[HN Gopher] Kube Dooom, Kill Kubernetes Pods Using Id's Doom ___________________________________________________________________ Kube Dooom, Kill Kubernetes Pods Using Id's Doom Author : nfrankel Score : 103 points Date : 2020-10-05 18:47 UTC (4 hours ago) (HTM) web link (github.com) (TXT) w3m dump (github.com) | k__ wrote: | Half-OT: | | Do you think that a 3D environment can in some way be(come) a | better GUI for development/operations than the 2D stuff we have | now? | untog wrote: | We sort of already have a 3D environment: windowing systems. | But every IDE I've used in years instead uses tabs. Perhaps | something of note there. | kevinmgranger wrote: | I'd love to see some exploration of how VR could be used past | the idea of "you have infinite monitor space now". | k__ wrote: | I think, the problem with programming is that it's | essentially 1D text arranged a bit on a 2D space. | | So 2D programming isn't really a thing. That's probably why | 3D isn't a thing either. | SahAssar wrote: | That's only true if you don't consider the context that the | code lives in. For example coloration in editors could be | considered a visualization of additional dimensions of info | (syntax, types) and autocompletes are like a branching | "time-like" dimension. Besides that code mostly tries to | solve problems that can be represented and show visually. | | The need exists, how to turn that into a solution with a | useable interface that I'd use for multiple hours a day is | beyond me though. | | For me Bret Victor's talks point to this problem where we | treat code as something we only interact with as text but | it can be so much more: https://vimeo.com/36579366 | https://vimeo.com/64895205 | SketchySeaBeast wrote: | That's really all I ask. I doubt very much that any movement | in virtual space is going to be as efficient as a keyboard | and mouse, so just let me see everything and call it a day. | | Relevant community commentary on the potential ridiculousness | of VR interfaces: https://www.youtube.com/watch?v=z4FGzE4endQ | [deleted] | Rebelgecko wrote: | An IDE that takes advantage of depth could be kinda cool. | Imagine if every level of indentation resulted in text that | appeared to be further way. It would be best to discourage | spaghetti code by making it physically uncomfortable | can16358p wrote: | That would be pretty cool though. Imagine coding on VR | goggles on, and you move your head forward to "zoom in" to | the code, with some eye tracker built into the goggles, | move the cursor, and code. Using physical head gestures for | navigation, if done correctly, has great potential. | t0astbread wrote: | There was an interesting post that touched on that topic a | while ago: https://news.ycombinator.com/item?id=24162703 | outworlder wrote: | > Do you think that a 3D environment can in some way be(come) a | better GUI for development/operations than the 2D stuff we have | now? | | There's a whole new dimension to work with. Working with it is | optional. In principle I'd say yes. | | That assumes we've found ways to efficiently use the extra | dimension, including visualizing and interacting with it. | dec0dedab0de wrote: | I think being able to stack things that would normally be a sub | menu might be interesting. it would need something better than | a mouse though. | westoncb wrote: | I was working on a 'visual debugger' that centered around a 3D | display of data structures evolving in time[0], and learned | some lessons from it. | | I would say the key thing is to understand the specific | properties that differ when adding another dimension. | | The main thing you gain in terms of expressing information, or | in terms of designing an interaction scheme, is another axis on | which you can 'analyze' your problem: this is a generalization | of the basic idea you see with a 3D data plot vs 2D. This 3rd | dimension is a new element of the 'syntax' of your UI, which | can be made to map to a specific concept in your program. | | So then the question is: does the problem you're trying to | solve have a matching structure that would be clarified by | having an additional axis to map its visual representation on | to? | | Additionally, the property that caught my attention initially | was about using 3D space + human visual processing to define an | information prioritization scheme: 'depth' into a 3D scene is | is a natural, ready-made system for indicating priority: | | Objects nearer to the camera (less 'depth'), occlude further | objects. Further objects have their (projected) size reduced as | a function of their depth, and are often darkened as well. All | this adds up to a convenient/flexible way of talking about | priority (from the programmer's perspective) and a natural way | of reading priority (from the user's perspective). | | That's the theory anyway: my experience with it was a mixed | bag, and at least for my specific project, when I've thought | about how I'd do things differently now I think I'd just stick | with 2D--at least to start with. | | There are a lot of more unsolved problems that show up when | thinking about UI in 3D, possibly because the design space is | larger, but certainly at least because it's less explored. And | the number of possible ways things can go wrong, or at least | considerations needing to be made, from both programming and | design standpoints, is also significantly larger in my | experience. | | [0] http://symbolflux.com/projects/avd | 1MoreThing wrote: | I thought it was a pretty compelling idea when I first saw it | in the original Jurassic Park movie, even if that was a | metaphor for "hacking." | k__ wrote: | When I was 10, I imagined the internet was like a first | person 3D game and the police would have to hunt hackers by | running after them in the virtual world. | can16358p wrote: | This reminded me of being around the same age, and thinking | that if me and a friend is on the same webpage we would see | each other on screens in the browser window somewhere. | cl0ne wrote: | The "unix system" from Jurassic Park was a real application | made by SGI. | | https://en.wikipedia.org/wiki/Fsn_(file_manager) | boogies wrote: | All of | https://en.wikipedia.org/wiki/File_manager#3D_file_managers | look interesting, particularly | https://en.wikipedia.org/wiki/File_System_Visualizer reminds | me of s3dfm and looks like it might be mildly useful, unlike | tdfsb(6), which is a bit fun to use in a large directory of | images (though that takes surprisingly long to load), but has | little use beyond that. | xwdv wrote: | Yes, for three dimensional data visualizations and especially | three dimensional visualization that can be seen changing over | time. | k__ wrote: | There are many 2D viz tools for IaC that fall short, because | a cloud resource can have too many connections to other | resources. | | That is, too many for 2D, but in 3D the connections wouldn't | even cross each other. | dang wrote: | We took Show HN out of the title because the project author | appears to be someone else. Show HN is for sharing your own work: | https://news.ycombinator.com/showhn.html. | | If you're storax and I got that wrong, please let us know at | hn@ycombinator.com and we'll put it back. | desktopninja wrote: | Ooooh. Will the future have Kube Doom Eternal? Kube Crysis 3? | Kube (Mortal) Kombat XI? | | Infrastructure As Games to make it all fun again. | simias wrote: | I'm not sure those are ever going to be open sourced | unfortunately. | zapita wrote: | Reminds me of Docker Doom: | https://github.com/GideonRed/dockerdoomd | auggierose wrote: | I'm not into DevOps, but that might have just changed. | throwaway888abc wrote: | Call it DevOPS | themodelplumber wrote: | Other Doom-related news: An Amiga Doom clone is coming along | nicely after years of Amiga users wanting more Doom :-) (The | video has some interesting technical details) | | https://www.youtube.com/watch?v=kgEpnRxx5Fc | woolcap wrote: | Reminds me of http://psdoom.sourceforge.net/, from way back when, | using 'Doom' as an interface to manage Linux processes. | WraithM wrote: | Looks like it's a fork of a fork of psdoom | CalRobert wrote: | Doom's staying power might be the most remarkable thing about | this. I can't find it, sadly, but I still vaguely remember a PC | Magazine article around 1994 about a Doom mod that would run on | Unix and delete files in a similar manner. | bsharitt wrote: | You might be thinking of psDoom, which let you kill processes. | http://psdoom.sourceforge.net/ | joshmanders wrote: | Which this kubernetes version is a fork of a fork of | tingletech wrote: | there was one for files too, but I remember it becoming | popular closer to 96 or 97 | theginger wrote: | should add grenades that drain nodes | x87678r wrote: | This is awesome. I like the idea to of virtual conferences on | GTA, there is a lot of potential for turning work into better | experiences. ___________________________________________________________________ (page generated 2020-10-05 23:00 UTC)