[HN Gopher] CD Projekt Conference Call with the Management Board... ___________________________________________________________________ CD Projekt Conference Call with the Management Board [pdf] (Dec 14) Author : rococode Score : 30 points Date : 2020-12-15 21:49 UTC (1 hours ago) (HTM) web link (www.cdprojekt.com) (TXT) w3m dump (www.cdprojekt.com) | pavlov wrote: | This company has probably the shittiest gamified bonus system | that I've ever heard of: | | _" CDPR leaders would hand out tokens every month to staffers | who went above and beyond, and those tokens were supposed to be | transferrable into bonuses if the game met "certain criteria, | like critical acclaim and a timely release," according to the | report."_ [1] | | Get paid in "crunch mode experience points" handed out by middle | managers, who can apparently change the terms of this so-called | bonus any time they want? Awful. | | [1] | https://www.theverge.com/2020/12/11/22170655/cyberpunk-2077-... | CamelCaseName wrote: | Doesn't sound much different than getting paid in equity at a | startup. | pavlov wrote: | There's centuries worth of legislation about equity. You can | still get screwed, but "I'm giving you the right to own | shares in this company" means something in the eyes of the | law. Getting paid in participation tokens doesn't. | errantspark wrote: | I thought that was PascalCase and this is camelCase? Have I | been wrong all these years? | Merman_Mike wrote: | > Hi, this is Michal Nowakowski - the second question; would | having more developers help deliver the game on old-gens? In | terms of delivering the game at a certain point, it's really not | about the number of people; it's not like throwing in - in the | last month - 200 or so people would actually help. So, the answer | is no; this is not related to the fact that we could have thrown | 300 or 500 more people into the fray and things would have | happened differently. | | This is interesting info for someone like me that doesn't work in | this field. It's something that I can understand intuitively, but | it's nice to see that confirmed. | polishdude20 wrote: | Yeah it confirms the sort of teachings of the mythical man | month. | niea_11 wrote: | There is a maxim from the essay "The Mythical Man-Month" saying | that adding people to a late software project makes it later. | | It takes time for new people to become productive, | communication becomes difficult and some tasks can't be | "parallelized". | | https://en.wikipedia.org/wiki/Brooks%27s_law | [deleted] | dotdi wrote: | I see CDPR being bashed a lot and I wanted to chip in: I bought | the game on release day on GOG and am playing it on a Macbook Pro | via Geforce Now. | | It's running very well for me. I've had 0 crashes. Very few | glitches, and if, then they were cosmetic i.e. didn't cause any | gameplay problems+. | | The visuals are absolutely amazing. Combat is very nice. The | skill tree is interesting. Night city is beautifully immersive | and the story is thrilling. I'm not much of a gamer, but I feel | that I'll sink a large amount of time into this game. As of now, | I can't stop thinking about the game when I'm away from it. | | + Although I almost had a heart attack as one time a bad guy that | I had taken down just got up and sat back down on the bench he | was sitting on before. He was still "dead" but just chilling on | the bench. Hidden zombie mode? | sleepybrett wrote: | I'm generally in the same place as you but I gotta say combat | is pretty shit. The AI is bonehead stupid, I've killed a guy | (not using a silencer) that was standing three feet from | another guy and his partner didn't alert. Meanwhile 5 guys from | outside the building did, rushed in the building then stopped | dead and didn't ever shoot. | hertzrat wrote: | That's interesting: a lot of releases seem to sell up to 2-3x | more in console than pc, but approx 60% of their sales are for | pc. Is that because of Covid, or is it a trend? | TheGuyWhoCodes wrote: | Having played cyberpunk on PC it's mostly a fancy light show and | not a lot of substance. You can't even customize anything past | the creation screen, no car paint jobs no hair cuts and any body | modification, no transmog system.. | | They tried to hide the console issues while reaffirming time and | time again that current-gen console will be a first class | citizen, that's an EA tactic not something I would think CDPR | would do... | | Moreover CDPR was given a $7 million grant to develop the | artificial intelligence. This game has one of the worst open- | world AI I have ever seen. | | Cops spawn on you, the drivers and pedestrians AI is almost non | existing. Grand Theft Auto: San Andreas from 2004 is miles ahead | of this game. | | They even announced that they are "very sorry" and that people | can get a refund only that Sony won't refund if you played or | even downloaded the fame not to mention this game is very badly | optimized on AMD systems the current gaming king. | _cs2017_ wrote: | Wasn't it obvious to anyone who play-tested on last-gen consoles | that the game is nearly unplayable and so will receive horrendous | reviews? Presumably CDPR employees are not afraid to convey such | bad news to the management. So why did the management still | decide to go ahead with the release this year? | | After reading this transcript, I didn't find the answer to these | questions. | | "Underestimated the scale and complexity of the issues": it's not | like they needed to _estimate_ anything. This is not an MMO that | behaves differently after the million users log in. This is not a | PC that behaves differently on unpredictable end-user 's systems. | This is not a game where problems only occur under some rare | combinations of factors. | | "We ignored the signals about the need for additional time to | refine the game": _signals_ implies some indirect evidence that | can be interpreted differently. It seems, however, that the | management would have a pretty unambiguous information at their | disposal. | pojzon wrote: | CDPR is owned in 66% by investors. And investors want ROI and | there is nothing better than holiday season for that. | | They also knew about how bad the game runs on PS4 and released | it either way because "money>everything". | | Its really that simple. | pavon wrote: | They overestimated how much they could fix in the time between | the initial delivery and the day-one patch. | d1egoaz wrote: | Game wasn't ready for consoles, they just lied about it. And it | looks like even the PC game feels incomplete "It's all style but | no substance.". | https://steamcommunity.com/id/outxider/recommended/1091500/ | | "Janky. If I can describe it with one word. | | 8 years of hype to launch what looks like an Early Access game. | | It's glitchy, it's buggy, it doesn't run well unless you have an | RTX card and DLSS enabled. And that's barely passable. | | But those can eventually be fixed. | | The core of the game, the massive open world, is incredibly | superficial, with nothing to do in it. CDPR crafted a beautiful, | detailed world, with braindead AI and overly simplistic gameplay. | | There's no roleplaying involved like you would find in Deus Ex. | There's no extracurricular activities that doesn't involve | shooting a bunch of bad guys like you would find in Red Dead | Redemption 2. You won't find tight gunplay like you would see in | Destiny 2. | | The AI completely lacks any sort of intelligence. Enemies rush | you without the sense of self-preservation. Oftentimes standing | there letting you blast them in the face. Cops spawn literally | yards behind you without any chase, or any threat. Walk a block | down and they completely forget you exist. No bounty on your | head, no search and apprehend procedures. But stand next to them | for 3 seconds and they'll shoot you on sight. | | Really, there's not much to do except shoot things. Guns feel | impactful enough, if you use revolvers or tech weapons, and melee | combat is passable. You can go for a stealth or hacking approach, | but those don't feel as good as just pulling the trigger on some | thugs. Hacking is just pointing your reticle at someone, and then | make a selection from the menu. And depending on what you chose, | sparks just fly out of their head. That's it. | | The story is engaging, yet forgettable. This is a cyberpunk | setting, but it's in appearances only. There's all these talks | about megacorporations taking over the world, but only one | corporation takes center stage. There's no political intrigue, no | conspiracy theory that actually turns out to be true, no | investigation into a greater mystery. Keanu Reeves is literally | taking your breath away and you go out to make sure that doesn't | happen. | | Your personal backstory is forgettable. It's literally 20 mins | long, and your entire introduction to Night City is a montage. | CDPR failed the show, don't tell aspect. They could've squeezed | in a few good hours of character development and worldbuilding | with the opening hours. Instead, you get taken straight into | Night City, told to care about certain things, and want to have | this lofty ideal of becoming a living legend for some unknown | reason. You don't have a story to tell, there's a story being | told to you. | | The characters definitely carry the narrative, from Silverhand's | personal vendetta, to Panam's sense of belonging, and Takemura's | strong honor code. | | Regardless, I did enjoy this game. But there's so many glaring | flaws that becomes hard to ignore. | | So it pains me to say, I do not recommend this game. The numerous | technical issues make this equivalent to an Early Access title. | But the gameplay loop, the promise of an immersive experience, a | sandbox for you to get lost in are totally nonexistent. It's a | beautiful world CDPR created, but it's just a glorified loading | screen going from one mission marker to another. | | It's all style but no substance." | platz wrote: | Cyberpunk 2077 review: dad rock, not new wave - Polygon | | https://www.polygon.com/reviews/22158019/cyberpunk-2077-revi... | platz wrote: | So, what sales-related project management questions for the CD | Projekt Management Board does this answer for the HN crowd? | | Are people upset that this AAA game that is trying do everything | on all devices for a huge audience doesn't perform well on the | last-gen consoles on it's initial rollout? | goat_whisperer wrote: | Last-gen consoles? If it wasn't for the most recent delay of | release date, Cyberpunk 2077 would've been released before PS5 | and the new Xbox were even available for purchase. You're | acting like people are trying to play this game on an NES. | | If the game ain't gonna work on a certain console, don't sell | it for that console. Plain and simple. Or if you're going to | release it anyway, at least let gaming critics review it and | let the public make an informed decision, which CDPR | deliberately didn't do. | | I'm baffled as to why so many people are defending this | incredibly shady business practice by CDPR. | platz wrote: | I'm using their own terminology. | tristor wrote: | The complaints aren't about CP77 performance on Xbox Series X | or PS5. They're about it's performance on non-X Xbox One and | non-Pro PS4s. Which aren't just last-gen consoles, they're | the lowest tier of last gen consoles. I don't think CDPR | should have released the games on those platforms if they | don't have their performance scaling right. I'm not defending | their actions, but I think most people just have their | expectations out of whack. | | CP77 is the first AAA game released in a long time that was | built for PC first and ported to consoles, instead of the | other way around. Instead of PCs getting crappy ports hard- | limited to 60fps no matter how much GPU you throw at it, and | crappy control schemes, the dregs of last-gen consoles got | really poor performance and visuals compared to people on PS4 | Pros, Xbox One X, and the latest 2020 gen consoles. It's not | acceptable, but it's also hard to imagine how you could have | made people happy when they're that far underpowered from a | hardware department for a game like CP77. | jsnell wrote: | Oh, come on. This level of transparency is really fascinating. | What other gaming companies, or tech companies for that matter, | do you remember going into the details of a bad launch this | soon after it happened. Or really even much later. | [deleted] | f6v wrote: | It doesn't seem like they address the main issues, like AI. I | doubt you can treat the absence of major attributes of an | open-world game, like car chases, as a bug. They're cleverly | focusing on minor glitches and bugs in their talk. | f6v wrote: | If you watch game footage, it's obvious it's half-baked. However, | so many people violated the number one rule: no preorders. This | is literally the only thing gamers can do to incentivise | developers to not release buggy games. But here we are again. | miemo23 wrote: | I've had zero problems with it on PC. | | Fantastic game with maybe 2-3 bugs | notJim wrote: | Eh, I always appreciate the early adopters who provide feedback | and pressure on devs to fix the games so that I can play a much | better game 6 months or a year later. | f6v wrote: | Well yeah, same here. But seems like CDPR is happy about | preorders. That's too many adopters to be called "early". | maerF0x0 wrote: | is the inverted side of "no preorders" also "No epic games"? | Something has to fund development and at a certain point | investors will not risk the lack of sales. Versus a preorder is | an actual sale. | IronRanger wrote: | The major underappreciated factor for this release is the impact | of COVID lockdowns - particularly enforced WFH - on the final | development of this title. | | For me this is the single factor which has lead to so many of the | problems inherent in the game. You cannot just pickup a multi- | hundred person digital interactive art project (ie. a video game) | and shift it online overnight. | | Still, I think CDPR were right to release the game. Its good | enough, content is complete, and they need to have the product on | shelves before Christmas and before people lose interest in last- | gen consoles. | | Having the product out there will motivate its staff - still | stuck at home in Lockdown Poland - to work on the very public | bugs. | | Its also interesting that Poland seems to have had basically the | same COVID case and death profile as Ukraine, despite Ukraine | having a significantly less strict lockdown (bars, restaurants, | workplaces never shut this Autumn or Winter). | jontaydev wrote: | There is a theory that development was restarted several times, | most notably in 2018 to incorporate Keanu into the main story. | It seems like they couldn't stick to a singular vision and | shifted goals too many times. | f6v wrote: | Which I never understood: how is an actor supposed to | suddenly carry the whole game? I mean, he's got those cool | movies(where he plays the same guy over and over again), but | he's no Jesus to be worshiped like that. | angelbar wrote: | Or Maradona | platz wrote: | You make it sound like having a leading role in a game is | the highest honor in the land one can bestow upon an | individual. | TT3351 wrote: | I hope we get a sequel to Schreier's Anthem article for this | game [he now works for Bloomberg]. Many repeating patterns. | | https://kotaku.com/how-biowares-anthem-went-wrong-1833731964 | Merman_Mike wrote: | FTA: | | > We have an internal QA department and we're working with | external companies as well. One thing that perhaps didn't help | us is COVID: internal testers are able to test the game working | from home because we provide them with our own connected | machines and so on, but external testers working for external | companies were not able to test the game from homes -they have | test centers and if they're not there, they're not able to | work. So, we have seen a decrease in the number of testers, but | I wouldn't point to it as a major source of problems. | BitwiseFool wrote: | I still have no idea why all these big game developers are | releasing new titles and still supporting last gen hardware. | You would think games like Cyberpunk 2077 and Halo Infinite | would be launch titles that would entice people to buy new | consoles. | Guthur wrote: | Market reach, the new consoles have just released and are | very hard to get. | | Big AAA need plenty of market reach to be profitable unless | they have some exclusivity deal. | InitialLastName wrote: | Cyberpunk 2077 is ~2 years delayed and was marketed heavily | as the pinnacle of what the last generation of consoles could | do, to the extent that they released a limited edition Xbox | One X bundle for the game [0]. They couldn't exactly do that | and then not sell it on that console, could they? | | [0] https://www.microsoft.com/en-us/p/xbox-one-x-1tb-console- | cyb... | [deleted] | save_ferris wrote: | Two problems with that. A) New consoles are pretty tightly | supply-limited on release, so people won't buy the game until | they know they can pick up the console. You've totally killed | the preorder market. | | B) You risk losing even more game sales towards the end of | the console lifecycle, as soon as rumors start flying around | about new hardware about to hit the market. | theSIRius wrote: | The whole project feels terribly mismanaged. Even from the | character editor it is obvious the game had to be scaled down in | the last year to even ship. Considering the amount of crunch, it | is heartbreaking it ended like this for every interested party. | | I find it hard to believe that the launch of the new consoles did | not have an effect on the launch date. CD Projekt could have | taken the Rockstar approach, release the game on the last gen or | PC and Stadia first, then polish and release on the second | platform and then finish with the next gen. Releasing on seven or | more platforms at the same time would not go well even before | covid. ___________________________________________________________________ (page generated 2020-12-15 23:00 UTC)