[HN Gopher] Making an online multiplayer game with Godot and Nakama ___________________________________________________________________ Making an online multiplayer game with Godot and Nakama Author : erlend_sh Score : 19 points Date : 2021-03-10 21:32 UTC (1 hours ago) (HTM) web link (heroiclabs.com) (TXT) w3m dump (heroiclabs.com) | erlend_sh wrote: | See also the video introduction made by the author of the | tutorial, David Snopek: | https://www.youtube.com/watch?v=0uccWWwiXw4 | | It's almost midnight here but I'll happily answer questions | tomorrow! | | p.s. We're planning to do the same tutorial for Unity and | Macroquad (Rust) as well: https://forum.heroiclabs.com/t/fish- | game-an-open-reference-g... | syspec wrote: | I notice they're using cockroachdb, what makes it a good choice | for something like this? | | What are some alternatives, and why might they be inferior | choices? | erlend_sh wrote: | There are some answers to that here: | https://forum.heroiclabs.com/t/why-cockroachdb-not-postgresq... | ulisesrmzroche wrote: | I like the game, reminds me of "Joust" | | On the tutorial, I'd advise cutting into sections. Easier to | read, you can go more in depth for each section, you get more | posts out of it. | | Nakama looks really good. Is 600 really the cheapest pricing? | What about for just messing around? | slezyr wrote: | Building and running locally, I think? However, I can say this | for sure. | | https://github.com/heroiclabs/nakama | syspec wrote: | Never heard of Nakama before, it has some really great | documentation: https://heroiclabs.com/docs/index.html | Supermancho wrote: | Here's a Nakama+Defold : | | https://defold.com/2021/03/02/Creating-online-games-using-Na... ___________________________________________________________________ (page generated 2021-03-10 23:00 UTC)