[HN Gopher] 0 A.D A free, open-source game of ancient warfare
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       0 A.D A free, open-source game of ancient warfare
        
       Author : krisgenre
       Score  : 222 points
       Date   : 2021-03-23 18:09 UTC (4 hours ago)
        
 (HTM) web link (play0ad.com)
 (TXT) w3m dump (play0ad.com)
        
       | j-wags wrote:
       | Some of my friends started a weekly gaming group when lockdown
       | began. We initially played 0 AD as a joke. One year in, we've had
       | stints of Starcraft 2, CS:GO, and Among Us. But at this point
       | we've settled into something of a rotation of 0 AD and Overwatch.
       | 
       | It's a good game to play with friends and the jankiness is
       | actually pretty charming. Just stay away from naval combat.
        
         | Rendello wrote:
         | 0 AD naval stuff can be pretty brutal. I read that some of the
         | naval stuff was improves this last update. In any case, I don't
         | think I've ever enjoyed naval combat in an RTS!
        
           | yrrr wrote:
           | Puzzle Pirates has great naval combat, it's an MMO however
           | and requires a bit of investment before you can sail a ship
           | into battle.
        
           | selljamhere wrote:
           | I've been playing the new Civilization 6 Pirates multiplayer
           | mode. It's exactly as it sounds --- travel the seas building
           | an armada, burying treasure, and pillaging costal cities.
           | 
           | It's much faster paced than a traditional Civ game, and only
           | takes a bit over an hour to finish. 10/10 would recommend
        
       | timvisee wrote:
       | Fun game! Actually very well made for something that's open and
       | free. Pretty great to play with some friends online during this
       | pandemic.
        
       | throwaway6734 wrote:
       | Anyone know how the gameplay compares to Age of Empires 2?
        
         | tomashertus wrote:
         | Because I'm life-long Age of Empires fan and want to hype
         | people about Age of Empires IV - the next month is a huge Fan
         | Preview event -> https://www.ageofempires.com/news/announcing-
         | age-fan-preview...
        
           | tasogare wrote:
           | I fell into the game again because of DE and a new friend
           | whose into it too. With Youtube videos (explanations and
           | competitive games, like Hidden Cup right now) and regular
           | updates it got another dimension to it.
           | 
           | The DE of Age of I sucks though, the sprites generates from
           | 3D models being less good than in II DE. I would has
           | preferred they made a remaster like the C&C for this one.
        
           | eloff wrote:
           | Did you catch hidden cup 4? It was an amazing tournament.
        
             | tomashertus wrote:
             | Yeah I did; Hidden Cups are always peak for AoE2 e-sports
             | scene. Unbelievable matches! I think they hit 100k viewers
             | on Twitch, which is amazing for RTS game.
        
         | lostmsu wrote:
         | It's pretty similar, but 0 A.D. lacks polish.
         | 
         | I played previous release with friends, it was quite enjoyable.
         | AI is super strong for newbies.
        
           | ht_th wrote:
           | I always loose in a couple of minutes in 0 A.D. :-(
           | 
           | Then again, I am more interested in exploration and building
           | than fighting to the dead. I loved playing Age of Empires on
           | the easy setting and then go overboard with the civilization
           | building.
        
             | throwaway894345 wrote:
             | Me too. Same story on Factorio. Fortunately both games
             | allow you to control the difficulty of your adversaries.
        
             | lostmsu wrote:
             | We started 3v3 on normal difficulty, as some of us had AoE
             | experience, but quickly had to go down to 3v2 very easy
             | until we learned to win relatively consistently (this took
             | quite a bit of time).
        
           | jandrese wrote:
           | Hopefully it isn't like Supreme Commander or Total
           | Annihilation where the AI is more than happy to micromanage
           | you to death.
           | 
           | "Ah, I see you can handle attacks, but can you handle little
           | groups of 3 attackers going after every resource
           | simultaneously and running away when you look at them; all
           | the time?"
           | 
           | That crap is no fun to play against. Not unless your own
           | units can be programmed with some basic AI to counter it.
        
             | Igelau wrote:
             | > That crap is no fun to play against.
             | 
             | Hannibal of Carthage agrees.
        
             | lostmsu wrote:
             | 0 A.D. AI does not micromanage. It wins by strategy.
        
         | heavyset_go wrote:
         | I think of it as Age of Empires 3 but actually good. It feels
         | like a nice compromise between AoE 2 and 3.
        
       | rasz wrote:
       | gallery: TypeError: m.get(...).style.removeAttribute is not a
       | function
       | 
       | cant see more than 1 picture
        
       | jandrese wrote:
       | The front page makes it sound like the development is moving
       | along at a moderately slow pace and it's still a work in
       | progress.
       | 
       | The screenshots are pretty impressive for an open source game
       | though. At least all of the buildings. They don't have many shots
       | of troops in there.
       | 
       | > Currently, 0 A.D. is still in alpha phase, which means an early
       | experimental phase. It is playable, and you can already download
       | and test the game, but some features are still missing. When will
       | 0 A.D. be released? It is very hard to predict. Even after we are
       | done implementing all the features, we will want to conduct
       | extensive beta testing, which can take a while. Information about
       | release dates will be released at the appropriate time.
        
         | jacobolus wrote:
         | > _They don 't have many shots of troops in there._
         | 
         | Here's their most recent video trailer:
         | https://www.youtube.com/watch?v=k6scM-nwfhE
        
         | badosu wrote:
         | > They don't have many shots of troops in there
         | 
         | You can see some gameplay in action here:
         | https://www.youtube.com/watch?v=E6SBLu3TYfg
         | 
         | Keep in mind most competitive players play with graphical
         | settings turned down
        
       | marcodiego wrote:
       | I'd love to see a modern commercially successful open source game
       | with non-free art.
        
       | badosu wrote:
       | Great to see 0ad featured here!
       | 
       | I collaborated on some mods and reviews so I have some context on
       | the high-level (scripting) part of the game, which comprises
       | mostly everything that is not engine related. Feel free to ask
       | any questions.
       | 
       | It's a passion project with a lot of attention given to
       | historical acuity.
       | 
       | This release saw a lot of balance fixes (that didn't get much
       | love in the trailer) and a process to release in faster
       | (6-months) cycles - compared to 2 years taken from a23-a24.
       | 
       | It established a baseline for great improvements coming on the
       | next version, in particular faction (civ) differentiation and
       | faster gameplay.
        
         | gogopuppygogo wrote:
         | I hope they start to charge something to support this game.
         | 
         | No reason not to offer a paid version of an open source
         | project.
         | 
         | I know the donations are there but paying for a copy now that
         | it's so stable would open up support for paying customers and
         | further help legitimize the open source RTS game development
         | process IMHO.
        
           | Aeolun wrote:
           | I like the Mindustry way of doing this. Game can be
           | downloaded freely but costs a few bucks if you want to buy it
           | on Steam.
        
       | dgrin91 wrote:
       | Anyone know how 'Alpha' this game is? I'm looking at their news
       | archive and their first post is from 2003, then jumps to semi-
       | regular posts starting 2011. Is this a reasonably stable game? Is
       | this like Dwarf Fortress and will just forever be in some alpha
       | state?
        
         | joecot wrote:
         | The biggest problem in this game is the networking. It seems to
         | have the same sort of networking issues Age of Empires did
         | before the HD revamp, except worse. Once you hit a 100+ units
         | for each player, the gameplay slows down dramatically. If the
         | multiplayer desyncs, the game is over and there's no way to
         | continue. The unit pathfinding is pretty janky as well.
         | 
         | I've played it, we liked it, but the multiplayer issues made it
         | a non-starter for us. And while other changes have been made,
         | it doesn't seem like any real networking optimizations have
         | been made in years. The only recent change that might help is
         | them adding a global population max in addition to a per player
         | one, so you can keep the lag from getting too bad but add more
         | units per player as other people get eliminated. But it's not
         | enough.
        
         | badosu wrote:
         | You can consider it indefinitely alpha at this point, unless
         | dev adoption gets traction, especially engine/graphics
         | specialists.
         | 
         | That said, as a huge RTS and ancient history fan I can
         | definitely say its mechanics/art/units make it stand out from
         | other games - and have had lots of fun playing it continually
         | for years.
        
       | sixhobbits wrote:
       | many previous discussions for various releases over the years
       | 
       | https://news.ycombinator.com/from?site=play0ad.com
        
       | iameli wrote:
       | Hah, I'm only familiar with this because it always shows up
       | alphabetically at the start of a lot of Debian package lists e.g.
       | https://salsa.debian.org. Cool project though.
        
       | stolenmerch wrote:
       | While it's not as polished as AoE2 or other games for playing or
       | competition, the reinforcement learning interface is great fun in
       | and of itself. It's nice to practice on a "real" game that isn't
       | OpenAI Gym or similar teaching tool.
       | 
       | https://trac.wildfiregames.com/wiki/GettingStartedReinforcem...
        
       | normaler wrote:
       | For me the biggest marketing factor for this game was shell
       | autocompletion for package managers.
       | 
       | 0ad is the first package in archlinux.
        
         | Igelau wrote:
         | A modern version of the zzt trick!
        
       | vbtemp wrote:
       | I will wager that since development began in 2001, and this is
       | still in alpha stage, that this game will still not be ready by
       | the year 2041. See also: Lindy Effect
       | https://en.wikipedia.org/wiki/Lindy_effect
        
         | Rendello wrote:
         | Myself and other have argued it should stop labeling itself as
         | Alpha for years, it's a completely awesome (if not totally
         | balanced) RTS
        
         | rkimb wrote:
         | I worked on this game when I was in High School and at the time
         | we were just entering the first alpha release (amazing to see
         | it grace HN!). Most of the team then and still today is
         | comprised of part-time volunteers, students - people who are
         | simply passionate about game development, art, history or some
         | combination thereof. Many of the contributors actually were
         | sourced from Age of Empires/Age of Mythology fans that wanted
         | to build something that paid proper homage to the things they
         | liked and overcame the things they didn't. Though my
         | contributions are quite distant at this point, I can say that
         | as this is our collective passion project they likely never
         | intend to "release" the game because they're simply having too
         | much fun making it. That would imply a finality that we can
         | instead avoid by passing the project to the next generation of
         | ambitious developers and artists as I once did to my
         | successors. The game is actually quite stable now, supported on
         | all three major OS's, and has a small but devoted modding
         | community. Even though it's free, I've felt that the limited
         | budget (exclusively donations) has always made marketing the
         | game its biggest challenge to finding a broader audience.
         | Hopefully landing at the top of HN will help! We just want
         | people to enjoy the game - if you're an RTS fan, give it a
         | shot!
         | 
         | Big shout out to any of the current or past contributors
         | reading this post - you all deserve immense credit for your
         | work over the decades:
         | https://trac.wildfiregames.com/browser/ps/trunk/binaries/dat...
        
           | vbtemp wrote:
           | Fair points all, and I thank you for your illuminating
           | comments.
        
           | heavyset_go wrote:
           | I really enjoy 0 A.D., so thanks!
        
       | atum47 wrote:
       | Back in college we had lan parties aS much as we could. Some
       | fried chicken, some pizza, a lot of energy drinks and 0ad. Great
       | game.
        
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       (page generated 2021-03-23 23:00 UTC)