[HN Gopher] Apple's 15% Deflection Tactic ___________________________________________________________________ Apple's 15% Deflection Tactic Author : lux Score : 76 points Date : 2020-11-18 22:23 UTC (36 minutes ago) (HTM) web link (www.johnluxford.com) (TXT) w3m dump (www.johnluxford.com) | nickff wrote: | I understand that 30% is big, and does have an impact on some | business models, but it also acts to align the incentives of the | platform-developer with those of the app developer. The fact that | Apple makes a bunch of money off apps makes it beneficial for | them to continue supporting the ecosystem, by providing APIs, | functionality, and other support. | | What surprises me most about Apple's model is why they don't | offer better support to developers. It seems that iOS the 'rich | users', whereas Android has the 'cheap users', so Apple doesn't | even bother improving the developer experience. | lux wrote: | Cost of framework development is a fair point, and they do | continue to add things like ARKit, the Swift language, and a | million new submenus in Xcode ;) | | But that's been true of all OSes for decades and doesn't make | iOS specialized compared to macOS or any more deserving of 30% | of every developer's gross profits. | nickff wrote: | I never said anything about compensating Apple for framework | development costs; my point is about aligning incentives. | giobox wrote: | There have been measurable improvements over years to things | like app review times etc, significantly so in some cases. | | Whether _any_ review process in a store the size of Apple's can | justify taking 30% is not obvious to me. As size goes up, costs | usually go down in a healthy market. The App Store is barely | recognizable in scale vs launch day, but financial terms for | developers have barely moved. | nickff wrote: | I have spent a bit of time thinking about this, and can't | really come up with a way of calculating a 'justifiable cut' | for Apple. Would it be their cost per average app? Should it | be a fixed fee with a variable rate on top? Should they | license access like the videogame companies used to? Won't | these smaller profits further incentivize Apple to offer | competing apps in every category, and dis-incentivize quality | control of third party apps? | ajharrison wrote: | Do people think Apple is running a fucking charity? | | It's business. Grow up, deal with it. | jimbob45 wrote: | >Now that Microsoft and Apple have introduced app stores on | Windows and macOS, they plan to slowly erode our freedom on PCs | too so that they can reap the same financial benefits on our | labour on all computing platforms | | I haven't seen any indication that MS is trending in this | direction, nor could I envision how they would go about doing | such a thing. Fuck Apple though. Rent-seeking scum. | lux wrote: | Right you are! My mistake on including them as an example | there. I should fix that. | | Edit: While they're not taking the same fee (honestly, 5% is | pretty great!), they are the original company recognized for | their "embrace, extend, extinguish" strategy. I'm super | impressed with Microsoft's turnaround on open source, but I'm | still leery of them long-term, especially if leadership changes | down the road. | patrec wrote: | He's not right. Windows comes with "telemetry" (read spyware) | you cannot disable (unless you got a corporate version). Also | UEFI has not exactly been without controversy. | partiallypro wrote: | What does collecting telemetry have to do with walled | garden ecosystems that are used to squeeze every ounce of | profit out of developers? Doesn't even makes sense. | patrec wrote: | So you think, sure Microsoft may lock users out of | control their own computers when it serves their | monetization interests but they would never do anything | so crass as control third party developer access in order | to squeeze profit out of them? | BoorishBears wrote: | https://www.microsoft.com/security/blog/2020/11/17/meet- | the-... | my123 wrote: | That's an improved TPM/TPM successor. Those don't lock you | out of anything Secure Boot wise, it's just not what | they're designed for. | BoorishBears wrote: | By that logic T2 is also "just an improved TPM/TPM | successor"... | | It's not hard to infer the direction that MS is going | with this concept... | jason0597 wrote: | Have you forgotten about Windows 10 S? | tomerico wrote: | Microsoft is definitely doing maneuvers in that direction - see | this for example https://www.zdnet.com/article/windows-10-to- | permit-block-on-... | modeless wrote: | Windows 10 S is how they would do it. It's optional, for now. | But that's mostly because it hasn't been successful. If | Microsoft was able to get more apps on the Windows Store, I | have no doubt they would introduce Windows 10 S devices that | can't be unlocked to full Windows. | post_break wrote: | If I make $0 a year I should be able to put the app on my phone | without having to pay as well. And not just for 7 days and have | to resign it every 7 days. | andrewjl wrote: | > General computing platforms should be protected from such | predatory practices by manufacturers through strong government | regulations. | | I find it much more plausible that any regulations will end up | entrenching market incumbents and closing off potential avenues | for disruption. In other words, this can only make the situation | worse or keep it somewhat the same, it won't make it better. | | > Stifling innovation isn't good for anyone, and as more and more | people become software developers, this really just hurts the | small guys ... Indie developers need protection from monopolistic | and anti-competitive practices from larger players in the market | through strong government regulation, not a discount on their | first $1m in sales. | | Indie developers aren't the only stakeholders here, platform | users are as well and any regulation will need to take into | account their needs and interests. In purely numerical terms, the | latter group outnumbers the indies by 100x or more. Whose needs | will any regulation give more precedence? | | The top concern amongst tech users today is security, whether its | security of personal data or more diffuse sense of security | concerning the integrity of public discourse conducted online. | It's very hard to imagine any kind of regulation protecting indie | devs without also introducing regulations on the distribution | process itself, in order to protect end users. The only thing | harder to disrupt than a commercially dominant player is a | commercially dominant player ensconced in a complex regulatory | regime. This is not a reality that indie developers or myself | (personally), particularly like, but it's the reality we have. | Ignoring it won't make it go away. | pryelluw wrote: | I just want to be able to run and distribute my own apps. It's | ridiculous and just plain criminal that this is not possible. | Apple does not own my device and does not get to dictate what I | do with it. Phones are so locked down that they are a real threat | to personal computing and software engineering. The day where | apple stops indies from publishing apps is near. | benbristow wrote: | > Apple does not get to dictate what I do with it | | Sounds like they already do... | echelon wrote: | This is where antitrust attention needs to be laser focused. | | Our freedoms are at stake, and this should be our rallying | point. | | The iPhone is a general purpose computer (email, photos, | dating, payments, reminders, docs, web, games, etc.) and | computer manufacturers cannot control the only means to run | software. | threeseed wrote: | We've been seeing these blog posts for over a decade and this | doesn't offer anything particularly new. | | It would be nice to see one that actually offered constructive | and workable legal solutions other than "make iPhones general | computing devices" even though the concept has no meaning in law | and would bleed into other industries. | lukifer wrote: | > bleed into other industries | | And what would be so bad about this exactly? The comparison is | oft made with closed stores for gaming consoles; but I don't | see why regulating console manufacturers to require side- | loading or third-party stores would be such a bad thing. | There's no law of the universe which dictates that their | business model be per-unit loss-leaders for game revenue | splits. | judge2020 wrote: | In my opinion, it's an issue with the way it's being | portrayed - not mentioning consoles, smart TVs, etc. can lead | a reader to think that Apple is alone in these practices, | when mentioning the other devices might provide more | perspective. | lux wrote: | My point was to collect the arguments in one place (to clarify | my own thinking), and that we need to establish that legal | definition already. We've run the "unregulated app stores" | experiment for long enough, now it's time to do the work of | defining these things and regulating them properly. | | I'm interested in the bleed into other industries though, and | would love some examples. It's important that laws be general | enough not to be too targeted against particular actors but | also to avoid side effects that adversely affect others in the | process. | reaperducer wrote: | _to clarify my own thinking_ | | If it was just to clarify your own thinking, then why did you | submit it to HN? | lux wrote: | Essays by definition are to clarify one's own thinking. Why | does anyone share them with others? Because we think they | contribute something of value to others. | causality0 wrote: | We need digital consumer rights laws. Badly. | matsemann wrote: | _but you pay for the distribution / tools / OS etc_ is a common | sentiment I see here. No, the yearly fee should pay for that, and | the user for the OS. And anyways, what if I don't want to, why | cant I distribute it myself? | jjtheblunt wrote: | Is the cold rational Apple answer that you signed a contract | when enrolling as an Apple Dev? | damnyou wrote: | A contract can be declared null and void in court if it is | against public policy. The goal should be to make Apple's app | store model against public policy. | chrisseaton wrote: | > The goal should be to make Apple's app store model | against public policy. | | Policy should not be written to attack an individual | company that for some reason you've got a beef with. | Retric wrote: | If developers, customers, and Apple is worse off by doing | so, then that seems like an idea driven by ideology not | rationality. A large annual developer fee for example would | dive many developers out of the Apple ecosystem which is | bad for everyone. | judge2020 wrote: | Because Apple decided that only software they approve of can be | used on their machines unless the user explicitly allows | software Apple hasn't accepted (via ctrl-click). On iOS, Apple | made the decision to make it so users can't make that decision. | Users still end up paying $500-$1400 for phones that run this | software, so the 'free market' has decided that users want a | software model like this (otherwise Android would be an even | bigger player in the US than it is now). | st3fan wrote: | I have mixed feelings about this ... the yearly fee is $100 - i | feel that is very much out of balance with what you get back in | terms of cloud services, distribution, marketing, reach, etc. | | The danger of saying 'the developer membership should account | for that' is that they will actually run the numbers and come | back with MUCH higher yearly fees that simply push many small | devs out. | chrisseaton wrote: | $100 seems like basically zero for an app developer. Half an | hour's billable work. Seems completely insignificant? | mikepurvis wrote: | I feel like the $100 is just supposed to be a token amount to | provide a speed bump for tire-kickers, spammers, etc. | | If they were serious about it as a revenue stream, it would | make sense to go with something more like the UE4 model, | where it's free up until the point where you're a big fish, | and then a more aggressive fixed fee kicks in. | callalex wrote: | It's funny how, as someone who builds cloud services, I | thought your statement was going in the opposite direction | until the end. $100 will buy a _ton_ of hosting that is more | than adequate to run most indie app downloads for a year. | | The counterpoint to my claim which you stated is that the App | Store also provides reach and marketing, which are quite | pricey. I agree that they are expensive services, but can you | even name one example in the past 5 years (literally about | half the life of the ecosystem) where the App Store promoted | an indie developer into success? ___________________________________________________________________ (page generated 2020-11-18 23:00 UTC)