[HN Gopher] CD Projekt Red is under investigation ___________________________________________________________________ CD Projekt Red is under investigation Author : pjmlp Score : 95 points Date : 2021-01-11 20:01 UTC (1 hours ago) (HTM) web link (www.mcvuk.com) (TXT) w3m dump (www.mcvuk.com) | mxscho wrote: | Seems almost like an unpopular opinion, but I think Cyberpunk | 2077 itself is really not that bad. And on PC, it runs pretty | well already. | | I think the main issue is the false marketing w.r.t. last-gen | consoles. Hyping their product more than they could deliver seems | to be the reason they are facing this backlash. But who could | condemn them? Others are doing great with this strategy, see e.g. | Tesla with their "Autopilot" (last-gen console are some older | European roads here). | ArchOversight wrote: | The over 40 hours I've put into the game now have given me way | more than $60 worth of enjoyment. Yes, I've encountered bugs, but | overall I am really enjoying the game and the various quests. | salmon30salmon wrote: | People get their hopes up too much. I don't mean to "blame the | victim" here, but at the same time I read all of the hype machine | prior to a release and am not surprised that people are | disappointed. Based on the hype and the expectations, nothing but | the best game ever made will satisfy the crowd. This is the same | for anything that is overhyped. Game of Thrones comes to mind as | well. Everyone hated on the last season, but literally no matter | what they did, it would be hated on. | | People just need to relax, accept that things are imperfect, and | enjoy the game once it is patched. | willis936 wrote: | D&D and HBO did not repeatedly lie about the contents of the | last season of GoT to get high viewership. | mekkkkkk wrote: | So many apologists here. If you liked the game, that's fine. I | did too. I'm lucky to play on PC. But there should be | consequences for not delivering anything close to what was | promised to customers that has paid in advance. Game companies | cannot always get a free pass when it comes to customer | protection. | mancerayder wrote: | Launching on those legacy consoles then was a mistake. As a PC | player, I had no issues playing on a 3 year-old machine, it's | about as buggy as the average huge RPG game (like Divinity OS, | Skyrim, etc.). Then every week or two you get a patch. | | Baldur's Gate 3 did better PR by releasing an early release | version first, so the impatient can jump on it. | | My personal feeling is there is so much effort put into this | game, it's sad to see it spun as a dismal failure by a greedy | entity. It must be demoralizing for the devs and artists and | other staff members that worked on it. | mdoms wrote: | > Then every week or two you get a patch. | | Correct me if I'm wrong but other than the day-1 patch hasn't | there been only a single (quite minor) patch for this game so | far? | lmilcin wrote: | The irony is that if they just released it on single device then | nobody would bat an eye. There has been plenty of just bad, | unplayable games in history. | 5etho wrote: | well in Poland CDP is known for crunch... they have reaaly bad | opinion. As a pole I wish them well about stock market. As a | gamer I wish them the worst after lying about last gen | csours wrote: | Good faith question: Is CDPR worse than other games studios, or | do they just get more flak because they claimed they were not | going to have crunch anymore? I ask because game dev has been | famous for crunch for at least the last 15 years. | krzyk wrote: | Generally in Poland Polish companies are the worst employers | in terms of using up employees and paying pennies, and also | some times hiring on contract which doesn't give employees | enough protection (in terms of pension, protection from being | fired without severance package etc.) | | In the middle is government job (like, policeman, teacher, | clerk at the government building) - you get poor pay, but you | get normal employment (so, firing = severance package). | | And the best of all (in most cases, there are exceptions) is | a foreign company that does outsourcing - you get good pay + | a normal employment contract. | coding123 wrote: | A co-worker of mine that isn't known for playing video games says | he's been playing a crap ton of it, on the XBox though. I don't | know if the game was supposedly worse off on PS5. | karaterobot wrote: | As buggy as the game was on launch, and as badly as this damages | CDPR's reputation, I have not heard a single thing that implies | they broke any U.S. laws. How this Polish office works, I have no | idea, but I guess I'd be surprised if they came to a different | conclusion. | scyzoryk_xyz wrote: | I looked into the coverage in the Polish media and it looks like | this headline is blowing it out of proportion. | | Yes, we do have an agency here in Poland which, much as in many | other first world countries, monitors consumer goods' quality. | | But all UOKiK did is signal that they are going to be looking | into the matter. Not exactly an investigation - more of an | inquiry. One made from complaints from dissatisfied customers. | | If they were to find that the allegations are true, they would be | entitled to taking 10%, but that is the maximum punishment and | they would probably have to go to court to prove it all. | | Other legal sources say this is would be an extreme sentence and | that this almost never happens with UOKiK. | | -\\_(tsu)_/- | antoniuschan99 wrote: | Reminds me of the quote by Reid Hoffman: "If you aren't | embarrassed by the first version of your product, you shipped too | late." | tiborsaas wrote: | Buy you don't release half cut movies, unfinished novels, | unmastered songs. Technically you can, but not at full price | after years of hype. | | I think what happened here is that investors pushed the game to | be out since it was xmas and the two console platforms were | real hungry for a big title. | csours wrote: | Cats (2019) would like to have a word. | boston_clone wrote: | I'm very glad that hardware manufacturers often don't seem to | take this advice. | warpech wrote: | It seems that everybody seems to hate this game, or rather | unfinishedness of it. Meanwhile, I am playing it since 2 weeks on | PS4 (not Pro) and totally enjoying every minute it. | gabereiser wrote: | At its core it's a decent game. The issue is with so many bugs | (many of which preventing a player from finishing a story | quest) it's hard to focus on the game when your copy keeps | crashing, glitching, frustrating you. | ArchOversight wrote: | I've ran into a couple of quest bugs, however most of them | are about finishing things in certain order of operations, | generally it will unlock the next task anyway, and then you | can switch the target from the Journal. | eznzt wrote: | >The issue is with so many bugs (many of which preventing a | player from finishing a story quest) | | You should see games from The Elder Scrolls franchise. Even | in the latest version of Skyrim there still are game-breaking | bugs they have not fixed. | gabereiser wrote: | I'm familiar. I think ES franchise is prone to this, so was | GTA and RDR2. The issue is gamers expect an entire world of | simulation and effect. Ambitious large open world games | suffer from this as dev teams don't have enough QA to test | everything and dev's have to test it themselves. This ends | up with a "works good under these circumstances" which | circumstances are different when players play it at launch. | | It's a hard problem. Extremely large open world, thousands | of scripts and triggers and things to test. I sympathize. | Gamers are the hardest genre of users to please. | eznzt wrote: | I understand you. I have not played Cyberpunk but games | from the TES family are extremely complex. It would be | impossible for them not to have scripting bugs. | bendoerr wrote: | Do you have an example of a bug that prevents quest | completion? I've been lucky enough to not run into a single | one during my 100+ hours so far and I've been trying to do | every quest. I worry that these things keep getting said | without people actually experiencing them. I have several | friends playing on PS4 without the reported crashes. Not | saying you haven't, I just don't have any direct knowledge of | the issues that have been reported and when it is, it's very | hand-wavy. | gabereiser wrote: | Here's one right off the top of Google search: | https://forums.cdprojektred.com/index.php?threads/game- | break... | cl0ne wrote: | On PS4 I ran into a bug near the end of "The Pickup" | mission where Jackie gets stuck inside the All Foods | building. The next objective is to talk to him, but once | you exit the building you can't re-enter or call him. I had | to go back to a previous save a few times. Sometimes the | game just crashes and I have to restart the console. There | have been some other bugs that I just found funny, like | once I was driving and all of a sudden the car was stuck | hundreds of feet in the air and I fell and died when I got | out. I've been enjoying the game though and the bugs | haven't really bothered me too much, but I see how they | could. | deadbunny wrote: | I've had a few bugs where scripted events fail to trigger. | Nothing game breaking, it's usually solved by loading the | last save. | dx87 wrote: | I only ran into one bug that prevented quest completion. | Near the beginning of the game, there is a quest where you | and Jackie have to pick up some equipment then fight your | way out of the building. On my first attempt, Jackie got | stuck in combat because he didn't recognize a dead as enemy | as being dead, so he wouldn't leave the building for me to | talk to him and finish the quest. | theshrike79 wrote: | There's one quest line which makes you wake up naked | without your stuff. | | If you trigger the exit dialogue before picking up your | stuff, the quest line gets stuck. | | That's the only actual showstopper I encountered in 60 | hours of gameplay. | mjevans wrote: | I viewed such a bug on a Twitch stream. Avoiding spoiler | details... The streamer was completing the Delemain (sp) | questline and had to roll back to a save just before the | decision at the end due to a softlock that happened in the | scripted sequence after. | shmerl wrote: | I started playing it on Linux (Wine+vkd3d-proton), but I paused | the playthrough - I'm waiting for some patches for spatial | audio to land and also for a newer AMD GPU, they are pretty | hard to get now. By that time the game will also accumulate | some good amount of patches. | | As a Linux gamer, I really don't get this whole drama and I | appreciate that CDPR even provided the game to Wine and Mesa | developers in advance so they even added a whole new Vulkan | extension to improve support for it. | caconym_ wrote: | I played ~80 hours and enjoyed it more than any RPG I've played | since the original Mass Effect trilogy. It looked great too, at | medium settings on my 4 year old gaming PC. | | It does seem like there were some legitimate issues on | consoles, but I don't even know how seriously to take that | given the insane disproportionality of the criticism that even | the PC version has been getting. I saw somebody on Reddit | seriously suggesting that Steam should pull the game like Sony | did, and it's like, what? | | Presumably if it does end up in court, the truth will come out | and CDPR will be sanctioned appropriately. I don't mean to say | the release couldn't have been better, but from where I'm | sitting it feels like 75% just another case of insane "gamer | entitlement". | mywittyname wrote: | > I saw somebody on Reddit seriously suggesting that Steam | should pull the game like Sony did, and it's like, what? | | I'm starting to think that some major players are | capitalizing on the situation by bankrolling marketing and | negative PR. CDPR stock has fallen dramatically and now they | are facing punitive action from governments that on a level | I've never heard of for a game studio. | | I'm not apologizing for them. They should not have released | what they did for the PS4. But I'm seeing a bunch of articles | about how the number of players one steam has fallen by X% | and lots of others stuff not typically reported about on a | game. | | I guess we'll see if they get acquired at a deep discount by | Ubisoft or something. | evilturnip wrote: | Not really the issue, also anecdotal. Clearly a large enough | base complained for Sony to pull it from their Playstation | store, and they've never done that before. | | The real issue is what was promised and teased and what was | delivered. Honestly might border on false advertising. There | are countless videos breaking down what was advertised in their | promotional feature walkthrough videos and what was actually | delivered (not even withstanding pretty glaring bugs and | performance issues). | vlunkr wrote: | IMO The fact that they chose not to deliver review copies of | the last-gen version until after the PC reviews were already | in is the worst part of it. It seems pretty clear that they | wanted to buy the game based on the PC reviews, when the | last-gen version is clearly inferior. | evilturnip wrote: | Another pretty underhanded move. They definitely knew the | console versions had major issues and didn't want reviewers | to see it. | proc0 wrote: | I think game companies underestimate how much the game will be | explored in detail even in the first week by the community, and | mistakenly release incomplete content thinking it will be fixed | without notice. I don't know but hopefully they patch and it | keeps improving. | ekianjo wrote: | Its fashionable right now to pile up hate on CDPR. Probably | generates a lot of clicks. | ojnabieoot wrote: | IMO the real issue is less that it's unfinished and more that | the product at its best doesn't seem to live up to its lofty | expectations (disclaimer: have not played it and don't intend | to until it goes on sale, just watched others and read a good | number of reviews). | | From what I understand it's a fairly anodyne action-RPG, with | routine quests, an underwhelming plot, and not too many | interesting choices for character development - nothing bad, | but nothing great. It doesn't have the script of The Witcher | III, the humor and satire isn't as clever as Watch Dogs, it | doesn't break new action-RPG gameplay ground like Fallout 4, | and as an open world city it's a shallow clone of a GTA game. | And it doesn't contribute anything particularly unique itself - | outside of all the hype, the consensus seems to be that it's a | fine choice if you're looking for a solid action-RPG, but not | essential. Which would be fine if the game were finished and | appropriately hyped! But neither were the case. | | People would be more forgiving of the bugs and even the | unscrupulous marketing if the game was legitimately | extraordinary and unlike anything else out there - the viral | buggy footage would be offset by viral stories and videos of | cool things in the game itself. But those cool things just | aren't there in Cyberpunk - it's a B+ game, and doesn't seem to | have much to offer compared to its competitors. | mywittyname wrote: | I thoroughly enjoyed the plot and felt like Panam is up there | on the list of top NPCs in gaming. Like, you genuinely feel | like you're becoming friends throughout the missions. | | I also thought Johnny was a really well executed. He really | made me feel like some asshole is taking over my brain, and | you slowly develop a bit of empathy with him and you can feel | that he's doing the same with you. | | Plus, the scene where you play a gig as Johnny is so awesome. | I've never played a first person game where something like | that was done. Looking out on that crowd of people, I really | felt like a rockstar. | | Yeah, the side missions were filler. And every NCPD job was | identical. But they didn't feel any worse than Spiderman, and | much better than FF7R (the cats...). You didn't even have to | do any of them anyway. It was just something to occupy you if | you wanted to run around and explore the city. | munk-a wrote: | > And every NCPD job was identical. | | I actually disagree with this pretty solidly - I've seen | absolutely trash side missions like Dragon's Age 2 where a | handful of dungeon templates had slices taken off of them | and were repackaged endlessly. The NCPD jobs (especially | the Assault ones) are cheapo quests - but they're placed | interestingly in the world with custom prop work and | differing tactical options. Depending on your build it may | be more or less of "Just rush in with a sword" but viewing | them as the random world encounters they appear to be | created as makes them rather high quality in my eyes. | | It's optional content for completionists or for you to trip | over when wandering around and for that role I think it was | well done. | jjoonathan wrote: | > disclaimer: have not played it | | > routine quests, an underwhelming plot, and not too many | interesting choices for character development | | Come on, man. | haskellandchill wrote: | Well I've played it and is has routine quests, an | underwhelming plot, and not too many interesting choices | for character development. I was most disappointed that | crafting is useless because I wanted to roleplay that skill | tree. The game is so boring I've been playing Far Cry | instead and Far Cry is trash. Coming from a Deus Ex | background there is nothing there to Cyberpunk. However | most people liked the game so what's the big deal, it works | and the audience is mostly happy. | bitcharmer wrote: | > I was most disappointed that crafting is useless | | Crafting/engineering is one of the the most OP paths you | can invest in. There's a great build posted some time ago | on YT. | | https://www.youtube.com/watch?v=cUMlmI685rc | slfnflctd wrote: | > Far Cry is trash | | Having recently played around with this series (3 and 5) | for the first time in my life - since they were heavily | discounted over the holidays - I have to say, for | shooters they could be a lot worse. FC3 has clearly | influenced other games that came out since. Production | value is high, graphics are great, they run fine on 5+ | year old computers and the stories are fun. I'm neither | bored nor overly frustrated. | | Really my only issue is the lack of non-lethal play | options, but you can play stealth most of the time and | it's a good challenge for me. Not a shill or anything, I | was just surprised to be enjoying them. | throwanem wrote: | You left something out: | | > watched others and read a good number of reviews | | What's the point of reviews, if not to give people this | kind of general sense of a game before they decide whether | or not to buy it? Why else would AAA studios be so anxious | to impose and enforce pre-release embargos, except to | reduce the risk of the preorder hype and FOMO being in any | way ameliorated by reality? | [deleted] | mpfundstein wrote: | the game is absolutely great. I love every second of it. It | never crashed on me, and I also havent encountered many | glitches.. | | rig: | | - threadripper 1920X 12-core | | - 2080ti | | - 32gb ecc ram | jayd16 wrote: | Seems like everyone I talk to likes the game even if its not | bug free and the combat isn't perfect. | enraged_camel wrote: | Yeah, I like it. I've seen some bugs, like NPCs walking 10 | feet above ground, or vehicles clipping into each other. | Nothing seriously immersion-breaking though, and definitely | nothing game-breaking. | BoorishBears wrote: | The writing and depth were way too lacking for me. | | I can deal with bugs, but the lack of depth constantly breaks | immersion, and some of the writing is just really | cringeworthy | sudosteph wrote: | I agree that the writing for the main quest was | underwhelming, but there were a couple side quests that | really stood out enough to redeem the writing in my eyes. | Specifically, the Peralez and the Sinnerman quest chains | felt really memorable, interesting, and engaging. It's a | shame the main story wasn't up to the same the level. | ekianjo wrote: | > e writing is just really cringeworthy | | Which games writing is not cringeworthy please? | Tarsul wrote: | well it depends on your definition of cringeworthy but | there's for example a huge difference between new vegas | (good, from Obsidian Entertainment) vs. Fallout 3 (well, | could be worse actually, from Bethesda). Cyberpunk feels | quite mainstreamy in that regard (meaning its writing is | not up to par to less mainstreamy RPGs). Well, if we're | on the topic: The writing actually is pretty bad. There's | a lot of talking without saying shit. I mean how | difficult must it be to put some real character into the | characters? Meaning some semblance of real backstories | and not just blips about how bad everything is without | really saying anything. argh. | blhack wrote: | Yeah I'm with you on this. I installed it to see what all of | the fuss was about and have been loving it. I haven't run into | a single glitch or problem of any kind. | Reedx wrote: | It's mostly that the loudest, angriest voices tend to drown out | everyone else. | enraged_camel wrote: | Yep, gamers especially are a particularly tough crowd, and | quite a few of them have large audiences. | ceilingcorner wrote: | I considered going into the gaming industry years ago, but | the audience is such a turnoff. It really holds the medium | back as an art form. | throw_m239339 wrote: | > I considered going into the gaming industry years ago, | but the audience is such a turnoff. | | I think that the issue isn't so much 'the audience' but | the terrible work conditions associated with the gaming | industry. | | > It really holds the medium back as an art form | | How? games are probably the most diverse art form in | existence today, there is literally no rules to what a | game can be. | ceilingcorner wrote: | The audience of gamers strikes me as perhaps the most | immature, needlessly difficult group of art consumers in | the world today. Even movies don't get the same kind of | petulant obsession and hostility that games do. I'm not | sure if it's just a consequence of gamers being younger | or what, but it's a major turnoff to me. The fact that | CDPR devs got death threats because of game delays just | says it all. Can you imagine something similar happening | to a filmmaker? | throw_m239339 wrote: | > The audience of gamers strikes me as perhaps the most | immature, needlessly difficult group of art consumers in | the world today. Even movies don't get the same kind of | petulant obsession and hostility that games do. I'm not | sure if it's just a consequence of gamers being younger | or what, but it's a major turnoff to me. | | It's like saying the people who play Call Of Duty online | and Visual Novel X or Z are necessarily the same | audience, no matter what game is produced, it's purely a | stereotype, and it's not true. | ceilingcorner wrote: | Virtually all of the jobs in gaming will be for bigger | budget games at large companies. The amount of revenue | that COD or CDPR makes is vastly greater than any indie | games. | vlunkr wrote: | > How? games are probably the most diverse art form in | existence today, there is literally no rules to what a | game can be. | | Really? Compared to film, music, visual arts? I would say | it's the least diverse of them. It's starting to branch | out, especially in the indie scene, but it's still in | it's infancy. | throw_m239339 wrote: | > Really? Compared to film, music, visual arts? I would | say it's the least diverse of them. It's starting to | branch out, especially in the indie scene, but it's still | in it's infancy. | | Yes because gaming actually unify all other art medium | without being burdened by their 'rules'. Movies today | have clearly defined cinematographic rules, very little | professional produced movies can be deemed experimental. | Games do not suffer from these kind of 'academic' | considerations. | vlunkr wrote: | This doesn't make sense. What are the rules of music? | Sure if you want something on the radio it's wise to | follow some guidelines, but obviously that's not where | the diversity is. You can make a song with no defined key | or time signature, it can be hours long or seconds long, | it can have no vocals, only vocals, or controversially, | no sound at all. You could go on and on. Video games have | not pushed the limits in this way. | slfnflctd wrote: | I have to strongly disagree with this. | | What we call "video games" now encompasses pretty much | all other art forms except cooking. Whatever you can do | with one form, you can do the same thing _plus more_ in a | game. There is much greater artistic potential in this | kind of software than anywhere else that doesn 't require | physical presence (and even that can be simulated). It | also requires massive engineering skill, itself an art. | | That being said, the medium has a very long way to go yet | and there are still many areas it has yet to explore. I'm | very glad there's a thriving indie scene where developers | are continually experimenting with fresh, crazy new | ideas. | ceilingcorner wrote: | I don't think you have much knowledge of film if you say | "professional produced movies are not experimental." | [deleted] | throw_m239339 wrote: | Sony itself removed that game from the playstation store | and still has not put it back yet, because it doesn't meet | Sony's playstation certification requirements. I don't | think 'gamers' are the issue here. | wavefunction wrote: | They offered it in their store so it obviously met their | certification requirements at one point in the past. | Perhaps they don't really have certification | requirements... | throw_m239339 wrote: | > They offered it in their store so it obviously met | their certification requirements at one point in the | past. Perhaps they don't really have certification | requirements... | | Because CDPR promised to Sony they'd fix it at launch, it | was Sony being lenient, obviously that was a mistake from | Sony. | hcnews wrote: | Active steam users for this game dropped much faster than | that of Witcher 3 (which was similarly/less flawed at launch) | based on public steam data. So, there's lot of evidence | behind the message. | | Anecdotally, the players I knew have stopped playing it | altogether due to a variety of issues. | jjoonathan wrote: | W3 was released in May of a non-pandemic year. CP2077 was | released in December in a pandemic year. | | The game-hours-to-calendar-days translation won't be 1:1. | krzyk wrote: | Well, it was quite obvious becasue of two reasons: 1. W3 | players count was in few thousands (maybe 10 thousands) - | so it had mostly hard core fans of the franchise 2. W3 main | campain is ~51 hours, and CP2077 has campaing for 25 hours. | | And also note, the massive amount of players of CP2077, 3x | less is still few orders of magnitude more than W3 had. | mywittyname wrote: | Probably because most of the pre-orders had enough time to | beat the game. | | The main story lines are not crazy long, maybe 30hrs or so. | The side quests aren't nearly the quality of Witcher 3. | Most are just, "run into this building and kill this guy / | steal data from the terminal, then run out." They only | serve as something to do while you're exploring the city. | | With no multiplayer or generated content, I can't imagine | why anyone would spend more than 60-80 hours playing the | game. It makes sense that fewer people would be playing it | by now. | jonathanyc wrote: | I've been playing it through Stadia (wanted to try out Stadia | and Cyberpunk at the same time) and I agree people are hating | on the game seemingly way out of proportion. It's definitely | buggy, I had to restart at one point because the game refused | to allow me to reload in the middle of a fight, but claiming | it's fraud or "unplayable" is hyperbole. | | I think people just got way too excited about from having | nothing to do during this pandemic and then ended up really | disappointed. I empathize with that but I don't know, it's a | $60 game. That's like four movies. I've enjoyed it more than | the last four movies I've watched for sure. | dindresto wrote: | Also I spent more time on it than on four movies already, and | I'm far from finished. | uep wrote: | I think one could randomly choose a Betheseda or Ubisoft | release, and have a similar level of bugs. | | I also played it through Stadia, because Google was having | really good deals on Stadia. The first month was free | (through a Google Music promotion), and buying Cyberpunk for | $50 got you a Chromecast Ultra. I have actually been | pleasantly surprised by how good the Stadia experience is. | kissickas wrote: | You're playing on literally the most playable platform there | is (the game is even less buggy on Stadia than on latest-gen | consoles). | outworlder wrote: | That's very curious given that on Stadia it's a Linux port. | maccard wrote: | Have you seen the game played on a base PS4? [0] is a | timestamp to skip the beginning of a digital foundry video. | It's really not in a good place. | | [0] https://youtu.be/C5pHpQqhmR4?t=160 | krzyk wrote: | So why there are so many PS4 players that play and enjoy | it? | | Look in the comments here. | haunter wrote: | I have the PS4 version (yes, base not Pro) and it's 900p-720p | dynamically switching and 25fps, maybe 30 in better cases. | Which is utter trash. It's like watching movies in 360p on | Youtube. Or listening to music in 64kbsp. On top of that the | story doesn't save the game either which is mediocre at best | especially compared to what was promised. | | Then look at Ghost of Tsushima or RDR2 on the same console. | yulaow wrote: | Same experience for me. It caused so much migraines, eyes | pain and nausea that I had to stop playing it. Never had a | game capable of switching so fast and erratically in the | range 900p-700p and 28-15 fps to actually cause physical | symptoms on my body. | | I got a refund, bought the xbox version and played on xbox | series s and it was actually pretty good even with graphics | clearly "old gen"-level compared to the pc version. | pawelos wrote: | I don't think it is fair to compare it to Ghost of Tsushima | or RDR2. | | Both games have worlds that are mostly empty, with few | buildings here and there. As far as I remember, RDR2 dropped | to ~25FPS in Saint Denis on my PS4 just after launch (not | sure now), and Saint Denis is a tiny comparing to Night City. | mywittyname wrote: | I remember walking out of your apartment complex for the | first time, and being really amazed at the number of NPCs | walking and driving around. It's the first game I've played | that actually made me feel like I was in a major city. | chundicus wrote: | I hope this will encourage big studios to stop releasing broken | games, but I doubt it will. The incentives are just so broken due | to ease of patching, a need/desire for cash after a drawn out dev | process, and a general disrespect for their customers. | | I think releasing a "broken" game in the form of "early access" | from smaller studios can be good in terms of iterative and | community development, but also that can be abused too. These | bigger studios really don't have as much of an excuse in my | opinion. | | The only solution I see is to stop pre-ordering games and don't | reward studios that do this, but easier said than done. | tstrimple wrote: | Somehow I doubt Polish law is going to have much impact on the | larger game industry. | outworlder wrote: | > I hope this will encourage big studios to stop releasing | broken games | | The game wasn't "broken" at all. I've finished it a couple of | days ago. It works fine on the PC. | | It wasn't a matter of releasing an unfinished game as in the | "early access" model like you are describing. It was a matter | of deciding to release the game in platforms that were | underpowered, like the PS4. | Pfhreak wrote: | The problem isn't releasing a broken game. There's a huge | challenge in making and releasing games and meeting a specific | quality bar. | | That said, knowing you have a broken game and saying it's great | is extremely avoidable and totally should stop. Tell me the | game is a mess and let me play with it. | MaxBarraclough wrote: | > The problem isn't releasing a broken game. There's a huge | challenge in making and releasing games and meeting a | specific quality bar. | | That's true for any complex product. There are reasonable | expectations, and indeed laws, about products being fit for | purpose. I don't see why video games are unique. | | It's possible to patch them after release. This partially | explains, but does not excuse, the pattern of games releasing | in a broken state. | enahs-sf wrote: | Having played Cyberpunk on a PS4 and then a PS5, It is | nowhere near what you'd expect from a AAA title in terms of | quality. Had to stop playing it because it's not worth it to | ruin the experience. | | I can only imagine what the folks at Rockstar are thinking | about this launch and what they can take away from it. | threeseed wrote: | > I can only imagine what the folks at Rockstar are | thinking | | I imagine they are thinking the same thing since GTA5 | Online was released. | | Why even bother making new games when you can just drip | feed some DLC every now and again and continue to print | billions. | ethbr0 wrote: | I'm not going to say that's a worse model. | | We saw outsourcing of engines to companies who focused on | that as their core competency. Then middleware. As AAA | budgets go up to maintain pace with SotA, it makes less | sense to trash-and-start-from-scratch (traditional | practice). | | DLC on online games is the ultimate realization of this. | Why sink the cost of rebuilding a game, when you have a | battle-tested core, with bugs already fixed, and content | tooling already created, that you can start from? | Essentially: EA {Sport} {Year} model, for everything | else. | munk-a wrote: | > It is nowhere near what you'd expect from a AAA title in | terms of quality. Had to stop playing it because it's not | worth it to ruin the experience. | | Can you clarify a bit whether you were hitting game play | bugs or visual issues? | | On the PC side there are occasional visual glitches but the | game play is relatively stable - I've had trouble with one | quest line (the delamain one) and the enemy AI can get | stuck sometimes - but it hasn't interrupted game play too | badly. | krzyk wrote: | And to have a counterpoint, I'm playing on PC and have a | lot of fun. I've seen so far only one bug (Panams phone | somehow freezed in mid air during her talking scene) | | I must say that I'm a bit glad that this time consoles were | taken less seriously than a PC, in majority of cases is | quite opposite (with a few exceptions like GTA V and | CP2077). | 2pEXgD0fZ5cF wrote: | I played the game on PC too, and for the first half or so | of the game I agree, the first half of the game was more | "very very unpolished and rough" as opposed to "broken | bugs". | | However it got worse and worse the closer I got to the | finale, on total I encountered around 10-12 situations | that prevented me from continuing and required game | restarts and/or loading of older saves, and I had to | repeat my final mission 3 times because of a game | breaking bug. That is on top of all the minor bugs others | have already mentioned. | | While I was able to at least get between 50 and 80 fps, | the performance was absolutely terrible if I consider my | specs (>3500$ PC build). | | All in all I was "relatively bug free" compared to the | experiences of others. What I don't understand are people | saying it would be "a masterpiece" without the bugs, I | disagree, the game was very bland in my opinion and I | regret my purchase and the time I invested regardless of | the bugs and problems. It wasn't TERRIBLE, but I wish I | had spent the money on another game. | jjoonathan wrote: | My PC experience was good too. I saw the "T-pose on a | motorcycle" bug a couple times and I sequence-broke a | mission once, but that's it. If 2077 had been enterprise | software, it would be the smoothest and least-buggy | enterprise software I had ever used by a mile. | | It sounds like last-gen consoles leaned very heavily on | the LOD system, it caused more bugs than expected, and | they didn't allocate enough time to fix them. | falcolas wrote: | > releasing games and meeting a specific quality bar. | | Only if you're holding yourself to an impossible deadline. | Given time - and, I'll argue, developers who weren't burnt | out by the work schedule - and this could have been resolved. | But they didn't take that time, they went ahead with a non- | functional game just to meet the deadline. | | They abused their developers to meet an (demonstrably) | impossible deadline. This is a terribly way to run a business | on many levels. | warpech wrote: | I wonder if CDPR released the game at that stage because they | thought that the window of opportunity on last-gen consoles was | closing | jgust wrote: | It's a tragedy of the commons situation with gamer enthusiasts | acting against their own best interest. | | If people can't delay gratification for something as | inconsequential as "non-broken video games", I don't see how | any personal responsibility campaign has any chance of working | for things impacting society at large such as climate change, | overfishing, public health, etc. | falcolas wrote: | This isn't on the players. That's very much in the same line | as blaming someone driving their car for the Gulf Oil Spill. | | This is 100% on CDPR management. It's their job to set the | right deadlines, to manage expectation and hype. | | They failed, and should be held accountable for that failure. | | EDIT: Yes, downvote this. Support CDPR's management and their | shitty practices with their employees and their lying to | players and investors. I'm sure you'll love the games that | come about as a result. | munk-a wrote: | I think there were some really big marketing mistakes but | most of the backlash on CP2077 seems to be over the insane | levels of hype. I had pre-ordered this game a long time ago | and it was genuinely fun on release, there are some bugged | quests and I don't have a card capable of rendering | ridiculously good graphics but it's playable and fun. | | From what I've heard the PS release is absolutely worth | getting mad over - it's likely that CDPR should have just | given up on even attempting a PS release given how poor the | performance is but it probably needs some serious | investigation to see what pressure Sony was putting on them | to make sure it was available. | [deleted] | Sodman wrote: | I don't think it's fair to blame this on gamers. With all of | the hyperbole over various games being "broken", most people | that are hyped about a specific game are just going to buy it | and see for themselves. Unless it's literally unplayable (as | may actually have been the case here), most people won't | refund it. | | This has been going on for years and years, it's just getting | worse over time. It's always some variant of this | conversation at $GAMEDEV_STUDIO: | | Focus group feedback: Our test groups are noticing 10% of | players are running into this bug/issue. It's frustrating | them, but there are workarounds. | | Management: All of our marketing materials target release | date XX/XX/XXXX. If we try to fix this bug we'll have to push | the release... How many people will _not_ buy the game | because of this bug? | | Focus group feedback: Nobody that would have otherwise bought | this game would decide not to buy it over this issue. | | Management: So we ship as planned, and fix the bugs in a | patch. | | Over time studios realized that you can get away with much | bigger bugs affecting much larger portions of players. Ship | sooner, start recognizing revenue, and push post-launch | patches to fix the "really bad bugs". It's shocking how bad | the quality has to get before it starts making headlines. | jgust wrote: | > I don't think it's fair to blame this on gamers | | That's sort of what I'm alluding to. Personal | responsibility doesn't work when you need collective | action, so something else needs to step in to fix this. | Reminding gamers to not pre-order is pointless. | ethbr0 wrote: | > _Management: So we ship as planned, and fix the bugs in a | patch._ | | What's curious, and I assume therefore legally-reasoned, is | the consistent lack of preparation for blow-back by | companies. Some part of CD Projekt Red knew the game was | broken on older consoles. | | It feels like the only real solution to this is to have | legal QA documents, signed off on by QA (as factual) and | executive leadership (as read and understood). | | If there's a magically missing set of older console tests, | someone in leadership goes to jail. If leadership publicly | misrepresents the stability of the game despite knowing | about substantial defects from QA reports, someone goes to | jail. | | Who cares about video games, but this is indicative of a | broader social problem allowing executives to feign | ignorance and create systems that deflect blame downward. | Either you're running the company or not. And if you are... | then the legal ramifications should ultimately land at your | feet. | cheschire wrote: | I waited for the reviews. When they were over 90% I pulled | the trigger. | | Now I realize I purchased a game that was reviewed on what | it will eventually become a la No Man's Sky, not what it | was on the day of review. | | Sure, the crashing didn't affect me, my configuration was | more or less normal I guess. Instead what I got was a | hollow game that has a lot of hooks ready for eventual | expansion sometime in future patches. That didn't deserve | the 91% it had when I first bought the game. | | I don't blame fellow gamers. I blame the reviewers. | surge wrote: | Reviewers had the access media problem, it was discussed | at length on the 1-up podcast. They can't be trusted, | especially on AAA titles or they risk being shut out of | preview copies on the next releases, which is bad for | business. I just wait for user reviews, after a couple of | weeks for the hype to die down and people to actually | spend some time in it, then I generally look at the worse | reviews first. Unless there's a compelling reason to have | a game immediately (like its primarily online and all my | friends are playing it), its better to be a patient | gamer. | ROFISH wrote: | Without too much detail due to contracts/NDA/etc, slipping | a release date is even worse of a bother for others down- | chain also. There are planned times for manufacturing, | warehousing, distribution, all that fun stuff for the | physical versions of titles. All that would basically need | to be re-dated from scratch. You can't slip one week, you | have to slip at least a month. More for platforms that | don't use standard disc formats which are not made locally. | (Which hilariously, CP2077 already did slip a month before | release.) | | Even for digital games, there's still approval processes | where the first parties would have to test the game out. | This process involves scheduling people for it; you can't | just go to the front of the line as there are other games | that have been scheduled for certain slots. (Which | hilariously, it was rumored that CP2077 was given the | 'don't test, push live ASAP' treatment.) | | At lastly, all payments from the platforms and retailers | are based on the actual release date. Unless there's a | specific contract, games are not paid until months after | release. Physical preorders don't pay the developers, they | just help with preventing over/under stocking. (And digital | preorders are... functionally worthless beyond the | psychological value.) The release date starts the payment | timer. When hurting for cash, releasing can start that | timer. | | The processes above can really benefit abusers who decide | that "making street-date" is the most important thing above | all other concerns. | surge wrote: | Stop announcing release dates until its 90% finished or all | major bugs are fixed and you're just 3 months away from | being ready. | | Publishers are a problem too, they pressure to release | games around the holidays, or the console manufacturers do | cause it helps sell hardware around the holidays. | | From what I gathered its mostly fine on PC, they're a PC | shop after all, the console versions needed probably at | least 6 months of work to be polished. People were | screaming for it to be released no matter what or to stop | making excuses no matter how much crunch the devs were | already doing. If they released it as an "early-beta" like | a lot of games or just said up front, okay we're releasing | it but its not finished, so you can play it but you're | getting the beta now and we'll be fixing it with updates. I | think hardcore gamers would understand. It would just not | look good for release sales and I'm not sure if the game | media would care. | this_user wrote: | There is also the component of building hype via marketing | in order to generate pre-orders. With CP2077, they had made | back the entire development costs immediately after launch. | This means, refunds notwithstanding, that by the time your | customers notice the state the game is in, you are already | profitable, and have all the time in the world for PR | damage control and patches. | ekianjo wrote: | There is no need for action. The only thing people need to do | is to stop preordering games. | nightski wrote: | The thing is CD Project Red has released it's games in a really | rough state before. All of the Witcher games were brutal on | release. | | But every time they have not only released thousands of bug | fixes/improvements for free, but also delivered large | dlc/content updates. | | The difference with CP2077 I believe is that it was just the | highest profile launch they have ever had by a wide margin. | They are too big now. | | I don't regret pre-ordering at all, because they have always | done right by me. | mywittyname wrote: | > I don't regret pre-ordering at all, because they have | always done right by me. | | Same here. I bought it on PC via GOG, and while it was rough | and unstable, I happily put about 100hrs of game play into | it. | | Honestly, they should have released it as under-development | on platforms like Steam that support such designations. It's | pretty common for studios to release games in an alpha/beta | state. At least that way, gamers would know that they are | getting a potentially buggy release. | | For consoles, they straight up should not have released it | until v1.07 at minimum. That's where they really screwed up. | The game is in a much less playable state on the PS4, and | console gamers in general are used to a much more polished | gaming experience. | okprod wrote: | They also dragged out the release for a long time, all while | continuing to build hype, like Anthem. | zamalek wrote: | > I don't regret pre-ordering at all, because they have | always done right by me. | | I bought the game a few days ago and, apart from the NVIDIA | RTX timed-exclusive, I haven't run into any issues with it. | It's already a touch above the usual Witcher release. | | It's also worth noting that, at least from my perspective, | there was a vocal crowd begging for the game on account of | "something to do during the pandemic, assuming bugs warts and | all". I'm not sure if this is why they released an | objectively broken game to previous-gen consoles, but I would | be inclined to believe the excuse. | devonkim wrote: | Yeah, the other situation is that PC players have oftentimes | gotten buggy and unplayable ports from consoles for years, | and now that a PC first development studio wound up screwing | console players first it's much more visible and the outcry | worse. They never launched simultaneously on 9 platforms at a | time. Heck, not a lot of titles do that at all that are well | established veteran studios across many prior console | generations. | | CDPR is no saint but compared to the rest of the industry | they are relatively. I'm thoroughly enjoying it despite some | small bugs here and there but given the massive size of the | game and the really ambitious stuff they've done in animation | it's amazing what they got done in the time window they had | between Witcher 3 and the original launch timeframe. | | I hope CDPR learns the right lessons though and focuses upon | engineering management and how to rein in their marketing | better. | lumost wrote: | I wonder how much of this is broken QA throughout the industry. | I burned ~60 hours in cyberpunk on a ps4 pro, the content of | the game was fun - but the bugs were pretty dumb. Many of the | worst bugs originated in story pathways that would only be | triggered if various conditions had occurred (which undoubtedly | changed during development). | | From a testing perspective It seems like it would require an | impossible amount of QA time to vet all of the quest paths as a | player, and it would be easy to miss game breaking bugs if QA | testers were using manipulated save files. Issues like the bad | police AI only crop up once in the main game, but are pretty | noticeable throughout free roam. | | If players want games to get bigger, will we need smarter and | more automated QA tools? what would these look like? | pythonaut_16 wrote: | > Q: Open-world games are often really buggy, because there's | just so much going on. But I experienced very little of that | in my time with Breath of the Wild. How did you pull that | off? Was it just a really extensive QA process? | | > Dohta: There was another point that we developed during our | QA process. We came up with a number of scripts that would | basically allow the game to be played automatically, and | allow Link to run through various parts of the game | automatically. And as that was happening, on the QA side of | things, if a bug did appear I'd suddenly get a flood of | emails about it. That was one tool that we found to be really | handy. | | https://www.theverge.com/2017/3/11/14881076/the-legend-of- | ze... | | Breath of the Wild used a tool to do automated run throughs | as part of their bug testing suite. This is just a quote from | one interview, but if you do a bit of Googling you can find | some good information about their development and planning | process. | ethbr0 wrote: | It's not rocket science. It's devs treating QA like second- | class citizens and substituting (cheap) person-hours for | proper technical tools. | | Any sequence of events can be represented as a directed | graph. | | Any event check can be validated against that directed graph | as feasible. | | Instead, Bethesda (equally guilty) and CDPR seem to let their | devs add whatever checks, and then trust QA to untangle and | validate the infinite number of combinations. | | tl;dr - open world games are incompatible with traditional QA | methods and tools | slg wrote: | >If UOKiK finds that CD Projekt Red acting misleadingly ahead of | Cyberpunk 2077's launch, and has not done enough to address the | game's issues, the developer could face a 10 per cent fine of its | annual income. | | I have no idea the merits of this investigation, but it is | refreshing to see a potential punishment like this. Fines for bad | behavior often end up as simple fees for rich people and | businesses. If you want these financial penalties to serve as any | type of deterrent, you need to make sure the perpetrators feel | the financial repercussions. | ponow wrote: | Why government intervention is necessary is unclear. At best | one has an implicit contract during a pre-order, which was | violated due to its bugs. That anyone could seriously believe | that any complex software will be "bug free" strikes me as | risible. It seems to me that people are making a bet on a pre- | order. No regulation is necessary in any event: this can be | handled using class action law, and true egregious | misrepresentations are kept in check in this way. These kinds | of regulations are a jobs program for the officious personality | and a way for politicians to seem relevant, but is mostly a | form of or invitation to corruption, as the powerful influence | the crafting of law to keep the small fry at bay. | | Buyer beware, IMO. Wait 'til it's out, reviewed, etc., and then | you'll know. | slg wrote: | I'm not sure how in the weeds you are with this specific | issue, but it isn't just that this game wasn't "bug free". It | is unfinished in noticeable ways, it doesn't match some of | the expectations set by CDPR, and the company took active | steps to ensure customers wouldn't know how poorly the game | performed on certain hardware. Once again, I don't know if | that rises to a criminal level, but this is much more serious | than someone not liking a game they preordered. | amyjess wrote: | You might want to look at what happened to Takata. Their | defective airbags killed several people, and the end result was | that they were forced to pay about 250% of their annual EBIT. | It was so much that the company went under. | | More companies should be punished this way. | alacombe wrote: | It's just a freaking game, for heaven's sake... | | By the same standard, Peter Jackson deceived me and stole 9h | of my life with the turd which is "The Hobbit". | amyjess wrote: | It's not about the game being bad, it's about CDPR lying to | their shareholders. | csours wrote: | "Everything is Securities Fraud" - Matt Levine | isbvhodnvemrwvn wrote: | UOKiK is not concerned about shareholders, they might | possibly fine CDPR for false advertising or violating | customer rights in some way. | alacombe wrote: | Don't make it about consumers then. | | Though, I'm fairly certain shareholders and Board members | are the first to blame in this mess, by pushing/forcing | the company to release an unfinished/unpolished game. | baq wrote: | I fully expect 2077 to be a fantastic game sometime around winter | or spring 2022 which is when I'm planning to get it. I get the | desire to play something new but I'm only now finishing Witcher 3 | and I really enjoy the polished experience. | drummer wrote: | I was thinking just that, people playing in 2022 will have an | awesome experience when everything is fixed. ___________________________________________________________________ (page generated 2021-01-11 22:01 UTC)