[HN Gopher] Making the Monty Hall problem weirder but obvious
       ___________________________________________________________________
        
       Making the Monty Hall problem weirder but obvious
        
       Author : dyno-might
       Score  : 50 points
       Date   : 2020-10-07 11:57 UTC (11 hours ago)
        
 (HTM) web link (dyno-might.github.io)
 (TXT) w3m dump (dyno-might.github.io)
        
       | jashmenn wrote:
       | Here's what worked for me:
       | 
       | Imagine there are 1,000 doors and you pick 1. All other doors
       | except 1 are opened and you're given the offer: keep the door you
       | picked, or pick this other door. What are the chances you picked
       | the right door (vs. this other door)?
       | 
       | People seem to intuitively understand that having only one door
       | unopened is a massive "hint" to where the prize is.
       | 
       | (I learned this idea from Better Explained:
       | https://betterexplained.com/articles/understanding-the-monty...)
        
         | kmm wrote:
         | That explanation never worked for me, because you can turn it
         | around to the situation where Monty does _not_ know where the
         | car is. Say there are 1000 doors, and you pick door 429. On his
         | way to open door 429, Monty stumbles, falls, and accidentally
         | knocks open every door except door 128. If by some coincidence
         | all opened doors happened to contain goats, you will have
         | nothing to gain from switching. Very counter-intuitive, but
         | just as true as the original problem.
         | 
         | A possible intuition here is that Universes where your first
         | pick was the door with the car, which initially were just 1 in
         | a 1000 compared to Universes in which you picked a goat, will
         | suddenly become massively overrepresented. After all, in these
         | types of Universe Monty's Fall couldn't possibly have shown a
         | car, whereas most of the other Universes will not survive to
         | the next "round".
         | 
         | Of course, if this happened in real life, Bayesian thinking
         | would increase the likelihood of hypotheses such as, for
         | example, "The door containing the car has a better lock" to
         | such an extent that I would switch.
        
           | tzs wrote:
           | You can't really turn it around, because Monty knowing and
           | using his knowledge of where the car is to reveal only goats
           | is what makes switching advantageous.
           | 
           | In the case of the clumsy Monty of your example, it goes like
           | this:
           | 
           | 1. There is a 1/1000 chance door 429 has the car.
           | 
           | 2a. If it has the car, then when Monty accidentally opens 998
           | doors no car will be revealed. This does not change the
           | chances that 429 has that car, which remain 1/1000.
           | 
           | 2b. If 429 does NOT have the car, then 998/999 times that
           | Monty accidentally opens 998 doors, he will reveal a car,
           | which presumably ends that game. There is only a 1/999 chance
           | that he will not reveal the car and the game proceeds.
           | 
           | 3. Thus, there are two cases where the game reaches the point
           | of two remaining doors, with 998 revealed, the car is behind
           | one of the two, and you have a chance to switch.
           | 
           | 3a. Your door has the car, which happens 1/1000 games.
           | 
           | 3b. Your door does not have the car, which happens 999/1000 x
           | 1/999 games, or 1/1000 games.
           | 
           | In other words, if the clumsy Monty version is played
           | repeatedly, 998 out of 1000 games end without even getting
           | too the point you get a chance to switch, and 2 get to where
           | you get the chance. In those two, one has the car in your
           | door, one not. There is no advantage to switching.
           | 
           | In the case of the systematic Monty who knows where
           | everything is and ALWAYS opens 998 goats, it goes like this:
           | 
           | 1. There is a 1/1000 chance your door, 429, has the car.
           | 
           | 2a. If it had the car, Monty opens 998 doors that do not have
           | the car, leaving one door besides your yours.
           | 
           | 2b. If your door did not have the car, it is one of the 999,
           | and Monty systematically opens the 998 of those 999 that do
           | not have the car.
           | 
           | 3. You always reach the choice stage. You can either get
           | there via 2a, which always results in the car being behind
           | your door, or via 2b, which always results in the car being
           | behind the other door.
           | 
           | 3a. You get there via 2a in 1/1000 games.
           | 
           | 3b. You get there via 2b in 999/1000 games.
           | 
           | If you do not switch, you only if and only if you got there
           | via 2a, so you only win 1/1000 games. If you always switch,
           | you win if and only if you get there via 2b, so you win
           | 999/1000 games.
        
           | [deleted]
        
         | [deleted]
        
         | lordnacho wrote:
         | For someone who doesn't get it, the problem is then whether the
         | correct extension is all the doors being opened. With 3 doors
         | it's the same.
         | 
         | For me the most sensible explanation requires you to know that
         | a dud door is always opened, thus the probability from the 2/3
         | is the one you are switching to.
        
         | thehappypm wrote:
         | I don't think this helps me understand it.
         | 
         | In the 1,000 doors problem, my odds of being right initially
         | were something like 1/1000 and then it changes to something
         | like 998/1000 or 999/1000 for switching, I can't intuitively
         | grasp exactly what the odds become of winning if I switch, I
         | just know it's high. Bringing it down to 3 doors doesn't help
         | me much -- it's still something like 1/2 or 1/3.
        
           | cestith wrote:
           | Try thinking of it this way. It may or may not be any more
           | useful. I've seen different people come to understand the
           | problem from different examples.                   1. Observe
           | that 3/3 = 1. Pedantic, yes, but good for frame of mind here.
           | 2. Pick one of three doors. (1/3 odds)         3. Gain
           | information that one of the three doors is a loser.
           | 4. Note your odds on choosing the original door correctly are
           | still 1/3.         5. Note that if you change doors, there
           | are still 2/3 doors there to choose.         5. Note you're
           | not going to switch to the known loser door, so if you change
           | doors you know 100% which of the other 2/3 of doors to
           | choose.
           | 
           | The intuition usually is that you're down to two doors after
           | the loser door is opened, but that's not the case. There are
           | still three doors. The host has just told you that if you
           | trade doors, you know which door to trade for. So trade for
           | it.
           | 
           | Note there's a newer version of "Let's Make a Deal", hosted
           | by Wayne Brady, but there is no option to switch after a
           | losing door has been shown in that version.
        
             | thehappypm wrote:
             | Step 4, kind of a mystery. Why are my odds still the same
             | even though the situation is different?
        
           | ragnese wrote:
           | You don't need to know the exact odds to understand that it's
           | higher. I think that's the main takeaway of making it a 1,000
           | door problem. It makes it intuitive that the correct solution
           | is to switch. The exact probability doesn't matter.
        
           | klmadfejno wrote:
           | probability of winning if you switch is 1 - (1 / n) aka
           | (n-1)/n.
           | 
           | probability of winning if you don't is 1 / n.
           | 
           | By switching, you are simply betting that your original guess
           | of 1/n was wrong.
        
           | [deleted]
        
         | filoeleven wrote:
         | I was lucky enough to get this explanation from my high school
         | physics teacher, who first presented the classic Monty Hall
         | problem and then illustrated the changing of the odds by
         | substituting all of the lockers in our school for the three
         | doors. Switching gives a clear advantage.
         | 
         | The rest of this post is an anecdote from the same class that
         | this brought to mind, and is unrelated to the topic. Maybe we
         | can say it shows how good teachers engage their students or
         | something, but really it's just a good yarn.
         | 
         | We were learning about inelastic vs elastic collisions, and how
         | an elastic collision has 2x the energy of an inelastic one. The
         | teacher asked for a volunteer, and a bright-eyed student rose
         | to the occasion. The teacher gave him some safety glasses and
         | told him to lie down on the floor.
         | 
         | The teacher took the inelastic ball and said, "Okay, I'm gonna
         | drop this on your forehead now, ready?" PLONK. "Ow."
         | 
         | "Remember that feeling! This is the elastic one, and it has the
         | same mass, so it should hurt twice as much." PLONK. "Ow."
         | 
         | The teacher asked, "So, did the second one hurt more than the
         | first?" The rest of us anticipated the experimental
         | confirmation of what we'd just learned about.
         | 
         | "...I couldn't really tell the difference," said the student.
         | 
         | "Yeah," said the teacher, "I knew you wouldn't. I just wanted
         | to see if you'd let me do it."
        
       | oh_sigh wrote:
       | I think the confusion comes from the oracle-like knowledge of
       | Monty Hall - he knows what is behind each door and decides which
       | door to open based on that knowledge. If Monty Hall wasn't an
       | oracle, and just opened a random door after the guess, people's
       | intuitions would be correct.
        
       | [deleted]
        
       | twiceaday wrote:
       | The opening of the door seems irrelevant and only serves to
       | confuse. There will always be a goat door to open, who cares if
       | it gets opened prior to the choice? The choice you are being
       | given is "keep one door" or "choose both of the other doors."
       | That is functionally the choice because Monty always opens a goat
       | door. The chance of the other two doors containing a car is not
       | affected.
        
         | OpieCunningham wrote:
         | This is the comment that has a car behind it.
         | 
         | Monty's knowledge is irrelevant. The original problem can be
         | modified with no change in probabilities to:
         | 
         | Pick one of three doors. You can have whatever is behind that
         | door, or you can change your pick to both of the other doors
         | and win whatever is behind both of them. Should you switch?
         | Obviously.
        
           | kgwgk wrote:
           | That you will never be worse by switching doesn't mean that
           | you will always be better.
           | 
           | https://news.ycombinator.com/item?id=24713352
        
           | Tomminn wrote:
           | Step 1: Take three cards face down, one of which is an ace.
           | 
           | Step 2: Divide it into a pair of cards, and a single card.
           | 
           | Step 3: Reveal one of the pairs of cards. If you reveal and
           | ace, return to step 1 since this history is eliminated from
           | the story we've been told: we know this wasn't a possible
           | path to our endgame. Otherwise continue to step 4.
           | 
           | Step 4: Which of the remaining two cards is more likely to be
           | an ace?
           | 
           | Step 5: Realize that they're just as likely as each other to
           | be the ace. Step 2 didn't magically imbue the card remaining
           | in the pair with extra probability juice.
           | 
           | Long story short, you definitely need Monty to make an
           | intelligent selection, so Monty's knowledge is far from
           | irrelevant. It matters whether he revealed a goat by luck or
           | by knowledge, because he's 2x as likely to get "lucky" in the
           | case where there are 2 goats behind the doors you didn't
           | choose in your original guess.
        
         | lcuff wrote:
         | I like this phraseology. How to make the answer _intuitive_ is
         | the objective, and underlining that you 're choosing two doors,
         | one of which is going to be wrong, really helps.
        
           | ju-st wrote:
           | Yes I finally understood it. At the beginning you are
           | choosing one door vs "the others". If you could you would
           | already chose "the others" because they have a 67% win
           | probability but you are only allowed to chose one single
           | door. Then he opens all the wrong doors of "the other doors".
           | The "other doors" still have 67% probability and now only one
           | door is remaining in the "other doors". Obviously that last
           | remaining door now has 67%.
        
         | basch wrote:
         | That's what I dont understand about all the other explanations
         | trying to "simplify" the situation. Just ask people, would you
         | prefer 1 door or 2 doors. I've never understood how expanding
         | it to 100 or 1000 doors is simplier than asking "which is
         | better odds 1/3rds or 2/3rds."
         | 
         | I also dont believe the original intent of the question was
         | ever meant to be ambiguous with regard to whether he had
         | knowledge of the goat door or whether he chose at random. The
         | intent was for him to have prior knowledge or impeccable luck,
         | and the wordsmithing of the question came later as, in my
         | opinion, a failed rebuttal to the simplicity of the question.
         | The question might have been worded to not be immediately
         | obvious, but it was not intended to have different correct
         | outcomes depending on interpretation.
        
           | twiceaday wrote:
           | It probably went like this:
           | 
           | Hey lets put a car behind three doors, have people choose,
           | open one of the other two doors, then ask them to switch.
           | 
           | Sounds good Bob, but wait, won't the show end prematurely 1/3
           | of the time because you will randomly open a car?
           | 
           | Huh, good point. Um, let's sneak a peek before opening so we
           | never open a car?
           | 
           | Sounds good Bob.
        
           | klmadfejno wrote:
           | Understanding the probability tree is fairly interesting
           | though.
           | 
           | If he opens a door and tells you he knows it's a goat, you
           | double your likelihood of winning by switching to the
           | remaining door.
           | 
           | If he opens a door randomly, and gets a goat, you don't
           | modify your likelihood at all by switching. Saying 1 door or
           | 2 doors doesn't mean you actually grasp the entirety of the
           | problem.
        
             | basch wrote:
             | >If he opens a door randomly, and gets a goat, you don't
             | modify your likelihood at all by switching.
             | 
             | At best, that was intended as a red herring to make the
             | correct solution less obvious. It was not intended as an
             | alternate correct answer. It's not how the game ever
             | worked.
             | 
             | The initial version of the question said he opens a goat
             | door. Whether he knew it would be a goat door or not is
             | slightly irrelevant, because your odds of being right the
             | first time were 1/3. As far as the premise of the thought
             | experiment, a goat door always gets opened, either through
             | peaking, premonition, or consistent luck.
             | 
             | >Saying 1 door or 2 doors doesn't mean you actually grasp
             | the entirety of the problem.
             | 
             | I disagree, and if you don't see it as that simple, you are
             | falling for the trap that makes the question fun.
        
               | klmadfejno wrote:
               | I don't have a particularly strong opinion on this, but
               | if we accept that its interesting as a thought experiment
               | and not a useful strat should one find themselves time
               | traveled into the monte hall game show, I think it's
               | worth exploring the very closely related variants of the
               | thought experiment.
        
               | basch wrote:
               | If I time traveled into the show, and he opened a goat
               | door, I would switch.
        
               | twiceaday wrote:
               | There is no better strategy than switching. Only under
               | certain rules is there an equally good strategy in
               | staying.
        
             | majormajor wrote:
             | > If he opens a door randomly, and gets a goat, you don't
             | modify your likelihood at all by switching. Saying 1 door
             | or 2 doors doesn't mean you actually grasp the entirety of
             | the problem.
             | 
             | What do you mean "opens a door randomly"? Is he picking
             | from all three doors? Yours, and the two others?
             | 
             | In that cases you get interesting but trivially-obvious-
             | what-move-to-make scenarios like "he chose your door and
             | showed you you were right" "he chose your door and showed
             | you you were wrong" "he chose a different door which had
             | the car"...
             | 
             | Do you just mean the subset of "he chose randomly and
             | happened to draw a goat out of one of the two you did not
             | choose"? In which case switching isn't beneficial because
             | you no longer are also capturing the cases that would
             | otherwise be the "he chose randomly and opened the one with
             | the car that you did not choose" that _are_ included in the
             | original  "switch or not" decision because he always goes
             | to a goat?
        
               | basch wrote:
               | >Do you just mean the subset of "he chose randomly and
               | happened to draw a goat out of one of the two you did not
               | choose"? In which case switching isn't beneficial because
               | 
               | Yes switching is. Switching is beneficial IF he shows you
               | a goat out of the doors you didnt choose.
        
               | kgwgk wrote:
               | https://news.ycombinator.com/item?id=24713352
        
       | buildbot wrote:
       | For anyone that doesn't get it after this explanation or even the
       | 1000 doors trick:
       | 
       | Try visualizing how you'd pseudocode this game - it literally
       | didn't click for me until right now, and now it seems much more
       | intuitive.
        
       | klmadfejno wrote:
       | > It's important that Monty looked behind the doors before
       | choosing which to open. This is where people's intuition usually
       | fails. If he had chosen a door at random -- in a way that he
       | risked possibly exposing a car, then the situation would be
       | different. (In that case, there's no advantage or harm in
       | switching.)
       | 
       | This one took a second to rationalize. The reason it works is you
       | have the same chance of winning overall (assuming you can safely
       | choose the car if he opens the car by chance), it's just that the
       | value of winning from switching vs. staying has been shifted into
       | the probability of winning by default. The usual mental trick is
       | to extend to 1,000,000 doors.
       | 
       | If you pick one door, then are told that all of the alternatives
       | except one are the correct answer, you should obviously reason
       | that the door you didn't choose is the correct answer, unless you
       | got the 1/1,000,000 guess. Odds of winning if you switch are
       | 999,999 / 1,000,000
       | 
       | If the host instead opens 999,998 doors randomly, you have a
       | 999,998 / 1,000,000 chance of winning by default. The remaining
       | two doors have equal chance of winning, giving you the same total
       | odds of 999,999 / 1,000,000 no matter which you choose.
       | 
       | Which makes sense, because both situations are, more or less,
       | being given 999,999 chances to guess the lucky door.
        
       | eithed wrote:
       | If there are infinite number of doors, then does switching
       | guarantee us the car?
       | 
       | Also, Game 5: There are 2 doors. A car is randomly placed behind
       | one, and goats behind the others. You pick one door. Monty looks
       | behind the other doors. He chooses 0 of them with goats behind
       | them, and opens them. You get two options: Option A: You get
       | whatever is behind the door you picked. Option B: You get
       | whatever is behind the other closed door. Should you switch?
        
       | [deleted]
        
       | millstone wrote:
       | > But he doesn't choose the door at random. He deliberately
       | chooses to show you goats. Since this is always possible, it
       | tells you nothing
       | 
       | What happens if Monty does not ever choose at random. Say that
       | Monty always opens the the highest possible door.
       | 
       | If you choose door 1 and Monty reveals door 2, then switching (to
       | 3) is 100% win.
       | 
       | If you choose door 1 and Monty reveals door 3, then switching (to
       | 2) is 50% win.
       | 
       | I think it's a crucial unstated assumption that Monty does choose
       | randomly among available goat doors.
        
       | sduff wrote:
       | What works for me is scaling the number of doors to 100 (or
       | more). Now the initial guess is correct only 1% of the time,
       | while switching is 99%.
       | 
       | Simulated many more variations at
       | https://simonduff.net/monty_hall/
        
       | tromp wrote:
       | Most of the subtlety of the problem lies in this small sentence
       | in the Side Notes: "He deliberately chooses to show you goats."
       | 
       | This is not made as explicit in the standard formulation "the
       | host, who knows what's behind the doors, opens another door, say
       | No. 3, which has a goat."
       | 
       | Which could be read as "which happens to have a goat".
       | 
       | It's the ambiguity in Monte's door opening strategy that leads to
       | different answers.
        
         | basch wrote:
         | Whether or not he knew or whether it was luck, it doesnt
         | exactly matter, although traditional stats knowledge would make
         | you think it does.
         | 
         | The important thing to understand is that the premise of the
         | question says he will show you a goat. If you rerun the
         | experiment 10,000 times, he will show you a goat 100% of the
         | time, either through peaking, premonition, or consistent luck.
         | 
         | The problem gets trickier because people start applying domain
         | knowledge of stats, and treating it as a simulation with random
         | events. The goat being chosen is not random, it is an event
         | that occurs 100% of the time in the premise of the thought
         | experiment. Thinking about the random chance of him choosing
         | the car is outside the bounds of the axiom/postulate we start
         | with.
         | 
         | tldr: it doesnt matter how he opened a goat door, all that
         | matters is that he did.
        
           | dllthomas wrote:
           | But... it _does_ matter how he opened a goat door.
           | Specifically, whether there was a chance that he might not
           | have.
           | 
           | I originally thought it couldn't matter. I wrote a simulation
           | to demonstrate how right I was. I was wrong. I encourage
           | duplicating the experience.
        
           | tromp wrote:
           | You said it well: "he will show you a goat."
           | 
           | But the standard formulation just says Monte opened a door
           | and it had a goat behind it. No explicit mention of
           | intention.
           | 
           | It matters not that he happened to do. It matters that he
           | will.
        
             | spullara wrote:
             | It doesn't, as long as he always shows a goat.
        
             | roywiggins wrote:
             | What if he didn't know and just happened to open the goat
             | door? Should you still switch?
        
         | joppy wrote:
         | What door Monty opens is irrelevant. He shows you a door with a
         | goat, you're better off switching. He shows you a door with a
         | car, you're still better off switching. What matters is that
         | when you first choose a door, you have most likely chosen a
         | goat.
        
           | Tomminn wrote:
           | First caveat: If he shows you a door with a car, there is
           | literally no point switching. There's a goat behind both
           | doors you're allowed to choose from, which are the remaining
           | two.
           | 
           | (Below I use _non-chosen_ to mean _non-chosen by the
           | contestants initial choice_.)
           | 
           | Second point: If we are in the subset of all possible
           | histories where Monty picked _randomly_ revealed a goat, then
           | we will have 50% of histories where both non-chosen doors
           | contain 1 goat selected by our history subset, and 100% of
           | histories where both non-chosen doors contain 2 goats
           | selected by our history subset.
           | 
           | Since there are twice as many possible histories where the
           | non-chosen doors contains 1 goat vs 2 goats, after selection,
           | we have an equal number of histories in our sample where we
           | have 1 goat or 2 goats behind the non-chosen doors. Or
           | equivalently, we have a 50% chance that the non-chosen doors
           | contain a car.
           | 
           | Therefore it is irrelevant whether you switch.
           | 
           | Monty needs to make an intelligent selection to change the
           | game.
        
         | lcuff wrote:
         | One of the realities we face here is that different people have
         | different brains which work differently. Thus different
         | phraseology is going to help. Adding variant phrases such as
         | "He will never show you a car", will probably help for some.
        
           | tromp wrote:
           | It's also possible that Monty _only_ gives you the option to
           | switch if you chose the car. Or only if you chose door No 1.
           | All of which affect the answer. Therefore, it must be made
           | fully explicit what Monty can and cannot do.
        
       | osipov wrote:
       | The analysis of the Game 3 in the article is wrong. You should
       | switch.
        
       | c3534l wrote:
       | I got out three playing cards and did the experiment myself over
       | and over. That was many years ago and now whenever I see
       | something on the Monty Hall problem it seems so obvious as if I
       | can no longer even see why people think its unintuitive. The
       | reason its unintuitive is that people don't really have
       | experience with anything that works this way. I'm not sure that
       | the linked explanation will be that helpful to people because of
       | that, although it does make it plainly obvious that Monty Hall
       | knows which door has the prize and he's telegraphing to you which
       | door it might be by only opening doors which don't have it in
       | there. I suppose if that's the missing part of the puzzle for
       | you, then that will help.
        
         | OJFord wrote:
         | I've always thought of it like the 'denominator' of probability
         | for the second stage became 2/3 (vs. the usual/first stage 1).
         | 
         | So when he reveals a goat door you know that door is certainly
         | not a winner, 0 probability (of 2/3), and the switch door is
         | certainly (if it were one of those) the winner, 1 probability
         | (of 2/3).
         | 
         | But I still used to manage to confuse myself thinking it's
         | intuitively 'more likely' to be the original door 'now' that it
         | isn't one of the others.
         | 
         | Until I studied information theory at university and it really
         | clicked - Monty's door choice has lower entropy than your
         | initial pick!
         | 
         | (But I acknowledge you can't say to the masses 'look look let's
         | simplify this, if we just step back and take an information
         | theoretic approach -')
        
       | choko wrote:
       | I've had issues understanding the Monty Hall problem for years
       | until now. What made it click was that, at the end of the
       | article, it's explained that the doors are not opened by Monty at
       | random. My previous reads about the problem did not disclose
       | this, so I had made the assumption that the door opening was
       | random. I've also never seen the show, for what it's worth.
        
       | [deleted]
        
       | Tomminn wrote:
       | This seems overly complicated. Here's an answer on Quora which is
       | a more straight forward deweirdification.
       | 
       | https://www.quora.com/In-the-monty-hall-problem-how-does-ope...
       | 
       | Reprinted:
       | 
       | Q: In the monty hall problem, how does opening the second door
       | skew the probability in favor of the initially unchosen door?
       | 
       | A: The Monty Hall problem is generally poorly described, in order
       | to make the conclusion seem more surprising then it is.
       | 
       | The actual Monty Hall game -- as imagined by the people who are
       | asking the question-- is set up like this:                 In
       | front of you are 3 doors, there is a goat behind two        of
       | them, and a car behind the other one.             In *round 1* of
       | the game, you select a *pair* of doors,         from which *one*
       | "goat containing door" will be       *automatically eliminated
       | from*, leaving only *one* door       of the selected pair of
       | doors in play, (and only *two* of       initial *three* doors in
       | play).            In round 2 of the game, you guess which of the
       | two       remaining doors in play has the car.
       | 
       | The choice is this: should you choose the remaining door from the
       | pair selected in round 1, or should you choose the door which was
       | not part of the selected pair in round 1?
       | 
       | When phrased like this, the answer is fairly obvious: the pair of
       | doors contains a car 2/3 of the time, whereas the non-paired door
       | contains a car 1/3 of the time.
       | 
       | The Monty Hall problem-- as normally described-- messes this all
       | up by introducing a game show host. This is an agent who--
       | seemingly by their own whim-- changes the game you thought you
       | were playing, and introduces round 1 of the game once you have
       | guessed the door you initially think the car is behind. The rules
       | this game show host agent are following are almost never
       | described to a sufficient degree to ensure the game is equivalent
       | to the game laid out above. And yet, the people asking this
       | problem pretend that it is exactly equivalent when they ask you
       | for an answer.
       | 
       | It's generally a poorly described problem, whose answer depends
       | entirely on what kind of agent the game show host is.
       | 
       | Don't worry if it doesn't make sense to you as it's usually
       | described. If you can understand why-- in the two round game I
       | describe above-- it's better to pick the door from the pair of
       | doors, rather than the single door, you understand probability
       | just fine.
        
       | lqet wrote:
       | > It's important that Monty looked behind the doors before
       | choosing which to open.
       | 
       | This is often not explicitly stated when the problem is given. It
       | is even not a 100% clear from the statement above. Monty _always
       | chooses a door with a goat_. So:
       | 
       | 1. You choose a door.
       | 
       | 2. Prob that there is a car behind it: 1/3
       | 
       | 3. Prob that the car is behind the two other doors: 2/3
       | 
       | 4. If the car was behind the two other doors (which, remember,
       | has p=2/3), Monty _will choose the door without a car for you_ ,
       | and the door with a car will remain closed. In this case you are
       | _guaranteed_ to have the car if you switched.
       | 
       | So with switching, the overall probability is 2/3. Without, its
       | the original 1/3.
       | 
       | If you did not understand that Monty always chooses a goat door,
       | but the person giving you the problem does, or vice versa, then
       | what usually happens is that both of you try to explain why your
       | intuition is correct. Because most people don't talk formal
       | probabilities, your explanations will be so vague that the other
       | person will not realize your different understanding. You will
       | discuss forever, you will both be right, and you will part ways
       | with the strange feeling that maybe the other person _was_ right,
       | when all along you were talking about different problems. This is
       | why this problem is so notorious.
        
         | jtsiskin wrote:
         | Is it important the host looked behind the doors? If the host
         | had just picked at random from the two doors, and it happened
         | to show a goat, the odds would be the same.
        
           | crooked-v wrote:
           | > If the host had just picked at random
           | 
           | The overall point is that the host is _not_ picking at
           | random, and is thus affecting the outcome in a statistically
           | reliable way.
        
             | fouronnes3 wrote:
             | This is gonna have anthropic principle vibes but here we
             | go. Either the host looks behind the door, or they don't
             | and we just don't talk about games where they accidentally
             | show you the car. The probabilities are the same. We're
             | already conditioned on being in the "they show you a goat"
             | universe.
        
               | samatman wrote:
               | No.
               | 
               | If you're playing blackjack, and you hit on a 19, but you
               | have x-ray vision and you know a 2 is at the top of the
               | deck, you're not playing the same game as you would be if
               | you didn't have that knowledge.
               | 
               | Same with the Monty Hall problem. It is a critical
               | distinction whether opening the door has a 0% chance, or
               | a 33% chance, of showing you a car.
        
               | dllthomas wrote:
               | Simulate it.
               | 
               | I thought as you think. I wrote a simulation to show I
               | was right. I was wrong.
               | 
               | I have had this interchange several times. Invariably it
               | goes one of two ways. They have endless reasons why they
               | have to be right and they don't need to write a goddamn
               | simulation, or they tell me they wrote the simulation and
               | they have learned they were wrong.
        
               | Arnavion wrote:
               | Specifically, it's the difference between
               | var num_stays_wins = 0; var num_switches_wins = 0; for
               | (var i = 0; i < 100000; i++) { const car_door =
               | Math.floor(Math.random() * 3); const my_choice =
               | Math.floor(Math.random() * 3); var montys_choice; do {
               | montys_choice = Math.floor(Math.random() * 3); } while
               | (montys_choice === my_choice); if (montys_choice ===
               | car_door) { i -= 1; continue; } if (my_choice ===
               | car_door) { num_stays_wins += 1; } else {
               | num_switches_wins += 1; } } console.log(num_stays_wins,
               | num_switches_wins);
               | 
               | and                   var num_stays_wins = 0; var
               | num_switches_wins = 0; for (var i = 0; i < 100000; i++) {
               | const car_door = Math.floor(Math.random() * 3); const
               | my_choice = Math.floor(Math.random() * 3); var
               | montys_choice; do { montys_choice =
               | Math.floor(Math.random() * 3); } while (montys_choice ===
               | my_choice || montys_choice === car_door); if (my_choice
               | === car_door) { num_stays_wins += 1; } else {
               | num_switches_wins += 1; } } console.log(num_stays_wins,
               | num_switches_wins);
               | 
               | (The difference is in the calculation of
               | `montys_choice`.)
        
           | kgwgk wrote:
           | Imagine there are two contestants and each one selects a
           | door. The host opens the remaining one and it happens to show
           | goat. Do you think they will both increase their odds of
           | winning by switching?
        
         | mannykannot wrote:
         | >> It's important that Monty looked behind the doors before
         | choosing which to open.
         | 
         | > This is often not explicitly stated when the problem is
         | given, which imho is the whole reason this problem has the
         | reputation of being hard to understand.
         | 
         | If that were the only difficulty, why have so many people
         | continued to have trouble accepting it even after this
         | misunderstanding has been cleared up, and even after the
         | correct answer has been explained to them? According to
         | Wikipedia, even Paul Erdos remained unconvinced until he was
         | shown a computer simulation.
         | 
         | I recall mention of an analysis of the responses to Vos
         | Savant's Parade article, concluding that a majority disputing
         | the result were aware of this constraint, and I will post a
         | link if I can find it again (though if a majority did not
         | explain their reasoning, it may not be possible to figure out
         | what assumptions they made. Nevertheless, the question in my
         | first paragraph still stands.)
        
           | brmgb wrote:
           | What makes the three doors Monty Hall so counterintuitive is
           | that people tend to correctly reason about the case where the
           | second door is randomly opened and don't understand why it
           | doesn't apply.
           | 
           | I believe that this example makes understanding why people
           | don't get it easier: you are looking for someone with one of
           | your friend. You know they are in one of three rooms. Right
           | before you can open the first one, your friend opens the
           | second one and say: "not there". People assume the Monty Hall
           | problem means that it's more likely your friend is in the
           | third room and not the one you were going to open and think
           | it's silly. And they are right to think that. What they don't
           | get is that the case where your friend opened the correct
           | door is part of the switching choice in the Monty Hall
           | situation.
        
         | adrianmonk wrote:
         | It's also not always emphasized that the host never picks the
         | same door you did. The host's behavior is not done in
         | isolation. It is a response to your choice.
        
         | ogre_codes wrote:
         | This explanation is IMO more intuitive than the linked one.
        
         | tasty_freeze wrote:
         | It doesn't matter at all if Monty knows which doors are winners
         | and losers.
         | 
         | If Monty doesn't know, then sometimes the game will be ruined
         | because he will expose the grand prize and then the game is
         | moot. But if is simply lucky by showing the goat door vs he
         | picked it with foreknowledge doesn't change the odds in any
         | way.
        
           | furyofantares wrote:
           | In terms of the logic problem, I can't see any distinction
           | between not counting moot games where he reveals a grand
           | prize vs assuming he never reveals the grand prize. It's just
           | two different ways to say that the only games under
           | consideration are the ones where Monty reveals a goat.
           | 
           | So I'm not getting the point you're making, unless you're
           | saying that would be a more grokable way to state the
           | problem?
        
           | lqet wrote:
           | It _does_ matter. If you are looking at a single instance
           | where Monty got lucky and chose a goat door, then the
           | probability that the door you have chosen has the car is 1
           | /2, and switching doesn't change anything. This can easily be
           | tested: just write a simulation that runs the experiment with
           | Monty choosing a random door, and discard the instances where
           | the game was "ruined" because he picked the car. In the
           | remaining instances, both strategies will perform the same.
        
           | dllthomas wrote:
           | Once upon a time I was convinced of this, for reasons.
           | 
           | I wrote a simulation to demonstrate how right I was.
           | 
           | I was wrong and you are too.
        
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