[HN Gopher] 50 Years of Text Games - A 2021 Journey from Oregon ...
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       50 Years of Text Games - A 2021 Journey from Oregon Trail to A.I.
       Dungeon
        
       Author : homarp
       Score  : 82 points
       Date   : 2021-01-02 16:53 UTC (6 hours ago)
        
 (HTM) web link (if50.substack.com)
 (TXT) w3m dump (if50.substack.com)
        
       | ddingus wrote:
       | Subscribed. I love these kinds of games and it looks like you
       | will cover games I have not seen before.
       | 
       | Great.
        
       | mark_l_watson wrote:
       | Back when my at home "Internet " was AOL, I wrote a free text
       | adventure game for the Apple II called Land of the Dwarf.
       | 
       | Started with a huge piece of paper and drew a well labeled
       | transition diagram and then writing the game was easy.
       | 
       | A huge number of people downloaded the game. I hope they enjoyed
       | it.
        
       | hawktheslayer wrote:
       | The Hitchhiker's Guide to the Galaxy text game was my favorite of
       | the genre, and was my first introduction to PC games. I remember
       | it being quite challenging especially in the pre-walkthrough
       | days.
        
         | rchase wrote:
         | Quite challenging.
         | 
         | That game is impossible to solve without spoilers, so far as
         | I'm concerned. And lord knows I tried. As far as Infocom goes,
         | the only ones I managed to solve unassisted were Zork I and II
         | and Planetfall, all of which are considered on the easy end of
         | the spectrum. The later games were much more complex. Along
         | with HHG2TG, Lurking Horror was really difficult too.
         | 
         | Tons of fun all of them, though.
         | 
         | Gosh I miss my C64.
        
           | spc476 wrote:
           | Interesting. I found Planetfall moderately difficult, but the
           | Lurking Horror was easy (I almost finished it first time I
           | played it---I think it took me two sessions). A friend of
           | mine played HHG2TG (I never did) and almost gave up on it.
        
           | ghaff wrote:
           | I really liked Planetfall and it's one I made it through to
           | the end without _too_ much help (also pre-walkthroughs /pre-
           | Web). Steve Meretzky was the author of both that and
           | Hitchhikers--the latter with Adams of course. I also really
           | liked his A Mind Forever Voyaging but that's probably closest
           | to an interactive novel that Infocom ever did; the puzzle
           | content is fairly light.
        
           | SoSoRoCoCo wrote:
           | H2G2 was medium difficulty compared to Starcross and
           | Deadline, it just required patience. And MAN was it
           | satisfying to win as a 13 year old. Long before
           | accomplishments were measured in twitch response rather than
           | deductive logic.
           | 
           | Spellbreaker, OTOH, was potentially impossible. It had two
           | puzzles early in the game that were solvable by irreversible
           | methods that made the game unwinnable. (One was casting
           | Girgol to stop time allowed you to solve the Ogre puzzle, but
           | you needed that spell at the very end, can't recall the
           | other).
        
       | nickt wrote:
       | Happy to see "You are in a comfortable tunnel like hall" is in
       | there! Looks like a great series.
        
       | macintux wrote:
       | I've been trying for years to remember details about a game I
       | very briefly played online in 1989; with luck, perhaps this
       | series will cover it.
       | 
       | Looking forward to reading this.
        
       | the_af wrote:
       | I took a serious interest in IF once it reached its "modern"
       | stage (which ironically happened more than a decade ago). It
       | started subverting the tired tropes of "you're in this dungeon
       | and have to find the treasure" and playing with the conventions
       | of the genre and even the UI itself.
       | 
       | In the spy game Spider and Web, instead of "losing", for most of
       | the game you get a "that's not what happened, please don't lie to
       | me".
       | 
       | There was this scifi game, whose name now escapes me, where
       | you're communicating by radio with the survivor of a spaceship,
       | and every parser error gets reported appropriately: "I'm sorry,
       | you're breaking up, can you repeat please?".
       | 
       | In Rematch you have only one move, and then you either die or win
       | (but what you can do in this move can be _very_ complex).
       | 
       | In Adam Cadre's Photopia the gameplay possibilities aren't that
       | many, but the story is heartwrenching. His 9:05 is hilarious in
       | how it plays with common player expectations.
       | 
       | I love IF.
        
       | SoSoRoCoCo wrote:
       | Too bad so few people turned up to play the Interactive Fiction
       | Competition this year. Only about ~50 votes per game were
       | recorded on average. I think people like to reminisce rather than
       | play I.F., or maybe we've all been broken by 3D.
       | 
       | The winning game in 2020 was truly whimsical, and the Magpie
       | scored a place in the top-5 again!
       | 
       | https://ifcomp.org/
        
         | zorked wrote:
         | I play some IF here and there and the comp is my go-to place
         | for what to play. I'm frequently years late though. It's not a
         | thing I think I should track in real time.
         | 
         | Infocom games were nice and all but modern IF is where it's at.
         | The genre moved forward, there's better design, better stories,
         | more interesting mechanics. Gigantic labyrinth worlds that you
         | can't win because you missed a one-time chance to pick up
         | bubblegum in the first area of the game isn't something that is
         | done anymore.
        
           | SoSoRoCoCo wrote:
           | > one-time chance to pick up bubblegum in the first area of
           | the game isn't something that is done anymore.
           | 
           | This is what I said in peer post a few hours ago. That's
           | because the genre has been critically analyzed over the past
           | 50 years.
           | 
           | Although the "click the keyword" modern I.F. really doesn't
           | do it for me. I prefer the open-ended interpreters.
           | 
           | There is a doctoral thesis on this called "Twisty Little
           | Passages". It discusses several "fundamental laws" of I.F.
           | that were derived from the Infocom games of the 70's and
           | 80's, such as your "bubblegum" complaint.
           | 
           | [1] https://www.amazon.com/Twisty-Little-Passages-Approach-
           | Inter...
        
           | hubblesticks wrote:
           | I grew up playing Return to Zork and just missed the original
           | Zorks. I couldn't get into them but really wanted to. I love
           | the execution of IF and the stories they weave. What would be
           | a good modern IF to jump into that isn't as punishing as the
           | original Zorks, and not too hard for an IF newbie? Thank you!
        
             | anthk wrote:
             | Anchorhead.
        
               | brox wrote:
               | For those familiar with the original 1998 version, note
               | that a remastered and illustrated edition was released in
               | 2018--worth a replay and a good way of supporting the
               | author!
               | https://store.steampowered.com/app/726870/Anchorhead/
        
         | Waterluvian wrote:
         | I find these games super boring alone but so much fun in small
         | groups.
         | 
         | I think they need to be designed as a facilitator of a story,
         | ultimately played and told by you and your friends.
         | 
         | Kind of like if the story part of D&D was a standalone product
         | where the software is the DM.
        
           | SoSoRoCoCo wrote:
           | > but so much fun in small groups.
           | 
           | In my 40+ years playing IF, I never considered this. What an
           | interesting idea. I did play an email correspondence campaign
           | in the early 90's but that was a ton of work for the DM since
           | he was writing pages and pages of story. But it was a fun in-
           | between.
        
           | cproctor wrote:
           | In my academic studies using IF to teach CS [1], I've found
           | it can be very powerful to "play" or "tell" stories in
           | person. (These are middle- and high-school students.)
           | Usually, at the end of a class authors will volunteer to
           | share their stories, and then they will ask for a volunteer
           | to be the protagonist while the author reads as the narrator.
           | (This becomes important when the stories are serious and
           | touch on real-life situations where it could be painful to
           | have someone else misread, misinterpret, or make fun of your
           | story.)
           | 
           | [1] Proctor, C., & Garcia, A. (2020). Hogg, L., Stockbridge,
           | K., Achieng-Evenson, C., & SooHoo, S. (Eds.). Student voices
           | in the digital hubbub. Pedagogies of With-ness: Students,
           | Teachers, Voice, and Agency. Myers Educational Press. https:/
           | /chrisproctor.net/media/publications/proctor_2020_ped...
        
         | mbunch wrote:
         | It's frustrating how hard of a sell the text medium can be,
         | especially with how creative authors have grown to explore what
         | visual media isn't well-suited for. So many of my avid gamer
         | friends just won't give anything with such a minimal UI an
         | honest shot, even if they loved playing similar games in the
         | past when it was more of a necessity.
         | 
         | Incidentally, I was actually thinking of submitting something
         | that I'd been working on for the competition, but I didn't
         | think it would qualify since it was already publicly
         | distributed. It's up at
         | https://writtenrealms.com/worlds/7996/brimstone-prologue, so if
         | anybody is into this kind of thing and has some time to kill,
         | I'd actually love to hear any feedback!
        
       | nugget wrote:
       | I liked this article about Gemstone 3
       | 
       | https://gizmodo.com/i-had-my-first-kiss-in-gemstone-iii-1845...
       | 
       | which shows the powerful and lasting impact that some of these
       | multi-player text games had on the people (particularly kids) who
       | played them. It was previously posted to HN but I can't find the
       | thread off hand.
        
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       (page generated 2021-01-02 23:00 UTC)