[HN Gopher] Yocto/GL: C++ Libraries for Data-Driven Physically-B...
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       Yocto/GL: C++ Libraries for Data-Driven Physically-Based Graphics
        
       Author : xelatihy
       Score  : 58 points
       Date   : 2021-03-25 16:18 UTC (6 hours ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | Narishma wrote:
       | The title here says data-driven but the one in the github says
       | data-oriented, so which is it?
        
       | ilaksh wrote:
       | Doesn't mention CUDA. Only Intel Embree or whatever. Seems like
       | an odd choice.
       | 
       | Wish it had support for Nvidia because the API looks very
       | powerful.
        
         | skratlo wrote:
         | I consider that a pro, no reliance on big-tech proprietary
         | stuff. +1 for the author not going that way
        
         | Arelius wrote:
         | I mean the whole point is being small c++ libraries for
         | rendering. CUDA sortof defeats the whole stated goal.
         | 
         | Also Embree isn't really comparable to CUDA, Embree is
         | libraries for BVH generation and traversal, CUDA is a language
         | and tools for GPU programming...
        
           | ilaksh wrote:
           | Oh I assumed that Embree was some new Intel graphics thing.
        
           | ilaksh wrote:
           | Forget I said CUDA then. The point is that it would be nice
           | to run it on highly parallel hardware.
        
       | amrox wrote:
       | This appears to be unrelated to https://www.yoctoproject.org ?
        
         | liaukovv wrote:
         | I wonder if yocto is a trademark
         | 
         | They sell "yocto compatible" labels, so there is something to
         | consider
        
           | gpderetta wrote:
           | Yocto- is a metric system prefix. I doubt that anybody can
           | claim copyright.
        
             | liaukovv wrote:
             | Yeah just like you cant claim "apple"
        
             | incrudible wrote:
             | "Yocto Project" is a registered trademark.
             | 
             | https://tmsearch.uspto.gov/
        
       | zokier wrote:
       | I know "physically based" means practically just "derived from
       | Disney BRDF", but it still bothers me as a term. As a model it
       | has still plenty of shortcomings in terms on how well it matches
       | actual physics, and while true that it is _more_ physically based
       | than some previous shaders it feels weird place to draw the line.
        
       | skratlo wrote:
       | It's great to see projects like this, it makes programming fun.
       | Bite sized pieces that can be easily held in the head and
       | reasoned about.
        
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       (page generated 2021-03-25 23:01 UTC)