[HN Gopher] Ultima VIII - How to destroy a gaming franchise in o... ___________________________________________________________________ Ultima VIII - How to destroy a gaming franchise in one easy step Author : doppp Score : 212 points Date : 2021-02-19 16:56 UTC (6 hours ago) (HTM) web link (www.filfre.net) (TXT) w3m dump (www.filfre.net) | pantelisk wrote: | Ultima 6 and 5 have been remade by modders for the Dungeon Siege | engine (full remakes with functionality and systems not just a | re-skin/tribute) | | Ultima 6 - http://u6project.com/wp/ (sorry for non-https link) | | Ultima 5 - https://wiki.ultimacodex.com/wiki/Ultima_V:_Lazarus | | Worth a shot if somebody finds the originals too difficult to get | into now. (Though gameplay is brutal regardless, I keep running | out of food when adventuring - the map doesn't show your | position, you need to use landmarks (eg; follow the edge of this | lake) and the compass to orient yourself) | | (disclaimer: I did some map/dungeon building some 15 years ago | for the U6 one) | mysterydip wrote: | For you and those that played any of the 4-7 for comparison, | how was the change in map scale compared to pace of wilderness? | I was reading this https://simblob.blogspot.com/2014/05/map- | homunculus.html?m=1 and it shows dev reasoning for the changes, | but I'm curious how gamers actually took it. Was it better | before or after? | bdowling wrote: | There are also the open-source Ultima game engine remakes: | | Nuvie (for Ultima 6, Martian Dreams, and Savage Empire) - | http://nuvie.sourceforge.net | | Exult (for Ultima 7 and 7.5) - http://exult.sourceforge.net | | Pentagram (for Ultima 8) - http://pentagram.sourceforge.net, | now merged into ScummVM - https://www.scummvm.org. | | All of these use the original game files to play the games and | offer improved user interface options, higher resolutions, | graphics scaling, wider fields of view, gameplay improvements, | etc. These are a great way to play these old games on a modern | computer. | Klwohu wrote: | For those who look first at a project's last release, Exult | could seem like abandoned software but it's really not - it's | done and finished like xterm. There's (almost) nothing left | (of consequence) to do. Which is not to say it's perfect, but | it's stable, allows you to complete the entire game and all | side quests, allows a bigger viewframe which of course breaks | the game in some ways but is an extremely useful comfort | addition, etc. | | Nuvie is also good and has seen much more rapid progress in | the last decade. It's great that these projects exist and of | course dosbox will run both games smoothly and has for a long | time too. | | I'm more skeptical of the remakes myself, the original | graphics in VI and VII still look great, it's one thing to | give, say, a 3D shooter game the enhanced remake treatment. | Real-time 3D rendering speed and quality has improved by | leaps and bounds yearly or so for decades now. But pixel | graphics can't really be improved with any technology _ducks | to avoid scaler warring_ and you lose all the charm by | translating the games into the 3D rendered realm. | Alex3917 wrote: | > Exult could seem like abandoned software but it's really | not | | There is a new release within the last year. And there are | still lots of commits happening, including several within | the last 24 hours. | Klwohu wrote: | Neat. I know the original plan was to have an editor / | scripter to create your own games ala Gary's Mod too. I | still have Exult installed on my old Zaurus SL-5500, lol. | viseztrance wrote: | A departure from the series, but it doesn't change the fact tha | Ultima VIII was a gem and easily one of the best rpgs I ever | played. There was something absolutely amazing about how little | hand holding it provided, especially playing back when I had no | internet to help me out. | gavanwoolery wrote: | April 16, 1992 - Ultima 7 is released | | September 1992 - Origin Systems acquired by EA for $35m | | March 15, 1994 - Ultima 8 released | | ... | | I will credit Garriott and Molyneux as being some of the most | [overly] ambitious game designers, and this is not at all a bad | thing in my opinion. Not everything they did worked, but when it | did, they created history. And even when it did not work, at | least they attempted to break new ground. | mschaef wrote: | > Not everything they did worked, but when it did, they created | history. | | This reminds me of Seymour Cray... he had his share of | setbacks, many due to ambitious designs, but when he succeeded, | it was historic. (CDC6600, 7600, and Cray 1 come to mind | immediately) | tibbydudeza wrote: | Ultima 8 was the end - the jumping Super Mario mechanics and | crappy story. | Klwohu wrote: | Pagan was pretty bad. I was one of the superfans at the time, I | had played every Ultima on my Apple II and then my PC. I was one | of the first people to beat Ultima VI and still have my award | certificate from Lord British which I got in the mail. I spent | late nights tweaking my autoexec.bat and config.sys to get Ultima | VII to run properly. Pagan was unplayable on release, it was | actually impossible to across the stones leading across an | underground river without falling in. Later they released a patch | which fixed the most glaring issues and I completed the game, but | it left a sour taste in my mouth. | | What REALLY killed Ultima was the absolute state of Ultima IX. | Also released in an unplayable state, the patches rolled in. | Finally after about two months, it was playable but as one | progressed in the game, incongruities almost immediately popped | out. The lore had been changed, sometimes substantially. And this | wasn't the worst thing - it became clear after not too long that | the game wasn't done at all. This was later admitted by an Origin | team member who released the real plot, and later on people | attempted to fan-patch the game to make it more like it had been | planned originally. | | Of course, EA is to blame for all of this, but Garriott shares | this blame for allowing them to take too much control away from | his organization and okaying the releases before they were ready. | | http://hacki.bootstrike.com/english/nitpicks.htm | | Hacki's page is still THE internet resource for the pissed off | former Ultima fan. | josephorjoe wrote: | Ultima VIII was the first (and only) Ultima game I played. | There was so much hype for the franchise and I had never | played, so I bought it new and had high expectations... | | ooof. i tried to play it but got into some boring dead end | where i didn't know what to do next and figured i missed | something but realized i just didn't care and would rather do | some chores than keep playing. | | i was just confused that anyone liked ultima at all and forgot | about it. | | kind of interesting to see the story behind that game (i forgot | about it so much that i never bothered to look into why it | sucked so much before today). | Klwohu wrote: | If you're still up for gaming UVII is one of the greatest | classic games ever made, IMHO it's still the best open world | game and it feels more alive than say, Morrowind or Skyrim or | Fallout 4 or anything really. I saw somebody closing their | shutters over their windows before going to bed in UVII when | I first played the game, so I double clicked the same shutter | a minute later and it opened again. As I sat there, just | marveling at what I had done and the level of life and | interactivity in the game, the woman came back and _CLOSED | THE SHUTTER AGAIN._ | | The game is chock full of astounding details like this. | Feeling poor? Just thresh some wheat, take it to the mill and | grind it into flour and bake some bread and sell it. | rado wrote: | I loved 8, even though it's very different to 7. Pretending to be | virtuous, looting in secret and making spells by drag and drop | was great. | lanevorockz wrote: | Ultima VIII was an excellent game and many friends spent hours | into the game doing things completely unrelated with the quests. | It was such a classic that it followed into the Ultima Online | which was the first truly successful MMORPG which events went to | be copied WOW. Unless you say WOW is also terrible and the end of | the Warcraft franchise, no amount of revisionism can change | reality. | mrits wrote: | Ultima IV and XIII are both in my favorite games of all time. | They are very different but I thought XIII was the coolest game | I had ever played at the time. My first CD-ROM game as well. | pavlov wrote: | Are you thinking of Ultima VII? It was indeed an excellent game | where you could do endless things unrelated to the main quest, | and was the precursor to Ultima Online (set in the same world, | mostly similar game engine). | | This article is about Ultima VIII, a very different experience. | fatnoah wrote: | I played every Ultima from IV through UO. I have such fond | memories in VII of finagling a cannon into the back of a cart | and driving around with my own artillery. Aiming was tough, | but it was fun. | | I had a great time in UO and spend a surprising amount of | time making and selling furniture. My career ended when I | entered the game, only to discover that a house had been | placed on that location and I was unable to open the door to | exit. :( | nickthemagicman wrote: | I had a buddy who had gotten to max level poisoning and he | would just go around poisoning fishsticks and leaving them | innocently on the ground for people to find and innocently | eat and the die instantly. The amount of crazy things you | could do in UO when it first came out was awesome. | aksss wrote: | In UO, I once suckered a new player into buying a dragon | that wasn't even mine, just with proper timing of | pretending to give commands and its natural behaviors. | Player was maaaad when realized she'd been taken. But it | was kind of neat to realize a whole new dimension of | player interaction had opened up with UO. And it | scratched a bit of the Ultima 7 itch. At some point the | game turned into a grind though, and a lot of players | were grinding more than I ever would. The pattern got | kind of boring. Have a friend that still plays it though. | thom wrote: | I remember really enjoying playing marbles in Ultima VIII. Also | being able to climb meant the world felt much more explorable | than other games. Somehow I remember the game fondly overall, | despite never bothering to finish. | CamouflagedKiwi wrote: | I feel like a lot of this comes from an "Ultima fan" perspective | where Ultima VIII "ruined it" because it was too different. | Conversely, I played it first, and enjoyed it; it did many things | no game I'd played before had tried, although was not short of | many flaws (which tbf the post-release patch resolves quite a few | of). Playing other Ultimas later, they were in many ways good but | also felt a bit trite in their morality. | | I don't think it's trivially an awful game. I've heard a lot | about how wonderful Ultima VII is, but more recently I get the | impression (after reading articles like | http://crpgaddict.blogspot.com/2020/08/ultima-vii-black-gate...) | that there's another side to it: also dramatically flawed in many | ways, maybe less obviously so than Pagan but the writing may have | already been on the wall. Assuming everything just went terribly | at the end and blaming on "the bean counters" seems a bit lazy to | me. | jdlshore wrote: | > I feel like a lot of this comes from an "Ultima fan" | perspective | | I think that's selling The Digital Antiquarian (filfre.net) | short. It's an impressive body of scholarship. If the author | has a fandom bias, it's for text adventures, not Ultima. | Gimpei wrote: | I agree. I liked Ultima 8. Don't get me wrong. 7 and 7.5 were | better, but 8 was still enjoyable. I was disappointed when they | didn't release an expansion pack. | bstar77 wrote: | This was a brutal takedown of Garriott, which I think is fair. | The guy was a visionary, but lost touch with what made Ultima | great after Ultima VII. | | What's not mentioned is that Ultima Online destroyed any chance | that the Ultima franchise would ever come back as a single player | game. So much was left on the table after Ultima VII that this is | really a shame. | | I'm working on something that is highly inspired by Ultima 6 & 7, | but is it's own thing. These are my takeaways of what I set out | to share and improve upon (from the U7 model): | | - shares the skewed 45* orthographic view... I love this | perspective. | | - world is much larger than Ultima 7's, underworld is | substantially larger. | | - NPCs have needs (think Tropico) and that will influence what | they do | | - story driven, but many in game events are unscripted | | - similar inventory style to Ultima 7 (bag if items), but much | easier to organize | | - everything is interactive (bake bread, forge a sword) but not | streamlined like a modern crafting system | | - camera view is further out, so the game feels much larger than | Ultima 7 ever did | | - more consistent pixel art (not a mix of scanned graphics and | hand drawn pixel art) | | - real-time pausable combat- combat un U7 is terrible and a step | back. I'm attempting to make it less chaotic, but not take away | from the immersion. | | - the world has a stability factor, so good and bad events can | happen if the conditions are right | | I think, if done right, one can take the spirit of the Ultima | series forward from where Ultima 7 left off. What I'm doing is | currently at the stage of mechanics building, but I encourage | anyone to make the development effort if they are so inclined. | There's a great game to be made if someone can take the torch | from Ultima 7 and made a proper modern inspired game. | nickthemagicman wrote: | Also, another thing is how almost everything was able to be put | into your inventory and moved around. Forks, Plates, Curtains, | Candleholders, Chairs, etc. | | I remember taking over a house in the first town and stealing | so much stuff from everywhere to decorate it. | | I haven't seen that kind of dynamic item management in a game | engine I don't think ever since. The worlds have become super | static. | | I think that lent a lot of magic to the game as well. | rbtprograms wrote: | I mean, Ultima Online was out there at the time and had a great | playerbase. It's not hard to imagine that most of Origin's focus | had shifted toward the MMO platform they helped invent. | ryanbrunner wrote: | Ultima online came out 3.5 years after Ultima VIII. I think | it's unlikely that serious development effort went into UO | during Ultima VIIIs development (Ultima IX and Ultima Online | were definitely developed in parallel though). | darkwater wrote: | > After acquiring Origin in late 1992, so the story goes, EA | forced them to abandon all of the long-established principles of | Ultima in order to reach the mass market of lowest-common- | denominator players to which EA aspired. | | /me raises hand, I'm one of those lowest-common-denominator | played who discovered Ultima with VIII and loved it a lot | Alex3917 wrote: | It only killed the franchise if you don't count Ultima Online, | which is probably one of the most important games in video game | history. | debaserab2 wrote: | UO is the only game that allowed players to completely dictate | the social norms between players and didn't allow players to | box themselves into their own segregated safe experiences. It's | easy to understand why MMO's evolved away from this approach as | they attempted to reach the masses, but there's an entire | audience looking for something else that got abandoned. It's a | shame, really. | nemo44x wrote: | Shadowbane allowed this too. Was a great experience with the | natural politics emerging since resources were fairly scarce | and you needed to stick together to survive and not get your | things taken from you. | duxup wrote: | Due to an unstable modem connection during the UO timeline I | never could play. | | UO always seemed like more of a sand boxy 'lets see what | happens' kinda world. Meanwhile MMORPGs all seem to be more | 'lead you by the nose progression'. | | I miss more of the 'lets see what happens' kinda games. | fatsdomino001 wrote: | Ultima Online is the best gaming experience I ever had. In my | opinion, nothing has come close to it in regards to game | dynamics, was a proper open-world sandbox. | | As I never found anything close to Ultima Online, I basically | stopped gaming entirely. UO raised the bar too high. | matheusmoreira wrote: | Tibia comes pretty close The older versions, anyway. | Apparently it even started as a copy of Ultima. Never found | anything close to it either. Every kid in my school played | this game... It was like an IRC client with a fun game | embedded in it. | agentultra wrote: | It's being revived: https://uo.com | jackstraw14 wrote: | They've tried so many times to "fix" it. At this point, I | think UO Outlands is probably the best UO experience you | can get. | NickBusey wrote: | There are plenty of great, free Ultima Online servers to play | on. No need to stop playing! | dstick wrote: | Same here - though Dark Age of Camelot came close. It wasn't | sandboxy but the RvR did scratch the PvP itch! | waynesonfire wrote: | Nothing has come close and nothing ever will. Mainly due to | the fact that it wasn't just the game mechanics; but that | all player types had no other option except to play UO. | This, combined with the game mechanics, is what made UO a | one-of-a-kind experiences. I feel blessed and honored to | have had the opportunity to be a part of it. After so many | years failing to find a UO replacement; I've accepted this | conclusion as reality and as result, have stopped | searching. | matwood wrote: | DAoC had some of the better PvP mechanics of that | generation of MMOs. I played DAoC for years, and eventually | moved to WoW for a little while. WoW always felt too easy | and never really gave me the same rush that DAoC did. | | I still remember the day I gave a friend of mine my DAoC | accounts. He later sold them when he quit, and gave me some | cash back :) | andrepd wrote: | Star Wars Galaxies was another absolute gem at its prime. I | never played it, but reading stories about the game makes | me feel it's the one game apart from UO which truly came | close to fulfilling the promise of a "virtual, persistent, | shared world". | bovermyer wrote: | I played SWG from its release until its final shutdown, | though I had several months-long breaks during the run. | | I posted a few articles on my blog after it was shut down | in 2011. Here's one of them, going into the crafting | system: | | https://benovermyer.com/post/2012/star-wars-galaxies- | craftin... | syoc wrote: | Just want to say that I really liked the blog posts. Very | insightful. | gpderetta wrote: | I played UO on an unofficial RPG shard for about one year. | The server was was only up only a few hours during the | evening (and would often crash), most of the mechanics | weren't implemented, and those that were were often buggy. It | still was one of the best (if not _the best_ ) gaming | experience I ever had as well. | andrepd wrote: | It's incredibly sad that by far the best MMO experience --- | indeed one could say the _only_ game which lived up to the | promise of a _shared, virtual, persistent world_ --- was also | one of the first. | | It was all downhill after WoW. It was a great game, but it | was precisely _because_ it was so good that it soon | hegemonised everything. Rather than being one possibility out | of many, it became "the" MMORPG, in that due to its success | every subsequent game copied WoW, often superficially, and | maybe even sometimes accidentally. Its specific conventions | became the genre itself. | meheleventyone wrote: | EVE Online as well but that's quite a different flavour. I | played loads of UO back in the day and spent four years | working on EVE. Very few games come close to touching | either in terms of being so complex, almost to the point of | being real spaces to navigate and live in. | avdlinde wrote: | I'd just like to point out the 'played UO' and 'working | on EVE' =] I love EVE, I just can't find the time to work | on it anymore. | meheleventyone wrote: | Haha, in my case I literally worked at CCP making EVE | rather than the second job it can become playing it. | Still some of the best community moments were with that | job and the awesome people that play EVE. I had several | great Fanfests. | milofeynman wrote: | It was a great experience. And I'll cherish it. Free servers | aren't the same. Might setup a server on my local network | some day to play with my kid. | User23 wrote: | I earned my college spending money arbitraging UO real estate | between in game gold and Ebay prices. It wasn't a huge amount | of money, but I recall earning well over minimum wage per | hour. | jedberg wrote: | I only very briefly play UO. I'm curious if you could give | more details of how how it was different to make it the best | experience you ever had. What are games today missing? | fatsdomino001 wrote: | It was a incredible world to discover and explore | (especially custom servers with custom maps and content). | There was no 'point' to the game, i.e. no final destination | or quest to complete... in fact there were barely any | quests at all. It was all just up to you. However you | wanted to play you could. I.e. you could just have a blast | logging in and hanging out in a player's house which they | converted into a bar and play chess chatting about w/e. I | even played some great roleplaying shards which were legit, | e.g. a LOTR one and it was soo epicly awesome. Good pvp | dynamics. I did love the ruthlessness of losing everything | when you died. I loved how custom shards could tweak so | many of the variables pretty easily. I just have so many | absolutely golden memories, hilarious and absurd memories. | Idk... it's just really hard to convey how the game was the | best. I think a lot of is just because it let you do | whatever you wanted, but also provided you with fun PvE, | PvP, roleplaying, etc. | | What are games today missing? They're not persistent open- | world sandbox games. Sure we have open-world games, but | they're not sandbox and often not persistent, and we have | sandbox but they're not open-world and often not persistent | too. | | I can't do it. I can't adequately describe what games today | are missing which UO had. It's a quality of the combination | of all the features UO had that just resulted in the best | memories and fun I've had when gaming. I just don't see | enough support for player-generated content as UO had, | which I suspect is a big part of it too. | Shivetya wrote: | UO was definitely a new direction, considering for online you | had MUDs or limited graphical games like The Shadow of | Yserbius. | | However it was quickly eclipsed by Everquest which came in 99 | and I would say is far more important to the MMO landscape than | UO ever was. Asheron's Call quickly followed EQ and while it | never had the numbers was the first no zone MMO - you could | travel anywhere and no load except into dungeons which were | nothing like what people are used to today. | | It was certainly a time for experimentation to see what players | liked and disliked and for all sorts of fun bugs if not | exploits in each game to rile a community. | jerf wrote: | If you zoom up a bit from the level this article is in, as I | understand it, while Ultima was on the rocks anyhow, it was | Ultima Online that comprehensively killed the franchise by | being _too successful_. Rational business logic said to pour | the effort into the moneymaker UO and the single-player Ultimas | couldn 't compete for resources. | | IMHO, there would still have been a lot of winds against the | series anyhow. The exponential increase in the difficulty of | technology was not playing well with Origin's high level of | aggressiveness on that front. And perhaps a bit more | controversially, the series just wasn't headed in a good | direction; after the impressive founding of the series' | reputation on the virtue system in 4 and 5, the series was | headed ever faster into a nihilistic undercutting of its own | foundations. (And I'd highlight the undercutting aspect over | the nihilistic aspect; while I'll cop to being less impressed | with nihilism than probably the average HN reader, nihilistic | RPGs aren't intrinsically a bad thing, but in this _particular_ | case it undercuts the foundations.) Even a fully-realized | Ultima 8 was never going to fit the series very well, and IMHO | could even have ended up with a _worse_ story in some aspects | than we got. | musicale wrote: | > It only killed the franchise if you don't count Ultima | Online, which is probably one of the most important games in | video game history. | | And Ultima Online has been running since 1997 and is still | going ?!?! | | https://uo.com | | That it is still "Online" with active players is an | extraordinary accomplishment. It really is one of the most | important games in video game history. | | (Note FFXI and WoW are also remarkably long-lived MMOs.) | | Also imagine playing a full MMO on a 233 MHz CPU with 32MB of | RAM and downloading updates via blazing fast 56kbps dial-up | internet... | | GameSpot gave it 4.9/10. ;-) | datalus wrote: | UO was my #1 gaming experience and sadly like others have | mentioned: probably won't have that exceeded by an MMO again. | However, there was a brief moment when Sierra had more control | over the LOTR MMO (known as Middle Earth Online) and it looked | very similar to early UO. | Alex3917 wrote: | > probably won't have that exceeded by an MMO again | | It'll happen once VR takes off, even if that takes another 20 | years to happen. | kowlo wrote: | UO was great. Lots of games from long ago that were good: | | - legend of mir 2 | | - phantasy star online (dreamcast) | | - lineage | | - myth of soma | | - ragnarok online | | - many more | matheusmoreira wrote: | Yeah. Had friends who played Ragnarok. So many memories of | dead games... How many are still online? I know Tibia still | is, they emailed me a free week of premium last christmas. | kowlo wrote: | mostly private servers now I think - the old days are gone | rrivers wrote: | Just hopping in to agree about UO, one of the primary gaming | experiences of my life. A fascinating culture, community, and | experience. Chesapeake baby. | AzzieElbab wrote: | I couldnt make myself play that and eq. The amount of | repetitive tasks was just daunting. It felt like these games | were designed by sadists | ryanbrunner wrote: | The thing I really loved about Ultima Online is you could | have fun without caring about that. I mostly just hung out in | the "town" my guild created and built furniture / organized | our resources and managed our vendors. Most of my skills | didn't ever get far beyond newbie level. | | That's unthinkable in WoW - the game is 100% focused on | progression and advancement. | scythe wrote: | > _" Richard", they told me, "your release of games is extremely | unreliable". They wanted us to change our development process to | meet their deadlines. The game we were developing when we sold | _Origin* was Ultima VIII; EA wanted it on the shelves in time for | the following Christmas.* | | versus | | > _Yet the actual EA executives in question have vociferously | denied micromanaging the project, insisting on the contrary that | it was conceived, created, and finally shipped on terms dictated | by no one outside of Origin._ | | Someone is lying. Either a new deadline was imposed on an | existing project by EA executives or it wasn't. | mnd999 wrote: | Lost me when they said Ultima was more expensive to make than | Wing Commander. I mean Mark Hamill and Malcolm McDowell can't | have been cheap. | aidenn0 wrote: | These games all predate wing commander III (which was the first | with FMV). Wing Commander I and II both had two expansions that | sold well, so it was 6 games with one engine, and with the | exception of the base WC 2, had little more novel animation | than e.g. Ultima VII. | CountSessine wrote: | That was Wing Commander 3, which hadn't been made yet. Wing | Commander 2 was mostly just using the Wing Commander 1 game | engine, which is probably why Snell liked it so much. Savage | Empire and Martian Dreams were the "Worlds of Ultima" series of | CRPGs, and were based on the Ultima VI engine - very little new | programming involved - just new content. That was probably | pretty cheap too. | speeder wrote: | Well, you should then read the entire article again, since you | stopped reading, and you stopped reading in a part you read | wrong, since nowhere in the article he says Ultima was more | expensive to make than Wing Commander, he only mentions | "cheaper" Wing Commander "spin offs", and didn't said cheaper | in relation to what... it could be cheaper than the original | wing commander, that notoriously is credited as being the first | AAA game ever (Wing Commander was the first game that splurged | millions to make, and it not even broke even, ever. Only reason | it is considered a success was that the franchise as whole | ended being very profitable and eventually paid off the costs | of the first game). | jimmyvalmer wrote: | I agree with "Scorpia" that _Ultima IV_ is the greatest game of | all time. I only played the occasional pirated games my brother | cadged, so missed Ultimas 5 through 7. _Ultima VIII_ did come my | way, and I remember already being turned off by the 3dness. I | believe I played it all of ten minutes and gave up. | HugoDaniel wrote: | I loved Ultima VIII because of the little details, like the | sounds of the Avatar steps changing according to the surface that | he was walking on. | kcb wrote: | Spoony's Ultima retrospective is an absolute classic. Heres VIII | https://youtu.be/wpui9EKNTzE Recommend finding the whole series. | depingus wrote: | I can see why they took the risk to change with the times. | Spending 4+ years to create a game targeting the (at the time) | smallest audience doesn't sound like a great business venture. | Though maybe they should've made it an Ultima spin-off like | Underworld, instead of the official VIII. | | Interestingly, we've seen some great success stories of franchise | games shifting play style. Off the top of my head: Yakuza 7 Like | a Dragon, Final Fantasy VII Remake and FFXV. | mywittyname wrote: | FF7R... :( | | It sold well, so I guess it is technically successful, despite | not really feeling successful in terms of being a better game. | haolez wrote: | I think the biggest success story of a shifting play style is | GTA. The first ones were 2.5D games with a very different feel. | flohofwoe wrote: | Many years ago I started playing Ultima VIII out of a nostalgia | trip, and not having been exposed much to the legendary Ultima | VII before, I thought VIII was a fun game for the most part. | Can't remember much of it today, but a really bad experience | would have made a more lasting impression ;) | | But I also liked Ultima IX (the 3D Ultima), despite being plagued | by bugs and terrible performance in the beginning, it was | eventually brought into pretty good shape by enthusiasts. | op00to wrote: | I loved Ultima VIII. Played it for hours and hours and hours. | briandarvell wrote: | I was a huge Ultima VII fan and played the game for hundreds of | hours. I remember getting Ultima VIII and playing it for an hour | or two and never playing it again. But until reading this article | I didn't understand why Ultima VIII didn't capture my interest | like VII did. | diragon wrote: | Except for Ultima 9 and UO, I finished every other Ultima, | starting from III. In fact, Ultima 3 was either the first game, | or at least one of the first games I ever played. | | The game world in every game was amazing in their time, the most | interesting combination of ideas and stories I have ever known. | Every game in the series attempted to be a pioneer in some way or | another, and almost every one succeeded at it. | | Which makes it triply sad how fast and how deep the series fell | after 8. Even though very different, 8 was still solidly Ultima. | It tasted like it. It also tasted like it was not quite Ultima, | and of course now we know why. The bean counters ruined it, like | they ruin most artistic things. Well, ultimately Garriot ruined | it, because he sold Origin Systems. | | And now we have Shroud of the Avatar, in which Garriot and the | whole management team became bean counters as well and the game | is, well, not very good. It probably too tried to pioneer | something but I'm not sure what that is. | vidanay wrote: | I have fond memories of playing Ultima I through Ultima V on | green screen Apple //e and //c computers. | Scramblejams wrote: | Monitor III for the win! I'll never forget looking at Ultima | through that monitor's silk-like anti-glare texture while | being serenaded by the restful tones of a Mockingboard... | glonq wrote: | I also started with U3, on an 8-bit atari. Played through U7.5 | but passed on 8 and 9. | | I think the series probably peaked with U6. | warp wrote: | I think Garriot is no longer involved with Shroud of the | Avatar, I'm not sure of the details but it seems he sold or | left the thing in 2019 and probably stopped actively working on | it earlier than that. | | https://en.wikipedia.org/wiki/Richard_Garriott#Games | hinkley wrote: | The only one I played was Ultima VII. Found a few easter eggs, | then one day I'm walking through the woods and get attacked. | Two of my people are on the ground, bleeding out. They are | completely clipped behind trees and I couldn't figure out how | to heal them. And that was the end of that. | | Older me probably could have worked out the UI (maybe clicking | on the character image) but young, post-fight me got lost and | felt helpless, which is exactly the sort of thing you should | not feel in an adventure game. | curiousllama wrote: | > This classic passive-aggressive apology -- "I felt awful that I | had let down so many people in my effort to be loyal and learn | from EA" doesn't exactly ring out with contrition -- isn't even | internally consistent; if the development team loved their game | so much, why was Origin's management forced to devise stratagems | to keep them from going home out of the fear that they wouldn't | come back? Nevertheless, it does contain a fair amount of truth | alongside its self-serving omissions | | Ugh - those omissions are not self-serving. The reality (which we | all see) is that the dev team f*cking hated the game, probably | gave up on quality, and everyone knows it. But saying so is an | attack on the people Garriott screwed when he screwed up; the | omissions are of other people's contributions to his faults, not | his faults themselves. | | The apology was _incredibly_ well-written: it highlights all of | garriott's mistakes, in detail, and places the blame squarely on | his own shoulders: he could say "EA is evil because they enforce | business discipline," but instead said "they did their job as a | business, and I didn't so mine as a creator." | | If anything, this was probably _too_ self-blaming (we all know EA | would just replace him if he didn't bow down, accomplishing | nothing). But don't criticize him for failing to throw his team | under the bus. Knowing very little, I'd love work for this guy, | based on that apology alone. | nkoren wrote: | If you need another data point, I worked on a (non-software) | project for Garriott. He was awesome and I'd do it again in a | second. | jboog wrote: | I know EA is the evil empire and whatever else but it doesn't | seem obvious to me that Garriott threatening to resign means he | would just get replaced. I'd say more likely they would give | them more time. | | The Ultima fanbase has always had a cultish love of RG for many | good reasons, sure. Firing the guy would not be a smart | business decision. | | We're also only hearing his side of it. I tend to think EA was | in the wrong, but also know that it's almost always the case | one side of a story is biased, even if unintentionally. | anonymousab wrote: | Despite a poor modern track record, EA back then is not the | same company as EA today. | | The decision makers directly above him could have easily | replaced him without actually replacing him, but I don't | think they would have cared about the bad PR from cutting him | at all. Acquiring a studio or rockstar is both good pr and | good for business, but firing be a bad employee or cutting a | failing studio is also good for business as far as | shareholders and execs were concerned. | jboog wrote: | In what world do shareholders believe that firing the | principal talent, creative director, and founder of a new | acquisition--within a YEAR of acquiring the company!--is | "good for business"? | | Only if you believe businesses are run by mustachio- | twirling villains who sit around trying to ruin games for | fun. | HenryBemis wrote: | I don't play games (as much) and have never played any of | the Ultima franchise. | | To answer your business-management-related question | though, I am looking at the price of their stock over | since 1990. | | https://www.marketwatch.com/investing/stock/EA/financials | | 1990: $0.xxx | | 2000: $20 | | 2010: $17 (valley between 2008-2013)(the global financial | crisis?) | | 2015: $55 | | 2021: $145 (there is a drop between 2018-2020 down to | 100) | | Whatever these guys are doing, judging from their stock | price, it works. Shareholders like them. | | Sales/Revenue filed: | | 2016: 4.37B | | 2017: 4.81B | | 2018: 5.16B | | 2019: 4.93B | | 2020: 5.47N | | Cash cow... | Tarsul wrote: | EA makes 1,5 billion with FIFA ultimate team cards. It's | disgusting. | tubularhells wrote: | EA also killed Nox and Westwood, and we have some bits and | pieces of anecdote about how that went, so I tend to believe | what Garriot had to say about that. | m463 wrote: | I don't know, I think when someone is acquired, there are two | things going on: | | - people have finally cashed out so motivations are changing | | - an investment has been made, so people start accepting | business goals are important. | | So reading this story I wonder if EA is the villain here, or | human nature. | | Now I _do_ blame EA for popcap. I 'll never forgive Plants vs | Zombies 2 with literal pricetags in dollars on all the | plants. | blibble wrote: | > But then, for the eighth game in the mainline Ultima series, | Origin decided to try something just a little bit different. They | made a game in which you played a thoughtless jerk moving on | rails through a linear series of events; in which you never went | to Britannia at all, but stayed instead on a miserable hellhole | of a world called Pagan; in which you spent the whole game | adventuring alone (after all, who would want to adventure with a | jerk like you?); in which the core mechanics were jumping between | pedestals like Super Mario and pounding your enemies over the | head with your big old hammer. | | ah, so this is where Blizzard got the idea for the travesty that | is modern World of Warcraft | andi999 wrote: | Actually Ultima 7 serpent Isle also felt like being on rails | (didn't finish it), maybe later it's better. | Klwohu wrote: | SI was also clearly unfinished on release, presaging Pagan's | disastrous debut. And it was never properly finished, either. | | http://hacki.bootstrike.com/english/nitpicks_u7si.htm | YeGoblynQueenne wrote: | >> Many of our programmers had worked twelve hours a day, seven | days a week for ten months. We would bring dinner in for them | because we were afraid if they left, they might not come back. | The last month or so we gave them every other Sunday off so, as | one of them pointed out, they could see their family or do some | laundry. | | And they shipped a terrible game after all that? Incredible! | haolez wrote: | Me and my brother, we loved Ultima VI and Ultima VIII. I guess we | were an exception :) | muro wrote: | I loved Ultima VIII. It had a great story, cool lore. There | were parts that seemed missing, but it added to the mystery of | the world. I really liked how you could master the various | elemental schools, yet there was never enough resources or time | to cast spells in many fights and water was completely | impossible to master. I ended up mostly running away from most | fights and still remember the exciting side track to fetch a | maze from underground. I couldn't fight any monsters there, | they were too difficult, but managed to grab the mace and | escape. Was a great start of the adventure. | haolez wrote: | It was one of those old DOS games where the gameplay sucked, | but it kind of contributed to the difficulty and ambience of | the game somehow. Fun times. | giobox wrote: | In a similar vein, there was a chap who would appear and end | your game very quickly if you stole anything from shops. | However, the game let you drag items in stores 1 or 2 pixels | without triggering the "crime ghost" (I forget who he was) | who would end your game. Eventually we worked out you could | drag an item to the door, pixel by pixel, then pick it up and | run away without being caught. | | I may be remembering aspects of this wrong, it was a long | time ago! | haolez wrote: | In the same vein, if you kill (later in the game) the | "omnipresent guard", next time you stole something you | would be attacked by him regardless, but now his | sprite/skin was that of a zombie :) cool easter egg (or | bug!). | bdowling wrote: | Ultima 6 is a great game for many reasons. e.g., epic story, | seamless open-world, non-linear progression, lots of side- | quests/hidden secrets, multiple solutions to problems, plot | twists, groundbreaking graphics, great music, etc. | codezero wrote: | I'm kind of amazed in retrospect how readily they adapted a late | 80s game into a mid 90s MMORPG - and it looks almost exactly the | same. It wasn't until the first expansion pack I think, that they | added better/real 3D isometric graphics. I never liked the new | graphics either, I really wish there were easy to play modern UO | worlds, it was quite a fun game :) | tibbydudeza wrote: | Origin reminds me of what happened to Bioware , selling out to EA | that is used to reselling filler paste games like Madden XX or | FIFA XX is just the death of a gaming studios. | | I am glad that Steam/GOG/Xbox/Sony with digital downloads lowered | the barriers to entry for independents to make and publish fun | quirky and enjoyable games again. | brobdingnagians wrote: | > Origin came up with a relativistic jumping system whereby the | length of your leap would be determined by the distance the | cursor was from your character when you clicked the mouse, rather | than opting for the more intuitive solution whereby you simply | pointed at and clicked on a would-be destination to attempt to | jump there | | My father had all the Ultima games, when I was younger I tried | playing VIII and couldn't figure out how to jump properly, which | meant I couldn't go anywhere interesting, so I quit. It is very | unintuitive to click and hold to jump on a desktop game. | giobox wrote: | Exact same experience here. Ultima 8 came free on a CD-ROM that | I think accompanied a Creative Sound Card my father had | purchased? The same disc had Wing Commander 2... | | Anyway, I played Ultima 8 to death as a child - explored the | map obsessively. Eventually I hit first jump puzzle and | "abandoned" any attempt to play it properly after that. | Andrew_nenakhov wrote: | The only ultima games I played before seeing VIII were Underworld | games I and II, and they were pretty great. (Probably, I is my | second-favourite RPG from the 1990s, bested only by the great | Betrayal at Krondor.) | | 8 was a huge disappointment. I couldn't figure out how to do | _anything_, the movement and controls were so thoroughly broken, | that I gave up in 30 minutes, completely frustrated, not being | able to figure out how to do anything. | aidenn0 wrote: | Forget the 90s; I have yet to play a better CRPG than _Betrayal | at Krondor_. | defen wrote: | The same site did a great post about BaK | https://www.filfre.net/2019/10/betrayal-at-krondor/ | ekianjo wrote: | Underworld were not real Ultima games. At least the first one | was a different game on which they stamped Ultima for brand | recognition | dfan wrote: | Underworld developer here. We certainly started it before we | got the deal with Origin, but a lot of the design was done | afterwards with the fact that it was an Ultima in mind. I'll | grant that its Ultima-ness was thinner compared to many of | the games with Roman numerals on them. | | Ultima Underworld II, of course, was designed to be an Ultima | game from the start. | Tornhoof wrote: | I still remember the uncountable hours I played Underworld | I & II. Thank you for these games. | Sunspark wrote: | I had a lot of fun with Underworld and I am someone who | played Ultima IV and VII. Great game! | nickthemagicman wrote: | Just so you know those games were badass! I had so much fun | playing them. Elder Scrolls came out later and that was the | first fantasy FPS game that I has as much fun with as | underworld. | Andrew_nenakhov wrote: | Since I experienced Underworld first, it was the reverse to | me: other Ultimas felt not real Ultims games. | gekkonier wrote: | It was my first role playing game. I went into every house and | stole everything I could find. Then the kids in town started to | throw rocks at me. After that I deleted the game, because a | deinstallation routine was not necessary. Great times! | IronWolve wrote: | I was playing the Ultima and related rpg games on my c64 (and | later Amiga) way back then, auto duel, Moebius, bards tale, | wasteland. The closest thing to those in modern games that I've | really enjoyed was Witcher 3 and DLC, Far Cry 5, and most | recently the Panam quest line in Cyberpunk 2077. | | GTA and other games are more about repeatable grind and forcing | users to buy in game currency, less of a story line and game | play. Look at what they did to Cyberpunk 2077, forced it to be | released and it has the same repeatable side quest issue. Watch | Dogs Legion story was mediocre story line, but the gfx are pretty | darn good. Control had a very interesting story line and good | gfx. Death Stranding was interesting but boring walking around. | | World of Warcraft is all over the place, its really trying to | force people into guilds, and the casual aspect isn't as fun, and | the gfx are really outdated. | | Its almost like, the games out now are super high quality gfx | with shitty story lines. Or outdated gfx and good story lines. Is | there any game people are even looking forward too anymore? | Really feeling let down in the story/gfx department of newer | video games. | the_af wrote: | Wow. Is Pagan universally reviled? Perhaps because I was never an | Ultima fan (didn't play the series) I actually liked Pagan: the | graphics, the huge world, and the plot in which there was some | sort of conspiracy of fake elemental "gods". I wasn't emotionally | involved with Britannia, so I didn't care that the game wasn't | set there. | | It's news to me that this game was a disappointment to fans. | | Unsurprisingly given what I wrote above, I absolutely _loved_ | Worlds of Ultima: Savage Empire. Also not set in Britannia but in | a pretty cool pseudo Aztec world. | SavantIdiot wrote: | Well, the PC was truly booming when U8 dropped and I hoped it | would recapture the Garriot touch from the 1980's. | | U3 was my intro which was a huge world and an epic grind for | gold. U4 blew us all away with its depth. Remember at the time | titles like Bards Tale and Wizardry were the main go-tos for | party based RPG. So U4 was truly epic with it's NPC interaction | and depth of plot. | | But this was still the 1980's when Apple //e's mostly dominated | the computer game scene. The big switch to PC happened around | U5, but for those of us still shelling out money for the | franchise, it became repetitive with U6 and U7. Odd that | Garriot would blame EA for the NFL cycle when Ultima started to | feel like it. | | Ultima Underworld was a fun preview of 3D and a refreshing | departure from the tops down U# series, but U8 just ... hurt. I | had bought my first Pentium machine and was quite disappointed | with how much of a departure it was. You literally leveled up | by whacking things, anything, thousands of times. The plot was | lame, the game play was uninteresting. | | But I was already bored of Ultima titles by that point, so it | was more tedious than reviled. I think until UOnline, U4 was | the high watermark, IMHO. | | Great article though, it was written with care by a fellow | enthusiast of times long gone. | the_af wrote: | I agree the article is great, as is most of the series from | that website. | | > _The plot was lame_ | | I can't agree with this. It was thrilling and involving! | | It probably has to do with what you said: you had | expectations about Ultima. I didn't. That it was action | oriented didn't bother me, for example. The other game I | liked was Savage Empire, which is not set in Britannia either | (I liked it more than Pagan, I'll grant you that!). | JadeNB wrote: | > Wow. Is Pagan universally reviled? Perhaps because I was | never an Ultima fan (didn't play the series) I actually liked | Pagan .... | | The article touches on this: | | > Indeed, it's quite common to hear today that Ultima VIII | really wasn't a bad game at all -- that it was merely a bad | Ultima, in departing way too radically from that series's | established traditions. | gameswithgo wrote: | Same, I had played 7, which was AMAZING, and 8 was fun. But I | was young and not a long time fan of the franchise. | pixelpoet wrote: | Ultima 7 utterly blew my mind as a kid. I remember one | evening coming downstairs to dinner after playing it all day, | and realised my whole sense of reality was somehow altered... | there was an entire living world in that computer. That | feeling completely changed me. | | U8 was pretty great too, but somehow not the same as U7; what | was gained in graphics quality was lost in sheer scope and | detail. | aksss wrote: | Same, but I quit after Ultima 7.2. I remember trying 8, and | just never getting into it. Huge disappointment, as 7.2 had | improvements over Black Gate, and I just expected 8 to be | an iteratively better new adventure. I wanted Ultima 7.3 | and instead got Diablo 0.1. ___________________________________________________________________ (page generated 2021-02-19 23:00 UTC)