[HN Gopher] Six Months of Tiny Projects
       ___________________________________________________________________
        
       Six Months of Tiny Projects
        
       Author : tinyprojects
       Score  : 731 points
       Date   : 2020-11-18 11:48 UTC (11 hours ago)
        
 (HTM) web link (tinyprojects.dev)
 (TXT) w3m dump (tinyprojects.dev)
        
       | kaetemi wrote:
       | This is a good exercise in estimating workload.
       | 
       | While the article says one week is insufficient to make something
       | meaningful, I've found personally that you can write useful
       | software even in a single day, as long as your feature scope is
       | finely targeted. Actual real life needs of real people are also
       | more interesting to write software for.
        
       | lallysingh wrote:
       | This is great! You should put out a book.
       | 
       | Also a meta-site on 'minimal way to do X' on all the random tech
       | you've had to setup and assemble would be useful.
       | 
       | I guess that's 2 more tiny projects. Hmm, I guess they'd be tiny
       | meta projects.
        
       | cgreinhold wrote:
       | That's really cool and inspiring. I began the year with a similar
       | idea of creating small projects weekly, although my goals were
       | less ambitious. In the beginning of it I already felt in the
       | "insane schedule" hole and realized that it wouldn't work, so I
       | changed plans to at least creating a blog post each week. With
       | that, I could create a better habit and manage to (almost) handle
       | it.
       | 
       | This approach didn't block me from creating small programs/game
       | clones in this period, which I'm keeping in my blog[0] as well,
       | but seeing projects like yours motivates to push harder for
       | bigger projects.
       | 
       | I wish you luck on keeping your pace as well!
       | 
       | [0] https://cgreinhold.dev/
        
       | dspillett wrote:
       | _> I 'm anxious for the month I can't find any new social
       | platforms._
       | 
       | I doubt that'll be an issue for some time, there are so many
       | startups out there either trying to be the next big one or
       | specifically to address the needs of a niche set of users.
       | 
       | Once the project hits a certain level of public awareness new
       | social projects will be contacting the author to ask to be
       | included, there will be no "looking for them" involved (though
       | perhaps some due diligence checking to make sure the platform
       | isn't in some way a project they'd rather not be associated
       | with).
        
       | skinkestek wrote:
       | Snormal is really cool even at this stage!
        
       | visionofmaster wrote:
       | I really liked this post. 6 months of great experience series.
       | 
       | Keep going man!
       | 
       | I also added it to the https://mastermind.vision I hope you don't
       | mind.
        
       | chancecbrown wrote:
       | I find this inspiring and think I might do this myself. I have a
       | huge list that makes me anxious to work on, but doing so publicly
       | might force me to do some of them.
        
       | Taylor_OD wrote:
       | Really cool. Most people wouldnt post if they were 6 for 26 but
       | honestly this is so insightful. I was planning on doing something
       | similar with having 4 weeks to finish 4 upcoming projects. I knew
       | they would probably take longer than the time allotted. This is
       | helpful feedback.
        
       | lganzzzo wrote:
       | Nice! Just build it!
       | 
       | It's a blessing to see that there are people who can just build
       | things instead of whining around like: ohh it's not a business...
       | ohh it won't make any money... ohh it's not so simple to build a
       | product... mkay
        
       | bobbydreamer wrote:
       | snormal is really good
        
       | uhtred wrote:
       | Don't worry young padawan, your enthusiasm will dwindle in time.
        
         | gallerdude wrote:
         | You don't need to be so negative.
        
       | [deleted]
        
       | mettamage wrote:
       | Not sure if I read it (or if I was just thinking it), but if I
       | were him I'd also use Earlyname as a sort of PH type of service.
       | Social (media) websites want to be promoted and get users. Having
       | an influx of early users via Earlyname would help with that. So
       | on the longer term, I'd focus on framing the message to new
       | companies as well. It also means he wouldn't need to search all
       | the time for new social (media) sites.
        
       | aadilmaan wrote:
       | This is such a great way to keep the sword sharpened. I am really
       | excited to see and quite inspiring that the author even embarked
       | on this mission.
        
       | jhunter1016 wrote:
       | Build to learn. I love it. One thing I think many engineers and
       | founders discover is they like creating more than they like
       | running a business. A lot of places will look down on that
       | mentality, but you don't have to be a CEO. You can just be a
       | person who likes to tinker and makes some money on the side.
        
       | flixic wrote:
       | That is going to be my 2021. Definitely not a launch per week,
       | but aiming to launch a new project every 2 months. I suspect some
       | will even generate something like $1.60!
        
       | ticmasta wrote:
       | >> 1-2 months is a more reasonable tiny project timeframe. It
       | gives you enough time to build something with substance, and test
       | the idea thoroughly.
       | 
       | This is a similar timeframe that Basecamp uses for internal
       | initiatives. I've been pushing for us to switch from 2-week
       | sprints to something closer to 6-week features. If you're
       | building on existing product or a brand new one 1-2 weeks is just
       | not enough time for meaningful progress.
        
       | batt4good wrote:
       | Wow, OneItemStore is awesome. Any chance there's a way to peak at
       | the source? I'm just starting to dip my toes in front-end
       | anything and simple projects like OneItemStore still seem quite
       | daunting.
        
       | sharker8 wrote:
       | Which facebook one did you buy? I saw an ingenious one a few
       | years ago called checkfacebook.com
        
       | picodguyo wrote:
       | Don't pay attention to the negative nellies. Even these tiny
       | "worthless" projects end up having value because they build a
       | tool chest of skills and code snippets that make each subsequent
       | project quicker and more sophisticated. Eventually you'll
       | Frankenstein pieces of a dozen of these together into something
       | big.
        
         | penguin_booze wrote:
         | Much of the stuff on which I tinker are useless/masochistic.
         | But: "what I cannot create, I do not understand"!
        
         | hnrodey wrote:
         | 100% and aligns with my personal experiences as well. I've
         | built countless things that never went anywhere or
         | materialized.
         | 
         | Yet even today I continue to refer back to these old projects
         | because I need to use again something I've built before.
        
         | kyawzazaw wrote:
         | As a reader of that site and a student in tech, my friends and
         | I have already received value from it.
        
       | gallerdude wrote:
       | I don't understand why the other comments are being so negative,
       | this is _awesome_. There 's a Jony Ive quote along the lines of
       | "when you build something, you get the actual thing, but even
       | more valuable is how you've grown and changed from building that
       | thing.
       | 
       | Best of luck on your future projects, great on you to make
       | awesome stuff and grow as a person!
        
         | dang wrote:
         | > I don't understand why the other comments are being so
         | negative, this is _awesome_.
         | 
         | This is the contrarian dynamic at work:
         | https://hn.algolia.com/?query=%22contrarian%20dynamic%22%20o...
         | 
         | The first posts in a thread are usually negative because
         | negative reactions are the easiest to feel and fastest to
         | write. Also, most internet comments are objections to
         | something, and when the thread is blank, the only thing there
         | to object to is the article.
         | 
         | After that, other comments show up to object to the objections.
         | These tend to get upvoted, and that explains the paradox of why
         | so often the top comment says something like "I don't
         | understand why everyone here is so negative".
         | 
         | The main thing to understand is that this has nothing to do
         | with the topic! It's a generic effect of the forum mechanism
         | and group psychology.
        
           | justiceforsaas wrote:
           | In one comment you said that the contrarian dynamic works on
           | HN threads and to internet comments in general.
           | 
           | I just went and opened 10 random Reddit threads on the front
           | page to read the top comments, and found only 2 where this
           | was true, and 8 where this was totally false, most notably
           | [1].
           | 
           | The main reason for negative comments here on HN (IMO) is a
           | self-fulfilling prophecy. People have learned that usually
           | the #1 comment is a negative one, so you have a bunch of
           | people "competing" to be #1 by trying to nitpick whatever is
           | wrong with the original article (even if there is none) in
           | hope to win the popularity contest.
           | 
           | This is why I've seen some friends recently leave HN (their
           | exact words: "couldn't hand the toxicity"). I hope that you,
           | as a Head of Growth, can actively work to break this cycle.
           | 
           | [1] https://www.reddit.com/r/TrueOffMyChest/comments/jw8xbe/i
           | f_w...
        
         | dsabanin wrote:
         | I think those negative commenters tend to miss what in my
         | opinion is the most critical ingredient of what being a true
         | "hacker" is - doing some things just because you want to,
         | because you're having fun and because you want to see where it
         | may lead. It breeds creativity and original ideas.
         | 
         | A silly idea in the beginning may turn out to not be so silly
         | in the end.
        
           | mgreenleaf wrote:
           | I've been doing a similar thing where I build lots of
           | different SAAS type projects, lots of them will go nowhere,
           | but what I have learned about design, abstraction, and trade-
           | offs is enormous. Definitely worth the time to do something
           | like this. One of my first priorities in hiring someone is to
           | see if they have side projects where they learn things
           | unconstrained by the normal grind of daily professional life.
        
           | chongli wrote:
           | Well it's inevitable that the culture of a community is going
           | to drift as it grows. We even have a name for the effect in
           | the hacker community: Eternal September.
           | 
           | I also think the negativity may be reflective of the mood of
           | society overall. This has been a very tough year for so many
           | people. When people are having a tough time I think they can
           | latch on to one of their pet peeves and use it to blow off
           | some steam. We just need to be careful as a community that we
           | don't allow the discussion to devolve into a toxic flame war.
           | Our tireless moderator dang has been tremendous at that thus
           | far.
        
         | Impossible wrote:
         | It's good that he built some side projects and seems like he
         | learned a lot. And the process and write ups are entertaining,
         | but I understand some of the negativity. He comes off as peak
         | tech bro, instead of talking about how he's making the projects
         | for fun or for learning everything is about monetizing or
         | getting views on (admittedly!) poor quality hackathon projects.
         | Dialing down some of the tech bro and the focus on making
         | "products" and I believe the negativity would go away. It
         | doesn't help that his idea process seems to be "what can I make
         | that is like something else, but significantly worse" :). I
         | think it's a great achievement in rapid development, however
        
           | franl wrote:
           | What is your definition of "tech bro"? The post comes off to
           | me as someone who is humble, introspective, interested in
           | technology, interested in testing out new ideas, and
           | interested in getting better. Not sure what's "tech bro"
           | about any of that, but maybe that means I'm a tech bro, bro!
           | /joke
        
             | Impossible wrote:
             | You're right, it appears that tech bro is insulting to the
             | HN audience. Too late to delete or edit my comment, but
             | maybe future readers can ignore the offensive parts of the
             | post. I still stand by the focus on product and selling for
             | projects that were largely about learning could lead to
             | negative comments. I attempted to get some balance in my
             | original comment but it seems like using tech bro negated
             | any of that
        
               | franl wrote:
               | No offense taken here! I asked from a place of trying to
               | learn what you meant. Part of why I like HN is because I
               | can find posts that go deep in the technical aspects of
               | things, posts that delve more into the product/business
               | side of things, and lots of stuff in between. I think I
               | understand the spirit of your original reply better now!
        
         | cpow85 wrote:
         | I agree, This was a fun read. I also think this is a really
         | excellent way to gain some experience, do something fun, and
         | potentially hit on a big idea.
         | 
         | I can definitely see the excitement of creating something small
         | but semi-viral on the internet
        
           | antupis wrote:
           | Yeah I bet generally that doing 12 different thing and in
           | year and then pivot best one fields better outcome than
           | grinding one thing.
        
         | chuckSu wrote:
         | No matter what someone does HN will always be filled with a
         | bunch of negative comments because this place is filled with a
         | bunch of haters... Dare I say bitter ass haters
        
       | victor106 wrote:
       | > Today, people have created over 1400 stores, selling everything
       | from t-shirts, to human beings.
       | 
       | Selling human beings!!! really?
        
         | A_No_Name_Mouse wrote:
         | If you're interested, my mother in law is for sale. Very cheap
         | but she comes with a no return policy.
        
       | xwdv wrote:
       | If anyone is thinking of replicating this challenge, I would
       | recommend focusing on building tiny projects within a specific
       | domain or set of customers, to boost creativity.
        
       | mring33621 wrote:
       | I wish I could give this more than 1 upvote.
       | 
       | Pure initiative and positivity.
       | 
       | I love it!
        
       | keyle wrote:
       | I remember the origin of this idea. Glad to see him plodding
       | along. I wish I had the stamina. Although I've done 3 things in 6
       | months that are finished and shipped, I really dislike the
       | "putting myself out there" part. I just quietly move onto the
       | next idea.
        
       | pettycashstash2 wrote:
       | I applaud this. Its progressive learning improving and
       | continually stacking learned patterns. Congrats.
        
       | yakshaving_jgt wrote:
       | I love this, and I believe this is what so many more programmers
       | ought to be doing. There's nothing like actually owning a product
       | end-to-end to teach you about which engineering principles
       | actually matter and when.
        
       | NKosmatos wrote:
       | I'm jealous of what Ben is doing. That's the correct mentality
       | when you're a young, full stack developer, full of energy, with
       | nice ideas and with plenty of time to "play" and showcase your
       | skills. Wondering if he's open to new tiny project ideas ;-) P.S.
       | He is available for hire over at https://benstokes.dev
        
       | Fumtumi wrote:
       | I would be just to afraid for certain ideas like the shop thing.
       | 
       | One credit card fraud going through my system and i might in a
       | big dept if i did this under a company format which doesn't
       | protect me from personal liability.
       | 
       | While i like the idea very much of getting exercise in this way,
       | i'm wondering what the main motivation is?
       | 
       | I would like to earn money through my own company but only with
       | my product i like and find 'worthy'. Trying out small concepts
       | over and over again, might not bring any fruit in finding the
       | thing you are passionate about and then the question arrives if
       | it wouldn't be much more beneficial to optimize your own career
       | instead.
        
         | delusional wrote:
         | I find that passion is much more about investment than inherent
         | joy. When I invest in a project, I become passionate.
        
           | Fumtumi wrote:
           | I do think its possible to become passinate about things over
           | time.
           | 
           | If you ask me if i want to work on x or y, i will tell you
           | quite easy what i would prefer which i would relate to
           | passion?
           | 
           | Wikipedia would agree on both ways of seeing passion:
           | "Passion (Greek paskho "to suffer, to be acted on"[1] and
           | Late Latin (chiefly Christian[2]) passio "passion; suffering"
           | (from Latin pati "to suffer"; participle: passus)) is a
           | feeling of intense enthusiasm towards or compelling desire
           | for someone or something. "
           | 
           | But i think what makes it more interesting or more
           | motivationg for me is that one thing might have something
           | special in comparison to other things i wanna do.
           | 
           | Like if i work on a product which helps the world vs. a
           | product which is 'just a normal product' i might see more
           | reason to work on the first product.
           | 
           | I probably need to ask you what makes you invest in a
           | project.
        
       | justinlloyd wrote:
       | All of these projects (even the failures and the flameouts) are
       | 100% fantastic. Some I look at and think "That looks like shit!"
       | Some I look at and think "I don't see the point." Some I look at
       | and think "Wish I'd thought of that." But every single one of
       | them, the shit ones, the pointless ones, the really neat ones,
       | they all have value. Massive learning opportunities, the fact you
       | published something, the fact you experimented. I cannot commend
       | you enough for what you have achieved.
       | 
       | I get involved in "weekend projects" (sometimes they go a little
       | longer than a weekend), and I find that without the pressure to
       | deliver something useful it lets me explore whimsical ideas and
       | learning opportunities I don't get in my day job.
        
       | greatNespresso wrote:
       | Really inspiring, I feel like your projects grew in complexity
       | over time, which is all the more consistent with the tiny
       | philosophy.
        
       | krm01 wrote:
       | Job well done. If anything, more people should build their tiny
       | projects in public and document their journey like you did.
       | Dribbble used to be this place for designers, where a community
       | came together to show work in progress and get feedback from one
       | an other. (then it turned into a marketing platform). There isn't
       | really something like that for tiny software projects. If there
       | was, I would be checking in on a daily basis.
        
         | Jaruzel wrote:
         | Well your first tiny project could be a HN-alike for people to
         | showcase their tiny projects. :)
        
         | oli-g wrote:
         | > There isn't really something like that for tiny software
         | projects
         | 
         | IndieHackers seems close enough to me
        
           | gilli wrote:
           | Yeah I was going to suggest IndieHackers, plenty of tiny
           | projects going on there.
        
         | kyawzazaw wrote:
         | My school has something called devgarden[0] although it is more
         | of a curation of student built project repo than a detailed
         | site like tinyprojects.
         | 
         | [0] https://devgarden.macalester.edu
        
           | mirzmaster wrote:
           | This is fantastic! Do you know if there's an open source
           | project/framework powering this site? Seems really valuable
           | for powering inner-source and private developer communities.
        
       | justiceforsaas wrote:
       | The gist of the article is: The OP created a tiny project,
       | launched it on Product Hunt/Hacker News, and moved to creating
       | another project. I'm glad he acknowledges the problem with this:
       | 
       | "A Product Hunt launch can easily get you a spike in traffic, but
       | afterwards I really don't know what I'm doing".
       | 
       | Here are some tips to help with this:
       | 
       | 1) Explore more "steady" acquisition channels. Yes, PH/HN are
       | "spike-y" channels and they're often not enough to have a
       | business generating sustainable income. Read "Traction" by
       | Gabriel Weinberg (I'm also doing some research on this topic
       | [1]).
       | 
       | 2) Maybe flip the script and do the opposite? Choose 1 or 2
       | promising projects, and do "six months of exploring user
       | acquisition". Test SEO, FB/Google Ads, partnerships, affiliates,
       | appstores and so on.
       | 
       | Good luck!
       | 
       | [1] https://firstpayingusers.com
        
         | dang wrote:
         | Please stop spamming HN with your link. We just asked you about
         | this yesterday:
         | 
         | https://news.ycombinator.com/item?id=25128211
        
           | asadlionpk wrote:
           | It's amazing you are able to discover this kind of not-so-
           | submarine-spamming.
        
           | justiceforsaas wrote:
           | Oh, sorry, I haven't seen it. Saw it now. Is there a way to
           | get in touch?
        
         | mritchie712 wrote:
         | +1 for Traction. I reached out to Gabriel on Twitter about
         | creating an app companion to the book to guide you thru the
         | process. He was supportive and it's on my side project list for
         | December or early next year.
        
       | batt4good wrote:
       | Does anyone have advice for taking a simple project like this and
       | hiring a designer to make it look a bit more polished?
        
       | reggieband wrote:
       | There is an old story about pottery students. A school split a
       | pottery class into two groups. They instructed the first group to
       | focus on making a few exceptional pieces. They judged the second
       | group based on the number of pieces they created measured by
       | weight. The result was that the best pieces came from the second
       | group; those that focused on quantity.
       | 
       | There is value in the experience gained when focusing on quantity
       | instead of quality. Early in ones career it seems wise to spend
       | some time on increasing quantity.
        
       | bluedevil2k wrote:
       | > I believe there's a big advantage to this "micro-bet" approach
       | of launching many tiny businesses
       | 
       | These aren't businesses. These are websites. Most people on HN
       | can build a website. It takes some coding and some tech
       | knowledge. Not everyone can build a business. That involves
       | marketing, advertising, customer acquisition, cash flow
       | management, legal, on and on.
       | 
       | While what the author did was neat and fun for him, let's not
       | pretend this is the path to a successful web business. I'd bet
       | there's few "micro-bets" that are generating any meaningful
       | amount of money.
        
         | ryangittins wrote:
         | This is a prime example of the "No true Scotsman" fallacy.
         | 
         | https://en.wikipedia.org/wiki/No_true_Scotsman
        
         | optional_value wrote:
         | Reminds me of the book "The E-Myth: Why Most Small Businesses
         | Don't Work".
         | 
         | Just because you are a good engineer, does not mean you are a
         | good entrepreneur. Most engineers think it's just about
         | building a good product. This is not true.
        
           | shrimpx wrote:
           | It actually is entirely about building a good product if by
           | good product you mean something people want.
        
             | hyperpallium2 wrote:
             | If no one links to your good product, it's not in the
             | webgraph.
        
               | pfortuny wrote:
               | If your product makes money that is irrelevant.
        
               | [deleted]
        
             | optional_value wrote:
             | You are proving my point
        
             | mjklin wrote:
             | First "actually" reply I've read today, congratulations.
             | 8:08 AM is a bit early though.
        
               | cambalache wrote:
               | Your is the first sarcastic, no-content answer I have
               | read today. 7:30 AM local time.
        
             | jesuscyborg wrote:
             | Building a good product will get you a pat on the back.
             | What you need is a good product + leverage.
             | http://paulgraham.com/wealth.html
        
         | state_less wrote:
         | Please keep in mind that we may not all share the same idea of
         | what a business is, what a meaningful amount of money is and
         | what success looks like.
         | 
         | When you repeatedly make sales and profit, you're past the
         | hurdle of not losing money on the operation. It's a nice
         | milestone on the entrepreneurship journey and worthy of a bit
         | of celebration.
        
           | scrozart wrote:
           | Exactly. By definition, in the US, this is a sole
           | proprietorship and has no hard requirement s for legal
           | filings/business plan/etc.
        
             | mhb wrote:
             | What definition? You can call anything a sole
             | proprietorship. It doesn't ever have to make money.
        
           | OldHand2018 wrote:
           | > we may not all share the same idea of what a business is
           | 
           | The IRS has an opinion [1], and its a really good list! Make
           | a copy of it and put a recurring appointment in your calendar
           | to revisit it, think about it, and write down your comments.
           | 
           | [1] https://www.irs.gov/faqs/small-business-self-employed-
           | other-...
        
         | jedimastert wrote:
         | > That involves marketing, advertising, customer acquisition,
         | cash flow management
         | 
         | The most projects mentions involved at least a few of hese
         | things, and the last one, Earlyname[0], had them all and has
         | been more profitable than many many "businesses" in SV right
         | now...
         | 
         | [0]: https://tinyprojects.dev/projects/earlyname
        
         | ChefboyOG wrote:
         | Out of curiosity, who do you worry is "pretending this is the
         | path to a successful web business?" Because the author
         | certainly isn't doing so.
         | 
         | If you scroll down just a few paragraphs from the sentence
         | fragment you quoted, the author says:
         | 
         | > "My main goal for the next six months of Tiny Projects is to
         | learn how to get better at making money on the internet from my
         | projects.
         | 
         | A Product Hunt launch can easily get you a spike in traffic,
         | but afterwards I really don't know what I'm doing. There's this
         | whole other level afterwards called "sales & marketing" that I
         | want to master."
         | 
         | The author is extremely explicit throughout the piece that
         | these are not built to become large businesses--hence the
         | constant use modifiers like "tiny" and "micro." He also makes
         | it clear that he treats this as a training routine for getting
         | better at idea generation, shipping products, etc.
        
           | bluedevil2k wrote:
           | In my opinion he'd be better off focusing on 1, maybe 2,
           | projects and seeing those through to "completion" (whether
           | that's positive MRR or closing). Which 1 or 2 products? Well
           | he should have done his market research ahead of time and
           | known from his list which ones were most viable. Better yet,
           | he should have found customers ready to hand over their CC
           | information.
        
         | OJFord wrote:
         | This is addressed in the 'negatives of tiny projects' and
         | 'conclusions' sections of TFA.
        
         | spzb wrote:
         | While there is a danger of spreading yourself too thin (as the
         | author notes, one project a week was far too intensive) there's
         | mileage in the idea of "throw a load of ideas at the wall and
         | see what sticks". It helps you validate an idea quickly and, if
         | nothing else, builds a portfolio you can show to potential
         | employers or clients.
         | 
         | Rob Walling has some good stuff on building micro-SaaS
         | businesses https://robwalling.com/
        
         | justiceforsaas wrote:
         | > I'd bet there's few "micro-bets" that are generating any
         | meaningful amount of money.
         | 
         | That's the whole point of micro-bets. You acknowledge the fact
         | that a small % of them will generate any meaningful $, so you
         | deliberately minimize your losses by making the bets small.
        
         | petercooper wrote:
         | _I'd bet there's few "micro-bets" that are generating any
         | meaningful amount of money._
         | 
         | The narrative would change and it wouldn't be getting called a
         | "micro-bet" anymore if it did though, no? ;-) We used to just
         | call these "side projects" which I prefer as a term for any
         | sort of cheap experiment you throw at the wall to see if it
         | sticks. I've had several, had two acquired for non-negligible
         | amounts, and another has been my full time business for 10
         | years now.
        
         | Taylor_OD wrote:
         | > let's not pretend this is the path to a successful web
         | business.
         | 
         | I disagree. There is no point in setting up legal and marketing
         | and advertising if the business is not functional. This is a
         | perfectly suitable path to a successful web business. Obviously
         | he would need to expand on those areas you mentioned if he
         | wanted to make one of these his career but this is the first
         | step on that path.
        
         | qw wrote:
         | The full quote is:
         | 
         | > I believe there's a big advantage to this "micro-bet"
         | approach of launching many tiny businesses, and then sticking
         | with the ones that become successful.
         | 
         | The full quote changes the context. From what I understand, he
         | sees it as a way to validate business ideas with small amount
         | of effort.
        
           | bluedevil2k wrote:
           | Small amount of effort? He put 6 months into this. That's not
           | small. We see sooooo many articles on HN saying "know your
           | customer before you write a line of code" or "find people who
           | are ready to write a check". Like a dozen of these articles a
           | month from coders who are writing a post-mortem or telling us
           | lessons learned. It's like we all forgot those important
           | lessons when we read this article.
        
         | graderjs wrote:
         | https://news.ycombinator.com/item?id=9224
        
         | superasn wrote:
         | But sometimes this is what it takes to find something that
         | sticks or find some meaningful spin-off that generates hundreds
         | and thousands in revenue.
         | 
         | This is the best approach starting out to see what the audience
         | responds to, but the next critical step is to stick with what
         | works for at least 5 full years doing all the things you've
         | mentioned plus SEO (which is a big big).
        
         | elorant wrote:
         | My main business started as a side-project. Not as tiny as the
         | ones in the article, but it wasn't meant to be my main source
         | of income. And yes, it took years of marketing to reach a
         | mature state, but the essence is that experimenting is what
         | usually brings the real money.
        
           | bluedevil2k wrote:
           | You kind of make my point. You turned your website into a
           | business by spending the time to convert it. Experimenting is
           | fine and it's fun to build websites and web apps, I do it
           | too. But if I'm not willing to spend the time to listen to
           | clients, figure out what they want and what they'll pay for,
           | then to me it's just a hobby.
        
         | simonebrunozzi wrote:
         | You are too negative. "tiny businesses" implies that the author
         | himself does not believe these to be fully fledged businesses,
         | for probably the same reasons you are listing.
         | 
         | I applaud this initiative, instead. It's commendable that
         | someone decided to build not just one, but several things; for
         | fun, and perhaps some profit.
         | 
         | Then, if one of those ideas turns out to be very promising, the
         | rest of the "business" can be quite trivial to setup, at least
         | initially.
        
         | agwa wrote:
         | This is one of the most disappointing comments I've read on HN.
         | The patronizing negativity is bad enough, but it's not even
         | accurate. Read the article about Earlyname. The author
         | absolutely understands marketing, advertising, and customer
         | acquisition. Oh, he also owns a real-life ice cream business
         | with two locations and (as of 2018) three non-founder employees
         | (https://rippleandroll.com/), so I assume he knows about cash
         | flow and legal matters too.
        
           | bluedevil2k wrote:
           | I never said he didn't know these skills, I said if he's not
           | willing to put the time to marketing and advertise each of
           | these websites, then they're not businesses. There's nothing
           | wrong with having a hobby of building web apps, I do it too.
           | But a business is more than tech.
        
             | agwa wrote:
             | Read the Earlyname post. He is putting in the time to do
             | those things.
        
         | wayneftw wrote:
         | > These aren't businesses. These are websites. [...] Not
         | everyone can build a business. That involves marketing,
         | advertising, customer acquisition, cash flow management, legal,
         | on and on.
         | 
         | Incorrect. The word business is defined simply as "the practice
         | of making one's living by engaging in commerce." or "a person's
         | regular occupation, profession, or trade."
         | 
         | A kid with a lemonade stand has a business. My dad ran a
         | plumbing business that did zero marketing or advertising and
         | had no regular lawyer. According to your definition neither of
         | these are businesses.
         | 
         | Gee, you know come to think of it - Knowing who your customers
         | are is marketing, talking/blogging about your business (however
         | small it is) is advertising, accepting cash and knowing what's
         | in your bank account is cash flow management and avoiding
         | breaking any laws is legal. So, whichever way you look at it -
         | you're wrong.
        
           | pfortuny wrote:
           | It is easy to mistake "business" with "being incorporated".
           | This is terrible because it assumes economic action requires
           | a kind of social legal structure, which is totally false.
           | Viz. jails, war times, very small business...
        
         | bemmu wrote:
         | I took this same approach and from about ~50 things, 5 made
         | enough money to make it time well spent overall.
         | 
         | They were tiny like the projects listed here, so it's possible
         | it could work out for the author, and I'm still sticking to the
         | same approach now.
         | 
         | Launch something quick with little self-criticism, then double
         | down on anything that seems to have traction.
        
           | fiftyacorn wrote:
           | So 10% worked - is that not about normal for business?
        
             | marcosdumay wrote:
             | It's normal for boom or burst startups. It's way bellow
             | normal for small business.
             | 
             | But well, it's a perfectly fine ratio here.
        
               | fiftyacorn wrote:
               | Even on a small business/startup average youd maybe see
               | 50 businesses start, and 5 succeed
        
           | zanellato19 wrote:
           | This is what MVP actually is.
        
             | tartoran wrote:
             | MVP as in minimally viable product?
        
               | mettamage wrote:
               | Yep, that's how I'm reading it at least.
        
               | zanellato19 wrote:
               | Yep
        
         | peter_retief wrote:
         | I am not so sure it didn't work. What if you had a massive
         | success every 100 tries? That would be worth it, almost the
         | same as VC funding.
        
       | aazaa wrote:
       | From the author's description of the One Item Store:
       | 
       | > Don't get me wrong, I'm happy with the final product, I think
       | its actually really cool. But building it.. it was just a bit
       | boring. There were lots of bugs, and I started to get a bit burnt
       | out thinking about the endless list of things required for a good
       | online store builder.
       | 
       | https://tinyprojects.dev/projects/one_item_store
       | 
       | This is a fascinating observation. In a couple of weeks he's both
       | built something from scratch and figured out that the work of
       | doing it wasn't enjoyable. It takes some people years to get to
       | that point.
       | 
       | To figure out what you want to do, you often have to sift through
       | a lot of fool's gold - junk that looks appealing as an idea but
       | isn't appealing as a part of your life. The tiny projects idea
       | offers a way to accelerate that process.
       | 
       | But the key here is to _finish_. To have an end point in mind and
       | then reach it. 20% completion may get you 80% of the
       | functionality. But by god, getting that last 20% could be the
       | hardest, grinding work you will ever do. It 's going to be very
       | difficult to finish unless it's aligned in some fundamental way
       | with your life.
        
         | gtrhtrhtrhtr wrote:
         | My guess is that he had to deal with payment APIs (like Stripe)
         | and it's really not fun to integrate with external APIs that
         | take a lot of doc reading and understanding of a different
         | field.
        
         | x87678r wrote:
         | I get that with every project though, the first 90% takes 10%
         | of the time and is the most enjoyable.
        
           | marvinkennis wrote:
           | This makes a lot of sense, and I've recently experienced the
           | same thing. You start out with a blank canvas, everything's
           | easy, you can code what you want and you move fast. As your
           | product evolves, so does its complexity. Suddenly you're no
           | longer just 'quickly going add this', because the constraints
           | of what you already built hold you back. This is especially
           | true for supposedly small projects without a lot of planning.
        
         | bluedevil2k wrote:
         | There are a dozen articles a month on HN from founders or
         | coders with websites that all say "know your customer before
         | you write a line of code" or "find customers ready to write a
         | check" before you start. "Sift through fool's gold" - that's
         | what that advice is helping you avoid, time wasted coding a
         | website that has no business validation. Adding features no one
         | wants.
         | 
         | If the author pushed One Item Store and said "I'm going to
         | market it cause it's cool now, I'll add features when people
         | ask for them" then he might enjoy it more and be surprised to
         | find people who will use it and pay for it as is.
        
           | kubanczyk wrote:
           | Talk about misunderstanding.
           | 
           | GP said nothing about customers. They said to align your work
           | with your life. I'd re-phrase what you said as: align your
           | work with the lives of your customers. That might be fool's
           | gold for somebody, nevermind how many HN posts assume
           | otherwise.
        
       | Garlef wrote:
       | In chase the creator is reading:
       | 
       | Regarding OneItemShop:
       | 
       | I think you should provide an optional way to specify a proper
       | imprint (legal requirement in germany) instead of only a contact
       | email.
        
       | jcun4128 wrote:
       | imo I don't agree with the "buy domain name right away" since it
       | may cause you to lose motivation/drive. Having the thought "build
       | it first then when it's done buy a domain" is my thought. As I
       | often buy domains and end up not using them/not finishing the
       | project... still I can see the issue of securing a nice domain
       | name.
       | 
       | I think that would be great to make some project that has returns
       | even a seemingly low sum of $200/mo. That's like a fifth of what
       | I need to live a month, not bad.
       | 
       | Facebook ads for market interest check is an interesting thought
       | albeit maybe expenisve.
       | 
       | edit: the other thing stories like these(pertaining to EarlyName)
       | seem to gloss over is the legal aspect. It is easy to throw up a
       | payment form but who is it paid to and say you're sued for
       | whatever reason... does the few hundred a month justify an LLC
       | sort of thing. That's the part that sucks/part of a business I
       | guess. Some options like fastpring I think. Maybe general
       | ToS/Privacy is enough
       | 
       | It is funny it's like a "solve that problem when you actually
       | have it" sort of scenario. But I do wonder about creating some
       | general LLC that can be an umbrella to random micro saas
       | projects.
        
         | pjettter wrote:
         | A domain name can help you keep focus. Then when you need to
         | pivot, you can just buy another one, ad nauseum.
        
           | snazz wrote:
           | It has for me in the past. I have at least _something_ at
           | every domain name in my portfolio for that reason.
        
         | corobo wrote:
         | I think that bit was a joke, haha. "Pro tip" for not so pro
         | tips is an elder meme
        
           | jcun4128 wrote:
           | Oh dang yeah I took it literal.
        
         | pastorhudson wrote:
         | I find it best to deploy something as soon as I buy the domain.
         | I try to setup the CI/CD pipeline from day 1 with the framework
         | of my choice and an ugly landing page. That first deploy is a
         | fairly easy early win. And then I'm motivated to keep
         | iterating.
        
       | ninaevangeli wrote:
       | Please mentor me you're a genius
        
       | QuelqueChose wrote:
       | With all my love to Mr. Levels[1], I'm personally glad the author
       | decided to approach this as their little "Tiny projects" rather
       | than "Follow me as I build six startups in six months". I feel it
       | nicely sets expectations to what I can get out of checking out
       | each project and thinking "well, it's just a tiny project after
       | all, why can't I have made something like this ever month too?".
       | The 12 startups idea was also inspiring to me but I disliked how
       | the term so frequently leads people to (IMO) somewhat pointless
       | analysis of "Is this even a real startup?" around each individual
       | project.
       | 
       | [1]https://levels.io/12-startups-12-months/
        
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