[HN Gopher] Luna - Cloud gaming service
       ___________________________________________________________________
        
       Luna - Cloud gaming service
        
       Author : metahost
       Score  : 135 points
       Date   : 2020-09-24 18:25 UTC (4 hours ago)
        
 (HTM) web link (www.amazon.com)
 (TXT) w3m dump (www.amazon.com)
        
       | yepthatsreality wrote:
       | I love waiting for an install, something in the mail, water to
       | boil, etc. It's a good time to slow down and reflect on anything
       | else. I don't want things now. I just want. Once I'm
       | satisfied...the journey is over. People are so concerned with
       | self optimizing time or the perfect experience that they forget
       | you don't have to hurry.
       | 
       | Having said that, in modern society you can have it all, but can
       | you consume it all? Why would you want to?
        
         | yepthatsreality wrote:
         | Also that ad devolves into mostly non-sense, the whole middle
         | section. You can't play at half those places on those screens.
        
       | neaden wrote:
       | Interesting. Disregarding my issues with Amazon as a company, on
       | paper this looks like a better system then Google's Stadia, by
       | actually having a netflix style access games for a monthly fee
       | that I think most people expected Stadia to do.
        
         | dubcanada wrote:
         | Looks like they are going to have channels? Something like you
         | pay $3 for Ubisoft games, or $5 for Blizzard games a month.
        
       | polytely wrote:
       | Feel like this going to kill any chance Stadia might have had, if
       | they have enough games and they give you a couple of months for
       | free / reduced price if you have a Twitch Prime this will
       | probably own the game streaming market.
        
         | Axsuul wrote:
         | Not necessarily, it will also come down to exclusives. Google
         | has already been buying up game studios and the games they
         | release will never be on Luna. I anticipate we're going to see
         | the same fragmentation as we're seeing in the streaming world.
        
         | LegitShady wrote:
         | I know a lot of people who game I don't know anyone with
         | stadia. Even Microsoft's Xbox streaming is better. Stadia was a
         | solution looking for a problem that can't justify its own
         | subscription costs.
         | 
         | The recently launched Xbox streaming is a better solution with
         | a ton of included games and I don't think that's any good
         | either it's just an add on to their game pass ultimate
         | subscription.
         | 
         | Google will either have to dump a ton of money into it while
         | looking at what their competition is offering, or let the time
         | on their contractual obligations run out and shutter it.
        
       | abakus wrote:
       | I like strategy games and I enjoying modding / editing various
       | aspects of these games. I don't think Cloud gaming will allow me
       | to do these.
        
         | camone wrote:
         | no, you're SOL on that one, but fortunately strategy games
         | don't (usually) have very high spec requirements. I have
         | geforce now and used Stadia before, and use them to play the
         | high-end games I have on steam that I wanted to play but would
         | never bother getting an actual machine for. A decent gaming rig
         | is worth more than I'm willing to pay for, so this is a good
         | compromise.
        
       | scott31 wrote:
       | It will also insta ban you when Alexa hears you use n-word or
       | f-word.
        
       | canada_dry wrote:
       | You would think this would be a fairly logical extension of
       | Newell's game delivery system (Steam) too.
        
       | layoric wrote:
       | Ubisoft obviously has some kind of special deal to be able to
       | sell their own subscription "coming soon", does anyone know what
       | the profit share for game developers is for this kind of cloud
       | gaming? Or will it only be large publisher titles available for
       | these kind of services with behind closed door deals?
       | 
       | I get that this type of services reduces friction (somewhat) for
       | playing graphically demanding games at the cost of network
       | bandwidth (10gb/hour), but trying to work out what kind of
       | possible Epic vs Apple shit fights this kind of silo platforms
       | might start if it is rolled out to all AWS regions around the
       | world and becomes dominant platform.
        
       | dubcanada wrote:
       | Not to take away from the launch, it's only available in main
       | land US. Sadly no Canada at the moment :(
        
         | dzhiurgis wrote:
         | It's kinda lame all competing streaming services are launching
         | in same market.
        
           | pb7 wrote:
           | It'd be cool if something innovative launched in Europe for
           | once. Nearly a billion people with very few global consumer
           | technologies originating there.
        
             | ebalit wrote:
             | Shadow [0] launched a cloud gaming offer in 2017. Jean-
             | Baptiste Kempf, one of the lead developer of the VLC
             | project just joined as CTO. The problem isn't to create
             | consumer technologies but to be commercially competitive
             | against major players like Google or Amazon with deep
             | pockets.
             | 
             | [0] https://shadow.tech
        
       | _sveq wrote:
       | The intro vid on the landing page is very well done.
        
       | asou wrote:
       | >Unlike streaming movies or music, cloud gaming can consume up to
       | 10GB/hr at 1080p
       | 
       | Jesus Christ.
       | 
       | So of I want to go to game on my phone while I take the bus for
       | an hour I've blown 10gbs from my data plan.
       | 
       | The only thing keeping me on Xbox Gamepass is the fact I can
       | download games locally. At first I really liked it, but then
       | connection dropped so much games where unplayable ( on WiFi )
        
         | outworlder wrote:
         | >Unlike streaming movies or music, cloud gaming can consume up
         | to 10GB/hr at 1080p
         | 
         | Makes sense. It is also a problem on many internet providers
         | (including Comcast), not just mobile.
        
         | dx87 wrote:
         | > Experience gaming anywhere there's high-speed wifi.
         | 
         | They don't talk about playing it on mobile data, just wifi.
        
         | franklampard wrote:
         | I think 5G can definitely help here, assuming it provides
         | faster and more reliable connection.
         | 
         | It used to be unthinkable before 4G for people to watch videos
         | everywhere on their mobile phones.
        
           | asou wrote:
           | Most providers softcap at 50 to 100 gb .
           | 
           | At best I'd get 10 hours of gaming here.
           | 
           | Don't get me wrong, I want this to succeed. I want to be able
           | to play COD or Halo from anywhere with a 5g connection. But
           | with such high data usage it's DOA
        
             | franklampard wrote:
             | Given the mobile connectivity history, I am pretty
             | optimistic the cap is going to increase. It's not that long
             | ago that I had a few mega bytes per month.
        
       | scarface74 wrote:
       | I noticed that there are web apps for iOS to get around Apple's
       | rules. Why couldn't MS and Google do this.
        
         | wayneftw wrote:
         | Probably because they rightfully feel that they shouldn't have
         | to resort to that and they would rather just fight Apple.
         | 
         | As a consumer, I hope they win. It's my pocket computer, I paid
         | for it and I own it, so I should be able to do whatever the
         | fuck I want with it.
        
           | scarface74 wrote:
           | Neither Microsoft nor Google are fighting Apple on either the
           | 30% cut nor to open up the App Store. Why would they? They
           | are doing the same thing.
           | 
           | I thought Google was suppose to be a proponent of PWA's?
        
             | wayneftw wrote:
             | Microsoft is. They publicly sided with and are helping to
             | support Epic.
             | 
             | Google didn't do a _mobile_ PWA for Stadia even on Android.
             | I thought there was a comment about some technical
             | limitations on iOS Safari in some previous thread but I
             | can't remember. They probably want the same experience
             | everywhere.
        
               | hitchhikerr wrote:
               | Stadia is a PWA on desktop Chrome
        
               | scarface74 wrote:
               | Microsoft specifically sided with Epic with regards to
               | Apple trying to deny Epic from developing the Unreal
               | engine on iOS. Nothing else.
        
               | wayneftw wrote:
               | Microsoft has _definitely_ spoken out about app stores
               | and their 30% cut. Here 's a quote:
               | 
               | > "If you look at the industry today, I think what you'll
               | find is increasingly you're seeing app stores that have
               | created higher walls and far more formidable gates to
               | access other applications than anything that existed in
               | the industry 20 years ago," says Smith. "They impose
               | requirements that increasingly say there's only one way
               | to get onto our platform, and that is to go through the
               | gate that we ourselves have created. In some cases they
               | create a very high price for a toll, in some cases 30
               | percent of all your revenue has to go to the toll keeper
               | if you will." - Microsoft's chief legal officer Brad
               | Smith [0]
               | 
               | [0]
               | https://www.theverge.com/2020/6/19/21296657/microsoft-
               | apple-...
        
               | scarface74 wrote:
               | The same 30% that they take on XBox? You also have to pay
               | MS a license fee for every game sold on the XBox -
               | whether digital or physical.
               | 
               | https://arstechnica.com/gaming/2020/08/as-epic-attacks-
               | apple...
        
         | mohave529 wrote:
         | From what I've been reading, Apple specifically worked with
         | Amazon to tweak Safari to support Luna. Definitely opens up
         | questions of anticompetitive similar to how Prime Video has a
         | special deal with Apple to not pay the full 30% App store fee.
        
           | scarface74 wrote:
           | Do you have any evidence that Amazon is using some secret
           | Safari API that Google and Microsoft can't use?
           | 
           | Netflix and Hulu had the same deal from day one reportedly.
           | 
           | Do you think _any_ business makes the same deals with other
           | big players that they make with small players? If so, you've
           | never been in the room when CxOs are making enterprise deals
           | with companies like MS and Oracle.
        
             | mohave529 wrote:
             | Clipped from the following article:
             | https://www.engadget.com/luna-amazon-cloud-gaming-
             | interview-...
             | 
             | "We worked with the Safari team to ensure that some of the
             | things that weren't there are there, and that allowed us to
             | kind of get to where we are today," Luna head of
             | engineering and technology George Tsipolitis said.
             | 
             | I don't know if these APIs are secret, so much as didn't
             | exist before. I assume that Google and Microsoft are free
             | to leverage these as well now.
             | 
             | And fair enough, I haven't been a part of larger enterprise
             | deals in my career so far.
        
               | scarface74 wrote:
               | Just for completeness. Apple also worked with Epic for
               | years to make sure the Unreal engine worked well with
               | iOS.
               | 
               | https://bgr.com/2020/09/17/fortnite-lawsuit-apple-epic-
               | games...
               | 
               | Apple has also worked with Adobe, Microsoft and Amazon
               | and given them pre-release hardware and access to
               | software.
        
       | _sveq wrote:
       | Why back in my day we had to hike five miles in the snow to the
       | brick and mortar store...
        
       | swarnie_ wrote:
       | Only available in the US and i can't find a link to the launch
       | library. Judging by the background images not a single game i
       | want is included.
       | 
       | Not a great start....
        
       | QuixoticQuibit wrote:
       | This feels like an appropriate place to rant on something that's
       | been bothering me for a while.
       | 
       | It's really disappointing to me to see every single form of
       | entertainment becoming a subscription service. It's also the same
       | problem you see with various apps/software trying the SaaS model,
       | even when it doesn't make sense.
       | 
       | Are we going to have exclusive games requiring multiple
       | subscriptions to enjoy the content you want? Will we move away
       | from being able to purchase games to run them locally?
       | 
       | Moreover, if Games as a Service (GaaS) becomes the de facto way
       | to release games, is it going to encourage longer titles with
       | lots of grinding/farming to ensure people stay engaged for months
       | at a time? Will it slowly kill off sub-20h, more story-focused
       | experiences that can be completed in a fraction of one month's
       | subscription price?
       | 
       | Also, it really bothers me to see that almost every single one of
       | the FAANGs feels the need hop on the bandwagon. First it was
       | music streaming, then movies/TVs, and now it looks like gaming is
       | next. You can argue that competition is good but really we just
       | have exclusive content siloed across various services and priced
       | in such a way that likely only the large tech companies can
       | subside it with their other offerings (e.g., ad revenue or
       | premium phone sales).
        
         | dzhiurgis wrote:
         | I wouldn't mind if subscription was something like 10 cents per
         | hour played, not 30 bucks a month plus one off $50 fee.
        
         | thebigspacefuck wrote:
         | On the other hand, a Playstation 5 is $500 plus $50-$70 per
         | game. A PC is even more expensive for the latest hardware. At
         | $6/month it would take you 7 years before it costs you more
         | renting than owning at which point there could be a PS6 and
         | more games to buy.
         | 
         | For someone like me that rarely plays games, I'll probably sign
         | up for a few months to play something that interests me then
         | cancel it after I lose interest. I'll enjoy not having a
         | console I hardly ever use sitting around collecting dust.
         | 
         | The fragmentation with movies/tv platforms has been awful, but
         | Spotify has been amazing for music. I've probably listened to
         | more music than I could ever afford otherwise. I don't think
         | the price of movies has really changed either and you can still
         | purchase them, so people are definitely making a choice to go
         | with streaming over physical ownership. Go to any Goodwill and
         | you will see shelves of discarded VHS and DVDs. I don't think
         | people want to buy the VHS, then the DVD, then the BluRay, then
         | the 4K BluRay and whatever 8K thing comes after anymore.
         | Technology is changing so rapidly that's it better to pay a
         | pittance each month now and wait for the next better thing just
         | around the corner.
        
         | neaden wrote:
         | I find this odd because I think historically most people
         | haven't purchased entertainment. Libraries have always been
         | common for books, more people listen to a song on the radio
         | then on a CD they own, people watched TV on broadcast or cable
         | before Netflix, and most movies are watched in the theaters or
         | rented then on a DVD they own. Games have been weird for being
         | something you have to buy.
        
           | samatman wrote:
           | Not historically, surely? People didn't tend to rent chess
           | boards.
           | 
           | Even something like billiards, players with enough wealth to
           | have a room with a table would do so.
           | 
           | Personal libraries were a commonplace shortly after the
           | printing press, as were broadsheets and then newspapers, all
           | of which were purchased and owned. Music was impossible to
           | 'own' before recording technology, but ownership of musical
           | instruments, and the ability to use them, was quite
           | widespread.
           | 
           | Same with TV: as soon as it became possible to record (and
           | hence own) broadcasts, people flocked to VCRs, and had to win
           | a court case to retain the right to do it.
           | 
           | My conclusion is that some people, maybe most, do wish to own
           | the means of entertainment, and have historically purchased
           | said means whenever they are able.
        
             | Jare wrote:
             | Historically, people in general have wanted to own _some_
             | content, but been ok with a fungible form for most of the
             | content they consume. But it was nice to know that for any
             | piece of content, someone out there owned it and it would
             | not be lost. Lending was also a rich social interaction.
             | 
             | The current concern is that the ability to own, lend, and
             | retain access to any of it, is vanishing completely. And,
             | specifically with server-enabled games, the ability to
             | experience almost all of them is guaranteed to vanish in
             | just a few years.
        
           | obenn wrote:
           | Records were exclusively owned. Theaters and DVD rentals were
           | never subscriptions, they were rentals.
           | 
           | We had game rentals too. Either way, I would argue that the
           | shift from rentals and subscriptions based around
           | exchangeable physical goods, to an exclusively streamed
           | experience is a big shift, and a big deal.
        
           | ticviking wrote:
           | The weird thing here is the purchase of the "idea of the
           | rules" instead of a copy of the rules.
           | 
           | Most games and sports had traditional rules that were passed
           | on in a folk tradition, and only around the 1800s were rules
           | gathered and written down.
        
           | iforgotpassword wrote:
           | A book is just a book. It doesn't go away, you don't need a
           | complicated setup to read it. If you like it, you can still
           | buy it. Games could be rented too before blockbuster folded.
           | 
           | And while I'm pretty sure I can still stream a random French
           | band with moderate success from today in thirty years, I'm
           | not so sure if I can stream games released today then. As an
           | enthusiast I can turn to emulation, retro systems, reverse
           | engineering to get old games going if I own a copy. Music
           | streaming is delivering a byte stream from storage. Game
           | streaming is a whole different beast.
        
         | DivisionSol wrote:
         | It all boils down to $$$, of course.
         | 
         | 1. You cannot touch the sacred cow $60 game price. You can go
         | lower, you cannot go higher.
         | 
         | 2. Reoccurring revenue & upsells/addons are every business' wet
         | dreams. The game is done, sell it at $60 and shift 9/10ths of
         | the team onto the next game. 1/10th of the team remains in bug-
         | fix/content-churn mode to fulfill whatever season/battle pass
         | scheme they're peddling. Release a new game with the same stuff
         | ~2-4 years later.
         | 
         | 3. Singleplayer games are dead because studios haven't figured
         | out to get cheap secondary/ternary monetization out of them
         | (for cheap.) A lot easier to make a digital hat than keep your
         | design/narrative team making expansions.
         | 
         | To address the actual post: Amazon is hopping on because they
         | have the technical capabilities... Unfortunately they don't
         | have the game-industry/consumer-oriented know-how to make this
         | a success. It's going to be a 'neat tech demo' but they'll
         | never get a foothold because it's not solving an actual problem
         | consumers are having at the moment.
        
           | IdiocyInAction wrote:
           | > 1. You cannot touch the sacred cow $60 game price. You can
           | go lower, you cannot go higher.
           | 
           | I am merely 23 years old yet I still remember when I used to
           | pay 50EUR instead of 60EUR for new games on Steam/Retail. And
           | now it's going closer to 70EUR for some games. For consoles,
           | I've seen anything between 60EUR and 90EUR. So, at least in
           | Europe, this doesn't seem true.
           | 
           | > 2. Reoccurring revenue & upsells/addons are every business'
           | wet dreams. The game is done, sell it at $60 and shift
           | 9/10ths of the team onto the next game. 1/10th of the team
           | remains in bug-fix/content-churn mode to fulfill whatever
           | season/battle pass scheme they're peddling. Release a new
           | game with the same stuff ~2-4 years later.
           | 
           | That's definitely true for the megabudget games like GTA.
           | There still seems to be a sizeable niche that for pure
           | single-player experiences though, for which I am glad. I find
           | them to be far from dead; there are tons of upcoming SP games
           | I am excited for and I see no reason for this trend to end
           | anytime soon. There are also still expansions. I mean,
           | there's a lot of AAA SP games on the market and coming out.
           | 
           | > 3. Singleplayer games are dead because studios haven't
           | figured out to get cheap secondary/ternary monetization out
           | of them (for cheap.) A lot easier to make a digital hat than
           | keep your design/narrative team making expansions.
           | 
           | The problem with secondary/ternary monetization is that the
           | market will probably saturate quite soon; most people aren't
           | going to pump money into 5+ live service games at once.
        
           | iamjake648 wrote:
           | > 3. Singleplayer games are dead
           | 
           | While they certainly aren't as common as they used to be,
           | this is quite a stretch. Some of the Playstation's most
           | popular exclusive titles have been single player games: Ghost
           | of Tsushima, Last of Us 2, God of War, etc. Same thing for
           | Nintendo: Breath of the Wild, Mario Odyssey.
        
           | dyingkneepad wrote:
           | Regarding point 1, it is wrong. Every new game has the $60
           | version, but also has the ultimate/deluxe/premium/season-
           | pass/whatever version that costs up to $90 or $120 that you
           | can buy on day one and often will even give you extra content
           | on day one. The $60 purchase is not the full product anymore.
        
           | hellotomyrars wrote:
           | 1. $70 is going to be standardized for the next generation.
           | Also $60 may have stayed the price of a AAA product but most
           | big budget games have plenty of ways to let you spend more
           | money, even outside of live services games
           | 
           | 3. "Singleplayer games are dead" is a myth that people have
           | been repeating as a mantra for over a decade now. Yet some of
           | the biggest AAA releases are still purely singleplayer
           | experiences. Singleplayer games aren't dead. They never died.
        
           | viraptor wrote:
           | > 3. Singleplayer games are dead
           | 
           | That kind of became a meme last year (?) when EA exec
           | mentioned it as a reason for scrapping a title... a few
           | months before they released some top-earning single player
           | games that pretty much proved it wrong.
           | 
           | There will always be single player games. We just got an
           | explosion of multiplayer in the last decade because lots of
           | people have networks which can support it, some new genres
           | became popular (battle royale), and skins are good for
           | monetization. But single and multi player can coexist just
           | fine.
        
           | bpicolo wrote:
           | > You cannot touch the sacred cow $60 game price. You can go
           | lower, you cannot go higher.
           | 
           | Several AAAs for the upcoming gens are going higher.
           | 
           | https://www.businessinsider.com/video-game-price-
           | increase-60...
        
         | Axsuul wrote:
         | With Google Stadia you can still purchase the game and play it
         | forever.
        
           | Judgmentality wrote:
           | This is roughly equivalent to DRM - you can play it so long
           | as the service is available, but after that you lose it
           | forever and are not getting a refund. So you aren't actually
           | purchasing the game, you're renting the ability to use it so
           | long as Stadia is operational.
        
           | iamjake648 wrote:
           | "Forever" - so until Google kills it in a year or two.
        
             | hombre_fatal wrote:
             | Well, that's how console gaming and most e-shops work. You
             | get to play until the hardware generation phases out.
        
               | iamjake648 wrote:
               | Which is why so many in the gaming community prefer to
               | buy physical games as opposed to digital downloads. At
               | least with digital downloads you can quick download all
               | of your purchases before a store closes down. With gaming
               | streaming that shit's gone forever.
        
               | ganoushoreilly wrote:
               | The real problem with the Physical vs Digital divide
               | these days is that a lot of content is _cloud_ based. So
               | even with standalone discs, there 's a reliance on online
               | services to succeed / gain content.
               | 
               | It's by design. MS made it clear 8 years ago that they
               | wanted Digital and to move on from Physical media. It's
               | an inevitability, the question is how can we migrate
               | licenses from platforms. I like how movies are handled
               | with MoviesAnywhere.
        
               | IdiocyInAction wrote:
               | Google is particularly well known for killing off their
               | less profitable services though.
        
               | andoriyu wrote:
               | Except while I have my PS3 with Resistance installed I
               | can play Resistance as much as I want. Sony is not going
               | to come to my house and take it away.
               | 
               | Google be like "we decided to close it down, bye"
        
           | r00fus wrote:
           | s/purchase/perpetually license/
        
         | nightski wrote:
         | I'm not too worried about it personally, the only tech company
         | I think that has a competitive offering in this space is
         | Microsoft (with Game Pass and potentially xCloud). All others
         | are doomed to fail.
        
           | fartcannon wrote:
           | You're not worried that Microsoft has the only competitive
           | offering?
           | 
           | Shouldn't that kind of terrify you? Microsoft is not known to
           | be a good corporate citizen when they have a monopoly.
        
             | nightski wrote:
             | No because I'm betting on the concept not being successful
             | enough to become the dominant distribution method. I think
             | it will have a successful niche, but not much more. I know
             | that I never plan on using it, I already own over a
             | thousand games and have barely played 10% of them. TBH I'm
             | probably good for most of the rest of my life haha.
        
         | dyingkneepad wrote:
         | I feel the gaming industry is segmented in a few universes
         | these days. There's the universe of high budget AAA games,
         | where decisions made by corporate execs often ruin great ideas,
         | or you get the same exact game re-released every 1 or 2 years
         | under slightly different name. There's the world of mobile
         | gaming, where every single game seems to be the same gacha
         | experience that trains you to open the app every minute to get
         | timer-based dopamine drops. There's the indie games, where
         | great ideas are implemented on low budget. There is the retro
         | game universe. And others.
         | 
         | I feel that streaming can't really take over all of these
         | universes. Sure it may dominate some of the AAA titles I don't
         | care about where latency is not an issue, but I can't see it
         | taking over everything. And for it to become even remotely
         | popular we'll probably also need some breakthroughs in terms of
         | latency.
         | 
         | Some gaming communities even have a lot of power in terms of
         | pushback for bad things. Look at the fighting game community
         | (FGC) where they basically boycotted Street Fighter x Tekken,
         | Marvel vs Capcom Infinite and other titles there were either
         | doing crappy stuff.
         | 
         | We can resist crappy things pushed to us.
        
           | nicoburns wrote:
           | It's basically how the music world works too. There's big-
           | budget pop artists that are occasionally good but usually
           | crap. And then there's a ton of smaller artists of all
           | mixtures of talent, but are often amazingly talented, and can
           | be found at your local pub or music venue (or could be pre-
           | covid).
        
           | impendia wrote:
           | > There's the indie games, where great ideas are implemented
           | on low budget.
           | 
           | +1 for this. The best game I recently played was _Return of
           | the Obra Dinn_ , which incredibly seems to have been an
           | essentially one-man effort: Lucas Pope wrote the story, did
           | all the programming, designed all the art, and composed all
           | the music.
           | 
           | Big companies can push all the crap they want, but unless
           | they find a way to stand between indie developers and their
           | audiences, I think we can look forward to great innovative
           | games for decades to come.
        
         | hombre_fatal wrote:
         | Taking this to some sort of terminal conclusion ("all games
         | will be rented and streamed") is going too far.
         | 
         | The current situation doesn't serve everyone either. You need a
         | decent desktop computer or console, the space for it (desk,
         | monitor, tv, peripherals), and an interest in even owning all
         | that crap to play many modern games. And more to enjoy them at
         | any decent fidelity. That's a crappy deal for whole segments of
         | the population.
         | 
         | Imagine if we were going the opposite direction, from streamed
         | games to locally-run games. You could ignore the upsides and
         | just focus on the downsides all over again. Ugh, the greedy
         | companies now want me to invest $60 just to play their ONE
         | game, and put wear and tear on my own $1000 machine? Hell no,
         | capitalism suxxx!
         | 
         | I built a desktop computer just to play Stellaris on anything
         | more than the tiny galaxy. I bought $900 of parts that fit in a
         | shoebox sized case I could carry onto a plane. A subscription
         | service with a good CPU would have let me enjoy the game
         | without all that. There's downsides, there's upsides.
        
         | tmpz22 wrote:
         | Two major points:
         | 
         | * Many subscription services have managed to return good value
         | to consumers, for example Netflix. Other services are more
         | contentious but I would argue are also good value: Amazon
         | Prime, Spotify, and Costco.
         | 
         | * I've never worked at a large tech enterprise company but I
         | believe the following statement to be true: Large companies are
         | risk averse and can only focus on a handful of board-approved
         | moonshots at a time. Seeing another large company do it serves
         | as a carpool lane for it being approved. Employees at company
         | #2 are incentivized to work on (and be bullish towards) those
         | cloned projects because they offer the most opportunity for
         | quick advancement.
         | 
         | I personally find it hilarious that the "smartest minds" at
         | "the best companies" are still doing little more then a grown-
         | up game of monkey-see monkey-do.
        
         | mbesto wrote:
         | > It's really disappointing to me to see every single form of
         | entertainment becoming a subscription service. It's also the
         | same problem you see with various apps/software trying the SaaS
         | model, even when it doesn't make sense.
         | 
         | Disappointing in what sense?
         | 
         | It's basic economics. Companies that have shifted towards
         | subscriptions (Adobe, Autodesk, Amazon, Ultimate Software,
         | Disney pre-COVID, etc.) have significantly higher valuations
         | when they shift their services to subscriptions for obvious
         | reasons.
        
         | [deleted]
        
         | victords wrote:
         | I'm partial to the subscription service model because most of
         | my life I could barely afford a console or a gaming PC to play
         | a lot of games, so it seems much more accessible.
         | 
         | But regarding the argument that we will have a bunch of
         | different service which we would need to subscribe to: Is that
         | really a downgrade?
         | 
         | We already have exclusives for consoles. There a number of
         | games you can play only on Xbox. Then there are the games you
         | can only play on PS4. And then there the PS3 games, which you
         | will need yet another console because there is no backwards
         | compatibility...
         | 
         | One way or another we already have this fragmentation today.
         | Subscribing to multiple services actually seems cheaper for me.
        
           | nightski wrote:
           | Yea but other than streaming, we've been seeing exclusives
           | slowly disappear over the past generation. They still exist
           | but are becoming much less common.
           | 
           | The thing is that I've probably spent the same on games as I
           | have on Netflix for the past 10 years. But now I have a
           | Steam/GoG/etc.. library with over 1000 games I can take with
           | me and maybe even share with my kids some day. I have nothing
           | remaining but memories from Netflix.
        
         | BelleOfTheBall wrote:
         | I'm honestly most bothered by the fact that this is yet another
         | slice of media that gets the "you rent it, you don't own it"
         | treatment. I want to own my games, damn it, I don't want to
         | rent it for a month. It's not about me feeling like I'm paying
         | too much for games if I stay on a subscription for years just
         | to play a game. It's about me wanting a hard (or digital) copy
         | of a game I love because one day they might introduce an awful
         | patch or licensing issues might push the game out of the
         | service and, by proxy, my reach. I'm gonna keep supporting
         | services like GOG and itchio that let me have games that I paid
         | for because those seem optimal to me.
        
           | canada_dry wrote:
           | > "you rent it, you don't own it"
           | 
           | At least it's clear that you don't own it and if/when the
           | service vanishes... have keep nothing.
           | 
           | Unlike many recent games/apps where they require being online
           | to use... then when the service disappears - even though you
           | own the product - you're screwed!! That pisses me off even
           | more.
        
         | IdiocyInAction wrote:
         | I don't think games as a subscription service will necessarily
         | work out as well as for movies and television. At least at the
         | moment, buying games can be so cheap (if you wait 1-2 years
         | after releases) and games are usually so long that it's
         | probably quite hard to release a subscription service that
         | beats just waiting for sales. Also, I'm not sure how much the
         | third-party developers that are not owned by Amazon/MS et. al.
         | will make of these services; if they decide not to put their
         | games on the service (or after years when sales are already
         | occuring), it would already be a blow to these services.
         | 
         | Also, at least for me, having a more expensive internet
         | connection (needed for game streaming services) would actually
         | cost me more than a high-end gaming machine and way more than a
         | console.
        
         | gordaco wrote:
         | I hate this as well. This is not just software: it's becoming
         | increasingly difficult to acquire DRM-free digital goods (i.e.
         | products that I can guarantee I will be able to use in 10-15
         | years), and in some cases, video in particular, I don't think
         | that there has _ever_ been a marketplace where I could legally
         | buy DRM-free products (there are niche sites, of course, but I
         | mean a generic store, like a bandcamp for movies). Music is an
         | exception, fortunately. For now.
         | 
         | SaaS, and streaming in general, is very much anti-consumer,
         | especially for those of us who value reliability over quantity.
         | It's sad, but in most cases piracy really is the most pro-
         | consumer option, _even without considering the price_ (although
         | in my case I usually just don 't bother and go for other forms
         | of entertainment).
         | 
         | The next generation of consoles already seems to include two
         | versions, one with support for discs and another one (cheaper,
         | of course) which is digital only. I'm tempted to rant about how
         | this is a ploy to incentivise people to eschew physical games
         | and go digital only, but I would be fooling myself, since
         | physical games are also DRM-riddled and they might just stop
         | working if some software update so decides.
        
           | dylz wrote:
           | > Music is an exception, fortunately. For now.
           | 
           | Even then only if you're lucky
           | 
           | https://hydrogenaud.io/index.php/topic,89818.0.html
           | 
           | https://www.techdirt.com/articles/20110809/04114515451/umg-w.
           | ..
        
         | cooldevguy wrote:
         | Well there is already Sneakers-As-A-Service so it just feels
         | natural that every company will try to screw consumers into
         | that tactic since a lot of people joins it for "perveiced"
         | convenience
         | 
         | https://www.on-running.com/en-us/cyclon
        
           | li4ick wrote:
           | Add that to your aaS bullshit filter.
        
         | rayhendricks wrote:
         | Well if you play borderlands 3 or another AAA title inside
         | stadia and purchase you are already paying for game + gaming
         | service + DLC...
        
       | hello_tyler wrote:
       | Pay to beta test Amazon's stadia ripoff? No thank you.
        
       | mattfrommars wrote:
       | Anyone know how this infrastructure works? What are these servers
       | running on? Java web app? Virtual machine on a single machine?
        
       | xkfm wrote:
       | I wonder how this one will go. I wish I lived closer to most of
       | these companies data centers. It'd be great living in Spookville,
       | Virginia right about now if you were into these game streaming
       | services.
        
       | rococode wrote:
       | Has anyone tried a Stadia before? I've remained doubtful about
       | game streaming because it seems like the latency is such a hard
       | problem to overcome. In any game that requires even a bit of
       | precision and fast reaction, 30-100ms of latency can feel pretty
       | bad.
       | 
       | Seems to me like the only way this could possibly work is if the
       | games are designed with streaming in mind, but even then it seems
       | hard... Remote Desktop in Windows, for example, feels laggy even
       | on LAN (connecting to another computer in the same house).
        
         | boardwaalk wrote:
         | I believe there is (was?) a trial for Stadia Pro if you want to
         | try it.
         | 
         | Having tried it myself, I don't think you're off point on
         | anything you've said.
         | 
         | The latency is substantial (and I'm on Google Fiber) and my wi-
         | fi caused regular hitches. Which could be my hardware, but it's
         | not like my hardware (Unifi gear) or situation (typical
         | suburban environment) is odd.
        
           | verst wrote:
           | Can't comment on Stadia, but my Unifi UDM and WiFi routers
           | weren't good enough for reliable game streaming. Had to go
           | wired. With Gigabit Fiber (Centurylink in my case) it works
           | extremely well on several cloud game streaming services.
        
         | 8fGTBjZxBcHq wrote:
         | I think you can try it free? I did a few months ago thinking it
         | would suck but it's surprisingly good.
         | 
         | I have doubts about google's commitment to it and most of my
         | reservations have to do with that rather than the service
         | itself. I've played hundreds of hours on it on all kinds of
         | internet connections and it's been great. I've even played
         | destiny 2 through my phone's hotspot and it worked fine.
        
         | notatoad wrote:
         | i haven't tried stadia, but i have tried sony's alternative (PS
         | Now) with a couple games. i'm a pretty casual gamer, and was
         | playing some pretty casual games (grand theft auto, some car
         | racing sim, and something else i forget), i'm not going to be
         | as sensitive to latency as a lot of people probably, and it was
         | completely unplayable for me.
         | 
         | i guess it must work for some people, but my 100Mb canadian
         | internet was definitely not good enough.
        
         | ganoushoreilly wrote:
         | Surprisingly stadia actually works pretty well with a few
         | caveats. Primarily hardwired and using chromecast. I have a
         | subscription, but i'm at the point of cancelling because my
         | original intent was gaming when traveling, now we've been home
         | so long I just use PC / Consoles.
         | 
         | The problem here is that Luna is going to soft launch with all
         | the features + that Stadia was to launch with (but has yet to
         | deliver). If they succeed, Stadia is going to be in a weird
         | situation. The power of Twitch shouldn't be underestimated and
         | it steals the thunder of the _killer_ feature w / was youtube
         | advertised.
         | 
         | It looks like another Half Baked Google product thats going to
         | be crushed by competition.
        
         | dmitriid wrote:
         | I tried OnLive, LiquidSky and GeForce Now.
         | 
         | Cloud gaming _when done right_ is amazing.
         | 
         | OnLive was nothing short of magic in ~2010-2011: quite smooth,
         | easy-to-use, decent library of games (for their time).
         | 
         | LiquidSky (in limbo/defunct for the past 3-4 years) was actual
         | magic: you could play _any_ game from your regular Steam
         | library, and it would be streamed to you. No  "your game
         | doesn't support our service yet".
         | 
         | GeForce Now is sorta decent, but suffered (and probably still
         | suffers) from connection issues, long wait times, clunky
         | library selection and installation process etc.
         | 
         | Latency is really only an issue for fast paced action games
         | (FPS, bullet-hell twin-stick shooters, precision platforming).
         | So you need to be really close to a datacenter with a good line
         | to it to not "suffer" (for some definition of "suffer"). I
         | played Batman Arkham <something> on OnLive and a friend of mine
         | played DOOM beta on LiquidSky, and we were both more than
         | satisfied.
        
         | strig wrote:
         | Yeah, I tried it back when there was a free trial. For what it
         | was, it was pretty impressive to be able to just start playing
         | the game without installing anything. That being said the
         | experience is just plain worse than playing locally.
         | Resolution/graphics quality was worse, input lag was definitely
         | present, and other limitations like lack of crossplay. It's got
         | its niche but I probably won't use it again.
        
         | tomca32 wrote:
         | I was very skeptical about Stadia until a friend made me try it
         | so we could play Destiny together.
         | 
         | Totally blew me away. I still can't believe I'm streaming a
         | fast paced shooter game in multiplayer and it works without a
         | hitch.
        
         | sickcodebruh wrote:
         | I was going to give Stadia a try when Doom Eternal came out
         | because I wanted to play it in 4K and only have a PS4. Backed
         | out because of their announcement that it was not native 4k, as
         | originally promised, but actually upscaling. Whether or not I
         | would have known the difference is another story but the
         | backtracking on something they had been so adamant about left a
         | bad taste in my mouth.
         | 
         | I also don't like their subscription model, TCO is way too high
         | compared to console. You pay monthly and you still pay full
         | retail price for the games.
         | 
         | I wound up getting Doom for PS4 and it's awesome. The HDR makes
         | it look fantastic.
        
           | p1necone wrote:
           | This bewildered me - they advertised 4k gaming and then it
           | turned out the vast majority of games were running at like
           | 1080p and being upscaled. Sending 1080p video at 4k seems
           | incredibly wasteful and pointless.
        
             | fwsgonzo wrote:
             | Technically upscaling with machine learning can be amazing,
             | and it's what most real-time renderers use nowadays. You
             | won't be able to tell, and it can even add detail if the
             | network is good. I'm not an expert though, but I suppose it
             | can only get better?
        
         | mohave529 wrote:
         | I use Stadia pretty regularly as my sole gaming platform, and
         | so far its been pretty amazing for games like Assassin's Creed
         | and even FPS games like Destiny 2. I encounter noticeable
         | stutters a couple of times every hour or so, but for the most
         | part its as if I'm playing on actual local hardware. Also, the
         | loading speeds are blazing fast - its made me very optimistic
         | about how the gaming experience can improve in the years to
         | come due to the underlying compute being elastic instead of
         | limited to your own box. I'm someone who held off on buying a
         | console for years due to the cost, so for me Stadia has been an
         | absolute blessing.
        
           | compscistd wrote:
           | I think this is an area where instead of optimizing local
           | hardware, it's all about optimizing network connections.
           | Stadia works great for me for 10-20 minutes until I get a 10
           | second long stutter (WiFi, router in a different room). I'd
           | imagine the experience is way better with an ethernet
           | connection. I just wish for single player games, Stadia cloud
           | could detect I'm lagging and pause the game.
        
         | CapnCrunchie wrote:
         | Using Stadia with my Chromecast wired to ethernet has been
         | pretty incredible. Very rarely have I felt like I had a
         | degraded gaming experience.
        
         | milancurcic wrote:
         | I've been enjoying Stadia on a 2013 Linux PC with a ~30/8
         | (down/up) Mbps wi-fi. Both Destiny 2 and AC: Odyssey work
         | great. Occasional hiccups, yes. No more than a few per hour. It
         | doesn't bother me. The fact that I'm playing recent games on an
         | old Linux PC still blows my mind occasionally.
        
         | Mupuff wrote:
         | I play regularly, usually the experience is pretty flawless,
         | there is the occasional stutter once in while and\or
         | degradation of graphics.
         | 
         | When it works well (and it usually does for me) I think most
         | non-pro players won't notice any gameplay impacting latency.
         | 
         | The biggest issue right now with the service is lack of games.
        
           | JeremyBanks wrote:
           | And the lack of other players in multiplayer games...
        
             | ficklepickle wrote:
             | I played PUBG on stadia with users on consoles. It shows a
             | little gamepad next to their name, whereas mine had the
             | stadia logo. I never actually encountered another stadia
             | player.
        
         | ficklepickle wrote:
         | I tried it out. I'm a very casual gamer. Some types of games
         | cannot tolerate the extra latency. GRID, a racing sim, was
         | basically unplayable. The input latency was too noticeable.
         | 
         | PUBG, on the other hand, was perfectly playable (although I
         | have never played it natively so can't compare). If I were a
         | skilled player, I might have noticed the latency, hard to say.
         | 
         | I'm on Linux, so I was interested to try games I can't run
         | easily. Unfortunately, chrome on Linux doesn't have VP9 _, so
         | 4k resolution was not possible. It also didn 't fit my wide-
         | screen aspect ratio, so I had black bars on the side.
         | 
         | _You can compile it yourself or some such hacky thing, but the
         | whole point of Stadia for me was not to futz around with that
         | stuff.
         | 
         | Note that this was from Vancouver, with hard-wired ethernet on
         | ~300Mb/s cable. If you are closer to the server (California?),
         | your results may differ.
        
         | adamnemecek wrote:
         | Not stadia but geforce now and I like it a lot.
        
           | verst wrote:
           | I also like GeForce Now a lot. Works great with Gigabit
           | Fiber.
           | 
           | Can't wait for them to upgrade their servers to Ampere GPUs.
           | 
           | Another game streaming experience: I sideloaded the XBox Game
           | Pass app on Nvidia Shield TV Pro and stream the xCloud games
           | that way. Input lag feels acceptable in this unsupported
           | environment.
        
         | jasonlotito wrote:
         | Not Stadia, but PS Now. Ignoring the fact that it lets you
         | install some of the games, the latency isn't really a big deal.
         | It's nice having access to so many games as well that I can
         | play in minutes.
        
         | MaxBarraclough wrote:
         | If you're curious, you can try out GeForce Now free of charge
         | with any of its supported titles, they just limit your sessions
         | to 1 hour and deprioritise you in the queue when there's high
         | demand.
         | 
         | I've found it generally works very well, but with the
         | occasional hiccup.
         | 
         | I can't comment on how it compares against the other services,
         | I presume they're roughly as good as each other.
        
       | boardwaalk wrote:
       | The Venn diagram for target audience and situational use cases of
       | these services has always seemed very small to me.
       | 
       | At least the subscription model and game selection seems better
       | than Stadia.
       | 
       | edit: Also, it seems to me like the target audience is for the
       | same sort (and I'm not trying to denigrate) that watch movies on
       | their TV with internal speakers or can't fathom why you'd pay
       | more than 30 bucks for headphones or earbuds. Some people just
       | don't care about the latency, hiccups, or compression artifacts.
       | And that's fine, but I'm not part of that group.
        
         | vmception wrote:
         | The latency is the only "situational use case" to care about.
         | This has been mitigated more and more. The rest is just
         | gatekeeping gamers imagining what a larger group of _wallets_
         | would care about and being strong. Chronic problem in that
         | community. Isnt the biggest protest amongst enthusiast gamers
         | based around _at what point_ they will pay the company anyway?
         | Hard to take any stance there seriously when there is zero
         | power over what happens, companies dont get cancelled, 2% of
         | their audience just doesnt preorder the thing they were going
         | to buy anyway, amazing.
         | 
         | Hiccups and artifacts are largely solved and where they aren't,
         | the market tolerates it just fine.
         | 
         | There has been a whole decade of this stuff. The arguments are
         | literally from last decade and they weren't issues even with
         | the inferior infrastructure then.
         | 
         | I dont think any of these services have proven themselves as a
         | profitable endeavor on their own yet, but as far as advertising
         | or a competitive ecosystem for a larger brand, theyve done
         | really well.
        
           | dx87 wrote:
           | It's not just people gatekeeping, developers are usually
           | going to target whatever gives them the biggest return. PC
           | games have been gimped for a long time because the developers
           | make sure the game runs on consoles as well, and if cloud
           | gaming takes off, it'll be even less likely that people
           | develop games with PC players in mind. I can't blame people
           | for wanting cloud gaming to fail; if it's succesful it could
           | cause major changes to their hobby as games are developed for
           | the lowest common denominator.
        
             | nightski wrote:
             | Not to mention it makes modding dead on arrival. I get it,
             | most gamers do not mod. But being able to write mods and
             | work with Microsoft Flight Simulator in the 90s is what got
             | me hooked on computing in the first place.
        
         | Waterluvian wrote:
         | I used to care about those things and then I had kids and my
         | priorities changed and I just want real quick access to 45 mins
         | of media or games.
         | 
         | I bet that will change yet again when they get older.
         | 
         | I really like your perspective: there's millions of consumers
         | out there with different priorities. You don't have to "get" it
         | you just have to appreciate that they exist.
        
         | MikusR wrote:
         | Hawe you actually tried Stadia or Geforce Now?
        
           | chaostheory wrote:
           | I don't have fiber, so I'm at the mercy of how much demand
           | there is for Comcast at any given time. Sometimes it works
           | great, other times not so much. I'd rather just install games
           | locally like with Game Pass, Steam, or EPIC. My local
           | computer can handle these games just fine. I'm definitely not
           | the target audience since I can afford the hardware.
           | 
           | The only place I can think of in the US with fiber are
           | university dorms.
           | 
           | Outside of providing a cheap substitute for hardware, the
           | only other use case I can see this for is for MMO's that have
           | drastically changing environments like Rec Room, VR Chat or
           | anything like 2nd Life
        
             | MikusR wrote:
             | You don't need fiber. As for use cases, i just now played
             | an hour of The Division 2 on my laptop (with intel
             | integrated gpu) using 4g connection from my phone.
        
               | chaostheory wrote:
               | You do if you don't want lag or weird graphical
               | artifacts. You need fiber if you want a local install
               | experience.
        
               | MikusR wrote:
               | The experience playing on 4g was about the same or even
               | better than local install with Geforce 1050.
        
         | ocdtrekkie wrote:
         | Bear in mind: While very few consumers benefit from cloud-based
         | gaming, the outcome of dragging consumers over to it for
         | businesses is huge.
         | 
         | Why sell software and hardware once when you can sell software,
         | the hardware it's hosted on, and the support and services to
         | manage that software and hardware _every single month_. It 's
         | why companies like Adobe and Microsoft have tried to push their
         | main, relatively static[1] software packages like Office and
         | Creative Suite over to a rent-seeking model. And it's why
         | selling cloud services is all the rage.
         | 
         | It's not a good way to do things, it's not good for any
         | consumer or user of those things, but it prints money on a
         | stable and continuous basis in perpetuity, because people lose
         | everything they paid for when they stop paying.
         | 
         | That's why cloud gaming is going to keep coming up year after
         | year, no matter how impractical or stupid it is.
         | 
         | [1] For the vast majority of users, the difference between any
         | given version of Office or Creative Suite and one released five
         | or six years prior is nearly zero. Almost nobody needs to
         | continually buy these.
        
           | lumost wrote:
           | I haven't used office products unless obligated too in ~6
           | years. cloud based options, even terrible cloud based options
           | like quip are an order of magnitude better than word. It's
           | faster to open the documents I care about, easier to share,
           | easier to collaborate, and just plain faster.
           | 
           | The word docs I still use end up having 3 dozen copies in my
           | downloads folder from different versions sent via email. It's
           | a nightmare.
           | 
           | If it requires a $6/mo subscription for the cloud based
           | equivalent of a $100 consumer software package, I'd gladly
           | pay it.
        
           | alexwebb2 wrote:
           | > very few consumers benefit from cloud-based gaming
           | 
           | > It's not a good way to do things, it's not good for any
           | consumer or user of those things
           | 
           | > no matter how impractical or stupid it is
           | 
           | Hard disagree on this take.
           | 
           | I would personally love a stable, smooth gaming-as-a-service
           | experience - where I can pay based on my usage level, access
           | any games I want to, pick up my saved game from any device,
           | and never have to worry about sitting around for hours
           | waiting for updates or downloads.
           | 
           | I expect there's a _massive_ market for that. You may not be
           | in it, and that's fine, but I wouldn't be so quick to dismiss
           | it.
        
             | outworlder wrote:
             | > and never have to worry about sitting around for hours
             | waiting for updates or downloads
             | 
             | Here's the thing though. Those downloads and updates have a
             | massive efficiency factor. Once you have downloaded your
             | assets, they don't have do be downloaded again to be used.
             | 
             | With these game streaming platforms, it doesn't matter that
             | you have downloaded 100GB in screen frames. They can only
             | be used once and then are discarded. In some cases this is
             | a benefit - on Flight Simulator 2020 the servers only have
             | to send you a fraction of their terrain data. But that's a
             | small part of it.
             | 
             | > stable, smooth gaming-as-a-service experience
             | 
             | Netflix and the like work because you can buffer. Is your
             | connection a bit choppy today? Hit pause and let it buffer
             | a bit, hopefully it will stabilize. But games do not
             | tolerate ANY latency issues. Even things like Steam Link -
             | using only your local network - can struggle if there's too
             | much traffic or interference.
             | 
             | Then there's the business model. I don't want a
             | 'subscription'. If I buy a game today I may be spending $60
             | upfront(if the game has been out for a while, often much
             | less), but I can play as much as I want.
             | 
             | Do you have fantastic internet connectivity, an under-
             | powered device, and you want to quickly shuffle through
             | different games from an online selection? Ok, this could
             | make sense.
             | 
             | Still, this sounds like a far better deal for corporations,
             | as opposed to consumers.
        
               | londons_explore wrote:
               | The 100GB of game data I have to wait around to download.
               | 
               | The 100GB of streamed frames happen while I'm playing so
               | I don't care.
               | 
               | This benefit is for those who value their time highly and
               | want something to 'just work' without having to bother
               | with installing stuff, updating, buying and setting up
               | new hardware every year, etc.
               | 
               | Imagine you only have 30 mins a month to do gaming...
               | Like many busy adults... With a PS4 or PC, you'd spend
               | most of your 30 mins waiting for updates to complete.
        
               | bradlys wrote:
               | If you only have 30 minutes a month, you're not the
               | target audience.
               | 
               | It's also wildly expensive at that point. How much are
               | you paying to game per hour? Much more than going to a
               | movie.
        
           | mdoms wrote:
           | You may speak for yourself but you most certainly do not
           | speak for every consumer, regardless of how many superlatives
           | you use.
           | 
           | I, for one, prefer the subscription model for some things. I
           | like that I can dip my toes in and out of the Photoshop
           | ecosystem without having to shell out hundreds up front. I
           | prefer to rent Netflix for a month rather than purchasing
           | DVDs or Blurays I may watch once or twice. And when cloud
           | gaming is baked (it will be a long time away for me as I live
           | in a small island nation) I will love being able to play any
           | game from a huge range with no outlay other than my monthly
           | subscription - no hardware requirements, no upgrading, just a
           | few bucks a month, and only on the months when I choose to
           | keep my subscription.
           | 
           | My only caveat with cloud gaming is that mouse + KB is non-
           | negotiable, I'm not sure how realistic that will be. I will
           | not play shooter or strategy games with a controller.
        
             | robbs wrote:
             | The nationwide fibre in NZ means that latency from Auckland
             | to anywhere with fibre is very low. Cloud gaming could
             | arrive in NZ just as soon as Azure does!
        
       | oehtXRwMkIs wrote:
       | Does anyone know the basic tech stack behind Luna? This landing
       | page doesn't mention anything, and I'm dying to know if they're
       | also going the Linux and Vulkan route of Stadia.
        
         | whoisjuan wrote:
         | Since Lumberyard doesn't support Vulkan I doubt that this is
         | using Vulkan at all. Most likely DirectX 12 or maybe OpenGL.
        
       | echelon wrote:
       | This was always Amazon's play with Twitch. Amazon will be able to
       | make a much more compelling attempt at the market than Google
       | with Stadia.
       | 
       | I _still_ worry about these streaming platforms. Ease of use goes
       | up, but it turns the industry into a subscription economy.
       | 
       | Maybe attention fulfillment maps better to subscription than to
       | purchase, as there's less buyer's remorse? I still don't like it.
        
         | mmcdermott wrote:
         | That's kind of where my headspace is as well. I tend to view
         | subscription services as a way to look for stuff I like and
         | when I've found stuff I like, I want to add it to my own
         | library. Luna may be technically superior, but I will avoid it
         | as long as I possibly can.
        
           | neaden wrote:
           | I'm the opposite I think. With the exception of video and
           | board games, I don't own much of the media I consume. I read
           | probably over a dozen books from the library for every one I
           | buy and I think I've probably bought maybe 5 DVDs in the past
           | decade. I listen to the radio a lot, but rarely buy an album.
        
             | echelon wrote:
             | I think this is where the disconnect lies for me.
             | 
             | I don't buy much, but when I do, I purchase things and use
             | them often. I don't rent much at all. Moviegoing and
             | attending concerts are my biggest "rental" purchases.
        
         | dubcanada wrote:
         | Let's say you have a game, say you are Ubisoft.
         | 
         | You distribute with Amazon Luna, I assume you get some sort of
         | money, something like for every hour played on X game you get
         | $0.0000005 or something silly like that. Basically you get a
         | rough amount of money from people playing your game every
         | month.
         | 
         | I fail to see how that is any different then a Steam or
         | GameStop based distribution.
         | 
         | Which is...
         | 
         | You find a publisher, they setup and get all the
         | boxes/discs/what ever figured you and every month you get a
         | cheque of all your sales.
         | 
         | From a game developer point of view, it's the exact same.
        
           | hombre_fatal wrote:
           | The difference is that players don't need to invest anything
           | to play your game, just like I don't need to buy or rent a
           | specific DVD to watch a movie anymore.
           | 
           | They don't need to pay additional money, they don't need to
           | install it. One advantage is that there's no barrier to
           | trying out your game. The other is that your game now runs on
           | anything.
        
             | dubcanada wrote:
             | It's different for the end-user, yes. But from a
             | developer/game business point of view it's the exact same.
             | Maybe less earnings, but there isn't any details on that to
             | confirm so it's just speculation.
        
               | hombre_fatal wrote:
               | Well, those UX considerations in my post are also
               | business considerations.
               | 
               | Just look at all the games people never even get to
               | entertain the idea of playing because they only own a
               | tablet, macbook, underpowered computer, wrong/no console,
               | etc. Getting your game into their hands through a service
               | like this surely impacts your business.
        
           | defen wrote:
           | > You distribute with Amazon Luna, I assume you get some sort
           | of money, something like for every hour played on X game you
           | get $0.0000005 or
           | 
           | Even better than that, you could get $0.0000005 for every
           | hour spent playing _or watching on twitch_. Or maybe separate
           | numbers for twitch vs plays, but in theory does Amazon care
           | if a million people play alone and don 't broadcast, or if
           | one person plays and a million people watch?
        
       | kristianpaul wrote:
       | This ideas are good as long as they have good game catalog and
       | game development companies behind right? Dont think is a
       | technology capacity problem anymore.
        
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