[HN Gopher] Epic Games steps up Apple fight with EU antitrust co...
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       Epic Games steps up Apple fight with EU antitrust complaint
        
       Author : mikesabbagh
       Score  : 439 points
       Date   : 2021-02-17 13:19 UTC (7 hours ago)
        
 (HTM) web link (www.reuters.com)
 (TXT) w3m dump (www.reuters.com)
        
       | newbie578 wrote:
       | Full support to Epic! Time to bring some balance. Would also love
       | to have Apple allow api access to PWAs, they are hindering
       | progress of PWAs just because of the App Store money.
       | 
       | Would love to hear Tim Apple's opinion on this stuff, on being in
       | this position. I remember quite fondly how he berated Facebook
       | and Zuck personally, by saying he as a CEO would never be in such
       | a situation regarding media scrutiny and regulatory issues.
       | 
       | Oh how the tables turn.. As a dev, I do not like Apple an ounce
       | more than Facebook. So kudos to Tim Sweeney..
        
       | api wrote:
       | There are no good guys here. Apple wants to tax everyone in the
       | world 30% for almost every software transaction while Epic wants
       | to bring more loot box gambling to iOS and keep all the money.
        
       | ehvatum wrote:
       | There is room for 3rd party app stores. Epic will argue that
       | Apple does an absolutely ghastly terrible job of curating the
       | Apple app store, as Apple really has little incentive not to suck
       | completely. The EU court will agree. Apple will spend a year or
       | two saying "it can't be done", then issue a signing certificate
       | to Epic.
        
         | fartcannon wrote:
         | And Sweeney will take it, claiming a victory for the 'little
         | guy'. Shameless.
        
         | Spivak wrote:
         | I still don't see a way to resolve the problem that software
         | isn't fungible and so multiple app stores are only good for
         | publisher choice but not user choice.
         | 
         | Without the requirement that all apps able to be purchased on
         | all stores at similar prices and still under Apple's review
         | process then apps will flock to the store that makes them the
         | most money and fewest rules and users will have no choice but
         | to acquire that app via that store. If I have to go to X store
         | for an app I need I don't really have my choice of store.
         | 
         | Do gamers like the current culture of having to have Origin,
         | Steam, UPlay, Epic, GOGs, Blizzard Store, for no other reason
         | than large middlemen playing Civ with marketshare and
         | exclusives?
         | 
         | I think if this issue was solved we would see less people
         | desiring Apple to have such tight control over their ecosystem
         | because it would mean that for users that like Apple's store
         | opening up isn't a strict downgrade for them.
        
           | yladiz wrote:
           | Yeah, this isn't really about "choice", it's about control.
           | If there are exclusives on, for example, an iOS Epic store,
           | your choice isn't really a choice, you have to install it
           | from the Epic store.
           | 
           | I'm curious how this will play out in general. Android
           | already allows side-loaded applications, and Epic allowed
           | people to install Fortnite outside of the Play Store and it
           | did poorly, so they begrudgingly added Fortnite back into the
           | Play Store, so I imagine it would be the same thing on iOS.
           | Arguably it could be even more challenging for others because
           | Apple would likely not be forced to treat non-App Store
           | stores the same as the App Store in some ways, which would
           | very likely lead to a situation where users would get popups
           | when when install the new app store and when they load an
           | app, similar to how running a nonsigned program works on Mac
           | now.
        
             | syberspace wrote:
             | Who is forcing you to install apps from any store? Are you
             | being held hostage and compelled to install apps against
             | your will? Blink twice for yes, three times for no.
        
               | Spivak wrote:
               | Ohmygod I can't deal this reductionist stance on choice.
               | Software isn't fungible. If you, for example, want to
               | play a specific game, need a specific messenger to talk
               | to your friends, or need a specific app for work like the
               | Adobe suite or Procreate then you have no choice but to
               | go to a store where those apps are available. If
               | Photoshop is only in the Adobe store then you're gonna
               | have to download and use that store if you want it.
               | Having the choice to not use Photoshop isn't the same
               | thing as having the choice about where to buy Photoshop.
        
           | throwaway3699 wrote:
           | GOG is an exception there, given that all their games are
           | DRM-free, and I know many people find Steam/Valve to
           | genuinely be a good steward of the industry. The rest of the
           | stores - plenty of peer pressure if your friends want you to
           | play a specific title with them on those platforms, leaving
           | little choice.
        
           | Qahlel wrote:
           | > Do gamers like the current culture of having to have
           | Origin, Steam, UPlay, Epic, GOGs, Blizzard Store, for no
           | other reason than large middlemen playing Civ with
           | marketshare and exclusives?
           | 
           | I don't like my game library is fragmented. But what if Steam
           | was the only store for PC and I wasn't able to buy/play any
           | Epic or EA games because of that? That would be worse.
           | 
           | Or what if the game prices had to be higher than current
           | prices since the only place I can buy a game was steam and
           | there was no competition?
        
             | Spivak wrote:
             | > But what if Steam was the only store for PC and I wasn't
             | able to buy/play any Epic or EA games because of that? That
             | would be worse.
             | 
             | I guess but if Steam was genuinely the only place where
             | people bought games then Epic and EA games would have no
             | choice but to list on Steam which makes you better off, no?
             | 
             | > Or what if the game prices had to be higher than current
             | prices since the only place I can buy a game was steam and
             | there was no competition?
             | 
             | This I think is the meat of the argument but I think it
             | falls down because competition gets weird with software and
             | copyrighted properties. There's no competition between
             | Steam and Origin for games that are only on Origin. If
             | Microsoft Word is only available on the Windows Store for
             | iOS then there's nothing to compete over for a user that
             | needs Word.
        
         | [deleted]
        
         | gwd wrote:
         | > There is room for 3rd party app stores.
         | 
         | The "Apple Tax" pays for the maintenance of the Apple
         | ecosystem. Epic wants access to this amazing ecosystem, but
         | resents having to help pay to support it.
         | 
         | Either "third party" app stores will also pay to support this
         | ecosystem, in which case Epic will be paying the same amount
         | either way; or they'll fail to support the ecosystem, in which
         | case Apple will be forced to turn to other sources to make
         | revenue (like selling personal information).
         | 
         | Right now I, as the consumer, can choose between an ecosystem
         | whose business model is based on selling personal information
         | (Android) or an ecosystem whose business model is based on the
         | end user paying more (Apple). Don't take that choice away from
         | me.
        
           | chii wrote:
           | > Either "third party" app stores will also pay to support
           | this ecosystem, in which case Epic will be paying the same
           | amount either way
           | 
           | how did you work out that the amount apple gets paid (30%) is
           | the "correct" amount? The only way to find out is via
           | competition. But due to the monopolistic powers of apple,
           | there cannot be competition on their platform. Thus, we do
           | not know the true cost of maintaining this platform - only
           | that apple is able to maintain it with at least 30%.
           | 
           | > Don't take that choice away from me.
           | 
           | nobody is forcing you to use the third party app store if it
           | does exist. If you continued to use apple's curated store,
           | you will continue to get the existing benefits. Adding an
           | extra option can't possibly hurt you.
        
             | gwd wrote:
             | > how did you work out that the amount apple gets paid
             | (30%) is the "correct" amount? The only way to find out is
             | via competition.
             | 
             | The "correct" amount is the amount that everybody is happy
             | to pay. If Epic doesn't want to pay 30%, then 30% is too
             | high for them. That's OK -- nobody is forcing them to pay
             | it.
             | 
             | The competition you're describing isn't the cost of
             | _running the app store_ ; it's the cost of _maintaining the
             | entire Apple ecosystem_ , including iOS, new iPhone
             | hardware, etc.
             | 
             | > Adding an extra option can't possibly hurt you.
             | 
             | Yes it can, and I just explained how. But let me try to
             | spell it out.
             | 
             | 1. New iOS "app store" starts up, but only charges 0.1%.
             | This is possible because they don't write the OS or any of
             | the infrastructure; they're a simple indexer
             | 
             | 2. Everyone moves over to this app store because the fees
             | are cheaper.
             | 
             | 3. Apple's revenue drops precipitously
             | 
             | 4. In order to maintain the OS, Apple either a) raises the
             | prices of iPhones b) starts selling my information c)
             | invests less in the iPhone and iOS.
             | 
             | All three of those possibilities hurt me; so yes, a new app
             | store does hurt me.
        
               | ginko wrote:
               | > New iOS "app store" starts up, but only charges 0.1%.
               | This is possible because they don't write the OS or any
               | of the infrastructure; they're a simple indexer
               | 
               | Apple was already paid handsomely for OS development
               | through the device's purchase price.
               | 
               | > Apple's revenue drops precipitously
               | 
               | Apple has some of the highest margins in the industry.
               | They'll survive.
               | 
               | > In order to maintain the OS, Apple either a) raises the
               | prices of iPhones b) starts selling my information c)
               | invests less in the iPhone and iOS.
               | 
               | See my previous point.
        
               | kempbellt wrote:
               | "Apple has lots of money so they can afford to give some
               | of it away because we want them to" is not an argument
               | that Epic can take to court, and it isn't a great
               | argument to support adding app stores.
               | 
               | As an iPhone user I prefer the single app store approach.
               | Multiple app stores fragments the user experience,
               | ultimately harming the experience of owning an iPhone.
               | Especially when apps become exclusives to different
               | stores, because they will.
               | 
               | It's one of the main reasons that I moved away from
               | Android. I completely understand the "open system"
               | argument for Android, but a fragmented user experience is
               | a byproduct of that openness. The last android phone I
               | had came with a Samsung store, Google play, and I believe
               | a Verizon app store. As well, going from my Android phone
               | to borrowing a friends meant learning a completely new UX
               | almost every time. "Oh, you don't have a Samsung Android,
               | so you don't have that particular app store, so you can't
               | get the app... Sorry"
               | 
               | It's been several years now, so maybe that's changed, but
               | the biggest thing that makes me stick with Apple is the
               | consistency of the user experience, in both its OS and
               | app store ecosystems.
        
               | ginko wrote:
               | You're conflating having a single app store with having a
               | consistent user experience. Mac OS didn't have an app
               | store for most of its existence and it's doing fine.
               | Android is particularly bad in that regard, not just
               | because of the ability to side-load alternative apps and
               | app stores. The main issue is that OEMs heavily modify
               | the OS for their devices, something that isn't an issue
               | with Apple's business model.
        
               | kempbellt wrote:
               | I'm not so sure it's a conflation. Having a single app
               | store makes for a more consistent user experience when
               | moving from device to device.
               | 
               | You can tell people about apps and they know how and
               | where to get them. See an app you like on another iPhone?
               | You can probably install it on yours fairly easily.
               | There's less confusion around the entire ecosystem
               | because of its simplicity.
        
               | asdfasgasdgasdg wrote:
               | > The "correct" amount is the amount that everybody is
               | happy to pay.
               | 
               | This is only valid in a free market with lots of
               | competition and information transparency. The crux of the
               | argument is that this does not apply to the app store
               | ecosystem.
        
               | eptcyka wrote:
               | What are you on about? App developers are not the ones
               | who should be monetarily supporting the ecosystem, the
               | end user has already paid for the device. Not only that,
               | without developers, there is no ecosystem. An iPhone
               | without apps is less useful than an iPod touch with apps.
               | 
               | Boohoo, the most cash rich silicon company will have to
               | compete. Brew or Cydia never ate into Apples profit
               | margins, instead it allowed users to do things apple
               | couldn't be bothered supporting (Like Bluetooth audio on
               | the 3g iPhone on iOS 2.0). Having multiple app stores
               | will allow users to circumvent government censorship in
               | countries where Apple is forced to follow the governments
               | demands.
        
               | gwd wrote:
               | > App developers are not the ones who should be
               | monetarily supporting the ecosystem, the end user has
               | already paid for the device.
               | 
               | Where does this "should" come from? Just because you
               | don't think that's the best way to run an ecosystem
               | doesn't mean nobody should be allowed to do it. If it's a
               | bad model, that's Apple's problem, not yours. If you
               | think you have a better model, start a new company with a
               | different model.
               | 
               | > Not only that, without developers, there is no
               | ecosystem. An iPhone without apps is less useful than an
               | iPod touch with apps.
               | 
               | The fact that Apple has a rich and thriving ecosystem
               | demonstrates that their business model works just fine.
               | 
               | > Having multiple app stores will allow users to
               | circumvent government censorship in countries where Apple
               | is forced to follow the governments demands.
               | 
               | Won't one of those government demands be, "No third party
               | app stores"? (Or, "No third party app stores that we
               | haven't approved"?)
        
               | Qahlel wrote:
               | > The fact that Apple has a rich and thriving ecosystem
               | demonstrates that their business model works just fine.
               | 
               | It just shows it works for Apple. It doesn't show it
               | works for everyone else. It's like slavery was a good
               | system because it made the slave-owners rich and they
               | thrived because of it.
        
             | zepto wrote:
             | > nobody is forcing you to use the third party app store if
             | it does exist. If you continued to use apple's curated
             | store, you will continue to get the existing benefits.
             | Adding an extra option can't possibly hurt you
             | 
             | People need to stop saying this - it's obvious completely
             | false.
             | 
             | As soon as other app stores are involved, there will be
             | paid exclusives. Equivalent to Joe Rogan on Spotify, or any
             | of the streaming video services who commission studios to
             | make content just for their platform.
             | 
             | It will definitely be impossible to avoid using multiple
             | stores if you want access to the popular apps.
        
               | diffeomorphism wrote:
               | Not really. It would be perfectly possible to have just
               | one store offering multiple repos/curations etc. . And in
               | any case "but having like three stores" is an annoyance
               | at worst. Having one grand holy arbiter of truth is a
               | bigger problem.
        
               | zepto wrote:
               | > It would be perfectly possible to have just one store
               | offering multiple repos/curations etc.
               | 
               | That isn't true.
               | 
               | In order for it to be true you would need to explain how
               | this would be possible if stores buy exclusive rights to
               | apps.
        
             | darknessmonk wrote:
             | > how did you work out that the amount apple gets paid
             | (30%) is the "correct" amount? The only way to find out is
             | via competition. But due to the monopolistic powers of
             | apple, there cannot be competition on their platform. Thus,
             | we do not know the true cost of maintaining this platform -
             | only that apple is able to maintain it with at least 30%.
             | 
             | 30% is industry standard.
             | 
             | > nobody is forcing you to use the third party app store if
             | it does exist. If you continued to use apple's curated
             | store, you will continue to get the existing benefits.
             | Adding an extra option can't possibly hurt you.
             | 
             | It hurts the ecosystem - and all its users. Splitting the
             | apps in multiple app stores is a nightmare
             | 
             | I don't get the point: the whole idea of Apple is to have
             | everything under their control. Nobody is forcing anyone to
             | use Apple devices
        
               | adamdusty wrote:
               | Nobody is going to not put their app on the apple app
               | store. Look at steam for example. Almost every game on
               | steam can be purchased somewhere else, like icth.io or
               | the game's website. 30% is industry standard among
               | monopolistic players (Google play store, Apple app store,
               | Steam). There are many other storefronts that take less
               | of a cut, and don't require IAP to go through a specific
               | payment system that the platform also owns. FDroid, MS
               | Store, Epic Store, Galaxy Store, GOG, the list goes on.
        
               | darknessmonk wrote:
               | > Nobody is going to not put their app on the apple app
               | store.
               | 
               | Epic will, and this is what they want
               | 
               | > Almost every game on steam can be purchased somewhere
               | else, like icth.io or the game's website. 30% is industry
               | standard among monopolistic players (Google play store,
               | Apple app store, Steam).
               | 
               | That is a very different use case
        
               | Terretta wrote:
               | How is Steam a "monopolistic player" when you say "almost
               | every game on steam can be purchased somewhere else" and
               | go on to mention Gog, MS Store, Epic Store, and "the list
               | goes on"?
               | 
               | That Steam, and others you mention, charge 30%
               | categorically undermines the whinging about Apple's 30%
               | being out of line.
               | 
               | I'm also curious about people's thoughts on Sony pulling
               | CDPR's Cyberpunk 2077 from their Playstation store.
        
               | zepto wrote:
               | > Nobody is going to not put their app on the apple app
               | store.
               | 
               | Certainly false - just like with streaming video,
               | platforms will pay for exclusives from popular developers
               | to force users to visit their stores.
        
           | asdfasgasdgasdg wrote:
           | The Apple tax pays for outsized profits for Apple
           | shareholders. The actual cost of supporting the ecosystem is
           | dwarfed by the absolute firehose of money coming out of the
           | app store.
        
           | fbelzile wrote:
           | What are you talking about? Both Microsoft and Apple have had
           | great success developing macOS and Windows while allowing
           | third party developers to develop and distribute apps without
           | an additional tax. There's clearly room in the market for
           | operating systems that don't sell personal data _and_ aren 't
           | artificially restrictive to generate more revenue. The fact
           | that Apple cut the tax in half for small companies just shows
           | how disconnected the revenue from the App Store is from the
           | cost of running it.
           | 
           | By all means, keep overpaying for Spotify on the App Store so
           | Apple can collect their 30% each month, but don't force me
           | to. Customers already pay to use a licensed copy of iOS on
           | supported hardware and governments have every right to
           | protect the customer from perpetually getting screwed by
           | Apple. At the very least, we shouldn't allow Apple to limit
           | free speech so that developers can't mention a way for their
           | users to save money.
        
           | efraim wrote:
           | Apple is well compensated for their ecosystem with the price
           | of their phones. Epic wants to create their own store or be
           | allowed to use another payment processor than Apple for in
           | app purchases. Apple would still have plenty of revenue from
           | the app store and hardware.
           | 
           | If epic and others was allowed to use multiple payment
           | processors in the apps, or to install different app stores
           | such as epic games or steam, you wouldn't have fewer choices
           | you would have more.
        
           | kevingadd wrote:
           | Epic has asserted _and proven_ that you don 't need to take
           | 30% to run an app store and approval pipeline. The incredible
           | amount of profit generated by the iOS store is further
           | evidence that the cut doesn't need to be 30%, as is Apple's
           | sudden willingness to make exceptions for big companies like
           | Amazon and temporarily offer 15% to small companies.
           | 
           | Neither the Epic Store or Steam on PC are built around
           | selling your data. Epic's PC store charges 12% (and if you
           | use Unreal, they waive the licensing fee for that engine
           | too), and Steam has a special tiered tax for massive
           | companies (something like 25% for 50m+ in revenue, 20% at
           | some higher tier)
        
           | marticode wrote:
           | > The "Apple Tax" pays for the maintenance of the Apple
           | ecosystem.
           | 
           | No - the ~50% margin Apple makes on the phone pays for the
           | ecosystem. Apple could charge nothing for inclusion in the
           | app store and still be by far the most profitable electronic
           | device maker on the planet.
        
           | mhh__ wrote:
           | What ecosystem - i.e. what ecosystem is there that isn't
           | already paid for by the billions and billions Apple make
           | every year?
           | 
           | Apple have hundreds of billions _in cash_ do you actually
           | believe they 're going to put ads in their services?
        
             | dpkonofa wrote:
             | >Apple have hundreds of billions in cash do you actually
             | believe they're going to put ads in their services?
             | 
             | That's irrelevant. The issue in question is one of
             | principle, not whether or not someone is in a certain
             | position at this moment in time and can or can't or will or
             | won't do something. If Apple suddenly lost all of it's
             | money, you'd then be ok with them putting ads into their
             | services?
        
               | mhh__ wrote:
               | > if Apple suddenly lost all of it's money
               | 
               | Well no-one would be using it so I wouldn't care all that
               | much - Apple losing all their money would basically
               | require giving away iPhones for free with 0 revenue given
               | apples financials.
        
               | dpkonofa wrote:
               | So then your argument is just anti-Apple and not actually
               | based on any principles...
        
               | mhh__ wrote:
               | No I'm pointing out that your hypothetical is so far into
               | the tails that it's pointless to consider specifically.
        
       | lowbloodsugar wrote:
       | Let's start with the obvious issue: Apple does not sell the most
       | phones. It does not have the most phones on offer. It is not a
       | majority, let alone a monopoly.
       | 
       | Now the less obvious issue: I like what apple does and I am
       | prepared to pay for it.
       | 
       | I agree with those arguing for consumer choice, but I come to the
       | exact opposite conclusion, and find those others hypocritical. I
       | want an option to have a locked down environment. I want to have
       | the choice to buy an Apple product. Given the choice between the
       | Android system or the Apple system, I choose Apple. More people
       | choose Android.
       | 
       | The argument that we should use "consumer choice" to remove this
       | choice from me, and instead to demand that every business must
       | make the world look like Android users want, is not logical.
        
         | gnopgnip wrote:
         | Antitrust regulation isn't just about monopolies, it is about
         | the cost to entry and the harm to consumers
        
       | ksec wrote:
       | There are still a lot of people, especially on the general web
       | stuck in the Steve Job's era believing in bad developers, quote;
       | 
       |  _" What happens sometime though is that some people, uh, lie.
       | Some people use unpublished APIs and their app gets rejected.
       | Some people submit an app that they say does one thing, but
       | really does something else. They try to hide it from us, they get
       | very clever about that. They try to hide it from us and we find
       | it and we reject it. And they run to the press and tell a story
       | about oppression and it gets written up and they get their 15
       | minutes of fame because they hope it will convince us to change
       | our minds which never does, but they keep trying to do that. And
       | it's unfortunate, but we take it in the chin. That part of what
       | we do. We don't run to the press and go, "This guys a son of a
       | bitch liar." "_
       | 
       | That was in All Things Digital D8 Conference 2010. Nearly 11
       | years ago. The landscape has changed, the context has changed.
       | iPhone has only _sold_ 50M unit in total since launch in 2007.
       | These days Apple has 1 _billion_ active user and Apple sell about
       | as much iPhone per _quarter_. Smartphone and Apps went from nice
       | thing to have to near or already a necessity in modern society.
       | Surely you cant apply the same rules in a modern era, not to
       | mention those App Store rules has _evolved_ since Steve Jobs
       | passed away. Many Apps that Apple used to exempt from the 30% cut
       | now has to comply.
       | 
       | I really wish HN folks read the great piece from Benedict Evans (
       | https://www.ben-evans.com/benedictevans/2020/8/18/app-stores) and
       | Matthew Ball ( https://www.matthewball.vc/all/applemetaverse ).
       | It is by far the best I have seen on this issue. I submitted both
       | a few times but never got on HN Front page. Hopefully after
       | reading both, people will stop using it is Apple Store they could
       | do whatever they want as argument.
       | 
       | I think there are many things Apple could do as a compromise to
       | satisfy vast majority of people and interest.
       | 
       | Break the App Store into Game Store and App Store.
       | 
       | Nearly 80% of App Store Revenue comes from Gaming. As long as all
       | games are still going through Game Store, like console maker are
       | doing which Apple should have a very strong case, they continue
       | to keep the 80% of revenue ( or near raw profits ). Apple could
       | also argue their continue investment into Metal API and the so
       | called Apple's own GPU ( Which is still PowerVR ) as rational.
       | Breaking this case would hurt lots of other interest including
       | Microsoft's Xbox.
       | 
       | Lower the App Store to a flat rate of 10%. And the same apply
       | across all Apps. Software, Services, Subscription or not with an
       | annual Cap of Fixed amount ( minus CC processing fees ) , say $1M
       | per App per year. So Apple isn't rent seeking per se on your
       | revenue. If you sold $100M, instead of $10M to Apple, you now pay
       | $1M max per App. Work load for Apple per App is fixed and doesn't
       | scale with how much revenue an App Generate. And very few Apps (
       | not games ) make that much money. With Subscription which
       | generate long term revenue benefits the most.
       | 
       | ( EU / AUS has ruled both MasterCard and Visa to lower their
       | price. Compare to the ridiculously 2-5% processing fees, they are
       | closer to 1% in both EU and AUS, There are no reason why other
       | countries wont start looking at App Store from Apple and Google
       | in similar fashion. i.e Those 30% from Apps will be gone sooner
       | or later. Better to make some good will than to have no option in
       | court.)
       | 
       | Allow Side-loading of Apps in _restricted_ mode. Where
       | performance and Gaming Related APIs are limited. Access to
       | Camera, Photos and Phonebook or any files requires consent
       | _everytime_ they try to access it with no option to disable or
       | Dont ask again. The reality is 99% of user dont really need or
       | want to side load Apps. And provides enough security and choice
       | for its users. For a lot of Apps, this provide good enough for
       | like News, Email, or other Subscription Apps which really is just
       | a Web App accessing online information without needing the to go
       | though Apple 's _permission_ for Apple Store.
       | 
       | And finally, a clear, open, transparent process and pages for
       | developers to App Store rejection. Which makes it much more of a
       | PR problem for Apple that has their interest tied to provide best
       | service.
       | 
       | I really hope Apple do change. Tim Cook is far too focused on
       | Apple's Services Revenue.
        
       | [deleted]
        
       | NorwegianDude wrote:
       | A lot of people here seems to think that what Apple is doing is
       | fine and that people knew how iOS works when they bought the
       | device.
       | 
       | Neither of those are true for most people. Just reading the
       | comments on HN the last half year clearly shows that people are
       | confused about what Apple demands. If the HN audience is confused
       | then I feel I can safely state that very few people knows what
       | they're getting themselves into when choosing iOS.
       | 
       | Just the fact that you're not allowed by Apple to inform users
       | about the cut Apple takes should be proof enough that Apple don't
       | want users to know how much money Apple is costing them.
       | 
       | And the fact that iOS doesn't have a decent browser also sucks.
       | Also, users don't understand that Chrome isn't Chrome on iOS.
       | 
       | Users have no idea what they're paying for, or that what they're
       | using is being controlled by Apple.
       | 
       | I hope Apple have to open iOS up so this can end.
        
       | shmerl wrote:
       | Good, anti-trust action against Apple's policies is long overdue.
       | Looking forward to competing browsers to become available for iOS
       | users which should reduce Apple's ability to hinder Web
       | standards.
        
       | williesleg wrote:
       | Shhaaakeeeedooooowwwwnnnn time! Just levy the fine already, quit
       | the charade!
        
       | mucholove wrote:
       | Why is everyone talking about allowing third-party app stores and
       | not side-loaded apps?
        
         | ihuman wrote:
         | Because Epic Games is in the title, and they already have a
         | store on Mac+Windows.
        
       | orliesaurus wrote:
       | the LotR quote "One ring to rule them all" has never been more
       | appropriate!
        
       | my_usernam3 wrote:
       | If epic were to win, any estimate on how long that would take?
        
       | uncledave wrote:
       | I assume this doesn't affect the UK any more?
        
         | chromanoid wrote:
         | > Epic Games has also complained to the UK Competition Appeal
         | Tribunal and to the Australian watchdog.
        
           | uncledave wrote:
           | I read the entire article and missed that entirely. More
           | coffee! Thanks for quoting it.
        
       | 40four wrote:
       | These conversations always rapidly devolve into the same old
       | generic iOS versus Android nonsense. But I'd like to try to keep
       | a super narrow scope here. The specific problem Epic and others
       | are fighting here is _" App Store payment system and control over
       | app downloads"_
       | 
       | Now to be fair, as far as 'App store payments' goes, both Google
       | & Apple charge the 30% fee on all transactions. The reason Epic
       | is battling Apple here mostly has to do with the 'walled garden',
       | and the fact Apple's 'control over app downloads' is totally
       | locked down. Epic avoids the Google play 30% fee by having users
       | side-load the APK, so that's a fight for another day I suppose.
       | 
       | Now, for the 30% fee problem. Does anyone really think that is
       | fair an equitable? Come again? They hover up 3/10ths of all
       | business transactions? It just seems so obvious to me that the
       | answer is _absolutely not_. There is no way I can twist my brain
       | to believe there is _any_ justification for that. If the issue is
       | that it costs Apple ( & Google) a lot of money to maintain
       | servers and infrastructure to provide the app store services,
       | then there are other ways to charge developers to cover this
       | cost, and even make some profit.
       | 
       | Apple charges $100 a year for the 'Apple Developer Program'. This
       | yearly fee model is the fair way to do this I think. You could
       | add more tiers too this that scale with usage. $100 for the entry
       | level package, and that covers 'X' amount of usage. There could
       | be enterprise tiers for huge customers like Epic. They are using
       | more of the resources of the app store, then they should pay
       | more. I'm sure Epic would be happy to pay, IDK I'm just making up
       | a number, something like $500K a year for their developer license
       | instead of 30% of every transaction.
       | 
       | I'm just spitballing here, I've not fully formed all these ideas,
       | and I don't know what fair pricing for tiers & usage would
       | exactly look like. But I think most of us can agree a system like
       | that would be much more fair and equitable. I have just never
       | heard a convincing argument of why Apple & Google deserves to own
       | 3/10ths of all the business on their platforms.
        
       | [deleted]
        
       | maratc wrote:
       | Anytime Epic/Apple thing comes up, a very relevant quote is what
       | their judge (YGR) said on their case:
       | 
       | > "Well plaintiffs always want me to define relevant markets as
       | narrowly as possible. It helps their case. And defendants always
       | want me to define markets as broad as possible, because it helps
       | _their_ case."
       | 
       | The big elephant in the room is gaming consoles.
       | 
       | If you see iPhone more or less in line with PC/Mac, you may
       | already have made up your mind on how "relevant markets" are
       | defined, and so naturally pre-inclined to side with Epic.
       | 
       | OTOH if you see it more or less in line with
       | Xbox/Playstation/Switch (every one of them having a unique store
       | that charges 30%), you may naturally be pre-inclined to side with
       | Apple.
       | 
       | The judges will eventually get to define what the "relevant
       | market" is, and no amount of HN arguments will change that.
       | 
       | If I were Apple, I would just make a version of an iPhone
       | hardware-enabled to have alternative stores, and I would sell it
       | for a surplus of $1000. This way both sides can have their cake,
       | and the market can decide.
        
         | ryukafalz wrote:
         | I also think people should be allowed to install whatever
         | software they want on a gaming console that they own.
         | 
         | Or a car, or a tractor, or...
        
           | casouniquo wrote:
           | I would like to have an option to install steam on PS5. But
           | if sony were forced to do that, I don't think they can sell
           | it for $499.
           | 
           | Also, like samsung, apple will only be providing like 18
           | months of updates
        
         | techpression wrote:
         | I like this idea, much like Windows N (that the EU fought years
         | for boasting how good it was for consumers and yet nobody
         | bought it) Apple could release a iPhone - insecure edition,
         | offering no security features, just like how Microsoft removed
         | media playback features. Let the actual consumers decide
         | instead of heavy handed government.
         | 
         | But I guess most commentators want to eat the cake, sell it and
         | keep it at the same time.
        
       | olivierduval wrote:
       | Actually, Apple Store and Google Play (and Steam, yeah) are the
       | same: they are monopolistic platform, either formally (Apple) or
       | de facto (Google). A bit like IE browser in Windows in the 90's
       | 
       | I think that each editor can still provide an App Store, with
       | specific price model for editor/users, and have to allow
       | competition (with different features... for example, less
       | curation) by providing THE SAME access for the user. For example,
       | every app store must include other main app store. Right now, if
       | you want to use F-Droid, you cant do it as smoothly as using
       | Google Play because it's not on Google Play (but Amazon apps are
       | I think).
        
       | desmap wrote:
       | Epic has too much money and IDK if Tim Cooks plays in the same
       | league with and once Jobs, Sweeney and Huateng. Plus Zuck who
       | just got started. I wouldn't want to be in a war with them
       | together.
       | 
       | Tim is not dumb, not at all but he just maintained one of the
       | industry's strongest network effect/lock-in, not more. Beyond M1
       | there is not a lot that is _not_ from Jobs ' inheritance. Ah yes,
       | broken keyboards for more than three years.
        
         | [deleted]
        
       | tremon wrote:
       | I know this isn't the first time this happens, but it's a curious
       | thing when a large US company has to resort to using the EU court
       | system to resolve their beef with another US company.
        
       | dleslie wrote:
       | I'm not excited by the proposition of either party coming out on
       | top. I hope the EU sees the forest for the trees and understands
       | that the situation is a lot more complicated than either party
       | would claim.
       | 
       | Apple is acting as a leader in reducing the footprint of general
       | computing hardware; albeit their devices have among the longest
       | service lives, they continue to be further restricted in their
       | operation over time. There is a danger here with the population
       | switching en masse from using PCs to using Phones as their
       | primary computing devices. Forcing it to allow third party
       | marketplaces might be a start in reversing that trend.
       | 
       | Epic is a leader in the development of anxiety-driven consumer
       | software. Fortnite's primary capital isn't the player's
       | competitive standing, it's the uniqueness of their cosmetic gear.
       | They target the most vulnerable and maleable markets, tweens and
       | children, and ply them with social anxiety; one of the most
       | insidious and emotionally distressing devices for that age group.
       | See also, yesterday's lengthy discussion. [0]
       | 
       | So I kind of hope that the EU allows third party stores, but
       | allows Apple to place curation constraints on the sort of
       | purchases that are available to users.
       | 
       | 0: https://news.ycombinator.com/item?id=26153331
        
         | somehnrdr14726 wrote:
         | Marketing anxiety via social proofing has a long history, much
         | older than computers. Beauty products, cleaning supplies, child
         | safety gear, etc.
         | 
         | Why limit the condemnation to virtual goods?
        
           | dleslie wrote:
           | Beauty products, cleaning supplies and child safety gear are
           | all examples of heavily regulated industries.
        
         | prpl wrote:
         | I can't tell my 12 year old stepson to stop playing fortnite
         | because it's a large part of his social life in connecting with
         | family on another continent. At the same time, he has spent
         | nearly every dollar that has come his way in the last 8 months
         | on the game, talks about it all the time, watches youtube
         | videos when he can't play Switch, etc...
         | 
         | I am happy he has a medium to socialize but the anxiety he gets
         | from this machine is intense.
         | 
         | I generally advocate for users rights, but I am siding with
         | Apple on this one. There is no monopoly - Epic has many
         | (mobile) platforms to distribute their games/platform,
         | including switch and android, that I can't imagine the EU sides
         | with them - especially in europe where iPhones don't constitute
         | the same market share.
         | 
         | However, what I would advocate for is a possibility for
         | officially rooting your iPhone (with lots of big scary messages
         | along the way) and mutual app store exclusion.
         | 
         | If Epic wants to run their own app store, great, but I don't
         | believe Apple should be obligated to make it comfortable.
        
         | klmadfejno wrote:
         | I hate fortnite for what it is. I love unreal engine for what
         | it is. Regardless of my stake in Apple/Epic is, I think this
         | needs to be addressed. The economics of platforms as a
         | monopsony are damaging. We see it in other areas too. Uber Eats
         | and what is effectively extortion of small business
         | restaurants. It's like the definition of economic rent, and
         | it's a mess of bad incentives.
         | 
         | I would strongly support a system that forced operators to
         | either run at cost or to charge any price but allow
         | sideloading.
         | 
         | A maximum profit margin on services like could also be viable.
        
         | zajio1am wrote:
         | > Fortnite's primary capital isn't the player's competitive
         | standing, it's the uniqueness of their cosmetic gear. They
         | target the most vulnerable and maleable markets, tweens and
         | children, and ply them with social anxiety;
         | 
         | That does not sound worse than any fashion store.
        
         | mhh__ wrote:
         | Why should I believe that Apple actually care in anyway about
         | their users? Fortnite and co. are going to be regulated
         | severely in the coming years - probably not by Apple.
         | 
         | Have they not hosted Fortnite right up until they wouldn't pay
         | their rent?
        
         | cryptonym wrote:
         | > So I kind of hope that the EU allows third party stores, but
         | allows Apple to place curation constraints on the sort of
         | purchases that are available to users.
         | 
         | If we follow the logic of Phones providing access to a market
         | that must remain "free" and allow competition, then constraints
         | on purchase might be something decided by
         | society/people/governments more than a single private company?
        
           | zepto wrote:
           | > then constraints on purchase might be something decided by
           | society/people/governments more than a single private
           | company?
           | 
           | This is the worst possible (and likely) outcome.
           | 
           | Stores lose the right to determine what goes in them, but an
           | expensive government scheme replaces that.
        
             | cryptonym wrote:
             | This is literally how it's implemented in the rest of the
             | world: store owner cannot list items that are restricted,
             | by law. Sotres can determine what goes in them, under
             | constraints decided by society/people/governments (law).
        
               | zepto wrote:
               | > This is literally how it's implemented in the rest of
               | the world
               | 
               | Clearly not.
               | 
               | Which department stores are forced to carry products they
               | don't want to deal with?
        
         | Wowfunhappy wrote:
         | Candy Crush Saga is in the list of Top Free Games on the App
         | Store. So was Fortnite, up until Epic decided they were tired
         | of paying the Apple Tax.
         | 
         | Apple isn't defending users from games with manipulative
         | business models, and in fact is actively profiting from them.
         | This lawsuit is about Apple's _ability_ to profit from them.
        
           | dleslie wrote:
           | Very good points. We can't trust Apple to curtail
           | exploitative software.
           | 
           | The EU has a proven track record of exploring innovative
           | regulation; perhaps they will find a solution.
        
       | mbreese wrote:
       | I wonder if this isn't going to have the opposite effect. If
       | Apple doesn't get to restrict application developers through the
       | App Store, then will they follow the gaming console model of
       | restricting access to the SDK? I mean, this isn't a new issue.
       | It's been the bane of game distribution for as long as we've had
       | independent game developers. But if you want to have some
       | semblance of control over a software ecosystem, could there be a
       | similar shift where users could install whatever software they'd
       | like... but the developers would have to be better vetted by
       | Apple first?
       | 
       | For the sake of argument, let's just assume there are legitimate
       | security/privacy concerns here and ignore competitive issues a la
       | Spotify for now.
        
       | tomxor wrote:
       | At this point I wish there was a way that both could lose.
       | 
       | It's the monopolist vs the predatory casino, both throwing out
       | thinly veiled user centric arguments at the press while their
       | true motives are greed and user exploitation.
        
       | dubcanada wrote:
       | I can hardly wait to use Amazon App Store to install Amazon and
       | then open up the Epic Game Store to install random game and then
       | open up EA Game Store to install random game and then open up
       | Facebook App Store to install Facebook and then open up the Apple
       | App Store to install the Blizzard App Store to install
       | Hearthstone and then go back to the Apple App Store and update
       | the Blizzard App Store so I can get the latest Hearthstone
       | updates.
       | 
       | Going to be super fun!
       | 
       | My gaming computer is already filled with like 8 different app
       | stores each completely different then the other and a variety of
       | privacy/security issues on each. All of them need their App Store
       | running in order to play their games, so half the time my
       | computer has 4-5 App Stores running in the background so I can
       | play a single game. And they are all electron/qt webkit apps
       | cause nobody builds apps anymore so each one consumes about 500mb
       | of ram.
       | 
       | And each App Store also has their own chat system along with the
       | others like discord.
       | 
       | I don't agree that Apple should have a complete monopoly, but the
       | alternative is not better. And while Android does have the main
       | Google Play Store, and there isn't to many "alternative" App
       | Stores at the moment. Just give it time, the same thing that is
       | happening to TV Streaming/Game App Stores will happen on Android.
        
         | lux wrote:
         | Instead of making the split at the app store level, enabling
         | other payment processors within the iOS app store would solve
         | most of these issues without creating a UX nightmare. That
         | said, I wouldn't mind competition at the app store level too.
        
           | martimarkov wrote:
           | As iOS user I completely disagree. I love the Apple platform
           | for the simplicity. Every time there is a payment I choose
           | Apple Pay as it's more secure than giving my card away. It
           | uses biometrics, not some static digits stuck with card if
           | you lose it. It's also more or less valid for Google Pay as
           | well.
           | 
           | Having the option to use PayPal, Stripe, some other payment
           | processor increases the stress on the UX and also the attack
           | surface for fraud.
        
             | iknowstuff wrote:
             | Apple Pay is separate from In App Purchases and the app
             | store is not needed for its security features you seem to
             | like. Ironically, a payment processor like Stripe is
             | usually the thing facilitating Apple Pay support on the
             | backend.
        
               | martimarkov wrote:
               | My bad I didn't express myself completely. I enjoy the
               | fact that I have one account and I know EXACTLY when I'm
               | making a payment.
               | 
               | When I get presented with the price and checkout in an
               | in-app purchase I'm sure that's everything I'm paying,
               | there are no hidden fees, it's secure and there is no way
               | for someone to steal my details. And it's the same flow
               | to make the payment: double tap the side button and scan
               | my face. This is the parallel with Apple Pay. Plus I
               | think the backend on in-app and in-store payments are the
               | same so it would be ApplePay.
        
         | amelius wrote:
         | "App Stores" are just synonymous with "content filter".
         | 
         | Perhaps we should just name it such.
         | 
         | So "App Store" becomes "Content Filter".
         | 
         | And you can install any app you want from any URL, unless you
         | have some content filters installed, which will limit what you
         | can install.
         | 
         | No more App Stores.
        
         | onion2k wrote:
         | I hate the fact I have to use Apple TV to watch Servant,
         | Disney+ to watch The Mandalorian, Netflix to watch Stranger
         | Things, and Amazon Prime Video to watch The Boys, and HBO to
         | watch Game of Thrones, and so on. I'd much rather all of those
         | other companies gave Apple a 30% cut of their revenue.
        
           | Terretta wrote:
           | While I 100% agree with the sentiment, I'm not fully
           | following these examples. On my Apple TV device, when using
           | the TV app, TV consolidates all those except Netflix into an
           | overall Up Next. I can watch next episodes directly, from
           | Disney+, Prime, Hulu, AMC+, Apple TV+, even AT&T, without
           | leaving the "TV" app.
           | 
           | Additionally, not just up next, but based on my subscription
           | patterns, content from CBS, Showtime, Starz, AMC+, Epix, HBO,
           | Cinemax, Sundance, Acorn, BritBox, IFC Films, and MUBI, as
           | well as Apple's TV+ channel, are all browsable without
           | leaving the consolidated TV UI, and do not need an app
           | installed at all.
           | 
           | From your list, Hulu, Disney+, Netflix, and Prime all do need
           | apps installed. I do have to go into these to discover their
           | own algorithmically proposed (personalized) thumbnails. But
           | for day to day watching, the only app needed for each brand
           | you happened to mention (except Netflix) is the TV app, and
           | when searching for a show, shows from all of these (except
           | Netflix) are in the search results.
           | 
           | Unfortunately, there are apps that work on Apple TV that do
           | not play nice with the consolidated view and watch-roll. Some
           | that were well integrated, backed off, most likely having to
           | do with the waterline on viewer measurement / analytics data.
           | 
           | Netflix is the prime offender here. It wasn't integrated,
           | then it was, then it wasn't again. They seem to have landed
           | on a (for them) happy medium, where if you have Netflix in
           | your home (top) row of icons on Apple TV's home screen,
           | "mousing over" (aka selecting w/ remote) the Netflix icon
           | does show you your Continue Watching and Trending Now
           | options, so you can go directly to those without opening the
           | Netflix app itself. But they no longer show up in even the
           | search interface, which probably keeps me subscribing to and
           | watching other sources more than I need to.
           | 
           | To help give a signal to media owners, and to Apple, I
           | systematically un-subscribed through individual apps and
           | subscribed through the fully integrated "Channels" as those
           | channels appeared. This individual statement is lost in
           | statistical noise, sure. But what you describe is clearly
           | better for the home user, and if enough folks do it, they'll
           | catch on.
        
           | dkonofalski wrote:
           | I was arguing with someone earlier today about the
           | "sweetheart" deal that Amazon supposedly got from Apple and
           | it cracks me up that we have these situations live in the
           | world and the only company working to make this easier for
           | end users is Apple. The fact that Amazon (and other video
           | services!) can rent out movies within their platform as long
           | as they allow for integration with the Apple TV app is a net
           | benefit to consumers, imo.
        
           | calciphus wrote:
           | I'm confused by your statement. Why should those companies
           | give 30% to Apple? Also, many already do.
        
             | jonny_eh wrote:
             | Maybe they're being sarcastic? I can't tell.
        
           | ChrisLTD wrote:
           | It'd be nice if these companies could come to an agreement,
           | but 30% seems to be too high a cut.
        
             | valparaiso wrote:
             | Do you have any research why 30% is high and 20% is OK?
        
           | enragedcacti wrote:
           | Funnily enough the new Chromecast with Google TV is a better
           | experience for you than Apple TV. All of the services except
           | Apple TV that you mentioned are searchable and playable from
           | the home screen and Google doesn't have to take 30% of their
           | revenue to make it happen.
        
             | gpanders wrote:
             | I am not sure what the GP is referring to, but the Apple TV
             | does exactly this.
             | 
             | On my Apple TV I can search for shows on HBO, Amazon, ESPN,
             | etc. All of my recently watched shows, regardless of
             | streaming service/channel, show up on the main "TV" page. I
             | can use Siri to search across all services, e.g. if I ask
             | Siri to play The Office it will find it on Peacock and play
             | it directly from there.
             | 
             | The large exception here is Netflix, apparently they don't
             | hook in to the Apple TV API like the rest of these apps do
             | (I imagine it's the same on the Google TV).
        
         | adtac wrote:
         | why would each of these companies bother creating a new store
         | that requires eng resources, server costs, maintenance, etc. if
         | the total cost was less than Apple's unreasonable fee? doesn't
         | it simply mean that these companies perceive the value of
         | Apple's App Store to be less than the cost?
        
           | fhood wrote:
           | Sure, but I the consumer could give a rats ass about how
           | _they_ perceive the value of the app store.
        
           | BrianGragg wrote:
           | Why does Facebook want to know what you had for breakfast and
           | mad that Apple is wanting to limit their access to data and
           | share that they are collecting that information?
        
           | kgwxd wrote:
           | I'm sure every company already has infrastructure for
           | distributing digital resources over the internet, nothing
           | more is needed unless someone builds a toll road into their
           | platform.
        
         | rvba wrote:
         | > My gaming computer is already filled with like 8 different
         | app stores each completely different then the other and a
         | variety of privacy/security issues on each
         | 
         | One could expect that someone on a forum called "hacker news"
         | knows how to close apps after running + also disable their
         | autorun at startup.
         | 
         | Multiple app-stores are not that great, but still better than a
         | monopoly of one company that takes a 30% cut for every product
         | sold and in return provides an app that barely works (lags,
         | constant updates, constant questions about password if you dont
         | use it much).
         | 
         | It's basically the same as having multiple icons provided by
         | multiple games. They also had different installers and privacy
         | policies.
         | 
         | Competition among app stores means lower prices and cheaper
         | service.
        
         | swiley wrote:
         | If you don't like it then stop using crappy software.
         | 
         | Right now the only choice people have for a phone that doesn't
         | force you to have an apple or google account is a pinephone and
         | this could potentially fix that.
        
         | kdmytro wrote:
         | Yes, freedom is such an encumbrance. Life is so much easier
         | when someone makes all the decisions for me.</sarcasm>
        
         | rebuilder wrote:
         | Optimistically, someone will make a metastore that provides
         | search across all the different stores. Sure, you'll have to
         | sign up for each separately, but that should be a one-time
         | deal. I mean, we kind of had that already before "software"
         | became "apps" - the WWW where any publisher could sell their
         | software on their very own website, free of interference.
        
           | kaibee wrote:
           | This exists actually. There's quite a few of them.
           | 
           | ie: Razer Cortex
        
           | dubcanada wrote:
           | Then you end up at step 1, lol, same thing with TV.
           | 
           | Channels are bad and too restrictive -> added cable TV
           | "stores" to buy movies/stuff -> Netflix -> Prime/Hulu/Disney
           | Plus/etc -> App to allow you to search through "channels" ->
           | welcome to TV from the 1990's with the added benefit of
           | millions or channels vs 1000's.
        
             | rebuilder wrote:
             | Edit for funniness:
             | 
             | It's like the wheel that took a self-help course on how to
             | reinvent oneself.
        
           | jayd16 wrote:
           | You could use Apple sign in! Oh the irony.
        
         | mbreese wrote:
         | It's almost like console gaming would be easier, where if you
         | want to buy a digital game, there is only one marketplace to
         | use [1].
         | 
         | Oh wait.
         | 
         | [1] yes, you can also buy physical games for most systems, but
         | that's in its way out too. If this plays out as expected, this
         | complaint is going to have a lot of collateral damage.
        
           | chromanoid wrote:
           | There is a difference between a video game console and a
           | portable multi purpose device with such a reach. Judges
           | should take this into account. With great power comes great
           | responsibility.
        
             | mbreese wrote:
             | Modern game consoles can do a lot... and have their own app
             | stores. Microsoft would love for me to use my Xbox to
             | stream Netflix.
             | 
             | I don't think they are as far apart as you think. They are
             | both walled gardens that are heavily controlled by their
             | developers.
             | 
             | Not to mention -- this all started with a game developer
             | that wasn't happy with the distribution of their game.
             | Nevermind that they abide by the same rules and fees for
             | Xbox, Playstation, and Nintendo.
             | 
             | This isn't about Apple. It's about all of them.
        
         | lsh123 wrote:
         | There is a very simple solution - no App Store at all! I can
         | download and install anything I want on my computer. I can use
         | Google or bing or DuckDuckGo or whatever to find it. Why do you
         | need App Store in the first place?
        
         | LegitShady wrote:
         | flipside - I'm very excited for apple to be removed as the
         | gatekeeper to running any software at all on the devices. I'd
         | rather have too many stores than one gatekeeper who controls
         | all ios devices and takes a huge financial cut for the
         | privilege.
        
         | pennaMan wrote:
         | Before Apple blessed us with it's ground breaking technology to
         | restrict the software you are allowed to have on your own
         | device we did just fine getting software on our devices using a
         | file system and the internet.
        
           | curiouser2 wrote:
           | Yeah what the hell is this person talking about? How do they
           | think software was installed prior to Steam?
        
             | n42 wrote:
             | yeah! don't they remember the glory days and freedom of
             | choice to wait in a virtual line on GameSpy to download the
             | bandwidth limited patch from version 1.4 to 1.5 only to
             | realize they're on 1.2 and there is no delta patch from 1.2
             | to 1.4 so they can either try again with the full upgrade
             | for 1.x to 1.5 which is about 10x the download size or they
             | can get each incremental patch from 1.2 to 1.3 to 1.4 to
             | 1.5?
             | 
             | come on. there's a distinct value these app stores add and
             | there is a distinct value in having one for the platform.
             | 
             | the ONLY benefit to this future is Epic gets a larger
             | slice. they will not "pass the benefit down" in some
             | trickle down user freedom economy. they will shove more
             | micro transactions and advertisements into every corner of
             | their marketplace.
        
               | spacebear wrote:
               | I would argue that removing the App Store as a single
               | point of failure for free speech [1][2] would be a pretty
               | big benefit.
               | 
               | [1] https://torrentfreak.com/apple-bans-vpns-from-app-
               | store-in-c... [2]
               | https://www.buzzfeednews.com/article/meghara/pakistan-
               | forced...
        
               | lkschubert8 wrote:
               | You have to realize that saying the app store is a single
               | point of failure for free speech is hyperbolic.
        
               | sheepdestroyer wrote:
               | Softwares can auto update and hide the process to the
               | user without the need for a store.
        
             | dubcanada wrote:
             | Going online to a download website and downloading what
             | ever you want.
             | 
             | There has always been "app stores" if it's tucows download
             | or filehippo or gamespy or what not.
             | 
             | Very few people google "simulation games" and scroll
             | through the pages and pages of google results and go
             | directly to a publishers website and download an exe that
             | they run.
             | 
             | There is and always has been a middleman.
        
           | BrianGragg wrote:
           | Do you remember the hardware that existed at the time, the
           | GUI, the usability or non usability. There are two systems,
           | IOS or Android. I really respect Apples rules and appreciate
           | them. They stood their ground and prevented Cell Carriers
           | from loading their phone with CRAP ware that is non-
           | removable. Unlike android and any other flavor of phone OS
           | that has existed. IOS when it came out was a true game
           | changer. Its a very dominant player in the cell phone
           | industry because of it.
        
             | LegitShady wrote:
             | that has nothing to do with their abusive store policies,
             | and abusive store policies aren't required for the above.
        
           | NationalPark wrote:
           | Come on, we all remember what it was like going to Source
           | Forge and trying to figure out which download button got you
           | the malware you were actually trying to install. Don't
           | pretend like that was a utopia.
        
           | the_other wrote:
           | My desktop is a device for making, exploring, working,
           | tinkering, making mistakes, hoarding. My phone is a device
           | that solves problems or unlocks doors (metaphorically) near-
           | instantly.
           | 
           | I'm tolerant to friction (some) on my "exploratory" device.
           | I'm intolerant to friction on my pocket-tool. The latter must
           | always just work or it is pointless. I'm happy to trade
           | freedom for stability for that use case, and deeply
           | frustrated to make that same trade for the other.
        
           | dkonofalski wrote:
           | You may have but the rest of the world did so with a lot of
           | hand-wringing and a boatload of viruses, toolbars, malware,
           | and everything else.
           | 
           | As someone who has worked in IT and in tech support, I get
           | and agree with what Apple has done.
        
             | ubersync wrote:
             | I went into your history and ALL of your comments are for
             | defending Apple on Apple related stories or defending Apple
             | on non-apple related stories. You are clearly an Apple
             | shill. How much are you getting paid?
        
               | tester756 wrote:
               | You might like it or not, but his argument here actually
               | stands.
        
             | sheepdestroyer wrote:
             | App store are good, not argument. The inability of side
             | loading beside the store is what is being critisized.
        
               | dkonofalski wrote:
               | That's literally a major reason why people buy Apple
               | products, though. If you can't sideload things, there's
               | literally no chance of your phone being compromised by
               | those things.
        
               | conradfr wrote:
               | And yet the guy making bogus app clones with
               | subscriptions makes millions from the App Store (and
               | Apple takes its cut).
        
               | dkonofalski wrote:
               | What does that have to do with anything? That's still not
               | malware.
        
               | t-writescode wrote:
               | When the next Matrix or whatever service gets taken off
               | the app store for hate speech on decentralized servers,
               | I'll be grateful for a way to sideload if this goes
               | through.
               | 
               | As it is, I have to trust Apple to "not be evil",
               | something Google certainly failed at.
        
               | stale2002 wrote:
               | > If you can't sideload things
               | 
               | Ok, and if you simply had a setting that you could turn
               | on, that make it so your phone couldn't side load, then
               | you still get what you want.
               | 
               | Everyone wins, by simply giving you the option to turn
               | off side loading, but letting others choose to do so if
               | they want to.
        
               | dkonofalski wrote:
               | No, everyone doesn't win because that exact situation has
               | already been used before by Windows with UAC and Android
               | with developer mode and malware/virus peddlers just
               | started to include instructions on how to bypass those
               | things.
        
               | matwood wrote:
               | Not sure why you're downvoted b/c FB was already caught
               | doing something similar with enterprise certs.
               | 
               | https://www.theregister.com/2019/01/30/facebook_apple_ent
               | erp...
        
               | pombrand wrote:
               | > That's literally a major reason why people buy Apple
               | products, though. If you can't sideload things, there's
               | literally no chance of your phone being compromised by
               | those things.
               | 
               | False. People who don't want to take risk simply don't
               | sideload, most people don't know how to anyways even on
               | android - having the /option/ to do so is not a negative.
               | 
               | Android allows is and there's nearly no malware
               | https://duo.com/decipher/google-data-shows-tiny-fraction-
               | of-...
        
               | ClumsyPilot wrote:
               | Thats like claiming Isaak newton was a great scientist
               | because he stayed a virgin.
               | 
               | People buy iPhones and tolerate lack of sideloading.
        
               | dkonofalski wrote:
               | What? That's a terrible analogy. I don't even understand
               | what point you're trying to make. Those 2 things aren't
               | related. A large percentage of iPhone users buy the
               | device because there are less avenues for issues.
        
               | nxc18 wrote:
               | If you're going to make that claim, you'll need to back
               | it up with literally any evidence or even anecdote.
               | 
               | I buy iPhone because it is basically the only reliable
               | computer I own, and a single, reputable source of
               | software is a big part of that. Not being extorted into
               | installing Steam is a huge part of that.
               | 
               | No, I didn't _really_ have a choice to install Steam and
               | I fucking hate it, thank you very much.
        
               | gerash wrote:
               | Is part of your reasoning also the fact that devs can't
               | even mention in their apps that they have a website that
               | users can buy their subscription from?
        
               | dkonofalski wrote:
               | No but that's a reasonable restriction considering that
               | apps would still benefit from the App Store ecosystem but
               | would be able to circumvent the requirements of it.
        
               | ubersync wrote:
               | Wait, what? You argued that a single app store makes
               | apple devices safer. How does not allowing devs to sell
               | subscriptions on their website help with this arguable
               | safety? Don't bullshit.
        
               | geocar wrote:
               | > How does not allowing devs to sell subscriptions on
               | their website help with this arguable safety?
               | 
               | By making sure the user has a single channel for dealing
               | with payments and complaints.
               | 
               | Deliveroo did an update their software that wiped out my
               | login settings. They didn't support apple login, so I
               | lost access to my account. They won't recover my email
               | because of a special character in it, and so they
               | continued to charge me for their "plus" service every
               | month, and avoided any emails I tried to send asking to
               | stop (asking me to "log in" to change my payment
               | settings!).
               | 
               | Requiring apps use Apple's channel would have protected
               | me from that experience.
               | 
               | > Don't bullshit.
               | 
               | If you're not trying to be persuaded, why are you
               | arguing?
        
             | [deleted]
        
             | iknowstuff wrote:
             | FYI, the iOS sandboxing model is the innovation behind the
             | security of iOS. It is separate from the notion of having
             | an app store. Apps would be just as restricted from
             | accessing your data and modifying the OS as they are
             | through their own store.
             | 
             | So this argument is wrong but will be peddled by Apple for
             | sure. PC operating systems had viruses because of the non-
             | restrictive, unsandboxed access their APIs gave to every
             | app.
        
               | nodamage wrote:
               | 1. Sandboxing might help prevent certain types of attacks
               | but the App Store review process goes above and beyond
               | simple API restrictions and imposes rules on _how_ you
               | 're allowed to use those APIs to prevent abuse of
               | privacy. For example: just because I grant an app access
               | to my contacts/photos for a legitimate purpose doesn't
               | mean I want that company to exfiltrate that data and sell
               | it to a third party. Sandboxing won't help you there.
               | 
               | 2. Sandboxing is no panacea as we've seen from multiple
               | Android malware attacks that abuse system vulnerabilities
               | to break out of the sandbox. You're also underestimating
               | the amount of damage that can be done even _within_ the
               | sandbox:
               | 
               | - The CryCryptor ransomware abuses file access APIs to
               | encrypt photos and videos on external storage and hold
               | them hostage. (https://threatpost.com/emerging-
               | ransomware-photos-videos-and...)
               | 
               | - The DEFENSOR ID banking trojan abuses accessibility
               | APIs to steal login credentials, text messages, and 2FA
               | codes.
               | (https://www.welivesecurity.com/2020/05/22/insidious-
               | android-...)
        
               | threeseed wrote:
               | Objective-C based dynamic dispatch allows you to call
               | private, internal APIs from your code effectively
               | bypassing the iOS sandbox.
               | 
               | App Store review process specifically checks for this.
        
               | LexGray wrote:
               | Part of the Apple sandboxing model is to run a check on
               | binaries to make sure internal APIs are not being abused,
               | or other shenanigans. I would not trust the Apple sandbox
               | at all, especially with the privacy in place which
               | prevents any sort of auditing of what people are doing to
               | their devices.
        
         | echelon wrote:
         | > I can hardly wait to use Amazon App Store to install Amazon
         | ...
         | 
         | This doesn't happen on Android.
         | 
         | > My gaming computer is already filled with like 8 different
         | app stores
         | 
         | This is because game companies want to be middlemen in games
         | distribution. Games have communities, chat, matchmaking,
         | patches, DLC, DRM, sales and pricing engines, analytics, online
         | gaming, and a lot more complexity than your AirBNB or CashApp.
         | 
         | It's also happening with streaming. Once game steaming gains
         | adoption, you'll see it there too.
         | 
         | You're not going to stop this by defending Apple's moat.
         | 
         | Forcing Apple to open up lets small developers get around the
         | Apple tax and draconian and arbitrary review process that
         | hinders their growth. It also lets people control the devices
         | they purchased, and defends software freedoms broadly by
         | discouraging the Apple behavior across the board.
        
         | CodeArtisan wrote:
         | Was the same with instant messaging software years ago; Aol,
         | MSN, ICQ, Mirc, Gamespy, Paltalk, ...
        
         | loceng wrote:
         | Where I want to also see this extending is for the platform
         | that Epic Games has created with the Unreal Engine. Should we
         | be able to load in any skins that we could sell on our own
         | store [- the users could decide to not allow/block them], etc?
         | This would help counter Epic's ability to simply make skins
         | that copy higher detail versions or make them look enough like
         | other mainstream-popular characters, e.g. the skin that by
         | users is called the "John Wick" skin - but it's not called that
         | by Epic, so instead that movie franchise could have created and
         | sold the John Wick skin on all game platforms for users to
         | integrate if they allow [e.g. moving towards the Ready Player
         | One movie].
        
         | jrockway wrote:
         | It is annoying how every PC game company tries to be a social
         | network and persistent advertising daemon. But a launcher is
         | not necessary to keep an app updated. Look at Chrome -- you
         | install it, and it stays up to date. Blizzard could do that for
         | their games and Epic could do that for their games, but they
         | want extra money from putting ads in a launcher. (Actually,
         | they seem to always be "house ads", so they aren't really
         | making money, they're saving money. But at a Fortune 500,
         | saving money is basically the same as making money.)
         | 
         | In-game chat could be XMPP or a more modern alternative, too,
         | and then you wouldn't need a separate IM client for each
         | ecosystem.
         | 
         | Finally, I don't think anyone really dislikes the app stores
         | themselves. They are annoyed that they have to pay a 30% tax.
         | If it were 3%, I doubt anyone would be complaining. Apple took
         | a big gamble by being as restrictive as they are -- if they
         | win, they get free money for doing nothing; if they lose, they
         | get $0. I think history will show that they lose; app
         | developers have caught on. But, I could be wrong.
        
           | Zash wrote:
           | Aside: Epic Games already uses XMPP according to
           | https://www.epicgames.com/fortnite/en-US/news/postmortem-
           | of-...
        
         | Moru wrote:
         | It's just natural that big game companies want to start their
         | own gamestore, it's easy money without having to come up with
         | original ideas again and again. And you can take a big cut of
         | the profits of the ones that makes the actual work.
         | 
         | But we can vote with our wallet, it's a free market. I only buy
         | things on GOG.
        
         | MaxBarraclough wrote:
         | It's good that Steam has real competition now. For a long time
         | it was the only game in town.
         | 
         | > All of them need their App Store running in order to play
         | their games, so half the time my computer has 4-5 App Stores
         | running in the background so I can play a single game
         | 
         | You can always close down the app-stores you don't need right
         | now, but it's true they don't tend to give you the option to do
         | this automatically.
         | 
         | > And they are all electron/qt webkit apps cause nobody builds
         | apps anymore so each one consumes about 500mb of ram.
         | 
         | Agree, it would be nice if they were more lean. I'm seeing
         | Origin taking up >200MB just sitting there.
        
         | simion314 wrote:
         | This sucks, but who is guilt for this, the giant publishers,
         | why? because AppStores have a big tax , so competition that
         | would lower the tax would solve the problem,
         | 
         | Is same with video streaming, the giants don't want other
         | giants to get a big cut without working hard.
         | 
         | IMO , AppStore competition should be like web hosting,
         | competition is large enough so you have enough choice to buy
         | exactly what you want. Imagine if you want your web page to be
         | visible on Apple stuff you need to pay 30% of your profits to
         | Apple and only if Apple likes your page content.
        
           | valparaiso wrote:
           | 30% is one of the lowest fees in the market. Amazon's Twitch
           | takes 50% fee. Also Tencent, who is behind Epic Games lawsuit
           | takes 50% fee in China with their Android App Store.
        
             | simion314 wrote:
             | So? on MacBooks you can download and install any
             | applications, including GPL ones for free, no censorship or
             | GPL aversion issues. Because inn your opinion Apple shit
             | stinks less still you should have the freedom to not eat
             | it. so you should have the choice not to use the store
        
         | slowmovintarget wrote:
         | If only Apple could, say, permit payments outside of the Apple
         | store for apps installed from the store...
         | 
         | This was the real problem. Apple has to get a cut if you run
         | the app on an Apple-made device and either sell the software or
         | charge money for digital goods at all.
         | 
         | There is only upside for Apple with these restrictions, so I
         | see them continuing to fight this fight with the excuse being
         | "Customer experience, security concerns," etc, where the
         | reality is maintaining the wall and gate in their garden.
        
           | [deleted]
        
         | munificent wrote:
         | Say you had the choice between:
         | 
         | 1. Buy game X from Apple's app store for $39.00.
         | 
         | 2. Buy game X from X's own app store for $30.00.
         | 
         | Would you install X's app store then? Would you at least want
         | the _option_ of choosing that path?
        
           | rodgerd wrote:
           | It won't be an option.
           | 
           | It will be install Epic store if you want Epic games.
           | 
           | Install uPlay if you want Ubisoft games.
           | 
           | And so on. Oh, and none of those will provide information
           | about tracking and privacy breaches, because that's part of
           | the business model.
        
           | Elegia wrote:
           | I think that having to make that choice in the first place is
           | exactly what most iOS users want to avoid.
        
           | drstewart wrote:
           | Except we all know the real option will be to buy game X from
           | X's own app store for $39.00, so the only thing the consumer
           | has gained is extra friction in exchange for the developer
           | pocketing a larger share.
        
             | hajile wrote:
             | But most people won't be bothered to use other stores (just
             | like most Android users don't use other stores).
             | 
             | The real solution there is forcing digital sales to include
             | a perpetual license to the software independent of the
             | platform. The current digital monopoly culture is against
             | the overwhelming majority of citizens.
        
         | jayd16 wrote:
         | This is a false dichotomy. Something could be set up that
         | allows the current convenience of the Apple app store in a more
         | federated way. The hoops are put there purposefully.
        
         | cma wrote:
         | One solution is Apple could add a feature where you voluntarily
         | pay $50 to not be able to use other stores, and you could
         | purchase it.
        
           | ClumsyPilot wrote:
           | I would like to see that experiment play out.
           | 
           | Somehow the locked down 'S' version of windows is not very
           | popular.
        
             | valparaiso wrote:
             | > Somehow the locked down 'S' version of windows is not
             | very popular.
             | 
             | It doesn't have any benefits.
        
         | cycomanic wrote:
         | I wonder what we used to do before we had appstores? That must
         | have been a horrible time. And we didn't have amazon either how
         | did we even shop?
         | 
         | Sorry for the sarcasm, but why do we even need appstores, apart
         | from it being a website to download stuff?
        
           | parasubvert wrote:
           | Simple answer: People didn't use computers or phones to do
           | most things. They'd pick up the phone and talk to a human, or
           | they'd go to the physical store, and talk to a human.
           | 
           | Nothing wrong with that, but app stores, among other things,
           | made computers far more accessible for non technical people,
           | to do things like shop from their couch without talking to
           | anyone.
        
           | rodgerd wrote:
           | We had people install a thing from whichever site they found,
           | often with a toxic payload because third-party sites gamed
           | results to end up above a company, or via sites that started
           | trusted but were taken over by scamware, and then never
           | updated anything, falling prey to whatever virii were doing
           | the rounds.
        
         | croes wrote:
         | So you prefer the console situation? A game is PS or Xbox
         | exclusive so instead of just another store you need a
         | completely other hardware for hundreds of dollars.
        
         | unanswered wrote:
         | While we're at it, why does there need to be 18 brands of
         | deodorant? I think regulations should be in place so there's
         | only one brand!
        
         | 015a wrote:
         | Suggesting that iOS should not be more like literally the most
         | vibrant, healthy, popular computing platform ever created
         | (Windows) is borderline delusion.
         | 
         | The Mac is great, but the Mac App Store is garbage. And that's
         | the iOS analogue there. That's because Mac has alternatives;
         | centralized, forced big-tech App Stores don't work in the face
         | of alternatives. The only platforms they have worked on (iOS,
         | lesser degree Android) only work because of the Big Tech
         | monopoly.
         | 
         | What sucks more for consumers: Having to install the Epic Games
         | Store to play Fornite, or not being able to play Fortnite?
         | Those are your two options. You want to believe there's a third
         | option where Big Tech Opoly is allowed to run a centralized
         | draconian app store for perfect user UX. This third option does
         | not exist; its availability over the past decade was a blip
         | destined for the footnotes of history.
         | 
         | Hell, go over to Linux and juggle the multiple package managers
         | and package availability between them. That's the natural state
         | of the world; developers hold the cards, and they'll do what is
         | best for their business. The App Store is fighting against
         | nature, and that fight is always a losing one. Always. There is
         | no third option; its just a matter of time.
        
           | malka wrote:
           | It sucks way more to have a new app store per company.
           | 
           | as a user, I WANT a single app store, that is heavily
           | curated.
           | 
           | As a surprise, who do NOT want that ? Companies already
           | pushing garbage on my desktop computer so I can play their
           | games.
        
         | sergiotapia wrote:
         | I categorically disagree. It's your choice to use one store on
         | PC. Epic and a lot of people are asking for the choice. You
         | don't have to make that choice since no one will force you.
        
         | fbelzile wrote:
         | You mentioned it yourself, most third party developers still
         | use the Google Play Store on Android. The same will be true if
         | the App Store continues to provide a better user experience.
         | You might need to pay a little more for a game from the App
         | Store, but I'm willing to bet most people will pay for the
         | peace of mind. Let people decide whether the Apple tax is worth
         | it or not. Either way, you're going to end up with a more
         | efficient system where end users are paying an Apple Tax that
         | is closer to the cost of running the store.
         | 
         | This does mean that Apple will need to start upping their game
         | by either lowering their fee (which means lower costs for you)
         | or supporting other independent games that deserve attention in
         | the App Store.
         | 
         | Furthermore, iOS is a well designed platform with very tight
         | security restrictions. You don't need the App Store to do that,
         | it's build into the platform.
        
         | keepper wrote:
         | ...or Apple could be a true platform and not compete unfairly?
         | 
         | You know, just a thought.
         | 
         | They want secure app distribution? Great! Build an equitable
         | charge model. Charge for transactions, charge for usage, don't
         | charge flat rates that don't scale. Certainly don't prohibit
         | other payment gateways.
         | 
         | And certain don't punish your competitors in ways you don't
         | punish yourself. ( blanket certificate removals for a company
         | and all its subsidiaries)
         | 
         | The ends do not justify the means. Apple can run a profitable
         | and secure app distribution platform. It requires being open
         | and fair. They are not doing that.
        
           | LexGray wrote:
           | The threat model Apple is addressing by not allowing third
           | party payment systems is user privacy, issues many systems
           | having securing that data, and dark patterns vs subscription
           | cancelation or outright scams.
           | 
           | It is not an unreasonable thing to offer a platform with that
           | security built in.
           | 
           | Blanket punishments are about the only thing that works on
           | large corporations. Everything else can be worked around.
           | Facebook would not have budged an inch on their app unless
           | half their company was shut down a day. I have no doubt part
           | of the point of Epic trying to bypass the billing system is
           | to get additional user data they can monetize.
           | 
           | While it is true Apple is neither open or fair, it is
           | reasonable to assume the many of the apps on the store have
           | no intention of being either open or fair either. Apple is
           | trying to stand between the consumer and rampant corporate
           | ethical lapses. That they are also doing so in the name of
           | corporate greed makes them hard to defend, but then I hate
           | how much of my income funds the police.
        
         | stewx wrote:
         | I recently discovered Playnite, an open source PC game library
         | manager. It connects to all the stores and aggregates them in
         | one place. You can also configure your own emulators for older
         | games, etc. I can now view my DOSBox games and
         | Steam/Origin/Epic games in one place.
         | 
         | https://playnite.link/
        
           | dubcanada wrote:
           | huh, this is super interesting. Thanks for that
        
         | random5634 wrote:
         | It's even worse, a lot of the app stores are going to want to
         | leverage violation so privacy, security, auto-billing etc to
         | generate at least short term margin at expense of trust in
         | overall apple ecosystem.
         | 
         | Right now I'm PRETTY sure I can't get screwed by a random
         | subscription. Having played with some of the others, definitely
         | not true elsewhere.
        
         | CivBase wrote:
         | > My gaming computer is already filled with like 8 different
         | app stores each completely different then the other and a
         | variety of privacy/security issues on each.
         | 
         | Do you honestly think this is a worse scenario than having to
         | buy all of your apps/games through Microsoft's app store? Can
         | you imagine using macOS without homebrew because everything has
         | to come from Apple's app store? Can you imagine using Ubuntu
         | without apt because everything has to come from the Canonical's
         | software center? Even Android is made slightly more tolerable
         | by the existence of F-Droid.
         | 
         | Being able to use your preferred software manager/store for
         | everything would be nice, but I don't know of any platform that
         | lets you do that. You either have to deal with multiple
         | software managers and use your preferred one as much as
         | possible, or you're stuck with whatever the platform forces on
         | you. I definitely prefer the former.
        
           | Terretta wrote:
           | > _everything has to come from Apple's app store_?
           | 
           | See SetApp for MacOS _and_ for iOS:
           | 
           | - https://setapp.com/
           | 
           | - https://setapp.com/how-it-works
        
           | judge2020 wrote:
           | Contrarily, MSFT being the one to approve all code would be
           | good in that it would destroy the current Windows code
           | signing racket that only six companies have access to[0].
           | 
           | 0: https://docs.microsoft.com/en-us/windows-
           | hardware/drivers/da...
           | 
           | (thankfully MSFT is indeed working on their own first-party
           | code signing solution https://youtu.be/Wi-4WdpKm5E)
        
           | BillinghamJ wrote:
           | Absolutely yes. As a user, I really wish Microsoft required
           | the use of their store. Having a single place to go is a lot
           | easier
        
             | wazanator wrote:
             | What you want is Windows 10 S mode.
             | 
             | https://www.microsoft.com/en-us/windows/s-mode
        
               | BillinghamJ wrote:
               | Only works if it's enforced for all users though. Having
               | all the Windows apps in the single official store is
               | really the only possible way for it to function
               | 
               | Obviously never going to happen, but it'd be a much nicer
               | ecosystem if it did work that way
        
             | dannyw wrote:
             | What you are wishing for though is the death of computing.
        
             | CivBase wrote:
             | Maybe you'd be interested in joining the dozens of other
             | Windows 10 S users.
        
             | ryandrake wrote:
             | Same here. As a user, I would _rather_ have direct download
             | /installation, aka sideloading. But absent that, I would
             | much prefer to have all my applciations available on one
             | store. Having to download multiple stores in order to get
             | multiple applications is pretty much the worst outcome.
        
             | SomeHacker44 wrote:
             | Quibble: I cannot stand the Microsoft store because I
             | cannot simply delete the apps or even understand why they
             | are there even after I told it to uninstall. I also cannot
             | easily move apps between drives or even control which drive
             | something is installed on sometimes. Steam is the best this
             | way, IMO.
        
               | BillinghamJ wrote:
               | That's actually one thing I quite liked about it -
               | there's some option to just switch an app from one drive
               | to another, and it's one of the only things I've found in
               | Windows which actually "just works"
        
         | danShumway wrote:
         | It sounds a little bit like you're arguing that we should get
         | rid of DRM. The interesting thing is that all of those app
         | stores allow you to import other games. You can already manage
         | your entire computer's gaming library on Steam -- or you could,
         | if the games weren't tied by DRM to a specific client. DRM is
         | literally the entire reason why Epic and Origin have a download
         | client in the first place. If it didn't exist, you could use
         | one client to manage your games today.
         | 
         | I don't see people complaining about GoG or Itch.io on this
         | point, because you can download your games for those systems
         | using a web browser and import them into any game manager you
         | want.
         | 
         | It also sounds a bit like you're arguing for federated
         | standards, which is also a thing that we could do. Nobody
         | complains about there being too many repository remotes in
         | Linux, because you wire them up to whatever package manager
         | you're using and that's it. Your setup doesn't become more
         | complicated just because you're using extra software sources.
         | It's still the same commands to search for software and update
         | your system.
         | 
         | This is already how F-Droid works, and it's great. Anyone can
         | set up an alternative repository to F-Droid and I can use them
         | as a software source within F-Droid. It's also the way that
         | your podcast app works. Nobody complains that there are too
         | many platforms for hosting and distributing podcasts, because
         | as long as you avoid bad actors like Stitcher, you just install
         | one app and manage them in one place from every source.
         | 
         | You're looking at games on the desktop through the lens of the
         | model that Valve popularized by being a dominant player that
         | refused to play nicely with anyone else. There are plenty of
         | ways to design an ecosystem for managing stores without turning
         | your computer into a cesspool of DRM. And Apple could do that,
         | it could build a framework that required 3rd-party stores to
         | work like software repositories.
         | 
         | ----
         | 
         | Look at all of the fragmented broken systems you're complaining
         | about -- the vast majority of them from video, to music
         | streaming, to game purchases, are fragmented because they are
         | deliberately designed to not work well with each other because
         | the companies want consumer lock-in and DRM. But that's also
         | exactly what is Apple is doing, they're just in a position of
         | power so they're the only people doing it.
         | 
         | People didn't notice that Steam's way of managing games was
         | fundamentally broken until other people copied Steam's strategy
         | and made the downsides obvious. You're noticing the same thing
         | with Apple's app store. You're noticing what goes wrong when
         | app stores are designed using Apple's template -- when they're
         | designed to restrict consumer rights, lock them into platforms,
         | and force competitors out of the market, rather than when
         | they're designed to be standardized clients that serve the
         | user.
         | 
         | > And each App Store also has their own chat system along with
         | the others like discord.
         | 
         | Why does a games distribution platform have a chat system in
         | the first place? Aren't all of those chat systems basically
         | inferior to Discord in almost every way? The Unix way of
         | handling this is that whatever chat system you're using should
         | be able to talk to Steam and get events from that client -- it
         | shouldn't be bundled into Steam itself.
        
         | kgwxd wrote:
         | One of the alternatives is better. No app stores! The world
         | simply doesn't need them and we should be pushing for nothing
         | less than their complete demise.
        
           | SamuelAdams wrote:
           | Takes me back to the days of Warcraft 3 and The Sims on
           | Windows XP. Go to the website, or install from a disk. Launch
           | the game with a desktop icon. No app store needed. Updates
           | are installed when the game is launched. No need to announce
           | to all your friends that you bought a game, no need to have
           | an integrated chat client. Just nothing but the actual game.
        
         | agentdrtran wrote:
         | Choice is better than not having it.
        
           | valparaiso wrote:
           | Who's gonna pay for supporting that "choice" and new attack
           | vectors like when we had tons of Fortnite malware after
           | launching Epic Game Store outside Google Play Store?
        
         | xxs wrote:
         | I'd have zero care if I have to 'download' stuff from a website
         | and run it. The entire idea of store/aggregator is ok but the
         | lack of choice to do as I please with the thing I own doesn't
         | sit right.
        
         | jacquesm wrote:
         | These app store requirements are ridiculous. An app store is
         | something that should be 'up and running' when a user wants to
         | buy an app, not to serve as the continuous anchor point on a
         | users device to fleece them further. This has really gotten out
         | of hand.
        
           | curryst wrote:
           | This. The reason app stores suck so much isn't their
           | distribution of apps. They do fine at that, and it would be
           | easy to switch binary distributors.
           | 
           | It's the value-added services that are inexplicably linked
           | that bug me. Why can't I allow push notifications without
           | Google's app store? And why can't I use Google's app store
           | without getting bundled into dozens of other services?
           | 
           | Allowing other app stores isn't going to be very compelling
           | so long as Google and Apple can force you to use their app
           | store if you want access to their value add services like
           | push notifications.
        
         | katbyte wrote:
         | If its not on steam/ps4 i don't play it. if its not on the mac
         | store or in homebrew i am very unlikely to install it and will
         | seek an alternitive.
         | 
         | If it won't be on the ios apple store i won't install it.
        
         | marmaduke wrote:
         | You can buy pasta at a few different stores, a caulk gun at a
         | few different stores, clothes etc etc. Why would software be
         | different?
        
           | colejohnson66 wrote:
           | Food exclusives aren't that much a thing. Sure, I can't buy
           | Good & Gather or Up & Up (Target brands) at Walmart, but Up &
           | Up napkins work just as well as Great Value (Walmart)
           | napkins. An Epic exclusive _requires_ the Epic Store. Maybe
           | for things like flashlight apps or Flappy Bird clones you'd
           | be easily able to find a version on your favorite store, but
           | AAA games are different. For example, if GTA VI (whenever it
           | comes out) is an Epic exclusive, I'm not finding a GTA VI
           | copy of the same caliber on Steam.
        
         | SCHiM wrote:
         | You install those yourself you know. I'd rather have a choice
         | than not.
         | 
         | I feel your pain in the sense that that I think user UX will
         | take a hit, but I think that's less important than breaking the
         | monopoly of the current app store.
         | 
         | For example, I can't find apps with pornography or other types
         | of things the high overlords at apple or Google have deemed
         | inappropriate for me to have. That's bad. Apparently apps like
         | Matrix fall under that category. It'd be nice if I can choose
         | what I want to see.
        
           | jpttsn wrote:
           | Wouldn't Apple just ban you from installing the Porn Store?
           | Or do you think Epic will make them allow any and all
           | alternative app stores?
        
             | CivBase wrote:
             | If Apple allows you to install alternative app stores, I
             | assume that means they allow you to "side load" apps. If
             | that's the case, Apple can't really ban you from installing
             | anything.
        
               | jpttsn wrote:
               | So they would be unable to ban the Pirate Bay Store, the
               | Scamcoin Drug Store, the Cracked Epic Games Store, the
               | Tiananmen 1989 Store?
        
               | CivBase wrote:
               | They could, of course, ban third-party stores from their
               | own app distribution platforms. Otherwise, I imagine not,
               | in the same way that most other general purpose operating
               | systems cannot "ban" things like that. I suppose they
               | could require all apps to be signed and subject to remote
               | signature verification before the OS lets you install
               | them.
        
               | LexGray wrote:
               | This sort of banning is the very thing Epic appears to be
               | trying to prevent. I would guess their legal endgame is
               | to forbid anyone but government agencies impending a
               | store for any reason. Once this is in place there will be
               | no legal way prevent Apple from securing devices from bad
               | actors in the store space.
               | 
               | Edit: In this scenario I am guessing it will not be
               | Apple, but the government who will need to step in and
               | sell store licenses to prevent illegal content... so yay
               | for bribed big government over authoritarian Apple.
        
           | BrianGragg wrote:
           | The problem is the choice is taken away from you though. Just
           | like he said with the game market. If you want to play Game
           | A, you go and download/install Game A's publishing app store.
           | If you want to then play Game B, rinse and repeat. You will
           | be forced to use so many different app stores and won't have
           | a choice to NOT use their app store "IF" it progresses like
           | it has on the desktop. No proof it will/won't either.
        
             | 015a wrote:
             | As opposed to Developers not having the choice to
             | distribute their own app stores?
             | 
             | There is no solution to this problem that benefits everyone
             | perfectly. There are only solutions which are better than
             | the solution we have today.
             | 
             | Actually, there is one near-perfect solution; Apple reduces
             | their cut to ~5% and stops enforcing their insane rules.
             | But that's not happening.
             | 
             | You, and many others in this thread, are blaming Epic,
             | Steam, Blizzard, etc. That's fundamentally flawed thinking.
             | All of this is Apple's fault. 100%. If the government
             | forces Apple to destroy the UX of iOS, its because of
             | actions Apple took which forced their hand. There are
             | actions Apple could take which would abate this. They
             | aren't taking them. You should not be mad at developers;
             | you should be mad at Apple.
        
               | parasubvert wrote:
               | All of WHAT is Apple's fault? Providing a service that
               | consumers want to use and preventing other companies from
               | ruining it?
               | 
               | Telling consumers they should be mad at Apple is absurd.
               | I am not mad at Apple, I am mad at Epic for wasting
               | everyone's time with this case that they know they will
               | lose, purely to shape public opinion. The judge so far
               | seems to be projecting this is what will happen. I also
               | don't like relying on regulators to force changes in a
               | market they know little about. Interfering with a
               | successful model that consumers LIKE and WANT into
               | something else does not benefit consumers.
               | 
               | Benefiting other developers is completely irrelevant to
               | the point of antitrust. That's just corporate welfare.
               | 
               | Apple would be best to lower their rate a bit, clarify
               | certain inconsistent rules, and not abuse the review
               | process, but otherwise I do not want multiple App stores
               | and prefer Apple to regulate their store over the
               | government. I guarantee you there are far more consumers
               | that share this opinion than not. We really could care
               | less what developers are whining about Apple's policies
               | or retail cut. If you can't build for iOS at a profit,
               | find something else to do.
               | 
               | The government isn't going to force a change of the iOS
               | UX, that's a pipe dream localized to Hacker News and
               | Epic's board room. Apple isn't a monopoly by any
               | definition of the term. You could declare them a utility,
               | but that won't have the effect you expect.
               | 
               | To believe that iOS, a platform with 15% market share,
               | somehow represents the end of platform history that needs
               | government intervention, is the height of lazy thinking.
               | Build a better ecosystem. Apple did it barely 14 years
               | ago when they were a fraction of Microsoft's size, and
               | everyone said it was impossible.
        
               | rodgerd wrote:
               | Apple make their devices for their customers. I don't
               | really give a fuck about what toxic crap developers want
               | to be able to get away with.
        
               | threeseed wrote:
               | The best developers are selfless and put the interests of
               | users first.
               | 
               | Those "insane rules" are an example of that.
        
               | 015a wrote:
               | Which developers are those, exactly? I'd like examples.
               | 
               | Is Apple one of them? The company which disobeys its own
               | App Store rules in the usage of push messages for marking
               | AppleCare, Apple Music, Apple TV+, Apple Fitness, and
               | Apple Arcade? The company which goes beyond this and into
               | marketing these services within the literal Settings app
               | of iOS, an avenue that no other developer has access to?
               | 
               | Is Apple putting the interests of their users "first" by
               | restricting the distribution of cloud game streaming
               | applications without being able to review the individual
               | games within the service? How so? It doesn't put _my_
               | interests first, and I 'm an Apple user!
               | 
               | So, oof, ok, they're putting the interests of the
               | nebulous, general, undefinable "prototypical user" first;
               | not me, naturally, not millions of other users, but some
               | unknown user out there. Though, by serving the interests
               | of this unknown prototypical user, they're actively
               | hurting my interests!
               | 
               | Is Apple putting the interests of users "first" by
               | forcing a 30% tax onto any transaction made in the store?
               | I mean, if one analyzes it with all the critical thinking
               | of a seventh grader, sure. They're protecting their
               | users! From the evil, icky "other" credit card processors
               | like, uh, Visa! and Stripe! Those guys will steal your
               | data... or, uh, I guess they wouldn't, actually they're
               | fine, but then apps could use whatever processors they
               | wanted, including ones which steal your data! I mean,
               | lets ignore that Apple could require developers to use
               | one of a set number of approved safe processors, because
               | jeeze, that would destroy the whole argument, wouldn't
               | want that.
               | 
               | Oh, right, I forgot, Apple is being Fair! They don't want
               | to give special treatment to other payment networks,
               | because then they'd have to pick which ones are safe and
               | show favoritism. There we go, an Unassailable stance.
               | Wait, but... Apple only enforces the IAP Framework
               | requirement for Digital purchases... plenty of apps use
               | whatever payment processor they want, including bad ones,
               | as long as its for Physical goods. Weird... and didn't
               | Apple give Amazon special treatment with Prime Video, for
               | Digital goods, allowing them to bypass the IAP Framework?
               | That's right, they did do that...
               | 
               | Jeeze, this is looking pretty bad for Apple. I mean,
               | they're the ones making the rules, and they can't even
               | operate in a position where the Nebulous and Undefinable
               | Interests of Unknown and Uncountable Users is put
               | "first". What hope does anyone else have?
               | 
               | Except, maybe, just maybe, their hope lies in not
               | treating users like babies who need a nanny to make rules
               | in the first place. I know, its crazy, but hear me out:
               | there was that one time I was drinking from my bottle and
               | the nipple fell off and I split milk everywhere, it was
               | such a mess, my mommy was so mad! But, I'm still here.
               | Growing. Learning. Making dumb, shitty comments on the
               | internet. Capable of (most of the time) acting like an
               | adult and making my own decisions. I'm capable of
               | deciding for myself whether something is Safe, whether I
               | want to take the risk, and hedging myself and my
               | interests when those risks turn sour. Every human is. We
               | can't operate in a nursery for our entire lives and
               | expect to grow as people, or even as a species.
               | 
               | There is so much more that iPhones, and mobile computing
               | in general, are capable of; so lets go do it, and lets
               | not pay Apple 30% and deal with their App Review Team in
               | the process. Because I already paid them fair and square
               | for the phone. That should be enough.
        
               | ballenf wrote:
               | As a developer I just don't like the precedent that if
               | I'm _too_ successful at creating a great product that I
               | therefore lose control over the very qualities of my
               | product that made it successful.
        
               | mitchdaily wrote:
               | This applies to everything though. If I drill of oil and
               | am 'too successful' and abuse my position the Gov cracks
               | down on me. Same if a telco is 'too successful'
               | 
               | And you are forgetting that 'too successful' in these
               | cases is: _literally has billions in profit_ uses market
               | position in an anti competitive way
        
               | wayoutthere wrote:
               | You can't have both a secure platform and a platform
               | where anyone can arbitrarily run code without a
               | gatekeeper.
               | 
               | Apple is that gatekeeper because I, the user, want them
               | to be. Apple has shown me, as a user, that the trade off
               | they make between giving developers open access and
               | protecting users from malware to be a sane one.
               | 
               | Does it make it harder to monetize an app? Totally, but
               | for many iPhone users, that's a feature, not a bug. The
               | developers are not apple's customer, so they're not
               | building a product around their needs -- which we
               | honestly need more of in tech. If I felt more strongly
               | about Apple being a gatekeeper on its own platform, I
               | might use Android in some flavor. But I just want a phone
               | that works and has the apps I want to use without a bunch
               | of garbage cluttering it up.
        
               | MR4D wrote:
               | > Actually, there is one near-perfect solution...
               | 
               | So your perfect solution is to recreate the mess that's
               | on the PC???
               | 
               | I don't think you understand - we _don 't want_ that.
               | That's why people like me, my wife, my kids, my parents,
               | my relatives, and most of my friends buy an iPhone - so
               | we don't have to go through that hell.
               | 
               | The number of people who buy a iphone for sheer
               | simplicity is enormous. My friend's Android has a better
               | camera, a different friend's Android has some cool games
               | that I can't get. _But that 's OK_, and it's _my_ trade-
               | off to make.
               | 
               | If Blizzard really doesn't like Apple, when why don't
               | they fork Android and make their own phone and have a
               | cool backend like Unreal engine running it? They have the
               | resources and the fans to do it. And frankly, it'd
               | probably be really freakin cool.
        
               | la_oveja wrote:
               | Buying a phone just for a game is the solution instead of
               | actually being able to install whatever you want. Are you
               | even thinking before hitting "reply"?
        
               | Jonanin wrote:
               | You think blizzard has the resources, know-how,
               | marketing, and brand recognition to build and
               | successfully launch a phone that competes with the
               | iPhone? That is just short of delusional. You really have
               | no idea what you're talking about. But I'm glad you like
               | the iPhone.
        
             | reader_mode wrote:
             | Meh - eventually things work out for the best of the
             | consumers most of the time - for eg. epic game store just
             | gave a bunch of titles free no strings attached a while
             | ago, EA store used to have free stuff as well.
             | 
             | End of the day you have to have enough value to get people
             | to inconvenience themselves - I'd rather that this value
             | gets shelled out to users as enticement to install some app
             | store than Apple capturing that money simply because their
             | store is the only one allowed to exist on the platform.
        
               | [deleted]
        
               | ntsplnkv2 wrote:
               | This is short-sighted.
               | 
               | The App Store is good because it is closed and curated.
               | That's a main driver of the product experience. Removing
               | the App Store irrecoverably damages the iPhone - a
               | curated, non-malware infested, high quality phone with a
               | consistent experience.
               | 
               | I have yet to see any argument how the App Store harms
               | consumers. It helps developers make more money (Play
               | Store revenue is half that of the App store's apps), it
               | helps consumers stay protected from malware infested
               | applications and is easy to use.
               | 
               | Where, exactly, is the harm? Now Epic with their gambling
               | games will be able to rip off kids even more in their own
               | store? Fantastic.
        
               | AttakBanana wrote:
               | Um, the harm is 30% more expensive apps. If devs can't
               | avoid the cut, its only going to get passed down to the
               | user.
        
               | ntsplnkv2 wrote:
               | Ahh so harm now is spending any money. I was harmed by my
               | grocery store for charging me 1.50 for milk!
               | 
               | 30% is more than fair. People spend more money on the App
               | Store than competitors. Developers want access to that.
               | it shouldn't be free.
        
               | nodamage wrote:
               | Except in the real world when we see games offered in
               | multiple places (e.g. Steam and the Epic Game Store) they
               | are usually the same price.
               | 
               | In other words, any savings from the developer cut is
               | simply kept by the developer, _not_ passed onto the
               | consumer.
        
               | katbyte wrote:
               | how is it 30% more expensive apps when the play store,
               | ps4 store, xbox store all take the same amount?
        
               | AttakBanana wrote:
               | Because all of them take a 30% cut (*some exceptions to
               | certain apps apply)
               | 
               | https://www.ign.com/articles/2019/10/07/report-
               | steams-30-cut...
               | 
               | What I mean is, if Apple's cut was lesser / we had
               | different app stores, prices could potentially be up to
               | 30% lesser.
        
               | Dylan16807 wrote:
               | Even assuming the only reason App Store revenue is that
               | high is because of the store itself, we shouldn't treat
               | the policies as one indivisible work set in stone.
               | 
               | You can have a properly curated store with 10% fees, for
               | example. And you can block malware without blocking
               | alternative web browsers or game streaming apps.
        
               | ntsplnkv2 wrote:
               | The policies are more than fair.
               | 
               | People on HN get mad when others make money, but they
               | never get mad when they want to make money too.
               | 
               | > You can have a properly curated store with 10% fees,
               | for example. And you can block malware without blocking
               | alternative web browsers or game streaming apps.
               | 
               | It becomes much more difficult and time consuming, and
               | why 10%? The service is unbelievable - it provides great
               | access to a platform and its high spending users. That is
               | worth more than 10%.
        
             | solveit wrote:
             | We used to download almost every program on their own
             | website until just a couple of years ago. It'll be fine.
        
               | judge2020 wrote:
               | It'll be fine:
               | 
               | https://patrickspokemonpalace.files.wordpress.com/2010/06
               | /ie...
               | 
               | https://www.prnewswire.com/news-releases/antivirus-
               | software-...
        
               | ocdtrekkie wrote:
               | App store monopolies have not meaningfully hindered this.
               | 
               | To your first example: Most malware infections on PCs
               | today are distributed by the Chrome Web Store.
               | (Preventing malicious extensions was Google's excuse for
               | blocking third party install... but since they don't even
               | attempt to control malware they distribute first party,
               | it's hilarious.) If they tell you they have a virus, open
               | their Chrome extensions tab, remove everything, and
               | you're good.
               | 
               | If anything, centralized app stores _magnify_ the
               | problem: By making every single app submitted look like
               | it 's coming from a reputable source. If app stores did
               | any realistic good job at policing malware, instead of
               | focusing on policing their revenue tax, they might be a
               | benefit.
               | 
               | But again, malicious apps can have millions of installs
               | and nobody does anything about it. Epic decides to charge
               | 18% less and circumvent Google and Apple's taxation, and
               | they act in less than 12 hours.
        
               | babypuncher wrote:
               | App stores do hinder this when they are resonably well
               | moderated. Google makes almost no effort to do this. The
               | extension markets for Firefox and Safari are
               | comparatively malware-free next to the Chrome extension
               | store.
        
               | ocdtrekkie wrote:
               | Indeed, the problem is scale. Companies like Google and
               | Apple end up employing cheap, low quality labor to review
               | apps and extensions instead of high quality technical
               | personnel.
               | 
               | Bear in mind, if Google and Apple had to compete in this
               | aspect, it's possible users would actually choose and
               | prefer a third party store with better curation. So
               | they'd have an incentive to improve their review
               | processes.
        
               | dwaite wrote:
               | > Companies like Google and Apple end up employing cheap,
               | low quality labor to review apps and extensions instead
               | of high quality technical personnel.
               | 
               | I will need to see evidence Google employs people to
               | review third-party software.
        
               | [deleted]
        
               | jaegerpicker wrote:
               | Apple's own store proves this incorrect. Apple's App
               | Store has VERY few instance's of Malware (at least in the
               | sense of exploiting security issues). The App Store does
               | have an ongoing issue with dark patterns and subscription
               | fraud, no doubt but in general Apple's App Store is the
               | by far the best and safest App Store for consumer. I'm an
               | app developer and the App Store has more than it's share
               | of issues like discovery and subscription fraud but ALL
               | of those issues are worse on other more "open" platforms.
        
               | wvenable wrote:
               | Isn't more a question of sandboxing than the app store
               | itself? Installed apps on iOS just can't do every much.
               | 
               | What is considered Android/iOS malware these days is much
               | more tame than what malware used to be. A cryptolocker on
               | iOS is basically impossible.
        
             | SCHiM wrote:
             | I recognize the fact that the argument is exactly the same
             | as for not opening up the appstore in the first place. But
             | the importance and scope of it is less if the store is
             | open.
             | 
             | Now you can chose to buy en expensive device (or you did in
             | the past and can't de-apple due to lock-in) or not. In the
             | future you could chose not to buy photoshop because of
             | their insistence on their app store dependency.
             | 
             | I think having a more granular choice is good. Like I said,
             | that UX hit, imo, is less important than the monopolistic
             | behavior displayed now:
             | 
             | The apple "tax" (including the rules around links to
             | donation pages and similar nonsense). Curation that cannot
             | be overridden by end-users. Unpredictable policy changes
             | for developers. 1st party appropriation of successful
             | independent applications. Unfair competing (think browser
             | javascript engines).
             | 
             | I think bad UX is less important than those things listed
             | above, that's the argument.
        
             | CodeMage wrote:
             | > _You will be forced to use so many different app stores
             | and won 't have a choice to NOT use their app store "IF" it
             | progresses like it has on the desktop._
             | 
             | You're only forced to use stuff when you're in the small
             | minority that cares about not using stuff. Moxie
             | Marlinspike explained it perfectly in his DEF CON 18
             | keynote.
             | 
             | Thing is, I don't think there's any conclusive proof that
             | the majority of customer would be okay with what you're
             | describing.
             | 
             | Most of us on PC are getting along just fine with one or
             | two game launchers. I'm using GOG and Steam. My kid uses
             | Steam and Epic.
             | 
             | When Funcom tried adding their own launcher for Conan
             | Exiles, the vast majority of players berated them so hard
             | on their forums that they removed it.
        
             | bluefirebrand wrote:
             | You have the choice to not go play a game if it isn't on a
             | platform that you want to install.
             | 
             | This is somewhat similar to "I don't want to buy an XBox
             | just to play this one game". Of course the barrier there is
             | often a monetary cost. The software platforms are free to
             | download so there's no real barrier.
             | 
             | But for instance, I don't particularly like Epic Games
             | attitude around buying exclusives so I don't use their
             | store. I have missed out on some games I might have enjoyed
             | as a result, but I still have lots to play elsewhere.
        
               | [deleted]
        
               | jwagenet wrote:
               | You have the choice to not use iOS and not use the Apple
               | App Store. You might not like Apple's attitude around
               | their operation of the App Store so you don't use their
               | devices. You might have missed some great apps, but there
               | are still many great alternatives on Android.
        
               | croes wrote:
               | Imagine the same choice on a PC. Microsoft doesn't allow
               | a ceeatin software just switch to MacOS or Linux. All the
               | software you previously bought is useless and you have to
               | buy it again. So because multiple AppStores is too much
               | of hassle you need to keep multiple smartphones or buy
               | the same software twice.
        
               | [deleted]
        
               | deftnerd wrote:
               | Considering the tight integration of the OS and the
               | hardware, I would offer the comparison that it's more
               | like a CPU not allowing any code that's not signed by
               | Intel to run. Or, more aptly, only allowing one specific
               | OS to run on their CPU and that OS has a restrictive
               | policy on application usage.
               | 
               | Sure, you could go with AMD but does having other choices
               | excuse a company? It certainly violates the spirit of
               | anti-trust laws. Apple makes and controls 46% of all the
               | mobile devices in the US. The nearest competitor is
               | Samsung, who makes 25%.
               | 
               | If Apple allowed other OS's to operate on their phone,
               | then they could say "If you don't like our integrated app
               | store policies and policy of not allowing other app
               | stores, use a different OS". But until they do that, the
               | OS and the hardware have to be seen as one thing.
        
               | enos_feedler wrote:
               | Apple makes and controls 46% of all the mobile devices in
               | the US because their methodology for designing, building,
               | distributing and iterating on the product is successful.
               | Consumer satisfaction, retention and growth are bi-
               | products of this success. Apple doesn't play mean tricks
               | to gain market share. They simply build great products,
               | invest more in innovation (CPUs) to continue making great
               | products. The m1 chip shows this. You can't pick apart
               | what Apple does and give it some attribute/feature of an
               | ecosystem model. Right now the market is Apple vs.
               | ecosystem. Consumers have choice to buy from Apple, or
               | buy from an ecosystem. We should focus less on trying to
               | handicap Apple and start figuring out how a leader in the
               | ecosystem can rise above it to compete with Apple head
               | on.
        
               | StavrosK wrote:
               | So it's either a choice between "not running some
               | specific game/app whose publisher made their own app
               | store" and "not running any iOS app because my only
               | option is to not have an iPhone"?
               | 
               | I know which one gives me more choice.
        
               | llbeansandrice wrote:
               | Why is more choice necessarily good, besides simplified
               | theory about capitalism? Brands have built their entire
               | success off of providing less choice to consumers and
               | they, in general seem to be successful. See Apple and
               | Trader Joe's.
               | 
               | Choice is good when there's direct competition. Companies
               | will compete to have better app stores if I can choose
               | which app store I want to use. I as a consumer will get
               | to choose what games I want to play. It's bad for me as a
               | consumer that I also have to choose which app store I'm
               | using to download that game.
               | 
               | Also both things can be bad, but I personally feel that
               | the model where people like Apple due to the "ecosystem"
               | seems to have worked pretty well for a lot of consumers.
               | I don't think "more choice" is a good metric here at all
               | because it's false. I don't care about having more choice
               | in app stores(and I'm not getting to chose which app
               | store I use under either model anyway), I care about my
               | choice of apps. Which isn't really changing, companies
               | will get their product to consumers.
        
               | Retric wrote:
               | We have more choice today, because currently Android and
               | iOS have different models. Break up the App Store and
               | your left with a single model.
               | 
               | What nobody is talking about is Epic could completely
               | avoid the premium their complaining about by using a
               | website for all transactions. Just like the Kindle App or
               | Netflix etc. The only thing they get from this lawsuit is
               | in app micro transactions. As such it's really a question
               | of business models not consumer choice.
        
               | bluefirebrand wrote:
               | > We have more choice today, because currently Android
               | and iOS have different models. Break up the App Store and
               | your left with a single model
               | 
               | What a goofy point of view.
               | 
               | If there are two restaurants in town, and only one
               | grocery store, would you conclude that eating out is
               | better than cooking your own meals because you have two
               | restaurant options instead of just the one grocery store?
        
               | yellowapple wrote:
               | > What nobody is talking about is Epic could completely
               | avoid the premium their complaining about by using a
               | website for all transactions.
               | 
               | Epic would also need all paid transactions to originate
               | entirely from said website - i.e. there would be no
               | ability for their own apps to even send users to that
               | website. There have been multiple horror stories about
               | app developers trying this exact approach and Apple
               | turning around with "nope, pay up your 30% cut".
        
               | Retric wrote:
               | Yea, you need a login page that's:
               | 
               |  _Trying to join _? You can 't sign up for _ in the app.
               | We know it's a hassle._
               | 
               | Not:
               | 
               |  _Trying to join _? click here_
               | 
               | But, actually following the acceptable approach and you
               | don't run into issues.
        
               | issamehh wrote:
               | Reading Apple's policy makes it seem not so simple.
               | Netflix, for example, avoids the cost because it is a
               | subscription service which is specifically excluded from
               | having a cut taken out. I can't speak for Kindle, but
               | when I very recently read over this it was clear that
               | just routing to a site to handle the purchase would not
               | be sufficient to bypass this
        
               | mmastrac wrote:
               | And likely Netflix et al were grandfathered in because
               | Apple _couldn't_ strongarm them. If Netflix was invented
               | post AppStore, I'd wager that Apple would have them
               | paying Apple taxes regardless.
        
               | judge2020 wrote:
               | > which is specifically excluded from having a cut taken
               | out.
               | 
               | Netflix is constantly at odds with Apple. You can't
               | subscribe via the iOS app store and they don't even link
               | to the Netflix website due to Apple's rules and how they
               | want their 30% cut for app store-driven traffic.
               | 
               | https://techcrunch.com/2018/12/31/netflix-stops-paying-
               | the-a...
        
               | threeseed wrote:
               | > constantly at odds
               | 
               | Provides an article from 3 years ago during which time
               | the sign-up flow has not changed and Netflix has exploded
               | in growth.
        
               | judge2020 wrote:
               | There doesn't need to be constant news about Netflix
               | changing stuff, they still don't like Apple's rules about
               | it and there are still no links to netflix.com in the
               | app.
               | 
               | > Trying to join Netflix?
               | 
               | >
               | 
               | > You can't sign up for Netflix in the app. We know it's
               | a hassle.
        
               | judge2020 wrote:
               | No, your freedom of choice is only one level deep. You
               | can either choose iOS, which includes 'runs only apple-
               | approved software', or choose any other OS which runs
               | other software.
               | 
               | This is basically the right to repair / right to do
               | whatever you want with your device debate. You can't
               | force Apple to program the functionality for running
               | other people's code into iOS, but it's legal if you
               | figure out how. This is exactly what went down in 2010
               | with Cydia [0] - it's fair use to modify your own device,
               | but that doesn't compel apple to make it easy to do
               | so[1].
               | 
               | 0: https://www.wired.com/2010/07/feds-ok-iphone-
               | jailbreaking/
               | 
               | 1: https://www.wired.com/images_blogs/threatlevel/2010/07
               | /dmcae...
        
               | colejohnson66 wrote:
               | Nitpick: that exemption is from 2010. The DMCA _mandates_
               | an exemption be granted every three years for something.
               | Meaning: in 2013, that exemption was gone unless it was
               | exempted again. And again in 2016. And again in 2019. And
               | so on. The DMCA does not include an "exempt once, exempt
               | forever" clause, sadly.
               | 
               | Thankfully, we've had the EFF to campaign for exemptions,
               | but it's frustrating having to go through the whole
               | ordeal every three years because Congress can't be arsed
               | to fix it.
               | 
               | 17 U.S. Code SS1201(a)(1)(C)[0]:
               | 
               | > (C) During the 2-year period described in subparagraph
               | (A), and during each succeeding 3-year period, the
               | Librarian of Congress, upon the recommendation of the
               | Register of Copyrights, who shall consult with the
               | Assistant Secretary for Communications and Information of
               | the Department of Commerce and report and comment on his
               | or her views in making such recommendation, shall make
               | the determination in a rulemaking proceeding for purposes
               | of subparagraph (B) of whether persons who are users of a
               | copyrighted work are, or are likely to be in the
               | succeeding 3-year period, adversely affected by the
               | prohibition under subparagraph (A) in their ability to
               | make noninfringing uses under this title of a particular
               | class of copyrighted works. In conducting such
               | rulemaking, the Librarian shall examine--
               | 
               | (followed by a list of things the Librarian will
               | consider)
               | 
               | [0]: https://www.law.cornell.edu/uscode/text/17/1201
        
             | efdee wrote:
             | There is no choice being taken away - you don't have a
             | choice at this point - you must use "the" App Store whether
             | you like it or not.
             | 
             | Maybe the Apple App Store can get it's shit together and
             | present a less hostile environment so these companies are
             | able/willing to distribute on the Apple App Store again,
             | and then you'll actually have a choice.
        
               | ryandrake wrote:
               | In both cases, I as the user, have no choice:
               | 
               | 1. Apple wins = I have no choice but to use the app
               | store.
               | 
               | 2. Epic wins = I have no choice but to install multiple
               | different app stores to run many different apps.
        
               | ntsplnkv2 wrote:
               | You make that choice when you buy the phone.
               | 
               | You are not buying an iPhone and the software separately.
               | It is one product. The App Store is the product.
        
               | fbelzile wrote:
               | No, you buy the phone hardware and a license to use iOS.
               | The App Store is a service provided by Apple that you
               | should have a choice to use or not. The Apple Tax is what
               | you're 'buying' from Apple when using the App Store
               | service.
        
               | ntsplnkv2 wrote:
               | This is not accurate. I never "buy" a license explicitly.
               | I buy the phone explicitly.
               | 
               | I can't "buy" iOS and put it on any phone. The phone and
               | software are inextricably linked. It is one product.
               | 
               | > The App Store is a service provided by Apple that you
               | should have a choice to use or not. The Apple Tax is what
               | you're 'buying' from Apple when using the App Store
               | service.
               | 
               | You can extend this to any level. This is like
               | complaining "I don't want to use Amazon to buy things on
               | Amazon.com"
        
             | simias wrote:
             | There are plenty of cross-store games on PC. And even if
             | some games end up being exclusive you might still benefit
             | as a player thanks to the competition. If Epic started
             | offering a very bad user experience game devs would
             | hesitate to publish exclusively through them because they'd
             | fear reduced revenue.
             | 
             | It's also a very good thing for game devs who aren't at the
             | mercy of the whims of a single company. Steam no longer
             | wants to work with you? Go to GOG, Epic or even self-
             | publish.
        
               | jaegerpicker wrote:
               | Epic _DOES_ offer a terrible experience, especially on
               | Mac. It crashes ALL the time. It 's terribly slow. It
               | regularly consumes over 50% of available Ram and CPU. It
               | still has exclusives and it's the only place I can get
               | Unreal Engine if I want it. The PC game market is a prime
               | example of how this common knowledge not being true at
               | all for consumers. A couple of years ago steam was really
               | the App Store for games and the user experience was far
               | better. Now it's the worst it's been ever. Gog, UPlay
               | Connect, Origin, Steam, Epic Game store etc... All with
               | exclusives, all with massive privacy issues, all worse
               | for consumer's.
               | 
               | The only way to truly improve it for consumer is to
               | require that all platform's be open source. That I could
               | get behind but it will never happen.
        
               | Arainach wrote:
               | > Epic started offering a very bad user experience game
               | devs would hesitate to publish exclusively through them
               | because they'd fear reduced revenue.
               | 
               | This is demonstrably not true. Epic's launcher has been a
               | laughing stock since it was announced.
               | 
               | * It only recently got any form of Achievements (that are
               | completely undiscoverable)
               | 
               | * It has no way to join a party with your friends. I
               | _think_ it has Friends support but am not sure because
               | you can 't do anything at all with your Friends so I
               | never even look.
               | 
               | * It has no way to get support (their "troubleshoot"
               | guide amounts to 'clear your cache, run as Admin, then
               | try reinstalling: https://www.epicgames.com/help/en-
               | US/epic-games-store-c73/la...)
               | 
               | * Half the time their UI elements don't work (I just went
               | into the "Troubleshoot" section and the back button
               | doesn't work, so I had to close the whole window and
               | start over)
               | 
               | * There are no user reviews of games
               | 
               | * Their store and library sorting is a mess that makes it
               | difficult to find anything
               | 
               | * They launched without even having cloud save support
               | 
               | Epic's game store is underpowered, buggy, and miserable
               | to use - and plenty of companies still do exclusive deals
               | with them because Epic holds a bag of gold in front of
               | their face. They even do it when it breaks their own
               | promises, like when IOI decided to launch Hitman 3 after
               | promising they'd import Hitman 2 purchases - and then
               | apparently totally forgot that Hitman 1 and 2 were on
               | Steam and Hitman 3 was on Epic, so while XBox and
               | Playstation users got their levels migrated on day one PC
               | users are still out of luck a month later.
        
               | cycloptic wrote:
               | Is all of that really a problem when the companies seem
               | to have shown that none of that matters? The increased
               | cut is apparently more valuable to them.
               | 
               | And I also should note, half of those items don't need to
               | implemented in a store. People ask for them because they
               | are implemented as extras in other stores, but strictly
               | speaking the distribution and support are the only things
               | the store needs to have to be called a store.
               | Achievements, friend lists, user reviews, and cloud saves
               | can be provided by separate services and work just as
               | well, and could result in a higher cut for the vendors if
               | the store doesn't have to shelter the cost for that.
        
               | Arainach wrote:
               | That sounds like the same class of argument as "all an
               | operating system needs to provide is process scheduling
               | and hardware access". It doesn't match user expectations
               | and it certainly isn't a good user experience. Having to
               | sign into a different account for every game to get basic
               | functionality is a nightmare. Users want to purchase a
               | game from a store, install it, play it, and have
               | everything work. That's it - no other configuration or
               | connections required.
        
               | cycloptic wrote:
               | The answer to that isn't putting all stores but one out
               | of business, it's having a single-sign-on provider.
        
               | vinger wrote:
               | None of those sounds like a very bad user experience. A
               | very bad experience is games disppearing different games
               | appearing after purchasing something else, games not
               | working, memory usage too high..etc
               | 
               | No user reviews, no easy help button for noobs, no cloud
               | save, only recently got achievements, can't crush a
               | friends party. all sound like little nice to haves that
               | don't add much value. Does it allow me to find/play the
               | game? Everything else takes time away from playing.
        
               | throwaway3699 wrote:
               | Then, no offense, but you might not understand the market
               | very well. Achievements and friends are table stakes
               | these days. Games are primarily a multiplayer experience
               | with friends so platforms absolutely need those things
               | before locking games as exclusives.
               | 
               | This would be like shipping an OS without internet access
               | to end-users.
        
               | vinger wrote:
               | An OS doesn't ship with internet access. You may get
               | internet as a separate service later and connect it to
               | your computer which has an OS.
               | 
               | I'm not sure you understand the market. If saving to the
               | cloud is a must have feature your game will provide it.
               | Ditto for multiplayer. No one is refusing to play a game
               | because the platform you purchased the game on doesn't
               | have an easy help button.
        
               | Negitivefrags wrote:
               | I actually think it is you who doesn't understand the
               | market.
               | 
               | Nobody cares about centralised achievements any more, and
               | most people don't particularly like having different
               | friends lists for each service.
               | 
               | People would rather organise a game through something
               | like Discord that is entirely seperate to the store
               | ecosystem.
        
               | throwaway3699 wrote:
               | Hmm, maybe achievements aren't as popular as I once
               | believed, but I do think there's unnecessary friction to
               | joining a friend's game with Epic's half baked model.
               | It's one of those things that nobody notices until it's
               | missing.
               | 
               | I'm not saying you need a full social network on every
               | platform, either.
        
               | lapetitejort wrote:
               | > Achievements and friends are table stakes these days.
               | 
               | Nintendo must have missed this.
        
               | throwaway3699 wrote:
               | In fairness, Nintendo consoles were always designed
               | around couch co-op, and that is a big failing of the
               | biggest PC platforms.
        
               | Arainach wrote:
               | Nintendo's online services are, and always have been, a
               | disaster.
        
               | gknoy wrote:
               | It likely depends on your friends or the games you play.
               | I don't think my friends care to know that I am playing
               | the Witcher, Cyberpunk, Battletech, Mechwarrior, or
               | Jotun. Friends might care to know that I'm online, and be
               | able to message me, but to be honest Discord or other
               | social networks (Steam, Blizzard) already cover that.
               | I've actually been quite happy with GOG's interface, for
               | example.
        
             | simion314 wrote:
             | I think EA created a game store because it feels parasitic
             | that Valve could take 30% of your sells, why not make your
             | own store and keep the 30% .
             | 
             | What I would do is force EA to put their games on all
             | stores, then on their own store they can give you a 25%
             | discount because they don't have to pay the tax. Then
             | people could decide if they want store A, B or C version.
             | 
             | If the store tax would be low enough there would not be
             | such a pressure from the giant publishers to avoid the
             | store, as a person that don't like giants I hope that this
             | giants fighting each other will benefit us by breaking the
             | monopolies and ensuring that all stores will play by fair
             | rules and respect all consumer rights.
        
               | dkonofalski wrote:
               | It's not parasitic of Valve, though. Valve created the
               | storefront and platform that has all of those customers
               | baked into it. EA is not just paying 30% for the
               | privilege of selling their game, they're paying for the
               | customer base that they haven't had to work to establish
               | on that platform.
        
               | simion314 wrote:
               | I will disagree, you can see the entitlement of users
               | that demand the game,movie or payment system must be
               | exactly his preferred one. Though for Valve you can
               | compete with them (but people hate it but I think they
               | don't hate the actual competition but the shitty
               | implementation of the stores and the fact this game
               | launcher most of the time must be run in background ) BUT
               | with Apple you can't compete, they have up to 50% market
               | share in some countries and if you are a business half of
               | your existing customers(that you earned fairly and were
               | not gifted by Apple to you) will ask for an iOS app and
               | now you either give a bad experience to your customer or
               | you pay the tax.
               | 
               | About the argument that Apple,Valve gives you access to
               | many users, sure that should be price correctly,
               | developers could pay for getting promoted on the first
               | page of the store, but Apple,Google should not get a cut
               | for promoting my app if the user installed it starting
               | from my own website.
        
               | dkonofalski wrote:
               | >BUT with Apple you can't compete, they have up to 50%
               | market share in some countries
               | 
               | That statement isn't true no matter how you slice it.
               | Apple's largest competitor is Google so the idea that you
               | can't compete with Apple is nonsense. And what countries
               | does Apple have a 50% market share in?
        
               | simion314 wrote:
               | US, mobile market , ask Apple fanbous about app sales and
               | they will proudly tell you how Apple stores has more
               | sales. Ask same guys about monopoly and they will then
               | count the entire world, count all computers and dumb-
               | phones and pretend Apple is the little guy.
               | 
               | I fucking can't compete with Apple, say I am a
               | bank/store/club and my customers(not Apple ones) want a
               | mobile app, how can I give the 50% of my customer my app
               | without having to pay Apple , if I try to sell something
               | or put a link to a page of mine for buying subscriptions
               | or stuff Apple will demand a cut(I know they were forced
               | to be less greedy lately).
        
               | dkonofalski wrote:
               | 1. Sales != market share but that's not relevant. Even a
               | >50% share isn't a monopoly if there are multiple other
               | competitors in the remaining 50%. And I don't think
               | anyone is misrepresenting Apple's position. The word
               | "Monopoly" has a meaning. Apple does not fit that
               | meaning.
               | 
               | 2. You can't give your customers an app without paying
               | Apple if your customers are demanding it work for Apple
               | products. That doesn't mean you can't compete. You can
               | still only sell to Android users and other phone users
               | but you have to do so with the understanding of what that
               | means. You're still competing. That's like saying you
               | can't compete with Windows when you only release your app
               | for Linux. That's your choice. You're still competing
               | against Windows.
        
               | stale2002 wrote:
               | A literal monopoly is not required for something to be
               | illegally anti competitive.
               | 
               | All that has to happen is that a company has significant
               | market power.
               | 
               | And courts have held that 50% of a given geographic area
               | can fall under anti trust laws.
        
               | dkonofalski wrote:
               | That's completely fine. The current situation already has
               | precedent in courts considering that Sony, Microsoft,
               | Google, Apple, Amazon, and many others have exclusive
               | control of their App Stores. Claiming Apple is anti-
               | competitive because of its platform would upend all of
               | these platforms.
        
               | simion314 wrote:
               | I know Apple is very dear for many people but let's think
               | different , say 49% of the radios in people homes and
               | cars are made by Huawei and if I want my radio station to
               | work on this radios I need to pay Huawei 30% of my
               | profits and I can only have content approved by Huawei
               | just in case is not respecting the correct values. It is
               | ridiculous right to have a radio or TV device put
               | artificial limits,
               | 
               | Your second point is again invalid, say Apple is blocking
               | my website because I said that they are greedy, this is
               | fine in your opinion because I can still show my site to
               | PC and Android users and you can't even see yet the abuse
               | that is happening, Apple should not decide that they
               | don't like the politics on an app or book and not allow
               | the user the freedom to install it, they can block it
               | from the store sure but the user should have the freedom
               | to use his brain and install what he wants, The same for
               | say a group of developers or musicians that want to
               | compete with Apple products , like the Apple Store, or
               | Apple Music or whatever games they have, it is actually
               | ilegal for Apple to abuse their market share in
               | smartphones to give it's own products an advantage. (yeah
               | actually the law does not say you must have 50% +1 market
               | share)
        
               | _jal wrote:
               | > It is ridiculous right to have a radio or TV device put
               | artificial limits,
               | 
               | I take it you then also demand that Sirius and Comcast
               | broadcast anyone who brings them any old content, then?
               | Everything should public access?
               | 
               | For that matter, terrestrial radio stations also must
               | broadcast the End is Nigh clapboard kooks, too, right?
        
               | simion314 wrote:
               | This is frankly a stupid comparison, I did not ask that
               | Apple put my game, music or books in their store and
               | promote it. I ask that the device can be used without
               | limitations. There were laws that forbid radio devices to
               | be "locked" and there were also laws for phones to also
               | not allow locking them to a specific carrier (the
               | exception was that if you were getting the phone with a
               | discount with a 2 year contract after the 2 years you had
               | the right to unlock your phone for free).
               | 
               | I would appreciate if you try a bit more to make the
               | distinction between Apple Store market and just he
               | hardware(the laptop or phone).
        
               | dkonofalski wrote:
               | Both of your analogies are flawed.
               | 
               | 1. Huawei, in your example, didn't create the radio
               | station platform. We're not talking about publicly
               | accessible platforms, we're talking about a app platform
               | that Apple created, cultivated, and maintains 100%.
               | 
               | 2. Again, this analogy has the same issue. Apple doesn't
               | own the entire internet. If Apple started blocking
               | websites, that would be wrong because those websites
               | existed and continue to exist without Apple. The App
               | Store does not have that same providence and was 100%
               | created by Apple.
               | 
               | No one ever said that you have to have 50% + 1 market
               | share so I don't know where you're getting that from.
               | Sony, Microsoft, Nintendo, Amazon, Google... all these
               | companies own the marketplaces for their devices. This is
               | not illegal and there is precedent protecting it.
        
               | simion314 wrote:
               | No, you are trying to make it appear that it is
               | physically impossible to run an application on Apple
               | devices without using the store, This is FALSE, see the
               | laptops , you can run applications without using the
               | Apple store or their dev tools. So users should be
               | allowed same fucking freedom on the phones as on the
               | laptops, the only excuses I see are "most iOS users are
               | retards and they will get scammed" or "Apple should have
               | the right to be assholes and abuse their customers if the
               | market allows it and don't dare try to question Apple,
               | even when they make mistakes they are perfect"
        
               | Notorious_BLT wrote:
               | It isn't entitlement for consumers to look at a company
               | saying "you can buy this game, but only on our own
               | launcher/storefront" and say "okay, then I won't buy it".
               | Users don't like juggling Steam, Origin, Uplay, Epic, and
               | whatever other launchers/storefronts. If publishers feel
               | the additional sales are important, they can make it
               | available through Steam.
        
               | simion314 wrote:
               | I don't think there is any sane user that will say
               | something as stupid like "I wish Cool Game 3 would be
               | only on Origin(or only on Steam). So we should try to get
               | most games on all stores not try to get them only on our
               | facorite store.
               | 
               | The issue with the launchers is indeed a problem, the
               | solution is to have the games run without the shitty
               | launcher. So if you want to buy and play a game you can
               | open your browser, find the best deal, buy the game and
               | if you want do a direct download and play, or use a
               | launcher, install the game then kill the launcher and
               | play the game. This is the GOG model, you don't need the
               | launcher.
               | 
               | So IMO the launcher issue should be addressed by fixing
               | it, not by praying that there will be no competition in
               | future so only my favorite launcher will exist.
        
               | ClumsyPilot wrote:
               | Valve is not parasitic because its pimint out it's
               | customers? That a stange argument if I ever heard one.
               | 
               | I could accept this if valve store didn't take 20 seconds
               | to load on an 8-core machine.
        
               | notthemessiah wrote:
               | It is parasitic, but I think in the bigger scheme of
               | things, Valve is a lesser evil than Epic, which is in
               | itself a lesser evil than Apple. Valve is investing in
               | its own capital as well as the infrastructure for the PC
               | gaming industry at large (Vulkan and driver
               | improvements), whereas Epic has no endgame but to gain
               | market share using bottomless VC pockets. Apple, while a
               | company with some merits, utilizes vertical integration
               | that is overall harmful for user freedom, especially when
               | it comes to the right-to-repair, and is only using its
               | revenue to further remove themselves from the large tech
               | ecosystem and build up the walls of its gated community
               | with their own unique hardware/software.
        
               | dkonofalski wrote:
               | You and I must have different definitions of parasitic.
               | Apple is providing services to developers and, in
               | exchange is receiving payment for that. Developers
               | shouldn't be able to take advantage of the benefits of
               | the platform without paying for it.
               | 
               | Everything else you said is irrelevant.
        
               | simion314 wrote:
               | Apple provides a hardware thing, users pay for the
               | objects, Developers should pay for the IDEs or compilers
               | if they want to use Apple tools and the user should have
               | the freedom to decide what to put on his piece of
               | hardware,
               | 
               | But sure, if I put my app on the store I should pay for
               | hosting it, for the updates and reviews, I should pay if
               | I want it to be promoted on the store but I should not be
               | forced to say pay Apple a tax for shit like soem
               | subscriptions or books I sell from my app, I should pay
               | Apple for the store services they offer.
               | 
               | Also Sony and Microsoft should not be immune either IMO
        
               | dkonofalski wrote:
               | >I should not be forced to say pay Apple a tax for shit
               | like soem subscriptions or books I sell from my app
               | 
               | If you're selling them from within the app, you're making
               | use of Apple's payment and subscription infrastructure
               | and the customer base of iOS. Those things _are not
               | free_.
        
               | simion314 wrote:
               | That is the issue, Apple is abusing it's power but not
               | letting you even put a shitty link to your website if on
               | that website you were selling stuff.
               | 
               | I agree if you as a customer pay with Apple payment
               | system Apple should charge you a fee, but you as a user
               | should have the freedom to see a link to a product page.
               | 
               | Check all the rule changes Apple were forced to do, they
               | reducing the tax and reducing the scope when to apply it,
               | the Apple fans were sure that Apple was perfect before
               | this changes and for some reason Apple changed it's
               | perfection now and can it be more perfect??? Was the last
               | change the last one, can't Apple be even more perfect
               | then more perfect and offer the user the freedom that
               | they do not deserve??
               | 
               | The changes in policy show that Apple was not in the
               | right and it is not perfect and there is a large chance
               | that the last changes were not enough and they need to
               | slowly give up their control , but squeze as much money
               | as possible because "this is the way"
        
               | LegitShady wrote:
               | Apple does provide services but.yoj cannot opt out. It is
               | by definition rent seeking.
        
               | zwily wrote:
               | s/Valve/Apple/g
        
               | PeterisP wrote:
               | Well, the difference is that with Steam EA gets the
               | choice whether they like the "extra marketing" for that
               | price or not. If a customer wants to buy something from
               | EA outside of Steam, EA is permitted to sell it to them
               | without ripping up their Steam distribution channel -
               | which is not the case for Epic/Apple.
        
               | dkonofalski wrote:
               | Yes it is. Epic is allowed to sell to every other person
               | that's not an iOS user without ripping up their iOS
               | distribution channel too. They chose not to do that,
               | though, and then shot themselves in the foot on top of it
               | to try and stick it to Apple.
        
               | dkonofalski wrote:
               | Yes. Exactly.
        
             | mcfedr wrote:
             | I guess here is less about your choice as a consumer, but
             | the choice of the publisher
        
             | georgeecollins wrote:
             | The entity that makes Game A has a choice where the app is
             | sold. So, for Example, EA sells games on Origin but also
             | Steam. There are lots of apps that are in many stores.
             | 
             | On an iOS device, the entity that makes the app has no
             | choice of what store to be in, they must be in Apple's.
             | That is a monopoly.
             | 
             | As many have pointed out, if you only want to get your apps
             | from one store-- like Apple's-- you could chose that. But
             | currently you can't choose to use another app vendor.
        
               | AmericanChopper wrote:
               | Well, everything is a monopoly if you define the market
               | specifically enough.
        
               | Daho0n wrote:
               | You can abuse your market position without being a
               | monopoly.
        
               | AmericanChopper wrote:
               | Of course you can. But the parent comment doesn't put
               | forward any argument for why they think that's happening.
               | They're just saying Apple has a monopoly over Apple
               | customers. Which is more of a truism rather than anything
               | insightful.
        
               | babypuncher wrote:
               | If that choice of app store actually matters to you, then
               | you have the option to choose an Android phone instead of
               | an iPhone. You're not being relegated to some obscure
               | platform with no app support like people who didn't want
               | to use Wintel in the '00s.
        
               | joshuaissac wrote:
               | Google Play Store's revenue is half of that of the Apple
               | App Store, so choosing only Android instead of both
               | platforms would cut the expected app revenue by about
               | two-thirds. Google also has similar app tax policies to
               | Apple (and there is an ongoing lawsuit by Epic against
               | them), so they really are relegated to the more obscure
               | app stores.
        
               | ntsplnkv2 wrote:
               | That's because Apple's app store has better quality apps
               | due to curation. The minute iPhones are opened up, the
               | value of the App Store will tank considerably, and many
               | devs on here will be up in arms, complaining about all
               | the flood of free apps that have destroyed their market.
               | 
               | The fact is the App Store helps everyone. It curates apps
               | for most people, it helps developers make more money (as
               | you said, double the revenue, well worth the 1/3 cut,
               | that no longer applies to small apps), and it helps Apple
               | innovate on their hardware product.
        
               | heavyset_go wrote:
               | > _That 's because Apple's app store has better quality
               | apps due to curation._
               | 
               | Is that why I found a dozen Chinese knockoff
               | BonziBuddy[1] clones on Apple's App Store?
               | 
               | [1] https://en.wikipedia.org/wiki/BonziBuddy
        
               | ntsplnkv2 wrote:
               | If you want to create anecdotes to prove a point I won't
               | waste my time. The problem is far, far worse on Play and
               | Android.
        
               | joshuaissac wrote:
               | I do not agree that the revenue is necessarily because of
               | higher-quality apps. Apple iPhones are regarded in many
               | markets as luxury goods bought by people with more
               | disposable income, so the increased revenue could well be
               | attributable to having a wealthier customer base that is
               | willing to spend more on app/in-app purchases. In this
               | case, opening up the market to competition might be
               | beneficial to existing App Store developers.
               | 
               | App Store does help developers make more money than if
               | they were not on it, but being on it is the only
               | practical way for them to gain access to iPhone users
               | (they could ask users to jailbreak their phones instead
               | but that is impractical for most). If the courts order
               | Apple to allow competing app stores, users would still
               | benefit from Apple's curation, and developers would still
               | benefit from the distribution by using Apple App Store,
               | but they would have a viable choice of picking another
               | app store without having to change to another OS (for
               | users) or abandoning the largest market (for developers).
        
               | ntsplnkv2 wrote:
               | Sure it is - because Apps are curated, you can charge
               | more for them. If there are free alternatives available
               | everywhere, people will be less likely to pay.
               | 
               | > In this case, opening up the market to competition
               | might be beneficial to existing App Store developers.
               | 
               | Only true if the 50% revenue increase disappears (Which
               | is likely with a flood of free apps). Not only that, but
               | more free apps = more privacy violations.
               | 
               | > App Store does help.....
               | 
               | So the App Store is a net benefit - what, exactly, is the
               | problem? There is no demonstrable harm. The small apps
               | got a cut on the fee earlier this year. Now it's just
               | megacorps trying to get as much of the pie as they can,
               | in a way that hurts consumers.
               | 
               | Also allowing 3rd party applications to control critical
               | features is a privacy/security issue I haven't seen
               | addressed.
        
               | dwaite wrote:
               | A fair portion as well is that Apple takes
               | paid/subscription apps on the store more seriously. Apple
               | believes people should be willing to pay money for things
               | (since Apple sells products) and Google believes people
               | want advertising-supported free content (because that is
               | _their_ business model).
        
               | spacedcowboy wrote:
               | If EA win their fight, I can't really see them offering
               | their app on the Apple App Store.
               | 
               | So, really what this is about is choice for the big app-
               | manufacturers, including games. It has nothing to do with
               | user choice at all, and the cost is borne by the user
               | (who has a far shittier user-experience than they do
               | now).
        
               | flohofwoe wrote:
               | If it makes EA more money, they will absolutely sell
               | their games on other app stores, see Origin vs Steam.
        
               | spacedcowboy wrote:
               | But it won't, will it. That's the entire reason they want
               | to do it in the first place - to make more money for
               | themselves.
               | 
               | They want in on the platform, without paying the fees
               | that being on the platform requires.
        
               | stale2002 wrote:
               | Sure they will. If apple reduced their fee to something
               | like 5%, I am sure that even most large game developers
               | would use it.
        
               | pwinnski wrote:
               | Right, it's a monopoly for app developers, much more than
               | for users.
        
               | Daho0n wrote:
               | Users have even less choice then developers.
        
             | katbyte wrote:
             | You could always just not play Game A?
        
             | sigzero wrote:
             | You never had a choice with Apple. That is their business
             | model. You choose or don't choose to work in that model.
             | Epic Games is pathetic.
        
             | criley2 wrote:
             | >The problem is the choice is taken away from you though
             | 
             | All Apple has to do is compromise on the 30% number.
             | They've taken it to the extreme and demanded 30% of
             | everything, 30% of subscriptions, 30% of every dollar.
             | 
             | It's outrageous and developers who are perfectly capable of
             | either self-hosting or finding a solution for cheaper than
             | 30% OF ALL REVENUE deserve to keep the 25% of that revenue
             | that is pure profit to Apple.
             | 
             | Apple created this situation for themselves and they will
             | have to give up sooner or later.
             | 
             | Steam makes plenty of concessions for the 30% number and
             | now allows basically pass-through games so that a much more
             | wide variety of titles can appear there even if they aren't
             | paying a full tax to the storefront for appearing.
             | 
             | I mean, could you imagine a world where Wal-Mart was the
             | only store your Toyota car was allowed to drive to, and
             | Wal-Mart charged their suppliers 30% of all revenue to
             | appear on the shelves?
             | 
             | What is happening with the App Store monopoly is truly
             | outrageous, it's an unimaginable amount. 30% is why Apple
             | is going to lose here. If they were willing to be
             | reasonable, it wouldn't get to this point.
        
               | katbyte wrote:
               | how is the app store any different them the play/ps4/xbox
               | store which also take 30% cut?
        
             | ethbr0 wrote:
             | > (from parent) _need their App Store running in order to
             | play their games_
             | 
             | This is the real UX problem.
             | 
             | I have no problem _buying_ from a variety of stores. I do
             | that in real life. Most required (pre-Covid) me to walk in
             | each of their doors.
             | 
             | What's a problem is requiring the installed & running
             | presence of a particular App Store to _run_ an app.
             | 
             | If I legally purchased something, why is a particular App
             | Store even still required? If I want to re-install (new
             | device) then I can download it again?
             | 
             | If we're talking updates... I'm happy to forgo update
             | pushing. And renting software with subscriptions just needs
             | to die.
        
             | flohofwoe wrote:
             | Microsoft, EA and Ubisoft eventually caved in and offer
             | their games also on Steam.
             | 
             | EGS "exclusives" are usually timed exclusives. You wait
             | half a year or so, and get a more stable, better optimized
             | and usually also cheaper version on Steam too. If you want
             | to play an EGS exclusive game immediately, installing EGS
             | isn't a big deal either.
             | 
             | So far, having multiple competing app stores on PC has been
             | a win both for users and developers. Choice is always a
             | good thing.
        
             | the_af wrote:
             | There are alternative stores for _the same game_ on the
             | desktop. A trivial example is that some games can be
             | installed directly by downloading a file from the
             | developer, or via Humble Bundle, GOG or Steam.
             | 
             | So this business model is possible. And it's the
             | friendliest to end users, too.
        
               | bombela wrote:
               | Many standalone downloads in fact come with the publisher
               | app store. Thay must runs in order to start the game. The
               | end result is the same. And the store will update the
               | game anyways, often re-downloading the equivalent of half
               | the game (we are talking 50GB scale here).
               | 
               | Sometimes you can use another publisher app store. Which
               | will in fact start another app store upon starting the
               | game. In turn starting the game. And the game itself will
               | also ask you for a game studio account. So you need 2 app
               | store and 3 account to play the game. And I am talking
               | about single player game here.
        
               | yellowapple wrote:
               | > Sometimes you can use another publisher app store.
               | Which will in fact start another app store upon starting
               | the game.
               | 
               | Not saying this doesn't ever happen, but I've used Steam
               | for more than a decade now and not once have I seen that
               | happen, ever.
               | 
               | Yes, some games have separate launchers, and yes,
               | sometimes these have support for their own separate
               | accounts and mod loaders and such, but not once have they
               | actually been full-blown alternative app stores.
               | 
               | I don't buy very many modern AAA titles, though, so that
               | might be part of it. Still, of the ones I do buy, none of
               | them have installed some alternative store.
        
               | jamesgeck0 wrote:
               | Practically every game from EA or Ubisoft on Steam
               | published within the last eight years or so does this.
        
               | Daho0n wrote:
               | And they do so because people support it.
        
               | afterburner wrote:
               | Many games are exclusive to the Epic launcher, or
               | Origins, or Uplay. Many games are multiplayer are require
               | logging into the above launchers even if theoretically
               | you could somehow separate the game itself.
        
               | tomc1985 wrote:
               | When things work that way, then great!
               | 
               | But a number of high-profile publishers (Rockstar,
               | Ubisoft, EA) force you to use their app platform even if
               | you purchased the game on Steam. I bought Far Cry 5 on
               | Steam, and running it first launches Ubisoft's launcher,
               | which usually needs to update (why????), then I can
               | launch the game. GTA Online freebie in Epic Store, first
               | has to start Rockstar Social Club (which also usually
               | needs to update), then finally runs the game. FIFA on
               | Steam forces Origin, and so on.
               | 
               | It's a lot easier to deal with if you use a game launcher
               | like Playnite, or should I say a _launcher launcher_ ,
               | but with the rigarmarole you have to go through just to
               | start one game suddenly your launcher launcher is now a
               | _launcher launcher launcher_.
        
               | bombela wrote:
               | At this point I barely play anymore. Because with all the
               | intermediate updates and transient failures, it takes
               | longer to start the game than the time you would spend
               | casually playing during a week evening.
        
               | threeseed wrote:
               | Exactly why people buy consoles.
               | 
               | For the same experience as you get with an iPhone.
        
               | cgriswald wrote:
               | The problem referenced by the GP is _worse_ on consoles
               | in my experience. Did the system software get updated
               | today? Well, no network features for you until you
               | download it.
               | 
               | What about that video streaming app? Well, there's a new
               | version, so you have to download that right now or you
               | can't watch. Oh, and we logged you out. Get out your
               | phone or computer and type in this link. Then log in
               | there and type this code. Make sure you enable all
               | javascript because otherwise this won't work. Also, there
               | will be an awkward pause after the computer tells you
               | you've activated where the console won't indicate the
               | same and you'll wonder if it even worked.
               | 
               | Granted, some consoles handle this better than others.
        
               | tomc1985 wrote:
               | Agreed. I have definitely been favoring platforms that
               | let me run the binary directly, which is really just GOG,
               | Patreon projects, and open-source.
        
           | cafed00d wrote:
           | > It'd be nice if I can choose what I want to see.
           | 
           | Have I got news for you?! You can choose exactly what you
           | want to see.
           | 
           | There's a very cool "App Store" on your iPhone right now.
           | Somebody in marketing named it "Safari" -- IKR! pfft; --
           | Safari is one of the best App Stores out there. It has this
           | neat interface called "URLs" where you "search" for Apps and
           | apparently they run on this HTML5 voodoo magic; which is a
           | set of open standards, run by the open committees (W3C); and
           | here's the best part -- JavaScript! Yes! No more pesky Xcode
           | tooling and Objective C and Swift and C++. Bleh!
        
             | judge2020 wrote:
             | You can even hit the share button then 'add to home screen'
             | if you want easy access to the site without the URL bar (at
             | least for PWAs; regular sites will just open a safari tab).
        
             | colejohnson66 wrote:
             | I know this is a joke comment, but isn't JavaScript
             | supposed to be the joke language here on HN, not
             | Objective-C/Swift?
        
           | jquery wrote:
           | >I'd rather have a choice than not.
           | 
           | Then get an Android if you like that experience?
        
           | ricardobayes wrote:
           | Freedom of choice is an illusion, with the advance of
           | megacorporations, even so. They will choose for you.
        
           | pedroma wrote:
           | Have you looked into PWAs? Sounds like they'd fit your use
           | case.
        
           | babypuncher wrote:
           | You won't have a choice when some critical service you use
           | moves to a third party app store in order to avoid Apple's
           | new privacy policy.
        
           | malka wrote:
           | I'd rather Amazon, EA, Blizzard & cie have no choice.
        
           | outworlder wrote:
           | > I'd rather have a choice than not.
           | 
           | You don't have a choice with many of them. Some publishers
           | force you to use a particular store.
           | 
           | It's not only about which app gets installed. It's also who
           | is tracking what you own. If tomorrow EA decides that the
           | store should be gone, what happens to all the money you spent
           | on their store? Of course, a similar argument could be made
           | for Apple's own store, but they have more incentives to keep
           | that up.
           | 
           | If purchased assets would be treated like phone numbers that
           | you can port to another carrier, then that would be great.
           | Steam supports that (obviously just to 'import' games, not to
           | 'export').
        
           | ucm_edge wrote:
           | Just having that choice though includes a cost. When everyone
           | is forced onto the app store, Apple can censor as you point
           | out, it can demand high percentages on in app transactions,
           | and plenty of other negative things. But it can also demand
           | certain behavior standards, easily deplatform people who
           | abuse (in Apple's eyes) things like tracking (like when they
           | revoked Facebook's cert in 2019), etc.
           | 
           | The minute you open up to multiple stores, much of that
           | control is gone or reduced. Or at least limited. After all
           | Apple also nuked Zoom's webserver off all OS X boxes in 2019
           | so I'm sure they could kill things via iOS updates.
           | 
           | As a more mundane issue, if now content is segregated across
           | N store fronts, that's now N passwords I need to track, N
           | potential places that my credit card can be stolen from, N
           | stores I need up install, log into, and download apps from
           | when I get a new iOS device, etc. I as a user do lose a lot
           | of quality of life tweaks the moment balkanization of store
           | fronts can occur. I as a consumer do feel I benefit from
           | Apple being able to tell app providers "We have about 40% of
           | the market on our devices and if you want to interact with
           | them, it's our way or the highway. So if you want to sell to
           | them, you will meet or exceed these standards, there are no
           | other options."
           | 
           | Ideally this standard setting would be set by a neutral
           | entity like say a government and applied equally across all
           | personal devices, but US privacy regulations are a joke so
           | basically I'm stuck hoping that Apple continues to see value
           | in branding themselves as the more secure and private phone
           | (I'm suddenly nostalgic for Blackberry).
           | 
           | You always have the recourse of buying an Android and side
           | loading if you want total freedom.
        
           | ekianjo wrote:
           | > You install those yourself you know. I'd rather have a
           | choice than not.
           | 
           | yes and No. When some games are "exclusives" to a certain
           | store, if you want to play such games you end up having to
           | install every store in existence which is not very consumer
           | friendly. It would be better for stores to have every game
           | possible, just like at the time of good old physical retail.
           | It's not like there were Wallmart exclusive games, right?
           | 
           | But to be fair, devs are almost as much to blame as store
           | owners for this situation.
        
             | afavour wrote:
             | > When some games are "exclusives" to a certain store, if
             | you want to play such games you end up having to install
             | every store in existence
             | 
             | Then don't! You don't _need_ that game. If you and other
             | gamers want to make a stand against the crazy number of
             | stores just refuse to install them. Unless you do that the
             | store owners know your complaints aren 't going to amount
             | to a thing.
        
               | ekianjo wrote:
               | > Then don't! You don't need that game
               | 
               | I think you fail to understand conflicting interests.
               | Devs and Publishers do everything to hype up game
               | releases, and Store Owners buy exclusivity to bring
               | people to their platforms. Even if I restrict my own
               | choice, my vote ultimately does not matter: these
               | perverse incentives are at play, and make life suck for
               | every end user involved.
        
             | rbtprograms wrote:
             | I highly doubt that devs are the ones who make the decision
             | to put everything behind the walled garden of an entirely
             | separate app store. Although I would agree that devs do
             | shoulder some of the blame for relying on electron and
             | other such technologies for building these things.
        
               | ekianjo wrote:
               | > who make the decision to put everything behind the
               | walled garden of an entirely separate app store
               | 
               | Devs or Publishers, but devs can also self-publish when
               | they are indies anyway. Epic Store is famously buying
               | timed exclusives - we have seen ShenMue 3 for example
               | exclusive for one year on EGS depiste a kickstarter
               | campaign where they promised a release on Steam on Day 1.
               | Devs/Publishers were clearly to blame there: they decided
               | to ignore their supporters and go for the big bag of Epic
               | money instead.
        
             | meowkit wrote:
             | > It's not like there were Wallmart exclusive games, right?
             | 
             | Either you're younger than me or you've forgotten about the
             | pre-order content exclusives from different stores.
             | 
             | If physical retailers had the marketshare that online
             | distribution now has I'm sure they would have done
             | exclusive games. If you have smaller game devs and no cost
             | of disc manufacturing (ie download only) its easier to make
             | exclusivity deals.
        
               | ekianjo wrote:
               | > Either you're younger than me or you've forgotten about
               | the pre-order content exclusives from different stores.
               | 
               | This has basically no bearing to the actual game access.
               | While now, buying in a certain store means a very limited
               | selection of titles, which is unlike anything ever
               | experienced in physical retail. So, bad analogy.
        
               | ricardobayes wrote:
               | Yes, makes my blood boil that Stadia is hogging the
               | rights to stream Rockstar games, but you can't import
               | them. So even though I have purchased them, I need to buy
               | them again.
        
             | DixieDev wrote:
             | I find the hassle of having multiple game launchers
             | installed to be pretty insignificant. In exchange,
             | developers have more freedom regarding where they're
             | willing to publish, and have the opportunity of exclusive
             | deals that bring in more money and could reasonably be put
             | back into the content of a game.
             | 
             | Also, as players we occasionally get games at much lower
             | costs than normal (sometimes even free), which seems to be
             | a benefit we wouldn't get to the same extent if multiple
             | storefronts weren't competing.
        
             | Polycryptus wrote:
             | > It's not like there were Wallmart exclusive games, right?
             | 
             | It doesn't matter too much, but there actually have been...
             | Nintendo's Chibi-Robo Park Patrol was a WalMart exclusive
             | game in the US. (in 2007)
        
               | colejohnson66 wrote:
               | A big problem with the comparison between big box stores
               | and app stores regarding exclusives is: I can go to
               | Walmart, buy my "Walmart Exclusive(tm)", and then not go
               | back. Chibi-Robo! doesn't require I play _in_ Walmart,
               | and, in fact, will run just fine on my DS everywhere.
               | OTOH, for an Epic exclusive, I can't buy (read: license)
               | the game and then never use the Epic launcher. Because
               | every time I want to play "Epic Exclusive(tm) #9001", I
               | need to have the Epic Store running.
        
         | mdoms wrote:
         | > I can hardly wait to use Amazon App Store to install Amazon
         | and then open up the Epic Game Store to install random game and
         | then open up EA Game Store to install random game and then open
         | up Facebook App Store to install Facebook and then open up the
         | Apple App Store to install the Blizzard App Store to install
         | Hearthstone and then go back to the Apple App Store and update
         | the Blizzard App Store so I can get the latest Hearthstone
         | updates.
         | 
         | This is how life is as a PC gamer and it's.... actually good.
         | Who cares if you need to open multiple stores? That is the
         | smallest possible inconvenience, and in exchange we get an
         | insanely competitive marketplace where consumers are regularly
         | given free games and deep, deep discounts to lure them into
         | competing stores.
         | 
         | Would you prefer every city had one car yard? Is it a major
         | hardship for you to have to go to different car yards for Fords
         | and Nissans?
        
           | blibble wrote:
           | most of them you can configure to exit after starting a game
           | too
        
           | parasubvert wrote:
           | Most iPhone users do not want to open multiple stores. We
           | like and want Apple's curation.
           | 
           | This is why Epic's position is a very difficult anti-trust
           | argument: Apple is aligned with what many customers actually
           | want.
        
             | hajile wrote:
             | The creation of multiple stores doesn't mean you have to
             | use them...
             | 
             | Just vote with your wallet and stick with that store.
             | Android has a half-dozen stores available, but how many
             | people are using stores outside of the official one?
        
           | dubcanada wrote:
           | What's a car yard? I assume based on the context a dealer?
           | 
           | And yes I would love to go to a mall with all the different
           | cars available. Would make it easier to see all available
           | options and pick the best one for me (rather then pick the
           | best one from Ford for me).
        
           | jvzr wrote:
           | > This is how life is as a PC gamer and it's.... actually
           | good. Who cares if you need to open multiple stores?
           | 
           | I do. I hate it with passion. Launchers have to be updated,
           | games have to be updated; they all have different UX, work
           | better or worse than the other. Let me have just Steam and
           | regulate Valve so that they don't abuse their position, and
           | I'll be fine thank you.
        
             | colinmhayes wrote:
             | Imagine hating something so trivial that provides real
             | tangible benefits so much.
        
               | katbyte wrote:
               | it's not trivial? its multiple accounts and multiple
               | things to install and juggle - not everyone has the
               | latest and greatest computer. Not to mention are you 100%
               | sure those stores and your purchases will continue to
               | exist longer than steam ect?
               | 
               | regardless, I hate it too but i really don't care,
               | companies like EA and epic can do whatever they want and
               | i just don't install or play games not on steam or the
               | ps4 stores and move on with my life.
        
             | neogodless wrote:
             | > just Steam and regulate Valve
             | 
             | Welcome to the world where you can only use government
             | approved software!
        
               | parasubvert wrote:
               | Worked for the telephone system for 75 years....
        
           | matwood wrote:
           | > This is how life is as a PC gamer and it's.... actually
           | good.
           | 
           | You just reminded me one of the many reasons I stopped PC
           | gaming and either casual game on mobile or use a console.
        
         | ArkanExplorer wrote:
         | If Apple charged a reasonable commission level - say 5-15% -
         | these problems would not occur.
         | 
         | 30% is completely uneconomic and drives all of the profit to
         | the platform owner. That's why were seeing so many
         | acquisitions.
         | 
         | The problem here is with the 30%.
        
           | valparaiso wrote:
           | How old are you? Have you ever asked yourself "why developers
           | went to the new and empty Apple App Store in 2008 in mature
           | market with Nokia and others"?
           | 
           | The answer is very simple - commissions before Apple's 30%
           | were 50%-70%. That's why Jobs conducted that presentation
           | with slide regarding with 30% fee - it was unprecedent for
           | those times.
           | 
           | Also there is also another question - how did you calculate
           | that 5-15% is reasonable? You need to have solid arguments to
           | defend your position. But no one provided - even Epic's
           | lawyers such data. Also most of apps in Apple's App Store are
           | free, so Apple is paying for the whole
           | development/maintenance of infrastructure (delta updates
           | etc.)
        
             | hajile wrote:
             | They went to the platform because the iPhone was rapidly
             | gaining popularity and they gained access to a captive
             | market.
             | 
             | Economies of scale alone indicates that if they could do
             | the store at 30%, they could do it for far less when scaled
             | up.
             | 
             | Finally, they are rather near brick-and-mortar markups for
             | a lot of things despite not having all the extra overhead.
        
         | readams wrote:
         | Apple could allow you to add additional sources inside the
         | existing store interface. We can already do this with apt and
         | yum on Linux for example. They won't do it though because they
         | want to increase friction to maximize their money. They don't
         | actually care about users.
        
         | arduinomancer wrote:
         | I don't get how you can be against having more options/freedom
         | with your device
        
           | QuixoticQuibit wrote:
           | Because I don't use my iPhone like I use my computer (as in
           | desktop experience). Many people like the simple, wall/garden
           | approach to iOS.
        
         | xenihn wrote:
         | I get that the fracturing of content delivery platforms had to
         | happen for the sake of ~profits~, but I miss the days when
         | having Netflix, Steam, and Spotify completely satisfied
         | consumption needs. At least Spotify still has nearly everything
         | I want, and still provides me with great recommendations.
        
       | withinboredom wrote:
       | I know of several apps in my local app store that have their own
       | payment system instead of the in-app purchases. I don't see why
       | Apple doesn't enforce this policy for all apps.
        
       | darknessmonk wrote:
       | > Apple competing with third party app stores on iOS is going to
       | be amazing. No computer platform should be allowed to prevent
       | sideloading or other stores from competing.
       | 
       | The walled garden is a selling point, a feature - I don't care
       | about sideloading at all. You want to sideload? Grab and Android.
        
         | mhh__ wrote:
         | Today you don't care. You might never do.
         | 
         | Some people do at the moment, but that's not completely the
         | point.
         | 
         | This legislation should be about tail risk - protecting the
         | people who increasingly only have an iPhone or iPad as their
         | main computer from either forced obsolescence or restrictions
         | on their behaviours.
        
           | zepto wrote:
           | Forcing people to use stores they don't want to is the exact
           | opposite of 'protection'.
        
         | [deleted]
        
         | [deleted]
        
         | pentae wrote:
         | How about don't tell me what device I can or can't use? I
         | _want_ to sideload on my iPhone.
        
           | zepto wrote:
           | Nobody is telling you what device you can use.
           | 
           | Why would you buy a device that doesn't do what you want?
        
             | infinityplus1 wrote:
             | Why do people move to America when there is crime happening
             | there? Maybe there are good things in America as well. You
             | appreciate the good things and then try to fix the bad
             | things.
        
               | zepto wrote:
               | This is a false analogy.
               | 
               | All countries have crime, and the switching cost is
               | immense. However some countries are much worse than
               | others which makes it worth it.
               | 
               | Phones are at parity in terms of features, and the
               | switching cost is trivial.
        
         | mywittyname wrote:
         | If you don't care about sideloading? Don't sideload, just use
         | the Apple Store.
         | 
         | Users like you have zero skin in the game. Nothing in your
         | workflow will change, other than you might get cheaper
         | applications.
        
           | darknessmonk wrote:
           | Nope. Hurts overall experience. Not only the App's won't be
           | curated the same as the other ones, but now I would have to
           | maybe reach to some webside to download a .ipa file or to
           | download a secondary App store to get a apps that otherwise
           | would be available on App Store.
        
             | chungus_khan wrote:
             | Then keep using the curated store? It only hurts if Apple's
             | store can't compete with alternative ones. There's no such
             | problem on Android because developers and users are fine
             | with the Play Store.
             | 
             | Epic even tried doing a sideloaded Fortnite for Android and
             | people didn't download it, so they came back.
        
               | zepto wrote:
               | This keeps getting repeated but is false.
               | 
               | New stores will pay for exclusives rights to popular apps
               | just as video streaming platforms do for video.
               | 
               | Users will have no choice but to use a jumble of
               | different stores.
        
               | chungus_khan wrote:
               | Then why hasn't it happened? Android has always had
               | sideloading and this is not the case. Just asserting it
               | to be false isn't convincing.
        
               | zepto wrote:
               | Why doesn't Epic have an Android App Store?
               | 
               | If they want an independent store, there is no reason for
               | them not to create one for Android.
               | 
               | If Android was a model for what Epic wants, they would
               | have built a store there.
               | 
               | It's pretty obvious that this is just about them going
               | where the money is.
        
               | chungus_khan wrote:
               | As I said, they tried and failed because nobody
               | downloaded it. I'm not sure why you're suddenly bringing
               | Epic's motives into a comment chain about the
               | desirability of sideloading though? Epic is obviously
               | looking to skirt store fees and doesn't actually prefer
               | to run their own store, but that has nothing to do with
               | anything above in the chain.
        
               | zepto wrote:
               | The post is about Epic.
               | 
               | Do you think anyone would install alternative stores on
               | iOS?
               | 
               | If so, Android is obviously an irrelevant comparison.
               | 
               | Epic clearly believes iOS is different from Android.
        
               | chungus_khan wrote:
               | I don't think most people would. I think most sideloading
               | would be by users making things that fall outside of what
               | Apple allows on their store, like on Android. I see no
               | coherent reason at all why things would be any different
               | on iOS, and nobody has presented one here beyond just
               | asserting the premise that it would be different, and I
               | don't think "Epic believes it is" is a convincing
               | argument.
        
               | zepto wrote:
               | > I don't think most people would.
               | 
               | Why wouldn't Facebook just integrate a store into their
               | App?
               | 
               | Why wouldn't Google advertise their store in the search
               | engine just as they did with Chrome? Why wouldn't their
               | store ship with an Android runtime?
               | 
               | Epic doesn't just believe it would be different. They are
               | prepared to invest _millions of dollars._
               | 
               | All there of these are obvious and coherent reasons why
               | it would be different.
        
               | chungus_khan wrote:
               | These are not coherent reasons why it would be different,
               | they are assertions that you think it would be. None of
               | them even speak to any difference between the platforms.
               | 
               | Just saying that it will be isn't a reason. None of this
               | has happened. Every attempt at doing this has failed
               | horribly. Most users are not technically capable enough
               | to even go about installing an alternative store.
               | 
               | Why, given that this has not happened in the case of the
               | leading mobile platform, and in fact all attempts to even
               | mildly break with the play store have been resounding
               | failures, would iOS be any different?
        
               | zepto wrote:
               | Obviously _you must not be aware_ that _Android is not
               | the leading platform in terms of app sales_.
               | 
               | You say:
               | 
               | > Most users are not technically capable enough to even
               | go about installing an alternative store.
               | 
               | This is obviously false. We know for sure that average
               | users can install apps.
               | 
               | A store is just an app. Why would installing an alternate
               | store be harder than installing any other app?
               | 
               | Why wouldn't Facebook just integrate their store into
               | their app?
        
           | dieortin wrote:
           | Until you're forced to download the FB App Store for Facebook
           | apps, the Epic Games store for theirs, the Google App Store
           | for Google applications...
           | 
           | It's not true users who don't want to side load have zero
           | skin in the game. The entire ecosystem would suffer.
        
             | chungus_khan wrote:
             | Why hasn't it on Android then?
        
               | bezout wrote:
               | Maybe the majority of users doesn't care and uses the
               | Play Store. They probably don't know about F-droid and
               | co.
        
       | doublejay1999 wrote:
       | Epic know they can't win this using the Law. Apple will argue
       | they built a market of nBillion customers, which anyone can
       | access for a fee.
       | 
       | What Epic hope to do, is win commercial support and build
       | pressure on apple to lower their fees. Might work too.
        
         | mullingitover wrote:
         | It already worked, Apple lowered fees for smaller
         | developers.[1]
         | 
         | [1] https://www.reuters.com/article/us-apple-app-store/apple-
         | low...
        
         | gscott wrote:
         | Apple tried to wear Samsung down by suing them in different
         | jurisdictions at the same time. Might work for Epic.
        
       | flenserboy wrote:
       | I can't shake the feeling that Epic is a puppet, being used as a
       | wedge to hash security on iOS devices. As much as it would be
       | nice to have more control over one's iPhone, the horror of the
       | Android marketplace is enough to give a body more than a little
       | pause.
        
         | chungus_khan wrote:
         | The contents of the Play Store have nothing to do with
         | Android's ability to sideload.
        
         | zepto wrote:
         | Look into who owns Epic .
        
           | enragedcacti wrote:
           | Tim Sweeney is the controlling shareholder of Epic. If Tim
           | Sweeney decides to do something there is literally nothing
           | TenCent could do to stop him outside of a lawsuit.
        
             | zepto wrote:
             | > there is literally nothing TenCent could do to stop him
             | outside of a lawsuit
             | 
             | Obviously false. TenCent controls Epic's access to the
             | Chinese market, which _is much larger than the iOS market
             | has ever been for Epic._
        
               | enragedcacti wrote:
               | I'm not saying they have no influence, I just have a
               | problem with you _insinuating_ falsehoods with a
               | statement like "Look into who owns Epic" as if you've
               | just dropped the truth bomb exposing evil China as the
               | mastermind behind two corporations fighting for who gets
               | to make more money.
        
               | zepto wrote:
               | I'm not insinuating a falsehood.
               | 
               | TenCent owns 40% of Epic's stock, has a seat in the
               | board, and controls access to much more of epic's revenue
               | than Apple does.
               | 
               | TenCent can absolutely dictate a policy in relation to
               | Apple to Epic if they so choose.
               | 
               | China absolutely has interests in seeing a less powerful
               | Apple, for numerous reasons.
        
       | fhood wrote:
       | Apple does not actually have a monopoly, Android exists, has more
       | market share, more options and features, and a better ecosystem
       | of compatible smart devices.
       | 
       | If Apple is forced to allow third party app marketplaces it is
       | clear what will happen. Every major player will make their own
       | marketplace and force you to use it to access their software and
       | whatever other software they have paid to make exclusive. Epic is
       | one of the absolute worst offenders for this sort of behavior. So
       | to everyone claiming "you will still be able to use the curated
       | app store", I guess that's true but only technically.
       | 
       | IOS will not be a better place should Apple be forced to go
       | through with this. This is not being an "Apple apologist". I
       | think we all agree that Apple will happily exploit the people
       | forced to offer services through their platform. But if they are
       | forced to take their hands off the wheel they will lose the power
       | that allowed them to push through some fairly groundbreaking
       | privacy protections, including sign-in with Apple, which I
       | personally deeply appreciate.
        
         | Qahlel wrote:
         | > Apple does not actually have a monopoly
         | 
         | This is like saying water is not an essential liquid, there is
         | coca cola and pepsi.
        
           | darkwizard42 wrote:
           | Apple products are not at the level of necessity as water...
           | 
           | A smartphone might be (big stretch)... of which there are
           | plenty of choices.
           | 
           | This is like saying Dasani (Apple) is the absolutely ONLY
           | water brand out there, when you can get Aquafina (Android)
           | and get nearly the same product. Yes, Dasani is only bottled
           | at certain places (exclusive features like iMessage,
           | FaceTime), but Aquafina has minerality (rooting your phone,
           | deep integration with Google services) as well that make it
           | unique.
        
           | toiletfuneral wrote:
           | I don't understand this analogy at all, can you explain?
        
           | buzzerbetrayed wrote:
           | So you're saying that somehow Google uses Apple as it's main
           | ingredient for Android.. or something?
           | 
           | More likely, I think you thought the comparison sounded
           | catchy, despite the fact that it has nothing to do with the
           | situation.
        
         | a254613e wrote:
         | >Every major player will make their own marketplace and force
         | you to use it to access their software
         | 
         | A lot of comments keep saying this. So why haven't they done it
         | on android? If they wanted to have huge amounts of users use
         | their stores, wouldn't android give them even more of that than
         | iOS?
         | 
         | Why are there all these doomsday scenarios being touted in this
         | thread when what epic is asking already exists on another
         | (larger) platforms, and none of the things that you and others
         | mention happened?
        
         | m_eiman wrote:
         | I already have a taste of this on my gaming computer: GOG
         | Galaxy, Steam, Epic Store, EA Store, ... All of them wanting to
         | auto-start and waste resources in the background. It's just a
         | waste and a hassle.
         | 
         | And every one of them manages to lose my logged in state and
         | force me to log in again every time I start them, apparently
         | that "Keep me logged in" checkbox is just for show.
         | 
         | Do I sound bitter? It's because I am.
        
           | josefx wrote:
           | Turing of auto start tends to be an option and steam at least
           | forgets my login so rarely that I have problems remembering
           | my password.
           | 
           | You might want to torch your computer with thermite before
           | whatever it has can escape into the wild.
        
       | arendtio wrote:
       | A bit OT, but I still fail to grasp why Apple is allowed to
       | restrict all browsers on iOS to the Safari rendering engine.
       | Microsoft had to pay big because they didn't asked their users
       | properly for alternative browsers, yet Apple doesn't even give
       | other browsers a fair chance to compete on iOS.
       | 
       | Consumers suffer because Apple controls about 50% of the mobile
       | market and if Apple decides a certain feature will not be
       | available in Safari (e.g. Push API), no other browser vendor can
       | even offer a solution.
       | 
       | Sounds to me like totally abusing their market position to uphold
       | their anti-competitive behavior.
        
         | rgbrenner wrote:
         | 50% in the US market (27% globally) is very far from the 98%
         | global marketshare that Windows had in 2000. MacOS had the
         | other 2% (thanks to being propped up by MS 2 years earlier).
         | That was the entire competitive landscape. Linux existed, but
         | if you used it back then (I did), it was difficult to get a
         | desktop going, and virtually no one used it on the desktop.
         | 
         | And while the DOJ might only care about the US market... the
         | fact that Microsoft's domination extended worldwide means not
         | only were there no US competitors, but there weren't foreign
         | competitors to challenge them either.
         | 
         | The fact that Android--with 50% US and 72% global marketshare--
         | is so competitive with Apple makes it clear these two
         | situations are not equivalent. Apple is more
         | abusive/controlling in some ways, but they dont have the market
         | power that Microsoft had.
        
         | pojntfx wrote:
         | Absolutely. There should be an EU regulation forcing companies
         | to 1) allow sideloading apps, without any certificate
         | restrictions for things like feature approval (such as having
         | to ask Apple nicely to be able to create a VPN) and 2) allow
         | the user to run any code they want to on their device,
         | including any browser engine. With the EU becoming basically an
         | American software colony since COVID (Zoom, O365) it is about
         | time for a "GDPR of software freedom".
        
         | acomjean wrote:
         | Its not that off topic.
         | 
         | The web is a platform. But Apple controls the browser like it
         | controls the web store so it can selectively exclude
         | functionality that pushes people to use its monopoly app store.
        
       | aboringusername wrote:
       | It feels a bit hypocritical when Apple laughs at FB for
       | complaining about their new tracking pop-up yet when the shoe's
       | on the other foot and Apple may actually have to compete on its
       | own platform they double down and defend their right to be judge,
       | jury and executioner.
       | 
       | Apple competing with third party app stores on iOS is going to be
       | amazing. No computer platform should be allowed to prevent
       | sideloading or other stores from competing.
       | 
       | This isn't the case on Windows. This isn't the case on Android.
       | 
       | Or Linux for that matter.
       | 
       | It's more disappointing it takes 10 years for regulators to step-
       | in and say "that's bad, no more, open up your platform".
        
         | pier25 wrote:
         | > Or Linux for that matter.
         | 
         | Or even macOS.
        
           | null_object wrote:
           | You can load apps on macOS from anywhere you like.
        
             | pier25 wrote:
             | Yes, that's what I'm saying.
        
             | mhh__ wrote:
             | Aren't apple increasing not liking you doing that? e.g.
             | MacOS phoning home to Apple on program startup.
             | 
             | I doubt Apple would ever truly stop you but there is a
             | subtle level of friction that can't necessarily be assumed
             | of the user.
        
         | zepto wrote:
         | > Apple competing with third party app stores on iOS is going
         | to be amazing.
         | 
         | No - it's not going to add anything at all for users except
         | being forced to deal with a bunch of shady app stores, some of
         | which will be deeply hostile to privacy.
         | 
         | Developers will also be forced to support multiple stores and
         | sets of rules. Dealing with this will eliminate any possible
         | cost advantage.
         | 
         | Everyone loses _except for the new group of middlemen who get
         | to take a cut_.
         | 
         | > This isn't the case on Windows. This isn't the case on
         | Android. Or Linux for that matter.
         | 
         | It sounds like you are saying there is plenty of choice for
         | people who don't want a walled garden.
         | 
         | > It's more disappointing it takes 10 years for regulators to
         | step-in and say "that's bad, no more, open up your platform".
         | 
         | It sounds like you are saying this should never have been
         | allowed, despite there being _no legal reason against it_.
        
           | rvba wrote:
           | > No - it's not going to add anything at all for users except
           | being forced to deal with a bunch of shady app stores, some
           | of which will be deeply hostile to privacy.
           | 
           | It means lower prices for those who are smart enough to use
           | the cheaper store and those who cannot will stay on the
           | official store that takes its 30% cut.
           | 
           | In fact even the bare existence of other stores would mean
           | that the cut probably goes down, since Apple probably will
           | prefer to stop the outflow of users.
           | 
           | If someone is inept to use other store than the official
           | apple store, then I guess they have to pay the higher price.
           | Your post sounds comical on a forum called "hacker news". You
           | sound as if using a second app store is some secret
           | knowledge...
           | 
           | You also seem to ignore the fact that even computer inept
           | people try to reduce the amount of money they pay for stuff
           | and money is a big incentive (app costs 1 dollar less on
           | other store is a great motivator to learn how to use it).
        
             | zepto wrote:
             | > It means lower prices for those who are smart enough to
             | use the cheaper store
             | 
             | This is guaranteed false.
             | 
             | Unless the 'cheaper store' has almost all of the customers,
             | you will need to support most of the stores, otherwise
             | you'll simply lose access to customers.
             | 
             | Just to break even, developers will be _forced_ to support
             | multiple stores.
             | 
             | If consumers want a cheaper option, there is nothing
             | stopping them from buying a cheap android phone today.
        
               | stale2002 wrote:
               | But it would be easier for a customer to get cheaper
               | prices, for the games that voluntarily choose to be on
               | other apps stores.
               | 
               | That is one extra option for the consumer to choose, if
               | they want it.
        
               | zepto wrote:
               | > the games that voluntarily choose to be on other apps
               | stores.
               | 
               | It wouldn't be voluntary. They would be forced to support
               | the other stores or lose revenue.
               | 
               | Claiming it's just a matter of choice for developers is
               | simply not correct.
               | 
               | The extra options would also come at a cost for consumers
               | who would need to deal with multiple stores, many of them
               | with undesirable features such as weaker privacy
               | protections.
        
               | rvba wrote:
               | Ah poor companies. They would have to care about
               | consumers.
               | 
               | People like you could still overpay in the official
               | store.
        
               | rvba wrote:
               | Id speculate that there is a group of people who buy
               | iPhone as a fashion statement and then probably dont have
               | money for apps.
        
         | justapassenger wrote:
         | Apple isn't users friend, or defender of the people.
         | 
         | It's biggest company in the word, that tries to make most
         | amount of money by monopolizing markets. And privacy sells
         | nowadays, so they exploit that to grow even more. Of course
         | users get something in return, but that's not the reason why do
         | that.
         | 
         | It's one of the greatest PR campaigns of modern world, to have
         | people believe that biggest company in the world cares about
         | them and has their backs and interests. It's almost Orwellian.
        
           | jaegerpicker wrote:
           | This is a pointless statement, does Epic have consumers back?
           | LOL hardly. This lawsuit is about Epic cashing in on Apple's
           | work. No one believes Apple the corp is the defender of the
           | people. Apple is great on privacy compared to all the other
           | options, not because they are good people (they may not be or
           | they may be who knows?) but because it's in their best
           | interest to be. This is about two corp's fighting over their
           | right tomato more money off of you and I. People are casting
           | Epic as for the consumer and it's ridiculous!
        
             | throw_away892 wrote:
             | How you don't see Epic's move as a win for Apple users is
             | ironic given how pro-consumer you seem to perceive Apple to
             | be.
        
               | jaegerpicker wrote:
               | Epic's move has 0 to do with consumer's. It's only about
               | Epic benefiting from Apple's platform.
        
               | throw_away892 wrote:
               | Epic's move (if it succeeds) would have a direct positive
               | effect on the consumer. Across the board. It's not a
               | gamer issue anymore. It is now bigger than them.
        
               | jaegerpicker wrote:
               | I keep seeing people say this but where is the evidence
               | this is true? Because from my POV this isn't the case AT
               | ALL. Pc gaming and Android both are "open" platforms and
               | both are far worse for consumers that the App Store. This
               | is another case of "common" knowledge that doesn't seem
               | to be supported by evidence.
        
             | colinmhayes wrote:
             | It doesn't matter what Epic's intentions are. Allowing
             | creation of 3rd party stores is great and consumers and
             | developers. I'll continue to support the organization whose
             | incentives are aligned with mine.
        
               | yladiz wrote:
               | I get why it's great for developers, but why for
               | consumers? You'll almost have a situation exactly like
               | the one that exists on Windows for gaming, where you have
               | to install any number of stores to get the games that
               | _only_ exist in those stores. You may think that it will
               | give you or other consumers more choice, but it's a
               | choice only for developers and it's at the expense of
               | consumers.
        
               | kosievdmerwe wrote:
               | Well, as a consumer, if I could install Kindle through a
               | third party app store, I'd be able to buy books directly
               | in the app rather than having to go through a dance to
               | get to a browser to buy a book.
               | 
               | This is because Apple would charge Amazon 15/30% to clear
               | the transaction while Apple Books can be both more
               | convenient and doesn't have to give up a large chunk of
               | change to someone else.
        
               | jaegerpicker wrote:
               | Exactly, I'm a developer (mobile apps and games hopefully
               | - if I can ever actually finish it) and I get why I might
               | want multiple options but as a consumer? The REASON I
               | choice Apple is the superior App Store. No where else can
               | I find the average quality of software that is on the App
               | Store, the freedom form viruses, and general quality of
               | app.
        
             | dragonwriter wrote:
             | > does Epic have consumers back?
             | 
             | Of course not.
             | 
             | In principal, in a capitalist society, no firm is on the
             | consumers side--all are trying to extract maximum value
             | from the consumer and give back as little as possible in
             | return. But, ideally, this is constrained by robust
             | competition between firms.
             | 
             | To the extent Apple exercises a practical monopoly, Epic
             | fighting against their ability to leverage that monopoly to
             | dictate terms is fighting _in the interest of consumers_
             | even if it does not come from a pro-consumer motivation,
             | because it means that competition which benefits consumers
             | will continue for other services dependent on the space
             | monopolized by Apple.
        
               | parasubvert wrote:
               | This completely misses the point of capitalism and
               | successful business.
               | 
               | The whole purpose of a business is to create (and keep) a
               | customer. The two ways it does that are innovation and
               | marketing. Yes, there can be cases where customers are
               | cheated, but they won't be customers for long.
               | 
               | It's not about "extracting maximum value and giving as
               | little back in return". That's an extremely simplistic
               | argument that bares no relationship to how companies are
               | actually managed, or how products/services are designed
               | and built.
               | 
               | Yes, in a business, there must be profit, as it covers
               | today's risks and tomorrow's costs. "Profit maximization"
               | is nonsense, it's like saying a sports team does "scoring
               | maximization".
               | 
               | Finally, what is a 'practical monopoly', besides "it's
               | not actually a monopoly but I want a cut of it and
               | therefore I feel it is"? This seems to be the argument
               | Epic is making.
        
               | dragonwriter wrote:
               | > The whole purpose of a business is to create (and keep)
               | a customer
               | 
               | No, the whole point of a capitalist business is to
               | produce returns for the business's owners.
               | 
               | Acquiring and retaining customers is valuable insofar as
               | there is more value to be profitably extracted from the
               | customer; it is instrumental, not an independent goal.
               | 
               | > The two ways it does that are innovation and marketing.
               | 
               | Well, no, monopolization is itself neither innovation nor
               | marketing (though either or both may be involved in
               | getting to the position where it is possible), but it is
               | definitely a way or acquire and retain customers.
               | 
               | > Yes, there can be cases where customers are cheated,
               | but they won't be customers for long.
               | 
               | That depends what you mean by cheated. If you mean losing
               | net utility through trade, that's true in a simplistic
               | rational-choice analysis, but given the known deviations
               | from rationality in real-world decisionmaking, not always
               | in practice. If you mean "receive less net value than
               | they would in a competitive marketplace through monopoly
               | rents, but still net positive value", then it's not even
               | true from a simplistic rational-choice analysis.
               | 
               | > It's not about "extracting maximum value and giving as
               | little back in return".
               | 
               | Yes, it absolutely is.
               | 
               | > That's an extremely simplistic argument that bares no
               | relationship to how companies are actually managed, or
               | how products/services are designed and built.
               | 
               | It really isn't. The entire concept of establishing a
               | "moat" is a euphemism for (legal) monopolization so as to
               | enable extraction of monopoly rents, and avoid the
               | reduction of price to marginal cost economics says is the
               | fate of freely competitive markets.
               | 
               | Extracting maximum value at minimum cost (maximizing
               | return on investment) is what business is about.
               | Everything else is about techniques to achieve that goal.
               | 
               | You've apparently been distracted by the techniques to
               | acheive the goal and missed the actual goal.
               | 
               | > "Profit maximization" is nonsense, it's like saying a
               | sports team does "scoring maximization".
               | 
               | Sports teams usually strategically aim for _win_
               | maximization, which isn 't the same thing as _score_
               | maximization, but, no, the error that exists with
               | describing sports team as doing score maximization
               | instead does not exist when describing business as being
               | about profit maximization.
               | 
               | > Finally, what is a 'practical monopoly'
               | 
               | One whose existence is evidenced empirically through
               | behavior in 5he market and absence of competitive
               | substitution rather than by arbitrary, non-empirically
               | grounded description of market categories.
        
               | parasubvert wrote:
               | > No, the whole point of a capitalist business is to
               | produce returns for the business's owners. Acquiring and
               | retaining customers is valuable insofar as there is more
               | value to be profitably extracted from the customer; it is
               | instrumental, not an independent goal.
               | 
               | This is completely wrong. You can't have returns without
               | customers.
               | 
               | > Extracting maximum value at minimum cost (maximizing
               | return on investment) is what business is about.
               | Everything else is about techniques to achieve that goal.
               | You've apparently been distracted by the techniques to
               | acheive the goal and missed the actual goal.
               | 
               | Creating customers is not a "technique". It is the
               | essential act. You can have a business that's not
               | profitable. You can have a business that doesn't attract
               | much investment. You can have a business that doesn't
               | maximize profit.
               | 
               | But you can't have a business if you have no customers.
               | 
               | You're so distracted by profit and investment that you've
               | convinced yourself it's possible to have a successful or
               | profitable business with no customers.
               | 
               | > "practical monopoly" is One whose existence is
               | evidenced empirically through behavior in 5he market and
               | absence of competitive substitution rather than by
               | arbitrary, non-empirically grounded description of market
               | categories.
               | 
               | In other words, "I know it when I see it".
        
               | jaegerpicker wrote:
               | Why is that in consumer's interest? This isn't Windows
               | and IE, there are choices available to every consumer. If
               | you compare Android's eco-system vs Apple's, it's clear
               | that Apple is better for consumer's to me. Better quality
               | apps, far less piracy, far less viruses, and safer better
               | payment options. If iOS was the only game in town, I'd
               | 100 percent agree but it's not. There is very little
               | proof that proof that it's going to make the situation
               | better for consumers and quite a bit of evidence that it
               | will make it worse for users that prefer iOS.
        
             | justapassenger wrote:
             | Epic of course doesn't have customers back - it's most
             | likely more scummy than Apple.
             | 
             | Only thing that markets discovered so far, that has somehow
             | customers back is free market and competition (and it's far
             | from being perfect of course), and they happen to push for
             | it.
             | 
             | It's just a case where customer interested happened to be
             | aligned, even tho companies fight it for profit reasons (as
             | with privacy and Apple - good for customers, but not being
             | done because of it).
        
               | jaegerpicker wrote:
               | I totally understand that but from my POV, I don't see
               | Apple losing the App Store's position as a positive for
               | consumers. Let's compare Android's eco-system to iOS's.
               | Android's app ecosystem is terrible IMO, piracy - viruses
               | - cloned apps - and general very low quality apps. I'm a
               | mobile developer (both iOS and Android) and I use both in
               | my daily live. I know some people prefer Android but MANY
               | don't. To me it's VERY far from obvious that Apple's
               | walled garden is worse for consumers. In fact I'd say
               | that Apple's App Store is the best example of a platform
               | eco-system we have had in the history of computing. I
               | could see the argument if iOS was the only real choice
               | but it's not even the most popular by sheer numbers.
        
               | justapassenger wrote:
               | If Apple would open up to other apps stores I'd most
               | likely stay with theirs, because I also like value they
               | provide.
               | 
               | But that doesn't mean I agree with them not allowing
               | other people to make a choice. For me 30% for purchases
               | and having heavily curated store is ok, but others it's
               | not, and they should be allowed to choose.
               | 
               | If Apple store is truly superior, they won't have
               | problems staying ahead of competition.
        
               | jaegerpicker wrote:
               | They do have a choice, use Android if they don't like it.
               | All the major apps are available on Android. Good
               | hardware is available. There is nothing besides time and
               | money to stop them. I don't understand how anyone can ask
               | for choice when it already exists.
        
           | kergonath wrote:
           | Nothing is either purely good or purely evil, can we go
           | beyond school yard arguments?
           | 
           | The fact is as a consumer my interests (essentially privacy
           | and safety) are better aligned with Apple's than with Google,
           | Facebook, or Epic. Their transactions with _me_ is how they
           | get their money, and they have strong incentives to keep that
           | relationship. This is not the case with Google or Facebook,
           | because their bottom line does not depend on me being happy
           | with them in any way. Similarly, Epic has no incentive to be
           | nice to me because I'm not the one funding them.
        
         | Shivetya wrote:
         | The open your platform line looks so good but we just went
         | through a number of stories about how people are being suckered
         | into high cost apps only after initial download and such.
         | 
         | so if platforms are going to be forced open, we should go after
         | game consoles too, then there needs to be some means to protect
         | consumers from predatory apps because we are just opening the
         | door to that and more.
         | 
         | finally, it also means that apps you don't like will now be
         | easily available so best be good with that and not asking
         | government to judge every app.
         | 
         | finally this means apps can do what they will unless we are
         | willing to let platforms still restrict how they use your
         | data.. which to be honest blocking 3rd party apps is at times
         | beneficial
         | 
         | as in, you can have it all but everyone gets to as well.
         | 
         | So what will you give up for the freedom? Do you want the
         | platform owner to still police for privacy issues? I don't see
         | how it can be done if they cannot control access.
         | 
         | Frankly let all apps stores be forced open and it will be fun
         | to watch how fast many demand them locked up or heavily
         | regulated or worse
        
         | dd36 wrote:
         | Why does there need to be multiple app stores? That sounds
         | terrible. Apple just needs to stop demanding huge chunks from
         | app revenue.
        
           | ksec wrote:
           | There are multiple argument in this case and it seems
           | everyone are mixing things up. Like Multiple App Store, and
           | 30% cut are different issues. There are people who simply
           | want to access to iPhone without going through Apple. Which
           | is currently the Jury, Judge and executioner. Cutting the 30%
           | you would still have to go through Apple.
        
           | Humdeee wrote:
           | Apple recently introduced the App Store Small Business
           | Program, slashing their app revenue taken by 50% to
           | accommodate the 'small players' (<1 million annual revenue).
        
             | kevingadd wrote:
             | The terms of that program are particularly nasty, though.
             | You can't really rely on it unless your revenue is going to
             | be way below a million, because it locks in for the
             | following year. If you have a spike in revenue (hooray,
             | good year!) your cut is suddenly 30% in the next financial
             | year even if your revenue drops way below a million.
             | 
             | They didn't have to do it this way, which really makes me
             | wonder what their intent was. They could have gone with a
             | simple system like 'we look at how much you made this year,
             | and everything over 1 million is taxed at 30%', but instead
             | we got a weird complex system.
        
         | munificent wrote:
         | Hypocrisy doesn't really exist at the corporate or political
         | level today. Imagine you're playing chess with a friend. Would
         | you call it "hypocritical" if they took you queen but didn't
         | want to let you take theirs? Is it "lying" if you try to appear
         | to be making an attack when really it's a feint? No, it's
         | simply playing the game according to its rules against an enemy
         | adversary.
         | 
         | Of course, that behavior makes sense in chess because the
         | entire point of a game is to be an artificial world where only
         | the letter of the rules are what matters and the only tangible
         | outcome is winning or losing.
         | 
         | In the real world of business and politics, things like human
         | decency and fairness should come into play. But increasingly,
         | at least in American politics and corporations, the game is
         | played only according to the letter of the law. Anything they
         | can get away with, they will.
        
         | alexashka wrote:
         | > It feels a bit hypocritical when...
         | 
         | You are treating corporate entities as if they are people with
         | emotions.
         | 
         | This is a mistake.
         | 
         | They are not people. They are legal entities, created to enable
         | their owners and beneficiaries to have special rights regular
         | citizens do not have, such as killing people and never going to
         | prison (Boeing).
        
         | toyg wrote:
         | _> It 's more disappointing it takes 10 years for regulators to
         | step-in_
         | 
         | To be fair, until it was limited to a small section of the
         | population, it wasn't a big deal. So rich people want to live
         | in walled gardens, so what? But when you start talking about
         | 20% or 30% of the whole population, then it's a significant
         | problem. It took a bit for Apple to reach that level but they
         | are definitely there now, and since they don't seem to be
         | willing to change, they have to be forced to accept that it has
         | to happen.
        
           | visarga wrote:
           | Big corporations should be treated more like infrastructure
           | and free markets than private companies. The more impact they
           | have on society the bigger the opportunity to externalize
           | costs and privatize profits.
           | 
           | They can strangle creativity and keep us prisoners in their
           | walled gardens for decades, subjecting us to high prices and
           | tarrifs, lack of choice, missed technological opportunities,
           | biased filtering and ranking, whimsical deplatforming of
           | users and blocking of apps, stifling the development of
           | competing and innovative businesses, or buying them outright
           | to keep the risk away.
        
         | the_duke wrote:
         | > This isn't the case on Android.
         | 
         | I'd argue that it is till the case on Android.
         | 
         | Yes, alternate stores are possible, but they are severely
         | handicapped. First, manual APK install has to be enabled in
         | obscure settings that come with a "scary" warning. Then they
         | can't provide auto-updates but require a manual confirmation
         | for each version update.
         | 
         | Epic gave up on running their own store on Android due to the
         | difficulties.
         | 
         | I do think that regulators need to force Apples hand - not
         | being in control of your own device is not acceptable.
         | 
         | But even then most business would remain on the official
         | stores. We also need legislation to curb the excessive fees
         | charged by both Google and Apple.
         | 
         | A few years ago the EU limited credit card transaction fees to
         | 0.3% or a fixed maximum, whichever is lower.
         | 
         | A similar cap is needed for app stores.
        
           | mfontani wrote:
           | IIRC the (proposed? is it in place yet?) EU cap is 0.2% for
           | debit cards and 0.3% for credit cards.
        
             | the_duke wrote:
             | I checked and you are right, it's 0.3% for CC, 0.2 for
             | debit.
             | 
             | But yes, the regulation came into effect partially in 2015
             | and fully in 2016.
             | 
             | https://eur-lex.europa.eu/legal-
             | content/EN/TXT/?uri=uriserv:...
             | 
             | It's quite noticeable: all the CC related reward programs
             | have disappeared.
        
           | ecf wrote:
           | > not being in control of your own device is not acceptable.
           | 
           | I'm not trying to be snarky here but...don't buy it?
        
             | bsaul wrote:
             | We're unfortunalely way past the point where this is an
             | option. Neither Android nor Apple leaves you with nothing
             | truely usable at the moment, unless you're ready to live in
             | the year 2000 again.
        
           | throw_away892 wrote:
           | > First, manual APK install has to be enabled in obscure
           | settings that come with a "scary" warning.
           | 
           | Don't see how this is necessarily a bad thing. It's a general
           | security notification.
           | 
           | > Then they can't provide auto-updates but require a manual
           | confirmation for each version update.
           | 
           | Again, how is this a deterrent? How many times a day do you
           | have to accept the new changes?
           | 
           | We've already established that the official store will always
           | be designed to provide the best experience ootb compared to
           | the 'installed' one.
           | 
           | This is true for all the other platforms where you need
           | manual intervention to install/maintain apps "unofficially".
           | 
           | > Epic gave up on running their own store on Android due to
           | the difficulties.
           | 
           | This is a hard stretch
           | 
           | > I do think that regulators need to force Apples hand - not
           | being in control of your own device is not acceptable.
           | 
           | ?? You'd be a fool to think Apple would give an equal footing
           | to other competing stores in their own garden
           | 
           | > But even then most business would remain on the official
           | stores.
           | 
           | Simple. Open it up and let the market decide this one out.
           | 
           | > We also need legislation to curb the excessive fees charged
           | by both Google and Apple.
           | 
           | On this one I agree. Though it's a different for Apple which
           | does not allow any other payment solutions other than
           | themselves, unlike Google's store. This is not an apples to
           | apples comparison.
           | 
           | The Apple store monopoly should be broken up. It's time.
        
             | minhazm wrote:
             | Arguably the market has already decided the behavior they
             | want by buying iPhones in the first place. Apple didn't
             | suddenly change their behavior. This is how the app store
             | has always behaved. Everyone had that information available
             | to them prior to making the purchase. How can you be sure
             | that Apple customers don't actually want a walled garden
             | with a single app store that is tightly controlled by
             | Apple? After all if they didn't want this they could have
             | purchased one of the numerous other Android offerings.
        
           | hctaw wrote:
           | I don't think fees are as large a problem as competing
           | against first party apps in the same marketplace that don't
           | pay the fees or have the same restrictions. iMessage for
           | example doesn't require granular permissions for photo access
           | like Messenger does, Apple Music doesn't have an additional
           | 30% overhead as Spotify, etc.
           | 
           | If you run a store your apps should play by the same rules as
           | the apps you compete against.
        
           | jayd16 wrote:
           | >Then they can't provide auto-updates but require a manual
           | confirmation for each version update.
           | 
           | Is this true? Did they change the install permission to one
           | time use or something?
        
             | Fwirt wrote:
             | There are two different layers: The app has to have OS
             | permission to install APKs, and then the app has to have
             | user permission to install each individual APK. Android
             | will prompt you each time. The only apps exempt from this
             | are "system" apps (baked into the root-only partition)
             | which are allowed to install/upgrade software without
             | asking the user. It makes sense from an anti-malware
             | perspective, but then again most malware finds ways around
             | this anyway so you could argue that it serves no purpose
             | and is only user hostile.
        
         | zpeti wrote:
         | One of the absolutely obvious hypocritical things for me is
         | that they don't allow anyone to say in their app that "Apple
         | gets 30% of this fee"
         | 
         | That's the equivalent of the IDFA message for Facebook. Which
         | everyone will see, its worded in a very negative way, and it's
         | a must.
        
           | newbie578 wrote:
           | Good point. Would love to hear the Apple fanatics on HN
           | defend this. So much for respecting privacy...
        
             | asimpletune wrote:
             | I don't know if this is a defense per se, but the reason
             | they do this is to prevent app makers from using that to
             | try and steer customers to out of band ways of subscribing.
             | 
             | I guess the analogy would be if a brand forbade a retailers
             | from revealing their margins, so customers don't go to
             | secondary markets and potentially/almost-certainly have a
             | worse experience. Like counterfeit products or just in
             | general to be subjected to dark patterns.
             | 
             | As far as my personal opinion regarding this I am
             | completely fine with it. I think they've created something
             | remarkable in the sense that everyday people are starting
             | to pay for software, because they've created a valuable
             | ecosystem. Sometimes I think we forget that in the past
             | everyday people wouldn't really pay for digital products in
             | the same way they'd pay for physical ones. The one thing
             | I'd say though is that maybe the 30% is high, but given
             | they have the small business program that argument is
             | mostly gone.
             | 
             | Any way now I'm rambling but that's my best attempt to
             | honestly explain why they do that.
        
               | tommilukkarinen wrote:
               | 30% is not just for apps but all digital content like
               | Spotify. Now if we see a future where Apple wins and
               | dominates: everyone creating digital content for a living
               | will pay a 30% tax to Apple. Forever including your
               | grandchildren. Now lets take it a step further and think
               | a world where all services like cleaning are bought with
               | Apple products. Everyone will pay a 30% tax to Apple,
               | forever. The thing is, that we cant allow an exception,
               | as we would be allowing the rest of it. Then there's the
               | other side that they make the rules. So for an example if
               | an apple employee makes a mistake and bans your business
               | from the store, you have no way to appeal. Unless you are
               | big enough like Epic. If Apple wins in court and then in
               | markets, we truly have Orwellian reality.
        
         | dleslie wrote:
         | On the one hand, Apple is acting as a store curator and
         | demanding that its customers be made aware of tracking
         | software.
         | 
         | On the other hand, Apple is acting as a platform owner and
         | demanding that they continue to act as the sole store curator
         | on their platform.
         | 
         | I do not see the hypocrisy.
        
           | fbelzile wrote:
           | I agree that there's no hypocrisy, but I think Apple is
           | acting consistently as a platform owner in both cases. Yes,
           | iOS users should being made aware of tracking software but it
           | doesn't mean that they should continue being the sole store
           | curator for their platform.
           | 
           | We know from past experience that it's commercially viable
           | for platform owners to successfully develop secure operating
           | systems that allow third party developers to develop and
           | distribute apps without an additional tax. We don't have to
           | look very far either. macOS is a great example of where the
           | App Store and third party developers can coexist.
           | 
           | People should be able to choose to buy the app (for 30% more)
           | using the App Store so that it's easy to ask for a refund,
           | receive updates and for Apple to market apps they believe
           | you'd like to use. But at the same time, Apple has no right
           | to _force_ people to overpay for services like Spotify on the
           | App Store. Customers already pay to use a licensed copy of
           | iOS on supported hardware.
           | 
           | Governments have every right to protect the customer from
           | perpetually getting screwed by Apple. At the very least, we
           | shouldn't allow Apple to limit free speech so that developers
           | can't mention a way for their users to save money.
        
             | EveYoung wrote:
             | But users already can by an Android or Linux phone instead.
             | It's not like Apple has the monopoly on smartphones.
        
               | fbelzile wrote:
               | You're missing the point. Nobody is arguing that Apple
               | has a monopoly on the smartphone market.
               | 
               | The problem is that Apple built an artificial monopoly in
               | the _distribution_ of apps by making the App Store the
               | only curator of the platform. People who decided to
               | purchase an iPhone with an iOS license should have the
               | right to use the device to it 's full extent (along with
               | being able to fix it themselves if something breaks). If
               | you don't feel safe running apps outside of the App
               | Store, you don't need to!
        
               | valparaiso wrote:
               | > The problem is that Apple built an artificial monopoly
               | in the distribution of apps by making the App Store the
               | only curator of the platform.
               | 
               | You need to watch Epic Games vs. Apple hearing from
               | September 2020. This argument was already rejected by
               | judge. She stated closed platforms (walled gardens) were
               | before Apple's fore decades and are legal types of
               | business. She also told about Nintendo/PlayStation/Xbox
               | same closed stores.
        
               | Dracophoenix wrote:
               | That's like saying Nintendo has an artificial monopoly by
               | allowing only allowing Nintendo approved games to be
               | distributed for sales on their consoles. Or TV channels
               | have an artificial monopoly for shows they buy the
               | syndication/distribution rights for. At some point,
               | someone decided to commit to a certain path. Calling the
               | choice "anti-competitive" cheapens the word.
               | 
               | >>People who decided to purchase an iPhone with an iOS
               | license should have the right to use the device to it's
               | full extent
               | 
               | The US Copyright Office has already made it clear that
               | jailbreaking is legal. That does not imply upon Apple an
               | affirmative obligation to fix a jailbroken phone or
               | create a open/fixable hardware and software platform, or
               | make either of the two easy to accomplish. Only a
               | negative obligation to not interfere with those who take
               | such risks at their own expense.
        
               | fbelzile wrote:
               | You're right that I'd classify those as artificial
               | monopolies. Wouldn't you agree that the world would be a
               | better place if we had less of them?
               | 
               | Especially for general computing devices like a phone,
               | unlike gaming consoles and media examples. We already
               | know that Apple doesn't _need_ the App Store for iDevices
               | to be a commercial success, just look at the Mac and
               | macOS.
        
           | ApolloFortyNine wrote:
           | How you can argue for less software freedoms, while paying a
           | 30% tax for any app you distribute, is honestly mind boggling
           | to me.
           | 
           | >On the one hand, Apple is acting as a store curator and
           | demanding that its customers be made aware of tracking
           | software.
           | 
           | This sounds like marketing. Apple is limiting what apps their
           | customers have access to. I wonder if you would make the same
           | argument if Apple starts blocking websites?
        
             | cmdli wrote:
             | As a user, I'm free to buy Android if I want to. I buy
             | iPhones specifically _because_ software developers are
             | forced to go through Apple 's more strict guidelines (see
             | the Apple/Facebook fight for a recent example of why I
             | personally like it). I can trust the software I use much
             | more on Apple's platform.
             | 
             | I want to have the freedom to buy and use such a platform,
             | and Apple wants the freedom to sell and maintain such a
             | platform. The entire process falls apart if Apple is forced
             | to allow other App Stores. Why should the court restrict
             | those freedoms and break this consumer benefit?
        
             | [deleted]
        
             | nickysielicki wrote:
             | It's not about the outcome, it's about reasoning from first
             | principles and going where ever that leads you, regardless
             | of how much you dislike the outcome. Nobody has to buy an
             | iPhone, iPad, or MacBook. Apple has the right to create the
             | software ecosystem they want to create. Their success in
             | mobile computing is arguably a direct result of their
             | closed ecosystem.
        
               | ClumsyPilot wrote:
               | "it's about reasoning from first principles and going
               | where ever that leads you, regardless of how much you
               | dislike the outcome"
               | 
               | This sounds an awfull lot like the though process of
               | religious zealots and extremists. Ignore the real world,
               | consequences be damned, ideology comes first. There is no
               | way we could make an error of judgement. Thats how you
               | get a famine and 50 million dead in China.
               | 
               | "Apple has the right to create the software ecosystem
               | they want to create."
               | 
               | There is absolutely no such right, neither morally nor
               | legally
        
               | jevgeni wrote:
               | What are these platitudes? Of course they have a legal
               | and moral right to do so, otherwise it wouldn't be put
               | into law.
        
               | insert_coin wrote:
               | The right to one's own work, to one's own mind outcome is
               | arguably the only real right we can even pretend to have.
               | 
               | What there is none is the "right" for governments to
               | claim ownership to other's work and dictate you must do
               | what your own free will tells you is not on your best
               | interest, that is why they use force.
        
               | ClumsyPilot wrote:
               | My work and private data is stored on apples's systems,
               | so either it's my rights to do as I please or their's.
        
               | greycol wrote:
               | That is a clearly a semantic simplification. All rights
               | are conditional, the "right to one's own work" is
               | conditional on the "right of others work not to impede on
               | one's own work". From this alone you can see the
               | contradiction and realise that rights are a compromise of
               | different interests. From there we're just arguing about
               | who can wield what force to enforce what rights. Perhaps
               | it's not in my best interest not to be the sole source of
               | force in the world but it's certainly in others.
        
               | leothecool wrote:
               | Its not exactly a good thing that they leveraged itunes
               | library vendor lock-in to drive market share early on.
               | The anti-consumer aspects of their closed ecosystem
               | directly resulted in their success. There's no doubt
               | about it.
        
               | dijit wrote:
               | Sorry, I don't buy this at all.
               | 
               | iTunes library (at least for Books and Music) is DRM-free
               | and has been from an early stage (though _did_ launch
               | with DRM).
               | 
               | I've had great success in migrating my purchased items
               | back and forth from linux with absolutely no issue.
               | However now they're using streaming and I'm unable to
               | easily "own" any music anymore... or at the very least it
               | takes you off of the easy path.
        
               | leothecool wrote:
               | Right. At launch, leveraging ipod marketshare was key.
               | After those same users got locked in to the app-store,
               | the music library lock in became less important. So they
               | started out by letting you pay extra money to break out
               | of their walled garden. I'm pretty sure purchases made in
               | the ipod era are still drm encumbered today.
        
               | dkonofalski wrote:
               | Apple _wanted_ to launch iTunes as DRM-free but wasn 't
               | able to negotiate the licensing for it. The content
               | providers were the ones that made the DRM a requirement.
        
               | Wowfunhappy wrote:
               | Are iBooks DRM-Free now? That's exciting, do you know
               | when that happened?
        
               | aardvarkr wrote:
               | Yeah, apple was one of the first to go DRM free for
               | music. That was a big deal and a bold move by apple.
        
               | fouric wrote:
               | > Apple has the right to create the software ecosystem
               | they want to create.
               | 
               | So say you. I say that consumers have the right to run
               | whatever software they want on the hardware that they
               | have purchased.
               | 
               | Apple can create whatever software platform they want,
               | but it seems pretty bad that they don't allow you to use
               | whatever software platform _you_ want on the hardware
               | that _you paid them for_.
        
               | kevingadd wrote:
               | In the past US regulators have not agreed with your
               | reasoning here. They broke up the original big telephone
               | companies, for example.
        
               | zepto wrote:
               | Those had an actual monopoly - literally no alternative
               | service provider.
        
               | kbenson wrote:
               | Anti-competitive behavior does not require a Monopoly. A
               | monopoly is just a specific type of situation which makes
               | anti-competitive behavior easy and incentivized.
               | 
               | Anti-competitive behavior that harms consumers is the
               | problem (and question). Whether Apple is a monopoly or
               | not is really besides the point.
        
               | jevgeni wrote:
               | It's still difficult to argue that Apple refusing to
               | subsidize Epic store is anti competitive
        
               | kbenson wrote:
               | In isolation, maybe. When you consider that they control
               | the whole stack, and you can't run other operating system
               | software on their phones and nor can you run their
               | software on other hardware, and that the operating system
               | is what's ensuring that only their store is allowed, that
               | given them full control of hardware, operating system,
               | store, (and because of store) third party software that
               | runs on it.
               | 
               | There is no competition in hardware for their operating
               | system because of them locking it down.
               | 
               | There is no competition in operating systems for their
               | hardware because of them locking it down.
               | 
               | There is no competition in application delivery for their
               | systems because of locking it down.
               | 
               | There is no competition in some applications and/or
               | functionality (webview/safari) for their systems because
               | of them locking it down.
               | 
               | Each of these rely on and in turn reinforce the others.
               | Taken together they all Apple to control _absolutely_ all
               | competition to do with their devices. Some aspects of
               | this are fairly normalized and we 're used to, but others
               | less so (the complete hardware/OS lockdown, which in turn
               | feeds into problems with repair). Whether some aspects
               | seem normal or not, they all deserve a look with fresh
               | eyes, as the world and how we use devices like this is
               | changing, and old models of thinking may or may not work
               | best for us. The bottom line is whether consumers are
               | harmed by their actions or not, and that's what we should
               | use to measure this, not whether it seems okay, or
               | matches our way of thinking about what a company should
               | be able to control.
               | 
               | At the base level, I think a useful question to ask is
               | "why is the store cut for managing and distributing apps
               | 30%, and why hasn't it changed with the emergence of
               | other stores?" One answer might be that it really takes
               | about 30% of revenues to provide store functionality.
               | Common public sources seem to indicate this is not the
               | case. Another answer might be that for some reason, the
               | market is resistant to change. I think this is because
               | one large market member, Apple, is insulated from
               | competition to a large degree, and didn't feel any
               | pressure to change. Other market members match this
               | number because the market is distorted by Apple's
               | resistance to change. I think the fact that as soon as
               | congress started making noises about investigating app
               | market pricing Apple was able to immediately drop their
               | cut for certain store items significantly points towards
               | them knowing this, and wanting to get ahead of the
               | problem so the status quo isn't changed too much to their
               | detriment.
        
               | leothecool wrote:
               | Not true. MCI predates the break-up of ma bell.
        
               | zepto wrote:
               | It wasn't available to everyone.
        
               | kevingadd wrote:
               | If I want to use FaceTime to talk to my mother, the only
               | way I can do that is by purchasing an iPhone. What's the
               | difference? Do I have to buy my mom a new Android phone
               | and repurchase all her apps and digital content to
               | exercise my Consumer Freedom?
        
               | _jal wrote:
               | My mother uses a Cryptophone[1]. The only way I can talk
               | to her is to buy her a replacement.
               | 
               | What's the difference?
               | 
               | [1] https://www.cryptophone.de . And no, of course not.
        
               | toomuchtodo wrote:
               | You can use any number of other chat or video
               | communications apps available on both iOS and Android to
               | chat with your mother (I recommend Signal, but
               | FlownScepter's list is good as well).
               | 
               | Your desire to specifically use FaceTime does not make it
               | a monopoly.
        
               | FlownScepter wrote:
               | A nonexhaustive list of FaceTime alternatives: Skype,
               | Facebook Messenger, Discord, Zoom, GoToMeeting, Google
               | Hangouts, Cisco Webex, Microsoft Teams, Spike, ICQ, Tox,
               | Viber, WhatsApp, Line, WeChat, Wire.
        
               | cgrealy wrote:
               | Oh come on, who hates their mother enough to make her use
               | Webex?
               | 
               | /shudder
        
               | FlownScepter wrote:
               | You don't know my mother. :P
        
               | dleslie wrote:
               | None of those are FaceTime, which is what OP's mother
               | uses.
        
               | uberduper wrote:
               | This is like complaining you can't gmail someone from
               | your hotmail account.
        
               | dleslie wrote:
               | If I couldn't send an email to a gmail account from a
               | hotmail account then something is wrong.
        
               | maaanu wrote:
               | But I literally can email somebody from email-provider a
               | to email-provider b. But, lets be realistic, if the email
               | would be discovered/invented today, that would not be the
               | case ;-)
        
               | dleslie wrote:
               | This is true; every non-ephemeral messaging system on
               | social networks is a replacement for email. A poor
               | replacement.
        
               | FlownScepter wrote:
               | That would be the meaning of "alternatives," yes.
        
               | dleslie wrote:
               | It's not an alternative if it does not meet the necessary
               | conditions for use.
        
               | insert_coin wrote:
               | Yes, the condition of being named _facetime_ is not met.
               | That 's the point of ALTERNATIVES.
        
               | dodobirdlord wrote:
               | Companies have exclusive control of their own products
               | basically by definition. Claiming that there's some sort
               | of monopolistic behavior _inherent_ in a company deciding
               | where and how you can buy their product is absolute
               | shark-jumping.
        
               | dleslie wrote:
               | That's a poor definition. Many companies are regulated in
               | a manner where their services must be open to competition
               | to access and use.
        
               | FlownScepter wrote:
               | This is an incredible jump. By this logic, literally any
               | format or given protocol can be called into question if
               | it isn't 100% transferable between all platforms. That
               | basically renders everything newer than line telephones,
               | email and SMS as monopolistic.
               | 
               | Hell, even the different cellular carriers fail this
               | definition because you can't use a Verizon sim card to
               | access AT&T.
        
               | bezout wrote:
               | This brings up an interesting question: should companies
               | be held accountable for the network effects generated by
               | their products on users (not competitors)?
               | 
               | I'd argue not, as long as users can still achieve the
               | same goal in a different way, and it doesn't worsen their
               | quality of life.
               | 
               | For instance, in this context, the OP's mother can still
               | do a phone call, or agree to use a different software -
               | which, by the way, is probably free.
        
               | judge2020 wrote:
               | Your consumer freedom entitles you to a choice, not to
               | demand companies sink money to accommodate your specific
               | use case. Just like you can't demand for Pepsi to ship
               | Coke product on their trucks, you can't demand Apple
               | spend millions of dollars to port Facetime or iMessage to
               | Android. Apple has a right to decide what sort of
               | features and platforms they support for their apps, so if
               | they decide to not support Android, that's just a reason
               | for you to exercise your consumer freedom of choice and
               | use a different product. Meanwhile, anyone else that you
               | want to Facetime with has chosen a product (Facetime)
               | that only allows calling other users on the same iOS
               | software as them, and that's them exercising their
               | consumer freedom of choice. If they want to call people
               | that are on Android, they can choose other apps which do
               | support calling Android phones.
               | 
               | But that's talking about Facetime as if it's a product.
               | It's not - it's a feature of iOS, iPadOS and MacOS.
               | Effectively, Facetime isn't free - it's a unlimited use
               | service that is paid for with your initial purchase of
               | your Mac or iOS device and includes a perpetual,
               | transferable license.
        
               | dleslie wrote:
               | Enacting regulation to force open access is well-trod the
               | world over. Apple may not need to port FaceTime, but
               | there is strong cause to demand that all social networks
               | and communication providers either adopt open standards
               | or open their protocols and adhere to them.
        
               | FlownScepter wrote:
               | A quick Google says iOS' market share is 14%.
               | 
               | I don't understand this position at all. Google is by far
               | and away the market leader. Their ecosystem is free and
               | you can do just about anything in it. Their Play store's
               | standards are utterly bare bones. The devices are
               | cheaper. If what you want is an open source (ish)
               | platform that you can hack on, modify, install software
               | yourself, whatever, all of that is available to you, at a
               | lower price, over there. This feels to be the ultimate
               | first world problem, to pay a handsome premium for a top-
               | tier device, then to complain about it's shortcomings. So
               | take it back! Nobody _made you buy one._
               | 
               | It's not like there aren't Android handsets that do all
               | the stuff iOS ones do, occasionally even better, for
               | similar prices. The main reason I stick to iOS is
               | precisely for the locked down OS, and the curated App
               | Store, so to see so many people complaining that they
               | purchased the device when those things are like, the most
               | obvious part of what comprises an iOS device, then
               | complain about those things, is utter madness to me.
               | 
               | Why the fuck must Apple also do that, with a higher
               | priced device, that everyone claims is inferior to
               | Android handsets with their quad core processors and is
               | "just a fashion item?" Android users seem unhealthily
               | obsessed with turning iOS into Android. Just let us do
               | our own thing over here for fuck's sake.
               | 
               | Yet again and again on here and elsewhere, iOS is
               | constantly positioned as this MONOLITH of anti-consumer
               | anti-developer DOOM, absolutely RUINING the mobile
               | market. Again, FOUR. TEEN. PERCENT.
        
               | KillahBhyte wrote:
               | THIS! Say it a little louder for those in the back. I
               | work in IT. I do not want to have a mini IT project in my
               | pocket that I have to fiddle with. I want a device that
               | is dependable above all else that I don't have to work on
               | for my everyday driver. This is the same answer I provide
               | every time someone at work ask my why I carry an Apple
               | phone. To me the curation is part of the draw. I know
               | that this phone will require the least amount of my
               | attention to keep it working day in, day out. That is the
               | feature I wanted most.
               | 
               | But every iOS post I read is along the lines of make it
               | like android, and I have the same prevailing thought.
               | Why?? I would not own a MacOS machine, I wouldn't like
               | it. But I don't feel the need to get on every Mac
               | discussion complaining it should be more like Linux. The
               | fact the differences exist is a good thing.
        
               | kbenson wrote:
               | Allowing competition doesn't mean you need to use that
               | competition. Don't install any other stores and don't
               | toggle the flag to allow alternate stores, and you would
               | have and iPhone exactly as it is now.
               | 
               | There's no reason to expect it will be exactly like a PC,
               | which is coming from a completely open past to a future
               | which allows more locking down. The iPhone is locked down
               | now, it's a bit ridiculous to assume they would
               | immediately go straight to allowing anything and
               | everything to be installed without any hoops jumped
               | through.
               | 
               | Even Android requires you to allow unsafe sources to
               | isntall third party packages. Why would anyone expect the
               | iPhone to go farther than this when they're fighting
               | tooth and nail to not even do this much?
        
               | dkonofalski wrote:
               | Exactly. It's the same reason rich people hire people to
               | do their accounting and cleaning and all the other stuff
               | they don't want to do. I want to pick up my phone and use
               | it not mess with it every 3 days because there's
               | something slightly off or there's a bug with the latest
               | mod I installed.
        
               | FlownScepter wrote:
               | I actually have a Mac too, but I also have Bootcamp
               | configured because Mac doesn't do everything I need. I'm
               | just like, what do I need to do right now, and what's the
               | most reliable tool for that job?
               | 
               | My phone, ultimately, is communications and quick
               | research. I need it to make calls, send messages, send
               | emails, and use the browser. And off-duty, I use the
               | camera to capture memories. I got the big one because I
               | wanted the bigger screen (though ultimately I miss the
               | smaller size one I had before, so that will likely change
               | whenever I get around to replacing it.)
               | 
               | And I also do projects. I build 3D printers, I play with
               | Pi's, I build PC's. I do all kinds of tinkering shit. I
               | just don't feel the need to do it on my phone, and
               | therefore what are cited as "limitations" of it are just
               | irrelevant to me. It does everything I need it to do, and
               | more.
               | 
               | Android and iOS in my mind aren't really even in
               | competition. They're two very similar products that
               | should appeal to two entirely different userbases.
               | They're pickups and sportscars, both great for what they
               | do, but utlimately trying to have a pickup that's also a
               | sportscar just means it's probably going to be lousy at
               | both.
        
               | 40four wrote:
               | What makes you think Android is a 'mini-IT' project? I
               | have an iPhone now, but I used Android for years. It was
               | always great. It always just worked, no 'fiddling'
               | required. The idea that you have to do work to keep a
               | Android running daily is odd to me.
               | 
               | Now that I've had an iPhone for a couple years, I can't
               | think of single time where the app store 'curation' has
               | benefited me. I'm not even sure what that means. I've
               | released apps on both Google Play and iOS, and sure, it's
               | a little more difficult to get an iOS app passed by
               | Apple. But what does that really get us in the end?
               | _Maybe_ a little more protection from malicious actors,
               | but not much more in my opinion.
               | 
               | I really think the idea that the iOS app store 'curation'
               | is a feature that we benefit from as users is a myth
               | Apple has made us all believe. It's mostly marketing
               | speak & a 'placebo' effect for the end user, and a huge
               | headache for the app developers. As a developer, app
               | reviews take no less than a day or two to clear. And you
               | have to sit there and hope they don't send it back
               | rejected for some vague reason, or some random contractor
               | in China doesn't reject it because they typed in the demo
               | account password wrong (Yes, we had this happen at my job
               | multiple times, and it wasted many days of our time).
               | 
               | I think app store 'curation' and the 'walled garden' get
               | conflated sometimes. In the walled garden, where they
               | have full control over the hardware & the OS, they have
               | chosen to not allow any other method of distributing apps
               | except through them. The idea that this is somehow making
               | my life better I will never get. Either way, that in and
               | of itself doesn't really bother me. What does bother me
               | is that they think they are entitled to 3/10ths of every
               | apps business in the walled garden. There is no way that
               | makes sense.
               | 
               | They charge a yearly fee for developer accounts. I think
               | this yearly fee system is how it should be handled. If
               | their argument is that they are providing the servers and
               | infrastructure and manpower to provide the app store
               | service, then they could make more tiers. For bigger
               | customers like Epic who use more of those resources they
               | could charge more to cover the cost. But there is no way
               | I'll ever be convinced that a 30% fee on every
               | transaction across the board is fair or equitable.
        
               | KillahBhyte wrote:
               | > What makes you think Android is a 'mini-IT' project?
               | 
               | My first one. HTC when 4G first got hot. It was a
               | horrible shitshow and soured my taste ever since. I can
               | see that was a combo of manufacturer, Sprint as my
               | carrier, and early Android OS but that spoke a lot to my
               | understanding of the ecosystem and how incentives were
               | set up. My follow up experience with phones for my kids
               | or staff has been better but I've never gave them the
               | chance for daily driver again. It's a system I tinker
               | with but not depend on. I understand that's anecdotal and
               | YMMV, but then again I'm not looking for validation of my
               | opinion. Is what it is, just stating what colored my
               | purchasing decision.
               | 
               | 30% is crazy. I've said the same about Steam for years
               | and you'll get no arguments from me there. Does it makes
               | sense from the standpoint of the developer? Not at all
               | but my opinion there doesn't matter as I don't develop
               | for iOS nor am I very concerned with 3rd party apps. As a
               | customer, I don't care. The idea of curation may be
               | placebo but even the placebo effect is measurable. It may
               | dissuade malware developers from the platform at first
               | principles. That 30% may serve as a soft barrier to entry
               | from race to the bottom competitors even if that isn't
               | its intended purpose. I can admit Play Store has cleaned
               | up its act a good bit since its inception but first
               | impressions are hard to get around.
               | 
               | End of day the reason for me buying an Apple phone as my
               | daily was for reliability. I can't remember the last time
               | I had to restart or tinker with my iPhone to get it to
               | work, but I can't say the same for my kids various
               | Android phones. It wasn't for the robustness of the
               | platform or marketplace cause I would've just bought an
               | Android. Also see my other argument in this thread about
               | being the actual customer and a few other points. Fair
               | payment doesn't really factor in for me, that is a
               | business decision for someone else to make. For me and
               | the choices that I have in front of me, this seems like
               | the best one for my goals even if those differences are
               | limited in scope. The fact that we can choose between
               | them on these differences is a good thing. To get back to
               | GPs point, if this doesn't work for you then don't buy it
               | and let the free market do its thing.
        
               | ApolloFortyNine wrote:
               | >I do not want to have a mini IT project in my pocket
               | that I have to fiddle with.
               | 
               | Having the ability to install apps not available on the
               | app store does not make your entire phone something you
               | 'have to fiddle with'. If you want to live in the walled
               | garden, you of course can do so, just as many people do
               | on Android.
               | 
               | >But I don't feel the need to get on every Mac discussion
               | complaining it should be more like Linux.
               | 
               | This is an interesting take, seeing how a big reason Macs
               | are so popular amongst developers is the similarity to
               | Linux (which the vast majority of us are going to be
               | deploying to).
        
               | mbreese wrote:
               | I would be interested to know what would happen if Apple
               | said "sure -- install whatever you want, but your
               | warranty is now void." How many people (especially the
               | EU) would have a problem with that?
               | 
               | I mean, that's effectively where this whole argument
               | leads. You could imagine a scenario where using external
               | software could damage things like your battery, so now
               | the user is on their own.
               | 
               | I don't think that's a tenable option either.
               | 
               | This is effectively what Google does with Chromebooks and
               | developer mode. But if you've enabled developer mode,
               | can't you go back? But when you get into trouble, you can
               | revert back to the base install (and lose all other
               | data). Again, that's not a good option either as people
               | would complain about that too.
        
               | KillahBhyte wrote:
               | >If you want to live in the walled garden, you of course
               | can do so, just as many people do on Android.
               | 
               | I've had both device types through the years. I've had to
               | support both device types in different form factors. As a
               | developer I love Android. I've learned to code some Java
               | and lightweight game development for Android due to that
               | openness of the platform. But the pros of the walled
               | garden concept do not shine through on Android as they do
               | with Apple due to the lack of how tightly integrated and
               | compatible the hardware & software are from being
               | developed together and approved by a sole source.
               | 
               | As a purchaser of an Apple product, I feel fairly
               | confident that I am Apple's customer. With Android, the
               | customer is the manufacturer\carrier combo that runs my
               | phone, and I am their customer. That distinction carries
               | an important difference and it shows through the
               | development tracts of both companies and how they deal
               | with issues.
               | 
               | Let's be honest here. If this goes through to force Apple
               | to allow competitors to their app store, that decision
               | will go further than developer sideloading (which is
               | already possible). It will not happen in a vacuum and as
               | soon as the courts hand down such a decision the carriers
               | will be next in line to shovel as much horse manure down
               | the line as possible.
               | 
               | I've never purchased an Apple phone with pre-loaded
               | software as part of a deal with a carrier, aka Bloatware.
               | I have from Android manufacturers on several occasions.
               | Lower standards of entry from 3rd party sources often
               | mean lower standards for bugs, resource usage, and
               | privacy concerns. Higher risk of malware. Lower chance of
               | software to OS compatibility. Apple phones with whole
               | disk encryption made the news when the feds couldn't
               | break it as easily as Android devices.
               | 
               | >Macs are so popular amongst developers is the similarity
               | to Linux
               | 
               | Then I rescind the poor choice of analogy and go straight
               | to fundamentals. These two different tools are purpose
               | built for different things from different principles and
               | that is ok. Homogenizing the mobile space in a way that
               | would detract from those differences would be a net
               | negative in my opinion.
        
               | HideousKojima wrote:
               | 14% is worldwide, in the US it's roughly 50%
        
               | FlownScepter wrote:
               | That's still nothing close to a monopoly.
        
               | stale2002 wrote:
               | Anti trust law does not require a monopoly.
        
               | FlownScepter wrote:
               | Anti-trust law is entirely irrelevant despite how often
               | it gets brought up in this discussion. Entering into the
               | restrictions of an iPhone is 100% voluntary. You do not
               | currently have the right to run whatever code you want on
               | anything you own.
               | 
               | This fails every commonly held definition of a monopoly.
               | We're not even talking like, cable company monopoly here
               | that's entered into by virtue of buying or renting
               | property in a given space, which at least you have a lot
               | of friction there to claim "I can't reasonably be
               | expected to go elsewhere just to buy from a different
               | cable provider." You literally just buy an Android phone,
               | and you're free of the restrictions imposed by Apple,
               | immediately.
        
               | Daho0n wrote:
               | Why do you repeat market share? It is completely
               | irrelevant and unless you understand this it is no wonder
               | you are confused. Abuse of market position has nothing to
               | do with monopoly. You can abuse your position without
               | having a monopoly. Even if Apple had 1% they could still
               | abuse their position. You can disagree that it is a
               | problem but talking about market share is missing the
               | point.
               | 
               | >Just let us do our own thing over here for fuck's sake.
               | 
               | No one is forcing you to do anything. There can be 10 app
               | stores and you could still use one the one. Just like
               | many PC gamers have done for decades. I own hundreds of
               | games and I only use GOG and Steam. Pretending you are
               | forced to do anything is disingenuous. People have more
               | right to use their bought hardware than you and Apple
               | have to deny it. It's not a matter of if but when Apple
               | will be forced to allow people to own their owned
               | hardware.
        
               | chc wrote:
               | It's true that nobody has to buy an iPhone, in that they
               | can choose any of the one competing platform. "There's
               | literally a single competitor" isn't a very strong
               | argument _against_ regulation, though.
        
               | JakeTheAndroid wrote:
               | I don't know that it's entirely fair to say there is
               | literally a single competitor. While Android is a single
               | platform, you're free to get it from a range of vendors
               | that all add their own flavor to Android. Some are really
               | locked down, some are root by default. So you actually
               | have a range of competing platforms even if they are
               | powered by only 2 OSes.
               | 
               | And in the case of both devices (Apple and Android) you
               | can still flash your own "competing" OS on the hardware.
               | It's far easier to do this on an Android device than an
               | Apple one, but the hardware is separate from the software
               | you're running. But there are multiple mobile OSes not
               | named Android or iOS.
               | 
               | What qualifies as a competitor, and what responsibility
               | does Apple or Android have at creating new competitors?
               | What actions are Google or Apple taking to actively stomp
               | out mobile based OSes? Didn't Mozilla give it a shot?
               | Didn't Ubunutu put out a mobile version of their OS? The
               | lack of competitor for OSes seems like an odd argument to
               | make. They exist even if they don't have marketshare, and
               | there is no requisite business structure behind an OS in
               | order for it to be a competing software. There are
               | options. They may not be the single most accessible, and
               | they may not meet your needs, but they exist.
        
               | chc wrote:
               | This argument doesn't pass the "Would it work just as
               | well as a defense of late-'90s Microsoft?" test. I would
               | be willing to concede most of the facts you brought up,
               | but none of that in any way mitigates the amount of
               | control Apple holds. Nobody's saying it's Apple's _fault_
               | that they 're in a duopoly position in the phone space,
               | but that doesn't absolve them of the responsibility that
               | position holds either. What is Apple's fault is that
               | they're using their position in one market to force out
               | potential competitors in other markets (e.g. in-app
               | payments, and app distribution in general).
        
           | aboringusername wrote:
           | Epic demands Apple do thing = bad for Apple (good for Epic)
           | no way
           | 
           | Apple demand Facebook do thing = Good for Apple (bad for FB)
           | yes way
           | 
           | So Apple is allowed to get its own way, 100% of the time, no
           | questions asked, what they want is what they get end of (by
           | virtue of holding all the cards and owning the platform they
           | dictate the rules on)
           | 
           | How about no? You can play by your rules in your sandbox, but
           | Epic has a right to demand it's allowed a sandbox in the same
           | park, maybe Apple will be forced to change its business if
           | everyone starts playing in Epic's sandbox and consumers
           | decide Apple's policies are rubbish?
           | 
           | That's the very definition of "competition" something Apple
           | has avoided for over a decade at this point (as far as iOS
           | inter-competition goes)
        
             | ericmay wrote:
             | > Epic demands Apple do thing = bad for Apple (good for
             | Epic) no way
             | 
             | Epic demands Apple do a thing = bad for Apple, bad for
             | customers (good for Epic)
             | 
             | > Apple demand Facebook do thing = Good for Apple (bad for
             | FB) yes way
             | 
             | Apple demands Facebook do a thing = Good for Apple, good
             | for customers (bad for Facebook)
             | 
             | As a customer in these equations, I'm siding with Apple.
             | 
             | > That's the very definition of "competition" something
             | Apple has avoided for over a decade at this point
             | 
             | Why do I have to use Epic's game store for Fortnite? Why
             | can't I create my own skins with paint and sell them for
             | whatever I want?
        
               | ahiknsr wrote:
               | >Epic demands Apple do a thing = bad for Apple, bad for
               | customers (good for Epic)
               | 
               | not bad for all customers. I would like to side-load
               | third party apps on my Iphone. Remember when app store
               | banned a hn reader app because it showed Covid-related
               | submissions[1]
               | 
               | [1]https://news.ycombinator.com/item?id=24410652
        
               | aardvarkr wrote:
               | Idk about you but I've been sideloading apps for years on
               | my iPhone. There's an entire subreddit for it if you're
               | really that interested.
        
               | toinetoine wrote:
               | > Epic demands Apple do a thing = bad for Apple, bad for
               | customers (good for Epic)
               | 
               | How is allowing developers to use alternate payment
               | platforms "bad for customers"? Or, if not on the phone,
               | at least to allow them to add funds to their account from
               | the browser/another platform and use it in their iOS app?
        
               | judge2020 wrote:
               | So Apple allows Epic to put their store on iOS, but of
               | course has to allow anyone to put their Store on iOS
               | since otherwise it wouldn't be competitive. What about
               | when Facebook makes Facebook its own marketplace, and the
               | apps it distributes bypass the IDFA and track users
               | without the popup, and of course don't have a privacy
               | nutrition label? What about the hundreds of other $adtech
               | companies bootstrapping their privacy-invasive, scam, and
               | malicious apps (think 'your phone has a virus, call apple
               | support' scams), is that not bad for the consumer?
               | 
               | Surely we can just apply the Windows argument of "well
               | they should get antivirus software and stop browsing
               | shady sites" and go about our day having improved the
               | landscape for the tech-literate, while having increased
               | the risk other people take on by using their phone if
               | they don't know the first thing about ensuring the apps
               | they download are safe or privacy-preserving. That's why
               | people buy iPhone - you literally do not have to worry
               | about malicious App Store apps.
        
               | dralley wrote:
               | How is Epic fighting to reduce Apple's cut of app store
               | proceeds (30%!) bad for customers? At worst it's
               | customer-neutral, at best it could reduce prices.
        
               | dijit wrote:
               | if you dislike uPlay and Origin, you should probably side
               | with Apple on this.
        
               | Tom4hawk wrote:
               | I dislike uPlay and Origin and that's why I'm avoiding
               | them (I still have some games on them but something has
               | to be veeery interesting for me to buy it there - I'm
               | even willing to pay more to get same thing on Steam).
               | 
               | Why are we all talking about creating more stores?
               | Shouldn't we opt into creating systems API for stores?
               | That way you could choose store application and have
               | products from all repositories (stores) available in
               | there.
               | 
               | On most Linuxes you add repository and it doesn't matter
               | if you use official package manager, graphical one, or
               | some unofficial bash script. You are able to install same
               | software.
        
             | AYBABTME wrote:
             | What if consumers like it like that: one sandbox curated by
             | Apple?
        
               | dariusj18 wrote:
               | Then they continue to use the Apple App store.
        
               | dleslie wrote:
               | That may not be an option if work-necessary or social-
               | connection-necessary software moves to an alternate store
               | to enjoy less restrictions.
        
               | kevingadd wrote:
               | At the point where your device has work software on it
               | all bets are off to begin with. Your employer might
               | straight up require you to use an Android phone. What
               | you're describing is your employer using their free
               | choice to decide where to distribute apps.
               | 
               | Incidentally, employers already have the ability to
               | distribute custom iOS software for their employees, so
               | your scenario wouldn't happen.
        
               | m12k wrote:
               | Those consumers should have every right to stay in that
               | sandbox. And the rest of us should have the right to use
               | a different one.
        
               | covercash wrote:
               | You do have that right, it's called Android.
        
               | kevingadd wrote:
               | You only have that right in advance, though. If I get an
               | iPhone and buy a bunch of software on it and then 3 years
               | later Apple Changes The Terms Of Our Relationship, I
               | don't have any ability to migrate my data (let alone my
               | purchases) to another platform. Not only do I have to buy
               | a new smartphone, I have to re-buy my apps even if those
               | apps are available on Android. Even if the app's
               | developer wants to give me the app for free on other
               | platforms, they can't, because Apple refuses to give
               | developers any information on their customers. This came
               | up previously when some OS X software had to leave the
               | Mac App Store. Likewise any music or videos I bought on
               | iTunes won't migrate over to my Android phone - in the
               | era of physical media this wasn't a problem, you could
               | pop your CD or DVD into any player you want so you had
               | true freedom.
               | 
               | Windows and Mac and Linux environments are not sandboxed
               | like this either. All my data is files in folders, and I
               | can export it as I like to another machine.
        
               | hashingroll wrote:
               | Do you think it would be unfair to the users who bought
               | an iPhone 3 years back considering sandboxed appstore as
               | one of the main reason to buy it?
        
               | kergonath wrote:
               | This is a problem with any store, though, except for some
               | very specific situations. You won't solve that problem by
               | having more isolated islands. I agree that this should be
               | improved, I have no illusion that Facebook and Epic have
               | any intention of doing that.
        
               | abakker wrote:
               | Freedom of choice implies that you do have to make
               | choices though. If I buy a Ford, and later decide that a
               | Chevy is what I want, I don't complain...I sell the Ford.
               | 
               | If I have a windows computer, and I buy a mac, I can't
               | run all my windows software. The developers of that
               | software may not even make mac equivalents.
               | 
               | The idea that choices need to be ultimately convenient
               | and consequence free is just not realistic. Depreciation,
               | transaction costs, and functional differences between
               | products are a consumer's problem to manage.
               | 
               | I agree with you on media files, but, I also know that
               | there are plenty of workarounds to exporting iTunes
               | specific media formats if you would rather leave iTunes
               | behind.
        
               | sunahe wrote:
               | Cool, how do I install it on my iPhone? The one I bought
               | with my money?
        
               | pjmlp wrote:
               | The same way I install iOS on my Android phone I bought
               | with my money.
        
               | robin_reala wrote:
               | Visit https://projectsandcastle.org/ and follow the
               | instructions, assuming your hardware meets the current
               | requirements.
        
               | kyriakos wrote:
               | There are alternative stores on android but no one forces
               | you to use them. The same will apply to iPhone
        
               | kergonath wrote:
               | What I am very afraid of is a situation in which every
               | developer pushes its own App Store with dodgy security
               | and privacy.
               | 
               | "Oh, you want Photoshop? Just add the Adobe store (don't
               | look at permissions, also please give us your debit card
               | number, we promise it'll be safe)".
               | 
               | "Oh, you want that nifty game? Just install our store.
               | And also give us your bank account."
               | 
               | "Yes, Apple is draconian. So to get the Facebook app, you
               | must give us complete access to your phone and all data
               | you send. Sign with your blood here."
               | 
               | From an opsec perspective, Apple's store associated with
               | a prepaid debit card is great. They are far from ideal,
               | but they have amongst the best privacy practices in the
               | industry, have great customer support, and their
               | interests align with mine better than those of their
               | competitors.
               | 
               | We know that the second third party stores are allowed,
               | some developer will force them on us.
        
               | africanboy wrote:
               | > What if consumers like it like that: one sandbox
               | curated by Apple?
               | 
               | if they like it, they can keep using it.
               | 
               | EDIT: apparently suggesting people to keep using
               | something they like deserves downvotes :)
        
           | ed25519FUUU wrote:
           | > _On the one hand, Apple is acting as a store curator and
           | demanding that its customers be made aware of tracking
           | software._
           | 
           | Can't this still be true for the App Store though?
        
         | ChrisLomont wrote:
         | >No computer platform should be allowed to prevent sideloading
         | or other stores from competing.
         | 
         | How does this differ from "any programmable electronics should
         | allow sideloading"? I don't see that as a very workable
         | solution, legally, practically, or even in a pro-consumer
         | sense.
         | 
         | It would certainly drive the cost of most electronics up
         | incredibly as all devices would need to produce APIs and
         | upgradeability.
        
           | ocdtrekkie wrote:
           | The bar is simple: If they allow third party apps at all,
           | they're already providing those APIs, and must allow
           | competitive use of them.
        
         | nabla9 wrote:
         | It seems you are making category mistake.
         | 
         | Using term _hypocritical_ for corporate law seems error just
         | like it does for using it for animals. Apple is engaging in
         | legal battles and hypocritical is not a legal consideration.
         | Apple is not a an entity you can judge using moral psychology.
         | 
         | Apple uses "corporate messaging" toward consumers that has
         | ethical content. It may be mistaken as morality, but it's just
         | how a company's management talks to people. It is a marketing
         | message strategy.
        
         | isodev wrote:
         | > No computer platform should be allowed to prevent sideloading
         | or other stores from competing.
         | 
         | The iPhone is not a computer platform, it's an integrated
         | experience. Raspberry Pi or the PC you assemble is a platform
         | (which you can still choose to do, if you want).
        
           | paulgb wrote:
           | That's one way of looking at it, but I think the reason the
           | issue keeps coming up on HN is that it feels like a serious
           | regression that we've ended up in a world where one of the
           | most ubiquitous platforms is a walled garden. Even in the
           | days of Windows dominance, that wasn't a problem.
           | 
           | The transition happened so gradually that we ended up here
           | without a lot of discussion, which is why the discussion is
           | happening now.
        
             | EveYoung wrote:
             | But customers who like to have more freedom can still buy
             | Android phones instead. Nobody is forcing them to buy Apple
             | devices. I think it's a positive thing that we have diverse
             | options for different needs.
        
             | jpttsn wrote:
             | No, Apple has been pestered to make the iPhone an open
             | platform from day one. They've consistently said no.
             | 
             | I bet you're right about the motivation for this silly
             | outrage: People claim the iPhone is a PC because they wish
             | it to be, because the cognitive dissonance was so great
             | when "Open didn't always win"
        
             | vlozko wrote:
             | Is it a regression, though? In the days of Windows, malware
             | was rampant. There was no sense of sandboxing so installs
             | could get deeply embedded and hard to purge. There was
             | certainly the uncertainty of the validity of software when
             | downloaded.
             | 
             | This is not to suggest we should remove this capability
             | from macOS/Windows but I wouldn't call it a regression.
        
               | paulgb wrote:
               | That's a good point, but I feel like modern Mac desktop
               | computing hits the right balance: users can opt to
               | install only from the App store with a high degree of
               | confidence, but power-users can use Homebrew without
               | restriction.
        
         | jonwinstanley wrote:
         | > No computer platform should be allowed to prevent sideloading
         | or other stores from competing
         | 
         | What about platforms like Playstation or the computers built
         | into Teslas etc, should we allow sideloading on those? How do
         | you define a platform?
        
           | harha wrote:
           | Unless they buy back the hardware, why not?
           | 
           | Companies change over time, it's unrealistic to have the same
           | service for ever (typically the product might be discontinued
           | and not supported after some time, sometimes also the
           | attitude when it comes to service changes). At the same time
           | the platform was bought not rented and producing it and
           | getting rid of it has its own cost.
           | 
           | I would argue it's fair to demand open access to it.
           | 
           | I have an old iPad (3rd gen), since it can't access iCloud
           | properly or sync bookmarks with safari (a function that it
           | originally had) or install Firefox, it's essentially useless
           | and I'm very unhappy with that, a whole car would be much
           | worse though. I've learned to think about that before buying,
           | but many don't and often there's no choice.
        
           | mikepurvis wrote:
           | TBH I wouldn't be at all surprised if Microsoft is gearing up
           | for this fight with Sony, given that every Xbox Series does
           | in fact allow sideloading once placed into the included-and-
           | supported developer mode.
        
             | throwaway48201 wrote:
             | Maybe not gearing up for a fight with, but rather making
             | sure they don't get lumped in with
             | 
             | Google have made it very clear that you have options other
             | than the Play Store in recent dev docs
        
             | mywittyname wrote:
             | MS is ahead of the curve here. Rather than trying to combat
             | homebrew, they are embracing it within some predefined
             | boundaries.
             | 
             | The 360 allowed for homebrew as well. I think they learned
             | a lot from XBMC.
        
               | IntelMiner wrote:
               | What? The 360 never had any homebrew enabled
        
               | kevingadd wrote:
               | It was called XBox Live Indie Games, you could sideload
               | anything you wanted once you paid the initial fee, and
               | then you could put it on the store and accept purchases
               | if it got through a peer review system.
        
               | mywittyname wrote:
               | Sure you could! I used XNA Game Studio to produce games
               | and apps that would run on my 360. They couldn't take
               | full advantage of the hardware. But if you paid a fee,
               | you could sell your game on XBL much like the App Store
               | or Steam.
               | 
               | https://en.wikipedia.org/wiki/Microsoft_XNA_Game_Studio
        
           | efraim wrote:
           | General purpose computing. A game console or Tesla computer
           | is not made for general programs, they have specific
           | purposes.
           | 
           | It's also a case of "you know it when you see it", iPhone
           | wasn't a big platform when it launched but now it's the
           | primary platform for many peoples computer needs, it should
           | not be exclusively run by a private company.
        
             | jaegerpicker wrote:
             | Explain the difference in functional ability between the
             | iPad vs the Switch? Xbox series x? PS5? Web Browser, email,
             | streaming media? All possible on any of the devices. The
             | only difference is that Apple is better at building devices
             | that people like. Apple built the platform, built the
             | hardware, designed the OS, and built the sdk/API's but now
             | they aren't allowed to control their own platform? How does
             | that make any sense?
        
               | efraim wrote:
               | If there's a computer in it, there is no clear technical
               | difference. The difference is how people use it. You
               | don't use a switch as your only computer device, banks
               | and stores don't need to create apps for all those
               | platforms to be competitive.
        
             | ericmay wrote:
             | > it should not be exclusively run by a private company.
             | 
             | Why? If you don't like the iPhone there are other general
             | purpose computers that you can use, ranging from a laptop
             | to a Pixel smart phone...
             | 
             | > General purpose computing.
             | 
             | If you want to call it a general purpose computer, then you
             | also have to include tablets, laptops, desktop computers,
             | and Android phones. All of a sudden there is quite a bit of
             | choice for customers here. To name a few:
             | 
             | Google
             | 
             | Microsoft
             | 
             | Samsung
             | 
             | LG
             | 
             | Dell
             | 
             | HP
             | 
             | Huawei
             | 
             | Amazon
             | 
             | ...
             | 
             | The fact that Apple may very well make the best one,
             | doesn't mean there isn't competition or that it isn't a
             | competitive market.
        
               | efraim wrote:
               | It's dishonest to pretend that smart phones are not a
               | very large and important portion of the digital market
               | today and very hard to be without. They are used for
               | payment, identification, messaging etc that a laptop or
               | desktop can not replace. Having the choice between apple
               | or google is not much of a choice. And a company that
               | wan't to reach the public must have a smart phone app and
               | therefore must have a ios app.
               | 
               | Your list of manufacturers does not take the platforms
               | into consideration. None of those are allowed to use
               | apples platform unless they follow their strict rules.
               | 
               | There isnt't a competitive market unless ther's free
               | movement and perfect information and the two smart phone
               | platforms have large lock-in effects today so it hardly
               | qualifies. The portion of the market that is android or
               | windows are competitive markets, it's easy to switch from
               | a samsung phone to a lg phone.
        
               | ericmay wrote:
               | I'm not sure what I'm being dishonest about? If you're to
               | say that the iPhone is a general purpose computing device
               | then you have to also compare it to other general purpose
               | computing devices and take into consideration the general
               | purpose computing market. Maybe it's simply the best one
               | with the best features? I mean, I know that if I had to
               | choose to only have one (a laptop or iPhone) I'd choose
               | the laptop because it has features that the iPhone
               | doesn't.
               | 
               | But they also have overlapping features, complementary
               | features, and sometimes mutually exclusive features. You
               | mention payments - I can pay for things using my laptop,
               | or if I have a credit or debit card (ya know, the thing
               | you're using for payments) I can just use that at the
               | store normally. Messaging - yep you can send messages
               | from your laptop. I could go on. The killer feature of
               | the iPhone is that it's in your pocket, but it's also a
               | limiting factor. You can live without one, easily,
               | however. Doom scrolling Facebook (sorry, keeping in touch
               | with friends and family - totally not addiction) is not
               | important and living without that is very easy.
               | 
               | > Your list of manufacturers does not take the platforms
               | into consideration. None of those are allowed to use
               | apples platform unless they follow their strict rules.
               | 
               | I can't use any of those manufacturer's platforms without
               | following their rules. I'm not sure what you're trying to
               | explain.
               | 
               | > There isnt't a competitive market unless ther's free
               | movement and perfect information and the two smart phone
               | platforms have large lock-in effects today so it hardly
               | qualifies.
               | 
               | You can debate whether it's a competitive market, but I'm
               | not sure what you're explaining here is part of the
               | considerations, or at least these may map to larger
               | overall considerations. But you have to be careful to be
               | specific about what you are talking about. Are we talking
               | about the iOS App Store, or the general purpose computer
               | market? It matters.
               | 
               | > The portion of the market that is android or windows
               | are competitive markets, it's easy to switch from a
               | samsung phone to a lg phone.
               | 
               | You can easily switch from iPhone to Android as well. One
               | of my friends does it at least once a year because he
               | wants to be "all-in" on either Google or Apple but finds
               | flaws in each.
        
               | jaegerpicker wrote:
               | It is competitive, it's just as easy to switch between
               | Android and iOS, it's not cheap but just as easy.
        
           | Wowfunhappy wrote:
           | > What about platforms like Playstation or the computers
           | built into Teslas etc, should we allow sideloading on those?
           | 
           | I think we should, yes. Not necessarily by default, but there
           | should be a switch advanced users can flip.
           | 
           | Re: Tesla, there is in fact a long history of people fixing
           | and modifying their cars. Why not the computers in those
           | cars?
        
             | ben_w wrote:
             | Hm.
             | 
             | Hypothetical: if you modify the software in a Tesla, and
             | your modification allows a hacker to remote control it, and
             | this power is used to commit vehicular homicide, how much
             | of the burden of responsibility do you have?
             | 
             | I'm not a lawyer, so while I can throw out phrases like
             | "endangering others through negligence", I don't know what
             | the threshold is or even if that's the right concept in
             | this case.
             | 
             | With regards to game consoles, I tend to agree with you --
             | no good reason for them to be allowed to prevent side-
             | loading.
             | 
             | With regards to phones however, I explicitly want the
             | devices heavily locked down by law, to the extent that
             | other people should not be allowed to put random software
             | on them. This is because they are powerful sensor packages
             | that almost everyone carries almost all the time, so the
             | mere possibility of malware turning them into blackmail spy
             | boxes is a problem for all of society -- _everyone_ , given
             | what I've heard about "three felonies per day" [0] -- and
             | not just the person who installs the dodgy app.
             | 
             | I say this despite not liking that the action of American
             | cultural hegemony in the App Store means those stores have
             | a bigger problem with nipples than with violence.
             | 
             | And likewise, I have a problem with the law that requires
             | me (a British citizen working in Germany) to keep the U.S.
             | government informed about my app's use of encryption in
             | case I "export" something they can't break, which is
             | _insane_ in my opinion.
             | 
             | Security is important and app stores help, but trust can be
             | chained and delegated, and it is possible to have
             | alternative App Stores which Apple/Google audit for
             | security.
             | 
             | [0] https://kottke.org/13/06/you-commit-three-felonies-a-
             | day
        
               | africanboy wrote:
               | > Hypothetical: if you modify the software in a Tesla,
               | and your modification allows a hacker to remote control
               | it, and this power is used to commit vehicular homicide,
               | how much of the burden of responsibility do you have?
               | 
               | Hypothetically: a friend borrows your car, but you didn't
               | fix the break fluid leak, and he runs over someone.
               | 
               | Who's at fault?
               | 
               | > With regards to phones however, I explicitly want the
               | devices heavily locked down by law, to the extent that
               | other people should not be allowed to put random software
               | on them
               | 
               | that's the definition of a phone.
               | 
               | IMO Apple is to blame for creating the "smart" phones
               | that can run arbitrary software.
               | 
               | They have created the problem that they are allegedly
               | fixing by imposing walled garden on their users.
               | 
               | It is like handing guns to kids and then locking them up
               | in their rooms so they are safe.
        
               | Wowfunhappy wrote:
               | > Hypothetical: if you modify the software in a Tesla,
               | and your modification allows a hacker to remote control
               | it, and this power is used to commit vehicular homicide,
               | how much of the burden of responsibility do you have?
               | 
               | If you were _negligent_ , I'd say you were responsible,
               | just like if you hit someone because you took off the
               | breaks and couldn't stop.
               | 
               | Although... response question: Let's say in ten years,
               | Tesla stops providing security updates for their old
               | cars. If you continue driving the car anyway, and it gets
               | hacked and kills someone, who is responsible? Which is to
               | say, I'm not super into this whole internet-connected-car
               | thing. ;)
               | 
               | > With regards to phones however, I explicitly want the
               | devices heavily locked down by law, to the extent that
               | other people should not be allowed to put random software
               | on them. This is because they are powerful sensor
               | packages that almost everyone carries almost all the
               | time.
               | 
               | What if I decide to carry around a Raspberry Pi, or wear
               | a wire? I understand the concern, but I don't think
               | controlling what everyone else uses is a reasonable
               | solution in a free society.
        
             | frosted-flakes wrote:
             | There's a long history of people loading custom firmware
             | ("tunes") on vehicle ECUs to modify how the engine runs.
             | Tesla's ECU shouldn't be any different.
        
           | tfehring wrote:
           | Or Fortnite, for that matter? Why should I be forced to buy
           | skins with Epic's in-game currency instead of loading my own?
        
             | Wowfunhappy wrote:
             | If the iPhone was an open platform, you could develop a mod
             | that makes your Fortnite character look like whatever you
             | want, for free. (It wouldn't show up that way for _other_
             | people by default, but that 's someone else's phone, not
             | yours.)
        
               | tfehring wrote:
               | Correct me if I'm wrong here, but I'd expect that iOS
               | being an open platform is neither necessary nor
               | sufficient for that. As I understand it, Epic could allow
               | users to load free custom skins today, even though it
               | operates on a closed platform. And conversely, even if
               | iOS were an open platform, Fortnite could remain closed-
               | source, and I'd expect Epic could take measures (hash-
               | validating assets on launch?) to prevent side-loading of
               | cosmetic items.
        
               | Wowfunhappy wrote:
               | On a traditional PC, or on a Mac with System Integrity
               | Protection disabled, there isn't a lot Epic could do to
               | prevent installing mods. The user can inject whatever
               | code they like into the Fortnite process. They can
               | rewrite data in memory, and even control the kernel if it
               | comes to that.
               | 
               | Epic could try to make life difficult for modders, but a
               | lot of PC games have tried that over the years, and it
               | generally doesn't work when players are dedicated.
        
             | kevingadd wrote:
             | The content creator selects which currencies they are
             | willing to sell their product for. This shouldn't be
             | difficult to understand. Do I have the right to demand that
             | my local furniture store accept Bitcoin?
        
             | parthdesai wrote:
             | Fortnite is a free game, I pay to own my iPhone.
        
               | tfehring wrote:
               | Should it be different for similar games that aren't free
               | (gratis) then? Should I be required by law to be able to
               | load third-party items in Call of Duty?
        
               | wayneftw wrote:
               | There needs to be different rules for products that are
               | essential to modern life, like smartphones.
               | 
               | We have more rules and regulations for things like food
               | services, airlines, banking and farming than we do for a
               | store like GameStop or a jewelry products.
        
               | AnIdiotOnTheNet wrote:
               | Then if you care so much about running whatever software
               | you want on it, perhaps you should have bought a phone
               | that lets you do that instead?
               | 
               | I'm not personally in favor of walled gardens myself, but
               | everyone who bought an iPhone knew that's what they were
               | getting and did it anyway.
        
               | kevingadd wrote:
               | "everyone who bought an iPhone knew that's what they were
               | getting and did it anyway" is an incredibly strong
               | assertion you're not making an effort to support here.
               | Are you seriously claiming that every owner of an iPhone
               | understood the nuances of Apple's app store policies
               | before they bought the phone?
        
               | AnIdiotOnTheNet wrote:
               | Everyone in the world? No, clearly, but I doubt very many
               | of them care about being able to use other stores on
               | their phone anyway. The people here making the argument
               | for forcing Apple's hand? Yes.
        
               | cordite wrote:
               | People pay to own their tractors, but yet they can't
               | repair them.
        
           | mhh__ wrote:
           | Pragmatically, I don't care, because no one who owns a Tesla
           | is using it as their sole access to a computer (similarly
           | with playstation). Many people now only use an iPad or iPhone
           | these days.
           | 
           | In an ideal world I would force them (I probably wouldn't for
           | a Tesla because diy software on a car...) to have some basic
           | ability to load programs.
        
             | abakker wrote:
             | Ah, the software Robin Hood, here to help the little guy
             | understand how to best use their own computer... This is
             | such a HN comment it hurts. Many people use iPhone and
             | iPads as their primary devices because everything is easy
             | and it all works. side loading apps is just not a concern
             | that people outside of HN even have.
             | 
             | This lawsuit is about Epic trying to not pay the same fees
             | as everyone else not some giant ethical debate over the
             | rights that people should have on their devices. Epic wants
             | rights for themselves, they don't want them for their
             | customers.
        
               | rbtprograms wrote:
               | This is exactly the point I've been making to my friends
               | who think like the commenter you replied to. "Forcing
               | people to have some ability to load programs" is exactly
               | why so many people use Apple products; because it's
               | extremely intuitive for non-technology inclined people to
               | use.
        
               | mhh__ wrote:
               | And? They don't know any different or better, we don't
               | make policy on anything based on people like that.
               | 
               | As I've said elsewhere, this is about tail risk not
               | tomorrow.
        
             | dpkonofa wrote:
             | Why don't they just do the same with Apple, then? Force
             | them to have some basic ability to load programs. You can
             | even make it easy for users and put an icon on the home
             | screen. To make it obvious that you can load apps and
             | programs for it, they would just need to label it as "App
             | Store" or something like that. Problem solved!
        
               | mhh__ wrote:
               | Because you don't have to pay Linus Torvalds money to run
               | a program on a Linux installation - that should be the
               | standard.
        
               | dpkonofa wrote:
               | What does that have to do with anything? You never said
               | anything about paying money. I don't have to pay anything
               | to run Mint or Mario Run on my phone so what's your
               | point?
        
               | Wowfunhappy wrote:
               | You have to pay Apple a minimum of $100 a year to install
               | apps on an iPhone, unless you're okay with the apps being
               | automatically disabled every seven days and never need to
               | install more than three custom apps at a time.
               | 
               | You didn't realize this when you bought Mario Run,
               | because Nintendo paid Apple for you.
               | 
               | And if Nintendo tries to sell you something to recuperate
               | that cost, they have to give Apple 30%.
        
               | ITPaw wrote:
               | and? the developer whats to put his apps on the app
               | store, why shouldn't they demand a fee. But that has
               | nothing to do with the customer.
        
               | Wowfunhappy wrote:
               | Because you can't distribute apps, or even install them
               | on your own phone, _without_ going through the app store.
               | (At least sans the ridiculous restrictions I described
               | above.)
        
           | kqvamxurcagg wrote:
           | Apple's iPhone is now systemically important to commerce,
           | business and consumers unlike Playstation and Tesla. Given
           | their size and scale they should be subject to higher
           | standards.
        
           | kevingadd wrote:
           | As someone who's released multiple retail games on the PS4
           | store: Sony should allow sideloading. Microsoft does for the
           | XBox (and has since the 360 era), and at one point Sony
           | allowed it in the 'other OS' environment for the PS3 until
           | they decided to take out that feature after using it to
           | advertise their console.
        
           | jayd16 wrote:
           | I think burden to the platform is relevant. Part of the
           | security model on the console platforms is that no user code
           | can be run. To support side loading, many assumptions would
           | change overnight. This is a significant burden to Sony and
           | the game devs.
           | 
           | Apple and iOS, on the other hand, support side loaded code.
           | It's just a matter of who pays for what.
        
         | CivBase wrote:
         | Facebook isn't the good guy. Apple isn't the good guy. Epic
         | isn't the good guy.
         | 
         | Every now and then their interests align with those of the
         | users, but ultimately they all serve their own interests and
         | will happily stand opposed to the users whenever it suits them
         | best.
        
       | isodev wrote:
       | Such vendors are free to create game catalogs for their games
       | (Steam-like), taking the user to the App Store for downloads.
       | They can also have IAPs, Subscriptions and alls kinds of payment
       | options. Apple's own Arcade follows this same architecture so I
       | don't see Epic's argument at all.
       | 
       | When I am using my iPhone/iPad, I expect all apps to work with
       | services connected to my Apple account. No user should be
       | required to provide payment information to a shady 3rd party like
       | Epic, Microsoft or whatever.
       | 
       | It is clear that the "antitrust" action is designed to allow Epic
       | (and similar) to push a solution which is fit for their business
       | model.
       | 
       | As a developer, I don't support the idea of alt-stores at all, it
       | would mean that only big corps will have the resources to create
       | and maintain such distribution channels. Nobody will go through
       | the trouble of installing an alt store for my FooBar pet-project
       | game. Also who is going to review these apps?
        
         | enragedcacti wrote:
         | > I expect all apps to work with services connected to my Apple
         | account. No user should be required to provide payment
         | information to a shady 3rd party like Epic, Microsoft or
         | whatever.
         | 
         | Apple could make everyone happy tomorrow vis-a-vis IAPs by
         | charging standard credit card processing fees (~2-3%)instead of
         | 30% while still protecting your payment info from app
         | developers.
        
           | isodev wrote:
           | The App Store is also a distribution channel. The 15% seems
           | like a lot but I would have to pay, way, way more to achieve
           | the same level of presence elsewhere (without nasty tracking
           | ads).
        
       | no_wizard wrote:
       | It's all about money. I don't think epic wants a new App Store.
       | In fact I do t think the majority of _developers_ with legitimate
       | complaints with the App Store want competing app stores.
       | 
       | They all want, from what I can boil down to, the majority of the
       | time, two things:
       | 
       | 1. Control over payments (to cut out the 30%)
       | 
       | 2. More control over releases and updates (particularly upgrade
       | pricing)
       | 
       | I think if Apple caved in on these all this would go away.
       | 
       | Likely, that's about all we will see from a successful lawsuit
       | too.
       | 
       | It's never been about the App Store being the only game in town.
       | It's all about reviews, fees, release schedules and pricing
       | mechanics. I don't think the consumer wins if there are multiple
       | App Stores. I do think the consumer and smaller developers _may_
       | win if there is some shift around the above issues, though
        
         | kevingadd wrote:
         | One argument in favor of multiple App Stores is that Apple has
         | historically been very aggressive about globally banning entire
         | product categories they dislike or apps that offend the
         | governments of foreign countries. Apple can continue to
         | exercise this discretion without harming consumer choice if
         | they offer sideloading for end users (or at least make their
         | browser more capable, with full support for PWAs and modern web
         | APIs)
        
         | matsemann wrote:
         | 3. Not having Apple make a competing product where they get
         | 100% of the revenue _and_ 30% of your revenue. (Which is the
         | case Spotify is arguing over)
        
         | pier25 wrote:
         | I think 30% is excessive but as a developer my biggest gripe
         | with the AppStore is definitely the tight grip Apple has over
         | what's published. You might work for years on an app and all
         | that effort can vanish into thin air if Apple decides they
         | don't want it.
        
           | kevingadd wrote:
           | Retroactively! It'd be one thing if it was up-front
           | rejections, but the internet is full of horror stories from
           | developers who suddenly found that Apple had decided their
           | product was no longer okay and that their customers didn't
           | matter, blocking future updates. Not even necessarily taking
           | it off the store, just ensuring it can never get bug fixes.
        
             | pier25 wrote:
             | > It'd be one thing if it was up-front rejections
             | 
             | Well no because Apple needs to test the finished thing
             | before it can decide whether it wants it or not.
        
       | 4eor0 wrote:
       | All this suggests to me is Epic has a limited path to growth
       | without courts deciding they indeed are entitled to more profit
       | without producing anything net new.
        
       | Wowfunhappy wrote:
       | > Apple said its rules applied equally to all developers and that
       | Epic had violated them.
       | 
       | All developers except Amazon, they mean.
       | 
       | Now that it has happened, I'm actually surprised it took Epic
       | this long to file suit in the EU. Given Europe's stronger
       | antitrust enforcement and general skepticism of tech giants, Epic
       | likely has a stronger case there than in the US. If I were Epic,
       | I'd have wanted to have both lawsuits ready to go simultaneously.
        
         | dpkonofa wrote:
         | What do you mean by that? The rules apply to Amazon just the
         | same as to anyone else.
        
           | adamdusty wrote:
           | Do they? All in app purchases have to be made through Apple's
           | payment system. If you can buy amazon prime through the app
           | then Apple should be taking a 30% cut. They might already do
           | that, I have no idea, but it seems unlikely Amazon would
           | agree to it.
        
             | csunbird wrote:
             | Delivery of physical goods and services are allowed to have
             | other means of payment, I think.
        
               | drawkbox wrote:
               | Exactly, there are "Reader" apps that Apple has at 15%,
               | these are video platforms, books and more which Amazon
               | falls under. Amazon Prime Video, Netflix, Dropbox,
               | Audible, Spotify and others also fall under this
               | category.
               | 
               | All of this is described clearly in their information.
               | [1]
               | 
               | "3.1.3(a) "Reader" Apps: Apps may allow a user to access
               | previously purchased content or content subscriptions
               | (specifically: magazines, newspapers, books, audio,
               | music, and video). Reader apps may offer account creation
               | for free tiers, and account management functionality for
               | existing customers." [2]
               | 
               | Additionally, Apple also allow small business at 15%.
               | 
               | "Keep 70% of your sales proceeds (85% if you're enrolled
               | in the App Store Small Business Program) and 85% for
               | qualifying subscriptions." [3]
               | 
               | [1] https://www.apple.com/app-store/
               | 
               | [2] https://developer.apple.com/app-
               | store/review/guidelines/
               | 
               | [3] https://developer.apple.com/app-store/features/
        
               | Wowfunhappy wrote:
               | And yet video rental platforms from Google and Disney
               | (Renting Mulan on Disney Plus cost extra) aren't allowed
               | to bypass Apple, whereas Amazon can.
               | 
               | Even if there was something very specific about Amazon's
               | implementation that allowed them to bypass the rule--at
               | what point is it fair to acknowledge the rule was
               | specially crafted for Amazon? What if the policy had an
               | exemption for "Companies that begin with 'A' and end with
               | 'zon'"?
        
               | drawkbox wrote:
               | Google Movies and Disney+ can be watched on their app
               | though. They are still "reader" apps.
               | 
               | Buying/renting you can go via their site and I bet they
               | prefer that for at least Google. They get all that
               | customer info and no cut needed.
               | 
               | Any previously purchased items are available on the apps
               | it is just in-app purchasing is usually turned off to
               | prevent the iOS 15% cut for "reader" apps. They could
               | have it on and available to use Apple's Appstore to
               | rent/purchase but the in-app purchasing fees apply
               | 15%/30% depending on the content and app classification.
               | 
               | Pretty easy to just purchase online and then watch in the
               | app.
               | 
               | Games will always be 30% most likely because iOS is a
               | gaming platform as well and that matches other gaming
               | store cuts.
               | 
               | Even Tencent was 55% at one point for MyApp, they came
               | down to 30% inline with other markets in 2019. Tencent
               | MyApp is a competitor to Appstore in China, both
               | companies make about $16B on their stores in revenues. If
               | anything Apple/Google/Steam/etc all forced Tencent MyApp
               | to come down to 30% from 55%. So things could be worse.
               | Cuts prior to app stores were in the 60-70% range for
               | gaming which was absurd.
               | 
               | Epic Game store is 12% (was previously 30% but they
               | lowered to compete on price) which Tim Sweeney has said
               | profitability is around 7-8% but they only allow in games
               | that you have a deal with them. They don't allow just any
               | game to be sold which adds lots of additional cost.
               | Apple, Google, Steam etc all allow in any game which is
               | good as long as it meets their ToS. Mobile really opened
               | up gaming markets and that is industry standard now.
               | Apple/Google even forced Steam to open up about 5 years
               | after the mobile stores appeared.
               | 
               | My guess is break even for stores is about 10-15% if you
               | have a more open market for all, part of that is keeping
               | the stores/games secure from malware and payment info
               | protected. That is why Apple was willing to go to 15% for
               | small business and does for "reader" apps. They aren't
               | making a ton of profit on those.
        
               | adamdusty wrote:
               | I wouldn't consider amazon prime a physical good or
               | service.
        
             | dpkonofa wrote:
             | You can't buy Amazon Prime through the app. What people are
             | referring to is the fact that _existing subscriptions_ are
             | allowed to renew without the 30% cut. People are misframing
             | that as an exception for Amazon even though there are
             | several platforms in the same situation that already
             | benefit from the same policy that Amazon now agrees to.
        
               | Wowfunhappy wrote:
               | Actually, I'm referring to the fact that Amazon Prime
               | members can _rent digital videos_ without Apple getting a
               | cut. See the Verge article kevingadd posted below.
        
               | dpkonofa wrote:
               | You weren't the person that I responded to so, frankly, I
               | don't care what _you 're_ referring to.
               | 
               | Additionally, movie rentals are already covered by a
               | prior agreement. The article you mention even says that
               | Canal+ and other video services were already using this
               | which is an option where you can allow purchases tied to
               | an _existing subscription payment method_ if you also
               | allow for those purchases in the iTunes Store and
               | _integration into the Apple TV app_.
               | 
               | There was no special deal for Amazon and trying to
               | present it that way, is, imo, disingenuous. How can it be
               | a special deal for Amazon if it existed prior to Amazon's
               | app changes and other platforms were already making use
               | of it?
        
               | adamdusty wrote:
               | I figured you were right, so I just signed up for prime..
               | through the app, and it didn't use the play store payment
               | system, so Google isn't taking a cut.
               | 
               | Again, I have no idea what is possible on the Apple
               | version, but I have subscriptions on other apps that go
               | through the play store payment system. I'm not an expert
               | on app store policies for payments, but I don't use any
               | other apps that have subscription payment that don't go
               | through the play store. I have a LastPass subscription
               | which I purchased through their website, specifically
               | because you have to go through the play store if you get
               | it through the app.
        
               | Wowfunhappy wrote:
               | I'm pretty sure on the Play Store, only games are
               | required to use Google's payment method. (Others can
               | optionally choose to of course.)
               | 
               | On iOS though, apps need to use Apple's payment system
               | for _any_ digital good. _Unless_ you 're an Amazon Prime
               | member renting a video.
        
           | kevingadd wrote:
           | Amazon got a special carve-out after a long dispute with
           | Apple.
           | 
           | https://www.theverge.com/2020/4/3/21206400/apple-tax-
           | amazon-...
           | 
           | This provides additional weight to Epic's arguments. They
           | have repeatedly said they don't want a special deal for
           | Fortnite, they want every developer to have access to either
           | alternate distribution methods or a smaller cut.
        
             | dpkonofa wrote:
             | That's not a special deal, though. Just because a reporter
             | didn't know about doesn't mean it was special for Amazon.
             | Your own article even mentions other providers that were
             | already using that and, most importantly, it only applies
             | _to renewals of existing subscriptions that were started
             | outside the app_. It can 't be exclusive to Amazon if other
             | platforms are also already taking advantage of that same
             | process.
             | 
             | New purchases follow the same 30/15 rule as every other
             | developer.
        
               | Wowfunhappy wrote:
               | I'd say a video rental is a new purchase. The customer
               | may already be subscribed to Amazon Prime, but they're
               | paying additional money to watch that specific video.
        
               | dpkonofa wrote:
               | Video rentals are already covered by an agreement that
               | existed prior to the change in the Amazon app. The
               | article you posted even mentions that Canal+ and other
               | video services _were already using this_ which is an
               | option where you can allow purchases _tied to an existing
               | subscription payment method_ if you also allow for those
               | purchases in the iTunes Store and integration into the
               | Apple TV app.
        
               | Wowfunhappy wrote:
               | > The article you posted even mentions that Canal+ and
               | other video services were already using this
               | 
               | So why isn't Youtube allowed to use this for their video
               | rentals, if the user has a credit card on file in their
               | Google account? Why did Apple only offer it to a tiny
               | number of companies, and only one major player?
        
       | pjmlp wrote:
       | Good luck, iDevices are a very tiny portion of European mobile
       | market.
       | 
       | Looking forward to the EpicOS Phone, running yet another SDL/Qt
       | variant.
        
         | drinkcocacola wrote:
         | If I were a mobile phone manufacturing company, I won't call
         | 30% of European market a "tiny portion".
        
           | pjmlp wrote:
           | True, but it makes it irrelevant for Epic baby cries from law
           | point of view.
        
           | oaiey wrote:
           | Especially considering that the iPhone is an enabler for all
           | other Apple devices.
        
         | wwtrv wrote:
         | According to StatCounter it's ~30% while it's two times smaller
         | than in the US (~60%) I wouldn't say it's "tiny".
        
           | pjmlp wrote:
           | Not enough for "monopolies".
        
             | detaro wrote:
             | Neither the article nor any of the comments you reply to
             | use the word you quote.
        
               | pjmlp wrote:
               | I know, Epic is trying to dodge its use in an vain
               | attempt to actually have a case.
        
               | detaro wrote:
               | Antitrust is wider than monopolies, so it totally makes
               | sense that they are not talking about that, and weird to
               | insist on the term. (and no, I don't think they have a
               | particularly high chance of actually getting anywhere
               | useful with this)
        
               | enragedcacti wrote:
               | You seem to really know a lot about EU laws and
               | regulations, where did you get your law degree?
        
               | pjmlp wrote:
               | The same place as everyone else thinking that Epic has a
               | case.
        
         | DiabloD3 wrote:
         | Even so, Apple has gotten far more whacks for violating EU law
         | than anyone else in this space.
         | 
         | Not only that, winning a case against a company in EU over
         | antitrust often bolsters your defense in the US due to courts
         | preferring to hear about established case law by other courts
         | with similar laws.
        
           | NovemberWhiskey wrote:
           | > _Even so, Apple has gotten far more whacks for violating EU
           | law than anyone else in this space._
           | 
           | What are you referring to here? Antitrust? If so, please
           | provide some pointers. There're a lot of cases, not aware of
           | many wins.
        
             | metiscus wrote:
             | Note that I am not asserting that Apple has more than
             | anyone else, that would require more research than this.
             | What I have found in recent history is one major case from
             | France:
             | 
             | Apple fined 1.23 Billion for Price-Fixing in France
             | https://venturebeat.com/2020/03/16/apple-fined-
             | record-1-23-b...
             | 
             | Apple also has 4 open Antitrust investigations (all opened
             | on the same date and likely interrelated) going on in the
             | EU (irrespective of actions that members may be taking):
             | 
             | https://ec.europa.eu/competition/elojade/isef/case_details.
             | c...
             | 
             | https://ec.europa.eu/competition/elojade/isef/case_details.
             | c...
             | 
             | https://ec.europa.eu/competition/elojade/isef/case_details.
             | c...
             | 
             | https://ec.europa.eu/competition/elojade/isef/case_details.
             | c...
        
               | NovemberWhiskey wrote:
               | So, to be clear, there's no successful antitrust
               | prosecution of Apple under EU law, nor one that relates
               | to iOS or the App Store.
               | 
               | On the other hand, there is a EUR4.34bn fine for Google
               | for market abuses relating to bundling of Google services
               | in Android, as well as a EUR2.4bn fine for favoring
               | Google Shopping in its search product, and a EUR1.4bn
               | fine for abusive practices in Google AdSense.
        
           | halostatue wrote:
           | > Apple has gotten far more whacks...
           | 
           | [citation required]
        
         | T-A wrote:
         | 31% in Europe, much more in some markets (54% in Sweden):
         | 
         | https://gs.statcounter.com/os-market-share/mobile/europe
         | 
         | https://gs.statcounter.com/os-market-share/mobile/sweden
        
           | pjmlp wrote:
           | Which doesn't matter when talking about monopolies and such.
        
       | holstvoogd wrote:
       | Epic needs to sit this one out honestly. They are only doing this
       | because "we didn't get a special deeeeeaaalll :'("
       | 
       | Apple needs to get their head out of their asses and fix this
       | before governments do. I will probably own apple devices for the
       | rest of my life, but this kind of behaviour is damaging in the
       | long run. Look at MSFT.
       | 
       | At least iPhones dont come with a non-removable fortnite
       | installer on the homescreen and 5k google spyware apps..
        
       | ralmidani wrote:
       | I avoid being a persistent fanboy/hater toward any company, and
       | try to consider each case on its merits. Some of the concerns
       | regarding multiple app stores on the device (which raises issues
       | of security, privacy, and even storage space) are valid. But they
       | fail to address a huge problem: Apple's draconian policy on in-
       | app purchases. If IAP were to be opened up and become more
       | competitive, I might stick with Apple's just for security and
       | convenience, but the alternatives would be there, and I
       | personally wouldn't mind a lack of alternative app stores.
       | 
       | Edit: to clarify, I'm saying I wouldn't mind having one app store
       | if Apple's stranglehold on IAP could be relaxed (whether by
       | choice or by law).
       | 
       | Another edit: Apple could also allow one-off sideloading, but not
       | allow an app to install other apps (i.e. become a separate app
       | store). This would be a win-win for consumers. Assuming that's
       | who everyone cares about, of course.
        
         | cesarvarela wrote:
         | I think if you open up what you want you lose the security and
         | convenience that would make you stick with Apple too.
        
           | zionic wrote:
           | I doubt any significant volume of people who sell their
           | iPhones and go android if Apple allowed other app stores.
        
             | lowbloodsugar wrote:
             | But the reverse is true. If there were only Android like
             | phones, with shitty malware, and battery issues, and fifty
             | different app stores for any given genre, and Apple
             | launched the iPhone, millions would jump ship to Apple.
        
             | nxc18 wrote:
             | Of course not. Not immediately. Just like you wouldn't move
             | cities if the police announced they'd no longer enforce
             | traffic laws or investigate/attempt to prevent gun
             | violence.
             | 
             | Then after the homicide rate doubles, there's shootings
             | almost daily, and you can't get from point A to point B
             | without a reckless driver risking your life, you might get
             | stressed.
             | 
             | At first you'd consider moving to the suburb, but you
             | can't, because Epic's lawsuit applied internationally and
             | nationally, so actually no community is allowed to police
             | itself in any way (Epic also sued Google for Google Play
             | and I really don't get why no one on HN is capable of
             | remembering or considering that). And then you'd think, "if
             | I can get murdered here or I could get murdered there,
             | might as well save on rent". And so, Epic has succeeded in
             | destroying a large part of what makes the iPhone unique.
        
               | joshuaissac wrote:
               | How exactly would opening up app purchases on the iPhone
               | to competition bring about the scenario that you
               | describe?
               | 
               | You gave an example with reckless driving and homicides
               | but it is not clear how that applies to app store
               | competition.
        
       | malka wrote:
       | Should we force Nintendo as well to allow people to side load
       | apps ? Because I don't see the difference with Apple.
        
         | wazanator wrote:
         | There's a big difference between a personal cell phone that you
         | use every day of your life and might be your only computer and
         | is advertised as such and an entertainment console.
         | 
         | That said I agree and think Sony, Nintendo, and Microsoft
         | should have to open up their platforms for side loading.
        
         | 7786655 wrote:
         | Yes.
        
       | billysielu wrote:
       | Does Apple pay tax on that 30% to the EU for sales in the EU?
        
         | kmlx wrote:
         | well apple cannot pay tax to a group of institutions that don't
         | have any business collecting taxes.
         | 
         | and this is because taxes are national matters. the EU can try
         | some legal ways of forcing some countries to take more or less
         | tax, but all of those tries are not only being litigated, but
         | also pushed against by the national governments.
        
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