[HN Gopher] CD Projekt Conference Call with the Management Board...
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       CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
        
       Author : rococode
       Score  : 30 points
       Date   : 2020-12-15 21:49 UTC (1 hours ago)
        
 (HTM) web link (www.cdprojekt.com)
 (TXT) w3m dump (www.cdprojekt.com)
        
       | pavlov wrote:
       | This company has probably the shittiest gamified bonus system
       | that I've ever heard of:
       | 
       |  _" CDPR leaders would hand out tokens every month to staffers
       | who went above and beyond, and those tokens were supposed to be
       | transferrable into bonuses if the game met "certain criteria,
       | like critical acclaim and a timely release," according to the
       | report."_ [1]
       | 
       | Get paid in "crunch mode experience points" handed out by middle
       | managers, who can apparently change the terms of this so-called
       | bonus any time they want? Awful.
       | 
       | [1]
       | https://www.theverge.com/2020/12/11/22170655/cyberpunk-2077-...
        
         | CamelCaseName wrote:
         | Doesn't sound much different than getting paid in equity at a
         | startup.
        
           | pavlov wrote:
           | There's centuries worth of legislation about equity. You can
           | still get screwed, but "I'm giving you the right to own
           | shares in this company" means something in the eyes of the
           | law. Getting paid in participation tokens doesn't.
        
           | errantspark wrote:
           | I thought that was PascalCase and this is camelCase? Have I
           | been wrong all these years?
        
       | Merman_Mike wrote:
       | > Hi, this is Michal Nowakowski - the second question; would
       | having more developers help deliver the game on old-gens? In
       | terms of delivering the game at a certain point, it's really not
       | about the number of people; it's not like throwing in - in the
       | last month - 200 or so people would actually help. So, the answer
       | is no; this is not related to the fact that we could have thrown
       | 300 or 500 more people into the fray and things would have
       | happened differently.
       | 
       | This is interesting info for someone like me that doesn't work in
       | this field. It's something that I can understand intuitively, but
       | it's nice to see that confirmed.
        
         | polishdude20 wrote:
         | Yeah it confirms the sort of teachings of the mythical man
         | month.
        
         | niea_11 wrote:
         | There is a maxim from the essay "The Mythical Man-Month" saying
         | that adding people to a late software project makes it later.
         | 
         | It takes time for new people to become productive,
         | communication becomes difficult and some tasks can't be
         | "parallelized".
         | 
         | https://en.wikipedia.org/wiki/Brooks%27s_law
        
           | [deleted]
        
       | dotdi wrote:
       | I see CDPR being bashed a lot and I wanted to chip in: I bought
       | the game on release day on GOG and am playing it on a Macbook Pro
       | via Geforce Now.
       | 
       | It's running very well for me. I've had 0 crashes. Very few
       | glitches, and if, then they were cosmetic i.e. didn't cause any
       | gameplay problems+.
       | 
       | The visuals are absolutely amazing. Combat is very nice. The
       | skill tree is interesting. Night city is beautifully immersive
       | and the story is thrilling. I'm not much of a gamer, but I feel
       | that I'll sink a large amount of time into this game. As of now,
       | I can't stop thinking about the game when I'm away from it.
       | 
       | + Although I almost had a heart attack as one time a bad guy that
       | I had taken down just got up and sat back down on the bench he
       | was sitting on before. He was still "dead" but just chilling on
       | the bench. Hidden zombie mode?
        
         | sleepybrett wrote:
         | I'm generally in the same place as you but I gotta say combat
         | is pretty shit. The AI is bonehead stupid, I've killed a guy
         | (not using a silencer) that was standing three feet from
         | another guy and his partner didn't alert. Meanwhile 5 guys from
         | outside the building did, rushed in the building then stopped
         | dead and didn't ever shoot.
        
       | hertzrat wrote:
       | That's interesting: a lot of releases seem to sell up to 2-3x
       | more in console than pc, but approx 60% of their sales are for
       | pc. Is that because of Covid, or is it a trend?
        
       | TheGuyWhoCodes wrote:
       | Having played cyberpunk on PC it's mostly a fancy light show and
       | not a lot of substance. You can't even customize anything past
       | the creation screen, no car paint jobs no hair cuts and any body
       | modification, no transmog system..
       | 
       | They tried to hide the console issues while reaffirming time and
       | time again that current-gen console will be a first class
       | citizen, that's an EA tactic not something I would think CDPR
       | would do...
       | 
       | Moreover CDPR was given a $7 million grant to develop the
       | artificial intelligence. This game has one of the worst open-
       | world AI I have ever seen.
       | 
       | Cops spawn on you, the drivers and pedestrians AI is almost non
       | existing. Grand Theft Auto: San Andreas from 2004 is miles ahead
       | of this game.
       | 
       | They even announced that they are "very sorry" and that people
       | can get a refund only that Sony won't refund if you played or
       | even downloaded the fame not to mention this game is very badly
       | optimized on AMD systems the current gaming king.
        
       | _cs2017_ wrote:
       | Wasn't it obvious to anyone who play-tested on last-gen consoles
       | that the game is nearly unplayable and so will receive horrendous
       | reviews? Presumably CDPR employees are not afraid to convey such
       | bad news to the management. So why did the management still
       | decide to go ahead with the release this year?
       | 
       | After reading this transcript, I didn't find the answer to these
       | questions.
       | 
       | "Underestimated the scale and complexity of the issues": it's not
       | like they needed to _estimate_ anything. This is not an MMO that
       | behaves differently after the million users log in. This is not a
       | PC that behaves differently on unpredictable end-user 's systems.
       | This is not a game where problems only occur under some rare
       | combinations of factors.
       | 
       | "We ignored the signals about the need for additional time to
       | refine the game": _signals_ implies some indirect evidence that
       | can be interpreted differently. It seems, however, that the
       | management would have a pretty unambiguous information at their
       | disposal.
        
         | pojzon wrote:
         | CDPR is owned in 66% by investors. And investors want ROI and
         | there is nothing better than holiday season for that.
         | 
         | They also knew about how bad the game runs on PS4 and released
         | it either way because "money>everything".
         | 
         | Its really that simple.
        
         | pavon wrote:
         | They overestimated how much they could fix in the time between
         | the initial delivery and the day-one patch.
        
       | d1egoaz wrote:
       | Game wasn't ready for consoles, they just lied about it. And it
       | looks like even the PC game feels incomplete "It's all style but
       | no substance.".
       | https://steamcommunity.com/id/outxider/recommended/1091500/
       | 
       | "Janky. If I can describe it with one word.
       | 
       | 8 years of hype to launch what looks like an Early Access game.
       | 
       | It's glitchy, it's buggy, it doesn't run well unless you have an
       | RTX card and DLSS enabled. And that's barely passable.
       | 
       | But those can eventually be fixed.
       | 
       | The core of the game, the massive open world, is incredibly
       | superficial, with nothing to do in it. CDPR crafted a beautiful,
       | detailed world, with braindead AI and overly simplistic gameplay.
       | 
       | There's no roleplaying involved like you would find in Deus Ex.
       | There's no extracurricular activities that doesn't involve
       | shooting a bunch of bad guys like you would find in Red Dead
       | Redemption 2. You won't find tight gunplay like you would see in
       | Destiny 2.
       | 
       | The AI completely lacks any sort of intelligence. Enemies rush
       | you without the sense of self-preservation. Oftentimes standing
       | there letting you blast them in the face. Cops spawn literally
       | yards behind you without any chase, or any threat. Walk a block
       | down and they completely forget you exist. No bounty on your
       | head, no search and apprehend procedures. But stand next to them
       | for 3 seconds and they'll shoot you on sight.
       | 
       | Really, there's not much to do except shoot things. Guns feel
       | impactful enough, if you use revolvers or tech weapons, and melee
       | combat is passable. You can go for a stealth or hacking approach,
       | but those don't feel as good as just pulling the trigger on some
       | thugs. Hacking is just pointing your reticle at someone, and then
       | make a selection from the menu. And depending on what you chose,
       | sparks just fly out of their head. That's it.
       | 
       | The story is engaging, yet forgettable. This is a cyberpunk
       | setting, but it's in appearances only. There's all these talks
       | about megacorporations taking over the world, but only one
       | corporation takes center stage. There's no political intrigue, no
       | conspiracy theory that actually turns out to be true, no
       | investigation into a greater mystery. Keanu Reeves is literally
       | taking your breath away and you go out to make sure that doesn't
       | happen.
       | 
       | Your personal backstory is forgettable. It's literally 20 mins
       | long, and your entire introduction to Night City is a montage.
       | CDPR failed the show, don't tell aspect. They could've squeezed
       | in a few good hours of character development and worldbuilding
       | with the opening hours. Instead, you get taken straight into
       | Night City, told to care about certain things, and want to have
       | this lofty ideal of becoming a living legend for some unknown
       | reason. You don't have a story to tell, there's a story being
       | told to you.
       | 
       | The characters definitely carry the narrative, from Silverhand's
       | personal vendetta, to Panam's sense of belonging, and Takemura's
       | strong honor code.
       | 
       | Regardless, I did enjoy this game. But there's so many glaring
       | flaws that becomes hard to ignore.
       | 
       | So it pains me to say, I do not recommend this game. The numerous
       | technical issues make this equivalent to an Early Access title.
       | But the gameplay loop, the promise of an immersive experience, a
       | sandbox for you to get lost in are totally nonexistent. It's a
       | beautiful world CDPR created, but it's just a glorified loading
       | screen going from one mission marker to another.
       | 
       | It's all style but no substance."
        
         | platz wrote:
         | Cyberpunk 2077 review: dad rock, not new wave - Polygon
         | 
         | https://www.polygon.com/reviews/22158019/cyberpunk-2077-revi...
        
       | platz wrote:
       | So, what sales-related project management questions for the CD
       | Projekt Management Board does this answer for the HN crowd?
       | 
       | Are people upset that this AAA game that is trying do everything
       | on all devices for a huge audience doesn't perform well on the
       | last-gen consoles on it's initial rollout?
        
         | goat_whisperer wrote:
         | Last-gen consoles? If it wasn't for the most recent delay of
         | release date, Cyberpunk 2077 would've been released before PS5
         | and the new Xbox were even available for purchase. You're
         | acting like people are trying to play this game on an NES.
         | 
         | If the game ain't gonna work on a certain console, don't sell
         | it for that console. Plain and simple. Or if you're going to
         | release it anyway, at least let gaming critics review it and
         | let the public make an informed decision, which CDPR
         | deliberately didn't do.
         | 
         | I'm baffled as to why so many people are defending this
         | incredibly shady business practice by CDPR.
        
           | platz wrote:
           | I'm using their own terminology.
        
           | tristor wrote:
           | The complaints aren't about CP77 performance on Xbox Series X
           | or PS5. They're about it's performance on non-X Xbox One and
           | non-Pro PS4s. Which aren't just last-gen consoles, they're
           | the lowest tier of last gen consoles. I don't think CDPR
           | should have released the games on those platforms if they
           | don't have their performance scaling right. I'm not defending
           | their actions, but I think most people just have their
           | expectations out of whack.
           | 
           | CP77 is the first AAA game released in a long time that was
           | built for PC first and ported to consoles, instead of the
           | other way around. Instead of PCs getting crappy ports hard-
           | limited to 60fps no matter how much GPU you throw at it, and
           | crappy control schemes, the dregs of last-gen consoles got
           | really poor performance and visuals compared to people on PS4
           | Pros, Xbox One X, and the latest 2020 gen consoles. It's not
           | acceptable, but it's also hard to imagine how you could have
           | made people happy when they're that far underpowered from a
           | hardware department for a game like CP77.
        
         | jsnell wrote:
         | Oh, come on. This level of transparency is really fascinating.
         | What other gaming companies, or tech companies for that matter,
         | do you remember going into the details of a bad launch this
         | soon after it happened. Or really even much later.
        
           | [deleted]
        
           | f6v wrote:
           | It doesn't seem like they address the main issues, like AI. I
           | doubt you can treat the absence of major attributes of an
           | open-world game, like car chases, as a bug. They're cleverly
           | focusing on minor glitches and bugs in their talk.
        
       | f6v wrote:
       | If you watch game footage, it's obvious it's half-baked. However,
       | so many people violated the number one rule: no preorders. This
       | is literally the only thing gamers can do to incentivise
       | developers to not release buggy games. But here we are again.
        
         | miemo23 wrote:
         | I've had zero problems with it on PC.
         | 
         | Fantastic game with maybe 2-3 bugs
        
         | notJim wrote:
         | Eh, I always appreciate the early adopters who provide feedback
         | and pressure on devs to fix the games so that I can play a much
         | better game 6 months or a year later.
        
           | f6v wrote:
           | Well yeah, same here. But seems like CDPR is happy about
           | preorders. That's too many adopters to be called "early".
        
         | maerF0x0 wrote:
         | is the inverted side of "no preorders" also "No epic games"?
         | Something has to fund development and at a certain point
         | investors will not risk the lack of sales. Versus a preorder is
         | an actual sale.
        
       | IronRanger wrote:
       | The major underappreciated factor for this release is the impact
       | of COVID lockdowns - particularly enforced WFH - on the final
       | development of this title.
       | 
       | For me this is the single factor which has lead to so many of the
       | problems inherent in the game. You cannot just pickup a multi-
       | hundred person digital interactive art project (ie. a video game)
       | and shift it online overnight.
       | 
       | Still, I think CDPR were right to release the game. Its good
       | enough, content is complete, and they need to have the product on
       | shelves before Christmas and before people lose interest in last-
       | gen consoles.
       | 
       | Having the product out there will motivate its staff - still
       | stuck at home in Lockdown Poland - to work on the very public
       | bugs.
       | 
       | Its also interesting that Poland seems to have had basically the
       | same COVID case and death profile as Ukraine, despite Ukraine
       | having a significantly less strict lockdown (bars, restaurants,
       | workplaces never shut this Autumn or Winter).
        
         | jontaydev wrote:
         | There is a theory that development was restarted several times,
         | most notably in 2018 to incorporate Keanu into the main story.
         | It seems like they couldn't stick to a singular vision and
         | shifted goals too many times.
        
           | f6v wrote:
           | Which I never understood: how is an actor supposed to
           | suddenly carry the whole game? I mean, he's got those cool
           | movies(where he plays the same guy over and over again), but
           | he's no Jesus to be worshiped like that.
        
             | angelbar wrote:
             | Or Maradona
        
             | platz wrote:
             | You make it sound like having a leading role in a game is
             | the highest honor in the land one can bestow upon an
             | individual.
        
           | TT3351 wrote:
           | I hope we get a sequel to Schreier's Anthem article for this
           | game [he now works for Bloomberg]. Many repeating patterns.
           | 
           | https://kotaku.com/how-biowares-anthem-went-wrong-1833731964
        
         | Merman_Mike wrote:
         | FTA:
         | 
         | > We have an internal QA department and we're working with
         | external companies as well. One thing that perhaps didn't help
         | us is COVID: internal testers are able to test the game working
         | from home because we provide them with our own connected
         | machines and so on, but external testers working for external
         | companies were not able to test the game from homes -they have
         | test centers and if they're not there, they're not able to
         | work. So, we have seen a decrease in the number of testers, but
         | I wouldn't point to it as a major source of problems.
        
         | BitwiseFool wrote:
         | I still have no idea why all these big game developers are
         | releasing new titles and still supporting last gen hardware.
         | You would think games like Cyberpunk 2077 and Halo Infinite
         | would be launch titles that would entice people to buy new
         | consoles.
        
           | Guthur wrote:
           | Market reach, the new consoles have just released and are
           | very hard to get.
           | 
           | Big AAA need plenty of market reach to be profitable unless
           | they have some exclusivity deal.
        
           | InitialLastName wrote:
           | Cyberpunk 2077 is ~2 years delayed and was marketed heavily
           | as the pinnacle of what the last generation of consoles could
           | do, to the extent that they released a limited edition Xbox
           | One X bundle for the game [0]. They couldn't exactly do that
           | and then not sell it on that console, could they?
           | 
           | [0] https://www.microsoft.com/en-us/p/xbox-one-x-1tb-console-
           | cyb...
        
           | [deleted]
        
           | save_ferris wrote:
           | Two problems with that. A) New consoles are pretty tightly
           | supply-limited on release, so people won't buy the game until
           | they know they can pick up the console. You've totally killed
           | the preorder market.
           | 
           | B) You risk losing even more game sales towards the end of
           | the console lifecycle, as soon as rumors start flying around
           | about new hardware about to hit the market.
        
       | theSIRius wrote:
       | The whole project feels terribly mismanaged. Even from the
       | character editor it is obvious the game had to be scaled down in
       | the last year to even ship. Considering the amount of crunch, it
       | is heartbreaking it ended like this for every interested party.
       | 
       | I find it hard to believe that the launch of the new consoles did
       | not have an effect on the launch date. CD Projekt could have
       | taken the Rockstar approach, release the game on the last gen or
       | PC and Stadia first, then polish and release on the second
       | platform and then finish with the next gen. Releasing on seven or
       | more platforms at the same time would not go well even before
       | covid.
        
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