[HN Gopher] New Release: 0 A.D. Alpha 24: Xsayarsa
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       New Release: 0 A.D. Alpha 24: Xsayarsa
        
       Author : shakow
       Score  : 164 points
       Date   : 2021-02-20 19:50 UTC (3 hours ago)
        
 (HTM) web link (play0ad.com)
 (TXT) w3m dump (play0ad.com)
        
       | planb wrote:
       | For a moment I thought Elon Musk had another child...
        
       | d33 wrote:
       | Just to save somebody some searching, here's what the release
       | name refers to:
       | 
       | https://en.wikipedia.org/wiki/Xerxes_II
        
         | kowlo wrote:
         | https://en.wikipedia.org/wiki/Xerxes_I
        
         | thaumasiotes wrote:
         | The first paragraph on the page specifies that the release is
         | named in honor of Xerxes I, not Xerxes II.
        
       | zibbity-rw wrote:
       | This game looks so much better than it did a few years ago! I
       | wish people used open source games like this for AI competitions.
       | So much more open and also what a great community effort.
        
       | BariumBlue wrote:
       | Congrats on a new release! I think it's a good project, and I too
       | thought it was dead.
       | 
       | =====
       | 
       | Personal experience: A few-ish months ago, I tried to get into
       | 0AD (more than an exploratory 1-2 matches vs an AI). I like to
       | watch videos of folks playing Age Of Empires 2, and I looked for
       | a similar experience on youtube, to better understand the game,
       | the meta, and standard tactics.
       | 
       | But the videos just don't look nice. The units are hard to
       | distinguish. The graphics are serviceable. It looks nice when you
       | actually play, but personally it is not enjoyable to watch a
       | video of it in the same way that AOE2 is.
        
         | littlestymaar wrote:
         | > But the videos just don't look nice. The units are hard to
         | distinguish. The graphics are serviceable. It looks nice when
         | you actually play, but personally it is not enjoyable to watch
         | a video of it in the same way that AOE2 is.
         | 
         | Having played to a lot of RTS when I was younger, the main
         | difference between AOE2 and the rest[1] is 3D vs isometric-2D.
         | 3D tends to make games a lot messier. The comparison between
         | AOE2 and AOE3 is a pretty good example of this phenomenon for
         | instance.
         | 
         | [1] : Stacraft 2 being the outlier here, it has really "clean"
         | graphics, while being 3D.
        
       | crazypython wrote:
       | I find the choice of business model very strange. The free
       | software philosophy allows game art to be proprietary. They could
       | sell DRM-free copies on their site that license the game art but
       | keep the code free. I'm not sure why they don't do this.
        
         | blendergeek wrote:
         | > I find the choice of business model very strange.
         | 
         | I don't see much of a business model.
         | 
         | > The free software philosophy allows game art to be
         | proprietary.
         | 
         | I'm not exactly sure what you mean by this. The Free Software
         | Definition does not allow this. If code is contributed to 0AD
         | under the GPL, they could not combine it with proprietary
         | graphics.
         | 
         | The GNU Free System Distribution guidelines allows for the
         | inclusion of game art that is under a license that does not
         | permit modification. However any such art must be
         | redistributable for commercial and noncommercial purposes at no
         | charge.
         | 
         | > They could sell DRM-free copies on their site that license
         | the game art but keep the code free.
         | 
         | This violates the spirit of free software.
         | 
         | > I'm not sure why they don't do this.
         | 
         | I think they want the game to be free.
        
       | crazypython wrote:
       | The GUI isn't starting on Mac for me.
       | 
       | Edit: Had to wait several minutes, but it started.
        
         | reddotX wrote:
         | works great on linux
        
       | henearkr wrote:
       | Wow!! I thought it was pretty much dead after their fork.
       | 
       | I'm happy to see it's not the case!! ^^
       | 
       | I love this game and its music.
        
         | rambojazz wrote:
         | Sorry, what fork? What happened?
        
           | henearkr wrote:
           | Here, they said that the development was slowed down because
           | of disagreements, and a sizable part of the development team
           | announced their fork:
           | 
           | https://wildfiregames.com/forum/topic/25134-fork-ad/
        
             | spijdar wrote:
             | With the benefit of hindsight, this sounds more like
             | personal drama than a real fork. I'm not super familiar
             | with 0AD beyond playing sometimes, dunno what their org
             | structure is like or anything, but this doesn't look like
             | there was ever really a threat to 0AD.
             | 
             | Again, benefit of hindsight, but 0AD's releases have always
             | been pretty slow, and it doesn't look like this was really
             | out of the ordinary?
             | 
             | It's hard to have good faith on the part of the forkers
             | when it sounds like they took issue with how closed/"iron
             | fisted" the development of 0AD was, and then ... made a
             | fully private fork with 3 people?
        
           | teruakohatu wrote:
           | Three guys left to create a fork back in 2018. They argued
           | that they would be able to iterate faster because they
           | trusted each other.
           | 
           | They also said they would only release the source once they
           | made a release.
           | 
           | By mid 2020 they posted some screen shots and some graphs
           | showing that they slightly increasesed the speed of map
           | generation.
           | 
           | So far they have not yet released any source code. Since the
           | fork happened, the original project has released two new
           | versions.
        
       | axaxs wrote:
       | I'm explicitly and admittedly just not a PC gamer, but this is
       | the one exception to the rule. Probably because I'm a longtime
       | Linux on the desktop user, and there just wasn't much in the
       | past. If you enjoyed AoE2, or just want to kill some time messing
       | around, I highly suggest giving it a spin. Careful, time can
       | disappear quickly.
        
       | programd wrote:
       | The buried the more interesting lead:
       | 
       | 0 A.D. now has an API for reinforcement learning. You can train
       | AI to control the units in game
       | 
       | https://trac.wildfiregames.com/wiki/GettingStartedReinforcem...
        
         | cl42 wrote:
         | Thanks for sharing this. THAT IS SO COOL.
        
       | shakow wrote:
       | I'm really happy to see that the project is still alive and
       | kicking!
        
       | max0563 wrote:
       | I have been following this game for many years. What you all have
       | made is amazing. Thank you for continuing to work on and improve
       | 0 A.D.
       | 
       | Very inspiring!
        
       | tomxor wrote:
       | Similarly I've been playing OpenRA recently, which is basically
       | an open source recreation of the old C&C games Dune, Tiberian Sun
       | and Red Alert (the later being the most popular). It's a very
       | honest recreation that feels close to the originals, both in
       | terms of graphics and game play.
       | 
       | However the key thing that keeps it fun for me and holds my
       | attention is being online multiplayer, the diversity and
       | challenge other human players brings cannot be replaced with AI
       | so far... Anyway, the last time I tried 0 A.D it didn't seem to
       | have multiplayer capability yet, but it seems to now!
        
         | phkahler wrote:
         | >> However the key thing that keeps it fun for me and holds my
         | attention is being online multiplayer
         | 
         | I had a long spell of BZflag. The humans are so much better to
         | play against. Highly recommended game for casual play BTW.
        
       | sebyx07 wrote:
       | age of empires 4 open source
        
       | Bakary wrote:
       | This is such a great project
        
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       (page generated 2021-02-20 23:00 UTC)