[HN Gopher] New Linux port for the Nintendo 64 ___________________________________________________________________ New Linux port for the Nintendo 64 Author : MegaDeKay Score : 101 points Date : 2020-12-25 21:52 UTC (1 hours ago) (HTM) web link (lore.kernel.org) (TXT) w3m dump (lore.kernel.org) | toxypol wrote: | how do you even interact with the N64 ... ?? controller???? | ignoranceprior wrote: | The ROM comes loaded with a terminal emulator that is operated | via the N64 controller: | | https://github.com/clbr/joyterm/blob/master/main.c | CyberRabbi wrote: | Waiting for the Vulkan backend and the dolphin port. | xwdv wrote: | How do these sort of ports for niche systems get made? | protoman3000 wrote: | Manuals for the system and it's processor exist. The Linux | kernel is pretty agnostic towards what it's running on, as long | as it supports the C Language. The difficult part is filling in | the system specific blanks in the kernels' source code, which | is big work. | | See here: https://www.linux- | mips.org/wiki/Linux/MIPS_Porting_Guide | rvz wrote: | > "But why", I hear from the back. Having Linux available makes | it easier to port emulators and fb or console games. | | > Most importantly, because I can. | | Good. All I can say is at least it is something different to what | I keep seeing on HN. (React, Rust, Kubernetes, JAMstack, | JavaScript, etc.) | | Probably present this somewhere in a conference (CCC, FOSDEM, | etc). Who knows who could be looking at this. | Causality1 wrote: | Don't forget the many ways in which Machine Learning will | revolutionize X. | rubicon33 wrote: | Yes, I love seeing this stuff over the standard JavaScript lib | of the month. | atum47 wrote: | I never had a relationship with the N64. After the Super Nintendo | I was deep into computers and programming. The place I used to go | to rent video games also started to rent CD ROMS. I went down | there one time to rent a CD ROM and saw the N64. Back then video | games stores also worked as an arcade, where you could play a | system for 30 minutes paying a small fee. So I decided to try | this new system, the N64. The game I choose was Mario 64, or | course. I did not know where to go, how to play, what my goals | were... I remember back then feeling that I outgrew video games. | This was around the year 2000. Wasn't until 2009 that I decided | to play with video games again, I bought a used xbox 360 from a | friend. I had played Mario Paper 64, but on an emulator, and way | after the game was released. Cool project thought, thanks for | sharing. | pizzabearman wrote: | This response sounds like it is made from an AI | atum47 wrote: | sorry, When reading the news, if I remember something funny | related to the subject I usually share. | muterad_murilax wrote: | Is it possible to use the texture memory/cache (including the | Expansion Pak) as additional (albeit limited) system RAM? If so, | is that the case here? | monocasa wrote: | Expansion Pak is regular RAM both to this and the normal games. | | The texture memory would be difficult to use as RAM though | since it's not directly addressable. | corysama wrote: | The expansion pak would double the effective memory from 4MB to | 8. But, there is no separate memory for textures to take | advantage of. Just a 4k cache that textures were loaded into | from main RAM one at a time while rendering. | | There were some games that manually implemented their own | virtual memory paging system to map the cartridge ROM to RAM | address space. | | But, in general a feature that distinguished the N64 from the | PS1 was that it had a single, unified block of RAM for all of | the hardware to share however you like. | monocasa wrote: | TMEM isn't a cache unfortunately and has to be manually | loaded and unloaded. | | But because of that you might be able to use it for extra | sort of like how the Factor 5 GC games would spill out to | ARAM. | | A lot of work for 4k of RAM though. | shakna wrote: | > This is a port of Linux to the N64. Only native drivers for | now, that is, no Everdrive or 64drive specials. Expansion pak | required. [0] | | It seems that this actually requires using the Expansion Pak as | system RAM to even run. | | [0] https://github.com/clbr/n64bootloader/tree/master/n64linux | ajbonkoski wrote: | Did the N64 have an MMU? I guess so, COP0. I wouldn't have | guessed that. | j1elo wrote: | This, plus the recently announced PlayStation 5 gamepad driver | support for Linux. Dreaming is free. | arwineap wrote: | Deja-vu I suppose | | https://www.theverge.com/2016/6/22/12008286/sony-ps3-linux-o... | pram wrote: | This completely blows my mind, but also seems a natural fit | considering the SGI lineage of the N64. It's like a super budget | IRIX workstation ;P | MegaDeKay wrote: | I think something like this is so cool: the relative ease in | which Linux can be ported to something combined with a new | application for a retro console. His post sums it up. | | "But why... Most importantly, because I can." | MegaDeKay wrote: | Replying to my own post but want to give credit where it is | due. First saw this on Phoronix. | | https://www.phoronix.com/scan.php?page=news_item&px=Nintendo... ___________________________________________________________________ (page generated 2020-12-25 23:00 UTC)