[HN Gopher] Early Work
       ___________________________________________________________________
        
       Early Work
        
       Author : harscoat
       Score  : 441 points
       Date   : 2020-10-20 11:18 UTC (11 hours ago)
        
 (HTM) web link (paulgraham.com)
 (TXT) w3m dump (paulgraham.com)
        
       | Mizza wrote:
       | Obligatory Ira Glass quote:
       | 
       | "Nobody tells this to people who are beginners, I wish someone
       | told me. All of us who do creative work, we get into it because
       | we have good taste. But there is this gap. For the first couple
       | years you make stuff, it's just not that good. It's trying to be
       | good, it has potential, but it's not. But your taste, the thing
       | that got you into the game, is still killer. And your taste is
       | why your work disappoints you. A lot of people never get past
       | this phase, they quit. Most people I know who do interesting,
       | creative work went through years of this. We know our work
       | doesn't have this special thing that we want it to have. We all
       | go through this. And if you are just starting out or you are
       | still in this phase, you gotta know its normal and the most
       | important thing you can do is do a lot of work. Put yourself on a
       | deadline so that every week you will finish one story. It is only
       | by going through a volume of work that you will close that gap,
       | and your work will be as good as your ambitions. And I took
       | longer to figure out how to do this than anyone I've ever met.
       | It's gonna take awhile. It's normal to take awhile. You've just
       | gotta fight your way through."
        
         | cyberdrunk wrote:
         | It's missing the bit where he explains that doing good work is
         | in many fields (in precisely the ones that people are attracted
         | to) is not enough to sustain yourself. You need to be super
         | good or be lucky, have connections or some other form
         | advantage.
        
         | HorizonXP wrote:
         | I got put onto this quote/video by @garry here on HN, when he
         | included it in his most recent YouTube video where he discusses
         | how he made his channel grow & be successful. It's definitely
         | something I've struggled with for a long time, and I wish I had
         | found it sooner.
        
         | blakesmith wrote:
         | This article reminded me of the same quote! Here's the original
         | video: https://www.youtube.com/watch?v=X2wLP0izeJE
        
       | maverickJ wrote:
       | This ties in with the theme of this newsletter
       | https://leveragethoughts.substack.com/p/take-the-role-and-pr...
       | about Nikola Tesla and starting your first job in an industry
       | you're new too.
       | 
       | "Many a-times, brilliant young people join an organisation and
       | want to start right at the top or at a glamorous role. They get
       | aggrieved when they are not given the shiny, glamorous role that
       | commands respect or gives social proof. This tends to result in
       | them doing a poor job of whatever role they have been given.
       | 
       | I posit that we can learn from the Tesla story described above.
       | Take the job and prove yourself once an opportunity presents
       | itself. It might not be what you envisioned last year before the
       | pandemic and lockdown. It's important to get into the door and
       | then set the standards to where you believe you belong."
        
         | ZephyrBlu wrote:
         | I'm your target audience, seeing as this year was my first year
         | in the workforce and I'm young.
         | 
         | I don't see the point in trying to prove yourself in most
         | situations, since most organizations have little opportunity.
         | 
         | I just quit my first tech job. The first team I was on had very
         | little agency and was basically told what to do, the second
         | team I was on had an "architect" who dictated how everything
         | was going to be.
         | 
         | Without going into boring details, I was told by management and
         | other team members I was doing well and it showed compared to
         | most of the other Juniors I worked with.
         | 
         | I don't want a glamorous role, or one that gives me social
         | proof. I just want to have some agency and the opportunity to
         | take on responsibility and advance.
         | 
         | It seems like that's hard to come by, though.
        
         | nickff wrote:
         | I think Tesla was right, but the attitude issue reflects on the
         | individual's mindset (in addition to the focus issue he aptly
         | described). Some people will do any job to the best of their
         | ability, whether it's sweeping the floors or managing a
         | company; others will continually lust after the more
         | prestigious position, and never accomplish the tasks at hand.
        
           | maverickJ wrote:
           | Interesting points raised.
        
       | cafard wrote:
       | Scholars of literature sometimes speak of "juvenilia", the work a
       | writer does when beginning. This can be quite readable--Jane
       | Austen's are very funny--but not up to the standard of the mature
       | work.
        
       | redshirtrob wrote:
       | I wonder if a good hack would be to think in terms of how I would
       | react if a (my) child showed me something they made? Children are
       | often doing something for the first time. I've noticed this
       | breaks down my barriers to what I consider impressive.
       | 
       | Founders are in a similar situation, but since they're almost
       | universally adults, we tend to apply adult prejudices to their
       | work.
        
       | sillysaurusx wrote:
       | Why do certain days seem better suited to doing good work?
       | 
       | Most days, I feel like doing nothing. But some days, the computer
       | calls to me, and it would be foolish to ignore it. If I've done
       | anything impressive, it's during those days.
       | 
       | But why? And can those days be maximized? Is it strictly a
       | product of one's environment? It can't be; the institute for
       | advanced study showed that you can have a perfect environment but
       | make no progress.
        
         | ackbar03 wrote:
         | Seems like a strange comment for the article but since you made
         | it,
         | 
         | For me its not that I don't feel like doing work on most days.
         | Instead I have periods where I am super uber productive and
         | days where I feel completely exhausted. I can't tell if its a
         | mental thing or rather there's actually something physically
         | wrong Lol. My mind tends to be blurry like its rebelling and if
         | I force myself to work hard I start feeling feverish. I have
         | trouble figuring out if I'm not working hard enough or working
         | too hard.
         | 
         | I wonder if its also like that for some of the successful
         | startup founders out there too
        
           | amsilprotag wrote:
           | I don't know whether this is true, and I'm writing this out
           | of curiosity and not bad faith, but the most parsimonious
           | explanation for this being the top comment is that both the
           | writer and voters assumed (as I did before reading) that the
           | essay was about time-of-day work rather than time-of-project-
           | lifespan work.
           | 
           | But it's a good point! Faith fluctuates by day, and those
           | low-faith days are when a small project is abandoned. I think
           | graham's solutions (supportive friends, ambitious city,
           | historical examples) are a good way to hold the faith when
           | the general public and the project itself don't seem to
           | warrant it.
        
           | blueshirtguy wrote:
           | I really connected with how you said you are feeling because
           | it is how I have been feeling. I work for a small innovation
           | group (not a startup), so my work environment is flexible. I
           | am also trying to bootstrap a startup project in my free
           | time. I will have days that I am super productive and can get
           | through a ton of work, but then I have other days that I just
           | can't bring myself to work. It feels weird cause when I force
           | myself to work I get way less done, so I then feel like it is
           | pointless cause I get such little done compared to when I am
           | in the mood for the work. I don't really know how I should
           | feel about it cause I feel guilty on the days that I don't
           | get as much done, but it feels like a waste of time and is
           | draining to just sit there and force out a small amount of
           | work.
        
         | leetcrew wrote:
         | I don't have an answer for you, but I have a very similar
         | experience. some days I wake up and it's "go time", sifting
         | through source files and crushing multiple bugs in eight hours,
         | often forgetting to eat lunch! other days I'll try over and
         | over to start working, but every time I look at a line of code,
         | I feel an immense pressure to alt-tab to the browser or get out
         | of my chair and pace around my apartment. if nothing else, it's
         | good to know other people are like this.
         | 
         | I've tried to examine correlations between my focus at work and
         | my sleep schedule, diet, social life, etc. and I don't really
         | see anything. sometimes my best weeks of work will coincide
         | with eating bad takeout and staying up til 2am playing factorio
         | every night. sometimes I go to bed at 10pm, eat three healthy
         | meals a day, and accomplish absolutely nothing at work.
        
           | PrabhackerNews wrote:
           | Hear hear for 2am factorio
        
         | xyzzy_plugh wrote:
         | What's the perfect environment?
        
           | martin_a wrote:
           | That differs from person to person and you'll have to find
           | out for yourself.
           | 
           | I enjoy the late afternoon hours when most of my colleagues
           | are already gone, the phone rings not as often and I can put
           | some music on headphones. Takes me about 15 minutes till I
           | get into the flow state and am highly productive.
        
             | tartoran wrote:
             | Likewise and I have to add that mornings I am usually not
             | very productive anyway, regardless of the environment. I've
             | been working from home for the past few Covid months and
             | the bulk of my work is done in the afternoon. That's not
             | very convenient for me as I'd like to enjoy my time off
             | after 5, but I usually end up past that to take advantage
             | of the momentum built.
        
         | vorpalhex wrote:
         | For me after significant journaling and recording, it seems to
         | be when nutrition, sleep and stress are all correctly managed.
         | I can even have several days in a row that are optimal for deep
         | work if I'm careful, but life likes to throw in a wrench from
         | time to time of course.
         | 
         | The big things for me have been to eat a very nutritionally
         | heavy breakfast (I hate eating breakfast, it still takes me
         | forever) and to calorie count both to make sure I'm getting
         | enough and to make sure I'm getting a decent balance of
         | carbs/protein/fat. For sleep, going to sleep early and having
         | wind down time so I sleep well (tea and a book are a winning
         | combo for me there usually).
         | 
         | Stress is of course the difficult one we have the least control
         | over. Exercise is a huge help but that can also change up the
         | nutrition equation. Even then, it's still easy for bad stress
         | days to also muck up the sleep side of the equation and it can
         | take days to get that sorted out.
        
         | sfpoet wrote:
         | If those days go into all-nighters, you might have bipolar
         | disorder. I went undiagnosed for years, and didn't believe it
         | myself until I charted the moods with the help of roommates and
         | a doctor. I began to notice being happy at inappropriate times
         | (funerals), and sad at others (weddings). My moods would
         | mysteriously cycle and I really had to take advantage of the
         | upswings.
         | 
         | I went undiagnosed for such a long time because managers would
         | often point at me as an example of startup dedication, and then
         | when I crashed and they got disappointed I would jump to a new
         | startup.
         | 
         | Now I stick to a schedule and never deviate from it. When I do,
         | the monster returns.
        
       | nikivi wrote:
       | I think removing frictions from starting new things & automating
       | the mundane things like project setup, doc setup etc. goes along
       | way to cross the bridge from 'wanting to build something' to
       | 'building it'.
       | 
       | As well as ability to track things being worked on sorted by
       | priority. I currently do that part in Notion.
       | (https://wiki.nikitavoloboev.xyz/ideas)
       | 
       | Working in public on anything is very useful too as there is a
       | long time inbetween making something and 'truly releasing'
       | something. I remember the talk on how
       | https://github.com/webtorrent/webtorrent started off as a simple
       | readme. Got lots of interest & comments and only then was the
       | idea validated and got built on, already with community.
       | 
       | Here is the great talk about it:
       | https://www.youtube.com/watch?v=aqnvKP1DYRI
        
         | jacobush wrote:
         | It can also be a great distraction to fiddle around with the
         | supporting tools instead of the thing itself.
        
           | rraghur wrote:
           | This is unfortunately, me.. I've slowly come to the
           | conclusion of not using to avoid it completely (that's to
           | hard), but rather timebox it when i catch myself drifting
        
           | TacoSteemers wrote:
           | Fiddling around can also be okay, if it is relaxing.
        
           | nikivi wrote:
           | True but the project templates is a solved problem. I haven't
           | chosen one I liked yet but here are some options:
           | 
           | https://www.notion.so/nikitavoloboev/Project-
           | generator-3cd74...
        
       | russnewcomer wrote:
       | I had one thought forming while reading this piece, then read to
       | Carmack's quote in the footnote which encapsulated it. I learned
       | how to program modding games as a teenager, and as an adult now
       | looking back on it, I realize how rough and ready the game
       | engines were in 1996-1998, and how that rough and ready state,
       | combined with my teenager's imbalance between time and money, led
       | to a bunch of what Graham is calling early work where my bad 3d
       | modeling skills, terrible art sense, and ability to sling values
       | around in text files and use tools that other community members
       | made, allowed me to make an entire faction for Total Annihilation
       | that was clearly lower quality than the originals, but really not
       | that much worse. Contrast that to about 2017 when I looked into
       | what it would take to make a very small mod for XCOM, and boy oh
       | boy, so much more work. What advantages I gained from being in
       | that place at that time...
        
         | musingsole wrote:
         | I've never heavily modded anything, but I made some mods for
         | Skyrim and Fallout 4. In that case, the game engine is
         | anticipating the extensions, so it's a bit easier. Add in
         | community tools and it was stupid easy to do any sort of
         | scripting alterations to a game. I can only imagine the
         | complexity you have to grapple with when wading into a modern
         | game not built to enable it.
        
         | munificent wrote:
         | _> but really not that much worse._
         | 
         | This is an important and often overlooked aspect to creativity.
         | 
         | When people get into some thing, they naturally compare
         | themselves to the people out there that are best at that thing.
         | In Ye Olden days before the Internet and social media meant
         | literally the world's best examples of every single thing were
         | right at your fingertips, the "best" often meant "the best in
         | your town" and the level of difference between your novice
         | skill and that was not so great as to be disheartening.
         | 
         | But now, the first day you ever decide to fry an egg, you can
         | watch Gordon Ramsey and Jacques Pepin do it and watch your soul
         | die with the realization that you'll never reach that level. Or
         | you pick up a guitar, then go to YouTube and see some kid who's
         | been practicing twelve hours a day since infancy and lose all
         | hope.
         | 
         | A somewhat perverse trick to combat that is what I think of as
         | _low ceilings._ If the thing you get into has some limit to how
         | _good_ you can be at it, then the difference between you and
         | the world 's best isn't so great that it kills your motivation.
         | I'm an ex-game developer, and I've seen how many people really
         | love PICO-8 and other deliberately constrained game making
         | environments. I think a big part of that is because when you're
         | making a PICO-8 game, you aren't comparing yourself to the
         | world's best games, but just to the best PICO-8 games. Those
         | can be surprisingly impressive too, but they don't feel so
         | _unattainably_ distant from your own first steps.
         | 
         | If you don't want to choose a medium that is instrinsically
         | limited, another approach is to find a _scene_. Find a group of
         | like-minded individuals at roughly the same skill level as you.
         | Enough better than you to inspire you, but not so far that you
         | don 't feel you could ever reach their level. Immerse yourself
         | in that group, an you'll naturally compare yourself to them and
         | not the world at large.
         | 
         | Back when I used to be in a band, we played shows in small
         | venues with other local bands. I knew we were never going to be
         | the next Oasis or Tom Petty, but "Orlando's third-best rock
         | band" was close enough within reach to be worth striving for,
         | and it really helped keep me going.
        
           | bluedino wrote:
           | >> Or you pick up a guitar, then go to YouTube and see some
           | kid who's been practicing twelve hours a day since infancy
           | and lose all hope.
           | 
           | On the other hand, that same thing can inspire you.
           | 
           | I was never a musically inclined kid in any way, shape or
           | form. Nobody in my family played, I never had an instrument
           | as a child, but when I heard Days of the New for the first
           | time, I ran to Guitar Center and bought an acoustic.
           | 
           | For about a month, I practiced and played and played. I never
           | got anywhere, gave up after a month, and looking back on it,
           | I should have realized that level of playing was going to be
           | years away, even if I had a professional teacher. But I
           | didn't care at the time.
        
           | leetcrew wrote:
           | > Or you pick up a guitar, then go to YouTube and see some
           | kid who's been practicing twelve hours a day since infancy
           | and lose all hope.
           | 
           | on the flip side, most skills seem to respond asymptotically
           | to practice/effort (rapid progress at the beginning,
           | diminishing returns near the top). the very best guitar
           | players in the world are not radically more technically
           | proficient than the classical/jazz guitarists at your local
           | conservatory. you can see this in esports a lot. players come
           | out of the woodwork all the time who have trained hard and
           | smart at a game for two or three years and dethrone people
           | who have literally been playing since they were eight.
           | 
           | being the world's best X is usually more about gaining
           | proficiency in adjacent skills Y and Z and having a bit of
           | luck than it is about being lightyears ahead of everyone else
           | at X itself. this is how roger federer dominated tennis for
           | so long. he wasn't the world's best at any one stroke, but
           | each one of his strokes was among the best, and he invested
           | heavily in a style of play that was uncommon on the tour at
           | that time.
        
           | russnewcomer wrote:
           | Scene is another big thing, and in the article, Graham draws
           | on SV as a scene, too. That community can be really
           | sustaining, even when you move past the organizing reason. I
           | have not modded Total Annihilation in nearly 20 years, but I
           | still post on the community forum at times because of the
           | people still there.
        
         | AndrewKemendo wrote:
         | I had the same experience except modding Motocross Madness and
         | Carmageddon.
         | 
         | Carmageddon was especially easy to mod because it was all self-
         | documented data files in .txt format [1] and you could mess
         | with literally everything from graphics to physics.
         | 
         | The huge difference between this and now is that if I wanted to
         | mess around with any kind of game I would need an IDE - which
         | for a kid without a technical parent/mentor/friend would be a
         | non-starter.
         | 
         | [1] https://carmageddon.fandom.com/wiki/Data_file
        
         | meheleventyone wrote:
         | Modding is definitely one of those things that has become
         | harder. Often due to lack of availability but definitely in
         | terms of skill level to get near a similar quality bar.
         | 
         | But at the same time it's never been easier to make a game from
         | scratch in a whole host of different and easy to use engines.
        
       | aliakhtar wrote:
       | Here's my ugly duckling: naminus.com
        
         | sillysaurusx wrote:
         | Clickable: https://naminus.com/
         | 
         | I tried entering "tpu" which broke it. :) But then I tried
         | "test" which worked. Nice site!
        
       | thesausageking wrote:
       | One reason why I believe TikTok took off so fast is that they
       | made it ok for videos to not be very good. They're not supposed
       | to be overly polished and perfect. On Instagram, what you post is
       | a reflection of you and how you want the world to see and judge
       | you. TikTok is the opposite: videos are ephemeral, fun little
       | things that you don't have to take seriously.
        
       | jzer0cool wrote:
       | > One of the biggest things holding people back from doing great
       | work is the fear of making something lame.
       | 
       | I see this more concisely written as:
       | 
       | One of the biggest things holding people back from doing great
       | work __is the fear is fear itself__
       | 
       | Anyone have some examples? I have some.
       | 
       | * For example, not taking a job upon offer, for fear of failing.
       | 
       | * I witness some mananger's/companies inducing fear, rather than
       | embrace failure as one of the options. Without enabling high
       | risk, high reward, people settle for safer low risk and mediocre
       | results.
       | 
       | I think some of the best works also results from beginners. They
       | add the new perspective needed & creative flair as new source of
       | input.
        
         | watt wrote:
         | Are you _this_ good going from abstract to practical? I know I
         | am not. For me the it 's a revelation that _fear itself_
         | actually is _fear of making something lame_. So, I don't really
         | see the value of expressing this "concisely" because if will
         | never arrive from A to B, if A is abstract pattern. Though once
         | you have shown me that A is equivalent to B (the practical), I
         | do agree, A is equivalent to B. But, unless you show me B
         | upfront, just concisely stating A to me is of no value: I can
         | not make the connection from Abstract to Practical. Only from
         | practical (something lame) to maybe abstract (fear itself).
         | 
         | This is also why I don't really buy in to the whole
         | "conciseness" thing - I prefer things spelled out. I suspect
         | many others do too.
        
       | staunch wrote:
       | An example of tricking oneself came to mind:
       | 
       |  _" I'm doing a (free) operating system (just a hobby, won't be
       | big and professional like gnu) for 386(486) AT clones."_ -- Linus
       | Torvalds on comp.os.minix in 1991
        
       | alexashka wrote:
       | > One of the biggest things holding people back from doing great
       | work is the fear of making something lame.
       | 
       | No, the biggest thing holding people back from doing great work
       | is resources. Everything else is a distant concern.
       | 
       | Remember what Y Combinator does? It connects people with
       | resources, to people who claim they'll do great work.
       | 
       | Good, boring, mundane redistribution of resources from old rich
       | people to young capable people. Good, do more of that and please
       | spare us your 'wisdom' - it leads to bullshit artists whose sole
       | skill is 'appreciating' your 'wisdom' to insert themselves into
       | the process and ruin the whole thing.
        
         | mikewarot wrote:
         | I think he had it right... the thing holding most people back
         | is fear, most of the time.
         | 
         | It's only after you get past the fear, does the need for more
         | resources come into play.
        
         | dang wrote:
         | YC adds resources to people who are already making something.
         | It may not be what they'll end up with (Segment, recently
         | acquired, started with an entirely different idea) but they've
         | started.
         | 
         | In the passage you quoted, PG is talking about an earlier stage
         | than that. ("They're too frightened even to start.")
        
           | [deleted]
        
       | asaph wrote:
       | Why doesn't http://paulgraham.com/ redirect to
       | https://paulgraham.com/? And why doesn't https://paulgraham.com/
       | have a valid SSL cert? I expect better from PG.
        
         | sillysaurusx wrote:
         | It's actually using yahoo store builder. pg has no control over
         | it, because yahoo owns it. He mentioned that to me when I
         | reported that the mobile interface broke various parts of his
         | site.
        
         | aliakhtar wrote:
         | He made this site in the early 2000s using the store builder he
         | coded in the 90s. His framework probably doesn't even have
         | support for SSL (because it was written in the 90s).
        
         | sm4rk0 wrote:
         | This is really a good question, especially for someone who's
         | presenting themself as a programmer.
        
       | rogerdickey wrote:
       | I don't disagree with the point on overconfidence but it is a bit
       | exhausting to be surrounded by 10,000+ overconfident CEOs of 3
       | person companies in Silicon Valley, most of whom will never
       | succeed. It contributes to a culture that can be toxic and
       | alienating for other personality types. Maybe that is the price
       | we pay for innovation.
        
         | hombre_fatal wrote:
         | Dunno, I just think of:
         | 
         | > The reasonable man adapts himself to the world: the
         | unreasonable one persists in trying to adapt the world to
         | himself. Therefore all progress depends on the unreasonable
         | man.
         | 
         | Of course, there's no telling how much extra baggage you've
         | stored in the word "overconfidence" here, but without
         | overconfident risk takers, there aren't many people left to do
         | the job.
        
           | vikiomega9 wrote:
           | Perhaps we don't need as many overconfident risk takers, and
           | I think of this whenever I read about the quiet millionaire
           | or people who have a flourishing business that is not sexy.
        
         | jlangemeier wrote:
         | I think that's more the product of VC culture; as a founder
         | you're in a constant case of "selling your company" which in
         | most cases is also selling yourself to people, i.e. investing
         | in a startup is tantamount to investing in the person in the
         | early stages. I haven't seen this mentality nearly as much in
         | folks that are bootstrapping without the "extreme growth"
         | required by VCs.
         | 
         | And, although PG is in the Silicon Valley bubble (where only
         | cool things happen, and it's the hub of cool in tech, duh), the
         | advice he has is fairly general. In the board game creator
         | community there's a lot of advice on making things that fail
         | and making things that don't sell "for the fun of making the
         | thing," because let's face it... most of your shit doesn't sell
         | and never has any market value, but that doesn't make it any
         | less useful or instructive.
         | 
         | TL;DR: Being okay with "failure" is a major part of any
         | profession or hobby, and isn't intrinsic to Silicon Valley or
         | VC backed startups...
        
         | kamilszybalski wrote:
         | I don't think there's anything wrong with being confident and
         | contrarian, as look as you have some type of validation, or
         | driving force, grounded in a reality. Often founders,
         | especially those with less founding experience, over-value
         | confidence "hustle" and under-appreciate experience and advice;
         | I don't have much empathy when dealing with that particular
         | cohort.
        
         | timr wrote:
         | I have the same reaction. Also, there's definitely a local
         | optimum for being surrounded by people who are all trying to
         | hock their crazy "world-changing" dreams at the same time.
         | 
         | A population of 10% crazy dreamers is inspiring. A population
         | of 90% crazy dreamers is maybe inspiring in limited doses.
         | Being surrounded by that kind of person, every day, all the
         | time, is tedious and uninspiring. I can see how it's great for
         | investors (who only really care about that 1 success in 100),
         | but for the other 99 people involved, it's enough to make you
         | very cynical.
        
       | dzink wrote:
       | There is creating new work and there is judging early work. One
       | hack I've used for both is to realize that your brain is
       | different at different times of day and in different levels of
       | exhaustion/sleep/context etc. You are almost a different person
       | as time passes. That novelty gives you new perspectives and new
       | ideas with time. So always document new ideas (i have even built
       | a new tool to make that as fast as possible) and then live with
       | them for a bit. A good one will haunt you in that it will keep
       | showing itself and resurfacing in other contexts. If the regret
       | of not having it is heavier than the effort to put it together
       | just use a weekend to put it together.
       | 
       | For judging ideas, you should pay even more attention to regrets.
       | Your choice is a psychological anchor, so if you chose poorly you
       | may not know it as your brain will automatically try to justify
       | your choices, but if you find yourself angry at past rejections
       | you've made on an idea, that's probably regret talking to you,
       | and that means you've been subconsciously haunted by something
       | you should be paying more attention to.
       | 
       | Now I've learned to note what upsets me about an idea and at
       | times dig in deeper and consider it extra points towards the
       | idea.
        
       | Sodman wrote:
       | Has paulgraham.com never had TLS or is it just more obvious now
       | because of Chrome UI changes? I find the old-school style &
       | minimalism helps focus on the content, but shouldn't he at least
       | have a LetsEncrypt cert up there or something? Or is the argument
       | that because the site has no interactivity, it's not a big deal?
        
         | snazz wrote:
         | It has a TLS certificate for the Yahoo Store domain if you
         | browse to the https:// version, but I agree that PG should add
         | something easy like Let's Encrypt or put it behind Cloudflare.
         | It's been "modernized" with a mobile version already, so I
         | think that HTTPS is a good next step. It can't hurt, at least.
        
       | GCA10 wrote:
       | I like Graham's points about overconfidence, peer groups and
       | (judicious amounts of) ignorance, all of which he champions quite
       | strongly. But drilling deeper on "rate of change" is an
       | undervalued element that deserves a closer look.
       | 
       | The best innovators are really good at taking Version 1.0 and
       | figuring out what rework will turn it into a better 2.0, and then
       | 2.1, 2.2, 3.0, etc. This is an identifiable skill! It can be
       | cultivated. Once you've got it, the failings of Version 1.0 do
       | not ruin your self-esteem. You just get to work on fixing them.
       | And not enough people think about this systematically.
       | 
       | One of my favorite museum stops of all time was the British
       | Library, where a glass case held Paul McCartney's first draft of
       | "Yesterday." You could see, cross-out by cross-out, how a
       | somewhat awkward ballad got turned into a pop classic.
       | 
       | I'll submit that almost everything that looks like genius from a
       | distance is a lot of step-by-step craft when viewed more closely.
       | I did some consulting at Facebook in 2008 and it was quite
       | amazing seeing how rapidly and incessantly Team Zuckerberg was
       | not just adding features, but also rejiggering the way the feed
       | worked; the layout, the everything.
       | 
       | Once you develop the ability to iterate your way to greatness, or
       | at least to have a fighting chance of doing so, you're much more
       | willing to crank out dodgy Version 1.0s and see what you (and
       | your allies) can turn them into.
        
         | CerealFounder wrote:
         | "If I had more time, I would have written a shorter letter." -
         | Marky Mark Twain
        
       | jasim wrote:
       | There are two places where it is possible to see early, "lame"
       | work. One is YouTube - most channels with well-made videos would
       | retain their earliest works, and the first few dozen can be quite
       | instructive.
       | 
       | Second is GitHub - the first few hundred commits of many
       | successful open-source projects. It is a wonder to see sprawling
       | codebases starting at its first commit, and plodding its way over
       | years before gathering momentum.
        
         | mauriziocalo wrote:
         | Two other great examples where you can get a peek of early
         | versions of companies/products that ended up being huge:
         | Wayback Machine and Show HN.
         | 
         | e.g.
         | 
         | Wayback machine:
         | 
         | - Airbnb (2008):
         | https://web.archive.org/web/20080310025433/http://www.airbed...
         | 
         | - Uber (2010):
         | https://web.archive.org/web/20101126114649/http://www.uberap...
         | 
         | - Twitter (2006):
         | https://web.archive.org/web/20061127012643/http://twitter.co...
         | 
         | Show HN:
         | 
         | - Analytics.js / Segment:
         | https://news.ycombinator.com/item?id=4912076
         | 
         | - Dropbox: https://news.ycombinator.com/item?id=8863
        
         | njarboe wrote:
         | Foot note number 8 of the essay notes that Michael Nielsen made
         | the same two observations when reading an early version of the
         | essay. For some reason Paul Graham has decided to make the
         | footnote labels almost invisible in the text of the essay. I
         | agree that it is best that in short essay reading that skipping
         | the footnotes until reading the whole essay is usually the best
         | way to approach them, but I like when they were more visable.
         | In the spirit of the essay though, it is nice he has not
         | changed older essays to fit this new style and one can go back
         | and see the footnote indicators get lighter over time.
        
         | PeterisP wrote:
         | Webcomics work that way - quite a few webcomics have been
         | written over the course of many years, and you can see the art
         | style slowly changing and the artist's skill improving.
         | 
         | You don't notice it if you're subscribing/following the comic,
         | until you jump back to an earlier strip and see how much less
         | skilled the early work was.
        
           | ultrasaurus wrote:
           | https://xkcd.com/1/ is a great example of exactly that
           | phenomenon.
        
             | teddyh wrote:
             | If you want examples, here are a couple:
             | 
             | Compare this:
             | (https://www.questionablecontent.net/view.php?comic=3) to
             | this version of the same strip, drawn much later:
             | (https://www.questionablecontent.net/view.php?comic=1601).
             | That's the same artist. There was no abrupt change in
             | style, either, the artist's style just slowly changed over
             | time.
             | 
             | Almost as large an improvement can be seen by comparing
             | this first strip:
             | (https://www.schlockmercenary.com/2000-06-12) with the same
             | strip, redrawn much later:
             | (https://www.schlockmercenary.com/2020-07-27). Same thing
             | there; same artist, no abrupt change in style, just slow
             | improvements over time.
        
         | CrazyStat wrote:
         | One of my favorite podcasts [1] is a great example of this. A
         | friend recommended it to me and told me to start at the
         | beginning (already a couple years of back catalog at that
         | point). I almost stopped after the first few episodes, which
         | were interesting but not very well produced.
         | 
         | The creator stuck with it though and the quality improved
         | dramatically and pretty quickly.
         | 
         | [1] https://www.philosophizethis.org/
        
           | postcynical wrote:
           | And Joe Rogans podcast #1:
           | https://www.youtube.com/watch?v=ZWBCnvOuXK8
        
             | chubot wrote:
             | Funny comment: "This Guy Pulled Off Making 2013 Look Like
             | 1997"
             | 
             | I think it's actually from 2009 though, since wikipedia
             | says that was the first episode? It was just uploaded later
             | I guess.
             | 
             | https://en.wikipedia.org/wiki/The_Joe_Rogan_Experience
             | 
             | Still, it's crazy how much video has improved in quality,
             | and exploded in popularity, since just 2009 or 2013 ...
             | damn.
             | 
             | I guess this is a little like early bloggers in the early
             | 2000's who were already writers in other mediums.
             | 
             | The people who are really successful are the ones involved
             | in the old paradigm (multiple TV shows in Rogan's case),
             | AND who actually embrace the new paradigm.
        
       | ed_balls wrote:
       | > One of the biggest things holding people back from doing great
       | work is the fear of making something lame.
       | 
       | Any evidence to back up this claim? Maybe it's true for SV where
       | there are a lot of angel investors. For me, the biggest blocker
       | for starting a "lame" idea is money. Ideally, Fuck-You Money +
       | capital to prove the business model.
       | 
       | An example of lame idea: A new footwear company. The main goal
       | would be to optimize for minimal waste. Shoes designed to last
       | 10x the time. The would cost more to purchase, but the cost per
       | month would be the same - so something like a subscription model
       | would need to be in place.
        
         | sjg007 wrote:
         | I mean you can already buy really nice expensive leather shoes
         | that will last a long time. To last even longer you buy two
         | pairs and alternate them. You can also then get the sole redone
         | if the upper remains in good shape.
        
           | ed_balls wrote:
           | Is there a company that give you 10 years warranty?
        
         | confidantlake wrote:
         | If the shoe lasted 10x as long, why would you need a
         | subscription? Buy it once, no need to buy it again for 10
         | years?
        
           | ed_balls wrote:
           | Because the initial price would be steep. Let's say you spend
           | $70 dollars on shoes and they last 2 years, so that's $350
           | for 10 years. It would be hard to design a single pair of
           | shoes, especially at the beginning, at lasts 10 years. The
           | goal would be to replace that pair after 5 years.
           | 
           | No one would pay $350 for a pair of shoes from an unknown
           | company, but if I'd offer them for $3/month it's a different
           | story.
        
             | travisjungroth wrote:
             | And if they stop paying they return the shoes? This sounds
             | more like a loan than a subscription.
        
       | arthurjj wrote:
       | The two paragraphs in the middle about how it gets harder as you
       | get older is exactly the problem I'm having right now. Your
       | standards rise, which is generally good, and you have fewer long
       | blocks of time. Both of these problems are from success both
       | professionally and personally e.g. good career and happy family.
       | 
       | The only trick I've found that helps with this 'problem' is only
       | do one new thing at a time.
        
       | curiousllama wrote:
       | > Of course, inexperience is not the only reason people are too
       | harsh on early versions of ambitious projects. They also do it to
       | seem clever.
       | 
       | It's ~100x harder to create than critique. I find it's often much
       | more important to ask "why might this work" than "why won't this
       | work?" People will freely tell you the latter, but rarely the
       | former.
        
         | tcgv wrote:
         | That's my standard approach to work, I always try to invalidate
         | an idea before investing my time (or the team's time) in it. If
         | we can't invalidate the idea I feel much more confident that
         | we're going in the right direction.
         | 
         | On the other hand a lot of people spend too much energy trying
         | to support the idea, which often is a reflection of
         | confirmation bias / wishful thinking in their thought process.
        
           | sillysaurusx wrote:
           | Invalidating an idea is a bad idea because old ideas are bad
           | until they're suddenly very good. For example, before
           | Napoleon, cannons were often a terrible idea: unreliable and
           | rarely decisive. Then the technology caught up to the idea.
        
             | username90 wrote:
             | Which is why it is good to know why things are bad so you
             | know when they no longer applies. If you just try to be
             | positive then you'd try to use cannons when they were still
             | not good enough to be practical on the field.
        
               | sillysaurusx wrote:
               | In theory yes, but it often takes a believer to push
               | through the naysayers. Facebook seemed a terrible idea
               | when it first came out. Ditto for Airbnb.
        
               | robertlagrant wrote:
               | > Facebook seemed a terrible idea when it first came out
               | 
               | It's funny, this. According to the movie, they just ask
               | MZ to clone another uni's digital facebook. Presumably
               | because that one worked well enough.
        
             | tcgv wrote:
             | > old ideas are bad until they're suddenly very good
             | 
             | Sure, for an idea to become suddenly very good you either
             | have to rely on technology advancements / innovation, as in
             | the case for cannons that before Napoleon were unreliable
             | and dangerous, or you have to make a controlled bet to test
             | your hypothesis, as in the case of Venture Capital that
             | invests in hundreds of startups (selected according to
             | their investment model) estimating that a small percentage
             | of them will turn out successful.
             | 
             | So my key point is, if an idea becomes very good (i.e.
             | through innovation) it'll be harder to invalidate it, and
             | if you invest in an idea that you aren't comfortable with
             | yet (i.e. venture capital) there'll be a higher risk
             | attached to it.
        
               | abernard1 wrote:
               | > as in the case of Venture Capital that invests in
               | hundreds of startups (selected according to their
               | investment model) estimating that a small percentage of
               | them will turn out successful.
               | 
               | This. VCs have an endless supply of disposable
               | entrepreneurs in their portfolio.
               | 
               | For every 1 person that has PG's version of edgy, devil-
               | may-care entrepreneurialism and succeeds, there's 99 that
               | fail. VCs operate more like brokers than entrepreneurs.
               | The only place they're not playing a numbers game is in
               | fostering business connections and hiring.
               | 
               | Acting as if the SV financial Goliath is David is just, I
               | dunno, old. That assembly line has been cranking out the
               | same "apply software to an existing problem" model for a
               | long time now. And they do it because it works, and
               | actually building things takes longer, has less leverage
               | because of up-front capital, and is much higher risk (and
               | taxation).
        
         | marttt wrote:
         | > I find it's often much more important to ask "why might this
         | work" than "why won't this work?"
         | 
         | A recurring thought I've had for years: the latter -- "why
         | won't this work?" -- seems like a fairly common mindset for
         | Eastern European engineers schooled in the 1960s. Brilliant
         | people who need to understand everything to the bare
         | essentials. And -- they produce strikingly simple solutions to
         | almost every technical problem in the house.
         | 
         | Fairly often, though, this mindset seems to come with quite a
         | complicated, uneasy personality.
         | 
         | My dad was a kind person, but I remember something he said
         | about his civil engineering studies in the 1970s Soviet Union:
         | for certain exams, not a single mistake was allowed. One wrong
         | answer, and you failed. For if you build a house and
         | miscalculate (e.g.) the needed strength of a crucial beam,
         | you'll risk with fatalities.
         | 
         | I'm not an engineer, and I've always been in the "why might
         | this work" boat myself. But I do understand this critical view
         | precisely for that reason. For a lot of occupations, there is
         | no unlimited Ctrl+Z.
        
       | sfpoet wrote:
       | _The right way to deal with new ideas is to treat them as a
       | challenge to your imagination -- not just to have lower
       | standards, but to switch polarity entirely, from listing the
       | reasons an idea won 't work to trying to think of ways it could._
       | 
       | An easier way than seeing them as a challenge is to method act
       | the ideas. The source of new ideas is often a new, lived
       | experience. I think of how AirBnB was in the beginning: links
       | from CraigsList to a website where host and guest could message.
       | Payment was in person and in cash! The lived experience of being
       | your own BnB rather than going through all the bureaucratic and
       | government hoops was there, it just needed to be coded.
        
       | UncleOxidant wrote:
       | Seems a little too "rah, rah, Silicon Valley!". Silicon valley is
       | becoming less a geographical location and more of a state of
       | mind.
        
       | nilpunning wrote:
       | "It also helps, as Hardy suggests, to be slightly overconfident."
       | 
       | You do not need to cultivate this personality trait in our
       | culture. Far more people go too far with this than not far
       | enough, myself included.
       | 
       | Overconfident people believe they know more than they actually
       | do, so they are more eager to criticize your novel idea. This is
       | the type of thinking Graham says he wants to avoid in earlier
       | paragraphs.
       | 
       | Instead of cultivating overconfidence through the deadly sin of
       | pride, we should cultivate increasing true confidence through the
       | cardinal virtue of courage. You can build your confidence by
       | taking greater and greater courageous action. Courage is the
       | choice to confront pain, ridicule, and the unknown all for an
       | uncertain reward.
       | 
       | Graham says, "being slightly overconfident armors you against
       | both other people's skepticism and your own." Acting courageously
       | does this much, much better. In fact, it wouldn't be surprising
       | if Graham agreed. The rest of the essay does a pretty good job
       | explaining how to go about acting courageously, just without
       | using the word.
        
         | linguistbreaker wrote:
         | This reminds me of the saying that the three virtues of a great
         | programmer are laziness, impatience and hubris.
        
       | davebryand wrote:
       | So much of the advice I see from YC (PG in this case, I know he
       | isn't YC, but it's all cut from the same cloth) is about how to
       | change your outer circumstances to accommodate inner impediments,
       | such as Fear. They'll offer hacks or "mind games" to trick
       | yourself into moving past the fear, as PG talks about here:
       | 
       | "But it's a bit strange that you have to play mind games with
       | yourself to avoid being discouraged by lame-looking early
       | efforts."
       | 
       | Unfortunately, I don't see anyone over there talking about
       | conquering fear permanently, such that these issues fall away and
       | what is left is boundless creativity.
       | 
       | One tool offered here is to "switch polarity", which means to
       | take the other side of the argument. Fine, but real wisdom comes
       | from transcending polarity.
       | 
       | Another tool offered is to tap into the motivation of curiosity.
       | That's great as "early work" on the inner game, but there are
       | much more robust ways to conquer fear when one looks at cutting
       | edge work on consciousness evolution, such as Integral Dynamics,
       | or studies Eastern traditions like Vajrayana or Zen.
       | 
       | I look forward to the day where YC elevates this discussion
       | toward awakening themselves and their network to more
       | transcendental tools.
        
         | nostrademons wrote:
         | You don't want to conquer fear entirely. Fear is an important
         | signal. Physical fear keeps you out of danger; ego fear keeps
         | you from wasting lots of time on fruitless things or doing
         | things not in accord with your values.
         | 
         | You want to _control_ fear. Put it in a little box so that it
         | 's a signal and not a dictator. Process it so that you're aware
         | of what precisely is making you afraid and can rationally think
         | of ways to mitigate that concern. Fear is a reason to be
         | vigilant and aware, not a reason to freeze up and stop doing
         | what you're doing.
        
           | ta1234567890 wrote:
           | Not the poster who you are replying to, but from the
           | references he gave, I assume he was more or less saying the
           | same as you.
           | 
           | In meditation what you want is to become aware of your
           | feelings/emotions/sensations to a level where you can then
           | very consciously choose what to do when something happens,
           | instead of triggering a knee-jerk reaction.
        
         | sjg007 wrote:
         | Or you know a good course in cognitive behavioral therapy. I
         | often think YC should have an in house therapist or two.
        
         | jlokier wrote:
         | > One tool offered here is to "switch polarity", which means to
         | take the other side of the argument. Fine, but real wisdom
         | comes from transcending polarity.
         | 
         | I suggest real transcendence of polarity comes from holding
         | both sides of the argument in your mind at the same time until
         | they merge, and spending some time really understanding the
         | other side than the one you're attracted to is a route there.
        
         | ta1234567890 wrote:
         | You are right, there is huge potential in broader knowledge and
         | practice of "consciousness practice".
         | 
         | Wim Hof has been making the rounds on HN lately. His latest
         | book just came out, and I would recommend anyone who is looking
         | for a super straightforward and practical way of systematically
         | facing and overcoming fear, to check out either the book or
         | just download the Wim Hof method app to do the breathing and
         | the cold showers. You really don't need to "believe" anything,
         | just need to try out the basic exercises and see what you feel,
         | then decide if it's something that you want to keep doing or
         | not.
        
           | davebryand wrote:
           | This is exactly the type of thing we can explore that pays
           | dividends in ways that has a halo effect over everything in
           | our life, not just our startup performance. Thanks for
           | mentioning!
        
         | nudpiedo wrote:
         | > Unfortunately, I don't see anyone over there talking about
         | conquering fear permanently, such that these issues fall away
         | and what is left is boundless creativity.
         | 
         | Constant reinforcement made by little, constant and almost
         | predictable successes. Read the psychological literature on
         | self confidence (but skip bloggers and influencers)
        
         | hcarvalhoalves wrote:
         | I've found one way to conquer fear and develop perseverance is
         | to just (gradually) go thru enough hard things and learn to be
         | okay w/ discomfort.
         | 
         | I've never been as active as I wanted in my young years due to
         | weak health, and recently started engaging in outdoor
         | activities I always wanted to do (long-distance hiking,
         | climbing, scuba diving), mostly because I don't enjoy hitting
         | the gym and looking at a wall, but I didn't anticipate the
         | benefit it would have in my psyche.
         | 
         | Now, when faced w/ hardships of life or random sources of
         | stressors, I can relate back to some past experience and think
         | "hey, I did that crazy thing, of course I can handle this other
         | thing here". I don't know if this psychological phenomena has a
         | name, I would only describe as "developing thick skin". I think
         | it also happens naturally to individuals who had a hard
         | upbringing and are hard working nonetheless. Maybe there's some
         | idea to explore here.
        
           | chrisweekly wrote:
           | Yes, this! I start my days by jumping into an unheated
           | swimming pool (or stepping into an ice-cold shower, when the
           | pool's covered for the coldest months), and one of the main
           | reasons / benefits is the self-mastery involved. "No, I don't
           | want to do this. Yes, I can do it anyway, and start my day
           | with a small victory."
        
         | tomhoward wrote:
         | I've been (mostly) quietly working on this for several years,
         | after my initially-promising YC (W09) startup failed to take
         | off, having been afflicted by what I realised on deep
         | reflection was mostly fear, egotism and self-sabotage.
         | 
         | Like you I think the concept has huge potential, and I've found
         | some modalities that you haven't mentioned but that I've found
         | particularly powerful, and could be more broadly beneficial for
         | founders and creators generally.
         | 
         | Feel free to hit me up (email in profile, or in Bookface) if
         | you want to connect and discuss further. (Offer is open to
         | anyone else interested too.)
        
           | davebryand wrote:
           | Thanks Tom! Your profile quote pretty much sums it up:
           | 
           | "Until you make the unconscious conscious, it will direct
           | your life and you will call it fate" -- Carl Jung
        
       | bob33212 wrote:
       | Humans naturally think linearly. This is because our lizard
       | brains have evolved over millions of years in environment where
       | linear processes were the most important to understand for
       | survival. When we see a lion that is 1 mile away we know that we
       | have 2x the time to run away than when the lion is .5 miles away.
       | 
       | So when we see a crappy project that took a few months to create,
       | we naturally assume that it will be slightly less crappy in a few
       | more months. We can't even imagine what it would look like if it
       | was 100x more useful in 9 months. Even PG and other great early
       | investors only have a slight notion of what that would look like.
        
         | carterklein13 wrote:
         | I have to disagree - I feel like most successful investors
         | explicitly look for ideas that can grow in the exponential
         | fashion you describe. YC particularly doesn't seem to show any
         | interest towards linearly-scalable businesses AFAIK.
         | 
         | EDIT: Or, rather, I agree with the point you're making, but I
         | think it's pretty commonly-held belief.
        
       | jstanley wrote:
       | Related: Ira Glass on "The Gap":
       | https://www.youtube.com/watch?v=91FQKciKfHI
       | 
       | > Nobody tells people who are beginners -- and I really wish
       | somebody had told this to me -- is that all of us who do creative
       | work ... we get into it because we have good taste. But it's like
       | there's a gap, that for the first couple years that you're making
       | stuff, what you're making isn't so good, OK? It's not that great.
       | It's really not that great. It's trying to be good, it has
       | ambition to be good, but it's not quite that good. But your taste
       | -- the thing that got you into the game -- your taste is still
       | killer, and your taste is good enough that you can tell that what
       | you're making is kind of a disappointment to you, you know what I
       | mean?
       | 
       | > A lot of people never get past that phase. A lot of people at
       | that point, they quit. And the thing I would just like say to you
       | with all my heart is that most everybody I know who does
       | interesting creative work, they went through a phase of years
       | where they had really good taste and they could tell what they
       | were making wasn't as good as they wanted it to be -- they knew
       | it fell short, it didn't have the special thing that we wanted it
       | to have.
       | 
       | > And the thing I would say to you is everybody goes through
       | that. And for you to go through it, if you're going through it
       | right now, if you're just getting out of that phase -- you gotta
       | know it's totally normal.
       | 
       | > And the most important possible thing you can do is do a lot of
       | work -- do a huge volume of work. Put yourself on a deadline so
       | that every week, or every month, you know you're going to finish
       | one story. Because it's only by actually going through a volume
       | of work that you are actually going to catch up and close that
       | gap. And the work you're making will be as good as your
       | ambitions. It takes a while, it's gonna take you a while -- it's
       | normal to take a while. And you just have to fight your way
       | through that, okay?
        
         | pawannitj wrote:
         | Amazing adaption of same quote by zen pencils :
         | https://www.zenpencils.com/comic/90-ira-glass-advice-for-beg...
        
         | [deleted]
        
         | majormajor wrote:
         | It can be discouraging, even if you know this is true for so
         | many people, though, to see the "young genius" types. They're
         | exceptions to almost every rule by definition, but it can be
         | hard to remember that when you see someone years or decades
         | younger burst onto the scene and seem to eclipse what you can
         | do with far less effort.
         | 
         | But yes, it's important to remember that even in fields with
         | famous examples of luminaries like that, there are still
         | countless other experts who practiced and practiced and
         | continually got better to achieve their expertise out of
         | willpower more than sheer transcendent prodigy.
        
         | boris wrote:
         | > But your taste -- the thing that got you into the game --
         | your taste is still killer, and your taste is good enough that
         | you can tell that what you're making is kind of a
         | disappointment to you, you know what I mean?
         | 
         |  _" Talent is feeling how should not be."_
        
         | pram wrote:
         | IMO this has little to do with "taste" and more to do with
         | analytical/critical ability. The more experienced and
         | knowledgeable you become in a creative endeavor, the easier it
         | is to self-critique and (especially in visual art) see
         | mistakes. When you're starting out drawing for example, you
         | literally can't see your mistakes. You intuitively know it
         | sucks but you don't know exactly why. Figuring out that last
         | part puts you on the road to mastery.
         | 
         | The rest is accurate though. It does take a lot of grit and
         | working through lots and lots of bad stuff. Developing a
         | creative talent can be a pretty horrible experience because of
         | that ;P
        
           | pdonis wrote:
           | _> You intuitively know it sucks but you don't know exactly
           | why_
           | 
           | I think that is what the GP is referring to as "taste". You
           | already have that intuitive sense that some things suck and
           | others are good. What you need to develop, as you say, is
           | being able to tell exactly why something isn't good when it
           | isn't, so you can fix it.
        
           | jdoliner wrote:
           | I believe experience and knowledge in a creative endeavor
           | that makes it easier to critique (self or otherwise) is what
           | Ira Glass means by taste.
        
           | gfodor wrote:
           | This sucks.
           | 
           | This sucks, because...
           | 
           | This doesn't suck.
           | 
           | The three phases
        
           | microtherion wrote:
           | I think what Glass misses in the grandparent post is that
           | this analytical/critical ability is not innate, but acquired
           | along with the performance skill, and at times the analytical
           | ability gets ahead of the skill.
           | 
           | Many years ago, when I was in a youth choir and we were
           | practicing a lot for a festival, I asked our director why we
           | sounded worse at each practice. His explanation was that we
           | actually sounded _better_ , but that our analytical abilities
           | developed even quicker than our singing skills.
        
           | [deleted]
        
         | allenu wrote:
         | That video is one of my favorites as it really hits home for me
         | when I try to learn something new. You can know what makes
         | something good, but you don't quite have the muscle memory or
         | skill to reproduce it and it's frustrating.
         | 
         | You might know what a good painting looks like, but you can't
         | move your arm in the right way to create those strokes. You
         | don't know how to mix the paints to get the colors you want.
         | When you are sketching out a scene, you're not quite adept at
         | positioning elements of a scene on the page to have the
         | aesthetics you're aiming for.
         | 
         | Another thing this reminds me of is learning how to dance. It's
         | easy to watch someone walk through steps and mentally you know
         | exactly how they are moving, but you just can't quite move your
         | body in the same way. Super frustrating! What's worse is the
         | first time you watch a video of you dancing. There's a huge
         | disconnect between how you think you look and how you actually
         | look and it's quite discouraging.
        
       | underdeserver wrote:
       | > t also helps, as Hardy suggests, to be slightly overconfident.
       | I've noticed in many fields that the most successful people are
       | slightly overconfident. On the face of it this seems implausible.
       | Surely it would be optimal to have exactly the right estimate of
       | one's abilities. How could it be an advantage to be mistaken?
       | Because this error compensates for other sources of error in the
       | opposite direction: being slightly overconfident armors you
       | against both other people's skepticism and your own.
       | 
       | I disagree. Being overconfident compensates for the amount of
       | _luck_ you need to succeed. If 100 people are overconfident, and
       | 5 of them succeed, it paid off for these 5 to be overconfident -
       | because when you have that kind of luck, overconfidence is the
       | appropriate level of confidence.
       | 
       | For an excellent demonstration of the importance of luck:
       | https://www.youtube.com/watch?v=3LopI4YeC4I&vl=en
        
       | Hongwei wrote:
       | I've always told people interested in startup to "start a
       | project, not a company." I haven't been able to verbalize why yet
       | until this:
       | 
       |  _But there is another more sinister reason people dismiss new
       | ideas. If you try something ambitious, many of those around you
       | will hope, consciously or unconsciously, that you 'll fail. They
       | worry that if you try something ambitious and succeed, it will
       | put you above them. In some countries this is not just an
       | individual failing but part of the national culture._
        
         | povik wrote:
         | How can you know that such an impulse is part of some country's
         | national culture?
         | 
         | I sometimes think about what sets successful and less
         | successful countries apart, and how profound an effect can
         | cultures have. Assuming that smart people are born everywhere
         | at similar rate, and disregarding unfree societies with
         | authoritative regimes or paralysing religious dogmas, I would
         | naively expect similar outcomes among countries. I would like
         | to know to what degree can the observed difference be
         | attributed to culture, but I guess I will never know.
        
           | Kluny wrote:
           | In Denmark it's so prevalent that it's codified as Jante's
           | Law. It's not a prescriptive law, despite the way it's
           | phrased. It's more descriptive, a satirical summary of the
           | way Danes think of ambitious people.
           | 
           | - You're not to think you are anything special.
           | 
           | - You're not to think you are as good as we are.
           | 
           | - You're not to think you are smarter than we are.
           | 
           | - You're not to imagine yourself better than we are.
           | 
           | - You're not to think you know more than we do.
           | 
           | - You're not to think you are more important than we are.
           | 
           | - You're not to think you are good at anything.
           | 
           | - You're not to laugh at us.
           | 
           | - You're not to think anyone cares about you.
           | 
           | - You're not to think you can teach us anything.
        
           | quadcore wrote:
           | _I would like to know to what degree can the observed
           | difference be attributed to culture_
           | 
           | I believe you can have a grasp of the magnitude of it by
           | thinking that people are the product of their birth (genes
           | and whatever) and their experience. Certainly we can think of
           | experience as very significative in the way people act and
           | think. Also if you replace the word _experience_ by
           | _education_ (see as being the same thing here), you end up
           | with anything from study environment, to culture to politics
           | that actually determine a lot how people behave.
           | 
           | That's actually my main criticism of the politics in my
           | country. It's not so much that the politicians are saying
           | dumb things, they actually are great people if you look
           | closely. It's just that their politic is not how I would
           | "educate" people, the way people experiences it is the bad
           | part in my feeling.
           | 
           | In short, I think those impulses have a lot to do with
           | experience/education.
        
           | ValentineC wrote:
           | > _How can you know that such an impulse is part of some
           | country's national culture?_
           | 
           | Singaporean here. I've seen this "crabs in a bucket"
           | mentality since the days of formal education. It's often
           | known as being "kiasu" (afraid of losing to others, in
           | Hokkien dialect) [1] in the 90's.
           | 
           | These days, it's sometimes known as the "sinkie pwn sinkie"
           | phenomenon [2].
           | 
           | [1] https://www.straitstimes.com/singapore/kiasu-is-oxford-
           | engli...
           | 
           | [2] http://asingaporeanson.blogspot.com/2015/01/the-sinkie-
           | pwn-s...
        
       | markkat wrote:
       | A couple of decades ago, I set forth to create something every
       | day. It could be as simple as a bit of prose, writing some code,
       | or as involved as a birdhouse. I haven't succeeded in creating
       | every day since, but I did successfully create a habit of
       | behavior that I cannot break. I've built games, websites, apps,
       | written blogs, filed patents, built siege engines, been
       | published, painted, carved wooden toys, remodeled houses, and
       | much more. I've also started a couple of companies, one of which
       | went through YCS17 and is still growing.
       | 
       | It's sad that there exists any cynicism around creation at all.
       | Our ability to create might be the most human of our qualities.
       | We literally make the world we live in.
       | 
       | The creations that excite me most are those that enable people to
       | create even more. I really appreciate what PG is saying here,
       | what he believes, and the dream factory that is YC.
        
       | [deleted]
        
       | defen wrote:
       | > But the most conspicuous feature of Theranos's cap table is the
       | absence of Silicon Valley firms. Journalists were fooled by
       | Theranos, but Silicon Valley investors weren't.
       | 
       | Not really a good defense of Silicon Valley, considering that Tim
       | Draper was Theranos's first investor and a pretty big proponent
       | of them
       | https://twitter.com/RebeccaJarvis/status/974435962930548736
        
         | pchristensen wrote:
         | Tim Draper was friends with Holmes's family and his kids grew
         | up with hers. He invested personally, but I don't think his
         | firm Draper Fisher Jurvetson did.
         | 
         | Theranos' fundraising was primarily from outside of SV:
         | "Documents unsealed in a lawsuit brought against Theranos
         | reveal a number of the high profile investors who had a stake
         | in the nearly worthless start-up: The Waltons, founders of
         | Walmart, with $150 million; Rupert Murdoch, with $125 million;
         | and the DeVos family, including Education Secretary Betsy
         | DeVos, with $100 million. The investments were made between
         | 2013 and 2015, according to the Journal." -
         | https://www.cnbc.com/2018/05/04/theranos-devos-other-investo...
        
           | hugs wrote:
           | You can go directly to the SEC's website for the information.
           | 
           | In Theranos' earliest SEC filing, "Draper Fisher Jurvetson
           | Fund VII, L.P." is listed as a Beneficial Owner.
           | 
           | Filing Date 2005-01-03
           | 
           | File/File Number 021-72626 05000011
        
           | [deleted]
        
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