[HN Gopher] My side projects always fail. This time is different. ___________________________________________________________________ My side projects always fail. This time is different. Author : timjones Score : 137 points Date : 2020-11-16 17:15 UTC (3 hours ago) (HTM) web link (www.themvpsprint.com) (TXT) w3m dump (www.themvpsprint.com) | throwawaytemp27 wrote: | Cool article, love the insight into the thought process and best | of luck. But that name HelloHailey seems like literally an insane | choice. I would never use it. As far as I know I'm the target | market so may want to look at changing it if others agree! | timjones wrote: | Thank you! Definitely interested in hearing others' thoughts on | the name as well. | | Here was my thinking: As a solo, bootstrapped founder, I think | people are interested in the person behind the product, at | least at first. | | I've been using my personal story and the process of building | in public to grow an email list and waitlist. The HelloHailey | name gives me an opportunity to re-enforce that personal story | in the product messaging. | | That being said, I'm not ruling out a name change when it comes | time for an official launch. | throwawaytemp27 wrote: | Sounds like you need to "kill your darling" as it were. The | number of people who you will reach if you scale is | exponentially more than those who have already connected with | your story. | dkarp wrote: | why is the name "literally an insane choice"? | legerdemain wrote: | From the blog post: > Twitter is full of | interesting and influential people sharing > thoughts and | having public conversations. And they're all > accessible - | just 280 characters away. | | Yes! Yes! Marketing has changed 1000% since the Dark ages! People | forget that you can now marketing your product effortlessly and | completely for free to everyone in the world. No more complaining | that "my awesome product failed because no one knows about it" -- | just press that Tweet button and you're on! | Descartes1 wrote: | Ah, but getting your tweet actually read is a whole other ball | of wax. | forbiddenvoid wrote: | Step 1: Have 100,000 followers Step 2: Instant Marketing | Success Step 3: Tell everyone how easy social media is | justiceforsaas wrote: | Literally describes 100% of IndieHackers threads about "I | sold 540 copies of my products on Twitter in 8 hours". | b20000 wrote: | where do I sign up?!?!? marketing today costs money just like | it did years ago, you are still paying for visibility and there | is no "free" traffic anymore like there was in the late 90s. | legerdemain wrote: | Here are the steps to success: | | 1. Go to http://www.twitter.com. | | 2. Click Join Twitter today. | | 3. Type in this Tweet: "I have the perfect product! Email me | for quote. #Growth #Product #MVP" | nullsense wrote: | How did that work for you when you did it? | legerdemain wrote: | Sounds like you might be interested in my personalized | Product Marketing Workshops series to turn your idea into | a success! Email me for a quote! Let's talk #Product!! | timjones wrote: | I hope it's that easy! Until about 3-4 weeks ago, I'd rarely | used Twitter for professional purposes. | | It can be a bit intimidating at first to put yourself out | there. And there's certainly strategy required to use it well. | | But I think consistency is the name of the game to be | successful with it. We'll see! | dvt wrote: | > Distribution before product | | I don't like this new startup trend[1][2], nor do I think it | actually works. | | Literally all of those examples are the opposite of what the blog | post is claiming. They _did_ have a product: Hotmail had the | service built out, Eventbrite had the service built out, and | there was a Dropbox before you could refer your friends to it. | There are examples of what the author is claiming, but most are | gimmicky Kickstarter-style (and often derivative) products. | | I mean, think about Dropbox or Slack: how could you possibly sell | (or even validatea) those products without actually giving some | sort of demo? Without people actually _using_ that thing? It | might work for something like the product in the post (people | understand what "video chat" is), but I don't really see it | working for any kind of particularly novel or value-generating | product. | | Thoughts? | | [1] https://tommorkes.com/lean-launch-how-to-sell-an-idea- | before... | | [2] https://hbr.org/2013/12/sell-your-product-before-it-exists | timjones wrote: | I'm only advocating for __reducing uncertainty __around | distribution before building; not eliminating it entirely. | | It's important to at least have a strong growth hypothesis that | you've validated _to some degree_. | | That's all I have right now - hypotheses. | satvikpendem wrote: | Funny you mention Dropbox because they did exactly what you say | not to do, provide a video demo that doesn't actually work, it | just looks like it's working [0]. Their Show HN thread has more | details [1]. In general though, you definitely should work on | figuring out if customers want your product without building it | if at all possible, and most times it is possible. I run a SaaS | that's a project management tool (todo list + calendar, | basically, at https://getartemis.app) and the main page is | simply a video demo that I made with Figma and an animation | tool called Principle. People signed up and it works great for | showing users what they'd be getting in the future. | | [0] https://www.youtube.com/watch?v=7QmCUDHpNzE | | [1] https://news.ycombinator.com/item?id=8863 | dvt wrote: | This is not true. The video used a few clever techniques | (cutting/editing) to make it seem snappier and more | responsive, but Dropbox was very much a real (albeit beta and | buggy) product when the video was made. | satvikpendem wrote: | That is true, the founder did have an alpha version working | by the time they did the Show HN, but still, if he had made | the video without having anything technically made (but | just by visual effects), would it still have been less | effective? I doubt it, people know what they want and don't | want when watching the video, and it would have been clear | to the founder that people wanted it and he could've | started building it after people expressed their demand. So | in the end, even if he hadn't made the full product, | Dropbox would still be where it is today. | TuringNYC wrote: | I think the idea is you _do_ give a demo, just that you dont go | crazy engineering-wise to implement NASCAR login, kubernetes | scale-out and all sorts of stuff before you 've tested the | market for interest. It is basically taking the idea of MVP | down a notch to BVP (barely viable product). | | I've never done this, but it makes sense. Why spend the | engineering effort to go from Demo --> BVP --> MVP when you can | just do the first jump and test the idea. | detaro wrote: | What's the definition of MVP then?! | thelastwave wrote: | What is NASCAR login? | TuringNYC wrote: | A NASCAR login is a stack of login options (Login with | Apple, Login with Google, Login with Facebook, Login with | Twitter, Login with Github...) where you end up having so | many stacked logos that it starts to look like a NASCAR | racecar (because they have tons of logos on them.) | | NASCAR logins are particularly great (easy entry to convert | interested users) and at the same time having a huge number | of super-ugly edge cases: | | 1. If you log in with john.q.doe@gmail.com but originally | had registered your gmail as johnqdoe, then your login | automatically changes to the non-dot form. | | 2. If you have already registered via email on | john.q.doe@gmail.com, then you cannot login-with-Google in | the above case, as both accounts are separate and distinct | in the host system. | | 3. If you have two accounts under your school and work | account, but log-in-with-Facebook, and Facebook has both | your emails, it gets confused. | | 4. There are cases where you simply cannot log in due to | the network of conflicts across the identity services. | | ...and yet this is also awesome because you get to convert | a registered user ASAP in 95% of the cases. | hamburglar wrote: | A login page that has a million logos on it (login with | facebook, login with google, etc) | smarx007 wrote: | Just today Redpanda hit HN front page | https://news.ycombinator.com/item?id=25075739 and I cannot | see how would you give a demo of such a system without having | such a system developed in the first place. At the very | least, the whole of HN would laugh at such a salesman trick. | I do think there is a spectrum of fake-it-before-you-make-it | ability for each idea. For some like Instagram is close to | 100% and for things like Redpanda it's close to zero. | macNchz wrote: | Yes I think you described this approach well. I've worked on | a bunch of things built this way... as an overall approach it | will certainly minimize the chance that you waste time | building something totally un-sellable. | | On the other hand, I've seen organizations using this "BVP" | approach for absolutely everything they build, which I've | come to view as a sort of product development antipattern, | reflecting some lack of ambition/conviction/vision at the | top. It's like the polar opposite of a moonshot: building | things in such tiny increments that you can only ever achieve | a local maxima, because the higher summit requires a bigger | leap. | TuringNYC wrote: | >> reflecting some lack of ambition/conviction/vision at | the top | | Sure, but my assumption would be -- if you suddenly get | registrations, signups, or even conditional trial accounts, | great! Now I have some validation, and I'd jump in | immediately and start building out the product. | smarx007 wrote: | I think I understand both viewpoints: it is indeed not feasible | to fake it before you make it in case of Dropbox. However, if | you are offering automated reports once a week, there is no | problem putting together an HTML template, some excel sheet and | an email script where a person does the work for a few pilot | customers. So I think when you mentioned "particularly novel or | value-generating product" you meant that the idea scores close | to 0 on a "fake it before you make it" scale? Is there even | such a scale? Barrier of entry is closest I can think of. | corytheboyd wrote: | I don't really agree with a lot of what's being said here. | | If you have something that solves real problems, you should be | able to fight for users. Yeah sure, just because you built a | great thing doesn't mean people will flock to it, you need to do | SOME marketing. | | It might take two years to get ten users, because turns out it's | very hard to run every aspect of a business by yourself. But it's | progress, and if you maintain a high bar of connection with your | user base and product quality, as long as you continue to market | and improve it will grow. | | There are no "get rich quick" schemes here, I don't believe in | that nonsense. There is hard work and there is giving up, that's | it. | justiceforsaas wrote: | I think you've gone from one extreme to the other. Yes, building | a product with no distribution sucks. So does doing distribution | without having anything to show for it. | | Take this from a guy who spent 2 years studying distribution | channels [1]. There's nothing wrong about spending a week or two | developing a MVP before focusing on distribution. | | I think the key is to start with a) The minimum thing you can do | and call a 'product' b) Try to promote/distribute it, see the | response. So far you've done: | | a) A web page explaining what your product is about | | Some steps to (progressively) get to a "better" MVP may be: | | b) Make a video showcasing your product (which can be a simple | Figma design with static screens that show once you click on | them) | | c) Build a feature that's high on the ICE Scoring model, build | it, and promote that | | d) Build a meaningfully different feature than c) and promote it | as a SEPARATE product. Let your features be like split tests you | promote on the same/different distribution channels and see how | they perform. | | [1] https://firstpayingusers.com [2] | https://university.hygger.io/en/articles/2288376-ice-scoring | Closi wrote: | Well written blog post! A few observations from an outsiders | perspective: | | * One interesting thing I have noticed from being on HN is that | lots of start-ups that focus on the tech industry / IT / helping | developers. I think it makes sense to pick a niche you | understand, but possibly not if it is a 'niche' which is filled | with developers. | | * Workplace collaboration in a 'knowledge work' environment = red | ocean. Application of workplace collaboration tools to | new/unexplored industry segments I suspect has lots of blue ocean | areas however. I think you have picked something in the red | ocean. | | * As a small note, you started with a solution (always on video | room, inspired by a twitter post) and worked backwards to a | problem to solve (teammates not being fully engaged). The usual | process would be to start with a problem and then work out how | you are going to solve it. I know it sounds like semantics, but | there are lots of potential solutions to "teammates feel | disconnected" and an always on video room is just one of them! | (e.g. coffee roulette, remote pizza parties). | timjones wrote: | Thanks for the thoughts! | | I agree on your first point. This is the easier niche for me | right now, but probably not the best niche. | | I 100% agree with your second point too. My first step was | _supposed to be_ "Choose a problem" | (https://www.themvpsprint.com/p/choose-a-problem). But I can | spot the flaws in how I presented this - it looks like I was | starting with a potential solution someone asked about on | Twitter. | | That being said, the solution I'll be building is actually | quite different from an "always on zoom room" - more focused on | teams that operate largely asynchronously. | | I'll be formalizing and sharing my product vision over the next | week or two :) | markdown wrote: | Honest question: If you're going to pick hello<randomName> as a | name, why not pick one with a .com? | polote wrote: | One new guy trying to tell the world that there is a process to | start a successful business, there is not. Sometimes you fail, | sometimes you succeed. | | Some succeed more than others, but they never always succeed. | | I wish you good luck for your project but changing your approach | is not going to ensure you not to fail. | kevsim wrote: | I've got to applaud you for thinking about distribution first. | Many tech folks turned entrepreneurs (myself included) think that | if they build a great product, they'll get usage. Doesn't work | that way. | | But I will also say that I suspect your strategy is possibly a | little naive. I hope it's as easy as you've laid out, and I'm | envious of the viral aspects of your proposed product. However, I | suspect the "top of funnel" portion (hypothesis 1) won't be | enough to drive your "land and expand" portion (hypothesis 2). At | least in my own experience currently trying to build a B2B SaaS | tool [0], it's an absolute grind. And while some of these | communities you're mentioning will engage, it's hard to convert | that to people entering your funnel in a reliable fashion. You've | got to combine it with 19 others things like content marketing, | speaking at events, etc. | | That being said, we're not engaging in as transparent way as you | are so YMMV. I wish you the best of luck! | | 0: https://kitemaker.co - a crazy fast issue tracker that | connects all of your other tools (GitHub, Figma, Slack, Discord) | better than anything else out there | timjones wrote: | Thank you! And I agree 100% with what you've said. I could | preface every sentence with _maybe_ and _I think_ but then it | wouldn 't be on the HN front page :) | | I know that everything I'm laying out will be much harder than | I've made it seem. I see this strategy as being a north star, | but necessarily a hard and fast path. | awillen wrote: | Good on you for breaking out of a cycle that wasn't working. I | think you're really speaking to something that's becoming | increasingly true - distribution is at least as important as, if | not more important than, products themselves. We've moved past | "if you build it they will come" to something more akin to "if | enough people are already coming to you, you can build something, | and they'll try it." | timjones wrote: | Agreed! I think this is becoming even more important as the | barriers to building software products shrink. | | Every day, there are dozens of products being launched on | ProductHunt - many of them without code. | | The "easy" distribution channels are being flooded. | hyperpallium2 wrote: | That's "marketing" not distribution. But maybe your term sounds | cooler... | | Thinking of open source development, some of this is implied, by | platforms like github, and ideas like "release early, release | often". So developers are dependent on this promtion/distribution | platform, without even realizing they have one. | b20000 wrote: | I applaud your success. To me it seems that by putting | distribution first, or focusing on problems to solve, that you | typically end up with markets or problems you are personally not | really excited about. I've done this exercise many times. I can | either work on something I think is cool and there is a niche | market for, but does not really "solve" a problem but addresses a | "want", or I can work on something I have zero interest in but | for which there probably is a market and clear distribution | model. If I like adventure games, and want to make one, those | don't solve a problem, and it's a niche market with a lot of | competition (gaming in general). Or I can work on some online tax | prep software for expats. Niche market, addresses a problem, zero | personal interest, probably a big market. | elcomet wrote: | > Niche market, [...] , probably a big market | | Which one is it then? | Kye wrote: | Maybe weird example: most fursuit builders also take mascot | commissions from non-furries. They target a small niche, but | also a big market. | zdbrandon wrote: | A niche of a giant can still be considered "big". | timjones wrote: | Thank you! | | There are some people for whom _growing a business_ is the | exciting part. They can get excited about tax prep software if | they see the opportunity. | | I'm more like you (not one of those people). If I don't care | about the problem, and (maybe more importantly) the users I'm | solving it for, I won't solve it well. | | Another point - not everything has to be a business - you can | always work your day job and build adventure games on nights | and weekends purely for fun. | | Sometimes the best businesses come out of hobby projects. If | not, whatever - it's fun and fulfilling. | b20000 wrote: | I think most people want to run a business around something | they really care about or are excited about, so when you have | to run one around something you have zero interest in then I | don't see the advantage anymore compared to taking a day job | at some company. | hyperpallium2 wrote: | Yes. Maybe it's possible to use this idea of "distribution | first" to select between different ideas you are | intrinsically interested in? e.g. which niche is easiest | for you to reach? | | Also, to consider ways to make your ideas easier to | distribute - not to force it, but maybe you'll come across | an idea that you intrinsically really like. | If I like adventure games, and want to make one, those | don't solve a problem, and it's a niche market with a lot | of competition (gaming in general) | | Minecraft had a viral element of people discovering and | sharing new craft recipes. Dark Souls had async gameplay. | Journey has some coop gameplay. | | Of course there's danger you'll then start thinking more in | terms of distribution, which can undermine intrinsic | interest. "Servant of two masters" and all that. | tlarkworthy wrote: | you get to choose what to validate. So you can figure out | which of the ideas that are acceptable to work on is worth | it. | szemy2 wrote: | You really hit the nail here! I have written about this | (https://www.indiehackers.com/post/the-myth-of-interesting- | bo...) and I am still struggling to break from this. If the | problem is interesting, it is probably cutting-edge in some | way, ergo it is hard to solve, hard to bootstrap. | | The best way imo to break this is to build a bunch of small | things that individually work but collectively fulfil point and | solve a more difficult problem. Kaleido.ai is a good example of | this, they have created it remove.bg and unscreen as individual | products but are building something full-fledged. | | I'm doing the same with CAD tools for Architects. I started | building https://cadcheck.xyz which brings me slightly closer | to a larger solution that would be nearly impossible to build | without VC funding. | anoncow wrote: | Fun ideas without any possibility of a viable business model is | what I am struggling with too. Ideas take away a lot of your time | when you are chasing them and only once the prototyping is done | or sometimes when the initial product is out you realise that | there is no chance of making any money. | dmarlow wrote: | Sorry to nitpick, but some of your examples illustrate that they | certainly had an MVP and THEN did the distribution. How could | hotmail perform distribution without first having an MVP? | | I agree with the premise of validation, then building. While this | is a good rule of thumb, it's not always possible. I like the | focus and thinking behind getting users. It can't be "built it | and they will come". Having a good, sound plan and sticking with | it is the key. | timjones wrote: | My main point was that these companies likely had strong | hypotheses about how they would grow before building an MVP. | | You don't always need to _prove out_ all your growth channels. | But it 's important to have strong hypotheses and remove at | least a little bit of uncertainty around those hypotheses | before building. | blobbers wrote: | It seems like you need a strong hypothesis for growth and a | strong hypothesis for customer acquisition. It seems like | knowing what you're going to build can help drive how you | will distribute, and but vice versa seems less obvious. | | It is a situation where both are required (`&`). | | Good luck with the projects! | hyperpallium2 wrote: | I see that, but you don't talk about this - your main point - | in the case studies, at all. Of course it's difficult to, | since they don't discuss it and so you have to infer it, but | if it's your main point, you probably do need to mention it | in the case study. | | Your heading "My side projects always fail" makes me think | the problem is getting initial adoption (not going from small | adoption to huge adoption). The network effects of those | three examples don't kick in until after some adoption. | | I like the idea of considering not just the product or the | market, but also how you to reach that market. It can change | your choice of which idea to pursue in the first place. | Really, to evaluate as a business idea, not just as a product | idea | [deleted] | timjones wrote: | You're right; I certainly could've delved deeper into those | case studies. | | I suppose at this point in the article, if you're not yet | convinced that distribution is half the battle, you won't | care about the rest of the article. | hyperpallium2 wrote: | OK, it makes sense as support for the importance of | distribution ("distribution is half the battle"), but | there are other claims made, and it wasn't that that was | the specific one you were supporting. | | Now I know what you meant, this really is just | nitpicking. | fourseventy wrote: | 4.) Give up and move on <-------- There's your problem | mac_was wrote: | Great post mate. | | I followed a similar pattern and created https://sayoname.com, an | app for remotely located workers so they can record names and | call each other directly from the browser. A tool so people can | easily find how to say someone's name, sneak on what someone does | in the company etc. | | I almost got a big school hooked up to start paying subscription | (it is an international school) but they decided on creating | their own solution due to privacy concerns. Extremely | disappointing and lowers morale straight away. | | I have few hundred profiles but the growth is stale atm. I don't | really have time to actively look for new users and would love a | co-founder as what they say on y-combinator it is REALLY a lot | easier if you have someone you can share thought and can both | motivate each other. So my advice is add a step and get a co- | founder. | timjones wrote: | Looks like a neat tool! | | I had 2 cofounders in my last company - I agree it's easier. | | But so far, building in public has been a great way to | replicate some of those benefits without one: | | 1. I have external motivation to produce results on a weekly | basis. | | 2. I have to be able to justify all my decisions to everyone on | the internet (anyone who cares at least...). I end up thinking | things through more deeply. | | 3. I get continuous feedback from others - not nearly as good | as a cofounder who's 100% in the business, but still helpful. | eins1234 wrote: | Wow, as a fellow solo founder, building in public sounds like | a great idea! I've always dismissed it in the past, but | that's because I've never considered it from the perspective | of getting some of the same benefits as having a co-founder. | | Will definitely try to give it a shot. | timjones wrote: | Emphasis on _some_ haha - I don 't want to claim that the | collective power of the internet is more valuable than a | human that's 100% invested in the business :) | | But yes, I'd definitely recommend it! Feel free to DM if | want any tips - https://twitter.com/AnotherTimJones. | | It was uncomfortable at first, but got easier pretty | quickly (and honestly a lot of fun). | eins1234 wrote: | Yeah, definitely not deluding myself that it's anywhere | close to the full cofounder experience, haha. | | But sounds a lot better than the alternative of just | building things completely in a silo like I have been | doing. | greetings wrote: | Do you have slack/teams integration? The ability to link that | in would be sweet. | timjones wrote: | Most likely will be built entirely in Slack :) | | Feel free to DM me on Twitter if you had more specific ideas! | https://twitter.com/AnotherTimJones/ | mac_was wrote: | I thought about adding this but due to stale growth put it | aside. If I can see more people using it and requesting this | I can assure I'll add integration in a week :) | justusthane wrote: | No offense intended, but your landing page is a bit rough. If | you don't mind some feedback: | | - The header "The simplest tool for remote and international | teams" doesn't mean anything. The simplest tool for doing what? | I have no idea what this is after reading it. | | - On a related note, I'm not really sure what the name of the | service is. Is it meant to be like "Say Yo Name"? If so, maybe | you could change the header to something like "Say Yo Name! | Help your remote and international teammates pronounce your | name" | | - The undismissable floating "start video chat" box is really | awful, especially on mobile where it takes up almost half the | screen. | | - "the whole team creates profiles and record names" -> "record | _s_ names" | | - "Call users using build in video chat functionality" -> | "built-in" | | - "Add video chat to any website. It is a couple line of HTML | to copy to any website." is awkward. I'd suggest changing the | second line to "...with only a couple lines of code" or | something similar. | | - "Pronunciation is different, though, not easier, at all." is | a really awkward sentence. "Pronunciation is different, though | not at all easier." is much clearer. | | - "Next time don't pretend that your colleague hasn't got a | name." -> "Next time don't pretend that your colleague doesn't | have a name." | | - "Start video chat, share screen, no camera? Just chat!" -> | "Start video chat or share your screen. No camera? Just chat!" | mac_was wrote: | No offense taken! | | Appreciate your feedback, it is probably due to the fact | English is my second language. | | I'll have a look at updating the website taking into | consideration your comments! | justusthane wrote: | Best of luck with your service! I hope you're able to keep | with it and make it viable. ___________________________________________________________________ (page generated 2020-11-16 21:00 UTC)