[HN Gopher] Taikyoku Shogi
       ___________________________________________________________________
        
       Taikyoku Shogi
        
       Author : Hooke
       Score  : 148 points
       Date   : 2020-10-27 01:55 UTC (21 hours ago)
        
 (HTM) web link (en.wikipedia.org)
 (TXT) w3m dump (en.wikipedia.org)
        
       | systemvoltage wrote:
       | I am curious what HN has to say about a thought I reluctantly
       | admit that I occassionally have : "There is a huge number of
       | people on this planet wasting their mental energy (computional
       | power) on a board game where the same amount of energy can be
       | expended into building new ways of curing cancer or whatever
       | important problem. What's the difference between using calories
       | to compute unnecessary peer to peer game calculations with no
       | goal vs. using electricity to compute hashes in crypto mining."
       | 
       | I love chess and all kinds of board games :) but I can't help
       | thinking about stuff like this.
        
         | temuze wrote:
         | Because life is short and you should do what you're passionate
         | about!
         | 
         | Six days ago, I had brain surgery. I made it home a few days
         | ago and I'm still mostly bed ridden. Despite this, I'm starting
         | to work again because I love my job and I'll be bored out of my
         | mind if I stop...
         | 
         | If I was at differently stage in my career, I would probably be
         | playing Civ and shooting for a religious victory under Canada
         | (the religion would be named "Tim Horton's" of course).
        
           | inakarmacoma wrote:
           | What is it like, recovering from brain surgery, in ways that
           | may be different from recovering from other kinds of surgery?
           | I imagine it could be quite challenging and unique?
        
         | firebaze wrote:
         | If you're able to find a way to use peoples desire for playing
         | to solve hard problems like curing cancer, you'll deserve a
         | nobel prize.
         | 
         | You'd be turning work into fun, and that into solving hard
         | human problems. If you get there, maybe you'll notice that
         | curing cancer wouldn't help humanity in the long run, so you'd
         | turn to the cause of that. Could end up in a vicious circle.
         | But as long as it is fun, go for it.
        
         | bserge wrote:
         | Yes, well, self control is incredibly hard, and we all die one
         | day. No need to feel guilty about doing something you find
         | interesting.
        
           | rainonmoon wrote:
           | I think in addition to this, people's engagement in hobbies
           | often allows them the mental plasticity to return to
           | difficult problems with a solution. Improving on something
           | that doesn't necessarily benefit society directly, but which
           | one finds personally fulfilling, tends to make people more
           | energised when it comes to those society-building concerns
           | (whether as activism, community engagement, or scientific
           | advancement as previously mentioned.)
        
         | keerthiko wrote:
         | If we assume a slippery slope here, it goes
         | 
         | - why play a game when you could work for society?
         | 
         | - why work for society when you could create replicateable
         | value for society's future?
         | 
         | - why do that when you could change society?
         | 
         | - why do that when you could save lives today?
         | 
         | - why do that when you could save humanity from extinction?
         | 
         | - why do that, any of that...at all?
         | 
         | At the end of the day, the only remotely satisfactory reason
         | for doing anything is to pursue individual fulfillment (even if
         | that be in pursuit of a collective goal).
         | 
         | Additionally, progress in any valuable-to-society pursuit does
         | not happen singularly within the confines of an academic or
         | professional field. Human brains work in mysterious ways, and
         | giving them a wider space of things to bounce off of and
         | different systems to analyze only strengthens it, not take away
         | from it.
         | 
         | I would be willing to bet the time (if/when) we find a cure to
         | cancer will be concurrent with the most board-game-shaped-
         | activities being participated in by humanity, not the least.
         | 
         | TL;DR: human brain utility is non-zero-sum, unlike computers.
        
         | failrate wrote:
         | Why bother having fun? Why bother reading? Why bother doing
         | anything but maximizing your human potential? Because it is
         | exhausting. We eat fruit not just for the nutrition and dietary
         | fiber. It is also delicious and inspires joy.
         | 
         | And joy might be the best thing we can have.
        
           | rthomas6 wrote:
           | Does it really inspire joy? Or does it just give pleasure?
           | They are not the same.
        
         | ketzo wrote:
         | I think you can extend that kind of thinking to its logical
         | conclusion, i.e. "what is the value of leisure time?", and then
         | you arrive at a question that's been debated by philosophers...
         | well, as long as philosophy has existed.
         | 
         | I struggle with this question for myself, certainly. I know I
         | could be working on some kind of revenue-generating side
         | project, or volunteering my time on a political campaign I
         | believe in, or working to feed the homeless, but instead I play
         | video games. Is that.. okay? Is it "right" or "good"? I don't
         | know that I have a perfect answer.
         | 
         | I know this much: without _some_ amount of leisure time, I 'd
         | go crazy, nor would I be much use in any of my "productive"
         | capabilities; so clearly, there's _an_ amount of leisure time
         | that is a net good for me. I think the question becomes: what
         | is that amount?
        
           | animal_spirits wrote:
           | That is the whole idea of the sabbath. Humans are not
           | supposed to be slaves to work. Work in the garden (or at the
           | homeless shelter, etc.) six days and rest the seventh
        
             | ggus wrote:
             | My life got significantly better when I managed to switch
             | from working 5 days and resting 2 (37.5 hours/week), to
             | working 4 days and resting 3 (30 hours/week).
        
               | ketzo wrote:
               | For me, a lot of that is the fact that my "rest days" are
               | really days where I gotta do work I don't get paid for :D
               | adult life, huh...
        
           | jandrese wrote:
           | Pretty soon you should come to the realization that the real
           | question is "What is the value of work?", and the answer is
           | that it enables your leisure time. If you work so much that
           | you have no leisure time then you have defeated yourself,
           | your life is empty.
        
         | mongol wrote:
         | Chess as a purely mental challenge is not that interesting to
         | me, and playing against a computer is not something I like at
         | all. But playing against a human opponent is one of the few
         | games that interest me. I like that it is so old and has so
         | long traditions, that means something in addition. So my
         | conclusion is, it is as much a social activity as a mental one.
        
         | klmadfejno wrote:
         | The goal of solving problems would be to make people happier.
         | You're a people. Don't forget yourself.
        
         | birdsbirdsbirds wrote:
         | How else can you learn to think? You need the ability to fail,
         | repeatedly, in a short amount of time.
         | 
         | Then you need people who actually dedicate serious resources to
         | the game, to bring it to its limit and to be able to teach
         | students the relevant parts.
        
         | tshaddox wrote:
         | I think people tend to be bad at difficult tasks they are not
         | specifically interested in, and we're all better served if
         | people tend to be able to work on what they're interested in. I
         | suspect that's going to end up better than if we somehow create
         | a list of world problems ranked from the most to the least
         | important and get the entire world to work from the top of the
         | list down. (Never mind the difficulty of creating such a list.)
         | 
         | There are charities that focus on reducing human hunger. There
         | are also charities that focus on reducing child hunger. Why
         | should the latter exist, since it's a subset of the former?
         | Isn't everyone working on the child hunger charities ignoring
         | the problems of adult hunger? Of course not. There are just
         | some people who, for whatever reason, are specifically
         | interested and motivated in fighting child hunger, and I
         | strongly suspect that overall outcomes are better when those
         | people have the opportunity to focus their work on child
         | hunger.
        
         | rthomas6 wrote:
         | I'm gonna go against concensus and say I agree. There are
         | countless excuses for why it's a net neutral or even a positive
         | for us to waste our most finite resource (time). But chances
         | are, you're not going to be glad you played that one extra
         | game, or watched more TV shows, when you're on your deathbed.
         | 
         | I don't accept that life is about happiness. Happiness is too
         | vague of a term, used to describe multiple different things.
         | Does it mean a measure of how much pleasure one is feeling in a
         | given moment? Satisfaction with one's own life? How much
         | entertainment someone manages to have?
         | 
         | We could reduce the argument that life is about simple pleasure
         | to its logical conclusion, and ask why it wouldn't be optimal
         | to use drugs and/or a neural device to induce a semiconscious,
         | lasting state of maximal pleasure. I don't accept that most
         | people would choose this life. And to anticipate that objection
         | that it's because you have to look at a ultiliarian view of
         | _everyone 's_ happiness, I don't think most people would choose
         | to have everyone collectively in that state, either.
         | 
         | I assert that life is about meaning. That's why the above
         | doesn't sound appealing (probably). What do you do that is
         | truly meaningful, to yourself? That is what makes a life well
         | lived and gives you satisfaction, and it's separate from how
         | happy you feel.
         | 
         | And it could be chess games. It's up to us to look inside and
         | figure it out for ourselves. I'm just tired of people
         | expressing existential angst and it being met with "it makes
         | you feel good so it's good".
        
           | lhorie wrote:
           | > We could reduce the argument that life is about simple
           | pleasure to its logical conclusion
           | 
           | If you really want to reduce, then you might as well go for
           | the physics explanation: everything is deterministically
           | following the laws of physics and any perception from your
           | meat brain about what's desirable or noble or whatever are
           | merely entropic microstates of a large complex physical
           | system. Therefore, there's no "choice", and whether one
           | specific individual chose to play a game at one time and
           | another chose to study cancer at another time are entirely
           | inevitable outcomes given the exact arrangement of atoms at
           | their respective times.
           | 
           | The idea that an individual conscience has control over any
           | outcomes would have to somehow prove that it's possible for
           | some metaphysical force to change chemical reactions enough
           | to "flip a bit" in a neuron in some way that is capable of
           | affecting a macroscopic human decision that would otherwise
           | have taken a difference course, had one "let" chemistry run
           | its deterministic course.
           | 
           | I've read of experiments where lab rats lost the will to live
           | so to speak, when they had their pleasure chemical receptors
           | short-circuited (meaning, given the choice after experiencing
           | the "neural device", they chose to submit to it). This
           | suggests that motivation is indeed merely governed by a
           | series of chemical reactions, rather than being a
           | supernatural actor in its own right. It just so happens that
           | from a natural selection perspective, organisms that take
           | outside stimulus into account in their pleasure mechanisms
           | are more likely to reproduce. Acts like choosing to play
           | games or choosing to study are, under that interpretation,
           | merely variations of evolved neurological mechanisms
           | attempting to generate dopamine through convoluted means.
        
           | chewz wrote:
           | > I assert that life is about meaning
           | 
           | For some people yes, for others not.
           | 
           | > Frankl points to research indicating a strong relationship
           | between "meaninglessness" and criminal behavior, addiction
           | and depression. He argues that in the absence of meaning,
           | people fill the resultant void with hedonistic pleasures,
           | power, materialism, hatred, boredom, or neurotic obsessions
           | and compulsions (Frankl 1992, p. 143).
           | 
           | https://en.m.wikipedia.org/wiki/Viktor_Frankl
           | 
           | https://www.pursuit-of-happiness.org/history-of-
           | happiness/vi...
        
         | yters wrote:
         | If people spent more time playing board games and less time
         | fighting and mistreating each other, the world would be on the
         | whole a better place.
        
         | UnpossibleJim wrote:
         | You ever hear the saying "Ted Kaczynski never played Monopoly."
         | (it might have been a different board game - I forget the
         | saying TBH. I heard it in passing at a bar one night when I was
         | saying how I should be working instead of hanging out) I think
         | it has to do with the fact that we all need to decompress
         | sometimes. If all you do is something important 100% of the
         | time, your going to end up being a crazy person. People need a
         | valve release.
        
         | scythe wrote:
         | >There is a huge number of people on this planet wasting their
         | mental energy (computional power) on a board game where the
         | same amount of energy can be expended into building new ways of
         | curing cancer or whatever important problem. What's the
         | difference between using calories to compute unnecessary peer
         | to peer game calculations with no goal vs. using electricity to
         | compute hashes in crypto mining.
         | 
         | The problem is that without some eventual justification the
         | whole value system becomes circular. You can't put all of your
         | efforts into working to keep people alive so they can... put
         | all of their efforts into working to keep people alive, etc.
         | All value systems are ultimately circular or unjustified, but
         | the latter is IMHO superior since it's more honest.
        
         | x3iv130f wrote:
         | Keep a balanced approach! The mind is part of your physical
         | body and just like the rest of you it needs periods of rest and
         | exercise.
         | 
         | A great quote I heard about physical training is, "if you try
         | to peak all the time you will plateau."
         | 
         | Work is important but it is helpful to have a couple of things
         | to do with your life besides it.
        
         | pushrax wrote:
         | There is a more general idea here: why don't we efficiently
         | allocate resources, when we know that we could?
         | 
         | Why is the fashion industry so big? Apparently it causes >10%
         | of carbon emissions. 85% of used clothes end up in the dump.
         | 
         | Why is marketing so big? It has long since surpassed the point
         | where it simply matches products with demand. The best
         | marketing is designed to create demand. I view that as a market
         | inefficiency.
         | 
         | The human emotional system has been tuned for local
         | optimization and self benefit.
        
           | tshaddox wrote:
           | > why don't we efficiently allocate resources, when we know
           | that we could?
           | 
           | Huh? How do we know that we could? I thought we knew that we
           | _couldn 't_.
        
             | pushrax wrote:
             | Perhaps "should" instead
        
         | fny wrote:
         | This is the same argument against basic and theoretical
         | research. Why spend your time studying obscure insects and
         | animals when you could be doing something worth while? Why
         | study pure math or chase strange theorems that often have no
         | application to anything relevant what so ever?
         | 
         | Because these endeavors all lead to novel tools and learnings
         | that are at times applicable in surprising ways to help solve
         | "whatever important problem."
         | 
         | For example, number theory, on its face, seems completely
         | useless, and since 1800 BCE, years were "wasted" by scholars
         | toying with useless factoring problems...
         | 
         | ...until we got RSA cryptography in the 1970s.
         | 
         | If I had lived in the year 1900, I could have never imagined
         | number theory having such immensely important applications, but
         | in 2020, I sure as hell believe AlphaGo and these game solvers
         | have relevance because _it 's already bearing fruit_.
         | 
         | AlphaGo, for one, inspired many application papers. My favorite
         | example though is of a neural net trained to solve CSPs through
         | _sudoko_ which was applied to the inverse protein folding
         | problem! https://ostrokach.gitlab.io/project/proteinsolver/
        
           | hiq wrote:
           | I'm not sure an analogy between maths or AlphaGo and board
           | games is reasonable, at least for the kind of board games OP
           | was, I think, considering. OP was mentioning "mental energy",
           | meaning they were thinking about playing the game.
           | 
           | Chess, Go, etc. are constrained environments. Playing these
           | games makes you better at them. Maybe you'll find a new
           | opening, a new sequence, etc., but I don't think you'll ever
           | be able to apply it to another field.
           | 
           | Implementing AlphaGo is no longer playing the game, it's
           | analyzing a computer science problem and finding a solution.
           | Number theory was still about understanding some objects that
           | seemed natural and given, rather than arbitrary ones with
           | artificial constraints, like these games are.
        
           | minblaster wrote:
           | This falls into the thinking "pure math is ok, since it will
           | often become practical on a long enough time horizon". Why
           | not "pure math is ok because that's what people want to do"?
           | 
           | Whether you can get funded for your explorations is a
           | separate question, but no justification is needed for them.
        
         | hospadar wrote:
         | I prefer the reverse question: "What's the purpose of these
         | 'productive' activities" - usually to increase the amount of
         | time I have to read articles about bizarrely huge japanese
         | chess games I guess :)
        
         | nathanyukai wrote:
         | Having fun is an important part of the learning process, which
         | ultimately lead to technological advances so I don't think it's
         | a waste. Also, mining crypto could be a total waste of energy.
        
         | v64 wrote:
         | > the same amount of energy can be expended into building new
         | ways of curing cancer or whatever important problem
         | 
         | That's the catch. We don't know what problems are important. We
         | think we do, and sometimes we're right, but we've gone down
         | dead ends too. And sometimes something that feels like a dead
         | end turns out to be pivotal.
         | 
         | I'd bet there's many scientists and researchers out there who
         | had their eureka moment while their brain was disengaged during
         | leisure time. Disconnecting and play are essential parts of
         | discovering the important things.
        
         | franklampard wrote:
         | You think it's a waste to some the time and energy on board
         | games, but it's not a waste on curing cancer. It's a bias, why
         | is it more value able to do the latter?
        
         | msla wrote:
         | Human thought and attention isn't fungible. I can think about
         | my job for a certain amount of time and then my productivity
         | plummets, I can read for pleasure for a certain amount of time
         | before I get antsy and my mind drifts, and so on. There's no
         | "cure" for this because humans are intrinsically capable of
         | stepping outside of the system and imagining what _else_ we
         | could be doing at a given moment; getting in the zone is a way
         | to quiet this line of thinking, but humans have a specific
         | amount of  "zone" in them and that's it.
        
         | exdsq wrote:
         | Apart from the obvious points like burnout, the point of living
         | is really to live - not to work. We work to live sure, but in a
         | perfect world we'd all be able to do what we want such as Place
         | chess right?
        
       | Apocryphon wrote:
       | This game belongs on a listicle of the most complex and possibly
       | time-consuming board games and tabletop wargames ever conceived.
        
         | hinkley wrote:
         | You could still fit this in the Twilight Imperium box and have
         | enough room left over for Gloomhaven.
        
       | PaulHoule wrote:
       | I think that article wants to compete with "List of People Killed
       | By Dog Attacks in the United States" for longest Wikipedia
       | article.
        
         | Apocryphon wrote:
         | > Because the game was found only recently after centuries of
         | obscurity, it is difficult to say exactly what all the rules
         | were.
         | 
         | Proceeds to detail information on 257 different unit types
        
         | pierrec wrote:
         | Indeed, "List of fatal dog attacks in the United States
         | (2010s)" is currently the 15th longest article on Wikipedia.
         | "Taikyoku shogi" is far behind but still respectable at #80.
         | But of course neither can touch the absolute epic "List of Red
         | vs. Blue episodes".
         | 
         | Based on the link kibwen provided:
         | https://en.wikipedia.org/wiki/Special:LongPages
        
         | kibwen wrote:
         | According to
         | https://en.wikipedia.org/wiki/Wikipedia:Wikipedia_records#Ar...
         | :
         | 
         | - Longest article title: Cneoridium dumosum (Nuttall) Hooker F.
         | Collected March 26, 1960, at an Elevation of about 1450 Meters
         | on Cerro Quemazon, 15 Miles South of Bahia de Los Angeles, Baja
         | California, Mexico, Apparently for a Southeastward Range
         | Extension of Some 140 Miles (253 characters)
         | 
         | - Longest article title without spaces: Lopadotemachoselachogal
         | eokranioleipsanodrimhypotrimmatosilphiokarabomelitokatakechymen
         | okichlepikossyphophattoperisteralektryonoptekephalliokigklopele
         | iolagoiosiraiobaphetraganopterygon (183 characters)
         | 
         | - Longest full typed number with an article:
         | 9,223,372,036,854,775,807
         | 
         | EDIT: Er, it makes more sense for me to have interpreted that
         | as article length rather than title length. :P There's actually
         | an entire autogenerated page for tracking that:
         | https://en.wikipedia.org/wiki/Special:LongPages
        
           | InitialLastName wrote:
           | That Special:LongPages list is a perfect example of
           | Wikipedia's biggest weakness, in that crowdsourcing is a bad
           | way to do curation.
           | 
           | Ideally, the length of an encyclopedia's article about a
           | subject would be proportional to the subject's importance and
           | to the amount of information available to the subject, not
           | proportional to the contentiousness, propaganda value, or
           | recency bias of that article.
        
             | carstenhag wrote:
             | On the contrary, it's probably on of its benefits: You can
             | add as much as is relevant and provides information. After
             | all, importance and relevancy is subjective and why would
             | you need to remove 5000 words if someone wrote it and it
             | provides value?
        
           | YeGoblynQueenne wrote:
           | >> Lopadotemachoselachogaleokranioleipsanodrimhypotrimmatosil
           | phiokarabomelitokatakechymenokichlepikossyphophattoperisteral
           | ektryonoptekephalliokigklopeleiolagoiosiraiobaphetraganoptery
           | gon
           | 
           | Huh. Without looking, I thought that would be a dinosaur
           | species that someone named in jest. It turns out it's a dish
           | in Aristophane's Assemblywomen.
        
           | inasio wrote:
           | I'm pretty sure parent was talking about longest article.
        
       | thisjepisje wrote:
       | If anyone wants to give it a try:
       | https://ludii.games/details.php?keyword=Taikyoku%20Shogi
       | (download the player from here: https://ludii.games/download.php)
        
       | 29athrowaway wrote:
       | I was never a chess guy but I do like shogi. Chess has too many
       | pieces that can move across the entire board: 2 bishops, 2 rooks,
       | queen... And pawns capture diagonally which I have always found
       | very weird.
       | 
       | In shogi there is no queen and there is only 1 bishop and 1 rook.
       | Pawns capture forward and can move only 1 tile at a time and
       | there is no en passant. There are lances which are like rooks but
       | can only move forward. Knights have 2 ways of moving instead of
       | 8.
       | 
       | There are many more differences, like drops, different promotion
       | rules, etc. It is a cool game.
       | 
       | Shogi gets pretty exciting towards the endgame.
       | 
       | An easy way to play shogi is in 81dojo. That site is available in
       | English and is pretty active.
       | 
       | It can take a while to get used to reading the pieces and
       | memorizing moves and promotions, but there are piece sets
       | available that show you the available moves for each piece.
       | 
       | Illegal moves are the easiest way of losing. e.g.: nifu. And, you
       | are expected to recognize a checkmate and resign.
       | 
       | And there is a "beginner" version, doubutsu shogi. Which consists
       | of fewer pieces and a smaller board.
        
         | Corence wrote:
         | Yeah, the presence of piece drops means the average piece power
         | has to be lower in Shogi. If you play Crazyhouse you see how
         | quick the game is if you have drops in a game with as powerful
         | pieces as Chess.
         | 
         | I think both games have their interesting parts and it's fun to
         | play both.
        
         | SamBam wrote:
         | > And, you are expected to recognize a checkmate and resign
         | 
         | Is that different from chess?
        
           | 29athrowaway wrote:
           | Not different to offline chess, but online shogi will usually
           | expect you to resign and penalize you if you don't.
           | 
           | Although it is rather hard to explain for a beginner like
           | myself. Mating in shogi is complicated...
           | 
           | https://en.m.wikipedia.org/wiki/Brinkmate
        
             | jandrese wrote:
             | I assume the penalty is in some metagame ranking? An in-
             | game penalty for failing to recognize that you have already
             | lost seems pointless.
        
       | [deleted]
        
       | jonbaer wrote:
       | Good luck DeepMind.
        
         | ogogmad wrote:
         | Deep Mind have already beat this game with AlphaZero.
        
           | [deleted]
        
           | pmontra wrote:
           | The standard version of shogi.
           | 
           | I wonder if the extra space and pieces would increase the
           | length of training polynomially or exponentially.
        
       | SetTheorist wrote:
       | Chu shogi and Tenjiku shogi are other larger (not so ridiculously
       | large) variants of shogi that are quite playable and enjoyable.
       | 
       | Also, people do play crazy games these days, look up "monster
       | wargames". For example "Advanced European Theater of Operations"
       | has 2200 pieces played on 2 poster-sized maps...
        
         | jandrese wrote:
         | Yeah, my first thought was that this is the 16th century
         | version of The Campaign for North Africa: The Desert War
         | 1940-43. Probably only played a few dozen times in the history
         | of the world.
         | 
         | I don't know what the Japanese word for Grognard is, but
         | whomever played this qualifies.
        
           | klmadfejno wrote:
           | How do these games work? sounds like they're, by definition,
           | balanced by obscurity. If they're so vast, they can't
           | possibly have good coverage of good design.
        
             | jandrese wrote:
             | Players tend to think of them less as a game and more as a
             | giant simulation. There may be rules that are overpowered
             | or underpowered but in a simulation so large they don't
             | move the needle that much on the final outcome.
        
               | klmadfejno wrote:
               | That sounds hard to believe. I would think effects
               | compound, not cancel out.
               | 
               | Sounds fun though. I enjoy playing new boardgames on
               | steam against friends without having read the rules. In
               | an electronic game, you can't make illegal moves, so
               | you're on even footing, clueless, but still playing in
               | some approximation of correctly.
               | 
               | Somehow I don't think I could do that for this one,
               | electronic or otherwise.
        
               | jandrese wrote:
               | There is a sort of metagame aspect to this. If Hitler had
               | ditched the occult and superweapon projects and focused
               | on winter coats and boots for his soldiers trapped Russia
               | what would have happened? Then you wargame it out.
               | 
               | You'll never get anywhere on a real grognard game without
               | spending hours poring over the rules first. The
               | complexity is inherent to the system. Many of the better
               | ones will try to compartmentalize it however, so you can
               | start play on a relatively simple ruleset and only dive
               | into the complex stuff when pieces interact.
        
             | dragonwriter wrote:
             | Often, modern ones have rules designed around simulation,
             | often using simplified versions of the empirically-derived
             | rules used in actual military table exercises or operations
             | analysis. Balance is typically done in victory conditions,
             | though some also use the players to provide balance; e.g.,
             | Empires in Arms, IIRC, has players bid victory points for
             | starting countries, so to the extent that a country is
             | otherwise favored by imbalance, there's a minigame around
             | that.
        
         | dragonwriter wrote:
         | > For example "Advanced European Theater of Operations" has
         | 2200 pieces played on 2 poster-sized maps...
         | 
         | And can be linked to Advanced Pacific Theater of Operations for
         | those who think it is too small of a game on its own.
        
       | Karawebnetwork wrote:
       | I was curious to see how a game of it looked so I googled around,
       | I found this video: https://www.dailymotion.com/video/x2ve8xo
        
         | jakobmartz3 wrote:
         | Awesome!
        
         | lern_too_spel wrote:
         | This is a smaller variant.
        
       | blouzada wrote:
       | I learned Shogi in Hunter X Hunter
        
         | tyrust wrote:
         | The Chimera Ant Arc is top-tier.
         | 
         | The game they spend most of the time playing is the fictional
         | Gungi [0].
         | 
         | [0] - https://hunterxhunter.fandom.com/wiki/Gungi
        
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       (page generated 2020-10-27 23:00 UTC)