[HN Gopher] Show HN: I made a Computer Vision addon for Blender ___________________________________________________________________ Show HN: I made a Computer Vision addon for Blender Author : morroida Score : 198 points Date : 2020-10-03 11:24 UTC (11 hours ago) (HTM) web link (github.com) (TXT) w3m dump (github.com) | dr_zoidberg wrote: | Ok, this turned out to be far more interesting than the title | here reads like. The little abstract at the top is far more | informative: | | > A Blender user-interface to generate synthetic ground truth | data (benchmarks) for Computer Vision applications. | | And it lets you make stereo images, depth maps, segmentation | masks, surface normals and optical flow data from the rendered | animation, and export it all in .npz numpy format. Quite | interesting project. | santaclaus wrote: | Very cool! Just the other day I was trying to set Blender's | camera based on a standard 3x4 computer vision KRT matrix, and it | is surprisingly a pain in the ass --- I wish more of these | graphics CAD packages (Blender, Houdini, Maya) made it easier to | deal with vision data. | morroida wrote: | I agree, these tools should have an official computer vision | module since so many people are using synthetic data these | days. | doctoboggan wrote: | This is awesome! I've been working with blender scripts a lot | lately for my side project where I generate jewelry for 3D | printing (https://lulimjewelry.com) | | It's an incredibly powerful tool, IMO one of the best large open | source applications. I've learned some good ideas by reading the | plug-in here, thank you! | bluejellybean wrote: | Really cool! I just sent you an email (I love your contact info | on HN btw!) | tim44 wrote: | Nerb here. I can't say what this does but build a frame for ai | comparison? Blender doesn't need so much eyes anyways? Buuuuut it | doesnt have them either in this way? | morroida wrote: | So many likes, was not expecting that! I will be presenting this | work tomorrow at MICCAI and then I will post my presentation link | in the README of the repository! | punnerud wrote: | Thank you for your work! Looking forward to the presentation. | | I had to look up MICCAI. To others: 23rd INTERNATIONAL | CONFERENCE ON MEDICAL IMAGE COMPUTING & COMPUTER ASSISTED | INTERVENTION (4-8 OCTOBER 2020) https://www.miccai2020.org/en | blensor wrote: | Wouldn't a Show HN post make more sense here? I noticed that they | tend to fare better (keep the interest active for longer) | btparker wrote: | Excellent! For a while my job entailed this very thing: creating | synthetic data for computer vision, and I used Blender as well! | You've done a great job. | daenz wrote: | Very cool! I've done something similar for improving an OCR | system on crinkled paper[0]. Blender is a powerful and totally | underutilized tool for this kind of work | | 0. https://www.arwmoffat.com/work/synthetic-training-data | technicolorwhat wrote: | What the heck. This is beyond awesome I totally want to try it | out | modeless wrote: | I've thought about doing this myself! Did it end up improving | the OCR system for real world images? | daenz wrote: | The startup ran out of money before we could find out :) It | was sort of a skunkworks project. | morroida wrote: | Uou this is awesome! And it's very nicely presented in the | website. I'm wondering how you mapped from the UV to the 3D | model. I would like to add that feature to the addon. | daenz wrote: | It's been awhile since I've looked at the code, but take a | look at the code around this | https://github.com/amoffat/metabrite-receipt- | tests/blob/mast... for mapping from UV space to image space | | TLDR: using a KD-tree, I find the face containing the UV | coordinate. Then I transform the UV coordinate to barycentric | coordinates within that containing face, then put that | barycentric coordinate through the local -> world -> view -> | perspective transform matrices | emcq wrote: | A common approach in rendering engines to convert screen | space coordinates to objects is to render a second image | with light and shadow disabled where the color uniquely | maps to an id. You then can uniquely identify 24 bits worth | of objects without needing to maintain a KD tree. | bluejellybean wrote: | Very, very cool work, I fully expect to use this exact project in | the future! | | To those of you who always thought this stuff looked neat but | never tried it out, and to those who may have used blender in the | past and gave up, I would HIGHLY encourage you to try again with | the latest version of the software. Although there is still a bit | of a learning curve, there have been massive improvements have to | the software suite. | | The ability to code audio/visual in blender is just incredible. I | describe it like this: Imagine yourself as someone trying to code | an image that looks like a tree in machine code. Then imagine | your partner comes over, sees what you are working on, and hands | you Python and a fully setup IDE, it's like being given literal | magic. | | I downloaded the latest version earlier this year to write some | basic AI simulations (cube wars!) and to create models for my | 3D-printer. Like when I first learned to code, the fun of the | machine totally sucked me and I got completely off-task from my | original goal. Lately I've been working on two things with the | same lines of code, music videos and simulated walks through | forests(Think the movie Avatar). With only a few hundred lines of | code I am able to generate infinite forest trails in which you | can walk (or fly a drone-style camera) through, synced to music | that is generated by the AI-mushrooms WITHIN in the scene itself! | Literally was able to go from 0 to highly visually engaging | trippy music videos in the last year with minimial musical | production experience and with no music-video production | background. The ease in which you are able to generate things via | code is stunning and the limits feel completely boundless. ___________________________________________________________________ (page generated 2020-10-03 23:00 UTC)