[HN Gopher] Show HN: Gamejoy - hosted Zoom games for remote teams ___________________________________________________________________ Show HN: Gamejoy - hosted Zoom games for remote teams Author : phprecovery Score : 45 points Date : 2021-01-18 13:14 UTC (1 days ago) (HTM) web link (www.gamejoyhq.com) (TXT) w3m dump (www.gamejoyhq.com) | sentinel wrote: | This is a solid idea. | hill613 wrote: | $350 for one session? | | Just buy one jackbox games for like $30 (has multiple games). One | person screen shares the game, and you have a ball. | phprecovery wrote: | That's fair feedback about the price and this is not for | everyone. We're hoping people will experience value in prizes, | a trained host, team-building aspects like ice breakers, and a | high-quality game experience. | ugh123 wrote: | How do you scale this with a live host? They're literally | booked for an entire hour (or more)? Can these games not be | designed to stand on their own without additional humans | pulling levers? | phprecovery wrote: | We're seeing a live host as a main part of our value | proposition. The host not only helps ensure an optimal game | experience but also supports the team to get to know each | better with fun questions and ice-breakers. | | Long-term, we're hoping this could be also be a way to | employ artists impacted by the pandemic as well. | chandraonline wrote: | Many of the companies you are targeting probably already | have HR generalists who do such events online now because | of the new reality . Perhaps you should consider a | pricing package where you provide the games and training | for the host and make it self service for the hosts to | run these events for their companies. It would be more | scalable and doesn't erode any value. | phprecovery wrote: | That's a really great point about the role of HR | generalists and your suggestion about moving to a more | self-service model. We'll definitely consider this. | Thanks for the feedback! | pbhjpbhj wrote: | Maybe sell shovels: by which I mean offer a course to | train HR people to deliver a raft of games? | RankingMember wrote: | You might want to make it more obvious on the landing page | that this price includes a live host. I thought this was a | free, automated thing at first and was blown away when I saw | the cost. | phprecovery wrote: | Thanks for the feedback. We made some changes that will | hopefully make this more obvious. | ircshotty wrote: | To be honest I thought the same thing. Pricing was also a | little hidden. | | I have been looking for something like this - as patio11 | would say, you should always charge more than you think but | I'll be honest, my workplace could not really justify this | price for an hour. | phprecovery wrote: | Curious, what do you think would be a more reasonable | price that would "justify this price for an hour"? | ircshotty wrote: | The business I'm in may not be representative of the | clients you're looking for (we're 15 strong), but we | would be interested at around the PS100 mark. | phprecovery wrote: | ircshotty, thank you for the additional data point. Part | of the reason for the higher price is that we provide | prizes to the winning team. Perhaps we need to consider a | lower price point without prizes. Would that help? | | Or, maybe we need make the inclusion of prizes clearer in | how the price is positioned. | acct776 wrote: | That last bit sounds like the winner. | | Make it toggle-able, and you're fucking champion. | phprecovery wrote: | Thanks so much the feedback. We've made the prizes | toggle-able so now the price point is a bit lower. | GordonS wrote: | I'm not the person you are replying to, but just wanted | to add another data point, even if it's probably not what | you want to hear - I think $50-$125 is more realistic. | | FWIW, I also just polled my manager about this (without | revealing my thoughts above), and he said $100 absolute | max. For reference, this is at a megacorp (technically | they could of course afford more, but budgets for | anything related to employee happiness are squeezed | tight). | phprecovery wrote: | Thanks GordonS. Really appreciate the data point. | Interesting, the few managers we talked to as part of our | user research indicated a much higher acceptable price | point for employee engagement initiatives and the cost | savings during the pandemic. Looks like we need to do | more pricing research here. | acct776 wrote: | For further data - are you a high profile-ish engineer? | | Or a data analyst etc? | withinrafael wrote: | This doesn't work well in practice, in my experience, due to | all the low-latency audio and video streaming requirements | (most Jackbox games utilize a timer), locked down corporate | machine deployments, and streaming platform delays. Huge mess. | clintonb wrote: | I've played Jackbox games monthly with my family via Zoom. I | have a gigabit fiber connection, and they have slower cable | connections. The Jackbox timer can be configured to a longer | amount, but we've never had an issue with this. Most timer | issues have been due to someone being distracted by something | else, not the game itself. | | Generally, if a group can use any form of videoconferencing, | they can use Jackbox. It's no different from one person | sharing a presentation. I've only encountered one game that | required realtime interaction, and we know to avoid it. | | It's pretty easy to get around corporate machine lockdown by | using a personal machine to host. Participants are just using | the web browser. | dyeje wrote: | Had a similar idea myself and registered the domain | remoteteams.fun, but never got around to building. Congrats, this | looks great and I think there's alot of appetite for this sort of | service. FWIW, the pricing and live host align exactly with what | I was considering building. | | Might be worth hiring a designer to give a face lift to the | sight, website feels a bit spartan at the moment. I agree that | strong testimonials could go a long way, maybe include a clip of | people having a good time in a game? How many repeat customers do | you have, maybe offer a first time discount? | phprecovery wrote: | Thanks for the feedback! And, FWIW, remoteteams.fun is a pretty | great domain name. Appreciate your point about hiring a | designer and adding more social proof. A video of people having | a good time would be great but we haven't been able to get a | one yet for confidentiality reasons. I think it's definitely | something we should prioritize. | | We're still in the early stages but are seeing decent repeat | business with other teams at an organization wanting to run a | similar game. We do try to encourage social sharing by | providing winning pictures and prizes. | fasdf1122 wrote: | lol @ $350. no chance. | phprecovery wrote: | Hi HN! Founder here. Just wanted to share my latest venture with | the HN community. | | Backstory: the teams at my company got really tired of the usual | remote "Happy Hour" activities and thought it would be fun to do | something a little different -- a little more fun! I decided to | run a session of "Family Feud" for my team and everyone had a | great time. Before I knew it, multiple teams throughout the | company were reaching out to me to run a session! | | After thinking about this experience and talking with numerous | managers, I found it was getting harder to keep things fresh as | many teams continue to work remotely and thought there was an | opportunity to do something more scalable and high quality. | Hence, Gamejoy was born! | | Right now, we're focusing on games that combine fun + universal | appeal/ease + the opportunity to get to know your teammates | better (i.e. games with built-in icebreakers). We're starting | with a few games and hoping to launch more (i.e. Poker is a | common request) shortly. | | Would love any thoughts or feedback. Thanks! | masonhipp wrote: | This looks really neat and I'd love to connect and talk about | partnering somehow. | | I'm working on a related project[1] aimed at the same problem | but with a slightly different take. We don't do game hosting | and our software is more of a "build your own zoom games" | platform with a slideshow/presentation UI. But I think a lot of | companies probably want a dedicated host and would be happy to | pay for it (I'd be interested to know what that breakdown looks | like). | | In terms of what games you're working on, I think you're on the | right track with games that help create real connections and | deeper relationships. It looks like remote work will be | permanently elevated (not to current numbers, but estimates | look like >300% above pre-pandemic levels[2]). Bottom line is I | think the team bonding and remote closeness problem is here to | stay. | | [1] Slides With Friends -- https://slideswith.com | | [2] Predictions 2021 -- | https://go.forrester.com/blogs/employee-experience-in-2021/ | cryptozeus wrote: | Video or Demo showing how it works would be great ! | paxys wrote: | Man, you would have made an absolute killing 9 months ago. I | hope there's still space in the market and people aren't too | burned out/tired of virtual meets. Best of luck! | sentinel wrote: | I think you have zero-ed in on the right problem. | | In our remote team we have tried a number of these team- | building games / airbnb experiences, but tbh: | | 1. I did not feel like I knew my teammates better after the | experience, and 2. it wasn't that fun | | The most fun I had was actually playing Among Us with the team. | But even that game has a couple of issues that makes it no 100% | suited for team building. | | My guess is you'll probably have to continue experimenting with | games. I'm not sure if all in-person games will translate well | to zoom, but some will do better than others. You def want | people to be engaged, work together and change teams often. | | It's also always great to hear that your games are helping | someone - e.g. actors that are out of work. | | Good luck! I'll be keeping an eye on your website and I'm | already thinking of recommending it as an option for the next | time we do a team building activity. | phprecovery wrote: | Thanks for kind words sentinel. Totally agreed about the two | pain points you described with existing remote activities: | | 1. Not getting to know your teammates better 2. Not being fun | | This is what really led us to want to do something different | with Gamejoy. To this end, we try to train our hosts and pick | games that not only encourage participants to have fun but | also get to know each other better--through interactive and | maybe slightly embarrassing questions. :-) | | And, agree about needing to continue to experiment with | games. We have a couple of ideas in the pipeline but we want | to make sure they bring that combination of fun + team | building that we want. | abhinuvpitale wrote: | Interesting idea, though I am wondering how you are going to | scale since games involve live hosts? Rather you could use this | as a platform to connect "live hosts" (who make up and publish | their games) with companies wanting to connect. | | You could provide platform, services, payment gateway etc. | phprecovery wrote: | abhinuvpitale, love your suggestion about scaling to a | platform to connect "live hosts". One of our hosts is | actually an out-of-work actress affected by the pandemic and | a big goal of mission is to help more artists affected like | this. So, your suggestion really takes this to the next | level! | sentinel wrote: | This is not a bad idea, but of course you don't necessarily | want to become an alternative to AirBnB experiences either. | There are a number of team building activities there as | well, but I don't think they have the game element to them | that you have here - this could be your differentiation. | avree wrote: | Sorry, but for $350.00, you need way stronger | testimonials/evidence of the host being worth it. | | A grainy picture taken in someone's bathroom with the caption | "She's hilarious and unpredictable, so get ready for laughs!", | and a couple one-liners from names that could be completely fake, | does not tell me that this is going to be worth the money. | offtop5 wrote: | I'll disagree. | | This isn't for individuals, it's for corporations with left | over event budgets. | | Although you could also just have everyone jump into an online | game for free | phprecovery wrote: | Great feedback. We could definitely work on improving the | testimonials and social proof on the website. Honestly, we | weren't expecting such a strong response on HN so didn't much | as much thought/effort into this as we should. We'll work on | improving this ASAP. | rolha-capoeira wrote: | I mean this only constructively, but why share if you're not | ready for or expecting a strong response? You only get one | chance to make a first impression. If this is simply a | concept or beta product, you should indicate that. If you're | looking for customers, put your best foot forward. Best of | luck. | phprecovery wrote: | That's fair. Would definitely not consider this a concept | as we have many paid, satisfied customers but we're always | iterating on our website/product based on feedback and this | is definitely an area of improvement. But point taken about | "making a first impression". | | How do you balance making a good first impression with | getting feedback on an early-ish version of your product? | acct776 wrote: | Your communications via your landing page & website tell | your consumers if you're looking to scrape a buck, or | passionately work hard to solve a problem or desire. ___________________________________________________________________ (page generated 2021-01-19 23:00 UTC)