[HN Gopher] The Roblox Microverse
       ___________________________________________________________________
        
       The Roblox Microverse
        
       Author : Kinrany
       Score  : 100 points
       Date   : 2021-03-09 16:14 UTC (6 hours ago)
        
 (HTM) web link (stratechery.com)
 (TXT) w3m dump (stratechery.com)
        
       | modeless wrote:
       | Can someone explain to me how Roblox doesn't violate Apple's "no
       | app stores in the App Store" rule? And the rule against running
       | non-JavaScript code not bundled with the app? And probably a
       | bunch of other rules too? The article mentions it but has no
       | sensible explanation. It seems impossible to justify.
       | 
       | Apple gets to pick winners and losers by selective enforcement of
       | their own rules. Pretty nice for Roblox if Apple prevents anyone
       | from releasing a competitor!
        
         | villasv wrote:
         | > Can someone explain to me how Roblox doesn't violate Apple's
         | "no app stores in the App Store" rule?
         | 
         | The games available inside Roblox are impossible to ship as an
         | independent app on the App Store without re-implementing the
         | entire Roblox platform. It's a middle ground between Minecraft
         | selling maps and an actual app store.
        
       | endergen wrote:
       | For the step 2 and 3 phase, I think it should be mentioned how
       | important games becoming free was for mass adoption. As much as I
       | as a former game dev did not love the model of free and then
       | upselling. I might just be old school at this point. Free and
       | then upgrading avatars has grown on me.
        
       | jonheller wrote:
       | I used to push back had on my kids wanting to buy hats, pets, etc
       | in Roblox. Seemed like a waste of money and I hate
       | microtransactions.
       | 
       | Then I realized that this is literally the only game they play,
       | and it's free. Compare that to me at that age, buying Nintendo
       | games for $50 a pop, why am I hesitant to support these creators
       | with a $2 hat?
       | 
       | I still limit purchases just for general personal finance
       | lessons, but otherwise let them spend money here like they would
       | on actual paid games.
        
         | TeMPOraL wrote:
         | Makes me think of collectible card games. If I hadn't spent my
         | own pocket money as a kid on MTG, Star Trek CCG and Pokemon,
         | there's no way in hell I would let my kid buy into an obvious
         | scam CCGs are. But I did spend money on them and enjoyed it, so
         | I'm not so sure now.
        
           | HenryBemis wrote:
           | We had an unfulfillable mania to complete our collection
           | (which we now know is was VERY difficult/expensive due those
           | 1-2-5 cards that were super rare). Supporting the developers
           | with a couple of dollars didn't hurt anyone. As long as the
           | kids won't try to "complete the collection of all hats). That
           | would teach them to control their spending, understand that
           | they can't just 'buy what they see' (as some young adults get
           | to do on their first paychecks), and chores-chores-chores!
        
         | dylan604 wrote:
         | Because it starts with a $2 hat, but quickly escalates into $2
         | hats 3x a day or even more expensive perks. Once you give into
         | a kid about making purchases, it's a much harder fight to say
         | no the next time.
         | 
         | These games are designed on emotional responses in kid's brains
         | just as much as FB's algo for its feed is.
        
         | sv123 wrote:
         | It's also kind of cool because a lot of the games are created
         | by other kids. Roblox Studio is fun to poke around in and has
         | gotten my 8 year old very interested in programming and to an
         | extent, entrepreneurship.
        
       | remoquete wrote:
       | I struggle to differentiate Roblox from Second Life by reading
       | Ben's description of it. But then again, being the earliest
       | doesn't equate to being the best.
        
         | throwaway744678 wrote:
         | Didn't use Roblox, nor Second Life, but my understanding is
         | that Roblox is much more oriented towards gaming.
        
       | jcpham2 wrote:
       | I've taught my children about pay-to-win and robux
       | 
       | youtube.com / googlevideo.net / 1e100.net _banned_
        
       | antidaily wrote:
       | Is anyone making money off Roblox? Tried to make some gear so my
       | son could make money and stop asking me for Robux. Failed
       | miserably. Anyway, I'll be buying stock.
        
         | Railworks2 wrote:
         | Yes. Both Roblox and developers (the game creators) do make
         | money from Roblox. This is no small thing either, it is not
         | abnormal for developers to buy expensive products from their
         | earnings, some do create companies to hire employees to work on
         | games.
        
         | csharptwdec19 wrote:
         | Roblox is.
         | 
         | This is just a near-NCAA tier play by the company to make money
         | off child labor. Change my mind.
        
           | dzdt wrote:
           | I think a negligible fraction of Roblox games are child
           | created. The focus is either Roblox-created games like
           | Bloxburg or indie adult-created games. Children (with their
           | parent's credit card info) are the target consumers, not
           | target creators.
        
           | antidaily wrote:
           | No doubt about that. You have to have a premium account just
           | to make and list items for sale.
        
             | ethbr0 wrote:
             | This is different than Apple, how? Platforms take cuts.
             | 
             | At least the money is out in the open and explicit, unlike
             | TikTok's questionably-declared influencer payments.
        
               | antidaily wrote:
               | I'm just agreeing that Roblox is making money.
        
         | joezydeco wrote:
         | My son's best friend is pulling down $1K/year doing Lua
         | scripting and object modelling for people on a subcontracting
         | basis.
         | 
         | He's 15. He acknowledges he could be pulling in a _lot_ more
         | money if he spent 2x or 4x the time on it. Or dropped out of
         | high school, perhaps.
        
           | robocat wrote:
           | Any pointers to where they find the paying work?
        
       | bastardoperator wrote:
       | Roblox seems to have nearly doubled their value during the
       | pandemic. Will this hold water once kids are back in school?
        
       | webwielder2 wrote:
       | Totally ignorant perspective with perhaps no basis: Seems like
       | Roblox must be successful despite its games, not because. I'm
       | sure there are gems as there are with any user-generated
       | platform, but surely most of the 18 million games are about what
       | you used to get on Xbox Live Indie Games: sloppy little
       | experiments made by, well, kids.
        
         | ceejayoz wrote:
         | > little experiments made by, well, kids
         | 
         | I think that's _spectacular_.
        
           | foobarian wrote:
           | Not only can a kid go from download to having a playable game
           | created from a template in probably less than 30 minutes, but
           | that game has world class multiplayer support and is
           | available on the Roblox platform for anyone to join and
           | explore. And there is no fragmentation like with Minecraft
           | Bedrock/JE.
        
         | CharlesW wrote:
         | > _Totally ignorant perspective with perhaps no basis: Seems
         | like Roblox must be successful despite its games, not because._
         | 
         | As a parent with two kids who play Roblox a lot (and have
         | played some myself), the quality varies widely but there are
         | _many_ good games. Part of the fun is talking with friends and
         | watching YouTube to find the best ones.
        
         | jayd16 wrote:
         | And Myspace was often hideous but that didn't matter.
         | 
         | It seems like a solid platform for young creators. They never
         | played the classics anyway, so the million clones is probably
         | not an issue.
        
         | deelowe wrote:
         | When I watched my kids play Roblox, I realized it is a social
         | media platform that happens to use games as the medium. Roblox
         | shouldn't be compared to Games Platforms any more so than early
         | YouTube should be compared to Television.
        
           | tootie wrote:
           | Roblox (and Minecraft) have fulfilled the dream of products
           | like Second Life.
        
       | magikaram wrote:
       | As a recent college grad, I remember when I used to play Roblox
       | as a middle school student with my best friend back in the day. I
       | tried for nostalgia's sake to see how the game is present day.
       | While I am somewhat lacking in understanding some of the changes,
       | and road that the game has gone down now, it still appears to be
       | a good online community for those who need an easy game to get
       | around.
       | 
       | I might still have the Roblox Studio tool (circa 2012/13)
       | installed on an old Pentium 4 laptop.
        
       | dannyphantom wrote:
       | I will buy this company when it is listed tomorrow.
        
       | an_opabinia wrote:
       | Roblox games are really clunky to make on PCs, let alone phones.
       | You'll never be able to make one on a phone. It's crazy clunky.
       | 
       | A third person character running around with virtual joysticks:
       | so clunky.
       | 
       | Roblox has been around longer than smartphones have, it has
       | always been a port, much like Minecraft. Which sure, _kids_ play.
       | 
       | Roblox is probably setting back the arrival of the metaverse, not
       | advancing it. Whatever that means.
       | 
       | If you actually make and play games you don't talk about things
       | that way. You're more aware of stuff like Dreams or Garry's Mod,
       | you've touched stuff like Unity and Unreal and Flash. You kind of
       | get that Roblox isn't competing with Grand Theft Auto but with
       | YouTube Poop. Literal puppet shows. Like what are we even talking
       | about.
       | 
       | As an aside, the biggest threat to Roblox is if parents spent
       | money. I don't mean in Roblox. Surely, you guys understand, that
       | the appeal of Roblox compared to Disney+, arguably the finest
       | destination for 8 year olds, is that, on the face of it, Roblox
       | is "free." It's a catch 22 really: the audience where they would
       | anticipate all their revenue growth would _never_ waste money on
       | Robux, they would just get a Disney+ subscription.
        
         | whywhywhywhy wrote:
         | >A third person character running around with virtual
         | joysticks: so clunky.
         | 
         | This doesn't bother kids, it's all they know. I cringe watching
         | my niece and nephew playing Minecraft and Roblox on their
         | phones with touchscreen controls but they don't care and can
         | use it fine even if it looks clunky and painful to me.
        
         | matthoiland wrote:
         | I "waste" a lot of money on Roblox - $30-40/mo. It's where all
         | my kids friends are, and it's a safe space on the internet that
         | I trust as a parent. They build theme parks, space stations,
         | small businesses - it's amazing, silly, and safe.
        
           | mwcampbell wrote:
           | > a safe space on the internet
           | 
           | IMO, we should be teaching the next generation, by example,
           | that the safest spaces on the Internet are the small,
           | decentralized spaces that we create for each other, not the
           | large, centralized ones created by companies that aim to
           | exploit us.
        
             | fumar wrote:
             | Agree but kid trends are hard to fight. There is a lot of
             | kid baggage that comes with pushing children to adopt non-
             | mainstream ideals or games or clothes or content etc. There
             | has to be a nice middle ground.
        
         | felideon wrote:
         | > the appeal of Roblox compared to Disney+, arguably the finest
         | destination for 8 year olds, is that, on the face of it, Roblox
         | is "free."
         | 
         | Um, no. Roblox is a gaming platform with a somewhat kid-
         | friendly social network. You're comparing going to the movies
         | vs. going to the arcade.
        
         | mwcampbell wrote:
         | > Disney+, arguably the finest destination for 8 year olds
         | 
         | Do we really want another generation addicted to consuming big-
         | budget media? Especially now that most of that media is
         | encumbered by DRM that makes free computing platforms much less
         | attractive?
         | 
         | Mind you, I'm not sure that Roblox is the answer. But it might
         | be better, since it at least puts more focus on creating rather
         | than consuming.
        
           | an_opabinia wrote:
           | > since it at least puts more focus on creating rather than
           | consuming.
           | 
           | My point is, there's no focus on creating. You're imagining
           | _Minecraft_ , but you don't _make_ stuff in Roblox. You can
           | _make_ stuff in Roblox Studio, but there are hardly any 8
           | year olds doing that, because you have to write Lua, and 8
           | year olds categorically cannot do that. Unless they 're
           | prodigies, in which case, they will thrive doing _many_
           | things, and creativity expressed in Roblox is the _symptom_
           | and not the _cause_ of their gifts.
           | 
           | What do kids actually do? There's a lot of "casual" role
           | playing games, clicker games, shooter games and things that
           | feel like Counter-Strike custom maps from the early 2000s. It
           | feels a lot like a Steam Workshop page. Clunkiness abounds,
           | stuff that even older children will not play.
        
             | antiterra wrote:
             | I'm pretty sure there are a number of Roblox games that
             | allow you to build things like buildings or logic circuits.
             | Enough to say that "you don't make stuff in Roblox" needs
             | qualification, at the very least.
        
             | mwcampbell wrote:
             | > because you have to write Lua, and 8 year olds
             | categorically cannot do that. Unless they're prodigies
             | 
             | How do we know this is true? How many more 8-year-olds
             | would program if they had been given a chance? My guess is
             | that most are never given a chance to try.
             | 
             | I learned Applesoft BASIC on an Apple IIGS when I was 8.
             | But I was lucky to be in a home with a computer that came
             | with a disk that had an intro to programming on it. I think
             | that's more relevant than any innate skill I had.
        
           | antiterra wrote:
           | My kids astound me by having little to no awareness of what
           | toys there are to buy, and I'm convinced this is because of
           | commercial-free streaming (and perhaps the dearth of print
           | catalogs.) Maybe it's a devil's bargain, but a bit of DRM
           | feels worth being free from a materialist/consumerist monkey
           | on your back.
        
             | mwcampbell wrote:
             | Interesting. I don't have any kids myself, but I know that
             | my nieces (6 years old and under) really like the whole
             | Frozen franchise. Their parents and grandparents have
             | bought them Elsa dresses, toy microphones that let you sing
             | along with one of the songs from Frozen 2, and I don't know
             | what else. So the consumerism is definitely still there.
             | Then again, my nieces and nephew watch a lot of YouTube in
             | addition to paid streaming, and I've been told that when
             | they watch YouTube, the adults in the room have to be
             | careful that the kids don't watch lots of videos that are
             | just promotions for products. I guess what I would prefer
             | is that the kids spent more time creating or at least
             | playing rather than watching. But then, they're not my
             | kids.
        
         | shortlived wrote:
         | I agree some games are clunky but my kids don't care about
         | that. I offered to buy them Steam games but they were not
         | interested.
         | 
         | You should also check out Phantom Forces on Roblox. Really
         | impressive game play IMO and not clunky at all.
        
         | ethbr0 wrote:
         | > _Roblox is probably setting back the arrival of the
         | metaverse, not advancing it. Whatever that means._
         | 
         | A true metaverse is predicated on utility.
         | 
         | It helps people get the things they want to get done, done.
         | 
         | That's ultimately been the failure of the majority of attempts.
         | 
         | Social, yes, easy. Entertainment, yes, easy.
         | 
         | Anything else?
        
         | vidarh wrote:
         | We have Disney+ and Roblox, and my son has hardly any interest
         | in Disney+. It wasn't because of him we got Disney+.
         | 
         | Meanwhile my sons pocket money gets split between V-bucks for
         | Fortnite and Robux, because that is what he wants to spend
         | money on. He could've funded that Disney+ subscription several
         | times over with what he spends on Robux.
         | 
         | I think the things he buys are idiotic, but here's the thing:
         | Over several years, he's never once expressed regret at these
         | purchases. He continues to get enjoyment from it.
         | 
         | A lot of the hate for Roblox I see here feels like parents
         | trying to impose their own preferences on their kids, instead
         | of considering just how idiotic _their_ parents would have
         | found the things they spent money on as kids.
        
         | freewilly1040 wrote:
         | > would never waste money on Robux
         | 
         | Why do you assume that? My nephew is obsessed with Roblox and
         | has asked for Robux for his birthday, which he will probably
         | get.
        
       | ryanmarsh wrote:
       | I now have 5 or so years experience with Roblox in the house.
       | I've helped my kids make games and I have to say, VC is missing
       | out big time. Roblox (or the concept) has an enormous TAM. Roblox
       | corp is struggling with DX DevRel and moderation. It's an
       | absolute fucking zoo and the tools are shit. Major game
       | publishers have had their accounts taken over by scammers, or
       | just shut down by Roblox because of scammers trying to steal
       | their accounts.
       | 
       | Somebody who understands product, gaming, and devrel could really
       | knock this out of the park. Please do it, so I can go back to
       | making games with my kids.
        
         | meheleventyone wrote:
         | There's a heap of new products in the space. We're building dot
         | big bang (https://www.dotbigbang.com) which is web based so you
         | can play and make multiplayer games on your smart fridge
         | amongst other devices.
         | 
         | If you're interested you can learn more about the company and
         | project here: https://controlzee.com/
        
           | Kinrany wrote:
           | What are the other products?
        
             | meheleventyone wrote:
             | Off the top of my head Dreams, Crayta, The Sandbox,
             | PlayBytes, RecRoom, Hiberworld and so on.
        
         | felideon wrote:
         | Well, fwiw, they did just hire Manuel Bronstein who led product
         | at Zynga, YouTube, and Google Assistant:
         | https://www.linkedin.com/pulse/joining-roblox-manuel-bronste...
        
           | watwut wrote:
           | Zynga was pretty bad company.
        
       | guidoism wrote:
       | Roblox pisses me off so so much as a parent. There are some good
       | games but it's mostly wading through an ocean of shit. And the
       | vast majority of games that are popular are clickers that
       | incentivize children to pay money to get more for each of their
       | clicks.
       | 
       | And it's full of scams. Kids spend $10 for a hat or something in
       | the game and it doesn't end up working in all the games and
       | there's no recourse. It's a true free-for-all wild-west.
       | 
       | What we can learn from it is: 1. Making games easy to make and
       | distribute. It's honestly amazing what kids are doing these days.
       | I give Roblox a lot of credit for this. 2. Roblox has become an
       | awesome way for kids to communicate with each other, they share
       | their username at the playground.
        
         | lumenwrites wrote:
         | I'm not very familiar with Roblox.
         | 
         | But I have been learning Godot, and it makes creating games
         | extremely easy and fun. And Godot now has https://gotm.io/, you
         | can easily upload games there to be played in the browser. It's
         | really amazing how simple this is.
         | 
         | I imagine that this could be the future of game creation and
         | distribution. We used to have flash, then it went away, and now
         | we'll have something much much cooler.
         | 
         | Shameless plug, some of the games I've made:
         | https://gotm.io/godotacademy
         | 
         | (playable only on desktop, I still haven't figured out what's
         | necessary to make them work well on mobile, but that should be
         | easy as well)
        
           | Kinrany wrote:
           | Godot is not comparable: Roblox is a platform, not an engine.
        
             | chc4 wrote:
             | Roblox is a game engine, though. All of the games hosted on
             | Roblox are made in Roblox Studio, which is comparable to
             | the Unity editor.
        
             | meheleventyone wrote:
             | They're linking a platform for web-based Godot games.
        
               | Kinrany wrote:
               | Fair. What I mean is, without the multiplayer aspect it
               | cannot compete at being a social network centered around
               | virtual experiences.
        
         | djaychela wrote:
         | I disagree that the games are mostly crap... I have 4 step kids
         | who game, and 3 do on roblox a lot. Some of the games may be
         | objectively poor, but they enjoy playing in them anyway, and
         | some of them are spectacular. I spent quite a few hours playing
         | with them during the original UK lockdown,which was doubly good
         | as I don't live with them so didn't see them for 3 months. In
         | that time we "did" many things,including "going" to a theme
         | park, and spent many hours exploring and seeing how bad I am at
         | it. Without roblox we wouldn't have had that experience.
         | 
         | In terms of scams, I'd rather they learnt using their pocket
         | money than their wages when they are older.
        
           | Kinrany wrote:
           | Can you link some examples? It's hard to navigate Roblox
           | without participating in the social network-ish aspects.
        
             | tra3 wrote:
             | I like naval warfare [0]. Its simple but still fun. You can
             | spawn boats, subs, and planes. There's a collaborative
             | aspect of course. Lots of fun.
             | 
             | [0]: https://naval-warfare-
             | roblox.fandom.com/wiki/Battleship
        
             | skrebbel wrote:
             | "Theme Park Tycoon" is a Rollercoaster Tycoon clone that's
             | really nice. It's pretty much single-player, but you can
             | check out other players' theme parks which is very cool.
             | 
             | "Islands" is mostly a Minecraft ripoff but you're building
             | air castles (you can fall off an "island" and die). This
             | lets the kids do all kinds of invented in-game games, such
             | as building an obstacle course for one another, playing
             | hide and seek etc.
             | 
             | "Fishing Simulator" starts out as a pretty dull pirate-
             | themed fishing game but turns out to have a lot of depth,
             | adventure game style. It also has amazing content for
             | Roblox standards.
             | 
             | "Build A Boat For Treasure" is a lot less fancy than the
             | above, but it has a very cool concept. You design & build
             | your own boat, then go sit in it, and take it through a
             | river full of obstacles. The way you build it determines
             | how it deals with the obstacles because when you sail away
             | you can hardly navigate it anymore. So you need to design
             | for robustness etc, which turns out to be pretty hard.
             | 
             | A lot of the games are shit, but also a lot of the games
             | _look_ shit but have super original ideas. Eg there 's a
             | game that you're in a building and then some disaster
             | happens (tsunami, volcano eruption, whatever) which slowly
             | destroys the building and whoever survives the longest in
             | the collapsing building wins. I'm really not sure if that's
             | a ripoff of anything, it strikes me as genuinely original.
             | It's not very deep, but it's good fun.
        
         | marianov wrote:
         | related: is there some resource to know what a game/social
         | network concerns may be?
         | 
         | My small kids requested: Minecraft, Roblox, Among Us, tik tok ,
         | Hogwarts Mystery and the list goes on. My due diligence process
         | is overbooked.
        
           | webwielder2 wrote:
           | https://www.commonsensemedia.org
        
           | CharlesW wrote:
           | > _related: is there some resource to know what a game
           | /social network concerns may be?_
           | 
           | If you search for "roblox parents" you'll find several good
           | resources.
        
           | Scramblejams wrote:
           | If you go for Roblox, I recommend using the parental controls
           | to enable curated games only. It wasn't on by default for my
           | <13 yo, which annoys me to no end. If you don't turn it on,
           | you'll end up with your kids in games with freeform sketching
           | and all sorts of questions you weren't planning to answer
           | until later. :-)
        
           | notsureaboutpg wrote:
           | I have always used https://www.pluggedin.com/
           | 
           | It's run by a Christian org but to their credit they seem to
           | be the only group that actually cares about what kids see and
           | hear in movies and tv. And they cover the most popular movies
           | and tv really quickly.
        
         | webwielder2 wrote:
         | "Pisses off adults" is historically a pretty good metric for
         | evaluating success.
        
         | jimmyvalmer wrote:
         | You've clearly forgotten what being a kid means. Any game kids
         | want to spend money on is inherently "good" and not "sh_t"
         | according to the one metric that matters: is it fun or not?
        
           | antiterra wrote:
           | You've clearly forgotten how _disappointing_ things can be
           | when you 're a kid. How you waited for Christmas or saved for
           | weeks only to find the thing you got is garbage. I've heard
           | plenty of stories about kids being absolutely gutted for not
           | getting what they thought they were getting for virtual
           | currency in Roblox and Minecraft.
           | 
           | That's also not mentioning how different aspects of a game
           | can be fun or unfun. It could be that kids just want some
           | item in aspirationally in a game but actually have no
           | interest in playing the game itself. Much like how kids can
           | have zero interest in the Pokemon card game but desperately
           | crave spending $4 for the pleasure of 1 minute of unwrapping
           | new cards.
           | 
           | That's also not factoring in the social pressure and envy
           | kids feel when their friends talk about things they have.
        
             | jimmyvalmer wrote:
             | > You've clearly forgotten how disappointing things can be
             | 
             | I must have because I don't remember being at all "gutted"
             | when I obsessed over the one $20-or-less item my parents
             | allotted me each Christmas. This is quite contrary to what
             | I see amongst kids today who spend all of a couple hours
             | with their physical gifts and go right back to the
             | Minecraft/Roblox marathon.
        
       | indigochill wrote:
       | Is the distinction here between Roblox and Second Life that
       | Roblox has official apps on mobile and console (that seems to be
       | where he refers to it as a "metaverse")?
       | 
       | I've generally been under the impression Roblox is basically
       | Second Life for kids.
        
       | acehw wrote:
       | I wanna play Roblox on Debian Linux and distros based on Debian.
       | 
       | Why can't I?
       | 
       | it supposedly works on ChromeOS
        
         | Railworks2 wrote:
         | Roblox has made repeated statements on this, latest from their
         | Roblox Developer Con 2020.
         | 
         | In short, not enough demand that requires more support for
         | players.
         | 
         | There has been repeated demands for this but every year is a
         | no.
         | 
         | Here is one of those threads
         | https://devforum.roblox.com/t/proper-support-for-the-linux-p...
         | 
         | ChromeOS works because it uses the Android version of Roblox.
        
       | pueblito wrote:
       | It feels like Roblox is being pumped for the stock issue
       | tomorrow.
        
       | NDizzle wrote:
       | My 8 and 10 year olds give out their Roblox user names to
       | friends. Most recently at a softball tournament, my little short
       | stop traded names with a few players that she befriended on other
       | teams.
       | 
       | I'm not sure if there is any grand meaning to this, I just
       | thought I'd share a thing I noticed.
        
       | thunderbong wrote:
       | I'm also a parent who's child plays Roblox a lot. I don't know
       | much about PC games, so can the parents here suggest some better
       | alternatives?
        
         | airstrike wrote:
         | Retrogaming
        
         | watwut wrote:
         | Roblox costs less money and those games are actually targetted
         | at kids. Really, new games cost a lot and steam discounts on
         | aggregate cost more.
         | 
         | Plus, competitive online pc gaming is something I dont want my
         | kids near to. Mostly because of culture and addictive nature of
         | it.
         | 
         | Speaking of addiction, worst are MMO like games, things like
         | league of legends or world of warcraft. I dont want my kids to
         | play any of that, these games tend to consume whole person.
         | 
         | Roblox is safe and age appropriate.
        
         | doctor_eval wrote:
         | I'm a parent who plays roblox (mostly Arsenal) with my kids :)
        
         | duggable wrote:
         | My kids play Minecraft on the switch (creative mode), and they
         | absolutely love it. I think it's a bit addicting, but I don't
         | mind since it's essentially virtual legos.
        
       | damontal wrote:
       | If you're a parent with a kid that plays Roblox make sure you
       | lock your account down. Creating an account in the iOS app
       | doesn't require an associated email address. If your kid somehow
       | forgets their password you might not be able to reset it without
       | an associated email address. If their account gets stolen which
       | happened to my daughter and you don't have an associated email
       | address it can be a real headache to unlock the account and get
       | it back. Also make sure you have two factor authentication
       | enabled. I know this is pretty mundane advice but the fact that
       | Roblox lets you create an account without an email address or an
       | associated phone number for 2FA means you can find yourself with
       | a real headache if your kid gets locked out of their account for
       | whatever reason.
        
       | [deleted]
        
       | HDMI_Cable wrote:
       | Does anyone know why _the_ game for kids switched from Minecraft
       | to Roblox? I remember both of them being around when I was
       | younger, yet everyone chose Minecraft. Today, it's the opposite.
        
         | watwut wrote:
         | Multiplayer for free. You don't have to run server.
         | 
         | Plus, it is many different games, not just one that is not for
         | everyone. Minecraft was popular, but there were many kids that
         | found it boring.
         | 
         | Yet plus, all kids that I know who play minecraft had it
         | explained by someone. It could be other kid, but basically,
         | game is not self explanatory and is difficult to figure out at
         | first.
        
         | foobarian wrote:
         | The multiplayer piece is night and day compared to Minecraft.
         | Doing any kind of social gaming in Minecraft requires a
         | sysadmin setting up servers and upgrading Java plugins. It's a
         | double benefit because game creators don't have to reinvent the
         | multiplayer wheel. I think it's a brilliant setup and why my
         | kid prefers to play Roblox with her friends instead of other
         | socially fragmented games.
         | 
         | Edit: and don't even get me started on the Bedrock/Java Edition
         | schism!
        
       | TedDoesntTalk wrote:
       | > In short, Roblox isn't a game at all: it is world in which one
       | of the things you can do is play games, with a persistent
       | identity, persistent set of friends, persistent money, all
       | disconnected from the device that you use to access the world.
       | That is the transformational change.
       | 
       | Second Life, The Sims Online. We've been here before. Those
       | platforms didn't nail it like Roblox, but Roblox did not
       | transform anything.
        
         | karpour wrote:
         | VRChat is becoming one of those platforms. Creating is easy and
         | I spend way too much time playing a faithfully recreated 3D VR
         | of Among Us in there!
        
         | villasv wrote:
         | Second Life and The Sims Online are wildly different from
         | Roblox. You're right that the particular sentence you've picked
         | doesn't capture what Roblox did different, but it did transform
         | the building of virtual experiences.
        
         | TrainedMonkey wrote:
         | Roblox got mass adoption by integrating with educational
         | platforms. Massive quantitative change is often qualitative
         | enough to be transformational.
        
         | emmelaich wrote:
         | You can add MUDs and MOOs to that list.
        
         | throwaway744678 wrote:
         | Remember that sweet time when marketing departments of
         | (aspiring to be) trendy companies where rushing to create their
         | "digital presence" in Second Life... Yes, we will interview
         | candidates, meet our business partners, talk to our customers
         | in there, etc. We had a good laugh.
        
           | EamonnMR wrote:
           | We had a professor who held office hours in second life.
        
             | TedDoesntTalk wrote:
             | I almost worked for a startup whose goal was to offer MS
             | PowerPoint and Excel in Second Life ... for presentations
        
       | RGamma wrote:
       | Let's see how long this stays benign until chasing growth targets
       | sinks the ship.
        
       | aduitsis wrote:
       | This is supreme nitpicking, but the author being quoted about the
       | term "metaverse" is Neal Stephenson, not "Neil Stephensen".
        
       | fredfoobar wrote:
       | The optimist in me is very excited for the possibilities in this
       | game in the future.
        
       | skrebbel wrote:
       | We have Roblox (kids age 5 and 8). From the start I made a hard
       | "no Robux" rule, which has worked out well so far. This has had a
       | very nice and totally unintended side effect: the kids self
       | select against games that are only fun if you pay.
       | 
       | Eg my youngest likes the clicking simulators. Many of those are
       | awful "pay to win" schemes but some actually have fun game
       | dynamics (not unlike the Paperclip Simulator html game that's an
       | HN favorite[0]). Those are the ones he returns to.
       | 
       | These are the games that are more creative in nature, the games
       | that are more challenging and so on and so forth. I feel that at
       | least 7 out of 10 times I check on them, they're doing a game
       | that involves creation, economics, collaboration, and often
       | multiple of those.
       | 
       | [0] https://www.decisionproblem.com/paperclips/index2.html
        
         | jimmyvalmer wrote:
         | I'm fairly sure you're aware that more than 9 out of 10 kids
         | would find Robux-free Roblox immensely more appealing than
         | whatever economic simulations your preternaturally moderate
         | children are taken with.
        
           | skrebbel wrote:
           | Ok I'm not sure what "preternaturally" means, but yes I agree
           | that Robux are an awful scam and Roblox would be better
           | without them. That said I'm also not nuts and I realize that
           | Roblox would likely not exist without them.
           | 
           | I'm advocating for picking all the VC-funded (and user-
           | generated) freebies off the platform and giving nothing back.
           | It's like using YouTube with an ad blocker.
           | 
           | That said, I'm not sure I parsed your comment right, so just
           | to clarify: when I say "economic" I mean stuff like "Pizza
           | Tycoon" where you run a restaurant and need to buy stuff with
           | fake money to get more customers etc etc. That's not Robux
           | money, that's 100% in-game fake money that you earn by
           | selling pizzas. Even the better clickers have this dynamic,
           | where you click to get some kinds of points and then you can
           | use the points to buy/build stuff that auto-generates clicks
           | etc. It's not unlike the economies in Starcraft (yeah I'm
           | old) and the likes.
        
             | jimmyvalmer wrote:
             | > I'm not sure I parsed your comment right
             | 
             | My fault. Resummarizing, you shouldn't take your kids
             | finding "Pizza Tycoon" competitive or even preferable to
             | Roblox (with or without Robux power assists) as applicable
             | to the general population.
        
               | skrebbel wrote:
               | Pizza Tycoon is a game in Roblox, how could my kids find
               | it preferable to Roblox? Sorry, I still don't understand
               | what you mean.
               | 
               | I'm sharing something that worked for us, which seems
               | relevant when the thread is full of parents complaining
               | about how Roblox is full of "pay to win" scams. I did not
               | run a scientific study, my sample size is 2. Why are you
               | even assuming that I think my anecdote is generally
               | applicable? I suggested no such thing.
        
               | zikzak wrote:
               | I could have written all of your comments in this chain
               | myself and am similarly confused. Sample size +1.
        
               | TedDoesntTalk wrote:
               | jimmyvalmer has no idea what he's talking about. Probably
               | never even tried Roblox. Just ignore him.
        
               | [deleted]
        
               | rozab wrote:
               | Roblox is not a game as such, it's a platform for user
               | generated games. I'm not sure why you have such a strong
               | opinion on this if you don't even know what it is
        
         | kitd wrote:
         | > _I made a hard "no Robux" rule_
         | 
         | I had that to start with, but now he's older and using the
         | platform to interact with his friends (especially during
         | lockdown), we have relented and now use Robux as incentives for
         | doing chores etc.
        
           | rkalla wrote:
           | Out of curiosity (I have 2 that are into it) what did they
           | 'get' by you relenting and allowing them to spend Robux? Is
           | it just cosmetics or are there certain
           | games/modes/experiences that are only available if you pay?
        
             | nomel wrote:
             | There are per game purchases (thousands of games) and
             | system wide cosmetic purchases.
        
             | colecut wrote:
             | Every Roblox game is different, the developer is free to
             | monetize their world in any way they want to..
             | 
             | It could be skins or abilities or anything else that is
             | part of the world.
        
             | dzdt wrote:
             | Not the OP but my kids (8,9) spend allowance on robux.
             | Mostly it lets them build a big house for their friends to
             | come over (in game) and play with them. They pair Roblox
             | with video chat as their online hangout.
        
         | dvfjsdhgfv wrote:
         | > I feel that at least 7 out of 10 times I check on them,
         | they're doing a game that involves creation, economics,
         | collaboration, and often multiple of those.
         | 
         | Could you recommend a few titles that are worth checking out?
        
           | skrebbel wrote:
           | Yeah: https://news.ycombinator.com/item?id=26401924
        
         | chett wrote:
         | I had some fun with my son (age 7) writing python to beat one
         | of the "clicking" games. I wrote the code but he thought my
         | clicking app was like magic.
         | https://automatetheboringstuff.com/chapter18/
        
       | kongcode wrote:
       | First off, I consider myself pretty liberal in my views and open
       | to online gaming in general. However, as a parent and
       | grandparent, I think Roblox is HIGHLY dangerous for kids. I've
       | watched my granddaughter play some games that were completely
       | ripe with players looking to exploit her. Music playing with
       | Rated-XXX lyrics - referring to varied sexual acts. Games based
       | on pets (wolves) wanting to "ride" each other and playing what
       | seemed like a pornographic soundtrack in the background. I'm
       | talking about true porn, moaning, foul language, you name it.
       | 
       | She is no longer allowed to play the game at our home. I would
       | have to spend all my time policing her online play and dealing
       | with her disappointment at not being able to play specific games.
       | 
       | I don't see how parents can allow their kids to play Roblox. It
       | is wide open to exploitation - there is no restriction, control
       | or protection offered for children. And to top it off, 99% of
       | gameplay requires purchasing virtual items.
       | 
       | Just bleh, shock and a big nope for my family. Roblox should be
       | ashamed at the platform they have created.
        
       | juskrey wrote:
       | All I can say is roblox banned in our home network: the whole
       | user experience is targeted to make children judge each other
       | using wrong incentives and extort money from parents.
       | 
       | On the other hand I have no problems paying children for games
       | with honorable practices of one time purchase or reasonable
       | subscriptions (which usually end in a month in any case when
       | children get bored)
        
         | quornxypt wrote:
         | Can you expand on how the experience is targeted to make
         | children judge each other? Has this been something your kid(s)
         | experienced on the platform? Just curious.
        
           | lallysingh wrote:
           | There's a fashion show game where kids judge each other's
           | outfits.
        
             | ethbr0 wrote:
             | So... grade school?
        
             | meheleventyone wrote:
             | Although that's actually fun and pretty harmless. Designing
             | to a theme is a pretty common thing from Minecraft Build
             | Battles through to Fashion Famous. The former tends to be
             | worse because you get a lot of trolls building sexually
             | explicit and racist stuff.
        
             | notsureaboutpg wrote:
             | People are missing that you need to pay money for the
             | outfits in Roblox.
             | 
             | Real outfits are already an expense to keep kids from being
             | judged in school. Why add digital ones?
        
           | juskrey wrote:
           | My daughter have asked me several times if I can spend at
           | least something because other children somehow see she is not
           | a paying user and segregate on that basis
        
             | mmkos wrote:
             | Wow, if it's true then that's such a vile design,
             | particularly for a game designed for children. However, I'm
             | more inclined to believe that it's just something your
             | daughter may have said to convince you to buy something.
        
               | juskrey wrote:
               | How would you expect children to spend money in game if
               | not by convincing parents to buy something? Of course she
               | received a series of 40 second lectures on how that works
               | in life in general, and why I don't want to enclose her
               | in virtual fraud simulation - she'll have much better
               | ways to do that.
        
               | mmkos wrote:
               | I was unnecessarily vague. What I meant was that it could
               | have been something your daughter made up, just so you'd
               | buy her something.
        
               | juskrey wrote:
               | I understand what you have said here. If lies happen,
               | that likely mean things are much much worse than they
               | look. You don't teach children how to properly intake
               | drugs, you teach them how to properly avoid toxic things
               | in general.
        
               | watwut wrote:
               | More of, it depends who kids in her class etc are. If
               | majority of parents in peer group don't buy, all is OK.
               | 
               | If peer group is snoby or normalized paying, issues like
               | this happen. It is very naive to think that kids don't
               | bully other kids because of issues like this.
        
             | depingus wrote:
             | This is a well known occurrence on Fortnite. If you were
             | online wearing a "default" you were mocked by your friends
             | and sometimes targeted for griefing. And not just online,
             | because kids are using the game as a virtual hangout space,
             | this bullying would play out IRL too.
             | 
             | https://www.polygon.com/2019/5/7/18534431/fortnite-rare-
             | defa...
        
               | ambicapter wrote:
               | If I were into competitive Fortnite I would never leave
               | the default skin and get extra gratification from
               | stunting on "gamers" who don't know better than to pre-
               | judge skills based on cosmetics...
        
             | dudleyf wrote:
             | I play Roblox with my son and his friends a lot. Some kids
             | use how much Robux you have as a status thing, but I've
             | been surprised how little griefing and bullying I've seen.
             | I do get called "bacon hair" because my avatar has the
             | default skin (which has hair that looks like strips of
             | bacon).
        
         | ceejayoz wrote:
         | My kids haven't asked to spend a penny, and the play I overhear
         | seems to be largely collaborative - "come visit my theme park
         | and see this cool rollercoaster".
        
         | mempko wrote:
         | My child is literally making a roblox game right now. I just
         | showed him lua. He is 10. Roblox is a huge gateway into
         | programming. He started on scratch, and now roblox. Next
         | generation of programmers will have learned programming using
         | roblox as kids. I'm impressed with their IDE.
        
           | juskrey wrote:
           | I love lua, but roblox ide and general way how it works have
           | made an impression of gimmick only used to bait parents into
           | "my kid is learning programming", when in fact the system is
           | pretty dull and feels too artificial.
        
             | samatman wrote:
             | A smart ten year old can write a game and _sell it for
             | money_ , that trumps your subjective aesthetic impressions.
             | 
             | All Roblox games are made the same way. Those should be
             | what sets your impression of the system, not looking at the
             | screen and curling your upper lip.
        
               | juskrey wrote:
               | Sorry, I was on that other side of the game, which was
               | cheating money out of me, pretending it's teaching my
               | children something, while they and all their virtual
               | friends were engaging in toxic gangs and "parties" built
               | on parents money
        
           | jimmyvalmer wrote:
           | _Humblebrag alert_ : Yes, I was blown away by what my 12yo
           | was doing with Lua because of his Roblox obsession. As
           | mindless and addictive as Roblox looks, there's a very
           | important silver lining here.
        
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