[HN Gopher] Show HN: Build your own isometric city
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       Show HN: Build your own isometric city
        
       Author : atum47
       Score  : 50 points
       Date   : 2020-10-26 04:58 UTC (18 hours ago)
        
 (HTM) web link (victorribeiro.com)
 (TXT) w3m dump (victorribeiro.com)
        
       | breakfastduck wrote:
       | Instantly blasted with SimCity 2000 nostalgia
        
       | dmix wrote:
       | Have you considered the default state being all grass/tree tiles?
       | 
       | That seems like a funner place to start to build the city around.
       | 
       | That might be a helpful option (if you think other people are
       | going to use it of course, don't waste the dev cycles otherwise.
        
         | atum47 wrote:
         | not really. every time I build a city I start with the concrete
         | tile.
        
           | dmix wrote:
           | True, it _is_ a city builder.
        
       | atum47 wrote:
       | Hi everyone, I've been working on this tile map editor for quite
       | a while now.
       | 
       | I shared it here the other day, with no much success. Someone in
       | the comments suggested to me that I would provide an example (a
       | map and a texture) right out of the box, so people could try the
       | tool.
       | 
       | Well, here is it.
       | 
       | click with the right button of the mouse and drag to pan
       | 
       | left click place a texture
       | 
       | paint bucket (b) - fills a whole area
       | 
       | eraser (e) - delete tile
       | 
       | eye dropper (d) - select a tile from the map
       | 
       | sava - saves the map as json
       | 
       | export - exports the map as PNG
       | 
       | please watch the videos if you're interested in learning more
       | about the tool:
       | 
       | https://www.youtube.com/playlist?list=PL3pnEx5_eGm88UxHH2Olz...
       | 
       | Also please remember this is a work in progress.
       | 
       | source code here - https://github.com/victorqribeiro/tileEditor
       | 
       | textures adapted from here -
       | https://opengameart.org/content/simple-iso-city-work-in-prog...
        
         | AlexDragusin wrote:
         | Nice! May I suggest making the right click on a tile to erase
         | the tile? Played with it for a while and I think that would add
         | to a better flow.
        
         | withinboredom wrote:
         | This is pretty cool!
        
           | atum47 wrote:
           | thanks
        
         | antoineMoPa wrote:
         | Undo/redo would be super useful as I keep drawing the wrong
         | tile every 10 seconds. (Or I need to be more patient)
        
           | atum47 wrote:
           | yeah, great suggestion. I was going to do that and end up
           | forgetting. I'll add to the to do list right now.
        
       | nikkwong wrote:
       | It's neat! What do you imagine the use cases being?
        
         | atum47 wrote:
         | I was using it to design a city for a game. Now I don't even
         | know anymore. I find it very relaxing to place blocks and build
         | stuff.
        
           | Shared404 wrote:
           | > Now I don't even know anymore. I find it very relaxing to
           | place blocks and build stuff.
           | 
           | Seems like a pretty good use case to me.
        
       | ianbicking wrote:
       | Following the link to other tilesets, tiles appear to be
       | distributed with no meaningful metadata at all...? For instance
       | look at https://opengameart.org/content/lpc-tile-atlas2 - it's on
       | a grid, but just a total mishmash of sizes, with some intended to
       | line up. And that doesn't even include the orientation or the
       | real-world physical size they are intended to represent.
       | 
       | It's a ton of awesome art in there, and seems like a huge effort
       | to make use of it!
        
         | atum47 wrote:
         | by the way, if you read the source code you'll notice that I
         | was design this to be used with multiple textures (when
         | creating a new brush you still have to specify the tile size).
         | I totally gave up on that by now.
        
         | atum47 wrote:
         | there's not a single day that I visit open art I get inspired
         | to design a new game. really gorgeous art that people
         | distribute for free. I thought it was only fair that my tool
         | was also distribute for free, so people could use with this
         | kind of art
        
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       (page generated 2020-10-26 23:00 UTC)