[HN Gopher] Luna - Cloud gaming service ___________________________________________________________________ Luna - Cloud gaming service Author : metahost Score : 135 points Date : 2020-09-24 18:25 UTC (4 hours ago) (HTM) web link (www.amazon.com) (TXT) w3m dump (www.amazon.com) | yepthatsreality wrote: | I love waiting for an install, something in the mail, water to | boil, etc. It's a good time to slow down and reflect on anything | else. I don't want things now. I just want. Once I'm | satisfied...the journey is over. People are so concerned with | self optimizing time or the perfect experience that they forget | you don't have to hurry. | | Having said that, in modern society you can have it all, but can | you consume it all? Why would you want to? | yepthatsreality wrote: | Also that ad devolves into mostly non-sense, the whole middle | section. You can't play at half those places on those screens. | neaden wrote: | Interesting. Disregarding my issues with Amazon as a company, on | paper this looks like a better system then Google's Stadia, by | actually having a netflix style access games for a monthly fee | that I think most people expected Stadia to do. | dubcanada wrote: | Looks like they are going to have channels? Something like you | pay $3 for Ubisoft games, or $5 for Blizzard games a month. | polytely wrote: | Feel like this going to kill any chance Stadia might have had, if | they have enough games and they give you a couple of months for | free / reduced price if you have a Twitch Prime this will | probably own the game streaming market. | Axsuul wrote: | Not necessarily, it will also come down to exclusives. Google | has already been buying up game studios and the games they | release will never be on Luna. I anticipate we're going to see | the same fragmentation as we're seeing in the streaming world. | LegitShady wrote: | I know a lot of people who game I don't know anyone with | stadia. Even Microsoft's Xbox streaming is better. Stadia was a | solution looking for a problem that can't justify its own | subscription costs. | | The recently launched Xbox streaming is a better solution with | a ton of included games and I don't think that's any good | either it's just an add on to their game pass ultimate | subscription. | | Google will either have to dump a ton of money into it while | looking at what their competition is offering, or let the time | on their contractual obligations run out and shutter it. | abakus wrote: | I like strategy games and I enjoying modding / editing various | aspects of these games. I don't think Cloud gaming will allow me | to do these. | camone wrote: | no, you're SOL on that one, but fortunately strategy games | don't (usually) have very high spec requirements. I have | geforce now and used Stadia before, and use them to play the | high-end games I have on steam that I wanted to play but would | never bother getting an actual machine for. A decent gaming rig | is worth more than I'm willing to pay for, so this is a good | compromise. | scott31 wrote: | It will also insta ban you when Alexa hears you use n-word or | f-word. | canada_dry wrote: | You would think this would be a fairly logical extension of | Newell's game delivery system (Steam) too. | layoric wrote: | Ubisoft obviously has some kind of special deal to be able to | sell their own subscription "coming soon", does anyone know what | the profit share for game developers is for this kind of cloud | gaming? Or will it only be large publisher titles available for | these kind of services with behind closed door deals? | | I get that this type of services reduces friction (somewhat) for | playing graphically demanding games at the cost of network | bandwidth (10gb/hour), but trying to work out what kind of | possible Epic vs Apple shit fights this kind of silo platforms | might start if it is rolled out to all AWS regions around the | world and becomes dominant platform. | dubcanada wrote: | Not to take away from the launch, it's only available in main | land US. Sadly no Canada at the moment :( | dzhiurgis wrote: | It's kinda lame all competing streaming services are launching | in same market. | pb7 wrote: | It'd be cool if something innovative launched in Europe for | once. Nearly a billion people with very few global consumer | technologies originating there. | ebalit wrote: | Shadow [0] launched a cloud gaming offer in 2017. Jean- | Baptiste Kempf, one of the lead developer of the VLC | project just joined as CTO. The problem isn't to create | consumer technologies but to be commercially competitive | against major players like Google or Amazon with deep | pockets. | | [0] https://shadow.tech | _sveq wrote: | The intro vid on the landing page is very well done. | asou wrote: | >Unlike streaming movies or music, cloud gaming can consume up to | 10GB/hr at 1080p | | Jesus Christ. | | So of I want to go to game on my phone while I take the bus for | an hour I've blown 10gbs from my data plan. | | The only thing keeping me on Xbox Gamepass is the fact I can | download games locally. At first I really liked it, but then | connection dropped so much games where unplayable ( on WiFi ) | outworlder wrote: | >Unlike streaming movies or music, cloud gaming can consume up | to 10GB/hr at 1080p | | Makes sense. It is also a problem on many internet providers | (including Comcast), not just mobile. | dx87 wrote: | > Experience gaming anywhere there's high-speed wifi. | | They don't talk about playing it on mobile data, just wifi. | franklampard wrote: | I think 5G can definitely help here, assuming it provides | faster and more reliable connection. | | It used to be unthinkable before 4G for people to watch videos | everywhere on their mobile phones. | asou wrote: | Most providers softcap at 50 to 100 gb . | | At best I'd get 10 hours of gaming here. | | Don't get me wrong, I want this to succeed. I want to be able | to play COD or Halo from anywhere with a 5g connection. But | with such high data usage it's DOA | franklampard wrote: | Given the mobile connectivity history, I am pretty | optimistic the cap is going to increase. It's not that long | ago that I had a few mega bytes per month. | scarface74 wrote: | I noticed that there are web apps for iOS to get around Apple's | rules. Why couldn't MS and Google do this. | wayneftw wrote: | Probably because they rightfully feel that they shouldn't have | to resort to that and they would rather just fight Apple. | | As a consumer, I hope they win. It's my pocket computer, I paid | for it and I own it, so I should be able to do whatever the | fuck I want with it. | scarface74 wrote: | Neither Microsoft nor Google are fighting Apple on either the | 30% cut nor to open up the App Store. Why would they? They | are doing the same thing. | | I thought Google was suppose to be a proponent of PWA's? | wayneftw wrote: | Microsoft is. They publicly sided with and are helping to | support Epic. | | Google didn't do a _mobile_ PWA for Stadia even on Android. | I thought there was a comment about some technical | limitations on iOS Safari in some previous thread but I | can't remember. They probably want the same experience | everywhere. | hitchhikerr wrote: | Stadia is a PWA on desktop Chrome | scarface74 wrote: | Microsoft specifically sided with Epic with regards to | Apple trying to deny Epic from developing the Unreal | engine on iOS. Nothing else. | wayneftw wrote: | Microsoft has _definitely_ spoken out about app stores | and their 30% cut. Here 's a quote: | | > "If you look at the industry today, I think what you'll | find is increasingly you're seeing app stores that have | created higher walls and far more formidable gates to | access other applications than anything that existed in | the industry 20 years ago," says Smith. "They impose | requirements that increasingly say there's only one way | to get onto our platform, and that is to go through the | gate that we ourselves have created. In some cases they | create a very high price for a toll, in some cases 30 | percent of all your revenue has to go to the toll keeper | if you will." - Microsoft's chief legal officer Brad | Smith [0] | | [0] | https://www.theverge.com/2020/6/19/21296657/microsoft- | apple-... | scarface74 wrote: | The same 30% that they take on XBox? You also have to pay | MS a license fee for every game sold on the XBox - | whether digital or physical. | | https://arstechnica.com/gaming/2020/08/as-epic-attacks- | apple... | mohave529 wrote: | From what I've been reading, Apple specifically worked with | Amazon to tweak Safari to support Luna. Definitely opens up | questions of anticompetitive similar to how Prime Video has a | special deal with Apple to not pay the full 30% App store fee. | scarface74 wrote: | Do you have any evidence that Amazon is using some secret | Safari API that Google and Microsoft can't use? | | Netflix and Hulu had the same deal from day one reportedly. | | Do you think _any_ business makes the same deals with other | big players that they make with small players? If so, you've | never been in the room when CxOs are making enterprise deals | with companies like MS and Oracle. | mohave529 wrote: | Clipped from the following article: | https://www.engadget.com/luna-amazon-cloud-gaming- | interview-... | | "We worked with the Safari team to ensure that some of the | things that weren't there are there, and that allowed us to | kind of get to where we are today," Luna head of | engineering and technology George Tsipolitis said. | | I don't know if these APIs are secret, so much as didn't | exist before. I assume that Google and Microsoft are free | to leverage these as well now. | | And fair enough, I haven't been a part of larger enterprise | deals in my career so far. | scarface74 wrote: | Just for completeness. Apple also worked with Epic for | years to make sure the Unreal engine worked well with | iOS. | | https://bgr.com/2020/09/17/fortnite-lawsuit-apple-epic- | games... | | Apple has also worked with Adobe, Microsoft and Amazon | and given them pre-release hardware and access to | software. | _sveq wrote: | Why back in my day we had to hike five miles in the snow to the | brick and mortar store... | swarnie_ wrote: | Only available in the US and i can't find a link to the launch | library. Judging by the background images not a single game i | want is included. | | Not a great start.... | QuixoticQuibit wrote: | This feels like an appropriate place to rant on something that's | been bothering me for a while. | | It's really disappointing to me to see every single form of | entertainment becoming a subscription service. It's also the same | problem you see with various apps/software trying the SaaS model, | even when it doesn't make sense. | | Are we going to have exclusive games requiring multiple | subscriptions to enjoy the content you want? Will we move away | from being able to purchase games to run them locally? | | Moreover, if Games as a Service (GaaS) becomes the de facto way | to release games, is it going to encourage longer titles with | lots of grinding/farming to ensure people stay engaged for months | at a time? Will it slowly kill off sub-20h, more story-focused | experiences that can be completed in a fraction of one month's | subscription price? | | Also, it really bothers me to see that almost every single one of | the FAANGs feels the need hop on the bandwagon. First it was | music streaming, then movies/TVs, and now it looks like gaming is | next. You can argue that competition is good but really we just | have exclusive content siloed across various services and priced | in such a way that likely only the large tech companies can | subside it with their other offerings (e.g., ad revenue or | premium phone sales). | dzhiurgis wrote: | I wouldn't mind if subscription was something like 10 cents per | hour played, not 30 bucks a month plus one off $50 fee. | thebigspacefuck wrote: | On the other hand, a Playstation 5 is $500 plus $50-$70 per | game. A PC is even more expensive for the latest hardware. At | $6/month it would take you 7 years before it costs you more | renting than owning at which point there could be a PS6 and | more games to buy. | | For someone like me that rarely plays games, I'll probably sign | up for a few months to play something that interests me then | cancel it after I lose interest. I'll enjoy not having a | console I hardly ever use sitting around collecting dust. | | The fragmentation with movies/tv platforms has been awful, but | Spotify has been amazing for music. I've probably listened to | more music than I could ever afford otherwise. I don't think | the price of movies has really changed either and you can still | purchase them, so people are definitely making a choice to go | with streaming over physical ownership. Go to any Goodwill and | you will see shelves of discarded VHS and DVDs. I don't think | people want to buy the VHS, then the DVD, then the BluRay, then | the 4K BluRay and whatever 8K thing comes after anymore. | Technology is changing so rapidly that's it better to pay a | pittance each month now and wait for the next better thing just | around the corner. | neaden wrote: | I find this odd because I think historically most people | haven't purchased entertainment. Libraries have always been | common for books, more people listen to a song on the radio | then on a CD they own, people watched TV on broadcast or cable | before Netflix, and most movies are watched in the theaters or | rented then on a DVD they own. Games have been weird for being | something you have to buy. | samatman wrote: | Not historically, surely? People didn't tend to rent chess | boards. | | Even something like billiards, players with enough wealth to | have a room with a table would do so. | | Personal libraries were a commonplace shortly after the | printing press, as were broadsheets and then newspapers, all | of which were purchased and owned. Music was impossible to | 'own' before recording technology, but ownership of musical | instruments, and the ability to use them, was quite | widespread. | | Same with TV: as soon as it became possible to record (and | hence own) broadcasts, people flocked to VCRs, and had to win | a court case to retain the right to do it. | | My conclusion is that some people, maybe most, do wish to own | the means of entertainment, and have historically purchased | said means whenever they are able. | Jare wrote: | Historically, people in general have wanted to own _some_ | content, but been ok with a fungible form for most of the | content they consume. But it was nice to know that for any | piece of content, someone out there owned it and it would | not be lost. Lending was also a rich social interaction. | | The current concern is that the ability to own, lend, and | retain access to any of it, is vanishing completely. And, | specifically with server-enabled games, the ability to | experience almost all of them is guaranteed to vanish in | just a few years. | obenn wrote: | Records were exclusively owned. Theaters and DVD rentals were | never subscriptions, they were rentals. | | We had game rentals too. Either way, I would argue that the | shift from rentals and subscriptions based around | exchangeable physical goods, to an exclusively streamed | experience is a big shift, and a big deal. | ticviking wrote: | The weird thing here is the purchase of the "idea of the | rules" instead of a copy of the rules. | | Most games and sports had traditional rules that were passed | on in a folk tradition, and only around the 1800s were rules | gathered and written down. | iforgotpassword wrote: | A book is just a book. It doesn't go away, you don't need a | complicated setup to read it. If you like it, you can still | buy it. Games could be rented too before blockbuster folded. | | And while I'm pretty sure I can still stream a random French | band with moderate success from today in thirty years, I'm | not so sure if I can stream games released today then. As an | enthusiast I can turn to emulation, retro systems, reverse | engineering to get old games going if I own a copy. Music | streaming is delivering a byte stream from storage. Game | streaming is a whole different beast. | DivisionSol wrote: | It all boils down to $$$, of course. | | 1. You cannot touch the sacred cow $60 game price. You can go | lower, you cannot go higher. | | 2. Reoccurring revenue & upsells/addons are every business' wet | dreams. The game is done, sell it at $60 and shift 9/10ths of | the team onto the next game. 1/10th of the team remains in bug- | fix/content-churn mode to fulfill whatever season/battle pass | scheme they're peddling. Release a new game with the same stuff | ~2-4 years later. | | 3. Singleplayer games are dead because studios haven't figured | out to get cheap secondary/ternary monetization out of them | (for cheap.) A lot easier to make a digital hat than keep your | design/narrative team making expansions. | | To address the actual post: Amazon is hopping on because they | have the technical capabilities... Unfortunately they don't | have the game-industry/consumer-oriented know-how to make this | a success. It's going to be a 'neat tech demo' but they'll | never get a foothold because it's not solving an actual problem | consumers are having at the moment. | IdiocyInAction wrote: | > 1. You cannot touch the sacred cow $60 game price. You can | go lower, you cannot go higher. | | I am merely 23 years old yet I still remember when I used to | pay 50EUR instead of 60EUR for new games on Steam/Retail. And | now it's going closer to 70EUR for some games. For consoles, | I've seen anything between 60EUR and 90EUR. So, at least in | Europe, this doesn't seem true. | | > 2. Reoccurring revenue & upsells/addons are every business' | wet dreams. The game is done, sell it at $60 and shift | 9/10ths of the team onto the next game. 1/10th of the team | remains in bug-fix/content-churn mode to fulfill whatever | season/battle pass scheme they're peddling. Release a new | game with the same stuff ~2-4 years later. | | That's definitely true for the megabudget games like GTA. | There still seems to be a sizeable niche that for pure | single-player experiences though, for which I am glad. I find | them to be far from dead; there are tons of upcoming SP games | I am excited for and I see no reason for this trend to end | anytime soon. There are also still expansions. I mean, | there's a lot of AAA SP games on the market and coming out. | | > 3. Singleplayer games are dead because studios haven't | figured out to get cheap secondary/ternary monetization out | of them (for cheap.) A lot easier to make a digital hat than | keep your design/narrative team making expansions. | | The problem with secondary/ternary monetization is that the | market will probably saturate quite soon; most people aren't | going to pump money into 5+ live service games at once. | iamjake648 wrote: | > 3. Singleplayer games are dead | | While they certainly aren't as common as they used to be, | this is quite a stretch. Some of the Playstation's most | popular exclusive titles have been single player games: Ghost | of Tsushima, Last of Us 2, God of War, etc. Same thing for | Nintendo: Breath of the Wild, Mario Odyssey. | dyingkneepad wrote: | Regarding point 1, it is wrong. Every new game has the $60 | version, but also has the ultimate/deluxe/premium/season- | pass/whatever version that costs up to $90 or $120 that you | can buy on day one and often will even give you extra content | on day one. The $60 purchase is not the full product anymore. | hellotomyrars wrote: | 1. $70 is going to be standardized for the next generation. | Also $60 may have stayed the price of a AAA product but most | big budget games have plenty of ways to let you spend more | money, even outside of live services games | | 3. "Singleplayer games are dead" is a myth that people have | been repeating as a mantra for over a decade now. Yet some of | the biggest AAA releases are still purely singleplayer | experiences. Singleplayer games aren't dead. They never died. | viraptor wrote: | > 3. Singleplayer games are dead | | That kind of became a meme last year (?) when EA exec | mentioned it as a reason for scrapping a title... a few | months before they released some top-earning single player | games that pretty much proved it wrong. | | There will always be single player games. We just got an | explosion of multiplayer in the last decade because lots of | people have networks which can support it, some new genres | became popular (battle royale), and skins are good for | monetization. But single and multi player can coexist just | fine. | bpicolo wrote: | > You cannot touch the sacred cow $60 game price. You can go | lower, you cannot go higher. | | Several AAAs for the upcoming gens are going higher. | | https://www.businessinsider.com/video-game-price- | increase-60... | Axsuul wrote: | With Google Stadia you can still purchase the game and play it | forever. | Judgmentality wrote: | This is roughly equivalent to DRM - you can play it so long | as the service is available, but after that you lose it | forever and are not getting a refund. So you aren't actually | purchasing the game, you're renting the ability to use it so | long as Stadia is operational. | iamjake648 wrote: | "Forever" - so until Google kills it in a year or two. | hombre_fatal wrote: | Well, that's how console gaming and most e-shops work. You | get to play until the hardware generation phases out. | iamjake648 wrote: | Which is why so many in the gaming community prefer to | buy physical games as opposed to digital downloads. At | least with digital downloads you can quick download all | of your purchases before a store closes down. With gaming | streaming that shit's gone forever. | ganoushoreilly wrote: | The real problem with the Physical vs Digital divide | these days is that a lot of content is _cloud_ based. So | even with standalone discs, there 's a reliance on online | services to succeed / gain content. | | It's by design. MS made it clear 8 years ago that they | wanted Digital and to move on from Physical media. It's | an inevitability, the question is how can we migrate | licenses from platforms. I like how movies are handled | with MoviesAnywhere. | IdiocyInAction wrote: | Google is particularly well known for killing off their | less profitable services though. | andoriyu wrote: | Except while I have my PS3 with Resistance installed I | can play Resistance as much as I want. Sony is not going | to come to my house and take it away. | | Google be like "we decided to close it down, bye" | r00fus wrote: | s/purchase/perpetually license/ | nightski wrote: | I'm not too worried about it personally, the only tech company | I think that has a competitive offering in this space is | Microsoft (with Game Pass and potentially xCloud). All others | are doomed to fail. | fartcannon wrote: | You're not worried that Microsoft has the only competitive | offering? | | Shouldn't that kind of terrify you? Microsoft is not known to | be a good corporate citizen when they have a monopoly. | nightski wrote: | No because I'm betting on the concept not being successful | enough to become the dominant distribution method. I think | it will have a successful niche, but not much more. I know | that I never plan on using it, I already own over a | thousand games and have barely played 10% of them. TBH I'm | probably good for most of the rest of my life haha. | dyingkneepad wrote: | I feel the gaming industry is segmented in a few universes | these days. There's the universe of high budget AAA games, | where decisions made by corporate execs often ruin great ideas, | or you get the same exact game re-released every 1 or 2 years | under slightly different name. There's the world of mobile | gaming, where every single game seems to be the same gacha | experience that trains you to open the app every minute to get | timer-based dopamine drops. There's the indie games, where | great ideas are implemented on low budget. There is the retro | game universe. And others. | | I feel that streaming can't really take over all of these | universes. Sure it may dominate some of the AAA titles I don't | care about where latency is not an issue, but I can't see it | taking over everything. And for it to become even remotely | popular we'll probably also need some breakthroughs in terms of | latency. | | Some gaming communities even have a lot of power in terms of | pushback for bad things. Look at the fighting game community | (FGC) where they basically boycotted Street Fighter x Tekken, | Marvel vs Capcom Infinite and other titles there were either | doing crappy stuff. | | We can resist crappy things pushed to us. | nicoburns wrote: | It's basically how the music world works too. There's big- | budget pop artists that are occasionally good but usually | crap. And then there's a ton of smaller artists of all | mixtures of talent, but are often amazingly talented, and can | be found at your local pub or music venue (or could be pre- | covid). | impendia wrote: | > There's the indie games, where great ideas are implemented | on low budget. | | +1 for this. The best game I recently played was _Return of | the Obra Dinn_ , which incredibly seems to have been an | essentially one-man effort: Lucas Pope wrote the story, did | all the programming, designed all the art, and composed all | the music. | | Big companies can push all the crap they want, but unless | they find a way to stand between indie developers and their | audiences, I think we can look forward to great innovative | games for decades to come. | hombre_fatal wrote: | Taking this to some sort of terminal conclusion ("all games | will be rented and streamed") is going too far. | | The current situation doesn't serve everyone either. You need a | decent desktop computer or console, the space for it (desk, | monitor, tv, peripherals), and an interest in even owning all | that crap to play many modern games. And more to enjoy them at | any decent fidelity. That's a crappy deal for whole segments of | the population. | | Imagine if we were going the opposite direction, from streamed | games to locally-run games. You could ignore the upsides and | just focus on the downsides all over again. Ugh, the greedy | companies now want me to invest $60 just to play their ONE | game, and put wear and tear on my own $1000 machine? Hell no, | capitalism suxxx! | | I built a desktop computer just to play Stellaris on anything | more than the tiny galaxy. I bought $900 of parts that fit in a | shoebox sized case I could carry onto a plane. A subscription | service with a good CPU would have let me enjoy the game | without all that. There's downsides, there's upsides. | tmpz22 wrote: | Two major points: | | * Many subscription services have managed to return good value | to consumers, for example Netflix. Other services are more | contentious but I would argue are also good value: Amazon | Prime, Spotify, and Costco. | | * I've never worked at a large tech enterprise company but I | believe the following statement to be true: Large companies are | risk averse and can only focus on a handful of board-approved | moonshots at a time. Seeing another large company do it serves | as a carpool lane for it being approved. Employees at company | #2 are incentivized to work on (and be bullish towards) those | cloned projects because they offer the most opportunity for | quick advancement. | | I personally find it hilarious that the "smartest minds" at | "the best companies" are still doing little more then a grown- | up game of monkey-see monkey-do. | mbesto wrote: | > It's really disappointing to me to see every single form of | entertainment becoming a subscription service. It's also the | same problem you see with various apps/software trying the SaaS | model, even when it doesn't make sense. | | Disappointing in what sense? | | It's basic economics. Companies that have shifted towards | subscriptions (Adobe, Autodesk, Amazon, Ultimate Software, | Disney pre-COVID, etc.) have significantly higher valuations | when they shift their services to subscriptions for obvious | reasons. | [deleted] | victords wrote: | I'm partial to the subscription service model because most of | my life I could barely afford a console or a gaming PC to play | a lot of games, so it seems much more accessible. | | But regarding the argument that we will have a bunch of | different service which we would need to subscribe to: Is that | really a downgrade? | | We already have exclusives for consoles. There a number of | games you can play only on Xbox. Then there are the games you | can only play on PS4. And then there the PS3 games, which you | will need yet another console because there is no backwards | compatibility... | | One way or another we already have this fragmentation today. | Subscribing to multiple services actually seems cheaper for me. | nightski wrote: | Yea but other than streaming, we've been seeing exclusives | slowly disappear over the past generation. They still exist | but are becoming much less common. | | The thing is that I've probably spent the same on games as I | have on Netflix for the past 10 years. But now I have a | Steam/GoG/etc.. library with over 1000 games I can take with | me and maybe even share with my kids some day. I have nothing | remaining but memories from Netflix. | BelleOfTheBall wrote: | I'm honestly most bothered by the fact that this is yet another | slice of media that gets the "you rent it, you don't own it" | treatment. I want to own my games, damn it, I don't want to | rent it for a month. It's not about me feeling like I'm paying | too much for games if I stay on a subscription for years just | to play a game. It's about me wanting a hard (or digital) copy | of a game I love because one day they might introduce an awful | patch or licensing issues might push the game out of the | service and, by proxy, my reach. I'm gonna keep supporting | services like GOG and itchio that let me have games that I paid | for because those seem optimal to me. | canada_dry wrote: | > "you rent it, you don't own it" | | At least it's clear that you don't own it and if/when the | service vanishes... have keep nothing. | | Unlike many recent games/apps where they require being online | to use... then when the service disappears - even though you | own the product - you're screwed!! That pisses me off even | more. | IdiocyInAction wrote: | I don't think games as a subscription service will necessarily | work out as well as for movies and television. At least at the | moment, buying games can be so cheap (if you wait 1-2 years | after releases) and games are usually so long that it's | probably quite hard to release a subscription service that | beats just waiting for sales. Also, I'm not sure how much the | third-party developers that are not owned by Amazon/MS et. al. | will make of these services; if they decide not to put their | games on the service (or after years when sales are already | occuring), it would already be a blow to these services. | | Also, at least for me, having a more expensive internet | connection (needed for game streaming services) would actually | cost me more than a high-end gaming machine and way more than a | console. | gordaco wrote: | I hate this as well. This is not just software: it's becoming | increasingly difficult to acquire DRM-free digital goods (i.e. | products that I can guarantee I will be able to use in 10-15 | years), and in some cases, video in particular, I don't think | that there has _ever_ been a marketplace where I could legally | buy DRM-free products (there are niche sites, of course, but I | mean a generic store, like a bandcamp for movies). Music is an | exception, fortunately. For now. | | SaaS, and streaming in general, is very much anti-consumer, | especially for those of us who value reliability over quantity. | It's sad, but in most cases piracy really is the most pro- | consumer option, _even without considering the price_ (although | in my case I usually just don 't bother and go for other forms | of entertainment). | | The next generation of consoles already seems to include two | versions, one with support for discs and another one (cheaper, | of course) which is digital only. I'm tempted to rant about how | this is a ploy to incentivise people to eschew physical games | and go digital only, but I would be fooling myself, since | physical games are also DRM-riddled and they might just stop | working if some software update so decides. | dylz wrote: | > Music is an exception, fortunately. For now. | | Even then only if you're lucky | | https://hydrogenaud.io/index.php/topic,89818.0.html | | https://www.techdirt.com/articles/20110809/04114515451/umg-w. | .. | cooldevguy wrote: | Well there is already Sneakers-As-A-Service so it just feels | natural that every company will try to screw consumers into | that tactic since a lot of people joins it for "perveiced" | convenience | | https://www.on-running.com/en-us/cyclon | li4ick wrote: | Add that to your aaS bullshit filter. | rayhendricks wrote: | Well if you play borderlands 3 or another AAA title inside | stadia and purchase you are already paying for game + gaming | service + DLC... | hello_tyler wrote: | Pay to beta test Amazon's stadia ripoff? No thank you. | mattfrommars wrote: | Anyone know how this infrastructure works? What are these servers | running on? Java web app? Virtual machine on a single machine? | xkfm wrote: | I wonder how this one will go. I wish I lived closer to most of | these companies data centers. It'd be great living in Spookville, | Virginia right about now if you were into these game streaming | services. | rococode wrote: | Has anyone tried a Stadia before? I've remained doubtful about | game streaming because it seems like the latency is such a hard | problem to overcome. In any game that requires even a bit of | precision and fast reaction, 30-100ms of latency can feel pretty | bad. | | Seems to me like the only way this could possibly work is if the | games are designed with streaming in mind, but even then it seems | hard... Remote Desktop in Windows, for example, feels laggy even | on LAN (connecting to another computer in the same house). | boardwaalk wrote: | I believe there is (was?) a trial for Stadia Pro if you want to | try it. | | Having tried it myself, I don't think you're off point on | anything you've said. | | The latency is substantial (and I'm on Google Fiber) and my wi- | fi caused regular hitches. Which could be my hardware, but it's | not like my hardware (Unifi gear) or situation (typical | suburban environment) is odd. | verst wrote: | Can't comment on Stadia, but my Unifi UDM and WiFi routers | weren't good enough for reliable game streaming. Had to go | wired. With Gigabit Fiber (Centurylink in my case) it works | extremely well on several cloud game streaming services. | 8fGTBjZxBcHq wrote: | I think you can try it free? I did a few months ago thinking it | would suck but it's surprisingly good. | | I have doubts about google's commitment to it and most of my | reservations have to do with that rather than the service | itself. I've played hundreds of hours on it on all kinds of | internet connections and it's been great. I've even played | destiny 2 through my phone's hotspot and it worked fine. | notatoad wrote: | i haven't tried stadia, but i have tried sony's alternative (PS | Now) with a couple games. i'm a pretty casual gamer, and was | playing some pretty casual games (grand theft auto, some car | racing sim, and something else i forget), i'm not going to be | as sensitive to latency as a lot of people probably, and it was | completely unplayable for me. | | i guess it must work for some people, but my 100Mb canadian | internet was definitely not good enough. | ganoushoreilly wrote: | Surprisingly stadia actually works pretty well with a few | caveats. Primarily hardwired and using chromecast. I have a | subscription, but i'm at the point of cancelling because my | original intent was gaming when traveling, now we've been home | so long I just use PC / Consoles. | | The problem here is that Luna is going to soft launch with all | the features + that Stadia was to launch with (but has yet to | deliver). If they succeed, Stadia is going to be in a weird | situation. The power of Twitch shouldn't be underestimated and | it steals the thunder of the _killer_ feature w / was youtube | advertised. | | It looks like another Half Baked Google product thats going to | be crushed by competition. | dmitriid wrote: | I tried OnLive, LiquidSky and GeForce Now. | | Cloud gaming _when done right_ is amazing. | | OnLive was nothing short of magic in ~2010-2011: quite smooth, | easy-to-use, decent library of games (for their time). | | LiquidSky (in limbo/defunct for the past 3-4 years) was actual | magic: you could play _any_ game from your regular Steam | library, and it would be streamed to you. No "your game | doesn't support our service yet". | | GeForce Now is sorta decent, but suffered (and probably still | suffers) from connection issues, long wait times, clunky | library selection and installation process etc. | | Latency is really only an issue for fast paced action games | (FPS, bullet-hell twin-stick shooters, precision platforming). | So you need to be really close to a datacenter with a good line | to it to not "suffer" (for some definition of "suffer"). I | played Batman Arkham <something> on OnLive and a friend of mine | played DOOM beta on LiquidSky, and we were both more than | satisfied. | strig wrote: | Yeah, I tried it back when there was a free trial. For what it | was, it was pretty impressive to be able to just start playing | the game without installing anything. That being said the | experience is just plain worse than playing locally. | Resolution/graphics quality was worse, input lag was definitely | present, and other limitations like lack of crossplay. It's got | its niche but I probably won't use it again. | tomca32 wrote: | I was very skeptical about Stadia until a friend made me try it | so we could play Destiny together. | | Totally blew me away. I still can't believe I'm streaming a | fast paced shooter game in multiplayer and it works without a | hitch. | sickcodebruh wrote: | I was going to give Stadia a try when Doom Eternal came out | because I wanted to play it in 4K and only have a PS4. Backed | out because of their announcement that it was not native 4k, as | originally promised, but actually upscaling. Whether or not I | would have known the difference is another story but the | backtracking on something they had been so adamant about left a | bad taste in my mouth. | | I also don't like their subscription model, TCO is way too high | compared to console. You pay monthly and you still pay full | retail price for the games. | | I wound up getting Doom for PS4 and it's awesome. The HDR makes | it look fantastic. | p1necone wrote: | This bewildered me - they advertised 4k gaming and then it | turned out the vast majority of games were running at like | 1080p and being upscaled. Sending 1080p video at 4k seems | incredibly wasteful and pointless. | fwsgonzo wrote: | Technically upscaling with machine learning can be amazing, | and it's what most real-time renderers use nowadays. You | won't be able to tell, and it can even add detail if the | network is good. I'm not an expert though, but I suppose it | can only get better? | mohave529 wrote: | I use Stadia pretty regularly as my sole gaming platform, and | so far its been pretty amazing for games like Assassin's Creed | and even FPS games like Destiny 2. I encounter noticeable | stutters a couple of times every hour or so, but for the most | part its as if I'm playing on actual local hardware. Also, the | loading speeds are blazing fast - its made me very optimistic | about how the gaming experience can improve in the years to | come due to the underlying compute being elastic instead of | limited to your own box. I'm someone who held off on buying a | console for years due to the cost, so for me Stadia has been an | absolute blessing. | compscistd wrote: | I think this is an area where instead of optimizing local | hardware, it's all about optimizing network connections. | Stadia works great for me for 10-20 minutes until I get a 10 | second long stutter (WiFi, router in a different room). I'd | imagine the experience is way better with an ethernet | connection. I just wish for single player games, Stadia cloud | could detect I'm lagging and pause the game. | CapnCrunchie wrote: | Using Stadia with my Chromecast wired to ethernet has been | pretty incredible. Very rarely have I felt like I had a | degraded gaming experience. | milancurcic wrote: | I've been enjoying Stadia on a 2013 Linux PC with a ~30/8 | (down/up) Mbps wi-fi. Both Destiny 2 and AC: Odyssey work | great. Occasional hiccups, yes. No more than a few per hour. It | doesn't bother me. The fact that I'm playing recent games on an | old Linux PC still blows my mind occasionally. | Mupuff wrote: | I play regularly, usually the experience is pretty flawless, | there is the occasional stutter once in while and\or | degradation of graphics. | | When it works well (and it usually does for me) I think most | non-pro players won't notice any gameplay impacting latency. | | The biggest issue right now with the service is lack of games. | JeremyBanks wrote: | And the lack of other players in multiplayer games... | ficklepickle wrote: | I played PUBG on stadia with users on consoles. It shows a | little gamepad next to their name, whereas mine had the | stadia logo. I never actually encountered another stadia | player. | ficklepickle wrote: | I tried it out. I'm a very casual gamer. Some types of games | cannot tolerate the extra latency. GRID, a racing sim, was | basically unplayable. The input latency was too noticeable. | | PUBG, on the other hand, was perfectly playable (although I | have never played it natively so can't compare). If I were a | skilled player, I might have noticed the latency, hard to say. | | I'm on Linux, so I was interested to try games I can't run | easily. Unfortunately, chrome on Linux doesn't have VP9 _, so | 4k resolution was not possible. It also didn 't fit my wide- | screen aspect ratio, so I had black bars on the side. | | _You can compile it yourself or some such hacky thing, but the | whole point of Stadia for me was not to futz around with that | stuff. | | Note that this was from Vancouver, with hard-wired ethernet on | ~300Mb/s cable. If you are closer to the server (California?), | your results may differ. | adamnemecek wrote: | Not stadia but geforce now and I like it a lot. | verst wrote: | I also like GeForce Now a lot. Works great with Gigabit | Fiber. | | Can't wait for them to upgrade their servers to Ampere GPUs. | | Another game streaming experience: I sideloaded the XBox Game | Pass app on Nvidia Shield TV Pro and stream the xCloud games | that way. Input lag feels acceptable in this unsupported | environment. | jasonlotito wrote: | Not Stadia, but PS Now. Ignoring the fact that it lets you | install some of the games, the latency isn't really a big deal. | It's nice having access to so many games as well that I can | play in minutes. | MaxBarraclough wrote: | If you're curious, you can try out GeForce Now free of charge | with any of its supported titles, they just limit your sessions | to 1 hour and deprioritise you in the queue when there's high | demand. | | I've found it generally works very well, but with the | occasional hiccup. | | I can't comment on how it compares against the other services, | I presume they're roughly as good as each other. | boardwaalk wrote: | The Venn diagram for target audience and situational use cases of | these services has always seemed very small to me. | | At least the subscription model and game selection seems better | than Stadia. | | edit: Also, it seems to me like the target audience is for the | same sort (and I'm not trying to denigrate) that watch movies on | their TV with internal speakers or can't fathom why you'd pay | more than 30 bucks for headphones or earbuds. Some people just | don't care about the latency, hiccups, or compression artifacts. | And that's fine, but I'm not part of that group. | vmception wrote: | The latency is the only "situational use case" to care about. | This has been mitigated more and more. The rest is just | gatekeeping gamers imagining what a larger group of _wallets_ | would care about and being strong. Chronic problem in that | community. Isnt the biggest protest amongst enthusiast gamers | based around _at what point_ they will pay the company anyway? | Hard to take any stance there seriously when there is zero | power over what happens, companies dont get cancelled, 2% of | their audience just doesnt preorder the thing they were going | to buy anyway, amazing. | | Hiccups and artifacts are largely solved and where they aren't, | the market tolerates it just fine. | | There has been a whole decade of this stuff. The arguments are | literally from last decade and they weren't issues even with | the inferior infrastructure then. | | I dont think any of these services have proven themselves as a | profitable endeavor on their own yet, but as far as advertising | or a competitive ecosystem for a larger brand, theyve done | really well. | dx87 wrote: | It's not just people gatekeeping, developers are usually | going to target whatever gives them the biggest return. PC | games have been gimped for a long time because the developers | make sure the game runs on consoles as well, and if cloud | gaming takes off, it'll be even less likely that people | develop games with PC players in mind. I can't blame people | for wanting cloud gaming to fail; if it's succesful it could | cause major changes to their hobby as games are developed for | the lowest common denominator. | nightski wrote: | Not to mention it makes modding dead on arrival. I get it, | most gamers do not mod. But being able to write mods and | work with Microsoft Flight Simulator in the 90s is what got | me hooked on computing in the first place. | Waterluvian wrote: | I used to care about those things and then I had kids and my | priorities changed and I just want real quick access to 45 mins | of media or games. | | I bet that will change yet again when they get older. | | I really like your perspective: there's millions of consumers | out there with different priorities. You don't have to "get" it | you just have to appreciate that they exist. | MikusR wrote: | Hawe you actually tried Stadia or Geforce Now? | chaostheory wrote: | I don't have fiber, so I'm at the mercy of how much demand | there is for Comcast at any given time. Sometimes it works | great, other times not so much. I'd rather just install games | locally like with Game Pass, Steam, or EPIC. My local | computer can handle these games just fine. I'm definitely not | the target audience since I can afford the hardware. | | The only place I can think of in the US with fiber are | university dorms. | | Outside of providing a cheap substitute for hardware, the | only other use case I can see this for is for MMO's that have | drastically changing environments like Rec Room, VR Chat or | anything like 2nd Life | MikusR wrote: | You don't need fiber. As for use cases, i just now played | an hour of The Division 2 on my laptop (with intel | integrated gpu) using 4g connection from my phone. | chaostheory wrote: | You do if you don't want lag or weird graphical | artifacts. You need fiber if you want a local install | experience. | MikusR wrote: | The experience playing on 4g was about the same or even | better than local install with Geforce 1050. | ocdtrekkie wrote: | Bear in mind: While very few consumers benefit from cloud-based | gaming, the outcome of dragging consumers over to it for | businesses is huge. | | Why sell software and hardware once when you can sell software, | the hardware it's hosted on, and the support and services to | manage that software and hardware _every single month_. It 's | why companies like Adobe and Microsoft have tried to push their | main, relatively static[1] software packages like Office and | Creative Suite over to a rent-seeking model. And it's why | selling cloud services is all the rage. | | It's not a good way to do things, it's not good for any | consumer or user of those things, but it prints money on a | stable and continuous basis in perpetuity, because people lose | everything they paid for when they stop paying. | | That's why cloud gaming is going to keep coming up year after | year, no matter how impractical or stupid it is. | | [1] For the vast majority of users, the difference between any | given version of Office or Creative Suite and one released five | or six years prior is nearly zero. Almost nobody needs to | continually buy these. | lumost wrote: | I haven't used office products unless obligated too in ~6 | years. cloud based options, even terrible cloud based options | like quip are an order of magnitude better than word. It's | faster to open the documents I care about, easier to share, | easier to collaborate, and just plain faster. | | The word docs I still use end up having 3 dozen copies in my | downloads folder from different versions sent via email. It's | a nightmare. | | If it requires a $6/mo subscription for the cloud based | equivalent of a $100 consumer software package, I'd gladly | pay it. | alexwebb2 wrote: | > very few consumers benefit from cloud-based gaming | | > It's not a good way to do things, it's not good for any | consumer or user of those things | | > no matter how impractical or stupid it is | | Hard disagree on this take. | | I would personally love a stable, smooth gaming-as-a-service | experience - where I can pay based on my usage level, access | any games I want to, pick up my saved game from any device, | and never have to worry about sitting around for hours | waiting for updates or downloads. | | I expect there's a _massive_ market for that. You may not be | in it, and that's fine, but I wouldn't be so quick to dismiss | it. | outworlder wrote: | > and never have to worry about sitting around for hours | waiting for updates or downloads | | Here's the thing though. Those downloads and updates have a | massive efficiency factor. Once you have downloaded your | assets, they don't have do be downloaded again to be used. | | With these game streaming platforms, it doesn't matter that | you have downloaded 100GB in screen frames. They can only | be used once and then are discarded. In some cases this is | a benefit - on Flight Simulator 2020 the servers only have | to send you a fraction of their terrain data. But that's a | small part of it. | | > stable, smooth gaming-as-a-service experience | | Netflix and the like work because you can buffer. Is your | connection a bit choppy today? Hit pause and let it buffer | a bit, hopefully it will stabilize. But games do not | tolerate ANY latency issues. Even things like Steam Link - | using only your local network - can struggle if there's too | much traffic or interference. | | Then there's the business model. I don't want a | 'subscription'. If I buy a game today I may be spending $60 | upfront(if the game has been out for a while, often much | less), but I can play as much as I want. | | Do you have fantastic internet connectivity, an under- | powered device, and you want to quickly shuffle through | different games from an online selection? Ok, this could | make sense. | | Still, this sounds like a far better deal for corporations, | as opposed to consumers. | londons_explore wrote: | The 100GB of game data I have to wait around to download. | | The 100GB of streamed frames happen while I'm playing so | I don't care. | | This benefit is for those who value their time highly and | want something to 'just work' without having to bother | with installing stuff, updating, buying and setting up | new hardware every year, etc. | | Imagine you only have 30 mins a month to do gaming... | Like many busy adults... With a PS4 or PC, you'd spend | most of your 30 mins waiting for updates to complete. | bradlys wrote: | If you only have 30 minutes a month, you're not the | target audience. | | It's also wildly expensive at that point. How much are | you paying to game per hour? Much more than going to a | movie. | mdoms wrote: | You may speak for yourself but you most certainly do not | speak for every consumer, regardless of how many superlatives | you use. | | I, for one, prefer the subscription model for some things. I | like that I can dip my toes in and out of the Photoshop | ecosystem without having to shell out hundreds up front. I | prefer to rent Netflix for a month rather than purchasing | DVDs or Blurays I may watch once or twice. And when cloud | gaming is baked (it will be a long time away for me as I live | in a small island nation) I will love being able to play any | game from a huge range with no outlay other than my monthly | subscription - no hardware requirements, no upgrading, just a | few bucks a month, and only on the months when I choose to | keep my subscription. | | My only caveat with cloud gaming is that mouse + KB is non- | negotiable, I'm not sure how realistic that will be. I will | not play shooter or strategy games with a controller. | robbs wrote: | The nationwide fibre in NZ means that latency from Auckland | to anywhere with fibre is very low. Cloud gaming could | arrive in NZ just as soon as Azure does! | oehtXRwMkIs wrote: | Does anyone know the basic tech stack behind Luna? This landing | page doesn't mention anything, and I'm dying to know if they're | also going the Linux and Vulkan route of Stadia. | whoisjuan wrote: | Since Lumberyard doesn't support Vulkan I doubt that this is | using Vulkan at all. Most likely DirectX 12 or maybe OpenGL. | echelon wrote: | This was always Amazon's play with Twitch. Amazon will be able to | make a much more compelling attempt at the market than Google | with Stadia. | | I _still_ worry about these streaming platforms. Ease of use goes | up, but it turns the industry into a subscription economy. | | Maybe attention fulfillment maps better to subscription than to | purchase, as there's less buyer's remorse? I still don't like it. | mmcdermott wrote: | That's kind of where my headspace is as well. I tend to view | subscription services as a way to look for stuff I like and | when I've found stuff I like, I want to add it to my own | library. Luna may be technically superior, but I will avoid it | as long as I possibly can. | neaden wrote: | I'm the opposite I think. With the exception of video and | board games, I don't own much of the media I consume. I read | probably over a dozen books from the library for every one I | buy and I think I've probably bought maybe 5 DVDs in the past | decade. I listen to the radio a lot, but rarely buy an album. | echelon wrote: | I think this is where the disconnect lies for me. | | I don't buy much, but when I do, I purchase things and use | them often. I don't rent much at all. Moviegoing and | attending concerts are my biggest "rental" purchases. | dubcanada wrote: | Let's say you have a game, say you are Ubisoft. | | You distribute with Amazon Luna, I assume you get some sort of | money, something like for every hour played on X game you get | $0.0000005 or something silly like that. Basically you get a | rough amount of money from people playing your game every | month. | | I fail to see how that is any different then a Steam or | GameStop based distribution. | | Which is... | | You find a publisher, they setup and get all the | boxes/discs/what ever figured you and every month you get a | cheque of all your sales. | | From a game developer point of view, it's the exact same. | hombre_fatal wrote: | The difference is that players don't need to invest anything | to play your game, just like I don't need to buy or rent a | specific DVD to watch a movie anymore. | | They don't need to pay additional money, they don't need to | install it. One advantage is that there's no barrier to | trying out your game. The other is that your game now runs on | anything. | dubcanada wrote: | It's different for the end-user, yes. But from a | developer/game business point of view it's the exact same. | Maybe less earnings, but there isn't any details on that to | confirm so it's just speculation. | hombre_fatal wrote: | Well, those UX considerations in my post are also | business considerations. | | Just look at all the games people never even get to | entertain the idea of playing because they only own a | tablet, macbook, underpowered computer, wrong/no console, | etc. Getting your game into their hands through a service | like this surely impacts your business. | defen wrote: | > You distribute with Amazon Luna, I assume you get some sort | of money, something like for every hour played on X game you | get $0.0000005 or | | Even better than that, you could get $0.0000005 for every | hour spent playing _or watching on twitch_. Or maybe separate | numbers for twitch vs plays, but in theory does Amazon care | if a million people play alone and don 't broadcast, or if | one person plays and a million people watch? | kristianpaul wrote: | This ideas are good as long as they have good game catalog and | game development companies behind right? Dont think is a | technology capacity problem anymore. ___________________________________________________________________ (page generated 2020-09-24 23:00 UTC)