[HN Gopher] Build a Game This November with GitHub Game Off ___________________________________________________________________ Build a Game This November with GitHub Game Off Author : todsacerdoti Score : 70 points Date : 2020-10-27 19:43 UTC (3 hours ago) (HTM) web link (github.blog) (TXT) w3m dump (github.blog) | nimbius wrote: | from the article... | | >Heck, we've even had Commodore 64 and NES games submitted! | | I certainly hope those games weren't intended to circumvent the | logic of the 10NES checking Integrated Circuit chip as that would | be a clear violation of the DMCA. | Waterluvian wrote: | I don't want to fuss with a feature filled game engine. Does | anyone have any suggestions of a code-based game engine that | waaaay simplifies and restricts you in some way? | | I really want to make a game based on strict limitations but to | write it in code and not some graphical editor. | | I'm two hours in witu phaserjs and I've just done boilerplate | with cameras and scenes. It looks great but it's overkill for me. | | Edit: thank you all. So many great leads here. | krisoft wrote: | If you are looking for strict limitations check out the | arduboy: https://arduboy.com/ | | It's a credit card sized game system which you can program with | the Arduino IDE. | lee337 wrote: | Sounds to me like you might be interested in fantasy consoles | like | | * LIKO-12.........https://liko-12.github.io/ | | * PICO-8..........https://www.lexaloffle.com/pico-8.php | | * Pixel Vision 8..https://www.pixelvision8.com/ | | * TIC-80..........https://tic80.com/ | modeless wrote: | Pico-8? https://www.lexaloffle.com/pico-8.php | | Or PuzzleScript https://www.puzzlescript.net/ | mrspeaker wrote: | Pico-8 (or one of its knock-offs like Tic-80) is a great | choice for just concentrating on making something. Built-in | gfx, map, and audio editors: 8x8px sprites. Very limiting, | but very fun. I prototype everything in Pico-8 now. | gg8019 wrote: | https://www.raylib.com/ | dllthomas wrote: | For something a little different, there's code.world | bogwog wrote: | Love2D is not a bad choice. As far as restrictions go, I'd say | Lua is a pretty limited language lol. | eivarv wrote: | Pyxel: https://github.com/kitao/pyxel | rstupek wrote: | Solar2d https://solar2d.com/ | dljsjr wrote: | Bevy is an up and comer code-only engine (in Rust) that's still | very young but has a decent collection of examples: | https://bevyengine.org | CSSer wrote: | This might be the opposite of what you're looking for, but | p5.js[0] is a decent candidate if you want to build a barebones | game (physics) engine yourself. It may sound like a lot but you | may be surprised to see how far you can get depending on what | your end goal is, and you may just create something novel as a | result. See here[1] and here[2] for a rudimentary example. | | [0] https://p5js.org/ | | [1]https://dev.to/soorajsnblaze333/how-to-create-a-simple- | physi... | | [2]https://dev.to/soorajsnblaze333/how-to-create-a-simple- | physi... | NortySpock wrote: | And P5.play is an expansion library for P5.js that gives you | sprites, collision detection and a virtual camera, while | still being unminified and reasonably easy to read. | https://molleindustria.github.io/p5.play/ | | I did have to pin p5.js to v0.5.4 as apparently p5.play | hasn't been updated and didn't play nicely with newer | versions of p5. | Ibethewalrus wrote: | Idea: a game where you fight DMCA takedowns... | wyldfire wrote: | Are there any boilerplate projects providing a demo of an open | source 2d or 2d+physics game engine? (Presumably the answer to | that is yes). Bonus points if I can use rust/zig or easily target | android or iOS. | remram wrote: | Well finally I get the link. GitHub has been sending news about | their "Game Off" in their weekly "GitHub explore the week" | newsletter with a broken link. I should have known it would be | somewhere on itch.io, doh! | lee337 wrote: | Thanks for the heads up. Will get that fixed :) | rouxz wrote: | Does the participating game have to be open sourced? Can't find | the info on blog. | bogwog wrote: | Coincidentally (maybe), today also marks the end of perhaps the | most popular game jam event, Ludum Dare. | | Which I find kind of interesting. Even though LD has been around | for a long time, I would've thought a Github-sponsored game jam | would get a lot more participation. This blog post says that | their previous jam had over 200 submissions, whereas the latest | LD had nearly 3300 in a 72-hour period. | reificator wrote: | > _Coincidentally (maybe), today also marks the end of perhaps | the most popular game jam event, Ludum Dare._ | | Don't scare me like that! | wheybags wrote: | Ludum dare is a weekend. This is a month, which is a big | turnoff. Case in point: I made an entry for the most recent | ludum dare jam, but I probably won't enter this one, because | it's just way too long. | flixic wrote: | This year's GMTK GameJam had 5477 games submitted, I think the | biggest game jam in history. | xmprt wrote: | End of LD 47 to be precise. I thought for a second I missed | something that said LD was ending for good. | | LD 48 is still scheduled for April 2021 | tgb wrote: | When I started programming, it was to make games during | middle/high school and I always had the problem of getting them | running on anyone else's hardware. I haven't touched that for | years, so what are the easy ways to make things that will run on | someone else's computer and will still run in 5 years without | futzing around? | cxr wrote: | Making something built to run in the Web browser is the only | thing we have if your interest is in checking all the relevant | boxes instead of lying to yourself in some way. Drawbacks, in | order of decreasing importance: | | 1. Terrible, terrible tooling | | 2. Hostility from browser vendors themselves | | 3. Many APIs are still non-standard/officially "experimental", | even if implemented | | 4. Possible performance issues for ordinary programs, likely | issues for many games | | 5. People will make fun of you for this | modeless wrote: | I'm interested to hear more about 1 and 2. In what way are | browser vendors hostile to games, and what are the biggest | tooling problems? | tpxl wrote: | > Making something built to run in the Web browser is the | only thing we have if your interest is in checking all the | relevant boxes instead of lying to yourself in some way. | | What. Using a mature language and not relying on feature of | the day will produce a game you can compile 5 years from now | and it will just work. | | Use SFML or something to provide a cross platform way to | create windows and interface with the system and you're | pretty much set. | | If doing all the drawing and physics code is too much for you | to do, use a game engine or a physics library. Those will | also compile in 5 years from now and run on other people's | computers (assuming you get the source). | cxr wrote: | You're ignoring the constraints that define the problem, | i.e., you're rewriting the question that was asked and | giving a response that fits circumstances more favorable to | your answer, but not the original. (Which is _exactly_ the | thing that I was trying to pre-empt in my aside about | checking all boxes, etc. You even quoted this.) | doomlaser wrote: | If you want something simple, restricted, and programmer | friendly, PICO-8 is the way to go | https://www.lexaloffle.com/pico-8.php | | And in the spirit of open source, I couldn't not recommend the | open source game engine Godot, which is rapidly closing in on | its proprietary competitors like Unity and Unreal: | https://godotengine.org/ | crispyporkbites wrote: | HTML and JavaScript aren't going anywhere fast | kfarr wrote: | Yes web is where it's at!! And tons of nice gaming libraries | daijj wrote: | I would really like to participate but I don't have much | knowledge in game development (mostly JS stack for me). If anyone | is willing to take on a total noob at this it would be awesome. | I'm passionate about RTS and would love to build one together (a | simple one ofc). | Google234 wrote: | But can I get a tshirt if I contribute 4 pull requests in other | people's repos? | monksy wrote: | youtube-dl- the game of wackamole | wryoak wrote: | Would participate, love game jams, but November is nanowrimo ___________________________________________________________________ (page generated 2020-10-27 23:00 UTC)