[HN Gopher] Show HN: Gamejoy - hosted Zoom games for remote teams
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       Show HN: Gamejoy - hosted Zoom games for remote teams
        
       Author : phprecovery
       Score  : 45 points
       Date   : 2021-01-18 13:14 UTC (1 days ago)
        
 (HTM) web link (www.gamejoyhq.com)
 (TXT) w3m dump (www.gamejoyhq.com)
        
       | sentinel wrote:
       | This is a solid idea.
        
       | hill613 wrote:
       | $350 for one session?
       | 
       | Just buy one jackbox games for like $30 (has multiple games). One
       | person screen shares the game, and you have a ball.
        
         | phprecovery wrote:
         | That's fair feedback about the price and this is not for
         | everyone. We're hoping people will experience value in prizes,
         | a trained host, team-building aspects like ice breakers, and a
         | high-quality game experience.
        
           | ugh123 wrote:
           | How do you scale this with a live host? They're literally
           | booked for an entire hour (or more)? Can these games not be
           | designed to stand on their own without additional humans
           | pulling levers?
        
             | phprecovery wrote:
             | We're seeing a live host as a main part of our value
             | proposition. The host not only helps ensure an optimal game
             | experience but also supports the team to get to know each
             | better with fun questions and ice-breakers.
             | 
             | Long-term, we're hoping this could be also be a way to
             | employ artists impacted by the pandemic as well.
        
               | chandraonline wrote:
               | Many of the companies you are targeting probably already
               | have HR generalists who do such events online now because
               | of the new reality . Perhaps you should consider a
               | pricing package where you provide the games and training
               | for the host and make it self service for the hosts to
               | run these events for their companies. It would be more
               | scalable and doesn't erode any value.
        
               | phprecovery wrote:
               | That's a really great point about the role of HR
               | generalists and your suggestion about moving to a more
               | self-service model. We'll definitely consider this.
               | Thanks for the feedback!
        
               | pbhjpbhj wrote:
               | Maybe sell shovels: by which I mean offer a course to
               | train HR people to deliver a raft of games?
        
           | RankingMember wrote:
           | You might want to make it more obvious on the landing page
           | that this price includes a live host. I thought this was a
           | free, automated thing at first and was blown away when I saw
           | the cost.
        
             | phprecovery wrote:
             | Thanks for the feedback. We made some changes that will
             | hopefully make this more obvious.
        
             | ircshotty wrote:
             | To be honest I thought the same thing. Pricing was also a
             | little hidden.
             | 
             | I have been looking for something like this - as patio11
             | would say, you should always charge more than you think but
             | I'll be honest, my workplace could not really justify this
             | price for an hour.
        
               | phprecovery wrote:
               | Curious, what do you think would be a more reasonable
               | price that would "justify this price for an hour"?
        
               | ircshotty wrote:
               | The business I'm in may not be representative of the
               | clients you're looking for (we're 15 strong), but we
               | would be interested at around the PS100 mark.
        
               | phprecovery wrote:
               | ircshotty, thank you for the additional data point. Part
               | of the reason for the higher price is that we provide
               | prizes to the winning team. Perhaps we need to consider a
               | lower price point without prizes. Would that help?
               | 
               | Or, maybe we need make the inclusion of prizes clearer in
               | how the price is positioned.
        
               | acct776 wrote:
               | That last bit sounds like the winner.
               | 
               | Make it toggle-able, and you're fucking champion.
        
               | phprecovery wrote:
               | Thanks so much the feedback. We've made the prizes
               | toggle-able so now the price point is a bit lower.
        
               | GordonS wrote:
               | I'm not the person you are replying to, but just wanted
               | to add another data point, even if it's probably not what
               | you want to hear - I think $50-$125 is more realistic.
               | 
               | FWIW, I also just polled my manager about this (without
               | revealing my thoughts above), and he said $100 absolute
               | max. For reference, this is at a megacorp (technically
               | they could of course afford more, but budgets for
               | anything related to employee happiness are squeezed
               | tight).
        
               | phprecovery wrote:
               | Thanks GordonS. Really appreciate the data point.
               | Interesting, the few managers we talked to as part of our
               | user research indicated a much higher acceptable price
               | point for employee engagement initiatives and the cost
               | savings during the pandemic. Looks like we need to do
               | more pricing research here.
        
               | acct776 wrote:
               | For further data - are you a high profile-ish engineer?
               | 
               | Or a data analyst etc?
        
         | withinrafael wrote:
         | This doesn't work well in practice, in my experience, due to
         | all the low-latency audio and video streaming requirements
         | (most Jackbox games utilize a timer), locked down corporate
         | machine deployments, and streaming platform delays. Huge mess.
        
           | clintonb wrote:
           | I've played Jackbox games monthly with my family via Zoom. I
           | have a gigabit fiber connection, and they have slower cable
           | connections. The Jackbox timer can be configured to a longer
           | amount, but we've never had an issue with this. Most timer
           | issues have been due to someone being distracted by something
           | else, not the game itself.
           | 
           | Generally, if a group can use any form of videoconferencing,
           | they can use Jackbox. It's no different from one person
           | sharing a presentation. I've only encountered one game that
           | required realtime interaction, and we know to avoid it.
           | 
           | It's pretty easy to get around corporate machine lockdown by
           | using a personal machine to host. Participants are just using
           | the web browser.
        
       | dyeje wrote:
       | Had a similar idea myself and registered the domain
       | remoteteams.fun, but never got around to building. Congrats, this
       | looks great and I think there's alot of appetite for this sort of
       | service. FWIW, the pricing and live host align exactly with what
       | I was considering building.
       | 
       | Might be worth hiring a designer to give a face lift to the
       | sight, website feels a bit spartan at the moment. I agree that
       | strong testimonials could go a long way, maybe include a clip of
       | people having a good time in a game? How many repeat customers do
       | you have, maybe offer a first time discount?
        
         | phprecovery wrote:
         | Thanks for the feedback! And, FWIW, remoteteams.fun is a pretty
         | great domain name. Appreciate your point about hiring a
         | designer and adding more social proof. A video of people having
         | a good time would be great but we haven't been able to get a
         | one yet for confidentiality reasons. I think it's definitely
         | something we should prioritize.
         | 
         | We're still in the early stages but are seeing decent repeat
         | business with other teams at an organization wanting to run a
         | similar game. We do try to encourage social sharing by
         | providing winning pictures and prizes.
        
       | fasdf1122 wrote:
       | lol @ $350. no chance.
        
       | phprecovery wrote:
       | Hi HN! Founder here. Just wanted to share my latest venture with
       | the HN community.
       | 
       | Backstory: the teams at my company got really tired of the usual
       | remote "Happy Hour" activities and thought it would be fun to do
       | something a little different -- a little more fun! I decided to
       | run a session of "Family Feud" for my team and everyone had a
       | great time. Before I knew it, multiple teams throughout the
       | company were reaching out to me to run a session!
       | 
       | After thinking about this experience and talking with numerous
       | managers, I found it was getting harder to keep things fresh as
       | many teams continue to work remotely and thought there was an
       | opportunity to do something more scalable and high quality.
       | Hence, Gamejoy was born!
       | 
       | Right now, we're focusing on games that combine fun + universal
       | appeal/ease + the opportunity to get to know your teammates
       | better (i.e. games with built-in icebreakers). We're starting
       | with a few games and hoping to launch more (i.e. Poker is a
       | common request) shortly.
       | 
       | Would love any thoughts or feedback. Thanks!
        
         | masonhipp wrote:
         | This looks really neat and I'd love to connect and talk about
         | partnering somehow.
         | 
         | I'm working on a related project[1] aimed at the same problem
         | but with a slightly different take. We don't do game hosting
         | and our software is more of a "build your own zoom games"
         | platform with a slideshow/presentation UI. But I think a lot of
         | companies probably want a dedicated host and would be happy to
         | pay for it (I'd be interested to know what that breakdown looks
         | like).
         | 
         | In terms of what games you're working on, I think you're on the
         | right track with games that help create real connections and
         | deeper relationships. It looks like remote work will be
         | permanently elevated (not to current numbers, but estimates
         | look like >300% above pre-pandemic levels[2]). Bottom line is I
         | think the team bonding and remote closeness problem is here to
         | stay.
         | 
         | [1] Slides With Friends -- https://slideswith.com
         | 
         | [2] Predictions 2021 --
         | https://go.forrester.com/blogs/employee-experience-in-2021/
        
         | cryptozeus wrote:
         | Video or Demo showing how it works would be great !
        
         | paxys wrote:
         | Man, you would have made an absolute killing 9 months ago. I
         | hope there's still space in the market and people aren't too
         | burned out/tired of virtual meets. Best of luck!
        
         | sentinel wrote:
         | I think you have zero-ed in on the right problem.
         | 
         | In our remote team we have tried a number of these team-
         | building games / airbnb experiences, but tbh:
         | 
         | 1. I did not feel like I knew my teammates better after the
         | experience, and 2. it wasn't that fun
         | 
         | The most fun I had was actually playing Among Us with the team.
         | But even that game has a couple of issues that makes it no 100%
         | suited for team building.
         | 
         | My guess is you'll probably have to continue experimenting with
         | games. I'm not sure if all in-person games will translate well
         | to zoom, but some will do better than others. You def want
         | people to be engaged, work together and change teams often.
         | 
         | It's also always great to hear that your games are helping
         | someone - e.g. actors that are out of work.
         | 
         | Good luck! I'll be keeping an eye on your website and I'm
         | already thinking of recommending it as an option for the next
         | time we do a team building activity.
        
           | phprecovery wrote:
           | Thanks for kind words sentinel. Totally agreed about the two
           | pain points you described with existing remote activities:
           | 
           | 1. Not getting to know your teammates better 2. Not being fun
           | 
           | This is what really led us to want to do something different
           | with Gamejoy. To this end, we try to train our hosts and pick
           | games that not only encourage participants to have fun but
           | also get to know each other better--through interactive and
           | maybe slightly embarrassing questions. :-)
           | 
           | And, agree about needing to continue to experiment with
           | games. We have a couple of ideas in the pipeline but we want
           | to make sure they bring that combination of fun + team
           | building that we want.
        
         | abhinuvpitale wrote:
         | Interesting idea, though I am wondering how you are going to
         | scale since games involve live hosts? Rather you could use this
         | as a platform to connect "live hosts" (who make up and publish
         | their games) with companies wanting to connect.
         | 
         | You could provide platform, services, payment gateway etc.
        
           | phprecovery wrote:
           | abhinuvpitale, love your suggestion about scaling to a
           | platform to connect "live hosts". One of our hosts is
           | actually an out-of-work actress affected by the pandemic and
           | a big goal of mission is to help more artists affected like
           | this. So, your suggestion really takes this to the next
           | level!
        
             | sentinel wrote:
             | This is not a bad idea, but of course you don't necessarily
             | want to become an alternative to AirBnB experiences either.
             | There are a number of team building activities there as
             | well, but I don't think they have the game element to them
             | that you have here - this could be your differentiation.
        
       | avree wrote:
       | Sorry, but for $350.00, you need way stronger
       | testimonials/evidence of the host being worth it.
       | 
       | A grainy picture taken in someone's bathroom with the caption
       | "She's hilarious and unpredictable, so get ready for laughs!",
       | and a couple one-liners from names that could be completely fake,
       | does not tell me that this is going to be worth the money.
        
         | offtop5 wrote:
         | I'll disagree.
         | 
         | This isn't for individuals, it's for corporations with left
         | over event budgets.
         | 
         | Although you could also just have everyone jump into an online
         | game for free
        
         | phprecovery wrote:
         | Great feedback. We could definitely work on improving the
         | testimonials and social proof on the website. Honestly, we
         | weren't expecting such a strong response on HN so didn't much
         | as much thought/effort into this as we should. We'll work on
         | improving this ASAP.
        
           | rolha-capoeira wrote:
           | I mean this only constructively, but why share if you're not
           | ready for or expecting a strong response? You only get one
           | chance to make a first impression. If this is simply a
           | concept or beta product, you should indicate that. If you're
           | looking for customers, put your best foot forward. Best of
           | luck.
        
             | phprecovery wrote:
             | That's fair. Would definitely not consider this a concept
             | as we have many paid, satisfied customers but we're always
             | iterating on our website/product based on feedback and this
             | is definitely an area of improvement. But point taken about
             | "making a first impression".
             | 
             | How do you balance making a good first impression with
             | getting feedback on an early-ish version of your product?
        
               | acct776 wrote:
               | Your communications via your landing page & website tell
               | your consumers if you're looking to scrape a buck, or
               | passionately work hard to solve a problem or desire.
        
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