[HN Gopher] Apple's 15% Deflection Tactic
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       Apple's 15% Deflection Tactic
        
       Author : lux
       Score  : 76 points
       Date   : 2020-11-18 22:23 UTC (36 minutes ago)
        
 (HTM) web link (www.johnluxford.com)
 (TXT) w3m dump (www.johnluxford.com)
        
       | nickff wrote:
       | I understand that 30% is big, and does have an impact on some
       | business models, but it also acts to align the incentives of the
       | platform-developer with those of the app developer. The fact that
       | Apple makes a bunch of money off apps makes it beneficial for
       | them to continue supporting the ecosystem, by providing APIs,
       | functionality, and other support.
       | 
       | What surprises me most about Apple's model is why they don't
       | offer better support to developers. It seems that iOS the 'rich
       | users', whereas Android has the 'cheap users', so Apple doesn't
       | even bother improving the developer experience.
        
         | lux wrote:
         | Cost of framework development is a fair point, and they do
         | continue to add things like ARKit, the Swift language, and a
         | million new submenus in Xcode ;)
         | 
         | But that's been true of all OSes for decades and doesn't make
         | iOS specialized compared to macOS or any more deserving of 30%
         | of every developer's gross profits.
        
           | nickff wrote:
           | I never said anything about compensating Apple for framework
           | development costs; my point is about aligning incentives.
        
         | giobox wrote:
         | There have been measurable improvements over years to things
         | like app review times etc, significantly so in some cases.
         | 
         | Whether _any_ review process in a store the size of Apple's can
         | justify taking 30% is not obvious to me. As size goes up, costs
         | usually go down in a healthy market. The App Store is barely
         | recognizable in scale vs launch day, but financial terms for
         | developers have barely moved.
        
           | nickff wrote:
           | I have spent a bit of time thinking about this, and can't
           | really come up with a way of calculating a 'justifiable cut'
           | for Apple. Would it be their cost per average app? Should it
           | be a fixed fee with a variable rate on top? Should they
           | license access like the videogame companies used to? Won't
           | these smaller profits further incentivize Apple to offer
           | competing apps in every category, and dis-incentivize quality
           | control of third party apps?
        
       | ajharrison wrote:
       | Do people think Apple is running a fucking charity?
       | 
       | It's business. Grow up, deal with it.
        
       | jimbob45 wrote:
       | >Now that Microsoft and Apple have introduced app stores on
       | Windows and macOS, they plan to slowly erode our freedom on PCs
       | too so that they can reap the same financial benefits on our
       | labour on all computing platforms
       | 
       | I haven't seen any indication that MS is trending in this
       | direction, nor could I envision how they would go about doing
       | such a thing. Fuck Apple though. Rent-seeking scum.
        
         | lux wrote:
         | Right you are! My mistake on including them as an example
         | there. I should fix that.
         | 
         | Edit: While they're not taking the same fee (honestly, 5% is
         | pretty great!), they are the original company recognized for
         | their "embrace, extend, extinguish" strategy. I'm super
         | impressed with Microsoft's turnaround on open source, but I'm
         | still leery of them long-term, especially if leadership changes
         | down the road.
        
           | patrec wrote:
           | He's not right. Windows comes with "telemetry" (read spyware)
           | you cannot disable (unless you got a corporate version). Also
           | UEFI has not exactly been without controversy.
        
             | partiallypro wrote:
             | What does collecting telemetry have to do with walled
             | garden ecosystems that are used to squeeze every ounce of
             | profit out of developers? Doesn't even makes sense.
        
               | patrec wrote:
               | So you think, sure Microsoft may lock users out of
               | control their own computers when it serves their
               | monetization interests but they would never do anything
               | so crass as control third party developer access in order
               | to squeeze profit out of them?
        
           | BoorishBears wrote:
           | https://www.microsoft.com/security/blog/2020/11/17/meet-
           | the-...
        
             | my123 wrote:
             | That's an improved TPM/TPM successor. Those don't lock you
             | out of anything Secure Boot wise, it's just not what
             | they're designed for.
        
               | BoorishBears wrote:
               | By that logic T2 is also "just an improved TPM/TPM
               | successor"...
               | 
               | It's not hard to infer the direction that MS is going
               | with this concept...
        
         | jason0597 wrote:
         | Have you forgotten about Windows 10 S?
        
         | tomerico wrote:
         | Microsoft is definitely doing maneuvers in that direction - see
         | this for example https://www.zdnet.com/article/windows-10-to-
         | permit-block-on-...
        
         | modeless wrote:
         | Windows 10 S is how they would do it. It's optional, for now.
         | But that's mostly because it hasn't been successful. If
         | Microsoft was able to get more apps on the Windows Store, I
         | have no doubt they would introduce Windows 10 S devices that
         | can't be unlocked to full Windows.
        
       | post_break wrote:
       | If I make $0 a year I should be able to put the app on my phone
       | without having to pay as well. And not just for 7 days and have
       | to resign it every 7 days.
        
       | andrewjl wrote:
       | > General computing platforms should be protected from such
       | predatory practices by manufacturers through strong government
       | regulations.
       | 
       | I find it much more plausible that any regulations will end up
       | entrenching market incumbents and closing off potential avenues
       | for disruption. In other words, this can only make the situation
       | worse or keep it somewhat the same, it won't make it better.
       | 
       | > Stifling innovation isn't good for anyone, and as more and more
       | people become software developers, this really just hurts the
       | small guys ... Indie developers need protection from monopolistic
       | and anti-competitive practices from larger players in the market
       | through strong government regulation, not a discount on their
       | first $1m in sales.
       | 
       | Indie developers aren't the only stakeholders here, platform
       | users are as well and any regulation will need to take into
       | account their needs and interests. In purely numerical terms, the
       | latter group outnumbers the indies by 100x or more. Whose needs
       | will any regulation give more precedence?
       | 
       | The top concern amongst tech users today is security, whether its
       | security of personal data or more diffuse sense of security
       | concerning the integrity of public discourse conducted online.
       | It's very hard to imagine any kind of regulation protecting indie
       | devs without also introducing regulations on the distribution
       | process itself, in order to protect end users. The only thing
       | harder to disrupt than a commercially dominant player is a
       | commercially dominant player ensconced in a complex regulatory
       | regime. This is not a reality that indie developers or myself
       | (personally), particularly like, but it's the reality we have.
       | Ignoring it won't make it go away.
        
       | pryelluw wrote:
       | I just want to be able to run and distribute my own apps. It's
       | ridiculous and just plain criminal that this is not possible.
       | Apple does not own my device and does not get to dictate what I
       | do with it. Phones are so locked down that they are a real threat
       | to personal computing and software engineering. The day where
       | apple stops indies from publishing apps is near.
        
         | benbristow wrote:
         | > Apple does not get to dictate what I do with it
         | 
         | Sounds like they already do...
        
         | echelon wrote:
         | This is where antitrust attention needs to be laser focused.
         | 
         | Our freedoms are at stake, and this should be our rallying
         | point.
         | 
         | The iPhone is a general purpose computer (email, photos,
         | dating, payments, reminders, docs, web, games, etc.) and
         | computer manufacturers cannot control the only means to run
         | software.
        
       | threeseed wrote:
       | We've been seeing these blog posts for over a decade and this
       | doesn't offer anything particularly new.
       | 
       | It would be nice to see one that actually offered constructive
       | and workable legal solutions other than "make iPhones general
       | computing devices" even though the concept has no meaning in law
       | and would bleed into other industries.
        
         | lukifer wrote:
         | > bleed into other industries
         | 
         | And what would be so bad about this exactly? The comparison is
         | oft made with closed stores for gaming consoles; but I don't
         | see why regulating console manufacturers to require side-
         | loading or third-party stores would be such a bad thing.
         | There's no law of the universe which dictates that their
         | business model be per-unit loss-leaders for game revenue
         | splits.
        
           | judge2020 wrote:
           | In my opinion, it's an issue with the way it's being
           | portrayed - not mentioning consoles, smart TVs, etc. can lead
           | a reader to think that Apple is alone in these practices,
           | when mentioning the other devices might provide more
           | perspective.
        
         | lux wrote:
         | My point was to collect the arguments in one place (to clarify
         | my own thinking), and that we need to establish that legal
         | definition already. We've run the "unregulated app stores"
         | experiment for long enough, now it's time to do the work of
         | defining these things and regulating them properly.
         | 
         | I'm interested in the bleed into other industries though, and
         | would love some examples. It's important that laws be general
         | enough not to be too targeted against particular actors but
         | also to avoid side effects that adversely affect others in the
         | process.
        
           | reaperducer wrote:
           | _to clarify my own thinking_
           | 
           | If it was just to clarify your own thinking, then why did you
           | submit it to HN?
        
             | lux wrote:
             | Essays by definition are to clarify one's own thinking. Why
             | does anyone share them with others? Because we think they
             | contribute something of value to others.
        
       | causality0 wrote:
       | We need digital consumer rights laws. Badly.
        
       | matsemann wrote:
       | _but you pay for the distribution / tools / OS etc_ is a common
       | sentiment I see here. No, the yearly fee should pay for that, and
       | the user for the OS. And anyways, what if I don't want to, why
       | cant I distribute it myself?
        
         | jjtheblunt wrote:
         | Is the cold rational Apple answer that you signed a contract
         | when enrolling as an Apple Dev?
        
           | damnyou wrote:
           | A contract can be declared null and void in court if it is
           | against public policy. The goal should be to make Apple's app
           | store model against public policy.
        
             | chrisseaton wrote:
             | > The goal should be to make Apple's app store model
             | against public policy.
             | 
             | Policy should not be written to attack an individual
             | company that for some reason you've got a beef with.
        
             | Retric wrote:
             | If developers, customers, and Apple is worse off by doing
             | so, then that seems like an idea driven by ideology not
             | rationality. A large annual developer fee for example would
             | dive many developers out of the Apple ecosystem which is
             | bad for everyone.
        
         | judge2020 wrote:
         | Because Apple decided that only software they approve of can be
         | used on their machines unless the user explicitly allows
         | software Apple hasn't accepted (via ctrl-click). On iOS, Apple
         | made the decision to make it so users can't make that decision.
         | Users still end up paying $500-$1400 for phones that run this
         | software, so the 'free market' has decided that users want a
         | software model like this (otherwise Android would be an even
         | bigger player in the US than it is now).
        
         | st3fan wrote:
         | I have mixed feelings about this ... the yearly fee is $100 - i
         | feel that is very much out of balance with what you get back in
         | terms of cloud services, distribution, marketing, reach, etc.
         | 
         | The danger of saying 'the developer membership should account
         | for that' is that they will actually run the numbers and come
         | back with MUCH higher yearly fees that simply push many small
         | devs out.
        
           | chrisseaton wrote:
           | $100 seems like basically zero for an app developer. Half an
           | hour's billable work. Seems completely insignificant?
        
           | mikepurvis wrote:
           | I feel like the $100 is just supposed to be a token amount to
           | provide a speed bump for tire-kickers, spammers, etc.
           | 
           | If they were serious about it as a revenue stream, it would
           | make sense to go with something more like the UE4 model,
           | where it's free up until the point where you're a big fish,
           | and then a more aggressive fixed fee kicks in.
        
           | callalex wrote:
           | It's funny how, as someone who builds cloud services, I
           | thought your statement was going in the opposite direction
           | until the end. $100 will buy a _ton_ of hosting that is more
           | than adequate to run most indie app downloads for a year.
           | 
           | The counterpoint to my claim which you stated is that the App
           | Store also provides reach and marketing, which are quite
           | pricey. I agree that they are expensive services, but can you
           | even name one example in the past 5 years (literally about
           | half the life of the ecosystem) where the App Store promoted
           | an indie developer into success?
        
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       (page generated 2020-11-18 23:00 UTC)