrote: | I frequently receive inserts like that from sellers on | eBay, promoting their own direct-sales site. | syspec wrote: | And there is a reason the seller is mentioning while | trying to hide mentioning that to you from Ebay. | ascagnel_ wrote: | Serious question: what counts as "inside" the app, when the | app itself is free? | | The free-to-play model that Epic is relying on (and, with | some variability, the other players are relying on, where | the apps themselves are "free" with a paid service) | somewhat breaks the conventions we're used to discussing, | and there aren't really analogies. | | The closest comparison I can make to these services are how | PC MMORPGs (think World of Warcraft) used to be sold -- at | retail, a user would make a single purchase that included a | version of the game's client and a code that granted them | some time in the game, so they'd be getting a "complete" | product with the purchase. If Fortnite cost $5, but | included whatever that'd convert to in VBucks, this | discussion would be very, very different; same with if | Spotify charged $10 for their app but included the first | month free. In this case, Apple & Google, as retailers, | would get their percentage (as non-recurring revenue), but | Epic and Spotify would be free to continue booking 100% of | revenue on an ongoing basis, but would need to invest a lot | more in marketing, since free on-boarding is a massive | driver for user adoption. | danShumway wrote: | For me, the price of the app isn't really the | distinguishing characteristic of whether you're 'inside' | the app or not. | | If I'm using a free app, and a bug causes it to break, | would I report the bug to Apple or to the developer? If I | saw something objectionable, or ugly, would I say that | iOS is ugly, or would I blame the developer? I think that | regardless of the price, when I'm using an app and I find | myself in the state of attributing the experience to the | developer instead of Apple, that means I'm playing in the | developer's space, not Apple's. Getting past all of the | analogies, what Apple is doing is saying that you're not | allowed to mention competing storefronts even when you're | inside your own space. | | In contrast, if I went to a app store page and the app | store crashed, or the app didn't download, I'd contact | Apple, because I'm not in the developer's space there, | I'm in Apple's. | | There is some fuzziness there, and there's also some | fuzziness around whether or not it's OK for Apple to | decide what you can and can't do inside your own 'app | space.' Different people can have different opinions on | that, and ultimately the courts/Congress will probably | end up deciding whether that is Ok. | | But that's the non-analogy, purely app-centric | explanation I would use -- Apple is dictating what you | can say to customers when you're in your own space, and | they're doing that to a degree that goes beyond | protecting users from malware or fraud. I personally | think it's very difficult to argue that keeping people | from mentioning prices elsewhere is a restriction that's | purely designed to protect users. It's not really the | same as restricting phishing attacks or fraud inside of | an app would be. So to me, that makes me feel less | charitable about arguments that Apple should be able to | have that kind of control about what happens in the | developer's space, because I don't see a compelling | reason for them to have that power. | ksk wrote: | Its not on the outside of the box, its on the inside. Apple | forbids in-app discussion. I wonder what Apple would say if | the app had a browser component that directs users to a web- | page. These draconian rules are such a clusterF* hope these | guys succeed. | | BTW, all analogies are flawed in some manner or another. If | you take away the abstraction, every single one breaks down. | And then you end up talking about the intricacies of the | thing you wanted to abstract away making it moot! :) | spullara wrote: | Their current position protects consumers from being | defrauded. I'm all for it. | ksk wrote: | That is great, you can avoid using app stores you don't | trust. Why prevent other users from using stores they | trust? Apple isn't the only company that can run an | online store. There are countless online web stores | selling all kinds of things, and people trust them with | their money. Apple is artificially preventing competition | in iOS stores here because they can abuse their dominant | position. | zamalek wrote: | Yes, but remember that retailers can (and often do) promise | to match the best price that you can find at their | competitors. This is because retailers are in competition | with each other for the same products. | | This analogy does not apply to Apple, because it has no | motivation to price match, because nobody is allowed to sell | i-device apps except for Apple. | | Edit: in addition, if we follow your analogy further, Costco | could demand 30% from Apple on all purchases made through the | App Store, for iPhones sold in Costco. Just like Apple | demands a cut of all purchases after they sell a product in | their store. | teawrecks wrote: | There's no way to deny or even read their cookie policy without | accepting it. | m3kw9 wrote: | There are 2 sides of analogies. I can also argue by saying Epic | is analogous to a renter who doesn't want to pay rent. It's | mostly because they can't find any other point but to find | something similar. | jmccaf wrote: | There is 10e6 times more diverse supply in the rental market | than for app stores, even though renting housing is a | regulated market with high transaction cost. | chacha2 wrote: | Website's broken on my Firefox, won't scroll. | nguyenkien wrote: | Same problem on Edge chromium. | dhagz wrote: | If you're not auto-accepting cookies, then the site won't | let you scroll/do anything until you accept them. | Aissen wrote: | Probably the cookie popup blocked by UBO preventing | scrolling. Irony: you can't read the cookie policy without | accepting it first. | gbil wrote: | Exactly. Which for me is a reason - no matter how much I | hate Apple's tactics- to dismiss also this counter action. | All of these entities just don't care for the users one way | or the other | lapcatsoftware wrote: | Yes, I was thinking of joining, but the fact that the | site didn't work without turning off my ad blocker was a | turnoff. Why do they even need cookies? Terrible first | impression. | danShumway wrote: | The amount of blindness I'm seeing from companies on both | sides of this fight about how to handle their optics is | kind of staggering. | | One of Apple's core arguments for why they need this kind | of control is privacy. If someone is launching what is | essentially a PR campaign against Apple, one of the | _first_ things to do is to make sure the website doesn 't | have any appearance of violating people's privacy. | | Make it work without JS, make it work without cookies. Be | conscious of the target audience. Requiring cookies is a | really tone-deaf decision for them to make. | yazaddaruvala wrote: | This. The problem is regardless of it being either side | of Hanlon's razor, malice or stupidity, I have built | trust with Apple and prefer the centralized Apple (over | the decentralized dev-houses of the world) to do its best | to ensure neither malice nor stupidity in the product I | use most throughout the day. | lapcatsoftware wrote: | > I have built trust with Apple and prefer the | centralized Apple (over the decentralized dev-houses of | the world) | | IMO this is a false dichotomy. Epic and Spotify are not | the size of Apple, but they're still giants compared to | little indie developers. | | I trust indie devs _way_ more than any of the BigCos. It | 's just natural: the fewer customers you have, and the | less market power you have, the more you care, the more | you have to care, about your individual customers. | yazaddaruvala wrote: | I appreciate this sentiment, but I've lived through too | many of these transitions to agree. e.g. Blizzard, | Google, YouTube, Curse, Sun Microsystems, Zynga, | Minecraft, Occulus. | | Indie developers / startups either become the size of | Epic and Spotify, or get bought by companies the size of | Epic, Spotify and Apple. | | Find me the indie developers / startups that cannot be | "corrupted" (converted?) and I'll invest as soon as they | IPO. | | Meanwhile, there are some companies that make it their | business model to build trust at scale. Apple, Valve, | Nintendo, Microsoft (exclusively for enterprise clients) | are a few great examples. | lapcatsoftware wrote: | Why do you conflate indie developers with startups? | They're entirely different. | yazaddaruvala wrote: | For me they are both: Small groups of people passionately | working towards a unique vision, typically under-funded | to address a niche that is under-represented / under- | invested by "the incumbents". | | I'd be happy to view them differently. I just haven't | been educated on the differences. | mandelbrotwurst wrote: | The "Cookie Policy" text on that element links to it. | Aissen wrote: | Yes, and then the page has the exact same overlay and | scroll prevention, preventing reading the full policy | (and obscuring the top of the page). | NikolaeVarius wrote: | Works fine on 3 different versions of Firefox. | dang wrote: | Ok, we've changed the URL from | https://www.wsj.com/articles/fortnite-maker-spotify-form- | adv.... | sithadmin wrote: | Your cereal aisle analogy is a bad one, for two reasons. | | For one, everything about the merchandising of a particular | product in a big box store is agreed upon in advance between | the retailer and the manufacturer before the product is placed | in the store: the product placement on the shelves; what kind | of manufacturer incentives (e.g. coupons) the retailer will | honor for the product and how renumerations will be made from | the manufacturer to the retailer for them; what kind of sales | volume is required to trigger volume discounts, etc. These | agreements are highly bespoke in a way that couldn't be scaled | with the sort of volume that's on app stores. | | Second - physical retailers are compensated by the manufacturer | when they accept a manufacturer's coupon. The transactions are | logged, summarized, and traditionally the physical coupons were | collected and sent to the manufacturer. Barring a pre- | negotiated agreement to accept less than face value in exchange | for a coupon, the retailer isn't losing revenue on the deal. | However, when an app publisher offers a means to circumvent the | app store payment system, Apple/Google DO in fact face a loss | of revenue. | danShumway wrote: | It's not my cereal analogy, it's theirs. I brought it up | specifically to showcase that a lot of the arguments I'm | reading on their site don't map the current situation. | swiley wrote: | Wow that site was disappointing. | | It focused mostly on the 30% apple charges, which is both | common and reasonable. It mentions the anti competitive | behavior but mostly how it inflates prices, which is exactly | how apple is trying to frame the debate. | | Also they have cookies on an entirely static site _and disable | scrolling_ until you press accept in the cookie dick bar | (something you should probably never do, certainly not on a | static site.) The thing is only readable in w3m /elinks. | | In my (unpopular) opinion almost all of these "apps" should | really be sites anyway. App store curation doesn't provide any | reall security (especially since the apps are never | instrumented) so someone so incapable of measuring the safety | of software that they need that level of infantilesation should | really only trust software to the same degree a browser does | (that is, not at all.) | DeusExMachina wrote: | Common and reasonable according to which standards? One of | the arguments of Epic in court is that Apple set the standard | and other stores are simply following it. | dgellow wrote: | What I learned from past experiences is to never use analogies. | They are almost always a source of distraction, people start to | argue about the analogy itself instead of the topic at hand, | which is almost always completely counter productive. | | Also it often only makes sense in the mind of the author... | munificent wrote: | _> They are almost always a source of distraction, people | start to argue about the analogy itself instead of the topic | at hand, which is almost always completely counter | productive._ | | My experience is that this is very true among a certain group | of people, particularly literal-minded software enngineer | types. But it is much less true in the general population | where a single good analogy can accomplish more than pages of | prose. | brendoelfrendo wrote: | See: further down this thread where literal-minded software | engineers all try to "fix" this analogy but can't agree on | how. | tomarr wrote: | "It's like two bald men fighting over a comb" | lotsofpulp wrote: | My experience is analogies are erroneously as supporting | arguments to jump from premise to conclusion of an | unrelated topic. I saw them a lot at my family's various | religious/cult gatherings when I was a kid. The preacher | would state something and then "prove" it with an analogy. | | Analogies don't accomplish anything in basically all of the | uses I've seen. People want them to serve as proof, but | it's a lazy way of getting out of showing the validity of a | conclusion. | tomcatfish wrote: | I'd like to try to change your mind on analogies, and | even without analogies (although I _will_ use an | example)! | | Analogies are an attempt to generalize an argument. Say | we are trying to prove that "It will rain" is a valid | conclusion from "If it is cloudy it will rain and it is | cloudy". We can generalize this to "A -> B" & "B" -> "B", | which you will recognize as an application of modus | ponens from formal logic. Analogies try to use this power | on fuzzier topics. | | A normative principle like "We should build a new post | office" are so abstract that they cannot be tackled head | on (try defining "should" in the comments section and | having no one point out a flaw to see why this is | difficult). Because of this, we try to make comparison to | other, seemingly similar, cases in an attempt to draw out | the underlying logical structure. Because of this, I | think they are a powerful and useful argumentative | strategy. | lotsofpulp wrote: | I agree that analogies are useful to illustrate (in some | scenarios), but I would not use them to support my | argument (outside of a discrete math course). | | If I were to argue that Apple's app store policies were | harmful, then I would do just that. I would define terms, | define the parties involved, show the harm and to which | parties, maybe provide some examples, show which laws it | violates, and maybe suggest solutions. | | But I don't see why involving Cheerios at a brick and | mortar retail store would help clear anything up. | nostrademons wrote: | That's assuming a level of critical thinking that exists | on HN and a few other forums but isn't really common to | the general public. | | Most people go into a new topic or new issue area with a | basically neutral stance. They aren't looking to disprove | the argument, nor do they even view it as an argument. | Rather, they're thinking "OK, show me how this is | relevant - tie it into my life and how it affects me, | then I'll make up my mind based on my feelings | afterwards" (in a far more subconscious way - basically | nobody actually goes through these thoughts consciously). | Analogies are your chance to do that. Get the right one | and people associate your issue with something they | already hold a positive position on. Get the wrong one | and they just ignore you. | lotsofpulp wrote: | Or bad actors can use analogies to mislead people. Or a | neutral actor erroneously uses them and the result is | still misinformed people. My opinion is analogies do more | harm than good, at best wasting people's time, and at | worst, resulting in people coming to the wrong | conclusions. | chefandy wrote: | All language constructs can be abused. The problem is | lying, not the rhetorical mechanism. | lotsofpulp wrote: | People should be educated the rhetorical mechanism they | are using doesn't do what they think it does, though. | It's part of developing critical thinking skills. It | would help people not get taken advantage of, too. | mattnewton wrote: | In this case the problem is constructing poor models and | using them to understand the world; it doesn't have to be | used to intentionally mislead, people often can use | analogies to explain things to themselves and get it | wrong. | | It's not without it's uses as a technique but you have to | make sure the model the analogy constructs is, well, | actually analogous to the situation you are modeling. | hrktb wrote: | > a single good analogy can accomplish more than pages of | prose | | I think that's where the danger lies. In the end we are not | explaining much, just passing a vision of the issue in | terms of good/bad/meh depending on the analogy we choose. | | That's also how we convince people a lot of stuff is just | "against freedom", or "big <xxxx> acting selfishly" etc. | | As you say it accomplishes something, people take a | position very quickly. But is it a good thing ? I'm torn. | munificent wrote: | I think what you're noting is that analogies are powerful | tools. They can create a deep visceral association | between A nd B that strongly affects how someone feels | about B based on their existing feelings about A. | | Like any powerful tool, it can be misused. But it can | also do great good when used well. We live in a world | surrounded by fiendishly complex systems with layers of | abstractions and deep chains of emergent phenomena. Our | primate brains aren't geared to process the consequences | of our actions in a space that far removed from the | forests where we evolved. | | Analogies are one of the best tools I know to let us do | that. But we do have to be careful about which analogies | we choose to believe. | curiousllama wrote: | Analogies can be powerful if told well. It just so happens | that they're hard to tell well. | | Source: Cheerios | lotsofpulp wrote: | What does it mean for an analogy to be powerful? I | typically see analogies used to support an argument, which | analogies don't do. Hence you see the conversation break | down into whether or not the analogy is accurate or not. | | Analogies illustrate a concept. They don't establish | reasoning or causation or proof. | leetcrew wrote: | argument by analogy is something like A -> B, C is | similar to A in all ways that matter, thus (A -> B) -> (C | -> D). analogies are powerful when the other person | already agrees that (A -> B) and doesn't notice any | important differences between A and C. if you use an | analogy where the other person doesn't agree that A -> B | in the first place, you'll never get anywhere. if they | are really stubborn, they will come up with an endless | list of reasons why A isn't quite like C, but at least | you have a chance of refuting these. | | analogies are not very good in arguments where the other | person is resisting the conclusion you want to draw. they | can be great when you are trying to teach/explain | something to someone who trusts you though. | lotsofpulp wrote: | > C is similar to A in all ways that matter | | I have never seen this be determine-able in real life | scenarios | | >analogies are not very good in arguments where the other | person is resisting the conclusion you want to draw. they | can be great when you are trying to teach/explain | something to someone who trusts you though. | | This is a great statement to show why analogies are bad | and how they are abused. | leetcrew wrote: | I wouldn't agree that analogies are bad, per se. as a | sibling to my original comment pointed out, an analogy is | essentially an informal isomorphism. this is a perfectly | valid way of proving things in math, and it can often | lead guide you to valid conclusions in mathematically | grounded fields like physics. | | >> C is similar to A in all ways that matter | | > I have never seen this be determine-able in real life | scenarios | | this much I can agree on. when discussing human issues, | analogies should be understood to be solely a rhetorical | device, useful for persuading people, but not so much for | getting to the truth of the matter. | curiousllama wrote: | > Analogies illustrate a concept | | Effectively illustrating the right concept is, in my | opinion, the hardest part of communication. Analogies are | powerful because they're intuitive illustrations. | | > I typically see analogies used to support an argument, | which analogies don't do | | Yes and no. Analogies communicate concepts, and concepts | support arguments. Analogies neither support arguments | nor fail to support arguments; the concepts they | communicate do that. | | They're hard to use because they can be distracting: if | you choose the wrong analogy, you may illustrate an | irrelevant concept, rather than the one you mean to. | That's why people argue: you mean to illustrate [concept | A], but what pops into the receiver's mind is [concept A] | AND [concept B]. So now you're not on the same page about | what was just said. | | Look at the cheerios example: how may related-but-not- | the-same examples have popped up in the comments? It's a | bad analogy: it needs to be much more narrow and | specific. | dev_tty01 wrote: | This distracting off-topic sub-thread about distracting | analogies is wonderfully ironic. | slaymaker1907 wrote: | They can certainly work as a proof, it's just one of the | conditions on it being proof usually fail. Argument by | metaphor says that A and B are isomorphic to one another | and that since they are isomorphic, we can apply proofs | from A to B (maybe with some modification). The problems | come from either establishing the isomorphism or in | mapping properties/predicates from one to the other. | mikepurvis wrote: | I think they can be helpful for achieving that initial | critical mass of understanding around a topic ("a is to b | as x is to y... oh okay, I better understand the | relationship between a and b"), but yeah, if you don't | unwind the analogy afterward, then it can be a false | understanding. | | I found this kind of thing a struggle in engineering math | courses, where you'd often move equations into | transformed spaces (frequency domain, whatever), perform | operations on them, and then un-transform them to pop out | a result. It's like, yes, the transform is obviously an | immensely powerful abstraction, but I didn't really trust | what was going on in there unless I did at least a few of | the exercises from first principles as well, in order to | prove to myself that doing operations in the transformed | space was "safe". | Vinnl wrote: | Agreed. Analogies are like trying to draw attention to | traffic signage by decorating them with scantily-clad people. | joekim wrote: | > What I learned from past experiences is to never use | analogies. They are almost always a source of distraction, | people start to argue about the analogy itself instead of the | topic at hand, which is almost always completely counter | productive. | | As other's have mentioned, perhaps this is only for literal | minded thinkers. In Pre-suasion by Robert Cialdini metaphors | are identified as the most effective persuasion device. | Essentially, take something the audience understands well and | use it explain something else. | | An anecdote Cialdini provides is from a person who had many | years of being the top life insurance salesman in the | country. He used a metaphor of "when you check out, your life | insurance checks in". The metaphor brought up feelings of | abandonment and support in a way that people quickly | understood and bought into. | lotsofpulp wrote: | That's exactly the problem with analogies. It fools people | by falsely parading as a valid argument. | | Edit: The use of a life insurance salesman as an example is | hilariously appropriate given the scam that whole life | insurance is and how many people are fooled into buying it. | mardifoufs wrote: | Im curious, how is life insurance a scam? Yes investing | the money is probably better, but insurance is a hedge | against the risk of not having saved enough because of an | early death. I'm not familiar with the life insurance | industry though, so I'm maybe missing something! | lotsofpulp wrote: | Insurance is for minimizing losses you can't afford. Term | life insurance is good if you have dependents and their | life would be negatively impacted by the loss of your | income. There is very little profit and commission in | term life insurance, so life insurance salesmen will push | whole life. | | Whole life insurance is rarely necessary, and extremely | expensive compared to the alternatives. See links below. | | https://www.whitecoatinvestor.com/what-you-need-to-know- | abou... | | https://www.whitecoatinvestor.com/debunking-the-myths-of- | who... | | https://www.bogleheads.org/forum/viewtopic.php?f=2&t=5715 | 4 | mattnewton wrote: | Also it's used as a part of a strategy to hide money from | taxes in a term policy, where you can later "borrow" | against your premiums to pull your money out later in a | lower tax situation. That seems to be the main purpose of | large life insurance policies I have seen among wealthy | people. | lotsofpulp wrote: | That applies to so few people though. Most people who buy | it are just wasting money. In my experience, immigrants | with few assets who don't know better are targeted by | immigrants of their own race (since they're presumed to | be more trustworthy). | | https://www.whitecoatinvestor.com/appropriate-uses-of- | perman... | chefandy wrote: | Analogies are like regular expressions... | IshKebab wrote: | I agree. Analogies are never perfect, and people always pick | apart the bits of the analogy that aren't actually relevant. | teawrecks wrote: | Hofstadter would like to have a word with you. | | Seriously though, there's good evidence that literally | everything the human brain does is use analogies. The classic | example being if I asked whether something is "in" your field | of view. Without even thinking, you know how to conceptualize | something that only exist in your mind as a physical | container. | porknubbins wrote: | Every journalistic or popular science or economics book I've | read recently seems to go to great lengths to come up with | helpful analogies (sometimes dragging on for pages.) But | there is a fundamental contradiction in that the topic of the | book is supposedly interesting or remarkable because | something about it is novel, otherwise the book wouldn't need | to exist. The analogy can give readers a fake feeling of | following along, but whenever I study the topic in detail I | find the analogy based understanding was incorrect. | chiefalchemist wrote: | Analogies being bad? I think it depends where. Here on HN? | Yeah, despite it's affinity for the straight and narrow | threads go often the rails often enough. Sure, the discourse | is civil. But it's still off on a pointless tangent. | spullara wrote: | When someone offers a coupon, that company pays the store the | difference. I don't think they are asking to do that. | sushid wrote: | I'm guessing you don't have a CPG background. It's a horribly | flawed analogy as retailer can and will demand special SKUs, | kick brands off of aisle all the time, demand premiums for | shelving units, etc. | actuator wrote: | Why is Microsoft not in on this? Apple didn't allow Xbox Game | Pass, while Samsung was proudly showcasing gaming on their phones | on it. | | They seem to be the most hard done by unfair Apple practices. As | far as I understand, they are not allowing the gaming service at | all when it for all intents is nothing different from Netflix in | principle. | | I certainly hope Microsoft joins in on this and not cut a side | deal, it will hurt other devs in the long run. | cwhiz wrote: | Microsoft does not allow anyone else to sell digital Xbox | games. | | This is the crux of all of this. Apple is doing what everyone | else is doing. Google charges 30% and kicked Fortnite off the | play store. Steam charges 15-30%. Microsoft and Sony have a | monopoly on digital distribution of games on their console | platforms, and charge some percent that I can't easily find. | | Hell, if you take this thought to conclusion, Epic has a | monopoly on the Fortnite digital store. | | The idea that Apple is a monopoly is pretty silly. There is | obviously smartphone competition, and Apple is a minority | player. The idea that Apple has a monopoly on iOS and the App | Store is true... but if that is illegal then it should also be | illegal for Epic to have a monopoly on skins in Rocket League. | I find that to be a pretty preposterous proposition. | actuator wrote: | > Apple is doing what everyone else is doing | | Microsoft has the Xbox Game Pass app on Android, Apple is | doing the opposite. | | > but if that is illegal then it should also be illegal for | Epic to have a monopoly on skins in Rocket League. | | I think the analogy doesn't fit. Like a laptop/desktop, | smartphones are general computing platforms. Specific purpose | devices like iPods, Nintendo Switch really don't fit into | this category much less a game. | | Imagine if Microsoft had not allowed Windows to play nice | with iPods, they wouldn't have sold the volumes they were | able to move and Apple wouldn't have been able to built | themselves back up. | | Smartphones/tablets have been the logical successors of | desktops/laptops for a lot of consumers. They have to be open | for others to flourish as well. The last thing I would want | is for few companies to own everything, everyone should get a | chance to compete on equal terms. | cwhiz wrote: | >Microsoft has the Xbox Game Pass app on Android, Apple is | doing the opposite. | | I don't see the relevance? Microsoft does not allow any | other company to distribute digital games for Microsoft | consoles. You, nor anyone else, may create an Xbox store | and sell digital games that will run on Xbox consoles. | | >I think the analogy doesn't fit. Like a laptop/desktop, | smartphones are general computing platforms. Specific | purpose devices like iPods, Nintendo Switch really doesn't | fit into this category much less a game. | | If smartphones are computing platforms, then Apple doesn't | have a monopoly, because then you can choose another | computing platform. Apple products as computing platforms | are an extreme minority. In order for Apple to have a | monopoly you have to redefine the platform to be the App | Store specifically. If you redefine the terms to just be | the App Store, then that same definition would, and should, | apply to any digital store. | | Should Microsoft and Sony be forced to allow the Steam | Store within their respective consoles? Maybe? But perhaps | that is the fate Microsoft is trying to avoid and why | Microsoft aren't going nuclear on Apple. | | >The last thing I would want is for few companies to own | everything, everyone should get a chance to compete on | equal terms. | | Is that not what we have? If you don't like Apple then you | can go buy an Android phone. If you don't like macOS you | can go run Windows or Linux. Who has the monopoly here? | actuator wrote: | > I don't see the relevance? Microsoft does not allow any | other company to distribute digital games for Microsoft | consoles. You, nor anyone else, may create an Xbox store | and sell digital games that will run on Xbox consoles. | | While I would even argue for openness there but you are | comparing a specific use platform to a general computing | platform. | | > Is that not what we have? If you don't like Apple then | you can go buy an Android phone. If you don't like macOS | you can go run Windows or Linux. Who has the monopoly | here? | | I was talking about few companies owning everything in | different verticals. I would want a independent music | platform like Spotify to flourish and not just Apple | Music. I would want an independent movie platform like | Netflix to flourish and not just iTunes. You can see | where I am going with this. | | > If smartphones are computing platforms, then Apple | doesn't have a monopoly, because then you can choose | another computing platform. Apple products as computing | platforms are an extreme minority. | | Apple is not a minority by any stretch. They own half of | the smartphones sold in US and a significant share in the | world. If I am a platform like Spotify I have to be on | it, otherwise I lose a significant userbase. Adding to | this, a service like Hey saw 90% of the revenue come from | iPhones. They were signing up users on the web, just | turns out that 90% of their paying users had iPhones. | | Adding to that, Spotify has to compete with Apple Music | which doesn't pay the 30% tax, gets free placement on the | phone and store and deep integrations with their product. | | As a developer does this seem fair to you? | cwhiz wrote: | >While I would even argue for openness there but you are | comparing a specific use platform to a general computing | platform. | | I don't understand the distinction you are trying to | make. How is iOS fundamentally different from the Xbox | OS? Microsoft owns the OS and the hardware. Microsoft | have several variants of the Xbox hardware for sale, and | have a complete monopoly on digital game distribution | through their OS. | | >Apple is not a minority by any stretch. They own half of | the smartphones sold in US and a significant share in the | world. If I am a platform like Spotify I have to be on | it, otherwise I lose a significant userbase. Adding to | this, a service like Hey saw 90% of the revenue come from | iPhones. They were signing up users on the web, just | turns out that 90% of their paying users had iPhones. | | According to IDC[0], Apple commands 14.4% of the | worldwide market share. In the US, Apple commands a | little under half [1]. Apple is unequivocally a minority | player in the smartphone market. | | >Adding to that, Spotify has to compete with Apple Music | which doesn't pay the 30% tax, gets free placement on the | phone and store and deep integrations with their product. | | Spotify chooses to not deeply integrate with Apple. | WatchOS allowed third party streaming several years ago | and Spotify is one of the few music services out there | that still refuse to support it. That's on Spotify and | Spotify alone. The lack of a fee on the store could be | considered unfair, but is no more fair or unfair than | Google offering a music service, which they do. | | >As a developer does this seem fair to you? | | Not really, but that is beside the point to me. We have a | free market and there are alternatives to Apple. If Apple | has a monopoly then I think we need to fundamentally blow | up this entire market, because by that definition nearly | every tech company out there has a monopoly. I believe | this line of reasoning would forbid Epic from exclusively | selling cars in Rocket League, and I find that absurd. If | I don't like the Apple platform I can go to a competitor | and support them instead. | | [0]: https://www.idc.com/promo/smartphone-market-share/os | [1]: https://www.statista.com/statistics/266572/market- | share-held... | actuator wrote: | > How is iOS fundamentally different from the Xbox OS? | | If I have to explain in brief, because the intended use | for it is to be a multipurpose OS just how Windows/OS X | were. Xbox OS is about games and media streaming, while | iOS/Android in addition to what Xbox OS does are about | image editing, word processing, managing email, browsing | web and much more. They are the spiritual successors to | the laptop/desktop OSs. | | Platforms like these have an immense amount of power as | they interface with plethora of devices and services. | From a waiter taking order on his phone to a project | manager leaving notes on docs on the go. The sheer amount | of use cases for these platforms are huge. They inherit | and expand the ecosystems that PCs had, there is | trillions of dollars of value there for software and | hardware makers. The ecosystem should not get | consolidated in the hands of few companies. | | > According to IDC[0], Apple commands 14.4% of the | worldwide market share. In the US, Apple commands a | little under half [1]. Apple is unequivocally a minority | player in the smartphone market. | | I think we are going around in circles on this. Even 14% | worldwide is significant enough for me to ask for | regulation but the right number to look at is, app | revenue generated. I gave the example of Hey already, it | is not that lopsided for everyone but it is significant. | As a company, you can't afford to leave that aside. | | > WatchOS allowed third party streaming several years ago | | That is just one integration. It gets to be the first and | even sole one on many other occasions. | | > but is no more fair or unfair than Google offering a | music service, which they do. | | Google allows you to bypass this. Apple acting like a | hypocrite even makes use of this. [1] | | > I believe this line of reasoning would forbid Epic from | exclusively selling cars in Rocket League, | | You are again going for weird analogies. I have explained | the rationale in this comment and the comments before. | | > If I don't like the Apple platform I can go to a | competitor and support them instead. | | Except for Macbooks, that's what I did. I am not talking | about my choice as an end user here, I am talking about | my choice as a developer. If 50% of my revenue is from | iOS, I really can't afford to not be there. | | [1] https://news.ycombinator.com/item?id=23564247 | mirthflat83 wrote: | > Even 14% worldwide is significant enough for me to ask | for regulation | | Lmao. | pokot0 wrote: | To view the article, you need to accept the cookie policy. To | read the cookie policy you need to accept the cookie policy. It's | 2020. Ok. | danoloan wrote: | > cookies consent prompt for a static website | | > fairness | | boo hoo keep crying, you are all accomplices | apetrovic wrote: | I think that some of points are valid - especially the direct | contact with the consumers. But the grand prize that Epic wants, | the ability for anyone to put App store on iPhone, I hope that | will never happen. | | I don't care about Epic, but the moment when that is allowed is | the moment when three app stores into existence - Google's, | Microsoft's and Facebook's. Most people can't avoid using | software from these three companies, and right now, on iPhone, | Google, FB and MS can track people only when their app is active. | With always active app stores the ability for tracking and | fingerprinting is much, much bigger, and would negate all recent | privacy stuff from Apple. | WA wrote: | Why should an App Store need to be always active? | temp667 wrote: | Haha - this illustrates WHY the app store is so popular. | | You've got Match.com (owns tinder). Repeat FTC offender (most | scammmers never get the FTC slap on the wrist). | | "Match Group also allegedly makes it too difficult to cancel a | subscription through "confusing and cumbersome cancellation | practices." The FTC claims users must click through two pages of | survey questions and cites a 2015 internal presentation that | notes the cancellation flow as "hard to find, tedious and | confusing." "Members often think they've cancelled when they have | not and end up with unwanted renewals," More recently they were | doing the fake match emails to generate signups. I'm not sure if | that case has settled yet. | | You've got Epic. | | They are pretty famous for targeting kids and getting them to | spend their parents money, auto-saving payment info parents may | enter to allow a single purchase, microtransactions nightmare and | using "v bucks" / bannanas etc to make it less transparent in | terms of what things are actually costing. Refund / complaint | procedures are horrible. "When Stecklare tried to request a | refund from Epic Games, she says, it was like hitting a brick | wall. She sent multiple emails over several days but says she | received only boilerplate responses.".... | | Spotify | | They find no name bands they don't have to pay to do covers of | major musical acts or replace the "best of..." albums with these | trash albums. They've also been sued repeatedly over their | royalty practices. The lawsuit (below) alleges that Spotify has | participated in "an egregious, continuous and ongoing campaign of | deliberate copyright infringement" around the mechanical license | for many of the songs on its platform. | | Having these folks in charge of app subscriptions and setting | standards inside the apple walled garden is going to be a TRAIN | WRECK if they win this case. So much trust is going to be lost by | users who are used to stuff in the apple world not having these | and other scammers playing around in it. | echelon wrote: | Your perspective makes me sad. I'm honestly depressed because | people rush to defend bad behavior of their favorite monopoly. | Like, physically holding back tears. Serious. | | What is wrong with us? | | Our computers and technology have been locked down by anti- | competitive juggernauts. Our legislators have written laws that | cede more of our liberties and privacy. This modern internet | sucks so much and I want to go back to when it was free. | | I want a world where we're free to install whatever we want on | our devices or distribute our hard work to others without | having to implement it 5 different ways. | | I don't want to be taxed by entities worth trillions. Before | they stood up the walls, I could reach all the people I wanted | for free. Now they've turned us into poor serfs. | | The last bastion, the web, is even under attack by the forces | of embrace, extend, extinguish. Mozilla is dying, meanwhile | Google is removing support for adblock, removing the URL, | promoting web bundles with baked in DRM, ads, and tracking. | | These rent-seeking companies took all of the goodwill and | amazing technology we developed in the open and they corrupted | it. They saw the amazing capabilities we built, and realized | exactly how they could adopt it, take control of it, and steer | the public into their arms instead. | | 2020 doesn't suck. Everything since 2010 sucks. And it's | getting worse. | ilikehurdles wrote: | > I want a world where we're free to install whatever we want | on our devices or distribute our hard work to others without | having to implement it 5 different ways. | | I do too, but your appeal to emotion is off-topic. This has | nothing to do with the lawsuit. None of these companies want | that, nor are they working toward that. Epic and Spotify are | pushing their own walled gardens, they just want to do it | with a bigger profit margin. | Apocryphon wrote: | Basecamp and Tile want walled gardens? | ilikehurdles wrote: | Epic and Spotify. | echelon wrote: | The downvotes for your parent and your follow-up retort | don't make sense. | | I'm also backing these companies' argument and I don't | want a walled garden. I want an open and competitive | marketplace. I want to be able to distribute my software | to everyone (like I used to be able to do). | electriclove wrote: | Are you not able to distribute your software to iOS | devices? | Apocryphon wrote: | Sure, but what about the other names on the list? People | are selectively focusing on only the major companies and | neglecting that others have legitimate grievances. | AlphaSite wrote: | This article is about them, it makes sense that would be | the focus. | acituan wrote: | > Epic and Spotify are pushing their own walled gardens, | they just want to do it with a bigger profit margin. | | There is absolutely no problem with that because it cures | the _one and only walled garden_ problem. If they implement | a subpar walled garden, it will be up to the users to | exercise _choice_ on using them, which they currently can | 't. | | This is the core of the _opponent processes_ of markets. It | is irrelevant to demand ideological purity from opponents, | what matters is the resulting dynamics their actions | create, in this case creating a previously non-existing | competition space on iOS app installs. | boarnoah wrote: | Just for reference Epic has already shown us their | playbook on how they plan to bootstrap a separate | marketplace with the Epic Games Store on PC. | | Namely, paying for exclusivity onto their store (or more | accurately paying for the developer to not release onto | Steam - the current incumbent). I'm not sure how you can | argue that they are helping users exercise choice when | this is behavior they already engage in. | 7786655 wrote: | The users are free to choose not to buy those games. If | the developers offered you a deal you don't like, don't | take it. | 411111111111111 wrote: | Once Apple is legally required to allow third party app | stores it will be possible to create open ones as well. | | Like f-droid , for iOS | AlexandrB wrote: | > If they implement a subpar walled garden, it will be up | to the users to exercise choice on using them, which they | currently can't. | | Epic games store is a very subpar walled garden. It's the | only way to access several games that are either in | exclusivity agreements with Epic or were purchased by | Epic outright (RIP Rocket League). Spotify is (IMHO) a | subpar walled garden. They recently purchased exclusivity | for Joe Rogan, if you want to listen to him in the future | you have to use Spotify. I don't see where in this | process I get a choice of anything. These companies are | not fighting for consumer choice, they just want to move | more power over the consumer from one middle man (Apple) | to another (themselves). | bad_user wrote: | I very much agree, but... | | > _They recently purchased exclusivity for Joe Rogan, if | you want to listen to him in the future you have to use | Spotify._ | | Joe Rogan's podcast is anti-science crap. That it moved | to a walled garden, restricting access to it, I find that | as being a gift to the world. | AlexandrB wrote: | Eh. Not a fan myself, but it's a good example of highly | popular content that Spotify is using to restrict | consumer choice and promote their own platform. | kbenson wrote: | > None of these companies want that, nor are they working | toward that. | | Being able to choose to run whatever you want on your own | device is a necessary first step to opening up app stores | to competition. | | They support the ideal because it's the only way to get | what they want. It's a mistake to assume that since they | are doing it for their own benefit that we all can't | benefit as well. | mbesto wrote: | > I'm honestly depressed because people rush to defend bad | behavior of their favorite monopoly. | | In favor of supporting a cartel who will essentially have the | same power? I don't think the OP was defending Apple, just | that the antagonist is likely just as awful. | nemothekid wrote: | > _I 'm honestly depressed because people rush to defend bad | behavior of their favorite monopoly._ | | While techies lived in their utopia, the rest of us without | the ability to compile from source were tricked into | downloading spyware, profiled, and scammed from dubious | "developers". These problems were known, but nothing was done | about them in the name of "developer freedom". | | A company comes along and offers the vast majority of people | a safe computing environment at a premium. Surprise, surprise | most people choose that and instead of having to trust | N-developers to not do everything in their power to get a | quick buck, I only have to trust 1, Apple, to do the | filtering. | | The problem that I'm starting to see is most people here, | being developers, naturally side themselves against Apple. | The alternate perspective I have is that most _developers_ | are actually user hostile and Apple is the only one that has | repeatedly shown to value my dollars over abusing my data or | privacy. So, no, I 'm not "rooting" for Epic after the games | industry and repeatedly shown they will abuse children with | gambling mechanics. Why should fight for Match Group's rights | at the detriment to my own? | belltaco wrote: | What does blocking XCloud and Stadia have to do with | security and privacy? Many of the policies are about money | while destroying developer freedom. | starbugs wrote: | Is a happy delusion preferable to a miserable reality? | | The App Store has become a virtual Truman Show. As long as | you don't look beyond its simulated reality, it's a happy | place. | | Developers have the perspective and ability to look behind | the curtains. And what they find there is a truly miserable | reality of unfair practices, deceptions, and even | censorship. | | The philosophical answer to the question above has long | been given. In the end, a miserable reality is always | preferable to a happy delusion. And it's only a matter of | time until "ordinary" users will discover that harsh truth | themselves. | | Being a bit more unprotected is a small price in exchange | to not losing your freedom. | nemothekid wrote: | > _Is a happy delusion preferable to a miserable | reality?_ | | Your miserable reality is one where: | | * Nation-states have full access to location data to many | Americans | | * Ad companies abusing user data to push questionable | products | | * Moneyed interests spreading disinformation through | hypertargetting. | | This isn't hyperbole. Snowden already showed the length | the USG was willing to go (1). Facebook is currently | under fire for (2) and (3). | | So yes, I'd gladly trade away my freedom in my pocket toy | to ensure I retain my freedoms in my everyday life. If | it's unfair that Epic has to charge a 30% markup on | "v-bucks" so be it. The Developer complaints, deceptions | and censorship have been so laughably elementary compared | to the level abuse that Apple's wall garden prevents. It, | again, shows the level blindness that utopians who can | build from source have ignored. | | If I cared about device freedom, there are plenty of | phones on the market that provide that. However I have | explicitly bought into Apple's platform in order to | prevent developers from doing whatever they wish on my | device. | starbugs wrote: | Your logical fallacy is to believe that you will retain | your everyday life freedoms that way. The lines between | digital and real life are already blurring. You will lose | freedom in both this way. | | I hope for you that we utopians won't have to rescue you | one day with our ability to build from source. If enough | of your kind would exist, we might all be working for the | FANGS and nobody will be there for you anymore. | bonestamp2 wrote: | > I want a world where we're free to install whatever we want | on our devices | | We all have different opinions, so we're never going to get | everything in this world to adhere to the same ideals. If you | don't like Apple's approach as a consumer, use Android. Some | of us like that Apple locks things down very tightly and want | it to remain. It's not a perfect solution, but neither is | Google's approach, so it's nice that there are two very | different options. | | > or distribute our hard work to others without having to | implement it 5 different ways. | | Even if Apple allows sideloading, this problem will still | exist. | callamdelaney wrote: | The fact that this person opinion on the app store makes you | cry may say more about you than them.. | notyourday wrote: | > Your perspective makes me sad. I'm honestly depressed | because people rush to defend bad behavior of their favorite | monopoly. Like, physically holding back tears. Serious. | | As long as there's no law where if a company refuses to | cancel a "recurring billing" with the same number of clicks | that was done to create a recurring billing a customer can | immediately collect N times the amount of subscription value | from the company the likes of Epic, Match and Spotify can go | and eff themselves. Customers like app store payments because | the alternatives demonstrated to be swindling scum. | croissants wrote: | Genuine question, can you expand on what you mean by this: | | > Before they stood up the walls, I could reach all the | people I wanted for free. | | What are you referring to? Blogging, social networks, forums, | etc.? | echelon wrote: | The web and web downloads were 100% of the distribution | channel. | | Now you can't distribute binaries without oversight and | taxation. | | Also, web browsers on mobile are much less capable than on | desktop. | croissants wrote: | Thanks for the response. When you say | | > Now you can't distribute binaries without oversight and | taxation. | | do you mean selling software? | | On a slightly different note, I'm curious about how much | of the change in your experience of the internet comes | down to a change in its user base. I'm not sure when this | happened, but I think the vast majority of internet users | now consists of people who don't care about these issues | at all, for better or for worse. | alextheparrot wrote: | This is the same as game consoles, so it has been the | case for a long time. Consumers seem completely fine with | relaxing that constraint if everything else "Just works". | egypturnash wrote: | Once you are no longer twelve, life's too fucking short | to spend forever configuring your new graphics card | unless you have explicitly decided that being A Gamer is | your hobby. | temp667 wrote: | The "bad behavior"? Are you joking. You realize people pay | apple EXTRA because they value their product? Their product | holds its value far LONGER on the secondary market because it | is maintained so well? | | You can get unlocked android phones and install whatever you | want. But the reality for our parents / grandparents etc is | that the folks who want to have root on their device want to | scam them, auto bill them with non-cancelable billing etc etc | etc, market to them by tracking everything, turn all their | data over to the govt. | | We have basically one company who is trying to do a consumer | / privacy first play. They went toe to toe with the DOJ to | avoid unlocking the phone of a known shooter. | | As more and more of our life lands on these devices, I think | this is the smart play. Go use another phone if you don't | like it. | dang wrote: | Would you please not post in the flamewar style to HN? Your | comments in this thread are standing out as particularly | flamebaity. We're trying to avoid that here. | | https://news.ycombinator.com/newsguidelines.html | echelon wrote: | > Go use another phone if you don't like it. | | Half of my audience is on your favorite device. I didn't | have to pay for them before Apple sunk their claws in. | | Even if there wasn't a tax, the lack of freedom is what | really gets me. Apple built itself atop open source. They | leveraged it to gain control over 40% of the CPUs used by | consumers. Now we can't run code for these people. | | I applaud their privacy stance. But freedom to run software | is a separate issue. | lotsofpulp wrote: | My experience with freedom to run software resulted in me | spending an inordinate amount of time dealing with | malware. | | If anyone wants to come up with a freedom to run software | alternative that doesn't result in me dealing with | malware, I'm open to it. | | Until then, I have to pay Apple, because I don't have | time to deal with the alternatives currently available. | | Edit: | | >Half of my audience is on your favorite device. I didn't | have to pay for them before Apple sunk their claws in. | | I might be part of that audience, but when I was | purchasing tablets for my business, I chose Apple, | because I didn't want to deal with malware or google | support. I knew I could rely on Apple to not have malware | and to provide in person support in reasonable time. I'm | also willing to pay 30% extra for a subscription via the | App Store since I know it's dead easy to cancel it. | | I am aware of Apple's injustices with their arbitrary | rules and enforcement and how they are able to screw over | developers. But I need to move on with life, and I need | something that just works. | manigandham wrote: | Having an alternative to the App Store doesn't mean you | have to stop using the App Store, or suffer any reduction | in quality in the apps available on the App Store. | Nothing changes for you in exchange for more freedom for | others. | lotsofpulp wrote: | I assume a device's security is improved by being | hampering the ability to install software. Can I rely on | an Android device to not be tampered with or have malware | just as much as I can an iOS device? | | I don't mean secure as in the NSA can't break into it. I | mean secure as in normal people can't mess it up clicking | bullshit links in WhatsApp messages. | dec0dedab0de wrote: | I'm guessing you don't use Android at all, but it is very | difficult to accidentally install something outside of | the play store. I would even say it is tricky to | purposely install something outside of the play store. | lotsofpulp wrote: | I did from 2010 to 2015 and while I didn't have a | problem, my dad was able to get malware on his. He | actually was iOS from 2010 to 2014 then android 2015 to | 2018, and then he kept messing his device up so I told | him I'm not helping him unless he goes to iOS. | | All I know is I needed a 100% guarantee the device won't | be tampered with by random people for my business and | that other than turning it off and on, there was no tech | support needed. To me, this meant going with Apple. | Apocryphon wrote: | Do you know the specific method he got malware on his | device? Because people assume that Android malware are | from secondary illicit app stores, and not just malware | that was not caught on Google's inferior official Play | Store, or from exploits at the OS level. | lotsofpulp wrote: | No, I didn't bother researching that. My dad very well | might have gone in the options settings and disabled some | stuff if the WhatsApp message instructions told him to to | get something he wanted. He has, for some unknown reason, | the desire to trust all the things he shouldn't, and for | him I need a device that simply can't be touched. | | Especially since nowadays your financial accounts and | everything is secured via SMS 2FA. | Apocryphon wrote: | Fair enough, but again the whole anti-alternate app | stores narrative hinges on the supposition that these app | stores will be a significant source of malware. I'm | wondering if there are any Android security studies that | proves or disproves that point. | everfree wrote: | Android has an "allow software from unknown sources" | option buried in the settings menu. As long as you don't | specifically go looking for that option and THEN approve | the source of the .apk file and THEN click install on the | system dialog, you can't accidentally install non-play- | store software. | spideymans wrote: | Yeah until Facebook moves all their apps to their own App | Store so they don't have to deal with all of Apple's | pesky privacy rules. | manigandham wrote: | What privacy rules would those be? Why would iOS privacy | settings be affected by the install method? What would be | different from the Facebook SDK that's already installed | in millions of apps on the App Store today? | spideymans wrote: | Abusing private APIs would be a major issues. Binaries | uploaded to the App Store are inspected to ensure that | they aren't abusing any private APIs. Facebook | controlling their own store would allow them to | circumvent this check. In the past, private APIs have | been used to track users, amongst other malicious | behaviour. | manigandham wrote: | What kind of inspection? The App Store review is not that | in-depth and has frequently let through many apps that | were leaking private details. | | And again, how does this affect iOS system level privacy | settings and protections? App permissions and warnings | don't change. | Apocryphon wrote: | They'd suffer massive public blowback for that, atop all | of their PR woes that's been mounting each year since the | 2016 U.S. elections. | lern_too_spel wrote: | I use Android, and the Google and Amazon Android devices | combined have had less malware infections than iOS | despite having vastly more users. I get to run my own | apps on my device without telling anybody, so there is | also more privacy. You've been hoodwinked into supporting | a restrictive platform that benefits only Apple. | OCASM wrote: | Is the macOS ecosystem filled with malware? | lotsofpulp wrote: | I don't know what you mean by filled, but I know malware | exists for macOS. I am not aware of malware for iOS. | bad_user wrote: | > _But freedom to run software is a separate issue._ | | It isn't, because it's tied to security. | | I don't understand why a company, like Apple, shouldn't | be allowed to create locked-down devices. | | This practice isn't new either. Locked down game consoles | have existed since the dawn of computing. What makes this | situation special? Don't like it, then don't buy it. | | Speaking of the situation at hand, Epic did in fact | distribute Fortnite outside of Google Play. Until they | eventually caved, because distribution via Google Play is | more lucrative. | | This isn't about your freedom, they couldn't care less. | This is about them making Apple succumb to their demands, | while still using the App Store as a distribution | channel. | | And yes, it matters what "champions" are fighting for | your "freedoms". When the likes of Epic are your | champion, maybe you're on the wrong side of it. | belltaco wrote: | Can you explain what blocking services like XCloud and | Stadia has to do with security or privacy? Many of the | policies are about a pure money grab. | spideymans wrote: | > Half of my audience is on your favorite device. I | didn't have to pay for them before Apple sunk their claws | in. | | A big part of the reason why I bought an iPhone is the | App Store. That's because the App Store imposes rules on | software developers, such as Facebook, which have | consistently proven that they don't particularly care | about privacy, security or other user-centric concerns. | If I felt like I could trust these developers, maybe I | wouldn't be on an iPhone. But they haven't earned my | trust. | manigandham wrote: | > _" Go use another phone if you don't like it."_ | | We, as consumers, should demand better behavior from | trillion dollar corporations before they run our lives | completely. | plandis wrote: | Apple doesn't even have 50% of the smartphone market. | | It sounds like you're an App developer so perhaps it would be | more honest to just explicitly state that you want to make | more money rather than claim your on the verge of tears? | bzb5 wrote: | > Like, physically holding back tears. Serious. | | Time to step away from the computer, miss. | | Regarding the rest of your comment: sorry to say this but the | internet is freer now than 10 years ago. More people are | online talking and collaborating with each other in new and | more interesting ways. There's more and better access to | culture more than there's ever been. | exBarrelSpoiler wrote: | You just contradicted yourself | | https://news.ycombinator.com/item?id=24569102 | bzb5 wrote: | I said freer, not completely free. | | And by free I mean the amount of people who currently use | for example WhatsApp, which allows us to freely | communicate with others. Even my mother is using it! Ten | years ago she hadn't touched any kind of tech. | plandis wrote: | Apple doesn't even have 50% of the smartphone market. | | It sounds like you're an App developer so perhaps it would be | more honest to just explicitly state that you want to make | more money rather than claim youre on the verge of tears? | echelon wrote: | > Apple doesn't even have 50% of the smartphone market. | | It looks like they command between 33% and 46% of sales in | the US per quarter. [1] | | That's a lot of people. Many of them use their iPhone as | their only computer. | | > It sounds like you're an App developer so perhaps it | would be more honest to just explicitly state that you want | to make more money | | I want freedom back. | | I have projects that make zero money that I want to run. I | also don't want to have to have an Apple SDK license or | write it in their chosen technology or be required to | follow their stringent UI guidelines because my audience is | niche and doesn't care about that. My time on this earth is | too limited to jump through more hoops. | | I also don't want to have my app deleted because I'm | protesting them. | | Dealing with Apple is like living under an authoritarian | regime. We don't have any choice but to deal with them | because of the power they wield. | | [1] https://www.statista.com/statistics/620805/smartphone- | sales-... | plandis wrote: | > Dealing with Apple is like living under an | authoritarian regime. We don't have any choice but to | deal with them because of the power they wield. | | I'm not sure I'm following. You are being forced to | develop for Apple devices against your will? | Apocryphon wrote: | Given that the majority of paying customers are on iOS, | it's certainly a strong incentive for app developers to | target that platform. | katbyte wrote: | The problem is when you let companies run free they do bad | things. There are bad actors out there and apples wall garden | keeps them at bay and in check. I LIKE not having to worry | about what I install from the App Store. Adding random apks | or even downloading anything from the play store can | legitimately be unsafe. | | At that I don't trust companies with credit cards and | subscriptions - I trust apple. I get an email for every | renewal, but every charge, and cancelling is easy. Other | stores and companies do not do that because letting you know | means less money for then. | dylan-m wrote: | > Adding random apks or even downloading anything from the | play store can legitimately be unsafe. | | It has been unsafe, but Android was designed with this in | mind and is continually improving its security model. For | instance, Android 11 added a regular check-in for | permissions you have granted to apps and tightened a bunch | of other loose ends like background location access. | | (In general, barring unpatched security vulnerabilities, | it's about as unsafe as blindly clicking things in your web | browser, or believing the weird robot that calls you every | day really should know your bank account number. You can | try to help this using technology, but it is not a | technology problem). | | Apple does the same kind of work all the time, tightening | sandboxes and patching vulnerabilities, but they always | have the crutch of app reviews to fall back on. But it is | completely wrong to believe that crutch is the thing | between iOS as a reliable platform and iOS as a malware- | ridden hellscape. That's what Apple wants you to think, but | their developers are not actually that stupid. | | For evidence on how you can build a solid, reasonably | secure platform without this kind of crutch, you might | consider Linux on servers, desktop MacOS, modern desktop | Linux (particularly stuff like Fedora Silverblue), even | modern Windows. This is not a solved problem by any means, | but it's solved enough that giving up, closing the gate and | throwing away the key is completely counter-productive. | mola wrote: | What is wrong is that somehow we believe that if you set up a | system where the end goal is growth _by any means necessary | unless explicitly disallowed by law_ is the moral thing to do | it 'll turn out any different. | fhood wrote: | 1. I could be wrong, but I do not consider Apple to have a | "monopoly" here due to the quality and availability of | Android devices. | | > I want a world where we're free to install whatever we want | on our devices or distribute our hard work to others without | having to implement it 5 different ways. | | That's lovely and all, but that has never existed? I don't | understand how you would even accomplish this. | | > I don't want to be taxed by entities worth trillions. | Before they stood up the walls, I could reach all the people | I wanted for free. Now they've turned us into poor serfs. | | What does this even mean?! You could never reach "all the | people" for free? | | > he last bastion, the web, is even under attack... | | Fair | | > These rent-seeking companies took all of the goodwill and | amazing technology we developed in the open | | Who is "we"? Are we including the department of defense in | "we"? Bell labs? | | If you have a point, make your point. Tell me what | specifically you take issue with in the original comment. | user5994461 wrote: | For reference, all of these practices are abusive and will void | the subscription contract in civil law (Europe). Ask for a | refund and perform a charge back if they don't refund. | | I wrote a detailed article about it, what every developer | should know about software subscriptions and civil law: | https://thehftguy.com/2020/09/08/what-every-developer-should... | joshstrange wrote: | > For reference, all of these practices are abusive and will | void the subscription contract in civil law (Europe). Ask for | a refund and perform a charge back if they don't refund. | | Do you think that really matters to or is realistic for the | average non-technical user? Heck even as technical user I | don't want to deal with that crap, I want 1 click unsubscribe | which I get through App Store subscriptions. | user5994461 wrote: | I think it matters that the law is on the side of the | consumer, least the big company would sue the customer for | charge back and try to take over their home as damages. | temp667 wrote: | Good lord, when you say someone has to go through a civil law | litigation (in the US this is a nightmare) to just do a basic | unsubscribe - you AGAIN demonstrate why the app store is | popular. | | Epic doesn't allow a civil law process, they force | arbitration anyways. So the deck is stacked against you | user5994461 wrote: | I'm speaking toward Europeans of course, the US does not | operate under civil law. | | Epic doesn't get to set the law, the country where the | consumer resides does. France for example operates under | civil law and arbitration clauses are void (in consumer | contracts not in B2B). | | Users should ask for refund and charge back if they can't | get a refund, preferably keeping a paper trail of the | requests. The legal details are only relevant if one goes | to litigation (this sadly happens regularly for example | with children bankrupting their parents with in-game | purchases). | izacus wrote: | Interesting how there's so many posts here attacking the | companies behind the action (ad hominem style) by specifying | actions that have nothing to do with the abuses Apple and | AppStore do. | | Is this targeted? | untog wrote: | If you're asking "is it possible for multiple people to be so | annoyed by the business practises of tech giants that they | complain about it online even when not directly related to | the topic at hand"... yeah, yeah it is. No need to look for a | conspiracy here. | temp667 wrote: | I spent months dealing with myheritages uncancelable auto- | renewal. Others make you cancel 30 days in advance, but not | more than 90 days in advance, with a phone call that runs | you through dumb menus | | At some point you have a life, kids, wife, etc and playing | these games is not worth it. Apple markets to those of us | who even though tech savvey don't want to play the game | some of these big scammer / microtransaction folks want to | play. | kevincox wrote: | It seems that the post is highlighting how the subscription | and refund options of these companies provide a far worse | experience than the Apple App Store which is a legitimate | concern for why providing a work around can lead to worse | user experiences if these companies provide their app via a | different chancel that doesn't enforce certain UX | requirements. | | For that reason the comment does seem helpful and relevant. | temp667 wrote: | Is it the job of the DOJ to help scammers make money? Or can | anti-trust be about some type of consumer protection? | | Apple has carved out a small but lucrative area which is | basically pretty consumer attentive. I think google assistant | is way better, but I just like having a hassle free | experience with apple too much to switch for what might be a | better spec'ed product. I get my phone for 3 years, get | applecare+ on it, and away I go. I've actually used AppleCare | once, I was in and out in something like 15 minutes with a | new phone. I've had apple remind me to cancel app | subscriptions when I delete an app if I won't be re- | installing! You get a notice before renewals on | subscriptions, the terms are always clear and in dollars, | consistent interface to cancel and get terms (ie, no FREE 1 | month (and then fine print - $50/month after)). | | The irony is that these are the sleezeballs - the EXACT folks | that make doing subscriptions online so annoying and | illustrate what apple is trying to create with their platform | - TRUST. | | They make games for Xbox - I'm sure microsoft wants a cut. | Playstation I'm sure does the same. | | This has everything to do with the apple eco-system from the | consumer standpoint. I realize the issue here is that folks | like tinder can't run whatever scam they want on the apple | platform. Why is this a crime again? | | Don't like it? There are tons of other phones out there, | apple doesn't have close to a monopoly in smartphone sales. | [deleted] | ilikehurdles wrote: | > Please don't post insinuations about astroturfing, | shilling, brigading, foreign agents and the like. It degrades | discussion and is usually mistaken. If you're worried about | abuse, email hn@ycombinator.com and we'll look at the data. | | https://news.ycombinator.com/newsguidelines.html | | I think Epic Games, at least, is an all-around horrific | company, and in this case has intentionally exploited the App | Store to start a specious lawsuit. | kemiller wrote: | No... many people actually appreciate the walled garden as | consumers. | eertami wrote: | Sure, but it's of course surprising such people would be | present on HN. | DevKoala wrote: | Why? As a developer it sounds like a nightmare, but as a | costumer, I like it. It makes for a great experience. | orangecat wrote: | I just find it shortsighted; you're getting immediate | convenience at the expense of longer term innovation and | freedom. As I keep saying, if Microsoft had the power in | 1990 that people want Apple to have today, the web | wouldn't exist because Mosaic and Netscape would have | been banned. | DevKoala wrote: | I'd prefer it if Microsoft, Google, Samsung, and other | device makers released products that were on par with | Apple's. We are in this situation because Apple release | better products than the competition. As a costumer, I | want better products. | stefano wrote: | Because it's as far as you can go from being a "Hacker". | AlexandrB wrote: | As a signifier of technological anti-establishment | thinking I think that label is pretty meaningless at this | point. | | Most of the "Hackers" of my generation grew up to either | vacuum up user data without their consent, micro-target | advertising (including political propaganda), or fund | those that do the above two things. | DevKoala wrote: | But I am a customer too. For example, a couple months ago | an, ad got my mom to install an app without her consent. | She said she could not escape the page until she clicked | okay, and she wasn't aware the app had installed at all. | I noticed because I started receiving charges for a | subscription to the app services. A simple chat with | Apple support granted me a reimbursement. As a customer, | Apple treats me well. I understand where tons of | developers are coming from, but as a customer I haven't | had a better experience. | ilikehurdles wrote: | People here are consumers too. To give my anecdata: | | I used to subscribe to the NYT and made the mistake of | not subscribing using Apple's subscriptions mechanism. | When I wanted to cancel for a while, I had to go through | a whole spiel with their sales rep to get them to honor | my cancellation. With other subscription services on | Apple (like many the TV streaming subscriptions) | cancelling is a couple of standard clicks and you're | done. No questions asked. I've cancelled and re- | subscribed to thing like HBO multiple times because of | it, but I will never be resubscribing to the NYT again. | | I don't want 90 different ways to cancel 90 different | subscriptions from 90 different stores for 90 different | apps on my phone, so yeah I do appreciate having one | place to do it, and I wish it were harder for developers | to skirt the App Store infrastructure to push their own | consumer-hostile options. | jpambrun wrote: | Allowing other stores doesn't mean you _have_ to use them. | You could still have your curated experience on the Apple | store. Why do you want to impose your views on others? | abc-xyz wrote: | Why are you, tech-savvy users, forcing Apple to allow | third-party app stores/installations, which would no | doubt lead to malware like we see on Windows, Macs, and | Android? | | I and my software friends/colleagues might be capable of | avoiding this malware (assuming you don't consider Zoom | and such to be malware), but my family and everyone else | I know are not. I suspect 70+% of the user base could | easily be tricked into installing malware that would spam | them with sex notifications, hijack their search engine, | etc. | ghostwriter wrote: | Who is imposing views in this situation? You _don 't have | to_ use Apple devices as your platform either. Most | likely you use it because you benefit from it. Especially | these companies that get huge profits from it. The | platform was provided to them under certain conditions | that they are free to reject at any moment and to walk | away if they find that they will benefit more from that | decision. | granzymes wrote: | How much do you want to bet that Epic and Spotify would | pull their apps from the App Store or limit the features | of their apps on the App Store in order to force people | to their preferred platform? | | This isn't even hypothetical. Spotify already refuses to | add features to the Apple Watch. | izacus wrote: | So "then you don't have to use them" right? To turn the | Apple argument against your point? You can use a nicely | curated app that's safe for you. | DevKoala wrote: | No, the argument of the poster you are replying to is | that these companies are competing and rooting for one or | another doesn't benefit anybody, developers or costumers. | pb7 wrote: | Yes, it _does_ mean that you have to use them (if you | already do). If you 're a user of Spotify or Tinder and | they pull out of the App Store, you now have to follow | whatever arbitrary consumer-hostile decisions that will | make them the most money since there's no one to tell | them otherwise. I like that they have to follow the | strict rules in the App Store because I know they want | that sweet sweet App Store money and won't pull out | unless there's a less strict option. It's like giving | auto manufacturers a choice to either sell via | dealerships that follow EPA laws or those that don't. | Gee, I wonder which one they will go with given the | choice? | jpambrun wrote: | Forcing you to use 3rd party store for few apps is | somehow worst than forcing everyone to use the Apple | store for all apps? | | This discussion is moot. Apple only has to lower it's cut | to cost + a reasonable markup instead of abusing it's | position to charge 30%. Then everybody can be happy. | pb7 wrote: | It's not going to be a few apps and they might not even | be a few stores. It's going to be a bunch of stores with | varying rules and conditions and bars for quality and | selection of apps. I'm not interested in that because I | don't trust other companies to do the right thing. If | you're interested in that, you can use Android. No one is | forcing you to use iOS. | | Also, there is no reason to believe any percentage is too | high or too low. 30% is what Apple has charged since day | 1 when it had no position whatsoever. You will need to | explain exactly at which point in time 30% became | problematic. | jpambrun wrote: | I think it's getting obvious that the situation is | untenable. If it's not the US courts, some other court | will likely enact changes. | | In the end it doesn't matter how Apple and Google got to | this duopoly position of power, if it was fair or of they | had to work hard. The fact that matters is where they are | now. | DevKoala wrote: | Yes, I don't want to create one more logging that gives | up my IP address tied to my payment information. | katbyte wrote: | Because my parents or none tech friends would use them | and then come to me when their phones fucked | sosborn wrote: | You don't have to use Apple. You could still have your | non-curated experience with Android. Why do you want to | impose your view on others? | jpambrun wrote: | That's dishonest. The situation is identical on Android. | Yes. You can "technically" sideload apps, but there is so | many hoops to go through that you really can't distribute | your application this way. | sidibe wrote: | > there is so many hoops to go through that you really | can't distribute your application this way | | One hoop. Turn on one setting, from there it's just | clicking to download an apk and approving the dialog box. | | The real reason it's hard to distribute your application | outside of Play store is discovery. | jpambrun wrote: | There is friction with updates as well. But we don't have | to argue since even a giant such as Epic didn't manage to | do it with the fortnight franchise.. | systemvoltage wrote: | Showing how App Store is consumer centric - I think that's | important to put in the context where Apple has to keep a | tight grip or else these savage businesses would devour the | customer's privacy in instant and exploit their psyche with | tricks to milk as much money as they can. | | I am glad Apple is gatekeeping. | manigandham wrote: | Native apps have always been major privacy leaks with | little oversight while Apple has spent most of the effort | on Safari. The app store doesn't change that fact. | m000 wrote: | This is like claiming that you're glad when a TSA agent | gropes you, because that keeps the savage terrorists out. | | In both cases, it is a security theatre which is abused for | reasons not related to security. | plandis wrote: | You don't think it's valid to critique the bad actions that | the App Store generally protects (non tech savvy) consumers | from? | fhood wrote: | Not trying to take a side here, but Epic especially is not | the company I want leading the charge here. I am vehemently | opposed to their (and Tencent's) primary business model. | | Edit: It isn't like there aren't policies that Apple has in | place that should be pushed back against. But, Epic seems to | have zero qualms about targeting _children_ misleading and | manipulative in game transactions, and I think that Epic | having their way is far more nightmarish than Apple 's | equivalent, based on my current understanding of the two | companies business models. | kickopotomus wrote: | If you don't like Epic, then aren't they exactly who you | want to take part in what will likely be a long and | economically painful legal battle? | | I'm not a fan either but indie developers don't have the | resources necessary to take Apple to court and win. | return1 wrote: | That s pure whataboutsm. Nothing stops apple from vetting apps | without charging an extortionate 30% tax. They have plenty of | money to do that. Or do you imply that apple's tax deters | scammers? Then , how are these companies accepted in the app | store? | ghostwriter wrote: | I was told in other threads that taxes, especially if they | are progressive, are a good thing and that they help the | society and the government to function, and that we pay them | because we receive services in exchange, and that it doesn't | matter how satisfied we are with those services. If you call | Apple charges taxes, be consistent and respect them as any | other tax in your life. Or denounce all of them. Or stop | calling them taxes. | return1 wrote: | Taxation is theft. | | That said, i dont see how paying the apple tax for the apps | i buy is benefiting me at all, since i'm in Europe. | ghostwriter wrote: | > That said, i dont see how paying the apple tax for the | apps i buy is benefiting me at all, since i'm in Europe. | | Do you see how VAT benefits you when you pay it when | buying almost any product/service (including the ones | from Apple) in your country? | | I agree with your taxation stance though, because taxes | are not voluntary. AppStore is, I can either pay for it | and use it, or jailbreak it and use it, or walk away to | open platforms and enjoy their freedom. And if there | isn't one, I am free to organise with others and to build | my own. | | Besides, Apple doesn't want you to pay for it, it wants | to get a fee from the developers who use the platform to | profit from it. It's either developers who consciously | put this burden of their fees on your shoulders, or | there's a ridiculous law in place that doesn't allow the | developers to put different price tags on different | platforms, which results in higher prices for end users. | koheripbal wrote: | You'd be hard pressed to find a company that is popular and | doesnt have accusations, haters, and lawsuits for something or | other. | | It's part of running a complex large business. | ksk wrote: | Anything you disagree with here? https://appfairness.org/our- | vision/ | disposekinetics wrote: | #6, I love how little Apple allows companies to contact me. | plandis wrote: | > No developer should be required to use an app store | exclusively, or to use ancillary services of the app store | owner, including payment systems, or to accept other | supplementary obligations in order to have access to the | app store. | | Apple doesn't have a monopoly here they don't even have 50% | marketshare. Nobody forces developers to develop apps for | Apple devices, that's a choice that was made. Why should | Apples rights over its own IP get trumped by others? | | I find it hard to see as a win for consumers based on the | scummy practices of the companies in this advocacy group. | Comparatively consumers are much better with Apples | requirements from my perspective. | | So given that there is potential for significant harm AND | developers have a choice of platforms to develop for why | should Apples rights be taken away? | | > No developer should be blocked from the platform or | discriminated against based on a developer's business | model, how it delivers content and services, or whether it | competes in any way with the app store owner. | | So if I sell an app that does something like only sells to | white people Apple shouldn't be allowed to step in even | though the negative press is likely to harm their brand | image? | | > Every developer should have timely access to the same | interoperability interfaces and technical information as | the app store owner makes available to its own developers. | | Apple should be forced to work on behalf of other companies | with no benefit for them? | | > Every developer should always have access to app stores | as long as its app meets fair, objective and | nondiscriminatory standards for security, privacy, quality, | content, and digital safety. | | Is this not true today? If it's not Apple setting those | standards it's surely some other biased entity right? How | is one better than the other? | | > A developer's data should not be used to compete with the | developer. | | This seems fair. | | > Every developer should always have the right to | communicate directly with its users through its app for | legitimate business purposes. | | Why does communicate mean in this instance? I can see how | the definition of communicate could be exploited to allow | apps to override permission defaults set by Apple. For | example perhaps you get an add and the app owner things | it's valid to start the microphone so the communication | channel can be opened? Perhaps I want to communicate based | on location? Should I be allowed to access GPS information | without permissions? | | > No app store owner or its platform should engage in self- | preferencing its own apps or services, or interfere with | users' choice of preferences or defaults. | | Why? It's their platform. Developers are free to develop | their own phone / OS, right? | | > No developer should be required to pay unfair, | unreasonable or discriminatory fees or revenue shares, nor | be required to sell within its app anything it doesn't wish | to sell, as a condition to gain access to the app store. | | Apple would surely say developers do not pay an unfair or | unreasonable amount. Who sets this standard? | | > No app store owner should prohibit third parties from | offering competing app stores on the app store owner's | platform, or discourage developers or consumers from using | them. | | Why? If your App Store bricks an iPhone, Apple shouldn't be | able to prevent that from being installed on their devices? | | > All app stores will be transparent about their rules and | policies and opportunities for promotion and marketing, | apply these consistently and objectively, provide notice of | changes, and make available a quick, simple and fair | process to resolve disputes. | | Transparent is subjective. I don't see how this won't | result in the same types of TOS that people without legal | degrees are not equipped to parse/understand. | ksk wrote: | >I find it hard to see as a win for consumers based on | the scummy practices of the companies in this advocacy | group. Comparatively consumers are much better with | Apples requirements from my perspective. | | Its a clear win for users and developers because of | competition in stores. Different stores will have | different overheads and operating costs and can offer | different discounts to both users and developers. Apple's | brutal monopoly prevents that. | | >So given that there is potential for significant harm | AND developers have a choice of platforms to develop for | why should Apples rights be taken away? | | There is harm being doing today by Apple to users and | developers. We need to undo that. | | >So if I sell an app that does something like only sells | to white people Apple shouldn't be allowed to step in | even though the negative press is likely to harm their | brand image? | | That went straight over my head, sorry. I didn't | understand what your point was.. | | >Apple should be forced to work on behalf of other | companies with no benefit for them? | | Apple keeps their own APIs secret, or rather, | artificially bans Apps from using them. This is merely | leveling the playing field to allow other app stores to | operate. | | >Is this not true today? If it's not Apple setting those | standards it's surely some other biased entity right? How | is one better than the other? | | Multiple app-stores will ensure competition. | | >Why? It's their platform. Developers are free to develop | their own phone / OS, right? | | I don't want Windows to ban Chrome or Firefox or | arbitrarily block people from accessing websites either. | "Its their platform" so they get to abuse their position | of power is not a winning argument for me anyway. Clearly | our views differ on this. | | >Apple would surely say developers do not pay an unfair | or unreasonable amount. Who sets this standard? | | We set a fair income tax through the political process | (however flawed) that allows stakeholders to participate. | No system is perfect and we can only strive to improve | the existing one. Right now, its Apple's dictatorial | approach that is setting the rules. I'm glad there is a | pushback. | | >Why? If your App Store bricks an iPhone, Apple shouldn't | be able to prevent that from being installed on their | devices? | | That is ludicrous. A madman could use a knife to kill you | so lets ban knifes?! If we have to be mature and rational | about it, we need to evaluate things in a much more | nuanced fashion. | | >Transparent is subjective. I don't see how this won't | result in the same types of TOS that people without legal | degrees are not equipped to parse/understand. | | Everything is subjective here. Apple's robbing of 30% of | sales needs to end. | jariel wrote: | This is completely shameful gaslighting. | | All of Epics and Spotify's supposed 'shenanigans' are 100% | endorsed by Apple, so your argument is not even an argument. | | Did Apple's 'moral App store' stop any of your claimed | activity? | | No? | | So what's your point? | | I just can't believe individual citizens would be arbitrary | corporate shills for a monopoly. | | A lot more vendors need to get together to lobby against anti- | competitive practices. | jayd16 wrote: | If the app store is so great just open up the platform. People | will choose to use Apple's great store. | devwastaken wrote: | Monopalies become large enough that their existence threatens | capitalism itself by controlling the free market through Ill | means. Markets are comprised of people, business, and money. | when a market is large enough People have a right to conduct | their business unduly infringed by it's creator or controller. | Anything else is a fascist market that is entirely against | capitalism, and therefore should not exist in a free world. | | You may like your padded walls and taking authority, but the | market does not belong to you. It belongs to the opportunity of | business. | ksk wrote: | What do you disagree with on this page? | | https://appfairness.org/our-vision/ | crazygringo wrote: | > _this illustrates WHY the app store is so popular_ | | No it doesn't. The app store is "popular" because Apple users | don't have a choice. It's "popular" because they're forced to | use it. | | I'm neither defending it or criticizing it... but let's not | pretend like consumers are _choosing_ the app store. | | Users in general are choosing Apple vs Android _primarily_ for | reasons that have nothing to do with an app store (i.e. | hardware, support, iMessage, branding, etc.) and then simply | use whatever app store they 're forced to. | 8ytecoder wrote: | Speak for yourself. I try to pay everything I can via the App | Store subscriptions precisely because it's easier to cancel. | I made the mistake of subscribing to nytimes and I have to | call them to cancel. That's a major brand making me do this. | hamilyon2 wrote: | What a sad, truly medieval serf position are you living in. | Paying one lord so that he protects you from other lords | that have full power to rob you. | | That is wrong, I can't state how wrong is that. | | No commercial entity dares to charge my bank account in my | country without my explicit approval. Actually, I believe | they cannot. | Razengan wrote: | > _Apple users don 't have a choice. It's "popular" because | they're forced to use it._ | | Do you have a minute to talk about our Lord and Savior, | Android? | | People _do_ choose iPhones or Androids based on what apps | they know they can run. | notsureaboutpg wrote: | Very few people do this. most popular apps have a version | on both stores. | notsureaboutpg wrote: | Yep, if you spent any time with non-technical users you'd | know a good amount of them pick Apple because they want their | messages to show up as blue in their friends' iMessage and | not green. They have no idea how Match.com subscriptions work | and don't care about Spotify ripping off musicians. | granzymes wrote: | No the parent is right, I manage as many subscriptions as | possible through Apple and have no desire to move to another | platform until they provide the same policy guarantees. | joshstrange wrote: | > No it doesn't. The app store is "popular" because Apple | users don't have a choice. It's "popular" because they're | forced to use it. | | I spend WAY more on apps in the App Store as well as | subscriptions because I know I'm not going to get screwed and | I can easily throw a few dollars to a company without having | to check to make sure they aren't scummy. I can cancel my | subscriptions extremely easily and I get to keep my access | through the current paid period. I have used both Play and | the App Store and I greatly prefer the App Store over the | Play store, it, along with what I perceive as higher quality | apps in the store, is absolutely a deciding factor in both my | choice of iOS and my recommendation to friends/family. | sercand wrote: | I subscribed and purchased lots of random apps through App | Store because it is easy and I know that I can easily cancel | my subscription or refund my money. So far, I only subscribed | to Netflix and Sketch from a website. I can easily say that I | threw more of my money to random apps on AppStore. | | If a subscription service would use Apple Pay and I can | cancel inside Apple Pay by deactivating the virtual card, I | may subscribe these services in or out iPhone. But Apple pay | is not available on everywhere. | mhh__ wrote: | This illustrates why the app store is popular, despite all of | these companies rolling in money? | | TRAIN WRECK, really? | Apocryphon wrote: | Okay, so what's wrong with Basecamp, Tile, or Protonmail? | What's nefarious about Prepear? | manigandham wrote: | The standards are already a train wreck, that's the entire | issue, along with consumers not having any other choice in how | they install apps so popularity can't be measured in the first | place. | | Also Apple has plenty of supply chain problems and anti- | consumer practices that equal and exceed those other issues you | named. | bluecalm wrote: | I am sorry but this is nonsense. App store is "popular" because | it's the only option. We can try to imagine if it would still | be popular with cheaper competition but right now there is one | reason for its popularity: there is nothing else. | | If trust is indeed lost than people will just use Apple app | store knowing full well other ones are unsafe/offer worse | experience. | itg wrote: | It boggles my mind that there are people rooting for Apple to | "win" here. Whatever you think of Epic, Spotify, etc, the changes | they propose would be a win for customers to use the devices the | way they want to. If you only want to download apps from Apple's | approved app store, they are not taking that away from you. | havelhovel wrote: | Not everyone values having an open device. Being my family and | friends' on-call tech support tells me this would in fact be a | negative. | 52-6F-62 wrote: | I bought an Apple phone specifically because it's not open. | | I think we should be allowed to have that as much as we're | allowed to make a completely open and modular device. I like | having the choice to have a locked down, simplistic device. The | fewer openings, the better for me there. | shmerl wrote: | They should mandate that Apple must allow alternative stores. | That will completely solve this problem and many other nasty | problems Apple is causing. | capableweb wrote: | Totally off-topic but worth mentioning. If you click on the | "Cookie Policy" link in the footer, it takes you to the right | page, but on that page it's still asking for consent before I can | actually read the policy. So many websites gets something so | simple wrong, even Epic, Spotify and Tinder. Where are we going | really? | dasb wrote: | The root of this problem is that iPhones don't allow their owners | to install software without jailbreaking their devices. | | Any real solution must be pointed at fixing that problem, either | convincing people to stop buying Apple devices or beating Apple | in the trade war they started. | Ensorceled wrote: | I bought iPhones for my parents precisely because they can't be | tricked into installing software that hasn't been vetted by at | least Apple and the software increasingly can't track them. | | I paid a premium for that peace of mind. | tessela wrote: | from https://developer.apple.com/support/enrollment/ | | Do I need to enroll to install apps on a device? No. You can | install apps on a device for free with Xcode. You'll only need to | enroll if you'd like to distribute apps, access beta software, | and integrate with capabilities such as Siri, Apple Pay, and | iCloud. | | So, Epic, Spotify and Tinder can make their stores, they just | need to automate the process. | saurik wrote: | You are limited to three total apps installed for free with | Xcode, they expire every seven days, have limited API surface | access (you can't build a VPN app, for example), and among the | things you can't integrate with is push notifications, which is | one of the key reasons people build apps in the first place. So | uhhh... thanks for playing, but that isn't helpful. | poorman wrote: | Inside the article: | | > Other founding members include ProtonMail email service owner | Proton Technologies AG, trade group News Media Europe and | project-management software maker Basecamp LLC. | | Link to the advocacy group page: https://appfairness.org/ | Razengan wrote: | Can users and developers who are in favor of keeping the App | Store as is form an advocacy group too? | | I've been collecting a list of arguments in favor of maintaining | the status quo on iOS and I've yet to see anyone offer a good | solution to these: | | ---- The problems with letting all apps advertise external | payment systems: | | * Someone may publish a free app to avoid paying anything to | Apple, and then charge users [an asston of] money to ""unlock"" | via an alternate payment system. | | * Users may not be able to see a list of all in-app purchases | (and their guaranteed prices) as they can on the App Store, | without downloading the app. | | * Sharing your payment details and other information with | multiple entities, and having to continually trust each of them | (e.g. to not abuse or leak). | | * Confused users may clog up Apple's customer support with | complaints related to third-party payment systems. | | * Angry users may demand Apple to offer refunds for shit that was | paid for via third-party payment systems. | | ---- The problems with allowing third-party app stores on iOS: | | * How will iOS sandboxing be enforced for apps delivered via | third-party stores? Will those apps still have to be submitted to | and signed by Apple? | | * Store apps would need the privilege to write binaries on your | iPhone. How will that privilege be regulated to prevent abuse? | e.g. what happens if a store starts writing malware? | | * Users may sometimes have to wait longer for an app to update on | one store than on others (as already happens on Steam vs GoG). | | * Developers would no longer be assured that they will have | access to literally all the users that iOS has, by publishing on | just one store. | | * You would have to submit to each store, wait for approval on | each of them, update for each of them... to come close to the | userbase that you can currently access by just publishing once on | the App Store. | | * Developers will no longer all play by the same rules. One store | may allow some content while another may prohibit it. | | * Controversial content like porn may still ultimately be bound | by Apple's ruling on such matters, rendering moot the freedom of | third-party stores in what kind of apps they may offer. | | * iOS Parental Control and Screen Time restrictions may be | ineffective on other stores (and browsers too if third-party | rendering engines were allowed). | | * If an app or game is exclusive to a store that a user isn't | already using, they would have to create a new account and | maintain an additional app just to access that one exclusive. | | * Not all stores may be compatible with the iOS backup and | restore system, or the APIs for app-thinning and on-demand | resources. | | ---- | | To resolve many of those issues, Apple would have to ultimately | step in anyway. | | The need for third-party stores is really not that great to | offset the advantages offered by the current system. | ketzu wrote: | > One store may allow some content while another may prohibit | it. | | Yes, that's a good thing. | | > How will iOS sandboxing be enforced for apps delivered via | third-party stores? | | This seems like a non-problem. Sandboxing is a local OS | feature. | | > e.g. what happens if a store starts writing malware? | | The same thing that happens when the apple and google app | stores do that. Reputation loss, or more likely: Nothing. | | > How will that privilege be regulated to prevent abuse? | | Why does it have to be? Why can't the used give an app the | permission to act as an app store and install apps? This | permission exists in android but can only be granted by the | phone vendor (or google) | | > Controversial content like porn may still ultimately be bound | by Apple's ruling on such matters, rendering moot the freedom | of third-party stores in what kind of apps they may offer. | | It shouldn't be. | | > iOS Parental Control and Screen Time restrictions may be | ineffective on other stores (and browsers too if third-party | rendering engines were allowed). | | How so? Especially screen time restrictions is a non-issue for | different stores. How is the rendering engine for a browser the | restricting factor for content control? | | All other points are questions of convenience. | | Also many of these problems have the opposite too: | | * What about content that is deemed inappropriate by apple, but | users don't share that value judgement? * What about web | features that are not implemented by safari, but users might | want? * What about apps that are not implemented for iOS | because the developers don't want to or can not abide by apples | rules or got removed by apple for no clear reason? | 7786655 wrote: | >Someone may publish a free app to avoid paying anything to | Apple, and then charge users [an asston of] money to ""unlock"" | via an alternate payment system. | | So don't use that app. | | >Users may not be able to see a list of all in-app purchases | (and their guaranteed prices) as they can on the App Store, | without downloading the app. | | If a store is missing a feature you want, you can simply choose | not to use it. | | >Sharing your payment details and other information with | multiple entities, and having to continually trust each of them | (e.g. to not abuse or leak). | | This is a real problem, but solving it with an app store | monopoly is a case of the cure being worse than the disease. | Besides, I think the risks of sharing you credit card number | are wildly overstated. You can issue a chargeback on any | transaction, and reverse fraudulent purchases. | | >Confused users may clog up Apple's customer support with | complaints related to third-party payment systems. | | Confused users already have enough complaints to clog up | Apple's customer support with. Apple can just tell them to | contact the third party's support. | | >Angry users may demand Apple to offer refunds for shit that | was paid for via third-party payment systems. | | And Apple may tell them no. They're adults, the made a | decision, now they have to live with the consequences. | | >How will iOS sandboxing be enforced for apps delivered via | third-party stores? Will those apps still have to be submitted | to and signed by Apple? | | That's not how sandboxing works. | | >Store apps would need the privilege to write binaries on your | iPhone. How will that privilege be regulated to prevent abuse? | e.g. what happens if a store starts writing malware? | | Malware is software that acts against the interests of the | user. Nobody can know what the user wants except the user | themself, so it must be the user's responsibility to install | only the apps that they want on their device. This is already | the current situation, since malware exists on the Apple App | Store. | | It's worth noting the although I'm technically on Epic's side | here, I don't trust Epic and I would not install any of their | software on one of my computers. | | >Users may sometimes have to wait longer for an app to update | on one store than on others (as already happens on Steam vs | GoG). | | Sometimes there are good reasons for this. For example, F-Droid | users usually have to wait longer for updates than Google Play | users, since F-Droid has a much more thorough review process. I | think it's worth waiting longer so that I know the app hasn't | introduces anti-features with its updates. Other people might | disagree, and prefer getting updates as fast as possible. | That's fine, Android allows multiple app stores so we can both | get what we want. | | I think this is also an interesting point: We've talked a lot | about users who think the Apple App Store's rules are too | strict but what about the users who think they aren't strict | enough? | | >Developers would no longer be assured that they will have | access to literally all the users that iOS has, by publishing | on just one store. | | The Apple App Store will still be installed on every iOS | device, unless you choose to remove it. No one is arguing | otherwise. | | >You would have to submit to each store, wait for approval on | each of them, update for each of them... to come close to the | userbase that you can currently access by just publishing once | on the App Store. | | Maybe so, but this is a relatively minor inconvenience, and | apps are still free to choose to provide their app only on the | Apple App Store, which every iPhone will have except where the | user chose to remove it. | martini333 wrote: | cry me a river | ajharrison wrote: | I find it laughable how some people, after decades of lambasting | Apple for having a closer system and a walled garden approach, | down right berating them for it and saying it's the wrong move, | now have come around to wanting to not only want their products, | but have them be fully hackabale. Preposterous. | neonate wrote: | https://archive.is/4hWZj | cblconfederate wrote: | I don't see why they would advocate Apple to change their app | store. Is it possible for one corporate to meddle into the | product of another? They are also unlikely to achieve anything on | the legal side of things. | | Instead they 'd better spend for things like : | | - promote awareness of monopolistic tactics to apple device | owners | | - create a well advertised web payments gateway where users can | buy subscriptions to any app, and invite developers to join | | - syndicalize the hordes of developers to blackout their apps or | sth | | here, i made a mockup: https://i.imgur.com/P6j3jnd.png | gpm wrote: | > Is it possible for one corporate to meddle into the product | of another | | Not really (except via negotiation), but it is possible for the | _government_ to. I 'm not completely clear on the purpose of | this coalition. Presumably it is either too fund lawsuits like | Epic's (which is asking the government to stop Apple violating | existing anti-trust laws), or to fund lobbying activities | (which is asking the government to create stronger anti-trust | laws, or to enforce them themselves instead of requiring a | third party like Epic to step in and argue that they should be | enforced). Or both. | Abishek_Muthian wrote: | This is what Epic should have done first, before going all guns | on Apple. | | Perhaps Epic realised that passive approach to bring attention | towards Apple's tax like Spotify isn't working and so decided to | approach it legally. Then again, it's hard to believe that they | thought they had a chance to get a verdict in their favour. | | But I don't think the attention they are trying to invoke is that | of consumer, if anything it's impossible to invoke a consumer | sentiment against Apple which is a aspirational buy for many and | even religious investment to some. Epic seems to be targeting | other app developers and so far doing a very bad job at it. | | IMO, It should have worked with Facebook silently even though it | has more to loose with iOS 14's privacy settings than 30% cut[1] | to get Facebook, instagram, WhatsApp banned on Appstore if | necessary instead of depending upon a game played by children and | adults who make money from children watching them play. Just ban | WhatsApp in India and see what happens. | | But if Apple decides to charge tax for advertisements as well, | then it could blow back for everyone who has advertising as | business model. I wonder what consumers who buy for _Apple 's | Privacy_ think about Apple essentially subsidising large | advertising business, where as a one man developer has to pay 30% | cut. | | [1]https://news.ycombinator.com/item?id=24297854 | ianlevesque wrote: | I don't think they cared too much if they got a legal ruling on | Fortnite in their favor. Fortnite is a fad that everyone has | heard of but that is in decline. It was probably perfect for | this purpose. I suspect they didn't expect Apple to go | thermonuclear war on them and revoke dev tools access entirely | (impacting unreal engine). | makerofthings wrote: | As a consumer, I really like how the AppStore works and I buy | iPhones for me and for my family specifically because there is | only one store and one way of subscribing and one way of using | in-app purchases. I really, really hope Apple win this. I just | don't want to have to deal with the possibility that every app is | going to have its own in-app-purchase dark patterns. | | If everyone that wants to be able to side-load alternate app- | stores could move to Android land and leave iOS alone, that would | be great. | acomjean wrote: | So you like having only 1 app store for convince. I get that. | | But there is an legitimate argument to be made by those who do | want it. The lack of competition is probably hurting you too, | in the form of higher prices for everything. | | If there were alternatives you wouldn't be forecd to use them. | | What if apple starts trying to monetize in ways you don't like? | (like trying even more aggressively to get appleTV/ AppleMusic | subscriptions) You are putting a lot of trust in a company that | may change its ways. If they change, where are you going to go? | makerofthings wrote: | I like that Apple forces app developers to use a system that | is convenient and safe for me as the device owner. I don't | think it would be a case of "ignore the alternatives", I | expect many apps would abandon apple to save a few dollars | and I would have to put my credit card into half the apps I | currently use. I buy the phone and the apps for my benefit, | not the benefit of Epic. | | I have to be honest, I subscribe to a lot more services | through Apple than I would outside because I trust their | cancellation mechanism. Developers may lose 30% on my | purchases but they might not get anything outside of the | walled garden. | | Also, I have a Sony Xperia running Sailfish, sat over | there-->, for when I feel the need to tinker. | acomjean wrote: | Wouldn't it be nice to use old iPhones for tinkering | instead? the hardware is pretty amazing. | | I guess I've decided the last few years to forsake some | safety/connivance to ensure the right to use my hardware | the way I want. Its harder. I have a linux notebook which | is great, but requires a little more attention. | | As apple moves more into services its become less of a | systems company, I'm not completely trusting of them. | wvenable wrote: | It's great but I think being charged 30% on every single app | purchase (and yes, _you_ pay that -- not the developers) after | paying thousands of dollars for a device is crazy. I know Apple | fans aren 't particularly price sensitive -- it's a trillion | dollar company for a reason. | mhh__ wrote: | How many apps do we use that don't have an identical | counterpart on another platform? I have an android phone and | looking at it, I think the only app I have installed myself | that isn't available on the iPhone is an app that lets you | write a shader to use as your background. | throw_m239339 wrote: | Not a fan of Apple here, but my parents clearly prefer the | Apple experience with IOS, even though they started with | Android. I prefer Android, because I'm a developer and I don't | need to buy a Mac, get a dev license and use specific IDE and | compiler X or Z to develop and deploy an app on my Android | device. But common people don't care about that. | karpierz wrote: | If I build an operating system + hardware, should I be legally | mandated to provide tooling to make it easy for users to find and | install arbitrary software? | oscargrouch wrote: | "arbitrary software"... | | Take the world "arbitrary" and we can see the truth. | | Now let me rephrase this in the right way, to avoid the | language tricks used on your question. | | Should the user have the right to install software on the | device they bough and therefore, they own? | | Its not "legally mandating" the provider to be "forced" to do | anything. Its just a matter of rights of the user who buy stuff | from anyone. | | Its a pure ethical thing to do, that protects the user freedom, | and thats what the law should do, to protect the rights of the | party with the least power in a negotiation between two | parties. Especially if the concept of property and ownership is | involved. | | I dont get the half of the comments in this thread. If we | depended on your point of views, we would be stuck with the | Intels, Microsoft's, Apples and the likes with absolute control | into our digital lifes. | | Remember Prism and the collusion of goverment spy agencies and | tech companies to know everything everyone was doing? | | Now imagine how much power this represents? Imagine a modern | fascist with that much power on his hands? What would he would | be able to do? | | You dont even need to get into conspiracy theories, but just | think about the rights and freedoms of the users against the | effort of tech companies to control them. | | But to avoid the centralization of power and control would be a | side-effect of people standing for those simple right's. | dooglius wrote: | Roughly, what you shouldn't be able to do is distribute a | product with that requires a contract in order to build upon it | or extend it. You'd have to tease out the nuance of this more | in legalese for sure, but that's the gist of it. The | application to OS+software is a special case, the same | principle applies in e.g. why Keurig's K-Cups DRM scheme should | not be legal. | singularity2001 wrote: | It should be mandatory to allow installing arbitrary apps, | which has recently become nigh impossible, at least I couldn't | find any way to distribute my rejected app. | jakeva wrote: | Any justification for forcing a hardware maker to allow | arbitrary apps on their hardware, aside from your personal | experience with being rejected? | ajconway wrote: | A single entity that only serves its shareholders is able | to singlehandedly terminate almost any IT business out | there... Sounds dangerous. | inigoalonso wrote: | I don't care about their hardware, I care about the | hardware I own. | jakeva wrote: | Then it seems the rational thing for you to do is to buy | hardware that allows arbitrary software to be run | grahamburger wrote: | There's quite a lot of grey area between "legally mandated to | make it _easy_ " and "legally mandated to _not_ make it | impossibly difficult. " | karpierz wrote: | I agree, but the fundamental question is do you want the | government to regulate what kind of OS interface should be | legal? | criddell wrote: | When it's good for consumers, sure. | | At one point AT&T was required to allow consumers to buy | and connect their own handsets rather than only allowing | them to rent from AT&T. Isn't that similar? | M4v3R wrote: | > Isn't that similar? | | No, what you described was a simple change in how the | product was distributed. Forcing Apple to engineer a way | to add 3rd party app stores on their platform would | require significant engineering effort from them and | changing their operating system internals significantly. | grahamburger wrote: | How much engineering does Google do to make sure F-droid | or Amazon App Store works android? I would be surprised | if it's very much. | criddell wrote: | So to stick with the telecom example, if you want to sell | telecom equipment or operate a phone company you must | include intercept capability for law enforcement. That | involves engineering changes in the hardware and | software, business operations changes to manage and | execute the intercept requests, etc... Is that a closer | example? | | For Apple it might be less expensive to just make a | single policy change - allow apps to use alternate | payment providers. That feels somewhat close to forcing | AT&T to allow alternate telephone providers. | izacus wrote: | Sure, but that's not new. Here in our EU country, | governmennt dictates the railroad owner to allow other | railroad companies to drive freight on it (although it | fought tooth and nails to continue fleecing everyone by | noncompetitive prices). | | Competition is the basis of functional free market - and | forces which prevent it are driving it to be abusive and | not force of progress anymore. | cblconfederate wrote: | if you want your IP protections, yes. Companies don't exist in | vacuum, they are subject to laws of the land, some of them | advocated by people called programmers. If it's fine for | companies to demand IP protection, it's fine for developers to | demand fair access to that market. | ajconway wrote: | There are all sorts of regulations in other fields, some of | them serve public interest (as all of them should). Forcing a | very powerful company into making their platform more open | might be OK. | karpierz wrote: | It might be, but you can make same argument about any curated | platform. | | I also don't think this serves the public interest. App | developers have much less interest in maintaining the privacy | of users and making it easy to cancel subscriptions, among | other things. | ajconway wrote: | This is a difficult issue because it involves restricting | the freedom of a service provider to develop their product | as they see fit. Ideally, the market itself should force | companies to make things that are beneficial to the | customers. Unfortunately, real customers can be | manipulated, that is why there are regulations. I don't | have a good answer to why there needs to be a regulation in | this case, but it wouldn't be the first. | | As I mentioned in another reply, both Apple and Google, | despite not being monopolists, can arbitrarily restrict | competition, because they have the power to refuse serving | some apps. I would argue that it is dangerous, and | corporations should not have that kind of power. | izacus wrote: | In ideal world, yes. OS vendor should not dictate what runs on | the OS and under which conditions. Same for HW vendors. | | This is a prerequirement for free market to work - the option | for new competition to crop up in different fields and give you | more options, more innovation and the ability to beat the | platform owner at their own stagnation. | | This does not exclude the platform owner from launching their | own stack and competing on its merits. It's the forceful | blocking that's anticompetitive and prevents innovation and | improvement. | 52-6F-62 wrote: | And if there were _no_ App Store at all would Apple have been | obligated to allow one? Or any third party software? That | seems to be the argument being made. | | Frankly, if it's between opening up iOS to all software or no | third-party software at all, I'd take the latter. That's the | peace of mind I wanted when I bought my iOS item. Having a | singular, curated App Store is the next best thing for that | kind of platform. There are other platforms available for | other designs and purposes. | onion2k wrote: | I don't think you should be legally mandated to make it _easy_ | , but if you sell a product to someone you shouldn't be allowed | to stop them using it in the way they want to. If you do choose | to retain control over how they can use the device then you | should accept there might need to be regulation over what | limits you can put in place in order to stop you doing things | that are anti-competitive. | karpierz wrote: | If users want to jailbreak their devices, that's up to them. | | Apple doesn't stop you from doing anything with your device, | Apple thugs won't break your kneecaps if you subvert their | restrictions. | izacus wrote: | > Apple doesn't stop you from doing anything with your | device, Apple thugs won't break your kneecaps if you | subvert their restrictions. | | Apple has added code that's explicitly built just to | prevent running code without their approval. They even add | code that prevents usage of compatible periphelas that | don't have their own DRM chip. They've built dedicated | hardware just to lock you out of doing "anything" with your | device. | | That's a really really bizarre definition of "doesn't stop | you". | orangecat wrote: | _If users want to jailbreak their devices, that 's up to | them._ | | Only because of a temporary DMCA exemption that Apple has | consistently opposed. If they had their way, jailbreaking | would be a federal crime. | ksk wrote: | If you build an OS + hardware, how are you assuming apriori | that you have users and also developers who write software that | targets your platform? But anyway, the answer is no you should | not be legally mandated in your case of boutique products. | | The rules are different when free-markets fail, and one product | or service dominates the entire market segment or exerts a | large influence on the market (as determined by a legal | authority). | | The entire purpose of government is to serve our needs, if its | no longer doing that we should amend laws/rules/policies as | necessary. Everyone should be free to make an argument for | their case. | yladiz wrote: | Why should I read this website and take it seriously if I can't | even read the cookie policy without accepting cookies, and when I | actually do attempt to read the policy (thanks Reader Mode) I am | told that to opt-out I have to disable cookies in my browser? | | Looking further and reading their privacy policy in the section | titled "Your European Rights", I see this: | | > You have the right to ask us not to process your Personal Data | for marketing purposes. We will usually inform you (before | collecting your Personal Data) if we intend to use your Personal | Data for such purposes or if we intend to disclose your | information to any third party for such purposes. You can | exercise your right to prevent such processing by checking | certain boxes on the forms we use to collect your Personal Data. | | This is backwards. It is my right to not have you process my | personal data for marketing purposes unless I opt-in, not my | right to opt-out. This is an important distinction, and the fact | that they have a poorly worded privacy policy on this makes me | feel like they didn't really do their due diligence on this very | basic stuff. | pb7 wrote: | It's probably because they care very little about consumer | rights and are just doing what companies do: attempt to make | the most money possible. | sweezyjeezy wrote: | Do their motivations invalidate the argument? | pb7 wrote: | Absolutely. I like the status quo and I'm not eager to find | out what my new world will be like when the companies | signaling that they don't really care about consumers have | the power instead of Apple. | sweezyjeezy wrote: | The power to... not have to pay Apple so much for in app | purchases in the app store? How does that hurt you, the | consumer? | wcr3 wrote: | "does the fact that mr. crocodile eats small, flightless | birds invalidate his argument that he can get me (a small, | flightless bird) across the river faster than i could do so | alone?" | sweezyjeezy wrote: | I didn't say 'show me an example of how motivations can | invalidate an argument', I am talking about this | particular example - how does Epic et al's desire to make | money invalidate their argument that Apple has a anti- | competitive monopoly on the app store? | TedShiller wrote: | If they don't like the App Store rules, those companies are free | to develop, sell, and promote their own cell phone hardware and | ecosystem. Nobody is forcing them to use Apple. | can16358p wrote: | Don't want to pay 30%? Don't develop for the platform then. I | really think all these guys trying to change a company's own | ecosystem's rules that the company itself created, are paid | actors. I haven't seen a more flawed argument then knowing the | exact rules of the ecosystem, which is owned by a company, and | trying to change it. It's their company, their platform, their | rules. It's been the same way since the beginning. Get over it. | Simple as that. | bogomipz wrote: | Agreed and I have to wonder how any of these companies would | respond if it was their users who agreed and knew the terms of | their ecosystem and were now asking these three companies to | change their rules. | | Using Spotify as an example. I can't imagine Spotify responding | favorably to a consortium of musicians who wanted to publish | direct to the platform and receive a better royalty rate for | instance. Spotify also doesn't seem to have any problem | agreeing to the terms dictated by the Big three record labels | that control and the majority of recorded music that they have | no choice but to agree to. | xlii wrote: | I just canceled Spotify membership I had for years for now. | | I don't have anything for Spotify or their fight with Apple. It | makes sense. | | But on the other hand I refuse to help Epic in any initiative | they take or to endorse companies that sides with them. Epic is | in my eyes evil company and they done a lot of bad things in area | I care about. I know that few of my friends do the same right | now. | | It probably doesn't matter, but the only thing one can do is to | vote with their wallet. | ketzu wrote: | > Epic is in my eyes evil company and they done a lot of bad | things in area I care about. | | Can you elaborate on that? It's hard to follow for me. | | Also: You don't give money to epic, you also think the goal of | spotify in that case makes sense. But you are willing to hurt a | goal that you think makes sense because someone you don't like | also thinks that goal is worth fighting for? This seems | unnecessary and a bad strategy. | xlii wrote: | Epic introduced the concept of exclusivity on the PC gaming | scene. Earlier Steam (which arguably is monopoly) provided | option to buy games but those games could be distributed from | outside - and many games did so. Right now Epic locks some of | the games in their EGS store. Few kickstarted games were | "bought" by Epic into (and which I personally backed, but I | have no access to unless I accept their conditions). | | There is a lot to cover, if you're interested you could | probably read a lot about people's game library being locked | out due to some arbitrary reasons, cards details leaking out | from EGS or people being charged twice and never refunded. | Epic is a bully in a sheep's skin and they already proved | that multiple times both in general and in direct way. | | As for the goal - the goal makes sense for Spotify, not me. I | wouldn't condemn them for trying yet I don't have a stake | there. They don't do this so that I can pay less, they do | this so that they can earn more. I don't see why I should put | my mind on helping huge, wealthy company to obtain their | goals. Same goes with Apple. | capableweb wrote: | > Epic introduced the concept of exclusivity on the PC | gaming scene | | Which event are you referring to exactly? I think the first | time I encountered something related to exclusivity on PC | gaming was the first time I bought CS:Source and had to | download and sign up with Steam to be able to run it, even | though I got it on a CD/DVD. This must have been around | 2005 or so I think. | xlii wrote: | Uhm but you're aware that CS:Source was developed by | Valve company behind the Steam? The same goes true for | Unreal Tournament. You want to play it you install Epic | installer. That's fine point. Rockstar and Ubisoft have | their own launchers and it's not an issue. | | Issue is that Epic holds the 3rd party games, snatching | them from early access etc. effectively limit previously | open access. | capableweb wrote: | What games are you talking about specifically here and | when? Fortnite was also developed by Unreal by the way. | | Also, Epic is not the first company to buy a game + its | license and then only allow people to play it via their | platform. Counter-Strike was a independent mod back in | the days, before Valve bought it. Same goes for Day of | Defeat and bunch of others games. | | I'm sure we can find even earlier examples of this | happening. For all I know, this happens with every | digital medium, pretty early on, and it's not news that | game companies are greedy (both Valve, Epic and every | other AAA studio/company) | xlii wrote: | There's a LOT. | | https://www.gamewatcher.com/news/Epic-games-store- | exclusives | | Counter-Strike was Half-Life mod, and Half-Life was | developed by Valve, so it's still the same developer. And | yes, the Epic is the first company on the PC to do that. | Console exclusiveness is known fact, but you could _buy_ | game outside of the Steam if you wanted to. Epic started | to hunt for 3rd party games and lock them in | exclusiveness deals. | capableweb wrote: | > Counter-Strike was Half-Life mod, and Half-Life was | developed by Valve, so it's still the same developer | | That's not how that works. Someone else developed | Counter-Strike and released it to the community. Then | around ~2000 Valve bought it + license and continued to | develop it (with original developers as well). | | DotA -> League of Legends was something similar as well. | Third-party mods that got bought up by a company and then | made exclusive to a particular store. | | If you thought that the PC industry is somehow becoming | like the Apple App Store, I think you're living in a | fantasy. You can still download and run whatever binary | you want. On a iPhone, you cannot. | ketzu wrote: | > As for the goal - the goal makes sense for Spotify, not | me. I wouldn't condemn them for trying yet I don't have a | stake there. They don't do this so that I can pay less, | they do this so that they can earn more. I don't see why I | should put my mind on helping huge, wealthy company to | obtain their goals. Same goes with Apple. | | I personally think this is quite a far reaching issue we | can and should form an opinion on. I don't own an apple | device but I think it's an important issue of user freedom. | It is a much stricter version of the exclusivity you | consider a problem. | | But I overinterpreted your original statement. Sorry about | that. | | Also: Thank you for elaborating on the issues. I was aware | of those points. I just don't share your judgement about | those issues, but there's no real point in discussing them | further as it's super off-topic :) | n_ wrote: | Does Apple allow developers to just charge 30% more when users | sign up through iOS, and just note in the app that access to the | service though iOS costs more? | | Seems fair to me, and let's consumers know where the money is | going (to Apple, presumably to pay for ecosystem things like app | privacy and security reviews, billing, etc). | | If users don't like it, then the market will do it's thing right? | | It's unclear to me what types of messaging Apple bans developers | from adding though. Like is it ok with Apple for me to build an | app available on web for a certain price, but block access via | native iOS apps unless the user agrees to a 30% increase to cover | the Apple tax? | | I think this is what I would want to do if I operated a | subscription service available via native app in the app store. | nodamage wrote: | > Does Apple allow developers to just charge 30% more when | users sign up through iOS, and just note in the app that access | to the service though iOS costs more? | | You are allowed to do the former but not the latter. | n_ wrote: | I think that's where I have a problem with the policy. | | I'd specify though, that it makes sense Apple would not allow | developers to make the signup via web a work around, just to | avoid paying Apple and still use my service through iOS. | | However, if I block access to my service from native iOS apps | until a user agrees to pay the 30% extra, that feels fair and | still follows the spirit of the rules IMO. | | Not letting me tell users what they are paying for, or why | they can't access my service on iOS until they cough up an | extra 30%, that's overreach. | Imaiomus wrote: | fock, them, all | gpm wrote: | All the arguments about what company is most evil entirely miss | the point. | | You don't make a decision on a specific issue based on what | company you like more, you base it on who is right on the | specific issue. | | From an ethical perspective that's what having a codified rule of | laws is all about. Everyone get's the same rules no matter how | much you like them. You don't arbitrarily punish people for doing | things you don't like by denying them unrelated things that they | are entitled to unless you go in front of a judge and get a judge | to order that as a punishment for doing the thing you don't like. | | From a entirely practical and short term perspective these | decisions do not just impact the companies you don't like, they | also impact everyone else because our legal system puts a very | heavy weight on precedent. | | I'm strongly reminded of the quote "Freedom of speech doesn't | protect speech you like; it protects speech you don't like." | (though obviously in this case it is applied to justice in | general instead of speech in particular). | geodel wrote: | > I'm strongly reminded of the quote "Freedom of speech doesn't | protect speech you like; it protects speech you don't like... | | Modern addendum is "You can have Freedom Of Speech but no | guarantee for Freedom After speech." | | Edit: Just to clarify, It is not my opinion. It is Social media | warriors warning people "Free speech is not free of | consequences" | mercurysmessage wrote: | "Free speech is not free of consequences" | | This is absolutely true though? I fail to see your point. | | You are free to say what you want, and other people are free | to criticize you for it. If you don't support the right to | criticize, you don't support free speech. | geodel wrote: | It is more of "free to criticize' vs 'free to destroy | livelihood' thing. Some would say both are same or second | is just an implementation detail of first. | alkonaut wrote: | Free speech is the right to not be arrested for speaking. | It's not the right to not be punched in the face for | saying stupid things (there is a separate law for face | punching). | seneca wrote: | > Free speech is the right to not be arrested for | speaking. It's not the right to not be punched in the | face for saying stupid things (there is a separate law | for face punching). | | No, the 1st Amendment is the right to not be arrested for | speaking (in the United States). Free Speech is a | philosophy that would absolutely cover not committing | physical violence against someone for what they say. | Violence in response to speech is probably a good | starting point for the definition of unfree speech. | gpm wrote: | This is spot on. In addition the first amendment is | theoretically protection against punching you in the face | not being prohibited because of something you said. The | government could make face punching legal in general, but | not legal only if the victim first makes an idiot out of | themselves. | alkonaut wrote: | Yes, the reason we have laws against face punching people | who say dumb things is partly to protect free speech in | the philosophical sense (there are obviously other | reasons too, such as that it hurts). | | This still doesn't mean that speech without consequences | is possible. The grandparent comment mentioned the loss | of a livelihood as an example (unsure exactly what it | refers to but could be e.g boycotts). | RonanTheGrey wrote: | Depends on the consequences. Usually this is invoked to | mean "it's fine for me burn down your business or destroy | your life because I don't like you because consequences | <grin>" | | In general, the statement CANNOT be true, because the | chilling effect explicitly suppresses free speech -- being | a result of consequences. Ergo, consequence (of a | particular type) is in fact suppression of free speech. | lucisferre wrote: | > Usually this is invoked to mean "it's fine for me burn | down your business or destroy your life because I don't | like you because consequences <grin>" | | What a ridiculous hyperbole of what it "usually" means. | DevKoala wrote: | I struggled to read your comment, but it shouldn't be | ignored. What you are saying is correct. | jariel wrote: | The issue is 'anti competitiveness' not 'evil' and most | arguments are pointed at that. | gpm wrote: | Things have improved since I posted this. | | At the time I posted this the top comment and many other | highly voted comments were just criticizing epic, spotify, | and tinder. E.g. complaining that epic sells to kids, spotify | doesn't pay artists enough, and that tinder sells sex and | commits age discrimination. | | Regardless of whether or not they are valid complaints, they | aren't at all related to anti trust (or if they are, no one | was bothering to make the connection). | | This use to be the top comment, for reference: | https://news.ycombinator.com/item?id=24579860 | | This was the comment that was the tipping point for me making | the post, and was at the time ranked fairly highly (hence all | the replies to it): | https://news.ycombinator.com/item?id=24579479 | sarakayakomzin wrote: | > Things have improved since I posted this. | | >Regardless of whether or not they are valid complaints | | >This use to be the top comment | | >This was the comment that was the tipping point for me | making the post | | >>> Things have improved since I posted this. | | I mean, you look at something new and you're going to have | low-quality comments based on their first thoughts on | something. I don't understand the confusion. | anm89 wrote: | Well said. | [deleted] | jlelse wrote: | > All the arguments about what company is most evil entirely | miss the point. | | This! | bonaldi wrote: | The wider context around the specific issues can still be | useful in deciding what's "best" (distinct from "right"). EG: | look at the antitrust case Apple lost over eBook pricing. The | rules said they should lose in order to ensure a fair market | for eBooks, a minute's consideration of the wider context said | that if they lost Amazon would suck up the entire market. Which | it did. The net result, even if narrowly within the rules, was | a loss for consumers and for competition | stefan_ wrote: | No, the rules say organizing a price fixing ring is illegal. | The result of which was literally to simultaneously raise | prices for consumers across all platforms. | | It's particularly ironic in this case because the whole point | of the exercise for Apple was to increase prices so they | could still charge their extortionate 30%. Amazon wasn't | remotely that greedy. | valuearb wrote: | That's the silliest perspective on this case you could | have. Apple gave publishers the right to set their own | prices, but in return required they don't undercut those | prices on other platforms. | | Apple had only a a small market share at the time. | Publishers could have said, nah, we are happy with Amazon, | and refused to agree to Apple's terms. This is about as | clear a free market as one gets, that it became an | antitrust issue shows how crazytown antitrust law has | become. | | This was attractive to Publishers because they were | terrified of an Amazon monopoly. Amazon selling ebooks at | cost did nothing for Publishers long term because it was | killing other ebook competitors. This offered a viable | competitor to be an ebook outlet. | | Instead the misguided Justice department and a judge made | Apple back down and what do we have now? Exactly what | publishers feared, an Amazon monopoly. | temp667 wrote: | The question from a principle standpoint is - can a company | create an area where trust / safety / security are prioritized. | T | | Developers no doubt disagree with this, they have created a web | that is filled with crap. Let's be 100% clear about that. | | Spam calls via voip, spam into email, ddos floods of every sort | imaginable, impossible to unsubscribe, cramming and slamming on | subscription renewals and the list goes on. They don't want | root on your device to help you, but to screw you in enough | cases that you shouldn't give them root. Trust / security / | safety are low low low on the list of almost all startup and | other developers "growth hacking" etc. | | Apple wanted to create their own little world. Phones with | updates that keep on getting updated, an app marketplace with | much more transparent pricing (lot less fine print), and the | list goes on. | | You need to look at what apple is doing in context. The world | on the net developers and hackers here on HN have created is | terrible in many ways for many many people. At some point folks | are just tied of the endless scams. | | Now the same folks who trashed a lot of the rest of the web (do | you answer your phone when an unkown number calls?) want into | the walled apple garden. | gpm wrote: | To keep the continuity of discussion, I assume that this | comment was posted here because my top level comment was in | part a reply to your (temp667's) comment here: | https://news.ycombinator.com/item?id=24579860 | | I appreciate the attempt to connect this to the anti-trust | suit, but I don't see this as a good justification for why | your original critique is relevant for a few reasons: | | - Many of the practices in your original critique are allowed | on (or not prevented by) Apple's app store. The argument you | are making here only makes sense as pertaining to anti-trust | to the extent that you are critiquing practices that Apple is | preventing. | | - It doesn't particularly matter whether the people trying to | overturn Apple's practice are the bad actors, or third | parties are, since the lawsuit affects all parties (third | party or not) equally. So while you could make a consumer | benefit argument based on bad actors (indeed, Apple has tried | to in the lawsuit), it makes little to no sense to focus on | the parties suing (and simultaneously falls into the trap of | just arguing that people you don't like don't deserve | justice). | | On a separate note - I also find the argument for Apple's | bundling of services here unconvincing. I have seen no | argument for why Apple's curation service needs to be bundled | with the phone - which is the prerequisite of the anti trust | suit. Consider that apple could perfectly well sell the | hardware and OS, and separately sell (or even offer for free) | a software package that locks out third party app stores and | third party payment providers. Doing so would practically | destroy any argument that they are using their monopoly on | IPhone hardware and IOs to acquire a monopoly on app | distribution and payment services. To the extent that people | find the lock in useful, I expect they would install that | software package. | valuearb wrote: | Selling separately destroys the iPhone brand and business | model. Far fewer would pay for a separate OS, iPhones would | have to be more expensive if they didn't bundle a services | component, customers wouldn't trust iPhone as much. | | There is a simple solution, and it's not misguided | delusional antitrust talk. It's buying the other type of | smartphone that is 85% of unit sales world wide. | freedomben wrote: | > _To the extent that people find the lock in useful, I | expect they would install that software package._ | | Deep down I would guess that most people will still object | on consequentialist grounds, because they know that not | enough people will opt in unless forced, and so vendors | will be able to ignore the walled garden. Apple sure as | hell wouldn't be able to take 30% if there were other ways | onto the iPhone, as big vendors would avoid it, thus | requiring most users to give up the safe walled garden. | | I still come out strongly against Apple on this one however | as I am not a consequentialist. | temp667 wrote: | You don't have to agree with apple, but they clearly think | the halo effect of having just one reasonably fair app | store on their platform increases their platform brand | power and profits both. I think they are right. | | Can I ask a question. When your elderly parents or kids ask | for a phone (assuming they are not developers), does it | give you no comfort that if its an apple from end to end | including app store things will be a bit more reasonable? | | And you do realize if things are unbundled, then EVERY | phone company will dump their crap onto every users phone | except for the folks who know enough to go uninstall / use | the lockout thing you are talking about. And you don't | think that will damage the overall apple brand? | gpm wrote: | > You don't have to agree with apple, but they clearly | think the halo effect of having just one reasonably fair | app store on their platform increases their platform | brand power and profits both. I think they are right. | | I agree, but "it makes us more money and gives us more | power" has never been a defense against anti-trust law. | Indeed if this was not true I imagine that anti-trust law | would never have been necessary in the first place. | | > Can I ask a question. When your elderly parents or kids | ask for a phone (assuming they are not developers), does | it give you no comfort that if its an apple from end to | end including app store things will be a bit more | reasonable? | | First I have to point out that the unbundling solution | solves this problem entirely. I just install the "lock | this to the apple ecosystem" software before I give them | the phone and I get all the current benefits as it | pertains to children and elderly tech-dependents with | none of the anti-trust issues. | | I have to admit that I can only answer this question in | theory. I have no kids (and don't plan on future kids) | and my parents are more technically competent than | average. The extent that I manage their technology is | "this is good value for the price" and installing ublock | origin everywhere. | | The honest theoretical answer though is I don't think it | would. There are a number of reasons for this. | | - I _really_ don 't trust the app store to stop abusive | behaviors in the first place. | | - I could lock probably lock down an Android to the | extent that I'm as happy as I would be with an apple (not | very). | | - I would (and do) worry a hell of a lot more about the | internet than I would (do) about apps. | | - I worry about the internet a hell of a lot more on | IPhones than I do on androids, because I can't install a | proper adblocker, because of Apples anti-competitive | policies regarding browsers (the ad blocking api's in | safari are gimped compared to firefox). | | - At the point where I don't trust someone with a phone, | I also wouldn't trust them with a credit card in | general... at which point none of the payment stuff is | problematic (But I acknowledge that the social reality | w.r.t. the elderly and credit cards makes this a hard | problem). | | > And you do realize if things are unbundled, then EVERY | phone company will dump their crap onto every users phone | except for the folks who know enough to go uninstall / | use the lockout thing you are talking about. And you | don't think that will damage the overall apple brand? | | This can be solved with apple only providing phones to | sellers who agree not to do that easily enough. While I | know epic has some issues with this strategy (as it | pertains to Google and pre-installing fortnite) I do not. | bad_user wrote: | On the ad-blocking side, Android fans are blowing this | out of proportion. | | First of all, Safari's content blockers, while far less | capable than uBO, are pretty adequate for the time being. | In my experience, iOS Safari + Wipr is fine. | | Also, and this point is underrated, content blockers work | in most app web views. For example Twitter's or Gmail's. | Not all web views of course. Facebook for example chooses | to use a web view, for opening links, that doesn't have | support for ad blockers. | | Moreover, alternative browsers, such as Firefox, or Edge, | or Brave, or Vivaldi, could still implement ad blocking. | Not via an extension, but built in. And they in fact do. | Microsoft's Edge included. | | Firefox on iOS is a little weak of course. They are only | blocking domains meant for tracking, and they use the | Disconnect list. Which is rather short. But they do take | care of common ad exchanges, when in strict mode. | | Also, Safari itself blocks third party tracking by | default. It doesn't block the requests themselves, but it | does block the cookies they set. So it doesn't block a | request to Google Analytics, but it does block its | cookie. New in iOS 14 is that this capability became | available to all web views. So including Firefox on iOS. | Users have to opt-out if they don't want it. | | Also iOS 14 has disabled the advertising ID, by default. | Users have to opt-in explicitly, screwing the plans of | Facebook, whose SDK is used by a lot of apps to gather | metrics. | | I would love to have full Firefox on iOS, but truth is, | this is a false narrative. Given Firefox's popularity on | Android, I can tell you that iOS users are in fact more | protected from trackers and ads, out of the box. | | And it's not just about Firefox's popularity btw, I'm a | huge Firefox supporter, but on Android it sucked in terms | of performance, behavior, and compatibility with the web. | From simple things, like pinching to zoom, with the fonts | getting all blurry. As a technical user, you might live | with that, but you wouldn't subject your parents to it. | | You make it seem like on Android you have choices. Well, | not really. Most people use Chrome, or Samsung's browser. | On iOS, did you know that the only browser without ad | blocking capabilities is Chrome? | | Not to mention that you can also do DNS-level blocking, | via NextDNS, or Pi-hole. | | And there's another aspect. My son has an Android and a | majority of games are ads-driven. Imagine a drawing app | that forces kids to click for more ads in order to | receive clues/rewards, without which they can't advance | in the game. Quite brilliant if you ask me. It also | forces them to disable any ad blocking that their parents | installed ;-) | | Well, on iOS people actually spend money on apps. And | Apple has a new subscription even, called Apple Arcade, | which gives people access to a collection of games | without any ads, or in-app purchases. Just pay a | subscription, and the games can't play tricks on you. | This is what curation does. | | Unfortunately my son wanted an Android for now. So I'll | have to wait about 2 years, until his Android tables | becomes unsupported and obsolete. And in the meantime my | iPad Pro from 2015 will still be upgradable to the latest | iOS. | | If you're saying that you can't trust iOS's ecosystem | more than Android, for you children, then you're | seriously unfamiliar with it, sorry. | greycol wrote: | Sure Apple can create their area of trust/safety/security in | their apple store allowing those who want that to stay there. | They can't however do that on a device they've sold to | customers. | | The question from a principle standpoint is - can companies | stop a customer from modifying a device they own when it only | effects the customer. | | Or more realistically there is more than one question and you | have to make trade offs between the right answer to all of | them (and what people believe the right answer to be). | | My view is: Make it hard to install out of App store, warn | people about all the security/trust/safety there losing each | time they enable a fine grained permissions. It's a simple | security rule; don't install anything not in the app store, | yes pay the 30% premium for that security. Yes it's not | perfect but the current situation definitely isn't either. | cma wrote: | > Apple wanted to create their own little world. Phones with | updates that keep on getting updated, an app marketplace with | much more transparent pricing (lot less fine print), and the | list goes on. | | Other than anti-trust and similar laws, there is nothing | stopping Apple from eventually creeping it onto the web. It's | "their" device after all. | spideymans wrote: | >Trust / security / safety are low low low on the list of | almost all startup and other developers "growth hacking" etc. | | Yeah I find this general argument that developers should be | "trusted" with the "freedom" of an "open" ecosystem, with all | those happy buzzwords, so off-putting. I mean, sure, I might | perhaps trust the small indie developer working out of his | basement to not screw me over, but by and large the software | that end users are interacting with are coming out of | faceless billion dollar behemoths looking to squeeze every | dollar out of their users (and associated data) as possible. | I have zero reason to trust them, particularly given the | conduct of the Internet giants (ahem... Facebook). | | Perhaps if these businesses had a more user-friendly business | model, end users would've been comfortable using a less | restrictive mobile software platforms, similar to what we | used to have on desktop computers. Facebook et all have | reaped what they sowed, and they get zero sympathy from me | regarding their App Store situation. They're the reason that | users (even on HN) generally celebrate when Apple imposes an | ever growing list of privacy restrictions on their | activities. | munk-a wrote: | The ethics of speech protection and laws are a complicated | subject - I strongly agree that being moral judgements into | punishments is a dark road that has led to a lot of racism and | other discrimination in the past... _but_ justice isn 't blind | and unmoving, justice should evolve to reinforce changes in | ethical thinking in society at large. There have been several | prominent incidents recently that have shown that the portion | of legal enforcement relying on societal norms in the US has | been broken, I think due to our general acceptance that greed | and money are good and having those things means you've | succeeded in life. | | Legal judgments that leave a bad taste in your mouth shouldn't | be ignored but examined to see if the laws that we have | actually fit the society we're trying to maintain - people | shouldn't be arbitrarily persecuted for actions and ex post | facto protections are very well intentioned and wisely put in | place to protect against some really heinous abuses - but | questioning whether the law should be changed to prevent future | incidents isn't bad - it's how our legal system evolves. | desmap wrote: | The most underrated thing we might get with multiple app stores: | | Devs do not need anymore XCode or a Mac to develop for iOS since | Apple couldn't enforce any specific runtime or proprietary tool- | chains anymore. I have an extra Macbook lying around here just | for that reason. | | Who knows if Google will then offer Android Studio for iOS or | Facebook a real React Native. Good times ahead and I cross my | fingers. You don't have to like Epic, Spotify or Tinder but if | they're successful developers in particular will benefit due to a | richer iOS dev ecosystem. | Dahoon wrote: | That would be the day I _might_ own my first Apple device or | even release my apps on it. | tehwebguy wrote: | Why don't they just get together and make a phone? | lotsofpulp wrote: | Everyone wants the recurring -as-a-service revenue without the | R&D expense. | ajharrison wrote: | Ahahahahahahahahaha. I am always appalled by the level of | entitlement these companies think they have. Guess what, this is | Apple's market and they can choose the rules. Cry away. | vaccinator wrote: | Nice. | revel wrote: | To me this seems pretty straightforward. App Stores are directly | tied and bundled with the operating system. Within the device | universe there are basically 2 choices of operating systems. This | is an extremely concentrated industry with an extremely high HHI. | Apple and Google favor their own products and discriminate | against competitors and have done for years. They also extract | rent from other companies forced to use their App Stores far in | excess of the services they provide. | | MS vs European Commission found that the company illegally | bundled Internet Explorer with their Operating System to the | detriment of customer and at the expense of other businesses. | Almost everything about current OS and App Store bundle seems | essentially identical. To me this could not be more clear. | crazygringo wrote: | > _To me this could not be more clear._ | | The difference was that Microsoft monopolized the PC OS market. | | Apple does not monopolize the cell phone OS market. | | Consumers still have total choice between Apple and Android, so | it's not an identical situation whatsoever. If Macs had had 50% | market share way back when (instead of what, 5%?), Microsoft | would never have been in legal trouble for bundling IE. | shadowgovt wrote: | Ah, okay. Now I begin to see their goals. | | I've been trying to wrap my head around why Epic would shoulder- | tackle Apple in the space of app stores, when they have their own | app store. Naively, I've been thinking that any ruling adverse to | Apple here also impacts Epic's business model---if the government | caps app store revenue cuts at, say, 10%, that's a slice off the | top of what Epic can charge developers going through its store, | too. | | But Epic is a game publisher first, app store owner second. A | fair and regulated market is a win for them, because it decreases | the barriers to competition in the app store space while, on | average, probably diminishing store owner cuts, which benefits | developers, of which Epic is one. So a more regulated market is a | net positive for them. | krelian wrote: | Epic scored a lucky (?) hit with fortnite that brought them a | lot of cash but I believe their bread and butter is their game | engine where do they charge a percentage of the profits. Their | store is more of a long-term investment, it might not bring a | lot of revenue at the moment but if things go well for them it | can easily convert to the top dog. | immigrantsheep wrote: | Epic doesn't take anything until your game makes $1,000,000 | in gross revenue. After that they take 5% | conception wrote: | This is a good analysis but it always seemed so simple to me. | If they win this ruling they overnight can make like a billion | dollars more a year. Putting resources into this case makes | more business sense then any other venture they could try. | m12k wrote: | It's highly unlikely that a regulator would cap Apple's cut at | e.g. 10% like that. Apple is using a monopoly on distribution | to enforce a monopoly on payments (and can thus | monopolistically set prices arbitrarily) so it is most likely a | regulator would force them to allow competition on distribution | and payments, and thus allow the market to change the 30% | organically, rather than just enforce a different arbitrary | cut. | egypturnash wrote: | Valve used to be a game publisher first and an app store owner | second, too. I'm sure Epic's app store was in part inspired by | looking at the immense pile of money Valve is now sitting on | due to getting a 30% cut of most PC game money for most of the | past two decades. | adwi wrote: | I think it's worth noting how hostile Epic's app store is to | its customers. | | They force you to use it to launch games you've already | purchased from them, which just means you have to waste | processor cycles to wade through a grip of their blaring ads | (and can only imagine the data they're collecting/monetizing | from this) | | Pure enter through the gift shop. | | The dark patterns are egregious as well; a tech-savvy friend | bought a game from them so we could multiplayer. I got a call | from him 20 minutes later because he was unable to find the | game he just purchased, even the transaction went through and | it was downloaded. | | Turns out they had a "feature" hidden in the preferences that | was enabled by default _to hide the library of your purchased | games from the navigation menu._ | ornitorrincos wrote: | I have never experienced that, and I use it since it was | purely for the unreal engine, could you provide more details? | I'm curious. | | For what its worth, the game store sucks and the ue4 assets | store works better, which probably shows where their | attention is on | syspec wrote: | But the GPs anecdote shows where their intent is. They are | not virtuous advocates for consumers. | MarioMan wrote: | Strange that that's an option. Looks like some sort of legacy | option so Unreal Engine devs don't have to deal with the | store. | | Image of the option: https://www.epicgames.com/help/en- | US/epic-games-store-c73/la... | dewey wrote: | https://appfairness.org/our-vision/ | | On this page I can't even scroll, both with iPad and Mac. | andromeduck wrote: | That's such an arbitrary delineation. What consoles or in-app | markets? Should epic also be forced to allow arbitrary third | party on fornite store for example and Nintendo the switch? And | why limit it to digital markets? | | I feel like this is like trying to legislate walmart into leasing | floor space to set up their own shops just because they don't | want to pay their own stocking fees. It just makes no sense as | anything other than a blatant attempt at regulatory capture which | I'd argue is far more anti-competitive and extractive in spirit | than what Apple/Google are doing. | | The pro competitive move for these companies should do is team up | with each other and create their own ecosystem like what Google | did with Chrome and Android when they were freaked out at the | prospects of an Apple and Microsoft controlled mobile space. | | If they truly think they can provide so much more value to both | devs and users but for the 30% app store fee then please actually | do so and we'll all be better off. It's not like they're short on | capital collectively. | doublerabbit wrote: | "The Coalition for App Fairness", I cannot not laugh. | | On the stage you have: | | Epic - Trying to be the next Valve/Steam. Happy to rip off their | customers via in-game transactions. | | Spotify - Who rip off artists by either failing or paying very | little in royalties. | | Tinder - Sells sex. | | None of these companies have any care for the actual developer; | who are the folk trying to make a living from their creations. | speedgoose wrote: | Tinder sells rejections and disappointments too. | Kalium wrote: | Tinder doesn't sell sex. It sells access to a Skinner box | with intermittent positive reinforcement and frequent | negative reinforcement where the reward is human connection. | | Way, _way_ more psychologically toxic. | valvar wrote: | Or happiness. I met my wife on Tinder several years ago, and | we know other couples who met the same way. | asou wrote: | Considering Tinder's parent ( The Match Group ) got sued by the | FTC for fraud, not very smart to include them. Intentionally | making subscriptions hard to cancel is one of the behaviors | Apple's payment system seeks to prevent. | | As much as I like Tim Sweeney's arguments for lower royalties, | he doesn't have half a toe to stand on. | | Don't want to pay the Apple tax, make your own phone. This | fairness coalition is free to manufacture Android phones with a | no royalties store . Hogan's Law on YouTube has done a very | good take on this. The government can not compel two companies | to engage in a contract. If I set up a newspaper stand and | decide anyone who wants to sell news papers needs to cut me in | for 30%, you can't demand special treatment. | | I could see Apple making an example out of Epic and banning | them for life. You don't sneak in hidden functionality, and | then flick it on via a server side command | izacus wrote: | > Don't want to pay the Apple tax, make your own phone. | | Oh, so the price of entry to the mobile app market is just: | "creating your whole mobile device, mobile hardware, app | ecosystem and operating system". Sounds simple and really in | line with benefits that free market competition brings to | users! | | Maybe we should put this in the physical world as well - | anyone trying to open a new store on the corner with | different margins needs to found its own town, build all the | roads, complete all infrastructure and persuade people to mov | e to this town. | pb7 wrote: | Bad analogy. All of that stuff is paid for by taxes. All of | the stuff offered by Apple is paid for by hardware sales | and software fees. | | You're closer to suggesting wanting to open a store in a | town but refusing to pay property taxes, income taxes, and | payroll taxes because you feel they're too high. You're | welcome to go open your store somewhere else that doesn't | have those taxes but presumably there won't be too many | people that live there that would frequent your store and | you know that. | dlubarov wrote: | > The government can not compel two companies to engage in a | contract. | | It seems like there ought to be exceptions to prevent certain | gatekeeping behavior. As a very extreme example, suppose a | company bought up a set of private roads in such a way that | without their roads, people in a certain area could not | access the rest of the country. One would hope that the | government would compel the gatekeeper to do business with | everyone! (Perhaps with some reasonable fees, weight limits, | etc.) | | Apple decided to insert themselves as a gatekeeper between | iOS users and developers, so it shouldn't come as a surprise | to them that deciding to "not engage" with some parties | raises antitrust concerns, since it means blocking users and | developers from engaging in mutually beneficial | relationships. | asou wrote: | Everyone can access all the above the services via the | original personal computing device, a PC. | | Other roads exists. If I have a private road, but 3 or 4 | other roads still go to the same place you can't drive over | my gate since you feel like it | bobbylarrybobby wrote: | But apple didn't buy up anything preexisting -- they | created the smartphone market from scratch and grew the | user and developer base organically. You could argue that | they leveraged their Mac developer base for this, but 1. | the first iPhone didn't support third party apps and 2. | there was nothing to leverage this developer base _against_ | because there was no smartphone market when the iPhone was | released. | | Also, if we accept that smartphones are a necessity on par | with roads, iPhones aren't the only smartphones, and | Androids aren't really that inferior. As a user, if you | don't like iPhones, get an Android. As a developer, if you | don't like developing for iPhones, develop for Android. If | either group feels like they can't leave for Android | because iPhones are that much better, well, that's Apple's | reward for creating a good device and growing its user- and | developer bases -- should they really be punished for that | success? | ornitorrincos wrote: | You make it sound as if there was no market for phone | applications before the iphone, which at least in europe | is not true. | | And the punishment would not be because a company | succeeds, but because a company abuses its success | position to stiffle competition and artificially placing | their other offerings in a better place. | damnyou wrote: | In the world I inhabit, Apple is the one that intentionally | makes it really hard to cancel subscriptions. You literally | cannot cancel a subscription to an iOS app from an Android | phone or Linux PC. | asou wrote: | You can't subscribe without an IOS Device , Mac or Windows | PC. | | If your in some strange edge case where your subscribing to | services and then discarding your IOS devices before | canceling , that's on you. In a worst case scenario you | could borrow a friend's Windows PC. As much as I love Linux | I can't imagine most Linux users don't have at least one | windows PC or Mac. | | If we really want to get technical, spin up an AWS | instance, RDP into it, install iCloud for windows and then | cancel your subscription. | kemayo wrote: | There are a few services you can sign up for without any | of those... but Apple has a support page telling you how | to unsubscribe from those from the devices you signed up | from: https://support.apple.com/en-us/HT211011 | | Said support page also says you can contact Apple Support | about it, which I imagine would also work for the | "canceling an arbitrary in-app subscription" issue. | damnyou wrote: | No, what the fuck? It's not "on me". It's on Apple to | make it easy to cancel even if I no longer have an Apple | product or Windows PC on hand. | | Borrow a friend's PC? Spin up an AWS Windows instance? | Seriously, WTF?! I can cancel my Android subscriptions | from anywhere with a web browser. | asou wrote: | It's not an intentional trick to force you to keep | paying. | | The vast vast majority of people have access to a Windows | PC or Apple product. How you ended up in this edge case | I'll never know. | | To take this to it's logical conclusion, what if you | don't run JavaScript on your browsers. Would they also | need to give you a cancelation page which doesn't require | JavaScript. | Aldo_MX wrote: | How about this? An email reminder N days in advance of | the charge date with a cancel link. | | Companies get regulated for a reason, and facilitating | the cancelation of subscriptions sounds reasonable to me. | damnyou wrote: | Apple does send those emails, but the link to unsubscribe | simply doesn't work on Linux or Android. It's the most | absurd thing. | damnyou wrote: | Of course you should be able to cancel without requiring | JavaScript. | Apocryphon wrote: | Basecamp, Tile, Protonmail are also some big names listed in | the site. Even Prepear, the fairly obscure company that ran | afoul of Apple's aggressive trademark protection actions, is a | founding member. | | I wonder if Telegram will join next. It's as if they rallied | together every company that's had a news controversy with Apple | this past year, at least the ones smaller than FANG. | indigochill wrote: | I agree Epic's arguing in bad faith, but I also don't see why | Apple (and other App Store companies, like Google) need to have | change legislated upon them (or why this is something that | needs to be protested). Apple got to where they are by being a | successful platform that attracted users and developers with | their walled garden ethos. If in fact that walled garden is bad | for users/developers, then there are competitors. If Apple | users felt they were getting ripped off (or Apple developers | felt it wasn't worth it to develop for Apple platforms) they | could go to Windows or Linux/Android. | | The only way I can interpret this is that Epic & Friends see | Apple has a nice cake which they now want to both have and eat. | Given that Apple made the cake and there are other cakes, I | think they're being entirely unfair to Apple. If Epic & Friends | don't like Apple's rules, they're welcome to get off Apple's | platform and focus on other platforms. | | I personally don't think it's worth developing for Apple | platforms myself, but the argument that developers somehow | -have- to develop for Apple platforms is nonsense (the AAA | market for games on PC vs Mac makes this obvious). That's only | true if you decide you have to reach those users, which is only | true if you as the developer decide it's economically | worthwhile, in which case you have implicitly agreed that | Apple's terms are economically justifiable. | lewdev wrote: | "walled garden ethos" I like that. Apple is all about | exclusivity and premium priced products. It seems like | developers develop for them and consumers buy for them for | that reason. But expecting Apple to be a free, fair, and open | company, is really going against their business model. | stephc_int13 wrote: | As an actual game developer I can say that I am very happy to | see this happening, and I know for a fact that this is the case | of a very large number of devs. | cblconfederate wrote: | apparently neither does apple | bluedevil2k wrote: | > Happy to rip off their customers via in-game transactions. | | If people are happy and willingly buying skins, dances, and | battle passes, that's not a rip-off. | pb7 wrote: | How is this different than "if developers are happy and | willingly develop for iOS then [the fees] are not a rip-off"? | bluedevil2k wrote: | The developers _aren't_ happy. No one forces a Fortnite | player to buy skins or emotes, Apple forces developers to | pay the fee. | pb7 wrote: | No one is forcing them to develop for iOS. I will bet you | dollars to donuts developers are _very_ happy about the | money they make from iOS otherwise they wouldn 't be | there. | bluedevil2k wrote: | > Otherwise they wouldn't be there | | They're on the App Store because they have no choice and | they need to make money to pay for things like food, | rent, etc. | | I'll bet you dollars to donuts if some regulation | required Apple to allow App Stores from other companies, | most developers would dump Apple's in a heartbeat. | pb7 wrote: | >They're on the App Store because they have no choice and | they need to make money to pay for things like food, | rent, etc. | | That's crazy how before 2008 no developer was able to pay | for food and rent. Sounds dreadful. Too bad there's no | alternative that has an even bigger share of the total | mobile market. Come on, dude. | | >I'll bet you dollars to donuts if some regulation | required Apple to allow App Stores from other companies, | most developers would dump Apple's in a heartbeat. | | Right, the same way that most car companies would abandon | emissions standards if the EPA no longer forced them to | (see: Volkswagen emissions scandal). That doesn't make it | a good thing for consumers. | Aldo_MX wrote: | > No one is forcing them to develop for iOS. | | The market is. | | You can not afford not to publish something on iOS, if | iOS were a niche platform used only by 1% of users maybe, | but it is a mainstream platform used by more than 40% of | users in the US. | pb7 wrote: | I find it hard to believe that 100% of the market is the | exact perfect amount that any given developer needs to | sustain their business. 99% is already too little, and | 60% is a non-starter. And yet this is the same market | where tens to hundreds of companies have proliferated | into billion dollar entities in mere years. | | It's nothing more than greed, just like the greed you | supposedly fight against. | Aldo_MX wrote: | It's not greed to be in the platforms where your | customers are. Otherwise companies wouldn't go to | difficult stretches like supporting Internet Explorer. | | Denying business to your customers just because they're | hostages of a greedy actor is not the best way to conduct | a business. | Apocryphon wrote: | > iOS App Store 2018 revenue came to $46.6 billon, while | Google Play revenue stood at $24.8 billion by this | measure | | https://www.businessofapps.com/data/app-revenues/ | | > Apple Users More Willing to Pay for Apps | | https://www.statista.com/chart/14590/app-downloads-and- | consu... | | > The median iPhone app user earns $85,000 per year, | which is 40% more than the median Android phone user with | an annual income of $61,000. [...] The average in-app | shopping check is four times higher for an iOS user! | [...] iPhone owners are also more likely to make | purchases on their phones on a regular basis. These are | important considerations for both retail app developers | and those seeking to monetize via paid apps or in-app | purchase. Mobile ads are the main source of revenue | generation in Android apps. | | https://buildfire.com/ios-android-users/ | | > Distribution of free and paid apps in the Apple App | Store and Google Play as of June 2020 | | https://www.statista.com/statistics/263797/number-of- | applica... | pb7 wrote: | Thank you for confirming what an incredible deal iOS | developers are getting for a mere 30% fee. It sounds like | Apple has created a really valuable platform that | attracted wealthy customers compared to the competition | and they should be rewarded for it. | DivisionSol wrote: | Er, no one is forcing any developer to make an app for | iOS. | bluedevil2k wrote: | I see this type of comment a lot in these discussions on | the App Store - "no one is forcing you to make an iOS | app". No, no one is holding a gun to your head to make an | iOS app. But you know what, people need to make money to | pay the mortgage and feed their kids. | | If you're a programmer who has years of experience, who | wants to make money in the field you have years of | experience in, the field you likely enjoy doing and are | good at, then _YES_ you are forced to make an app on iOS | because that 's where the majority of the paying | customers are. | | It's a bogus excuse to say "don't make an iOS app then". | That's akin to telling a programmer "just learn to eat a | little less". | pb7 wrote: | Oh no, won't someone think of the... talented and skilled | white-collar worker in one of the hottest and highest | paying industries of all time that can work literally | anywhere? Enough with the appeals to emotion. | bluedevil2k wrote: | You're right, we should side with the multi-trillion | dollar company that refuses to pay taxes on their multi- | billion dollar profits. | pb7 wrote: | Apple, like every other company and individual, pays | every dollar they owe and not a penny more. If this | weren't the case, the IRS would be rolling up to their | doorstep. If you don't like the tax laws, then petition | them to be changed and I will support you. | | And yes, let's side with the company that became worth a | trillion dollars by virtue of providing billions of | people with devices and services that enrich their lives | enough for them to shell over often times their last | dollars. Not the company that peddles digital skins to | children that only further glues them to their screens. | hellotomyrars wrote: | If someone commits a crime, like murder, but isn't | convicted of it because a jury declared them innocent it | doesn't change the fact that they did murder someone. | | Apple may get away with it because they can afford to | spend millions on both lobbying and finding every way to | avoid paying taxes that people without the same resources | would otherwise pay, but that doesn't make it okay. | | We don't have to _side_ with either of these incredibly | wealthy corporations having a money fight. They can both | be criticized and we can demand better. | | Personally I love my iPhone/iPad because I truly feel | they are the best mobile hardware available. For the same | reason, I have 0 interest in the Mac ecosystem because | it's objectively not the best hardware on the market. | (Especially as a cost-conscious person). The wheels they | sell for the Mac Pro are more expensive than the iPhone I | bought from them (iPhone SE 2nd Gen). Absurd. | | I would like an officially sanctioned way to sideload | onto my iPhone. I am in favor of court decision that | would force them to allow you to bypass the walled | garden. I think it's a very simple answer to the overall | issue at hand. I doubt the majority of iOS users are | going to bother with it if the functionality was there, | and it solves the walled garden monopoly issue. | bluedevil2k wrote: | > Not the company that ... only further glues them to | their screens. | | You're right again, Apple has no part at all in kids | being glued to screens. | Apocryphon wrote: | You just responded to an appeal to emotion with an appeal | to emotion. | jeremiahlee wrote: | 70% of Spotify's revenue goes to rights holders. That's not | ripping off artists. Streaming royalties have been the largest | segment of music rights holder revenue for several years. | | The record labels negotiated these deals and had all of the | power. Also, all music streaming services have effectively the | same deals. Spotify does not have preferential treatment. | | Artists can distribute their music without Spotify. Spotify | cannot distribute its app to iOS users without Apple. | TylerE wrote: | That's more representative of how the market has imploded. | | There were 900M CDs sold in the US in 2000. This year that | number will be less than 25M | shadowgovt wrote: | Imploded or transformed? | | Music consumption hasn't gone down. Consumption of physical | media that I can't slip in my pocket has. | TylerE wrote: | Spending on music is vastly down. | | The RIAA publishes numbers - https://www.riaa.com/u-s- | sales-database/ | | Inflation adjusted we are down by over half from the | peak. | | Subscription revenue is less that 30% of peak CD revenue. | acruns wrote: | Wouldn't that be the record companies though? I have heard | Kanye is trying to get more money for artists but not really | sure. I am puzzled why blockchain+streaming for music hasn't | taken off. Artists would maintain rights and profits from | what I can tell | ticmasta wrote: | Traditionally payment & accounting has never been a problem | in the music business, so I think blockchain would not | really help. The underlying economics is what has changed | dramatically. Distribution is close to free, but unlike the | ~ $1 an artist might have seen out of a CD sale (before | discounting for costs & advances) they now see sub-cents on | a single track. You used to pay $15-20 for an entire album | to get 2 or 3 good songs; now you only stream everybody's | top tracks and pay less than that a month. So the artist | gets a couple of pennies for the period when they are hot, | then nothing. | rblatz wrote: | Why would you put blockchain in this? | damnyou wrote: | For micropayments per stream, presumably. | rmah wrote: | Blockchain is not suitable for micropayments. The | computing resource requirements are many orders of | magnitude too high. | damnyou wrote: | A proof of work blockchain isn't suitable, but proof of | work is one of many ways to reach distributed consensus. | ticmasta wrote: | 70% of an apple purchase goes to the app developer. That's | not ripping off developers. | christopherwxyz wrote: | Apple doesn't charge itself a 30% fee when it competes with | other developers for the same paying users. | sithlord wrote: | And you dont charge yourself what the lawn companies | charge you to cut your yard. I don't really get your | point. | christopherwxyz wrote: | Your example is faulty. No one pays you to cut your own | lawn. | | People pay Apple to listen to Apple Music. | | People pay Apple to watch TV+. | | Other competitors have to pay 30% for every customer | before they can even compete with their own product. | criddell wrote: | Spotify is complicated because the big record companies are | also big shareholders. They have a conflict of interest. | | Also 70% doesn't mean anything without actual numbers. If | they lowered their subscription to $1 / month and gave 80% to | rights holders it wouldn't be an improvement. | | I'd be more interested if they reported how many plays per | month it takes to earn as much as you would in a minimum wage | job. | | Edit: I was curious about the minimum wage question so I | looked it up. | | Assuming $15 / hour for minimum wage it would take 750,000 | streams on Spotify and 430,000 streams on Apple Music to earn | the same in a month as you would working a minimum wage job. | | https://soundcharts.com/blog/music-streaming-rates-payouts | gostsamo wrote: | Many good things in history happened because bad people had | interest of them happening. At hominem attacks does not | invalidate a claim. | | P.S. I'm not downvoting but still trying to bring everyone down | is a low-quality argument. | singularity2001 wrote: | No hominem was attached | izacus wrote: | Attacking a companny/person behind an argument for | unrelated issues is a definition of "ad hominem". | singularity2001 wrote: | [deleted] | roblabla wrote: | They're the messenger. The idea behind an ad hominem is | to attack the messenger instead of the message - whether | the messenger is a human or corporation doesn't really | matter. Who's behind the argument doesn't matter, if the | argument is solid. | mFixman wrote: | All three allow games, music, and dating to happen outside of | their platforms. The Apple equivalent would be Microsoft not | allowing any program being installed from outside their store | or Tinder closing down all bars in a city to lower competition. | dleslie wrote: | I can't sell my music streaming service on Spotify. | | I can't provide my own dating service on Tinder. | | I can't operate my own app store on EGS. | | Edit: what, I can't expect them to abide by their own demands | of Apple? | zepto wrote: | What does apple not allow _outside_ it's platform? How would | they even control that? | Floegipoky wrote: | There is nothing _but_ their platform- from the hardware, | to OS, to app store, they're arguing that their platform | encompasses an entire vertically-integrated business model. | Microsoft got nailed for shipping their web browser with | their OS (which users could easily replace), but it's fine | for Apple to control all software a user can install? Take | a monopoly and call it a platform, and it's fine? No. I | have little love for Epic, but I'm glad somebody has the | money to try to buy some law that will ultimately result in | users having more control over the technology they depend | on. | 52-6F-62 wrote: | > users having more control over the technology they | depend on. | | Bit of a chicken/egg problem there isn't it? | | I bought the iOS device and depend on it being as locked | down as it is--that's why I bought it. | | I wasn't force to choose an iOS device for any reason. If | I depended on more openness I could have gone with an | Android or other device. | | Do I depend on having a phone? Yes. Does it matter which | one? No--the choice is there. | Aldo_MX wrote: | Prices, you are literally not allowed to offer cheaper | prices outside the App Store. | Ericson2314 wrote: | Regardless what you think of Tik Tok, realize that if people | controlled the installations on their phones they way they did on | their desktops, I don't think the government would make the | threat it is. The choke point of a single app store enables lots | of things. | WrtCdEvrydy wrote: | Funny thing about a site that is about fairness that doesn't let | me 'not accept' the cookie popup at the bottom. Is this even GDPR | compatible? | tobr wrote: | The page is blocked by this message... | | > _We use cookies to give you the best possible experience on our | website. By continuing to browse this site, you give consent for | cookies to be used. For more details, please read our Cookie | Policy._ | | ...with the only option being _"I accept"_ (and by the way, | you're not allowed to read the cookie policy without _first_ | accepting it. Christ). | | Honestly, this thoroughly undermines the message about "consumer | freedom". | KoftaBob wrote: | Maybe i'm oversimplifying the issue, but this can be solved by | requiring Apple and Google to allow other app stores to operate | on their operating systems. | candiddevmike wrote: | Device freedom is a must. Any device should be completely | controllable by the end user. There's two parts to this to me: | app stores and the data collected by the devices. Users should | have the freedom to install any software on their devices, | period. Users should also have the freedom to stop all data | collection by these devices. This applies to all electronics-- | video game consoles, TVs, printers, who knows what else in the | future. | | If we keep letting manufacturers create these "walled gardens", | we're not only creating a ton of trash because they will stop | supporting them eventually, we're also stopping innovation and | integration across platforms. Give me government mandated open | protocols, open firmware, and let me install linux on my printer | if I want. As devices get smarter, we should all reap the | benefits of it through our own ingenuity and hacking. | mailslot wrote: | As a developer, a huge reason I don't mind walled gardens is | the massive reduction in piracy. I'm glad people _want_ to | download & pirate the apps I poured blood, sweat, and tears | into... but I'm not down with theft. Each dollar I earn | represents the time I've spent away from friends & family. | | I've worked on games that have been copied outright. All assets | and artwork, but a new name and "publisher" being sold | elsewhere. It eats into profits. | | When the walls come down, developers will be knocked off. This | will hurt indys far more than larger companies, as "developers" | opportunistically exploit the work of others. | | Apple & Google are great at reducing and shutting down this | kind of activity. If people can install the Pirate Bay store | and install anything for free, many folks will. | | If users can be coaxed into privileging an app, malware will | control the majority of phones. People are _still_ falling for | the Nigerian prince scam. | mijamo wrote: | All games on computer are piratable. On mobile they are not | as easy to pirate as you noticed. Do you think the gaming | environment is better on mobile? Are dev better paid on | mobile? From what I have seen I could answer no to both, and | would even say the walled garden is really really not helping | indie devs break through on mobile. | | I see actually many ways in which devs are impacted : - | discovery is basically null, both on Android and Apple. You | need to just pay ads if you want people finding your game. | Steam is much MUCH better at it. - you can't really have a | good mod environment or a hackable game, which is very | important for a lot of indie games - you cannot do some kinds | of game. Right now that include gore and sexual games (see | kawaii killer for instance) but also some other things like a | weed growing simulator. Who knows what it will be tomorrow - | as Google is going into gaming, and who knows maybe Apple at | some point, you are basically on the hands of a competitor | many times your size with no alternative | Terretta wrote: | Are devs better paid on Xbox than PC? | | That's a closer analogy. | zepto wrote: | This! | | Which is why I absolutely reject Epic et al's position. | | They want to be part of a small exclusive group of store owners | who get to share in the benefits of Apple's investments. | | Very different from the device freedom you are calling for. | | It must also be said that device freedom cannot come at the | cost of security and trust. | | I and presumably you, have the capability to make good | decisions about what software to trust. | | Most people must delegate this to a trusted third party. | | I would support a legal requirement for iOS devices to have a | bootcamp equivalent. | | That way Epic and whoever else wants to build their own | platform would be free to do so. | kodablah wrote: | > They want to be part of a small exclusive group of store | owners who get to share in the benefits of Apple's | investments. | | Exclusive? Why can't I write an app store? | zepto wrote: | For the same reason you can't build a phone. | | You'll be competing with multi-billion dollar corporations | who have exclusive content and nobody will bother with your | store. | kodablah wrote: | > You'll be competing with multi-billion dollar | corporations who have exclusive content and nobody will | bother with your store. | | What does me building a store have anything to do with | its adoption? I build lots of low/no-adoption software | for fun or for small/personal use. This line of thinking, | that if you can't be a top-level player in a competitive | market, you can't build anything is foolish. You | shouldn't confuse the building and marketing concepts, | especially not to support disallowing the former. | FreeFull wrote: | On Android there is the F-Droid software repository, and | there is no issue of competition with the Play Store. | Would things be different on Apple phones? | abc-xyz wrote: | Android also have a lot of malware issues. I've had to | help factory reset Android phones quite a few times | because friends and family ended up getting spammed with | sex notifications and had their search engine hijacked. | Windows and OSX suffers from the same problems. The | reason these platforms suffer from malware, while iOS | does not, is because they allow third-party | installations. | FreeFull wrote: | From what I've seen, the majority of Android malware | either comes from Google's Play Store, or gets included | on the phones by certain OEMs. F-droid in particular, due | to its open source requirement, hasn't ended up hosting | any malware so far. | abc-xyz wrote: | F-Droid is even more locked down than the App Store, and | even if they turned it into the default app store then | Android would still be riddled with malware. | | As to how the Android users keep acquiring malware, I | have no idea whether it's from the Play Store, or if they | download free apk files of paid apps, or if they download | it through ads or from emails or whatever. I just know I | have to help fix them regularly, and if iOS is forced to | open up then iPhones will suffer from the same malware | issues that you see with OSX/Windows/Android. | zepto wrote: | Developers can safely ignore the F-Droid store because it | represents no significant market share. | | This will not be true of the stores that Epic, Facebook, | and Google, and Amazon et al would start up on iOS. | FreeFull wrote: | F-Droid does not offer any form of payment, anyway. All | the apps offered by F-Droid are open source and the | majority of them ad-free, and it's honestly a fantastic | resource for me. It actually has quite a lot of apps, | including games, productivity tools, utilities, and other | things. Something like this wouldn't be possible at all | on Apple's platform. | Apocryphon wrote: | > As of June 2017, the Google Play store hit 3 million | apps by 968,000 developers, trumping the Apple App Store. | In comparison, the Amazon App Store only has around | 600,000 apps by 75,000 publishers, as of Spring 2016. | | https://www.businessofapps.com/news/amazon-app-store-vs- | goog... | | Interestingly, there appears to be more revenue made per | user on the Amazon store than on Google Play: | | https://www.mobilemarketer.com/ex/mobilemarketer/cms/news | /re... | zepto wrote: | I think this confirms my point. | | Note that as per Epic's other lawsuit, the Amazon App | Store is working at a severe disadvantage to Google Play. | Apocryphon wrote: | It refutes your claim that developers will end up having | to support alternate app stores or risk losing on market | share. Despite the potential for greater revenue on the | Amazon Appstore, developers don't seem to be flocking to | it. | | People seem to be buying into Epic's own claims of self- | importance. They may be the ones to have finally advanced | grievances against the App Store to the lawsuit, but they | do not- nor should they- have the ability to frame the | entire discussion. Their standards for openness are | debatable. | zepto wrote: | It doesn't really refute my claim. For one thing for most | developer, Android is an afterthought in terms of | profitability because of iOS, and for another, secondary | app stores don't function on an equal footing with the | play store, which is why Epic is also suing Google. | | Android just isn't a model for what would happen on iOS. | Obvious really, because Android has never had anything | like the same success in app sales. | headmelted wrote: | But that's not anti-competitive. | | All manner of well-funded corporations would be able to | start app stores on mobile, and several (Epic, | Valve/Steam, Microsoft) would start app stores the second | they were able to. | | They'd also be competing for software - as there's a lot | of fat that can be trimmed in those 30% margins. | | The competition, which would be fierce, is more than | enough to solve the issue of price fixing. | zepto wrote: | Any fat trimmed in the margins (which is less than you | think) would not accrue to developers because they'd have | to deal with multiple stores and multiple rules sets. | | They also wouldn't have to offer the same terms to every | developer. All they would need to do would be to lock in | some exclusive popular apps. 'Competing for developers' | doesn't mean making things better for all developers. It | just means securing enough exclusives that people can't | ignore your store. | donmcronald wrote: | IMHO there would be a large market for local stores that | promote local apps. It would usher in an era of local | discovery and decentralization. I think it would be a | huge win for everyone except companies abusing the | monopoly like characteristics of demand aggregation. | headmelted wrote: | "They want to be part of a small exclusive group of store | owners who get to share in the benefits of Apple's | investments" | | False. | | Epic made very clear, early on, _IN THEIR COURT FILING_ that | their case was an attempt to legally force Apple and Google | to allow for third party app stores to exist equitably on iOS | and Android. | | Does that benefit Epic substantially? Of course it does. They | want a mobile Epic Games Store on both platforms. But it | would also break the stranglehold duopoly that Google and | Apple have over the mobile software marketplace. | | Example to prove the point: Nothing in Epic's proposals or | court filing would prevent Steam Mobile or the Microsoft App | Store from launching on iOS and Android on the same terms | that Epic prevailed on in court. That's about as far away | from anti-competitive behaviour as this court case could | possibly hope to be. | zepto wrote: | Nothing I said is false. Third party stores will not exist | equitably on iOS and Android because there don't exist | equitably anywhere else. | | I said a small group, not just Epic. That group would be | made up of the usual suspects - Epic, Amazon, Google, | Facebook, various other TenCent properties etc. | | Nothing about it would make it either developer friendly, | nor consumer friendly. | lern_too_spel wrote: | Android is already both more developer friendly and more | consumer friendly than iOS despite not having full | automatic update support for third party app stores. If | that were in place, it would be even better. | zepto wrote: | This is clearly not true. If it were, developers and | consumers would prioritize Android. | lern_too_spel wrote: | As a developer and a user, I do prioritize Android. | | People don't buy luxury jeans because they are better | jeans than Levi's. People buy luxury jeans because of | marketing. The same applies here. Consider how many | people in the HN comments say they like iPhone because of | privacy even though it is so clearly worse for privacy | (can't install an app on your device without telling | Apple, can't get your GPS location without telling Apple, | etc.). | zepto wrote: | Privacy is better on iOS because it's not about what goes | to Apple - it's about what goes to 3rd parties. | | Also you seem to be just wrong. iOS doesn't inform Apple | when apps make GPS location requests. | gehatare wrote: | In what way do consumers not prioritize Android devices? | Android has about 75% market share. | zepto wrote: | Consumers do not prioritize Android devices as a market | for buying apps. Android has 75% market share but iOS | users have spent twice as much _in total_ on apps. | donmcronald wrote: | > Nothing about it would make it either developer | friendly, nor consumer friendly. | | That doesn't sound too bad to me from either side TBH. As | a developer, it would be useful to have a choice between | multiple publishers with the advantage of only needing to | deal with one at a time instead of three. I also think | competition in app stores would spur a bunch of | innovation. | | As a consumer with an Android phone, a Windows PC, and an | iPad as a tablet, the idea of buying all my stuff from | one company's app store and having the licensing work | across all 3 devices is extremely appealing. | | I think one of the biggest fears of Apple, Google, etc. | is that it's very possible someone will come along and | build a better app store with better policies for both | developers and consumers. | | Here's a concrete example of "better". Judging by this | [1] apps in iOS 14 can specify a DoH resolver to use for | DNS. | | > Apps will be able to specify a DoH resolver that will | override the DNS resolver set by DHCP or RA for queries | made from their app. | | Guess what that means? Apple is going to let developers | override MY choice as a network admin and DoH is going to | be used for un-blockable ads. Why should they be able to | do that? I would absolutely buy into an app store that | forbid that behavior and forced apps to observe DHCP | settings over app settings. | | I'd also be fine with an app store that didn't force the | use of sign in with Apple or Apple Pay. And that's where | the problem is for Apple. Forcing developers to use Apple | technologies isn't benefitting anyone but Apple. You | might argue that it's better for consumers, but if those | are features wanted by developers' customers, developers | will add them without being forced to. | zepto wrote: | I don't see what would allow developers to only deal with | one publisher at a time. | | If each one commands a significant percentage of user | attention, you'll have to deal with them all. | bogwog wrote: | > Which is why I absolutely reject Epic et al's position. | | > They want to be part of a small exclusive group of store | owners who get to share in the benefits of Apple's | investments. | | Can you clarify what you mean by this? | judge2020 wrote: | https://www.reuters.com/article/us-apple-epic-games/apple- | sa... | bogwog wrote: | I don't see how that's relevant. Epic isn't suing Apple | so that they can have exclusive rights to open a second | app store, they're suing to allow third-party app stores | in general. If Epic wins, they aren't going to be part of | a small group of store owners; anyone would be able to | open their own competing store. | zepto wrote: | Almost no stores will be able to compete with Facebook, | Google, Amazon, etc, who already have giant reach and | network effects, | | Consumers will have to deal with them all, as will | developers. | | There will be a small group of store owners. | bogwog wrote: | > Almost no stores will be able to compete with Facebook, | Google, Amazon, etc, who already have giant reach and | network effects, | | First of all, that is not true at all. | | And second, even if it were true, it'd be a far better | situation for developers than the current status quo. | zepto wrote: | Having to deal with multiple stores would be strictly | worse for developers than the current situation. | matwood wrote: | And worse for consumers. No way I'm dealing with entering | my CC again and again. The current situation is not | perfect, but it does have advantages for both consumers | and developers. | donmcronald wrote: | Really? | | Microsoft, Amazon, Google, and Apple already have my CC | number. If I could buy all my apps through (ex:) the | Microsoft store that exists on PC, Android, and iOS I | could delete my CC info from Google and Apple. That's a | win in my book. | | Maybe the competition would force all of them to innovate | a bit. Wouldn't it be nice if you could give your CC | number, but set a hard limit on in-app purchases? Ex: | Here's my CC, but you're not allowed to charge more than | $50 / month to it. I bet there are a lot of people that | have gotten multi thousand dollar IAP bills that wouldn't | mind a better system for some of that stuff. | judge2020 wrote: | So if Apple had entertained the original pre-lawsuit | request, would epic have fought until Apple allowed app | stores other than Epic and Apple existing? | lern_too_spel wrote: | What does it matter? They're fighting for something that | benefits everybody (except Apple) now. | zepto wrote: | There is no evidence that what they are fighting for | would benefit anyone other than a small group of already | rich companies. | lern_too_spel wrote: | There is plenty of evidence from Android that it would | benefit both users and developers. | zepto wrote: | Android is not a model for this. Stores on Android simply | don't have equal footing with the play store. | | Epic is suing Google too over this. | 52-6F-62 wrote: | The logical conclusion then is that the only device that should | be allowed to be manufactured is a personal computer. | | Companies producing specialized hardware/software couplings | does not preclude another company developing open options. | | I usually choose an open option for most of what I do but when | it comes to some mindless gaming or my phone that I use for | some sensitive matters I _want_ them limited in their scope in | a big way. | | I don't understand this all-or-nothing argument that seems to | be made when it doesn't reflect the reality of the situation. | kodablah wrote: | > The logical conclusion then is that the only device that | should be allowed to be manufactured is a personal computer. | | Nah, the capabilities can be limited, just not artificially | so. I understand there is a bunch of nuance in that statement | that we can get lost in discussing, but the brief salient | point is "if the manufacturer can do something to my device, | then they should not add restrictions for me to try to do it | also". We don't need to get lost in the what-ifs that such | freedom discussions often devolve into. | wvenable wrote: | > does not preclude another company developing open options. | | Agreed. But they don't. I think this the point of government | intervention to require or provide incentive to do something | which benefits society even if it doesn't benefit the | company. | | Automobile safety and emissions limits comes to mind for me. | zepto wrote: | Perhaps they would if they didn't think they could prevail | through antitrust legislation. | jlokier wrote: | > The logical conclusion then is that the only device that | should be allowed to be manufactured is a personal computer. | | I would be comfortable with a high quality legal encoding of | the Your Device principle: | | "To the extent a device, or part of a device, behaves like a | general purpose computer or could easily and reasonably be | made to behave that way if not for artificial restrictions | placed upon it by a vendor, the effective owner(s) of the | device or part shall have the right to use and control the | general purpose computer aspects as they deem appropriate." | | "Effective owner means those using the device as if they own | it, so where a device is technically rented or licensed from | a vendor, the renter or licensee is deemed the effective | owner for application of this principle". | | Details of what that means in practice for non-obvious edge | cases would be fleshed out by precedent and the courts I | guess. | | It would not limit what devices can be manufactured, but it | would place a requirement of access and control on some kinds | of devices. | rimliu wrote: | The common misconception of HN crowd: assumption that everyone | are like them and actually want complete control. There is a | nontrivial cost to having that control and not many actually | want it. They want something that works and is useable. | ta8964586 wrote: | Genuinely curious, how would you give users "the freedom to | stop all data collection by these devices" without some kind of | walled garden. Is the solution something like flatpack for all | apps? but then how do you make sure all apps don't just refuse | to work without permission to collect data or manage to collect | information without users knowing? You can't force developers | to be honest about what their app does without having a means | to prevent it from being installed. Specifically for apps, I | can't think of a solution that has no restrictions of software | installations, but wouldn't be trivially turned into an | incredibly user hostile environment. | Barrin92 wrote: | > I can't think of a solution | | because you're only thinking of technical solutions. A | comprehensive privacy framework that requires explicit user | consent to data collection and gives user transparent | controls accomplishes just that, without having to resort to | user-hostile or complicated tech. | vorpalhex wrote: | You can monitor what calls an app makes. LittleSnitch on Mac | is an example example of this. | | There are going to be nefarious actors who still manage to | bypass it, and there are going to be risks outside of a | walled garden - and that's a meaningful choice we can provide | users. | | "Hey, you can stay inside the app store and get these | promises, or you can install what you want and risk X, Y and | Z." | | Android does this.. decently well. There are issues with the | google framework, but otherwise it's functional - my elderly | family doesn't need me to reset their phones every month, yet | I can sideload all my games and FOSS apps. | mullingitover wrote: | > Device freedom is a must. Any device should be completely | controllable by the end user. | | I have the choice of buying a completely controllable android | device if I want to install mystery apps willy-nilly. I'm not | interested in that, and there are millions like me. I want a | locked-down device that keeps developers in check. | | This situation is much like the browser nightmares of the past, | where Firefox users complained that the browser was slow. | People didn't really take into account that the slowness wasn't | fault of Firefox, but of the zillion janky browser extensions | people freely installed. Chrome came along, and people were | wowed by how fast it was, not realizing it was 'fast' because | they hadn't installed 47 browser extensions yet. Apple doesn't | want to be Firefox, and I don't blame them. | | I want my phone to be like a Nintendo, I don't really care | about the freedom to install any random code I download (even | though I really could if I wanted to install something I built | locally with XCode). First and foremost I _want_ developers to | be terrified of getting their publishing privileges yanked if | they step out of line. | luhn wrote: | > This situation is much like the browser nightmares of the | past, where Firefox users complained that the browser was | slow. People didn't really take into account that the | slowness wasn't fault of Firefox, but of the zillion janky | browser extensions people freely installed. Chrome came | along, and people were wowed by how fast it was, not | realizing it was 'fast' because they hadn't installed 47 | browser extensions yet. | | Not really relevant to your point, but Chrome was | legitimately faster than Firefox for a long time. It wasn't | just extension bloat, V8 was a huge leap in JS speed and | Chrome optimized the hell out of rendering. Firefox wasn't | able to bridge that gap until their recent Quantum | initiative. | nwienert wrote: | So, let's apply this same logic to accessibility. Let's say | the government says "devices must have voice over | functionality". Ok, great. Apple puts that as an option, and | we're done. | | The same applies for if the government said "you have a right | to install apps of your choice". Apple adds a setting in the | settings menu. You still get your locked down device by | default, and much like blind people, people who care about | controlling their device are given that option, too. | | What you're arguing is akin to saying, "I'm not blind, so | Apple shouldn't ever even have a Voice Over option, because | it's not my preference, even if it's just in the settings". | | There's a false dichotomy - Apple can still keep it locked | down _by default_. You still get your device just as safe and | sound. And much like accessibility settings, most people | wouldn't bother to find the setting, and if they did, they | would have a big warning (and of course Apple could have | another big warning on every install, as well as keep all | their sand boxing and permissions access rules active). | | There's no loser here. If grandma digs deep into the settings | and ignores multiple warnings, it seems she is proficient | enough to take on the risk. Forcing blind people to not have | any voice over because grandma may accidentally turn it on | and have a bad outcome is a weak argument. | auggierose wrote: | you cannot apply the same logic to something entirely | different | threeseed wrote: | Apps will simply require users to enable this "unlock | device" setting. | | And people just do whatever the app says since they assume | Apple has vetted it. | Terretta wrote: | Except that DRM is legal, and Apple devices are consoles / | appliances: "What's a computer?" | moenzuel wrote: | Isn't one of the points Epic is suing Google for because | Google has a ton of warnings when side loading? I'm curious | if there is a middle ground where grandma is protected but | developers don't feel they are described as potential | malware. | mullingitover wrote: | > The same applies for if the government said "you have a | right to install apps of your choice". | | I don't like the idea that the government can force you to | build things you don't want to build. If I don't want to | build a general purpose computing device, why should the | government be able to force me to? | | There's a compelling argument for requiring building in | handicapped-accessible features, but that is relevant to | the equal protection clause of the constitution. There's no | implied constitutional right to general-purpose computing. | madrox wrote: | I think that was an analogy where Apple was the | government | dml2135 wrote: | I may be mistaken, but I'm pretty sure it is relevant to | the Americans with Disabilities Act, not the | Constitution. | giantrobot wrote: | You're not going to get open firmware. Cell phones are radio | transceivers in the hands of millions of unlicensed users. The | _only_ reason any of the cellular infrastructure works is all | the devices run tested and certified firmware. | | For most cellular basebands the PHY is more powerful and | capable than the regulations would normally allow. They only | get certified for consumer use because the firmware bounds the | operation to the regulated envelopes. | | No devices would ever be allowed to be sold on the consumer | market if end users could go tweak the firmware or run | uncertified firmwares. They _shouldn 't_ be allowed to be sold. | The difference between a transmitter and jammer is a pretty | fine line. | therealx wrote: | True, but anyone mildly determined can get a two year old | device, 0day the baseband, and have full access. I remember | old iOS exploits that gave access to the full baseband as | well. | sneak wrote: | If users didn't want these things, users wouldn't buy them. | | For the vast majority of people, and iPhone is way, way better | than a computer that can run any app, precisely _because_ it | can't run any app they click on. | | I'm a hacker, so I would love to be able to install any | software I want on my iPhone, and introspect it in other ways. | | Most users, however, would have a way worse experience using | their phone if they were given this option, because a non- | trivial percentage of them would follow the tutorials online | provided to them by malware authors to install their malware. | | This is precisely what happened to desktop computers. Has | everyone forgotten about Bonsai Buddy? | | People who want a general purpose, configurable device that can | run any code they want on it have options. They're big, clunky, | out of date phones. | | Apple is being punished for their success here. They happen to | make the best phone hardware at the moment, and they bundle the | best phone hardware with cryptographically-enforced editorial | decisions about the best software that runs on it. | | I think the real danger here is that of censorship: if the | state commands Apple to delete (or actively remote-disable) | certain apps, a huge problem exists. Today it's WeChat or | TikTok. What if tomorrow it's Signal? iMessage's encryption has | already been backdoored for the feds in the default | configuration via iCloud Backup (which is not end to end | encrypted and backs up the entirety of chat history from the | device to Apple each night). The state could literally command | Apple to prohibit any type of secure communication from the | device via this method and they'd have to comply, and iPhone- | owners would have no recourse due to the DRM. _That's_ the real | danger. | | There's a real argument to not allowing Apple to do this, but I | don't think "consumer choice" is it. Consumer choice chose the | walled garden over the anarchy of Desktop Computer Malware. | [deleted] | systemvoltage wrote: | Your style of thinking cannot be popular on HN, but we all | know why this is good for the consumer - in this day and age, | businesses will completely rip apart the consumer in every | which way. They'll not miss a chance to fuck the consumer's | privacy, financial state, psychology, innocence and | addiction. | | HN crowd wants something they can run sudo on. But people | here have not got a slighest idea of how to run a device for | close to a billion+ people. | sneak wrote: | > _Your style of thinking cannot be popular on HN, but we | all know why this is good for the consumer - in this day | and age, businesses will completely rip apart the consumer | in every which way. They 'll not miss a chance to fuck the | consumer's privacy, financial state, psychology, innocence | and addiction._ | | Apple is among the worst offenders here, too. They | expressly permit all sorts of embedded spyware in almost | every single app in their App Store, and their view is that | you agreed and consented to it when you accepted the | iOS/App Store Terms of Service. | | They could build platform security features like Little | Snitch into the OS to allow users to prevent it, but they | don't. | | They could make App Store rules to keep apps from spying on | you when you use them, but they don't. | | They could end to end encrypt device backups, so the US | military and FBI couldn't read all of your iMessage history | whenever they want without a warrant or probable cause, but | they don't. (In fact, they were going to, but then | specifically stopped.[1]) | | The "Apple respects user privacy" story is just brand | marketing, not reality. | | [1]: https://www.reuters.com/article/us-apple-fbi-icloud- | exclusiv... | systemvoltage wrote: | Thanks for providing the source about encrypted backups, | that's chilling. | | Can you provide sources for other claims in your | comments? I want to read up more on what sorts things | these apps do. | | Apple is by far the best when it comes to privacy | _relative_ to the others. Would you trust Microsoft, | Google, or literally any other company (even Canonical | Ubuntu) more than Apple? | headmelted wrote: | Wrong. Completely. | | The vast majority of people you're talking about don't | realise they're having their prices jacked up with taxes or | their options curtailed by Apple. They just assume the App | Store is where you get the apps because it's been programmed | into them over the last 12 years. | | Allowing third party app stores doesn't change the API or | permissions system already baked into the OS. If Epic wants | to start an App Store with lax policies then if you and Apple | are right about the value of their policies then that'll | become apparent quickly enough and will still be a selling | point of the App Store. | | This is nothing like what happened with desktop computers, | where the security model had to be welded on after the horse | had already bolted. Windows (just as an example) wouldn't | allow blanket admin permissions to software if there was a | way to stuff the legacy software genie back in it's bottle. | Unfortunately fixing permissions retrospectively would break | a multitude of legacy software that hasn't been updated in | years, in some cases decades. | | Apple is _not_ being punished for success, and you don 't | understand the problem or the legal case, which is entirely | not at all related to Apple protecting or not protecting | their users from pop-up ads. | | Consumer choice didn't _chose_ anything. Most phone users don | 't even understand that they _are_ in a walled garden. | | tldr; This isn't The Beach, it's The Truman Show. | sneak wrote: | > _Allowing third party app stores doesn 't change the API | or permissions system already baked into the OS._ | | It does precisely that. Apple invests huge amounts of money | into people and infrastructure to ensure that exploit code | (that can subvert platform security) never makes it into | the store or gets signed by Apple. If it does, they can | immediately revoke it. | | Third parties providing app downloads would not invest the | anywhere near same level of care, for the most part. | Platform security can only do so much if you can run any | code you want to try to attack it. | headmelted wrote: | But you _cant_ run any code you want. You're still in a | restrictive sandbox, and you still need to explicitly | request the limited expansions to the permissions scope | that the OS allows the user to grant you - neither of | which is dependent on the App Store. | bad_good_guy wrote: | Its a lot simpler than users wanting a device that 'cant run | any app they click on'. | | The vast vast majority of users don't consider anything | except the marketing. And apple is good at marketing. So | people want iOS devices. | pb7 wrote: | Marketing only works for the first generation of purchases. | Apple has the highest consumer satisfaction ratings year | after year so when a new product comes out, consumers know | they will get a product they will be really happy with. | That is not the case with many other companies. | damnyou wrote: | Yes, this is partly about Apple being "punished" for its | success. That is a _good_ thing. Entities that are too | successful become too powerful and _should_ be "punished" | for it. | panragon wrote: | I have this discussion nearly daily when talking with Android | users. The iPhone is not a modular unit that can be tampered | with at all, but despite even being a software developer, I | do not actually care about my phone being modular. I want it | to work and I want it to work well across the entire | platform. Not only does iOS severely limit your options for | changing your phone's UX, something a lot of people lament | about quite often, but they also have rigorous design-guides | that push every developer in the eco-system to have it look | the same way. Something as simple as the date/timepickers | that Apple removed in iOS 14 can't be changed by the user, | but Apple does their hardest to make sure everyone makes it | look the way they've set it up, and for my purposes I | legitimately prefer that over deciding it myself but having | the apps on the platform ultimately use either or willy- | nilly. | | There definitely are issues with Apple, but the user not | having full access to changing their device isn't really one, | and that's coming from someone who most definitely has the | know how to do pretty much anything and still remain safe, | I'd dread to see users be stuck having full root access to | their phones without even knowing what the fuck that means. | | There absolutely needs to be options for those that want to | be able to hack away at their phone to their hearts content, | but it doesn't need to be _every_ phone, and Apple aren 't | criminals just because they don't offer that possibility and | users happen to want their phones anyway. | | Please don't give me root access to my iPhone, I do not care | about it, I have no need for it, and I do not want it. | stale2002 wrote: | > Please don't give me root access to my iPhone, I do not | care about it, I have no need for it, and I do not want it | | Then don't turn on root mode? | | Nobody will force you to do anything, if I am given the | option of easilu turning on root mode, and you can simply | choose to not turn that on. | ratww wrote: | _> Nobody will force you to do anything_ | | My previous bank forced installation of a rootkit in | Windows and Mac, and required full permissions in Android | just to open. Their website didn't even work in Linux | because they didn't make a Rootkit. | | I didn't really have an option at the time: this was | before my government made a law allowing you to use any | bank, so I needed the bank to access my salary. | | I'm all for freedom of fully owning your own device, but | the reality is that software developers and software | companies will abuse this freedom. | sixstringtheory wrote: | Once root mode is an option it will be exploited. The | weakest link in software systems is often a human. | lern_too_spel wrote: | The number of steps and warnings required to unlock the | bootloader on an Android device is so large that I have | never heard of anybody being tricked into it. On the | other hand, iOS is so rife with rootable vulnerabilities | that it's becoming too cheap to meter. | judge2020 wrote: | Replace tricked with lured. Try searching 'free vbucks | apk android 6' on youtube then go to page 3 of results or | click recently uploaded. | lern_too_spel wrote: | You cannot unlock your bootloader with an APK. This is | the process for unlocking the bootloader: | https://www.androidjungles.com/unlock-bootloader-using- | fastb... | | No amount of luring is going to make somebody go through | that only to have their device data completely wiped as | the warning clearly says. | spideymans wrote: | Follow this tutorial for awesome new wallpapers! | | Step 1: Open settings > Tap 'enable root mode' | greycol wrote: | You're not wrong. I also understand the viewpoint | stemming from that truth that having the option is not | worth the extra features. I still think the trade off is | worth it. | | Just like while we have people tricked into buying apple | gift cards for scammers we still don't decide to ban | those cards because they do offer utility. | panragon wrote: | I'm all for people wanting rootmode, I just don't want | more freedom and choice on my device, I see no need for | it and I like the way Apple can streamline everything by | forcing everyone to interact with their device on their | terms. | | And obviously I realize that this doesn't go for | everyone, and that's completely _okay_. I just don't | think Apple should be forced to make their phones into | full-on computers just because some people say they want | the choice, when you could just as easily get a phone. If | most customers really wanted to root iPhones Apple would | probably have implemented it by now. I don't believe for | a second that Apple's desire to unilateraly control their | ecosystem trumps shareholder greed, why would it? | | Not all phones are for everyone and I think that's OK. | More options and more modular devices means everyone will | setup and use their device differently, like with a | computer, this is fine for many, but I think it would | adversly affect the streamlined nature of iOS (even if it | is 'just an option'), so I'm still against it. | leetcrew wrote: | in a vacuum, there's really nothing wrong with apple's | choices regarding iOS. as far as I can tell, most iOS | users really do appreciate how the whole system is locked | down, or at least don't understand why they should care. | | what sucks is that in the big picture, there's really no | viable option for someone who cares about | security/privacy and is willing to pay for a premium | device, but wants full access to their phone | occasionally. the security update situation on android is | still a mess except for the pixel line (which usually has | subpar hardware) and a handful of other flagship devices. | even if you're willing to pony up, you're still buying | into an ecosystem that's designed to exfiltrate data from | your device. it's frustrating because the iphone is so | close to having everything I want from a device. if I | could just have the ability to temporarily elevate | privileges, even from some obnoxiously buried menu deep | in the settings (or bootloader), I would buy one in a | heartbeat. | tshaddox wrote: | > The iPhone is not a modular unit that can be tampered | with at all, but despite even being a software developer, I | do not actually care about my phone being modular. I want | it to work and I want it to work well across the entire | platform. | | I'm precisely in this boat. I enjoy playing with | electronics, but I want my microwave to just work. I also | enjoy fiddling around with PCs with total freedom, but I | want my phone to just work. | javier2 wrote: | I am also a developer, I love tinkering, but my router | and especially my phone, I want it to just work. I need | my phone, if I could tinker with my phone it would be | broken half the time! | tshaddox wrote: | Haha yes, I used to do all the WRT54G stuff and tended to | have bugs and an overheated router. I also used to tinker | a bunch with jailbroken iPhones and rooted Android | phones. I'll never have anything against that, but now I | personally want an option that just works! | flenserboy wrote: | Apple's advertising is built on security and privacy -- | allowing other App Stores on their system would only open up | users to invasive tracking & attacks. I want my desktop | system to be open as can be; I'm perfectly happy with my | phone being (somewhat) locked down. That said, Apple could | allow users to choose to install other App Stores on their | devices, but at the cost of their devices being considered | hopelessly compromised and no longer eligible for support | from Apple. Let the market decide: a wider variety of | games/apps, or a (fairly) secure system with attached privacy | promises. | freedomben wrote: | > _Apple 's advertising is built on security and privacy -- | allowing other App Stores on their system would only open | up users to invasive tracking & attacks._ | | But why? If sideloading requires explicit user action and | acknowledgment of danger, why would this affect their brand | of safety and privacy in any way? The users who want a safe | controlled environment can easily choose to stay in that | environment. I just do not understand this argument. | edmundsauto wrote: | Because these users, regardless of what they previously | clicked, will expect Apple to support it. And end to end | support is kind of one of the big deals about the iPhone. | shagie wrote: | (supporting this point) | | You can see this sort of thing in an old post by Joel on | https://www.joelonsoftware.com/2004/06/13/how-microsoft- | lost... | | This references an even older blog post (that has been | lost to time) which was quoted: | | > Look at the scenario from the customer's standpoint. | You bought programs X, Y and Z. You then upgraded to | Windows XP. Your computer now crashes randomly, and | program Z doesn't work at all. You're going to tell your | friends, "Don't upgrade to Windows XP. It crashes | randomly, and it's not compatible with program Z." Are | you going to debug your system to determine that program | X is causing the crashes, and that program Z doesn't work | because it is using undocumented window messages? Of | course not. You're going to return the Windows XP box for | a refund. (You bought programs X, Y, and Z some months | ago. The 30-day return policy no longer applies to them. | The only thing you can return is Windows XP.) | | This is the same sort of thing that Apple faces with iOS. | If an application breaks when the system is upgraded, it | is the system's fault - not the application (at least in | the minds of many consumers) and it is also considered to | be the responsibility of the operating system vendor to | fix the problem. | | (This is part of why the Catalina upgrade was such a big | deal because it was known that they'd break a lot of | things in doing that) | | If someone gets an app from a hypothetical 3rd party | vendor store, and it breaks on an update of the operating | system (or allows you to download an app that doesn't | run) - its seen as company that wrote the OS's fault even | though there is nothing that the company that wrote the | OS can do about it - they can't even refund the app. | freedomben wrote: | I appreciate the dialog. I'm still struggling with it | though and I'm wondering if we have different premises. | This seems like it assumes that users are complete | buffoons, and aren't capable of understanding a simple | message like, "if you enable this feature, you open | yourself up to possible security holes. Apple also makes | no guarantees that software installed in this way will | work, either now or in the future." | | At a minimum it seems like the system is designed around | the lowest common denominator of user at the expense of | more power users. | ratww wrote: | But it's not just users that have this behavior. There | was major outcry from some developers about Apple | removing Carbon even after 12 years of deprecation and no | updates. There was a lot of support from developer- | centric community like HN. An example: [1] | | Considering that even developers are not too | understanding, it's no wonder people assume non-tech | people will react the same way. | | I really don't see a good solution for that. Even if | Apple open sourced Carbon, I doubt Carbon users would be | able pick up the slack, since they had 12 years to update | but couldn't (or 20 if you consider Carbon was _always_ | marketed as a stopgap /compatibility solution). | | [1] https://news.ycombinator.com/item?id=21164005 | shagie wrote: | I used to work tech support at a big tech company. I have | little faith in the technical literacy of people outside | of those who have specifically studied the issue and done | an informed risk analysis on what they want to do. | | I feel (especially in today's world) that people are too | willing to accept risks that put themselves and others in | danger without being informed of the implications or that | they maintain a "yea, it will never happen to me" | attitude. | | That willingness to take risks is especially prevalent in | younger demographics. With respect to fortnight when Epic | was doing a "disable this check and load from another | site" there were numerous copies of the software with | malware installed because people were ignoring the risk | and looking at what they have. | https://www.theguardian.com/games/2018/aug/10/fortnite- | on-an... | | If you are a power user, and want those features, | jailbreaking the phone and doing whatever you want to it | is an option. Or maybe, not using an iDevice and going | with something that is more open. | | There are a lot more people out there that want the | training wheels on their technology experience than there | are power users. | | Personally, after having a linux system that I built | myself and compiled kernel patches for back in the day - | I'm glad I have the experience and I'm quite happy to let | Apple do that now and not have to spend time on that | level of verification of software and administration of | my own devices. | | On the phone itself - I've got lots of personal | information, credit cards tied into NFC, email, and IoT | controls. And while I'm not going to take risky actions | with my phone, I am confident that others will take those | risks. As part of Apple's brand identity is privacy and | security - allowing people to take those risks works | against that brand identity. | | One of the frequent comments on HN in the past is "HN may | not be the targeted demographic." | ratww wrote: | _> One of the frequent comments on HN in the past is "HN | may not be the targeted demographic."_ | | I saw a similar comment here before that made sense to | me: _" The more Apple distanced itself from power users, | the more money they made"_. | [deleted] | edmundsauto wrote: | Except Apple is obsessed with taking responsibility for the | entire user experience. Also, as people experience the | subpar user experience w other app stores, they will still | bring it to Apple for support. And probably blame apple - | "it's their logo on the cover". | | Consumer behavior is not intelligent. | samsquire wrote: | Yes, it is intelligent. In aggregate the market is | intelligent. | xlii wrote: | Isn't this what's the Jailbreak is about? | | You can jailbreak device, Apple still will have to respect | the guarantee but they don't have to support you | whatsoever. | | Sure, Apple patch it, but then those are true | vulnerabilities that are used to jailbreak it. Maybe they | should just have a switch somewhere that would go "enable | unsupported mode" that'd show a lot of angry texts at you | before allowing you to do that. | | That'd solve most of the coalition claims probably. Epic | can always put their software on Cydia... | uryga wrote: | > If users didn't want these things, users wouldn't buy them. | | doesn't follow. people buying a thing despite _flaw X_ just | means don 't consider _X_ a dealbreaker, not that they | actually want _X_ | Razengan wrote: | ..What? If X isn't a dealbreaker, then obviously customers | are fine with X. | | If they weren't, it would be a dealbreaker. | teddyh wrote: | There is a vast gulf of nuance between "fine" and | "dealbreaker". | Razengan wrote: | If it's a """dealbreaker""" then you're not okay with it. | | If it's not a dealbreaker then you're okay with it. | | How many different ways do you want to twist this? | | If any of this mattered to anyone outside this echo | chamber then Apple wouldn't constantly come at #1 in | customer surveys. | sixstringtheory wrote: | And that gulf is different for everyone. You can't | dictate it to others. | simion314 wrote: | >Most users, however, would have a way worse experience using | their phone if they were given this option, because a non- | trivial percentage of them would follow the tutorials online | provided to them by malware authors to install their malware. | | I think Apple fans exagerrate when they say that most users | are so "inexperienced" to get taken advantage off. | | - this number of completly inexperienced user is not proven | to be as large, if you look at Android or OSX you don't see | 51% of users having malware on their machine | | - with the amount of money Apple has they could afford to | improve the security by adding more sand boxing and making | unlocking of the phone by "tricked incompetent users almost | impossible" | | - I assume apps and websites can use your microphone and | camera on your phone, it is under soem popup/permission | prompt, why do you trust the "inexperienced users" with the | camera permissions some bad person could trick them. | | - "protecting" an unknown small number of users by limiting | the rest makes no sense, what makes more sense is MONEY, | Apple makes more money by locking things down and getting 30% | from apps, subscrip[tions and the much hated lootboxes | yazaddaruvala wrote: | > this number of completly inexperienced user is not proven | to be as large, if you look at Android or OSX you don't see | 51% of users having malware on their machine | | > "protecting" an unknown small number of users by limiting | the rest makes no sense, what makes more sense is MONEY | | For creating policies 51% is a bad measure. Its inherently | biased to be regressive. Setting policies at 51% | disproportionately hurts the bottom 1%, 10% and 25% of the | populations that need our help the most. This is true of | all policies and especially laws. | | Meanwhile, if you've ever helped your grandma or parents | with their computers, you'll realize just how much malware | they have already downloaded. I also remember what I was | like on Limewire and Kazaa as a kid. There is/was an entire | industry built around it for Anti-virus and Malware | protection. | | iOS doesn't require anti-virus or malware protection | because Apple builds protection and privacy into the | product as a core feature. Sadly, built into Android is | malware but even Android is less susceptible to malware | from unknown entities. | simion314 wrote: | I understand your point but we don't even know if the | number of this users that need protecting is even 10%. | This imaginary group of people must have this properties: | | - they are gullible , so bad people can trick them to | ignore OS security warnings,create some extra account or | security key to unlock the device (Apple can do it hard | enough it must not be just 1 click) | | - at the same time this users are not that gullible to | paste their credit card in random websites or on Apple | approved chat messages | | - at the same time this users can be trusted with the app | permissions for files,contacts, camera, location | | For me if I intersect all this sets of users I get void | and your argument should be that everything should be | locked down, no permissions allowed for this users, there | should only Apple approved websites, apple approved | contacts, Apple should scan your messages not to send | your card details or do stupid things. This people should | use an iOS version made for children and adults could use | the unlocked version. | yazaddaruvala wrote: | > they are gullible , so bad people can trick them to | ignore OS security warnings > For me if I intersect all | this sets of users I get void | | I work at a pretty big company, where we are trusted to | make a lot of important decisions but as I understand it | even small companies have trainings to identify | "phishing, clickbait, social engineering, etc". Every | relatively big company also pre-approves devices that can | connected and access the internal network. Installing | software needs to be pre-approved. Even my browser | Firefox or Chrome settings are pre-selected to ensure no | compromising behavior can occur. | | I know from past-experience, friends and colleagues that | my current company is not unique. Because all humans | (even the smartest sets) are gullible, it just depends | how time constrained, sleep deprived or drunk they are. | | Additionally, preventative protections on devices are | used often even in personal contexts. When I help my mom | set up her computer I pre-install everything and she | doesn't have the admin password. This is the general | recommendation for and by anyone helping someone under- | educated about technology and abuse vectors. I've asked | if she would rather me teach her and she just prefers | using the computer without worry. Neither her, not this | situation is unique. | | That said, I have previously and do agree, Apple should | make it easier to boot non-iOS iPhones. However, Apple | should only provide that to the registered adult owner of | the device, in person at an Apple store after delivering | the caveats that the device will no longer be supported | by Apple (regardless of resale) and any warranty is void. | simion314 wrote: | The issues you describe are happening on computers where | by default there is no sandbox, so an evil game or a bad | application can do a lot of damage. But in an OS with | strong sandbox and a good permission model the fact you | add a dude to review your app does not add some extra | security, from what I see this review people will check | to make sure you follow the GUI /UX guidelines and also | make sure you don't give the users information Apple | won't like (like you could buy this cheaper from this | webpage) | leetcrew wrote: | I absolutely resent the implication that protecting the | bottom n% of gullible users is mutually exclusive with | giving power users the access they desire. they seem to | do a decent job of it on their OSX machines, so why not | iOS? | yazaddaruvala wrote: | You're right! I disagree that the perfectly balanced | system is OSX but overall I agree iPhones should have | better "hack-ability". | | As I've posted elsewhere: | | I agree, Apple should make it easier to boot non-iOS | iPhones. Even provide some tools to write custom OSes for | the iPhone hardware. However, Apple should only provide | that service to the registered adult owner of the device, | in person at an Apple store after delivering the caveats | that the device will no longer be supported by Apple | (regardless of resale) and any warranty is void. | simion314 wrote: | Can you think of what a bad application can do to a user | when side loading but is impossible to do when Apple | reviews it, If I am a bad actor I can submit an app for | review and activate an evil mode after the application is | approved. | | Maybe we can stop pretending that the lock is in place to | protect the users, most Android users do not root their | devices or install random evil applications and then | complain to Google about it, can't we just be sincere and | say , "yeah is the way Apple keeps control on things for | financial reason" . we could focus on the correct stuff | then like how we can protect the small set of very | gullible users from bad apps(that can be in the store) or | bad webpages or evil messages. | nodamage wrote: | > If I am a bad actor I can submit an app for review and | activate an evil mode after the application is approved. | | While this is of course still possible, the store model | allows you to disable the app and remove the store | listing to prevent further distribution of the bad app. | You would be giving this up ability if you allowed third- | party distribution. The fact that review is necessary in | the first place also serves as a deterrent, and if a bad | actor is caught their developer account can be banned to | prevent them from submitting any more apps. | | > Maybe we can stop pretending that the lock is in place | to protect the users | | Not sure why you think this is a pretense. In 2019, | Android devices were responsible for 47.15% of malware | infections compared to 0.85% of iPhones | (https://onestore.nokia.com/asset/205835). There is a | clear security benefit to the locked-down store model. | yazaddaruvala wrote: | Sure totally! | | With sideloading allowed, an application/appstore that is | actually a trojan horse could request permissions once to | "download X" where X is innocuous. Later the trojan auto- | downloads other applications to your phone to mine | bitcoin, run a bot net, etc. Basically selling your | hardware, bandwidth and battery life to the highest | bidder. | | With sideloading, alternate APIs could be scraped | together into a "new std lib". These APIs would just be | some C/asm lib that is a part of any application and | accesses hardware without any permission management. At | that point every possible bad thing can happen. "Sandbox | it!" sure... but that is what Apple is currently doing... | its just also auditing source code to ensure no one is | maliciously trying to break out of the sandbox. With | enough time, people will break the sandbox or people will | complain the sandbox is too limiting and not "true | sideloading". | | All this said, is Apple's auditing system a 100% | guarantee? No. But at least I know once the bug/issue is | found Apple will close the hole. Meanwhile, its in a | company like FB or GOOG's best interest to force ever | more tracking onto users, and they know people will | continue to use their services regardless of the | complaints (like what happens today). | | You might argue, "this is where government should step | in". I agree! The problem is that the government isn't | doing a good enough job protecting users from digital | abuse (arguably might make it worse with weaker | encryption). So in the meanwhile, I'm happy that at least | Apple currently is trying to protect users. | simion314 wrote: | Apple is not reviewing the source code, they probably | looking at what system calls you use and maybe they do | what anti-virus software do on Windows, check for | signatures or something like that. From my limited | knowledge you can have your executable very obfuscated | and make it impossible for someone to easily understand | what is happening. | | The thing is nobody would force the normal users to side | load things, the number of applications for Android that | are not in the store is small and I think only Fortnite | was one with popularity and the number of people | sideloading it was not that big. | leetcrew wrote: | > I agree, Apple should make it easier to boot non-iOS | iPhones. Even provide some tools to write custom OSes for | the iPhone hardware. However, Apple should only provide | that service to the registered adult owner of the device, | in person at an Apple store after delivering the caveats | that the device will no longer be supported by Apple | (regardless of resale) and any warranty is void. | | this kinda misses the point. I don't want to write my own | OS for the phone or run ubuntu or someone else's | jailbroken iOS image. I just want to run normal iOS, get | updates, and also have the ability to escalate privileges | from time to time. why is there not an amount of money I | can pay for this? | | also, does apple distribute any third party drivers in | iOS? if so, they might not be able to make non-iOS | iphones possible, even if they wanted to. not as familiar | with the apple world but IIRC, this has been a | longstanding issue for true alternative OSes on android | phones. | yazaddaruvala wrote: | I think I'm onboard as long as the procedure is | cumbersome enough, and the registered adult owner of the | device confirms that they understand and agree the | warranty and support is void. | | If you want to keep iOS as well... at that point, I do | feel Apple is also in its right to remove all trademarked | content from the phone running an iOS-like OS. AppStore, | applications, remove all reference to words like | "iPhone". So it would be a very bare-bones iOS-like. | | Because otherwise it could negatively impact their brand. | Their brand is built on the premise they build amazing | products for customers who want those products. If | someone looks at your "modified, uncurated iPhone" and | thinks it "feels janky" or "poor UX" or "bad battery | life" or ..."" that could result in that person not | buying/recommending an iPhone. | | Apple clearly values its brand highly and I can see why | they would want their brand to be distanced from the type | of device you would like. | matwood wrote: | Everyone should keep in mind your points when thinking about | improving the situation. The current setup does have | advantages for both consumers and developers. | | Did the majority of the app revenue end up flowing through | the Apple by chance or did the rules that setup facilitate | that system? As you said, consumers who spend money have | largely chosen the Apple walled garden. | holoduke wrote: | Don't think epic really is in this for a better world. But | heavily regulated app stores by public orgs. I am all for. | mola wrote: | A bunch of bullies whining about other bullies. I wish all | parties involved a long and perilous battle. | jeffrogers wrote: | LMAO. Love the consumer friendly positioning of the group. If at | least two of the founding members weren't data over-reachers, | this might be good theater. As things are, these folks cannot | claim they represent my best interests. | electriclove wrote: | Apple built their controlled ecosystem and set their rules. And | now others are insisting that Apple should not have that control | (even when they themselves are doing the same thing). | [deleted] | izacus wrote: | Sounds like a great time to make sure we ban all the closed | ecosystems and reestablish free market at its best. | jakelazaroff wrote: | A free market is mutually exclusive with a ban on closed | ecosystems. You are arguing _against_ a free market. | damnyou wrote: | You are talking past each other. Markets can be free in | principle but not in practice for various reasons | (oligopolies, monopsonies, etc). | kstrauser wrote: | I think you're right. Although I'm with Apple on this | one, in other contexts I've made the argument that I want | my markets free as in GPL, not free as in BSD. That is, I | want _the market itself_ to be free, even if that means | its participants have some restrictions. | | Actually, in this case I guess that means I like the | restrictions that Apple's app store places on developers. | Sure, lose the ability to publish malware and other | profitable things, but that protects my ability to use it | peacefully. | 0xDEEPFAC wrote: | But it is impossible to bypass the store for any normal person. | | Think about it, you are a normal person who wants to continue | to use an application and for some reason the dev has been | kicked out of the store (this often happens and the devs often | have no idea why or how). You would be frustrated no? | | Not to mention the mental stress of the poor devs which are | subject to inhuman automated responses, neglect, and abuse by | Apple/Google. Apple/Google is essentially shutting down small | businesses arbitrarily and remorselessly. The only way action | happens is if the dev somehow gets enough attention on sites | like this that Apple is forced to act. | | These tech monopolies have MORE than enough money for a | customer/creator/dev service department - they just don't care, | or, perhaps, maliciously use the lack of one to control their | platform: "Oops sorry, you have been talking to our super-smart | infallible AI, we don't know why its acting this way, but we | are sure its right! You have one week to fix the issues - have | a nice day!" | rblatz wrote: | So I'm not sure what point you are arguing but it's either | that consumers are stupid and don't really want a secure | phone and walled garden and would want to take that choice | away from customers by law. | | Or that Apple needs to charge less for access to the App | Store while also spending more money (to stop the inhuman | auto replies and actions) | | Both are terrible arguments | 0xDEEPFAC wrote: | Apple has more than enough money to both protect users and | actually help developers - it doesn't need to squeeze them. | For example, why isn't it a one-time fee for the initial | scan? Why must they take a share of every purchase. | | Without competition (like _gasp_ competing app stores) | Apple will continue to be negligent to devs and ban | applications that compete with their services. | | For example, the Apple watch without cellular _cannot_ use | Spotify in offline mode since that would compete with Apple | music. My girlfriend and I had to find this out after the | purchase and completely defeated the purpose of buying the | product for her workouts. | rblatz wrote: | You start off with Apple has enough money and supposing | that you know better how to run a successful App Store | than the company with the most successful App Store. | Maybe the App Store is so successful because it's | customers are the people that own the phone not the devs. | I know I absolutely don't want competing app stores, that | ends with fragmentation and having to deal with a pile of | installed app stores to download a couple of apps. It | also means that apps will go to the least restrictive | stores that let them get away with the shadiest anti- | consumer practices. | | I've not run into the Spotify issue. I don't listen to | music from my watch, but I agree that is annoying. The | alternative sounds so much worse and why I stay away from | Android. | 0xDEEPFAC wrote: | Lets replace "Apple" in your response with AT&T. "You | think you know better how to run a successful phone | service than a company with the most successful one?". | No, I don't exactly, but I have enough common sense to | see that they are doing wrong. | | And sure they have the most successful (and _only_ ) app | store compared to the only other app store. | | But yea fragmentation/choice is just awful and without a | doubt will lead to a less rich experience... totally | | Your reply comes off as very authoritarian and | controlling. If you like the app store then you should | have the choice to use it. What you are saying is that | devs shouldn't have access to other options because you | dont understand why they wouldn't use the perfect one | already there. | spideymans wrote: | >Your reply comes off as very authoritarian and | controlling. If you like the app store then you should | have the choice to use it. What you are saying is that | devs shouldn't have access to other options because you | dont understand why they wouldn't use the perfect one | already there. | | Oh, I get that the App Store isn't perfect for | developers. That's perfectly fine though. My concern is | end users, not developers (software developers aren't | benevolent actors). | | Developers, such as Facebook, haven't exactly conducted | themselves in a way to earn my trust. I'm happy to see | them ensnared in the App Store's rules (at least the ones | pertaining to privacy, security and general user | experience). There's a reason you see users (even right | here on HN) celebrating when Apple imposes an ever | growing risk of privacy policies on developers. It's | because users have learned _we cannot trust developers._ | nodamage wrote: | > For example, the Apple watch without cellular cannot | use Spotify in offline mode since that would compete with | Apple music. | | IIRC this is related to Spotify's music licensing | agreements only permitting _streaming_ and not _copying_ | of music and has nothing to do with Apple itself. I don | 't believe there are any technical restrictions | preventing Spotify from implementing offline playback on | the watch, they simply have chosen not to do so. | lostgame wrote: | Epic; in particular, is just handling this situation laughably | at best. I can't imagine taking someone to court over my own | _intentionally sneaky_ violation of a company 's set of rules. | | The conversation about Apple's 30% is a valid one. Epic is, | intentionally, at this point; taking a sledgehammer to any | validity that conversation had. | | The way Epic handled this situation was with a maturity level | of a 6-year-old kid yelling 'no!' to their parents and throwing | a tantrum. | | We need serious, mature discussion over these issues. | | Spotify, in particular; while a horrible, heartless company to | artists like myself, could at _least_ make the excuse that they | could funnel more of that 30% to the artists, although I doubt | any more than 1% of it would actually go to us. (Spotify CEO is | worth $3.8bn and the company claims they can 't pay artists | more...) | | I'm not sure wtf leg Tinder has to stand on beyond greed? | dragonwriter wrote: | > Epic; in particular, is just handling this situation | laughably at best. I can't imagine taking someone to court | over my own intentionally sneaky violation of a company's set | of rules. | | There's nothing laughable about having a layered strategy of | "try not to get caught, and, in case you are caught, have a | backup argument that enforcement of the rules is illegal in | any case." | lostgame wrote: | I believe it doesn't uphold the 'spirit' of the law. It's | sneaky/sneaking. They could've had a discussion with Apple, | or gone to court about it; ahead of time. What they did was | sneaking around; plain and simple, and Apple just responded | the way they would to _any_ app that suddenly activated a | secret backdoor that would violate their terms and | conditions. | | They invalidated their own potential for legal standing by | intentionally sneaking around instead of working through | the system like, for instance, LGTBQ+ people (I'm lesbian) | did. If something is an injustice; you don't just, e.g. | walk into a church and try to get married in a state or | country that forbids it. You'll be prosecuted or killed. | Doesn't matter that it's not fair. | | Apple's stance isn't as black/white, cut/dry as gay rights. | But the point is, these guys took the absolutely wrong | approach, have made themselves look like fools, and taken | away power from people taking the time to _properly_ (e.g. | not intentionally sneaking around, which a backdoor switch | to violate their terms and conditions is, by definition) | try to move through the legal system and make these | changes. | | All Epic has done is made that harder for _real_ champions | of Justice to approach in the future. It 's the stuff | conspiracy theories are made of. They're not standing for | rights. They're standing for profits. Nobody's falling for | it, especially not the judges. | dragonwriter wrote: | > They're not standing for rights. They're standing for | profits. | | The entire reason we have a private right of action for | firms (rather than just a public right of action) in | antitrust law is that actors selfishly standing up for | their own profits will incidentally serve the public | interest. The law does not rely on or expect litigants | (other than those acting in the direct employ of the | government) to seek to serve any interest other than | their own narrow interests, instead it is (insofar as it | seeks to serve a public interest, which is sadly not | always the intent of the law to start with) designed to | achieve the public interest by shaping private incentives | so that the pursuit of private interest itself moves the | public interest forward. | | So, while what you describe in the above quote about Epic | is unquestionably true, that's exactly how the law is | _supposed_ to work. | throwaway_USD wrote: | >And now others are insisting that Apple should not have that | control (even when they themselves are doing the same thing). | | Exactly Apple organized developers, giving the developers a | collective power to rival Apple's unilateral | dictatorship...sure Apple could call their bluff like they | always do with any one single developer, except if these | developers collectively withdraw from the Apple ecosystem in | mass, Apple would lose developers/market share/market cap. | | Now if only consumers would collectively organize against big | tech in the same fashion, big tech wouldn't seem so big, and | consumer could begin to dictate how these platforms collect use | their data. | criddell wrote: | It's about power. The importance of mobile platforms has grown | over the past decade. Apple is in a much different position now | than they were when the app store started. It makes some sense | that opinions on that have changed. | kstrauser wrote: | And furthermore, the Apple ecosystem is so popular _because_ | Apple curates the app store. I recommend their stuff to my non- | techie relatives because I trust that they 're not going to | stumble their way into installing malware from some weird | knockoff from Elbonia. | | With an iPhone, for better or for worse, I can point them at | the App Store... app... ("say 'app' again! I dare you!") and be | reasonably confident they're getting the official Instagram | app. There _are_ multiple apps with "Instagram" in the name, | but the official one is the top search result. | | Contrast with the Chrome Web Store. The search results for | "Instagram"[0] have a bunch of results from who-knows-where, | and many of them contain the official logo somewhere inside | their preview image. They all _look_ they could be the real | thing, but as far as I can tell, _none_ of them are. | | Going to the family's house for holidays use to mean spending | some time cleaning the weird programs off of the in-laws' | computer. Now it means uninstalling the odd Chrome extensions | they've manage to find, and making them change their website | passwords. | | If it ever becomes super easy for Apple users to install random | software they find on the Internet, I am throwing my older | family members' iPhones into a lake and giving them a flip | phone. | | [0] https://chrome.google.com/webstore/search/instagram?hl=en- | US... | dingaling wrote: | > There are multiple apps with "Instagram" in the name | | That's not very convincing 'curation'. | MarioMan wrote: | If it helps, all of them are "by Instagram" or in some way | complementary to Instagram. None of the top results are | impersonating Instagram. | [deleted] | strictnein wrote: | "Standard Oil built their ecosystem and set their rules." | | "AT&T built their ecosystem and set their rules." | sixstringtheory wrote: | From Wikipedia's entry on Standard Oil [0]: | | > Standard Oil dominated the oil products market initially | through horizontal integration in the refining sector, then, | in later years vertical integration; the company was an | innovator in the development of the business trust. | | Horizontal then vertical integration is exactly what Epic is | doing, by first getting onto a bunch of platforms and app | stores, then creating their own app stores and auxiliary | purchasable items. Apple has always been vertically | integrating, when have they horizontally integrated? AFAIK | they've always been a platform into which other companies, | like Microsoft with their original Office suite, have | horizontally integrated. | | > The Standard Oil trust streamlined production and | logistics, lowered costs, and undercut competitors. | | The group of companies coming together to form this advocacy | group is a trust. Apple is not. | | From Wikipedia's entry on US v AT&T [1]: | | > [AT&T was] using monopoly profits from its Western Electric | subsidiary to subsidize the costs of its network | | Companies selling apps on the app store are not subsidiaries | of Apple, they are customers of Apple. A company reinvesting | profits into itself is not anticompetitive. Maybe you had a | different idea of why AT&T relates to Apple, but I don't see | it. | | [0]: https://en.wikipedia.org/wiki/Standard_Oil | | [1]: https://en.wikipedia.org/wiki/United_States_v._AT%26T | nodamage wrote: | Ok now compare the iPhone's market share to Standard Oil and | AT&T's market share at the time of their breakup. One of | these things is not like the others. | MrScruff wrote: | Is the iPhone a monopoly? | m_ke wrote: | iOS has around 70% share of mobile app revenue and most of the | premium customers. If you're building a business, media or | communication tool you can't compete without an iOS app. | M4v3R wrote: | Apple's "walled garden" approach is exactly the reason why | they have gathered 70% share of mobile app revenue. One of | the reasons is that people feel generally more safe on iOS | because there's almost no malware there. The other is that | Android being more "open" actually hurts the developers | because there's rampant piracy on Google's OS [1]. On iOS | piracy is almost non-existing (unless one jailbreaks their | phone which nowadays pretty much no one does [2]). | | [1] https://www.forbes.com/sites/ewanspence/2016/02/03/androi | d-p... | | [2] https://www.quora.com/What-percentage-of-iPhones-have- | been-j... | sixstringtheory wrote: | Nobody is entitled to build a business, media or | communication tool. Nobody is entitled to "success." | mFixman wrote: | It's a monopoly, and it's illegal. | dimitrios1 wrote: | Calling a company that has ~13% of the market share in mobile | devices is quite the take. It will never hold up in court. | tempsy wrote: | It's a duopoly between Android and iOS. Better? | | And the current lawsuits are arguing that Apple has a | monopoly on payments on their own devices, not that they | have a monopoly on the smartphone market. Big difference. | [deleted] | supercanuck wrote: | They control 100% of the apps on an iPhone | zepto wrote: | Everyone controls 100% of what happens on their own | platform. | | Epic is a monopolist. | gsich wrote: | In which way? Not on PC, that's for sure. | onion2k wrote: | Epic has a share of the PC games software market. | zepto wrote: | Yes - and they control their own platform. Therefore they | are a monopolist. | | /s | | I clearly don't actually believe this, but the point is | that if Apple is a Monopolist, then so is Epic. | onion2k wrote: | On Epic's game store the product is PC software. Epic | don't control how all PC software is sold. | | On Apple's app store the product is iOS software. Apple | _do_ control how all iOS software is sold. | | Seriously, this isn't complicated... | zepto wrote: | Sure but it 'iOS software' is an arbitrary category. | | It's all just software. | supercanuck wrote: | The iOS part makes it "not arbitrary" | zepto wrote: | Nobody is forced to build for iOS. | supercanuck wrote: | It is a Hobson's Choice | zepto wrote: | I partially agree. I just think Epic's remedy will make | things even worse. | shadowgovt wrote: | Apple is a vertical monopolist across a large-market- | share hardware platform it manufactures and an exclusive | system for putting software onto that platform. | | Epic has a store, but doesn't have a large-market-share | hardware platform they control exclusively to go with it. | Any machine I can install the Epic app store on, I can | also install Steam on. | zepto wrote: | Apple's market share isn't large enough for this argument | to work. | | If people are pushing for a change in framework where no | hardware manufacturer is allowed to control what software | is installed on their platform, I actually think that | might be a good change across the board. | | The groups targeting Apple don't care about any such | freedom. They simply want more money for themselves | without having to invest. | shadowgovt wrote: | Not all vertical monopolies are trusts in need of | breaking up. Apple's market share may not be enough for | the monopoly to require anti-trust intervention, but | definitionally, Apple has structured its hardware and | software system on mobile as a vertical monopoly. | HideousKojima wrote: | Within the US (which is where it matters for this case), | Apple has ~40% of the market and a bigger share of the | market than any other phone maker. | IncRnd wrote: | Nobody said the monopoly is in mobile devices. The | reference was to the controlled ecosystem. That is what | Epic's case is about. Their developer account was revoked | when they wanted to use a different merchant processor. | Apple is practically engaging in RICO activities. | bilbo0s wrote: | That's the problem. I think people keep using the term | "monopoly" maybe because that's what they are familiar | with, but you are correct in pointing out that courts of | law have a very specific legal interpretation of that word. | | Probably one solution is to place the bet on anti- _trust_ | instead. It 's still not quite right, but if you bend the | current legal understanding of "trust" a little bit, you | can get there. Whereas, there's no amount of bending the | interpretation of "monopoly" that will make Apple fit. | izacus wrote: | Just a few months ago Apple was happy to explain to | everyone that they secured more than 80% of mobile markets | profits. Hiding that by citinng some nebolous market share | of questionable market definition is perhaps not a good | idea. | AlexandrB wrote: | This is a bizarre definition of monopoly that, if it were | applied to any other industry, would turn common sense on | its head. If Amazon runs its retail operations at a small | loss, is it now less of a monopoly than a boutique | retailer with big margins but < 1% of the market share? | emptysongglass wrote: | At least in the US, this figure is closer to half. The | point is not the market share they control but that they | also control and set the rates to the marketplace within. | To quote Senator Warren: | | >If you run a platform where others come to sell, then you | don't get to sell your own items on the platform because | you have two comparative advantages. One, you've sucked up | information about every buyer and every seller before | you've made a decision about what you're going to sell. And | second, you have the capacity -- because you run the | platform -- to prefer your product over anyone else's | product. It gives an enormous comparative advantage to the | platform. | throwaway17_17 wrote: | This quote from Warren is completely divorced from the | current legal reality in the US. Using her definitions it | would be impossible for retail stores to have store | brands, and then there would be a question about whether | stores that only sell their brands are allowed as well. | Clearly, since Walmart, Costco, Dillards, etc can have | store brands and can pick and choose what items to sell | at retail, I don't see how her quote can be taken as | anything other than a hypothetical policy position. | sempron64 wrote: | I'm not a huge fan of Apple's arbitrary-feeling | restrictions on developers and of their market power, but | the following argument can be made to show they really | are not monopolistic abusers who should be regulated | against: | | Costco charges a membership to use their store | ("platform"), similar to buying an iPhone. Costco offers | reduced-price store brand goods. Costco controls and | decides which third-party goods are available in the | store. This is all generally considered to be to the | consumers advantage due to lower prices and good | experience. If the consumer does not like Costco, they | can go to a different store. If a consumer does not like | the experience of purchasing their apps in the app store, | they can use Safari to access the web site, purchase an | Android or use a PC for their computing needs, and a | console/portable for their gaming needs. The number of | competitors to the iPhone platform is lower than the | number of competitors to Costco, but it's not an | insignificant number of alternatives. If ALL mobile | platforms did not allow sideloading and charged similar | rates, AND it was impossible to create a new mobile | platform (admittedly difficult, RIP Microsoft, | Blackberry, Nokia, Firefox OS) AND it could be shown | webapps are not viable (they are viable) then Apple plus | the other platform might have an anti-trust problem. | | As it is it's a unfair to punish Apple for successfully | curating a good experience where users are happy and | comfortable spending money. All retailers set the | conditions for sellers to sell with them. | emptysongglass wrote: | >If a consumer does not like the experience of purchasing | their apps in the app store, they can use Safari to | access the web site, purchase an Android or use a PC for | their computing needs, and a console/portable for their | gaming needs. | | That sounds like an incredible headache for the customer | wishing to opt for an alternative. | | > If ALL mobile platforms did not allow sideloading and | charged similar rates, AND it was impossible to create a | new mobile platform (admittedly difficult, RIP Microsoft, | Blackberry, Nokia, Firefox OS) AND it could be shown | webapps are not viable (they are viable) then Apple plus | the other platform might have an anti-trust problem. | | You've made my argument for me: nobody wants to use a | webapp and just about no one does. There's only one other | mobile platform with any market share and it's Google's | Android. The Sisyphean task of launching a new OS into | this fray is so high that even an authoritarian nation- | state isn't going to do it, so let's just call a spade a | spade and say it's impossible. | | Google's Android doesn't give you blue bubbles so say | goodbye to much of your iPhone-privileged social circle, | which uses blue bubbles as a new kind of social elitism | predicated on wealth-peacocking. You're essentially | bullied into one avenue or the other and the apps you | paid for a long tether of slavery to the platform you've | picked. It's enough to give someone Stockholm syndrome | but I'm not yet out catching bullets for them, are you? | | All of these corporations need to be broken up. The | problem is not just Apple. But Apple's platform is locked | down so tight they will stop at nothing to get their | penny's share, whether you're a cool new email service | (Hey) or you want to launch a gaming cloud service | (xCloud, Stadia, you-name-it). | | This is not Costco selling generic fruits and meats for | your consumption. This is a dominion of access to how you | communicate, to how you read, to how you play. | danShumway wrote: | Apple holds ~40% of the US smartphone market[0], and >50% | of mobile revenue from app store purchases[1]. Apple is one | half of a duopoly. | | The citations of global mobile device market share are | deceptive. It is not necessary for US regulators to prove | that Apple has a monopoly in India to prove that they are | engaged in anticompetitive behaviors in the US. If you want | to make money as a mobile app developer, deciding not to | support iOS can be a crippling decision. You don't really | have a choice[2]. | | ---- | | [0]: https://www.counterpointresearch.com/us-market- | smartphone-sh... | | [1]: https://www.fool.com/investing/2019/10/11/as-usual- | apples-ap... | | [2]: That ends up being the much more interesting argument | anyway, because Apple advocates mostly _want_ Apple to be | able to force developers to jump through hoops. I 've seen | a lot of arguments on this topic that say that 3rd-party | app stores would be a disaster because companies wouldn't | be de-facto forced to distribute through the primary app | store. | | For those people, the duopoly and monopolistic power | structures are the point -- they're not debating whether or | not Apple is so powerful that it's taking away developer | choice. They want Apple to take away developer choice. | | I disagree with those people, but I find their position to | be much more compelling than, "India uses Android, so the | US can't regulate its own market." | sempron64 wrote: | > You don't really have a choice | | Why do you not have a choice? If your product is not | stocked in Walmart or Amazon, who make up the bulk of | U.S. retail, can you not make money? Having your app | exclusively on Android can make plenty of money. Epic | makes plenty of money on other platforms. Many game | publishers are successful publishing exclusively for one | console. Pandora was fine before mobile apps. Many dating | websites exist. 40% of a particular segment of the | computing sector in a market as huge as the US does not | monopoly make. | arrosenberg wrote: | It's not a question of whether you can "make plenty of | money". It's whether we want to allow private regulation | of markets. Right now Google and Apple are the regulators | of the mobile app market - the public has no say in how | those marketplaces are run, and both companies use their | ownership of the OS platforms to enforce this market | control. | | Antitrust actions are aimed at restoring public oversight | over public markets. Two companies should not have the | ability to lock developers entirely out the mobile app | market. | disposekinetics wrote: | It's a monopoly in the same way Spotify not hosting some | episodes of Joe Rogan is a monopoly. | ijidak wrote: | I don't believe monopolies are illegal. | | It's using an advantage in one area to force concessions in | an unrelated area that I believe is illegal. | | For example, Microsoft had an effective monopoly over PC | operating systems. | | That was unfortunate, but not illegal. | | It was when they used that monopoly to disadvantage a rival | browser maker --- Netscape -- that they broke anti-trust law. | | I'm most interested in seeing what happens over Apple's | decisions to force app providers to use Apple Sign-in if the | offer any other 3rd party SSO. | | As a developer, I may have valid security concerns regarding | Apple Sign-in. | | So their app store dominance seems unrelated to SSO | infrastructure. And I don't fully understand how they can | force me to use it if I decide to support Google or Facebook | SSO in my app. | | So I do wonder if that is an anti-trust violation. | arrosenberg wrote: | > It's using an advantage in one area to force concessions | in an unrelated area that I believe is illegal. | | Can you find me a single example of a monopoly (excluding | regulated utilities) that don't use their power to force | concessions in an unrelated area? What's the point | otherwise? | 0xDEEPFAC wrote: | We are at a state where these tech companies have the same | value as countries and entire stock indexes. It is obscene, | and yet they make their devices more locked down, | harder/ILLEGAL! to fix by paying off politicians both to | not enforce laws and to write them in their favor at the | expense of smaller competition. | | The merger of state and corporate powers is complete. We | live in a fascist world with surveillance that Stalin could | only dream of. | | So yea, a bit "unfortunate" | dleslie wrote: | Apple clearly has competitors that have a much larger share | of the market. | emptysongglass wrote: | They have _one_ competitor on which users are allowed to | install their own market (see F-Droid.) [1] | | [1] https://www.f-droid.org/ | dleslie wrote: | F-Droid itself relies upon Android's openness to allow it | to be installed. | | If you don't like Apple's walled garden then use Android. | im3w1l wrote: | And if you want to install whichever apps you want, AND | not be spied on by your OS, there are basically no | options. | | Linageos is a possibility, but with the play services | situation, running any mainstream app without phoning | home to google is if not impossible, extremely difficult | and filled with footguns. | | Pine and Librem are exciting emerging possibilities but | they have only been available for a very short time so it | remains to be seen what will happen there. | dleslie wrote: | PinePhone is available to order right now; and it's cheap | as hell. | [deleted] | im3w1l wrote: | From what I heard there are some wrinkles to iron out | before it's ready for the mass market, but I must admit I | have not looked into it closely yet. | onion2k wrote: | When people talk about Apple having a monopoly they're | referring to Apple having complete control over the sale of | iOS software. There is no one else in that market. Apple | has 100% market share. | nodamage wrote: | Sorry but a market consisting of a single manufacturer's | own product is generally not considered a valid antitrust | market for legal purposes. You can't simply declare an | arbitrarily narrow market like this because every | manufacturer would then have a monopoly over its own | products. | dleslie wrote: | There are other people in the _mobile software_ market; | if the argument for monopoly requires being as specific | as _mobile software that operates on a specific | manufacturer of a minority of all phones_ then perhaps | it's not a monopoly at all. | sixstringtheory wrote: | iOS is not a market, it's a product. | | This is like saying Uber has a monopoly on all of their | own assets. | | Wrong terminology. | shadowgovt wrote: | Correct. The relevant terms are "horizontal monopoly" and | "vertical monopoly." | | A horizontal monopoly is if one company made all the | cars. | | A vertical monopoly is if one car manufacturer owned all | the roads in Detroit and only their cars were authorized | to drive on those roads. | | Apple is a vertical monopoly across its hardware, the | software that runs on that hardware (they don't own the | software, but they own the distribution channel), and | some of the suppliers that manufacture components for the | hardware. | 52-6F-62 wrote: | > A vertical monopoly is if one car manufacturer owned | all the roads in Detroit and only their cars were | authorized to drive on those roads. | | That's not a good analogy. It's more like if you bought | X's car model and X had a policy that you could only buy | official, certified parts from certified dealers through | which they get a cut. (App Store) | | You can go for after market parts but if you break the | car it's on you. ("Jailbreaking" AKA flashing your | device) | notatoad wrote: | you don't need to have a literal monopoly to engage in | illegal anticompetitive behaviour, nor is having a monopoly | even illegal. Apple has monopoly-like control over the | mobile app market - if you don't make an iPhone app, your | product is dead in the water. and apple is using that power | to crush any competition to their own in-app payment | solution. | layoutIfNeeded wrote: | Apple does not have a monopoly on phones. Not even | smartphones. | supercanuck wrote: | They have a monopoly over the apps on the iOS. | zepto wrote: | In that case every single retail store has a monopoly on | the products they sell. | | This is a meaningless definition of monopoly. | supercanuck wrote: | I don't need to spend $1,000 to enter a store. | | The issue is market power | realusername wrote: | Except in the retail world, there's competition between | stores. Competition is non-existent in the mobile world, | there's only two companies and both have the exact same | fees and very similar policies. | zepto wrote: | So we need more entrants. | | Why doesn't this coalition of multi-billion dollar | corporations invest in creating an Android based | alternative with different policies? | | That would add choice to the market rather than taking it | away. | | They can clearly afford to do so, but it seems like they | just don't feel the need to make the investment. | realusername wrote: | That's because of the market lock-in and power of both | companies, you can't use any of the Apple stack and | Android without the Play Store is a commercial death | sentence. | zepto wrote: | Why is it a death sentence not to have the play store? | | I don't see why Epic couldn't create their own gaming | focussed device, and buy a bunch of exclusive titles | including their own content. | | If their store had better terms than Play, and accepted | APKs, why wouldn't other developers want to sell through | it? | | If the argument is that developers are desperate for | better terms, it must follow that they would want to | support a store which provided them. | Sargos wrote: | >I don't see why Epic couldn't create their own gaming | focussed device, and buy a bunch of exclusive titles | including their own content. | | Nobody would buy a phone that only plays (a few) games | and has very little useful apps. You're not arguing in | good faith. | realusername wrote: | > Why is it a death sentence not to have the play store? | | Because of network effects, consumers just don't want a | phone without their banking apps. | | Epic tried to make a deal like you suggest with OnePlus | and LG but it was cancelled due to Google pressure. | zepto wrote: | Epic could market the device at first to their own | customers, many of whom are kids who don't need banking | apps. | | Network effects are strong, but not impossible to | overcome. All they need to do is sell the device to users | who don't care about banking apps for long enough for | banking apps to be uploaded to their store. | | As for the the deal with OnePlus and LG. I don't believe | it was anything like what I am suggesting - that was just | a co-marketing effort. | | They weren't going to create a new and open platform | based on Android. | | The argument that nobody can ever compete against Android | no matter what they do is a weak one. | | The iPod was an incredibly niche device when it was | launched. | | There is a proven market for handheld gaming platforms | that don't run banking apps. Epic could start there and | build out, just like Apple did. | realusername wrote: | They could create a device targeting kids with games, | nice controls and everything but it would just be another | kind of PSVita at the end with Sony and Nintendo as | competitors... It would never be a device competing in | the mobile app market. | | So yeah, they could do that but it would be pointless. | zepto wrote: | "it would never be a device competing in the mobile app | market" | | This is false at face value. | | If they put cellular functionality and an open app store | on the device, it would be de-facto _competing in the | mobile app market._ | realusername wrote: | That's not what defines the mobile app market, what makes | the mobile app market is that the device can replace a | computer. Even if you could put a SIM card into a | Nintendo Switch, that would still just be a Nintendo | Switch. | arrosenberg wrote: | > They can clearly afford to do so, but it seems like | they just don't feel the need to make the investment. | | Is it clear? If it's that easy, how did Microsoft, | Facebook and Amazon all fail in their efforts to break | into that market? | | It seems much simpler to force Apple to follow fair trade | rules on the marketplace, than to force every other | company to develop their own OS and hardware. | Furthermore, the latter option basically bars anyone who | isn't already in control of a large corporation from | entering the mobile app market without Apple's blessing. | snicker7 wrote: | The Apple store has a monopoly on installing software on | Apple devices. | m_ke wrote: | They control almost 70% of mobile app revenue: | https://swagsoft.com.sg/blog/android-vs-ios-which- | platform-t.... | | A service like netflix, spotify or basecamp can't compete | without an iOS app. | layoutIfNeeded wrote: | Yep. And why are iOS users more willing to pay for mobile | apps than Android users? Because they know that Apple | keeps app vendors on a short leash. | | Apple has a monopoly on _non-shit smartphones_ precisely | because of their restrictive policies. | matsemann wrote: | Or maybe the reason iOS users spend more is because iOS | users generally have more spendable money? As signaled by | them having bought an expensive device. | MrScruff wrote: | Yes but there are alternatives. The consumer has chosen | and they've chosen Apple's model for how a phone should | work. | indymike wrote: | All of this depends on how the market is defined. If we use | iPhone users as the market, then Apple is clearly a | monopoly. If we use smartphones or computing devices, then | Apple is not. Time will tell, and lots of lawyers are going | to get paid a lot of money to argue this one out. | layoutIfNeeded wrote: | Ok, then why doesn't Coca-Cola Inc. let other companies' | sell their beverage from Coca-Cola vending machines? | Clearly they have a monopoly on Coca-Cola vending | machines... | 0xDEEPFAC wrote: | Yea and Google doesn't do the same sh*t as Apple? Looking | at it this way, it is impossible to avoid abusive and | increasingly vague and restrictive store policies.. | | You think there is a chance in hell Apple and Google are | not going to continue the trend of restricting devs and | taking bigger profit shares for the "privilege" of being in | the store? Its only going to get worse. Good for them for | standing up. | ojilles wrote: | If you wish more competition to enter the market I'd | argue for Apple to increase its prices (the higher | margins the more competition). | | You're arguing they lower their prices, and thats just | going to cement their position. | 0xDEEPFAC wrote: | I am not arguing for them to continue their status quo, I | am saying that without competition Apple/Google have no | incentive to improve. | | We would all be better off if Apple lowered prices _and_ | we got alternatives. That 's a win/win even if most users | don't use the alternatives. | dontspeak wrote: | I came hear for Epic vs Appstores but was served arguments on | analogies. | valuearb wrote: | As a small app developer, I'm sure happy to have these three | giant companies advocating for "my interests". | | Sheez. | baby wrote: | Amazon needs to join. Can't get books in the kindle app. | [deleted] | debug-desperado wrote: | Competition is good for consumers. It's very brave of Tim Sweeney | et al. to take up this cause, and I hope they succeed. | | We shouldn't tolerate the monopolies, duopolies, and _opolies of | our age. The early 20th century progressives understand how | harmful they were to the common man. | mastazi wrote: | Undismissable full-screen modal that forces me to get all | cookies? Not gonna read it mate. You would expect an advocacy | group to try and get their message out... | nicetryguy wrote: | I'm surprised at all of the negativity here. The changes proposed | would be great for developers, even if (most) of the companies | involved are shady, their reasons are selfish, and the obvious | "astroturfiness" of the website is laughably dissonant and reeks | like a dirty think tank that hasn't been cleaned in months. Apple | has no qualms about absolutely screwing developers historically. | I'm happy to see some pushback. | actuator wrote: | I have also been really surprised with the whole debate on this | saga here. For developers, this looks like such a no brainer | because they should personally relate to what these companies | are asking for. | zepto wrote: | None of this would be great for developers. | | Having to deal with a multitude of stores run by companies | that are even shadier than Apple is not good. | bogwog wrote: | Are you kidding? Being able to sell on more than one store | is a massive advantage. Besides the obvious lower risks and | lower fees, you can also benefit from better exposure and | discovery (two things that are terrible on the app store | and google play) especially in niche stores. | zepto wrote: | Being _forced_ to sell on multiple stores _and_ comply | with multiple sets of store rules _just to access the | same set of consumers_ is a massive disadvantage. | | There will be greater risks. It's conceivable that fees | will be a little lower, but this will only benefit larger | developers who can absorb the increased costs of dealing | with all the stores. | | It will be nothing but destructive for smaller | developers. | Apocryphon wrote: | This is scaremongering. Android has alternative app | stores and most apps don't bother releasing to them. iOS | would not fragment overnight into dozens of app stores if | it was to become open. Likely the majority of apps would | still target the App Store, with a handful of major | competing stores. These competitors would be | _incentivized_ to attract developers, otherwise they | would end up with the same lack of apps that killed | alternative smartphone operating systems. Not to mention, | there would be some degree of standardization of store | rules across these platforms, because that 's how | industries with multiple players tend to function. | | You're describing an entirely extreme position without | any basis. | zepto wrote: | The handful of competitors would be multi-billion dollar | corporations, e.g. Epic, Facebook, Google, Amazon, | Microsoft. | | The incentive for developers is as always, customers. The | stores would be incentivized to acquire customers. | Developers would be forced to support any store that had | more than a few percent of customers. | | Acquiring customers can be done without giving good terms | to most developers. All you need is a small number of | exclusives. Epic has their own content, and the others | would be able for trivially bid foe the top apps. | Facebook and Amazon would simply extend their existing | iOS apps into becoming stores, and presumably Google | could do this with Chrome for iOS, which they'd trivially | market via search results. | | There is no reason these stores would need the long tail | of apps as long as they had a few very popular ones, and | that would _reduce_ exposure for the long tail that did | remain in the Apple store. | | Your point about standardization of store rules isn't | obvious - what industry do you think this compares with? | | There is no reason to think that this would do anything | to democratize the industry, indeed it would be likely to | have the opposite effect, of increasing barriers to entry | for smaller developers. | | My position isn't extreme in the least. It is the obvious | extrapolation of the behaviors of current players. | | An extreme position would be the emergency of a utopia of | developer centric stores all bending over themselves to | make things better for the little guy. | Apocryphon wrote: | > Developers would be forced to support any store that | had more than a few percent of customers. | | Look at the Amazon Appstore for Android and you'll see an | anemic limited app marketplace that while subpar, doesn't | seem to be doing anything particularly nefarious to | consumers nor developers alike. And it's precisely anemic | and limited because it contains far fewer apps than the | Play Store. We have the entire Android ecosystem to use | as a case study to see why competing iOS app stores | wouldn't be a threat to either to the App Store's | prominence nor to the livelihoods of developers. | | > Acquiring customers can be done without giving good | terms to most developers. All you need is a small number | of exclusives. | | Which does not obviate the ability of the vast majority | of non-FANMG affiliated developers to stay on the App | Store as they please, or only join the specific app | stores that they wish to live on out of desire and not | necessity. | | > There is no reason these stores would need the long | tail of apps as long as they had a few very popular ones, | and that would reduce exposure for the long tail that did | remain in the Apple store. | | You seem to be operating under the misunderstanding that | the existence of alternative app stores creates lock-in. | | > Your point about standardization of store rules isn't | obvious - what industry do you think this compares with? | | I'm saying any industry that involves multiple players | will see the standardization of norms and operating | conventions, much like how UX patterns across different | apps standardizes over time. (Take the adoption of the | "hamburger button" to mean menu back in the '10s). If | there are multiple entrants into the app store space, | standard business practices will arise as a new and | exciting place for entrepreneurs is created. | | > There is no reason to think that this would do anything | to democratize the industry, indeed it would be likely to | have the opposite effect, of increasing barriers to entry | for smaller developers. | | And there's no reason to think that the existing | situation is any more democratic than the hypothetical | you're spinning. | | > It is the obvious extrapolation of the behaviors of | current players. | | And is it being borne out on Android? There's no Facebook | nor Microsoft Play store there. There doesn't even seem | to be interest in that direction. Yes, comparing the iOS | and Android ecosystems (especially in the service of | delineating a hypothetical open iOS ecosystem) is | imprecise, but it's useful for the sake of this | discussion. | | > An extreme position would be the emergency of a utopia | of developer centric stores all bending over themselves | to make things better for the little guy. | | Which isn't what I'm arguing for, either. I think there's | the potential for that. Certainly more than in the status | quo. | zepto wrote: | Your premise seems to be that the current situation on | Android is a good model for what would happen on iOS. | | Epic themselves are suing Google because android doesn't | actually allow competing stores to operate in an equal | footing. | | That's really all that is needed to dismiss this like of | argument. | | My extrapolation is not being borne out on Android | because Android also doesn't allow stores to compete on | an equal footing, which is why Epic is also suing them. | | I'm assuming you just didn't know about this. | | There will be no new and exciting place for developers. | There will be exactly the same platform, but a whole load | of additional predatory business to deal with. | | If you truly think I'm wrong (and honestly, I'd like to | be), perhaps you can flesh out a realistic hypothetical | about what developers can expect rather than waving away | the idea that say, Facebook and Amazon would get | involved. | Apocryphon wrote: | If you're going to dismiss the majority of my arguments | and points, as well as reality in favor of your own | framing, then you're refusing to debate in good faith. | | Epic's lawsuit is immaterial, imo. We don't know how the | courts will decide. Rather, what's being debated is what | a hypothetical open iOS will look like. Even if they lose | the lawsuit, Pandora's box has been opened. Years of | developer dissatisfaction and corporate strategizing has | called Apple's dominance into question, and we are now | examining potential futures if Apple opens up. I don't | believe a forced opening on Epic's terms is inevitable, | nor is it the only model for opening up. | | One can even imagine a scenario where Apple opens up _on | its own terms_. Perhaps they provide SDKs that allow the | creation of third party app stores with stringent | security mechanisms built in, and license that out to | partners. They certainly have the resources to undertake | such a process, and forcing such stores to pay a license | fee would both allow them to recoup on lost revenue and | allow them to maintain a level of control over their | platform. Epic would scream but again they 're neither | the first to cry foul over the App Store monopoly, nor | the last. If the bulk of the developer grievances can be | sidestepped by Apple themselves, Epic would then truly | just look like a litigious rent-seeker, rather than a | company that's accidentally doing something that's | helping the little guy. | | > perhaps you can flesh out a realistic hypothetical | about what developers can expect | | How about the gaming market, especially over the past | decade. The rise of Steam, the presence of somewhat niche | alternatives like GOG.com, GamersGate, Humble Bundle, (I | believe Blizzard was the major publisher with their own | digital distribution store early on), then the sudden | proliferation of other publishers from EA to UbiSoft and | now Epic. | | Does it require significant overhead for developers to | support multiple stores? I'm sure it isn't free. But is | it significantly detrimental to them? I'm not sure. Valve | has been criticized over Steam's former near-monopoly of | the gaming digital distribution market[0]. At least the | present situation gives them alternatives to work with. | The AAA publisher stores are often derided, but more from | a consumer standpoint than a developer perspective. | Having a ton of game installers and store accounts to | manage is a pain. It's definitely not frictionless. But | again, you're arguing on behalf of developers, and I'm | not sure if they're unhappy with having more choices than | just Steam. | | > There will be exactly the same platform, but a whole | load of additional predatory business to deal with. | | Again, you have to provide examples in other segments | where Facebook, Microsoft, et al have successfully | created trouble for developers by offering them (and | developers) more choices. | | [0] https://www.polygon.com/2017/5/16/15622366/valve- | gabe-newell... | zepto wrote: | I assume your argument invoking Android as a model wasn't | in bad faith, and I can certainly dismiss the conclusions | of it in good faith too, because it is inapplicable as a | model. | | And no - I don't have to provide examples of where | Facebook, Microsoft etc, have already "caused trouble". | It just has to be reasonable to expect them to want to | compete, and to employ commonly used tactics that are not | necessarily good for developers or consumers. That is all | I am suggesting. Facebook and Microsoft have been hyper | competitive companies who generally do whatever they can | get away with. Neither are known as friends of either | developers or consumers, although I accept that Microsoft | has been doing better since they have been an underdog. | This is common knowledge. | | As for opening up the Apple opening the App Store on | their own terms, or indeed a bootcamp solution enabling | people to do whatever they want with the hardware: I'm | actually in favor of these, and I think talking about | them is constructive. | | What I am not in favor of is Epic winning a court | supervised solution, and I separately think that simply | assuming that more choices are better is a dangerous | dogma that could easily make things a lot worse. | | I actually strongly believe we need the smartphone | software environment to be opened, but the path by which | that occurs and the nature of the openness obtained is | very important to whether there is a net gain for anyone | other than the already rich and powerful. | Apocryphon wrote: | > I assume your argument invoking Android as a model | wasn't in bad faith, and I can certainly dismiss the | conclusions of it in good faith too, because it is | inapplicable as a model. | | Why is it inapplicable? Because Google is behind it | instead of Apple? | | > And no - I don't have to provide examples of where | Facebook, Microsoft etc, have already "caused trouble". | | Then you have no evidence substantiating your claims. | | > Neither are known as friends of either developers or | consumers, although I accept that Microsoft has been | doing better since they have been an underdog. | | You are bringing moral weight into this discussion, which | is fine. However, I would not be willing to assign any | additional moral weight to Apple either. It does not do | to assume any company- especially one in the same realm | of financial success- is particularly more virtuous or | honest than others, nor incapable of predatory business | tactics of its own. | | > What I am not in favor of is Epic winning a court | supervised solution | | And that is the crux. I do not favor Epic, but I | recognize that they are the first to put skin in the game | as far as grousing over App Store policies go. They are a | necessary evil in terms of forcing Apple's leadership to | recognize that App Store policy is worth a reexamination. | Without a challenge, Apple management is content to | pursue its present course without recognition that there | is indeed a world outside of Cupertino. They have perhaps | the highest market cap of any corporation in history- | they're no underdog in this tale. But I also don't care | about Epic _in the context of this discussion_. We can | map out ways in which Apple could open up iOS without | dragging in Epic 's legal demands into this. | | > I actually strongly believe we need the smartphone | software environment to be opened, but the path by which | that occurs and the nature of the openness obtained is | very important to whether there is a net gain for anyone | other than the already rich and powerful. | | I agree with that. | nxc18 wrote: | The basis for this belief is that Epic also sued Google | Play for creating the existing conditions that you | describe. Epic doesn't want to turn iOS into Android | (which is bad enough on its own), they want to open the | floodgates on Android, too. | Apocryphon wrote: | But I don't care about Epic, nor am I talking about them. | I'm talking about the hypothetical scenario where Apple | allows alternative app stores to exist. I'm not framing | this under Epic's terms. | bogwog wrote: | There is so much wrong with everything you're saying, but | I am not going to spend the time to point it all out, | especially since you seem to have thoroughly convinced | yourself that these assumptions are true. | | But I'll just point this out: | | > sell on multiple stores and comply with multiple sets | of store rules just to access the same set of consumers | is a massive disadvantage. | | The only way this _might_ be a problem is if all of the 1 | billion+ iOS users were your customers, because then | _maybe_ some of them might decide to stop using the | appstore completely, and _maybe_ that 'd happen instantly | over night. Then _maybe_ you 'd have to publish your app | on a second store (which would mean selling your app for | a second time to those users who decided to leave the app | store and never look back). | | But regardless, if you have 1 billion customers, | supporting a second or third for 40th store is not going | to incur any significant costs. In fact, it might even | lower them as most competing stores would likely | distribute to both Android and iOS at the same time | (Google Play would undoubtedly start selling iOS apps). | Plus there will 100% be third party services for managing | store pages across all the stores out there for a nominal | fee (or even for free). | zepto wrote: | This makes no sense. | | If you are a new app developer and there was just one | additional store, which had just 15% of user attention, | you'd have to support it or lose 15% of potential | revenue. | | This is more than likely as Facebook would almost | certainly start selling apps directly through the feed. | Aldo_MX wrote: | Then don't install the other stores. | | (That's how people who say "then don't use Apple devices" | sounds like). | threeseed wrote: | So you've turned the situation into an anti-consumer one. | | As a consumer I would then lose access to a significant | proportion of apps. | zepto wrote: | That sounds like you conceding that it would be a bad | situation. | | One can think that the current situation has problems and | also see that the remedy will make things much worse. | These are not in contradiction. | Aldo_MX wrote: | Not having choices is a bad situation. I would be | surprised if you thought otherwise. | | Imagine not being able to ditch the App Store the way | publishers have done so in the Mac App Store: | | https://bohemiancoding.tumblr.com/post/134322691555/leavi | ng-... | | https://panic.com/blog/coda-2-5-and-the-mac-app-store/ | | https://sixcolors.com/post/2014/10/bbedit-at-max-q/ | | Imagine an App Store update breaking all of your apps: | | https://techcrunch.com/2015/11/18/apple-acknowledges-mac- | app... | | The App Store approach basically gives you 1 choice if | you're uneasy with the status quo: To get out. | riversflow wrote: | >Not having choices is a bad situation. I would be | surprised if you thought otherwise. | | really? I completely disagree, let me illustrate. I don't | have much choice of toilet paper when I go to the | bathroom, especially in a public restroom. Theres usually | only one dispenser, but somehow nobody cares, no one is | asking the government to regulate for every Walmart in | the country to offer dispensers for every manufacturer, | or to regulate residential construction so that every | bathroom has one of those industrial size dispensers (or | space to install one!) so homeowners can use the jumbo | rolls seen in public restrooms. But let's play pretend | and imagine if every time you went to use a public | restroom there were 8 different toilet papers in the | stall. What benefit would that serve, and how would it be | a better situation vs the "bad situation" of no choice in | toilet paper? Sure, its a bad situation for Charmin as | the only toilet paper offered at thousands of Walmarts in | the US is probably some cheap Marathon or Georgia-Pacific | product, but is it really a social responsibility to make | sure that every public restroom has a selection of toilet | papers? I would be surprised if you thought that choice | would be good here. Given my assumption, why is it not a | social responsibility to demand toilet paper choice, and | how is toilet paper choice different than app store | choice? Serious question, because they seem about | equivalent to me. | | Moreover, I detest this type of pointless choice in most | areas of my life because it is an absolute waste of my | time and mental resources. Choice is good for _macro | economic_ reasons, not social reasons, and sometimes its | not even good for micro economic reasons[1]. It allows | for competition in a marketplace, driving down prices as | a typical consequence. However competition is also | typically a waste of resources, whether it 's the | consumer's time or engineering costs for | duplicate/redundant products/factories/supply chains, and | it can certainly lead to lower consumer satisfaction. | | Your links are from a developer's point of view, but like | it or not developers are businesses, and Apple and the | government don't exist to serve them, they exist to serve | everyone(or in Apple's case their shareholders and by | extension everyone who can afford an iPhone), developers | are a small minority of that everyone. It sucks for those | developers, sure, but business is rough as a rule, and I | find this whole "but the app developers" like a bad joke. | I'd be interested in an example of another cottage | industry like app development that got some sort of | regulation on stores similar to this. Honestly it seems | if we look at precedent in the economy, usually this sort | of intervention is anti-consumer; the dealership model | for car sales drives car prices _up_ 10% [2], for | example. | | I think small developers should be _fearful_ of this | lobby. App development could be a _lot_ more regulated, | considering the amount of personal information on a phone | and the importance of them in modern life, it seems crazy | that the production of eggs is so much more tightly | regulated than the production of phone applications. I | could probably bounce back from getting salmonella in a | month or less, but if all the information on my iphone | got stolen and used maliciously it would take me years to | recover my identity, if I ever did. I wouldn 't be | surprised if this is the next type of thing that this | lobby went after. Let's create a government body to do | randomized security audits on smart phone applications, | with arcane and pointless rules. Seriously, check out the | laws in the US on the sale and farming of eggs and then | tell me you want to let big business get the government | involved in regulating apps. | | [1]https://onlinelibrary.wiley.com/doi/abs/10.1016/j.jcps | .2014.... | [2]https://www.mercatus.org/publications/regulation/auto- | franch... | zepto wrote: | Developers won't have more choices. They'll be forced to | support all the stores that have a significant set of | customers. | judge2020 wrote: | It's also a no-brainer from the business and marketing side. | Unless Apple somehow forces certain rules on third-party app | stores to require their apps to comply with advertising, | tracking, and security measures, there's no reason for these | third party app stores to care if the apps they have on their | store track the user for advertising via something other than | the tracking identifier - they'd all bypass the tracking | consent popup via fingerprinting and other techniques. | clansimus wrote: | Because "great for developers" just shouldn't matter. It should | be about what the consumers want. | strictnein wrote: | The developers are the ones being abused by Apple, so yeah, | it should matter. | | Companies shouldn't be allowed to abuse their market | dominance, regardless of whether the abused are other | companies or consumers. | tombert wrote: | A worse time for developers means worse apps, worse apps | means less-happy consumers. They aren't mutually exclusive. | tshaddox wrote: | That's absolutely not true. Developers can and often do | have a hostile relationship with consumers who use their | software. The most obvious example of this is malware | developers. Operating systems and software distribution | platforms often have rules to prevent malware. That's | clearly a restriction on developers but (if done well) it | means better apps for consumers. I think the same can be | said for less obvious cases, like adware, tracking, shady | free trial or subscription plans, bait and switch pricing | in e-commerce, and many other antipatterns or dark | patterns. | therouwboat wrote: | Im pretty unhappy with epic store exlusives since they have | no linux client. | dodobirdlord wrote: | It doesn't follow at all that a worse time for developers | means worse apps or less-happy consumers. Any time Apple | enforces any kind of standard it's "worse for developers". | I'm sure lots of developers are annoyed with Apple's | approach to fine-grained and highly visible app | permissions, and wish they could just have full access to | the user's device. Screwing those people over is obviously | good. | tombert wrote: | > It doesn't follow at all that a worse time for | developers means worse apps or less-happy consumers | | Sure, it's not guaranteed to be a net positive for | consumers but it's correlated. | | Admittedly not exactly the same, but the Sega Saturn had | trouble attracting developers because it was really | difficult to develop on, despite the hardware being | pretty good. As a result, people who bought a Saturn | ended up getting fewer and worse versions of games. | | I agree that they shouldn't necessarily always always do | everything to appeal to developers, there's a balance, | and I'm not suggesting that we get rid of community | guidelines and the like, I'm just saying that the more | difficult it is for a developer (or anyone) to do | something, the less likely they are to do a good job at | it, if they do it at at all. Worse apps means a worse | experience. | stephc_int13 wrote: | As a developer I am happy that the end-user can trust the | platform, this is always better for business. | | I think it should be rephrased in this way: what is good | for the ecosystem is good for the end-users. | judge2020 wrote: | And the execs at $adtech23 are absolutely furious about | that; maybe the developers too, since it makes their job | harder. | larme wrote: | "Developers" nowadays (except some indie shop) are just the | enemy of user. They try to squeeze money out of users as | much as possible. | | On the other hand Apple try to squeeze money by asking | consumer to pay the apple tax, but at least they try to be | reasonable on the privacy issue. | | Choose which side you like, or just use open source | software. | nicetryguy wrote: | That's an easy opinion to have when it's not your livelihood. | | Does consumer centric focus necessitate draconian developer | policies? | yazaddaruvala wrote: | I appreciate that Apple's high bar makes it harder for | _all_ iOS developers to make a living. However, with all | respect, there might just be too many iOS developers. | | Apple setting an increasingly high quality bar that weeds | out the bottom 90% of all iOS developers might seem | draconian for anyone weeded out but this is competition at | its finest. It is how markets in general ensure the best | quality product. | | Obviously, there is also the matter of "How much should | Apple get paid to enforce these policies? Is 30% too high | for in-app-purchases?" those are good numbers to negotiate. | But frankly all non-FOSS software products I've encountered | before and after iOS continually proved they need developer | policies to ensure they are built to be long-term customer | centric. | tshaddox wrote: | Many people's livelihood is malware development, probably | including many people who think it's unethical and would | prefer to have another livelihood if there was an option. I | genuinely feel bad for those people, but I still think | blocking malware is the right decision for an OS or | software distribution platform. | cafed00d wrote: | > That's an easy opinion to have when it's not your | livelihood. | | Isn't this sensationalist? | | Developers, just like Apple or any other software maker, | can be incentivized to work _against_ the consumer. PC on | '00s had many developers whose livelihood compelled them to | bundle their apps as "free trials" in PCs. As a user, I had | to deal with pop-up after pop-up asking me to buy the full | thing; each of those apps took up disk space, power and, | most importantly, my brain cells. ugh. | | Developer livelihoods are not as important as a | frustration-free user experience. | | >Does consumer centric focus necessitate draconian | developer policies? | | >Who do you think makes all of those wonderful apps | "consumers want" anyway? | | Agreed. Apps from 3rd party devs makes the user experience | wonderful. But not _solely_ because of the developer. | nicetryguy wrote: | >>> Because "great for developers" just shouldn't matter. | It should be about what the consumers want. | | >> That's an easy opinion to have when it's not your | livelihood. | | > Isn't this sensationalist? | | No. | tmotwu wrote: | Not exactly sure if it's astroturfing, but there's definitely | been a lot of non-devs commenting on this issue. | | You can see this when they go off on some security tangent | while the App Store is in fact host to thousands of malware in | disguise. They trust that Apple is manually reviewing each and | every App for security holes, that's why the App Store exists | in the first place and totally why there's a 30% toll. I'm | starting to imagine it's not really about security but about | the illusion of security for a lot of people. | temp667 wrote: | "illusion"? It's relative security. | | On the iphone, if I buy a used phone and a scammer has popped | a cheapo battery in to show no battery life slow down - apple | alerts me (also unpopular on HN BTW). | | If I buy an android phone from most carriers, their | "security" involved pre-loading it with unremovable adware | and tracking apps. This is more secure - are you serious? | | The google play store has less malware? The permissions | process for android apps has been terrible. | | With apple, I can now give apps access to specific photos in | my camera roll, it works great. It alerts me to folks doing | background tracking and makes it easy to turn off (even after | I said yes earlier). | | What's nuts is that developers don't understand why consumers | benefit or like this and want the DOJ to blow open this | little bubble of sanity so they can push their crapware | through or their auto-billing app stores through. | tmotwu wrote: | In the meantime, nothing stops a scammer from selling you a | jailbroken device. | | App permissioning has nothing to do with the App Store and | it's hostile policies towards developers. You can set the | same permissioning rules on rival devices as well. | | The false narrative that the App Store exists to protect | you needs to be dispelled forever. The trust consumers have | to install any App in the App Store is far more terrifying. | temp667 wrote: | Apple as an ecosystem that emphasizes trust. They believe | they can charge a premium for this. Whether you think | this should be "dispelled forever" is up to you - feel | free to market your carriers phone however you want. | | The app store, as the method that pricing, refunds, | subscriptions etc are handled, is part of this story of | trust or lack of trust. | | And yes - apple does review use of permission by | developers upon submission. Want to use a touch bar api, | they may ask you to show how that feature is used in app | (third party libs would use these features to help | fingerprint machines etc). The irony - we've had people | here complaining about how unfair it was their app was | rejected (often because they link without knowing to some | scam monetization library that abuses or tries to abuse | apis). | | What is incredible is that developers on HN seem to have | no clue why people actually like what apple does. For | example, when they notified you that you had a non- | genuine battery - that was met with HN outrage. When they | did things that made replacing certain key security | sensitive parts harder (finger print sensor for unlock | etc) - again outrage, and apparently they figured out a | way to make it easier without losing security. | | The name of the game these days is trust. Do you trust | you telecom to ship a bloat free phone? Apple? The folks | who have that trust are going to be able to charge a | premium and gain more control. | | The desire to have consumers installing any app from | anywhere on the web that you can browse to using the web | browser is FAR FAR more terrifying - but is what HN | comments push over and over. Reality - when it comes time | to buy their kids a phone, these same outraged HN folks - | buy their kids an iphone :) | spideymans wrote: | >What is incredible is that developers on HN seem to have | no clue why people actually like what apple does. | | "It is difficult to get a man to understand something | when his salary depends upon his not understanding it." - | Upton Sinclair. | temp667 wrote: | So true. They are so busy optimizing their dark patterns | they don't understand why - in the big picture - clear | pricing on subscriptions, easy cancellations etc - helps | the entire ecosystem and brand. It's the tragedy of the | commons I think. | tmotwu wrote: | And yet, all top 10 apps currently on the App Store are | considered the worst repeated violators of data privacy. | | There's no need to pretend to be naive, PII does in fact | go beyond telemetric touchbar behavior or your | fingerprint sensor. The rest of what you said continues | to have nothing to do with App Store review processes. | Udik wrote: | Security and privacy are just like those 200 metres | waterproof watches they were selling in the '80s. Most people | who bought them hardly went deeper than their bathtub. | | You buy the concept, and caring about the expensive details | is a nice signal of affluence and self-esteem (I _deserve_ | this much security & privacy). | nerfhammer wrote: | tangent, but that 200M rated depth matters even if you | don't go deep underwater because it's only rated for static | pressure, i.e. when the device/water aren't moving. | Thrashing your arm around underwater will create momentary | pressures much greater than the static pressure of a few | feet of water. The temporary pressure from a wave at the | beach hitting you can easily ruin a 50M watch. | dang wrote: | Please don't post insinuations about astroturfing. That's in | the site guidelines: | https://news.ycombinator.com/newsguidelines.html | | Unless people have specific evidence, the overwhelming | majority of the time, these perceptions turn out to be | illusory. Other commenters having different views than one's | own does not constitute specific evidence (or rather, it's | evidence merely that a topic is divisive). Plenty of past | explanation here: https://hn.algolia.com/?query=astroturf%20b | y:dang&sort=byDat... | fanatic2pope wrote: | Support for Epic never took root on HN because techno- | entrepreneurs see themselves not as mere fart app developers | but as temporarily embarrassed billionaire monopolists. | threeseed wrote: | Support for Epic never took root anywhere. | | Because everyone can see Epic for what they are: a billion | dollar company who wants their own monopoly. | | Do you think Fortnite will be available on competing stores ? | hnra wrote: | > Do you think Fortnite will be available on competing | stores? | | The play store seems to indicate this to be the case. Epic | released Fortnite on both their own store, and the play | store no? | Razengan wrote: | What about Steam, and why not? | | What if I don't want to instal Epic's store but still | play Fortnite? | | Where is my "user choice"? | dybber wrote: | Buy a different game from another developer. | vultour wrote: | Cool, in the same vein they can fuck off from iPhones if | they don't like the conditions. | spideymans wrote: | Idk about that. The iOS developers I've seen have largely | been supportive of Epic's actions, even Epic's motivations | might be unsavoury. It's the users that have pushed back, out | of fear that a more "open" iOS could turn their iPhone into a | Windows XP-esque privacy, security and UX nightmare. | gruez wrote: | >but as temporarily embarrassed billionaire monopolists. | | I don't think anyone seriously thinks that. The | counterarguments I've seen boil down to: | | * apple's control on the app store is a net benefit for | consumers | | * we shouldn't be regulating it; consumers should be able to | choose themselves | | * fuck epic (because of their prior misdeeds) | mrguyorama wrote: | I support opening up Apple's ecosystem, but I don't support | Epic. They say they want to give user's the freedom to | choose, yet they took a video game I purchased away from my | chosen storefront (rocket league being taken off of steam) | | Where's my user choice Epic? | baby wrote: | rocket league is going free to play so I guess your wish is | becoming reality :) | threeseed wrote: | Doesn't negate the point. | | Epic would have exclusives not available on other stores. | boring_twenties wrote: | Google does the same shit. I bought Shadowrun: Dragonfall | from the Play Store and it was later removed without any | warning or trace. Not coincidentally, that was the last | money I will ever spend on the Play Store. | lewdev wrote: | Instead of complaining to one company, why not start supporting | alternative platforms and products that support their cause like | Ubuntu Software Store and Samsung Store? Why not support open | devices where developers and consumers will have freedom from | exorbitant pricing? | Razengan wrote: | Oh _fuck_ Tinder: | | In addition to being riddled with scammers and "escort" services | in some regions and choosing to do nothing about it, _older men | are charged more for using Tinder 's premium service:_ | https://news.ycombinator.com/item?id=24129986 | | I do not respect Tinder at all. They have scummy practices and I | actually got upset with Apple for giving them featured spots on | the App Store so often. Talk about biting the hand that feeds | you! | | On the other hand, Apple unconditionally refunded my Tinder in- | app purchase when I fell to one of their scams. | | Seeing Tinder in any group will just make me automatically align | with that group's antipode. | asou wrote: | Chaotic evil. | | I'm all for them being shitty enough to drive people off the | platform. | | https://techcrunch.com/2014/02/20/problem-in-tinder-dating-a... | | Sounds real fun! Of course unless you do your research you'd | never find out how little they care about user safety. | | Since I'm ranting, I don't see getting trapped in the Social | Media matrix as being good for anyone. The old fashioned way to | meet folks was to be active in your community. Since that's now | seen as optional we have an entire generation of isolated | miserable people. | | The Social Media Dilemma ( Netflix movie )goes into greater | detail , but you need real life human interaction to function. | I know I've had no issue making friends (etc), since I became | social media free. | | The world is an awesome place. Instead of wasting money on | Tinder Passport, you can get a real passport and see new | places. A flight to Europe can be as low as 300$ ! | erwinkle wrote: | LOL why does their hero have an android phone | bredren wrote: | Epic went about this all wrong. They should have started by | making a public campaign touting their support of developers | using Unreal Engine in the App Store. | | Epic should have started by offering to cover half of Apple's App | Store fee for Unreal Engine devs, and made the story about | supporting their own developers AND about how Apple was charging | too much. | | Any coalition should have been with other companies doing the | same thing with people building on their platforms. This would | have gotten much more positive and sustainable publicity and | would have allowed them to make the case that all developers | should be paying less fees. | | Instead they made it about Fortnite and themselves. Epic blew | this. | vonwoodson wrote: | But, can we just say: f _ck Fortnite. This is the wolf calling | for homes to be built of straw. We hate "free to play" /"pay to | win" and in-app purchases. We _HATE* them. Thank god that Apple | is taking a stand. I haven't been so happy with a company since | they refused to unlock that dude's phone in California a few | years back. (Which, I know, the lawsuit ended the same day an iOS | "security" patch came out.) Seriously. If you can't make money by | playing by the rules, GTFO. | mthoms wrote: | >Thank god that Apple is taking a stand. | | What exactly is Apple doing to combat the scourge of "free to | play"/"pay to win" and in-app purchases? From where I'm | sitting, they seem perfectly fine with it (as long as they get | their cut). | la_oveja wrote: | How is Fortnite "pay to win"? | dragonwriter wrote: | > We hate "free to play"/"pay to win" and in-app purchases. | | While I'm not a Fortnite player, I thought Fortnite was known | for _not_ being pay-to-win, with IAP being for cosmetic | options, not in-game advantages; basically selling digital | collectibles you can show off while playing. | | I think there is a pretty big ethical differentiation between | that and F2P games that have you pay for in-game advantages | (with the Wargaming.net model where you pay for in-game options | that are mostly not competitive advantages but broaden the | scope of play choices [because most of the competitive | advantage is compensated in matchmaking] somewhere in between.) | | Not all F2P + IAP models are the same. | strig wrote: | Completely disagree. Although I don't play Fortnite, their | monetization model is fine. There is no pay to win (don't | conflate that with free to play), the only things you can pay | for are the battle pass and cosmetic skins. Apex and many other | games use this model and it's ultimately good for the consumer | in my experience. | colinmhayes wrote: | Horrible take. Doesn't matter what you think of fortnite(it's | not pay to win) Epic succeeding in making their own app store | would be incredible for developers and consumers. You seem to | be blinded by some sort of misguided rage. | Apocryphon wrote: | Apple just complied with an FBI subpoena this past month: | | https://news.ycombinator.com/item?id=24495707 | seahawks78 wrote: | Correct me if I am wrong but the advocacy group is essentially | arguing that let me use your platform (marketplace) services and | get a free ride doing so. Kind of like taking an Uber where at | the end of the ride the driver just says: "you know what, lets | ditch Uber, pull out your credit card and settle between the two | of us. And I will charge you much lower!!" Aha. | jdauriemma wrote: | I don't think "free ride" has ever described developer | relationships with the App Store. The main pushback seems to be | against Apple leveraging their App Store to benefit their | payment processing and other services that have nothing to do | with distributing software. I think it's more like Uber making | drivers buy their tires through an "Uber Store" as a condition | of being on the platform. It's shady and ultimately hurts the | end user. | joenathanone wrote: | The analogy only works if the only way to get to your | destination was to use Uber. iOS doesn't allow app installs | outside of the store. | asou wrote: | You don't need to use IOS to play games, listen to music or | date. | | You could go down to a record store, hosting a trivia night, | that's a game. Then buy some records, and talk to a nice | potential partner. | | Done, you've accomplished all of these things without the use | of IOS! | | Less cheeky , you can do all of those things on a PC, on an | Android device, etc. | izolate wrote: | But it's not the only way to get to work. You can use Lyft | (Android). | nickysielicki wrote: | The analogy works perfectly -- nobody has to buy an iPhone. | pornel wrote: | I bought an iPhone, and I'm not getting that 30% cut. | Where's my money? | | Apple wants to get paid twice for the same thing. Apple | sells me a device, and then they sell me (a device user) as | their product to app developers. | nickysielicki wrote: | No, you paid for an iPhone and the iPhone ecosystem. You | might choose to pay for additional apps, at which point | Apple takes 30% for acting as a payment processor and for | quality assurance. No double dipping. The iPhone is | perfectly usable without any third-party applications. | It's your choice to spend more money. | | The iPhone did not originally have an app store and was | still highly sought-after. Apple chose to add an app | store, and has every right to choose to do so under their | own conditions. | bilbo0s wrote: | Spotify? | | "The Coalition for", um, "App Fairness"? | | Yeah. I guess maybe sometimes you have to make a deal with the | devil. But as a musician, I can't bring myself to do this one. | 52-6F-62 wrote: | This take is as reasonable as any other. | | A musician wants to make more money and Spotify fails to pay | according to that desire and the comment is rejected? | | A developer (or megacorp) wants to make more money and Apple | fails to pay according to that desire and now we're in a | legitimate discussion? | mirthflat83 wrote: | It is very funny to see tile and prepear on the list. Can their | intentions be any more clearer? | neokrish wrote: | I'm not sure how I feel about this. I do appreciate that in the | Apple ecosystem, "I'm not the product". There is a level of trust | with their products and services that I do feel thankful for and | will continue to pay for it. I do not want a different app store. | I do not want to have apps direct access to the fundamental iOS | services. Don't get me wrong, I really like a lot of the | companies that have formed this coalition but I don't think their | ask is right. I cannot honestly read about the impact to | democracy, primarily because we are unable to define and protect | what is private data and what is public, and then agree to what | is being asked for by this coalition of partners. | | However they promise to safeguard the data, I don't think they | have a sound business model / sound business principles / a long | enough pedigree of protecting user data for me to trust them. I | also see what all of this is about - just a redistribution of the | pot of money. This is not about anti-competitiveness, this is not | about an Apple Tax hurting consumers | (https://www.theverge.com/21445923/platform-fees-apps-games-b...) | | I honestly hope that if Apple does lose the anti-trust case, that | they split the iPhone into one that allows these non-Apple stores | and services and another that offers a Apple managed ecosystem. | | I for sure will chose the one that is governed by Apple. | AlexandrB wrote: | From https://appfairness.org/our-vision/ | | > No app store owner should prohibit third parties from offering | competing app stores on the app store owner's platform, or | discourage developers or consumers from using them. | | I don't disagree but does this mean Sony should allow, for | example, Steam to be installed on the PS5? Or is the definition | of "App Store" used here narrow and arbitrary? | zhobbs wrote: | Maybe it should be something like, "if your platform doesn't | allow side loading of other apps, or other app stores, then the | store on that platform can take no more than X% commission on | sales" | gowld wrote: | Does Steam allow side loading into it's launcher/library? | likeclockwork wrote: | Yes, yes it does. | | There is a menu item labeled 'Add A Non-Steam Game To My | Library', after adding you can also use steam's | compatibility tools (Proton, or DOSBox or whatever custom | compatibility tools) with the games as well. | zhobbs wrote: | Windows, Linux, and Mac do. I'm proposing this scoped just | to device+OS combo that you purchased. | ajford wrote: | Steam isn't a platform, it's an alternate app store. The | Platform is PC/Mac/Linux. And they each have their own | native app store. | | PC has the Microsoft Store, Mac has the App Store, and | Linux has it's own distro repositories depending on flavor. | | SteamOS is just a tweaked Debian distribution, and you have | full control of the os, so you can install any competing | software you want. | burlesona wrote: | Yes, it means Sony has to add Steam to PS5 or else it is narrow | and arbitrary. | | To me the iPhone is a console, end of story. If you like the | console experience, it's a great device. If you don't, there | are a million android and even alternative OS based phones out | there which are more like a PC. If you want your phone to be a | PC, you should do what most people around the world do and buy | one of those. | | Instead we have these companies who are trying to force Apple | to sell PCs instead of consoles. It's in their business | interests, so I get it. But I hope it doesn't work, because | there are a lot of us (myself included) who really LIKE the | console experience, both on iPhone and on PS4, and don't want a | PC experience on those devices. | sushid wrote: | This is so ridiculous. Do you sign into your bank or trade | stocks on your XBox? Where would you access important | documents outside of your desktop/laptop? | M4v3R wrote: | Playstation Network does store my credit card details on | file for future purchases. It stores my personal data. It | also has a web browser that could be used for pretty much | anything. | Dahoon wrote: | No it does not. Sony isn't like Apple. I can freely buy | things in / for PlayStation games with my credit card. Not so | in iOS apps. There all payment goes through Apple, taking an | additional 30% cut above the 30% cut of the app price. | Neither Sony, Microsoft or Nintendo does this. | joshstrange wrote: | This is not true, they all take a cut, please provide proof | of an app/game on one of these platforms not taking a cut | if you are going to make a claim like that. It's ~30% but | it can vary. | sithlord wrote: | pretty sure if you buy an item (game, controller, etc) FOR | a playstation, they are paying sony a royalty to produce | that item. | izacus wrote: | > To me the iPhone is a console, end of story. | | This would be true if iPhone would be only a toy. But it's | also the only source of person-to-person communication, | source of news and primary computing device for large part of | USA population. | | And that makes it very different from a PS5. By market share. | By use. By impact. And IMPACT is what we're measuring here. | burlesona wrote: | The fact that is is my primary communication device is the | REASON I want my iPhone to be a console. I'm paying extra | for it. | | But this is very important: Nobody has to buy an iPhone. | The majority of people around the world buy Android, which | does allow side-loading. If you need side-loading as a | feature, you have many, many options available. | | There's no coercion of consumers going on. There's no | mandate to buy an iPhone or to use any part of the Apple | ecosystem, and there are abundant alternatives. | | Ultimately these arguments against the Apple model are very | judgmental and paternalistic. "I think that Experience X is | the only morally right thing, thus society must prohibit | people who bought and like Experience Y from enjoying it, | because I think it's morally wrong." | | To me that's a really dangerous line of thinking, and I | hope it fails in court. | M4v3R wrote: | Where do you draw the line, though? PlayStation / Xbox are | basically computers from a technical standpoint. They have | hundreds of millions of users. They also store your | personal data and credit card information should you | provide it. | Apocryphon wrote: | Apple seems to be portraying them as (potentially) life- | saving technologies, for one thing | | https://www.macrumors.com/2018/12/06/apple-watch-real- | storie... | threeseed wrote: | That article is referring to the Apple Watch. | Apocryphon wrote: | Sure- a device that relies on iOS and iPhones (for now) | to operate. | mantap wrote: | The only people who have only a PlayStation or Xbox as | their single computer - no phone, no laptop, just a games | console - are kids. | realusername wrote: | > To me the iPhone is a console, end of story. | | Not to consumers, it's replacing the computer market | (especially in the developed world) and even Apple themselves | market their products as computer replacements. | vlozko wrote: | But that shouldn't be an imposition on Apple to make an | identical experience to what it's replacing. It can be both | a console and a replacement to a computer. The intended | purpose of the two can be the same but have a different way | of going about it. | Razengan wrote: | > _To me the iPhone is a console, end of story. If you like | the console experience, it's a great device. If you don't, | there are a million android and even alternative OS based | phones out there which are more like a PC. If you want your | phone to be a PC, you should do what most people around the | world do and buy one of those._ | | This! A hundred times over, and over again. | | An iPhone is an iPhone, competing with a million other phones | (well, maybe thousands). | | An iPad however, is another story, as Apple themselves like | to push it as a general purpose "computer". Maybe that's why | they forked out iPadOS, so that if they're ever forced to | make changes based on device classification they could limit | those changes to the iPad? | strictnein wrote: | The discussion here is about App Stores. | | Apple has one, which is the dominant one in the US. Most of | the rest of the mobile app market is controlled by Google. | gowld wrote: | "console" doesn't mean much. Phone is special because for how | humans actually live, having one phone is strong preferred | over 5. But habit consoles isn't as much of a big deal. And | despite what the binary thinkers claim, how humans actually | live matters in law, at least as long as companies insist | upon the peculiar formation of intellectual property rights. | mthoms wrote: | >To me the iPhone is a console, end of story. | | I'm so tired of hearing this ridiculous analogy. | | From a purely technical stand point it may be true, but for a | large chunk of the population, the smartphone is their one | and only connection to the digital world. It controls their | connection to their bank accounts, governments, | news/discourse, family, friends, dating life, education | (formal and informal), medical information, insurance | policies, wayfinding, weather forecasts and emergency | services. | | For those with disabilities, it affords them a quality of | life they might not otherwise have. For others still, it | contains their most personal thoughts, ideas, dreams and | memories. | | One can certainly argue that because of all that, the app | ecosystem should be tightly controlled. That's fair. But the | smartphone has grown beyond a simple "nice-to-have" utility. | It's a base-level necessity for modern life. | | Since this trend is only accelerating, we need to recognize | that and frame our discussions accordingly. | bhupy wrote: | Only 10 years ago, none of what you said was true. Who | knows what the world will look like 10 years from now. | Basing policy on the current ephemeral norms rather than | consistently applied principles seems ill-advised. | | Also, even in a world where the mobile phone is that | ubiquitous and important, there's no inherent societal | obligation that one absolutely NEEDS to use a particular | company's phone, especially in a market that has plenty of | alternatives. | mthoms wrote: | My comment was not about a particular company, nor was it | advocating for any specific policy. It was merely | illustrating why equating smartphones with consoles is | foolish and lazy. | | >Basing policy on the current ephemeral norms rather than | consistently applied principles seems ill-advised. | | I agree. What "consistently applied principle" did you | interpret my comment to be against? | bhupy wrote: | > I agree. What "consistently applied principle" did you | interpret my comment to be against? | | The principle that would be applied when considering game | consoles. In other words, it's not "foolish" or "lazy", | rather it is what consistently applying a principle looks | like in practice. The perceived difference between user | behavior or criticality on big glass app-based | smartphones vs consoles is ephemeral. | mthoms wrote: | >The principle that would be applied when considering | game consoles. | | What "principle" is that, _specifically_? I genuinely don | 't understand. | | Is it my usage of disparaging terms? If so, that's fair. | If not, can you articulate _why_ the idea put forth that | it 's useless to compare consoles and smartphones is | somehow violating a "first principle". | | What first principle does that idea violate? | DivisionSol wrote: | Making laws based on ephemeral societal standards lays | groundwork for abuse. I would rather a law on the | technicality of things, than opinions and feelings. | threeseed wrote: | Note that I can do all of that with my Sony TV. | | And this idea that a smartphone is a necessity is | ridiculous given that most of the world doesn't have one. | mthoms wrote: | Most of the world doesn't have toilets, running water or | democratically elected governments either. But in the | west those are still considered "necessities". | | I'm not equating the need for a smartphone with the above | things, of course. The point is that "necessity" in this | context is relative to those you compete with, and is not | a binary black or white. It's a scale of grey. | | In my opinion, having an informed, engaged, educated, and | well connected populace is indeed a necessity. The | smartphone (+ the internet) facilitates that better than | any invention since the printing press IMHO. | sugarpile wrote: | It's interesting you bring up disabilities since forcing | apple to open up to other app stores will likely harm | accessibility. | | Accessibility on iOS is second to none. I be surprised if | many disabled users were in the "open up iOS" camp. | mthoms wrote: | I agree actually. This is indeed a great argument _for_ | Apple 's approach. | | FYI, I'm not necessarily in the _" open up IOS"_ camp. In | my comment above I'm only claiming to be in the _" | equating smartphones with consoles is lazy"_ camp :-) | jVinc wrote: | > But the smartphone has grown beyond a simple "nice-to- | have" utility. | | Lets frame the discussion accordingly indeed. Not all | gaming machines are consoles and not all smartphones are | iPhones. Why should we prevent Sony from providing a | console just because the PC is much more than a nice-to- | have utility and their console competes with PC's? Apple is | not a monopoly, and they are not even the majority of smart | phones. Why should they be forced not to deliver a console | experience (that many even if not the majority enjoy) | simply because the category as a whole is an essential | utilty? | | Why should we enforce through law what can be perfectly | well accomplished by people voting with their feet and just | buying the smartphone devices that aren't walled gardens? | | I don't particularly like Pepsi, and rather enjoy coka | cola, but I'm not going to go out on a mad rager about how | "cola products are abundant throughout our society, so we | desperately need to force Pepsi to change their recipe to | align with coka-colas because otherwise our society is | going to suffer from drinking bad cola!" | | If you don't like iPhones don't buy them. If you don't like | consol don't buy them. But trying to argue that the pc is | such a essential utility and that it competes in some | subset of functionality and that no-one should therefore be | allowed to produce or own consoles is just absurd. | mthoms wrote: | I don't follow what point you're making. I mentioned | nothing about monopolies, disallowing anyone from making | a phone or console(?), nor Apple specifically. My comment | was about smartphones in general. | | It's pretty simple. Gaming consoles are primarily (almost | exclusively) for entertainment. | | Smartphones are for accessing information, essential | services (ie. banking), directions, forecasts, and news. | They also facilitate communicating with family, friends, | business associates, emergency services and in many cases | the government itself. Oh, they also contain our most | intimate thoughts, plans, ideas and memories. | | It's not even comparable. At all. | | >I don't particularly like Pepsi, and rather enjoy coka | cola, but I'm not going to go out on a mad rager ... | | Absolutely terrible analogy. How about instead you were | denied the right to own a smartphone? But were told it's | okay because hey, you have a console! It's a perfect | substitute! | aptgetrekt wrote: | Lets say theoretically PC gaming didn't exist. If the | only way to play games was with a console from Sony, | Microsoft, or Nintendo do you really think they would be | selling consoles at a loss[1]? PC gaming is what keeps | consoles priced competitively. If smartphones are like | consoles, then currently you can only buy consoles. Sure | Android is a little bit more open than iOS but not by | much. There's not a problem with the existence of walled | gardens / console-like devices, but there needs to be | options available that aren't so restricted. Currently | 99% of the smartphone market is controlled by Apple and | Google, neither of which are willing to give up their | control so I think this is a case where some kind of | intervention is required to introduce competition. | | [1] https://www.cnet.com/news/playstation-4-to-sell-at-a- | loss-bu... | burlesona wrote: | Nothing you are saying is false, but why can't people who | want a different experience just buy an Android or | alternative phone? A smartphone may be an essential | utility, but an _iPhone specifically_ is not. | | I feel your argument is like saying I want my car to be | gas-powered and I want it to be a Tesla. It doesn't matter | that it that many other manufacturers exist, I demand Tesla | make gas-powered cars so that I can buy a Tesla and run it | on the energy source of my choice. | gowld wrote: | How does letting me have a PC experience hurt your console | experience? What gives you the right to force Epic into a | console experience for everyone? | vlozko wrote: | Because it can't be both ways. If tomorrow Facebook decides | to only offer its app only through Epic App Store, | consumers now have reckon with a privacy compromised app. | And Apple now has to spend tons more resources playing a | failing game of whack a mole closing all sorts of security | and privacy holes that could have been avoided if the | misbehaving apps weren't allowed in the first place. Lots | of people buy an iPhone for the walled garden, peace of | mind experience. | Aldo_MX wrote: | Most of the recent jailbreaks involve Safari | vulnerabilities, so you don't even need to install an app | to compromise your iPhone, the walled garden is just | security through obscurity. | abc-xyz wrote: | Let's compare malware on Windows, OSX, Android vs iOS, | shall we? | burlesona wrote: | You can have a PC experience by buying literally any non- | Apple phone. There are hundreds to choose from. The large | majority of phones sold around the world are, in fact, not | made by Apple. | | What gives people who prefer the PC experience the right to | ban consoles from existing? | bogwog wrote: | > I don't disagree but does this mean Sony should allow, for | example, Steam to be installed on the PS5? | | That would be great for the hundreds of millions (billions?) of | consumers and thousands of developers in the global game | industry, but bad for exactly 3 companies: Sony, Nintendo, and | Microsoft. | burlesona wrote: | It would also largely undo the business model of having | consoles in the first place, and likely result in there never | being another gaming console. | | Which would be bad for a whole lot of businesses besides | Sony, Nintendo, and Microsoft, and for a whole bunch of | consumers who really like the console gaming experience as | distinct from PC. | AlexandrB wrote: | From https://appfairness.org/issues/30-app-tax/ | | > For most purchases made within its App Store, Apple takes 30% | of the purchase price. No other transaction fee -- in any | industry -- comes close. | | This is a straight-up lie and Epic, being in the gaming | industry, knows it. Steam takes the same 30% (unless you're | huge) and is Epic's direct competitor on PC. Not to mention | every other gaming platform[1]. | | [1] https://www.ign.com/articles/2019/10/07/report- | steams-30-cut... | foota wrote: | It might be that steam doesn't consider it a transaction fee? | (Which is weasley wording imo) | mthoms wrote: | I generally support the "fight" against the Apple tax but | I'd have to agree that this is grossly misleading. | | Apple is doing much more than providing transaction | services in exchange for their cut. | | Whether or not what they do is actually worth 30% is up for | debate (IMHO), but it's dishonest to say that that their | cut is merely a "transaction fee". | harrisonjackson wrote: | Can a developer offer in-app purchases in a Steam downloaded | game w/ direct payments using stripe or another payment | processor? | izacus wrote: | > This is a straight-up lie and Epic, being in the gaming | industry, knows it. Steam takes the same 30% (unless you're | huge) and is Epic's direct competitor on PC. Not to mention | every other gaming platform[1]. | | And Epic managed to fight this by offering a store that takes | a lesser maragin. Something Epic or anyone else is ever | allowed to do on Apple due to how they deliberately built the | product. | | If anything, the Steam situation is the perfect example of | how broken the mobile world is when it comes to enabling | competition. | sdenton4 wrote: | I think the the underlying game here is that epic wants to | run its own app stores. It's not allowed to do that because | every platform has followed Apple's model and mandated that | theirs is the one and only app store on each platform. | | Otherwise we end up with many app stores, which requires | users to care about where they get candy crush... You can pay | more or less at each store, and have different probabilities | of picking up some terrible malware based on your decisions. | On the flip side, we might see lots of apps using weird | disallowed OS functionality in off-brand stores, leading to a | second round of innovation in apps. | | Realistically, it ends with many stores of varying quality | and mark up. People brainwashed enough to pay the apple tax | will probably continue paying the apple tax, for the most | part. But the overall game changes substantially. | Dahoon wrote: | It isn't a lie. Steam takes a cut too yes, but Apple takes a | cut after that 30% you mention. You don't pay 30% to Steam | from in-app purchases. No one except Apple force you to use | its payment system and take an additional 30% cut after the | first 30% cut of the app price. Unless you are a small indie | developer you end up paying way more to Apple than any other | platform. | fhood wrote: | I don't think this is true. I don't own that many games on | steam that offer in-app purchases, but monster hunter's | redirect you to the steam storefront, and steam definitely | takes their cut of those. | tannedNerd wrote: | What? They still force you to list DLC in steam store | listings and to use the steam system (aka 30%) unless you | have a special contract with them like apple does with | Amazon. | Shivetya wrote: | Well they never want to take this to its logical conclusion | which is every manufacturer would have to provide the means for | anyone, including direct competitors, a means to sell software | through their device. | | So do we also force any app store owner to also provide access | to their payment services as well? If Apple is forced to open | the iPhone do they also have to grant access to the phones | secure means of payments? This sounds like a paradise for world | intelligence agencies. | | So what prevents Apple from permitting third party stores but | still restricting that only signed and reviewed applications | can run? | ViViDboarder wrote: | Why would they have to open up secure payments? Is that an | API that first party apps _on the App Store_ access? Or are | the apps that access it part of the operating system? | | This is mostly targeted at apps like Apple Music where Apple | allows deep Siri integration without allowing the same to | competing apps. | stale2002 wrote: | > which is every manufacturer would have to provide the means | for anyone, including direct competitors, a means to sell | software through their device. | | Nope! This is not true. | | The court case is only regarding companies that have | significant market power. | | So, if a device manufacturer does not have significant market | power, then the court case, which is regarding section 2 if | the Sherman anti trust act, would not apply and they would | not be forced to do anything. | | > So what prevents Apple from permitting third party stores | but still restricting that only signed and reviewed | applications can run? | | What prevents them is that they have significant and durable | market power, and that their behavior is anti competitive. | ksk wrote: | Its a vision document that outlines their vision. Nobody gets | 100% of what they want anyway. | ryandrake wrote: | As a user, I don't want more app stores all over my phone. I | don't want more app stores all over my game console or PC | either. Compare it to the Windows gaming world, where if you | want game 1, you need to go to store A, if you want game 2, you | need to install store B, if you want game 3, you need to | install store C. Yuck! What end user wants that hassle? | ThatPlayer wrote: | But it's better overall for a user because it allows | competition for the marketplace. Do you only shop at Walmart | because it's convenient? | [deleted] | Spooks wrote: | I would definitely want more app stores on my game console. | Sometimes the deals are just not there, for PC it has a lot | of options, and it has been good for consumers, Epic store | has been giving away free games like it was going out of | business | dividuum wrote: | Also why limit to app stores. I want to sell my own cosmetics | on their fortnite item store (jk, I don't). Valve allows that | for games like CSGO, if I understand that correctly. The whole | ,,they build a platform, I want a part" is weird. | ViViDboarder wrote: | Because app stores are acting as platforms as well as used to | restrict third parties and improve first party products. Does | Fortnite even have a platform for developing cosmetics and | selling them? If not, then this argument misses the mark. | | Consoles do provide salient examples though. | pb7 wrote: | Why isn't Epic forced to make it a platform? They have a | large captive audience with money and I want a cut of it. | Opening it up to everyone will _drive competition_ to the | digital skin market, and as we all know from this thread, | that 's a good thing. Why does Epic get to monopolize their | game's monetization? | matsemann wrote: | Don't argue in bad faith. | pb7 wrote: | It may seem that way but I am 100% sincere. Of course, | those questions are rhetorical because I know what the | answer I will hear is _and_ I believe the same answer | applies to Apple. If you believe that rules apply to one | multi-billion dollar company but not to another, I want | you to at least sweat a little bit in defending it | because it sounds absolutely ridiculous to me. The | conclusion I 'm seeing is that if you want to be a | consumer-hostile monopoly, you better do it in a market | that's bigger than all other forms of entertainment but | isn't critical to day-to-day life like, say, video games. | colinmhayes wrote: | If your 100% sincere is so clearly bad faith I think you | should be banned. | kazinator wrote: | "monopolize their game's monetization" | | That is a silly oxymoron. One game doesn't constitute a | monopoly; users who don't like it for whatever reason can | go play any one of the vast number of games that | computing has produced for half a century. | | What you're saying is like why should Burger King have a | "monopoly" on what sauce goes into a Whopper? Gosh, darn | it, the market should be open so that you can order a | Whopper with MacDonald's Big Mac special sauce. | pb7 wrote: | One store doesn't constitute a monopoly either. You can | go sell in another store. | bobobob2 wrote: | You can't on iOS because there is only 1 store. | treesprite82 wrote: | Games and sports are usually their own artificial sub- | context with intentional limitations and scarcity of | items, rather than following the real-world market and | having item cost being based on time to develop. | | For example it's obvious that you could produce Pikachu | Illustrator cards (https://i.imgur.com/Q9kUFq8.png) for | far less than the $200,000 one sold for. Or create a new | card with arbitrarily high stats. | | I don't think it's reasonable to expect regular market | rules to apply to a game, or vice versa. | stale2002 wrote: | > Why does Epic get to monopolize their game's | monetization? | | The answer to this question is quite obviously that the | smart phone market is much much larger, and has a much | higher impact on society, than an in game cosmetics | market. | | This is what courts care about. They care about real life | consumer impact. | | And anyone who is not stupid, or intentionally trying to | mislead people, can understand than the smart phone | market matters a whole lot more, than an singular in game | cosmetics market, which means that preventing | monopolization in the phone market is way more important. | pb7 wrote: | How exactly are consumers impacted by Apple's App Store? | Other than having a consistently good experience where | they are safe from malicious actors, privacy violations, | manipulative subscriptions, malware, etc. | ThatPlayer wrote: | Not being able to use apps that Apple deem inappropriate: | there's no PornHub app for anyone who wants that. Or more | recently Microsoft's xCloud streaming app has been | blocked even though it's not different than something | like Netflix. | pb7 wrote: | To show good faith, I will wholeheartedly agree that | allowing Netflix and Spotify but not allowing xCloud, | Stadia, Facebook Gaming, and now presumably Luna will be | the straw that breaks the camel's back, moreso than Epic | et al. There is no practical distinction between | streaming video frames of The Witcher from Netflix and | The Witcher 3 from xCloud. | | Edit: Genuine question. Is it common for any mix-use | store, physical or digital, to have hardcore pornography | available? | bobobob2 wrote: | Here are some examples: | https://appfairness.org/issues/anti-competition/ | | > Apple has manipulated its rules and policies to | disadvantage Tile, a popular Bluetooth finding hardware | and app developer, in favor of its competing Find My App. | | > if a Kindle customer wants to purchase an ebook from | the Kindle iPhone app, they're met with a confusing | situation: consumers can search for books, even read | samples, but there's no option to purchase. I | | Both are worse for consumers. | pb7 wrote: | Take it up with Amazon. Kindle gets a free ride on the | App Store because they do this. They could allow | purchasing through the app but they choose not to because | they don't want to give Apple a cut. | thatguy0900 wrote: | Bethesda and valve tried this with skyrim paid mods, it | didn't go over well and valve canceled it. They tried again | with creation club, but it's not too popular. | https://fallout.fandom.com/wiki/Creation_Club#History | onewhonknocks wrote: | I think that if you own a store, you should be able to make the | decision regarding which products you want to stock on your | shelves. | gowld wrote: | If that store isn't a monopoly and the decisions aren't for | purposes of restraining trade. | sixstringtheory wrote: | We aren't dealing with a monopoly, so that's out. | ThatPlayer wrote: | What other app store is there on iOS? | sixstringtheory wrote: | iOS is a product in a larger market. It is not the market | itself. There are other products in the market in which | iOS is a product, and there's nothing stopping more | entrants (besides the enormous engineering/business | effort, the likes of which have already been undertaken | by current players like Apple/Google). | | Your argument would be equally invalid if you were to say | Uber is a monopoly because Lyft can't get a slice of the | profits from Uber drivers, or that Pepsi is a monopoly | because Coca-Cola receives no royalties from sales of | Pepsi products. | | Dominoes is not a monopoly. They make pizzas in a market | that is larger than just Dominoes' pizzas. Nobody could | reasonably argue that Dominoes is a monopoly just because | you can't purchase Pizza Hut pizza at a Dominoes | location. | ThatPlayer wrote: | Yes, iOS is a product in a larger market, but I'm talking | about the Apple App Store itself, not iOS. | | The EU has already ruled "Android App Stores" is a market | which Google is dominate in for example: https://ec.europ | a.eu/commission/presscorner/detail/en/IP_18_... | | >The Commission decision concludes that Google is | dominant in the markets for [...] app stores for the | Android mobile operating system. | | It's not a stretch to say iOS apps are another market | sixstringtheory wrote: | > Since 2011, Google has imposed illegal restrictions on | Android device manufacturers and mobile network operators | to cement its dominant position in general internet | search. | | > In particular, Google: | | > - has required manufacturers to pre-install the Google | Search app and browser app (Chrome), as a condition for | licensing Google's app store (the Play Store); | | > - made payments to certain large manufacturers and | mobile network operators on condition that they | exclusively pre-installed the Google Search app on their | devices; and | | > - has prevented manufacturers wishing to pre-install | Google apps from selling even a single smart mobile | device running on alternative versions of Android that | were not approved by Google (so-called "Android forks"). | | None of this describes anything Apple does. I don't think | this ruling means what you think it means. It's talking | about the _combination_ of search engine, licensing the | OS to hardware vendors, _and_ the Google app store. None | of those on their own led to this ruling. | | It's all about how Google controls the licensing of | Android, by controlling hardware vendor's licensing of | other flavors of Android. (edit to add: and how this all | feeds back into their search engine dominance. That is | another point the linked document repeats on multiple | occasions.) | | > As a licensable operating system, Android is different | from operating systems exclusively used by vertically | integrated developers (like Apple iOS or Blackberry). | Those are not part of the same market because they are | not available for licence by third party device | manufacturers. | gji wrote: | Well it depends on what your bar is for a monopoly. E.g. | I can only use Comcast where I live. Comcast is not | technically a monopoly - I could move somewhere else | where other providers are available. But the friction to | change is high enough that they effectively are a | monopoly to me. | | No company is a monopoly if you are flexible enough. | Where antitrust starts to become relevant is a bit of an | arbitrary line. If you think "mobile phones" is the | industry then Apple does not have a monopoly. But there | are many people who would put up with a lot before | switching from iOS to Android, because of apps, iCloud, | iMessaging, or whatever. | intrasight wrote: | I get that Epic and Spotify may want to create their own | "stores". I don't understand what kind of store Tinder would want | to create - or perhaps I do ;) | birdyrooster wrote: | Why don't they mention the company which started this 30% | business? Why do they lie about Apple being the only company to | charge 30% in any industry. What a load of rubbish. | mattfrommars wrote: | Simplest thing to do. | | Get out of Apple App store and move onto a Google Play, Galaxy | store and plenty of stores out there. | | No need to stick to one. | chaosharmonic wrote: | As an Android user, DAE wish we could see some similar | collaboration across some of the vendors running downstream | forks? The Apple tax comes up a lot, but there's a whole separate | conversation to be had about Google Play APIs as a major choke | point rendering other Android implementations "incompatible." | Apocryphon wrote: | That's a great idea, Google shouldn't be exempt from criticism | and activism just because Android is more open than iOS. It's | also a good way to put the irritating "why don't you go after | Google too?" whataboutism that abounds in any discussion that | critiques Apple. | newbie578 wrote: | Good for Epic and co. I wish them the best, and I do hope change | is coming. ___________________________________________________________________ (page generated 2020-09-24 23:00 UTC)