[HN Gopher] Dieter Rams: ten principles for good design ___________________________________________________________________ Dieter Rams: ten principles for good design Author : part1of2 Score : 30 points Date : 2020-10-31 21:05 UTC (1 hours ago) (HTM) web link (www.vitsoe.com) (TXT) w3m dump (www.vitsoe.com) | gabrielsroka wrote: | Earlier this year, I saw Gary Hustwit's documentary about Rams. | Rams is arguably one of the most influential designers of the | last century. His lessons on design are valuable for software | engineers and others. | | https://www.hustwit.com/rams | layoutIfNeeded wrote: | I haven't found empirical evidence if the functionality of these | Braun products were compromised by his aesthetic choices or not. | i.e. were these actually good products at the time, or did they | only look good in your living room? Does anyone have data on | this? | wrnr wrote: | The speakers look nice but those shelfs will get old quickly, | they bend under the wait of books and have the cheap look of a | grocery store. If ur into design pay a carpenter for bespoke | shelfs. | pmoriarty wrote: | Low content click-bait | pembrook wrote: | Rams' Ten Principles for Good Design came long before Buzzfeed | and the concept of clickbait. | | This is not a listicle. | | This is the earnest design philosophy of one of the most | influential designers of our time. A philosophy which can be | found in most tech products today (Apple has literally ripped | off many of his designs). | | If you create software or hardware products, ignore these at | your own peril. HN users, perennially frustrated by superior | technological solutions losing out to simpler sexier ones, | could learn a thing from #3: Good design is aesthetic. | colordrops wrote: | Somewhat agree, though perhaps junior devs or others without | much experience can take something away from this. ___________________________________________________________________ (page generated 2020-10-31 23:00 UTC)