[HN Gopher] CD Projekt Red is under investigation
       ___________________________________________________________________
        
       CD Projekt Red is under investigation
        
       Author : pjmlp
       Score  : 95 points
       Date   : 2021-01-11 20:01 UTC (1 hours ago)
        
 (HTM) web link (www.mcvuk.com)
 (TXT) w3m dump (www.mcvuk.com)
        
       | mxscho wrote:
       | Seems almost like an unpopular opinion, but I think Cyberpunk
       | 2077 itself is really not that bad. And on PC, it runs pretty
       | well already.
       | 
       | I think the main issue is the false marketing w.r.t. last-gen
       | consoles. Hyping their product more than they could deliver seems
       | to be the reason they are facing this backlash. But who could
       | condemn them? Others are doing great with this strategy, see e.g.
       | Tesla with their "Autopilot" (last-gen console are some older
       | European roads here).
        
       | ArchOversight wrote:
       | The over 40 hours I've put into the game now have given me way
       | more than $60 worth of enjoyment. Yes, I've encountered bugs, but
       | overall I am really enjoying the game and the various quests.
        
       | salmon30salmon wrote:
       | People get their hopes up too much. I don't mean to "blame the
       | victim" here, but at the same time I read all of the hype machine
       | prior to a release and am not surprised that people are
       | disappointed. Based on the hype and the expectations, nothing but
       | the best game ever made will satisfy the crowd. This is the same
       | for anything that is overhyped. Game of Thrones comes to mind as
       | well. Everyone hated on the last season, but literally no matter
       | what they did, it would be hated on.
       | 
       | People just need to relax, accept that things are imperfect, and
       | enjoy the game once it is patched.
        
         | willis936 wrote:
         | D&D and HBO did not repeatedly lie about the contents of the
         | last season of GoT to get high viewership.
        
       | mekkkkkk wrote:
       | So many apologists here. If you liked the game, that's fine. I
       | did too. I'm lucky to play on PC. But there should be
       | consequences for not delivering anything close to what was
       | promised to customers that has paid in advance. Game companies
       | cannot always get a free pass when it comes to customer
       | protection.
        
       | mancerayder wrote:
       | Launching on those legacy consoles then was a mistake. As a PC
       | player, I had no issues playing on a 3 year-old machine, it's
       | about as buggy as the average huge RPG game (like Divinity OS,
       | Skyrim, etc.). Then every week or two you get a patch.
       | 
       | Baldur's Gate 3 did better PR by releasing an early release
       | version first, so the impatient can jump on it.
       | 
       | My personal feeling is there is so much effort put into this
       | game, it's sad to see it spun as a dismal failure by a greedy
       | entity. It must be demoralizing for the devs and artists and
       | other staff members that worked on it.
        
         | mdoms wrote:
         | > Then every week or two you get a patch.
         | 
         | Correct me if I'm wrong but other than the day-1 patch hasn't
         | there been only a single (quite minor) patch for this game so
         | far?
        
       | lmilcin wrote:
       | The irony is that if they just released it on single device then
       | nobody would bat an eye. There has been plenty of just bad,
       | unplayable games in history.
        
       | 5etho wrote:
       | well in Poland CDP is known for crunch... they have reaaly bad
       | opinion. As a pole I wish them well about stock market. As a
       | gamer I wish them the worst after lying about last gen
        
         | csours wrote:
         | Good faith question: Is CDPR worse than other games studios, or
         | do they just get more flak because they claimed they were not
         | going to have crunch anymore? I ask because game dev has been
         | famous for crunch for at least the last 15 years.
        
           | krzyk wrote:
           | Generally in Poland Polish companies are the worst employers
           | in terms of using up employees and paying pennies, and also
           | some times hiring on contract which doesn't give employees
           | enough protection (in terms of pension, protection from being
           | fired without severance package etc.)
           | 
           | In the middle is government job (like, policeman, teacher,
           | clerk at the government building) - you get poor pay, but you
           | get normal employment (so, firing = severance package).
           | 
           | And the best of all (in most cases, there are exceptions) is
           | a foreign company that does outsourcing - you get good pay +
           | a normal employment contract.
        
       | coding123 wrote:
       | A co-worker of mine that isn't known for playing video games says
       | he's been playing a crap ton of it, on the XBox though. I don't
       | know if the game was supposedly worse off on PS5.
        
       | karaterobot wrote:
       | As buggy as the game was on launch, and as badly as this damages
       | CDPR's reputation, I have not heard a single thing that implies
       | they broke any U.S. laws. How this Polish office works, I have no
       | idea, but I guess I'd be surprised if they came to a different
       | conclusion.
        
       | scyzoryk_xyz wrote:
       | I looked into the coverage in the Polish media and it looks like
       | this headline is blowing it out of proportion.
       | 
       | Yes, we do have an agency here in Poland which, much as in many
       | other first world countries, monitors consumer goods' quality.
       | 
       | But all UOKiK did is signal that they are going to be looking
       | into the matter. Not exactly an investigation - more of an
       | inquiry. One made from complaints from dissatisfied customers.
       | 
       | If they were to find that the allegations are true, they would be
       | entitled to taking 10%, but that is the maximum punishment and
       | they would probably have to go to court to prove it all.
       | 
       | Other legal sources say this is would be an extreme sentence and
       | that this almost never happens with UOKiK.
       | 
       | -\\_(tsu)_/-
        
       | antoniuschan99 wrote:
       | Reminds me of the quote by Reid Hoffman: "If you aren't
       | embarrassed by the first version of your product, you shipped too
       | late."
        
         | tiborsaas wrote:
         | Buy you don't release half cut movies, unfinished novels,
         | unmastered songs. Technically you can, but not at full price
         | after years of hype.
         | 
         | I think what happened here is that investors pushed the game to
         | be out since it was xmas and the two console platforms were
         | real hungry for a big title.
        
           | csours wrote:
           | Cats (2019) would like to have a word.
        
         | boston_clone wrote:
         | I'm very glad that hardware manufacturers often don't seem to
         | take this advice.
        
       | warpech wrote:
       | It seems that everybody seems to hate this game, or rather
       | unfinishedness of it. Meanwhile, I am playing it since 2 weeks on
       | PS4 (not Pro) and totally enjoying every minute it.
        
         | gabereiser wrote:
         | At its core it's a decent game. The issue is with so many bugs
         | (many of which preventing a player from finishing a story
         | quest) it's hard to focus on the game when your copy keeps
         | crashing, glitching, frustrating you.
        
           | ArchOversight wrote:
           | I've ran into a couple of quest bugs, however most of them
           | are about finishing things in certain order of operations,
           | generally it will unlock the next task anyway, and then you
           | can switch the target from the Journal.
        
           | eznzt wrote:
           | >The issue is with so many bugs (many of which preventing a
           | player from finishing a story quest)
           | 
           | You should see games from The Elder Scrolls franchise. Even
           | in the latest version of Skyrim there still are game-breaking
           | bugs they have not fixed.
        
             | gabereiser wrote:
             | I'm familiar. I think ES franchise is prone to this, so was
             | GTA and RDR2. The issue is gamers expect an entire world of
             | simulation and effect. Ambitious large open world games
             | suffer from this as dev teams don't have enough QA to test
             | everything and dev's have to test it themselves. This ends
             | up with a "works good under these circumstances" which
             | circumstances are different when players play it at launch.
             | 
             | It's a hard problem. Extremely large open world, thousands
             | of scripts and triggers and things to test. I sympathize.
             | Gamers are the hardest genre of users to please.
        
               | eznzt wrote:
               | I understand you. I have not played Cyberpunk but games
               | from the TES family are extremely complex. It would be
               | impossible for them not to have scripting bugs.
        
           | bendoerr wrote:
           | Do you have an example of a bug that prevents quest
           | completion? I've been lucky enough to not run into a single
           | one during my 100+ hours so far and I've been trying to do
           | every quest. I worry that these things keep getting said
           | without people actually experiencing them. I have several
           | friends playing on PS4 without the reported crashes. Not
           | saying you haven't, I just don't have any direct knowledge of
           | the issues that have been reported and when it is, it's very
           | hand-wavy.
        
             | gabereiser wrote:
             | Here's one right off the top of Google search:
             | https://forums.cdprojektred.com/index.php?threads/game-
             | break...
        
             | cl0ne wrote:
             | On PS4 I ran into a bug near the end of "The Pickup"
             | mission where Jackie gets stuck inside the All Foods
             | building. The next objective is to talk to him, but once
             | you exit the building you can't re-enter or call him. I had
             | to go back to a previous save a few times. Sometimes the
             | game just crashes and I have to restart the console. There
             | have been some other bugs that I just found funny, like
             | once I was driving and all of a sudden the car was stuck
             | hundreds of feet in the air and I fell and died when I got
             | out. I've been enjoying the game though and the bugs
             | haven't really bothered me too much, but I see how they
             | could.
        
             | deadbunny wrote:
             | I've had a few bugs where scripted events fail to trigger.
             | Nothing game breaking, it's usually solved by loading the
             | last save.
        
             | dx87 wrote:
             | I only ran into one bug that prevented quest completion.
             | Near the beginning of the game, there is a quest where you
             | and Jackie have to pick up some equipment then fight your
             | way out of the building. On my first attempt, Jackie got
             | stuck in combat because he didn't recognize a dead as enemy
             | as being dead, so he wouldn't leave the building for me to
             | talk to him and finish the quest.
        
             | theshrike79 wrote:
             | There's one quest line which makes you wake up naked
             | without your stuff.
             | 
             | If you trigger the exit dialogue before picking up your
             | stuff, the quest line gets stuck.
             | 
             | That's the only actual showstopper I encountered in 60
             | hours of gameplay.
        
             | mjevans wrote:
             | I viewed such a bug on a Twitch stream. Avoiding spoiler
             | details... The streamer was completing the Delemain (sp)
             | questline and had to roll back to a save just before the
             | decision at the end due to a softlock that happened in the
             | scripted sequence after.
        
         | shmerl wrote:
         | I started playing it on Linux (Wine+vkd3d-proton), but I paused
         | the playthrough - I'm waiting for some patches for spatial
         | audio to land and also for a newer AMD GPU, they are pretty
         | hard to get now. By that time the game will also accumulate
         | some good amount of patches.
         | 
         | As a Linux gamer, I really don't get this whole drama and I
         | appreciate that CDPR even provided the game to Wine and Mesa
         | developers in advance so they even added a whole new Vulkan
         | extension to improve support for it.
        
         | caconym_ wrote:
         | I played ~80 hours and enjoyed it more than any RPG I've played
         | since the original Mass Effect trilogy. It looked great too, at
         | medium settings on my 4 year old gaming PC.
         | 
         | It does seem like there were some legitimate issues on
         | consoles, but I don't even know how seriously to take that
         | given the insane disproportionality of the criticism that even
         | the PC version has been getting. I saw somebody on Reddit
         | seriously suggesting that Steam should pull the game like Sony
         | did, and it's like, what?
         | 
         | Presumably if it does end up in court, the truth will come out
         | and CDPR will be sanctioned appropriately. I don't mean to say
         | the release couldn't have been better, but from where I'm
         | sitting it feels like 75% just another case of insane "gamer
         | entitlement".
        
           | mywittyname wrote:
           | > I saw somebody on Reddit seriously suggesting that Steam
           | should pull the game like Sony did, and it's like, what?
           | 
           | I'm starting to think that some major players are
           | capitalizing on the situation by bankrolling marketing and
           | negative PR. CDPR stock has fallen dramatically and now they
           | are facing punitive action from governments that on a level
           | I've never heard of for a game studio.
           | 
           | I'm not apologizing for them. They should not have released
           | what they did for the PS4. But I'm seeing a bunch of articles
           | about how the number of players one steam has fallen by X%
           | and lots of others stuff not typically reported about on a
           | game.
           | 
           | I guess we'll see if they get acquired at a deep discount by
           | Ubisoft or something.
        
         | evilturnip wrote:
         | Not really the issue, also anecdotal. Clearly a large enough
         | base complained for Sony to pull it from their Playstation
         | store, and they've never done that before.
         | 
         | The real issue is what was promised and teased and what was
         | delivered. Honestly might border on false advertising. There
         | are countless videos breaking down what was advertised in their
         | promotional feature walkthrough videos and what was actually
         | delivered (not even withstanding pretty glaring bugs and
         | performance issues).
        
           | vlunkr wrote:
           | IMO The fact that they chose not to deliver review copies of
           | the last-gen version until after the PC reviews were already
           | in is the worst part of it. It seems pretty clear that they
           | wanted to buy the game based on the PC reviews, when the
           | last-gen version is clearly inferior.
        
             | evilturnip wrote:
             | Another pretty underhanded move. They definitely knew the
             | console versions had major issues and didn't want reviewers
             | to see it.
        
         | proc0 wrote:
         | I think game companies underestimate how much the game will be
         | explored in detail even in the first week by the community, and
         | mistakenly release incomplete content thinking it will be fixed
         | without notice. I don't know but hopefully they patch and it
         | keeps improving.
        
         | ekianjo wrote:
         | Its fashionable right now to pile up hate on CDPR. Probably
         | generates a lot of clicks.
        
         | ojnabieoot wrote:
         | IMO the real issue is less that it's unfinished and more that
         | the product at its best doesn't seem to live up to its lofty
         | expectations (disclaimer: have not played it and don't intend
         | to until it goes on sale, just watched others and read a good
         | number of reviews).
         | 
         | From what I understand it's a fairly anodyne action-RPG, with
         | routine quests, an underwhelming plot, and not too many
         | interesting choices for character development - nothing bad,
         | but nothing great. It doesn't have the script of The Witcher
         | III, the humor and satire isn't as clever as Watch Dogs, it
         | doesn't break new action-RPG gameplay ground like Fallout 4,
         | and as an open world city it's a shallow clone of a GTA game.
         | And it doesn't contribute anything particularly unique itself -
         | outside of all the hype, the consensus seems to be that it's a
         | fine choice if you're looking for a solid action-RPG, but not
         | essential. Which would be fine if the game were finished and
         | appropriately hyped! But neither were the case.
         | 
         | People would be more forgiving of the bugs and even the
         | unscrupulous marketing if the game was legitimately
         | extraordinary and unlike anything else out there - the viral
         | buggy footage would be offset by viral stories and videos of
         | cool things in the game itself. But those cool things just
         | aren't there in Cyberpunk - it's a B+ game, and doesn't seem to
         | have much to offer compared to its competitors.
        
           | mywittyname wrote:
           | I thoroughly enjoyed the plot and felt like Panam is up there
           | on the list of top NPCs in gaming. Like, you genuinely feel
           | like you're becoming friends throughout the missions.
           | 
           | I also thought Johnny was a really well executed. He really
           | made me feel like some asshole is taking over my brain, and
           | you slowly develop a bit of empathy with him and you can feel
           | that he's doing the same with you.
           | 
           | Plus, the scene where you play a gig as Johnny is so awesome.
           | I've never played a first person game where something like
           | that was done. Looking out on that crowd of people, I really
           | felt like a rockstar.
           | 
           | Yeah, the side missions were filler. And every NCPD job was
           | identical. But they didn't feel any worse than Spiderman, and
           | much better than FF7R (the cats...). You didn't even have to
           | do any of them anyway. It was just something to occupy you if
           | you wanted to run around and explore the city.
        
             | munk-a wrote:
             | > And every NCPD job was identical.
             | 
             | I actually disagree with this pretty solidly - I've seen
             | absolutely trash side missions like Dragon's Age 2 where a
             | handful of dungeon templates had slices taken off of them
             | and were repackaged endlessly. The NCPD jobs (especially
             | the Assault ones) are cheapo quests - but they're placed
             | interestingly in the world with custom prop work and
             | differing tactical options. Depending on your build it may
             | be more or less of "Just rush in with a sword" but viewing
             | them as the random world encounters they appear to be
             | created as makes them rather high quality in my eyes.
             | 
             | It's optional content for completionists or for you to trip
             | over when wandering around and for that role I think it was
             | well done.
        
           | jjoonathan wrote:
           | > disclaimer: have not played it
           | 
           | > routine quests, an underwhelming plot, and not too many
           | interesting choices for character development
           | 
           | Come on, man.
        
             | haskellandchill wrote:
             | Well I've played it and is has routine quests, an
             | underwhelming plot, and not too many interesting choices
             | for character development. I was most disappointed that
             | crafting is useless because I wanted to roleplay that skill
             | tree. The game is so boring I've been playing Far Cry
             | instead and Far Cry is trash. Coming from a Deus Ex
             | background there is nothing there to Cyberpunk. However
             | most people liked the game so what's the big deal, it works
             | and the audience is mostly happy.
        
               | bitcharmer wrote:
               | > I was most disappointed that crafting is useless
               | 
               | Crafting/engineering is one of the the most OP paths you
               | can invest in. There's a great build posted some time ago
               | on YT.
               | 
               | https://www.youtube.com/watch?v=cUMlmI685rc
        
               | slfnflctd wrote:
               | > Far Cry is trash
               | 
               | Having recently played around with this series (3 and 5)
               | for the first time in my life - since they were heavily
               | discounted over the holidays - I have to say, for
               | shooters they could be a lot worse. FC3 has clearly
               | influenced other games that came out since. Production
               | value is high, graphics are great, they run fine on 5+
               | year old computers and the stories are fun. I'm neither
               | bored nor overly frustrated.
               | 
               | Really my only issue is the lack of non-lethal play
               | options, but you can play stealth most of the time and
               | it's a good challenge for me. Not a shill or anything, I
               | was just surprised to be enjoying them.
        
             | throwanem wrote:
             | You left something out:
             | 
             | > watched others and read a good number of reviews
             | 
             | What's the point of reviews, if not to give people this
             | kind of general sense of a game before they decide whether
             | or not to buy it? Why else would AAA studios be so anxious
             | to impose and enforce pre-release embargos, except to
             | reduce the risk of the preorder hype and FOMO being in any
             | way ameliorated by reality?
        
         | [deleted]
        
         | mpfundstein wrote:
         | the game is absolutely great. I love every second of it. It
         | never crashed on me, and I also havent encountered many
         | glitches..
         | 
         | rig:
         | 
         | - threadripper 1920X 12-core
         | 
         | - 2080ti
         | 
         | - 32gb ecc ram
        
         | jayd16 wrote:
         | Seems like everyone I talk to likes the game even if its not
         | bug free and the combat isn't perfect.
        
           | enraged_camel wrote:
           | Yeah, I like it. I've seen some bugs, like NPCs walking 10
           | feet above ground, or vehicles clipping into each other.
           | Nothing seriously immersion-breaking though, and definitely
           | nothing game-breaking.
        
           | BoorishBears wrote:
           | The writing and depth were way too lacking for me.
           | 
           | I can deal with bugs, but the lack of depth constantly breaks
           | immersion, and some of the writing is just really
           | cringeworthy
        
             | sudosteph wrote:
             | I agree that the writing for the main quest was
             | underwhelming, but there were a couple side quests that
             | really stood out enough to redeem the writing in my eyes.
             | Specifically, the Peralez and the Sinnerman quest chains
             | felt really memorable, interesting, and engaging. It's a
             | shame the main story wasn't up to the same the level.
        
             | ekianjo wrote:
             | > e writing is just really cringeworthy
             | 
             | Which games writing is not cringeworthy please?
        
               | Tarsul wrote:
               | well it depends on your definition of cringeworthy but
               | there's for example a huge difference between new vegas
               | (good, from Obsidian Entertainment) vs. Fallout 3 (well,
               | could be worse actually, from Bethesda). Cyberpunk feels
               | quite mainstreamy in that regard (meaning its writing is
               | not up to par to less mainstreamy RPGs). Well, if we're
               | on the topic: The writing actually is pretty bad. There's
               | a lot of talking without saying shit. I mean how
               | difficult must it be to put some real character into the
               | characters? Meaning some semblance of real backstories
               | and not just blips about how bad everything is without
               | really saying anything. argh.
        
         | blhack wrote:
         | Yeah I'm with you on this. I installed it to see what all of
         | the fuss was about and have been loving it. I haven't run into
         | a single glitch or problem of any kind.
        
         | Reedx wrote:
         | It's mostly that the loudest, angriest voices tend to drown out
         | everyone else.
        
           | enraged_camel wrote:
           | Yep, gamers especially are a particularly tough crowd, and
           | quite a few of them have large audiences.
        
             | ceilingcorner wrote:
             | I considered going into the gaming industry years ago, but
             | the audience is such a turnoff. It really holds the medium
             | back as an art form.
        
               | throw_m239339 wrote:
               | > I considered going into the gaming industry years ago,
               | but the audience is such a turnoff.
               | 
               | I think that the issue isn't so much 'the audience' but
               | the terrible work conditions associated with the gaming
               | industry.
               | 
               | > It really holds the medium back as an art form
               | 
               | How? games are probably the most diverse art form in
               | existence today, there is literally no rules to what a
               | game can be.
        
               | ceilingcorner wrote:
               | The audience of gamers strikes me as perhaps the most
               | immature, needlessly difficult group of art consumers in
               | the world today. Even movies don't get the same kind of
               | petulant obsession and hostility that games do. I'm not
               | sure if it's just a consequence of gamers being younger
               | or what, but it's a major turnoff to me. The fact that
               | CDPR devs got death threats because of game delays just
               | says it all. Can you imagine something similar happening
               | to a filmmaker?
        
               | throw_m239339 wrote:
               | > The audience of gamers strikes me as perhaps the most
               | immature, needlessly difficult group of art consumers in
               | the world today. Even movies don't get the same kind of
               | petulant obsession and hostility that games do. I'm not
               | sure if it's just a consequence of gamers being younger
               | or what, but it's a major turnoff to me.
               | 
               | It's like saying the people who play Call Of Duty online
               | and Visual Novel X or Z are necessarily the same
               | audience, no matter what game is produced, it's purely a
               | stereotype, and it's not true.
        
               | ceilingcorner wrote:
               | Virtually all of the jobs in gaming will be for bigger
               | budget games at large companies. The amount of revenue
               | that COD or CDPR makes is vastly greater than any indie
               | games.
        
               | vlunkr wrote:
               | > How? games are probably the most diverse art form in
               | existence today, there is literally no rules to what a
               | game can be.
               | 
               | Really? Compared to film, music, visual arts? I would say
               | it's the least diverse of them. It's starting to branch
               | out, especially in the indie scene, but it's still in
               | it's infancy.
        
               | throw_m239339 wrote:
               | > Really? Compared to film, music, visual arts? I would
               | say it's the least diverse of them. It's starting to
               | branch out, especially in the indie scene, but it's still
               | in it's infancy.
               | 
               | Yes because gaming actually unify all other art medium
               | without being burdened by their 'rules'. Movies today
               | have clearly defined cinematographic rules, very little
               | professional produced movies can be deemed experimental.
               | Games do not suffer from these kind of 'academic'
               | considerations.
        
               | vlunkr wrote:
               | This doesn't make sense. What are the rules of music?
               | Sure if you want something on the radio it's wise to
               | follow some guidelines, but obviously that's not where
               | the diversity is. You can make a song with no defined key
               | or time signature, it can be hours long or seconds long,
               | it can have no vocals, only vocals, or controversially,
               | no sound at all. You could go on and on. Video games have
               | not pushed the limits in this way.
        
               | slfnflctd wrote:
               | I have to strongly disagree with this.
               | 
               | What we call "video games" now encompasses pretty much
               | all other art forms except cooking. Whatever you can do
               | with one form, you can do the same thing _plus more_ in a
               | game. There is much greater artistic potential in this
               | kind of software than anywhere else that doesn 't require
               | physical presence (and even that can be simulated). It
               | also requires massive engineering skill, itself an art.
               | 
               | That being said, the medium has a very long way to go yet
               | and there are still many areas it has yet to explore. I'm
               | very glad there's a thriving indie scene where developers
               | are continually experimenting with fresh, crazy new
               | ideas.
        
               | ceilingcorner wrote:
               | I don't think you have much knowledge of film if you say
               | "professional produced movies are not experimental."
        
               | [deleted]
        
             | throw_m239339 wrote:
             | Sony itself removed that game from the playstation store
             | and still has not put it back yet, because it doesn't meet
             | Sony's playstation certification requirements. I don't
             | think 'gamers' are the issue here.
        
               | wavefunction wrote:
               | They offered it in their store so it obviously met their
               | certification requirements at one point in the past.
               | Perhaps they don't really have certification
               | requirements...
        
               | throw_m239339 wrote:
               | > They offered it in their store so it obviously met
               | their certification requirements at one point in the
               | past. Perhaps they don't really have certification
               | requirements...
               | 
               | Because CDPR promised to Sony they'd fix it at launch, it
               | was Sony being lenient, obviously that was a mistake from
               | Sony.
        
           | hcnews wrote:
           | Active steam users for this game dropped much faster than
           | that of Witcher 3 (which was similarly/less flawed at launch)
           | based on public steam data. So, there's lot of evidence
           | behind the message.
           | 
           | Anecdotally, the players I knew have stopped playing it
           | altogether due to a variety of issues.
        
             | jjoonathan wrote:
             | W3 was released in May of a non-pandemic year. CP2077 was
             | released in December in a pandemic year.
             | 
             | The game-hours-to-calendar-days translation won't be 1:1.
        
             | krzyk wrote:
             | Well, it was quite obvious becasue of two reasons: 1. W3
             | players count was in few thousands (maybe 10 thousands) -
             | so it had mostly hard core fans of the franchise 2. W3 main
             | campain is ~51 hours, and CP2077 has campaing for 25 hours.
             | 
             | And also note, the massive amount of players of CP2077, 3x
             | less is still few orders of magnitude more than W3 had.
        
             | mywittyname wrote:
             | Probably because most of the pre-orders had enough time to
             | beat the game.
             | 
             | The main story lines are not crazy long, maybe 30hrs or so.
             | The side quests aren't nearly the quality of Witcher 3.
             | Most are just, "run into this building and kill this guy /
             | steal data from the terminal, then run out." They only
             | serve as something to do while you're exploring the city.
             | 
             | With no multiplayer or generated content, I can't imagine
             | why anyone would spend more than 60-80 hours playing the
             | game. It makes sense that fewer people would be playing it
             | by now.
        
         | jonathanyc wrote:
         | I've been playing it through Stadia (wanted to try out Stadia
         | and Cyberpunk at the same time) and I agree people are hating
         | on the game seemingly way out of proportion. It's definitely
         | buggy, I had to restart at one point because the game refused
         | to allow me to reload in the middle of a fight, but claiming
         | it's fraud or "unplayable" is hyperbole.
         | 
         | I think people just got way too excited about from having
         | nothing to do during this pandemic and then ended up really
         | disappointed. I empathize with that but I don't know, it's a
         | $60 game. That's like four movies. I've enjoyed it more than
         | the last four movies I've watched for sure.
        
           | dindresto wrote:
           | Also I spent more time on it than on four movies already, and
           | I'm far from finished.
        
           | uep wrote:
           | I think one could randomly choose a Betheseda or Ubisoft
           | release, and have a similar level of bugs.
           | 
           | I also played it through Stadia, because Google was having
           | really good deals on Stadia. The first month was free
           | (through a Google Music promotion), and buying Cyberpunk for
           | $50 got you a Chromecast Ultra. I have actually been
           | pleasantly surprised by how good the Stadia experience is.
        
           | kissickas wrote:
           | You're playing on literally the most playable platform there
           | is (the game is even less buggy on Stadia than on latest-gen
           | consoles).
        
             | outworlder wrote:
             | That's very curious given that on Stadia it's a Linux port.
        
           | maccard wrote:
           | Have you seen the game played on a base PS4? [0] is a
           | timestamp to skip the beginning of a digital foundry video.
           | It's really not in a good place.
           | 
           | [0] https://youtu.be/C5pHpQqhmR4?t=160
        
             | krzyk wrote:
             | So why there are so many PS4 players that play and enjoy
             | it?
             | 
             | Look in the comments here.
        
         | haunter wrote:
         | I have the PS4 version (yes, base not Pro) and it's 900p-720p
         | dynamically switching and 25fps, maybe 30 in better cases.
         | Which is utter trash. It's like watching movies in 360p on
         | Youtube. Or listening to music in 64kbsp. On top of that the
         | story doesn't save the game either which is mediocre at best
         | especially compared to what was promised.
         | 
         | Then look at Ghost of Tsushima or RDR2 on the same console.
        
           | yulaow wrote:
           | Same experience for me. It caused so much migraines, eyes
           | pain and nausea that I had to stop playing it. Never had a
           | game capable of switching so fast and erratically in the
           | range 900p-700p and 28-15 fps to actually cause physical
           | symptoms on my body.
           | 
           | I got a refund, bought the xbox version and played on xbox
           | series s and it was actually pretty good even with graphics
           | clearly "old gen"-level compared to the pc version.
        
           | pawelos wrote:
           | I don't think it is fair to compare it to Ghost of Tsushima
           | or RDR2.
           | 
           | Both games have worlds that are mostly empty, with few
           | buildings here and there. As far as I remember, RDR2 dropped
           | to ~25FPS in Saint Denis on my PS4 just after launch (not
           | sure now), and Saint Denis is a tiny comparing to Night City.
        
             | mywittyname wrote:
             | I remember walking out of your apartment complex for the
             | first time, and being really amazed at the number of NPCs
             | walking and driving around. It's the first game I've played
             | that actually made me feel like I was in a major city.
        
       | chundicus wrote:
       | I hope this will encourage big studios to stop releasing broken
       | games, but I doubt it will. The incentives are just so broken due
       | to ease of patching, a need/desire for cash after a drawn out dev
       | process, and a general disrespect for their customers.
       | 
       | I think releasing a "broken" game in the form of "early access"
       | from smaller studios can be good in terms of iterative and
       | community development, but also that can be abused too. These
       | bigger studios really don't have as much of an excuse in my
       | opinion.
       | 
       | The only solution I see is to stop pre-ordering games and don't
       | reward studios that do this, but easier said than done.
        
         | tstrimple wrote:
         | Somehow I doubt Polish law is going to have much impact on the
         | larger game industry.
        
         | outworlder wrote:
         | > I hope this will encourage big studios to stop releasing
         | broken games
         | 
         | The game wasn't "broken" at all. I've finished it a couple of
         | days ago. It works fine on the PC.
         | 
         | It wasn't a matter of releasing an unfinished game as in the
         | "early access" model like you are describing. It was a matter
         | of deciding to release the game in platforms that were
         | underpowered, like the PS4.
        
         | Pfhreak wrote:
         | The problem isn't releasing a broken game. There's a huge
         | challenge in making and releasing games and meeting a specific
         | quality bar.
         | 
         | That said, knowing you have a broken game and saying it's great
         | is extremely avoidable and totally should stop. Tell me the
         | game is a mess and let me play with it.
        
           | MaxBarraclough wrote:
           | > The problem isn't releasing a broken game. There's a huge
           | challenge in making and releasing games and meeting a
           | specific quality bar.
           | 
           | That's true for any complex product. There are reasonable
           | expectations, and indeed laws, about products being fit for
           | purpose. I don't see why video games are unique.
           | 
           | It's possible to patch them after release. This partially
           | explains, but does not excuse, the pattern of games releasing
           | in a broken state.
        
           | enahs-sf wrote:
           | Having played Cyberpunk on a PS4 and then a PS5, It is
           | nowhere near what you'd expect from a AAA title in terms of
           | quality. Had to stop playing it because it's not worth it to
           | ruin the experience.
           | 
           | I can only imagine what the folks at Rockstar are thinking
           | about this launch and what they can take away from it.
        
             | threeseed wrote:
             | > I can only imagine what the folks at Rockstar are
             | thinking
             | 
             | I imagine they are thinking the same thing since GTA5
             | Online was released.
             | 
             | Why even bother making new games when you can just drip
             | feed some DLC every now and again and continue to print
             | billions.
        
               | ethbr0 wrote:
               | I'm not going to say that's a worse model.
               | 
               | We saw outsourcing of engines to companies who focused on
               | that as their core competency. Then middleware. As AAA
               | budgets go up to maintain pace with SotA, it makes less
               | sense to trash-and-start-from-scratch (traditional
               | practice).
               | 
               | DLC on online games is the ultimate realization of this.
               | Why sink the cost of rebuilding a game, when you have a
               | battle-tested core, with bugs already fixed, and content
               | tooling already created, that you can start from?
               | Essentially: EA {Sport} {Year} model, for everything
               | else.
        
             | munk-a wrote:
             | > It is nowhere near what you'd expect from a AAA title in
             | terms of quality. Had to stop playing it because it's not
             | worth it to ruin the experience.
             | 
             | Can you clarify a bit whether you were hitting game play
             | bugs or visual issues?
             | 
             | On the PC side there are occasional visual glitches but the
             | game play is relatively stable - I've had trouble with one
             | quest line (the delamain one) and the enemy AI can get
             | stuck sometimes - but it hasn't interrupted game play too
             | badly.
        
             | krzyk wrote:
             | And to have a counterpoint, I'm playing on PC and have a
             | lot of fun. I've seen so far only one bug (Panams phone
             | somehow freezed in mid air during her talking scene)
             | 
             | I must say that I'm a bit glad that this time consoles were
             | taken less seriously than a PC, in majority of cases is
             | quite opposite (with a few exceptions like GTA V and
             | CP2077).
        
               | 2pEXgD0fZ5cF wrote:
               | I played the game on PC too, and for the first half or so
               | of the game I agree, the first half of the game was more
               | "very very unpolished and rough" as opposed to "broken
               | bugs".
               | 
               | However it got worse and worse the closer I got to the
               | finale, on total I encountered around 10-12 situations
               | that prevented me from continuing and required game
               | restarts and/or loading of older saves, and I had to
               | repeat my final mission 3 times because of a game
               | breaking bug. That is on top of all the minor bugs others
               | have already mentioned.
               | 
               | While I was able to at least get between 50 and 80 fps,
               | the performance was absolutely terrible if I consider my
               | specs (>3500$ PC build).
               | 
               | All in all I was "relatively bug free" compared to the
               | experiences of others. What I don't understand are people
               | saying it would be "a masterpiece" without the bugs, I
               | disagree, the game was very bland in my opinion and I
               | regret my purchase and the time I invested regardless of
               | the bugs and problems. It wasn't TERRIBLE, but I wish I
               | had spent the money on another game.
        
               | jjoonathan wrote:
               | My PC experience was good too. I saw the "T-pose on a
               | motorcycle" bug a couple times and I sequence-broke a
               | mission once, but that's it. If 2077 had been enterprise
               | software, it would be the smoothest and least-buggy
               | enterprise software I had ever used by a mile.
               | 
               | It sounds like last-gen consoles leaned very heavily on
               | the LOD system, it caused more bugs than expected, and
               | they didn't allocate enough time to fix them.
        
           | falcolas wrote:
           | > releasing games and meeting a specific quality bar.
           | 
           | Only if you're holding yourself to an impossible deadline.
           | Given time - and, I'll argue, developers who weren't burnt
           | out by the work schedule - and this could have been resolved.
           | But they didn't take that time, they went ahead with a non-
           | functional game just to meet the deadline.
           | 
           | They abused their developers to meet an (demonstrably)
           | impossible deadline. This is a terribly way to run a business
           | on many levels.
        
         | warpech wrote:
         | I wonder if CDPR released the game at that stage because they
         | thought that the window of opportunity on last-gen consoles was
         | closing
        
         | jgust wrote:
         | It's a tragedy of the commons situation with gamer enthusiasts
         | acting against their own best interest.
         | 
         | If people can't delay gratification for something as
         | inconsequential as "non-broken video games", I don't see how
         | any personal responsibility campaign has any chance of working
         | for things impacting society at large such as climate change,
         | overfishing, public health, etc.
        
           | falcolas wrote:
           | This isn't on the players. That's very much in the same line
           | as blaming someone driving their car for the Gulf Oil Spill.
           | 
           | This is 100% on CDPR management. It's their job to set the
           | right deadlines, to manage expectation and hype.
           | 
           | They failed, and should be held accountable for that failure.
           | 
           | EDIT: Yes, downvote this. Support CDPR's management and their
           | shitty practices with their employees and their lying to
           | players and investors. I'm sure you'll love the games that
           | come about as a result.
        
             | munk-a wrote:
             | I think there were some really big marketing mistakes but
             | most of the backlash on CP2077 seems to be over the insane
             | levels of hype. I had pre-ordered this game a long time ago
             | and it was genuinely fun on release, there are some bugged
             | quests and I don't have a card capable of rendering
             | ridiculously good graphics but it's playable and fun.
             | 
             | From what I've heard the PS release is absolutely worth
             | getting mad over - it's likely that CDPR should have just
             | given up on even attempting a PS release given how poor the
             | performance is but it probably needs some serious
             | investigation to see what pressure Sony was putting on them
             | to make sure it was available.
        
           | [deleted]
        
           | Sodman wrote:
           | I don't think it's fair to blame this on gamers. With all of
           | the hyperbole over various games being "broken", most people
           | that are hyped about a specific game are just going to buy it
           | and see for themselves. Unless it's literally unplayable (as
           | may actually have been the case here), most people won't
           | refund it.
           | 
           | This has been going on for years and years, it's just getting
           | worse over time. It's always some variant of this
           | conversation at $GAMEDEV_STUDIO:
           | 
           | Focus group feedback: Our test groups are noticing 10% of
           | players are running into this bug/issue. It's frustrating
           | them, but there are workarounds.
           | 
           | Management: All of our marketing materials target release
           | date XX/XX/XXXX. If we try to fix this bug we'll have to push
           | the release... How many people will _not_ buy the game
           | because of this bug?
           | 
           | Focus group feedback: Nobody that would have otherwise bought
           | this game would decide not to buy it over this issue.
           | 
           | Management: So we ship as planned, and fix the bugs in a
           | patch.
           | 
           | Over time studios realized that you can get away with much
           | bigger bugs affecting much larger portions of players. Ship
           | sooner, start recognizing revenue, and push post-launch
           | patches to fix the "really bad bugs". It's shocking how bad
           | the quality has to get before it starts making headlines.
        
             | jgust wrote:
             | > I don't think it's fair to blame this on gamers
             | 
             | That's sort of what I'm alluding to. Personal
             | responsibility doesn't work when you need collective
             | action, so something else needs to step in to fix this.
             | Reminding gamers to not pre-order is pointless.
        
             | ethbr0 wrote:
             | > _Management: So we ship as planned, and fix the bugs in a
             | patch._
             | 
             | What's curious, and I assume therefore legally-reasoned, is
             | the consistent lack of preparation for blow-back by
             | companies. Some part of CD Projekt Red knew the game was
             | broken on older consoles.
             | 
             | It feels like the only real solution to this is to have
             | legal QA documents, signed off on by QA (as factual) and
             | executive leadership (as read and understood).
             | 
             | If there's a magically missing set of older console tests,
             | someone in leadership goes to jail. If leadership publicly
             | misrepresents the stability of the game despite knowing
             | about substantial defects from QA reports, someone goes to
             | jail.
             | 
             | Who cares about video games, but this is indicative of a
             | broader social problem allowing executives to feign
             | ignorance and create systems that deflect blame downward.
             | Either you're running the company or not. And if you are...
             | then the legal ramifications should ultimately land at your
             | feet.
        
             | cheschire wrote:
             | I waited for the reviews. When they were over 90% I pulled
             | the trigger.
             | 
             | Now I realize I purchased a game that was reviewed on what
             | it will eventually become a la No Man's Sky, not what it
             | was on the day of review.
             | 
             | Sure, the crashing didn't affect me, my configuration was
             | more or less normal I guess. Instead what I got was a
             | hollow game that has a lot of hooks ready for eventual
             | expansion sometime in future patches. That didn't deserve
             | the 91% it had when I first bought the game.
             | 
             | I don't blame fellow gamers. I blame the reviewers.
        
               | surge wrote:
               | Reviewers had the access media problem, it was discussed
               | at length on the 1-up podcast. They can't be trusted,
               | especially on AAA titles or they risk being shut out of
               | preview copies on the next releases, which is bad for
               | business. I just wait for user reviews, after a couple of
               | weeks for the hype to die down and people to actually
               | spend some time in it, then I generally look at the worse
               | reviews first. Unless there's a compelling reason to have
               | a game immediately (like its primarily online and all my
               | friends are playing it), its better to be a patient
               | gamer.
        
             | ROFISH wrote:
             | Without too much detail due to contracts/NDA/etc, slipping
             | a release date is even worse of a bother for others down-
             | chain also. There are planned times for manufacturing,
             | warehousing, distribution, all that fun stuff for the
             | physical versions of titles. All that would basically need
             | to be re-dated from scratch. You can't slip one week, you
             | have to slip at least a month. More for platforms that
             | don't use standard disc formats which are not made locally.
             | (Which hilariously, CP2077 already did slip a month before
             | release.)
             | 
             | Even for digital games, there's still approval processes
             | where the first parties would have to test the game out.
             | This process involves scheduling people for it; you can't
             | just go to the front of the line as there are other games
             | that have been scheduled for certain slots. (Which
             | hilariously, it was rumored that CP2077 was given the
             | 'don't test, push live ASAP' treatment.)
             | 
             | At lastly, all payments from the platforms and retailers
             | are based on the actual release date. Unless there's a
             | specific contract, games are not paid until months after
             | release. Physical preorders don't pay the developers, they
             | just help with preventing over/under stocking. (And digital
             | preorders are... functionally worthless beyond the
             | psychological value.) The release date starts the payment
             | timer. When hurting for cash, releasing can start that
             | timer.
             | 
             | The processes above can really benefit abusers who decide
             | that "making street-date" is the most important thing above
             | all other concerns.
        
             | surge wrote:
             | Stop announcing release dates until its 90% finished or all
             | major bugs are fixed and you're just 3 months away from
             | being ready.
             | 
             | Publishers are a problem too, they pressure to release
             | games around the holidays, or the console manufacturers do
             | cause it helps sell hardware around the holidays.
             | 
             | From what I gathered its mostly fine on PC, they're a PC
             | shop after all, the console versions needed probably at
             | least 6 months of work to be polished. People were
             | screaming for it to be released no matter what or to stop
             | making excuses no matter how much crunch the devs were
             | already doing. If they released it as an "early-beta" like
             | a lot of games or just said up front, okay we're releasing
             | it but its not finished, so you can play it but you're
             | getting the beta now and we'll be fixing it with updates. I
             | think hardcore gamers would understand. It would just not
             | look good for release sales and I'm not sure if the game
             | media would care.
        
             | this_user wrote:
             | There is also the component of building hype via marketing
             | in order to generate pre-orders. With CP2077, they had made
             | back the entire development costs immediately after launch.
             | This means, refunds notwithstanding, that by the time your
             | customers notice the state the game is in, you are already
             | profitable, and have all the time in the world for PR
             | damage control and patches.
        
         | ekianjo wrote:
         | There is no need for action. The only thing people need to do
         | is to stop preordering games.
        
         | nightski wrote:
         | The thing is CD Project Red has released it's games in a really
         | rough state before. All of the Witcher games were brutal on
         | release.
         | 
         | But every time they have not only released thousands of bug
         | fixes/improvements for free, but also delivered large
         | dlc/content updates.
         | 
         | The difference with CP2077 I believe is that it was just the
         | highest profile launch they have ever had by a wide margin.
         | They are too big now.
         | 
         | I don't regret pre-ordering at all, because they have always
         | done right by me.
        
           | mywittyname wrote:
           | > I don't regret pre-ordering at all, because they have
           | always done right by me.
           | 
           | Same here. I bought it on PC via GOG, and while it was rough
           | and unstable, I happily put about 100hrs of game play into
           | it.
           | 
           | Honestly, they should have released it as under-development
           | on platforms like Steam that support such designations. It's
           | pretty common for studios to release games in an alpha/beta
           | state. At least that way, gamers would know that they are
           | getting a potentially buggy release.
           | 
           | For consoles, they straight up should not have released it
           | until v1.07 at minimum. That's where they really screwed up.
           | The game is in a much less playable state on the PS4, and
           | console gamers in general are used to a much more polished
           | gaming experience.
        
           | okprod wrote:
           | They also dragged out the release for a long time, all while
           | continuing to build hype, like Anthem.
        
           | zamalek wrote:
           | > I don't regret pre-ordering at all, because they have
           | always done right by me.
           | 
           | I bought the game a few days ago and, apart from the NVIDIA
           | RTX timed-exclusive, I haven't run into any issues with it.
           | It's already a touch above the usual Witcher release.
           | 
           | It's also worth noting that, at least from my perspective,
           | there was a vocal crowd begging for the game on account of
           | "something to do during the pandemic, assuming bugs warts and
           | all". I'm not sure if this is why they released an
           | objectively broken game to previous-gen consoles, but I would
           | be inclined to believe the excuse.
        
           | devonkim wrote:
           | Yeah, the other situation is that PC players have oftentimes
           | gotten buggy and unplayable ports from consoles for years,
           | and now that a PC first development studio wound up screwing
           | console players first it's much more visible and the outcry
           | worse. They never launched simultaneously on 9 platforms at a
           | time. Heck, not a lot of titles do that at all that are well
           | established veteran studios across many prior console
           | generations.
           | 
           | CDPR is no saint but compared to the rest of the industry
           | they are relatively. I'm thoroughly enjoying it despite some
           | small bugs here and there but given the massive size of the
           | game and the really ambitious stuff they've done in animation
           | it's amazing what they got done in the time window they had
           | between Witcher 3 and the original launch timeframe.
           | 
           | I hope CDPR learns the right lessons though and focuses upon
           | engineering management and how to rein in their marketing
           | better.
        
         | lumost wrote:
         | I wonder how much of this is broken QA throughout the industry.
         | I burned ~60 hours in cyberpunk on a ps4 pro, the content of
         | the game was fun - but the bugs were pretty dumb. Many of the
         | worst bugs originated in story pathways that would only be
         | triggered if various conditions had occurred (which undoubtedly
         | changed during development).
         | 
         | From a testing perspective It seems like it would require an
         | impossible amount of QA time to vet all of the quest paths as a
         | player, and it would be easy to miss game breaking bugs if QA
         | testers were using manipulated save files. Issues like the bad
         | police AI only crop up once in the main game, but are pretty
         | noticeable throughout free roam.
         | 
         | If players want games to get bigger, will we need smarter and
         | more automated QA tools? what would these look like?
        
           | pythonaut_16 wrote:
           | > Q: Open-world games are often really buggy, because there's
           | just so much going on. But I experienced very little of that
           | in my time with Breath of the Wild. How did you pull that
           | off? Was it just a really extensive QA process?
           | 
           | > Dohta: There was another point that we developed during our
           | QA process. We came up with a number of scripts that would
           | basically allow the game to be played automatically, and
           | allow Link to run through various parts of the game
           | automatically. And as that was happening, on the QA side of
           | things, if a bug did appear I'd suddenly get a flood of
           | emails about it. That was one tool that we found to be really
           | handy.
           | 
           | https://www.theverge.com/2017/3/11/14881076/the-legend-of-
           | ze...
           | 
           | Breath of the Wild used a tool to do automated run throughs
           | as part of their bug testing suite. This is just a quote from
           | one interview, but if you do a bit of Googling you can find
           | some good information about their development and planning
           | process.
        
           | ethbr0 wrote:
           | It's not rocket science. It's devs treating QA like second-
           | class citizens and substituting (cheap) person-hours for
           | proper technical tools.
           | 
           | Any sequence of events can be represented as a directed
           | graph.
           | 
           | Any event check can be validated against that directed graph
           | as feasible.
           | 
           | Instead, Bethesda (equally guilty) and CDPR seem to let their
           | devs add whatever checks, and then trust QA to untangle and
           | validate the infinite number of combinations.
           | 
           | tl;dr - open world games are incompatible with traditional QA
           | methods and tools
        
       | slg wrote:
       | >If UOKiK finds that CD Projekt Red acting misleadingly ahead of
       | Cyberpunk 2077's launch, and has not done enough to address the
       | game's issues, the developer could face a 10 per cent fine of its
       | annual income.
       | 
       | I have no idea the merits of this investigation, but it is
       | refreshing to see a potential punishment like this. Fines for bad
       | behavior often end up as simple fees for rich people and
       | businesses. If you want these financial penalties to serve as any
       | type of deterrent, you need to make sure the perpetrators feel
       | the financial repercussions.
        
         | ponow wrote:
         | Why government intervention is necessary is unclear. At best
         | one has an implicit contract during a pre-order, which was
         | violated due to its bugs. That anyone could seriously believe
         | that any complex software will be "bug free" strikes me as
         | risible. It seems to me that people are making a bet on a pre-
         | order. No regulation is necessary in any event: this can be
         | handled using class action law, and true egregious
         | misrepresentations are kept in check in this way. These kinds
         | of regulations are a jobs program for the officious personality
         | and a way for politicians to seem relevant, but is mostly a
         | form of or invitation to corruption, as the powerful influence
         | the crafting of law to keep the small fry at bay.
         | 
         | Buyer beware, IMO. Wait 'til it's out, reviewed, etc., and then
         | you'll know.
        
           | slg wrote:
           | I'm not sure how in the weeds you are with this specific
           | issue, but it isn't just that this game wasn't "bug free". It
           | is unfinished in noticeable ways, it doesn't match some of
           | the expectations set by CDPR, and the company took active
           | steps to ensure customers wouldn't know how poorly the game
           | performed on certain hardware. Once again, I don't know if
           | that rises to a criminal level, but this is much more serious
           | than someone not liking a game they preordered.
        
         | amyjess wrote:
         | You might want to look at what happened to Takata. Their
         | defective airbags killed several people, and the end result was
         | that they were forced to pay about 250% of their annual EBIT.
         | It was so much that the company went under.
         | 
         | More companies should be punished this way.
        
           | alacombe wrote:
           | It's just a freaking game, for heaven's sake...
           | 
           | By the same standard, Peter Jackson deceived me and stole 9h
           | of my life with the turd which is "The Hobbit".
        
             | amyjess wrote:
             | It's not about the game being bad, it's about CDPR lying to
             | their shareholders.
        
               | csours wrote:
               | "Everything is Securities Fraud" - Matt Levine
        
               | isbvhodnvemrwvn wrote:
               | UOKiK is not concerned about shareholders, they might
               | possibly fine CDPR for false advertising or violating
               | customer rights in some way.
        
               | alacombe wrote:
               | Don't make it about consumers then.
               | 
               | Though, I'm fairly certain shareholders and Board members
               | are the first to blame in this mess, by pushing/forcing
               | the company to release an unfinished/unpolished game.
        
       | baq wrote:
       | I fully expect 2077 to be a fantastic game sometime around winter
       | or spring 2022 which is when I'm planning to get it. I get the
       | desire to play something new but I'm only now finishing Witcher 3
       | and I really enjoy the polished experience.
        
         | drummer wrote:
         | I was thinking just that, people playing in 2022 will have an
         | awesome experience when everything is fixed.
        
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