[HN Gopher] Sid Meier's Memoir ___________________________________________________________________ Sid Meier's Memoir Author : animationwill Score : 163 points Date : 2020-10-09 12:55 UTC (10 hours ago) (HTM) web link (sidmeiersmemoir.com) (TXT) w3m dump (sidmeiersmemoir.com) | s_dev wrote: | Alternative to Amazon: | | https://wordery.com/sid-meiers-memoir-sid-meier-978132400587... | | Bought it the other day. Still waiting for Stripe Press to not be | Amazon exclusive as well. | iguanayou wrote: | This is a great book! Just finished reading it. | jrumbut wrote: | I was really hoping this was somehow a new game. | v64 wrote: | Same, I saw the headline and thought this was gonna be Sid | Meier's version of the Sims | smoll wrote: | Based on the title of this thread, I was disappointed that the | title of his memoir did not end in an exclamation mark, but then | was happy to discover that it is indeed titled "Memoir!" | yreg wrote: | Only a few of the games had bang in the name, e.g. Sid Meier's | Civilization or Sid Meier's Railroad Tycoon are bangless. | | Still, I find the cover of this book so delightful! | the_af wrote: | True. But we were all thinking Pirates! :P | r00fus wrote: | SMAC is also bang-free (and the best games IMHO). | jonny_eh wrote: | Sid Meier's Alpha Centauri | barumi wrote: | Flip the "i" in "Centauri" upside down and there's your | bang. | tunesmith wrote: | I don't know why I love this comment so much. | TimSchumann wrote: | This reminds me of a comment a friend made over dinner last week | about Civilization. Totally bought us each a copy, thanks for | sharing this. | volkl48 wrote: | He recently did an hour-long interview/panel about it and his | career for PAX Online, should anyone be interested in watching: | https://www.youtube.com/watch?v=blah1hNDmdA | nrjames wrote: | This is a good light read. Working in game dev, I found some of | his thoughts around prototyping, production, and design to be | insightful and gladly would have read more of those. I also would | gladly have read more about Sid Meier's CPU Bach, since that was | ahead of its time and seems interesting algorithmically. His | stories are a bit more interesting in the early years and the end | of the book drags a bit, as he goes from Civ IV to Civ V to Civ | IV. | ianai wrote: | Wonder if he logged his ideas and work significantly more for | those later pieces of work than the former. | kyuudou wrote: | I love the web 1.0 design. Gandhi might deploy nuclear weapons! | b20000 wrote: | does the book go into details about how the games were marketed | and sold, and bootstrapped to market, on almost no budget? | acdha wrote: | For someone who's bored with combat-focused games and misses the | open nature of games like Railroad Tycoon, who's following in | Meier's footsteps? I was thinking that if there was a rebooted | RT2 I'd buy it in a second but fell off the Civ train due to | wanting either less or more plausible combat, not to mention QA. | krajzeg wrote: | Actually working on a non-violent indie 4X right now, called | Slipways [1][2]. It's set in space, but I do owe lots of | inspiration to Railroad Tycoon and Transport Tycoon, and the | core of the game is about connecting places together so that | goods can flow from place to place. | | It's a much more condensed experience than either of these - | 40-60 minutes per playthrough depending on playstyle. | | [1]: https://twitter.com/krajzeg/status/1304447134209585152 | | [2]: https://slipways.net | afterburner wrote: | Why use ESDF instead of WASD | | Fun game btw. | krajzeg wrote: | The web version is a PICO-8 game. PICO-8 is a very | constrained fantasy console (posted here on HN a few | times). ESDF are actually the "player 2" keys of the | "console", so they're easy to access from within, unlike | the actual keyboard - letting me save precious code tokens | (you only get 8192 for the whole game on the PICO-8) for | actual gameplay. | acdha wrote: | Oh, neat - I'll take a look tonight! | danbolt wrote: | I love the PICO-8 version as a way to spend time when waiting | for a compile to finish. Thanks for making it! | mhudson125 wrote: | You might want to give Europa Universalis IV, Crusader Kings | 2(free on steam), or Crusader Kings 3 a try. Definitely more of | a learning curve than Civilization, but can be really fun. | mdavidn wrote: | I would also add Stellaris to this list. | kyuudou wrote: | Yes and in fact, that might be an easier start to a Paradox | Interactive game. My first PI game was Stellaris which I | quickly racked up hundreds of hours in and despite several | major changes by the devs in mechanics it's still easy to | jump back in to. I feel like it's a worthy successor to | SMAC with its own uniqueness. | | But EUIII, EUIV, CKII, HoI? Considerably steeper learning | curve, IMO! I've spent over a hundred hours just trying to | take over Ireland (the traditionally newb scenario) in | CKII. | | I would not suggest jumping from a Civ to any Paradox title | except Stellaris. There's enough of Paradox's goofiness in | the space combat ("whaa... I slaughtered the enemy, how do | I not get their planets... war exhaustion, wtf is that... | oh that kind of makes sense") and lots of visual feedback | to keep you interested without making you cry too much. | dr-detroit wrote: | SS13 on the BYOND engine is the ultimate open game experience | in my opinion | MatekCopatek wrote: | Take a look at OpenTTD, Banished, Tropico 5, Cities Skylines | and Frostpunk. It's a diverse list, but they all fit your open | non-combat strategy criteria. | acdha wrote: | Thanks - I've definitely heard good things about Skylines | before but went on a hiatus for the last few years after my | son was born. | corobo wrote: | Transport Fever 2 scratched the itch for me when I last had the | urge for makin' trains | mdavidn wrote: | Transport Fever is a very satisfying train game. The early | game is all about making the business profitable. After that, | resources are basically unlimited. The end game plays like a | giant tabletop train simulator, with a focus on fitting to | terrain while minimizing gradients and tight turns. | | Factorio also has a very satisfying train mini-game, with a | focus on complex signaling and dynamic pathing. Thankfully, | there are dials to tune down combat. I like to use the "rail | world" preset, which disables enemy expansion. | arcticbull wrote: | Grabbed one of the signed copies. I'm not sure when I'll get the | chance to read it, but Sid's games were some of the first | computer games I played, and definitely influenced me towards a | career in computers. Much respect and appreciation to Sid. Thanks | for the time well wasted :) | T-hawk wrote: | If it's truly a Sid Meier product, once you start, you'll keep | doing one-more-page until it's suddenly sunrise :) | chaostheory wrote: | I wish this was on Audible. It's a bit strange that the only | audio option is a $30 CD | frompdx wrote: | I recently finished Sid Meier's Memoir! I found it fascinating | and highly readable. If you like games you will like this book. | Meier's inspirations and insights into what makes a game fun make | this memoir well worth it to anyone who is interested in game | design. | frankcort wrote: | Book looks interesting but I'm curious... how do we know this is | Sid Meiers's site and isn't just a site with a bunch of affiliate | links on it? | 1123581321 wrote: | Sid links to it on Twitter. | rektide wrote: | the Amazon category is "microprocessor design"! | 1123581321 wrote: | At Barnes & Noble it was tucked away near the D&D books. | Impossible to find without floor staff help. | simonh wrote: | Ordered. Funnily enough I recently came across this GDC | presentation by Sid and Bruce Shelley on the development of the | original Civilization[0]. Highly recommended. | | The influence of Empire as one of the inspirations of the game | was obvious to anyone familiar with it. If you're interested | there's an excellent updated implementation of Empire on the App | Store[1]. I'd love to be able to get a version of Civ 2 on | mobile. It's still by far my favourite iteration of Civ. Or | Pirates! | | [0]https://www.youtube.com/watch?v=AJ-auWfJTts | | [1]https://apps.apple.com/gb/app/mother-of-all- | battles/id425160... | gbraad wrote: | This for Android: | https://play.google.com/store/apps/details?id=com.windowsgam... | or Windows: http://www.windowsgames.co.uk/mother.html ? | Rebelgecko wrote: | As long as you're referring to the original version of Pirates, | it works great on phones in an emulator (I've used the NES | version) | tomashertus wrote: | It's amazing to see them sharing the stage and talking about | their first achievement with such dignity and depth. | | It's even more mind-blowing when you realize that Shelley went | ahead and started Ensemble Studios[1] that created the Age of | Empires franchise which is still alive today[2]. And | Civilization is today still under development and even more | successful than ever before. | | 1. https://en.wikipedia.org/wiki/Ensemble_Studios | | 2. https://www.ageofempires.com/games/age-of-empires-iv/ | | Edit: Formatting and grammar | vanderZwan wrote: | I bought The Settlers 7 purely because I knew Bruce Shelley | worked on it. It was a nice game, interesting take on the | "casual economic sim" genre | n3k5 wrote: | People who liked these tips might also like: | | Bruce Shelley was on Soren Johnson's podcast _Designer Notes_ | (ep. 9, 2015). Sid Meier is in episodes 23--25 (2016). | acheron wrote: | And Brian Reynolds did two episodes as well. All recommended | if those names are interesting to you. | offtop5 wrote: | Thanks for sharing, just ordered my copy ! | gbraad wrote: | No plain ePub option? | inetsee wrote: | Doesn't Barnes and Noble sell ePub versions? (They call them | "Nook Books".) | jugg1es wrote: | The site matches the style popular when Civ2 came out! ___________________________________________________________________ (page generated 2020-10-09 23:00 UTC)