[HN Gopher] Show HN: Build your own isometric city ___________________________________________________________________ Show HN: Build your own isometric city Author : atum47 Score : 50 points Date : 2020-10-26 04:58 UTC (18 hours ago) (HTM) web link (victorribeiro.com) (TXT) w3m dump (victorribeiro.com) | breakfastduck wrote: | Instantly blasted with SimCity 2000 nostalgia | dmix wrote: | Have you considered the default state being all grass/tree tiles? | | That seems like a funner place to start to build the city around. | | That might be a helpful option (if you think other people are | going to use it of course, don't waste the dev cycles otherwise. | atum47 wrote: | not really. every time I build a city I start with the concrete | tile. | dmix wrote: | True, it _is_ a city builder. | atum47 wrote: | Hi everyone, I've been working on this tile map editor for quite | a while now. | | I shared it here the other day, with no much success. Someone in | the comments suggested to me that I would provide an example (a | map and a texture) right out of the box, so people could try the | tool. | | Well, here is it. | | click with the right button of the mouse and drag to pan | | left click place a texture | | paint bucket (b) - fills a whole area | | eraser (e) - delete tile | | eye dropper (d) - select a tile from the map | | sava - saves the map as json | | export - exports the map as PNG | | please watch the videos if you're interested in learning more | about the tool: | | https://www.youtube.com/playlist?list=PL3pnEx5_eGm88UxHH2Olz... | | Also please remember this is a work in progress. | | source code here - https://github.com/victorqribeiro/tileEditor | | textures adapted from here - | https://opengameart.org/content/simple-iso-city-work-in-prog... | AlexDragusin wrote: | Nice! May I suggest making the right click on a tile to erase | the tile? Played with it for a while and I think that would add | to a better flow. | withinboredom wrote: | This is pretty cool! | atum47 wrote: | thanks | antoineMoPa wrote: | Undo/redo would be super useful as I keep drawing the wrong | tile every 10 seconds. (Or I need to be more patient) | atum47 wrote: | yeah, great suggestion. I was going to do that and end up | forgetting. I'll add to the to do list right now. | nikkwong wrote: | It's neat! What do you imagine the use cases being? | atum47 wrote: | I was using it to design a city for a game. Now I don't even | know anymore. I find it very relaxing to place blocks and build | stuff. | Shared404 wrote: | > Now I don't even know anymore. I find it very relaxing to | place blocks and build stuff. | | Seems like a pretty good use case to me. | ianbicking wrote: | Following the link to other tilesets, tiles appear to be | distributed with no meaningful metadata at all...? For instance | look at https://opengameart.org/content/lpc-tile-atlas2 - it's on | a grid, but just a total mishmash of sizes, with some intended to | line up. And that doesn't even include the orientation or the | real-world physical size they are intended to represent. | | It's a ton of awesome art in there, and seems like a huge effort | to make use of it! | atum47 wrote: | by the way, if you read the source code you'll notice that I | was design this to be used with multiple textures (when | creating a new brush you still have to specify the tile size). | I totally gave up on that by now. | atum47 wrote: | there's not a single day that I visit open art I get inspired | to design a new game. really gorgeous art that people | distribute for free. I thought it was only fair that my tool | was also distribute for free, so people could use with this | kind of art ___________________________________________________________________ (page generated 2020-10-26 23:00 UTC)