[HN Gopher] Gaming the system: How GameStop stock surged
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       Gaming the system: How GameStop stock surged
        
       Author : alexrustic
       Score  : 30 points
       Date   : 2021-01-19 18:58 UTC (4 hours ago)
        
 (HTM) web link (arstechnica.com)
 (TXT) w3m dump (arstechnica.com)
        
       | 3001 wrote:
       | People still don't get this. BLM protests, Capitol riots and now
       | GameStop short squeeze. Social Media orchestrated historical
       | events works and will continue to in the future. Dismissing or
       | betting against them is asking for pain.
        
         | H8crilA wrote:
         | At least in terms of the capital markets we know this isn't
         | really unique to our times. The roaring 20s bubble was in part
         | attributable to the invention of radio and the ticker tape -
         | those things are mass media as well. The scale may be unique,
         | let's take account after it's over :)
        
       | syntaxing wrote:
       | One of those weird Keysian effect that blows my mind. Everyone is
       | just gambling at this rate which is historically terrible for the
       | economy in the long term.
        
       | temp0826 wrote:
       | First guess with only reading the title: they got Battletoads in
       | stock?!
        
       | georgeecollins wrote:
       | Most people don't realize this but GameStop was actually very bad
       | for console game developers. Games were often resold, with each
       | time no revenue going to the developer. I worked on a popular
       | Xbox / PS3 game that was resold like 7-9 times on average. Our
       | marketing people figured that GameStop made a lot more money on
       | the game than the developer.
       | 
       | Why is that bad? Big console games started to need to be really
       | long, because if you could finish them in a week you would lose a
       | ton of sales to retail. That's why you started to see games where
       | you had to wander around, grind, play through a level backwards,
       | chase achievements. It also caused an emphasis on in game
       | purchases (in console games) and online play. It just got a lot
       | harder to make a short single player game on console.
       | 
       | A lot of those problems go away as console games are sold in a
       | digital store.
        
         | oh_sigh wrote:
         | Same problem with libraries in my opinion.
        
           | georgeecollins wrote:
           | I am not making a moral judgement, I am saying that the shape
           | of the business affects the quality and the style of the art.
           | 
           | Movie theaters are dying and it seems like they may be
           | replaced by streaming services like Netflix. The truth is,
           | for all streamers pay they probably won't end up paying as
           | much as theaters. And it is not clear any of them currently
           | make money. What if the model that really makes money is
           | YouTube, and a lot of classic expensive movies are going to
           | be replaced with mediocre user generated content that is
           | extremely profitable to stream? That may sound crazy, but
           | think what happened to radio?
           | 
           | I am not seriously arguing that I know what will happen, but
           | you just have to understand that when there is a good
           | buisiness for high quality, you tend to get quality.
        
         | toast0 wrote:
         | > Most people don't realize this but GameStop was actually very
         | bad for console game developers. Games were often resold, with
         | each time no revenue going to the developer. I worked on a
         | popular Xbox / PS3 game that was resold like 7-9 times on
         | average. Our marketing people figured that GameStop made a lot
         | more money on the game than the developer.
         | 
         | I'm more willing to pay $X for a game if I know I can probably
         | sell it for $Y when I don't want it anymore. Digital store
         | games don't have the same value for me, I can't sell the games
         | later, and depending on the system, might have a big hassle
         | transferring them to a different system if/when the one I have
         | goes south.
         | 
         | Book publishers (and authors) don't get anything when I buy
         | from a used bookstore, or borrow a book from a friend either.
         | Neither does a cookware manufacturer get anything if I buy used
         | pots and pans from a thrift shop.
        
           | georgeecollins wrote:
           | Right, but in that model you got a couple dollars, game stop
           | gets like 5x and the developer loses a sale that would be
           | 10-20x.
           | 
           | Books cost tens of thousands of dollars to make and games
           | cost tens of millions. There would be no video game business
           | like the one we know if they were sold the same way as books.
           | Think about it a second-- your PlayStation game is sold on a
           | piece of media that is proprietary. Are your books sold on
           | proprietary paper made specially difficult to copy?
        
             | toast0 wrote:
             | Gamestop certainly wouldn't pay enough for me to sell to
             | them; I'd rather sell or give to a friend, or sell on a
             | marketplace for somewhere between Gamestop's buy and sell
             | prices. Most of the independent used game shops have
             | tighter spreads as well.
             | 
             | This past year, I bought Animal Crossing for the Switch;
             | even though I was pretty sure I wouldn't like it. As
             | expected, I didn't like it, but I had a friend who wanted
             | it, and I could mail it to them. That's a "lost sale" in
             | video game accounting; but if it was tied to my switch, I
             | would have never bought it, and my friend wasn't planning
             | to buy it, but is thrilled to have it.
             | 
             | A book doesn't need to be intentionally made difficult to
             | copy, because in its natural form, it's a lot of effort to
             | copy. There's not enough money to be saved by copying a
             | book to make it worthwhile, except for maybe textbooks.
             | 
             | Arcade manufacturers don't get a cut of the quarters put
             | into a machine either (well, maybe they do for some of the
             | games that now need an online connection to run).
        
         | monksy wrote:
         | > Most people don't realize this but GameStop was actually very
         | bad for console game developers.
         | 
         | And I feel 0 empathy for you. With the digital platform you are
         | stripping away ownership rights from the purchaser. From your
         | statement I feel that you're whining about missing sales that
         | you never could have actually had. Do the 7-9 extra sales
         | translate to 7-9x more sales on digital platforms? No.
        
           | mikestew wrote:
           | I don't read parent as looking for empathy, but rather
           | explaining why "you like grinding? We hope so, because you're
           | going to grind for that next $PIECE_OF_CHEESE lest you finish
           | the game quickly, turn around and resell it."
        
           | pizza234 wrote:
           | Well, if we put things in perspective, there's a paradox
           | here.
           | 
           | If we take the case of a game that is resold a few times on
           | average (not even 7+ times), users are waiving ownership on
           | their own will - they're effectively renting.
           | 
           | In these specific conditions, a hypothetical (digital) game
           | rental would actually serve best both the producer and the
           | consumers.
           | 
           | Note that I don't make a general statement, but I'm referring
           | to this specific case. I'm also not familiar with game
           | rental, but at least until a few years ago, I've seen a
           | physical shop offering it.
        
           | [deleted]
        
           | ABeeSea wrote:
           | This argument is misleading because even if it's not the full
           | 7-9, it is certainly greater than 0. We can argue what the
           | exact percentage is, but saying there was 0 lost sales is
           | just as wrong as saying 7-9 lost sales.
        
             | monksy wrote:
             | It is slightly more, yes. However, you're going to have a
             | hard time convincing me that it's as significant as they
             | claim. The people buying used games don't feel that the
             | game is worth risking the new game price. Also, it gives
             | them more freedom to sell if they didn't like it.
             | 
             | The digital platform is about locking the user in no matter
             | what. No chargebacks, no ownership, etc. Do a charge back
             | Sony bans your console and locks you out of the games you
             | "purchased". End of.
        
               | hobs wrote:
               | The middlemen are just as bad, they'll buy a game for a
               | dollar and turn around and sell it for 20, so I dont
               | really care either way - steam sales are saving me me
               | much more than resales ever paid me back.
        
         | proverbialbunny wrote:
         | Is that why games have gotten shorter? I'm from the NES - PS1
         | era of gaming where games would regularly take 60+ hours to
         | play through.
         | 
         | FFVII is still one of my all time favorites and is a good
         | example of that. I think the first real fast game I played
         | through was Metal Gear Solid. I'd rent, then buy if I liked it
         | back then, and I played through all of Metal Gear Solid in
         | something like 2 or 3 days. It was the first game I enjoyed
         | that I did not buy, because I beat it while renting it.
        
           | robrtsql wrote:
           | It seems to me that you're mostly talking about RPGs. I can't
           | think of any NES-PS1 platforming/shooter/action games that
           | had 60 hours worth of content.
           | 
           | If you look at today's RPGs, they're still _really long_. It
           | is expected that most players who play Persona 5 Royal will
           | take over 100 hours to complete it, which is pretty wild
           | considering it's not a 'grinding game'--players aren't taking
           | that long because they're fighting the same enemies
           | repeatedly hoping for a rare item to appear. There really is
           | 100 hours' worth of contents.
        
           | decafninja wrote:
           | When console games started selling for $59.99 (or more), I
           | found it difficult to justify purchasing most single player
           | games unless they really were jaw-droppingly amazing because
           | the hours to dollars ratio started becoming very low.
           | 
           | Meanwhile a multiplayer game - whether it be a MMORPG or a
           | FPS, would net you countless hours of entertainment.
        
           | [deleted]
        
           | TylerE wrote:
           | We're obviously remembering different NES games.
           | 
           | The NES games I remember could generally be beaten in no more
           | than an hour, if you knew how to actually do it without dying
           | 1000 times.
           | 
           | A good warpless speedrun time on Super Mario Brothers is
           | about 19 minutes.
           | 
           | If warps are allowed, it's under 5.
           | 
           | Legend of Zelda? 27 minutes
           | 
           | Ninja Gaiden? 12 minutes
        
             | proverbialbunny wrote:
             | It's a bit absurd going off of speed runs is a way to
             | accurately identify a game's normal play length.
             | 
             | I think all the games I had were 60+ hours, but I just
             | liked JRPGs more than most genres.
             | 
             | FFVIII was picked not only because it was one of my
             | favorites (FF1 too, SMB3, ...), because the remake today
             | has turned it into 3 games, and even then those 3 games
             | seem long by today's standards.
        
               | pizza234 wrote:
               | To be noted the famous term "Nintendo hard", which
               | indeed... doesn't indicate that Nintendo games would be
               | typically finished quickly (at least, without
               | considerable skill) :-)
               | 
               | Interestingly, based on the Wikipedia page1, the
               | historical difficulty of the Nintendo games is quite
               | nuanced.
               | 
               | 1=https://en.wikipedia.org/wiki/Nintendo_hard
        
               | TylerE wrote:
               | There's a bit of difference between an NES and as PSX,
               | which came out a full 2 generations and 12 years later.
               | 
               | The NES didn't have any way of saving, for instance.
               | 
               | The two have about much in common as a PSX and an Xbox1.
        
               | asdfasgasdgasdg wrote:
               | Zelda II the Adventure of Link had a save feature. I
               | thought Kirby's dreamland did as well. There were a
               | number of games that had save files although of course
               | many did not include the needed hardware on their carts.
               | 
               | FWIW, the SNES also had no storage, and saves were in the
               | carts. Not until the N64 did Nintendo ship a device with
               | fungible, non-cart storage.
        
               | proverbialbunny wrote:
               | Most NES games had a way of saving, except the earliest
               | NES games.
               | 
               | Most of them had codes you'd type in that was a save
               | point. Many had actual save states on the cartridge.
               | 
               | The earlier games got around not having a code by having
               | a secret early on the game that was revealed later on in
               | the game so you could skip all of the parts you
               | previously played.
        
               | TylerE wrote:
               | I wouldn't consider codes a save. They often loss state.
               | 
               | Basically just an encoding of "start at level X with Y
               | lives". Maybe not even lives.
               | 
               | There were only 54 NES releases with actual, battery
               | based saves, out of 716 officially released and licensed
               | titles (and heaven knows how many bootlegs).
               | 
               | So, "most" is an overbid.
        
               | proverbialbunny wrote:
               | Well, most of the ones I wanted to play at least. ^_^
        
             | dx87 wrote:
             | Yep, they were pretty short, and a lot of them had no save
             | feature so had to be finished in one sitting (unless your
             | parents let you leave it running and just unhook the coax
             | cable so they could watch TV). I remember going to a local
             | game store that would let you try out used games in the
             | store to verify that they worked, and I actually beat a
             | game at the store.
        
         | iNerdier wrote:
         | You say this as if people shouldn't be able to resell
         | information, as packaged in a disc. Does this extend to other
         | things, would you want to prohibit used book sales for example,
         | or cars from being resold?
         | 
         | The ability to resell books didn't lead to only works the size
         | of war and peace being sold...
        
           | georgeecollins wrote:
           | I am not saying anyone should of shouldn't be able to sell
           | information. I am just saying it affected the business.
           | 
           | Oh btw, the next time you read a non-fiction book with a
           | thesis that grabs your attention, but that could probably fit
           | into a long essay.. there is probably a book editor that said
           | it had to be X number of pages because there isn't a business
           | in selling pamphlets.
        
             | gumby wrote:
             | This phenomenon affects almost all business books, which,
             | even for some very good ones, are typically only a few
             | pages long. In an extreme, Crossing the Chasm which
             | explains a powerful insght, is basically one diagram.
        
           | brundolf wrote:
           | This is a bad-faith reading. The GP was just pointing out one
           | non-obvious negative side-effect of having things play out
           | the way they used to.
        
             | anonymousab wrote:
             | The existence of a second-hand market meaning a few less
             | sales for fresh/new/retail product seems very self evident
             | though.
        
               | brundolf wrote:
               | The way it shaped game design is far from obvious, and
               | honestly fascinating
        
           | zdragnar wrote:
           | That is not a charitable reading. OP wasn't discussing
           | _should_ or _ought_ , merely real effects. Your book analogy
           | is flawed, considering that, for the most part, books aren't
           | obsoleted when the new console comes out every three years.
        
           | whynotminot wrote:
           | Not really comparable. For example, the cost to produce a
           | major book release does not scale nearly as quickly as the
           | cost of producing a modern AAA video game.
        
             | jasonpeacock wrote:
             | There is a massive secondary market for cars, and those
             | costs scale much higher than producing a AAA video game,
             | but you don't see car manufacturers blaming used car lots?
             | 
             | Perhaps the game's price should reflect the cost of
             | production, or they should limit the cost of production to
             | what's sustainable by sales.
        
               | kungito wrote:
               | You always need a car and it depreciates in quality with
               | time. You need the game just until you finish it and
               | every replat is of same quality. Of all the possible
               | analogies, you could have made a better choice
        
               | jasonpeacock wrote:
               | What's a better analogy?
        
               | whynotminot wrote:
               | Also an entirely different industry, with entirely
               | different costs, constraints, and production practices.
               | Can we stop using oranges as we talk about apples?
               | 
               | While we're here though, actually, yes, car manufacturers
               | would _love_ it if people would stop buying used cars. In
               | fact, there were whole lawsuits in the past about planned
               | obsolescence, and dealers today often run promotions to
               | get you to turn in your used  "clunker" and buy a new
               | ride.
        
               | georgeecollins wrote:
               | And also, what do you think warranties, dealer repair
               | shops , and certified pre-owned cares are about? They are
               | trying to take a cut of that business? If we could sell
               | our games as a "certified pre-owned" DVD then it would
               | have made a lot more sense to make a short, tight little
               | single player game.
        
         | grillvogel wrote:
         | used game sales (as well as used sales of all other media) have
         | always existed. this was not a cause of any problem for console
         | game developers until around 2005 or so. the mid 2000s switch
         | to the "next gen" platforms caused a lot of shittiness for
         | gaming. mostly from publisher greed due to the potential for
         | mass profits, and the increased cost of developing at higher
         | fidelity. games were originally for a more niche audience, used
         | to focus more on difficulty over "content" in order to get
         | replay value and lifespan. but if you lower the difficulty you
         | can hopefully get more players experiencing all of your
         | "content", and hopefully you can get them to buy some more
         | after they complete the main part of your game.
        
       | chad_strategic wrote:
       | r/wallstreetbets bets is doing what men and woman in suits and
       | pant suits on Wall Street have been doing for years.
        
       | TYPE_FASTER wrote:
       | I find myself wanting a modern brick and mortar version of
       | RadioShack. I buy electronics at Best Buy, Staples (they will
       | price match Amazon if the model number matches exactly), and more
       | recently GameStop...I guess the closest approximation for what
       | I'm looking for these days is a local MicroCenter.
        
         | linuxftw wrote:
         | MicroCenter is great if you live/work near one.
        
       | impulser_ wrote:
       | Short squeezes. You got to love them.
       | 
       | Welcome to the biggest casino in the world.
        
       | FishbowlPrime wrote:
       | Here are a few pointers from a WSB member with a position in $GME
       | 
       | 1. Short sellers have been running the stock into the ground over
       | the past years and have been stupid enough to get to roughly 130%
       | short interest as percentage of available float.
       | 
       | 2. There are no more shares available for them to borrow and sell
       | short, WSB has jumped into this trade following Ryan Cohen (your
       | dog must know him), buying as many shares as possible, decreasing
       | the float even further and pushing the price up.
       | 
       | 3. Ryan Cohen owns about 13% of the company. He founded chewy.com
       | and is an e-commerce wizard who will turn Gamstop around from a
       | brick-and-mortar shop to a digital / e-commerce player. He joined
       | the board last week together with two other former Chewy execs
       | (COO and CMO). FYI GameStop digital sales are 300% yoy. Shorts
       | pretend like Chewy never happened, Ryan has nothing to do with
       | Gamestop and digital sales are nonexistent.
       | 
       | 4. This short squeeze is inevitable. There are no other moves
       | short sellers can do. They are trapped and check-mate is near. It
       | will be similar to VW in 2008 and more aggressive than Overstock
       | last year.
        
       | tyleo wrote:
       | This has also been a big topic on r/wallstreetbets where users
       | have organized around squeezing the shorts today. I've been
       | following with mild interest.
        
         | Melting_Harps wrote:
         | > This has also been a big topic on r/wallstreetbets where
         | users have organized around squeezing the shorts today. I've
         | been following with mild interest.
         | 
         | Maybe I've been in Bitcoin for too long, but 2.5 to 44 is cause
         | for this much attention? I guess I'm immune to that level of
         | volatility these days.
         | 
         | I mean I get the amount of security's fraud and agencies like
         | the SEC just waiting to justify their inflated salaries and
         | budgets... but with the level of fraud in the stock market and
         | banks _this_ is likely what they would focus on as it they
         | probably don 't have massive lobbiysists in Washington paying
         | for them to shape legislation to match their grift.
         | 
         | I've seen several Gamestops shut down and have going out of
         | business sales for current inventory with long lines, I'm sure
         | that would add to their liquidity situation in the short term
         | if it was done at scale for recovering investments on
         | outdated/old merchanidise. And given that people are less than
         | prudent with their finances and stimulus checks/uncemployment
         | and with so many people with nothing but time on their hands
         | this growth due to lockdowns and massive unemployment isn't
         | actually a realistic turn around after the initial crash in
         | March?
         | 
         | Wallstreetbets is always good for a laugh, and not always a
         | healthy one; the place reminds you why a guy like Trump could
         | be elected and gives actual credence to how the following adage
         | holds true: Repeat a lie often enough and it becomes the truth.
         | 
         | Those guys are like the epitome of of the 'grater fool'
         | business model for the low hanging fruit on the Internet that
         | after spending a few minutes there you just start to feel bad
         | for what the state of Humanity is.
         | 
         | Tendies and cuck jokes aside, it's actually really telling what
         | some people 'with money' are like when they're given a slight
         | amount of Pseudonymity and are in great enough numbers.
         | 
         | Kind of makes Jordan Belfort's stories (Wolf of Wallstreet) all
         | the more poignant.
        
           | ocbyc wrote:
           | Is BTC still in the mid 30k? 2.5->44 is much better return
           | than 3.5k -> 42k. I guess I've been trading GME too long for
           | btc's volatility to phase me.
        
             | Melting_Harps wrote:
             | Yes, but I've been in it since 2011. Your humble brag
             | doesn't apply to me.
             | 
             | My point being that this doesn't warrant the attention its
             | getting when you see the bigger picture of outright fraud,
             | and agencies should look into bank fraud and money
             | laundering and stock manipulation of things like large
             | pharmaceutical corps that have made billions from a litany
             | of scams along the years, Moderna administration in CA
             | already had to be halted due to patient complications. How
             | many Corps have made out like bandits from bailouts and
             | crushing the competition with perpetual lock downs and
             | doing shady trade deals with politicians?
             | 
             | I'm so over this, that the paper wealth pales in comparison
             | to the asset inflation we're all seeing with no real
             | benefit other than more billionaire wealth accumulation.
             | 
             | PS: I don't trade, I'm accumulating in order to exit this
             | insane system.
        
               | echelon wrote:
               | > Your humble brag doesn't apply to me.
               | 
               | That wasn't a humble brag, it was a counter to your less
               | than charitable characterization of GME stock behavior.
               | 
               | If anything, you're bragging.
        
         | x3n0ph3n3 wrote:
         | The Ars article is woefully deficient in not even mentioning
         | r/wallstreetbets.
        
           | gamegoblin wrote:
           | Another missing piece of information is that Michael Burry,
           | famous for being the first one to short the housing market
           | before the crash, also took a long position on GME relatively
           | early.
           | 
           | The announcement of his long position single-handedly caused
           | the price to raise a non-trivial amount. IIRC his firm
           | currently owns around 4% of GameStop.
        
       | toast0 wrote:
       | If you're a publicly traded company, and the stock price jumps
       | like this; how long does it take to sell more shares and try to
       | capture some of the craziness?
       | 
       | Hertz was able to sell $29 million of stock during bankruptcy
       | before the SEC asked them to stop. As Gamestop isn't bankrupt, it
       | seems like fair game to make an offering while the price is high.
        
         | 3001 wrote:
         | Then they bail out the shorts who have been driving done the
         | price for ages. GameStop also file some form for a shelf
         | offering for 100M with the SEC recently. Note the 100M is
         | dollar amount, so you want to sell when you know the stock is
         | at peak, you will get the 100M but less stock unit.
        
           | toast0 wrote:
           | Everybody hates shorts, but if you can sell for $40ish today
           | vs $5 6 months ago and $20 last week, and you need/would like
           | some cash, and you have a shelf offering ready to go, why not
           | sell today?
           | 
           | If the price goes up to $80ish next week, then maybe issue
           | some more shares to sell at that price too.
        
             | 3001 wrote:
             | Continuously issuing shares leads to
             | dilution(https://en.wikipedia.org/wiki/Stock_dilution).
             | This has a ramifications for board members like Ryan Cohen
             | who wants to change the company trajectory and also tend to
             | have a downward effect on the share price.
        
           | Melting_Harps wrote:
           | > Then they bail out the shorts who have been driving done
           | the price for ages. GameStop also file some form for a shelf
           | offering for 100M with the SEC recently. Note the 100M is
           | dollar amount, so you want to sell when you know the stock is
           | at peak, you will get the 100M but less stock unit.
           | 
           | Can I be honest: its exactly this kind of BS that puts me off
           | so much about the legacy Market systems; these systems create
           | fake paper wealth that is intertwined with so many convoluted
           | jargon, and twists and turns to give things the veneer of it
           | being a _Capitalist_ undertaking but all it really is central
           | bank enabled gambling frenzy that requires bail outs when it
           | all blows up.
           | 
           | How is this desirable, let alone sustainable, to those of you
           | that I sincerely believe can see the obvious grift unfolding
           | before your eyes for what it is?
        
       | bpodgursky wrote:
       | There's really no way to understand GameStop stock without
       | looking at reddit: r/wallstreetbets.
       | 
       | It's a meme stock, and a huuuuuuge amount of money is being
       | dumped into it for... basically entertainment value. Roulette.
        
         | 3001 wrote:
         | And I pretty sure most these are tech money. Amazed at the
         | amount of enthusiasm at team blind.
        
       | randomopining wrote:
       | GameStop is useless lol. They literally sell stuff that's
       | already/going to be completely digitally sold in a decade.
        
         | TheHypnotist wrote:
         | Fundamentals and normal financial logic should be entirely
         | disregarded when discussing this stock. This pure WSB.
        
           | randomopining wrote:
           | Yeah so it's confirmed to be basically 99% a pump and dump
           | meme stock?
        
             | FishbowlPrime wrote:
             | No it's not. WSB is orchestrating a short squeeze. The aim
             | is to make a transfer of wealth from shorts like Melvin
             | Capital to WSB. This whole charade is due to the stupidity
             | of short sellers who shorted more Gamestop shares than
             | there are publicly traded. Check out the Overstock story
             | from last year or VW from 2008. This will be exactly like
             | that.
        
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