[HN Gopher] Scroll Back: The Theory and Practice of Cameras in S... ___________________________________________________________________ Scroll Back: The Theory and Practice of Cameras in Side-Scrollers Author : ibobev Score : 17 points Date : 2020-12-05 20:38 UTC (2 hours ago) (HTM) web link (docs.google.com) (TXT) w3m dump (docs.google.com) | grawprog wrote: | This article is really great. Thank you to the author for writing | all this information up in a nice organized and clear way. Like | the author, i've only seen most of this info scattered around | various videos and articles hidden in with a bunch of other stuff | and there's a ton of info i've never read before and all the | examples from modern indie games are great. | | The thing that taught me the most about scrolling was playing | around with hacking metroid and super metroid. Scrolling in super | metroid is fairly sophisticated, if still limited by hardware. | | Learning to figure out the scrolling PLMs was a big part of | figuring out how to make your rooms flow without breaking. In the | vanilla super metroid, the scrolling system is used to pretty | good effect to conceal secrets or build tension. | | Up until doing some rom hacking, i'd never really appreciated | scrolling before. I'd used modern engines that pretty much | handled all that stuff for you, but it wasn't until peeking back | at older games did it really become apparent just how big a deal | scrolling is and how much effort is actually put into making good | scrolling. ___________________________________________________________________ (page generated 2020-12-05 23:00 UTC)