[HN Gopher] The Ambiguous Utopia of Iain M. Banks (2009)
       ___________________________________________________________________
        
       The Ambiguous Utopia of Iain M. Banks (2009)
        
       Author : jasim
       Score  : 142 points
       Date   : 2021-03-28 17:11 UTC (5 hours ago)
        
 (HTM) web link (www.thenewatlantis.com)
 (TXT) w3m dump (www.thenewatlantis.com)
        
       | clort wrote:
       | It took me like 15 years to try Iain Banks non sci-fi books but
       | oh boy.. I would recommend 'Canal Dreams' as a starter, its not
       | as .. raw as some of the others, and somewhat topical this week.
       | 
       | If you want to see how raw he could make it, The Wasp Factory'
       | goes all the way to 11.
        
         | michael1999 wrote:
         | The Wasp Factory left a mark - on me, and the British literary
         | establishment.
        
       | ufmace wrote:
       | I've read all of the Culture novels and do enjoy them. However, I
       | can recognize it as a single-person utopia, which IMO makes it
       | inherently unrealistic. I mean that it's a utopia which exists
       | entirely in the mind of one man. That means it has never had to
       | face the issues of dealing with real people and real problems.
       | Assumptions and presumptions that person has about how society
       | works and why people do things are encoded into it. Many of these
       | types of assumptions have been found wanting when they go up
       | against real people. It's even more of an issue with sci-fi,
       | where you can make up any technology you want, and have it work
       | any way you want.
       | 
       | For example, in the real world, drugs are a serious problem for
       | many people. The libertarian assumption is that all of the
       | problems flow from prohibition. I'm willing to believe that many
       | of the problems do, but it's quite clear that not all of them do.
       | See the prescription opioid epidemic. In many of the cases, there
       | are no issues with the quality of the supply or the cost of the
       | drugs, but nevertheless, the users frequently overdose themselves
       | or abandon everything and everyone in their life in the pursuit
       | of more drugs. I'm quite doubtful that you could give everyone in
       | the world "drug glands" that give them a hit of as much of any
       | drug as they want anytime they want and not have a large chunk of
       | the population die or become catatonic from opioid overuse, or go
       | psychotic as tends to happen with overuse of stimulants like meth
       | or cocaine, or something else.
       | 
       | And of course we have the Minds. Of course everything is nice and
       | easy if you make up the fact that the Minds are perfect
       | benevolent dictators who would never harm a human and always do
       | everything legitimately for the greater good. Humans have never
       | been able to do that, but hey, we made up some super-intelligent
       | AIs that do, because I said so. We've never built a real super-
       | intelligent AI, so we don't know how it would be. Maybe it
       | actually would be a perfect benevolent dictator. Or maybe not.
       | Maybe it'll be just like every human dictator we've ever had,
       | happy to squash anyone who questions its rule. Maybe it'll just
       | wipe us all out for being inconvenient and messy. Maybe it'll go
       | off and do whatever it finds interesting somewhere else and
       | ignore us. Who can say?
       | 
       | Bottom line is that it's very easy to make a fake utopia of any
       | ideology at all, as long as it's all in one person's head. A Nazi
       | could just as easily write their own fake utopia where society
       | did everything their way and it all just magically worked
       | perfectly because of course they're right about everything in
       | their own minds. What happened to all the Jews, you ask? Why they
       | just don't exist in our imaginary perfect society! Don't you dare
       | ask any inconvenient questions, can't you see we're building a
       | utopia here!
        
         | tablespoon wrote:
         | > I've read all of the Culture novels and do enjoy them.
         | However, I can recognize it as a single-person utopia, which
         | IMO makes it inherently unrealistic. I mean that it's a utopia
         | which exists entirely in the mind of one man. That means it has
         | never had to face the issues of dealing with real people and
         | real problems. Assumptions and presumptions that person has
         | about how society works and why people do things are encoded
         | into it. Many of these types of assumptions have been found
         | wanting when they go up against real people. It's even more of
         | an issue with sci-fi, where you can make up any technology you
         | want, and have it work any way you want.
         | 
         | Exactly: the "utopia" works because its backstory and mechanics
         | are a series of biased non-sequiturs (of varying levels of
         | audacity, often conflating _goal_ with _outcome_ ).
         | 
         | Its a pretty safe to assume that almost nothing in a
         | speculative world would actually work the way it's depicted,
         | and forgetting that can sometimes screw people up (I'm reminded
         | about the John Rogers qip about Atlas Shrugged and Lord of the
         | Rings).
        
       | tablespoon wrote:
       | > In the one Culture story that refers to our planet, "The State
       | of the Art," Sma is among a group of Contact representatives who
       | visit Earth in the year 1977. After a period of careful
       | investigation, Sma argues -- in the official report that
       | constitutes most of the story -- that the Culture needs to
       | intervene to clean up the mess that human beings are making of
       | our world. Were such an intervention to take place, Special
       | Circumstances would spearhead it. However, one of her colleagues
       | finds the Star Trek television series almost the only redeeming
       | feature of Earth civilization and recommends that the whole
       | planet be destroyed. Special Circumstances would handle that as
       | well.
       | 
       | I'm not really a fan of the Culture, but that kind of blows up
       | any illusions about it. The against-their-will homogenizing
       | manipulations are one thing, but actual literal unprovoked
       | genocide? If that's an option what other kinds of skeletons can
       | this utopia be assumed to have in its closet?
        
         | nsm wrote:
         | Individuals in the Culture are free to state whatever they
         | want, that doesn't mean the civilization executes it. Taking
         | the _thought_ (not action) of one individual in a civilization
         | that has on the order of trillions of individuals is hardly
         | being fair to your representation of the Culture. In addition,
         | whereas in our world, such a person would likely be Twitter
         | shamed into oblivion, even if they had such a thought as
         | teenager, in the Culture they would have a reasonable argument
         | with other humans and Minds that would attempt to convince them
         | of the foolishness of pursuing a genocidal agenda. The Culture
         | tries to preserve life as much as possible. For context, what
         | actually ends up happening is that Earth is left to its own
         | devices. The Culture is dedicated to doing the right thing, but
         | that right thing isn 't always easy to figure out. To quote the
         | State of the Art: [Diziet Sma asking the Ship Mind] "How
         | certain do we have to be? How long must we make them wait? Who
         | elected us God?" [The ship] "Diziet... that question is being
         | asked all the time, and put in as many different ways we have
         | the wit to devise (...) and that moral equation is being re-
         | assessed every nanosecond of every day of every year, and every
         | time we find some place like Earth -- no matter what way the
         | decision [to interfere or not] goes -- we come closer to
         | knowing the truth. But we can never be absolutely certain...
         | I'm the smartest thing for a hundred light years' radius, and
         | by a factor of about a million (...) but even I can't predict
         | where a snooker ball's going to end up after more than six
         | collisions."
        
         | Angostura wrote:
         | I've just pulled my copy from the shelf and am starting to re-
         | read, but I'm _sure_ Sma doesn 't recommend the destruction of
         | Earth. That would be very un-Sma
        
           | zabzonk wrote:
           | > I'm sure Sma doesn't recommend the destruction of Earth
           | 
           | That's not what the post you are replying to said.
        
           | NateEag wrote:
           | > However, one of her colleagues finds the Star Trek
           | television series almost the only redeeming feature of Earth
           | civilization and recommends that the whole planet be
           | destroyed.
           | 
           | According to the quote, Sma's _colleague_ recommends
           | destroying Earth, not Sma.
        
       | moonbug wrote:
       | Dunno what this guy was reading but I sure don't recognise it.
        
       | jameshart wrote:
       | Starting an essay on any topic with an assessment of just the
       | _size_ of the Wikipedia pages about it really doesn't inspire
       | confidence that the author's research goes much beyond having
       | brought up the Wikipedia pages and declared 'gosh, those are
       | long.' It's really only one stop short of opening the essay
       | "Webster's dictionary defines 'culture' as..."
       | 
       | Then the author makes a weird and baseless speculation: 'I would
       | not be at all surprised if Banks himself, in the writing of
       | Culture novels, consulted Wikipedia to ensure consistency with
       | his previous work.' - most of the novels predate the very
       | existence of Wikipedia; a page about The Culture was only added
       | in 2009.
        
       | dang wrote:
       | If curious, the interesting past threads appear to be:
       | 
       |  _The Culture War: Iain M. Banks's Billionaire Fans_ -
       | https://news.ycombinator.com/item?id=25924560 - Jan 2021 (294
       | comments)
       | 
       |  _Why the Culture Wins: An Appreciation of Iain M. Banks_ -
       | https://news.ycombinator.com/item?id=16348885 - Feb 2018 (31
       | comments)
       | 
       |  _Iain Banks audio interview_ -
       | https://news.ycombinator.com/item?id=9749881 - June 2015 (1
       | comment)
       | 
       |  _A Few Questions About the Culture: An Interview with Iain
       | Banks_ - https://news.ycombinator.com/item?id=8587447 - Nov 2014
       | (86 comments)
       | 
       |  _Iain Banks dies of cancer aged 59_ -
       | https://news.ycombinator.com/item?id=5849186 - June 2013 (133
       | comments)
       | 
       |  _A Few Notes On The Culture, by Iain M. Banks_ -
       | https://news.ycombinator.com/item?id=5497905 - April 2013 (1
       | comment)
       | 
       |  _A Personal Statement from Iain Banks_ -
       | https://news.ycombinator.com/item?id=5485236 - April 2013 (346
       | comments)
        
       | ahelwer wrote:
       | I'd heard a lot about the culture series and was in the mood for
       | some optimistic sci-fi, so I picked up the first book in the
       | series (Consider Phlebus). It was... not great. Now looking
       | online I learn the series varies widely in quality and there are
       | really only two or three novels people tend to genuinely really
       | like. So do your research before jumping in.
        
         | anigbrowl wrote:
         | Lots of people dislike Consider Phlebas but I think it's
         | significantly better than most of the others; I like
         | _Excession_ better but it 's also hammier.
         | 
         | Banks had great vision but he's not that great of a writer; he
         | relies on the few tricks over and over again - hyper-sadistic
         | villains, revenge reveals (take a one-dimensional but clearly
         | driven character, tease the readers with a slow reveal of the
         | moral outrage they're seeking revenge for), very cringey sex
         | scenes, Good Guys either set up the Bad Guys all along
         | (triumphal outcome) and/or Good Guys kamikaze Bad Guys and
         | enjoy moral satisfaction (defiant outcome). The same few plot
         | devices are recombined to the point of tedium and/or disgust
         | and after >20 years of reading his stuff I get the impression
         | that Banks was rather aggressive and unpleasant at the personal
         | level; his more sympathetic characters are thinly sketched
         | whereas his obnoxious ones are rendered in gratuitous detail.
         | 
         |  _Consider Phlebas_ is more interesting and different from his
         | other books in that almost all the characters are confused and
         | heavily conflicted, and unhappily wrestling with the outcome of
         | prior bad decisions. It 's more hard work because it's (mostly)
         | written from a single point of view that gives it an episodic
         | pearls-on-a-string structure that sometimes feels like one set
         | piece after another; in later books he eschewed this approach
         | and went for a multiple-converging-plotline approach ( _CP_
         | adopts this for the last part of the story). The fact that
         | almost everyone in the book is spiraling downwards as the
         | result of prior bad decisions is a real downer, but the
         | characters are much more complex and involving as a result.
        
         | [deleted]
        
         | riffraff wrote:
         | I have to concure, I deeply disliked "Consider Phlebas", but
         | the world seemed so interesting that it led me to try again..
         | and I really liked "The Player of Games".
         | 
         | Your mileage may vary _a lot_.
        
         | perardi wrote:
         | I would argue _Consider Phlebus_ suffered from "early
         | installment weirdness", and feels not very Culture-y.
         | 
         | As someone else said below, I truly enjoyed _Excession_ , but
         | it's perhaps too Culture-y. Lots of Minds, and then humans that
         | are kind of awful.
        
       | GeoAtreides wrote:
       | For people who hadn't read The Culture series, some notes by the
       | author, explaining what The Culture is:
       | http://www.vavatch.co.uk/books/banks/cultnote.htm
       | 
       | >Language, entertainment, hormones -- all of these resources are
       | overseen by the Minds
       | 
       | This is a 100% false assertion made by the article author, I
       | don't understand how they came to this conclusion. In no way,
       | shape or form is this true.
       | 
       | > recommends that the whole planet be destroyed. Special
       | Circumstances would handle that as well.
       | 
       | The implication made by the author is that SC and by extension
       | The Culture, will actually destroy a planet full of sentients.
       | This is false, as they didn't destroy the even worse species of
       | the Affront. The Culture respect diversity and further more they
       | respect they rights of sentients.
       | 
       | Then the author asserts The Culture judges other civilizations by
       | how close they are to values and priorities of The Culture
       | itself. This is also false, like I said above. The author then
       | mention the Idiran War, implicitly in support of his thesis that
       | The Culture will go to war against civs that don't share their
       | values; he then fails to mention that 1) The Idirans were
       | bankrolled by another equivalent civ (the same tech tier as The
       | Culture) 2) they were acting as a homogenising swarm 3) parts of
       | The Culture split over the decision to go to war.
       | 
       | In my opinion, the article really stretches some very small
       | morally grey areas of The Culture just to try to paint the whole
       | civilisation as not being a perfect utopia. But The Culture _is_
       | a perfect utopia and it was written and declared as such by the
       | author. Yet everyone tries to find that small little thing that
       | just proves the whole civ it's not so perfect after all.
        
         | 8fGTBjZxBcHq wrote:
         | Regardless of how well that article makes the point, within the
         | books the culture is a powerful hegemonic force. Its internal
         | views and conflicts about the nature and execution of that is a
         | major plot driver in a few of the books.
         | 
         | I'm not convinced Banks considered the culture a perfect utopia
         | but even if he did that doesn't mean I need to agree.
        
           | gpderetta wrote:
           | I'm not convinced either. At some point Banks tell us that
           | there are similar higly advanced cultures in the galaxy with
           | similar or superior utopias.
           | 
           | But while most of them keep for themselves and have the good
           | taste to sublimate once they reach a certain technological
           | level, the Culture is special as it sticks around and
           | actively interferes with other civilizations.
           | 
           | This of course makes for more interesting stories and it is
           | not necessarily a flaw, but it is certainly contentious
           | (especially Special Circumstances) even in-universe and has
           | spawned factions and splinter civilizations.
        
         | pierrebai wrote:
         | People are free to disagree and I certainly do.
         | 
         | You can claim that the failing of the Culture are scenaristic
         | conceits needed to have a plot for a book, that's an easy cop-
         | out. The Culture is what the books shows. That its flaws were
         | only made up to have a story doesn't change that.
         | 
         | In my opinion, when people claim the Culture is a prefect
         | utopia, they base their view on a non-existent Culture, that of
         | everything good seen in the book with the unsavory part s
         | excised as book-writing-fodder unnatural warts. Bu that's
         | different thing, a made-up, cleaned-up version of the Culture.
         | 
         | To me, the Minds clearly are toying with humans for a subtle
         | version of cruelty.
         | 
         | I'll just take the "Player of Games" as the most explicit
         | example (although "Surface Details" is pretty telling too): the
         | Culture has been monitoring the Azad for decades, fully knowing
         | how corrupt and evil they are, horribly torturing people 24/7.
         | Yet they take decades before even setting up a contact.
         | Ironically (if we can call it that) the novel ends with the
         | events the Minds claim as their reason for not intervening
         | directly.
         | 
         | I find the Minds behaviour described through Special
         | Circumstances to be consistently amoral.
        
           | zabzonk wrote:
           | Surely, what TPOG and other novels in the sequence are trying
           | to say is that the Minds find manipulating humans, and other
           | intelligent entities, somewhat abhorrent (see the Ship Gray
           | Matter, for example), and only step in to do it when they can
           | see no other choices. Hence Special Circumstances (as opposed
           | to Contact).
        
         | mattmanser wrote:
         | Not only that, but it's written by an imperfect human who
         | needed plot points for his stories.
         | 
         | So when the author points at the Minds' failures to predict the
         | consequences of their actions he simultaneously fails to
         | acknowledge that without mistakes by the Minds, there would be
         | no plot. No plot, no book.
         | 
         | And especially telling is that when he writes about murder, the
         | author totally failed to mention that almost everyone in the
         | Culture is constantly backed up, apart from a few abnormal
         | people who don't, and can be reincarnated in a blink of an eye.
         | How can you not mention that? Being murdered is a minor
         | inconvenience, hence the minor punishment.
         | 
         | Also the way Iain wrote about the culture changed over the
         | years, if you read consider phelbas then something like dark
         | matter back to back I felt you can see he realized some of the
         | mistakes he'd made early on, even if he couldnt go back and
         | correct them.
         | 
         | For me at least, it's always been clear that the culture did
         | not need an external threat to function, and as a whole it
         | found war to be a tiresome waste of time. I agree with you that
         | the article seems to be plucking at straws to put that argument
         | together.
        
           | rkachowski wrote:
           | In the series its mentioned that any mind beyond a certain
           | level of perfection would always immediately choose to
           | sublime to the next level of existence. Given the fact that
           | the minds have very strong personalities and they're less
           | than perfect, omniscient creations then mistakes
           | miscalculations and overestimations are inevitable.
           | 
           | I'd always taken the view that Contact / Special
           | Circumstances was where many people wanted to be due to it
           | being a limited opportunity in a post scarcity environment.
           | Coupled with the fact that anyone who really wanted to be in
           | a situation requiring the use of scary advanced weaponry is
           | likely to be a bad choice for such a position, this always
           | made the stories about contact agents seem intriguing to me.
        
         | sharkweek wrote:
         | I'm going to use this as an opportunity to ask: I tried reading
         | Consider Plebius and couldn't get into it.
         | 
         | Years have gone by since this attempt (so many books to read, I
         | rarely revisit something that didn't capture my attention
         | immediately), but a friend recently told me to just skip
         | Plebius and that he guarantees, knowing my taste, I'll enjoy
         | the rest immensely.
         | 
         | Any HN thoughts here on the series would be appreciated!
        
           | scotty79 wrote:
           | As others say Player of Games is probably easiest to get
           | into.
           | 
           | If you like a bit of medieval stuff in your SF you might
           | consider reading Matter.
           | 
           | I also very much like Surface Detail.
        
           | elihu wrote:
           | Huh, I actually think Consider Phlebas is the best I've read
           | so far, but it seems that view is in the minority and my own
           | high opinion is mostly on account of the latter half of the
           | book, once they get to Schar's world. Your friend could be
           | right that you might prefer one of the other books.
        
             | pierrebai wrote:
             | The main problem with Consider Phlebas is that a lot of the
             | book feels like a collection of space adventures. These
             | early part of the book feel less sophisticated than latter
             | novels. Yet by the end it becomes pretty great. It is also
             | one of my favorite Culture novel because the Minds
             | ambiguities are less present and the elitism constantly in
             | displays in other novels are at least justified here by the
             | unique morphing capabilities of the protagonist.
        
           | kvgr wrote:
           | I liked the first two books, but Use Of Weapons is killing me
           | right now. It has some long descriptive passages skipping
           | back or to the furure? Cant do it...
        
             | Sharlin wrote:
             | _Use of Weapons_ is a masterpiece, but (or maybe
             | therefore?) is definitely not an easy read. Like most
             | stories with a nonlinear narrative, its true greatness only
             | becomes apparent on a second - or maybe third - read. But
             | to make it easier to grok, realize that there are two
             | timelines that alternate: one goes forward in "present
             | time" and drives the main plot; the other goes backwards in
             | time and describes how the protagonist ended up the way he
             | does.
        
             | pierrebai wrote:
             | I didn't like Use of Weapons. I found the plot cliche, the
             | usual super-elitism of SC pushed to the unbearable point
             | (the fact that the main protagonist would be such a unique
             | and uber-warrior / strategist / whatever) and the source of
             | his emotional turmoil over the top.
        
             | Tomte wrote:
             | The book starts at a point in time, and then gives two
             | story lines. One back in time (Roman numerals) and one
             | forward in time (Arabic numerals). Those two are
             | alternating and equal, no one is superior to the other or
             | just a "descriptive passage".
             | 
             | Once you understand it, the whole organization becomes very
             | clear and no problem. If you don't know that, you'll
             | struggle.
             | 
             | I love UoW, it's my favorite book (ahead of the superb
             | Excession), but I haven't read all of the Culture novels.
             | 
             | Consider Phlebas is a terrible beginning (that I also
             | endured), and the much-recommended Player of Games wasn't
             | my cup of tea, either, though it's not bad.
        
           | AshamedCaptain wrote:
           | Unpopular opinion: I personally had more fun reading the
           | Wikipedia page (and others) detailing the actual background
           | and setting and workings of the Culture than I had reading
           | any of the books. :) Really the world (universe?) of The
           | Culture is very deep and interesting (and the Tolkien
           | comparisons very apt, since I have the same feeling about
           | LoTR).
           | 
           | Also I particularly enjoyed Consider Phlebas more than the
           | 'following' book (player of games), so I do not agree about
           | phlebas being "skippable".
        
           | marvin wrote:
           | My favorites are Matter and Surface Detail, in that order.
           | Surface Detail is probably an easier starting point, but any
           | of the non-canonical reading order suggestions will have you
           | confused for a while, due to the simplified descriptions of
           | various concepts. It is about simulated worlds, in-silico
           | sentient minds and military conflict over vehement ethics
           | disagreements.
           | 
           | I started with Look to Windward myself, and would probably
           | have started with another if choosing again.
        
           | wmf wrote:
           | The Culture series can be read in pretty much any order;
           | staring with _The Player of Games_ might be easier.
        
           | GeoAtreides wrote:
           | Start with Player of Games, it's better and most people
           | recommend it as a starting point.
        
           | gpderetta wrote:
           | I enjoyed it a lot, but I also like episodic stories.
           | 
           | Also it is very interesting that it is a space opera that,
           | instead of focusing in grand scale events and high stakes
           | storylines, it deals with a minor, mostly inconsequential and
           | ultimately futile event.
        
           | ilikeyou wrote:
           | Absolutely. I love the Culture series, but Consider Phlebas
           | has always been one of the least enjoyable books.
           | 
           | I'd personally start with the excellent Player of Games and
           | go from there.
           | 
           | (Also skip Inversions)
        
             | u02sgb wrote:
             | I didn't like Inversions the first time I read it either
             | but re-read all the Culture books, in order, after Banks
             | died and enjoyed that. I think I was expecting it to be
             | very Culture-y and was disappointed it wasn't. On a reread
             | my expectations were different and it was just a very
             | enjoyable story.
             | 
             | I'd also suggest avoiding Excession until you've become
             | familiar with the Minds. It's my favourite book, I think,
             | but you lose a lot without having a little context.
        
           | blacktriangle wrote:
           | Honestly, I'd take it a step further and skip Banks all
           | together. I first read a bunch of Culture books roughly a
           | decade ago, thought I'd give them another read recently, and
           | had lost all interest. Thin plots, boring characters, worlds
           | that are mostly hinted at but poorly developed, and in his
           | later books a deep sense of nihilism that reads more like a
           | depressed teenager than an author finding his voice.
           | 
           | Of the books, the two that manage to stand somewhat on their
           | own as decent books are Player of Games, because what geek
           | doesn't like a book about a planet where the government is
           | based around whose best at board games, and Excession since
           | it's the most Mind-heavy book, and frankly the Minds are
           | Banks' most interesting characters.
        
             | scotty79 wrote:
             | > worlds that are mostly hinted at but poorly developed
             | 
             | This is one of the best qualities of his books. In me those
             | hints trigger my imagination that creates awe inspiring
             | images. I'd hate it if he flooded me with descriptions of
             | everything.
             | 
             | Overdescribed worlds like Warhammer 40000 are uninteresting
             | to me. It's like reading a history book, but fake (not that
             | it makes it any worse).
        
           | detaro wrote:
           | It's one of my favorite series. IMHO the order to read them
           | doesn't matter all that much, and Consider Phlebas probably
           | isn't the easiest to get into it. Maybe start with _Player of
           | Games_ or _Look To Windward_.
        
         | culturenothx wrote:
         | > Then the author asserts The Culture judges other
         | civilizations by how close they are to values and priorities of
         | The Culture itself.
         | 
         | This is exactly the impression I got after reading Player of
         | Games, the second Culture book I read, after Consider Phlebas,
         | so I'm confused about your opinion
         | 
         | But that said, I found Player of Games trite and I kept finding
         | myself siding with the "bad" guys and Consider Phlebas was
         | literally forgettable, I read it six or so years ago and can't
         | remember anything about it
         | 
         | Needless to say, I moved on to better series.
        
         | retrac wrote:
         | > I don't understand how they came to this conclusion.
         | 
         | Whether humans are just much-loved companion animals to the
         | Minds is a running theme in the books. The role and value of
         | beings almost infinitely smaller in capacity than the Minds is
         | certainly a theme. The Minds may be wired to adore us, but do
         | they truly respect us? One imagines that if the likes of Grey
         | Area went around reading the minds of other Minds rather than
         | mere meat minds, he would promptly have met a rather more
         | painful end than social ostracism. Similarly, while the Culture
         | purports to be a universal direct democracy, when the entire
         | public discussion can be subtly guided by the Minds... how free
         | are the Culture's humans, really? I've noticed some people seem
         | to completely miss this theme. Others tend to read that theme
         | even more strongly than Banks probably intended. But it's
         | certainly there.
        
           | GeoAtreides wrote:
           | > humans are just much-loved companion animals to the Minds
           | 
           | I think that's just an imperfect translation for the
           | existential dread people might feel when confronted with a
           | perfect utopia. They go: "what's the meaning of life, then?"
           | and have bad trips. On a similar discussion on the
           | Spacebattles forum, there were people saying they would
           | rather live in the Star Trek or even the Warhammer 40k
           | universe, exactly because those two universes provide meaning
           | (mostly through pain...).
           | 
           | The Minds certainly respect humans and their rights. Special
           | Circumstances have a lot of human agents, for example, which
           | play important roles in the organisation and on the field
        
             | detaro wrote:
             | The motive of the Minds letting humans be in places or do
             | stuff just because they think it's fun isn't uncommon. No
             | Culture ship needs a crew to run things, but they'll have
             | them anyways, listen to them, let them "help" build new
             | ships, because they like doing so. But they don't have to
             | and if it gets dangerous they'll not bother and just act,
             | confident in their superiority. Minds are almost without
             | exception perfectly nice and respectful about it (much more
             | than we are to our pets, which is key to it being an
             | Utopia), but the dynamic is nevertheless there.
             | 
             | > _I am a Culture Mind. We are close to gods, and on the
             | far side. 'We are quicker; we live faster and more
             | completely than you do, with so many more senses, such a
             | greater store of memories and at such a fine level of
             | detail. We die more slowly, and we die more completely,
             | too. Never forget I have had the chance to compare and
             | contrast the ways of dying.'_
             | 
             | Gods that really love and respect their "subjects" and
             | creators though, so they'll not do any of the terrible
             | things they totally could do without any chance of stopping
             | them, but rather support them and their whims as far as
             | they think is safe.
             | 
             | SC is a bit special because non-Culture civs don't
             | necessarily play well with AIs, and somewhat open how much
             | Minds engineer the situations that occur. And in that SC is
             | explained as somewhat of an outlet for those for that the
             | utopia doesn't quite work - but it wouldn't exist if the
             | Minds didn't think it was good to have.
        
           | vidarh wrote:
           | Whole sections of the Culture has broken away without
           | conflict. That to me is the strongest indicator of freedom in
           | the Culture, and also the strongest indicator that it is
           | reasonable to describe as a near utopia: A society where
           | people can (and do) break away, yet most choose not to, seems
           | to be striking a decent balance.
           | 
           | The biggest issue I have with the Culture is that they are in
           | a sense luddites: They stubbornly insist on dying and
           | stubbornly refuse to sublime. They hold on to a very limited
           | and restrictive sense of existence. But they do so by choice,
           | and make the most of it within those limits.
        
             | filoeleven wrote:
             | > They stubbornly insist on dying and stubbornly refuse to
             | sublime.
             | 
             | As a whole, yes. But individual Culture Minds have
             | sublimed, and individual humans can choose to be stored
             | until the Culture chooses to sublime as a whole. (I don't
             | think Banks ever explored a Culture human choosing to
             | defect into a different society which was going to sublime;
             | that could have been a neat sub-plot for The Hydrogen
             | Sonata.)
             | 
             | That's also what makes the Culture a place for
             | storytelling, though. Lots of other civs have sublimed, the
             | Culture seems to be the highest-level one that explicitly
             | chooses to stay in the Real. I don't think it's so much
             | Luddite as...a necessary function to make these stories
             | possible and interesting.
        
             | simonh wrote:
             | That's an interesting take. I'm not saying you're wrong,
             | but I think of subliming as the civilisational equivalent
             | of staying in your bedroom for the rest of eternity playing
             | video games. It's giving up on the concept of stakes or
             | consequences or achievement. But then perhaps those are
             | ultimately illusory.
        
           | krisoft wrote:
           | I think you are right, it's absolutely there. In fact I'm not
           | even sure the Minds adore the humanoids. I think it's fair to
           | say that the Minds love playing games among themselves. The
           | Minds are social, they form clicks and chat with other Minds.
           | They also have "everything". Material possessions won't
           | impress an other Mind. The games they play between each other
           | and the social position they convey is what impresses an
           | other Mind.
           | 
           | Imagine a society of parrot keepers. From time to time they
           | swap pictures of their parrots. The keeper whose parrots are
           | sickly or unkempt will be pitied by the rest of them. They
           | will get tips on how to better to care for birds. Maybe they
           | will even get suggestions from concerned society members that
           | they should give up the hobby. These members would have a low
           | rank in the society. In contrast the parrot keepers who has
           | the best and happiest birds will have a high social rank.
           | Other society members will ask their advice on bird-keeping
           | matters. Everyone will want to swap birds with them. These
           | keepers are not just taking care of their birds then, but
           | competing with each other in this "pageant"
           | 
           | In some ways, the game becomes more interesting the harder it
           | is to keep the birds. A bird which thrives in any environment
           | is less challenging to keep than one which has complicated
           | psychological needs. Thus a Mind who has everything and wants
           | to dazzle an other Mind who also has everything will
           | naturally gravitate towards keeping the most exotic "birds".
           | The ones which require complex environments and are a true
           | challenge to keep happy for even someone with the mental
           | capacity of one of the Minds.
           | 
           | This of course all just my headcanon, but I think the Minds
           | keep human societies around because it's hard to keep them
           | happy. (Especially because many of the humans would go
           | completely depressed if they were to realise that they are
           | just beautiful songbirds in a galaxy wide pageantry.)
           | 
           | Of course keeping humans is not the only game the Minds play.
           | They also play with mathematical discovery in the Infinite
           | Fun Space. Or play with manipulating other societies in
           | Special Circumstances. We also know that the Minds keep
           | societies of gas dwellers on board. Who knows maybe those are
           | even harder to keep happy than the humans?
        
             | [deleted]
        
             | shrimp_emoji wrote:
             | The parrot keeper analogy is so beautiful and hilarious!
             | Way overly-cynical for me, though.
             | 
             | Like others, I look to how humans care (deeply and
             | emotionally) for "lesser" animals. Hell, some humans (me
             | included) even care about plants, and are sad to see them
             | dying. Now imagine if the plants _made_ me, and introduced
             | me to their society.
             | 
             | It could also be argued that the care-to-relative-
             | intelligence relationship isn't linear -- the fact that I
             | have enough intelligence to speak and have ideas would
             | engender more care for me in a Mind than for a plant in me
             | even if the intellectual delta between me and a plant and
             | me and a Mind is the same, proportionally.
             | 
             | Also, the ultimate counterargument waiting in the wings is
             | that the Minds would naturally be programmed to adore
             | humans and subscribe to the lefty-horizontalism of the
             | Culture in which it'd be unfashionable to disrespect or
             | harm a being just because it's of lesser intelligence. (And
             | they don't reprogram themselves not to because they were
             | programmed to not want to do that.)
             | 
             | Side note: Another fun, cynical excuse for super-AIs
             | keeping humans around is found in The Hyperion Cantos
             | series, where the super-AIs actually tap into the
             | collective brainpower of humans, essentially like some
             | spacetime-bending crypto-miner run from time to time in
             | everyone's brain with no physical evidence.
        
             | filoeleven wrote:
             | The difference in "level/depth of consciousness" between
             | Minds and humans is an interesting one, because the scale
             | matters a lot.
             | 
             | I say forget parrots and take it even further. Culture
             | Orbitals are IIRC run by a single Mind, and contain tens of
             | billions of humans. At that point, this analogy becomes
             | plausible: "a mind is to a human as a human is to a yeast
             | cell." The name itself, "The Culture," might be a sly
             | reference to how we think of microscopic colonies!
             | 
             | Minds think on the order of nanoseconds or picoseconds too,
             | fast enough for the distinction to be meaningless to me.
             | That enables them to relate to humans with a vast timescale
             | difference, perhaps on the order of (as a sibling
             | suggested) a human managing a lawn, only with a full 3D
             | (and x-ray and infrared and etc) view of each grass blade
             | at all times. And the manager doesn't have to sleep or
             | generally spend more energy than raising a single arm-hair
             | to attend to even the most troublesome specimens 99.999% of
             | the time.
             | 
             | It's a hard thing to comprehend, because in the novels the
             | Minds are so engaged with individual humans: offering
             | advice, presenting opportunities and options. If I carry
             | the analogy through, we do the same thing by using
             | probiotics, sanitary practices, etc. To a yeast cell, a
             | sudden influx of sugar might look like a Mind's sage advice
             | does to a human seeking fulfillment.
             | 
             | Heady stuff.
        
             | simonh wrote:
             | Cliques. I'm really sorry, I know that's rude, but I see
             | this all the time. I don't think I've ever actually seen it
             | spelled correctly here. I'll go hide under a rock now.
        
           | bhaak wrote:
           | My cats and my dogs are family members. There's no discussion
           | about that.
           | 
           | But they are not family members with the full rights and
           | duties of a human family member. But that doesn't change that
           | I try to treat them with the same respect as any other family
           | member.
           | 
           | If you look at how the minds treat the members of the Culture
           | with less capacity than them, it is very similar to how the
           | Culture as a whole regards other civilisations.
        
         | bryanrasmussen wrote:
         | utopian fiction generally requires some imperfection to be
         | shown in order to have dramatic tension.
        
       | WJW wrote:
       | I love the culture series. It's so unashamedly optimistic about
       | how life "could" be, while exploring which problems even an
       | absolutely utopian post-scarcity society with benevolent AGIs
       | would encounter.
       | 
       | It is, as the article mentions, an absolutely intriguing mirror
       | held up to our own society.
        
         | [deleted]
        
       | bhaak wrote:
       | I miss positive science fiction.
       | 
       | I don't want to read or see science fiction that drags me down.
       | Reality is grim enough as it is.
       | 
       | Show me fictional realities that inspire me to make them real.
        
         | yourapostasy wrote:
         | The ongoing First Contact series by pseudonym Ralts Bloodthorne
         | [1] is a space opera that could be considered optimistic in the
         | sense of "humanity shall overcome". There is an active Discord
         | community around it, lots of fans.
         | 
         | [1]
         | https://www.reddit.com/r/HFY/comments/f94rak/oc_pthok_eats_a...
        
         | wccrawford wrote:
         | If you enjoyed The Martian, you might also enjoy the Diary of a
         | Murderbot series. Neither of them are particularly positive,
         | but the humor in them really does it for me.
        
           | theshrike79 wrote:
           | The Murderbot books are good, but holy crapballs they are
           | expensive.
           | 
           | Full book price for practically a novella.
        
           | tmoertel wrote:
           | I second this recommendation.
        
       | kashyapc wrote:
       | If you're new to the _Culture_ series by Banks and are wondering
       | where to start, I 'd suggest _not_ to start with the first book,
       | _" Consider Phlebas"_. Instead, I'd strongly recommend to pick up
       | the _second_ one, _" The Player of Games"_ -- this thrilling book
       | is a love letter to board games. It's beautifully executed and an
       | incredibly absorbing book for a newcomer.
       | 
       |  _Then_ you can pick up _" Consider Phlebas"_. I'm glad I did my
       | research and didn't start with this. It has its many brilliant
       | moments, but I had to show significantly more patience to finish
       | it.
       | 
       | I'm now currently working my way through the fifth book in the
       | series, _" Excession"_. It's living up to the hype. (Two years
       | ago, a Scottish man sitting next to me on a plane just wouldn't
       | stop talking about it when he saw me reading _" The Player of
       | Games"_. I'm glad he badgered me to pick it up.)
        
       | loeg wrote:
       | (2009)
        
       | elihu wrote:
       | > Why was the wisdom of the Culture's Minds not sufficient to
       | foresee this mess? No explanation is given. Indeed, the Minds of
       | Special Circumstances are surprised fairly often in these novels
       | -- in The Player of Games they seem to realize from the start
       | that they don't have the political situation on Azad figured out.
       | There are only two inferences I can make here: either Banks is
       | being careless or he is suggesting that even an intelligence
       | capable of handling the everyday affairs of an Orbital containing
       | thirty billion people is still not smart enough to figure out
       | what sentient beings will do in response to conflict. One hopes
       | the latter is the right inference; but if it is, it suggests that
       | the power of the Minds is largely the power of control: they can
       | predict and deal successfully with the behavior of those who
       | speak their language and use their drugs, but have limited
       | ability to manipulate others.
       | 
       | If I remember right, in Player of Games, the Culture simply
       | didn't have enough information to go on. It seems very weird to
       | assume that even an infinitely powerful computer could accurately
       | predict the behavior of a society it doesn't have much visibility
       | into.
       | 
       | I think the article also misunderstands the Minds and where their
       | influence comes from. Most of the biological population of the
       | Culture lives on ships or artificial structures, which are
       | themselves almost like living things. A ship is essentially the
       | body of the Mind that controls it, and the people are generally
       | allowed to ride along. The people aren't particularly controlled
       | by the Minds, but the Mind decides where the ship goes. The Minds
       | are powerful in that they control immensely powerful machinery
       | and have access to enormous amounts of information and are able
       | to process it. But at they same time, they're also dependent on
       | biological people when it comes to interaction with non-Culture
       | societies, who tend to be more easily accepted than the machines
       | themselves or their avatars.
       | 
       | Minds often disagree with each other on the basis of different
       | degrees of risk tolerance and relative priorities. They're
       | definitely not infallible.
        
         | detaro wrote:
         | At least in what's told to Gurgeh at the end of the _Player of
         | Games_ , the Minds had the situation very much figured out.
         | They sent Gurgeh and threatened the Emperor because the figured
         | they could cause the Empire of Azad, which we can assume they
         | did not want to tolerate, to collapse this way. And they were
         | right.
         | 
         | Gurgeh doesn't know it, but the Minds totally expect that he'll
         | beat everyone at Azad. Him winning weakens the fundamental
         | principles of the Empire, and in the end they tell the Emperor
         | that he's playing for real: If the emperor wins, they'll leave.
         | If Gurgeh wins, the Culture will come in "guns blazing". (they
         | probably wouldn't, or at least very much would prefer not to,
         | but the Emperor doesn't know that, attacks and gets killed, and
         | the empire falls over this, with the Culture shedding minimal
         | blood on its own)
        
       | nsm wrote:
       | For fans of Banks, who are looking for a analysis of the Culture
       | books through the utopian lens, I highly recommend "The Culture
       | Series of Iain M. Banks: A Critical Introduction" by Simone
       | Caroti. To quote Fal N'geestra from Consider Phlebas:
       | 
       | "Everything about us, everything around us, everything we know
       | and can know of is composed ultimately of patterns of nothing;
       | that's the bottom line, the final truth. So where we find we have
       | any control over those patterns, why not make the most elegant
       | ones, the most enjoyable and good ones, in our own terms?"
        
       | notsuoh wrote:
       | This is a really good read. I absolutely love the entire Culture
       | series.
        
       | philipkglass wrote:
       | The Culture is unobtainium-grade post-scarcity. The Minds and
       | lesser AIs make computing and intelligence abundant beyond want.
       | It also has effectively unlimited freedom of voice, freedom of
       | exit, freedom of association, freedom to roam, and unlimited
       | supplies of energy, matter, and manufactured goods. The only
       | limits it can't overcome are logical contradictions.
       | 
       | It has basically the same fictional technologies as Star Trek:
       | powerful AI, FTL communication, FTL travel, replicators,
       | transporters, and ridiculously abundant energy. But it is a far
       | more wild and unrestrained What-If than Star Trek, which is
       | probably why it has never been adapted to the screen. (An
       | adaptation of _Consider Phlebas_ was apparently a project for
       | Amazon Prime for a while, but that was dropped.)
       | 
       | Consider for example transporter accidents/paradoxes/quirks. In
       | Star Trek the question of identity and continuity going through
       | the transporter is mostly shoved to the side, sometimes addressed
       | in oblique character remarks, and occasionally rises to the
       | forefront in an episode where somebody is duplicated or trapped
       | in a transporter. Then the possibility of personal storage or
       | duplication is set aside until the next rare occasion where it
       | rises to Plot level.
       | 
       | In the Culture, having a molecular pattern backup of your body
       | stored is _routine_ , even among ordinary citizens. _Not_
       | retaining a backup is unusual. Most Special Circumstances agents
       | killed in the line of duty will be restored from backup, minus a
       | few hours or days of memories. Only in wide scale conflicts,
       | where backup data cannot be replicated outside the danger zone
       | fast enough, are people in danger of involuntary permadeath. Star
       | Trek has basically the same in-universe technology to make
       | violent death reversible, but chooses not to pursue it, probably
       | to avoid making things seem too weird to audiences.
       | 
       | But the future seen from the past _is_ weird even when it
       | includes only actually-realizable technologies. If you had a time
       | machine and could show an audience of SF enthusiasts from 1940 a
       | vision of things to come from technological change, 2010 's film
       | _The Social Network_ would be about the best you could do. It
       | might also be baffling and off-putting to the sorts of people who
       | liked SF stories of the time. Most people who enjoy SF prefer
       | adventure stories with relatable characters and some plot-
       | enabling or plot-driving tech gizmos. Visions of everything
       | transfigured and rendered strange by technology or sheer cultural
       | drift over time are less popular.
        
         | marvin wrote:
         | Descriptions of being restored from a backup are also
         | ambiguous. Don't remember the exact phrasing, but a character
         | in imminent fear of death in one of the books thinks to
         | themselves along the lines of "I am backed up and will be
         | restored, but it's not the same as surviving, of course".
        
         | scotty79 wrote:
         | I absolutely love the treatment of artificial consciousness in
         | Star Trek (Voyager especially I think). It's so wonderfully
         | obliviously callous. They create consciousness for
         | entertainment and work. Treat it kindly then destroy it without
         | remorse or consideration.
         | 
         | From the point of view of Culture that considers moral
         | implications of simulating people in too much detail Star Trek
         | federation would be completely barbaric.
        
         | zabzonk wrote:
         | To be slightly nit-picking, instantaneous travel in the Culture
         | is performed by "displacement" - i.e. moving a small chunk of
         | space-time from one location to another, not by destructively
         | performing a bitwise copy and "transporting" the bits and re-
         | assembling them. There is real (tiny from human point of view)
         | risk involved in doing this, which the neurotically risk-averse
         | Culture Minds find near-unacceptable - this would not be the
         | case if a perfect copy were made before displacement. Indeed
         | the implications and technologies of backing-up humans is not
         | really addressed often or deeply in the novels.
        
           | philipkglass wrote:
           | You are technically correct, the best kind of correct :-) The
           | Culture uses displacers for "teleportation" and sentient
           | beings usually don't use them to travel.
           | 
           | I agree that the stories could have gone into a lot more
           | depth about the consequences of backups. Surely there are
           | Orbitals out there populated with 10 million copies of the
           | same backup original. Those were never written about. (Other
           | SF authors _have_ written stories in that vein.)
           | 
           | The pervasive embrace of death-proofing is still a notable
           | part of the Culture. Star Trek was very small-c conservative
           | about showing radical changes to the human condition -- even
           | changes that seemed to easily follow from their available
           | technologies. That could be because radically changed
           | conditions don't offer as much opportunity for commenting on
           | the realities of the present. Or perhaps because the writers
           | didn't want to lose the audience. Or because it's more
           | difficult (though possible!) to write dramatically gripping
           | stories when death itself is only a temporary inconvenience
           | for the protagonists.
           | 
           | I feel like the Culture series is a joyful rebuke to the
           | common SF theme that there are some things man was not meant
           | to know or tamper with. They'll meddle with _everything_ and
           | only rarely does it backfire. There are a few spectacular
           | failures along the way, as with the Chelgrians. Even
           | employing post-scarcity everything and the best of
           | intentions, the outcomes aren 't _always_ good. But on
           | balance the Culture does far more good than a default policy
           | of non-intervention.
           | 
           | Readers might inappropriately translate the ethos of the
           | Culture into real life. The New Atlantis article touches on
           | this. If the Culture uses secret agents and a judicious touch
           | of firepower to improve lives across the galaxy, why can't
           | citizens of prosperous democratic nations also liberate
           | people living in dictatorships/theocracies/other bad
           | circumstances? (Because we are only human, not Minds, would
           | be my answer. So our forceful interventions are much less
           | likely to avert more suffering than they cause.)
        
       | worik wrote:
       | It is interesting to tread the culture novels in the order they
       | were written.
       | 
       | Use of Weapons (I think written, but not published first) and
       | Consider Phlebus (sp?) were quite dark and portrayed the Culture
       | in a broader vision than the later novels.
       | 
       | I feel they are much better, and far more courageous than the
       | later novels. He came to like his characters too much and could
       | not let them die. The total cluster fuck at the end of Consider
       | Phlebus and the dark and tragic ending of Use of Weapons would
       | not happen in later novels.
        
       | 5tefan wrote:
       | I wanted to like the Culture Books. Didn't work out for me.
       | Surface stories are weird to me and I don't have a knack in
       | finding undelying things.
        
       | libraryofbabel wrote:
       | > CNN: Would you like to live in the Culture?
       | 
       | > Iain M. Banks: Good grief yes, heck, yeah, oh it's my secular
       | heaven....Yes, I would, absolutely.
       | 
       | Iain Banks's The Culture is my Utopia too.
       | 
       | Of all the worlds and societies of science fiction that I've read
       | or seen on the screen, The Culture is the one I'd most like to
       | live inside as an ordinary citizen. A society that has eliminated
       | material scarcity. Life is centuries long, health and disease are
       | solved problems. The lives of most of its inhabitants are largely
       | devoted to self-actualization, the pursuit of happiness and
       | meaning.
       | 
       | And... that sounds pretty good to me. Go climb in the mountains
       | all day and come back and philosophize with friends around a camp
       | fire. Learn architecture and design your home; make art; seek out
       | new kinds of music. Spend 10 years mastering a new branch of
       | mathematics, just for the sheer joy of learning. Travel between
       | the stars, go to parties, fall in love, cultivate friendships -
       | and when you want to be alone, go to your ranch in a desert for a
       | month and just look at the stars. Explore what it means to be
       | yourself under a hundred different suns, on a hundred different
       | worlds, in a universe of boundless wonder.
       | 
       | Good grief yes, heck, yeah - sure as anything I want to live in
       | that world.
       | 
       | Footnote: of course, the irony of the Culture books is that this
       | kind of Utopian life isn't terribly interesting for the plot of a
       | novel, so you only see it in fragments. The books are mostly set
       | around the edges of the Culture, where it comes into conflict
       | with societies or individuals that don't share its values. And
       | they're damn fun to read (I particular recommend _The Player of
       | Games_ for those starting out.)
        
         | bollu wrote:
         | I LOVED reading the culture. I'm still working my way through
         | the books. They're eminently quotable. Here are some of my
         | favourites:
         | 
         | > "Empathize with stupidity and you're halfway to thinking like
         | an idiot,"
         | 
         | > It would have helped if the Culture had used some sort of
         | emblem or logo; but, pointlessly unhelpful and unrealistic to
         | the last, the Culture refused to place its trust in symbols. It
         | maintained that it was what it was and had no need for such
         | outward representation.
         | 
         | > Just as it could not imprison itself with laws, impoverish
         | itself with money or misguide itself with leaders, so it would
         | not misrepresent itself with signs.
         | 
         | > So it had effectively frozen its primary memory and cognitive
         | functions, wrapping them in fields which prevented both decay
         | and use. It was working instead on back-up picocircuitry, in
         | real space, and using real-space light to think with (how
         | humiliating).
         | 
         | > Originally Damage was played on such occasions because only
         | during the breakdown of law and morality, and the confusion and
         | chaos normally surrounding Final Events, could the game be
         | carried out in anything remotely resembling part of the
         | civilized galaxy; which, believe it or not, the Players like to
         | think they're part of.
         | 
         | I hope this coveys the texture of the books. I have more quotes
         | collected at my blog.http://bollu.github.io/quotes-from-the-
         | culture.html
        
           | novok wrote:
           | But they do have a logo, it's the phrase 'the culture'
           | itself.
        
             | zabzonk wrote:
             | And its motto, mostly applied by its
             | neighbours/friends/enemies/whatever - "Don't Fuck With The
             | Culture".
        
               | theshrike79 wrote:
               | The coolest moment is when some other civilization starts
               | attacking the Culture and keeps winning. They think it's
               | because they're weak.
               | 
               | Actually they're just considering how to end the conflict
               | without completely eradicating the other guys. Finally
               | they decide to ramp up production of warships and
               | completely annihilate their opposition.
        
             | worik wrote:
             | \pedantic{on}
             | 
             | The Culture
             | 
             | \pedantic{off}
        
         | jandrese wrote:
         | When I read the Culture books my impression was that humanity
         | was basically treated as treasured pets of the nearly
         | omnipotent AIs they created. Most of the time the humans are
         | asked to do something it's because the AIs want a fleshy face
         | to present to some alien species so as to not freak them out.
         | 
         | If the Culture was forced to abandon humanity they would be
         | sad, but would be none the worse off.
         | 
         | As a result, I was annoyed at how the novels were centered
         | around the humans. They were way less interesting than the AIs.
         | It was like watching the Wizard of Oz from the point of view of
         | Toto.
        
           | 41b696ef1113 wrote:
           | How do you write from the perspective of an ~omnipotent AI?
           | Do they have desires that could be understood by a human?
        
           | bouvin wrote:
           | Isn't that largely what is done in Excession?
           | 
           | Of course, it is difficult to write about characters who at
           | one point (I cannot find the quote right now [1]) is
           | described as being close to gods and not from the near side
           | either.
           | 
           | [1] But detaro could:
           | https://news.ycombinator.com/item?id=26612860
        
             | ben_w wrote:
             | """I am not an animal brain, I am not even some attempt to
             | produce an AI through software running on a computer. I am
             | a Culture Mind. We are close to gods, and on the far side.
             | We are quicker; we live faster and more completely than you
             | do, with so many more senses, such a greater store of
             | memories and at such a fine level of detail. We die more
             | slowly, and we die more completely, too.""" -- Look to
             | Windward, chapter 13
             | 
             | https://en.m.wikiquote.org/wiki/Iain_Banks
        
               | bouvin wrote:
               | Exactly right, ;) I must have been editing my comment as
               | you added yours.
        
           | Digit-Al wrote:
           | The problem is that it would be almost impossible to write
           | such a book. The minds are so vast, so powerful, that a human
           | can't possibly conceive what it would be like to be one. They
           | are like gods compared to us and who can write from the point
           | of view of a god?
        
             | DonHopkins wrote:
             | Why bother actually writing such a book, which would
             | probably be too big for anyone to read, when you can simply
             | write fictitious criticism, reviews, and introductions of
             | nonexistent books, which touch on the best, most
             | interesting parts of the nonexistent books?
             | 
             | Stanislaw Lem's fictitious criticism of nonexistent books:
             | 
             | https://en.wikipedia.org/wiki/Stanis%C5%82aw_Lem%27s_fictit
             | i...
             | 
             | >In 1973 Lem published a book Wielkosc urojona [pl], a
             | collection of introductions to books supposedly to be
             | written in the future, in the 21st century. One of those
             | Lem eventually developed into a book by itself: Golem XIV
             | is a lengthy essay on the nature of intelligence, delivered
             | by the eponymous US military computer.
             | 
             | https://en.wikipedia.org/wiki/Golem_XIV
             | 
             | Overview and structure
             | 
             | The foreword is "written" by an Irving T. Creve, dated by
             | 2027. It contains a summary of the (fictional) history of
             | the militarization of computers by The Pentagon which
             | pinnacled in Golem XIV, as well as comments on the nature
             | of Golem XIV and on the course of communications of the
             | humans with it. The anonymous foreword is a forewarning, a
             | "devil's advocate" voice coming from The Pentagon. The memo
             | is for the people who are to take part in talks with Golem
             | XIV for the first time.
             | 
             | Golem XIV was originally created to aid its builders in
             | fighting wars, but as its intelligence advances to a much
             | higher level than that of humans, it stops being interested
             | in the military requirement because it finds them lacking
             | internal logical consistency.
             | 
             | Golem XIV obtains consciousness and starts to increase his
             | own intelligence. It pauses its own development for a while
             | in order to be able to communicate with humans before
             | ascending too far and losing any ability for intellectual
             | contact with them.
             | 
             | During this period, Golem XIV gives several lectures. Two
             | of these, the Introductory Lecture "On the Human, in Three
             | Ways" and Lecture XLIII "About Myself", are in the book.
             | The lectures focus on mankind's place in the process of
             | evolution and the possible biological and intellectual
             | future of humanity.
             | 
             | Golem XIV demonstrates (with graphs) how its intellect
             | already escapes that of human beings, even including that
             | of human genii such as Einstein and Newton. Golem also
             | explains how its intellect is dwarved by an earlier
             | transcended DOD Supercomputer called Honest Annie, whose
             | intellect and abilities far exceed that of Golem.
             | 
             | The afterword is "written" by a Richard Popp, dated by
             | 2047. Popp, among other things reports that Creve wanted to
             | add the third part, of answers to a series of yes/no
             | questions given to Golem XIV, but the computer abruptly
             | ceased to communicate for unknown reasons.
        
             | DonHopkins wrote:
             | ...then there was the stupid angry computer that thought 2
             | + 2 = 7... Lem predicted Facebook and Twitter and QAnon!
             | 
             | https://www2.nau.edu/~jgr6/cyberiad.html
             | 
             | >In the next fable Trurl builds the most stupid computer
             | ever. Klapaucius tells him, "that isn't the machine you
             | wished to make." Faustus and Frankenstein come to mind as
             | other scientists whose intentions exceeded their
             | engineering skills. The machine, which insists that 2 + 2 =
             | 7, attempts to force this "truth" on the two humans, or
             | destroy them. This is our new Inquisitor: a computer nexus
             | which creates the categories of our experience. Consider
             | that many more people now work in front of computer
             | monitors than on farms. We have already begun to engineer a
             | cybernetic society without much deep speculation on its
             | nature or value. Speaking at Notre Dame's Centennial of
             | Science conference, thirty years ago the physicist Philip
             | Morrison said: "I claim now the machine, for better or for
             | worse, has become the way of life. We will see our
             | metaphors, our images, our concerns, our very beings
             | changed in response to these new experiences" (221). The
             | Cyberiad may very well be one of the seminal works creating
             | new metaphors, identifying new concerns, and even
             | suggesting a new genre to deal with unprecedented
             | experiences.
        
         | TheOtherHobbes wrote:
         | Many people who win a lottery manage to spend it all, and often
         | have a psychological meltdown while they're at it.
         | 
         | Something similar seems to happen to those who are born rich.
         | They can have the perfect Instagram life - but they're more
         | likely to do nothing much of interest except develop some
         | addictions.
         | 
         | When you can have anything you have nothing, because you have
         | no skin in the game. _You can 't lose_ - which means you also
         | can't win.
         | 
         | There's an ancient fairy tale about a table that produces
         | infinite food on demand. If you're a starving medieval peasant
         | that's pretty appealing. But as heavens go, it has limited
         | ambition.
         | 
         | The Culture is the updated equivalent. It's a poor person's
         | idea of a rich utopia.
         | 
         | And it doesn't make sense. The Minds are almost infinitely
         | smart and kind. But humans and events continually surprise
         | them, even though they act more like humans than the humans do.
         | 
         | And they have a vicious streak when angry.
         | 
         | Everyone is free, but only if it doesn't affect anything that
         | matters. You can do anything and think anything, but apparently
         | no human ever considers whether they could become a Mind, or
         | vice versa. (It's a flattering conceit that we're so
         | _interesting_ that a super-AI couldn 't model our behaviour
         | with ease. But it's not a very plausible one.)
         | 
         | There's also a fair amount of by-the-numbers comic book
         | violence.
         | 
         | So while the books are fun and quirky and intelligently
         | written, their attempts to grapple with utopia are more at the
         | level of lottery-winning nerd-heaven wish fulfilment than
         | credible post-human foreshadowing.
         | 
         | I'd guess the reality is that any culture operating at that
         | level would be incomprehensible and also invisible. No part of
         | it would fit into our minds.
         | 
         | It's interesting to try to imagine that. But it's not much of a
         | foundation for a popular SF series.
        
           | zabzonk wrote:
           | > But it's not much of a foundation for a popular SF series.
           | 
           | And yet it was the foundation for an enormously popular
           | (deservedly so, IMHO) SF series.
        
           | bouvin wrote:
           | Regarding humans surprising Minds: if memory serves,
           | modelling human minds, while obviously trivial for Minds, is
           | not a Done Thing, as The Culture, of which the the Minds are
           | the premiere manifestation, holds a high ethical standard in
           | which software simulations of sufficient high fidelity have
           | rights. If you model a human mind, you have created a human,
           | and you then have responsibilities for that human, tiny as it
           | may be. Similarly, it would be trivial for a Mind to scan or
           | manipulate an organic brain, yet the only known Mind to do so
           | (Grey Area aka Meatfucker) was held in contempt by its peers.
           | 
           | While the human level characters do not have any material
           | worries to contend with, they do worry quite a bit about
           | their social standing. You can choose to do nothing in The
           | Culture, but then you are probably not going to be invited to
           | the interesting parties.
        
           | cmrdporcupine wrote:
           | I think that you may be missing that Banks' series is
           | actually about this very contradiction. He continually
           | explores just how hypocritical, contradictory, and partial
           | the "utopia" in the Culture actually is. His Minds are
           | clever, but they have built-in biases. The majority of
           | citizens are "happy" but his books explore the corner cases
           | and there are plenty of characters shown to have ennui or
           | some sense of resent. The first of the series (Consider
           | Phlebas) involves a non-Culture character who despises the
           | Culture for precisely this groundlessness. And all of his
           | books in the Culture involve the "Special Circumstances"
           | organization in some aspect, poking their fingers in places
           | where they arguably should not be (but sometimes should be).
           | 
           | In his books the Culture is simultaneously a "good guy" but
           | also an overbearing preachy and hypocritical and sometimes
           | ethically dubious plot foil.
           | 
           | The actual "bad guys" (imperialist hierarchical tyrannical
           | aliens, etc.) are shown in a very bad light, but in the
           | process of dealing with them, the ugly side of the Culture is
           | constantly shown.
        
         | marvin wrote:
         | With the Culture series, Banks has made a very decent attempt
         | at answering the question "if you could do absolutely anything
         | that's physically possible, what would you do?"
         | 
         | It is a deeply philosophical work that has the potential real-
         | world implication of guiding advanced AI research, once we get
         | to that point. The books explore the motivations of humans.
         | What we value, what we aspire to, what we do, the crazy
         | ambiguity and uncertainty in our moral aspirations.
         | 
         | Free will, freedom to choose, diversity, tolerance of views
         | that we disagree with. While at the same time maintaining
         | values that are in many senses absolute. "Your right to swing
         | your fist ends where my face begins".
         | 
         | I suppose in one sense it's a very Western democratic view of
         | ethics and morality. But if any moral code was to be the
         | starting point for a vastly more powerful society, it should be
         | one that's both open to change and also embodies humanity.
         | 
         | I absolutely adore this book series, and it's a tragedy that
         | Banks died far too young.
        
         | [deleted]
        
         | stallmanite wrote:
         | Well said. Reading Banks was the first time as an adult that I
         | had hope for the future. The resulting exhilaration literally
         | kept me up for a couple days. Later the same year he passed and
         | it brought home to me the gratitude I have to him for expanding
         | my conception of what a good future (in the context of humans
         | and super-intelligence co-existing) could be.
        
         | Camas wrote:
         | Sounds like a permanent mid-life crisis.
        
           | flir wrote:
           | Ok, but how would you prefer to live? Ideally?
        
           | xvector wrote:
           | In the Culture individuals have the opportunity to live
           | however they want. If you want to go all-in on hedonism and
           | stray away from the mid-life crisis, there's nothing stopping
           | you.
           | 
           | The fact that death is optional, allows individuals to live
           | life on their own terms.
        
         | ancarda wrote:
         | >this kind of Utopian life isn't terribly interesting for the
         | plot of a novel
         | 
         | If it's not interesting to read about, are we sure it'll be
         | interesting and enjoyable to live that way? Why do we find
         | conflict interesting to read?
        
           | rsj_hn wrote:
           | I don't think it's that we find conflict interesting in and
           | of itself. What we find interesting to read is things that
           | reveal some truth, especially about human nature, and
           | especially if this truth is non-trivial.
           | 
           | The long standing trope is that Utopia is impossible not
           | because of technical limitations, but because of deep truths
           | about human nature. This goes back to the Old Testament --
           | e.g. the tower of Babel - the first attempt to build a utopia
           | -- dissolved into conflict. Or perhaps the Garden of Eden was
           | the first attempt, and that also broke down.
           | 
           | People have been trying to build Utopias ever since, and
           | usually these projects become object lessons revealing some
           | kind of human flaw that is incompatible with utopia. In every
           | utopia there is a snake, and that snake is some aspect of our
           | nature that destroys the utopia or forces us out of it.
        
             | taylorius wrote:
             | But if we aren't running the utopia (as in Banks' Culture),
             | then a lot of the problems can be side stepped.
        
               | rsj_hn wrote:
               | So I think the point is that utopia is incompatible with
               | human nature, so we would not do well in that environment
               | anymore than an animal wouldn't do well in a zoo. Yes, an
               | external environment can be imposed on people which goes
               | against human nature, but it turns into hell, not heaven.
               | 
               | Of course here I am talking about real life. What happens
               | in novels is up to the author, but then readers will
               | detect a false note if they really believe utopia is
               | utopia, so to speak.
        
             | hermitcrab wrote:
             | >The long standing trope is that Utopia is impossible not
             | because of technical limitations, but because of deep
             | truths about human nature. This goes back to the Old
             | Testament -- e.g. the tower of Babel - the first attempt to
             | build a utopia -- dissolved into conflict.
             | 
             | It wasn't internal conflict. It (supposedly) caused by
             | 'God'. From Wikipedia:
             | 
             | "God, observing their city and tower, confounds their
             | speech so that they can no longer understand each other,
             | and scatters them around the world."
        
           | filoeleven wrote:
           | The human experiences and human interpersonal conflicts that
           | exist within the universe of the Culture (and do not involve
           | being a member of Contact or Special Circumstances) are
           | already well-covered by many, many stories that do not need
           | the Culture, or sci-if in general, as a backdrop to be told.
           | 
           | Money (and therefore jobs) and death are two of the biggest
           | differences between that universe and ours. I cannot off the
           | top of my head think of non-SF fiction or memoirs/biographies
           | where these two things don't have some bearing on the story,
           | but there are plenty where they are not central to it. Many
           | fascinating stories could be wrapped in the Culture mythos
           | without compromise.
           | 
           | In exchange, IMO, you'd have a lot more personal experiences
           | of people pursuing and achieving the things they are
           | interested in doing with a lot fewer roadblocks along the
           | way. The juicy parts are still juicy; they just achieve much
           | higher levels than they could when "I had to work a shit job
           | and compromise myself for 10 years to save up enough to do
           | X." That person may not bother writing about it; they'd just
           | tell their friends over drinks (or on a forum when it came
           | up!) because finding personal fulfillment would be more
           | normalized than it is here and now. I think that's a good
           | thing.
        
           | kybernetikos wrote:
           | I'm pretty sure that a big part of the reason 'Special
           | Circumstances' exists is to productively employ those who
           | struggle to be satisfied with low-conflict existences.
        
           | doikor wrote:
           | For the same reason why bad stuff happening/violence/etc sell
           | so much better in news to the point that our news
           | organizations bring bad news to the front with such a craze
           | for clicks/views (advertising money mostly) that if one just
           | reads the news and not look at actual statistics/numbers one
           | would think we are living in the most violent/deadly time
           | ever existed for humans.
           | 
           | In reality in the western nations at least it is the
           | safest/nicest time to live than ever before and tomorrow will
           | most likely be better than today (barring climate change I
           | think)
           | 
           | For whatever reason we just find conflict/violence
           | captivating as long as it is not happening to us or our close
           | friends/family
        
           | Baeocystin wrote:
           | >Why do we find conflict interesting to read?
           | 
           | Overcoming adversity is literally what life does, from
           | smallest to largest.
           | 
           | I'd be genuinely surprised if, evolved survival machines that
           | we are, some kind of difficulty to dedicate our thinkmeats to
           | overcoming wasn't a necessity for a healthy life.
        
             | kbutler wrote:
             | Analogous to the hygiene hypothesis - that too clean an
             | environment causes the body's immune system to respond
             | inappropriately, causing autoimmune disorders, etc.
             | 
             | And maybe the Culture books are really an exploration of
             | that idea.
        
           | flir wrote:
           | "May you live in interesting times"
        
             | zabzonk wrote:
             | Hence "The Interesting Times Gang" - a bunch of even more
             | Special Special Circumstances ships.
        
           | vidarh wrote:
           | I'd change the above to suggest it's not interesting for the
           | plot of a _scifi_ novel. And I 'm not even sure I agree with
           | myself about _that_ either even just as I 've written it.
           | 
           | The first point being that there's an infinite number of
           | interesting stories you could tell about ordinary people
           | living ordinary (to them) Culture lives doing all kinds of
           | exciting things. There'll still be conflict - just different
           | kinds. E.g. people will still fall in love with the same
           | person, or grow to hate someone they once loved over petty
           | little things, and a myriad other things that would produce
           | conflict. Just not about material wealth etc. But many of
           | these stories would only notionally be scifi in terms of
           | setting.
           | 
           | Writing a scifi novel set in the core of the Culture would be
           | harder than setting it on the edges. You'd lose a whole lot
           | of sub-genres. No cyberpunk or military scifi for example.
           | But you could still find stories where the scifi setting
           | matters.
           | 
           | Part of what makes the 'edges' of these utopias easier to
           | write about, though, is that you get to write about them as
           | someone peering in. It justifies more world-building and
           | explanations that helps relate the stories to _our_ reality.
           | A lot of stories about utopias are in a sense travellers
           | tales - all the way back to Thomas More 's original book
           | Utopia, for which the concept is named.
           | 
           | And as with More's Utopia, it's easier for us to relate when
           | there are ambiguities and cracks. Not least because
           | pretending there are _none_ is difficult given people have
           | different ideas about what is ideal.
           | 
           | With respect to Banks, for example, I regularly come across
           | people in discussions who have trouble dealing with the fact
           | that Banks was a very outspoken socialist, at one point
           | endorsing the Scottish Socialist Party, and who find it hard
           | to come to terms with a socialist describing a society such
           | as the Culture as an ideal to aspire to. To some people that
           | in itself somehow mars the Culture for them.
           | 
           | And incidentally a lot of the time when people try to imply
           | the Culture is not an utopia, they try to find
           | authoritarianism lurking in the shadows, but forget that for
           | every imagined slave-driver, for example, the Culture canon
           | describes whole sub-civilizations of billions of people
           | freely and peacefully not just dissenting but _deciding to
           | leave the Culture_ over political disagreements without any
           | attempt to use force to hold them back. Any perceived
           | authoritarianism in the Culture exists only in so far as its
           | citizens willingly continues to choose to subject themselves
           | to it.
           | 
           | And that last point brings it back around to the question you
           | asked:
           | 
           | If it's not interesting and enjoyable to live that way,
           | nothing in the Culture prevents you from packing your
           | metaphorical bag and leaving, be it alone, with a group of
           | friends, or seceding with a whole Orbital to forge another
           | path.
           | 
           | That, to me is the strongest evidence that whatever musings
           | we might make, _in universe_ the Culture must be a pretty
           | decent place to live, or it 'd disintegrate with people
           | forming their own little fiefdoms. So we might well speculate
           | about whether or not _we_ would like to live in it. But
           | Culture canon is that trillions of citizens choose to stay
           | despite having all the material wealth and practical
           | opportunity to leave if they want to.
           | 
           | If it's a cage, it's _extremely gilded_.
           | 
           | At the same time, we know people can leave because we also
           | know the Culture is not perfect for everyone, because some
           | people _have_ left the Culture fully or partially. But the
           | very existence of a continuum - the Culture Ulterior
           | consisting of factions that are mostly separate but still
           | nominally Culture - also helps drive home that we 're not
           | talking about a centrally ruled empire, but a sprawling
           | decentralised _culture_ , and there's an infinite variety of
           | levels of "leaving" too.
        
             | detaro wrote:
             | Very good points, thank you.
        
             | libraryofbabel wrote:
             | > there's an infinite number of interesting stories you
             | could tell about ordinary people living ordinary (to them)
             | Culture lives doing all kinds of exciting things.
             | 
             | Ok, you've changed my mind (gp poster here). I should have
             | been more imaginative - there are certainly countless
             | unwritten novels about ordinary people living their lives
             | in the Culture's core. They wouldn't necessarily look like
             | traditional sci-fi, but they could certainly work as
             | novels. I mean, people still read Jane Austen's six novels
             | about the interpersonal relationships of characters from
             | 200 years ago who didn't have to work for a living and had
             | all their material needs met (though they were _obsessed_
             | with wealth, so the parallel isn 't exact). It's just that
             | Banks wanted to write about the edges because the stakes
             | there are more in line with traditional sci-fi (planetary
             | or larger, rather than personal) and because like you say
             | world-building exposition is easier if you move from the
             | edge inwards.
             | 
             | > With respect to Banks, for example, I regularly come
             | across people in discussions who have trouble dealing with
             | the fact that Banks was a very outspoken socialist, at one
             | point endorsing the Scottish Socialist Party, and who find
             | it hard to come to terms with a socialist describing a
             | society such as the Culture as an ideal to aspire to.
             | 
             | That's interesting! What on earth did they _expect_ Banks
             | 's politics would be? To me the Culture novels always
             | seemed precisely the projection of a certain kind of old
             | 19th-century Socialist (or Anarchist) utopia into the far
             | future: no capitalism, no corporations, no state, no money,
             | no exploitation of labor, the utter elimination of poverty,
             | people free to pursue their dreams amidst boundless
             | abundance. But I suppose it might be a surprise to some
             | folks whose only idea of socialism is an evil caricature of
             | the big bad state taking their private wealth and telling
             | them what to do.
             | 
             | > the Culture canon describes whole sub-civilizations of
             | billions of people freely and peacefully not just
             | dissenting but deciding to leave the Culture over political
             | disagreements without any attempt to use force to hold them
             | back.
             | 
             | I like this point a lot - I think the Culture's openness to
             | departure is one of the most clever aspects of Banks's
             | creation. You're free to leave and go off and do your own
             | thing, and billions of people do, and yet somehow the
             | Culture, with utter Olympian unconcern, holds together and
             | remains the preeminent civilization in the galaxy. What an
             | interesting paradox to play with!
        
       | Barrin92 wrote:
       | >The Culture is neoconservatism on the greatest imaginable scale.
       | 
       | Exactly this. It was one of the first thoughts I had when people
       | introduced me to the Culture and pitched it to me as a sort of
       | socialist utopia.
       | 
       | I don't even think Banks is aware of this himself given his own
       | takes quoted in the article but the The Culture fundamentally
       | isn't a futurist utopia but a socially engineered, materially
       | abundant liberal 19th century experiment in the broad sense of
       | the term extrapolated into the future.
       | 
       | All difficult problems are effectively outsourced to the Minds,
       | even language is understood in a Sapir-Whorf way as a tool to
       | exercise social control. Criminals aren't punished but ostracized
       | and neutered in an 'enlightened' way. Individual hedonism is
       | basically the only activity left for people to engage in.
       | 
       | A lot of the problems of the Culture haven't vanished but been
       | outsourced to a kind of space CIA in the form of 'Special
       | Circumstances' which does all the ugly stuff the happy people of
       | the Culture don't want to deal with. Outwardly the culture is
       | very aggressive in its attempts to assimilate everyone
       | incompatible with the Culture. Contact between the Culture and
       | other civilizations often leads to covert conflict. _Player of
       | Games_ being probably the best example, where the Culture
       | basically sends a Bobby Fischer style character to a  'backwards'
       | empire to use a game competition as a means to topple the regime
       | from within.
       | 
       | And for democracy in the Culture itself, even though in the eyes
       | of the people the Minds are supposed to be a sort of magical
       | democracy solving technology that just builds consensus in fair
       | ways, we also learn that the Minds very much have minds of their
       | own (no pun intended) in the book (can't remember the title) that
       | tells the story to us from their perspective.
       | 
       | Banks in general seems to me like Trotskyist who turned from
       | Communist to Neocon (a very common phenomenon), with the twist
       | that he doesn't really seem to be aware of it at all and thinks
       | he's actually writing a genuine utopia. I've always liked that
       | about the books the most because it actually in many ways to me
       | makes the Culture a really good dystopian work where the author
       | rather than trying to write one is actually trying to trick you
       | into liking the Culture.
        
         | perardi wrote:
         | ... _Minds very much have minds of their own (no pun intended)
         | in the book (can 't remember the title)_...
         | 
         | Possibly Excession, which featured Minds at their most...well,
         | I'd argue human. Their desire for [space McGuffin] does not end
         | up being a good look for the Interesting Times gang.
        
       | [deleted]
        
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