[HN Gopher] Early Work ___________________________________________________________________ Early Work Author : harscoat Score : 441 points Date : 2020-10-20 11:18 UTC (11 hours ago) (HTM) web link (paulgraham.com) (TXT) w3m dump (paulgraham.com) | Mizza wrote: | Obligatory Ira Glass quote: | | "Nobody tells this to people who are beginners, I wish someone | told me. All of us who do creative work, we get into it because | we have good taste. But there is this gap. For the first couple | years you make stuff, it's just not that good. It's trying to be | good, it has potential, but it's not. But your taste, the thing | that got you into the game, is still killer. And your taste is | why your work disappoints you. A lot of people never get past | this phase, they quit. Most people I know who do interesting, | creative work went through years of this. We know our work | doesn't have this special thing that we want it to have. We all | go through this. And if you are just starting out or you are | still in this phase, you gotta know its normal and the most | important thing you can do is do a lot of work. Put yourself on a | deadline so that every week you will finish one story. It is only | by going through a volume of work that you will close that gap, | and your work will be as good as your ambitions. And I took | longer to figure out how to do this than anyone I've ever met. | It's gonna take awhile. It's normal to take awhile. You've just | gotta fight your way through." | cyberdrunk wrote: | It's missing the bit where he explains that doing good work is | in many fields (in precisely the ones that people are attracted | to) is not enough to sustain yourself. You need to be super | good or be lucky, have connections or some other form | advantage. | HorizonXP wrote: | I got put onto this quote/video by @garry here on HN, when he | included it in his most recent YouTube video where he discusses | how he made his channel grow & be successful. It's definitely | something I've struggled with for a long time, and I wish I had | found it sooner. | blakesmith wrote: | This article reminded me of the same quote! Here's the original | video: https://www.youtube.com/watch?v=X2wLP0izeJE | maverickJ wrote: | This ties in with the theme of this newsletter | https://leveragethoughts.substack.com/p/take-the-role-and-pr... | about Nikola Tesla and starting your first job in an industry | you're new too. | | "Many a-times, brilliant young people join an organisation and | want to start right at the top or at a glamorous role. They get | aggrieved when they are not given the shiny, glamorous role that | commands respect or gives social proof. This tends to result in | them doing a poor job of whatever role they have been given. | | I posit that we can learn from the Tesla story described above. | Take the job and prove yourself once an opportunity presents | itself. It might not be what you envisioned last year before the | pandemic and lockdown. It's important to get into the door and | then set the standards to where you believe you belong." | ZephyrBlu wrote: | I'm your target audience, seeing as this year was my first year | in the workforce and I'm young. | | I don't see the point in trying to prove yourself in most | situations, since most organizations have little opportunity. | | I just quit my first tech job. The first team I was on had very | little agency and was basically told what to do, the second | team I was on had an "architect" who dictated how everything | was going to be. | | Without going into boring details, I was told by management and | other team members I was doing well and it showed compared to | most of the other Juniors I worked with. | | I don't want a glamorous role, or one that gives me social | proof. I just want to have some agency and the opportunity to | take on responsibility and advance. | | It seems like that's hard to come by, though. | nickff wrote: | I think Tesla was right, but the attitude issue reflects on the | individual's mindset (in addition to the focus issue he aptly | described). Some people will do any job to the best of their | ability, whether it's sweeping the floors or managing a | company; others will continually lust after the more | prestigious position, and never accomplish the tasks at hand. | maverickJ wrote: | Interesting points raised. | cafard wrote: | Scholars of literature sometimes speak of "juvenilia", the work a | writer does when beginning. This can be quite readable--Jane | Austen's are very funny--but not up to the standard of the mature | work. | redshirtrob wrote: | I wonder if a good hack would be to think in terms of how I would | react if a (my) child showed me something they made? Children are | often doing something for the first time. I've noticed this | breaks down my barriers to what I consider impressive. | | Founders are in a similar situation, but since they're almost | universally adults, we tend to apply adult prejudices to their | work. | sillysaurusx wrote: | Why do certain days seem better suited to doing good work? | | Most days, I feel like doing nothing. But some days, the computer | calls to me, and it would be foolish to ignore it. If I've done | anything impressive, it's during those days. | | But why? And can those days be maximized? Is it strictly a | product of one's environment? It can't be; the institute for | advanced study showed that you can have a perfect environment but | make no progress. | ackbar03 wrote: | Seems like a strange comment for the article but since you made | it, | | For me its not that I don't feel like doing work on most days. | Instead I have periods where I am super uber productive and | days where I feel completely exhausted. I can't tell if its a | mental thing or rather there's actually something physically | wrong Lol. My mind tends to be blurry like its rebelling and if | I force myself to work hard I start feeling feverish. I have | trouble figuring out if I'm not working hard enough or working | too hard. | | I wonder if its also like that for some of the successful | startup founders out there too | amsilprotag wrote: | I don't know whether this is true, and I'm writing this out | of curiosity and not bad faith, but the most parsimonious | explanation for this being the top comment is that both the | writer and voters assumed (as I did before reading) that the | essay was about time-of-day work rather than time-of-project- | lifespan work. | | But it's a good point! Faith fluctuates by day, and those | low-faith days are when a small project is abandoned. I think | graham's solutions (supportive friends, ambitious city, | historical examples) are a good way to hold the faith when | the general public and the project itself don't seem to | warrant it. | blueshirtguy wrote: | I really connected with how you said you are feeling because | it is how I have been feeling. I work for a small innovation | group (not a startup), so my work environment is flexible. I | am also trying to bootstrap a startup project in my free | time. I will have days that I am super productive and can get | through a ton of work, but then I have other days that I just | can't bring myself to work. It feels weird cause when I force | myself to work I get way less done, so I then feel like it is | pointless cause I get such little done compared to when I am | in the mood for the work. I don't really know how I should | feel about it cause I feel guilty on the days that I don't | get as much done, but it feels like a waste of time and is | draining to just sit there and force out a small amount of | work. | leetcrew wrote: | I don't have an answer for you, but I have a very similar | experience. some days I wake up and it's "go time", sifting | through source files and crushing multiple bugs in eight hours, | often forgetting to eat lunch! other days I'll try over and | over to start working, but every time I look at a line of code, | I feel an immense pressure to alt-tab to the browser or get out | of my chair and pace around my apartment. if nothing else, it's | good to know other people are like this. | | I've tried to examine correlations between my focus at work and | my sleep schedule, diet, social life, etc. and I don't really | see anything. sometimes my best weeks of work will coincide | with eating bad takeout and staying up til 2am playing factorio | every night. sometimes I go to bed at 10pm, eat three healthy | meals a day, and accomplish absolutely nothing at work. | PrabhackerNews wrote: | Hear hear for 2am factorio | xyzzy_plugh wrote: | What's the perfect environment? | martin_a wrote: | That differs from person to person and you'll have to find | out for yourself. | | I enjoy the late afternoon hours when most of my colleagues | are already gone, the phone rings not as often and I can put | some music on headphones. Takes me about 15 minutes till I | get into the flow state and am highly productive. | tartoran wrote: | Likewise and I have to add that mornings I am usually not | very productive anyway, regardless of the environment. I've | been working from home for the past few Covid months and | the bulk of my work is done in the afternoon. That's not | very convenient for me as I'd like to enjoy my time off | after 5, but I usually end up past that to take advantage | of the momentum built. | vorpalhex wrote: | For me after significant journaling and recording, it seems to | be when nutrition, sleep and stress are all correctly managed. | I can even have several days in a row that are optimal for deep | work if I'm careful, but life likes to throw in a wrench from | time to time of course. | | The big things for me have been to eat a very nutritionally | heavy breakfast (I hate eating breakfast, it still takes me | forever) and to calorie count both to make sure I'm getting | enough and to make sure I'm getting a decent balance of | carbs/protein/fat. For sleep, going to sleep early and having | wind down time so I sleep well (tea and a book are a winning | combo for me there usually). | | Stress is of course the difficult one we have the least control | over. Exercise is a huge help but that can also change up the | nutrition equation. Even then, it's still easy for bad stress | days to also muck up the sleep side of the equation and it can | take days to get that sorted out. | sfpoet wrote: | If those days go into all-nighters, you might have bipolar | disorder. I went undiagnosed for years, and didn't believe it | myself until I charted the moods with the help of roommates and | a doctor. I began to notice being happy at inappropriate times | (funerals), and sad at others (weddings). My moods would | mysteriously cycle and I really had to take advantage of the | upswings. | | I went undiagnosed for such a long time because managers would | often point at me as an example of startup dedication, and then | when I crashed and they got disappointed I would jump to a new | startup. | | Now I stick to a schedule and never deviate from it. When I do, | the monster returns. | nikivi wrote: | I think removing frictions from starting new things & automating | the mundane things like project setup, doc setup etc. goes along | way to cross the bridge from 'wanting to build something' to | 'building it'. | | As well as ability to track things being worked on sorted by | priority. I currently do that part in Notion. | (https://wiki.nikitavoloboev.xyz/ideas) | | Working in public on anything is very useful too as there is a | long time inbetween making something and 'truly releasing' | something. I remember the talk on how | https://github.com/webtorrent/webtorrent started off as a simple | readme. Got lots of interest & comments and only then was the | idea validated and got built on, already with community. | | Here is the great talk about it: | https://www.youtube.com/watch?v=aqnvKP1DYRI | jacobush wrote: | It can also be a great distraction to fiddle around with the | supporting tools instead of the thing itself. | rraghur wrote: | This is unfortunately, me.. I've slowly come to the | conclusion of not using to avoid it completely (that's to | hard), but rather timebox it when i catch myself drifting | TacoSteemers wrote: | Fiddling around can also be okay, if it is relaxing. | nikivi wrote: | True but the project templates is a solved problem. I haven't | chosen one I liked yet but here are some options: | | https://www.notion.so/nikitavoloboev/Project- | generator-3cd74... | russnewcomer wrote: | I had one thought forming while reading this piece, then read to | Carmack's quote in the footnote which encapsulated it. I learned | how to program modding games as a teenager, and as an adult now | looking back on it, I realize how rough and ready the game | engines were in 1996-1998, and how that rough and ready state, | combined with my teenager's imbalance between time and money, led | to a bunch of what Graham is calling early work where my bad 3d | modeling skills, terrible art sense, and ability to sling values | around in text files and use tools that other community members | made, allowed me to make an entire faction for Total Annihilation | that was clearly lower quality than the originals, but really not | that much worse. Contrast that to about 2017 when I looked into | what it would take to make a very small mod for XCOM, and boy oh | boy, so much more work. What advantages I gained from being in | that place at that time... | musingsole wrote: | I've never heavily modded anything, but I made some mods for | Skyrim and Fallout 4. In that case, the game engine is | anticipating the extensions, so it's a bit easier. Add in | community tools and it was stupid easy to do any sort of | scripting alterations to a game. I can only imagine the | complexity you have to grapple with when wading into a modern | game not built to enable it. | munificent wrote: | _> but really not that much worse._ | | This is an important and often overlooked aspect to creativity. | | When people get into some thing, they naturally compare | themselves to the people out there that are best at that thing. | In Ye Olden days before the Internet and social media meant | literally the world's best examples of every single thing were | right at your fingertips, the "best" often meant "the best in | your town" and the level of difference between your novice | skill and that was not so great as to be disheartening. | | But now, the first day you ever decide to fry an egg, you can | watch Gordon Ramsey and Jacques Pepin do it and watch your soul | die with the realization that you'll never reach that level. Or | you pick up a guitar, then go to YouTube and see some kid who's | been practicing twelve hours a day since infancy and lose all | hope. | | A somewhat perverse trick to combat that is what I think of as | _low ceilings._ If the thing you get into has some limit to how | _good_ you can be at it, then the difference between you and | the world 's best isn't so great that it kills your motivation. | I'm an ex-game developer, and I've seen how many people really | love PICO-8 and other deliberately constrained game making | environments. I think a big part of that is because when you're | making a PICO-8 game, you aren't comparing yourself to the | world's best games, but just to the best PICO-8 games. Those | can be surprisingly impressive too, but they don't feel so | _unattainably_ distant from your own first steps. | | If you don't want to choose a medium that is instrinsically | limited, another approach is to find a _scene_. Find a group of | like-minded individuals at roughly the same skill level as you. | Enough better than you to inspire you, but not so far that you | don 't feel you could ever reach their level. Immerse yourself | in that group, an you'll naturally compare yourself to them and | not the world at large. | | Back when I used to be in a band, we played shows in small | venues with other local bands. I knew we were never going to be | the next Oasis or Tom Petty, but "Orlando's third-best rock | band" was close enough within reach to be worth striving for, | and it really helped keep me going. | bluedino wrote: | >> Or you pick up a guitar, then go to YouTube and see some | kid who's been practicing twelve hours a day since infancy | and lose all hope. | | On the other hand, that same thing can inspire you. | | I was never a musically inclined kid in any way, shape or | form. Nobody in my family played, I never had an instrument | as a child, but when I heard Days of the New for the first | time, I ran to Guitar Center and bought an acoustic. | | For about a month, I practiced and played and played. I never | got anywhere, gave up after a month, and looking back on it, | I should have realized that level of playing was going to be | years away, even if I had a professional teacher. But I | didn't care at the time. | leetcrew wrote: | > Or you pick up a guitar, then go to YouTube and see some | kid who's been practicing twelve hours a day since infancy | and lose all hope. | | on the flip side, most skills seem to respond asymptotically | to practice/effort (rapid progress at the beginning, | diminishing returns near the top). the very best guitar | players in the world are not radically more technically | proficient than the classical/jazz guitarists at your local | conservatory. you can see this in esports a lot. players come | out of the woodwork all the time who have trained hard and | smart at a game for two or three years and dethrone people | who have literally been playing since they were eight. | | being the world's best X is usually more about gaining | proficiency in adjacent skills Y and Z and having a bit of | luck than it is about being lightyears ahead of everyone else | at X itself. this is how roger federer dominated tennis for | so long. he wasn't the world's best at any one stroke, but | each one of his strokes was among the best, and he invested | heavily in a style of play that was uncommon on the tour at | that time. | russnewcomer wrote: | Scene is another big thing, and in the article, Graham draws | on SV as a scene, too. That community can be really | sustaining, even when you move past the organizing reason. I | have not modded Total Annihilation in nearly 20 years, but I | still post on the community forum at times because of the | people still there. | AndrewKemendo wrote: | I had the same experience except modding Motocross Madness and | Carmageddon. | | Carmageddon was especially easy to mod because it was all self- | documented data files in .txt format [1] and you could mess | with literally everything from graphics to physics. | | The huge difference between this and now is that if I wanted to | mess around with any kind of game I would need an IDE - which | for a kid without a technical parent/mentor/friend would be a | non-starter. | | [1] https://carmageddon.fandom.com/wiki/Data_file | meheleventyone wrote: | Modding is definitely one of those things that has become | harder. Often due to lack of availability but definitely in | terms of skill level to get near a similar quality bar. | | But at the same time it's never been easier to make a game from | scratch in a whole host of different and easy to use engines. | aliakhtar wrote: | Here's my ugly duckling: naminus.com | sillysaurusx wrote: | Clickable: https://naminus.com/ | | I tried entering "tpu" which broke it. :) But then I tried | "test" which worked. Nice site! | thesausageking wrote: | One reason why I believe TikTok took off so fast is that they | made it ok for videos to not be very good. They're not supposed | to be overly polished and perfect. On Instagram, what you post is | a reflection of you and how you want the world to see and judge | you. TikTok is the opposite: videos are ephemeral, fun little | things that you don't have to take seriously. | jzer0cool wrote: | > One of the biggest things holding people back from doing great | work is the fear of making something lame. | | I see this more concisely written as: | | One of the biggest things holding people back from doing great | work __is the fear is fear itself__ | | Anyone have some examples? I have some. | | * For example, not taking a job upon offer, for fear of failing. | | * I witness some mananger's/companies inducing fear, rather than | embrace failure as one of the options. Without enabling high | risk, high reward, people settle for safer low risk and mediocre | results. | | I think some of the best works also results from beginners. They | add the new perspective needed & creative flair as new source of | input. | watt wrote: | Are you _this_ good going from abstract to practical? I know I | am not. For me the it 's a revelation that _fear itself_ | actually is _fear of making something lame_. So, I don't really | see the value of expressing this "concisely" because if will | never arrive from A to B, if A is abstract pattern. Though once | you have shown me that A is equivalent to B (the practical), I | do agree, A is equivalent to B. But, unless you show me B | upfront, just concisely stating A to me is of no value: I can | not make the connection from Abstract to Practical. Only from | practical (something lame) to maybe abstract (fear itself). | | This is also why I don't really buy in to the whole | "conciseness" thing - I prefer things spelled out. I suspect | many others do too. | staunch wrote: | An example of tricking oneself came to mind: | | _" I'm doing a (free) operating system (just a hobby, won't be | big and professional like gnu) for 386(486) AT clones."_ -- Linus | Torvalds on comp.os.minix in 1991 | alexashka wrote: | > One of the biggest things holding people back from doing great | work is the fear of making something lame. | | No, the biggest thing holding people back from doing great work | is resources. Everything else is a distant concern. | | Remember what Y Combinator does? It connects people with | resources, to people who claim they'll do great work. | | Good, boring, mundane redistribution of resources from old rich | people to young capable people. Good, do more of that and please | spare us your 'wisdom' - it leads to bullshit artists whose sole | skill is 'appreciating' your 'wisdom' to insert themselves into | the process and ruin the whole thing. | mikewarot wrote: | I think he had it right... the thing holding most people back | is fear, most of the time. | | It's only after you get past the fear, does the need for more | resources come into play. | dang wrote: | YC adds resources to people who are already making something. | It may not be what they'll end up with (Segment, recently | acquired, started with an entirely different idea) but they've | started. | | In the passage you quoted, PG is talking about an earlier stage | than that. ("They're too frightened even to start.") | [deleted] | asaph wrote: | Why doesn't http://paulgraham.com/ redirect to | https://paulgraham.com/? And why doesn't https://paulgraham.com/ | have a valid SSL cert? I expect better from PG. | sillysaurusx wrote: | It's actually using yahoo store builder. pg has no control over | it, because yahoo owns it. He mentioned that to me when I | reported that the mobile interface broke various parts of his | site. | aliakhtar wrote: | He made this site in the early 2000s using the store builder he | coded in the 90s. His framework probably doesn't even have | support for SSL (because it was written in the 90s). | sm4rk0 wrote: | This is really a good question, especially for someone who's | presenting themself as a programmer. | rogerdickey wrote: | I don't disagree with the point on overconfidence but it is a bit | exhausting to be surrounded by 10,000+ overconfident CEOs of 3 | person companies in Silicon Valley, most of whom will never | succeed. It contributes to a culture that can be toxic and | alienating for other personality types. Maybe that is the price | we pay for innovation. | hombre_fatal wrote: | Dunno, I just think of: | | > The reasonable man adapts himself to the world: the | unreasonable one persists in trying to adapt the world to | himself. Therefore all progress depends on the unreasonable | man. | | Of course, there's no telling how much extra baggage you've | stored in the word "overconfidence" here, but without | overconfident risk takers, there aren't many people left to do | the job. | vikiomega9 wrote: | Perhaps we don't need as many overconfident risk takers, and | I think of this whenever I read about the quiet millionaire | or people who have a flourishing business that is not sexy. | jlangemeier wrote: | I think that's more the product of VC culture; as a founder | you're in a constant case of "selling your company" which in | most cases is also selling yourself to people, i.e. investing | in a startup is tantamount to investing in the person in the | early stages. I haven't seen this mentality nearly as much in | folks that are bootstrapping without the "extreme growth" | required by VCs. | | And, although PG is in the Silicon Valley bubble (where only | cool things happen, and it's the hub of cool in tech, duh), the | advice he has is fairly general. In the board game creator | community there's a lot of advice on making things that fail | and making things that don't sell "for the fun of making the | thing," because let's face it... most of your shit doesn't sell | and never has any market value, but that doesn't make it any | less useful or instructive. | | TL;DR: Being okay with "failure" is a major part of any | profession or hobby, and isn't intrinsic to Silicon Valley or | VC backed startups... | kamilszybalski wrote: | I don't think there's anything wrong with being confident and | contrarian, as look as you have some type of validation, or | driving force, grounded in a reality. Often founders, | especially those with less founding experience, over-value | confidence "hustle" and under-appreciate experience and advice; | I don't have much empathy when dealing with that particular | cohort. | timr wrote: | I have the same reaction. Also, there's definitely a local | optimum for being surrounded by people who are all trying to | hock their crazy "world-changing" dreams at the same time. | | A population of 10% crazy dreamers is inspiring. A population | of 90% crazy dreamers is maybe inspiring in limited doses. | Being surrounded by that kind of person, every day, all the | time, is tedious and uninspiring. I can see how it's great for | investors (who only really care about that 1 success in 100), | but for the other 99 people involved, it's enough to make you | very cynical. | dzink wrote: | There is creating new work and there is judging early work. One | hack I've used for both is to realize that your brain is | different at different times of day and in different levels of | exhaustion/sleep/context etc. You are almost a different person | as time passes. That novelty gives you new perspectives and new | ideas with time. So always document new ideas (i have even built | a new tool to make that as fast as possible) and then live with | them for a bit. A good one will haunt you in that it will keep | showing itself and resurfacing in other contexts. If the regret | of not having it is heavier than the effort to put it together | just use a weekend to put it together. | | For judging ideas, you should pay even more attention to regrets. | Your choice is a psychological anchor, so if you chose poorly you | may not know it as your brain will automatically try to justify | your choices, but if you find yourself angry at past rejections | you've made on an idea, that's probably regret talking to you, | and that means you've been subconsciously haunted by something | you should be paying more attention to. | | Now I've learned to note what upsets me about an idea and at | times dig in deeper and consider it extra points towards the | idea. | Sodman wrote: | Has paulgraham.com never had TLS or is it just more obvious now | because of Chrome UI changes? I find the old-school style & | minimalism helps focus on the content, but shouldn't he at least | have a LetsEncrypt cert up there or something? Or is the argument | that because the site has no interactivity, it's not a big deal? | snazz wrote: | It has a TLS certificate for the Yahoo Store domain if you | browse to the https:// version, but I agree that PG should add | something easy like Let's Encrypt or put it behind Cloudflare. | It's been "modernized" with a mobile version already, so I | think that HTTPS is a good next step. It can't hurt, at least. | GCA10 wrote: | I like Graham's points about overconfidence, peer groups and | (judicious amounts of) ignorance, all of which he champions quite | strongly. But drilling deeper on "rate of change" is an | undervalued element that deserves a closer look. | | The best innovators are really good at taking Version 1.0 and | figuring out what rework will turn it into a better 2.0, and then | 2.1, 2.2, 3.0, etc. This is an identifiable skill! It can be | cultivated. Once you've got it, the failings of Version 1.0 do | not ruin your self-esteem. You just get to work on fixing them. | And not enough people think about this systematically. | | One of my favorite museum stops of all time was the British | Library, where a glass case held Paul McCartney's first draft of | "Yesterday." You could see, cross-out by cross-out, how a | somewhat awkward ballad got turned into a pop classic. | | I'll submit that almost everything that looks like genius from a | distance is a lot of step-by-step craft when viewed more closely. | I did some consulting at Facebook in 2008 and it was quite | amazing seeing how rapidly and incessantly Team Zuckerberg was | not just adding features, but also rejiggering the way the feed | worked; the layout, the everything. | | Once you develop the ability to iterate your way to greatness, or | at least to have a fighting chance of doing so, you're much more | willing to crank out dodgy Version 1.0s and see what you (and | your allies) can turn them into. | CerealFounder wrote: | "If I had more time, I would have written a shorter letter." - | Marky Mark Twain | jasim wrote: | There are two places where it is possible to see early, "lame" | work. One is YouTube - most channels with well-made videos would | retain their earliest works, and the first few dozen can be quite | instructive. | | Second is GitHub - the first few hundred commits of many | successful open-source projects. It is a wonder to see sprawling | codebases starting at its first commit, and plodding its way over | years before gathering momentum. | mauriziocalo wrote: | Two other great examples where you can get a peek of early | versions of companies/products that ended up being huge: | Wayback Machine and Show HN. | | e.g. | | Wayback machine: | | - Airbnb (2008): | https://web.archive.org/web/20080310025433/http://www.airbed... | | - Uber (2010): | https://web.archive.org/web/20101126114649/http://www.uberap... | | - Twitter (2006): | https://web.archive.org/web/20061127012643/http://twitter.co... | | Show HN: | | - Analytics.js / Segment: | https://news.ycombinator.com/item?id=4912076 | | - Dropbox: https://news.ycombinator.com/item?id=8863 | njarboe wrote: | Foot note number 8 of the essay notes that Michael Nielsen made | the same two observations when reading an early version of the | essay. For some reason Paul Graham has decided to make the | footnote labels almost invisible in the text of the essay. I | agree that it is best that in short essay reading that skipping | the footnotes until reading the whole essay is usually the best | way to approach them, but I like when they were more visable. | In the spirit of the essay though, it is nice he has not | changed older essays to fit this new style and one can go back | and see the footnote indicators get lighter over time. | PeterisP wrote: | Webcomics work that way - quite a few webcomics have been | written over the course of many years, and you can see the art | style slowly changing and the artist's skill improving. | | You don't notice it if you're subscribing/following the comic, | until you jump back to an earlier strip and see how much less | skilled the early work was. | ultrasaurus wrote: | https://xkcd.com/1/ is a great example of exactly that | phenomenon. | teddyh wrote: | If you want examples, here are a couple: | | Compare this: | (https://www.questionablecontent.net/view.php?comic=3) to | this version of the same strip, drawn much later: | (https://www.questionablecontent.net/view.php?comic=1601). | That's the same artist. There was no abrupt change in | style, either, the artist's style just slowly changed over | time. | | Almost as large an improvement can be seen by comparing | this first strip: | (https://www.schlockmercenary.com/2000-06-12) with the same | strip, redrawn much later: | (https://www.schlockmercenary.com/2020-07-27). Same thing | there; same artist, no abrupt change in style, just slow | improvements over time. | CrazyStat wrote: | One of my favorite podcasts [1] is a great example of this. A | friend recommended it to me and told me to start at the | beginning (already a couple years of back catalog at that | point). I almost stopped after the first few episodes, which | were interesting but not very well produced. | | The creator stuck with it though and the quality improved | dramatically and pretty quickly. | | [1] https://www.philosophizethis.org/ | postcynical wrote: | And Joe Rogans podcast #1: | https://www.youtube.com/watch?v=ZWBCnvOuXK8 | chubot wrote: | Funny comment: "This Guy Pulled Off Making 2013 Look Like | 1997" | | I think it's actually from 2009 though, since wikipedia | says that was the first episode? It was just uploaded later | I guess. | | https://en.wikipedia.org/wiki/The_Joe_Rogan_Experience | | Still, it's crazy how much video has improved in quality, | and exploded in popularity, since just 2009 or 2013 ... | damn. | | I guess this is a little like early bloggers in the early | 2000's who were already writers in other mediums. | | The people who are really successful are the ones involved | in the old paradigm (multiple TV shows in Rogan's case), | AND who actually embrace the new paradigm. | ed_balls wrote: | > One of the biggest things holding people back from doing great | work is the fear of making something lame. | | Any evidence to back up this claim? Maybe it's true for SV where | there are a lot of angel investors. For me, the biggest blocker | for starting a "lame" idea is money. Ideally, Fuck-You Money + | capital to prove the business model. | | An example of lame idea: A new footwear company. The main goal | would be to optimize for minimal waste. Shoes designed to last | 10x the time. The would cost more to purchase, but the cost per | month would be the same - so something like a subscription model | would need to be in place. | sjg007 wrote: | I mean you can already buy really nice expensive leather shoes | that will last a long time. To last even longer you buy two | pairs and alternate them. You can also then get the sole redone | if the upper remains in good shape. | ed_balls wrote: | Is there a company that give you 10 years warranty? | confidantlake wrote: | If the shoe lasted 10x as long, why would you need a | subscription? Buy it once, no need to buy it again for 10 | years? | ed_balls wrote: | Because the initial price would be steep. Let's say you spend | $70 dollars on shoes and they last 2 years, so that's $350 | for 10 years. It would be hard to design a single pair of | shoes, especially at the beginning, at lasts 10 years. The | goal would be to replace that pair after 5 years. | | No one would pay $350 for a pair of shoes from an unknown | company, but if I'd offer them for $3/month it's a different | story. | travisjungroth wrote: | And if they stop paying they return the shoes? This sounds | more like a loan than a subscription. | arthurjj wrote: | The two paragraphs in the middle about how it gets harder as you | get older is exactly the problem I'm having right now. Your | standards rise, which is generally good, and you have fewer long | blocks of time. Both of these problems are from success both | professionally and personally e.g. good career and happy family. | | The only trick I've found that helps with this 'problem' is only | do one new thing at a time. | curiousllama wrote: | > Of course, inexperience is not the only reason people are too | harsh on early versions of ambitious projects. They also do it to | seem clever. | | It's ~100x harder to create than critique. I find it's often much | more important to ask "why might this work" than "why won't this | work?" People will freely tell you the latter, but rarely the | former. | tcgv wrote: | That's my standard approach to work, I always try to invalidate | an idea before investing my time (or the team's time) in it. If | we can't invalidate the idea I feel much more confident that | we're going in the right direction. | | On the other hand a lot of people spend too much energy trying | to support the idea, which often is a reflection of | confirmation bias / wishful thinking in their thought process. | sillysaurusx wrote: | Invalidating an idea is a bad idea because old ideas are bad | until they're suddenly very good. For example, before | Napoleon, cannons were often a terrible idea: unreliable and | rarely decisive. Then the technology caught up to the idea. | username90 wrote: | Which is why it is good to know why things are bad so you | know when they no longer applies. If you just try to be | positive then you'd try to use cannons when they were still | not good enough to be practical on the field. | sillysaurusx wrote: | In theory yes, but it often takes a believer to push | through the naysayers. Facebook seemed a terrible idea | when it first came out. Ditto for Airbnb. | robertlagrant wrote: | > Facebook seemed a terrible idea when it first came out | | It's funny, this. According to the movie, they just ask | MZ to clone another uni's digital facebook. Presumably | because that one worked well enough. | tcgv wrote: | > old ideas are bad until they're suddenly very good | | Sure, for an idea to become suddenly very good you either | have to rely on technology advancements / innovation, as in | the case for cannons that before Napoleon were unreliable | and dangerous, or you have to make a controlled bet to test | your hypothesis, as in the case of Venture Capital that | invests in hundreds of startups (selected according to | their investment model) estimating that a small percentage | of them will turn out successful. | | So my key point is, if an idea becomes very good (i.e. | through innovation) it'll be harder to invalidate it, and | if you invest in an idea that you aren't comfortable with | yet (i.e. venture capital) there'll be a higher risk | attached to it. | abernard1 wrote: | > as in the case of Venture Capital that invests in | hundreds of startups (selected according to their | investment model) estimating that a small percentage of | them will turn out successful. | | This. VCs have an endless supply of disposable | entrepreneurs in their portfolio. | | For every 1 person that has PG's version of edgy, devil- | may-care entrepreneurialism and succeeds, there's 99 that | fail. VCs operate more like brokers than entrepreneurs. | The only place they're not playing a numbers game is in | fostering business connections and hiring. | | Acting as if the SV financial Goliath is David is just, I | dunno, old. That assembly line has been cranking out the | same "apply software to an existing problem" model for a | long time now. And they do it because it works, and | actually building things takes longer, has less leverage | because of up-front capital, and is much higher risk (and | taxation). | marttt wrote: | > I find it's often much more important to ask "why might this | work" than "why won't this work?" | | A recurring thought I've had for years: the latter -- "why | won't this work?" -- seems like a fairly common mindset for | Eastern European engineers schooled in the 1960s. Brilliant | people who need to understand everything to the bare | essentials. And -- they produce strikingly simple solutions to | almost every technical problem in the house. | | Fairly often, though, this mindset seems to come with quite a | complicated, uneasy personality. | | My dad was a kind person, but I remember something he said | about his civil engineering studies in the 1970s Soviet Union: | for certain exams, not a single mistake was allowed. One wrong | answer, and you failed. For if you build a house and | miscalculate (e.g.) the needed strength of a crucial beam, | you'll risk with fatalities. | | I'm not an engineer, and I've always been in the "why might | this work" boat myself. But I do understand this critical view | precisely for that reason. For a lot of occupations, there is | no unlimited Ctrl+Z. | sfpoet wrote: | _The right way to deal with new ideas is to treat them as a | challenge to your imagination -- not just to have lower | standards, but to switch polarity entirely, from listing the | reasons an idea won 't work to trying to think of ways it could._ | | An easier way than seeing them as a challenge is to method act | the ideas. The source of new ideas is often a new, lived | experience. I think of how AirBnB was in the beginning: links | from CraigsList to a website where host and guest could message. | Payment was in person and in cash! The lived experience of being | your own BnB rather than going through all the bureaucratic and | government hoops was there, it just needed to be coded. | UncleOxidant wrote: | Seems a little too "rah, rah, Silicon Valley!". Silicon valley is | becoming less a geographical location and more of a state of | mind. | nilpunning wrote: | "It also helps, as Hardy suggests, to be slightly overconfident." | | You do not need to cultivate this personality trait in our | culture. Far more people go too far with this than not far | enough, myself included. | | Overconfident people believe they know more than they actually | do, so they are more eager to criticize your novel idea. This is | the type of thinking Graham says he wants to avoid in earlier | paragraphs. | | Instead of cultivating overconfidence through the deadly sin of | pride, we should cultivate increasing true confidence through the | cardinal virtue of courage. You can build your confidence by | taking greater and greater courageous action. Courage is the | choice to confront pain, ridicule, and the unknown all for an | uncertain reward. | | Graham says, "being slightly overconfident armors you against | both other people's skepticism and your own." Acting courageously | does this much, much better. In fact, it wouldn't be surprising | if Graham agreed. The rest of the essay does a pretty good job | explaining how to go about acting courageously, just without | using the word. | linguistbreaker wrote: | This reminds me of the saying that the three virtues of a great | programmer are laziness, impatience and hubris. | davebryand wrote: | So much of the advice I see from YC (PG in this case, I know he | isn't YC, but it's all cut from the same cloth) is about how to | change your outer circumstances to accommodate inner impediments, | such as Fear. They'll offer hacks or "mind games" to trick | yourself into moving past the fear, as PG talks about here: | | "But it's a bit strange that you have to play mind games with | yourself to avoid being discouraged by lame-looking early | efforts." | | Unfortunately, I don't see anyone over there talking about | conquering fear permanently, such that these issues fall away and | what is left is boundless creativity. | | One tool offered here is to "switch polarity", which means to | take the other side of the argument. Fine, but real wisdom comes | from transcending polarity. | | Another tool offered is to tap into the motivation of curiosity. | That's great as "early work" on the inner game, but there are | much more robust ways to conquer fear when one looks at cutting | edge work on consciousness evolution, such as Integral Dynamics, | or studies Eastern traditions like Vajrayana or Zen. | | I look forward to the day where YC elevates this discussion | toward awakening themselves and their network to more | transcendental tools. | nostrademons wrote: | You don't want to conquer fear entirely. Fear is an important | signal. Physical fear keeps you out of danger; ego fear keeps | you from wasting lots of time on fruitless things or doing | things not in accord with your values. | | You want to _control_ fear. Put it in a little box so that it | 's a signal and not a dictator. Process it so that you're aware | of what precisely is making you afraid and can rationally think | of ways to mitigate that concern. Fear is a reason to be | vigilant and aware, not a reason to freeze up and stop doing | what you're doing. | ta1234567890 wrote: | Not the poster who you are replying to, but from the | references he gave, I assume he was more or less saying the | same as you. | | In meditation what you want is to become aware of your | feelings/emotions/sensations to a level where you can then | very consciously choose what to do when something happens, | instead of triggering a knee-jerk reaction. | sjg007 wrote: | Or you know a good course in cognitive behavioral therapy. I | often think YC should have an in house therapist or two. | jlokier wrote: | > One tool offered here is to "switch polarity", which means to | take the other side of the argument. Fine, but real wisdom | comes from transcending polarity. | | I suggest real transcendence of polarity comes from holding | both sides of the argument in your mind at the same time until | they merge, and spending some time really understanding the | other side than the one you're attracted to is a route there. | ta1234567890 wrote: | You are right, there is huge potential in broader knowledge and | practice of "consciousness practice". | | Wim Hof has been making the rounds on HN lately. His latest | book just came out, and I would recommend anyone who is looking | for a super straightforward and practical way of systematically | facing and overcoming fear, to check out either the book or | just download the Wim Hof method app to do the breathing and | the cold showers. You really don't need to "believe" anything, | just need to try out the basic exercises and see what you feel, | then decide if it's something that you want to keep doing or | not. | davebryand wrote: | This is exactly the type of thing we can explore that pays | dividends in ways that has a halo effect over everything in | our life, not just our startup performance. Thanks for | mentioning! | nudpiedo wrote: | > Unfortunately, I don't see anyone over there talking about | conquering fear permanently, such that these issues fall away | and what is left is boundless creativity. | | Constant reinforcement made by little, constant and almost | predictable successes. Read the psychological literature on | self confidence (but skip bloggers and influencers) | hcarvalhoalves wrote: | I've found one way to conquer fear and develop perseverance is | to just (gradually) go thru enough hard things and learn to be | okay w/ discomfort. | | I've never been as active as I wanted in my young years due to | weak health, and recently started engaging in outdoor | activities I always wanted to do (long-distance hiking, | climbing, scuba diving), mostly because I don't enjoy hitting | the gym and looking at a wall, but I didn't anticipate the | benefit it would have in my psyche. | | Now, when faced w/ hardships of life or random sources of | stressors, I can relate back to some past experience and think | "hey, I did that crazy thing, of course I can handle this other | thing here". I don't know if this psychological phenomena has a | name, I would only describe as "developing thick skin". I think | it also happens naturally to individuals who had a hard | upbringing and are hard working nonetheless. Maybe there's some | idea to explore here. | chrisweekly wrote: | Yes, this! I start my days by jumping into an unheated | swimming pool (or stepping into an ice-cold shower, when the | pool's covered for the coldest months), and one of the main | reasons / benefits is the self-mastery involved. "No, I don't | want to do this. Yes, I can do it anyway, and start my day | with a small victory." | tomhoward wrote: | I've been (mostly) quietly working on this for several years, | after my initially-promising YC (W09) startup failed to take | off, having been afflicted by what I realised on deep | reflection was mostly fear, egotism and self-sabotage. | | Like you I think the concept has huge potential, and I've found | some modalities that you haven't mentioned but that I've found | particularly powerful, and could be more broadly beneficial for | founders and creators generally. | | Feel free to hit me up (email in profile, or in Bookface) if | you want to connect and discuss further. (Offer is open to | anyone else interested too.) | davebryand wrote: | Thanks Tom! Your profile quote pretty much sums it up: | | "Until you make the unconscious conscious, it will direct | your life and you will call it fate" -- Carl Jung | bob33212 wrote: | Humans naturally think linearly. This is because our lizard | brains have evolved over millions of years in environment where | linear processes were the most important to understand for | survival. When we see a lion that is 1 mile away we know that we | have 2x the time to run away than when the lion is .5 miles away. | | So when we see a crappy project that took a few months to create, | we naturally assume that it will be slightly less crappy in a few | more months. We can't even imagine what it would look like if it | was 100x more useful in 9 months. Even PG and other great early | investors only have a slight notion of what that would look like. | carterklein13 wrote: | I have to disagree - I feel like most successful investors | explicitly look for ideas that can grow in the exponential | fashion you describe. YC particularly doesn't seem to show any | interest towards linearly-scalable businesses AFAIK. | | EDIT: Or, rather, I agree with the point you're making, but I | think it's pretty commonly-held belief. | jstanley wrote: | Related: Ira Glass on "The Gap": | https://www.youtube.com/watch?v=91FQKciKfHI | | > Nobody tells people who are beginners -- and I really wish | somebody had told this to me -- is that all of us who do creative | work ... we get into it because we have good taste. But it's like | there's a gap, that for the first couple years that you're making | stuff, what you're making isn't so good, OK? It's not that great. | It's really not that great. It's trying to be good, it has | ambition to be good, but it's not quite that good. But your taste | -- the thing that got you into the game -- your taste is still | killer, and your taste is good enough that you can tell that what | you're making is kind of a disappointment to you, you know what I | mean? | | > A lot of people never get past that phase. A lot of people at | that point, they quit. And the thing I would just like say to you | with all my heart is that most everybody I know who does | interesting creative work, they went through a phase of years | where they had really good taste and they could tell what they | were making wasn't as good as they wanted it to be -- they knew | it fell short, it didn't have the special thing that we wanted it | to have. | | > And the thing I would say to you is everybody goes through | that. And for you to go through it, if you're going through it | right now, if you're just getting out of that phase -- you gotta | know it's totally normal. | | > And the most important possible thing you can do is do a lot of | work -- do a huge volume of work. Put yourself on a deadline so | that every week, or every month, you know you're going to finish | one story. Because it's only by actually going through a volume | of work that you are actually going to catch up and close that | gap. And the work you're making will be as good as your | ambitions. It takes a while, it's gonna take you a while -- it's | normal to take a while. And you just have to fight your way | through that, okay? | pawannitj wrote: | Amazing adaption of same quote by zen pencils : | https://www.zenpencils.com/comic/90-ira-glass-advice-for-beg... | [deleted] | majormajor wrote: | It can be discouraging, even if you know this is true for so | many people, though, to see the "young genius" types. They're | exceptions to almost every rule by definition, but it can be | hard to remember that when you see someone years or decades | younger burst onto the scene and seem to eclipse what you can | do with far less effort. | | But yes, it's important to remember that even in fields with | famous examples of luminaries like that, there are still | countless other experts who practiced and practiced and | continually got better to achieve their expertise out of | willpower more than sheer transcendent prodigy. | boris wrote: | > But your taste -- the thing that got you into the game -- | your taste is still killer, and your taste is good enough that | you can tell that what you're making is kind of a | disappointment to you, you know what I mean? | | _" Talent is feeling how should not be."_ | pram wrote: | IMO this has little to do with "taste" and more to do with | analytical/critical ability. The more experienced and | knowledgeable you become in a creative endeavor, the easier it | is to self-critique and (especially in visual art) see | mistakes. When you're starting out drawing for example, you | literally can't see your mistakes. You intuitively know it | sucks but you don't know exactly why. Figuring out that last | part puts you on the road to mastery. | | The rest is accurate though. It does take a lot of grit and | working through lots and lots of bad stuff. Developing a | creative talent can be a pretty horrible experience because of | that ;P | pdonis wrote: | _> You intuitively know it sucks but you don't know exactly | why_ | | I think that is what the GP is referring to as "taste". You | already have that intuitive sense that some things suck and | others are good. What you need to develop, as you say, is | being able to tell exactly why something isn't good when it | isn't, so you can fix it. | jdoliner wrote: | I believe experience and knowledge in a creative endeavor | that makes it easier to critique (self or otherwise) is what | Ira Glass means by taste. | gfodor wrote: | This sucks. | | This sucks, because... | | This doesn't suck. | | The three phases | microtherion wrote: | I think what Glass misses in the grandparent post is that | this analytical/critical ability is not innate, but acquired | along with the performance skill, and at times the analytical | ability gets ahead of the skill. | | Many years ago, when I was in a youth choir and we were | practicing a lot for a festival, I asked our director why we | sounded worse at each practice. His explanation was that we | actually sounded _better_ , but that our analytical abilities | developed even quicker than our singing skills. | [deleted] | allenu wrote: | That video is one of my favorites as it really hits home for me | when I try to learn something new. You can know what makes | something good, but you don't quite have the muscle memory or | skill to reproduce it and it's frustrating. | | You might know what a good painting looks like, but you can't | move your arm in the right way to create those strokes. You | don't know how to mix the paints to get the colors you want. | When you are sketching out a scene, you're not quite adept at | positioning elements of a scene on the page to have the | aesthetics you're aiming for. | | Another thing this reminds me of is learning how to dance. It's | easy to watch someone walk through steps and mentally you know | exactly how they are moving, but you just can't quite move your | body in the same way. Super frustrating! What's worse is the | first time you watch a video of you dancing. There's a huge | disconnect between how you think you look and how you actually | look and it's quite discouraging. | underdeserver wrote: | > t also helps, as Hardy suggests, to be slightly overconfident. | I've noticed in many fields that the most successful people are | slightly overconfident. On the face of it this seems implausible. | Surely it would be optimal to have exactly the right estimate of | one's abilities. How could it be an advantage to be mistaken? | Because this error compensates for other sources of error in the | opposite direction: being slightly overconfident armors you | against both other people's skepticism and your own. | | I disagree. Being overconfident compensates for the amount of | _luck_ you need to succeed. If 100 people are overconfident, and | 5 of them succeed, it paid off for these 5 to be overconfident - | because when you have that kind of luck, overconfidence is the | appropriate level of confidence. | | For an excellent demonstration of the importance of luck: | https://www.youtube.com/watch?v=3LopI4YeC4I&vl=en | Hongwei wrote: | I've always told people interested in startup to "start a | project, not a company." I haven't been able to verbalize why yet | until this: | | _But there is another more sinister reason people dismiss new | ideas. If you try something ambitious, many of those around you | will hope, consciously or unconsciously, that you 'll fail. They | worry that if you try something ambitious and succeed, it will | put you above them. In some countries this is not just an | individual failing but part of the national culture._ | povik wrote: | How can you know that such an impulse is part of some country's | national culture? | | I sometimes think about what sets successful and less | successful countries apart, and how profound an effect can | cultures have. Assuming that smart people are born everywhere | at similar rate, and disregarding unfree societies with | authoritative regimes or paralysing religious dogmas, I would | naively expect similar outcomes among countries. I would like | to know to what degree can the observed difference be | attributed to culture, but I guess I will never know. | Kluny wrote: | In Denmark it's so prevalent that it's codified as Jante's | Law. It's not a prescriptive law, despite the way it's | phrased. It's more descriptive, a satirical summary of the | way Danes think of ambitious people. | | - You're not to think you are anything special. | | - You're not to think you are as good as we are. | | - You're not to think you are smarter than we are. | | - You're not to imagine yourself better than we are. | | - You're not to think you know more than we do. | | - You're not to think you are more important than we are. | | - You're not to think you are good at anything. | | - You're not to laugh at us. | | - You're not to think anyone cares about you. | | - You're not to think you can teach us anything. | quadcore wrote: | _I would like to know to what degree can the observed | difference be attributed to culture_ | | I believe you can have a grasp of the magnitude of it by | thinking that people are the product of their birth (genes | and whatever) and their experience. Certainly we can think of | experience as very significative in the way people act and | think. Also if you replace the word _experience_ by | _education_ (see as being the same thing here), you end up | with anything from study environment, to culture to politics | that actually determine a lot how people behave. | | That's actually my main criticism of the politics in my | country. It's not so much that the politicians are saying | dumb things, they actually are great people if you look | closely. It's just that their politic is not how I would | "educate" people, the way people experiences it is the bad | part in my feeling. | | In short, I think those impulses have a lot to do with | experience/education. | ValentineC wrote: | > _How can you know that such an impulse is part of some | country's national culture?_ | | Singaporean here. I've seen this "crabs in a bucket" | mentality since the days of formal education. It's often | known as being "kiasu" (afraid of losing to others, in | Hokkien dialect) [1] in the 90's. | | These days, it's sometimes known as the "sinkie pwn sinkie" | phenomenon [2]. | | [1] https://www.straitstimes.com/singapore/kiasu-is-oxford- | engli... | | [2] http://asingaporeanson.blogspot.com/2015/01/the-sinkie- | pwn-s... | markkat wrote: | A couple of decades ago, I set forth to create something every | day. It could be as simple as a bit of prose, writing some code, | or as involved as a birdhouse. I haven't succeeded in creating | every day since, but I did successfully create a habit of | behavior that I cannot break. I've built games, websites, apps, | written blogs, filed patents, built siege engines, been | published, painted, carved wooden toys, remodeled houses, and | much more. I've also started a couple of companies, one of which | went through YCS17 and is still growing. | | It's sad that there exists any cynicism around creation at all. | Our ability to create might be the most human of our qualities. | We literally make the world we live in. | | The creations that excite me most are those that enable people to | create even more. I really appreciate what PG is saying here, | what he believes, and the dream factory that is YC. | [deleted] | defen wrote: | > But the most conspicuous feature of Theranos's cap table is the | absence of Silicon Valley firms. Journalists were fooled by | Theranos, but Silicon Valley investors weren't. | | Not really a good defense of Silicon Valley, considering that Tim | Draper was Theranos's first investor and a pretty big proponent | of them | https://twitter.com/RebeccaJarvis/status/974435962930548736 | pchristensen wrote: | Tim Draper was friends with Holmes's family and his kids grew | up with hers. He invested personally, but I don't think his | firm Draper Fisher Jurvetson did. | | Theranos' fundraising was primarily from outside of SV: | "Documents unsealed in a lawsuit brought against Theranos | reveal a number of the high profile investors who had a stake | in the nearly worthless start-up: The Waltons, founders of | Walmart, with $150 million; Rupert Murdoch, with $125 million; | and the DeVos family, including Education Secretary Betsy | DeVos, with $100 million. The investments were made between | 2013 and 2015, according to the Journal." - | https://www.cnbc.com/2018/05/04/theranos-devos-other-investo... | hugs wrote: | You can go directly to the SEC's website for the information. | | In Theranos' earliest SEC filing, "Draper Fisher Jurvetson | Fund VII, L.P." is listed as a Beneficial Owner. | | Filing Date 2005-01-03 | | File/File Number 021-72626 05000011 | [deleted] ___________________________________________________________________ (page generated 2020-10-20 23:01 UTC)