[HN Gopher] Why Do Virtual Meetings Feel So Weird? ___________________________________________________________________ Why Do Virtual Meetings Feel So Weird? Author : anthrocurious Score : 26 points Date : 2020-10-24 04:41 UTC (1 days ago) (HTM) web link (www.sapiens.org) (TXT) w3m dump (www.sapiens.org) | slykar wrote: | The image I get from this article is that their work is very | unorganized? They complain about issued with discussing stuff | online, yet they don't use video? | | > Engineers who worked remotely with the engineers in the U.S. | said, "We miss the hallway stuff." Andrei told me that when he | spent time in Houston, he was able to build a mental map of "who | knows what." When he got back to Romania, the map got out of date | quickly. | | How the hell are you supposed to keep knowlage like this? What if | someone leaves the company. Whay if you have someone new? Why | would every person need to build this map. Create it once, share | it with everyone, make it accessible and editable. | | IMO online work often magnifies the issues that are already | there. | sokoloff wrote: | It's uncomfortable to write down that "Abel is here primarily | because he's good friends with the CTO but he mostly stays out | of the way, Baker is the one who really knows what's going on | but can't write reliable code, and Charlie is a code monster | but doesn't have the faintest idea of nor interest in how our | business actually works." | | Pick your combinations of what pros and cons each team member | brings, but it's rare for the unvarnished truth about your | people map to be exclusively positive. | bsder wrote: | > How the hell are you supposed to keep knowlage like this? | | By talking to people on a regular basis? | | This problem isn't new and even affects open source. Which | people in the Linux kernel are experts on which USB drivers? | You can look at commits, but that doesn't always reflect the | reality on the ground of the people with the actual | understanding of the detailed bits of the hardware. Unless you | sit on the mailing list and chat server for a couple weeks, you | won't figure this out. | | Big companies used to have this problem all the time back | before ubiquitous communication. Some group would need | knowledge about Subject A. They would appoint Person B in the | group to be the liaison with Expert C who was in some other | division--they would have to talk on the phone, fly to the the | other division, etc. to maintain that knowledge Over time, | Person B would become the "local" expert and would probably | become a global expert as well. How would you find out who the | experts are and where they are? You would tap your network and | start walking it. | | Humans network--that's just how they are. | swiley wrote: | Virtual meetings are fine, here's what you might need: | | Mute yourself when you're not talking. | | Use a client with decent dynamic range compression (discord gets | this right, some others don't) | | Video adds nothing. | ddingus wrote: | ...unless it does! | | I agree with your other points. One could run a compressor on | an audio output easily enough. I have considered it. | | Video matters when there is show and tell. In a manufacturing | sense, having video makes for a 5x meeting. | | People can consult drawings, identify features, express intent | and query others about a part that is only rivaled by an actual | conference room. | | Now I will say skilled people can use audio and drawings to get | it done. I can, but it takes many years to build that skill. | | Add video and people developing their own can contribute and | absorb that ongoing skill much better and that is good for | everyone. | cousin_it wrote: | I think the lack of eye contact is a big problem, possibly the | biggest. Right now, when you look at the camera, the other person | sees you looking them in the eyes. And when you look them in the | eyes, they see you looking somewhere else. And when you move | around, the other person's gaze doesn't track your position in | space. The body language dimension of communication gets all | messed up. | | Here's an example of tech that could fix this, using gaze | tracking and 3D reconstruction to make the screen behave as a | stable "artificial window" from your room into the other person's | room, changing the view as you move your head. That way you can | look at the other person and make eye contact naturally: | https://www.fastcompany.com/90498000/move-over-zoom-this-mag... | dang wrote: | I couldn't agree more. It's the biggest problem that I | experience, and certainly the lowest-hanging fruit for a | technical solution. Surely the current vendors know this and | are working on it? Is there something that makes it harder than | it seems? | kace91 wrote: | Wouldn't under-display cameras be a better solution? | ziml77 wrote: | It's the latency. Getting a turn to speak becomes very difficult | if the speaker doesn't provide a reasonable gap to break in to | the conversation. You basically just need to push harder on the | interruption than they push on continuing to speak. I know it | sounds rude, but sometimes you need clarification if you want to | have a chance at understanding what the speaker wants to say | next. Sometimes you spot a flaw in what they've said and need to | interject before they waste 10 minutes talking about something | that's not going to work. And sometimes you just need to cut | someone off to stop them from rambling and repeating the same | thing in 5 different ways. | | While there are non-verbal cues that indicate that you have | something to say, my experience with physical meetings is that | those cues get completely overlooked anyway. | [deleted] | x87678r wrote: | If you're running a meeting its great to be able to mute someone | though. Would be nice to do that in real life. :) | stanrivers wrote: | Pluses and minuses for sure... I feel like the video meetings are | always filled with people only 70% there... sure, you can glance | at your phone every once in a while you are in a meeting... but | you aren't making food, writing an email for a completely | different topic or watching Youtube videos on a different screen. | bamboozled wrote: | It's enabled people to do what they'd like to do all along, | something else besides be in a meeting. | AmericanChopper wrote: | That factor has made a fair amount of my meetings better. | Meetings that really only needed 2 or 3 people, but 12 end up | getting invited. All the extra meeting passengers no longer | feel as though they have to appear engaged, so the | conversation takes place between the people who actually | needed to talk, everybody else zones out and pipes up with a | quick "thanks everybody" at the end. | sokoloff wrote: | This seems so true and yet so depressing at the same time. | telesilla wrote: | We'll adapt. The kids will be ok. | moritonal wrote: | Spatial audio is also a big thing that's lacking. Because you're | all equally balanced there's no sense of space. | bearfood wrote: | Check this project out for spacial audio meetings, misses the | mark on the video piece but interesting none the less. It's | built on jitsi meet. https://github.com/capnmidnight/Calla | noja wrote: | _ding_ So that is what Apple is up to with the Pros. Thank you. | mettamage wrote: | I used to be a gamer. To me virtual meetings feel like a video | game that simply has serious consequences. I don't see anything | weird. | phailhaus wrote: | We are still missing basic primitives in video conferencing | interfaces, and this failure of abstraction surfaces as "virtual | meetings feel weird". | | * We still don't have a button to signal that we intend to speak; | we don't need a fancy "pressure sensitive chair" to accomplish | this. | | * Video conferencing apps still refuse to show everyone the same | layout of faces. Because we don't share the same virtual space, | of course our experiences feel disjointed. | | * We can't silently "react" to someone else speaking, making it | difficult to intuit the consensus opinion. These reactions need | to appear on _their_ tile, not on your own (looking at you, | Zoom). | | These are not hard to implement, but conferencing solutions are | so sticky that they just don't seem to have the incentive to | improve their stagnant UI's. | feanaro wrote: | > * We still don't have a button to signal that we intend to | speak; we don't need a fancy "pressure sensitive chair" to | accomplish this. | | Jitsi Meet has this: https://meet.jit.si/ | slykar wrote: | You can also use the hand you are born with. It will be even | more visible. It didn't feel that awkward in school, so we | can use it now too. | toper-centage wrote: | You can't in Google meet when there are more than a couple | people, because meet refuses to show all participants. | icebraining wrote: | It now supports up to 49 people: | https://gsuiteupdates.googleblog.com/2020/09/49-people- | tile-... | redisman wrote: | This depends heavily on what layout everyone is using. We | usually have a screenshare taking 90% of the space and if | we have cameras on then most video conference software | seems to show random 3 people in a small tile somewhere | while the rest are just hidden. | test1235 wrote: | You can "raise your hand" in MS Teams as a signal to everyone | else | slykar wrote: | Just raise your hand on the web cam. Move it closer to make it | visible. | hashkb wrote: | "Raise hand" is an attempt to solve the right problem, but it | doesn't solve it in a realistic way. Virtual meetings feel | weird because we're all more Trumpy than we realize - in | actuality nearly every speaker's turn ends with an impatient | interruption by the next speaker. This just doesn't feel | "natural" with the latency of a phone call or video conference. | I know, it's cynical, but it's one reason we love to hate | meetings - we never get to finish tal | atoav wrote: | I think a big one is actually latency and framerate. If you | have a low latency videosetup (e.g. SDI Cameras and two | monitors) you can try out what _real_ low latency feels like. | This works soo much better already because you can react to one | another 's mimic expression etc. | wcoenen wrote: | > We still don't have a button to signal that we intend to | speak | | MS Teams has a "raise hand" feature, is that the type of thing | you're thinking about? | | https://support.microsoft.com/en-us/office/raise-your-hand-i... | phreack wrote: | Discord lights up the avatar's outline when they speak, which | is fantastic by itself, but combined with push to talk it's | perfect as you can convey the exact intention of taking over | the conversation and solve it much more quickly when there's | overlap than any 'raise hand' mechanism I've used. Those tend | to just not work as raised hands get more ignored than just | talking. | pessimizer wrote: | For me it's nothing that complicated. It's the latency that feels | so weird. ___________________________________________________________________ (page generated 2020-10-25 23:00 UTC)