[HN Gopher] Why Do Virtual Meetings Feel So Weird?
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       Why Do Virtual Meetings Feel So Weird?
        
       Author : anthrocurious
       Score  : 26 points
       Date   : 2020-10-24 04:41 UTC (1 days ago)
        
 (HTM) web link (www.sapiens.org)
 (TXT) w3m dump (www.sapiens.org)
        
       | slykar wrote:
       | The image I get from this article is that their work is very
       | unorganized? They complain about issued with discussing stuff
       | online, yet they don't use video?
       | 
       | > Engineers who worked remotely with the engineers in the U.S.
       | said, "We miss the hallway stuff." Andrei told me that when he
       | spent time in Houston, he was able to build a mental map of "who
       | knows what." When he got back to Romania, the map got out of date
       | quickly.
       | 
       | How the hell are you supposed to keep knowlage like this? What if
       | someone leaves the company. Whay if you have someone new? Why
       | would every person need to build this map. Create it once, share
       | it with everyone, make it accessible and editable.
       | 
       | IMO online work often magnifies the issues that are already
       | there.
        
         | sokoloff wrote:
         | It's uncomfortable to write down that "Abel is here primarily
         | because he's good friends with the CTO but he mostly stays out
         | of the way, Baker is the one who really knows what's going on
         | but can't write reliable code, and Charlie is a code monster
         | but doesn't have the faintest idea of nor interest in how our
         | business actually works."
         | 
         | Pick your combinations of what pros and cons each team member
         | brings, but it's rare for the unvarnished truth about your
         | people map to be exclusively positive.
        
         | bsder wrote:
         | > How the hell are you supposed to keep knowlage like this?
         | 
         | By talking to people on a regular basis?
         | 
         | This problem isn't new and even affects open source. Which
         | people in the Linux kernel are experts on which USB drivers?
         | You can look at commits, but that doesn't always reflect the
         | reality on the ground of the people with the actual
         | understanding of the detailed bits of the hardware. Unless you
         | sit on the mailing list and chat server for a couple weeks, you
         | won't figure this out.
         | 
         | Big companies used to have this problem all the time back
         | before ubiquitous communication. Some group would need
         | knowledge about Subject A. They would appoint Person B in the
         | group to be the liaison with Expert C who was in some other
         | division--they would have to talk on the phone, fly to the the
         | other division, etc. to maintain that knowledge Over time,
         | Person B would become the "local" expert and would probably
         | become a global expert as well. How would you find out who the
         | experts are and where they are? You would tap your network and
         | start walking it.
         | 
         | Humans network--that's just how they are.
        
       | swiley wrote:
       | Virtual meetings are fine, here's what you might need:
       | 
       | Mute yourself when you're not talking.
       | 
       | Use a client with decent dynamic range compression (discord gets
       | this right, some others don't)
       | 
       | Video adds nothing.
        
         | ddingus wrote:
         | ...unless it does!
         | 
         | I agree with your other points. One could run a compressor on
         | an audio output easily enough. I have considered it.
         | 
         | Video matters when there is show and tell. In a manufacturing
         | sense, having video makes for a 5x meeting.
         | 
         | People can consult drawings, identify features, express intent
         | and query others about a part that is only rivaled by an actual
         | conference room.
         | 
         | Now I will say skilled people can use audio and drawings to get
         | it done. I can, but it takes many years to build that skill.
         | 
         | Add video and people developing their own can contribute and
         | absorb that ongoing skill much better and that is good for
         | everyone.
        
       | cousin_it wrote:
       | I think the lack of eye contact is a big problem, possibly the
       | biggest. Right now, when you look at the camera, the other person
       | sees you looking them in the eyes. And when you look them in the
       | eyes, they see you looking somewhere else. And when you move
       | around, the other person's gaze doesn't track your position in
       | space. The body language dimension of communication gets all
       | messed up.
       | 
       | Here's an example of tech that could fix this, using gaze
       | tracking and 3D reconstruction to make the screen behave as a
       | stable "artificial window" from your room into the other person's
       | room, changing the view as you move your head. That way you can
       | look at the other person and make eye contact naturally:
       | https://www.fastcompany.com/90498000/move-over-zoom-this-mag...
        
         | dang wrote:
         | I couldn't agree more. It's the biggest problem that I
         | experience, and certainly the lowest-hanging fruit for a
         | technical solution. Surely the current vendors know this and
         | are working on it? Is there something that makes it harder than
         | it seems?
        
         | kace91 wrote:
         | Wouldn't under-display cameras be a better solution?
        
       | ziml77 wrote:
       | It's the latency. Getting a turn to speak becomes very difficult
       | if the speaker doesn't provide a reasonable gap to break in to
       | the conversation. You basically just need to push harder on the
       | interruption than they push on continuing to speak. I know it
       | sounds rude, but sometimes you need clarification if you want to
       | have a chance at understanding what the speaker wants to say
       | next. Sometimes you spot a flaw in what they've said and need to
       | interject before they waste 10 minutes talking about something
       | that's not going to work. And sometimes you just need to cut
       | someone off to stop them from rambling and repeating the same
       | thing in 5 different ways.
       | 
       | While there are non-verbal cues that indicate that you have
       | something to say, my experience with physical meetings is that
       | those cues get completely overlooked anyway.
        
         | [deleted]
        
       | x87678r wrote:
       | If you're running a meeting its great to be able to mute someone
       | though. Would be nice to do that in real life. :)
        
       | stanrivers wrote:
       | Pluses and minuses for sure... I feel like the video meetings are
       | always filled with people only 70% there... sure, you can glance
       | at your phone every once in a while you are in a meeting... but
       | you aren't making food, writing an email for a completely
       | different topic or watching Youtube videos on a different screen.
        
         | bamboozled wrote:
         | It's enabled people to do what they'd like to do all along,
         | something else besides be in a meeting.
        
           | AmericanChopper wrote:
           | That factor has made a fair amount of my meetings better.
           | Meetings that really only needed 2 or 3 people, but 12 end up
           | getting invited. All the extra meeting passengers no longer
           | feel as though they have to appear engaged, so the
           | conversation takes place between the people who actually
           | needed to talk, everybody else zones out and pipes up with a
           | quick "thanks everybody" at the end.
        
             | sokoloff wrote:
             | This seems so true and yet so depressing at the same time.
        
       | telesilla wrote:
       | We'll adapt. The kids will be ok.
        
       | moritonal wrote:
       | Spatial audio is also a big thing that's lacking. Because you're
       | all equally balanced there's no sense of space.
        
         | bearfood wrote:
         | Check this project out for spacial audio meetings, misses the
         | mark on the video piece but interesting none the less. It's
         | built on jitsi meet. https://github.com/capnmidnight/Calla
        
         | noja wrote:
         | _ding_ So that is what Apple is up to with the Pros. Thank you.
        
       | mettamage wrote:
       | I used to be a gamer. To me virtual meetings feel like a video
       | game that simply has serious consequences. I don't see anything
       | weird.
        
       | phailhaus wrote:
       | We are still missing basic primitives in video conferencing
       | interfaces, and this failure of abstraction surfaces as "virtual
       | meetings feel weird".
       | 
       | * We still don't have a button to signal that we intend to speak;
       | we don't need a fancy "pressure sensitive chair" to accomplish
       | this.
       | 
       | * Video conferencing apps still refuse to show everyone the same
       | layout of faces. Because we don't share the same virtual space,
       | of course our experiences feel disjointed.
       | 
       | * We can't silently "react" to someone else speaking, making it
       | difficult to intuit the consensus opinion. These reactions need
       | to appear on _their_ tile, not on your own (looking at you,
       | Zoom).
       | 
       | These are not hard to implement, but conferencing solutions are
       | so sticky that they just don't seem to have the incentive to
       | improve their stagnant UI's.
        
         | feanaro wrote:
         | > * We still don't have a button to signal that we intend to
         | speak; we don't need a fancy "pressure sensitive chair" to
         | accomplish this.
         | 
         | Jitsi Meet has this: https://meet.jit.si/
        
           | slykar wrote:
           | You can also use the hand you are born with. It will be even
           | more visible. It didn't feel that awkward in school, so we
           | can use it now too.
        
             | toper-centage wrote:
             | You can't in Google meet when there are more than a couple
             | people, because meet refuses to show all participants.
        
               | icebraining wrote:
               | It now supports up to 49 people:
               | https://gsuiteupdates.googleblog.com/2020/09/49-people-
               | tile-...
        
             | redisman wrote:
             | This depends heavily on what layout everyone is using. We
             | usually have a screenshare taking 90% of the space and if
             | we have cameras on then most video conference software
             | seems to show random 3 people in a small tile somewhere
             | while the rest are just hidden.
        
         | test1235 wrote:
         | You can "raise your hand" in MS Teams as a signal to everyone
         | else
        
         | slykar wrote:
         | Just raise your hand on the web cam. Move it closer to make it
         | visible.
        
         | hashkb wrote:
         | "Raise hand" is an attempt to solve the right problem, but it
         | doesn't solve it in a realistic way. Virtual meetings feel
         | weird because we're all more Trumpy than we realize - in
         | actuality nearly every speaker's turn ends with an impatient
         | interruption by the next speaker. This just doesn't feel
         | "natural" with the latency of a phone call or video conference.
         | I know, it's cynical, but it's one reason we love to hate
         | meetings - we never get to finish tal
        
         | atoav wrote:
         | I think a big one is actually latency and framerate. If you
         | have a low latency videosetup (e.g. SDI Cameras and two
         | monitors) you can try out what _real_ low latency feels like.
         | This works soo much better already because you can react to one
         | another 's mimic expression etc.
        
         | wcoenen wrote:
         | > We still don't have a button to signal that we intend to
         | speak
         | 
         | MS Teams has a "raise hand" feature, is that the type of thing
         | you're thinking about?
         | 
         | https://support.microsoft.com/en-us/office/raise-your-hand-i...
        
           | phreack wrote:
           | Discord lights up the avatar's outline when they speak, which
           | is fantastic by itself, but combined with push to talk it's
           | perfect as you can convey the exact intention of taking over
           | the conversation and solve it much more quickly when there's
           | overlap than any 'raise hand' mechanism I've used. Those tend
           | to just not work as raised hands get more ignored than just
           | talking.
        
       | pessimizer wrote:
       | For me it's nothing that complicated. It's the latency that feels
       | so weird.
        
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       (page generated 2020-10-25 23:00 UTC)