[HN Gopher] Scroll Back: The Theory and Practice of Cameras in S...
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       Scroll Back: The Theory and Practice of Cameras in Side-Scrollers
        
       Author : ibobev
       Score  : 17 points
       Date   : 2020-12-05 20:38 UTC (2 hours ago)
        
 (HTM) web link (docs.google.com)
 (TXT) w3m dump (docs.google.com)
        
       | grawprog wrote:
       | This article is really great. Thank you to the author for writing
       | all this information up in a nice organized and clear way. Like
       | the author, i've only seen most of this info scattered around
       | various videos and articles hidden in with a bunch of other stuff
       | and there's a ton of info i've never read before and all the
       | examples from modern indie games are great.
       | 
       | The thing that taught me the most about scrolling was playing
       | around with hacking metroid and super metroid. Scrolling in super
       | metroid is fairly sophisticated, if still limited by hardware.
       | 
       | Learning to figure out the scrolling PLMs was a big part of
       | figuring out how to make your rooms flow without breaking. In the
       | vanilla super metroid, the scrolling system is used to pretty
       | good effect to conceal secrets or build tension.
       | 
       | Up until doing some rom hacking, i'd never really appreciated
       | scrolling before. I'd used modern engines that pretty much
       | handled all that stuff for you, but it wasn't until peeking back
       | at older games did it really become apparent just how big a deal
       | scrolling is and how much effort is actually put into making good
       | scrolling.
        
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       (page generated 2020-12-05 23:00 UTC)