[HN Gopher] Cydia, the original app store, sues Apple on antitru... ___________________________________________________________________ Cydia, the original app store, sues Apple on antitrust grounds Author : saurik Score : 170 points Date : 2020-12-10 17:00 UTC (6 hours ago) (HTM) web link (www.washingtonpost.com) (TXT) w3m dump (www.washingtonpost.com) | saurik wrote: | Here is a copy of the actual complaint (which, of course, | includes the legal theory and argument, for those who are mostly | interested in that angle) -- | https://cache.saurik.com/lawsuit/complaint.pdf -- which maybe | people here will find more elucidating, particularly given that | the article is behind a paywall :(. | timhigins wrote: | https://web.archive.org/web/20201210220357if_/https://www.wa... | newbie578 wrote: | Ehh, no matter how much I dislike Apple and hate everything they | stand for, I must stand with them in this particular case (with | the information the article gave). | | They are suing Apple, yet the only thing Apple did in regards to | them was make jailbreaking more difficult? | | I don't see a real case here... If anyone has more insight, | please do share. | chungus_khan wrote: | All the Bell Telephone company did was prevent other | products/services from working with their system. | macjohnmcc wrote: | In a time that you could only get phone service from Bell. | Now you have many vendors that sell Android based phones that | you can choose if you want a wide open market. | echelon wrote: | The same market where Apple controls 50% under tight lock | and key? | | And access to those consumers is controlled by a non- | government entity for everything they do? All commerce | impacting their entire life up and down the stack? | | Apple is the biggest monopoly since Ma Bell and Standard | Oil. | | They're _owning people_. Whole entities. You have to go | through Apple to do business with them. | slinkyblack wrote: | Apple only controls 50% of the market because consumers | keep buying their products. They are free to chose | android, there are even plenty of androids phones are | comparable in build quality and specs. | kolinko wrote: | I, for one, keep choosing iPhone exactly for this reason | - I want only apple to control the app review process. | | Without this, you'd have every single major company | pishing their own installers with a ton of crapware on | top of them. To give an example - Epic on Windows | requires you to install their own store, with their own | update system and notifications, plus ads showing each | time you open up their game. | | I don't want this on my phone - battery aside, I want the | device to be 100% secure, and such crapware has a poor | track record of security. | | I'm really for strong antitrust laws - Google and | Facebook are monopolosts who abuse their position. But in | case of the phones, both users and devs have a choice - | they can use either Apple or Google. Unless both | companies are guilty of the same thing (and in this case | they are not), how this is an issue? | BlueTemplar wrote: | What 50% ? | restingrobot wrote: | The issue isn't that apple made jailbreaking harder, its that | apple shouldn't be the sole controller of what apps people can | install on their phone. For example, if you have a company with | millions of users and Apple decides you are a threat to their | business, (or whatever reason they make up), they can ban your | apps from the store, (e.g. Epic Games). This is monopolistic | behavior. If apple were to allow third party store options, | (without jailbreaking required), there wouldn't be an issue. | The root issue isn't jailbreaking, (that's still possible and | required to install non-store apps), but rather the requirement | that __ONLY __store apps can be installed in the first place. | russli1993 wrote: | What you are saying is that such business model, where a | company creates a computing device, sells the device, and | then continue to own the customer funnel for software | experiences on top of the device is illegal. If this sets a | precedent, and does become the new "interpretation" for anti- | monopoly laws, it would also make console business model or | Amazon Kindle business model illegal. I could also make the | same argument for any kind of "platform" like business. | Essentially, when an entity sales one category of products, | it cannot use this product's platform effect to control the | sale of another category of products. What about leveraging | bundling and network effect? For example, Apple Watch only | works with iPhone. A person bought Apple Watch a year ago | cannot buy a Android phone a year later and have the Apple | Watch work as advertised when he/she first bought it. This | would also be illegal under this precedent. I think this is a | positive thing. But it does invalidate a lot of business | model's tech companies are using right now and the higher | valuations software/platform companies currently getting. It | would also results in fundamental re-calculation of margins | and business model for a lot of companies. Might lead to | decreased valuations and revenue. This would negatively | impact the shareholders, employees and company, who are also | stakeholders in this discussion. | | And you also cannot look at this law from an ideology | perspective, you need to look at the practical affects as | well. Going forward, companies will also spent energy to | design how their product will interoperate with other | products especially those from competitors. For example, if | iOS is going to have third party App Stores, it has to be | designed in the OS. It cannot be an afterthought. Comparing | iOS and Android, you realize when Google built Android it | actually has to spent the time and the energy to design the | system that enables Android's flexibility and "multiple App | Store and install any app package" system. Google has also to | spend energy to maintain and support the system every year | since Android's release. I know that there are instances | where Google want to make changes to Android to better | support their own use cases but is not able to because Google | has to support these flexibility points. If you look at a | from angle of "how much benefit do I get from a fixed amount | of effort", flexibility and interoperability becomes | significant features. I think a lot of people underestimate | just how much effort it is to design, engineer, test and | maintain interoperability. From a business perspective, they | need to think do I spend the time to engineer and maintain | systems to enable interoperability? Or to enable my business | use case and enable me to make more money? By changing the | law interpretation, the law is making the decision for the | business. It's forcing the business to say "hey you have to | spend time to build things that might end up benefiting your | competitors, and perhaps you don't have time to build this | feature that would benefit your bottom line instead ". Not | sure where your political spectrum lies, but this definitely | doesn't sit well with political conservatism that advocates | for less government control over private affairs. | | Again, ideally this new interpretation will be good, but I | feel there will be a lot of resistance for this "reform" to | go forward. | | btw, if Apple is going to allow other stores and ISVs to | offer users application packages to download and install | freely like it is on Windows, any company of significant size | is going to start bypass Apple's stores and asking users | download Exe's or their own app launchers. Want to play | Fortnite, download Epic store and Epic game launcher. Want to | use Facebook and play Oculus games? Download Facebook store. | Want to use Lightroom, download Adobe CC store. It will | change the Apple's user experience, which is part of brand | and product proposition. I know some people actually buy | Apple because of this user experience. So is it okay for | government to dictate such user experience is not allowed | anymore? The private entity wants to design this kind of user | experience, is it ideologically okay for the government to | say "you cannot design a product this way anymore"? Maybe | private entity should be able to design a product anyway they | see fit, and let the market decide. Look at before there is a | market for closed sourced developer tools and software. Now, | there is no market for you if you don't open source your | developer tools. People rather write apps for open source dbs | and frameworks than some companies proprietary stuff. This is | an example of market demanding openness and interoperability | and making the producers change their behavior. | WWLink wrote: | > If this sets a precedent, and does become the new | "interpretation" for anti-monopoly laws, it would also make | console business model or Amazon Kindle business model | illegal. | | It sounds like you think such a thing would be scandalous, | but that's how it used to be. There was a time when game | studios would just give Nintendo and Atari the middle | finger and produce a cartridge that worked with their | consoles anyway. Back in those days, the computers and | consoles weren't restricted to only running software signed | and approved by the manufacturer. | ascagnel_ wrote: | > It sounds like you think such a thing would be | scandalous, but that's how it used to be. There was a | time when game studios would just give Nintendo and Atari | the middle finger and produce a cartridge that worked | with their consoles anyway. Back in those days, the | computers and consoles weren't restricted to only running | software signed and approved by the manufacturer. | | You're partially right. | | In the case of Atari, there was no technical enforcement | mechanism. Third parties figured out how to make their | own cartridges, but lack of control on the market led to | a glut of new games in 1982. That glut triggered rapid | price reductions (as retailers were often stuck with | unsold inventory that couldn't be returned to the | publisher), which eventually cratered the entire | business, shrinking it by about 97%.[0] | | For Nintendo, they did have a technical protection | mechanism present in the NES (the 10NES chip). They were | allowed to enforce market restrictions based on the | presence of the chip.[1] | | [0]: | https://en.wikipedia.org/wiki/Video_game_crash_of_1983 | [1]: https://en.wikipedia.org/wiki/Atari_Games_Corp._v._N | intendo_.... | restingrobot wrote: | I apologize I don't have time for an in-depth response, but | a quick note is that you have some fallacies in your | arguments: | | >it would also make console business model or Amazon Kindle | business model illegal. | | My interpretation would not make console business illegal, | but rather it would make limiting the product so that you | are the only means of distribution illegal. I can currently | side-load books onto my kindle without any sort of | jailbreaking or modification. On my android phone I can | download an .apk file and install it with no issues. The | Google Play Store still makes fine profit, and the App | Store would as well, even with competition. This most | certainly would fall under the definition of a monopoly. | | >For example, Apple Watch only works with iPhone. A person | bought Apple Watch a year ago cannot buy a Android phone a | year later and have the Apple Watch work as advertised when | he/she first bought it. | | You are comparing Apples to oranges. This is a lot | different as a watch is hardware, not software. Plus we are | talking about 1 apple software app vs another apple | software app. | | >For example, if iOS is going to have third party App | Stores, it has to be designed in the OS. | | No it doesn't really. It's not apple's responsibility to | make it easy for third parties. If their apps do not work, | it isn't apples responsibility to account for them. | Furthermore, the OS can already handle "third party apps", | it just has to be Jailbroken, or side-loaded via an MDM | account. Any third party apps still have to use the | internal SDK's of Apple in order to function. | | > you realize when Google built Android it actually has to | spent the time and the energy to design the system that | enables Android's flexibility and "multiple App Store and | install any app package" system. | | Google did not build Android it was purchased by them in | 2005. The system of installing any app is the same as | installing google apps. The same with apple. There is no | extra work that you're claiming, as they have to do this in | order for the respective stores to work as well. This, and | the comment above, are a different point that I was not | making. This would be the case if Apple only allowed Apple | software on their device, in which case I would not say | this is a monopoly as there wouldn't be any competition for | them on the iPhone. However, they do but they do not do | this, so your point is moot. | | >they need to think do I spend the time to engineer and | maintain systems to enable interoperability? | | This isn't a question of interoperability. These are all | iOS apps. The question is simply the distribution source. I | can make an app on my mac and load it directly onto my | phone, but the only option I currently have for | distribution is the App Store that Apple controls. | | Right now they charge 15% of all my purchases. Would you | change your opinion if they charged 50%? I guarantee that | would put some people out of business. What if apple | decided to charge me 15% but you 50%, which would be | perfectly within their legal right? Would you agree then | that the appstore is not a monopoly? | | >btw, if Apple is going to allow other stores and ISVs to | offer users application packages to download and install | freely like it is on Windows, any company of significant | size is going to start bypass Apple's stores and asking | users download Exe's or their own app launchers. | | Yes and why shouldn't they be able to do so? That's the | whole point of the lawsuit, Apple is enforcing this to cut | their competition, they are effectively proping up their | own monopoly. They currently own the base product, the | means of distribution, the means of access, and the means | of repair, (although right to repair rulings are becoming | far more common). | dkonofalski wrote: | That would be a completely legitimate argument except that | people buy their devices _with the understanding that APple | is the sole controller of what they can install_. It 's not | monopolistic behavior because Apple doesn't have a monopoly. | Apple makes the devices, they are 100% legally allowed to | only allow apps from their own App Store and that precedent | has already been set. The only unique thing in this lawsuit | is that Cydia is claiming to be a competitor to the App Store | and I firmly believe that it'll be tossed because Cydia's | entire existence is predicated on a process that, at the time | it was operating, is illegal and violates the DMCA. I don't | necessarily think Cydia is bad and people should be able to | jailbreak their devices if they want but that can't be used | as the basis for a lawsuit that alleges monopolistic behavior | or even anti-trust. | biaachmonkie wrote: | Do "people" really have that understanding? I'd posit that | that vast majority of Apple's userbase has given zero | consideration to the issue at all. | | I suggest that if presented the choice of | | When you buy a phone would you rather ... A. that the maker | of the phone has total and final control over what apps are | available for you to install via it's own store. B. that | the maker of the phone has a store pre-installed for you to | install apps from, but you have the the choice to install | apps from other 3rd party stores or directly yourself | | I'm pretty sure if put in that type of context most people | would choose B. But they are never given that choice. The | choice they get is over the maker of the device, Apple and | option A or an Android based device that has some variation | of B. | restingrobot wrote: | That's not true though, Apple does make the devices, but | the user owns them, and therefore has the legal right to | install whatever they wish. Apple does not have control | over this, as evidenced by the legality ruling of | jailbreaking. | | >Apple makes the devices, they are 100% legally allowed to | only allow apps from their own App Store and that precedent | has already been set. | | This is false. As proven time and time again, the Device | Owner has full legal control after purchase. | | It is monopolistic behavior due to the scope of the control | from Apple. The devices are the owner's property, and it is | monopolistic for them to implement | software/policies/hardware blocks, that prevent users from | using the devices as they see fit. | | Take a simplistic example, Keurig. Keurig tried to prevent | users from using any other coffee pod besides theirs. There | is precedent to these monopoly lawsuits. | | https://time.com/2913062/k-cups-war/ | | https://topclassactions.com/lawsuit-settlements/consumer- | pro.... | dkonofalski wrote: | >has the legal right to install whatever they wish | | Absolutely. But people buy the devices knowing that | that's not an option. It's not like Apple locked down | these devices and changed them after people bought them. | You can absolutely jailbreak your device and put whatever | you want on it and I fully support that. That doesn't | make Apple's behavior monopolistic or an anti-trust | violation. | | Your Keurig example isn't relatable or similar at all | since Keurig both _did_ have a monopoly on single-use | coffee pods and that was the single purpose of the | device. An optional App Store is not the same thing at | all. | restingrobot wrote: | >But people buy the devices knowing that that's not an | option. | | A manufacturer cannot dictate the consumer's options | regarding the owned devices, even though they have it in | their terms and conditions. Apple is currently being | gobsmacked by right to repair claims under this very | principle. | chungus_khan wrote: | Jailbreaking absolutely does not violate the DMCA, nor is | it illegal. Circumvention that isn't related to copyright | infringement is not covered under the DMCA, and | jailbreaking mobile devices has been ruled explicitly | exempt on those grounds: | | https://www.govinfo.gov/content/pkg/FR-2018-10-26/pdf/2018- | 2... | | Stop spreading fud. | dkonofalski wrote: | I'm not spreading FUD. That decision was made in 2018. At | the time of Cydia's release, in 2008, it was a violation | of the DMCA. You can't apply a ruling that happened 10 | years later to argue that. | kmeisthax wrote: | The Copyright Office didn't construct an exemption out of | whole cloth - they cannot do that, and they'd be | overruled by Congress if they did. It's a recognition of | the underlying fact that the DMCA does not cover TPMs | that do not control access to a copyrighted work. The | actual text of the law says that. | restingrobot wrote: | Before the decision, jailbreaking was not considered a | violation of the DMCA. Apple sued and lost trying to make | it one. So your premise that Cydia was somehow in | violation of DMCA at the time is completely false. | chungus_khan wrote: | It was not made in 2018, that's just the latest renewal | of the ruling (which was originally made in 2010). | Apple's attempts to make it illegal were denied at the | time too, because even without the ruling it fairly | obviously falls under exemption. | | The ruling also just makes it explicit, the DMCA already | doesn't cover things like jailbreaking because they don't | relate to copyright, and do relate to the user enabling | interoperability of their device with legally obtained | software (17 U.S. Code SS 1201 (f)). These rulings are | not proclamations in contrast with the law, they are | bound by it and must be valid interpretations of it. | Apple's attempts to classify it otherwise were a clear | attempt to abuse copyright law and were rejected as | illegitimate. | | You clearly do not know what you are talking about. | mhh__ wrote: | It seems to me a fairly reasonable piece of legislation to | require devices that are quasi-PCs (i.e. the iPhone today is to | many what the laptop was 10 years ago) to be able to run software | of the users choosing. The manufacturer isn't obligated to do | anything beyond providing a stable ground for others to build | from. | | Beyond the user freedom angle, this could also help reduce | e-waste as there will be a niche but functional ecosystem of | tools to keep the phone or games console (!) running past it's | lifecycle | Terretta wrote: | This premise assumes a building full of vacuum tubes and the | punch cards are two different things. | | One immutable set of toggles, and then an infinite variety of | suggested settings for those. | | It's not clear to me that's as true any more, when, randomly | for instance, HEVC is in chips, or iPhones include an ASIC | that's actually an FPGA. | | This seems to require a new principle, that a device maker may | decide how far up the stack their logic goes, regardless of the | form in which that logic is represented. | | As a check and balance on this, perhaps device makers do not | get to retroactively (for a given device) take back intentional | open parts of that waterline, as we've seen console makers do | with what were deliberate and marketed capabilities, sometimes | long after release. | mhh__ wrote: | > It's not clear to me that's as true any more, when, | randomly for instance, HEVC is in chips, or iPhones include | an ASIC that's actually an FPGA. | | Ignoring that it would be pretty wild if I could actually | throw Verilog (Yuck) at my phone, I would draw the line at | roughly the OS kernel or at least it's rough outline. The OEM | wouldn't be allowed to include any time bombs under that | layer, but ultimately the focus is on "day to day" work | rather than complete control of the hardware. | lupinglade wrote: | Installer.app was the first "App Store", before Cydia even | existed, I wrote it. I spoke to Steve before they launched their | App Store -- we were happy to see them open up the platform and | provide an official SDK, which was our goal with Installer.app. | | I think Apple should either charge considerably less than they do | for distribution via their App Stores (that is, even less than | 15%) or allow competition. Even more importantly, they need to | allow installation of apps via links without requiring an App | Store altogether. | | They also need to provide wider access to low level APIs (with | user confirmation), instead of dumbing it down for developers | while keeping all the powerful APIs to themselves. | BlueTemplar wrote: | Smartphones are more PCs than PCs now - Apple and others OS | makers shouldn't be even _allowed_ to run "app stores"! | madeofpalk wrote: | > I think Apple should either charge considerably less than | they do for distribution via their App Stores | | The biggest problem for many people is not the %, but the rules | and limitations of the platform that comes from Apple being the | intermediary between devs and users. | | For example, game streaming services should exist on the app | store. It is preposterous that apple rejects these apps. They | are actively harming thier own platform, making it less | featureful by doing this. | | Being this intermediary is both a pro and a con for both devs | and users, but they disallow anyone else to innovate on the | platform. If Apple is so confident that their IAP is what users | prefer, then they should give users (and developers) the choice | and let the market speak! | thanksforthe42 wrote: | The primary fear is getting kicked off because Apple said so. | | The fees might suck, but the concern is spending a year on an | app only to be denied or lose it once you gain popularity. | [deleted] | [deleted] | mcintyre1994 wrote: | > Even more importantly, they need to allow installation of | apps via links without requiring an App Store altogether. | | I really don't know about this, or rather I understand why | Apple might argue that it's protecting users in addition to its | services revenue. As far as I can tell from my mum's Android | phone, Facebook has a lucrative business of advertising | absolute garbage borderline-malware apps through their Android | apps to people who don't know any better. It might be that | Apple don't expose the APIs you need to make an iOS device a | terrible experience for a user who installs your app at all. | But if there are any holes in that walled garden once you drop | the app store and review, a lot of iPhones will be a lot worse | because Facebook will push horrible stuff at their less savvy | users. | kmeisthax wrote: | So, here's the thing: Apple already has this, and has had it | for a decade. When large companies want to have an internal | app, they go to Apple and buy an enterprise signing | certificate, and then you can just download and run the app. | | Well, _almost_ - there 's two hitches. | | 1. You have to manually trust the developer before the app | will launch, which involves a huge dance of finding the | developer trust settings (which are well hidden) and then | selecting the developer of the enterprise-signed app 2. Apple | will revoke your account if they catch your apps distributing | outside of your organization | | Technically speaking, there's zero changes Apple has to make | in order to allow competition in app distribution. It's all | policy. Apple _could_ implement notarization requirements | like they did with macOS, and they should, but that doesn 't | affect the underlying fact that people worried about third- | party app distribution are already too late to the party. | Here's the thing: plenty of developers abuse the system | anyway. But it's extremely obvious and signposted to the user | that they're installing a third-party app Apple hasn't | reviewed. You aren't going to just click a link on a Facebook | ad and suddenly have malware on your phone. | newbie789 wrote: | I used Installer.app many many years ago on both my friend's | iPhone and my first iPod touch! It was one of the first things | I used when fiddling around with mobile platforms as a | teenager. | | Thank you so much for your awesome work! | purplecats wrote: | That's awesome that you made that! | | I am not well versed in this area but why does apple "need" to | do that? that would hurt them. more like everyone else needs | apple to do that because they're profiting off of our backs. so | the last thing apple needs is to hurt themselves. | | just curious why you phrased it like that. | ubercow13 wrote: | Need can also express an obligation, not just something that | is required _by_ someone but also _of_ someone. | fmntf wrote: | Installer.app was awesome. I remember the first App Store | release, it was sooooo similar :) Do you have any anecdote or | story to share about Installer.app or more in general the iOS | 1.0 era? | kbenson wrote: | > I think Apple should either charge considerably less than | they do for distribution via their App Stores (that is, even | less than 15%) or allow competition. | | There's no "or" there. They need competition. The fact they | were able to quickly halve their fee due to public sentiment | and some lawmakers sniffing around means that competition was | not working to even that out to costs plus _some_ profit | already. I would posit the reason is because there is no real | competition because Apple 's behavior and control of their | platform (from hardware to customer transactions) is | _extremely_ anti-competitive. Monopoly or not, anti-competitive | behavior that harms consumers is the problem, and the fact they | could drop fees so easily and quickly and by an arbitrary | amount (half) points towards harm to developers and by | extension consumers due to inflated fees because of lack of | competition. | mrtranscendence wrote: | It's not really significant that Apple was able to halve | their fees, because the segment of developers for which the | halving applies is responsible for a minimal amount of actual | profit. | clay_the_ripper wrote: | I see no evidence that this harms consumers at all. Quite the | opposite. | | I like the walled garden and have no interest in it going | away. I like that my mom can install apps and not worry about | them spying on her. | | I like that developers aren't allowed to use their own | payment processors. I don't want to input my credit card into | your black box payment system that might or might not charge | me correctly. | | I see that it does harm developers, but that's a different | conversation entirely. | | If you want to install whatever apps you want, buy an android | phone! And have fun while their bloat ware and preinstalled | crap spams you with notifications and scams you. | RIMR wrote: | Look, you make a ton of valid points. If you like the | walled garden, enjoy it. | | Thing is, Apple and Google both offer the exact same | benefits. They approve what gets published, they listen to | complaints, they control some aspects of how you are | allowed to code for their platforms. They lock you into | their payment processor and they take a cut. | | The difference is that if I want out of that comfy, | protected walled garden, I have to do different things to | get out. | | On Android, I go to my security settings, enable third | party sources, and then download alternative app store APKs | from sites like Amazon and F-Droid. The garden isn't a | jail. | | On iOS, I either have to sideload software via my lighting | cable in developer mode, or "jailbreak" (the garden is a | jail) the operating system using third party hacks allowing | me to install from new sources. | | And sure, rooting Android or iOS is typically a hacky | chore, but at least the Android rooting tool is published | by Google. | madeofpalk wrote: | > I see no evidence that this harms consumers at all. Quite | the opposite. | | Game streaming services do not exist on iOS. This is a | harm. | | You cannot sign up for Netlifx on iOS. This is a harm. | threeseed wrote: | Game streaming services do exist on iOS via the web | browser. | | You can signup for Netflix on iOS via the web browser. | Orphis wrote: | Yet, you cannot have a link to Netflix or Spotify from | their app to their own website as you could subscribe on | it. | | And the browser is limited to whatever Apple allows. If | it doesn't support some web API that has a native | equivalent, you're out of luck. There are many of those. | kaba0 wrote: | Why would letting another app store be installable on an | iphone make your mom not able to just use App Store the | same way she does it now? It's simply not an either or | question. It could be hidden the same way as developer | options are in Android so your mon - with all due respect - | will never accidentally enable side-loading, while I can | actually use my phone for whatever I want. | marshray wrote: | > It could be hidden the same way as developer options | | If checking a box buried three screens deep in Settings | is all it takes to play Fortnite with your friends again, | that box is going to get checked. And once it does, all | the privacy and security of iOS devices goes out the | window. | daveidol wrote: | There are other possible approaches that could be taken - | e.g. a full bootloader wipe required, per-app permissions | that must be allowed, federated third party app stores, | parental controls, etc. | | Although at the end of the day people will still | sometimes self-XSS themselves with the browser developer | console or get phished etc. | | Human error/ignorance is always a possible issue, and I | don't think we should restrict everyone else for it. Cars | and knives are still allowed in the world. | tingol wrote: | The same could be said about 3rd party car mechanics that | have MUCH HIGHER stakes (your life behind the wheel), yet | it is illegal for car manufacturers to ban someone else | from fixing your car. But Apple zealots act like a ending | a monopoly on app installation will ruin everything. | | If the warning box says THIS IS A BIG SECURITY RISK and | you click anyway it's your own choice, but a choice given | in every single product and market created by man. A | stupid phone is not where you draw the line and give it | up. | Kbelicius wrote: | > I see no evidence that this harms consumers at all. Quite | the opposite. | | When there is no competition the prices are higher. That is | one way the consumers are harmed. | | > I like the walled garden and have no interest in it going | away. I like that my mom can install apps and not worry | about them spying on her. | | And you can have your walled garden and your mom can still | install apps without worrying if they are spaying on them. | Just use apples app store, simple as that. This is a non | issue. | | > I like that developers aren't allowed to use their own | payment processors. I don't want to input my credit card | into your black box payment system that might or might not | charge me correctly. | | You still have the option of using the apples app store. | Again, a non issue for you. | buzzerbetrayed wrote: | > You still have the option of using the apples app | store. Again, a non issue for you. | | Except apps GP uses will leave the official App Store in | favor of the jenky "type in your credit card to each | individual app" app store. So it actually is in GP's | favor for there not to be an option. | | Not saying that is justification, but let's not just | pretend it's all roses. | zouhair wrote: | > I like that my mom can install apps and not worry about | them spying on her. | | You really think Apple not doing that? | buzzerbetrayed wrote: | Yes, I really think Apple is not (at least nowhere near | the same degree as their competition). That's not how | they make money. | isthatsoup wrote: | wait until you hear about Apple Ads then. | an0n1m0u2 wrote: | You can have a walled garden and at the same time have an | exit to that garden. Apple should have their appstore with | all their security measures for payment but they shouldn't | prevent a third party from making an app and offering it | through side loading. | | Most of people might still want to use the appstore because | it has the reputation of being safe. I don't see how the | garden and freedom are mutually exclusive. You just tell | your mom to stay in the garden and this is what most non | technical people usually do on android. | andrewzah wrote: | "I like that my mom can install apps and not worry about | them spying on her." | | Until very recently (ios 13/14) apps did exactly this. | There are arguments for the walled garden in terms of | ensuring applications are built, signed, and distributed | safely but developers (e.g. Facebook, etc) absolutely | abused the system APIs to spy on users and collect data | they had no right to. | | Even with the newer protections, apps randomly want to | access my contacts or local network or location. The | average user (like my mom and dad) are most likely just | gonna click through those. | | I'm not arguing for ios/android here but we should be | factual. I will say I like the walled garden for other | reasons, such as a consistent payment gateway, etc. | kbenson wrote: | You state those preferences as if there's no possible way | they could be provided while allowing competition. | | You have been presented a single option, and find that you | like some aspects of the outcome. What's being hidden from | you are other options where the same or similar outcomes | can happen which might have even more benefits you would | like. | | Right now you seem to have what you consider a benevolent | dictator. What happens when the dictates are not as | benevolent? | | You desires matter less to Apple than they do to | organizations that actually have to worry about users users | leaving more. That's because there's so much you give up if | you leave. How long until this is abused? Also, what of | those that are _already_ abused because of Apple 's power? | Where Apple makes arbitrary decisions dictated not by the | rules they've put forth but by internal business decisions | and the desire to prop up their own offerings? | | What about a world where Apple was a clearinghouse for what | was allowed on the phone, but followed a very clear set of | rules that dictated what was allowed and not, and took a | well defined fee to review apps, and allowed App stored to | be registered and submit apps for review and apply their | own additional rules on top? Wouldn't you get most the | benefits you like out of that? Wouldn't that provide both | competition and provide a similar level of security? | threeseed wrote: | > What happens when the dictates are not as benevolent? | | I buy another phone. | | Because there is plenty of competition in the smartphone | market and companies willing to take my money. | | But I stay with Apple because right now their walled | garden is exactly what I am looking for. | [deleted] | gambiting wrote: | What I like to compare it to, is cars. If you want to | only ever take your Volkswagen to a Volkswagen dealer, | buy Volkswagen parts and only carry out service done by | Volkswagen engineers - you can absolutely do that and no | one will or should ever stop you. But the second | Volkswagen says you can't use a 3rd party part in your | car that you bought - everyone should be up in their arms | about it. There's a line here - and it should end at | customers choice, always. | | The simplest way to do this would be like on android | devices when you want to unlock a bootloader - a one way, | single step process, where the phone wipes itself and | reboots and is then "unlocked". If you did that on | iPhones it would be enough of discouragement to stop all | the mums and grandmas from accidentally installing dodgy | software off the internet, but it still leaves the final | choice to you, the user. You want a bodyguard, not a | nanny - there's a difference. | earhart wrote: | Except the apps are the 3rd-party parts. | | In your example: Volkswagen imposes quality controls on | those parts, making sure they're not going to blow up or | subvert the car. | | As soon as other shops can install 3rd-party parts, you | have a race to the bottom for shops, no one's enforcing | quality controls, and you wind up with cars that, for | example, get better performance by violating emissions | standards except when they're actively being tested. | | (So, maybe we should be using some manufacturer other | than Volkswagen. :-) | filleokus wrote: | I totally agree. We as techies /developers see problems | from our perspective (too high of a cut, arbitrarily | limiting what apps can be distributed, no third-party | payment processing etc). And those are legit concerns. | | But in a typical "customer harm" perspective I think it's | very hard to make a case. | | Apps aren't really that more expensive on iOS nor is the | catalog smaller. | | However much we want a freer iOS experience, competing App | Stores will just make iOS like modern gaming with a crappy | custom App Store for each vendor. It would be more | reasonable to have easier side loading for enthusiast or | stuff Apple doesn't want in its store. | daveidol wrote: | So if you really want that level of centralization then | at the very least can't we agree that Apple should reduce | it's fee (30% of ALL revenue for some basic binary | hosting and payment processing?) and be far less | restrictive in it's decisions of what is allowed and what | isn't (god forbid we have xcloud on iOS! the horror!)? | tingol wrote: | It is very easy to make a case actually, the equivalent | would be no music besides iTunes store (no spotify). Same | thing for games (no epic store, no steam, no GOG etc). | Just because Apple provides a good experience doesn't | give them the right to disallow competition. Don't fall | into Stockholm syndrome. | carlisle_ wrote: | >I see that it does harm developers, but that's a different | conversation entirely. | | This is generally the conversation that's happening here. | People talking about competition aren't talking about it as | it relates to the quality of the product, they're talking | about it from an economic perspective. | julienb_sea wrote: | I hear you but there is actual customer harm. There are | obviously silly UX things that happen in Apple world. | | Example: you cannot buy Kindle books in the Kindle app as | they would be subject to 30% fees. You have to go to the | web browser to buy the books. Apple inserting itself into | this sort of marketplace transaction is highly | questionable. | | The google play store offers the same level of protections | around their internal payment platform and you can | confidently download apps from verified developers. | daveidol wrote: | Apps in iOS are sandboxed anyway so spyware/virus concerns | are less of an issue just due to the platform itself. | | But I agree with the other posters: literally making it | impossible for me to willingly do something with my own | device is not a feature. | | There are other ways to help prevent payment issues or | privacy concerns - one of which is just sticking to the App | Store (if it really is that valuable then won't the market | decide?) - the other of which is requiring hoops to jump | through like Google does with third-party applications on | Android. Hell - look at Gatekeeper on macOS. | com2kid wrote: | > Apps in iOS are sandboxed anyway so spyware/virus | concerns are less of an issue just due to the platform | itself. | | On iOS, certain API restrictions are enforced by the app | review process. | | Not to mention some behavioral restrictions are purely | enforced by the threat of being banned from the app | store. | | For example, apps _could_ [1] spam you 10x a day with 3rd | party advertising push notifications, but that is banned | by app store policy, _not_ by any technical limitation of | the platform. | | [1] For awhile this was a serious problem on Android | until Google clamped down on it, again, using store | policy not technical restrictions. | daveidol wrote: | Fair point, but I have to believe Apple could come up | with technical solutions to these issues. Or not - in | which case we end up with a world not that unlike macOS. | Which isn't that bad in my opinion. I'd still rather have | that option than being told I can't do what I want with | my own hardware. | com2kid wrote: | MacOS was never a large enough target for malware and | adware. | | Think pre-SP2 Windows XP. Think the JRE updater | installing the Ask Jeeves toolbar. (Or Chrome, that was | slimy....) | | Drive by app installs initiated from Safari on iOS would | be Bonzai Buddy all over again. | | Right now if a handful of misbehaving apps makes it past | the app store review process, it is _in the news_. | | What happens if that review store process is no longer | there? How many alternative keyboards will be going | around stealing credentials? How many apps spamming ads | 24/7? | reader_mode wrote: | >I see no evidence that this harms consumers at all. Quite | the opposite. | | Your entire argument is refuted if Apple isn't allowed to | abuse it's market position and you're allowed to have | "Apple Pay +30% price" "Stripe Payment" "Payment X" - you | would quickly see the real value of App Store and Apple | Payment processing convenience - that 30% would probably | come down to 10% where it provides the convenience value. | | If consumers weren't harmed consumer choice would have no | effect. | | This "users are idiots and they need Apple to tell them | what's best for them" is like Stockholm syndrome with Apple | fans, it's especially entertaining to hear it so often on a | "hacker" newsgroup. Good thing papa Apple decided you can't | have that dangerous Fortnite scam tricking you in to using | a different payment system, you're better off not wasting | time on games anyway - really if you look at it that way | they are saving you from bad choices two times - win/win | for Apple users I'd say. | TheOtherHobbes wrote: | It's not Stockholm syndrome, it's familiarity with how | things worked on other platform. | | Windows/IE literally wasted hundreds of millions of | person hours by being leaky, insecure, virus-prone crap. | You could - if you chose to - make quite a nice income | out of sending out phishing emails on our open email | system. Likewise for randomsware, only more so. And so | on. | | iOS may have other flaws, but worrying that your iPhone | is going to be locked by a Bitcoin hacker isn't one of | them. | | And realistically, users _are_ idiots - at least | technically. We 've all heard of PC users who click on | every random thing and end up with twenty-odd toolbars | and almost every possible virus. The only reason phones | aren't the same is because security is locked down. | | These are consumer devices. They are not hacker devices. | If you want an open hacker device, go build one and see | if you can persuade people to buy it. | | You won't - of course - because in userland locked down | security is a feature, not a bug. And users care more | about _not_ having to pay a ransom to unlock their own | phones than they do about running with root privileges. | Not having to think about this is _valuable._ | | Having said all that, there's definitely room to | negotiate the costs of all of this, and also to open up | selected services that can be proven to be secure. But | those costs, the access to useful non-risky APIs for | devs, and access for third party service providers, are | all _different issues_ to the core validity of the model | itself. | reader_mode wrote: | >Windows/IE literally wasted hundreds of millions of | person hours by being leaky, insecure, virus-prone crap. | You could - if you chose to - make quite a nice income | out of sending out phishing emails on our open email | system. Likewise for randomsware, only more so. And so | on. | | And so your argument is that Microsoft should have | forbidden anyone from using a different browser engine | (like Apple does) to make things safer ? What if someone | installed Chrome or Firefox - that could have leaks and | then you would think less of the platform - right ? | swiley wrote: | It's not about the money, it's about not being able to leave an | IMAP connection open on IDLE or change the push server for your | IRC app or run guile/gcc/vim/git locally at a _usable_ speed. | lupinglade wrote: | Yes - that's the real problem, too many restrictions on what | apps can and can't do. This is not something Apple should be | able to do - this is itself anti-competitive, as of course | Apple are able to do all of those things while competing with | other developers. | handmodel wrote: | I'd like to see someone with more legal knowhow chip in but | I'm fairly sure the fact that the app store does restrict | apps to be the most compelling legal case for its existence? | | If it literally blocked nothing then Apple can't say that the | app store is part of the ecosystem that makes it unique. If | it has a high bar for restrictions, it can successfully argue | to avoid spamware and other bad quality apps Apple is going | the work for the user to make the phone experience | worthwhile. | Despegar wrote: | There's basically nothing new here. This is a similar aftermarket | case to _Kodak_ [1]. Like the Epic case, this too will fail. | | A key element of _Kodak_ was a bait and switch. If Apple had | monopolized the aftermarket for iOS app distribution _after_ | customers were locked in, you may have a case against Apple (if | you satisfy the other elements, like switching costs). But that | was never true. From day one, the App Store was the only way to | legally obtain iOS apps. | | [1] | https://en.wikipedia.org/wiki/Eastman_Kodak_Co._v._Image_Tec.... | chungus_khan wrote: | I doubt they'll manage to win, but the fact that Cydia predates | the official App Store looks pretty core to the complaint. | chokeartist wrote: | You forgot the period on the end of the URL :) | | Corrected: | | https://en.wikipedia.org/wiki/Eastman_Kodak_Co._v._Image_Tec... | . | echelon wrote: | Apple monopolizes access to 50% of American computer users and | forces software shops big and small to pay their tax. | | Users can't install what they want on their computers and they | can't upgrade them. | | The DOJ should force Apple to open the iPhone or face break up. | Just because a breakup of this nature hasn't happened yet | doesn't mean it shouldn't happen. | | And another thing. There's no reason a company this big should | also be a music and film studio. | FriendlyNormie wrote: | It's a good thing that whiny melodramatic faggots like you | will never have any actual power. | Retric wrote: | First it's 50% of cellphones not computers, but secondly as | an iPhone customer I have never paid Apple for any app, but I | have still paid for apps so that's clearly false. | | Apple forces companies to give them a cut of in App | purchases, but Kindle and Netflix show you can sell to iPhone | customers without that. | echelon wrote: | > First it's cellphone not computer | | Then I'll kindly ask you stop using it for GPS navigation, | email, browsing the web, banking, Facebook, Twitter, | Instagram, dating, calculating, and ordering food. :) | | And if you write any code at all that you run on it, just | get outta here. :P | | > I have never paid for any app | | All your money goes to Apple and you leave everyone else | out high and dry? I'm not judging you, but you have to see | how that's not good for non-Apple employees. | Retric wrote: | Amazon and Netflix are getting my money without that | Apple tax. It's already a completely viable option for | both specific purchases and ongoing subscriptions. | echelon wrote: | Just the world we want... | sova wrote: | Is it not a computer first, cellphone second? | Retric wrote: | All iPhones are computers, not all computers are | cellphones. | ecf wrote: | Part of the appeal of the iOS App Store is that end users are | partially shielded from developers who believe it's their | inalienable right to make apps to try to profit off of them. | echelon wrote: | App developers want to gain distribution. | | > inalienable right to make apps to try to profit off of | them. | | What do you mean here? Do you have a problem with | capitalism? The purpose of work is to earn a living. | Outside of hobbyists and open source developers, nobody | does this for free. It's work. | | Should app developers be poor and unable to earn a living | off apps? I'm pretty sure that's not what you mean, but | that's how this comes across. | | I think what you mean is that you're happy Apple controls | distribution. My argument is that this isn't fair - they've | built a computer, captured 50% of the US market, and | control every economic funnel around these consumers, the | likes of which we've never seen before in human history. | | They have a mega monopoly. They're distorting the entire | market. There are consumers, and then there are _Apple | consumers_. Try to do business with the latter group | without going through Apple, jumping through hoops, and | getting taxed. And you come out without a direct | relationship with your customer. | | iMonopoly | ecf wrote: | > My argument is that this isn't fair - they've built a | computer, captured 50% of the US market, and control | every economic funnel around these consumers... | | > What do you mean here? Do you have a problem with | capitalism? | | It seems the more egregious example of being against | capitalism is wanting to legislate an already successful | business one to make it easier for your success. | kolinko wrote: | First time ever I'm hearing a pro-capitalist person who | is also pro-antitrust laws. | | If you were a true capitalist, you'd grant people to | choose if they want a walled garden or an ,,open" | platform (although the alternative is not really open - | just a bunch of big players forcing you to install their | installers). | echelon wrote: | Capitalism works with regulation. | kolinko wrote: | ,,Monopolizes access to 50% of users" - by definition, a | monopoly is when you have access to the vast majoroty of the | users :) | echelon wrote: | The entire economy around them! | | - buying apps | | - buying stuff online | | - buying stuff in real life | | - renting movies | | - watching netflix | | - subscribing to a dating service | | - subscribing to anything | | - playing games | | - logging into your product | | - ... | | That's a _super_ monopoly the likes of which this world | hasn 't seen before. | | It begs the question - should Apple be forced to open iOS, | or should they be split up outright into two or three | different companies? | BlueTemplar wrote: | That is not what monopoly legally means. | baby wrote: | Apple: I can install whatever I want on my laptop, why can't I do | the same on my phone? | hnick wrote: | What do you mean, _your_ phone? | chaostheory wrote: | Why? Security and ensuring "It just works". Choice, freedom, | and customization are enemies to both. We can see this in | action with the last MacOS update. I'm not saying that I'm with | either side, but these are the pros and cons. | | What I'm not seeing is, does iOS have even enough market share | dominance to require regulation? From what I remember they only | have around 15% of the market. | redwall_hp wrote: | In the US, approximately 50% of smartphones in use are | running iOS. It's lower globally, but the US market is the | only one that matters when it comes to antitrust in the US. | madeofpalk wrote: | "It just works" was a jingoism from before the iPhone | existed. | | Do Macs not "work"? | meekrohprocess wrote: | They work fine, as long as you never update them within 3 | weeks of a new OS release. | | And if Apple's authentication servers are up. | | Using them at work is a blessing and a curse. | Kbelicius wrote: | iOS has >50% of the market in USA | slivanes wrote: | Yep, and also 100% of the App market on iOS. | anoncake wrote: | The market in question is iOS app stores (or iOS apps), not | smartphone operating systems. | silviot wrote: | Oh, don't worry! They're probably working on it: soon you won't | be able to install whatever you want on your laptop. | | Just making some unsubstantiated irony, but I wouldn't be | surprised if it happened. | kbenson wrote: | How far apart is an iPad Pro with a keyboard from the new | MacBook Pro with the M1 chip? It seems pretty obvious they | are converging to me. If they do converge, do you think Apple | will start allowing MacOS on iPads, or will require MacBooks | to run iOS and provide some virtualized OS emulation layer? | | I know what I'd put my money on, given lack of legal reasons | in the future to force it another way. | m463 wrote: | It's like apple got set on a course... | | And they're on it... | | following it... | | and optimizing everything along the way... | | they're going to converge off the edge of a cliff and into | the abyss. | TheOperator wrote: | MacOS on iPads won't happen anytime soon. Not so long as | Apple can sell you two devices instead of one. | someluccc wrote: | I think as lawsuits keep coming, a possible alternative for Apple | is to tie the app store to the free update cycle of iOS, | essentially making iOS a SaaS product. Consumers and developers | will be free to choose if the cost of iOS evens out with whatever | fees they may save. | FriendlyNormie wrote: | Keep dreaming, dumbfuck. These losers can spam frivolous | lawsuits all they want. Nothing will change and nothing should | change. | restingrobot wrote: | This concept doesn't really work as the OS updates are required | to interface with features of the new phones and support | features of older phones. This would essentially force users to | buy new devices every cycle, or cough up money for the updated | OS. Also what about important security updates and bug fixes? | Would Apple just allow these vulnerabilities to exist if people | didn't pay? Either way this would be a terrible business | decision on their part. | someluccc wrote: | But isn't this how OSs have been historically sold? You | bought Windows XP and were entitled to a set number of years | of support in terms of security parches, etc. | | Similarly if you don't like the terms of the App Store you | could have the option to purchase an open iOS v.1X and | install whichever store you please. The only difference would | be that you would need to pay again for subsequent versions | of the OS, just like ppl would pay to update windows from XP | to Vista to 7, etc. | restingrobot wrote: | No, historically OS's haven't been linked to hardware like | iOS is. Imagine if every time you got a new webcam, you had | to buy a new version of Windows. XP was supported for 12 | years, iOS 12 was officially discontinued after 1 year. | You're talking about orders of magnitude difference in | time. | BasicObject wrote: | No mention of Synaptic anywhere? | https://en.wikipedia.org/wiki/Synaptic_%28software%29 Predates | anything here by 5 years. Similar functionality. Yes, nothing is | technically for sale in Synaptic, but it's a graphical interface | to install thousands of software downloads. What am I missing | here? | anamexis wrote: | The fact that they aren't party to this lawsuit? | rhacker wrote: | I hate apps. | | I installed this app for Best Buy because I thought it was needed | for curbside pickup. Turns out bestbuy.com on my phone has all | the same features. | | I also have Netflix, Amazon Video and Hulu - but not because I | want those apps, but because you can't play their video content | in the mobile browser. | | But most of the time all apps do is annoy the crap out of me with | pointless notifications. And I'm thankful that the latest Android | let's me disable notifications for these apps - the entire | experience is extremely pro-company, not pro-user. I think apps | should die and if you want games get a switch. | echelon wrote: | Apps are the worst. Not everything should be an app. | | There's no reason web couldn't continue to be a powerful app | platform with full device API access. Rust+WASM+device APIs and | you could have Google Maps and Netflix be "native" web apps. | | Apps were just an excuse for Jobs to own the iPhone platform. | It's why they killed Flash - they didn't want a cross-platform | way to develop apps and marginalize their plans. | giantrobot wrote: | Sorry to spoil your Apple hate hard-on but your assertions | about Flash cross-platform development are patently absurd. | | There's easily half a dozen cross-platform frameworks for | developing mobile apps. Most emit native code and others | target WebKit views. | | As for Flash, Jobs didn't want it on the iPhone because the | Flash was a shit show. When the iPhone was released Flash | Player 9 (with ActionScript 3 and the AVM2) had been out for | a year. A vast majority of Flash content was using the older | and much shittier AVM1. That content was also 100% developed | for WIMP interfaces so there were zero affordances for | multitouch or even just having hit boxes sized for fingers | instead of cursors. | | Even if Steve Jobs _loved_ Flash and ached to have it on the | iPhone most content available would have been designed for a | minimum of SVGA screen resolution, a cursor, and a desktop | processor and RAM and would have not been running in a JIT | runtime with zero understanding of app restore states or any | iPhone features. | | Flash Lite was not a good option either as it did not support | web content or run as a plug-in. It also did not have good | touch support since most phones it was targeted for didn't | have a touchscreen. It was number pad and hardware keys | almost exclusively. | | So there was very little overlap between the goals of the | iPhone and any aspect of Flash. Flash on Android basically | proved Steve Jobs right as to the performance of Flash on a | smartphone. The UX ended up terrible for most content, it | absolutely killed the battery, and its security problems were | myriad. | | Flash's problem was it sucked anywhere but the desktop. Even | then it sucked on laptops as it was a major power drain | and/or fan spinner. HTML5 obviated Flash for most of its use | cases. Even Adobe eventually realized that and last their | Flash authoring tools target HTML5. | kmeisthax wrote: | The funny thing is, all the arguments against Flash on | iPhone also apply to HTML on iPhone. Flash and the Web have | a concurrent development history. Hell, AS3 almost became | JavaScript 2.0 - Adobe even gave Mozilla the AVM2 runtime | to replace SpiderMonkey. Conversely, pretty much no website | was designed for smartphones before the iPhone. Everything | was sized for large screens and had hover content. | | The difference is that Apple put a lot of time and effort | into making old content work. They wrote dynamic JIT | compilers for JavaScript, sliced up webpages into GPU | layers, downscaled old content to fit on tiny screens, | changed the behavior of hovers so that you could use them | with a finger, and added detects for undersized tap targets | and form fields. Adobe's approach was to shove all that | compatibility work onto the developer. Why make a JIT for | AVM1 when you could just make a new version of ECMAScript | and make everyone rewrite their movies in AS3? Why embrace | GPU rendering and composition when you can just hand people | a thin wrapper around OpenGL and tell them to use Starling | Framework? Why bother fixing broken hovers when you can | just throw more events to the developer to handle? | | Like, imagine if Steve Jobs went up on stage and told | people that the iPhone would run webapps, but only if | people wrote everything in Angular and WebGL. That's kind | of what Flash Player was trying to do. Apple knew that you | had to get the existing, broken, not mobile-friendly-at-all | content up and running first and they they could push | through more mobile-friendly web standards. Adobe figured | they could just entice developers into writing not-terrible | Flash movies and then they'd be allowed on smartphones | again. | lupinglade wrote: | _Apps were just an excuse for Jobs to own the iPhone | platform. It 's why they killed Flash - they didn't want a | cross-platform way to develop apps and marginalize their | plans._ | | This is nonsense as initially Apple was pushing web apps, it | actually took a lot of convincing to get them to move to | native code. Flash never provided a good user experience. | wayneftw wrote: | If you believe that Apple ever really intended web apps to | be the only apps, I've got a bridge to sell you. | | The only reason they released a year earlier than their | native app SDK was to get their product out in front of | competition that they knew was coming so they could claim | they were "first". | unclekev wrote: | > product out in front of competition that they knew was | coming so they could claim they were "first" | | Who was coming? What competition? | | They weren't in a race with anyone to release the iPhone. | Nobody was even close to what they had with iPhone at the | time. | wayneftw wrote: | Do you really think Android popped up a year later after | the release of the iPhone and nobody knew about its | development? | | Android didn't start at Google. Google bought them in | 2005, three years before the iPhone was released. | 2muchcoffeeman wrote: | Prototype Android looked like a BlackBerry. | | https://www.androidpolice.com/2020/05/24/android-was- | born-on... | sjwright wrote: | Android was on track to be a Blackberry clone with no | touch screen until they got wind of what Apple was up to. | BlueTemplar wrote: | You don't think that completely dismissing the other | smartphone makers would have been foolish? | [deleted] | agust wrote: | That is also why they are currently preventing competition on | web browser engines on iOS, by forcing other browsers to use | theirs (webkit). That way they can limit the web app | capabilities, by not implementing APIs like the Push API, and | make the web look very bad by not fixing bugs. | | I'm wondering why Mozilla, amongst other companies, hasn't | taken action against this anti-competitive behaviour. | pseudalopex wrote: | Mozilla wins. Apple has to allow other engines on iOS. Most | users switch to Chrome. Most developers stop supporting | anything else. Mozilla loses. | sjwright wrote: | Indeed, say what you will about Safari on iOS, it | certainly forces some amount of diversity in the overall | browser market. | | (I realise this is a controversial opinion but I don't | lament the slower feature release cadence of Safari | because IMHO the web is already far too complex and | feature rich for its own good.) | restingrobot wrote: | I might be biased as an app developer, but if apps are done | properly they can provide a much deeper experience for users. | I understand your point that most things can be done in a | cross platform manner, however in my 10 years of mobile | development experience, cross platform is great for 90% of | things, sucks at 5%, and simply cannot do the last 5%. If | your tech needs fall into any of the 5's then a native app is | simply the better solution. | | They killed flash because it was a bug riddled, security | nightmare, owned by Adobe, (one of the greediest corporations | in existence). I will never understand the flash nostalgia, | good riddance. | lupinglade wrote: | You do no know that you can disable notifications on iOS right? | Ever since they first added them. | | Apps should not die. They provide an infinitely better user | experience, battery efficiency and many more capabilities. | | To the contrary, web apps should die (or maybe move to a | separate medium) as they go against what the web was designed | for - web apps are horribly bad for search-ability, archival | and accessibility. | kevincox wrote: | > web apps are horribly bad for search-ability, archival and | accessibility | | And iOS apps are somehow better? | | Also accessibility is quite good on the web, but I think iOS | does a good job here too. | hartator wrote: | Most of the apps out there are just webview of a web app. | alickz wrote: | Those apps, if they exist, are explicitly against Apple's | App Store policy. | | Usually they don't pass review. | | https://developer.apple.com/app- | store/review/guidelines/#min... | folkrav wrote: | I would be curious to see your sources on this. Last I | checked the overwhelming majority of applications were | actually native. | | [1] https://insights.dice.com/2018/04/09/ios-developers- | app-stor... | mulcahey wrote: | Was seeing if saurik commented in this thread yet, only to see | that he posted it! | BTCOG wrote: | Also only came here to see if saurik posted. ;) | samat wrote: | Is there an actual lawsuit pdf somewhere? Could not find a link | in the wapo article :( | ApolloVonZ wrote: | As an iOS developer I agree with some of the arguments, the 30% | are a bit too much and should be less. The 15% for small | businesses is a start but it's still not always fair. At the same | time, I think the arguments Epic gives for example are bullshit. | I rather give 30% of the money Epic takes for basically selling | digital nothing to millions of teens to Apple. At least Apple is | doing something with that money, maintaining the App Store, | providing and developing tools like XCode and Swift. Also for me | it makes a difference that Apple is a publicly traded company, | Epic is not. But off topic here, the very closed nature of the | App Store is a benefit in terms of security, especially for users | that don't know much about technology or don't care to care about | their security. Having several app stores would water down the | whole iOS ecosystem and has actually the potential to hurt the | business of many app based companies. Yes, the App Store can be | strict at times and quite of few of its restrictive policies need | changing. But it does force you to make good stable apps. And it | puts your apps right next to every other app in that category, | instead of having to care about n different ways of how to | distribute your apps. It's only the one, and there you got to get | it right. Having more app stores won't really increase your | audience either, at the end it's still gonna be the same | customers, but a lot more maintenance. So I think if Apple would | change its pricing model, the App Store review process, and lift | some of the more stricter limitations, which I think it has to in | the next year and a half, then the App Store will be a great way | to get you apps out there. But that's my opinion from a personal | point of view. | breeny592 wrote: | > I rather give 30% of the money Epic takes for basically | selling digital nothing to millions of teens to Apple. At least | Apple is doing something with that money, maintaining the App | Store, providing and developing tools like XCode and Swift. | | Epic also would be spending some of their money on their own | development, improvement to games etc. I don't quite follow the | line of argument here - if things are 30% more expensive to | cover Apples costs, then the consumer is the one losing out in | the transaction. | 95014_refugee wrote: | ... where "liberate" is a funny way of spelling "pwn", "exploit", | "infest" etc. ___________________________________________________________________ (page generated 2020-12-10 23:00 UTC)