[HN Gopher] Launch HN: Gather.Town (YC S19) - Spatial video chat...
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       Launch HN: Gather.Town (YC S19) - Spatial video chat for remote
       teams
        
       Author : eambutu
       Score  : 107 points
       Date   : 2020-11-09 20:17 UTC (2 hours ago)
        
 (HTM) web link (gather.town)
 (TXT) w3m dump (gather.town)
        
       | lifeisstillgood wrote:
       | I love the idea - in fact I expect all the big providers to
       | follow you sometime - which is probably good and bad.
       | 
       | But I love it.
        
       | busrf wrote:
       | Are all of your assets original? The avatars look very
       | suspiciously like the overland trainer sprites from Pokemon
       | Ruby/Sapphire. When I was a kid I made "custom" Pokemon trainer
       | sprites for fun and these look like something I would have made;
       | just take a sprite sheet from spriters resource and edit away...
        
       | eambutu wrote:
       | Hey HN!
       | 
       | I'm Phillip, cofounder of Gather https://gather.town/?ref=hn. We
       | are a video-chat platform that creates virtual spaces for
       | offices, conferences, events, and social. You walk around on a 2D
       | map, and see / hear the people near you.
       | 
       | We started more a year and a half ago, on telepresence for your
       | closest friends and family. We explored all sorts of technologies
       | like custom wristwatches, tablet apps, tele-operated robots, and
       | VR. We were in the middle of one of our VR experiments when COVID
       | hit, and we decided to switch focuses on the pressing needs of
       | people today.
       | 
       | We had an idea for how people could gather better online,
       | generally. Some of you may have seen our HN post launching Online
       | Town half a year ago, and since then, we've hosted 1000+ paid
       | spaces across conferences, offices, weddings, parties, magic
       | conventions, universities, and much more!
       | 
       | Many "real-life" interactions translate easily into Gather. For
       | large gatherings, people will split off into separate groups to
       | talk, and walk between the conversations by just moving their
       | avatar around. For remote teams, you can walk up to a coworker's
       | desk to ask them a quick question, or notice a group of people
       | congregating at the water cooler and go join them.
       | 
       | (Our own team works out of a Gather office--most of our team has
       | actually never met each other in person)
       | 
       | What's unique about us is how much you can customize your own
       | space. Our tools let you design any layout or style that you
       | want, so many of our users replicate their real life offices and
       | community spaces. We also have embedded objects you can put in
       | your space. For example, you can work at a whiteboard, watch
       | Youtube/Twitch videos together, or play games with other people
       | in your space.
       | 
       | Right now, we're offering one month trials for office spaces, as
       | well as setting up custom office layouts for teams, for free!
       | 
       | Come check it out and meet us in the space we made for HN:
       | https://gather.town/?ref=hn ! We'd love to hear your feedback.
        
         | nxmnxm99 wrote:
         | > (Our own team works out of a Gather office--most of our team
         | has actually never met each other in person)
         | 
         | Yikes. As someone who's worked remotely for over a decade, I
         | can't imagine starting a company with people I've never had a
         | beer with.
        
           | alexlchen2019 wrote:
           | Hey y'all, member of the engineering team here: I actually
           | have become extremely close friends with a lot of our team
           | members here at Gather, even though we haven't met in person
           | -- something about dropping by my coworkers' desks really
           | makes it feel like we're together. But yeah, you really do
           | miss out on grabbing a beer, or, for instance, knowing how
           | tall your teammates are haha
        
           | grahamburger wrote:
           | Times are a' changing! I started a job in August and haven't
           | physically met any of my coworkers. With a culture of 'video
           | on during calls by default' it's actually not that bad, imo.
           | Much better than would have been possible 10 years ago.
        
         | oceliker wrote:
         | I really like the idea! Two small suggestions:
         | 
         | - Have an option to start camera/mic turned off, and make it
         | clear that your camera feed will be visible to people you
         | approach. My own camera view and mic (and the option to turn
         | them off) are also kind of easy to miss on my 27" screen.
         | 
         | - If I press and hold, say, S and then tap D, the avatar starts
         | moving right and doesn't stop moving right until I release S.
         | I'd expect it to continue moving downward when I release D.
        
         | CyberDildonics wrote:
         | What do you mean by 'virtual spaces for social'?
        
         | roguesherlock wrote:
         | This sounds really neat. Analoging the reality into a virtual
         | one with higher fidelity. I'm thinking about coming over from
         | the other end (like thinking from first principles). Like what
         | it means to be remote workplace? Why do we hangout at a
         | workplace ? Etc I'm sure you folks would have thought about it
         | a lot. I would love to see your conclusions.
        
         | moritonal wrote:
         | You've got to implement smooth-movement. I used it for a few
         | minutes and I'm nauseous.
         | 
         | Just lerp from one-square to another over 120ms and ... scratch
         | that, if I had implemented as nice a product as yours, I would
         | just implement click-to-move. So your character smoothly moves
         | to where you clicked (with a touch of A* path-finding).
         | 
         | Only gamer's understand WASD, everyone understand's clicking.
        
         | ticmasta wrote:
         | Am I the only one who immediately thought of this episode of
         | community (Digital Estate Planning)?
         | 
         | https://www.youtube.com/watch?v= 1fgR7oeIXFA
        
           | nultxt wrote:
           | You are definitely not
        
       | a_t48 wrote:
       | We tried this out for a few social events. It worked pretty well,
       | but the choppy world movement makes me a little sick. :( Any
       | chance of a smooth camera/movement option?
        
         | alexlchen2019 wrote:
         | We're actively working on this -- I actually have a prototype
         | running on my dev server at the moment:
         | 
         | https://alex.gather.town/app/nO9uzqf6ZhzsXJ68/Grand%20Centra...
         | 
         | ^^no guarantees on the stability of this server btw, I use it
         | just to test random stuff so it might go down at any moment!
        
           | a_t48 wrote:
           | Thank you, that's so much better.
        
       | ztratar wrote:
       | I'm cautiously bearish on this type of idea -- the virtualized
       | "2D physical space."
       | 
       | I think it could work in virtual reality with Facebooks' emotive
       | expressions, face tracking, etc. But if I'm in the middle of a
       | workday, moving a little 2d character around doesn't feel very
       | useful. But perhaps I'm wrong!
       | 
       | If this type of idea does actually get strong PM fit, the market
       | size could be huge. So for VCs it seems like an interesting bet
       | to make, even if the odds of success are low.
        
       | dc3 wrote:
       | I tried this out a few months ago and enjoyed using it. I love
       | the idea of bringing the experience of in-person interactions to
       | an online platform. I hope we'll be seeing more of this in the
       | future.
        
       | tmabraham wrote:
       | I have used gather.town briefly while attending a symposium.
       | While some of the mechanics are complicated and take time getting
       | used to, it was definitely an interesting experience and unique
       | experience for attending posters in a symposium. However, I am
       | not so sure if it provides much extra benefit than a traditional
       | conference website with posters and social events hosted on Zoom
       | (ex: ICML2020 was nicely set up).
       | 
       | Facebook is hosting a networking event for PyTorch Developer Day
       | through gather.town so I am interested to see how that goes.
       | Maybe I will see if gather.town is indeed significantly better
       | for a social event vs. attending posters.
        
       | marwan-nwh wrote:
       | I see that GopherCon is using your service this year. This should
       | be fun. Best wishes.
        
       | hwbehrens wrote:
       | I've used Gather for several conferences, and I've found it to be
       | surprisingly effective at recreating some of the benefits of in-
       | person gatherings.
       | 
       | In particular, since there's no formalism around creating or
       | scheduling meetings, it makes it extremely easy to walk up to
       | people you know, chat for a few seconds, and then step away. Or
       | for impromptu meetings to break out, where two people are
       | chatting, and then another person joins, and soon there are 5-10
       | people in a larger discussion.
       | 
       | What it hasn't been able to resolve (at least for me) is the
       | awkwardness of starting conversations with strangers. This is
       | already awkward enough in person, where you kind of have to edge
       | your way in to an existing conversation and wait for a lull to
       | join in. Starting a cold 1-on-1 without reading body language is
       | just not possible for me.
       | 
       | Remotely, there's no way to get over the step function of "in the
       | conversation" where your face just pops up. For me, that lack of
       | a gradient makes it very difficult to break the ice when meeting
       | new people.
       | 
       | I think the physicality of Gather does help a bit, because (for
       | example) you might sit at a "let's talk" table to indicate you're
       | open to meeting new people, but that still basically translates
       | to "extroverts go here". I'm not sure how to solve it long term,
       | but I think tools like there are definitely a step in the right
       | direction.
        
       | terpimost wrote:
       | Great idea. We used that in our company for a while but. Bad ux
       | of sharing screen (some objects are on top of the screen) and
       | stability issues made is live in Zoom.
        
       | alixanderwang wrote:
       | This is awesome! Love the idea of builder mode being integrated
       | with regular game mode, like Minecraft.
       | 
       | I'm not sure what you guys are using for the engine, but the
       | primary feedback I have is that it feels too sluggish. For a
       | second-home virtual space, it'd need to feel really good moving
       | around in it.
       | 
       | Right now on my 2019 Macbook, in a one person blank room, I have
       | frame rate drops moving around where my character will skip
       | spaces. And in the HN room going to a different place (e.g. to
       | swimming pool), I was walking around in darkness for 5 seconds
       | about to exit thinking there was a bug before it finally
       | rendered. Would recommend you guys really nail constant FPS as a
       | priority.
        
       | raziel2p wrote:
       | For remote teams, I literally just want Slack but with named
       | voice channels visible to everyone in the sidebar for
       | discoverability.
        
         | jessmartin wrote:
         | It sounds like you want Discord.
        
           | breakfastduck wrote:
           | It is quite staggering how Discord don't have a business plan
           | yet.
           | 
           | Makes me think there must be something up with their
           | security, I can't think of any other reason why they wouldn't
           | give private paid plans for businesses.
           | 
           | There are a LOT of people who would jump over from slack.
        
       | screye wrote:
       | Aww man, I've been ideating around this exact idea for MSFT teams
       | for a while now. (not like I had any time or buy-in for it)
       | BRILLIANT. There is always a faint sense of jealousy and
       | vindication when I see an idea being executed so close to what a
       | person has been pushing for.
       | 
       | Congrats ! I think you're onto something.
       | 
       | I would readily pay for this if I could get my entire team to
       | adopt it. (which I'd say is nearly impossible)
       | 
       | I might sound like making a deal with the devil, but if you could
       | integrate your service into MSFT teams, you might be able to get
       | a huge user-base quite fast.
        
       | jstrieb wrote:
       | Congratulations on the launch! Thoughts on competitors like
       | Gatherly?
       | 
       | https://www.gatherly.io/
        
         | makk wrote:
         | And High Fidelity: https://www.highfidelity.com/
        
           | jamessb wrote:
           | And Movement: https://www.movement.fm/spaces
           | 
           | And MakeSpace: https://makespace.fun/
           | 
           | And GroupRoom: https://grouproom.io/
        
       | catchmeifyoucan wrote:
       | I've used online.town before, and it's awesome to see that it's
       | productized now with a lot of the features I wished. We used if
       | for company gatherings and played games like hide and seek, and
       | as a way to network with new people. The fact that things like
       | podiums can now project voices, games are included, really make
       | this so much more appealing. It's just a fun way to connect with
       | people. Including random people. And you don't need many
       | conversation starters, other than "cool platform right, want to
       | go checkout the ...". So excited for this!
        
       | lovetocode wrote:
       | Isn't this a knockoff of something posted earlier this year?
        
         | moron4hire wrote:
         | There are about half a dozen different, similar apps that all
         | came out around the same time (I have one as well). I've done a
         | lot of research on all of them and none of them are copies of
         | any of the others. They all have pretty unique implementations.
        
       | tgb wrote:
       | My boss got excited about this a few weeks back, but none of the
       | rest of the office wanted to really use it (and we had some
       | issues with video/audio feeds). I don't really get the idea: what
       | problem does this solve that Slack/Zoom/etc don't? The whiteboard
       | seems OK but no software can solve the problem that drawing with
       | a touchpad sucks. Am I going to have to schedule meeting rooms
       | again? Forget finding the right Zoom link, I now have to find the
       | right room too? Stand around the water cooler when I'm on a
       | break, except that then I won't be at my computer and so I can't
       | actually use that? It's easy to talk to coworkers, but Slack is
       | even easier. It's easy to start a meeting, but Zoom is no harder
       | - and easier for people outside your organization. "How's the
       | cafeteria?" is what one of my coworkers asked, jokingly, but I
       | think that captures my feeling of it. Sure it's got a cafeteria,
       | but that cafeteria doesn't solve any of the problems that a real
       | cafeteria solves.
       | 
       | Then again, I'm also of the opinion that video calls provide
       | little value beyond phone calls, so maybe I'm just a grump.
        
         | breakfastduck wrote:
         | Look at the pricing model, this doesn't look like it's trying
         | to replace any of those things.
         | 
         | It looks like you'd rent it out for an event or such. I can see
         | that it would be a bit of a fun - if we're all on video / phone
         | chats all day & we need to do a 'virtual offsite' it would be
         | good to change the environment a little.
         | 
         | I can see this being useful for the occasional planning day
         | etc.
        
         | samthecoy wrote:
         | A big benefit, especially with more people, is that it's
         | relatively painless and socially natural to break out into
         | multiple small discussions (as might happen at say, a coffee
         | meeting irl). The awkwardness of 12-person video calls is
         | extremely painful in other software.
        
         | nend wrote:
         | If you read the founders comment, they mention a lot of other
         | use cases in addition to offices/work.
         | 
         | I would probably really dislike using this with coworkers or
         | for "in the office." But I can imagine it being a good fit with
         | some of the other, more social use cases.
        
           | tgb wrote:
           | Yeah other uses seem more plausible. My boss wanted to use it
           | as a virtual office, where he sits at his desk and us at our
           | cubicles, that kind of thing.
        
       | godot wrote:
       | I love the idea! When I tried the official demo, the thing that I
       | immediately noticed is the jagged scrolling movement of the
       | screen when I move around.
       | 
       | I understand the pixel art style (I love it btw) and that the map
       | is actually discrete pieces of tiles instead of fluid/pixels, but
       | it's really visually jarring as I move around. If I move by
       | pressing arrow keys once at a time that's fine, or if I even hold
       | down arrow in one direction that's still okay, but if I move by
       | quickly changing directions (e.g. moving diagonally) it almost
       | hurts my head to look at the screen while my avatar is walking.
        
       | paladin314159 wrote:
       | We've used Gather for a few company events and it's been super
       | helpful for recreating as much of an in-person interaction style
       | as possible. It outshines Zoom when you have more than 10 people
       | in the same meeting and in more casual settings. Especially for
       | office cultures that were heavily in-person like ours, it helps
       | bolster the sense of team and collaboration that isn't the same
       | over Slack/Zoom.
        
       | etxm wrote:
       | More like Gimmick.town, amirite?
        
       | wh-uws wrote:
       | Love this! The last thing you guys need is a mobile app so people
       | can jump in even on a phone.
        
       | AlphaWeaver wrote:
       | So great to see Gather on HN! I've been following Cyrus, Philip,
       | and Kumail for a while, and been really impressed by their work.
       | 
       | I've tried Gather and a few of the other competitors out there -
       | out of all of them Gather nails the UX the most. It's pretty
       | simple, but it's also powerful. Most of the other competitors in
       | this space have thrown together a sloppy "business" platform, but
       | Gather just feels much more accessible, friendly, and easy to
       | use.
        
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