[HN Gopher] The Art of Warez Documents the Lost ANSI Art Scene (...
       ___________________________________________________________________
        
       The Art of Warez Documents the Lost ANSI Art Scene (2019)
        
       Author : DyslexicAtheist
       Score  : 320 points
       Date   : 2021-03-19 12:55 UTC (10 hours ago)
        
 (HTM) web link (www.juxtapoz.com)
 (TXT) w3m dump (www.juxtapoz.com)
        
       | zozbot234 wrote:
       | Why the focus on warez? There was a lot of ASCII/ANSI art making
       | that had nothing to do with illegally ripping off copywritten
       | software. For example, any BBS sysop would've had an opportunity
       | to show off their custom ANSI art as part of the BBS itself.
        
         | progmetaldev wrote:
         | I think it has more to do with the type of audiences. I was
         | lucky enough to have access to my dad's Atari 8-bit computer,
         | as well as a 286, both that allowed me to connect to BBS
         | systems. I was exposed to the ASCII/ANSI art early on. Most of
         | my friends did not have PCs until the late 90's or early
         | 2000's. Their experience with the art was through .NFO files in
         | warez. I imagine how old you are, and when your first
         | experience with computing, dictates your connection to the art
         | scene.
        
         | dleslie wrote:
         | There was a brief period after the precipitous crash of BBS
         | popularity where exposure to ANSI art was mostly through warez
         | intros and crackscene tools.
         | 
         | Anyone who was a teen in the 90s is more likely to reminisce
         | about the warez scene than the BBS scene, which was popular
         | when they were rather young kids.
        
           | kickscondor wrote:
           | I think it's also a lot more interesting that cracking teams
           | usually had an artist.
        
             | dleslie wrote:
             | ANSI artists and MOD trackers! Such an incredible wealth of
             | cultural artifacts from that scene.
        
         | wyldfire wrote:
         | True. But having seen both I think the ones who were the best
         | at it tended to team up with the warez distributors.
        
         | Cthulhu_ wrote:
         | Yeah, I remember a lot of shareware games I used to play would
         | show a big ANSI art thing to promote their BBS and how to buy
         | the game.
         | 
         | I googled and found a lot of ZZT screenshots as well, not
         | really the same but it could be used to create ANSI art.
        
       | monokai_nl wrote:
       | I took inspiration from ANSI art for my own domain. It also uses
       | a scroll effect based on the 4 block characters:
       | https://monokai.nl
        
         | [deleted]
        
         | alexmingoia wrote:
         | That pixel scroll effect is so cool! How is it done?
        
           | monokai_nl wrote:
           | So just this once I'm going to direct you to Reddit. They've
           | tried to dissect it here: https://www.reddit.com/r/webdev/com
           | ments/b0wcrm/how_is_this_...
        
             | devilduck wrote:
             | Oh you are just the most humble aren't you
        
             | codethief wrote:
             | TL;DR Position an overlay element (in this case, a
             | <canvas>) at the bottom of the browser viewport and draw
             | some squares in the same color as your site's background
             | color.
        
         | ddingus wrote:
         | I love it. Nice work.
        
         | codazoda wrote:
         | This is actually really cool. I've thought about building a BBS
         | like service on the modern web but still having the old
         | feeling. Your design might work for something like this. It has
         | a bit of the feel, at least.
         | 
         | I love the fading as you scroll, it gives that nostalgic
         | feeling of a modem drawing the screen.
         | 
         | Anyway, nice work, I enjoyed scrolling through it.
        
           | sneak wrote:
           | I've been thinking about an ssh-based bbs, written in a
           | modern language, explicitly not accessible on the web.
           | 
           | If something like that sounds interesting to you, hmu to
           | collaborate.
        
       | EMM_386 wrote:
       | My SaltAir dual-node PCBoard BBS had custom artwork by Jed from
       | ACID.
       | 
       | Those were the days.
        
         | christianvozar wrote:
         | Do you still have that art?
        
           | EMM_386 wrote:
           | I wish.
           | 
           | That was long before the days of easy cloud backups and sadly
           | it got lost somewhere along the way.
        
       | gxqoz wrote:
       | Am I the only one who grew up pronouncing it "where-ez"?
        
         | tomc1985 wrote:
         | Nope! Me too!
        
       | dleslie wrote:
       | The BBS scene, and its art scene, is still active. Barely.
       | 
       | Browsing /r/bbs is a great way to find information.
        
         | EamonnMR wrote:
         | I found it hard to get into without knowing all of the key
         | commands to navigate BBSs.
        
       | ggeorgovassilis wrote:
       | I programmed a web-based ASCII animator a while ago:
       | https://animasci.com/
        
       | tanseydavid wrote:
       | I have had a really ignorant question for a long time and will go
       | ahead and ask it now: is it pronounced likes "wears" or like
       | "Juarez"?
        
         | sethammons wrote:
         | holy moly, I think I've said it wrong my whole life now! I
         | always said "war - ez" like "Juarez." "Wares" like "where's"
         | with a Z sound makes a lot of sense. That's funny.
         | 
         | Related, a former colleague was mostly self taught and
         | pronounces "attribute" as "a tribute." The first time I noticed
         | this "mispronouncing in your head" was encountering the name
         | Phobe in a book in high school. I read it as "foh-b" (long oh),
         | not "fee-bee". I had no clue who this "fee-bee" person was that
         | the teacher was talking about! haha
        
         | sneak wrote:
         | However you like, both are permitted.
         | 
         | My warez project is codenamed Project Franklin, for example.
        
         | qbasic_forever wrote:
         | This was a point of debate and arguments on BBS message boards
         | back in the day. I don't think there was ever a definitive
         | pronunciation.
        
         | whereis wrote:
         | Where is
         | 
         | or
         | 
         | Whereas
        
         | throwaheyy wrote:
         | Like "wears", it's literally a corruption of "wares".
        
         | EamonnMR wrote:
         | Wares. I swear they say it in the BBS Documentary:
         | https://youtube.com/playlist?list=PL7nj3G6Jpv2G6Gp6NvN1kUtQu...
        
         | dbsmith83 wrote:
         | Like wears, as in short for 'softwares'
        
       | fsckboy wrote:
       | There is an old piece of animated ansi art I'd like to see again,
       | it was a file on DECUS tapes containing a long ANSI escape
       | sequence. The file was JACK.OFF and yes, that's pretty self
       | explanatory. it's more "stick figure" quality than anything
       | elaborate, but it was funny.
       | 
       | it needs to be played back at I think 1200 baud.
        
         | woodrowbarlow wrote:
         | curl https://theden.sh/lady
        
       | jart wrote:
       | I make ANSI art for my source code!
       | https://raw.githubusercontent.com/jart/cosmopolitan/master/a...
       | Also shout out to http://blocktronics.org/
        
         | christianvozar wrote:
         | Alpha King here. Thanks for the shoutout from all us in B7. Be
         | sure to check out our latest pack, a tribute to FiRE.
         | https://16colo.rs/pack/fire-34/
        
       | xtracto wrote:
       | Anybody remembers Phrozen Crew and this "DaVinci" ASCII/ANSI art?
       | It was just amazing
       | 
       | https://geekdrop.com/content/phrozen-crew-member-logos-by-da...
        
       | j_walter wrote:
       | I miss dial up BBS...
        
         | Black101 wrote:
         | I don't miss my 2400bps modem...
        
       | rasengan wrote:
       | ASCII art is what it was called.
       | 
       | Edit: As aptly mentioned ANSI art is the right word. This was the
       | colorful BBS days as opposed to FXP courier days they were
       | covering.
        
         | dfsegoat wrote:
         | I always thought it was ASCII art, but apparently there are
         | diffs:
         | 
         | - https://en.wikipedia.org/wiki/ANSI_art
         | 
         | - https://en.wikipedia.org/wiki/ASCII_art
        
           | mr-wendel wrote:
           | Not only differences in character sets, but particularly in
           | the communities. Thats what makes the documentary so
           | compelling!
           | 
           | I highly recommend browsing through some ANSI art archives
           | (some of which is very recent too). Two favorites of mine:
           | 
           | - https://16colo.rs/
           | 
           | - https://artpacks.org/
        
             | fl0wenol wrote:
             | https://ice.org for ansi packs and other old skool art
             | packs.
        
             | doublerabbit wrote:
             | Another cool site: https://wab.com
        
               | dleslie wrote:
               | And https://www.pouet.net/
        
         | apetresc wrote:
         | ANSI art and ASCII art are two distinct things. This is
         | definitely referring to ANSI art.
        
           | glonq wrote:
           | And don't forget ATASCII art/animation?
        
           | api wrote:
           | This thread makes me feel old in a good way. Who remembers
           | TheDraw?
        
             | dleslie wrote:
             | PabloDraw is a modern alternative worth checking out.
        
             | loloquwowndueo wrote:
             | I DO!! An artist friend was a wizard with that thing,
             | awesome watching him work. I could never produce anything
             | beyond shapeless confetti.
        
             | marshal_law wrote:
             | I do. Brings back some memories - as someone whose handle
             | appeared in the video a few times. :)
        
             | pridkett wrote:
             | I wasted so much time trying to make non-terrible animated
             | ANSI art with TheDraw. I remember the first time I realized
             | I could run it in 80x43 mode instead of 80x25 mode and my
             | mind was completely blown.
             | 
             | I also remember what a pain it was if you wanted to change
             | color schemes. Especially on an animated piece. I had a BBS
             | animated main screen that originally was red and yellow and
             | at some point I decided bright blue and green would be more
             | "3733+" and I needed to step through it character by
             | character.
        
             | core-questions wrote:
             | I used to use ACiD Draw for this kind of thing. The
             | blinking parts were my favourite, you could almost make
             | crude animation with it.
        
       | thegeekbin wrote:
       | I miss the ascii art... it's rare to see these days.
        
         | christianvozar wrote:
         | Go check out https://16colo.rs and enjoy! Lots of art still
         | being put out.
        
         | rolph wrote:
         | i know its a faux pas here but have a look here for some ~
         | instant gratification nostalgic fun :
         | 
         | https://html.duckduckgo.com/html?q=image%20to%20ascii [DDG
         | search]
         | 
         | and the other way is a bit risky but look at bittorrent
         | listings and DL ascii art there, [its in the .NFOs of course]
         | it still exists, just be wary when using such sources on a
         | system that will execute .txt as if its .exe as there are
         | sometimes code embedded in the ASCII.
         | 
         | and there is this :
         | 
         | https://github.com/LazoCoder/Image-To-ASCII
         | 
         | or this :
         | 
         | https://www.youtube.com/watch?v=v_raWlX7tZY [python H2 image to
         | ascii]
        
       | hammerton wrote:
       | What I miss the most about warez is the music. I've ran some
       | keygens for like hours just to hear those chiptunes.
        
       | cromwellian wrote:
       | C64 also had a rich scene based on PETSCII art and animation.
        
         | Torwald wrote:
         | Best scene ever. I was on Amiga, but trying to objective here,
         | c64 had the best demoscene and altogether best scene.
        
       | mlacks wrote:
       | Not glorifying crime, but one of the best parts of the video game
       | warez scene (for me) was the artwork that accompanied each
       | release.
       | 
       | On later systems like the Nintendo Gamebot Advance you would
       | often find a little demoscene preview before the game booted up.
       | Amazing what you can code in just a few kilobytes of space
        
         | sneak wrote:
         | Copying files isn't a crime, regardless of what the law says.
        
         | LeoPanthera wrote:
         | The GBA warez intros were the specific inspiration for the "no-
         | intro" rom collection, which originally set out to create a
         | complete collection that had not been modified in any way.
        
         | croon wrote:
         | I grew up with a Spectrum and later Atari (st 1040, not the
         | 2600), and the accompanying copy parties and sneakernets.
         | 
         | (Hoping the statute of limitations have past.)
         | 
         | It was to the point where I thought that the demo music and
         | loading/menu screens before games were official, and I'm
         | nostalgic for that part of it as much as the games themselves.
        
         | deepakhj wrote:
         | The only people that got raided were ones that were selling
         | software for profit. I think trading warez was fun and
         | competitive at the top.
        
         | JacobSuperslav wrote:
         | crime? that's a strong word
        
       | sunjester wrote:
       | Don't we see this every year
        
       | Sil_E_Goose wrote:
       | For anyone interested in learning more about the ANSI art scene
       | and BBS history in general, I highly recommend Jason Scott's
       | documentary series "BBS The Documentary"[0]. There is a part
       | specifically dedicated to the art scene [1]. Watching this series
       | in my early teen years really opened my eyes to the fact that the
       | internet subcultures I was then a part of had been around for
       | much longer than I was aware.
       | 
       | [0]http://www.bbsdocumentary.com/
       | 
       | [1]https://www.youtube.com/watch?v=2t74FlFL_M0
        
         | myth_drannon wrote:
         | There is also a new doc "Back to the BBS"-
         | https://www.youtube.com/watch?v=n0OwGSX2IiQ
         | 
         | More about the modern BBS scene
        
         | api wrote:
         | It really does go back to the 1960s phone phreak subculture as
         | well as technophile aspects of the hippie subculture. Look for
         | old issues of the Whole Earth Catalog.
         | 
         | A lot of those people from the 1990s grew up and created the
         | tech startup scene, which sometimes reminds me of hacker/warez
         | groups in some ways.
        
           | EamonnMR wrote:
           | If you're into this sort of thing, you'll like Exploding the
           | Phone[1] which details the history of phone phreaking and
           | Counterculture to Cyberculture [2] which is a critical look
           | at how the Whole Earth Catalog circle interacted with the
           | tech scene.
           | 
           | [1] https://www.amazon.com/Exploding-Phone-Phil-
           | Lapsley/dp/08021...
           | 
           | [2] https://www.amazon.com/Counterculture-Cyberculture-
           | Stewart-N...
        
       | runawaybottle wrote:
       | Do you guys pronounce it Juarez, or Wares?
        
         | skrebbel wrote:
         | "Ciudad Warez" would be a fantastic name for a bbs or a torrent
         | site.
        
           | anthk wrote:
           | And "El paso" (The Pass) the place for cracked passwords.
        
         | wyldfire wrote:
         | I have met folks who pronounce it like "Juarez" but where I
         | grew up it was "wares." IMO the latter makes much more sense
         | because it's likely derived from "software(s)". But so much
         | discussion about warez was nonverbal, it doesn't surprise me
         | that the word took on different pronunciations.
        
           | core-questions wrote:
           | We emphasized the zed out here - so like 'wares', except the
           | z has that vocal fry buzz to it, usually extended out a beat
           | to make it clear.
        
           | ishjoh wrote:
           | I had never considered software(s) as a potential root, and
           | had always assumed it was related to the idiom or a vendor
           | selling their wares, just goes to show how tricky English can
           | be:
           | 
           | https://www.merriam-
           | webster.com/dictionary/peddle%20one%27s%...
        
         | birdyrooster wrote:
         | As a kid I pronounced it "where-is" and only as an adult did I
         | realize the mistake lol
        
           | GrinningFool wrote:
           | I still think it as "where-ez".
        
         | josefresco wrote:
         | Wares - Just like "wears"
        
         | marttt wrote:
         | In Estonian, "vares" [v-uh-res] stands for crow (corvus). I
         | first met the w-word as a kid of the early 1990s; however, to
         | this day, that analogy is still the first that pops up to me. A
         | warez is a vares is a vares.
        
         | pixelbath wrote:
         | That's hilarious. I had a customer in a computer store (decades
         | ago) ask if I knew where to find Juarez. Given we were in
         | Houston, it wasn't an unreasonable question so I asked,
         | "Juarez...Mexico?"
         | 
         | "No, like wah-rez...the illegal software downloads."
         | 
         | "Oh...right. N-no." Setting aside that I'm not into giving out
         | professional "how to break the law" advice, I was just
         | completely baffled. I figured "warez" came from "softwares"
         | that were being distributed. Never crossed my mind to pronounce
         | it phonetically.
        
         | thereddaikon wrote:
         | You're the second person to ask that. Can I ask why you think
         | Juarez would work? Not trying to be mocking, just curious if
         | its a regional thing that explains it or something else. That
         | Warez = wares with a Z for cool factor was self evident to me
         | growing up on the east coast of the US at the time.
        
           | runawaybottle wrote:
           | Mostly because I started downloading warez when I was like
           | 13, so my only excuse is that I was dumb :)
        
         | jakearmitage wrote:
         | Funny how, depending from where you are, this is a strange
         | question. Juarez is pronounced hwah-rez.
        
         | replwoacause wrote:
         | Juarez
        
         | kickscondor wrote:
         | There was also Wai-rez.
         | 
         | You really have the pick the pronunciation for the occasion
         | with this one.
        
       | msk-lywenn wrote:
       | Lost? Evoke has an ANSI/ASCII competition every year.
       | 
       | https://www.novoque.eu/competitions/graphics/
       | 
       | https://demozoo.org/graphics/282413/
       | 
       | https://demozoo.org/graphics/282415/
       | 
       | I also had some fun with the EULA of our game
       | 
       | https://store.steampowered.com//eula/610410_eula_0
        
         | fl0wenol wrote:
         | Please check iCE Advertisements (https://ice.org) for all your
         | ANSI pack needs outside of compos.
        
       | davestephens wrote:
       | For anyone thinking they want to start a BBS, or just noodle with
       | some software for nostalgia's sake - this is written in node.js
       | and a lot of fun: https://github.com/NuSkooler/enigma-bbs
        
       | breakfastduck wrote:
       | Lets not forget the garish anime graphics and loud chiptune music
       | that was the look of any reliable keygen.
        
         | ehsankia wrote:
         | Maybe it's following that tradition that every single game
         | always has to start at 100% volume...
        
           | [deleted]
        
         | janci wrote:
         | Yes! I included keygen music in our product key generator to
         | great amusement of my colleagues. (No warez - internal tool to
         | generate official license keys for our products)
        
         | circa wrote:
         | that made me LOL harder than I should have.
        
         | erk__ wrote:
         | There is a great site with a large collection of the music from
         | keygens. http://www.keygenmusic.net/
        
           | podiki wrote:
           | Yes the art and the keygen music! Thanks for sharing, I was
           | always impressed with the odd set of skills brought together:
           | the technical cracking, art, music, and getting it all in a
           | tiny size that was easy to use. (ahem...you know...for
           | educational reasons)
        
           | 29athrowaway wrote:
           | ReclusiveLemming on Youtube took thousands of chiptunes,
           | formatted them as videos and uploaded them. Unfortunately he
           | disappeared a couple of years ago leaving no trace, but his
           | channel is still there.
        
           | hammerton wrote:
           | Thank you!!!! I miss keygen music so much.
        
           | ciupicri wrote:
           | Do you happen to know of an archive with PC speaker music or
           | sound effects?
        
           | mr-wendel wrote:
           | Oh, very cool!
           | 
           | If you're into this stuff I recommend the artist "Master Boot
           | Record". In particular, they have "Keygen Church" side-
           | project thats epically awesome.
           | 
           | Go open your text editor (vim, right?) to do some coding/etc
           | and listen to https://www.youtube.com/watch?v=iJtVDEx2HSk. No
           | matter what you do, ~20 minutes later it'll have been epic.
        
             | J5892 wrote:
             | You're right. I was working on an oAuth flow, and now my
             | customers are connecting directly to the Machine God.
        
             | croon wrote:
             | I'm not particularly fond of Swedish House Mafia, but given
             | their popularity another fun fact is that Axwell (one third
             | of it) used to go under the name Quazar / Sanxion, and I
             | think most people in the very thin slice of people who have
             | listened to chiptune music have probably heard this gem:
             | 
             | https://www.youtube.com/watch?v=8LiTxEUxSHU
             | 
             | On recommendations I like Dubmood.
        
               | dleslie wrote:
               | This is probably the album most people would recognize
               | tracks from:
               | 
               | https://dubmood.bandcamp.com/album/crackscene-music-best-
               | of-...
               | 
               | IE, how many keygens had this track?
               | 
               | https://dubmood.bandcamp.com/track/keygen-13-razor-1911-v
               | ers...
               | 
               | I particularly enjoy this cover:
               | 
               | https://dubmood.bandcamp.com/track/command-
               | conqueror-3-keyge...
               | 
               | This is epically danceable, and simultaneously feels like
               | a Mega Man or Sh'Mup track:
               | 
               | https://dubmood.bandcamp.com/track/supersquatting
        
               | breakfastduck wrote:
               | What a great little fact. I have definitely heard that
               | tune somewhere before. Likely a keygen of some sort!
        
               | DiabloD3 wrote:
               | An absolute classic.
               | 
               | Other songs that should be familiar to those either into
               | mod music, or into the 90s warez/keygen scene:
               | 
               | https://www.youtube.com/watch?v=Hkw7l8IgM4g Captain /
               | Image - Space debris
               | https://www.youtube.com/watch?v=JJXtR0SwZ54 Skaven /
               | Future Crew - Razorback
               | https://www.youtube.com/watch?v=LCl9xYSOVtM Purple Motion
               | / Future Crew - Satellite One
        
               | dleslie wrote:
               | UT99's remix of Razorback is probably more recognizable
               | to most folks:
               | 
               | https://www.youtube.com/watch?v=3POeTKHA7w4
        
               | themodelplumber wrote:
               | Space Debris absolutely blew me away when I first heard
               | it on my brand new Mediavision Pro Audio Spectrum 16. :-)
               | 
               | Did you ever hear the updated version by the original
               | artist, Markus Kaarlonen? It's on the Rochard OST and is
               | awesome too.
               | 
               | https://youtu.be/bsapsOqc7UI
        
               | thereddaikon wrote:
               | I consider the demoscene style, tracker produced music a
               | distinct genre from "chiptune". To me chiptune is mostly
               | about recreating the sound and feel of vintage console
               | games from the 80's and early 90's. Producers put a lot
               | of work into either emulating the sound chips of those
               | systems or outright using them through various hardware
               | mods. There also seems to be an emphasis on the style of
               | music found in Japanese games of the era.
               | 
               | The keygen/demoscene style songs are produced using MIDI
               | tracker software and leverage the sound capabilities of
               | PC sound cards of the era which have a distinct sound to
               | consoles like the NES. They are tend to have a very
               | different structure, often closer to whatever particular
               | sub genre of electronic dance music happened to be
               | popular that year. Ersatz final fantasy themes played
               | with an emulated SNES sound different than a House track
               | powered by Soundblaster.
        
               | ranma42 wrote:
               | SNES is actually interesting in this context: The limited
               | sample ram gives it some closeness to chiptunes, but
               | otherwise the Sony chip can actually be considered closer
               | to wavetable synthesizer cards. This is very different to
               | NES/Gameboy chiptunes that are more synths with maybe one
               | sampled channel.
        
               | antiterra wrote:
               | The term comes from dedicated synth chips such as the
               | C-64's SID chip and was used for subsequent music in that
               | style. Generally this was simple waveforms, filters and
               | fast arpeggiation to approximate chords. An example from
               | The Last Ninja on C64: https://youtu.be/1OjPpVrc3gM
               | 
               | Nearly all scene trackers were basically sample
               | sequencers, not MIDI (excluding rare exceptions such as
               | OctaMED which could send midi events as well.)
               | 
               | Chiptune music in the tracker era often meant using a
               | small synth style waveform as the sample so that the
               | music sounded similar to earlier computers. Cracktros
               | with small footprints often did this, example:
               | https://www.youtube.com/watch?v=sBv1VHy0Igk
               | 
               | Early demoscene music was often influenced by Italo Disco
               | and it's offshoots, which were relatively obscure in the
               | states thanks to the homophobic Disco Sucks movement.
               | 
               | 'Chiptune' in the early console sense gained popularity a
               | bit later, around the time of the VGmix/OCRemix
               | communities. (As well as the LSDJ NullSleep phase where
               | people danced to Gameboy producers.)
        
               | alisonatwork wrote:
               | I don't think this is true at all. Tracker software in
               | the 90s largely did not have MIDI support, it was an
               | entirely different category of software.
               | 
               | Although it is true that trackers in the PC era grew out
               | of the Amiga (MOD) scene where sample playback was
               | standard, there were also trackers for the 8-bit home
               | computers which were used to create actual chiptunes on
               | SID or the AY-3-8910 and its derivatives.
               | 
               | In the context of demoscene, chiptune-influenced
               | compositions were still extremely popular, because
               | including full-length instrument samples cost far too
               | much space to distribute inside an intro or cracktro.
               | Songs were made up of tiny bursts of white noise and
               | tightly looped single-cycle waveforms, and the bulk of
               | tracker "effects" (pitch bends, arpeggios etc) came
               | directly from the techniques used to coax more tonal
               | variety from sound chips of the 8-bit era.
               | 
               | Tracker music used for intros might not literally be
               | "chiptunes", but they definitely took a lot more
               | influence from chip music than from popular music. For
               | example, this is the track that was bundled with Scream
               | Tracker 3: https://www.youtube.com/watch?v=R3hpnmANSMw
               | (64-Mania by Edge)
        
               | thereddaikon wrote:
               | I'm talking explicitly about the PC era. The 8bit
               | machines were far more limited and that music was
               | chiptune in every meaningful way.
               | 
               | But when you get to PC's you didn't have one set in stone
               | hardware FM synth as a standard. Your hardware varied and
               | it was absolutely controlled via MIDI even if you lacked
               | the hardware to interface with external MIDI devices.
               | 
               | Depending on the hardware you had at the time your
               | soundcard gave you either FM Synthesis such as with the
               | classic SoundBlasters, Adlib etc. A fixed sample library
               | in the case of devices like the Sound Canvas. Or with the
               | later more advanced soundcards you had wavetable
               | synthesis starting with the AWE32 which opened you up to
               | soundfonts.
               | 
               | If you had a Sound Canvas or similar "sound module" as
               | they were called, there were many, you absolutely did
               | have external MIDI capabilities because it was a
               | requirement for the device to work. You had to have a
               | MIDI interface card or box. I had a 4 port Roland card in
               | the mid 90's. I don't remember the model but they stopped
               | making drivers after Win98 for it.
        
               | alisonatwork wrote:
               | I think you are confusing trackers with the more general
               | capabilities that appeared in PC sound cards of the 90s.
               | 
               | Although there were sound cards that supported connecting
               | external MIDI instruments, and there were sound cards
               | that implemented the so-called General MIDI set of
               | instrument sounds on the card itself, tracker software
               | did not use any of this functionality. Trackers loaded
               | samples into memory and mixed the audio in software. This
               | is how Scream Tracker (for example) could output directly
               | to the PC speaker and did not require any particular
               | sound card.
               | 
               | Because everything was mixed in software, the complexity
               | of a composition was limited by the CPU and memory of the
               | computer itself. It didn't matter what sound card you
               | had. On under-powered PCs, loading very large samples or
               | going above 4 or 8 channels of polyphony was not a viable
               | option. This meant that tracker musicians operated under
               | similar restrictions to the chip musicians of the 8-bit
               | era. In fact, quite a few tracker musicians got their
               | start in the 8-bit era, which is why a lot of demoscene
               | music sounds similar to it.
               | 
               | (Edit to add: in case it's not clear, later trackers did
               | use hardware mixing and effects if they were available,
               | but I'm trying to explain more about the culture of the
               | scene and how it influenced the type of music that came
               | out of it.)
        
               | neuralRiot wrote:
               | I used to make music on modtracker on a celeron, i could
               | load more than 8 tracks but not very long or not playing
               | them simultaneously, so i resourced to downmixing some
               | parts and re-loading them as one single sample, then
               | combining that with hardware synths on a multitrack
               | (portastudio actually).
        
               | alisonatwork wrote:
               | That's cool! I remember seeing those sorts of tricks in
               | Amiga mods especially.
               | 
               | I jumped from the 8-bit (3 channel) world straight to a
               | 486sx, so getting 16 channels seemed incredible at the
               | time. I soon found out that going above 8 was ill-advised
               | :) The sample size was limited to 64k too, so even if you
               | did bounce tracks together you might only be able to load
               | a few seconds.
               | 
               | File size in general felt like a big deal back then.
               | Going over 100k for the whole mod was considered pretty
               | excessive. I think Fast Tracker 2 ushered in the era of
               | larger samples. I suppose it coincided with modems
               | getting faster too, so people were less reluctant to
               | download songs that got up into the megabyte range.
               | 
               | The demoscene stuff always seemed especially clever to
               | me, because they didn't have the benefit of dedicating
               | the entire computer just to mixing and playback - they
               | needed to display graphics too! I think you can often
               | tell when composers came out of the demoscene by
               | listening for stuff like "J37" arpeggios and the sort of
               | breakdown like in 64-Mania where you play the same
               | sequence in two channels with slightly different settings
               | to create a phasing or chorus effect.
        
               | [deleted]
        
             | egypturnash wrote:
             | holy shit that is an Invocation right there
             | 
             | IA! IA! BULLUG GEGBUG IBGABIUG GIXCURE DAGABCIEA FUIC!
        
             | gnagatomo wrote:
             | MBR's website[0], album covers[1] and whole branding are
             | such a throwback and amazing works of art. I personally
             | recommend his retro music covers[2], genially bundled under
             | the name WAREZ.
             | 
             | [0]: http://mbrserver.com
             | 
             | [1]: https://masterbootrecord.bandcamp.com/
             | 
             | [2]: https://www.youtube.com/watch?v=3HSpWQH4iRs&list=PL7do
             | xo2n1V...
        
           | ehsankia wrote:
           | I remember downloading the full pack for a few mbs since it
           | was all midi.
           | 
           | Now it's 300mb for ~5500 songs, which is still impressive. I
           | actually downloaded out of curiosity and seems like there's
           | now a few mp3s and XMs in there which are bigger than simple
           | midi files.
        
         | tombert wrote:
         | Occasionally I go on YouTube and look up something like "best
         | keygen music" if I need to study. A lot of keygen music is
         | really good, relaxing-yet-catchy stuff.
        
         | devilduck wrote:
         | Yes but this is also like a full generation after the type of
         | art from the OP.
        
         | Razengan wrote:
         | Some of my all-time favorite tunes have been discovered through
         | the warez scene.
        
       | jcpham2 wrote:
       | I miss .nfo files
        
         | unstatusthequo wrote:
         | They still exist.
        
           | bri3d wrote:
           | I'm not really impressed with the NFOs I see these days. As
           | far as I can tell the "scene" (FXP couriers, tiers of groups,
           | topsites, etc.) is pretty dried up and there are just a few
           | "groups" releasing torrents these days, so the diversity of
           | NFO art as well as the competitive aspect seems significantly
           | less fun than it used to.
           | 
           | Or I've gotten older and more out of touch. Hard to tell
           | which sometimes :)
        
         | birdyrooster wrote:
         | Release groups still are creating ascii art in their nfo files
         | even today
        
           | jcpham2 wrote:
           | Yes but eventually the cost of the crime outweighs the time
           | and you lose touch
        
         | mrits wrote:
         | I miss running an empire full of adults as a 12 year old...FTP
         | server scripting and custom eggdrop bots were what got me into
         | coding
        
           | dopeboy wrote:
           | The feeling of power in initiating FXP transfers as a
           | teenager. I was so proud of my courier title.
        
             | Datagenerator wrote:
             | Glftpd?
        
               | dopeboy wrote:
               | FlashFXP
        
       | benlivengood wrote:
       | I remember being 10 or 11 and reporting to the sysop of a local
       | BBS that not all the downloadable files were shareware.
       | 
       | I think I was doing warez wrong.
        
       | RobGR wrote:
       | Reminds me of this presentation by Jason Scott, examples around
       | the 24:00 min mark: https://www.youtube.com/watch?v=QCAL_YgYiP0
       | 
       | Jason has a similar ( maybe the same ? ) Defcon talk, in which
       | the goons apparently mis-schedule something and he starts in, is
       | told someone else is going to present, and just power-speeds
       | through the whole presentation in 3 minutes while the other
       | presenter gets ready. I can't find that video though.
        
       | bredren wrote:
       | I was way into the BBS scene in Portland, Oregon in the early
       | 90s.
       | 
       | Played LORD, the risk game, a little Trade Wars etc.
       | 
       | But also uses the messaging services and met my first person from
       | "online" in real life.
       | 
       | My mom drove me to an outlet mall in Troutdale to meet him.
       | 
       | I also did some ASCII art for smaller boards. I haven't finished
       | this documentary, but for every one of these nicely finished art
       | pieces there were many, many jenky simple intros.
       | 
       | My stuff was small animations, moving stick people around big
       | simpler logos that kind of thing. I remember spending days
       | animating a small Spider Man character.
       | 
       | It was also where I spent my first money online, where I sent
       | cash in the mail to a BBS based out of Lake Oswego. I think to
       | get more time with them.
       | 
       | They were one of the fewer with a trunk, so there were multiple
       | users online at once, and less chance of a busy signal.
       | 
       | It was really cool back then, there was a small weekly paper
       | publication with a page in the classifieds dedicated to BBSs.
       | That was how I found out about new ones.
        
       | mmaunder wrote:
       | Renegade BBS always did a great job of incorporating ascii art
       | into the UX. Signing on to a Renegade BBS always had this great
       | feeling as the art scrolled.
       | 
       | https://www.google.com/search?q=renegade+bbs&rlz=1C5CHFA_enU...
        
       | dragonshed wrote:
       | I used to use Figlet and TheDraw, waaay back when, to draw things
       | like this (though nowhere near as good as these examples). Fun
       | times.
       | 
       | These days it looks like PabloDraw might be the way to go.
       | 
       | [1] https://en.wikipedia.org/wiki/FIGlet [2]
       | https://en.wikipedia.org/wiki/TheDraw [3]
       | https://en.wikipedia.org/wiki/PabloDraw
        
         | jzawodn wrote:
         | Oh, man... The Draw brings back memories. Thanks for the
         | pointer to PabloDraw.
        
         | sudasana wrote:
         | REXPaint (https://www.gridsagegames.com/rexpaint/) is really
         | excellent for this sort of thing.
        
       | acd wrote:
       | Please checkout Acid productions
       | http://www.acid.org/archives/archives.html
       | 
       | and Ice https://www.ice.org/pack/
       | 
       | https://en.wikipedia.org/wiki/ANSI_art
       | 
       | http://artscene.textfiles.com/ansi/bbs/
       | 
       | This site has a good online view of ANSI art
       | https://cleaner.ansilove.org/artwork.html
        
         | sjs382 wrote:
         | https://artpacks.org
        
       | homarp wrote:
       | see also https://news.ycombinator.com/item?id=20596454
        
       ___________________________________________________________________
       (page generated 2021-03-19 23:00 UTC)