[HN Gopher] The Art of Warez Documents the Lost ANSI Art Scene (... ___________________________________________________________________ The Art of Warez Documents the Lost ANSI Art Scene (2019) Author : DyslexicAtheist Score : 320 points Date : 2021-03-19 12:55 UTC (10 hours ago) (HTM) web link (www.juxtapoz.com) (TXT) w3m dump (www.juxtapoz.com) | zozbot234 wrote: | Why the focus on warez? There was a lot of ASCII/ANSI art making | that had nothing to do with illegally ripping off copywritten | software. For example, any BBS sysop would've had an opportunity | to show off their custom ANSI art as part of the BBS itself. | progmetaldev wrote: | I think it has more to do with the type of audiences. I was | lucky enough to have access to my dad's Atari 8-bit computer, | as well as a 286, both that allowed me to connect to BBS | systems. I was exposed to the ASCII/ANSI art early on. Most of | my friends did not have PCs until the late 90's or early | 2000's. Their experience with the art was through .NFO files in | warez. I imagine how old you are, and when your first | experience with computing, dictates your connection to the art | scene. | dleslie wrote: | There was a brief period after the precipitous crash of BBS | popularity where exposure to ANSI art was mostly through warez | intros and crackscene tools. | | Anyone who was a teen in the 90s is more likely to reminisce | about the warez scene than the BBS scene, which was popular | when they were rather young kids. | kickscondor wrote: | I think it's also a lot more interesting that cracking teams | usually had an artist. | dleslie wrote: | ANSI artists and MOD trackers! Such an incredible wealth of | cultural artifacts from that scene. | wyldfire wrote: | True. But having seen both I think the ones who were the best | at it tended to team up with the warez distributors. | Cthulhu_ wrote: | Yeah, I remember a lot of shareware games I used to play would | show a big ANSI art thing to promote their BBS and how to buy | the game. | | I googled and found a lot of ZZT screenshots as well, not | really the same but it could be used to create ANSI art. | monokai_nl wrote: | I took inspiration from ANSI art for my own domain. It also uses | a scroll effect based on the 4 block characters: | https://monokai.nl | [deleted] | alexmingoia wrote: | That pixel scroll effect is so cool! How is it done? | monokai_nl wrote: | So just this once I'm going to direct you to Reddit. They've | tried to dissect it here: https://www.reddit.com/r/webdev/com | ments/b0wcrm/how_is_this_... | devilduck wrote: | Oh you are just the most humble aren't you | codethief wrote: | TL;DR Position an overlay element (in this case, a | <canvas>) at the bottom of the browser viewport and draw | some squares in the same color as your site's background | color. | ddingus wrote: | I love it. Nice work. | codazoda wrote: | This is actually really cool. I've thought about building a BBS | like service on the modern web but still having the old | feeling. Your design might work for something like this. It has | a bit of the feel, at least. | | I love the fading as you scroll, it gives that nostalgic | feeling of a modem drawing the screen. | | Anyway, nice work, I enjoyed scrolling through it. | sneak wrote: | I've been thinking about an ssh-based bbs, written in a | modern language, explicitly not accessible on the web. | | If something like that sounds interesting to you, hmu to | collaborate. | EMM_386 wrote: | My SaltAir dual-node PCBoard BBS had custom artwork by Jed from | ACID. | | Those were the days. | christianvozar wrote: | Do you still have that art? | EMM_386 wrote: | I wish. | | That was long before the days of easy cloud backups and sadly | it got lost somewhere along the way. | gxqoz wrote: | Am I the only one who grew up pronouncing it "where-ez"? | tomc1985 wrote: | Nope! Me too! | dleslie wrote: | The BBS scene, and its art scene, is still active. Barely. | | Browsing /r/bbs is a great way to find information. | EamonnMR wrote: | I found it hard to get into without knowing all of the key | commands to navigate BBSs. | ggeorgovassilis wrote: | I programmed a web-based ASCII animator a while ago: | https://animasci.com/ | tanseydavid wrote: | I have had a really ignorant question for a long time and will go | ahead and ask it now: is it pronounced likes "wears" or like | "Juarez"? | sethammons wrote: | holy moly, I think I've said it wrong my whole life now! I | always said "war - ez" like "Juarez." "Wares" like "where's" | with a Z sound makes a lot of sense. That's funny. | | Related, a former colleague was mostly self taught and | pronounces "attribute" as "a tribute." The first time I noticed | this "mispronouncing in your head" was encountering the name | Phobe in a book in high school. I read it as "foh-b" (long oh), | not "fee-bee". I had no clue who this "fee-bee" person was that | the teacher was talking about! haha | sneak wrote: | However you like, both are permitted. | | My warez project is codenamed Project Franklin, for example. | qbasic_forever wrote: | This was a point of debate and arguments on BBS message boards | back in the day. I don't think there was ever a definitive | pronunciation. | whereis wrote: | Where is | | or | | Whereas | throwaheyy wrote: | Like "wears", it's literally a corruption of "wares". | EamonnMR wrote: | Wares. I swear they say it in the BBS Documentary: | https://youtube.com/playlist?list=PL7nj3G6Jpv2G6Gp6NvN1kUtQu... | dbsmith83 wrote: | Like wears, as in short for 'softwares' | fsckboy wrote: | There is an old piece of animated ansi art I'd like to see again, | it was a file on DECUS tapes containing a long ANSI escape | sequence. The file was JACK.OFF and yes, that's pretty self | explanatory. it's more "stick figure" quality than anything | elaborate, but it was funny. | | it needs to be played back at I think 1200 baud. | woodrowbarlow wrote: | curl https://theden.sh/lady | jart wrote: | I make ANSI art for my source code! | https://raw.githubusercontent.com/jart/cosmopolitan/master/a... | Also shout out to http://blocktronics.org/ | christianvozar wrote: | Alpha King here. Thanks for the shoutout from all us in B7. Be | sure to check out our latest pack, a tribute to FiRE. | https://16colo.rs/pack/fire-34/ | xtracto wrote: | Anybody remembers Phrozen Crew and this "DaVinci" ASCII/ANSI art? | It was just amazing | | https://geekdrop.com/content/phrozen-crew-member-logos-by-da... | j_walter wrote: | I miss dial up BBS... | Black101 wrote: | I don't miss my 2400bps modem... | rasengan wrote: | ASCII art is what it was called. | | Edit: As aptly mentioned ANSI art is the right word. This was the | colorful BBS days as opposed to FXP courier days they were | covering. | dfsegoat wrote: | I always thought it was ASCII art, but apparently there are | diffs: | | - https://en.wikipedia.org/wiki/ANSI_art | | - https://en.wikipedia.org/wiki/ASCII_art | mr-wendel wrote: | Not only differences in character sets, but particularly in | the communities. Thats what makes the documentary so | compelling! | | I highly recommend browsing through some ANSI art archives | (some of which is very recent too). Two favorites of mine: | | - https://16colo.rs/ | | - https://artpacks.org/ | fl0wenol wrote: | https://ice.org for ansi packs and other old skool art | packs. | doublerabbit wrote: | Another cool site: https://wab.com | dleslie wrote: | And https://www.pouet.net/ | apetresc wrote: | ANSI art and ASCII art are two distinct things. This is | definitely referring to ANSI art. | glonq wrote: | And don't forget ATASCII art/animation? | api wrote: | This thread makes me feel old in a good way. Who remembers | TheDraw? | dleslie wrote: | PabloDraw is a modern alternative worth checking out. | loloquwowndueo wrote: | I DO!! An artist friend was a wizard with that thing, | awesome watching him work. I could never produce anything | beyond shapeless confetti. | marshal_law wrote: | I do. Brings back some memories - as someone whose handle | appeared in the video a few times. :) | pridkett wrote: | I wasted so much time trying to make non-terrible animated | ANSI art with TheDraw. I remember the first time I realized | I could run it in 80x43 mode instead of 80x25 mode and my | mind was completely blown. | | I also remember what a pain it was if you wanted to change | color schemes. Especially on an animated piece. I had a BBS | animated main screen that originally was red and yellow and | at some point I decided bright blue and green would be more | "3733+" and I needed to step through it character by | character. | core-questions wrote: | I used to use ACiD Draw for this kind of thing. The | blinking parts were my favourite, you could almost make | crude animation with it. | thegeekbin wrote: | I miss the ascii art... it's rare to see these days. | christianvozar wrote: | Go check out https://16colo.rs and enjoy! Lots of art still | being put out. | rolph wrote: | i know its a faux pas here but have a look here for some ~ | instant gratification nostalgic fun : | | https://html.duckduckgo.com/html?q=image%20to%20ascii [DDG | search] | | and the other way is a bit risky but look at bittorrent | listings and DL ascii art there, [its in the .NFOs of course] | it still exists, just be wary when using such sources on a | system that will execute .txt as if its .exe as there are | sometimes code embedded in the ASCII. | | and there is this : | | https://github.com/LazoCoder/Image-To-ASCII | | or this : | | https://www.youtube.com/watch?v=v_raWlX7tZY [python H2 image to | ascii] | hammerton wrote: | What I miss the most about warez is the music. I've ran some | keygens for like hours just to hear those chiptunes. | cromwellian wrote: | C64 also had a rich scene based on PETSCII art and animation. | Torwald wrote: | Best scene ever. I was on Amiga, but trying to objective here, | c64 had the best demoscene and altogether best scene. | mlacks wrote: | Not glorifying crime, but one of the best parts of the video game | warez scene (for me) was the artwork that accompanied each | release. | | On later systems like the Nintendo Gamebot Advance you would | often find a little demoscene preview before the game booted up. | Amazing what you can code in just a few kilobytes of space | sneak wrote: | Copying files isn't a crime, regardless of what the law says. | LeoPanthera wrote: | The GBA warez intros were the specific inspiration for the "no- | intro" rom collection, which originally set out to create a | complete collection that had not been modified in any way. | croon wrote: | I grew up with a Spectrum and later Atari (st 1040, not the | 2600), and the accompanying copy parties and sneakernets. | | (Hoping the statute of limitations have past.) | | It was to the point where I thought that the demo music and | loading/menu screens before games were official, and I'm | nostalgic for that part of it as much as the games themselves. | deepakhj wrote: | The only people that got raided were ones that were selling | software for profit. I think trading warez was fun and | competitive at the top. | JacobSuperslav wrote: | crime? that's a strong word | sunjester wrote: | Don't we see this every year | Sil_E_Goose wrote: | For anyone interested in learning more about the ANSI art scene | and BBS history in general, I highly recommend Jason Scott's | documentary series "BBS The Documentary"[0]. There is a part | specifically dedicated to the art scene [1]. Watching this series | in my early teen years really opened my eyes to the fact that the | internet subcultures I was then a part of had been around for | much longer than I was aware. | | [0]http://www.bbsdocumentary.com/ | | [1]https://www.youtube.com/watch?v=2t74FlFL_M0 | myth_drannon wrote: | There is also a new doc "Back to the BBS"- | https://www.youtube.com/watch?v=n0OwGSX2IiQ | | More about the modern BBS scene | api wrote: | It really does go back to the 1960s phone phreak subculture as | well as technophile aspects of the hippie subculture. Look for | old issues of the Whole Earth Catalog. | | A lot of those people from the 1990s grew up and created the | tech startup scene, which sometimes reminds me of hacker/warez | groups in some ways. | EamonnMR wrote: | If you're into this sort of thing, you'll like Exploding the | Phone[1] which details the history of phone phreaking and | Counterculture to Cyberculture [2] which is a critical look | at how the Whole Earth Catalog circle interacted with the | tech scene. | | [1] https://www.amazon.com/Exploding-Phone-Phil- | Lapsley/dp/08021... | | [2] https://www.amazon.com/Counterculture-Cyberculture- | Stewart-N... | runawaybottle wrote: | Do you guys pronounce it Juarez, or Wares? | skrebbel wrote: | "Ciudad Warez" would be a fantastic name for a bbs or a torrent | site. | anthk wrote: | And "El paso" (The Pass) the place for cracked passwords. | wyldfire wrote: | I have met folks who pronounce it like "Juarez" but where I | grew up it was "wares." IMO the latter makes much more sense | because it's likely derived from "software(s)". But so much | discussion about warez was nonverbal, it doesn't surprise me | that the word took on different pronunciations. | core-questions wrote: | We emphasized the zed out here - so like 'wares', except the | z has that vocal fry buzz to it, usually extended out a beat | to make it clear. | ishjoh wrote: | I had never considered software(s) as a potential root, and | had always assumed it was related to the idiom or a vendor | selling their wares, just goes to show how tricky English can | be: | | https://www.merriam- | webster.com/dictionary/peddle%20one%27s%... | birdyrooster wrote: | As a kid I pronounced it "where-is" and only as an adult did I | realize the mistake lol | GrinningFool wrote: | I still think it as "where-ez". | josefresco wrote: | Wares - Just like "wears" | marttt wrote: | In Estonian, "vares" [v-uh-res] stands for crow (corvus). I | first met the w-word as a kid of the early 1990s; however, to | this day, that analogy is still the first that pops up to me. A | warez is a vares is a vares. | pixelbath wrote: | That's hilarious. I had a customer in a computer store (decades | ago) ask if I knew where to find Juarez. Given we were in | Houston, it wasn't an unreasonable question so I asked, | "Juarez...Mexico?" | | "No, like wah-rez...the illegal software downloads." | | "Oh...right. N-no." Setting aside that I'm not into giving out | professional "how to break the law" advice, I was just | completely baffled. I figured "warez" came from "softwares" | that were being distributed. Never crossed my mind to pronounce | it phonetically. | thereddaikon wrote: | You're the second person to ask that. Can I ask why you think | Juarez would work? Not trying to be mocking, just curious if | its a regional thing that explains it or something else. That | Warez = wares with a Z for cool factor was self evident to me | growing up on the east coast of the US at the time. | runawaybottle wrote: | Mostly because I started downloading warez when I was like | 13, so my only excuse is that I was dumb :) | jakearmitage wrote: | Funny how, depending from where you are, this is a strange | question. Juarez is pronounced hwah-rez. | replwoacause wrote: | Juarez | kickscondor wrote: | There was also Wai-rez. | | You really have the pick the pronunciation for the occasion | with this one. | msk-lywenn wrote: | Lost? Evoke has an ANSI/ASCII competition every year. | | https://www.novoque.eu/competitions/graphics/ | | https://demozoo.org/graphics/282413/ | | https://demozoo.org/graphics/282415/ | | I also had some fun with the EULA of our game | | https://store.steampowered.com//eula/610410_eula_0 | fl0wenol wrote: | Please check iCE Advertisements (https://ice.org) for all your | ANSI pack needs outside of compos. | davestephens wrote: | For anyone thinking they want to start a BBS, or just noodle with | some software for nostalgia's sake - this is written in node.js | and a lot of fun: https://github.com/NuSkooler/enigma-bbs | breakfastduck wrote: | Lets not forget the garish anime graphics and loud chiptune music | that was the look of any reliable keygen. | ehsankia wrote: | Maybe it's following that tradition that every single game | always has to start at 100% volume... | [deleted] | janci wrote: | Yes! I included keygen music in our product key generator to | great amusement of my colleagues. (No warez - internal tool to | generate official license keys for our products) | circa wrote: | that made me LOL harder than I should have. | erk__ wrote: | There is a great site with a large collection of the music from | keygens. http://www.keygenmusic.net/ | podiki wrote: | Yes the art and the keygen music! Thanks for sharing, I was | always impressed with the odd set of skills brought together: | the technical cracking, art, music, and getting it all in a | tiny size that was easy to use. (ahem...you know...for | educational reasons) | 29athrowaway wrote: | ReclusiveLemming on Youtube took thousands of chiptunes, | formatted them as videos and uploaded them. Unfortunately he | disappeared a couple of years ago leaving no trace, but his | channel is still there. | hammerton wrote: | Thank you!!!! I miss keygen music so much. | ciupicri wrote: | Do you happen to know of an archive with PC speaker music or | sound effects? | mr-wendel wrote: | Oh, very cool! | | If you're into this stuff I recommend the artist "Master Boot | Record". In particular, they have "Keygen Church" side- | project thats epically awesome. | | Go open your text editor (vim, right?) to do some coding/etc | and listen to https://www.youtube.com/watch?v=iJtVDEx2HSk. No | matter what you do, ~20 minutes later it'll have been epic. | J5892 wrote: | You're right. I was working on an oAuth flow, and now my | customers are connecting directly to the Machine God. | croon wrote: | I'm not particularly fond of Swedish House Mafia, but given | their popularity another fun fact is that Axwell (one third | of it) used to go under the name Quazar / Sanxion, and I | think most people in the very thin slice of people who have | listened to chiptune music have probably heard this gem: | | https://www.youtube.com/watch?v=8LiTxEUxSHU | | On recommendations I like Dubmood. | dleslie wrote: | This is probably the album most people would recognize | tracks from: | | https://dubmood.bandcamp.com/album/crackscene-music-best- | of-... | | IE, how many keygens had this track? | | https://dubmood.bandcamp.com/track/keygen-13-razor-1911-v | ers... | | I particularly enjoy this cover: | | https://dubmood.bandcamp.com/track/command- | conqueror-3-keyge... | | This is epically danceable, and simultaneously feels like | a Mega Man or Sh'Mup track: | | https://dubmood.bandcamp.com/track/supersquatting | breakfastduck wrote: | What a great little fact. I have definitely heard that | tune somewhere before. Likely a keygen of some sort! | DiabloD3 wrote: | An absolute classic. | | Other songs that should be familiar to those either into | mod music, or into the 90s warez/keygen scene: | | https://www.youtube.com/watch?v=Hkw7l8IgM4g Captain / | Image - Space debris | https://www.youtube.com/watch?v=JJXtR0SwZ54 Skaven / | Future Crew - Razorback | https://www.youtube.com/watch?v=LCl9xYSOVtM Purple Motion | / Future Crew - Satellite One | dleslie wrote: | UT99's remix of Razorback is probably more recognizable | to most folks: | | https://www.youtube.com/watch?v=3POeTKHA7w4 | themodelplumber wrote: | Space Debris absolutely blew me away when I first heard | it on my brand new Mediavision Pro Audio Spectrum 16. :-) | | Did you ever hear the updated version by the original | artist, Markus Kaarlonen? It's on the Rochard OST and is | awesome too. | | https://youtu.be/bsapsOqc7UI | thereddaikon wrote: | I consider the demoscene style, tracker produced music a | distinct genre from "chiptune". To me chiptune is mostly | about recreating the sound and feel of vintage console | games from the 80's and early 90's. Producers put a lot | of work into either emulating the sound chips of those | systems or outright using them through various hardware | mods. There also seems to be an emphasis on the style of | music found in Japanese games of the era. | | The keygen/demoscene style songs are produced using MIDI | tracker software and leverage the sound capabilities of | PC sound cards of the era which have a distinct sound to | consoles like the NES. They are tend to have a very | different structure, often closer to whatever particular | sub genre of electronic dance music happened to be | popular that year. Ersatz final fantasy themes played | with an emulated SNES sound different than a House track | powered by Soundblaster. | ranma42 wrote: | SNES is actually interesting in this context: The limited | sample ram gives it some closeness to chiptunes, but | otherwise the Sony chip can actually be considered closer | to wavetable synthesizer cards. This is very different to | NES/Gameboy chiptunes that are more synths with maybe one | sampled channel. | antiterra wrote: | The term comes from dedicated synth chips such as the | C-64's SID chip and was used for subsequent music in that | style. Generally this was simple waveforms, filters and | fast arpeggiation to approximate chords. An example from | The Last Ninja on C64: https://youtu.be/1OjPpVrc3gM | | Nearly all scene trackers were basically sample | sequencers, not MIDI (excluding rare exceptions such as | OctaMED which could send midi events as well.) | | Chiptune music in the tracker era often meant using a | small synth style waveform as the sample so that the | music sounded similar to earlier computers. Cracktros | with small footprints often did this, example: | https://www.youtube.com/watch?v=sBv1VHy0Igk | | Early demoscene music was often influenced by Italo Disco | and it's offshoots, which were relatively obscure in the | states thanks to the homophobic Disco Sucks movement. | | 'Chiptune' in the early console sense gained popularity a | bit later, around the time of the VGmix/OCRemix | communities. (As well as the LSDJ NullSleep phase where | people danced to Gameboy producers.) | alisonatwork wrote: | I don't think this is true at all. Tracker software in | the 90s largely did not have MIDI support, it was an | entirely different category of software. | | Although it is true that trackers in the PC era grew out | of the Amiga (MOD) scene where sample playback was | standard, there were also trackers for the 8-bit home | computers which were used to create actual chiptunes on | SID or the AY-3-8910 and its derivatives. | | In the context of demoscene, chiptune-influenced | compositions were still extremely popular, because | including full-length instrument samples cost far too | much space to distribute inside an intro or cracktro. | Songs were made up of tiny bursts of white noise and | tightly looped single-cycle waveforms, and the bulk of | tracker "effects" (pitch bends, arpeggios etc) came | directly from the techniques used to coax more tonal | variety from sound chips of the 8-bit era. | | Tracker music used for intros might not literally be | "chiptunes", but they definitely took a lot more | influence from chip music than from popular music. For | example, this is the track that was bundled with Scream | Tracker 3: https://www.youtube.com/watch?v=R3hpnmANSMw | (64-Mania by Edge) | thereddaikon wrote: | I'm talking explicitly about the PC era. The 8bit | machines were far more limited and that music was | chiptune in every meaningful way. | | But when you get to PC's you didn't have one set in stone | hardware FM synth as a standard. Your hardware varied and | it was absolutely controlled via MIDI even if you lacked | the hardware to interface with external MIDI devices. | | Depending on the hardware you had at the time your | soundcard gave you either FM Synthesis such as with the | classic SoundBlasters, Adlib etc. A fixed sample library | in the case of devices like the Sound Canvas. Or with the | later more advanced soundcards you had wavetable | synthesis starting with the AWE32 which opened you up to | soundfonts. | | If you had a Sound Canvas or similar "sound module" as | they were called, there were many, you absolutely did | have external MIDI capabilities because it was a | requirement for the device to work. You had to have a | MIDI interface card or box. I had a 4 port Roland card in | the mid 90's. I don't remember the model but they stopped | making drivers after Win98 for it. | alisonatwork wrote: | I think you are confusing trackers with the more general | capabilities that appeared in PC sound cards of the 90s. | | Although there were sound cards that supported connecting | external MIDI instruments, and there were sound cards | that implemented the so-called General MIDI set of | instrument sounds on the card itself, tracker software | did not use any of this functionality. Trackers loaded | samples into memory and mixed the audio in software. This | is how Scream Tracker (for example) could output directly | to the PC speaker and did not require any particular | sound card. | | Because everything was mixed in software, the complexity | of a composition was limited by the CPU and memory of the | computer itself. It didn't matter what sound card you | had. On under-powered PCs, loading very large samples or | going above 4 or 8 channels of polyphony was not a viable | option. This meant that tracker musicians operated under | similar restrictions to the chip musicians of the 8-bit | era. In fact, quite a few tracker musicians got their | start in the 8-bit era, which is why a lot of demoscene | music sounds similar to it. | | (Edit to add: in case it's not clear, later trackers did | use hardware mixing and effects if they were available, | but I'm trying to explain more about the culture of the | scene and how it influenced the type of music that came | out of it.) | neuralRiot wrote: | I used to make music on modtracker on a celeron, i could | load more than 8 tracks but not very long or not playing | them simultaneously, so i resourced to downmixing some | parts and re-loading them as one single sample, then | combining that with hardware synths on a multitrack | (portastudio actually). | alisonatwork wrote: | That's cool! I remember seeing those sorts of tricks in | Amiga mods especially. | | I jumped from the 8-bit (3 channel) world straight to a | 486sx, so getting 16 channels seemed incredible at the | time. I soon found out that going above 8 was ill-advised | :) The sample size was limited to 64k too, so even if you | did bounce tracks together you might only be able to load | a few seconds. | | File size in general felt like a big deal back then. | Going over 100k for the whole mod was considered pretty | excessive. I think Fast Tracker 2 ushered in the era of | larger samples. I suppose it coincided with modems | getting faster too, so people were less reluctant to | download songs that got up into the megabyte range. | | The demoscene stuff always seemed especially clever to | me, because they didn't have the benefit of dedicating | the entire computer just to mixing and playback - they | needed to display graphics too! I think you can often | tell when composers came out of the demoscene by | listening for stuff like "J37" arpeggios and the sort of | breakdown like in 64-Mania where you play the same | sequence in two channels with slightly different settings | to create a phasing or chorus effect. | [deleted] | egypturnash wrote: | holy shit that is an Invocation right there | | IA! IA! BULLUG GEGBUG IBGABIUG GIXCURE DAGABCIEA FUIC! | gnagatomo wrote: | MBR's website[0], album covers[1] and whole branding are | such a throwback and amazing works of art. I personally | recommend his retro music covers[2], genially bundled under | the name WAREZ. | | [0]: http://mbrserver.com | | [1]: https://masterbootrecord.bandcamp.com/ | | [2]: https://www.youtube.com/watch?v=3HSpWQH4iRs&list=PL7do | xo2n1V... | ehsankia wrote: | I remember downloading the full pack for a few mbs since it | was all midi. | | Now it's 300mb for ~5500 songs, which is still impressive. I | actually downloaded out of curiosity and seems like there's | now a few mp3s and XMs in there which are bigger than simple | midi files. | tombert wrote: | Occasionally I go on YouTube and look up something like "best | keygen music" if I need to study. A lot of keygen music is | really good, relaxing-yet-catchy stuff. | devilduck wrote: | Yes but this is also like a full generation after the type of | art from the OP. | Razengan wrote: | Some of my all-time favorite tunes have been discovered through | the warez scene. | jcpham2 wrote: | I miss .nfo files | unstatusthequo wrote: | They still exist. | bri3d wrote: | I'm not really impressed with the NFOs I see these days. As | far as I can tell the "scene" (FXP couriers, tiers of groups, | topsites, etc.) is pretty dried up and there are just a few | "groups" releasing torrents these days, so the diversity of | NFO art as well as the competitive aspect seems significantly | less fun than it used to. | | Or I've gotten older and more out of touch. Hard to tell | which sometimes :) | birdyrooster wrote: | Release groups still are creating ascii art in their nfo files | even today | jcpham2 wrote: | Yes but eventually the cost of the crime outweighs the time | and you lose touch | mrits wrote: | I miss running an empire full of adults as a 12 year old...FTP | server scripting and custom eggdrop bots were what got me into | coding | dopeboy wrote: | The feeling of power in initiating FXP transfers as a | teenager. I was so proud of my courier title. | Datagenerator wrote: | Glftpd? | dopeboy wrote: | FlashFXP | benlivengood wrote: | I remember being 10 or 11 and reporting to the sysop of a local | BBS that not all the downloadable files were shareware. | | I think I was doing warez wrong. | RobGR wrote: | Reminds me of this presentation by Jason Scott, examples around | the 24:00 min mark: https://www.youtube.com/watch?v=QCAL_YgYiP0 | | Jason has a similar ( maybe the same ? ) Defcon talk, in which | the goons apparently mis-schedule something and he starts in, is | told someone else is going to present, and just power-speeds | through the whole presentation in 3 minutes while the other | presenter gets ready. I can't find that video though. | bredren wrote: | I was way into the BBS scene in Portland, Oregon in the early | 90s. | | Played LORD, the risk game, a little Trade Wars etc. | | But also uses the messaging services and met my first person from | "online" in real life. | | My mom drove me to an outlet mall in Troutdale to meet him. | | I also did some ASCII art for smaller boards. I haven't finished | this documentary, but for every one of these nicely finished art | pieces there were many, many jenky simple intros. | | My stuff was small animations, moving stick people around big | simpler logos that kind of thing. I remember spending days | animating a small Spider Man character. | | It was also where I spent my first money online, where I sent | cash in the mail to a BBS based out of Lake Oswego. I think to | get more time with them. | | They were one of the fewer with a trunk, so there were multiple | users online at once, and less chance of a busy signal. | | It was really cool back then, there was a small weekly paper | publication with a page in the classifieds dedicated to BBSs. | That was how I found out about new ones. | mmaunder wrote: | Renegade BBS always did a great job of incorporating ascii art | into the UX. Signing on to a Renegade BBS always had this great | feeling as the art scrolled. | | https://www.google.com/search?q=renegade+bbs&rlz=1C5CHFA_enU... | dragonshed wrote: | I used to use Figlet and TheDraw, waaay back when, to draw things | like this (though nowhere near as good as these examples). Fun | times. | | These days it looks like PabloDraw might be the way to go. | | [1] https://en.wikipedia.org/wiki/FIGlet [2] | https://en.wikipedia.org/wiki/TheDraw [3] | https://en.wikipedia.org/wiki/PabloDraw | jzawodn wrote: | Oh, man... The Draw brings back memories. Thanks for the | pointer to PabloDraw. | sudasana wrote: | REXPaint (https://www.gridsagegames.com/rexpaint/) is really | excellent for this sort of thing. | acd wrote: | Please checkout Acid productions | http://www.acid.org/archives/archives.html | | and Ice https://www.ice.org/pack/ | | https://en.wikipedia.org/wiki/ANSI_art | | http://artscene.textfiles.com/ansi/bbs/ | | This site has a good online view of ANSI art | https://cleaner.ansilove.org/artwork.html | sjs382 wrote: | https://artpacks.org | homarp wrote: | see also https://news.ycombinator.com/item?id=20596454 ___________________________________________________________________ (page generated 2021-03-19 23:00 UTC)