[HN Gopher] Ultima VIII - How to destroy a gaming franchise in o...
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       Ultima VIII - How to destroy a gaming franchise in one easy step
        
       Author : doppp
       Score  : 212 points
       Date   : 2021-02-19 16:56 UTC (6 hours ago)
        
 (HTM) web link (www.filfre.net)
 (TXT) w3m dump (www.filfre.net)
        
       | pantelisk wrote:
       | Ultima 6 and 5 have been remade by modders for the Dungeon Siege
       | engine (full remakes with functionality and systems not just a
       | re-skin/tribute)
       | 
       | Ultima 6 - http://u6project.com/wp/ (sorry for non-https link)
       | 
       | Ultima 5 - https://wiki.ultimacodex.com/wiki/Ultima_V:_Lazarus
       | 
       | Worth a shot if somebody finds the originals too difficult to get
       | into now. (Though gameplay is brutal regardless, I keep running
       | out of food when adventuring - the map doesn't show your
       | position, you need to use landmarks (eg; follow the edge of this
       | lake) and the compass to orient yourself)
       | 
       | (disclaimer: I did some map/dungeon building some 15 years ago
       | for the U6 one)
        
         | mysterydip wrote:
         | For you and those that played any of the 4-7 for comparison,
         | how was the change in map scale compared to pace of wilderness?
         | I was reading this https://simblob.blogspot.com/2014/05/map-
         | homunculus.html?m=1 and it shows dev reasoning for the changes,
         | but I'm curious how gamers actually took it. Was it better
         | before or after?
        
         | bdowling wrote:
         | There are also the open-source Ultima game engine remakes:
         | 
         | Nuvie (for Ultima 6, Martian Dreams, and Savage Empire) -
         | http://nuvie.sourceforge.net
         | 
         | Exult (for Ultima 7 and 7.5) - http://exult.sourceforge.net
         | 
         | Pentagram (for Ultima 8) - http://pentagram.sourceforge.net,
         | now merged into ScummVM - https://www.scummvm.org.
         | 
         | All of these use the original game files to play the games and
         | offer improved user interface options, higher resolutions,
         | graphics scaling, wider fields of view, gameplay improvements,
         | etc. These are a great way to play these old games on a modern
         | computer.
        
           | Klwohu wrote:
           | For those who look first at a project's last release, Exult
           | could seem like abandoned software but it's really not - it's
           | done and finished like xterm. There's (almost) nothing left
           | (of consequence) to do. Which is not to say it's perfect, but
           | it's stable, allows you to complete the entire game and all
           | side quests, allows a bigger viewframe which of course breaks
           | the game in some ways but is an extremely useful comfort
           | addition, etc.
           | 
           | Nuvie is also good and has seen much more rapid progress in
           | the last decade. It's great that these projects exist and of
           | course dosbox will run both games smoothly and has for a long
           | time too.
           | 
           | I'm more skeptical of the remakes myself, the original
           | graphics in VI and VII still look great, it's one thing to
           | give, say, a 3D shooter game the enhanced remake treatment.
           | Real-time 3D rendering speed and quality has improved by
           | leaps and bounds yearly or so for decades now. But pixel
           | graphics can't really be improved with any technology _ducks
           | to avoid scaler warring_ and you lose all the charm by
           | translating the games into the 3D rendered realm.
        
             | Alex3917 wrote:
             | > Exult could seem like abandoned software but it's really
             | not
             | 
             | There is a new release within the last year. And there are
             | still lots of commits happening, including several within
             | the last 24 hours.
        
               | Klwohu wrote:
               | Neat. I know the original plan was to have an editor /
               | scripter to create your own games ala Gary's Mod too. I
               | still have Exult installed on my old Zaurus SL-5500, lol.
        
       | viseztrance wrote:
       | A departure from the series, but it doesn't change the fact tha
       | Ultima VIII was a gem and easily one of the best rpgs I ever
       | played. There was something absolutely amazing about how little
       | hand holding it provided, especially playing back when I had no
       | internet to help me out.
        
       | gavanwoolery wrote:
       | April 16, 1992 - Ultima 7 is released
       | 
       | September 1992 - Origin Systems acquired by EA for $35m
       | 
       | March 15, 1994 - Ultima 8 released
       | 
       | ...
       | 
       | I will credit Garriott and Molyneux as being some of the most
       | [overly] ambitious game designers, and this is not at all a bad
       | thing in my opinion. Not everything they did worked, but when it
       | did, they created history. And even when it did not work, at
       | least they attempted to break new ground.
        
         | mschaef wrote:
         | > Not everything they did worked, but when it did, they created
         | history.
         | 
         | This reminds me of Seymour Cray... he had his share of
         | setbacks, many due to ambitious designs, but when he succeeded,
         | it was historic. (CDC6600, 7600, and Cray 1 come to mind
         | immediately)
        
         | tibbydudeza wrote:
         | Ultima 8 was the end - the jumping Super Mario mechanics and
         | crappy story.
        
       | Klwohu wrote:
       | Pagan was pretty bad. I was one of the superfans at the time, I
       | had played every Ultima on my Apple II and then my PC. I was one
       | of the first people to beat Ultima VI and still have my award
       | certificate from Lord British which I got in the mail. I spent
       | late nights tweaking my autoexec.bat and config.sys to get Ultima
       | VII to run properly. Pagan was unplayable on release, it was
       | actually impossible to across the stones leading across an
       | underground river without falling in. Later they released a patch
       | which fixed the most glaring issues and I completed the game, but
       | it left a sour taste in my mouth.
       | 
       | What REALLY killed Ultima was the absolute state of Ultima IX.
       | Also released in an unplayable state, the patches rolled in.
       | Finally after about two months, it was playable but as one
       | progressed in the game, incongruities almost immediately popped
       | out. The lore had been changed, sometimes substantially. And this
       | wasn't the worst thing - it became clear after not too long that
       | the game wasn't done at all. This was later admitted by an Origin
       | team member who released the real plot, and later on people
       | attempted to fan-patch the game to make it more like it had been
       | planned originally.
       | 
       | Of course, EA is to blame for all of this, but Garriott shares
       | this blame for allowing them to take too much control away from
       | his organization and okaying the releases before they were ready.
       | 
       | http://hacki.bootstrike.com/english/nitpicks.htm
       | 
       | Hacki's page is still THE internet resource for the pissed off
       | former Ultima fan.
        
         | josephorjoe wrote:
         | Ultima VIII was the first (and only) Ultima game I played.
         | There was so much hype for the franchise and I had never
         | played, so I bought it new and had high expectations...
         | 
         | ooof. i tried to play it but got into some boring dead end
         | where i didn't know what to do next and figured i missed
         | something but realized i just didn't care and would rather do
         | some chores than keep playing.
         | 
         | i was just confused that anyone liked ultima at all and forgot
         | about it.
         | 
         | kind of interesting to see the story behind that game (i forgot
         | about it so much that i never bothered to look into why it
         | sucked so much before today).
        
           | Klwohu wrote:
           | If you're still up for gaming UVII is one of the greatest
           | classic games ever made, IMHO it's still the best open world
           | game and it feels more alive than say, Morrowind or Skyrim or
           | Fallout 4 or anything really. I saw somebody closing their
           | shutters over their windows before going to bed in UVII when
           | I first played the game, so I double clicked the same shutter
           | a minute later and it opened again. As I sat there, just
           | marveling at what I had done and the level of life and
           | interactivity in the game, the woman came back and _CLOSED
           | THE SHUTTER AGAIN._
           | 
           | The game is chock full of astounding details like this.
           | Feeling poor? Just thresh some wheat, take it to the mill and
           | grind it into flour and bake some bread and sell it.
        
       | rado wrote:
       | I loved 8, even though it's very different to 7. Pretending to be
       | virtuous, looting in secret and making spells by drag and drop
       | was great.
        
       | lanevorockz wrote:
       | Ultima VIII was an excellent game and many friends spent hours
       | into the game doing things completely unrelated with the quests.
       | It was such a classic that it followed into the Ultima Online
       | which was the first truly successful MMORPG which events went to
       | be copied WOW. Unless you say WOW is also terrible and the end of
       | the Warcraft franchise, no amount of revisionism can change
       | reality.
        
         | mrits wrote:
         | Ultima IV and XIII are both in my favorite games of all time.
         | They are very different but I thought XIII was the coolest game
         | I had ever played at the time. My first CD-ROM game as well.
        
         | pavlov wrote:
         | Are you thinking of Ultima VII? It was indeed an excellent game
         | where you could do endless things unrelated to the main quest,
         | and was the precursor to Ultima Online (set in the same world,
         | mostly similar game engine).
         | 
         | This article is about Ultima VIII, a very different experience.
        
           | fatnoah wrote:
           | I played every Ultima from IV through UO. I have such fond
           | memories in VII of finagling a cannon into the back of a cart
           | and driving around with my own artillery. Aiming was tough,
           | but it was fun.
           | 
           | I had a great time in UO and spend a surprising amount of
           | time making and selling furniture. My career ended when I
           | entered the game, only to discover that a house had been
           | placed on that location and I was unable to open the door to
           | exit. :(
        
             | nickthemagicman wrote:
             | I had a buddy who had gotten to max level poisoning and he
             | would just go around poisoning fishsticks and leaving them
             | innocently on the ground for people to find and innocently
             | eat and the die instantly. The amount of crazy things you
             | could do in UO when it first came out was awesome.
        
               | aksss wrote:
               | In UO, I once suckered a new player into buying a dragon
               | that wasn't even mine, just with proper timing of
               | pretending to give commands and its natural behaviors.
               | Player was maaaad when realized she'd been taken. But it
               | was kind of neat to realize a whole new dimension of
               | player interaction had opened up with UO. And it
               | scratched a bit of the Ultima 7 itch. At some point the
               | game turned into a grind though, and a lot of players
               | were grinding more than I ever would. The pattern got
               | kind of boring. Have a friend that still plays it though.
        
         | thom wrote:
         | I remember really enjoying playing marbles in Ultima VIII. Also
         | being able to climb meant the world felt much more explorable
         | than other games. Somehow I remember the game fondly overall,
         | despite never bothering to finish.
        
       | CamouflagedKiwi wrote:
       | I feel like a lot of this comes from an "Ultima fan" perspective
       | where Ultima VIII "ruined it" because it was too different.
       | Conversely, I played it first, and enjoyed it; it did many things
       | no game I'd played before had tried, although was not short of
       | many flaws (which tbf the post-release patch resolves quite a few
       | of). Playing other Ultimas later, they were in many ways good but
       | also felt a bit trite in their morality.
       | 
       | I don't think it's trivially an awful game. I've heard a lot
       | about how wonderful Ultima VII is, but more recently I get the
       | impression (after reading articles like
       | http://crpgaddict.blogspot.com/2020/08/ultima-vii-black-gate...)
       | that there's another side to it: also dramatically flawed in many
       | ways, maybe less obviously so than Pagan but the writing may have
       | already been on the wall. Assuming everything just went terribly
       | at the end and blaming on "the bean counters" seems a bit lazy to
       | me.
        
         | jdlshore wrote:
         | > I feel like a lot of this comes from an "Ultima fan"
         | perspective
         | 
         | I think that's selling The Digital Antiquarian (filfre.net)
         | short. It's an impressive body of scholarship. If the author
         | has a fandom bias, it's for text adventures, not Ultima.
        
         | Gimpei wrote:
         | I agree. I liked Ultima 8. Don't get me wrong. 7 and 7.5 were
         | better, but 8 was still enjoyable. I was disappointed when they
         | didn't release an expansion pack.
        
       | bstar77 wrote:
       | This was a brutal takedown of Garriott, which I think is fair.
       | The guy was a visionary, but lost touch with what made Ultima
       | great after Ultima VII.
       | 
       | What's not mentioned is that Ultima Online destroyed any chance
       | that the Ultima franchise would ever come back as a single player
       | game. So much was left on the table after Ultima VII that this is
       | really a shame.
       | 
       | I'm working on something that is highly inspired by Ultima 6 & 7,
       | but is it's own thing. These are my takeaways of what I set out
       | to share and improve upon (from the U7 model):
       | 
       | - shares the skewed 45* orthographic view... I love this
       | perspective.
       | 
       | - world is much larger than Ultima 7's, underworld is
       | substantially larger.
       | 
       | - NPCs have needs (think Tropico) and that will influence what
       | they do
       | 
       | - story driven, but many in game events are unscripted
       | 
       | - similar inventory style to Ultima 7 (bag if items), but much
       | easier to organize
       | 
       | - everything is interactive (bake bread, forge a sword) but not
       | streamlined like a modern crafting system
       | 
       | - camera view is further out, so the game feels much larger than
       | Ultima 7 ever did
       | 
       | - more consistent pixel art (not a mix of scanned graphics and
       | hand drawn pixel art)
       | 
       | - real-time pausable combat- combat un U7 is terrible and a step
       | back. I'm attempting to make it less chaotic, but not take away
       | from the immersion.
       | 
       | - the world has a stability factor, so good and bad events can
       | happen if the conditions are right
       | 
       | I think, if done right, one can take the spirit of the Ultima
       | series forward from where Ultima 7 left off. What I'm doing is
       | currently at the stage of mechanics building, but I encourage
       | anyone to make the development effort if they are so inclined.
       | There's a great game to be made if someone can take the torch
       | from Ultima 7 and made a proper modern inspired game.
        
         | nickthemagicman wrote:
         | Also, another thing is how almost everything was able to be put
         | into your inventory and moved around. Forks, Plates, Curtains,
         | Candleholders, Chairs, etc.
         | 
         | I remember taking over a house in the first town and stealing
         | so much stuff from everywhere to decorate it.
         | 
         | I haven't seen that kind of dynamic item management in a game
         | engine I don't think ever since. The worlds have become super
         | static.
         | 
         | I think that lent a lot of magic to the game as well.
        
       | rbtprograms wrote:
       | I mean, Ultima Online was out there at the time and had a great
       | playerbase. It's not hard to imagine that most of Origin's focus
       | had shifted toward the MMO platform they helped invent.
        
         | ryanbrunner wrote:
         | Ultima online came out 3.5 years after Ultima VIII. I think
         | it's unlikely that serious development effort went into UO
         | during Ultima VIIIs development (Ultima IX and Ultima Online
         | were definitely developed in parallel though).
        
       | darkwater wrote:
       | > After acquiring Origin in late 1992, so the story goes, EA
       | forced them to abandon all of the long-established principles of
       | Ultima in order to reach the mass market of lowest-common-
       | denominator players to which EA aspired.
       | 
       | /me raises hand, I'm one of those lowest-common-denominator
       | played who discovered Ultima with VIII and loved it a lot
        
       | Alex3917 wrote:
       | It only killed the franchise if you don't count Ultima Online,
       | which is probably one of the most important games in video game
       | history.
        
         | debaserab2 wrote:
         | UO is the only game that allowed players to completely dictate
         | the social norms between players and didn't allow players to
         | box themselves into their own segregated safe experiences. It's
         | easy to understand why MMO's evolved away from this approach as
         | they attempted to reach the masses, but there's an entire
         | audience looking for something else that got abandoned. It's a
         | shame, really.
        
           | nemo44x wrote:
           | Shadowbane allowed this too. Was a great experience with the
           | natural politics emerging since resources were fairly scarce
           | and you needed to stick together to survive and not get your
           | things taken from you.
        
         | duxup wrote:
         | Due to an unstable modem connection during the UO timeline I
         | never could play.
         | 
         | UO always seemed like more of a sand boxy 'lets see what
         | happens' kinda world. Meanwhile MMORPGs all seem to be more
         | 'lead you by the nose progression'.
         | 
         | I miss more of the 'lets see what happens' kinda games.
        
         | fatsdomino001 wrote:
         | Ultima Online is the best gaming experience I ever had. In my
         | opinion, nothing has come close to it in regards to game
         | dynamics, was a proper open-world sandbox.
         | 
         | As I never found anything close to Ultima Online, I basically
         | stopped gaming entirely. UO raised the bar too high.
        
           | matheusmoreira wrote:
           | Tibia comes pretty close The older versions, anyway.
           | Apparently it even started as a copy of Ultima. Never found
           | anything close to it either. Every kid in my school played
           | this game... It was like an IRC client with a fun game
           | embedded in it.
        
           | agentultra wrote:
           | It's being revived: https://uo.com
        
             | jackstraw14 wrote:
             | They've tried so many times to "fix" it. At this point, I
             | think UO Outlands is probably the best UO experience you
             | can get.
        
           | NickBusey wrote:
           | There are plenty of great, free Ultima Online servers to play
           | on. No need to stop playing!
        
           | dstick wrote:
           | Same here - though Dark Age of Camelot came close. It wasn't
           | sandboxy but the RvR did scratch the PvP itch!
        
             | waynesonfire wrote:
             | Nothing has come close and nothing ever will. Mainly due to
             | the fact that it wasn't just the game mechanics; but that
             | all player types had no other option except to play UO.
             | This, combined with the game mechanics, is what made UO a
             | one-of-a-kind experiences. I feel blessed and honored to
             | have had the opportunity to be a part of it. After so many
             | years failing to find a UO replacement; I've accepted this
             | conclusion as reality and as result, have stopped
             | searching.
        
             | matwood wrote:
             | DAoC had some of the better PvP mechanics of that
             | generation of MMOs. I played DAoC for years, and eventually
             | moved to WoW for a little while. WoW always felt too easy
             | and never really gave me the same rush that DAoC did.
             | 
             | I still remember the day I gave a friend of mine my DAoC
             | accounts. He later sold them when he quit, and gave me some
             | cash back :)
        
             | andrepd wrote:
             | Star Wars Galaxies was another absolute gem at its prime. I
             | never played it, but reading stories about the game makes
             | me feel it's the one game apart from UO which truly came
             | close to fulfilling the promise of a "virtual, persistent,
             | shared world".
        
               | bovermyer wrote:
               | I played SWG from its release until its final shutdown,
               | though I had several months-long breaks during the run.
               | 
               | I posted a few articles on my blog after it was shut down
               | in 2011. Here's one of them, going into the crafting
               | system:
               | 
               | https://benovermyer.com/post/2012/star-wars-galaxies-
               | craftin...
        
               | syoc wrote:
               | Just want to say that I really liked the blog posts. Very
               | insightful.
        
           | gpderetta wrote:
           | I played UO on an unofficial RPG shard for about one year.
           | The server was was only up only a few hours during the
           | evening (and would often crash), most of the mechanics
           | weren't implemented, and those that were were often buggy. It
           | still was one of the best (if not _the best_ ) gaming
           | experience I ever had as well.
        
           | andrepd wrote:
           | It's incredibly sad that by far the best MMO experience ---
           | indeed one could say the _only_ game which lived up to the
           | promise of a _shared, virtual, persistent world_ --- was also
           | one of the first.
           | 
           | It was all downhill after WoW. It was a great game, but it
           | was precisely _because_ it was so good that it soon
           | hegemonised everything. Rather than being one possibility out
           | of many, it became  "the" MMORPG, in that due to its success
           | every subsequent game copied WoW, often superficially, and
           | maybe even sometimes accidentally. Its specific conventions
           | became the genre itself.
        
             | meheleventyone wrote:
             | EVE Online as well but that's quite a different flavour. I
             | played loads of UO back in the day and spent four years
             | working on EVE. Very few games come close to touching
             | either in terms of being so complex, almost to the point of
             | being real spaces to navigate and live in.
        
               | avdlinde wrote:
               | I'd just like to point out the 'played UO' and 'working
               | on EVE' =] I love EVE, I just can't find the time to work
               | on it anymore.
        
               | meheleventyone wrote:
               | Haha, in my case I literally worked at CCP making EVE
               | rather than the second job it can become playing it.
               | Still some of the best community moments were with that
               | job and the awesome people that play EVE. I had several
               | great Fanfests.
        
           | milofeynman wrote:
           | It was a great experience. And I'll cherish it. Free servers
           | aren't the same. Might setup a server on my local network
           | some day to play with my kid.
        
           | User23 wrote:
           | I earned my college spending money arbitraging UO real estate
           | between in game gold and Ebay prices. It wasn't a huge amount
           | of money, but I recall earning well over minimum wage per
           | hour.
        
           | jedberg wrote:
           | I only very briefly play UO. I'm curious if you could give
           | more details of how how it was different to make it the best
           | experience you ever had. What are games today missing?
        
             | fatsdomino001 wrote:
             | It was a incredible world to discover and explore
             | (especially custom servers with custom maps and content).
             | There was no 'point' to the game, i.e. no final destination
             | or quest to complete... in fact there were barely any
             | quests at all. It was all just up to you. However you
             | wanted to play you could. I.e. you could just have a blast
             | logging in and hanging out in a player's house which they
             | converted into a bar and play chess chatting about w/e. I
             | even played some great roleplaying shards which were legit,
             | e.g. a LOTR one and it was soo epicly awesome. Good pvp
             | dynamics. I did love the ruthlessness of losing everything
             | when you died. I loved how custom shards could tweak so
             | many of the variables pretty easily. I just have so many
             | absolutely golden memories, hilarious and absurd memories.
             | Idk... it's just really hard to convey how the game was the
             | best. I think a lot of is just because it let you do
             | whatever you wanted, but also provided you with fun PvE,
             | PvP, roleplaying, etc.
             | 
             | What are games today missing? They're not persistent open-
             | world sandbox games. Sure we have open-world games, but
             | they're not sandbox and often not persistent, and we have
             | sandbox but they're not open-world and often not persistent
             | too.
             | 
             | I can't do it. I can't adequately describe what games today
             | are missing which UO had. It's a quality of the combination
             | of all the features UO had that just resulted in the best
             | memories and fun I've had when gaming. I just don't see
             | enough support for player-generated content as UO had,
             | which I suspect is a big part of it too.
        
         | Shivetya wrote:
         | UO was definitely a new direction, considering for online you
         | had MUDs or limited graphical games like The Shadow of
         | Yserbius.
         | 
         | However it was quickly eclipsed by Everquest which came in 99
         | and I would say is far more important to the MMO landscape than
         | UO ever was. Asheron's Call quickly followed EQ and while it
         | never had the numbers was the first no zone MMO - you could
         | travel anywhere and no load except into dungeons which were
         | nothing like what people are used to today.
         | 
         | It was certainly a time for experimentation to see what players
         | liked and disliked and for all sorts of fun bugs if not
         | exploits in each game to rile a community.
        
         | jerf wrote:
         | If you zoom up a bit from the level this article is in, as I
         | understand it, while Ultima was on the rocks anyhow, it was
         | Ultima Online that comprehensively killed the franchise by
         | being _too successful_. Rational business logic said to pour
         | the effort into the moneymaker UO and the single-player Ultimas
         | couldn 't compete for resources.
         | 
         | IMHO, there would still have been a lot of winds against the
         | series anyhow. The exponential increase in the difficulty of
         | technology was not playing well with Origin's high level of
         | aggressiveness on that front. And perhaps a bit more
         | controversially, the series just wasn't headed in a good
         | direction; after the impressive founding of the series'
         | reputation on the virtue system in 4 and 5, the series was
         | headed ever faster into a nihilistic undercutting of its own
         | foundations. (And I'd highlight the undercutting aspect over
         | the nihilistic aspect; while I'll cop to being less impressed
         | with nihilism than probably the average HN reader, nihilistic
         | RPGs aren't intrinsically a bad thing, but in this _particular_
         | case it undercuts the foundations.) Even a fully-realized
         | Ultima 8 was never going to fit the series very well, and IMHO
         | could even have ended up with a _worse_ story in some aspects
         | than we got.
        
         | musicale wrote:
         | > It only killed the franchise if you don't count Ultima
         | Online, which is probably one of the most important games in
         | video game history.
         | 
         | And Ultima Online has been running since 1997 and is still
         | going ?!?!
         | 
         | https://uo.com
         | 
         | That it is still "Online" with active players is an
         | extraordinary accomplishment. It really is one of the most
         | important games in video game history.
         | 
         | (Note FFXI and WoW are also remarkably long-lived MMOs.)
         | 
         | Also imagine playing a full MMO on a 233 MHz CPU with 32MB of
         | RAM and downloading updates via blazing fast 56kbps dial-up
         | internet...
         | 
         | GameSpot gave it 4.9/10. ;-)
        
         | datalus wrote:
         | UO was my #1 gaming experience and sadly like others have
         | mentioned: probably won't have that exceeded by an MMO again.
         | However, there was a brief moment when Sierra had more control
         | over the LOTR MMO (known as Middle Earth Online) and it looked
         | very similar to early UO.
        
           | Alex3917 wrote:
           | > probably won't have that exceeded by an MMO again
           | 
           | It'll happen once VR takes off, even if that takes another 20
           | years to happen.
        
         | kowlo wrote:
         | UO was great. Lots of games from long ago that were good:
         | 
         | - legend of mir 2
         | 
         | - phantasy star online (dreamcast)
         | 
         | - lineage
         | 
         | - myth of soma
         | 
         | - ragnarok online
         | 
         | - many more
        
           | matheusmoreira wrote:
           | Yeah. Had friends who played Ragnarok. So many memories of
           | dead games... How many are still online? I know Tibia still
           | is, they emailed me a free week of premium last christmas.
        
             | kowlo wrote:
             | mostly private servers now I think - the old days are gone
        
         | rrivers wrote:
         | Just hopping in to agree about UO, one of the primary gaming
         | experiences of my life. A fascinating culture, community, and
         | experience. Chesapeake baby.
        
         | AzzieElbab wrote:
         | I couldnt make myself play that and eq. The amount of
         | repetitive tasks was just daunting. It felt like these games
         | were designed by sadists
        
           | ryanbrunner wrote:
           | The thing I really loved about Ultima Online is you could
           | have fun without caring about that. I mostly just hung out in
           | the "town" my guild created and built furniture / organized
           | our resources and managed our vendors. Most of my skills
           | didn't ever get far beyond newbie level.
           | 
           | That's unthinkable in WoW - the game is 100% focused on
           | progression and advancement.
        
       | scythe wrote:
       | > _" Richard", they told me, "your release of games is extremely
       | unreliable". They wanted us to change our development process to
       | meet their deadlines. The game we were developing when we sold
       | _Origin* was Ultima VIII; EA wanted it on the shelves in time for
       | the following Christmas.*
       | 
       | versus
       | 
       | > _Yet the actual EA executives in question have vociferously
       | denied micromanaging the project, insisting on the contrary that
       | it was conceived, created, and finally shipped on terms dictated
       | by no one outside of Origin._
       | 
       | Someone is lying. Either a new deadline was imposed on an
       | existing project by EA executives or it wasn't.
        
       | mnd999 wrote:
       | Lost me when they said Ultima was more expensive to make than
       | Wing Commander. I mean Mark Hamill and Malcolm McDowell can't
       | have been cheap.
        
         | aidenn0 wrote:
         | These games all predate wing commander III (which was the first
         | with FMV). Wing Commander I and II both had two expansions that
         | sold well, so it was 6 games with one engine, and with the
         | exception of the base WC 2, had little more novel animation
         | than e.g. Ultima VII.
        
         | CountSessine wrote:
         | That was Wing Commander 3, which hadn't been made yet. Wing
         | Commander 2 was mostly just using the Wing Commander 1 game
         | engine, which is probably why Snell liked it so much. Savage
         | Empire and Martian Dreams were the "Worlds of Ultima" series of
         | CRPGs, and were based on the Ultima VI engine - very little new
         | programming involved - just new content. That was probably
         | pretty cheap too.
        
         | speeder wrote:
         | Well, you should then read the entire article again, since you
         | stopped reading, and you stopped reading in a part you read
         | wrong, since nowhere in the article he says Ultima was more
         | expensive to make than Wing Commander, he only mentions
         | "cheaper" Wing Commander "spin offs", and didn't said cheaper
         | in relation to what... it could be cheaper than the original
         | wing commander, that notoriously is credited as being the first
         | AAA game ever (Wing Commander was the first game that splurged
         | millions to make, and it not even broke even, ever. Only reason
         | it is considered a success was that the franchise as whole
         | ended being very profitable and eventually paid off the costs
         | of the first game).
        
       | jimmyvalmer wrote:
       | I agree with "Scorpia" that _Ultima IV_ is the greatest game of
       | all time. I only played the occasional pirated games my brother
       | cadged, so missed Ultimas 5 through 7. _Ultima VIII_ did come my
       | way, and I remember already being turned off by the 3dness. I
       | believe I played it all of ten minutes and gave up.
        
       | HugoDaniel wrote:
       | I loved Ultima VIII because of the little details, like the
       | sounds of the Avatar steps changing according to the surface that
       | he was walking on.
        
       | kcb wrote:
       | Spoony's Ultima retrospective is an absolute classic. Heres VIII
       | https://youtu.be/wpui9EKNTzE Recommend finding the whole series.
        
       | depingus wrote:
       | I can see why they took the risk to change with the times.
       | Spending 4+ years to create a game targeting the (at the time)
       | smallest audience doesn't sound like a great business venture.
       | Though maybe they should've made it an Ultima spin-off like
       | Underworld, instead of the official VIII.
       | 
       | Interestingly, we've seen some great success stories of franchise
       | games shifting play style. Off the top of my head: Yakuza 7 Like
       | a Dragon, Final Fantasy VII Remake and FFXV.
        
         | mywittyname wrote:
         | FF7R... :(
         | 
         | It sold well, so I guess it is technically successful, despite
         | not really feeling successful in terms of being a better game.
        
         | haolez wrote:
         | I think the biggest success story of a shifting play style is
         | GTA. The first ones were 2.5D games with a very different feel.
        
       | flohofwoe wrote:
       | Many years ago I started playing Ultima VIII out of a nostalgia
       | trip, and not having been exposed much to the legendary Ultima
       | VII before, I thought VIII was a fun game for the most part.
       | Can't remember much of it today, but a really bad experience
       | would have made a more lasting impression ;)
       | 
       | But I also liked Ultima IX (the 3D Ultima), despite being plagued
       | by bugs and terrible performance in the beginning, it was
       | eventually brought into pretty good shape by enthusiasts.
        
       | op00to wrote:
       | I loved Ultima VIII. Played it for hours and hours and hours.
        
       | briandarvell wrote:
       | I was a huge Ultima VII fan and played the game for hundreds of
       | hours. I remember getting Ultima VIII and playing it for an hour
       | or two and never playing it again. But until reading this article
       | I didn't understand why Ultima VIII didn't capture my interest
       | like VII did.
        
       | diragon wrote:
       | Except for Ultima 9 and UO, I finished every other Ultima,
       | starting from III. In fact, Ultima 3 was either the first game,
       | or at least one of the first games I ever played.
       | 
       | The game world in every game was amazing in their time, the most
       | interesting combination of ideas and stories I have ever known.
       | Every game in the series attempted to be a pioneer in some way or
       | another, and almost every one succeeded at it.
       | 
       | Which makes it triply sad how fast and how deep the series fell
       | after 8. Even though very different, 8 was still solidly Ultima.
       | It tasted like it. It also tasted like it was not quite Ultima,
       | and of course now we know why. The bean counters ruined it, like
       | they ruin most artistic things. Well, ultimately Garriot ruined
       | it, because he sold Origin Systems.
       | 
       | And now we have Shroud of the Avatar, in which Garriot and the
       | whole management team became bean counters as well and the game
       | is, well, not very good. It probably too tried to pioneer
       | something but I'm not sure what that is.
        
         | vidanay wrote:
         | I have fond memories of playing Ultima I through Ultima V on
         | green screen Apple //e and //c computers.
        
           | Scramblejams wrote:
           | Monitor III for the win! I'll never forget looking at Ultima
           | through that monitor's silk-like anti-glare texture while
           | being serenaded by the restful tones of a Mockingboard...
        
         | glonq wrote:
         | I also started with U3, on an 8-bit atari. Played through U7.5
         | but passed on 8 and 9.
         | 
         | I think the series probably peaked with U6.
        
         | warp wrote:
         | I think Garriot is no longer involved with Shroud of the
         | Avatar, I'm not sure of the details but it seems he sold or
         | left the thing in 2019 and probably stopped actively working on
         | it earlier than that.
         | 
         | https://en.wikipedia.org/wiki/Richard_Garriott#Games
        
         | hinkley wrote:
         | The only one I played was Ultima VII. Found a few easter eggs,
         | then one day I'm walking through the woods and get attacked.
         | Two of my people are on the ground, bleeding out. They are
         | completely clipped behind trees and I couldn't figure out how
         | to heal them. And that was the end of that.
         | 
         | Older me probably could have worked out the UI (maybe clicking
         | on the character image) but young, post-fight me got lost and
         | felt helpless, which is exactly the sort of thing you should
         | not feel in an adventure game.
        
       | curiousllama wrote:
       | > This classic passive-aggressive apology -- "I felt awful that I
       | had let down so many people in my effort to be loyal and learn
       | from EA" doesn't exactly ring out with contrition -- isn't even
       | internally consistent; if the development team loved their game
       | so much, why was Origin's management forced to devise stratagems
       | to keep them from going home out of the fear that they wouldn't
       | come back? Nevertheless, it does contain a fair amount of truth
       | alongside its self-serving omissions
       | 
       | Ugh - those omissions are not self-serving. The reality (which we
       | all see) is that the dev team f*cking hated the game, probably
       | gave up on quality, and everyone knows it. But saying so is an
       | attack on the people Garriott screwed when he screwed up; the
       | omissions are of other people's contributions to his faults, not
       | his faults themselves.
       | 
       | The apology was _incredibly_ well-written: it highlights all of
       | garriott's mistakes, in detail, and places the blame squarely on
       | his own shoulders: he could say "EA is evil because they enforce
       | business discipline," but instead said "they did their job as a
       | business, and I didn't so mine as a creator."
       | 
       | If anything, this was probably _too_ self-blaming (we all know EA
       | would just replace him if he didn't bow down, accomplishing
       | nothing). But don't criticize him for failing to throw his team
       | under the bus. Knowing very little, I'd love work for this guy,
       | based on that apology alone.
        
         | nkoren wrote:
         | If you need another data point, I worked on a (non-software)
         | project for Garriott. He was awesome and I'd do it again in a
         | second.
        
         | jboog wrote:
         | I know EA is the evil empire and whatever else but it doesn't
         | seem obvious to me that Garriott threatening to resign means he
         | would just get replaced. I'd say more likely they would give
         | them more time.
         | 
         | The Ultima fanbase has always had a cultish love of RG for many
         | good reasons, sure. Firing the guy would not be a smart
         | business decision.
         | 
         | We're also only hearing his side of it. I tend to think EA was
         | in the wrong, but also know that it's almost always the case
         | one side of a story is biased, even if unintentionally.
        
           | anonymousab wrote:
           | Despite a poor modern track record, EA back then is not the
           | same company as EA today.
           | 
           | The decision makers directly above him could have easily
           | replaced him without actually replacing him, but I don't
           | think they would have cared about the bad PR from cutting him
           | at all. Acquiring a studio or rockstar is both good pr and
           | good for business, but firing be a bad employee or cutting a
           | failing studio is also good for business as far as
           | shareholders and execs were concerned.
        
             | jboog wrote:
             | In what world do shareholders believe that firing the
             | principal talent, creative director, and founder of a new
             | acquisition--within a YEAR of acquiring the company!--is
             | "good for business"?
             | 
             | Only if you believe businesses are run by mustachio-
             | twirling villains who sit around trying to ruin games for
             | fun.
        
               | HenryBemis wrote:
               | I don't play games (as much) and have never played any of
               | the Ultima franchise.
               | 
               | To answer your business-management-related question
               | though, I am looking at the price of their stock over
               | since 1990.
               | 
               | https://www.marketwatch.com/investing/stock/EA/financials
               | 
               | 1990: $0.xxx
               | 
               | 2000: $20
               | 
               | 2010: $17 (valley between 2008-2013)(the global financial
               | crisis?)
               | 
               | 2015: $55
               | 
               | 2021: $145 (there is a drop between 2018-2020 down to
               | 100)
               | 
               | Whatever these guys are doing, judging from their stock
               | price, it works. Shareholders like them.
               | 
               | Sales/Revenue filed:
               | 
               | 2016: 4.37B
               | 
               | 2017: 4.81B
               | 
               | 2018: 5.16B
               | 
               | 2019: 4.93B
               | 
               | 2020: 5.47N
               | 
               | Cash cow...
        
               | Tarsul wrote:
               | EA makes 1,5 billion with FIFA ultimate team cards. It's
               | disgusting.
        
         | tubularhells wrote:
         | EA also killed Nox and Westwood, and we have some bits and
         | pieces of anecdote about how that went, so I tend to believe
         | what Garriot had to say about that.
        
           | m463 wrote:
           | I don't know, I think when someone is acquired, there are two
           | things going on:
           | 
           | - people have finally cashed out so motivations are changing
           | 
           | - an investment has been made, so people start accepting
           | business goals are important.
           | 
           | So reading this story I wonder if EA is the villain here, or
           | human nature.
           | 
           | Now I _do_ blame EA for popcap. I 'll never forgive Plants vs
           | Zombies 2 with literal pricetags in dollars on all the
           | plants.
        
       | blibble wrote:
       | > But then, for the eighth game in the mainline Ultima series,
       | Origin decided to try something just a little bit different. They
       | made a game in which you played a thoughtless jerk moving on
       | rails through a linear series of events; in which you never went
       | to Britannia at all, but stayed instead on a miserable hellhole
       | of a world called Pagan; in which you spent the whole game
       | adventuring alone (after all, who would want to adventure with a
       | jerk like you?); in which the core mechanics were jumping between
       | pedestals like Super Mario and pounding your enemies over the
       | head with your big old hammer.
       | 
       | ah, so this is where Blizzard got the idea for the travesty that
       | is modern World of Warcraft
        
         | andi999 wrote:
         | Actually Ultima 7 serpent Isle also felt like being on rails
         | (didn't finish it), maybe later it's better.
        
           | Klwohu wrote:
           | SI was also clearly unfinished on release, presaging Pagan's
           | disastrous debut. And it was never properly finished, either.
           | 
           | http://hacki.bootstrike.com/english/nitpicks_u7si.htm
        
       | YeGoblynQueenne wrote:
       | >> Many of our programmers had worked twelve hours a day, seven
       | days a week for ten months. We would bring dinner in for them
       | because we were afraid if they left, they might not come back.
       | The last month or so we gave them every other Sunday off so, as
       | one of them pointed out, they could see their family or do some
       | laundry.
       | 
       | And they shipped a terrible game after all that? Incredible!
        
       | haolez wrote:
       | Me and my brother, we loved Ultima VI and Ultima VIII. I guess we
       | were an exception :)
        
         | muro wrote:
         | I loved Ultima VIII. It had a great story, cool lore. There
         | were parts that seemed missing, but it added to the mystery of
         | the world. I really liked how you could master the various
         | elemental schools, yet there was never enough resources or time
         | to cast spells in many fights and water was completely
         | impossible to master. I ended up mostly running away from most
         | fights and still remember the exciting side track to fetch a
         | maze from underground. I couldn't fight any monsters there,
         | they were too difficult, but managed to grab the mace and
         | escape. Was a great start of the adventure.
        
           | haolez wrote:
           | It was one of those old DOS games where the gameplay sucked,
           | but it kind of contributed to the difficulty and ambience of
           | the game somehow. Fun times.
        
           | giobox wrote:
           | In a similar vein, there was a chap who would appear and end
           | your game very quickly if you stole anything from shops.
           | However, the game let you drag items in stores 1 or 2 pixels
           | without triggering the "crime ghost" (I forget who he was)
           | who would end your game. Eventually we worked out you could
           | drag an item to the door, pixel by pixel, then pick it up and
           | run away without being caught.
           | 
           | I may be remembering aspects of this wrong, it was a long
           | time ago!
        
             | haolez wrote:
             | In the same vein, if you kill (later in the game) the
             | "omnipresent guard", next time you stole something you
             | would be attacked by him regardless, but now his
             | sprite/skin was that of a zombie :) cool easter egg (or
             | bug!).
        
         | bdowling wrote:
         | Ultima 6 is a great game for many reasons. e.g., epic story,
         | seamless open-world, non-linear progression, lots of side-
         | quests/hidden secrets, multiple solutions to problems, plot
         | twists, groundbreaking graphics, great music, etc.
        
       | codezero wrote:
       | I'm kind of amazed in retrospect how readily they adapted a late
       | 80s game into a mid 90s MMORPG - and it looks almost exactly the
       | same. It wasn't until the first expansion pack I think, that they
       | added better/real 3D isometric graphics. I never liked the new
       | graphics either, I really wish there were easy to play modern UO
       | worlds, it was quite a fun game :)
        
       | tibbydudeza wrote:
       | Origin reminds me of what happened to Bioware , selling out to EA
       | that is used to reselling filler paste games like Madden XX or
       | FIFA XX is just the death of a gaming studios.
       | 
       | I am glad that Steam/GOG/Xbox/Sony with digital downloads lowered
       | the barriers to entry for independents to make and publish fun
       | quirky and enjoyable games again.
        
       | brobdingnagians wrote:
       | > Origin came up with a relativistic jumping system whereby the
       | length of your leap would be determined by the distance the
       | cursor was from your character when you clicked the mouse, rather
       | than opting for the more intuitive solution whereby you simply
       | pointed at and clicked on a would-be destination to attempt to
       | jump there
       | 
       | My father had all the Ultima games, when I was younger I tried
       | playing VIII and couldn't figure out how to jump properly, which
       | meant I couldn't go anywhere interesting, so I quit. It is very
       | unintuitive to click and hold to jump on a desktop game.
        
         | giobox wrote:
         | Exact same experience here. Ultima 8 came free on a CD-ROM that
         | I think accompanied a Creative Sound Card my father had
         | purchased? The same disc had Wing Commander 2...
         | 
         | Anyway, I played Ultima 8 to death as a child - explored the
         | map obsessively. Eventually I hit first jump puzzle and
         | "abandoned" any attempt to play it properly after that.
        
       | Andrew_nenakhov wrote:
       | The only ultima games I played before seeing VIII were Underworld
       | games I and II, and they were pretty great. (Probably, I is my
       | second-favourite RPG from the 1990s, bested only by the great
       | Betrayal at Krondor.)
       | 
       | 8 was a huge disappointment. I couldn't figure out how to do
       | _anything_, the movement and controls were so thoroughly broken,
       | that I gave up in 30 minutes, completely frustrated, not being
       | able to figure out how to do anything.
        
         | aidenn0 wrote:
         | Forget the 90s; I have yet to play a better CRPG than _Betrayal
         | at Krondor_.
        
           | defen wrote:
           | The same site did a great post about BaK
           | https://www.filfre.net/2019/10/betrayal-at-krondor/
        
         | ekianjo wrote:
         | Underworld were not real Ultima games. At least the first one
         | was a different game on which they stamped Ultima for brand
         | recognition
        
           | dfan wrote:
           | Underworld developer here. We certainly started it before we
           | got the deal with Origin, but a lot of the design was done
           | afterwards with the fact that it was an Ultima in mind. I'll
           | grant that its Ultima-ness was thinner compared to many of
           | the games with Roman numerals on them.
           | 
           | Ultima Underworld II, of course, was designed to be an Ultima
           | game from the start.
        
             | Tornhoof wrote:
             | I still remember the uncountable hours I played Underworld
             | I & II. Thank you for these games.
        
             | Sunspark wrote:
             | I had a lot of fun with Underworld and I am someone who
             | played Ultima IV and VII. Great game!
        
             | nickthemagicman wrote:
             | Just so you know those games were badass! I had so much fun
             | playing them. Elder Scrolls came out later and that was the
             | first fantasy FPS game that I has as much fun with as
             | underworld.
        
           | Andrew_nenakhov wrote:
           | Since I experienced Underworld first, it was the reverse to
           | me: other Ultimas felt not real Ultims games.
        
       | gekkonier wrote:
       | It was my first role playing game. I went into every house and
       | stole everything I could find. Then the kids in town started to
       | throw rocks at me. After that I deleted the game, because a
       | deinstallation routine was not necessary. Great times!
        
       | IronWolve wrote:
       | I was playing the Ultima and related rpg games on my c64 (and
       | later Amiga) way back then, auto duel, Moebius, bards tale,
       | wasteland. The closest thing to those in modern games that I've
       | really enjoyed was Witcher 3 and DLC, Far Cry 5, and most
       | recently the Panam quest line in Cyberpunk 2077.
       | 
       | GTA and other games are more about repeatable grind and forcing
       | users to buy in game currency, less of a story line and game
       | play. Look at what they did to Cyberpunk 2077, forced it to be
       | released and it has the same repeatable side quest issue. Watch
       | Dogs Legion story was mediocre story line, but the gfx are pretty
       | darn good. Control had a very interesting story line and good
       | gfx. Death Stranding was interesting but boring walking around.
       | 
       | World of Warcraft is all over the place, its really trying to
       | force people into guilds, and the casual aspect isn't as fun, and
       | the gfx are really outdated.
       | 
       | Its almost like, the games out now are super high quality gfx
       | with shitty story lines. Or outdated gfx and good story lines. Is
       | there any game people are even looking forward too anymore?
       | Really feeling let down in the story/gfx department of newer
       | video games.
        
       | the_af wrote:
       | Wow. Is Pagan universally reviled? Perhaps because I was never an
       | Ultima fan (didn't play the series) I actually liked Pagan: the
       | graphics, the huge world, and the plot in which there was some
       | sort of conspiracy of fake elemental "gods". I wasn't emotionally
       | involved with Britannia, so I didn't care that the game wasn't
       | set there.
       | 
       | It's news to me that this game was a disappointment to fans.
       | 
       | Unsurprisingly given what I wrote above, I absolutely _loved_
       | Worlds of Ultima: Savage Empire. Also not set in Britannia but in
       | a pretty cool pseudo Aztec world.
        
         | SavantIdiot wrote:
         | Well, the PC was truly booming when U8 dropped and I hoped it
         | would recapture the Garriot touch from the 1980's.
         | 
         | U3 was my intro which was a huge world and an epic grind for
         | gold. U4 blew us all away with its depth. Remember at the time
         | titles like Bards Tale and Wizardry were the main go-tos for
         | party based RPG. So U4 was truly epic with it's NPC interaction
         | and depth of plot.
         | 
         | But this was still the 1980's when Apple //e's mostly dominated
         | the computer game scene. The big switch to PC happened around
         | U5, but for those of us still shelling out money for the
         | franchise, it became repetitive with U6 and U7. Odd that
         | Garriot would blame EA for the NFL cycle when Ultima started to
         | feel like it.
         | 
         | Ultima Underworld was a fun preview of 3D and a refreshing
         | departure from the tops down U# series, but U8 just ... hurt. I
         | had bought my first Pentium machine and was quite disappointed
         | with how much of a departure it was. You literally leveled up
         | by whacking things, anything, thousands of times. The plot was
         | lame, the game play was uninteresting.
         | 
         | But I was already bored of Ultima titles by that point, so it
         | was more tedious than reviled. I think until UOnline, U4 was
         | the high watermark, IMHO.
         | 
         | Great article though, it was written with care by a fellow
         | enthusiast of times long gone.
        
           | the_af wrote:
           | I agree the article is great, as is most of the series from
           | that website.
           | 
           | > _The plot was lame_
           | 
           | I can't agree with this. It was thrilling and involving!
           | 
           | It probably has to do with what you said: you had
           | expectations about Ultima. I didn't. That it was action
           | oriented didn't bother me, for example. The other game I
           | liked was Savage Empire, which is not set in Britannia either
           | (I liked it more than Pagan, I'll grant you that!).
        
         | JadeNB wrote:
         | > Wow. Is Pagan universally reviled? Perhaps because I was
         | never an Ultima fan (didn't play the series) I actually liked
         | Pagan ....
         | 
         | The article touches on this:
         | 
         | > Indeed, it's quite common to hear today that Ultima VIII
         | really wasn't a bad game at all -- that it was merely a bad
         | Ultima, in departing way too radically from that series's
         | established traditions.
        
         | gameswithgo wrote:
         | Same, I had played 7, which was AMAZING, and 8 was fun. But I
         | was young and not a long time fan of the franchise.
        
           | pixelpoet wrote:
           | Ultima 7 utterly blew my mind as a kid. I remember one
           | evening coming downstairs to dinner after playing it all day,
           | and realised my whole sense of reality was somehow altered...
           | there was an entire living world in that computer. That
           | feeling completely changed me.
           | 
           | U8 was pretty great too, but somehow not the same as U7; what
           | was gained in graphics quality was lost in sheer scope and
           | detail.
        
             | aksss wrote:
             | Same, but I quit after Ultima 7.2. I remember trying 8, and
             | just never getting into it. Huge disappointment, as 7.2 had
             | improvements over Black Gate, and I just expected 8 to be
             | an iteratively better new adventure. I wanted Ultima 7.3
             | and instead got Diablo 0.1.
        
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