[HN Gopher] Lenovo seeks to render Nokia's H.264 patents unenfor... ___________________________________________________________________ Lenovo seeks to render Nokia's H.264 patents unenforceable Author : sohkamyung Score : 220 points Date : 2020-12-10 07:20 UTC (2 days ago) (HTM) web link (www.theregister.com) (TXT) w3m dump (www.theregister.com) | zinekeller wrote: | Someone should review what happened in _Microsoft v Motorola_ | here: if Nokia knowingly withheld information about patents they | owned that will affect H.264 licensing _and_ Nokia is on the | H.264 WG, then what will happen is that the patent is not | invalidated but not enforced (effectively enforced royalty-free | licensing) if a manufacturer wants to make a conforming H.264 | _decoder_ (as H.264, H.265, VP9 and AV1 is defined only for | decoding and the main reason that encoders may vary in their | quality and performance). For _encoding_ , any patent that is | _not necessary to make a conforming H.264 stream_ (in other | words, to enhance H.264 quality and performance) is negotiated | outside of FRAND conditions (but in common H.264 practice is also | available to licensing through MPEG LA). If the patents are | solely used to enhance H.264 encoding quality or performance, | then Lenovo doesn 't have any chance here (as these falls out of | scope in the WG contract Nokia signed with ITU/ISO), but if the | patents pertains to the decoding side (like _Microsoft v | Motorola_ ), then Nokia will not be able to enforce the patents, | at least for the H.264 standard. | | Edit: Personal opinion: this is H.265ing H.264 and I hate it. | | Edit edit: Lenovo is trying to pass some contested patents that | was properly declared by Nokia before ITU/ISO as not properly | declared: https://news.ycombinator.com/item?id=25398403 | | Final edit: I gave up reviewing Nokia's declarations after | finding matches in the filing. Apparently, the so-called | contested patents (at least those that I have checked) were | called differently when Nokia submitted the declaration (Lenovo's | legal reviewed the patent numbers but did not looked if they | matched the filing number). I have looked at some contested | patents and it seems that Nokia did declare them properly as far | back as 2002, so I genuinely don't know what Lenovo is trying to | claim here. Accordingly, I let others complete the review here. | xoa wrote: | One question that's been bugging more with regard to these older | encumbered standards as we get into the 2020s: does anyone know | if there has been an exhaustive search of when they go patent | free? H.264 Version 1 was 2003, and Version 3 (which added the | high profiles, so it's probably by far the most common by this | point) was 2005. So worst-case scenario, we're 3-5 years from any | possible patent being expired. But in most cases standards | patents have priority dates at least a year or two before, | because negotiations happen well before standard official | finalization (first draft in this case was sometime in 1999 or | 2000 IIRC) and patent holders who try to keep it a secret and | apply at the last moment risk getting cut out or having someone | else come up with it and neutralize them. | | I remember a lot of people were watching for when MP3 went patent | free, and it'd be interesting if there was a site keeping track | of when some of these other still commonly used standards did the | same. Patents last relatively way too long in the tech world, but | even here it's not forever. | userbinator wrote: | I believe H.261, MPEG-1, MPEG-2 (H.262), and possibly H.263 | patents have expired now. MPEG-4 (DivX and such) is going to be | next to expire before H.264. | est31 wrote: | https://www.osnews.com/story/24954/us-patent-expiration-for-... | | > H.264 is a newer video codec. The standard first came out in | 2003, but continues to evolve. An automatically generated | patent expiration list is available at H.264 Patent List based | on the MPEG-LA patent list. The last expiration is US 7826532 | on 29 nov 2027 ( note that 7835443 is divisional, but the | automated program missed that). US 7826532 was first filed in | 05 sep 2003 and has an impressive 1546 day extension. It will | be a while before H.264 is patent free. | | The automatically generated list that this quote talks about | also lists US 7835443, which expires in 2028... | hedora wrote: | Surely the publication of the standard 17 years ago | constitutes public disclosure and/or prior work. | | Using extensions to increase the working lifespan of a patent | to 25 years (as done here, apparently) really shouldn't be | allowed. | | It's one thing if the work is under development during filing | or something, but we're talking about an openly published | standardized technology. | | Patent lifespan should be limited to the minimum of 17 years | from filing (or maybe grant date), and 17 years from | publication/commercialization. | grishka wrote: | Patent term should vary based on the field. In IT, let it | be like 5 years. Maybe less. 20 feels like an eternity. And | no extensions, ever. If you missed, well, congratulations, | you failed, now someone else will implement it and make the | world better anyway. | silexia wrote: | Patents are a nightmare for innovation and are used by bullies | and criminals to crush improved operations. Patents are simply a | money grab. No one should be able to own an idea... They can own | their business and compete in the free market. | | This is how the worst corporations that we all hate stay alive... | Patents. Look at Oracle for example. | zinekeller wrote: | I have found that at least one of the patents contested (U.S. | Patent No. 6,879,268, formerly filed as 10/054,610) was indeed | properly declared by Nokia back in 2002 [1]. | | 1: | https://www.itu.int/dms_pub/itu-t/oth/04/07/T040700053E0001P... | | Edit: I have found other contested patents that were properly | declared but I already said quits and let the courts decide on | this. | | Final edit: I gave up reviewing Nokia's declarations after | finding matches in the filing. Apparently, the so-called | contested patents (at least those that I have checked) were | called differently when Nokia submitted the declaration (Lenovo's | legal reviewed the patent numbers but did not looked if they | matched the filing number). I have looked at some contested | patents and it seems that Nokia did declare them properly as far | back as 2002, so I genuinely don't know what Lenovo is trying to | claim here. Accordingly, I let others complete the review here. | xbar wrote: | So, Lenovo, who was not party to the standard definition, is | looking for a free ride on properly disclosed IP by claiming | that the undisclosed IP makes the properly disclosed IP | unenforceable. | | Suck it up and pay, Lenovo. | [deleted] | stefan_ wrote: | Nokia is trying the ole Qualcomm strategy, refuse to license | patents to chip makers, then try to extract x% of a finished car | or a finished laptop from Daimler/Lenovo because somewhere in the | $100/$1k product there is a dollar value chip that does H264 | decoding. | | That won't come to pass, of course. | patentatt wrote: | That type of damages (% of finished product) is not really a | thing anymore, fwiw. | nomercy400 wrote: | So does it still work for qualcomm? If so, why wouldn't Nokia | try the same? | selectodude wrote: | Qualcomm has slightly better standing since they make the | modems. "Your phone isn't a phone without our IP" is a little | easier to argue than "your phone isn't a phone without our | video playback". | latch wrote: | How's this different than ARM? | | That something is cheap to manufacturer says a ton more about | the huge advancements in semiconductors than it says about any | value of what that chip does. | | It's fine to dislike patents, but I don't think this reasoning | is sound. | xoa wrote: | > _How 's this different than ARM?_ | | What!? ARM doesn't do any standards essential stuff, they | just developed their own ISA. And they have a massive array | of options, from their own ready to go cores all the way up | to perpetual architecture licenses that someone can do | whatever they want with (so long as it's conformant) | indefinitely. How is that remotely similar to something like | codec or wireless standards? ARM is about as polar opposite | from "refuse to license to for chips, try to extract based on | patents for the whole device" as it gets. Their entire | business is based around licensing to chip makers with | nothing to do with the rest of the device. And if they ever | tried such a thing, well first of all it wouldn't affect | their perpetual licensees at all, and second everyone would | just move to RISC-V or whatever. | | Software patents are all wrong and should be eliminated | _anyway_ , IP value there and development incensitves are | covered more than sufficiently by copyright. But it's much | worse in what are literally monopoly collusion cases in the | good sense, aka "standards". Normally even having a patent | doesn't give an entity any special privileges against anti- | trust there, they have a monopoly on their own patent but | they can't seek to force everyone to use it illegally. | Standards though are of great value, and while being | horizontal monopolies can be very important in preventing | vertical monopolies. Plus they're key when dealing with hard | and soft natural monopolies, such as utilization of EM | spectrum or content formats. | | But the counter to that is supposed to be that while everyone | in the pool gets a fair cut, they also give up their rights | of discrimination or exclusivity. Anyone who doesn't do that | for a SEP should have the book brought down on them hard. | sqrt17 wrote: | There's a difference between selling flowers in a shop and | randomly going around and pointing your gun at people holding | flowers and asking them to pay up. The alternative to buying | flowers is just spending your money on other things, which is | different to the alternatives you have in an armed robbery. | | Patent law gives patent owners a monopoly (i.e. the gun) over | how an invention is used, but just like there's a difference | between self-defense with a gun and using it for armed | robbery, there should be - and increasingly is - regulation | that forces patent owners to act as market participants | offering something valuable rather than street thugs going | for protection money. | | It's fine to dislike patents, just as it's fine to dislike | anti-competitive or outright dishonest practices around | patents. Either alone or both in combination are reasonable | standpoints. | TazeTSchnitzel wrote: | Fun fact: there was an attempt by the MPEG working group to | design a non-patent-encumbered internet video format. | | It was killed late in the process by several companies making | patent claims on the finished standard, without saying _which_ | patents were infringed, therefore making it impossible for the | standard to be reworked. | yboris wrote: | I'm not doubting your story, I'm just curious how is that | legally possible? I thought in the US you're innocent until | proven guilty. | patentatt wrote: | It was just a vague threat that MPEG decided to heed, they | could have decided to ignore it too. | maxerickson wrote: | It's very difficult to preemptively establish that something | is not encumbered by a patent, which is what the group | releasing the standard would have to do to make the standard | adoptable. | | If someone successfully claims the standard infringes their | patent after it is released, it failed to accomplish the | goal. | est31 wrote: | First, that's a principle of the penal system, not the civil | courts which would decide such matters. Second, this didn't | involve any legal action at all, and was instead just as a | threat, basically saying that if they went forward with the | standard, they would sue companies that invested into the | standard, but by that point the companies would be in a bad | situation as they'd have invested tremendous resources into | the codec. | | The moment you make any kind of non trivial program (say 20k | lines and above) you almost guaranteed violate _some_ patent | so they were probably even right with their claims. | dancodes wrote: | If your last statement is true, how come there are | companies working on software every day and not getting | sued constantly? | adrr wrote: | There's threats of lawsuits all the time. Run an | e-commerce site and you'll get demand letters for cash | from patent trolls. | MobiusHorizons wrote: | They are actually getting sued, maybe not constantly, but | if you are a valuable target, often enough. It has just | become the cost of doing business. | ampdepolymerase wrote: | They are. Quibi was under lawsuit by Elliot Management. | zinekeller wrote: | I'm pretty sure that patent contests are the fanfare of | Europe (not EU or anything, Europe). Since ISO and the now- | disbanded MPEG group is based in Europe... (If I remembered | correctly the contesting group were mainly European and Asian | companies. I forgot if Nokia opposed this.) | varispeed wrote: | Sadly patents are mostly used to protect a _discovery_ rather | than _invention_. Who finds something first gets the cake and so | on. For example when I was playing with digital synthesis, it | felt natural for me to modulate the phase within the grain of | sample and then I learned it has been patented by Casio. Then | recently I read about so called TMT technology, where company | essentially patented adding tolerance to components when | simulating circuits... I mean d'oh? If you want to do realistic | simulation, that's one of the things to take into account, but | now that it is patented, good luck. This whole thing needs to be | scrapped. | patentatt wrote: | Just because it 'felt natural' doesn't imply that it's a | discovery rather than invention. Generally in IP the word | discovery is in regard to a natural phenomenon, something found | in nature. Natural laws are discovered, everything else is | invented. So what you describe sounds like an invention rather | than a discovery. | ncmncm wrote: | At least US has a carve-out for obviousness to people in the | field. It has been chipped away at for a long time, so there | might not be anything left of it. | varispeed wrote: | The TMT I was talking about has gone through fairly | recently. Please take a look | https://patents.google.com/patent/US20170060527A1/en It's | crazy. | jiggawatts wrote: | What they are describing is literally a vanilla Monte | Carlo simulation! It's the bread and butter of applied | mathematicians in _thousands_ of fields. | | It reminds me of a patent for fire. Yes, fire. It was | worded carefully to hide this, and it was approved. | Something like: "A method by which a self-sustaining | avalanche of thermal chemical reactions is initiated by | an externally applied heat source." | | In other words: We lit it on fire with a match. | varispeed wrote: | I would disagree. For example phase is one of the parameters | of the grain, so to modulate the phase how come it an | invention, but to modulate a filter cut off is not? The same | tolerance is inherent part of analogue component, as it is | very difficult to achieve exact value of e.g. capacitance, so | components are manufactured with different levels of | tolerance, so if you simply acknowledge this fact of life in | your simulation how is that an invention? | dzdt wrote: | The public interest is that interoperability standards should not | require patented technology _at all_ to implement. The point of | an interoperability standard is to allow a broad ecosystem with | many producers and many consumers. Here many producers of videos, | many producers of video-processing and video-displaying | technology, many consumers of these videos and associated | technology. The public interest is that the ecosystem should be | vibrant, with easy access to new participants and low barriers to | entry. | | So, in the public interest, go Lenovo! Especially considering the | slime-ball tactics that Nokia apparently used here. | tilt_error wrote: | Indeed, give them the rubber boot! | btown wrote: | At the very least there should be a global irrevocable license | to implement the standard exactly. I imagine this could still | allow the patent holder strong rights if any other party were | to deviate or iterate on the standard. But it's insane to me | that standardization bodies don't insist on this. | beervirus wrote: | There's a whole body of law that's grown up around compulsory | licensing for standard-essential patents. | | https://en.wikipedia.org/wiki/Reasonable_and_non- | discriminat... | | The issue here is that Nokia allegedly has patents that are | infringed by the standard, and _didn 't disclose them_ to the | standards body. | eikenberry wrote: | IMO patents (the idea) are not the problem, they are a | reasonable system for funding the work. The problem is that | while patents (the implementation) are about money they don't | apply to money, they apply to the freedom to utilize the | patented work. | | Patents should not limit freedom, they should funnel some of | the money made from the patented work back to the people who | did the work. If money isn't involved the patent shouldn't come | up. IE. if you aren't making money from a patent you should be | free to use it as you want. To put it another way, we shouldn't | put arbitrary restrictions on freedom in exchange for money. | [deleted] | rayiner wrote: | These standards aren't just "plug C is 0.25 inches wide." They | are intimately tied to the compression technology itself. | Developing new standards involves developing new compression | technology, building and testing reference implementations, | iterating, etc. All that costs money to develop. _That will get | paid for one way or the other._ What way that happens affects | the public interest analysis. | | Look what happened with web standards. Developing and testing | new web standards requires building reference implementations | in browsers. Browsers are expensive to develop, so the | standards are controlled by a handful of companies like Google | and Apple. But the standards are free to implement. Is that | better for the public? Maybe, but the public interest analysis | is more complex than "free to implement." | | There is no such thing as "free." R&D will be monetized somehow | --the question is how. Different monetization approaches have | different and non-obvious impacts on the public interest. | Consider for example the shift away from paying for software to | giving it away "free." You used to pay Symbian $5-10 bucks per | phone for an OS. Android you can get for free. But Symbian | didn't build an advertising platform into the core of each | phone. Monetization matters. | damnyou wrote: | I'd be more sympathetic if the money were mostly going to the | engineers and researchers who did the work, not a bunch of | corporate fat cats. | ineedasername wrote: | It takes more than engineers to make a standard. The | organizational infrastructure, investment in those | engineers, associated risks if the investment doesn't bear | fruit, engagement with the capital markets necessary to | provide the financial infrastructure to keep the blood flow | of money pumping... There's a heck of a lot more going to | make any moderate R&D project happen. Why is the engineer | more important than the many people required to make the | organization function in a way that makes the engineer's | work possible in the first place? | | Maybe people at the top get too much of the compensation, | but what about the network technicians and IT departments | that provided a functional work environment? What about | building maintenance? What is harder, the research | involved, or learning & navigating knowledge of the legal | and financial mechanisms necessary for large complex | organizations with a thousand interlinking pieces to other | organizations? Who should get more compensation when the | absence of any one component, not just the researchers, | might have caused failure? | | I want to be clear though: I'm not defending astronomical | compensation of the very few at the top. I'm saying that if | there's inequity here, it doesn't begin or end with the | engineers and researchers. Its victims are the sum total of | all the people, all of the functions, without which the | system fails. | rayiner wrote: | My point has nothing to do with sympathy. I'm talking about | the impact _on the public_ of monetizing R &D one way | versus another. | | Additionally, the companies pay the salaries of engineers | and researchers who did the work. If your point is that | engineers and researchers don't get paid enough for the | value they create, you're talking about a completely | distinct issue that has more to do with the structure of | corporations generally. | phkahler wrote: | >> There is no such thing as "free." R&D will be monetized | somehow--the question is how. | | There is such a thing as free. People who write Free software | are doing R&D without any plans for monetization. | | Codecs are software. Software has about zero manufacturing or | distribution cost. Development does take effort. Very much | effort for modern CODECs, but it's one thing to cover | development costs and another to collect rent from - err | monetize - a "standard". | sz4kerto wrote: | I'm not sure that FLOSS developers have no plans to | monetize. First, many of those devs offer paid support. Or | their employability gets better. Etc. If people could not | get any reward whatsoever out of FLOSS, it would be a much | less active space. | rayiner wrote: | Even with the Linux kernel, almost all development (over | 90%) is done by people paid to work on Linux: | https://thenewstack.io/contributes-linux-kernel/ | nitrogen wrote: | This serves as evidence that 90% of all codec development | could be done by people paid to work on the codec, and | yet still available permissively and for free. | rayiner wrote: | Sure. You can also make web browsers for free. But how do | those companies make their money, and what are the public | interest implications of that? | AnthonyMouse wrote: | You're making more of a criticism of advertising as a | business model than of free software. | | AV1 is supported by Google, sure, but also companies like | Netflix and Apple. If Google's business model for YouTube was | to charge a subscription fee to everyone like Netflix, | wouldn't they still have the same incentive to develop AV1? | | This is really _commoditize your complement_. Which works | regardless of the revenue source in the primary market. | | https://www.gwern.net/Complement | rayiner wrote: | > You're making more of a criticism of advertising as a | business model than of free software. | | I'm saying that if your business model is free software, it | needs to be monetized some other way. Advertising is one | way, which has become common. How that happens needs to be | part of the public interest analysis. | axiolite wrote: | > if your business model is free software, it needs to be | monetized some other way | | Mutual self-interest is a good, solid business model. | JPEG was developed long ago by a bunch of companies who | needed a good, standard image format. Now AV1 is being | developed by a bunch of companies who want to use less | bandwidth for the video and will save truckloads of money | not paying patent license fees. Not to mention | standarization, economies of scale, and interoperability | benefits. A company simply not having to pay the fees for | something proprietary can be all the funding needed to | support a free software version. | | Free software development generally only needs about | 1/10th as much monetization to begin with. You may get to | start with the works of other people; others using your | work builds the user base quickly without paying to | advertise and sell your product; you'll get a lot of free | testing/debugging/code feedback; etc. | ddingus wrote: | Well, fully funding developers is one option. | | Rather than monetize the software, fund its creators. | They, along with everyone else, get great use value out | of the software and they are empowered to live, live, do, | play, and generally be. | chaosharmonic wrote: | Valve is a great example of this. Aside from just | shipping Proton as a single layer to manage the various | compatibility libraries involved with playing Windows | games on Linux, they've also hired multiple developers | that were already working on projects like DXVK and Zink | because of how their platform benefits from the | underlying enhancements to Vulkan. | rayiner wrote: | Who pays? And where do those entities make the money? | colejohnson66 wrote: | > _looks at HDMI_ [a] | | But you're absolutely correct. Something like H.264 which is | used by _practically everything_ shouldn't cost money to just | look at the standard. | | [a]: I think it's like a US$10k "membership fee" just to have | the privilege of looking at the standard | cornstalks wrote: | H.264 is publicly available for free from ITU's website: | https://www.itu.int/rec/T-REC-H.264 | | It's annoying because multiple standards bodies all publish | the same spec, which is why H.264 is also called "MPEG-4 Part | 10" because the spec is part of the MPEG-4 spec published in | ISO/IEC 14496 (part 10 for AVC). The ISO specs aren't free (a | couple hundred USD for the AVC spec), which is the most | annoying part. | | You can get the H.263/H.264/H.265 specs for free form ITU, | which covers a lot of the details you need for writing an | encoder/decoder. Unfortunately sometimes you need the ISO | specs for other things related to these codecs (e.g., ISO | BMFF stuff). | | (edit: I'm a dork and originally misread the comment as | saying it was $10k for the H.264 spec, when parent meant the | HDMI spec; I removed parts of my comment that were related to | that misreading). | willglynn wrote: | ISO/IEC 14496-10 is actually one of the free standards: | | https://standards.iso.org/ittf/PubliclyAvailableStandards/ | | Presumably this is because H.264 is public. Your complaint | is well founded, though: if you've built an AVC codec using | public documents you may be frustrated to learn that | ISO/IEC 14496-14 (describing the MP4 file format) and | ISO/IEC 14496-15 (describing the AVC elementary stream and | how to encode it as an MP4) are not public. | | It's also worth noting that ISO _removes_ public standards. | You may find references to public standards, like the link | at | https://ffmpeg.org/doxygen/2.7/webmdashenc_8c_source.html - | but neither the linked ISO/IEC 23009-1:2014 nor any other | version of the MPEG-DASH standard is available to the | public at this time. Pay up! | userbinator wrote: | You can of course find a lot of those paid standards in | the usual places... ;-) | | IMHO the generally lax attitude towards IP is one of the | reasons responsible for China's strong technological | growth. | Sebb767 wrote: | > Something like H.264 which is used by practically | everything shouldn't cost money to just look at the standard. | | While I generally agree, it sounds a bit like "if you're | successful, you're not allowed to earn money". It's a piece | of work, still, and the creators should be allowed to earn | money with it. | | I'd personally prefer if all standards are free, since | especially with an obscure one you're SOL when it's locked | behind a paywall; with H.264, you can probably find a way | around. But its hard to combine that with intellectual | property. Limiting the patent timeframe to five or ten years | might be a good middle ground. | colejohnson66 wrote: | That is a very valid argument. I think the big problem (for | me at least) is that these patents are (essentially) on | _math_ , just "done on a computer". Sure, it's math that | would be impractical to do by hand, but it's still just | math. | | That's the rub for me. | newswasboring wrote: | You don't think mathematical ideas should be patentable? | xoa wrote: | > _While I generally agree, it sounds a bit like "if you're | successful, you're not allowed to earn money"._ | | No, it's "if you're successful by _NORMALLY ILLEGAL | COLLUSION_ , than the ways in which you're allowed to earn | money may be restricted." That's what "encumbered | standards" are at the end of the day, explicitly | established horizontal monopolies. Those mathematics | patents covering H.264 wouldn't be worth remotely the same | if there were a hundred different video formats going | around of which only 1 or 2 used them. Or if everyone had | just stuck with MPEG-2. Of course, the world would also | overall be worse off in those cases too, with an even | higher risk of vertical monopolies, wasted | hardware/bandwidth, etc. So it makes sense to have a middle | ground, to allow "standards" to grow the total pie non- | linearly larger than it would have been otherwise. But at | the same time that needs to be combined with much more | stringent controls to avoid all the normal obvious risks of | monopolies. | | Actors like Nokia and Qualcomm have been trying to have | their cake and eat it too. They like the enormous monopoly | lock-in value the standards give their patents, but then | they _also_ want to treat them like normal individual | patents they can cut deals around. That 's not how it | should work. The reward for a Standards Essential Patent | should be a reliable, fair fixed cut of a very, very big | and dependable pie for the life of the patents/pool. | Companies have the choice to go it alone if they'd like | instead and _not_ join the standard, which can then seek to | work around them (or if that 's impossible, disband and | give up and at least not form any monopoly there). But if | they have patents in a standard, they should face more | restrictions due to the extra monopoly. It should be one or | the other, not both. | derf_ wrote: | The reward is that if you are successful, you get to | interoperate with other people. That is the value that is | unlocked, and it is a pretty huge value. | | The problem with patents and standards is that people are | trying to charge for _that_ value (the value of the network | effects), and not the value of the technology. The big | ideas of video compression are mostly more than 30 years | old now, but the new patents are mostly on slight tweaks or | additions (or things like header flags and other nonsense). | No one would pay money for them _except_ for the fact that | they are part of the standard. | iso1631 wrote: | SDI is just so much better than HDMI though, single cable | which you can make yourself, really cheaply, to be 36cm, or | 3m97, or 28m14, or whatever. | | What does HDMI offer than SDI doesn't? | snops wrote: | The DDC interface, which is an I2C bus that allows for | bidirectional communications to read EDID data, so you know | what you are plugging into. Hot plug detection via the HPD | line, so you can tell if you are plugged in or not. | Embedded 5V power, very useful for conversion dongles, | ethernet, probably more things I forget. HDMI has a lot of | pins, which makes DIY cables difficult, however they are | useful. | colejohnson66 wrote: | You're not wrong, but the biggest thing is wider support. | I've only seen SDI available on expensive camera gear (but | I don't look that hard), but HDMI is _ubiquitous_. It's sad | DisplayPort didn't end up winning instead, but I guess TV | manufacturers are members, so they'd put it in the TVs. | DisplayPort still has a stupid "membership fee" but at | least it's royalty free. | selectodude wrote: | SDI doesn't have the built in encryption so you'll never | see it on something that supports playback. | kaszanka wrote: | DRM really does ruin everything, eh? | room500 wrote: | AV1 is an open codec that I hope will be the industry standard | soon. It already has the support of the ecosystem (apple, | google, qualcomm, netflix, etc). Unfortunately, it just takes a | while to build that momentum | | So there is light at the end of the tunnel | Caspy7 wrote: | Confused why you listed Qualcomm as I don't believe they have | anything to do with AV1. | bildung wrote: | Indeed they don't appear on the member list: | http://aomedia.org/membership/members/ | | ARM is listed as a founding member, though. | tpush wrote: | > (apple, google, qualcomm, netflix, etc). | | Has Apple made _any_ investment into AV1 at all? Meanwhile | they actively use and deploy h.265 encoders /decoders & | content. | baybal2 wrote: | > (apple, google, qualcomm, netflix, etc). | | And out them, only Apple, and Qcom are hardware makers, and | both have dropped the ball on AV1. | | Qcom _removed_ AV1 from latest snapdragon, and Apple haven 't | put it into M1 despite being one of first in the AV1 crowd. | | The momentum is lost, and thus is the war. H265 is already a | new de-facto standard by the virtue of it getting first to | the hardware, while AV1 crowd was apparently arguing over | whose logo design would AV1 bear, and exact legalese wording. | ezoe wrote: | Only the brave and rich companies can use H.265 now, | because of the patent. There are two major patent holders | and there are some companies not belonging to either of | them. Using H.265 to anything other than experiment and | research in my country(as the patent law stated these for | the exception of patent use) has a risk we cannot take. | | I guess rest of us, honest patent-abiding citizen and low | profit buziness have to wait until the middle of 2030s to | use H.265 safely. | loufe wrote: | Both the new AMD and NVidia graphics cards and the intel | CPUs support hardware decoding of AV1. I wouldn't count it | out just yet. x265 has been released for many, many years | and yet it's not fully adopted by a long shot. | Transitioning to new technologies takes time and a step | back doesn't proclude a step forward again, in the case of | Qcom. | | Especially considering AV1 is free, more efficient than | x265, and pushed forward by powerful actors. | selectodude wrote: | Hardware decoding is nothing more than a nice to have on | desktops. On mobile, it's mandatory. HEVC is the only | format you can be assured will work there. | izacus wrote: | And AVC. And VP9. | grishka wrote: | VP9 (and VP8) are only hardware accelerated on Android. | On iOS, you only have AVC and HEVC. | vlovich123 wrote: | Nope. AV1 has demand due to the companies behind it. I'm | 95% confident it'll start happening within the next couple | of years. | | There's so much engineering knowledge that has to be built | up behind how to make these things fast in hardware since | the overlap with other mpeg codes is smaller. There's also | a market timing issue. AV1 will be more battery intensive | so the consumer demand for AV1 has to make sense (right now | the content ecosystem isn't there). That means Google and | Netflix have to transcode their entire libraries. That | doesn't happen often and I wouldn't be surprised if there | was some investigation into how to do that more cheaply as | the current encoders are unusably slow at the moment (ie | they may need to put video encoder hardware in their clouds | which I don't think I've heard of these companies ever | doing, making the undertaking even more expensive) | oblio wrote: | > And out them, only Apple, and Qcom are hardware makers, | and both have dropped the ball on AV1. | | Dropped the ball implies that they made a mistake. Are you | sure it wasn't premeditated? | colejohnson66 wrote: | "Drop the ball" also just means an announcement. In | colloquial usage, it has a negative connotation, so it's | usage here to mean "announce removal" makes sense. | oblio wrote: | I'm a bit confused. | | My point was that "drop the ball" means that they made a | mistake. I don't think they did, it was intentional and | I'd say even malicious. | | Why do you think that this was not the case? | dindresto wrote: | I find it funny how people try to declare H265 a winner | when it will most likely never land in Chrome or Firefox. | Safari has its user base, especially on mobile, sure. But | it will never gain any momentum on the web until Chrome | supports it. Which will never happen, as Google fully | stands behind AV1. | CharlesW wrote: | > _...it will never gain any momentum on the web until | Chrome supports it. Which will never happen..._ | | That's what everyone said about Chrome and H.264, too. As | it stands, Chrome has supported H.264 for over a decade. | | https://caniuse.com/mpeg4 | | Happily, Google's ability to simply declare new standards | only goes so far. | Caspy7 wrote: | Qualcomm is no supporter of AV1 so they shouldn't have been | included in that list. That being said, there's plenty of | other hardware makers and licensors in the Alliance. | Caspy7 wrote: | > Apple haven't put it into M1 despite being one of first | in the AV1 crowd. | | Except they weren't. They just paid more money to be | considered a "founding" members - assuming that's where you | got the idea. | | You seem to muse as though AV1 were on the same development | track as H265 but delayed. This also doesn't reflect | reality. It started well after and had a relatively quick | turnaround (as far as codec development goes). | ummonk wrote: | Right I remember for a long time early in the development | efforts for AV1 Apple was conspicuously absent. | cogman10 wrote: | H265 is an older standard than AV1. It's closest relative | is VP9. | | The reason H265 has momentum now is because it's been | around for longer. AV1 already has a higher efficiency than | H265. | | The standard that is competing with AV1 is VVC or H.266. As | it stands, AV1 has much more momentum than H.266. | hajile wrote: | > Qcom removed AV1 from latest snapdragon | | From what I can tell, they haven't had AV1 support in any | chip yet. They said it didn't make the cut this time which | probably means they just haven't finished and verified yet. | Likewise, I'd guess Apples engineering efforts are more | focused on upcoming, larger designs so they can finish | moving off x86. Once those ship, they can refocus (plus | it's another reason to upgrade your machine). | | Rollout for most codecs is slow. I remember people saying | no vp8/9 hardware decoders was deliberate too. | | In truth, streaming companies want to save billions in data | and licensing costs. Modern mobile SoCs can decode in | software reasonably well, but with worse battery life. | Netflix isn't paying for that, so they aren't incentivized | to care past the most atrocious battery hogging behavior | (it's not like you'll be streaming their exclusives from | elsewhere). This leaves Qualcomm to implement it or get | worse performance reviews. | baskire wrote: | Disagree. Most large app devs directly care about battery | life these days. | ksec wrote: | >In truth, streaming companies want to save _billions_ in | data and licensing costs. | | They dont, the cost of transferring those bit are | minimal. They are much more likely to be in the very low | end of millions. | | Internet Content Distribution Licensing are Zero from all | known HEVC licenses. | | Implantation of hardware codec takes time especially for | VP8/9 and AV1 which tends to have changes _after_ their | so called finalised version 1. Not something I remember | happening with H.26x | | There are specific power budget requirement for hardware | decoding in Mobile SoC. Unlike Desktop / Laptop GPU and | iGPU where you can afford to have 2W to decode a video. | beervirus wrote: | >standards should not require patented technology _at all_ to | implement | | Do we really want every standard to rely only on ideas that are | so old that the patents have all expired? FRAND licensing seems | like a far better solution. | ksec wrote: | Ignoring the Lenovo vs Nokia case here because it really has | nothing to do with video patents other than two company having | disagreement. | | >The public interest is that interoperability standards should | not require _patented_ technology at all to implement. | | That is what EVC [1] Baseline Profile is. Basically bringing in | all the tools from MPEG-2 and MPEG-4 / H.264 that have patnets | expired or soon to be expired ( by the time finalised ). It is | expected to be somewhat better than AVC High Profile but not as | good as HEVC. ( Which I should remind everyone this claim seems | too good to be true and requires 3rd party testing to verify ) | | It is interesting because a lot of the original purposed tools | for H.264 were deemed far too complex for hardware at the time | and were not accepted into the standard. Now 20 years later | those tools are being put into good use. | | [1] https://en.wikipedia.org/wiki/Essential_Video_Coding | staticautomatic wrote: | It's not a very good system but in theory this is what RAND | licensing schemes in standards bodies are for. | hedora wrote: | It sounds like some of the patents were granted after | standardization was complete. | | That's incredibly sketchy. For all we know, they incorporate | third party IP that Nokia derived from the standardization | process. | | I imagine Nokia would be hard-pressed to prove this isn't the | case. | ajsnigrutin wrote: | I understand the need for patents. But the length of patents is | absurd. 20 years for each of, what is basically a single piece of | a huge puzzle, is absurd. Especially in tech, where most of the | things are obsolete way sooner. | knuthsat wrote: | I don't know if I remember this correctly but it sounded to me | like these patents are just regurgitation of open source efforts. | A bunch of algorithms just stolen from the open source codebases. | seg_lol wrote: | And bunch of them just alter constants and/or apply filters or | convolutions at different steps. One reads this stuff and will | continually ask them selves, "this is patentable?' | | It is if you are at the right place and the right time, which | is shame and a sham because then the patent system rewards the | corps with the deep pockets that s()it on standards bodies. | zinekeller wrote: | Is it really open-source though? As I looked at the patents, | most were filed in the late '90s (don't ask me how the grant | were delayed by ~5 years, I also don't know this). The main | question is that the techniques discussed in the patents were | prior art before 1999? Because chanting "open source" is not | really helpful here unless there are code that exists then | that matches the patents. | toast0 wrote: | 5 year delay before granting isn't terribly unusual based | on my experience with the USPTO. It takes about a year for | your patent to get to the examiner, then they might have | comments or questions, which it takes some time to address, | then it tskes some time to get back to the top of the | examiner's queue. If they deny, and you appeal, it doesn't | take too much to get to 5 years. | | Of course, there were some games you could play to delay | almost forever, read about submarine patents, and US patent | rules changed in mid 2000s for patents filed after that | date, the patent exclusive use period starts when the | patent is filed, not when it's issued. Any patents still | pending from before that will have an exclusive use period | starting on issuance, if issued. | zoobab wrote: | FFII is crowdfunding a lawsuit against the UPC, which will | enforce software patents in Europe: | | https://ffii.org/bundestag-vote-for-unitary-software-patents... ___________________________________________________________________ (page generated 2020-12-12 23:00 UTC)